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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    [Fonts]
  • 428
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 429
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 430
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 431
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 432
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 433
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 434
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 435
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 436
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 437
    [SpeedTree]
  • 438
    iTreeClonesAllowed=1
  • 439
    fCanopyShadowGrassMult=1.0000
  • 440
    iCanopyShadowScale=512
  • 441
    fTreeForceMaxBudAngle=-1.0000
  • 442
    fTreeForceMinBudAngle=-1.0000
  • 443
    fTreeForceLeafDimming=-1.0000
  • 444
    fTreeForceBranchDimming=-1.0000
  • 445
    fTreeForceCS=-1.0000
  • 446
    fTreeForceLLA=-1.0000
  • 447
    fTreeLODExponent=1.0000
  • 448
    bEnableTrees=1
  • 449
    bForceFullLOD=0
  • 450
    fLODTreeMipMapLODBias=-0.7500
  • 451
    fLocalTreeMipMapLODBias=-0.2500
  • 452
    [Debug]
  • 453
    bDebugFaceGenCriticalSection=0
  • 454
    bDebugFaceGenMultithreading=0
  • 455
    bDebugSaveBuffer=0
  • 456
    [BackgroundLoad]
  • 457
    bBackgroundPathing=1
  • 458
    bUseMultiThreadedFaceGen=1
  • 459
    bBackgroundCellLoads=1
  • 460
    iAnimaitonClonePerLoop=5
  • 461
    bUseMultiThreadedTrees=1
  • 462
    iExteriorPriority=50
  • 463
    iBackgroundLoadFaceMult=200
  • 464
    fBackgroundLoadingPerLoop=20.0000
  • 465
    fBackgroundLoadClonedPerLoop=5.0000
  • 466
    iBackgroundLoadExtraMaxFPS=20
  • 467
    iBackgroundLoadExtraMinFPS=10
  • 468
    iBackgroundLoadExtraMax=3000
  • 469
    iBackgroundLoadExtraMin=5
  • 470
    iBackgroundLoadExtraMilliseconds=2
  • 471
    iBackgroundLoadTreeMilliseconds=7
  • 472
    iBackgroundLoadMilliseconds=1
  • 473
    iBackgroundLoadLoading=1
  • 474
    bUseBackgroundFileLoader=0
  • 475
    bBackgroundLoadLipFiles=0
  • 476
    bLoadBackgroundFaceGen=0
  • 477
    bLoadHelmetsInBackground=1
  • 478
    iAnimationClonePerLoop=5
  • 479
    bSelectivePurgeUnusedOnFastTravel=0
  • 480
    bCloneModelsInBackground=0
  • 481
    [LOD]
  • 482
    fLODLandDropAmount=230.0000
  • 483
    fLodDistance=500.0000
  • 484
    bUseFaceGenLOD=0
  • 485
    iLODTextureTiling=2
  • 486
    iLODTextureSizePow2=8
  • 487
    fLODNormalTextureBlend=0.5000
  • 488
    bDisplayLODLand=1
  • 489
    bDisplayLODBuildings=0
  • 490
    bLODPopTrees=0
  • 491
    bLODPopActors=0
  • 492
    bLODPopItems=0
  • 493
    bLODPopObjects=0
  • 494
    fLODFadeOutMultItems=3
  • 495
    fLODFadeOutMultObjects=5
  • 496
    fLODFadeOutMultActors=6
  • 497
    fLODMultLandscape=1.0000
  • 498
    fLODMultTrees=0.5000
  • 499
    fLODMultActors=1.0000
  • 500
    fLODMultItems=1.0000
  • 501
    fLODMultObjects=5
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    fLODFadeOutPercent=0.6000
  • 504
    fFadeOutThreshold=0.3000
  • 505
    fFadeInThreshold=0.7000
  • 506
    fFadeInTimet=2.0
  • 507
    fFadeOutTime=2.0
  • 508
    fDistanceMultiplier=1
  • 509
    fLODBoundRadiusMult=10
  • 510
    fObjectLODMax=15.0
  • 511
    fObjectLODMin=1.0
  • 512
    fObjectLODDefault=5
  • 513
    fItemLODMax=15.0
  • 514
    fItemLODMin=1.0
  • 515
    fItemLODDefault=2
  • 516
    fActorLODMax=15.0
  • 517
    fActorLODMin=2.0
  • 518
    fActorLODDefault=5
  • 519
    fTreeLODMax=2.0000
  • 520
    fTreeLODMin=0.0200
  • 521
    fTreeLODDefault=0.5000
  • 522
    bLODUseCombinedLandNormalMaps=1
  • 523
    bForceHideLODLand=0
  • 524
    fLODLandVerticalBias=0.0000
  • 525
    fTalkingDistance=1000.0000
  • 526
    iBoneLODForce=-1
  • 527
    fLODQuadMinLoadDistance=65536.0000
  • 528
    bDisplayLODTrees=1
  • 529
    bDisplayLODBuildings=1
  • 530
    fLODFadeOutActorMultInterior=1.0000
  • 531
    fLODFadeOutItemMultInterior=1.0000
  • 532
    fLODFadeOutObjectMultInterior=1.0000
  • 533
    fLODFadeOutActorMultCity=1.0000
  • 534
    fLODFadeOutItemMultCity=1.0000
  • 535
    fLODFadeOutObjectMultCity=1.0000
  • 536
    fLODFadeOutActorMultComplex=1.0000
  • 537
    fLODFadeOutItemMultComplex=1.0000
  • 538
    fLODFadeOutObjectMultComplex=1.0000
  • 539
    [Weather]
  • 540
    fSunGlareSize=800.0000
  • 541
    fSunBaseSize=750.0000
  • 542
    bPrecipitation=1
  • 543
    fAlphaReduce=1.0000
  • 544
    SBumpFadeColor=255,255,255,255
  • 545
    SLerpCloseColor=255,255,255,255
  • 546
    SEnvReduceColor=255,255,255,255
  • 547
    [Voice]
  • 548
    SFileTypeLTF=ltf
  • 549
    SFileTypeLip=lip
  • 550
    SFileTypeSource=wav
  • 551
    SFileTypeGame=ogg
  • 552
    [Grass]
  • 553
    iMinGrassSize=80
  • 554
    bGrassPointLighting=0
  • 555
    bDrawShaderGrass=1
  • 556
    iGrassDensityEvalSize=2
  • 557
    iMaxGrassTypesPerTexure=2
  • 558
    fWaveOffsetRange=1.7500
  • 559
    fGrassWindMagnitudeMax=125.0000
  • 560
    fGrassWindMagnitudeMin=5.0000
  • 561
    fTexturePctThreshold=0.0000
  • 562
    fGrassMinStartFadeDistance=0.0
  • 563
    fGrassMaxStartFadeDistance=7000.0
  • 564
    fGrassDefaultStartFadeDistance=3500.0
  • 565
    fGrassFadeRange=1000.0
  • 566
    [Landscape]
  • 567
    bCurrentCellOnly=0
  • 568
    bPreventSafetyCheck=0
  • 569
    fLandTextureTilingMult=2.0000
  • 570
    fLandFriction=2.5000
  • 571
    iLandBorder2B=0
  • 572
    iLandBorder2G=0
  • 573
    iLandBorder2R=0
  • 574
    iLandBorder1B=0
  • 575
    iLandBorder1G=255
  • 576
    iLandBorder1R=255
  • 577
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 578
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 579
    [bLightAttenuation]
  • 580
    fQuadraticRadiusMult=1.0000
  • 581
    fLinearRadiusMult=1.0000
  • 582
    bOutQuadInLin=0
  • 583
    fConstantValue=0.0000
  • 584
    fQuadraticValue=16.0000
  • 585
    fLinearValue=3.0000
  • 586
    uQuadraticMethod=2
  • 587
    uLinearMethod=1
  • 588
    fFlickerMovement=8.0000
  • 589
    bUseQuadratic=1
  • 590
    bUseLinear=0
  • 591
    bUseConstant=0
  • 592
    [BlurShaderHDRInterior]
  • 593
    fTargetLUM=1.0000
  • 594
    fUpperLUMClamp=1.0000
  • 595
    fEmissiveHDRMult=1.0000
  • 596
    fEyeAdaptSpeed=0.5000
  • 597
    fBrightScale=2.2500
  • 598
    fBrightClamp=0.2250
  • 599
    fBlurRadius=7.0000
  • 600
    iNumBlurpasses=1
  • 601
    [BlurShaderHDR]
  • 602
    fTargetLUM=1.0000
  • 603
    fUpperLUMClamp=1.0000
  • 604
    fGrassDimmer=1.5000
  • 605
    fTreeDimmer=1.0000
  • 606
    fEmissiveHDRMult=1.0000
  • 607
    fEyeAdaptSpeed=0.5000
  • 608
    fSunlightDimmer=1.5000
  • 609
    fSIEmmisiveMult=1.0000
  • 610
    fSISpecularMult=1.0000
  • 611
    fSkyBrightness=0.5000
  • 612
    fSunBrightness=0.0000
  • 613
    fBrightScale=2.2500
  • 614
    fBrightClamp=0.2250
  • 615
    fBlurRadius=7.0000
  • 616
    iNumBlurpasses=1
  • 617
    iBlendType=2
  • 618
    bDoHighDynamicRange=1
  • 619
    [BlurShader]
  • 620
    fSunlightDimmer=1.0000
  • 621
    fSIEmmisiveMult=1.0000
  • 622
    fSISpecularMult=1.0000
  • 623
    fSkyBrightness=0.5000
  • 624
    fSunBrightness=0.0000
  • 625
    fAlphaAddExterior=0.2000
  • 626
    fAlphaAddInterior=0.7000
  • 627
    iBlurTexSize=256
  • 628
    fBlurRadius=0.0300
  • 629
    iNumBlurpasses=1
  • 630
    iBlendType=2
  • 631
    bUseBlurShader=1
  • 632
    [GethitShader]
  • 633
    fBlurAmmount=0.5000
  • 634
    fBlockedTexOffset=0.0010
  • 635
    fHitTexOffset=0.0050
  • 636
    [MESSAGES]
  • 637
    bBlockMessageBoxes=0
  • 638
    bSkipProgramFlows=1
  • 639
    bAllowYesToAll=1
  • 640
    bDisableWarning=1
  • 641
    iFileLogging=0
  • 642
    bSkipInitializationFlows=1
  • 643
    bUseWindowsMessageBox=0
  • 644
    [DistantLOD]
  • 645
    bUseLODLandData=0
  • 646
    fFadeDistance=12288.0000
  • 647
    iDistantLODGroupWidth=8
  • 648
    [GeneralWarnings]
  • 649
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 650
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 651
    This may result in errors. Saving again will clear this message
  • 652
    but not necessarily fix any errors.
  • 653
    [Archive]
  • 654
    SInvalidationFile=
  • 655
    iRetainFilenameOffsetTable=1
  • 656
    iRetainFilenameStringTable=1
  • 657
    iRetainDirectoryStringTable=1
  • 658
    bCheckRuntimeCollisions=0
  • 659
    bInvalidateOlderFiles=1
  • 660
    bUseArchives=1
  • 661
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 662
    [CameraPath]
  • 663
    iTake=0
  • 664
    SDirectoryName=TestCameraPath
  • 665
    iFPS=60
  • 666
    SNif=Test\CameraPath.nif
  • 667
    [Absorb]
  • 668
    fAbsorbGlowColorB=1.0000
  • 669
    fAbsorbGlowColorG=0.6000
  • 670
    fAbsorbGlowColorR=0.0000
  • 671
    fAbsorbCoreColorB=1.0000
  • 672
    fAbsorbCoreColorG=1.0000
  • 673
    fAbsorbCoreColorR=1.0000
  • 674
    iAbsorbNumBolts=1
  • 675
    fAbsorbBoltGrowWidth=0.0000
  • 676
    fAbsorbBoltSmallWidth=7.0000
  • 677
    fAbsorbTortuosityVariance=2.0000
  • 678
    fAbsorbSegmentVariance=7.0000
  • 679
    fAbsorbBoltsRadius=5.0000
  • 680
    [TestAllCells]
  • 681
    bFileShowTextures=1
  • 682
    bFileShowIcons=1
  • 683
    bFileSkipIconChecks=0
  • 684
    bFileTestLoad=0
  • 685
    bFileNeededMessage=1
  • 686
    bFileGoneMessage=1
  • 687
    bFileSkipModelChecks=0
  • 688
    bFileCheckModelCollision=0
  • 689
    [CopyProtectionStrings]
  • 690
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 691
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 692
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 693
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 694
    [Pipboy]
  • 695
    fBlurRadiusPipboy=3.5
  • 696
    fBlurIntensityPipboy=0.25
  • 697
    fScanlineScalePipboy=50
  • 698
    bEnableFlickerPipboy=1
  • 699
    bUsePipboyMode=1
  • 700
    [InterfaceFX]
  • 701
    fDefaultBurstDuration=200
  • 702
    fDefaultBurstIntensity=2
  • 703
    fMiniBurstDuration=200
  • 704
    fMiniBurstIntensity=1.5
  • 705
    ;pulse effect
  • 706
    fPulseBrightenIntensity=0.25
  • 707
    fPulseRadiusIntensity=0.5
  • 708
    fPulseRate=0.0006
  • 709
    ;pipboy menu transitions
  • 710
    fVertHoldChance=0.08
  • 711
    fShudderChance=0.20
  • 712
    fScanlineScaleMenus=50.0000
  • 713
    bEnableFlickerMenus=1
  • 714
    bEnableScanlinesMenus=1
  • 715
    bEnableScanlinesPipboy=1
  • 716
    fBlurRadiusMenus=0.3000
  • 717
    fBrightenMenus=1.7000
  • 718
    fBrightenPipboy=1.3000
  • 719
    bUseImageSpaceMenuFX=1
  • 720
    fBlurIntensityHUD=1.2000
  • 721
    fBlurRadiusHUD=2.0000
  • 722
    fScanlineFrequencyHUD=0.0000
  • 723
    fScreenLightBaseIntensity=0.6
  • 724
    fScreenLightRadius=6
  • 725
    [RenderedTerminal]
  • 726
    bUseRenderedTerminals=1
  • 727
    fRenderedTerminalFOV=0.15
  • 728
    fRenderedTerminalZoom=36
  • 729
    bDoRenderedTerminalScanlines=1
  • 730
    fRenderedTerminalScanlineScale=130.000000
  • 731
    fRenderedTerminalHPos=0.0
  • 732
    fRenderedTerminalVPos=0.38
  • 733
    fScreenLightBaseIntensity=1.2
  • 734
    fScreenLightRadius=80
  • 735
    fScreenLightColorR=0.68
  • 736
    fScreenLightColorG=0.74
  • 737
    fScreenLightColorB=0.62
  • 738
    fRaceSexMenuHPos=0.0
  • 739
    fRaceSexMenuVPos=-0.6
  • 740
    fRaceSexMenuZoom=70.0
  • 741
    fRaceSexMenuScale=0.5
  • 742
    [Decals]
  • 743
    uMaxDecalCount=100
  • 744
    bProfileDecals=0
  • 745
    bDecalOcclusionQuery=1
  • 746
    [TerrainManager]
  • 747
    fSplitDistanceMult=0.75
  • 748
    fBlockMorphDistanceMult=0.70
  • 749
    bUseNewTerrainSystem=1
  • 750
    bUseDistantObjectBlocks=1
  • 751
    fBlockLoadDistance=125000.0
  • 752
    fDefaultBlockLoadDistanceLow=50000.0
  • 753
    fLowBlockLoadDistanceLow=25000.0
  • 754
    fHighBlockLoadDistanceLow=50000.0
  • 755
    fDefaultTreeLoadDistance=25000.0
  • 756
    fLowTreeLoadDistance=10000.0
  • 757
    fHighTreeLoadDistance=40000.0
  • 758
    [VATS]
  • 759
    fVATSLightLevelMin=20.0
  • 760
    fVATSLightLevelMax=65.0
  • 761
    fVATSLightAngle=0.0
  • 762
    fVATSLightDistance=100.0
  • 763
    fVATSLightElevation=100.0
  • 764
    fVatsLightColorR=0.35
  • 765
    fVatsLightColorG=0.35
  • 766
    fVatsLightColorB=0.35
  • 767
    [ScreenSplatter]
  • 768
    bScreenSplatterEnabled=1
  • 769
    [Launcher]
  • 770
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    bUseMultibounds=0
  • 3
    bAllowMultipleMasterLoads=1
  • 4
    bAllowMultipleEditors=1
  • 5
    [Localization]
  • 6
    iExtendedTopicLength=255
  • 7
    bAllowExtendedText=1

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    [Controls]
  • 13
    ; Disables mouse acceleration
  • 14
    fForegroundMouseAccelBase=0
  • 15
    fForegroundMouseAccelTop=0
  • 16
    fForegroundMouseBase=0
  • 17
    fForegroundMouseMult=0
  • 18
    [Display]
  • 19
    ; Enables Fullscreen mode
  • 20
    bFull Screen=0
  • 21
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 22
    iTexMipMapSkip=0
  • 23
    ; World FOV
  • 24
    fDefaultFOV=75.0000
  • 25
    ; 1st person FOV
  • 26
    fDefault1stPersonFOV=55.0000
  • 27
    ; Pip-Boy and terminal FOV
  • 28
    fPipboy1stPersonFOV=47.0
  • 29
    [General]
  • 30
    ; Forces faster cell unload to lessen memory usage
  • 31
    bPreemptivelyUnloadCells=1
  • 32
    ; Enables multithreaded AI
  • 33
    bUseThreadedAI=1
  • 34
    iNumHWThreads=3
  • 35
    ; Sets TTW's starting quest
  • 36
    SCharGenQuest=001FFFF8
  • 37
    ; Disables FNV intro movie
  • 38
    SIntroMovie=
  • 39
    [Grass]
  • 40
    ; Increases grass draw distance to Fallout 3's amount
  • 41
    fGrassStartFadeDistance=7000
  • 42
    [PipBoy]
  • 43
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 44
    fLightEffectFadeDuration=400
  • 45
    [FootIK]
  • 46
    ; Fix "bouncing" NPCs
  • 47
    fOnOffGain=0.01
  • 48
    bFootPlacementOn=0
  • 49
    fPelvisUpDownBias=0
  • 50
    fPelvisOffsetDamping=0
  • 51
    fOriginalGroundHeightMS=0

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true
  • 5
    [custom_overwrites]
  • 6
    xLODGenx64=LODGen Output

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=0
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 3090"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0020
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00380110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=0000FFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=0.3200
  • 279
    fDefaultFootVolume=0.5000
  • 280
    fDefaultMusicVolume=0.6000
  • 281
    fDefaultRadioVolume=0.5000
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=0.6000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=785317375
  • 445
    uHUDColor=785317375
  • 446
    bDisable360Controller=1
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bShowQuestMarkers=1
  • 483
    iDifficulty=2
  • 484
    iKillCamera=2
  • 485
    uiRedeemedContent=0
  • 486
    bTrueIronSights=1
  • 487
    bDisableDynamicCrosshair=0
  • 488
    bSaveOnInteriorExteriorSwitch=1
  • 489
    bSaveOnTravel=1
  • 490
    bSaveOnWait=1
  • 491
    bSaveOnRest=1
  • 492
    bCrossHair=1
  • 493
    bGeneralSubtitles=0
  • 494
    bDialogueSubtitles=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=1
  • 635
    fGrassStartFadeDistance=7000.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=50000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=0
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    TTW 3.3.2 Hotfix.esp
  • 20
    MTB.esm
  • 21
    Mr. House Surrenders to the NCR.esm
  • 22
    Yes Man Automatically Upgrades Securitron Army.esm
  • 23
    Vault 19 Powder Gangers Are Actually Powder Gangers.esm
  • 24
    Map Marker Reputation Fix.esm
  • 25
    Unique Item Jury Rig Protector.esm
  • 26
    Friendly Misc Factions.esm
  • 27
    Friendly Strip Factions.esm
  • 28
    Brotherhood and House Truce.esm
  • 29
    House and Kings Truce.esm
  • 30
    House and Followers Truce.esm
  • 31
    Hardin and NCR Truce.esm
  • 32
    House and NCR Truce.esm
  • 33
    Sarah Lyons Companion - TTW Version.esp
  • 34
    Molerat.esm
  • 35
    DMCaffiend.esm
  • 36
    StripFreesideMapMarkers.esm
  • 37
    Two Wastelands Redesigned.esm
  • 38
    ED-E My Love - Brotherhood Gives ED-E Both Upgrades.esm
  • 39
    Vault 101 Revisited.esm
  • 40
    NavmeshOverhaul.esm
  • 41
    Functional Post Game Ending.esm
  • 42
    Functional Post Game Ending - TTW Patch.esm
  • 43
    House and Kings Truce FPGE Patch.esm
  • 44
    HiddenValleyOverhauled.esm
  • 45
    VanGraffOverhaul.esm
  • 46
    Rebuild the Capital.esm
  • 47
    Big Town Extensions.esm
  • 48
    RtC-BigTownExtension.esm
  • 49
    ClaimtheMojave.esm
  • 50
    AWorldOfPainFO3.esm
  • 51
    A World of Pain Revised.esm
  • 52
    EDGE TTW.esm
  • 53
    Lucky Jim's Cache.esm
  • 54
    Home and Safehouse Tweaks.esm
  • 55
    Main And Pause Menus Overhaul.esm
  • 56
    TweaksTTW.esm
  • 57
    Tale of Bi Wastelands.esm
  • 58
    TTW Reputations.esm
  • 59
    Tale of Bi Wastelands + TTW Reputations Patch.esm
  • 60
    TTW New Vegas Speech Checks.esm
  • 61
    TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  • 62
    Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  • 63
    DMT _Dead Money Tweaks_.esm
  • 64
    AGE - Anchorage Gear Extension.esm
  • 65
    Mojave Raiders.esm
  • 66
    TLD_Travelers.esm
  • 67
    The Living Desert - TTW Patch.esp
  • 68
    SomeguySeries.esm
  • 69
    NewVegasBounties.esm
  • 70
    Badmothafucka.esm
  • 71
    NewVegasKiller.esm
  • 72
    Uncut Wasteland.esm
  • 73
    Uncut Extra Collection.esm
  • 74
    Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
  • 75
    WashingtonsMalevolence.esm
  • 76
    RRTV_FO3_CapitalWasteland_Hideouts_TTW.esm
  • 77
    The New Bison Steve Hotel.esm
  • 78
    MyNavmeshCompatibilityPatch.esm
  • 79
    TTW No PipBoy Glove Equipping or Race Changes.esp
  • 80
    Rockbiter68_Double_Barrel_Shotgun.esp
  • 81
    Rockbiter_SOSGTextureFix-TTW.esp
  • 82
    Power Armor Holo Panel.esp
  • 83
    The Mod Configuration Menu.esp
  • 84
    Authentic Burned Man.esp
  • 85
    LegionExplorerArmour.esp
  • 86
    Vanilla UI Plus.esp
  • 87
    CPI Icons.esp
  • 88
    AidUI.esp
  • 89
    FOVSlider.esp
  • 90
    Tutorial Killer.esp
  • 91
    PurchaseDisplay.esp
  • 92
    Flashbangs Are Better.esp
  • 93
    MERM.esp
  • 94
    PrimmReputationRestored.esp
  • 95
    Their Kind of Town - Primm Reputation Restored Plus.esp
  • 96
    A Range(r) of Options - Primm Actually Gets Rangers.esp
  • 97
    PAHP_Edits.esp
  • 98
    Branded Robots.esp
  • 99
    Cool Dogs.esp
  • 100
    Lock Those Doors.esp
  • 101
    Off Limits.esp
  • 102
    Johnson Nash Ammo Fix.esp
  • 103
    Hotplates and Campfires.esp
  • 104
    Trudy XP Fix.esp
  • 105
    Mojave Raiders.esp
  • 106
    TTWMoreMapMarkers.esp
  • 107
    DelayDLCRedux.esp
  • 108
    Stash Organizer.esp
  • 109
    Follower Formula Redone.esp
  • 110
    S6S Ammo and Rechamber Master.esp
  • 111
    [RWM]-Complete Added.esp
  • 112
    TTW Kyndra's Megaton Player Home.esp
  • 113
    DMLucky38.esp
  • 114
    DMLucky38 - TTW Patch.esp
  • 115
    DMTheSink.esp
  • 116
    FPGE-EdeStays.esp
  • 117
    SunnyCompanion.esp
  • 118
    BittercupRedux.esp
  • 119
    Bittercup Companion Hardcore Patch.esp
  • 120
    RoxieFollower.esp
  • 121
    VictorCompanion.esp
  • 122
    Companion Characteristics.esp
  • 123
    TTW Dialogue Expansion for Role-Players.esp
  • 124
    TTW Dialogue Improvements.esp
  • 125
    TTW Quick Start.esp
  • 126
    TTW Quick Start Item Remover.esp
  • 127
    AbbaLessTediousOWB.esp
  • 128
    JIP Companions Command & Control.esp
  • 129
    VMQHouse3rewrite.esp
  • 130
    JustAssortedMods.esp
  • 131
    JAM No AP Drain Outside Combat.esp
  • 132
    Better Hollowed-Out Rock Loot.esp
  • 133
    Armored Ghoul DT.esp
  • 134
    Better OWB Scaling.esp
  • 135
    Less Annoying McCarran Unmarkeds.esp
  • 136
    Patchy's Pitiful Pittance - Minor Logic Tweaks.esp
  • 137
    MMTV_ExplorerAtlas.esp
  • 138
    Sweet Pain.esp
  • 139
    TTWZetaRewards.esp
  • 140
    The CEO's New Groove.esp
  • 141
    The Dealer Gets A Cut.esp
  • 142
    VMQHouse3rewrite The Dealer Gets A Cut.esp
  • 143
    Better Brotherhood.esp
  • 144
    S6S Perks.esp
  • 145
    Vegas Elysium.esp
  • 146
    TTWTransportalponderEx.esp
  • 147
    NewVegasBountiesTTW.esp
  • 148
    BMF_TTW.esp
  • 149
    NewVegasKiller - TTW.esp
  • 150
    Sweet Bounties.esp
  • 151
    Benny Humbles You and Steals Your Stuff.esp
  • 152
    DynamicDetectionSystem.esp
  • 153
    New Blood.esp
  • 154
    New Blood TTW Patch.esp
  • 155
    DMT TTW Patch.esp
  • 156
    S6S Base Game Perks Redux.esp
  • 157
    S6S Base Game Perks Redux TTW Side.esp
  • 158
    S6S Base Perks Redux No Big Guns Patch TTW.esp
  • 159
    Patchy's Massive Mod Merge TTW.esp
  • 160
    Patchy's S6S Add-On.esp
  • 161
    Patchy's Tourist Titans for TLD.esp
  • 162
    Friend of the Outpost.esp
  • 163
    A Brotherhood Betrayed - Hardin Holds Out.esp
  • 164
    Three Families Ending Slides.esp
  • 165
    DO Feed the Yao Guai - An Honestly Friendly Zion.esp
  • 166
    Skill Items.esp
  • 167
    SSMMGS.esp
  • 168
    Infirmary Overhaul V3.esp
  • 169
    DC Arsenal 2.esp
  • 170
    Nevada Arsenal.esp
  • 171
    Atomic Weapons.esp
  • 172
    Classic Fallout Weapons Remastered v1.2.esp
  • 173
    Tactapack.esp
  • 174
    Tactapack_-_TTW_Patch.esp
  • 175
    mil.esp
  • 176
    mil_Add-On.esp
  • 177
    mil-Shop.esp
  • 178
    Automatic Rocket Launcher.esp
  • 179
    Westside Best Side....arms.esp
  • 180
    GRA Scavenger Hunt Unbalanced.esp
  • 181
    GRA Unique Weapons Relocated - TTW Patch.esp
  • 182
    S6S Ingestibles.esp
  • 183
    Aid Addon.esp
  • 184
    Aid Addon DMT Patch.esp
  • 185
    AGE Aid Addon Patch.esp
  • 186
    Wasteland Starting Gear DC.esp
  • 187
    STAR TTW 2.esp
  • 188
    NVCollectiblesMerged.esp
  • 189
    NVCollectiblesMergedDMT.esp
  • 190
    TTWCollectiblesMerged.esp
  • 191
    No Cure Tweaked.esp
  • 192
    WSGDC STAR Patch.esp
  • 193
    Famine.esp
  • 194
    Famine - Flora.esp
  • 195
    Famine - Flora TTW.esp
  • 196
    WeaponRequirementSystem.esp
  • 197
    Weapon Requirements System - TTW Patch.esp
  • 198
    TTW FaceGen Fix.esp
  • 199
    B42Inertia.esp
  • 200
    FFR - Sunny Smiles.esp
  • 201
    FFR - Victor.esp
  • 202
    FPGE-Rebuild Vegas.esp
  • 203
    House and NCR Truce FPGE Patch.esp
  • 204
    Mr. House Surrenders to the NCR FPGE Patch.esp
  • 205
    Rebuild the Capital - No Pony Express Boxes.esp
  • 206
    RTC - STAR Patch.esp
  • 207
    ClaimtheMojaveMojaveRaiders.esp
  • 208
    ClaimtheMojaveUncutWasteland.esp
  • 209
    ClaimtheMojaveFPGE.esp
  • 210
    ClaimtheMojaveTLD.esp
  • 211
    MTB - BHYSYS Patch.esp
  • 212
    Generic TTW Patch.esp
  • 213
    Two Wastelands Redesigned Patch.esp
  • 214
    DFTYG - EDGE TTW Patch.esp
  • 215
    DMT Patch.esp
  • 216
    AGE Patch.esp
  • 217
    EDGE Patch.esp
  • 218
    STAR TTW Patch.esp
  • 219
    CTM Patch.esp
  • 220
    Atmospheric Lighting Tweaks TTW.esp
  • 221
    ALT Tweaks.esp
  • 222
    FNVLODGen.esp
  • 223
    tmzLODadditions.esp
  • 224
    DNWeathers.esp
  • 225
    RTC-DNWeathers.esp

Filter
    Tale of Two Wastelands
  • 2
    Tale of Two Wastelands
  • 3
    TTW 3.3.2 Hotfix
  • 4
    Improved AI (Navmesh Overhaul Mod)
  • Essential Plugins
  • 6
    New Vegas Script Extender (NVSE xNVSE) - Data
  • 7
    ROOGNVSE Plugin
  • 8
    JIP LN NVSE Plugin
  • 9
    JIP LN NVSE INI
  • 10
    JIP Localized Damage Fix
  • 11
    JohnnyGuitar NVSE
  • 12
    AnhNVSE
  • 13
    ShowOff xNVSE Plugin
  • 14
    ShowOff INI
  • 15
    NVAC - New Vegas Anti Crash
  • 16
    Crash Logger
  • 17
    NVTF - New Vegas Tick Fix
  • 18
    NVTF - INI Presets - High Res and Texture Mods
  • 19
    lStewieAl's Tweaks and Engine Fixes
  • 20
    Stewie Tweaks Essentials INI
  • 21
    Combat Lag Fix (NVSE)
  • 22
    ActorCause Save Bloat Fix
  • 23
    FNV Mod Limit Fix
  • 24
    kNVSE Animation Plugin
  • 25
    Basic Console Autocomplete
  • 26
    Improved Console (NVSE)
  • 27
    Console Paste Support
  • 28
    UIO - User Interface Organizer
  • 29
    OneTweak but Really Updated
  • 30
    GECK Extender
  • 31
    Climate Control NVSE
  • 32
    RuntimeScriptProfiler
  • User Interface & HUD
  • 34
    The Mod Configuration Menu
  • 35
    Vanilla UI Plus (New Vegas)
  • 36
    yUI - User Ynterface
  • 37
    Clean Vanilla Hud
  • 38
    Clean Companion Wheel
  • 39
    Clean Vault Boy Paper Doll
  • 40
    Vault Door Loading Wheel - TTW
  • 41
    Consistent Pip-Boy Icons
  • 42
    Consistent Addon Icons
  • 43
    Pop-Up Message Icons
  • 44
    AidUI
  • 45
    FOV Slider
  • 46
    Main Menu Redone - TTW
  • 47
    MAPMO - Main and Pause Menus Overhaul
  • 48
    MAPMO - Main and Pause Menus Overhaul - Extras - Stewie's Tweaks Sorting Icons
  • 49
    Simplified FO4 HUD
  • 50
    Tutorial Killer
  • 51
    ySI - Sorting Ycons
  • Gameplay
  • 53
    Legion Explorer Armor Fix
  • 54
    Delay DLC Redux
  • 55
    Faster Pip-Boy Animation
  • 56
    Misc. Gamesetting Tweaks Preset - I Forgot to Remember the Courier
  • 57
    Stash Organizer
  • 58
    Tale of Two Wastelands Quick Start
  • 59
    TTW Quick Start Item Remover
  • 60
    Tweaks for TTW
  • 61
    Tweaks for TTW - Config
  • 62
    JIP Companions Command and Control
  • 63
    Perk Styled CCC Icons
  • 64
    Perk Style CCC Icons Modded Companions
  • 65
    JAM - Just Assorted Mods
  • 66
    Clean Just Weapons Wheel
  • 67
    TTW - Mothership Zeta Rewards
  • 68
    Flashbangs Are Better
  • 69
    Full Mags
  • 70
    Fully Charged With No Extra Charge - Van Graffs Truth In Advertising
  • 71
    ANVIL - Ammo New Variants In Loot
  • 72
    SIDE - Simple Items Distributed Everywhere
  • 73
    Sweet 6 Shooter Perks - TTW
  • 74
    Sweet 6 Shooter Perks - TTW - NVB1Patch
  • 75
    Sweet 6 Shooter Perks - CFWR Patch
  • 76
    Vegas Elysium Perk Pack
  • 77
    TTW Transportalponder Extended
  • 78
    Tale of Bi Wastelands TTW
  • 79
    TTW Reputations
  • 80
    TTW New Vegas Speech Checks
  • 81
    TTW New Vegas Speech Checks - TTW Reputations Patch
  • 82
    Tale of Bi Wastelands - TTW New Vegas Speech Checks
  • 83
    Tale of Bi Wastelands - TTW Reputations patch
  • 84
    TTW - Wasteland Supplements
  • 85
    Purchase Items on Display (xNVSE)
  • 86
    Follower Formula Redone - TTW Version
  • 87
    Sweet Ingestible and Misc Overhaul - TTW
  • 88
    Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
  • 89
    Aid Addon - DMT Patch
  • 90
    Aid Addon - AGE Patch
  • 91
    JAM Sprint No AP Drain Outside Combat
  • 92
    NV Collectibles - Merged
  • 93
    NV Collectibles - Merged - DMT Tweaks Patch
  • 94
    TTW Merged Collectible Quests
  • 95
    Better Hollowed-Out Rock Loot
  • 96
    Armored Ghoul DT
  • 97
    Better OWB Scaling
  • 98
    Less Annoying McCarran Unmarkeds
  • 99
    A Range(r) of Options - Primm Actually Gets Rangers
  • 100
    DO Feed the Yao Guai - An Honestly Friendly Zion
  • 101
    Strip and Freeside Map Markers
  • 102
    Bozar Rework
  • 103
    FPGE - ED-E Stays at the Lucky 38
  • 104
    Primm Reputation Restored Revised
  • 105
    Their Kind of Town - Primm Reputation Restored Plus
  • 106
    A Friend of the Outpost
  • 107
    A Brotherhood Betrayed - Hardin Holds Out
  • 108
    Rebuild the Capital
  • 109
    Claim the Mojave
  • 110
    Patchy's Pitiful Pittance - Minor Logic Tweaks
  • 111
    Mobile Truck Base TTW 3.3 Community Preview Edition
  • 112
    Mobile Truck Base SFX Enhancer
  • 113
    Benny Steals Your Truck
  • 114
    Benny Steals Your Truck AND Your Stuff
  • Content
  • 116
    Mojave Raiders
  • 117
    The Living Desert
  • 118
    The Living Desert - TTW Patch
  • 119
    The Someguy Series
  • 120
    New Vegas Bounties I LE
  • 121
    New Vegas Bounties I LE TTW
  • 122
    Bad Mothafucka LE
  • 123
    Bad Mothafucka LE TTW
  • 124
    New Vegas Killer LE
  • 125
    New Vegas Killer LE TTW
  • 126
    Sweet Style Bounties
  • 127
    Uncut Wasteland
  • 128
    Uncut Extra Collection
  • 129
    Van Graff Faction Overhaul - Assets
  • 130
    Van Graff Overhaul Fixed
  • 131
    Big Town Extensions
  • 132
    -TTW 3.3- Washington's Malevolence
  • 133
    TTW A World of Pain for Fallout 3
  • 134
    A World of (Less) Pain - A Lore Friendly AWOP Revision
  • 135
    TTW A World of Pain for Fallout 3 - JIP CCC Icons
  • 136
    Sweet Pain
  • 137
    Capitol Wasteland Hideouts
  • 138
    Home and Safehouse Tweaks
  • 139
    Kyndra's Megaton Player Home (TTW)
  • 140
    Caffiend
  • 141
    Dexterized Lucky 38
  • 142
    Dexterized Lucky 38 - TTW Patch
  • 143
    DMT - Dead Money Tweaks - Complete Overhaul
  • 144
    DMT - Dead Money Tweaks - Complete Overhaul - Assets
  • 145
    DMT - Dead Money Tweaks - Complete Overhaul - Config
  • 146
    DMT - Dead Money Tweaks - Complete Overhaul - TTW Patch
  • 147
    AGE - Anchorage Gameplay Expansion - Complete Overhaul
  • 148
    AGE - Anchorage Gameplay Expansion - Complete Overhaul - Assets
  • 149
    AGE - Anchorage Gameplay Expansion - Complete Overhaul - Config
  • 150
    Sweet's Shoulder Mounted Machine Guns - SSMMGS
  • 151
    Infirmary Overhaul Upgrade and TTW 3.3 Compatibility
  • 152
    DC Arsenal - TTW Mojave Weapon Distribution
  • 153
    DC Arsenal - TTW Mojave Weapon Distribution - Config
  • 154
    Nevada Arsenal
  • 155
    Nevada Arsenal - Config
  • 156
    OWB Atomic Weapons
  • 157
    Forgotten Millenia Animated
  • 158
    Classic Fallout Weapons Remastered
  • 159
    CFWR INI
  • 160
    Tactapack
  • 161
    Tactapack - Hotfix
  • 162
    Tactapack - TTW Fix
  • 163
    Another Millenia
  • 164
    Another Millenia - Hotfix
  • 165
    Another Millenia Gun-Addon
  • 166
    Another Millenia Shop Add-on
  • 167
    Automatic Rocket Launcher - Red Glare Wasteland Variant
  • 168
    TTW - More Map Markers
  • 169
    Patchy's Massive Mod Merge TTW
  • 170
    S6S SPECIAL Base Game Perks Redux - Patchy's Add-On
  • 171
    Patchy's Tourist Titans for TLD
  • 172
    Sunny Smiles Companion
  • 173
    Sunny Companion Hardcore
  • 174
    Bittercup Companion - Redux
  • 175
    Bittercup Companion - Redux Hardcore Patch
  • 176
    Sweet's Night at the Rox(ie)bury
  • 177
    Sarah Lyons Companion - TTW Version
  • 178
    Simple Victor Companion
  • 179
    Sweet Victor(y)
  • 180
    Molerat - New Fully Voiced Companion
  • 181
    Harder Barter Faster Stronger
  • 182
    No Cure - TTW Expansion
  • 183
    No Stealthboy In Power Armor
  • 184
    Non-Hardcore Non-Zero Need Values Bandaid
  • 185
    Vault 101 Revisited - Assets
  • 186
    Vault 101 Revisited - TTW
  • 187
    Vault 101 Revisited - TTW - xVASynth Voices
  • 188
    MMTV Explorer Atlas - An Explorer Alternative
  • 189
    OWB - Less Tedious X8 - X13
  • 190
    Dexterized Sink
  • 191
    The New Bison Steve Hotel and Lucky Casino
  • 192
    Murder at El Rey Motel
  • Truce Series
  • 194
    Yes Man Automatically Upgrades Securitron Army
  • 195
    Vault 19 Powder Gangers Are Actually Powder Gangers
  • 196
    Map Marker Reputation Fix
  • 197
    Jury Rigging Unique Item Protector
  • 198
    Friendly Misc Factions
  • 199
    Friendly Strip Factions
  • 200
    Brotherhood and House Truce
  • 201
    House and Kings Truce
  • 202
    House and Kings Truce - FPGE Patch
  • 203
    House and Followers Truce
  • 204
    Hardin and NCR Truce
  • 205
    House and NCR Truce
  • 206
    House and NCR Truce FPGE Patch
  • 207
    Mr. House Surrenders to the NCR
  • 208
    Mr. House Surrenders to the NCR FPGE Patch
  • 209
    ED-E My Love - Brotherhood Gives ED-E Both Upgrades
  • Overhauls
  • 211
    Functional Post Game Ending
  • 212
    FPGE - Rebuild Vegas
  • 213
    Three Families Ending Slides
  • 214
    (Benny Humbles You) and Steals Your Stuff
  • 215
    BHYSYS Config
  • 216
    Sweet Dynamic Detection System
  • 217
    Sweet Dynamic Detection System - TTW Patch
  • 218
    Sweet Dynamic Detection System - DMT Patch
  • 219
    Sweet Dynamic Detection System - CFWR Patch
  • 220
    Sweet Dynamic Detection System - Ammo Rebalance Patch
  • 221
    New Blood
  • 222
    Sweet Perk Overhaul
  • 223
    Sweet Perk Overhaul - No Big Guns Patch
  • 224
    Nail Gun Semi Auto Rework
  • 225
    GRA Unique Weapons Relocated
  • 226
    GRA Unique Weapons Relocated - TTW Patch
  • 227
    Weapon Requirements System
  • 228
    Weapon Requirements System - TTW Patch
  • 229
    Wasteland Starting Gear DC
  • 230
    The CEO's New Groove
  • 231
    The Dealer Gets A Cut
  • 232
    The House Always Wins III - White Glove Society
  • 233
    The House Always Wins III - White Glove Society - Dealer Gets A Cut Patch
  • 234
    Lucky Jim's Cache
  • 235
    EDGE TTW - Early Decisions and Gameplay Enhancement
  • 236
    EDGE Config
  • 237
    Westside Best Side...arms
  • 238
    S6S Ammo Rebalance and Rechamber Master
  • 239
    S6S Ammo Rebalance and Rechamber Master - CFWR Caliber Change Patch
  • 240
    Real Weapon Mods 2 - Assets
  • 241
    Real Weapon Mods 2 Rebalanced
  • 242
    Skill Bonus Misc. Items V2 - Complete Edition - Assets
  • 243
    Skill Items Redux
  • 244
    Companion Characteristics - TTW Beta
  • 245
    No Combat Recovery
  • 246
    Famine - A Loot Rarity Mod
  • 247
    Famine - A Loot Rarity Mod - TTW Flora Patch
  • 248
    TTW Fix Famine Raven Rock
  • 249
    Hidden Valley Overhauled
  • 250
    Better Brotherhood
  • 251
    Dialogue Expansion for Role-Players
  • 252
    Player Dialogue Improvements - TTW
  • STARS
  • 254
    No PipBoy in Power Armor
  • 255
    No PipBoy in Power Armor - MAPMO Patch
  • 256
    Tranquility Lane Pipboy Glove and Custom Race Fix
  • 257
    Wasteland Soldier - NV Edition
  • 258
    Wasteland Soldier Redux NV
  • 259
    aMidianBorn NV Book Of Steel
  • 260
    Book of Steel - Compatibility Edition
  • 261
    Tammer's NIF-Bashed Armor Mega-Pack v4.2
  • 262
    Spice of Life - Variety Armor and Clothing
  • 263
    Deus Specs
  • 264
    The BLACKJACK pack - Tons of armors for VANILLA bodys
  • 265
    Power Armor Visual Enhancement (PAVE)
  • 266
    DogTooth Enclave Officer
  • 267
    Unique Troublemaker Outfit-Nightstalker Set
  • 268
    Classic Fallout Metal Armor
  • 269
    Classic Fallout 2 Metal armor Mk II
  • 270
    Classic Fallout 2 combat armor Mark 2 (remastered)
  • 271
    Veronica Outfit Replacer
  • 272
    Classic Combat Armor Replacer Redux
  • 273
    Classic Replacers for TTW
  • 274
    Tribal Power Helmet - Definitive Edition
  • 275
    Ballistic Skull Mask
  • 276
    Courier Duster Replacer
  • 277
    GP-5 Gasmask
  • 278
    NCR Commando
  • 279
    The Lone Wanderer - TTW
  • 280
    Waster Gear - TTW
  • 281
    Canvas Backpacks - TTW
  • 282
    Petal Gasmask
  • 283
    DVA - Distributed Variety Armors - Hats Headgears Accessories
  • 284
    Classic Fallout Tesla armor
  • 285
    Arsthetiu's Armoire - A Nif-Bashed Armour Collection
  • 286
    Fallout The Odyssey Mega Armor Pack
  • 287
    Fallout Revelation Blues Mega Armor Pack
  • 288
    Searchlight Firefighter Outfit
  • 289
    Mercenary Wanderer
  • 290
    Classic Tesla Armor
  • 291
    Fallout Tactics Brotherhood Metal Armor Integration
  • 292
    KORs Pistol Harness
  • 293
    Geonox Riot Armor
  • 294
    Geonox Riot Armor -Female Version-
  • 295
    Wasteland Seeker Armor
  • 296
    Altyn Helmet - Retro Tactical Headgear
  • 297
    AKIRAMORI Tactical Gloves
  • 298
    WW2 M1 Helmets
  • 299
    WW2 M1 Helmets - 2.1 Update
  • 300
    WW2 M1 Helmets - Normal Map Update
  • 301
    Metal Armor MkI
  • 302
    Psycho Armor and Mask
  • 303
    The Road Warrior Armor
  • 304
    Wasteland Stealth Armor NV
  • 305
    Bone Harvester - Tribal Cannibal
  • 306
    Modern Gunslinger Armor
  • 307
    Salvaged Armor
  • 308
    Classic Leather Armor Replacer for Leather Armor
  • 309
    Classic Lightweight Leather Armor Replacer for Leightweight Leather Armor
  • 310
    STARS TTW - Sweet's Total Armor Rework System
  • 311
    STARS TTW - WSGDC Patch
  • 312
    PipBoyOn Node Fixes - NV
  • 313
    PipBoyOn Node Fixes - TTW
  • 314
    PipBoyOn Node Fixes - PAVE
  • 315
    Classic Fallout Tesla Armor Icons
  • Visuals
  • 317
    Branded Robots
  • 318
    Cool Dogs
  • 319
    Less Magic Sunny Smiles
  • 320
    Lock Those Doors
  • 321
    Off Limits
  • 322
    Johnson Nash Ammo Fix
  • 323
    Campfires and Hotplates
  • 324
    Trudy XP Fix
  • 325
    Two Wastelands Redesigned - TTW - Project Beauty and NVR2
  • 326
    Authentic Burned Man - Fixed and Updated
  • 327
    Aqua Performa - Strip Performance Fix
  • 328
    Exterior Emittance Fix - NVSE
  • 329
    Fog-based Object Culling
  • 330
    High Resolution Water Fog - Water Aliasing Fix
  • 331
    Depth of Field Fix - NVSE
  • 332
    Muzzle Flash Light Fix - NVSE
  • 333
    Dynamic Pip-Boy Light - NVSE
  • 334
    High Resolution Screens
  • 335
    High Res Local Maps
  • 336
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 337
    Anniversary Anim Pack
  • 338
    Anniversary Anim Pack - General Bugfix
  • 339
    Anniversary Anim Pack - General Bugfix - Bonus Patch
  • 340
    B42 Weapon Inertia
  • 341
    NVCS Vanilla Weights
  • 342
    Blended Locomotion
  • 343
    Blended Locomotion - Alternate Crippled Locomotion
  • 344
    FNV Clean Animations - Reborn - Part 1
  • 345
    FNV Clean Animations - Part 2
  • 346
    FNV Clean Animations - Part 3
  • 347
    FNV Clean Animations - Iron Sights Alignment Part 1 and 2
  • 348
    Ani_AKSeries kNVSE Set
  • 349
    ELITE 45 Auto Pistol Animation Overhaul (kNVSE)
  • 350
    RNC - Quicksilver Flamethrower kNVSE Animation Set
  • 351
    SIGMA - Melee animation overhaul - Chapter 1 - kNVSE
  • 352
    Butcher Pete Complete - A Melee Animation Overhaul
  • 353
    Wasteland Warrior - A Melee Animation Overhaul
  • 354
    Hit - Classic Fallout Weapon Animations - Part 1
  • 355
    CFWR New Pulse Models
  • 356
    Classic Fallout Weapons Remastered (CFWR) and ySI Patch
  • 357
    STARS TTW and ySI Patch
  • 358
    Assorted ySI Addons - DMT
  • 359
    Assorted ySI Addons - Vanilla Misc Items
  • 360
    BONES - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle
  • 361
    Consistent Pip-Boy Icons - Mod Patches
  • 362
    CFWR x consistent pip-boy icons - Classic Weapons Icons
  • 363
    Dead Money Tweaks DMT x consistent pip-boy icons - Weapons and Apparel Icons
  • 364
    Last Of Us Flame Thrower Consistent Icons
  • 365
    Improved LOD Noise Texture
  • 366
    Metro Map Replacer
  • 367
    Mostly Fixed FaceGen Tints (TTW)
  • 368
    Simply Upscaled Grass
  • 369
    Dusty Distance Redone
  • 370
    High Resolution Bloom NVSE
  • 371
    Improved Lighting Shaders
  • 372
    MoonlightNVSE
  • 373
    No Muzzle Flash Lights
  • 374
    Pip-Boy Shading Fix NVSE
  • 375
    Atmospheric Lighting Tweaks - TTW
  • 376
    ALT Tweaks
  • 377
    Desert Natural Weathers TTW
  • LOD Generation
  • 379
    FNVLODGen Resources
  • 380
    FNV LOD Supplementation
  • 381
    LOD additions and improvements
  • 382
    TCM's LOD Overhaul
  • 384
    Improved AI (Navmesh Overhaul Mod) - Compat Patch
  • 385
    Rebuild the Capital - STARS Patch
  • 386
    Rebuild the Capital - Desert Natural Weathers Patch
  • 387
    Follower Formula Redone - Sunny Smiles Patch
  • 388
    Follower Formula Redone - Victor Patch
  • 389
    Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch
  • 390
    Generic TTW Patch
  • 391
    Two Wastelands Redesigned Patch
  • 392
    DFTYG - EDGE TTW Patch
  • 393
    DMT Patch
  • 394
    AGE Patch
  • 395
    EDGE Patch
  • 396
    STAR Patch
  • 397
    CTM Patch
  • 398
    LODGen Output
  • Final Patches and LOD Outputs

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    TTW 3.3.2 Hotfix.esp
  • 20
    MTB.esm
  • 21
    Mr. House Surrenders to the NCR.esm
  • 22
    Yes Man Automatically Upgrades Securitron Army.esm
  • 23
    Vault 19 Powder Gangers Are Actually Powder Gangers.esm
  • 24
    Map Marker Reputation Fix.esm
  • 25
    Unique Item Jury Rig Protector.esm
  • 26
    Friendly Misc Factions.esm
  • 27
    Friendly Strip Factions.esm
  • 28
    Brotherhood and House Truce.esm
  • 29
    House and Kings Truce.esm
  • 30
    House and Followers Truce.esm
  • 31
    Hardin and NCR Truce.esm
  • 32
    House and NCR Truce.esm
  • 33
    Sarah Lyons Companion - TTW Version.esp
  • 34
    Molerat.esm
  • 35
    DMCaffiend.esm
  • 36
    StripFreesideMapMarkers.esm
  • 37
    Two Wastelands Redesigned.esm
  • 38
    ED-E My Love - Brotherhood Gives ED-E Both Upgrades.esm
  • 39
    Vault 101 Revisited.esm
  • 40
    NavmeshOverhaul.esm
  • 41
    Functional Post Game Ending.esm
  • 42
    Functional Post Game Ending - TTW Patch.esm
  • 43
    House and Kings Truce FPGE Patch.esm
  • 44
    HiddenValleyOverhauled.esm
  • 45
    VanGraffOverhaul.esm
  • 46
    Rebuild the Capital.esm
  • 47
    Big Town Extensions.esm
  • 48
    RtC-BigTownExtension.esm
  • 49
    ClaimtheMojave.esm
  • 50
    AWorldOfPainFO3.esm
  • 51
    A World of Pain Revised.esm
  • 52
    EDGE TTW.esm
  • 53
    Lucky Jim's Cache.esm
  • 54
    Home and Safehouse Tweaks.esm
  • 55
    Main And Pause Menus Overhaul.esm
  • 56
    TweaksTTW.esm
  • 57
    Tale of Bi Wastelands.esm
  • 58
    TTW Reputations.esm
  • 59
    Tale of Bi Wastelands + TTW Reputations Patch.esm
  • 60
    TTW New Vegas Speech Checks.esm
  • 61
    TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  • 62
    Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  • 63
    DMT _Dead Money Tweaks_.esm
  • 64
    AGE - Anchorage Gear Extension.esm
  • 65
    Mojave Raiders.esm
  • 66
    TLD_Travelers.esm
  • 67
    The Living Desert - TTW Patch.esp
  • 68
    SomeguySeries.esm
  • 69
    NewVegasBounties.esm
  • 70
    Badmothafucka.esm
  • 71
    NewVegasKiller.esm
  • 72
    Uncut Wasteland.esm
  • 73
    Uncut Extra Collection.esm
  • 74
    Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
  • 75
    WashingtonsMalevolence.esm
  • 76
    RRTV_FO3_CapitalWasteland_Hideouts_TTW.esm
  • 77
    The New Bison Steve Hotel.esm
  • 78
    MyNavmeshCompatibilityPatch.esm
  • 79
    TTW No PipBoy Glove Equipping or Race Changes.esp
  • 80
    Rockbiter68_Double_Barrel_Shotgun.esp
  • 81
    Rockbiter_SOSGTextureFix-TTW.esp
  • 82
    Power Armor Holo Panel.esp
  • 83
    The Mod Configuration Menu.esp
  • 84
    Authentic Burned Man.esp
  • 85
    LegionExplorerArmour.esp
  • 86
    Vanilla UI Plus.esp
  • 87
    CPI Icons.esp
  • 88
    AidUI.esp
  • 89
    FOVSlider.esp
  • 90
    Tutorial Killer.esp
  • 91
    PurchaseDisplay.esp
  • 92
    Flashbangs Are Better.esp
  • 93
    MERM.esp
  • 94
    PrimmReputationRestored.esp
  • 95
    Their Kind of Town - Primm Reputation Restored Plus.esp
  • 96
    A Range(r) of Options - Primm Actually Gets Rangers.esp
  • 97
    PAHP_Edits.esp
  • 98
    Branded Robots.esp
  • 99
    Cool Dogs.esp
  • 100
    Lock Those Doors.esp
  • 101
    Off Limits.esp
  • 102
    Johnson Nash Ammo Fix.esp
  • 103
    Hotplates and Campfires.esp
  • 104
    Trudy XP Fix.esp
  • 105
    Mojave Raiders.esp
  • 106
    TTWMoreMapMarkers.esp
  • 107
    DelayDLCRedux.esp
  • 108
    Stash Organizer.esp
  • 109
    Follower Formula Redone.esp
  • 110
    S6S Ammo and Rechamber Master.esp
  • 111
    [RWM]-Complete Added.esp
  • 112
    TTW Kyndra's Megaton Player Home.esp
  • 113
    DMLucky38.esp
  • 114
    DMLucky38 - TTW Patch.esp
  • 115
    DMTheSink.esp
  • 116
    FPGE-EdeStays.esp
  • 117
    SunnyCompanion.esp
  • 118
    BittercupRedux.esp
  • 119
    Bittercup Companion Hardcore Patch.esp
  • 120
    RoxieFollower.esp
  • 121
    VictorCompanion.esp
  • 122
    Companion Characteristics.esp
  • 123
    TTW Dialogue Expansion for Role-Players.esp
  • 124
    TTW Dialogue Improvements.esp
  • 125
    TTW Quick Start.esp
  • 126
    TTW Quick Start Item Remover.esp
  • 127
    AbbaLessTediousOWB.esp
  • 128
    JIP Companions Command & Control.esp
  • 129
    VMQHouse3rewrite.esp
  • 130
    JustAssortedMods.esp
  • 131
    JAM No AP Drain Outside Combat.esp
  • 132
    Better Hollowed-Out Rock Loot.esp
  • 133
    Armored Ghoul DT.esp
  • 134
    Better OWB Scaling.esp
  • 135
    Less Annoying McCarran Unmarkeds.esp
  • 136
    Patchy's Pitiful Pittance - Minor Logic Tweaks.esp
  • 137
    MMTV_ExplorerAtlas.esp
  • 138
    Sweet Pain.esp
  • 139
    TTWZetaRewards.esp
  • 140
    The CEO's New Groove.esp
  • 141
    The Dealer Gets A Cut.esp
  • 142
    VMQHouse3rewrite The Dealer Gets A Cut.esp
  • 143
    Better Brotherhood.esp
  • 144
    S6S Perks.esp
  • 145
    Vegas Elysium.esp
  • 146
    TTWTransportalponderEx.esp
  • 147
    NewVegasBountiesTTW.esp
  • 148
    BMF_TTW.esp
  • 149
    NewVegasKiller - TTW.esp
  • 150
    Sweet Bounties.esp
  • 151
    Benny Humbles You and Steals Your Stuff.esp
  • 152
    DynamicDetectionSystem.esp
  • 153
    New Blood.esp
  • 154
    New Blood TTW Patch.esp
  • 155
    DMT TTW Patch.esp
  • 156
    S6S Base Game Perks Redux.esp
  • 157
    S6S Base Game Perks Redux TTW Side.esp
  • 158
    S6S Base Perks Redux No Big Guns Patch TTW.esp
  • 159
    Patchy's Massive Mod Merge TTW.esp
  • 160
    Patchy's S6S Add-On.esp
  • 161
    Patchy's Tourist Titans for TLD.esp
  • 162
    Friend of the Outpost.esp
  • 163
    A Brotherhood Betrayed - Hardin Holds Out.esp
  • 164
    Three Families Ending Slides.esp
  • 165
    DO Feed the Yao Guai - An Honestly Friendly Zion.esp
  • 166
    Skill Items.esp
  • 167
    SSMMGS.esp
  • 168
    Infirmary Overhaul V3.esp
  • 169
    DC Arsenal 2.esp
  • 170
    Nevada Arsenal.esp
  • 171
    Atomic Weapons.esp
  • 172
    Classic Fallout Weapons Remastered v1.2.esp
  • 173
    Tactapack.esp
  • 174
    Tactapack_-_TTW_Patch.esp
  • 175
    mil.esp
  • 176
    mil_Add-On.esp
  • 177
    mil-Shop.esp
  • 178
    Automatic Rocket Launcher.esp
  • 179
    Westside Best Side....arms.esp
  • 180
    GRA Scavenger Hunt Unbalanced.esp
  • 181
    GRA Unique Weapons Relocated - TTW Patch.esp
  • 182
    S6S Ingestibles.esp
  • 183
    Aid Addon.esp
  • 184
    Aid Addon DMT Patch.esp
  • 185
    AGE Aid Addon Patch.esp
  • 186
    Wasteland Starting Gear DC.esp
  • 187
    STAR TTW 2.esp
  • 188
    NVCollectiblesMerged.esp
  • 189
    NVCollectiblesMergedDMT.esp
  • 190
    TTWCollectiblesMerged.esp
  • 191
    No Cure Tweaked.esp
  • 192
    WSGDC STAR Patch.esp
  • 193
    Famine.esp
  • 194
    Famine - Flora.esp
  • 195
    Famine - Flora TTW.esp
  • 196
    WeaponRequirementSystem.esp
  • 197
    Weapon Requirements System - TTW Patch.esp
  • 198
    TTW FaceGen Fix.esp
  • 199
    B42Inertia.esp
  • 200
    FFR - Sunny Smiles.esp
  • 201
    FFR - Victor.esp
  • 202
    FPGE-Rebuild Vegas.esp
  • 203
    House and NCR Truce FPGE Patch.esp
  • 204
    Mr. House Surrenders to the NCR FPGE Patch.esp
  • 205
    Rebuild the Capital - No Pony Express Boxes.esp
  • 206
    RTC - STAR Patch.esp
  • 207
    ClaimtheMojaveMojaveRaiders.esp
  • 208
    ClaimtheMojaveUncutWasteland.esp
  • 209
    ClaimtheMojaveFPGE.esp
  • 210
    ClaimtheMojaveTLD.esp
  • 211
    MTB - BHYSYS Patch.esp
  • 212
    Generic TTW Patch.esp
  • 213
    Two Wastelands Redesigned Patch.esp
  • 214
    DFTYG - EDGE TTW Patch.esp
  • 215
    DMT Patch.esp
  • 216
    AGE Patch.esp
  • 217
    EDGE Patch.esp
  • 218
    STAR TTW Patch.esp
  • 219
    CTM Patch.esp
  • 220
    Atmospheric Lighting Tweaks TTW.esp
  • 221
    ALT Tweaks.esp
  • 222
    FNVLODGen.esp
  • 223
    tmzLODadditions.esp
  • 224
    DNWeathers.esp
  • 225
    RTC-DNWeathers.esp