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Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    [Fonts]
  • 428
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 429
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 430
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 431
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 432
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 433
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 434
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 435
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 436
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 437
    [SpeedTree]
  • 438
    iTreeClonesAllowed=1
  • 439
    fCanopyShadowGrassMult=1.0000
  • 440
    iCanopyShadowScale=512
  • 441
    fTreeForceMaxBudAngle=-1.0000
  • 442
    fTreeForceMinBudAngle=-1.0000
  • 443
    fTreeForceLeafDimming=-1.0000
  • 444
    fTreeForceBranchDimming=-1.0000
  • 445
    fTreeForceCS=-1.0000
  • 446
    fTreeForceLLA=-1.0000
  • 447
    fTreeLODExponent=1.0000
  • 448
    bEnableTrees=1
  • 449
    bForceFullLOD=0
  • 450
    fLODTreeMipMapLODBias=-0.7500
  • 451
    fLocalTreeMipMapLODBias=-0.2500
  • 452
    [Debug]
  • 453
    bDebugFaceGenCriticalSection=0
  • 454
    bDebugFaceGenMultithreading=0
  • 455
    bDebugSaveBuffer=0
  • 456
    [BackgroundLoad]
  • 457
    bBackgroundPathing=1
  • 458
    bUseMultiThreadedFaceGen=1
  • 459
    bBackgroundCellLoads=1
  • 460
    iAnimaitonClonePerLoop=5
  • 461
    bUseMultiThreadedTrees=1
  • 462
    iExteriorPriority=50
  • 463
    iBackgroundLoadFaceMult=200
  • 464
    fBackgroundLoadingPerLoop=20.0000
  • 465
    fBackgroundLoadClonedPerLoop=5.0000
  • 466
    iBackgroundLoadExtraMaxFPS=20
  • 467
    iBackgroundLoadExtraMinFPS=10
  • 468
    iBackgroundLoadExtraMax=3000
  • 469
    iBackgroundLoadExtraMin=5
  • 470
    iBackgroundLoadExtraMilliseconds=2
  • 471
    iBackgroundLoadTreeMilliseconds=7
  • 472
    iBackgroundLoadMilliseconds=1
  • 473
    iBackgroundLoadLoading=1
  • 474
    bUseBackgroundFileLoader=0
  • 475
    bBackgroundLoadLipFiles=0
  • 476
    bLoadBackgroundFaceGen=0
  • 477
    bLoadHelmetsInBackground=1
  • 478
    iAnimationClonePerLoop=5
  • 479
    bSelectivePurgeUnusedOnFastTravel=0
  • 480
    bCloneModelsInBackground=0
  • 481
    [LOD]
  • 482
    fLODLandDropAmount=230.0000
  • 483
    fLodDistance=500.0000
  • 484
    bUseFaceGenLOD=0
  • 485
    iLODTextureTiling=2
  • 486
    iLODTextureSizePow2=8
  • 487
    fLODNormalTextureBlend=0.5000
  • 488
    bDisplayLODLand=1
  • 489
    bDisplayLODBuildings=0
  • 490
    bLODPopTrees=0
  • 491
    bLODPopActors=0
  • 492
    bLODPopItems=0
  • 493
    bLODPopObjects=0
  • 494
    fLODFadeOutMultItems=3
  • 495
    fLODFadeOutMultObjects=5
  • 496
    fLODFadeOutMultActors=6
  • 497
    fLODMultLandscape=1.0000
  • 498
    fLODMultTrees=0.5000
  • 499
    fLODMultActors=1.0000
  • 500
    fLODMultItems=1.0000
  • 501
    fLODMultObjects=5
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    fLODFadeOutPercent=0.6000
  • 504
    fFadeOutThreshold=0.3000
  • 505
    fFadeInThreshold=0.7000
  • 506
    fFadeInTimet=2.0
  • 507
    fFadeOutTime=2.0
  • 508
    fDistanceMultiplier=1
  • 509
    fLODBoundRadiusMult=10
  • 510
    fObjectLODMax=15.0
  • 511
    fObjectLODMin=1.0
  • 512
    fObjectLODDefault=5
  • 513
    fItemLODMax=15.0
  • 514
    fItemLODMin=1.0
  • 515
    fItemLODDefault=2
  • 516
    fActorLODMax=15.0
  • 517
    fActorLODMin=2.0
  • 518
    fActorLODDefault=5
  • 519
    fTreeLODMax=2.0000
  • 520
    fTreeLODMin=0.0200
  • 521
    fTreeLODDefault=0.5000
  • 522
    bLODUseCombinedLandNormalMaps=1
  • 523
    bForceHideLODLand=0
  • 524
    fLODLandVerticalBias=0.0000
  • 525
    fTalkingDistance=1000.0000
  • 526
    iBoneLODForce=-1
  • 527
    fLODQuadMinLoadDistance=65536.0000
  • 528
    bDisplayLODTrees=1
  • 529
    bDisplayLODBuildings=1
  • 530
    fLODFadeOutActorMultInterior=1.0000
  • 531
    fLODFadeOutItemMultInterior=1.0000
  • 532
    fLODFadeOutObjectMultInterior=1.0000
  • 533
    fLODFadeOutActorMultCity=1.0000
  • 534
    fLODFadeOutItemMultCity=1.0000
  • 535
    fLODFadeOutObjectMultCity=1.0000
  • 536
    fLODFadeOutActorMultComplex=1.0000
  • 537
    fLODFadeOutItemMultComplex=1.0000
  • 538
    fLODFadeOutObjectMultComplex=1.0000
  • 539
    [Weather]
  • 540
    fSunGlareSize=800.0000
  • 541
    fSunBaseSize=750.0000
  • 542
    bPrecipitation=1
  • 543
    fAlphaReduce=1.0000
  • 544
    SBumpFadeColor=255,255,255,255
  • 545
    SLerpCloseColor=255,255,255,255
  • 546
    SEnvReduceColor=255,255,255,255
  • 547
    [Voice]
  • 548
    SFileTypeLTF=ltf
  • 549
    SFileTypeLip=lip
  • 550
    SFileTypeSource=wav
  • 551
    SFileTypeGame=ogg
  • 552
    [Grass]
  • 553
    iMinGrassSize=80
  • 554
    bGrassPointLighting=0
  • 555
    bDrawShaderGrass=1
  • 556
    iGrassDensityEvalSize=2
  • 557
    iMaxGrassTypesPerTexure=2
  • 558
    fWaveOffsetRange=1.7500
  • 559
    fGrassWindMagnitudeMax=125.0000
  • 560
    fGrassWindMagnitudeMin=5.0000
  • 561
    fTexturePctThreshold=0.0000
  • 562
    fGrassMinStartFadeDistance=0.0
  • 563
    fGrassMaxStartFadeDistance=7000.0
  • 564
    fGrassDefaultStartFadeDistance=3500.0
  • 565
    fGrassFadeRange=1000.0
  • 566
    [Landscape]
  • 567
    bCurrentCellOnly=0
  • 568
    bPreventSafetyCheck=0
  • 569
    fLandTextureTilingMult=2.0000
  • 570
    fLandFriction=2.5000
  • 571
    iLandBorder2B=0
  • 572
    iLandBorder2G=0
  • 573
    iLandBorder2R=0
  • 574
    iLandBorder1B=0
  • 575
    iLandBorder1G=255
  • 576
    iLandBorder1R=255
  • 577
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 578
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 579
    [bLightAttenuation]
  • 580
    fQuadraticRadiusMult=1.0000
  • 581
    fLinearRadiusMult=1.0000
  • 582
    bOutQuadInLin=0
  • 583
    fConstantValue=0.0000
  • 584
    fQuadraticValue=16.0000
  • 585
    fLinearValue=3.0000
  • 586
    uQuadraticMethod=2
  • 587
    uLinearMethod=1
  • 588
    fFlickerMovement=8.0000
  • 589
    bUseQuadratic=1
  • 590
    bUseLinear=0
  • 591
    bUseConstant=0
  • 592
    [BlurShaderHDRInterior]
  • 593
    fTargetLUM=1.0000
  • 594
    fUpperLUMClamp=1.0000
  • 595
    fEmissiveHDRMult=1.0000
  • 596
    fEyeAdaptSpeed=0.5000
  • 597
    fBrightScale=2.2500
  • 598
    fBrightClamp=0.2250
  • 599
    fBlurRadius=7.0000
  • 600
    iNumBlurpasses=1
  • 601
    [BlurShaderHDR]
  • 602
    fTargetLUM=1.0000
  • 603
    fUpperLUMClamp=1.0000
  • 604
    fGrassDimmer=1.5000
  • 605
    fTreeDimmer=1.0000
  • 606
    fEmissiveHDRMult=1.0000
  • 607
    fEyeAdaptSpeed=0.5000
  • 608
    fSunlightDimmer=1.5000
  • 609
    fSIEmmisiveMult=1.0000
  • 610
    fSISpecularMult=1.0000
  • 611
    fSkyBrightness=0.5000
  • 612
    fSunBrightness=0.0000
  • 613
    fBrightScale=2.2500
  • 614
    fBrightClamp=0.2250
  • 615
    fBlurRadius=7.0000
  • 616
    iNumBlurpasses=1
  • 617
    iBlendType=2
  • 618
    bDoHighDynamicRange=1
  • 619
    [BlurShader]
  • 620
    fSunlightDimmer=1.0000
  • 621
    fSIEmmisiveMult=1.0000
  • 622
    fSISpecularMult=1.0000
  • 623
    fSkyBrightness=0.5000
  • 624
    fSunBrightness=0.0000
  • 625
    fAlphaAddExterior=0.2000
  • 626
    fAlphaAddInterior=0.7000
  • 627
    iBlurTexSize=256
  • 628
    fBlurRadius=0.0300
  • 629
    iNumBlurpasses=1
  • 630
    iBlendType=2
  • 631
    bUseBlurShader=1
  • 632
    [GethitShader]
  • 633
    fBlurAmmount=0.5000
  • 634
    fBlockedTexOffset=0.0010
  • 635
    fHitTexOffset=0.0050
  • 636
    [MESSAGES]
  • 637
    bBlockMessageBoxes=0
  • 638
    bSkipProgramFlows=1
  • 639
    bAllowYesToAll=1
  • 640
    bDisableWarning=1
  • 641
    iFileLogging=0
  • 642
    bSkipInitializationFlows=1
  • 643
    bUseWindowsMessageBox=0
  • 644
    [DistantLOD]
  • 645
    bUseLODLandData=0
  • 646
    fFadeDistance=12288.0000
  • 647
    iDistantLODGroupWidth=8
  • 648
    [GeneralWarnings]
  • 649
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 650
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 651
    This may result in errors. Saving again will clear this message
  • 652
    but not necessarily fix any errors.
  • 653
    [Archive]
  • 654
    SInvalidationFile=
  • 655
    iRetainFilenameOffsetTable=1
  • 656
    iRetainFilenameStringTable=1
  • 657
    iRetainDirectoryStringTable=1
  • 658
    bCheckRuntimeCollisions=0
  • 659
    bInvalidateOlderFiles=1
  • 660
    bUseArchives=1
  • 661
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 662
    [CameraPath]
  • 663
    iTake=0
  • 664
    SDirectoryName=TestCameraPath
  • 665
    iFPS=60
  • 666
    SNif=Test\CameraPath.nif
  • 667
    [Absorb]
  • 668
    fAbsorbGlowColorB=1.0000
  • 669
    fAbsorbGlowColorG=0.6000
  • 670
    fAbsorbGlowColorR=0.0000
  • 671
    fAbsorbCoreColorB=1.0000
  • 672
    fAbsorbCoreColorG=1.0000
  • 673
    fAbsorbCoreColorR=1.0000
  • 674
    iAbsorbNumBolts=1
  • 675
    fAbsorbBoltGrowWidth=0.0000
  • 676
    fAbsorbBoltSmallWidth=7.0000
  • 677
    fAbsorbTortuosityVariance=2.0000
  • 678
    fAbsorbSegmentVariance=7.0000
  • 679
    fAbsorbBoltsRadius=5.0000
  • 680
    [TestAllCells]
  • 681
    bFileShowTextures=1
  • 682
    bFileShowIcons=1
  • 683
    bFileSkipIconChecks=0
  • 684
    bFileTestLoad=0
  • 685
    bFileNeededMessage=1
  • 686
    bFileGoneMessage=1
  • 687
    bFileSkipModelChecks=0
  • 688
    bFileCheckModelCollision=0
  • 689
    [CopyProtectionStrings]
  • 690
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 691
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 692
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 693
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 694
    [Pipboy]
  • 695
    fBlurRadiusPipboy=3.5
  • 696
    fBlurIntensityPipboy=0.25
  • 697
    fScanlineScalePipboy=50
  • 698
    bEnableFlickerPipboy=1
  • 699
    bUsePipboyMode=1
  • 700
    [InterfaceFX]
  • 701
    fDefaultBurstDuration=200
  • 702
    fDefaultBurstIntensity=2
  • 703
    fMiniBurstDuration=200
  • 704
    fMiniBurstIntensity=1.5
  • 705
    ;pulse effect
  • 706
    fPulseBrightenIntensity=0.25
  • 707
    fPulseRadiusIntensity=0.5
  • 708
    fPulseRate=0.0006
  • 709
    ;pipboy menu transitions
  • 710
    fVertHoldChance=0.08
  • 711
    fShudderChance=0.20
  • 712
    fScanlineScaleMenus=50.0000
  • 713
    bEnableFlickerMenus=1
  • 714
    bEnableScanlinesMenus=1
  • 715
    bEnableScanlinesPipboy=1
  • 716
    fBlurRadiusMenus=0.3000
  • 717
    fBrightenMenus=1.7000
  • 718
    fBrightenPipboy=1.3000
  • 719
    bUseImageSpaceMenuFX=1
  • 720
    fBlurIntensityHUD=1.2000
  • 721
    fBlurRadiusHUD=2.0000
  • 722
    fScanlineFrequencyHUD=0.0000
  • 723
    fScreenLightBaseIntensity=0.6
  • 724
    fScreenLightRadius=6
  • 725
    [RenderedTerminal]
  • 726
    bUseRenderedTerminals=1
  • 727
    fRenderedTerminalFOV=0.15
  • 728
    fRenderedTerminalZoom=36
  • 729
    bDoRenderedTerminalScanlines=1
  • 730
    fRenderedTerminalScanlineScale=130.000000
  • 731
    fRenderedTerminalHPos=0.0
  • 732
    fRenderedTerminalVPos=0.38
  • 733
    fScreenLightBaseIntensity=1.2
  • 734
    fScreenLightRadius=80
  • 735
    fScreenLightColorR=0.68
  • 736
    fScreenLightColorG=0.74
  • 737
    fScreenLightColorB=0.62
  • 738
    fRaceSexMenuHPos=0.0
  • 739
    fRaceSexMenuVPos=-0.6
  • 740
    fRaceSexMenuZoom=70.0
  • 741
    fRaceSexMenuScale=0.5
  • 742
    [Decals]
  • 743
    uMaxDecalCount=100
  • 744
    bProfileDecals=0
  • 745
    bDecalOcclusionQuery=1
  • 746
    [TerrainManager]
  • 747
    fSplitDistanceMult=0.75
  • 748
    fBlockMorphDistanceMult=0.70
  • 749
    bUseNewTerrainSystem=1
  • 750
    bUseDistantObjectBlocks=1
  • 751
    fBlockLoadDistance=125000.0
  • 752
    fDefaultBlockLoadDistanceLow=50000.0
  • 753
    fLowBlockLoadDistanceLow=25000.0
  • 754
    fHighBlockLoadDistanceLow=50000.0
  • 755
    fDefaultTreeLoadDistance=25000.0
  • 756
    fLowTreeLoadDistance=10000.0
  • 757
    fHighTreeLoadDistance=40000.0
  • 758
    [VATS]
  • 759
    fVATSLightLevelMin=20.0
  • 760
    fVATSLightLevelMax=65.0
  • 761
    fVATSLightAngle=0.0
  • 762
    fVATSLightDistance=100.0
  • 763
    fVATSLightElevation=100.0
  • 764
    fVatsLightColorR=0.35
  • 765
    fVatsLightColorG=0.35
  • 766
    fVatsLightColorB=0.35
  • 767
    [ScreenSplatter]
  • 768
    bScreenSplatterEnabled=1
  • 769
    [Launcher]
  • 770
    bEnableFileSelection=1

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    [Controls]
  • 13
    ; Disables mouse acceleration
  • 14
    fForegroundMouseAccelBase=0
  • 15
    fForegroundMouseAccelTop=0
  • 16
    fForegroundMouseBase=0
  • 17
    fForegroundMouseMult=0
  • 18
    [Display]
  • 19
    ; Enables Fullscreen mode
  • 20
    bFull Screen=0
  • 21
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 22
    iTexMipMapSkip=0
  • 23
    [General]
  • 24
    ; Forces faster cell unload to lessen memory usage
  • 25
    bPreemptivelyUnloadCells=1
  • 26
    ; Spawns additional AI worker threads
  • 27
    bUseThreadedAI=1
  • 28
    ; Enables multithreading for most operations
  • 29
    iNumHWThreads=2
  • 30
    ; Sets TTW's starting quest
  • 31
    SCharGenQuest=001FFFF8
  • 32
    ; Disables FNV intro movie
  • 33
    SIntroMovie=
  • 34
    [Grass]
  • 35
    ; Increases grass draw distance
  • 36
    fGrassStartFadeDistance=11200
  • 37
    [Loading]
  • 38
    ; Increases time interval between background slides
  • 39
    fMainMenuBkgdUpdateInterval=60.0000
  • 40
    [Menu]
  • 41
    ; Changes console font
  • 42
    iConsoleFont=3
  • 43
    [SpeedTree]
  • 44
    ; Forces max draw distance for bushes
  • 45
    bForceFullLOD=1
  • 46
    [TerrainManager]
  • 47
    ; Increases LOD draw distance
  • 48
    fBlockLoadDistance=300000.0000
  • 49
    fBlockLoadDistanceLow=125000.0000
  • 50
    [FootIK]
  • 51
    fOnOffGain=0.01
  • 52
    bFootPlacementOn=0
  • 53
    fPelvisUpDownBias=0
  • 54
    fPelvisOffsetDamping=0
  • 55
    fOriginalGroundHeightMS=0

Filter
  • 1
    [General]
  • 2
    bUseMultibounds=0
  • 3
    bAllowMultipleMasterLoads=1
  • 4
    bAllowMultipleEditors=1
  • 5
    [Localization]
  • 6
    iExtendedTopicLength=255
  • 7
    bAllowExtendedText=1

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    TweaksTTW.esm
  • 20
    BraveNewWorld.esm
  • 21
    Tales from the Burning Sands.esm
  • 22
    EDGE TTW.esm
  • 23
    AGE - Anchorage Gear Extension.esm
  • 24
    DMT _Dead Money Tweaks_.esm
  • 25
    TTW NPC Overhaul.esm
  • 26
    Uncut Wasteland.esm
  • 27
    Uncut Extra Collection.esm
  • 28
    TTW Reputations.esm
  • 29
    TTW New Vegas Speech Checks.esm
  • 30
    TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  • 31
    Tale of Bi Wastelands.esm
  • 32
    Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  • 33
    Tale of Bi Wastelands + TTW Reputations Patch.esm
  • 34
    A Very Uncreative Jacobstown Bungalow.esm
  • 35
    CompletePlayerHomeUpgradesTTW.esm
  • 36
    Home and Safehouse Tweaks.esm
  • 37
    MMTV_BonnieSprings_MiniBunker_TTW.esm
  • 38
    MMTV_Sink_Redux_TTW.esm
  • 39
    RRTV_FO3_CapitalWasteland_Hideouts_TTW.esm
  • 40
    RRTV_Nellis_Home.esm
  • 41
    RRTV_OutcastBunker_FNV_TTW.esm
  • 42
    RRTV_ScavBunker_FO3_TTW.esm
  • 43
    ACGS - Novac Bungalow.esm
  • 44
    Harder New Vegas Strip Access.esm
  • 45
    Main And Pause Menus Overhaul.esm
  • 46
    Configurable Pip-Boy Light Color.esm
  • 47
    Securitrons On Alert.esm
  • 48
    WashingtonsMalevolence.esm
  • 49
    TLD_Travelers.esm
  • 50
    The Living Desert - TTW Patch.esp
  • 51
    AWorldOfPainFO3.esm
  • 52
    AWOP FO3 - TTW Patch.esp
  • 53
    A World of Pain Revised.esm
  • 54
    Big Town Extensions.esm
  • 55
    SomeguySeries.esm
  • 56
    NewVegasBounties.esm
  • 57
    Badmothafucka.esm
  • 58
    Brotherhood and Legion Truce.esm
  • 59
    Brotherhood and House Truce.esm
  • 60
    Hardin and NCR Truce.esm
  • 61
    House and NCR Truce.esm
  • 62
    Mr. House Surrenders to the NCR.esm
  • 63
    QS3rdPerCamOverhaul.esm
  • 64
    NewVegasKiller.esm
  • 65
    Faction Wasteland Presence.esm
  • 66
    TOUTUlyssesR.esm
  • 67
    vault22FloralOverhaul.esm
  • 68
    Vanilla UI Plus.esp
  • 69
    The Mod Configuration Menu.esp
  • 70
    TTW 3.3.2 Hotfix.esp
  • 71
    PurchaseDisplay.esp
  • 72
    TTWMoreMapMarkers.esp
  • 73
    Tales from the Burning Sands - Tiger Labs Edition.esp
  • 74
    TTW No PipBoy Glove Equipping or Race Changes.esp
  • 75
    TTW Kyndra's Megaton Player Home.esp
  • 76
    Better Burned Man.esp
  • 77
    Follower Formula Redone.esp
  • 78
    Immersive Minigames.esp
  • 79
    OneBody_Limbs&Health.esp
  • 80
    VictorCompanion.esp
  • 81
    Friendly Strip Factions.esp
  • 82
    Friendly Misc Factions.esp
  • 83
    Power Armor Holo Panel.esp
  • 84
    PAHP_Edits.esp
  • 85
    Quick Trade.esp
  • 86
    Addicted.esp
  • 87
    IMPACT.esp
  • 88
    MigNammo.esp
  • 89
    Infirmary Overhaul V3.esp
  • 90
    TrueHometownHero.esp
  • 91
    Rewarding Exploring.esp
  • 92
    Forgotten Millenia.esp
  • 93
    Tactapack.esp
  • 94
    Classic Fallout Weapons Remastered v1.2.esp
  • 95
    AK112.esp
  • 96
    PLATI_OLD_GLORY_SET.esp
  • 97
    TTW Dialogue and Interactions Expansion Overhaul.esp
  • 98
    OldWorldBlues - Keep Big MT Active No Announcements.esp
  • 99
    B42Inertia.esp
  • 100
    Reload Reloaded.esp
  • 101
    AidUI.esp
  • 102
    New Blood.esp
  • 103
    New Blood TTW Patch.esp
  • 104
    Casino Crowds.esp
  • 105
    Casino Crowds - TTW Patch.esp
  • 106
    FOVSlider.esp
  • 107
    Hitstop.esp
  • 108
    JustAssortedMods.esp
  • 109
    Automatic Rocket Launcher.esp
  • 110
    RAD.esp
  • 111
    Stash Organizer.esp
  • 112
    SimpleDiseases.esp
  • 113
    Tutorial Killer.esp
  • 114
    Offer to Permis Annexation Fix.esp
  • 115
    Goodsprings and Powder Gangers Truce.esp
  • 116
    Essential Enclave Remnants Redux.esp
  • 117
    Benny Humbles You and Steals Your Stuff.esp
  • 118
    NewVegasBountiesTTW.esp
  • 119
    NewVegasKiller - TTW.esp
  • 120
    BMF_TTW.esp
  • 121
    TTW Quick Start.esp
  • 122
    TTW Quick Start Item Remover.esp
  • 123
    TTWTransportalponderEx.esp
  • 124
    Snow Globe Quest.esp
  • 125
    TTWBobbleheadQuests.esp
  • 126
    TTWSteelIngotQuest.esp
  • 127
    TTWZetaHolotapeQuest.esp
  • 128
    TTWIntelQuest.esp
  • 129
    TTWZetaRewards.esp
  • 130
    AbbaLessTediousOWB.esp
  • 131
    Wasteland Starting Gear DC.esp
  • 132
    WeaponRequirementSystem.esp
  • 133
    DelayDLCRedux.esp
  • 134
    Metro Ghoul and Tenpenny Residents Truce.esp
  • 135
    Patchy's Wasteland Wanderer Woes for WSG.esp
  • 136
    Panzermann's Changes.esp
  • 137
    TTW - Panzermann's Changes.esp
  • 138
    STAR TTW 2.esp
  • 139
    FafnirUniqueTTWOverhaul.esp
  • 140
    S6S Perks.esp
  • 141
    S6S Base Game Perks Redux.esp
  • 142
    S6S Base Game Perks Redux TTW Side.esp
  • 143
    SSMMGS.esp
  • 144
    S6S Big Guns Implementation.esp
  • 145
    S6S Scripted Weapon Tweaks.esp
  • 146
    S6S Ammo and Rechamber Master.esp
  • 147
    DC Arsenal 2.esp
  • 148
    Nevada Arsenal.esp
  • 149
    S6S Ingestibles.esp
  • 150
    Aid Addon.esp
  • 151
    Companion Characteristics.esp
  • 152
    Sweet Pain.esp
  • 153
    Sweet Bounties.esp
  • 154
    JAM No AP Drain Outside Combat.esp
  • 155
    Double Integrated Creation Kit.esp
  • 156
    Atomic Weapons.esp
  • 157
    Weather Report.esp
  • 158
    SunnyCompanion.esp
  • 159
    Skill Items.esp
  • 160
    Flashbangs Are Better.esp
  • 161
    No Cure Tweaked.esp
  • 162
    [RWM]-Complete Added.esp
  • 163
    CFWR TTW Hand Placements.esp
  • 164
    Gun Oil Redux.esp
  • 165
    DynamicDetectionSystem.esp
  • 166
    Plasma Mace.esp
  • 167
    Patchy's S6S Add-On.esp
  • 168
    The CEO's New Groove - HNVSA.esp
  • 169
    The Dealer Gets A Cut - HNVSA.esp
  • 170
    Patchy's Tourist Titans for TLD.esp
  • 171
    Patchy's Massive Mod Merge TTW.esp
  • 172
    Patchy's Factional Bonus Ducks.esp
  • 173
    Patchy's Persona Pack - S6S Edition.esp
  • 174
    Nevada Arsenal TTW Patch.esp
  • 175
    PlayerHomeUpgradesTTWReputationsPatch.esp
  • 176
    TTW FaceGen Fix.esp
  • 177
    CPI Icons.esp
  • 178
    WSGDC STAR Patch.esp
  • 179
    AGE Aid Addon Patch.esp
  • 180
    Aid Addon DMT Patch.esp
  • 181
    CFWR TTW Hand Placements Redesigned Patch.esp
  • 182
    Rewarding Exploring - TTW Patch.esp
  • 183
    AWOPRevisedTTW.esp
  • 184
    WashingtonsMalevolenceP20Tweaks.esp
  • 185
    TTW - Panzermann's Changes - NVSC and Reputations Patch.esp
  • 186
    TTW - Panzermann's Changes - EDGE Patch.esp
  • 187
    DMT TTW Patch.esp
  • 188
    General TTW Patch.esp
  • 189
    Tales from the Burning Sands Patch.esp
  • 190
    Panzermann Patch.esp
  • 191
    Vault 22 Patch.esp
  • 192
    EDGE Patch.esp
  • 193
    STAR Patch.esp
  • 194
    AGE Patch.esp
  • 195
    DMT Patch.esp
  • 196
    TTW NPC Overhaul Patch.esp
  • 197
    Brave New World Patch.esp
  • 198
    tmzLODadditions.esp
  • 199
    LOD Additions - TTW Patch.esp
  • 200
    Wasted LOD rocks.esp
  • 201
    SSTRedesignedQuarries.esp
  • 202
    Atmospheric Lighting Tweaks TTW.esp
  • 203
    DNWeathers.esp
  • 204
    AGE Weather Patch.esp
  • 205
    DMT Weather Patch.esp
  • 206
    Cloud Shadows.esp

Filter
    Tale of Two Wastelands
  • 2
    Tale of Two Wastelands
  • 3
    TTW 3.3.2 Hotfix
  • Utilities
  • 5
    xNVSE Data
  • 6
    JIP LN NVSE Plugin
  • 7
    JIP LN Fonfig
  • 8
    JohnnyGuitar NVSE
  • 9
    NVTF - New Vegas Tick Fix
  • 10
    NVTF Fonfig
  • 11
    AnhNVSE
  • 12
    ROOGNVSE Plugin
  • 13
    ShowOff xNVSE Plugin
  • 14
    ShowOff xNVSE Plugin - INI
  • 15
    Improved Console (NVSE)
  • 16
    Console Paste Support
  • 17
    kNVSE Animation Plugin
  • 18
    Combat Lag Fix (NVSE)
  • 19
    FNV Mod Limit Fix
  • 20
    lStewieAl's Tweaks and Engine Fixes
  • 21
    Stewie Tweaks Essentials INI
  • 22
    yGTM - Gameplay Tweaks and Madness
  • 23
    OneTweak but Really Updated
  • 24
    GECK Extender
  • 25
    Climate Control NVSE
  • 26
    Purchase Items on Display (xNVSE)
  • 27
    Misc Audio Tweaks and Fixes
  • 28
    Exterior Emittance Fix - NVSE
  • 29
    NVAC - New Vegas Anti Crash
  • UI & HUD
  • 31
    UIO - User Interface Organizer
  • 32
    The Mod Configuration Menu
  • 33
    Vanilla UI Plus TTW
  • 34
    Clean Vanilla Hud
  • 35
    Simplified FO4 HUD
  • 36
    Clean Vanilla Hud - CUM Patch
  • 37
    Clean Companion Wheel
  • 38
    Clean Vault Boy Paper Doll
  • 39
    Vault Door Loading Wheel - TTW
  • 40
    Consistent Pip-Man Icons
  • 41
    Consistent Addon Icons
  • 42
    Pop-Up Message Icons
  • 43
    yUI - User Ynterface
  • 44
    yUI Fonfig
  • 45
    Tutorial Killer
  • 46
    AidUI
  • 47
    FOV Slider
  • 48
    ySI - Sorting Ycons
  • Gameplay
  • 50
    Configurable Pip-Boy Light Color
  • 51
    Delay DLC Redux
  • 52
    Faster Pip-Boy Animation
  • 53
    JAM - Just Assorted Mods
  • 54
    JAM or Just Sprint animation replacers
  • 55
    Clean Just Weapons Wheel
  • 56
    Misc. Gamesetting Tweaks Preset - Patchy's TTW
  • 57
    Misc. Gamesetting Tweaks - 3 Traits
  • 58
    Essential Caravan Merchants
  • 59
    Stash Organizer
  • 60
    Forgotten Millenia Animated
  • 61
    Tactapack
  • 62
    Tactapack - TTW Adjustments
  • 63
    Classic Fallout Weapons Remastered
  • 64
    Classic AK-112 - The Adytum Rifle
  • 65
    Patriot's Fatigues
  • 66
    Sweet 6 Shooter Perks - TTW
  • 67
    Sweet 6 Shooter Perks - TTW - NVB1 Patch
  • 68
    S6S Perks Patches
  • 69
    Tale of Bi Wastelands TTW
  • 70
    TTW - Mothership Zeta Rewards
  • 71
    TTW Reputations
  • 72
    TTW New Vegas Speech Checks
  • 73
    TTW New Vegas Speech Checks - TTW Reputations Patch
  • 74
    Tale of Bi Wastelands - TTW New Vegas Speech Checks
  • 75
    Tale of Bi Wastelands - TTW Reputations patch
  • 76
    TTW Transportalponder Extended
  • 77
    Quick Trade
  • 78
    Addicted
  • 79
    Faction Wasteland Presence - Improved Edition
  • 80
    True Hometown Hero
  • Content
  • 82
    Brave New World
  • 83
    TTW A World of Pain for Fallout 3
  • 84
    AWOP FO3 - TTW Patch
  • 85
    A World of (Less) Pain - A Lore Friendly AWOP Revision
  • 86
    Casino Crowds
  • 87
    Casino Crowds - TTW Patch
  • 88
    Brotherhood and Legion Truce
  • 89
    Brotherhood and House Truce
  • 90
    Hardin and NCR Truce
  • 91
    Friendly Strip Factions
  • 92
    Friendly Misc Factions
  • 93
    House and NCR Truce
  • 94
    Mr. House Surrenders to the NCR
  • 95
    Metro Ghouls and Tenpenny Residents Truce TTW
  • 96
    Offer to Permit Annexation Fix
  • 97
    Goodsprings and Powder Gangers Truce
  • 98
    Essential Enclave Remnants Redux
  • 99
    Big Town Extensions
  • 100
    The Living Desert
  • 101
    The Living Desert - TTW Patch
  • 102
    The Someguy Series
  • 103
    New Vegas Bounties I LE
  • 104
    New Vegas Bounties I LE TTW
  • 105
    Bad Mothafucka LE
  • 106
    Bad Mothafucka LE TTW
  • 107
    New Vegas Killer LE
  • 108
    New Vegas Killer LE TTW
  • 109
    TTW Bobblehead Quests
  • 110
    TTW Steel Ingot Quest
  • 111
    TTW Alien Captive Recording Quest
  • 112
    TTW Intel Briefcase Quest
  • 113
    Uncut Wasteland
  • 114
    Uncut Extra Collection
  • 115
    -TTW 3.3- Washington's Malevolence
  • 116
    Tales from the Burning Sands Complete - All Three Chapters
  • 117
    Tales from the Burning Sands - Tiger Labs Edition
  • 118
    Simple Victor Companion
  • 119
    Snow Globe Quest and Challenge
  • 120
    TTW - More Map Markers
  • Homes
  • 122
    Home and Safehouse Tweaks
  • 123
    Home & Safehouse Tweaks Fonfig
  • 124
    TTW - Complete Player Home Upgrades
  • 125
    TTW - Complete Player Home Upgrades - TTW Reputations Patch
  • 126
    A Very Uncreative Jacobstown Bungalow
  • 127
    MMTV Bonnie Springs MiniBunker TTW
  • 128
    MMTV Sink Redux
  • 129
    RRTV Capital Wasteland Hideouts TTW
  • 130
    RRTV Nellis Home
  • 131
    RRTV Outcast Hideout TTW
  • 132
    RRTV Scavengers Safehouse
  • 133
    Kyndra's Megaton Player Home (TTW)
  • 134
    Novac Bungalow - Upgradeable Player Home
  • 135
    Patchy's Wasteland Wanderer Woes for WSG - TTW
  • Overhauls
  • 137
    (Benny Humbles You) and Steals Your Stuff
  • 138
    New Blood
  • 139
    Harder New Vegas Strip Access
  • 140
    Infirmary Overhaul TTW Port
  • 141
    RAD - Radiation (is) Actually Dangerous - Overhaul
  • 142
    RAD Fonfig
  • 143
    Simple Diseases
  • 144
    Tale of Two Wastelands Quick Start
  • 145
    TTW Quick Start Item Remover
  • 146
    Wasteland Starting Gear DC
  • 147
    Weapon Requirements System
  • 148
    NAWEMO - NPCs use Ammo Variants and Weapon Mods
  • 149
    OWB - Less Tedious X8 - X13
  • 150
    Vault 22 Flora Overhaul Remastered
  • 151
    3rd Person Camera Overhaul
  • 152
    Reload Reloaded
  • 153
    Follower Formula Redone - TTW Version
  • 154
    Immersive Minigames
  • 155
    OneBody - Limb and Health synergy
  • 156
    TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
  • 157
    Old World Blues - Keep Big MT Active
  • 158
    Rewarding Exploring - Improved Edition
  • 159
    Rewarding Exploring - Improved Edition - TTW Patch
  • 160
    No Combat Recovery
  • 161
    Tweaks for TTW
  • 162
    Panzermann's Changes
  • 163
    TTW - Panzermann's Changes
  • EDGE
  • 165
    EDGE TTW - Early Decisions and Gameplay Enhancement
  • 166
    EDGE Config
  • 167
    Simple Reach
  • 168
    Little Rock WWP Hunting Rifle Scriptrunner
  • AGE
  • 170
    AGE - Anchorage Gameplay Expansion - Complete Overhaul
  • 171
    AGE Asset Pack
  • 172
    AGE Config File
  • 173
    AGE Weapon Patch Scriptrunners
  • 174
    Automatic Rocket Launcher - Red Glare Wasteland Variant
  • DMT
  • 176
    DMT Assets
  • 177
    DMT - Dead Money Tweaks - Complete Overhaul
  • 178
    DMT Config File
  • 179
    DMT Patches
  • STARS
  • 181
    JIP Localized Damage Fix
  • 182
    nov 2011 book of steel
  • 183
    Book of Steel - Compatibility Edition
  • 184
    Wasteland Soldier - NV Edition
  • 185
    Wasteland Soldier Redux NV
  • 186
    SDs Black Mountain Thug Armor NV
  • 187
    The BLACKJACK pack - Tons of armors for VANILLA bodys
  • 188
    Spice of Life - Variety Armor and Clothing Robert Breeze Type3
  • 189
    Spice Vanilla Males
  • 190
    Spice of Life Vanilla Females
  • 191
    Power Armor Visual Enhancement (PAVE)
  • 192
    Tammer's NIF-Bashed Armor Mega-Pack v4.2
  • 193
    Mercenary Wanderer
  • 194
    Deus Specs
  • 195
    DogTooth Enclave Officer
  • 196
    Unique Troublemaker Outfit-Nightstalker Set
  • 197
    Tranquility Lane Pipboy Glove and Custom Race Fix
  • 198
    No PipBoy in Power Armor
  • 199
    No PipBoy in Power Armor - M&PMO Patch
  • 200
    STARS TTW - Sweet's Total Armor Rework System
  • 201
    STARS TTW - WSGDC Patch
  • S6S Mods
  • 203
    Sweet Pain
  • 204
    Fallout 3 Unique items Overhaul TTW 3.3
  • 205
    Fafnir's TTW Unique Overhaul Lite Version
  • 206
    S6S SPECIAL Base Game Perks Redux
  • 207
    S6S Scripted Weapon Tweaks
  • 208
    S6S Ammo Rebalance and Rechamber Master
  • 209
    CFWR Caliber Change Patch
  • 210
    DC Arsenal - TTW Mojave Weapon Distribution - Lore Friendly
  • 211
    DC Arsenal - Config INI
  • 212
    Nevada Arsenal
  • 213
    Nevada Arsenal - INI
  • 214
    Nevada Arsenal TTW Patch
  • 215
    S6S Ingestible and Misc Overhaul
  • 216
    Aid Addon - Medkits - Blood Draw - Bandages - More
  • 217
    Aid Addon - AGE Patch
  • 218
    Aid Addon - DMT Patch
  • 219
    ySI - Sorting Icons - S6S Aid Addon patch
  • 220
    The One Isnt Wild
  • 221
    SmoothLight Pip Boy Light Enhancer ScriptRunner
  • 222
    Venom Not Poison
  • 223
    SIDE - Simple Items Distributed Everywhere
  • 224
    Full Mags
  • 225
    Fully Charged With No Extra Charge - Van Graffs Truth In Advertising
  • 226
    TTW Merchant Supply Expansion
  • 227
    Companion Characteristics - TTW Beta
  • 228
    Real Weapon Mods 2
  • 229
    Real Weapon Mods 2 Rebalanced - TTW
  • 230
    CFWR TTW Hand NPC Placements
  • 231
    CFWR TTW Hand Placements Redesigned Patch
  • 232
    Forgotten Millenia S6S Patch
  • 233
    Sweet's Shoulder Mounted Machine Guns - SSMMGS
  • 234
    S6S Big Guns Implementation
  • 235
    S6S Big Guns Implementation - Cloud's Config
  • 236
    Sweet Style Bounties
  • 237
    Missile Launcher Scope Mod Change
  • 238
    Double Integrated Creation Kit
  • 239
    OWB Atomic Weapons
  • 240
    Weather Report and Bio-Electric Displacer
  • 241
    Sunny Smiles Companion
  • 242
    Sunny Companion Hardcore
  • 243
    Skill Bonus Misc. Items V2 - Complete Edition
  • 244
    Skill Items Redux
  • 245
    Flashbangs Are Better
  • 246
    No Cure - TTW Expansion
  • 247
    JAM Sprint No AP Drain Outside Combat
  • 248
    Harder Barter Faster Stronger
  • 249
    Gun Oil Redux
  • 250
    Dynamic Detection System
  • 251
    BummerBoi's Mega Pack - Assets
  • 252
    Plasma Mace - BummerBoi Mega Pack Sub-Mod
  • Patchier Mods
  • 254
    S6S SPECIAL Base Game Perks Redux - Patchy's Add-On
  • 255
    The Legion Marches West - A Legion Supply Cache Overhaul
  • 256
    A Better Brotherhood Bond
  • 257
    Standardized NCR Supply Caches
  • 258
    A Hero of the Outpost
  • 259
    The CEOs New Groove - Harder New Vegas Strip Access
  • 260
    The Dealer Gets A Cut - Harder New Vegas Strip Access
  • 261
    El Dorado Trusts An Idolized Courier
  • 262
    Patchy's Pathetic Swap
  • 263
    Patchy's Tourist Titans for TLD
  • 264
    Patchy's Armory Acquisition
  • 265
    Patchy's Little Laser Rifle
  • 266
    Patchy's Personalized Present
  • 267
    Patchy's Bison Steve BS
  • 268
    Patchy's Power-Armor Penchant - TTW
  • 269
    Patchy's Doggone Law Dog TTW
  • 270
    Patchy's Persona Pack
  • 271
    Patchy's Awesome Alien Outcasts - TTW
  • 272
    A Sterling Silver Reward
  • 273
    Patchy's Massive Mod Merge TTW
  • 274
    Arcade respects your intellect
  • 275
    The Way - A Small Trait Mod
  • 276
    Patchy's Assassin Outclassin' Disabler
  • 277
    Patchy's Factional Bonus Ducks
  • 278
    Patchy's Persona Pack - S6S Edition
  • Visuals
  • 280
    Fallout Alpha Rendering Tweaks - NVSE
  • 281
    TTW NPC Overhaul
  • 282
    Improved LOD Noise Texture
  • 283
    FaceGen Tint Fixes for TTW
  • 284
    High Resolution Water Fog - Water Aliasing Fix
  • 285
    High Resolution Screens
  • 286
    High Res Local Maps
  • 287
    Fog-based Object Culling
  • 288
    Consistent Pip-Man Icons - Mod Patches
  • 289
    CFWR x consistent pip-man icons - Classic Weapons icons
  • 290
    Dusty Distance Redone
  • 291
    Improved Lighting Shaders
  • 292
    MoonlightNVSE
  • 293
    Pip-Boy Shading Fix NVSE
  • 294
    High Resolution Bloom NVSE
  • 295
    No More Muzzle Flash Lights
  • 296
    Atmospheric Lighting Tweaks - TTW
  • 297
    Desert Natural Weathers TTW
  • 298
    Cloud Shadows
  • 299
    3D Rain
  • 300
    S6S Big Guns Implementation and ySI Patch
  • 301
    Classic Fallout Weapons Remastered (CFWR) and ySI Patch
  • 302
    Dead Money Tweaks DMT x consistent pip-boy icons - Weapons and Apparel Icons
  • 303
    STARS TTW and ySI Patch
  • 304
    IMPACT - Resources
  • 305
    IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)
  • 306
    Authentic Burned Man
  • 307
    TheOutlanders Lonesome Road - Ulysses Replacer
  • Sal's Grafix Choices
  • 309
    LOD additions and improvements
  • 310
    LOD Additions - TTW Patch
  • 311
    Wasted LOD - Cliffs of DC
  • 312
    TTW Combined NMC
  • 313
    OJO BUENO Texture Pack
  • 314
    Securitrons On Alert
  • 315
    MGs NCR Pack
  • 316
    6IXES Clutter Texture Pack NV Edition
  • 317
    Superpele's Textures
  • 318
    Higher Poly Rocks
  • 319
    High Res Vanilla Posters and Graffiti
  • 320
    HiRes Raider Graffiti
  • 321
    Blackwolf24s HD Clutter pack
  • 322
    Blackwolf24s HD Clutter Pack 2
  • 323
    Minimod - High Res Clutter Battery Cigarette Pack and Carton
  • 324
    Assorted Cafeteria Textures
  • 325
    Coffee Kettle - Replacer by zzjay
  • 326
    Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
  • 327
    Hectrol Mystic Chessboard Deluxe HighRes Retex
  • 328
    Hectrol MiniNuke Deluxe HighRes Retex
  • 329
    Hectrol Tumbleweed Deluxe HighRes Retex
  • 330
    Hectrol Mailbox Deluxe HighRes Retex
  • 331
    Hectrol Vegas Sewer Deluxe HighRes Retex
  • 332
    Elegant Lockpick Retexture
  • 333
    Simply Upscaled Grass
  • 334
    Animated Cash Register 2k
  • 335
    Urban Food Re-Tex
  • 336
    HI-RES Chems and Health Re-Texture
  • 337
    Neglected Clutter and Other Things - Retex
  • 338
    Better Books - Fallout3NV
  • 339
    Magazines of Unparalleled Aesthetic Quality
  • 340
    PM's HD Ammo Boxes (F03 Edition)
  • 341
    PM's HD Ammo Boxes
  • 342
    Better Jukebox
  • 343
    Quality Carts
  • 344
    Audleys Misc Textures - Fear and Loathing
  • 345
    Textures Over Time - Sandbags
  • 346
    F4NV Auto Doc
  • 347
    2k Animated Wardrobe Replacer
  • 348
    Legacy Reborn Texture Pack
  • 349
    Legacy Reborn - Mojave Cliffs
  • 350
    Redesigned Quarries
  • 351
    Glowing muck pools
  • 352
    Yes we CAN
  • 353
    2k Nuka Cola Vending Replacer
  • 354
    New Sunset Sarsaparilla Vending Machine Replacer
  • 355
    EdibleGrenade12's New Sunset Sarsaparilla Vending Machine Replacer Script Runner
  • 356
    High Resolution Buffalo Gourd Seed
  • 357
    Madmonkey19 Retextures
  • 358
    Nut Water Overhaul
  • 359
    Even Better Loading Screen and Main Menu Replacer
  • 360
    Upscaled TTW Maps and Loading Screens
  • 361
    Main Menu Redone - TTW
  • 362
    MAPMO - Main and Pause Menus Overhaul
  • 363
    Black Litter Pile Fix
  • WAP and WAP Accessories
  • 365
    WAP Year One and Bonus
  • 366
    WAP Compatibility Patch (TTW patch)
  • 367
    SSB WAP Assault Carbine Patch
  • Animations
  • 369
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 370
    B42 Weapon Inertia
  • 371
    NV Compatibility Skeleton
  • 372
    Anniversary Anim Pack
  • 373
    Anniversary Anim Pack - General Bugfix
  • 374
    Anniversary Anim Pack - General Bugfix - Bonus Patch
  • 375
    FNV Clean Animations
  • 376
    Weapons of the Modern Millenia - Anniversary Anims Patch
  • 377
    Dedicated Weapon Animations (kNVSE)
  • 378
    Hit's Anims - Season 1
  • 379
    Hit's Anims - Season 2
  • 380
    Hit's Anims - Season 3
  • 381
    Hit - 9mm Pistol Anim Set Redux
  • 382
    Hitmisc. - Weapons of the Modern Millenia
  • 383
    Hit's Anims - Animation Fixes
  • 384
    Hit's Anims - Animation Fixes - Remove Burst-Fire
  • 385
    Hit's Anims - Animation Fixes - Vanilla Fire Rates
  • 386
    Hit's Anims - Animation Fixes - Vanilla Fire Rates - 9mm Redux
  • 387
    CFWR KNVSE
  • 388
    Hit - Classic Fallout Weapon Animations - Part 1
  • 389
    CFWR New Pulse Models
  • 390
    HK G11 kNVSE Set
  • 391
    Ani_AKSeries kNVSE Set
  • 392
    ELITE 45 Auto Pistol Animation Overhaul (kNVSE)
  • 393
    RNC - Quicksilver Flamethrower kNVSE Animation Set
  • 394
    Butcher Pete - A Melee Animation Overhaul (Part 1)
  • 395
    Butcher Pete - A Melee Animation Overhaul (Part 2)
  • 396
    Wasteland Warrior - A Melee Animation Overhaul
  • 397
    Classic Fallout Weapons Remastered - Wasteland Warrior Animation Patch
  • 398
    Melee Hitstop Effects
  • 399
    Melee VATS Animation Restoration
  • 401
    Overwrite Stuff
  • 402
    piber's patch and micro mod hell
  • 403
    General TTW Patch
  • 404
    Tales from the Burning Sands Patch
  • 405
    Panzermann Patch
  • 406
    Vault 22 Patch
  • 407
    EDGE Patch
  • 408
    STAR Patch
  • 409
    AGE Patch
  • 410
    DMT Patch
  • 411
    TTW NPC Overhaul Patch
  • 412
    Brave New World Patch
  • 413
    LODGen Output - Objects
  • 414
    LODGen Output - Terrain
  • Final Patches and LODGen Output

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    TweaksTTW.esm
  • 20
    BraveNewWorld.esm
  • 21
    Tales from the Burning Sands.esm
  • 22
    EDGE TTW.esm
  • 23
    AGE - Anchorage Gear Extension.esm
  • 24
    DMT _Dead Money Tweaks_.esm
  • 25
    TTW NPC Overhaul.esm
  • 26
    Uncut Wasteland.esm
  • 27
    Uncut Extra Collection.esm
  • 28
    TTW Reputations.esm
  • 29
    TTW New Vegas Speech Checks.esm
  • 30
    TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  • 31
    Tale of Bi Wastelands.esm
  • 32
    Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  • 33
    Tale of Bi Wastelands + TTW Reputations Patch.esm
  • 34
    A Very Uncreative Jacobstown Bungalow.esm
  • 35
    CompletePlayerHomeUpgradesTTW.esm
  • 36
    Home and Safehouse Tweaks.esm
  • 37
    MMTV_BonnieSprings_MiniBunker_TTW.esm
  • 38
    MMTV_Sink_Redux_TTW.esm
  • 39
    RRTV_FO3_CapitalWasteland_Hideouts_TTW.esm
  • 40
    RRTV_Nellis_Home.esm
  • 41
    RRTV_OutcastBunker_FNV_TTW.esm
  • 42
    RRTV_ScavBunker_FO3_TTW.esm
  • 43
    ACGS - Novac Bungalow.esm
  • 44
    Harder New Vegas Strip Access.esm
  • 45
    Main And Pause Menus Overhaul.esm
  • 46
    Configurable Pip-Boy Light Color.esm
  • 47
    Securitrons On Alert.esm
  • 48
    WashingtonsMalevolence.esm
  • 49
    TLD_Travelers.esm
  • 50
    The Living Desert - TTW Patch.esp
  • 51
    AWorldOfPainFO3.esm
  • 52
    AWOP FO3 - TTW Patch.esp
  • 53
    A World of Pain Revised.esm
  • 54
    Big Town Extensions.esm
  • 55
    SomeguySeries.esm
  • 56
    NewVegasBounties.esm
  • 57
    Badmothafucka.esm
  • 58
    Brotherhood and Legion Truce.esm
  • 59
    Brotherhood and House Truce.esm
  • 60
    Hardin and NCR Truce.esm
  • 61
    House and NCR Truce.esm
  • 62
    Mr. House Surrenders to the NCR.esm
  • 63
    QS3rdPerCamOverhaul.esm
  • 64
    NewVegasKiller.esm
  • 65
    Faction Wasteland Presence.esm
  • 66
    TOUTUlyssesR.esm
  • 67
    vault22FloralOverhaul.esm
  • 68
    Vanilla UI Plus.esp
  • 69
    The Mod Configuration Menu.esp
  • 70
    TTW 3.3.2 Hotfix.esp
  • 71
    PurchaseDisplay.esp
  • 72
    TTWMoreMapMarkers.esp
  • 73
    Tales from the Burning Sands - Tiger Labs Edition.esp
  • 74
    TTW No PipBoy Glove Equipping or Race Changes.esp
  • 75
    TTW Kyndra's Megaton Player Home.esp
  • 76
    Better Burned Man.esp
  • 77
    Follower Formula Redone.esp
  • 78
    Immersive Minigames.esp
  • 79
    OneBody_Limbs&Health.esp
  • 80
    VictorCompanion.esp
  • 81
    Friendly Strip Factions.esp
  • 82
    Friendly Misc Factions.esp
  • 83
    Power Armor Holo Panel.esp
  • 84
    PAHP_Edits.esp
  • 85
    Quick Trade.esp
  • 86
    Addicted.esp
  • 87
    IMPACT.esp
  • 88
    MigNammo.esp
  • 89
    Infirmary Overhaul V3.esp
  • 90
    TrueHometownHero.esp
  • 91
    Rewarding Exploring.esp
  • 92
    Forgotten Millenia.esp
  • 93
    Tactapack.esp
  • 94
    Classic Fallout Weapons Remastered v1.2.esp
  • 95
    AK112.esp
  • 96
    PLATI_OLD_GLORY_SET.esp
  • 97
    TTW Dialogue and Interactions Expansion Overhaul.esp
  • 98
    OldWorldBlues - Keep Big MT Active No Announcements.esp
  • 99
    B42Inertia.esp
  • 100
    Reload Reloaded.esp
  • 101
    AidUI.esp
  • 102
    New Blood.esp
  • 103
    New Blood TTW Patch.esp
  • 104
    Casino Crowds.esp
  • 105
    Casino Crowds - TTW Patch.esp
  • 106
    FOVSlider.esp
  • 107
    Hitstop.esp
  • 108
    JustAssortedMods.esp
  • 109
    Automatic Rocket Launcher.esp
  • 110
    RAD.esp
  • 111
    Stash Organizer.esp
  • 112
    SimpleDiseases.esp
  • 113
    Tutorial Killer.esp
  • 114
    Offer to Permis Annexation Fix.esp
  • 115
    Goodsprings and Powder Gangers Truce.esp
  • 116
    Essential Enclave Remnants Redux.esp
  • 117
    Benny Humbles You and Steals Your Stuff.esp
  • 118
    NewVegasBountiesTTW.esp
  • 119
    NewVegasKiller - TTW.esp
  • 120
    BMF_TTW.esp
  • 121
    TTW Quick Start.esp
  • 122
    TTW Quick Start Item Remover.esp
  • 123
    TTWTransportalponderEx.esp
  • 124
    Snow Globe Quest.esp
  • 125
    TTWBobbleheadQuests.esp
  • 126
    TTWSteelIngotQuest.esp
  • 127
    TTWZetaHolotapeQuest.esp
  • 128
    TTWIntelQuest.esp
  • 129
    TTWZetaRewards.esp
  • 130
    AbbaLessTediousOWB.esp
  • 131
    Wasteland Starting Gear DC.esp
  • 132
    WeaponRequirementSystem.esp
  • 133
    DelayDLCRedux.esp
  • 134
    Metro Ghoul and Tenpenny Residents Truce.esp
  • 135
    Patchy's Wasteland Wanderer Woes for WSG.esp
  • 136
    Panzermann's Changes.esp
  • 137
    TTW - Panzermann's Changes.esp
  • 138
    STAR TTW 2.esp
  • 139
    FafnirUniqueTTWOverhaul.esp
  • 140
    S6S Perks.esp
  • 141
    S6S Base Game Perks Redux.esp
  • 142
    S6S Base Game Perks Redux TTW Side.esp
  • 143
    SSMMGS.esp
  • 144
    S6S Big Guns Implementation.esp
  • 145
    S6S Scripted Weapon Tweaks.esp
  • 146
    S6S Ammo and Rechamber Master.esp
  • 147
    DC Arsenal 2.esp
  • 148
    Nevada Arsenal.esp
  • 149
    S6S Ingestibles.esp
  • 150
    Aid Addon.esp
  • 151
    Companion Characteristics.esp
  • 152
    Sweet Pain.esp
  • 153
    Sweet Bounties.esp
  • 154
    JAM No AP Drain Outside Combat.esp
  • 155
    Double Integrated Creation Kit.esp
  • 156
    Atomic Weapons.esp
  • 157
    Weather Report.esp
  • 158
    SunnyCompanion.esp
  • 159
    Skill Items.esp
  • 160
    Flashbangs Are Better.esp
  • 161
    No Cure Tweaked.esp
  • 162
    [RWM]-Complete Added.esp
  • 163
    CFWR TTW Hand Placements.esp
  • 164
    Gun Oil Redux.esp
  • 165
    DynamicDetectionSystem.esp
  • 166
    Plasma Mace.esp
  • 167
    Patchy's S6S Add-On.esp
  • 168
    The CEO's New Groove - HNVSA.esp
  • 169
    The Dealer Gets A Cut - HNVSA.esp
  • 170
    Patchy's Tourist Titans for TLD.esp
  • 171
    Patchy's Massive Mod Merge TTW.esp
  • 172
    Patchy's Factional Bonus Ducks.esp
  • 173
    Patchy's Persona Pack - S6S Edition.esp
  • 174
    Nevada Arsenal TTW Patch.esp
  • 175
    PlayerHomeUpgradesTTWReputationsPatch.esp
  • 176
    TTW FaceGen Fix.esp
  • 177
    CPI Icons.esp
  • 178
    WSGDC STAR Patch.esp
  • 179
    AGE Aid Addon Patch.esp
  • 180
    Aid Addon DMT Patch.esp
  • 181
    CFWR TTW Hand Placements Redesigned Patch.esp
  • 182
    Rewarding Exploring - TTW Patch.esp
  • 183
    AWOPRevisedTTW.esp
  • 184
    WashingtonsMalevolenceP20Tweaks.esp
  • 185
    TTW - Panzermann's Changes - NVSC and Reputations Patch.esp
  • 186
    TTW - Panzermann's Changes - EDGE Patch.esp
  • 187
    DMT TTW Patch.esp
  • 188
    General TTW Patch.esp
  • 189
    Tales from the Burning Sands Patch.esp
  • 190
    Panzermann Patch.esp
  • 191
    Vault 22 Patch.esp
  • 192
    EDGE Patch.esp
  • 193
    STAR Patch.esp
  • 194
    AGE Patch.esp
  • 195
    DMT Patch.esp
  • 196
    TTW NPC Overhaul Patch.esp
  • 197
    Brave New World Patch.esp
  • 198
    tmzLODadditions.esp
  • 199
    LOD Additions - TTW Patch.esp
  • 200
    Wasted LOD rocks.esp
  • 201
    SSTRedesignedQuarries.esp
  • 202
    Atmospheric Lighting Tweaks TTW.esp
  • 203
    DNWeathers.esp
  • 204
    AGE Weather Patch.esp
  • 205
    DMT Weather Patch.esp
  • 206
    Cloud Shadows.esp

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=0
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=10
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 3090"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0020
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00000110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=00FFFFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=0.2800
  • 279
    fDefaultFootVolume=0.5000
  • 280
    fDefaultMusicVolume=0.6000
  • 281
    fDefaultRadioVolume=0.5000
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=0.6000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=452820991
  • 445
    uHUDColor=3355420159
  • 446
    bDisable360Controller=1
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bShowQuestMarkers=1
  • 483
    iDifficulty=2
  • 484
    iKillCamera=0
  • 485
    uiRedeemedContent=0
  • 486
    bTrueIronSights=1
  • 487
    bDisableDynamicCrosshair=0
  • 488
    bSaveOnInteriorExteriorSwitch=1
  • 489
    bSaveOnTravel=1
  • 490
    bSaveOnWait=1
  • 491
    bSaveOnRest=1
  • 492
    bCrossHair=1
  • 493
    bGeneralSubtitles=0
  • 494
    bDialogueSubtitles=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=1
  • 635
    fGrassStartFadeDistance=5600.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=300000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=125000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=1
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3