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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    bUseMyGamesDirectory=1
  • 92
    [Display]
  • 93
    fDecalLifetime=10.0000
  • 94
    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
  • 98
    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=1
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bImageSpaceEffects=1
  • 110
    bDoCanopyShadowPass=1
  • 111
    bDrawShadows=0
  • 112
    bUseRefractionShader=1
  • 113
    bUse Shaders=1
  • 114
    iNPatchNOrder=0
  • 115
    iNPatchPOrder=0
  • 116
    iNPatches=0
  • 117
    iLocation Y=5
  • 118
    iLocation X=5
  • 119
    bFull Screen=1
  • 120
    iAdapter=0
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
    [Controls]
  • 190
    bAlwaysRunByDefault=1
  • 191
    bBackground Mouse=0
  • 192
    bBackground Keyboard=1
  • 193
    [Water]
  • 194
    bUseWaterShader=1
  • 195
    bUseWaterReflections=1
  • 196
    bUseWaterRefractions=1
  • 197
    bUseWaterDepth=1
  • 198
    bUseWaterHiRes=0
  • 199
    bUseWaterDisplacements=1
  • 200
    bUseWaterLOD=1
  • 201
    bReflectExplosions=0
  • 202
    bAutoWaterSilhouetteReflections=1
  • 203
    bForceHighDetailReflections=0
  • 204
    bForceLowDetailReflections=0
  • 205
    fTileTextureDivisor=4.7500
  • 206
    fSurfaceTileSize=2048.0000
  • 207
    fNearWaterOutdoorTolerance=1024.0000
  • 208
    fNearWaterIndoorTolerance=512.0000
  • 209
    fNearWaterUnderwaterVolume=0.9000
  • 210
    fNearWaterUnderwaterFreq=0.3000
  • 211
    uNearWaterPoints=8
  • 212
    uNearWaterRadius=1000
  • 213
    uSurfaceFPS=12
  • 214
    [Audio]
  • 215
    fASFadeInTime=2.0
  • 216
    fASFadeOutTime=10.0
  • 217
    fRegionLoopFadeInTime=5.0
  • 218
    fRegionLoopFadeOutTime=5.0
  • 219
    fAudioDebugDelay=0.0
  • 220
    bEnableAudio=1
  • 221
    bEnableAudioCache=1
  • 222
    bMultiThreadAudio=0
  • 223
    bEnableEnviroEffectsOnPC=0
  • 224
    ; cache sizes in kilobytes
  • 225
    iAudioCacheSize=2048
  • 226
    iMaxSizeForCachedSound=256
  • 227
    bUseAudioDebugInformation=1
  • 228
    fAudioDebugDelay=0.0000
  • 229
    fDefaultMasterVolume=1.0000
  • 230
    fDefaultFootVolume=0.5000
  • 231
    fDefaultMusicVolume=0.6000
  • 232
    fDefaultRadioVolume=0.5000
  • 233
    fDefaultEffectsVolume=1.0000
  • 234
    fDefaultVoiceVolume=0.6000
  • 235
    iMaxImpactSoundCount=32
  • 236
    fMaxFootstepDistance=1100.0000
  • 237
    fPlayerFootVolume=0.6500
  • 238
    iCollisionSoundTimeDelta=150
  • 239
    iRadioUpdateInterval=250
  • 240
    fDialogMinDistance=600.00
  • 241
    fDialogMaxDistance=2000.00
  • 242
    fMainMenuMusicVolume=0.6
  • 243
    fDBVoiceAttenuationIn2D=2.0
  • 244
    fCollisionSoundHeavyThreshold=60.0
  • 245
    fDialogueFadeDecibels=6.0
  • 246
    fDialogueFadeSecondsIn=2.0
  • 247
    fDialogueFadeSecondsOut=1.0
  • 248
    fDialogueHeadPitchExaggeration=2.0
  • 249
    fDialogueHeadRollExaggeration=2.0
  • 250
    fDialogueHeadYawExaggeration=2.0
  • 251
    fHardLandingDamageThreshold=500.0
  • 252
    fWoodMediumMassMin=7.0
  • 253
    fWoodLargeMassMin=15.0
  • 254
    fStoneMediumMassMin=5.0
  • 255
    fStoneLargeMassMin=30.0
  • 256
    fEarthMediumMassMin=5.0
  • 257
    fEarthLargeMassMin=30.0
  • 258
    fSkinMediumMassMin=5.0
  • 259
    fSkinLargeMassMin=30.0
  • 260
    fMetalMediumMassMin=8.0
  • 261
    fMetalLargeMassMin=25.0
  • 262
    fRadioDialogMute=0.50
  • 263
    fFilterDistortionGain=-7.5
  • 264
    fFilterPEQGain=-15.0
  • 265
    fFilterdBAttenuation=11.5
  • 266
    bEnableTextToSpeech=0
  • 267
    fTextToSpeechVolume=0.35
  • 268
    fDialogReverbAttenuation=0.15
  • 269
    [Pathfinding]
  • 270
    bDrawPathsDefault=0
  • 271
    bPathMovementOnly=0
  • 272
    bDrawSmoothFailures=0
  • 273
    bDebugSmoothing=0
  • 274
    bSmoothPaths=1
  • 275
    bSnapToAngle=0
  • 276
    bDebugAvoidance=0
  • 277
    bDisableAvoidance=0
  • 278
    bBackgroundPathing=1
  • 279
    bUseObstacleAvoidance=1
  • 280
    bBackgroundNavmeshUpdate=1
  • 281
    [MAIN]
  • 282
    bEnableBorderRegion=1
  • 283
    fLowPerfCombatantVoiceDistance=1000.0000
  • 284
    iDetectionHighNumPicks=40
  • 285
    fQuestScriptDelayTime=5.0000
  • 286
    bCloneModelsInBackground=0
  • 287
    iLastHDRSetting=-1
  • 288
    [HAVOK]
  • 289
    bDisablePlayerCollision=0
  • 290
    fJumpAnimDelay=0.7500
  • 291
    bTreeTops=0
  • 292
    iSimType=1
  • 293
    bPreventHavokAddAll=0
  • 294
    bPreventHavokAddClutter=0
  • 295
    fMaxTime=0.016
  • 296
    bHavokDebug=0
  • 297
    fRF=1000.0000
  • 298
    fOD=0.9000
  • 299
    fSE=0.3000
  • 300
    fSD=0.9800
  • 301
    iResetCounter=5
  • 302
    fMoveLimitMass=95.0000
  • 303
    iUpdateType=0
  • 304
    bHavokPick=0
  • 305
    fCameraCasterSize=10.0000
  • 306
    iHavokSkipFrameCountTEST=0
  • 307
    iNumHavokThreads=1
  • 308
    fChaseDeltaMult=0.0500
  • 309
    bAddBipedWhenKeyframed=1
  • 310
    fQuadrupedPitchMult=1.0000
  • 311
    iEntityBatchRemoveRate=100
  • 312
    iMaxPicks=40
  • 313
    [RagdollAnim]
  • 314
    bRagdollFeedback=0
  • 315
    fCameraDist=1000.0
  • 316
    fHierarchyGain=0.17
  • 317
    fVelocityDamping=0.0
  • 318
    fAccelerationGain=1.0
  • 319
    fVelocityGain=0.6
  • 320
    fPositionGain=0.05
  • 321
    fPositionMaxLinearVelocity=14.0
  • 322
    fPositionMaxAngularVelocity=18.0
  • 323
    fSnapGain=0.1
  • 324
    fSnapMaxLinearVelocity=3.0
  • 325
    fSnapMaxAngularVelocity=0.3
  • 326
    fSnapMaxLinearDistance=0.3
  • 327
    fSnapMaxAngularDistance=1.0
  • 328
    [FootIK]
  • 329
    fOnOffGain=0.5
  • 330
    fGroundAscendingGain=0.4
  • 331
    fGroundDescendingGain=0.4
  • 332
    fFootRaisedGain=0.9000
  • 333
    fFootPlantedGain=1.0000
  • 334
    bFootPlacementOn=1
  • 335
    fPelvisUpDownBias=0.75
  • 336
    fPelvisOffsetDamping=0.2
  • 337
    fVertErrorGain=0.5
  • 338
    fOriginalGroundHeightMS=-0.11
  • 339
    fAnkleOffset=0.2000
  • 340
    fRagdollFeedback=0.7
  • 341
    [LookIK]
  • 342
    fLookAtTargetGain=0.3
  • 343
    fLookAtGain=0.045
  • 344
    [Interface]
  • 345
    fKeyRepeatInterval=50.0000
  • 346
    fKeyRepeatTime=500.0000
  • 347
    fActivatePickSphereRadius=16.0000
  • 348
    fMenuModeAnimBlend=0.0000
  • 349
    iSafeZoneXWide=15
  • 350
    iSafeZoneYWide=15
  • 351
    iSafeZoneX=15
  • 352
    iSafeZoneY=15
  • 353
    bAllowConsole=1
  • 354
    bActivatePickUseGamebryoPick=0
  • 355
    bUseFuzzyPicking=1
  • 356
    fMenuBGBlurRadius=2.0000
  • 357
    fMenuPlayerLightDiffuseBlue=0.8000
  • 358
    fMenuPlayerLightDiffuseGreen=0.8000
  • 359
    fMenuPlayerLightDiffuseRed=0.8000
  • 360
    fMenuPlayerLightAmbientBlue=0.2500
  • 361
    fMenuPlayerLightAmbientGreen=0.2500
  • 362
    fMenuPlayerLightAmbientRed=0.2500
  • 363
    iMaxViewCasterPicksGamebryo=10
  • 364
    iMaxViewCasterPicksHavok=10
  • 365
    iMaxViewCasterPicksFuzzy=5
  • 366
    fInterfaceTintB=0.8824
  • 367
    fInterfaceTintG=0.9843
  • 368
    fInterfaceTintR=0.6314
  • 369
    bUseImageSpaceMenuFX=0
  • 370
    iSystemColorTerminalRed=33
  • 371
    iSystemColorTerminalGreen=231
  • 372
    iSystemColorTerminalBlue=121
  • 373
    iSystemColorSystemRed=26
  • 374
    iSystemColorSystemGreen=255
  • 375
    iSystemColorSystemBlue=128
  • 376
    iSystemColorMainMenuRed=199
  • 377
    iSystemColorMainMenuGreen=255
  • 378
    iSystemColorMainMenuBlue=165
  • 379
    iSystemColorPipboyRed=26
  • 380
    iSystemColorPipboyGreen=255
  • 381
    iSystemColorPipboyBlue=128
  • 382
    iSystemColorHUDAltRed=255
  • 383
    iSystemColorHUDAltGreen=67
  • 384
    iSystemColorHUDAltBlue=42
  • 385
    iSystemColorHUDMainRed=26
  • 386
    iSystemColorHUDMainGreen=255
  • 387
    iSystemColorHUDMainBlue=128
  • 388
    fRSMFaceSliderDefaultMin=-3.5
  • 389
    fRSMFaceSliderDefaultMax=3.5
  • 390
    fPopUpBackgroundOpacity=0.87
  • 391
    fMenuBackgroundOpacity=0.76
  • 392
    bHideUnavailablePerks=0
  • 393
    [Loading]
  • 394
    sWelcomeScreen1=loading_screen_legal
  • 395
    sWelcomeScreen2=loading_screen_bethsoft
  • 396
    sWelcomeScreen3=loading_screen_BGS
  • 397
    sWelcomeScreen4=loading_screen01
  • 398
    sMainMenuBackground=main_background
  • 399
    sTitleMusic=MainTitle
  • 400
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 401
    iMaxScreens=4
  • 402
    iMaxScreens_MainMenu=20
  • 403
    fLoadingTextUpdateInterval=10.0000
  • 404
    fLoadingBkgdUpdateInterval=10.0000
  • 405
    fMainMenuBkgdUpdateInterval=10.0000
  • 406
    fLoadingInitUpdateInterval=3.0000
  • 407
    iNumLocationSpecificScreens=1
  • 408
    [Menu]
  • 409
    fCreditsScrollSpeed=40.0000
  • 410
    iConsoleTextYPos=940
  • 411
    iConsoleTextXPos=30
  • 412
    iConsoleVisibleLines=15
  • 413
    iConsoleHistorySize=50
  • 414
    rDebugTextColor=255,251,233
  • 415
    iConsoleFont=2
  • 416
    iDebugTextFont=3
  • 417
    [GamePlay]
  • 418
    bHealthBarShowing=0
  • 419
    fHealthBarFadeOutSpeed=1.0000
  • 420
    fHealthBarSpeed=80.0000
  • 421
    fHealthBarHeight=4.0000
  • 422
    fHealthBarWidth=40.0000
  • 423
    fHealthBarEmittanceFadeTime=0.5000
  • 424
    fHealthBarEmittanceTime=1.5000
  • 425
    bAllowHavokGrabTheLiving=0
  • 426
    bEssentialTakeNoDamage=1
  • 427
    iDetectionPicks=21
  • 428
    [Fonts]
  • 429
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 430
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 431
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 432
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 433
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 434
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 435
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 436
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 437
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 438
    [SpeedTree]
  • 439
    iTreeClonesAllowed=1
  • 440
    fCanopyShadowGrassMult=1.0000
  • 441
    iCanopyShadowScale=512
  • 442
    fTreeForceMaxBudAngle=-1.0000
  • 443
    fTreeForceMinBudAngle=-1.0000
  • 444
    fTreeForceLeafDimming=-1.0000
  • 445
    fTreeForceBranchDimming=-1.0000
  • 446
    fTreeForceCS=-1.0000
  • 447
    fTreeForceLLA=-1.0000
  • 448
    fTreeLODExponent=1.0000
  • 449
    bEnableTrees=1
  • 450
    bForceFullLOD=1
  • 451
    fLODTreeMipMapLODBias=-0.7500
  • 452
    fLocalTreeMipMapLODBias=-0.2500
  • 453
    [Debug]
  • 454
    bDebugFaceGenCriticalSection=0
  • 455
    bDebugFaceGenMultithreading=0
  • 456
    bDebugSaveBuffer=0
  • 457
    [BackgroundLoad]
  • 458
    bBackgroundPathing=1
  • 459
    bUseMultiThreadedFaceGen=1
  • 460
    bBackgroundCellLoads=1
  • 461
    iAnimaitonClonePerLoop=5
  • 462
    bUseMultiThreadedTrees=1
  • 463
    iExteriorPriority=50
  • 464
    iBackgroundLoadFaceMult=200
  • 465
    fBackgroundLoadingPerLoop=20.0000
  • 466
    fBackgroundLoadClonedPerLoop=5.0000
  • 467
    iBackgroundLoadExtraMaxFPS=20
  • 468
    iBackgroundLoadExtraMinFPS=10
  • 469
    iBackgroundLoadExtraMax=3000
  • 470
    iBackgroundLoadExtraMin=5
  • 471
    iBackgroundLoadExtraMilliseconds=2
  • 472
    iBackgroundLoadTreeMilliseconds=7
  • 473
    iBackgroundLoadMilliseconds=1
  • 474
    iBackgroundLoadLoading=1
  • 475
    bUseBackgroundFileLoader=0
  • 476
    bBackgroundLoadLipFiles=0
  • 477
    bLoadBackgroundFaceGen=0
  • 478
    bLoadHelmetsInBackground=1
  • 479
    iAnimationClonePerLoop=5
  • 480
    bSelectivePurgeUnusedOnFastTravel=0
  • 481
    bCloneModelsInBackground=0
  • 482
    [LOD]
  • 483
    fLODLandDropAmount=230.0000
  • 484
    fLodDistance=500.0000
  • 485
    bUseFaceGenLOD=0
  • 486
    iLODTextureTiling=2
  • 487
    iLODTextureSizePow2=8
  • 488
    fLODNormalTextureBlend=0.5000
  • 489
    bDisplayLODLand=1
  • 490
    bDisplayLODBuildings=0
  • 491
    bLODPopTrees=0
  • 492
    bLODPopActors=0
  • 493
    bLODPopItems=0
  • 494
    bLODPopObjects=0
  • 495
    fLODFadeOutMultItems=3
  • 496
    fLODFadeOutMultObjects=5
  • 497
    fLODFadeOutMultActors=6
  • 498
    fLODMultLandscape=1.0000
  • 499
    fLODMultTrees=0.5000
  • 500
    fLODMultActors=1.0000
  • 501
    fLODMultItems=1.0000
  • 502
    fLODMultObjects=5
  • 503
    iFadeNodeMinNearDistance=500
  • 504
    fLODFadeOutPercent=0.6000
  • 505
    fFadeOutThreshold=0.3000
  • 506
    fFadeInThreshold=0.7000
  • 507
    fFadeInTimet=2.0
  • 508
    fFadeOutTime=2.0
  • 509
    fDistanceMultiplier=1
  • 510
    fLODBoundRadiusMult=10
  • 511
    fObjectLODMax=15.0
  • 512
    fObjectLODMin=1.0
  • 513
    fObjectLODDefault=5
  • 514
    fItemLODMax=15.0
  • 515
    fItemLODMin=1.0
  • 516
    fItemLODDefault=2
  • 517
    fActorLODMax=15.0
  • 518
    fActorLODMin=2.0
  • 519
    fActorLODDefault=5
  • 520
    fTreeLODMax=2.0000
  • 521
    fTreeLODMin=0.0200
  • 522
    fTreeLODDefault=0.5000
  • 523
    bLODUseCombinedLandNormalMaps=1
  • 524
    bForceHideLODLand=0
  • 525
    fLODLandVerticalBias=0.0000
  • 526
    fTalkingDistance=1000.0000
  • 527
    iBoneLODForce=-1
  • 528
    fLODQuadMinLoadDistance=65536.0000
  • 529
    bDisplayLODTrees=1
  • 530
    bDisplayLODBuildings=1
  • 531
    fLODFadeOutActorMultInterior=1.0000
  • 532
    fLODFadeOutItemMultInterior=1.0000
  • 533
    fLODFadeOutObjectMultInterior=1.0000
  • 534
    fLODFadeOutActorMultCity=1.0000
  • 535
    fLODFadeOutItemMultCity=1.0000
  • 536
    fLODFadeOutObjectMultCity=1.0000
  • 537
    fLODFadeOutActorMultComplex=1.0000
  • 538
    fLODFadeOutItemMultComplex=1.0000
  • 539
    fLODFadeOutObjectMultComplex=1.0000
  • 540
    [Weather]
  • 541
    fSunGlareSize=800.0000
  • 542
    fSunBaseSize=750.0000
  • 543
    bPrecipitation=1
  • 544
    fAlphaReduce=1.0000
  • 545
    SBumpFadeColor=255,255,255,255
  • 546
    SLerpCloseColor=255,255,255,255
  • 547
    SEnvReduceColor=255,255,255,255
  • 548
    [Voice]
  • 549
    SFileTypeLTF=ltf
  • 550
    SFileTypeLip=lip
  • 551
    SFileTypeSource=wav
  • 552
    SFileTypeGame=ogg
  • 553
    [Grass]
  • 554
    iMinGrassSize=80
  • 555
    bGrassPointLighting=0
  • 556
    bDrawShaderGrass=1
  • 557
    iGrassDensityEvalSize=2
  • 558
    iMaxGrassTypesPerTexure=2
  • 559
    fWaveOffsetRange=1.7500
  • 560
    fGrassWindMagnitudeMax=125.0000
  • 561
    fGrassWindMagnitudeMin=5.0000
  • 562
    fTexturePctThreshold=0.0000
  • 563
    fGrassMinStartFadeDistance=0.0
  • 564
    fGrassMaxStartFadeDistance=7000.0
  • 565
    fGrassDefaultStartFadeDistance=3500.0
  • 566
    fGrassFadeRange=1000.0
  • 567
    [Landscape]
  • 568
    bCurrentCellOnly=0
  • 569
    bPreventSafetyCheck=0
  • 570
    fLandTextureTilingMult=2.0000
  • 571
    fLandFriction=2.5000
  • 572
    iLandBorder2B=0
  • 573
    iLandBorder2G=0
  • 574
    iLandBorder2R=0
  • 575
    iLandBorder1B=0
  • 576
    iLandBorder1G=255
  • 577
    iLandBorder1R=255
  • 578
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 579
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 580
    [bLightAttenuation]
  • 581
    fQuadraticRadiusMult=1.0000
  • 582
    fLinearRadiusMult=1.0000
  • 583
    bOutQuadInLin=0
  • 584
    fConstantValue=0.0000
  • 585
    fQuadraticValue=16.0000
  • 586
    fLinearValue=3.0000
  • 587
    uQuadraticMethod=2
  • 588
    uLinearMethod=1
  • 589
    fFlickerMovement=8.0000
  • 590
    bUseQuadratic=1
  • 591
    bUseLinear=0
  • 592
    bUseConstant=0
  • 593
    [BlurShaderHDRInterior]
  • 594
    fTargetLUM=1.0000
  • 595
    fUpperLUMClamp=1.0000
  • 596
    fEmissiveHDRMult=1.0000
  • 597
    fEyeAdaptSpeed=0.5000
  • 598
    fBrightScale=2.2500
  • 599
    fBrightClamp=0.2250
  • 600
    fBlurRadius=7.0000
  • 601
    iNumBlurpasses=1
  • 602
    [BlurShaderHDR]
  • 603
    fTargetLUM=1.0000
  • 604
    fUpperLUMClamp=1.0000
  • 605
    fGrassDimmer=1.5000
  • 606
    fTreeDimmer=1.0000
  • 607
    fEmissiveHDRMult=1.0000
  • 608
    fEyeAdaptSpeed=0.5000
  • 609
    fSunlightDimmer=1.5000
  • 610
    fSIEmmisiveMult=1.0000
  • 611
    fSISpecularMult=1.0000
  • 612
    fSkyBrightness=0.5000
  • 613
    fSunBrightness=0.0000
  • 614
    fBrightScale=2.2500
  • 615
    fBrightClamp=0.2250
  • 616
    fBlurRadius=7.0000
  • 617
    iNumBlurpasses=1
  • 618
    iBlendType=2
  • 619
    bDoHighDynamicRange=1
  • 620
    [BlurShader]
  • 621
    fSunlightDimmer=1.0000
  • 622
    fSIEmmisiveMult=1.0000
  • 623
    fSISpecularMult=1.0000
  • 624
    fSkyBrightness=0.5000
  • 625
    fSunBrightness=0.0000
  • 626
    fAlphaAddExterior=0.2000
  • 627
    fAlphaAddInterior=0.7000
  • 628
    iBlurTexSize=256
  • 629
    fBlurRadius=0.0300
  • 630
    iNumBlurpasses=1
  • 631
    iBlendType=2
  • 632
    bUseBlurShader=1
  • 633
    [GethitShader]
  • 634
    fBlurAmmount=0.5000
  • 635
    fBlockedTexOffset=0.0010
  • 636
    fHitTexOffset=0.0050
  • 637
    [MESSAGES]
  • 638
    bBlockMessageBoxes=0
  • 639
    bSkipProgramFlows=1
  • 640
    bAllowYesToAll=1
  • 641
    bDisableWarning=1
  • 642
    iFileLogging=0
  • 643
    bSkipInitializationFlows=1
  • 644
    bUseWindowsMessageBox=0
  • 645
    [DistantLOD]
  • 646
    bUseLODLandData=0
  • 647
    fFadeDistance=12288.0000
  • 648
    iDistantLODGroupWidth=8
  • 649
    [GeneralWarnings]
  • 650
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 651
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 652
    This may result in errors. Saving again will clear this message
  • 653
    but not necessarily fix any errors.
  • 654
    [Archive]
  • 655
    SInvalidationFile=
  • 656
    iRetainFilenameOffsetTable=1
  • 657
    iRetainFilenameStringTable=1
  • 658
    iRetainDirectoryStringTable=1
  • 659
    bCheckRuntimeCollisions=0
  • 660
    bInvalidateOlderFiles=1
  • 661
    bUseArchives=1
  • 662
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 663
    [CameraPath]
  • 664
    iTake=0
  • 665
    SDirectoryName=TestCameraPath
  • 666
    iFPS=60
  • 667
    SNif=Test\CameraPath.nif
  • 668
    [Absorb]
  • 669
    fAbsorbGlowColorB=1.0000
  • 670
    fAbsorbGlowColorG=0.6000
  • 671
    fAbsorbGlowColorR=0.0000
  • 672
    fAbsorbCoreColorB=1.0000
  • 673
    fAbsorbCoreColorG=1.0000
  • 674
    fAbsorbCoreColorR=1.0000
  • 675
    iAbsorbNumBolts=1
  • 676
    fAbsorbBoltGrowWidth=0.0000
  • 677
    fAbsorbBoltSmallWidth=7.0000
  • 678
    fAbsorbTortuosityVariance=2.0000
  • 679
    fAbsorbSegmentVariance=7.0000
  • 680
    fAbsorbBoltsRadius=5.0000
  • 681
    [TestAllCells]
  • 682
    bFileShowTextures=1
  • 683
    bFileShowIcons=1
  • 684
    bFileSkipIconChecks=0
  • 685
    bFileTestLoad=0
  • 686
    bFileNeededMessage=1
  • 687
    bFileGoneMessage=1
  • 688
    bFileSkipModelChecks=0
  • 689
    bFileCheckModelCollision=0
  • 690
    [CopyProtectionStrings]
  • 691
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 692
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 693
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 694
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 695
    [Pipboy]
  • 696
    fBlurRadiusPipboy=3.5
  • 697
    fBlurIntensityPipboy=0.25
  • 698
    fScanlineScalePipboy=50
  • 699
    bEnableFlickerPipboy=1
  • 700
    bUsePipboyMode=1
  • 701
    [InterfaceFX]
  • 702
    fDefaultBurstDuration=200
  • 703
    fDefaultBurstIntensity=2
  • 704
    fMiniBurstDuration=200
  • 705
    fMiniBurstIntensity=1.5
  • 706
    ;pulse effect
  • 707
    fPulseBrightenIntensity=0.25
  • 708
    fPulseRadiusIntensity=0.5
  • 709
    fPulseRate=0.0006
  • 710
    ;pipboy menu transitions
  • 711
    fVertHoldChance=0.08
  • 712
    fShudderChance=0.20
  • 713
    fScanlineScaleMenus=50.0000
  • 714
    bEnableFlickerMenus=1
  • 715
    bEnableScanlinesMenus=1
  • 716
    bEnableScanlinesPipboy=1
  • 717
    fBlurRadiusMenus=0.3000
  • 718
    fBrightenMenus=1.7000
  • 719
    fBrightenPipboy=1.3000
  • 720
    bUseImageSpaceMenuFX=1
  • 721
    fBlurIntensityHUD=1.2000
  • 722
    fBlurRadiusHUD=2.0000
  • 723
    fScanlineFrequencyHUD=0.0000
  • 724
    fScreenLightBaseIntensity=0.6
  • 725
    fScreenLightRadius=6
  • 726
    [RenderedTerminal]
  • 727
    bUseRenderedTerminals=1
  • 728
    fRenderedTerminalFOV=0.15
  • 729
    fRenderedTerminalZoom=36
  • 730
    bDoRenderedTerminalScanlines=1
  • 731
    fRenderedTerminalScanlineScale=130.000000
  • 732
    fRenderedTerminalHPos=0.0
  • 733
    fRenderedTerminalVPos=0.38
  • 734
    fScreenLightBaseIntensity=1.2
  • 735
    fScreenLightRadius=80
  • 736
    fScreenLightColorR=0.68
  • 737
    fScreenLightColorG=0.74
  • 738
    fScreenLightColorB=0.62
  • 739
    fRaceSexMenuHPos=0.0
  • 740
    fRaceSexMenuVPos=-0.6
  • 741
    fRaceSexMenuZoom=70.0
  • 742
    fRaceSexMenuScale=0.5
  • 743
    [Decals]
  • 744
    uMaxDecalCount=100
  • 745
    bProfileDecals=0
  • 746
    bDecalOcclusionQuery=1
  • 747
    [TerrainManager]
  • 748
    fSplitDistanceMult=0.75
  • 749
    fBlockMorphDistanceMult=0.70
  • 750
    bUseNewTerrainSystem=1
  • 751
    bUseDistantObjectBlocks=1
  • 752
    fBlockLoadDistance=125000.0
  • 753
    fDefaultBlockLoadDistanceLow=50000.0
  • 754
    fLowBlockLoadDistanceLow=25000.0
  • 755
    fHighBlockLoadDistanceLow=50000.0
  • 756
    fDefaultTreeLoadDistance=25000.0
  • 757
    fLowTreeLoadDistance=10000.0
  • 758
    fHighTreeLoadDistance=40000.0
  • 759
    [VATS]
  • 760
    fVATSLightLevelMin=20.0
  • 761
    fVATSLightLevelMax=65.0
  • 762
    fVATSLightAngle=0.0
  • 763
    fVATSLightDistance=100.0
  • 764
    fVATSLightElevation=100.0
  • 765
    fVatsLightColorR=0.35
  • 766
    fVatsLightColorG=0.35
  • 767
    fVatsLightColorB=0.35
  • 768
    [ScreenSplatter]
  • 769
    bScreenSplatterEnabled=1
  • 770
    [Launcher]
  • 771
    bEnableFileSelection=1

Filter
  • 1
    [HAVOK]
  • 2
    fCharControllerWarpDistSqr=6000000.0000
  • 3
    bFindContactPointsOnAdd=1
  • 4
    fMaxTime=0.0167
  • 5
    bHavokDebug=0
  • 6
    iMinNumSubSteps=8
  • 7
    fTimePerSubStep=0.0080
  • 8
    bWONameSync=1
  • 9
    bTreeTops=0
  • 10
    bAutoWaterUsesHavokShapes=0
  • 11
    iSimType=1
  • 12
    bPreventHavokAddAll=0
  • 13
    bPreventHavokAddClutter=0
  • 14
    fRF=1000.0000
  • 15
    fOD=0.9000
  • 16
    fSE=0.3000
  • 17
    fSD=0.9800
  • 18
    fChaseDeltaMult=0.0500
  • 19
    iEntityBatchRemoveRate=100
  • 20
    fMaxPickTimeDebugVATS=0.6000
  • 21
    fMaxPickTimeDebug=0.0600
  • 22
    fMaxPickTimeVATS=0.0400
  • 23
    fMaxPickTime=0.0040
  • 24
    bAddBipedWhenKeyframed=1
  • 25
    fMoveLimitMass=95.0000
  • 26
    iUpdateType=0
  • 27
    [FootIK]
  • 28
    bRigidBodyController=1
  • 29
    fRagdollFeedback=0.9000
  • 30
    fMaxFootCastMilliSec=0.6000
  • 31
    fMaxStepVertError=3.5000
  • 32
    fControllerTetherLen=6.0000
  • 33
    iNumFramesFootEaseOut=30
  • 34
    fVertErrorGain=0.5000
  • 35
    fPelvisOffsetDamping=0.2000
  • 36
    fPelvisUpDownBias=0.7500
  • 37
    fAnkleOffset=0.2000
  • 38
    fOriginalGroundHeightMS=-0.1100
  • 39
    bFootPlacementOn=1
  • 40
    fFootPlantedGain=1.0000
  • 41
    fFootRaisedGain=0.2000
  • 42
    fGroundDescendingGain=0.3000
  • 43
    fGroundAscendingGain=0.3500
  • 44
    fOnOffGain=0.0100
  • 45
    [RagdollFeedback]
  • 46
    uiFeedbackTimeout=1500
  • 47
    [GrabIK]
  • 48
    fDriveGain=0.2500
  • 49
    [LookIK]
  • 50
    fEaseAngleShutOff=0.5000
  • 51
    fAngleMaxEase=1.0000
  • 52
    fAngleMax=3.5000
  • 53
    fMinTrackingDist=12.0000
  • 54
    fMaxTrackingDist=1500.0000
  • 55
    [RagdollAnim]
  • 56
    fSnapMaxAngularDistance=1.0000
  • 57
    fSnapMaxLinearDistance=0.3000
  • 58
    fSnapMaxAngularVelocity=0.3000
  • 59
    fSnapMaxLinearVelocity=3.0000
  • 60
    fSnapGain=0.1000
  • 61
    fPositionMaxAngularVelocity=18.0000
  • 62
    fPositionMaxLinearVelocity=14.0000
  • 63
    fPositionGain=0.0500
  • 64
    fVelocityGain=0.6000
  • 65
    fAccelerationGain=1.0000
  • 66
    fVelocityDamping=0.0000
  • 67
    fHierarchyGain=0.1700
  • 68
    fCameraDist=1000.0000
  • 69
    bPoseMatching=1
  • 70
    bRagdollFeedback=1
  • 71
    bLookIK=1
  • 72
    bGrabIK=1
  • 73
    bFootIK=1
  • 74
    bRagdollAnim=1
  • 75
    [General]
  • 76
    iHWThread6=5
  • 77
    iHWThread5=5
  • 78
    iHWThread4=5
  • 79
    iHWThread3=4
  • 80
    iHWThread2=4
  • 81
    iHWThread1=4
  • 82
    iRenderingThread2HWThread=1
  • 83
    iRenderingThread1HWThread=0
  • 84
    bLoadFaceGenHeadEGTFiles=0
  • 85
    uiEGTClampSize=30
  • 86
    uiFaceGenMaxEGTDataSize=67108864
  • 87
    uiFaceGenMaxEGMDataSize=67108864
  • 88
    bUseEyeEnvMapping=1
  • 89
    bFixFaceNormals=0
  • 90
    bUseFaceGenHeads=1
  • 91
    bFaceMipMaps=1
  • 92
    bExternalLODDataFiles=1
  • 93
    bCheckOutWorldspacesOnInit=0
  • 94
    fVerticesInWaterThreshold=0.0500
  • 95
    bCheckLevActorsOnInit=0
  • 96
    bOnlyActiveFileForRefFix=1
  • 97
    bForceCheckOutOnRefFix=0
  • 98
    bFixPersistenceOnRefInit=0
  • 99
    fPortalTolerance=0.1000
  • 100
    bFindDanglingCellsOnInit=0
  • 101
    bFixBadLocRefsOnInit=0
  • 102
    iCheckCellRegionsOnInit=0
  • 103
    bUseMultibounds=0
  • 104
    bCheckDoorCollisionOnInit=0
  • 105
    bCheckOutOnBoundFix=0
  • 106
    fScriptBackgroundColorB=1.0000
  • 107
    fScriptBackgroundColorG=1.0000
  • 108
    fScriptBackgroundColorR=1.0000
  • 109
    fScriptForegroundColorB=0.0000
  • 110
    fScriptForegroundColorG=0.0000
  • 111
    fScriptForegroundColorR=0.0000
  • 112
    bWarnOnGameSettingLoad=0
  • 113
    bCheckOutOnTopicQuestSort=0
  • 114
    bFaceGenTexturing=1
  • 115
    bCheckEyesOnInit=0
  • 116
    bCheckHairOnInit=0
  • 117
    bKeepHeadOnRaceChange=0
  • 118
    bTintMipMaps=0
  • 119
    bCreateShaderPackage=0
  • 120
    uGridsToLoad=5
  • 121
    fAnimationDefaultBlend=0.2000
  • 122
    fAnimationMult=1.0000
  • 123
    bUpdateTextureSwapIndexesOnInit=0
  • 124
    bConfirmOnCheckDelete=1
  • 125
    bFixAIPackagesOnLoad=0
  • 126
    bAnimateDoorPhysics=1
  • 127
    SLocalBackupPath=Data\CheckInBackup
  • 128
    SNewVersionBackupPath=
  • 129
    bKeepPluginWhenMerging=0
  • 130
    bCreate Maps Enable=0
  • 131
    SLocalSavePath=Saves\
  • 132
    SLocalMasterPath=Data\
  • 133
    bDisableDuplicateReferenceCheck=1
  • 134
    bChangingLotsOfBaseObjects=0
  • 135
    bCheckForMultiFileForms=0
  • 136
    bAllowMultipleMasterLoads=0
  • 137
    bCheckDLCObjectChangesOnLoad=0
  • 138
    SLanguage=ENGLISH
  • 139
    bQueueWarnings=0
  • 140
    bCheckPurgedTextureList=0
  • 141
    bShowLoadingAreaMessage=0
  • 142
    iNumHWThreads=1
  • 143
    uExterior Cell Buffer=36
  • 144
    uInterior Cell Buffer=3
  • 145
    bPreemptivelyUnloadCells=0
  • 146
    SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  • 147
    iTextColorRegionFormB=160
  • 148
    iTextColorRegionFormG=160
  • 149
    iTextColorRegionFormR=160
  • 150
    iTextColorLockedChildFormB=0
  • 151
    iTextColorLockedChildFormG=255
  • 152
    iTextColorLockedChildFormR=255
  • 153
    iTextColorLockedFormB=0
  • 154
    iTextColorLockedFormG=0
  • 155
    iTextColorLockedFormR=255
  • 156
    iTextColorMyFormB=0
  • 157
    iTextColorMyFormG=120
  • 158
    iTextColorMyFormR=0
  • 159
    SNetworkMasterPath=
  • 160
    bClearPersistenceOnVCSort=0
  • 161
    bAllowNonGroupedVersionControl=0
  • 162
    iFullSaveCellThreshhold=20
  • 163
    uForcedNextID=0
  • 164
    iBorderColorOverLimitB=0
  • 165
    iBorderColorOverLimitG=0
  • 166
    iBorderColorOverLimitR=128
  • 167
    iBorderColorWarningB=0
  • 168
    iBorderColorWarningG=128
  • 169
    iBorderColorWarningR=128
  • 170
    iNPCCheckOutCount=500
  • 171
    iLandCheckOutCount=1024
  • 172
    bUpdateMNumberForSelected=0
  • 173
    bRotateCameraAroundLastSelection=0
  • 174
    fRaiseObjectDistance=3.0000
  • 175
    fPrimitiveDrawZSpeed=10.0000
  • 176
    fFlyRotSpeed=0.0500
  • 177
    fFlyMoveSpeed=10.0000
  • 178
    bStartInAllObjects=0
  • 179
    bShowHide=0
  • 180
    bPreview=0
  • 181
    bAllowMultipleEditors=0
  • 182
    bNo3D=0
  • 183
    SNetwork Path=
  • 184
    bUseMyGamesDirectory=1
  • 185
    bUseVersionControl=0
  • 186
    [BackgroundLoad]
  • 187
    iPostProcessTaskWarningMilliseconds=20
  • 188
    iPostProcessMillisecondsEditor=50
  • 189
    iPostProcessMillisecondsLoadingQueuedPriority=20
  • 190
    iPostProcessMilliseconds=5
  • 191
    bLoadBackgroundFaceGen=0
  • 192
    bUseMultiThreadedFaceGen=1
  • 193
    bBackgroundCellLoads=1
  • 194
    bLoadHelmetsInBackground=1
  • 195
    iAnimationClonePerLoop=5
  • 196
    bSelectivePurgeUnusedOnFastTravel=0
  • 197
    bUseMultiThreadedTrees=1
  • 198
    bUseBackgroundFileLoader=0
  • 199
    [Imagespace]
  • 200
    fRenderDepthMaxDepth=10000.0000
  • 201
    bDoMotionBlur=1
  • 202
    bDoRadialBlur=1
  • 203
    [DistantLOD]
  • 204
    iDistantLODGroupWidth=8
  • 205
    bUpdateDistantRefDataOnLoad=0
  • 206
    [Display]
  • 207
    bDoTestHDR=0
  • 208
    bImageSpaceEffects=1
  • 209
    bDo30VFog=1
  • 210
    bDynamicWindowReflections=0
  • 211
    fShadowFadeTime=1.0000
  • 212
    iPresentInterval=1
  • 213
    bDecalsOnSkinnedGeometry=1
  • 214
    uVideoDeviceIdentifierPart4=0
  • 215
    uVideoDeviceIdentifierPart3=0
  • 216
    uVideoDeviceIdentifierPart2=0
  • 217
    uVideoDeviceIdentifierPart1=0
  • 218
    bUseFakeFullScreenMotionBlur=0
  • 219
    bUseResolvableDepth=1
  • 220
    bAllowPartialPrecision=1
  • 221
    bShadowsOnGrass=0
  • 222
    bActorSelfShadowing=0
  • 223
    fLandLOFadeSeconds=15.0000
  • 224
    fLODNoiseMipBias=0.0000
  • 225
    bLODNoiseAniso=0
  • 226
    bMTRendering=0
  • 227
    fSkinnedDecalLOD2=800.0000
  • 228
    fSkinnedDecalLOD1=500.0000
  • 229
    fSkinnedDecalLOD0=300.0000
  • 230
    fDecalLOD0=800.0000
  • 231
    fEyeEnvMapLOD2=65.0000
  • 232
    fEyeEnvMapLOD1=45.0000
  • 233
    fEnvMapLOD2=1800.0000
  • 234
    fEnvMapLOD1=1500.0000
  • 235
    fSpecularLODMaxStartFade=600.0000
  • 236
    fSpecularLODMinStartFade=200.0000
  • 237
    fSpecularLODRange=300.0000
  • 238
    fSpecularLODDefaultStartFade=500.0000
  • 239
    fShadowLODMaxStartFade=300.0000
  • 240
    fShadowLODMinStartFade=100.0000
  • 241
    fShadowLODRange=200.0000
  • 242
    fShadowLODDefaultStartFade=200.0000
  • 243
    fLightLODMaxStartFade=1200.0000
  • 244
    fLightLODMinStartFade=200.0000
  • 245
    fLightLODRange=500.0000
  • 246
    fLightLODDefaultStartFade=1000.0000
  • 247
    bEquippedTorchesCastShadows=0
  • 248
    bReportBadTangentSpace=0
  • 249
    bStaticMenuBackground=1
  • 250
    bForcePow2Textures=0
  • 251
    bForce1XShaders=0
  • 252
    bAllow30Shaders=0
  • 253
    bAllow20HairShader=1
  • 254
    bAllowScreenShot=0
  • 255
    bDoTallGrassEffect=1
  • 256
    bForceMultiPass=1
  • 257
    bDoStaticAndArchShadows=0
  • 258
    bDoActorShadows=1
  • 259
    bDoTexturePass=1
  • 260
    bDoSpecularPass=1
  • 261
    bDoDiffusePass=1
  • 262
    bDoAmbientPass=1
  • 263
    bDoCanopyShadowPass=1
  • 264
    bUseRefractionShader=1
  • 265
    bUse Shaders=1
  • 266
    iNPatchNOrder=0
  • 267
    iNPatchPOrder=0
  • 268
    iNPatches=0
  • 269
    iLocation Y=0
  • 270
    iLocation X=0
  • 271
    bIgnoreResolutionCheck=0
  • 272
    fDecalLifetime=10.0000
  • 273
    [LOD]
  • 274
    fLODMultTrees=1.2000
  • 275
    iFadeNodeMinNearDistance=400
  • 276
    fTalkingDistance=2000.0000
  • 277
    fLodDistance=500.0000
  • 278
    bUseFaceGenLOD=0
  • 279
    fFadeOutTime=1.2000
  • 280
    fFadeInTime=1.2000
  • 281
    fFadeInThreshold=0.7000
  • 282
    fFadeOutThreshold=0.3000
  • 283
    fDistanceMultiplier=1.2000
  • 284
    fLODFadeOutPercent=0.9000
  • 285
    fLODBoundRadiusMult=3.0000
  • 286
    [Audio]
  • 287
    fFilterdBAttenuation=1.0000
  • 288
    fFilterPEQGain=-15.0000
  • 289
    fFilterDistortionGain=-18.2000
  • 290
    iVoiceDecodeBufferSize=32768
  • 291
    iMaxFX=128
  • 292
    bEnableEnviroEffectsOnPC=0
  • 293
    iAudioHWThread=2
  • 294
    iMaxSizeForCachedSound=256
  • 295
    iAudioCacheSize=2048
  • 296
    bEnableAudioCache=1
  • 297
    iAttenuationDialogMenuMute=3000
  • 298
    iAttenuationEffectiveSilence=9000
  • 299
    fDialogueFadeSecondsOut=1.0000
  • 300
    fDialogueFadeSecondsIn=2.0000
  • 301
    fDialogueFadeDecibels=6.0000
  • 302
    fMasterVolumeMult=1.3000
  • 303
    fAudioDebugDelay=0.0000
  • 304
    bUseAudioDebugInformation=1
  • 305
    bMultiThreadAudio=0
  • 306
    fNightTime=20.0000
  • 307
    fDuskTime=18.0000
  • 308
    fDayTime=8.0000
  • 309
    fDawnTime=5.0000
  • 310
    fDialogMaxDistance=50000.0000
  • 311
    fDialogMinDistance=70.0000
  • 312
    bEnableAudio=1
  • 313
    fDialogueHeadYawExaggeration=2.0000
  • 314
    fDialogueHeadRollExaggeration=2.0000
  • 315
    fDialogueHeadPitchExaggeration=2.0000
  • 316
    [Controls]
  • 317
    iLanguage=0
  • 318
    fForegroundMouseAccelBase=0.2000
  • 319
    fForegroundMouseAccelTop=50.0000
  • 320
    fForegroundMouseBase=0.2000
  • 321
    fForegroundMouseMult=4.0000
  • 322
    bBackground Mouse=0
  • 323
    bBackground Keyboard=1
  • 324
    bUse Joystick=1
  • 325
    [HeightMapEditor]
  • 326
    uPreviewSize=512
  • 327
    [TerrainManager]
  • 328
    bKeepLowDetailTerrain=1
  • 329
    uTerrainTextureFadeTime=1000
  • 330
    fDetailTextureScale=3.0000
  • 331
    fHighTreeLoadDistance=40000.0000
  • 332
    fLowTreeLoadDistance=10000.0000
  • 333
    fDefaultTreeLoadDistance=25000.0000
  • 334
    fHighBlockLoadDistanceLow=75000.0000
  • 335
    fLowBlockLoadDistanceLow=25000.0000
  • 336
    fDefaultBlockLoadDistanceLow=50000.0000
  • 337
    fMorphEndDistanceMult=0.6500
  • 338
    fMorphStartDistanceMult=0.7000
  • 339
    bUseDistantTrees=1
  • 340
    bUseDistantObjectBlocks=1
  • 341
    bUseNewTerrainSystem=1
  • 342
    uDistantTreeBlockCacheSizePerCell=1
  • 343
    [Pathfinding]
  • 344
    bCutDoors=1
  • 345
    fObstacleUpdateDeltaWhenUnknown=5.0000
  • 346
    fObstacleUpdateDeltaWhenMoving=1.0000
  • 347
    bBackgroundNavmeshUpdate=1
  • 348
    bDrawPathBounds=0
  • 349
    bBackgroundPathing=1
  • 350
    bUseAlternateSmoothingForPrime=1
  • 351
    bUseRayCasts=1
  • 352
    bUseOldPathSmoothing=0
  • 353
    bRebuildPathIfSmootherFailed=1
  • 354
    bCreateDebugInfo=0
  • 355
    bUsePathSmoothing=1
  • 356
    bUseObstacleAvoidance=1
  • 357
    bUseStraightLineCheckFirst=1
  • 358
    fPOVSmootherAvoidNodeCost=7.0000
  • 359
    [NavMeshGeneration]
  • 360
    bFinalizeNavMesh2=0
  • 361
    fMaxXYThreshold2=8.0000
  • 362
    fStepHeight2=25.0000
  • 363
    fCornerSimplifyThreshold2=0.9000
  • 364
    fLongestEdge2=512.0000
  • 365
    fShortestEdgeLength2=10.0000
  • 366
    fSimplifyEdgeSwapAngle2=25.0000
  • 367
    fMaxWalkableAngle2=45.0000
  • 368
    fSimplificationLevel2=2.5000
  • 369
    fMinIslandArea2=150.0000
  • 370
    fOverlapDistance2=128.0000
  • 371
    fWieldVertexDistance2=2.5000
  • 372
    bFinalizeNavMesh1=0
  • 373
    fMaxXYThreshold1=8.0000
  • 374
    fStepHeight1=25.0000
  • 375
    fCornerSimplifyThreshold1=0.9000
  • 376
    fLongestEdge1=512.0000
  • 377
    fShortestEdgeLength1=10.0000
  • 378
    fSimplifyEdgeSwapAngle1=25.0000
  • 379
    fMaxWalkableAngle1=45.0000
  • 380
    fSimplificationLevel1=2.5000
  • 381
    fMinIslandArea1=150.0000
  • 382
    fOverlapDistance1=128.0000
  • 383
    fWieldVertexDistance1=2.5000
  • 384
    fCellPortalZVertDistance=64.0000
  • 385
    fCellPortalXYVertDistance=16.0000
  • 386
    fCellPortalDistance=4.0000
  • 387
    bGlobalNavMeshCheck=0
  • 388
    [Pathing]
  • 389
    fFindClosestEdgesRadius=512.0000
  • 390
    [SpeedTree]
  • 391
    fCanopyShadowGrassMult=1.0000
  • 392
    iCanopyShadowScale=512
  • 393
    fTreeForceMaxBudAngle=-1.0000
  • 394
    fTreeForceMinBudAngle=-1.0000
  • 395
    fTreeForceLeafDimming=-1.0000
  • 396
    fTreeForceBranchDimming=-1.0000
  • 397
    fTreeForceCS=-1.0000
  • 398
    fTreeForceLLA=-1.0000
  • 399
    fTreeLODExponent=1.0000
  • 400
    bForceFullLOD=0
  • 401
    bEnableTrees=1
  • 402
    [Debug]
  • 403
    bDebugFaceGenCriticalSection=0
  • 404
    bDebugFaceGenMultithreading=0
  • 405
    [MAIN]
  • 406
    iConcentricLengthMaxVeryHard=200
  • 407
    iConcentricLengthMaxHard=200
  • 408
    iConcentricLengthMaxAverage=200
  • 409
    iConcentricLengthMaxEasy=200
  • 410
    iConcentricLengthMaxVeryEasy=200
  • 411
    iConcentricLengthMinVeryHard=200
  • 412
    iConcentricLengthMinHard=200
  • 413
    iConcentricLengthMinAverage=200
  • 414
    iConcentricLengthMinEasy=200
  • 415
    iConcentricLengthMinVeryEasy=200
  • 416
    iSweetSpotLengthMaxVeryHard=25
  • 417
    iSweetSpotLengthMaxHard=50
  • 418
    iSweetSpotLengthMaxAverage=100
  • 419
    iSweetSpotLengthMaxEasy=200
  • 420
    iSweetSpotLengthMaxVeryEasy=400
  • 421
    iSweetSpotLengthMinVeryHard=25
  • 422
    iSweetSpotLengthMinHard=50
  • 423
    iSweetSpotLengthMinAverage=100
  • 424
    iSweetSpotLengthMinEasy=200
  • 425
    iSweetSpotLengthMinVeryEasy=400
  • 426
    bPrimitivesOn=0
  • 427
    bDrawWaterRefLinks=1
  • 428
    bUseWaterHDR=1
  • 429
    iLastHDRSetting=-1
  • 430
    bRefSelectControlHasAnyOption=0
  • 431
    [Interface]
  • 432
    fMenuBackgroundOpacity=0.8000
  • 433
    fPopUpBackgroundOpacity=1.0000
  • 434
    fInterfaceTintB=0.8824
  • 435
    fInterfaceTintG=0.9843
  • 436
    fInterfaceTintR=0.6314
  • 437
    fMenuModeAnimBlend=0.0000
  • 438
    [Weather]
  • 439
    fSunGlareSize=350.0000
  • 440
    fSunBaseSize=250.0000
  • 441
    bPrecipitation=1
  • 442
    fAlphaReduce=1.0000
  • 443
    SBumpFadeColor=255,255,255,255
  • 444
    SLerpCloseColor=255,255,255,255
  • 445
    SEnvReduceColor=255,255,255,255
  • 446
    [Landscape]
  • 447
    fLandFriction=2.5000
  • 448
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 449
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 450
    iLandBorder2B=0
  • 451
    iLandBorder2G=0
  • 452
    iLandBorder2R=0
  • 453
    iLandBorder1B=0
  • 454
    iLandBorder1G=255
  • 455
    iLandBorder1R=255
  • 456
    bCurrentCellOnly=0
  • 457
    bPreventSafetyCheck=0
  • 458
    fLandTextureTilingMult=2.0000
  • 459
    [Water]
  • 460
    iWaterNoiseResolution=256
  • 461
    fRefractionWaterPlaneBias=3.0000
  • 462
    SSurfaceTexture=water
  • 463
    fInteriorWaterReflectionThreshold=10.0000
  • 464
    fExteriorWaterReflectionThreshold=300.0000
  • 465
    uMaxInteriorWaterReflections=4
  • 466
    uMaxExteriorWaterReflections=2
  • 467
    fWaterGroupHeightRange=10.0000
  • 468
    fWadingWaterTextureRes=512.0000
  • 469
    fWadingWaterQuadSize=2048.0000
  • 470
    bForceHighDetailLandReflections=0
  • 471
    bForceLowDetailReflections=0
  • 472
    bReflectExplosions=0
  • 473
    bUsePerWorldSpaceWaterNoise=1
  • 474
    bUseWaterHiRes=0
  • 475
    bUseWaterShader=1
  • 476
    bUseWater=1
  • 477
    fTileTextureDivisor=4.7500
  • 478
    fSurfaceTileSize=2048.0000
  • 479
    bUpdateRenderWindowWater=1
  • 480
    [Grass]
  • 481
    fGrassWindMagnitudeMax=125.0000
  • 482
    fGrassWindMagnitudeMin=5.0000
  • 483
    iMinGrassSize=80
  • 484
    fGrassFadeRange=1000.0000
  • 485
    fGrassDefaultStartFadeDistance=3500.0000
  • 486
    fGrassMaxStartFadeDistance=7000.0000
  • 487
    fGrassMinStartFadeDistance=400.0000
  • 488
    bGrassPointLighting=0
  • 489
    bDrawShaderGrass=1
  • 490
    fTexturePctThreshold=0.3000
  • 491
    iGrassDensityEvalSize=2
  • 492
    iMaxGrassTypesPerTexure=2
  • 493
    fWaveOffsetRange=1.7500
  • 494
    [TestAllCells]
  • 495
    bFileControllerOnRoot=1
  • 496
    bFileShowTextures=1
  • 497
    bFileShowIcons=1
  • 498
    bFileSkipIconChecks=0
  • 499
    bFileUnusedObject=0
  • 500
    bFileTestLoad=0
  • 501
    bFileNeededMessage=1
  • 502
    bFileGoneMessage=1
  • 503
    bFileCheckModelCollision=0
  • 504
    bFileSkipModelChecks=0
  • 505
    [bLightAttenuation]
  • 506
    fQuadraticRadiusMult=1.0000
  • 507
    fLinearRadiusMult=1.0000
  • 508
    bOutQuadInLin=0
  • 509
    fConstantValue=0.0000
  • 510
    fQuadraticValue=16.0000
  • 511
    fLinearValue=3.0000
  • 512
    uQuadraticMethod=2
  • 513
    uLinearMethod=1
  • 514
    fFlickerMovement=8.0000
  • 515
    bUseQuadratic=1
  • 516
    bUseLinear=0
  • 517
    bUseConstant=0
  • 518
    [Localization]
  • 519
    iExtendedResponseLength=255
  • 520
    iExtendedTopicLength=50
  • 521
    bAllowExtendedText=0
  • 522
    [Voice]
  • 523
    SFileTypeLTF=ltf
  • 524
    SFileTypeLip=lip
  • 525
    SFileTypeSource=wav
  • 526
    SFileTypeGame=mp3
  • 527
    iWaveFormat=5
  • 528
    [GamePlay]
  • 529
    bShowChallengeUpdates=1
  • 530
    [BlurShaderHDRInterior]
  • 531
    fTargetLUM=1.0000
  • 532
    fUpperLUMClamp=1.0000
  • 533
    fEmissiveHDRMult=1.0000
  • 534
    fEyeAdaptSpeed=0.5000
  • 535
    fBrightScale=2.2500
  • 536
    fBrightClamp=0.2250
  • 537
    fBlurRadius=7.0000
  • 538
    iNumBlurpasses=1
  • 539
    [BlurShaderHDR]
  • 540
    fTargetLUM=1.2000
  • 541
    fUpperLUMClamp=1.0000
  • 542
    fGrassDimmer=1.3000
  • 543
    fTreeDimmer=1.2000
  • 544
    fEmissiveHDRMult=1.0000
  • 545
    fEyeAdaptSpeed=0.7000
  • 546
    fSunlightDimmer=1.3000
  • 547
    fSIEmmisiveMult=1.0000
  • 548
    fSISpecularMult=1.0000
  • 549
    fSkyBrightness=0.5000
  • 550
    fSunBrightness=0.0000
  • 551
    fBrightScale=1.5000
  • 552
    fBrightClamp=0.3500
  • 553
    fBlurRadius=4.0000
  • 554
    iNumBlurpasses=2
  • 555
    iBlendType=2
  • 556
    [BlurShader]
  • 557
    fSunlightDimmer=1.0000
  • 558
    fSIEmmisiveMult=1.0000
  • 559
    fSISpecularMult=1.0000
  • 560
    fSkyBrightness=0.5000
  • 561
    fSunBrightness=0.0000
  • 562
    fAlphaAddExterior=0.2000
  • 563
    fAlphaAddInterior=0.5000
  • 564
    iBlurTexSize=256
  • 565
    fBlurRadius=0.0300
  • 566
    iNumBlurpasses=1
  • 567
    iBlendType=2
  • 568
    [GethitShader]
  • 569
    fBlurAmmount=0.5000
  • 570
    fBlockedTexOffset=0.0010
  • 571
    fHitTexOffset=0.0050
  • 572
    [BudgetCaps]
  • 573
    bIncludeWaterInMNumberCalculations=1
  • 574
    uActorMemoryBudgetCap=10485760
  • 575
    uCityLODBudgetAdjustment=5242880
  • 576
    uWastelandLODBudgetAdjustment=20971520
  • 577
    uLoadedAreaNonActorMemoryBudgetCap=185597952
  • 578
    fMaxMsUsagePerFrame=28.0000
  • 579
    fMsHavokTriCount=0.0010
  • 580
    fMsDecalCount=0.0010
  • 581
    fMsLightCount=0.0100
  • 582
    fMsLightExcessGeometry=0.0100
  • 583
    fMsWaterCount=0.1000
  • 584
    fMsTriangleCount=0.0001
  • 585
    fMsGeometryCount=0.0100
  • 586
    fMsEmittersCount=0.0100
  • 587
    fMsParticlesCount=0.0010
  • 588
    fMsAnimatedObjectsCount=0.0500
  • 589
    fMsActiveRefCount=0.0500
  • 590
    fMsActorRefCount=0.2450
  • 591
    fMsRefCount=0.0210
  • 592
    uHavokTriCountInterior=5000
  • 593
    uDecalCountInterior=500
  • 594
    uLightExcessGeometryInterior=5
  • 595
    uLightCountInterior=10
  • 596
    uWaterMemoryInterior=10485760
  • 597
    uTextureMemoryInterior=104857600
  • 598
    uGeometryMemoryInterior=10485760
  • 599
    uWaterCountInterior=10
  • 600
    uTriangleCountInterior=100000
  • 601
    uGeometryCountInterior=1000
  • 602
    uEmittersCountInterior=50
  • 603
    uParticlesCountInterior=5000
  • 604
    uAnimatedObjectsCountInterior=50
  • 605
    uActiveRefCountInterior=100
  • 606
    uActorRefCountInterior=20
  • 607
    uRefCountInterior=1000
  • 608
    uHavokTriCount=5000
  • 609
    uDecalCount=500
  • 610
    uLightExcessGeometry=100
  • 611
    uLightCount=10
  • 612
    uWaterMemory=5242880
  • 613
    uTextureMemory=20971520
  • 614
    uGeometryMemory=5242880
  • 615
    uWaterCount=10
  • 616
    uTriangleCount=100000
  • 617
    uGeometryCount=1000
  • 618
    uEmittersCount=50
  • 619
    uParticlesCount=5000
  • 620
    uAnimatedObjectsCount=50
  • 621
    uActiveRefCount=100
  • 622
    uActorRefCount=20
  • 623
    uRefCount=700
  • 624
    [Decals]
  • 625
    bSkinnedDecals=1
  • 626
    bDecals=1
  • 627
    bDecalMultithreaded=0
  • 628
    bDecalOcclusionQuery=1
  • 629
    bDebugDecals=0
  • 630
    bProfileDecals=0
  • 631
    uMaxSkinDecalPerActor=3
  • 632
    uMaxSkinDecals=24
  • 633
    [AnimationWarning]
  • 634
    bPriorityWarning=0
  • 635
    bClampWarning=0
  • 636
    [GeneralWarnings]
  • 637
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 638
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 639
    [LANGUAGE]
  • 640
    SDPad=No Default string. Must be loaded from INIFile
  • 641
    SThumbstick=No Default string. Must be loaded from INIFile
  • 642
    SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
  • 643
    SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
  • 644
    SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 645
    SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
  • 646
    SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
  • 647
    SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 648
    SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
  • 649
    SSysUtil_Retry=No Default string. Must be loaded from INIFile
  • 650
    SFailureMessage=No Default string. Must be loaded from INIFile
  • 651
    [PreviewMovement]
  • 652
    bRecreateEveryUpdate=1
  • 653
    fPreviewLandTextureTiles=8.0000
  • 654
    SPreviewLandTextureNormal=Landscape\Default_n.dds
  • 655
    SPreviewLandTexture=Landscape\Default.dds
  • 656
    iPreviewTextureSize=256
  • 657
    [MESSAGES]
  • 658
    bSkipInitializationFlows=1
  • 659
    bSkipProgramFlows=1
  • 660
    bAllowYesToAll=1
  • 661
    bBlockMessageBoxes=0
  • 662
    iFileLogging=0
  • 663
    [Archive]
  • 664
    bInvalidateOlderFiles=1
  • 665
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
  • 666
    SInvalidationFile=ArchiveInvalidation.txt
  • 667
    iRetainFilenameOffsetTable=1
  • 668
    iRetainFilenameStringTable=1
  • 669
    iRetainDirectoryStringTable=1
  • 670
    bCheckRuntimeCollisions=0
  • 671
    bUseArchives=1
  • 672
    [Sound]
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Filter
  • 1
    [General]
  • 2
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Filter
  • 1
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Filter
  • 1
    [General]
  • 2
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Filter
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Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    The New Bison Steve Hotel.esm
  • 13
    Afterschool Special.esm
  • 14
    SaltLakeStories.esm
  • 15
    BraveNewWorld.esm
  • 16
    Weapons of Our Millenia.esm
  • 17
    Weapons of the Modern Millenia.esm
  • 18
    Scottmack Weapons Redone.esm
  • 19
    Misc Gameplay Merge.esm
  • 20
    Simple Open Freeside.esm
  • 21
    TGMIO.esm
  • 22
    LFSO.esm
  • 23
    LCSO.esm
  • 24
    SomeguySeries.esm
  • 25
    Tales of New Reno Redux Episode Zero.esm
  • 26
    Tales of New Reno Redux.esm
  • 27
    Tales of New Reno Redux Episode Two.esm
  • 28
    Lime's Fort Overhaul.esm
  • 29
    Hardin and NCR Truce.esm
  • 30
    Brotherhood and Legion Truce.esm
  • 31
    Brotherhood and House Truce.esm
  • 32
    House and NCR Truce.esm
  • 33
    Functional Post Game Ending.esm
  • 34
    MojaveSquads.esm
  • 35
    NewVegasLibraryProject.esm
  • 36
    TLD_Travelers.esm
  • 37
    vault22FloralOverhaul.esm
  • 38
    Simple Open Strip.esm
  • 39
    NVD.esm
  • 40
    NVWillow.esp
  • 41
    JL121_Deathsong_Brotherhood.esm
  • 42
    Tammer's NIF-Bashed Armor Mega-Pack.esm
  • 43
    JIP Selective-Fire.esm
  • 44
    New Vegas Redesigned II.esm
  • 45
    Unofficial Patch NVSE Plus.esp
  • 46
    The Mod Configuration Menu.esp
  • 47
    JIP Companions Command & Control.esp
  • 48
    JIP Improved Recipe Menu.esp
  • 49
    Simple DLC Delay.esp
  • 50
    Vanilla UI Plus.esp
  • 51
    CPI Icons.esp
  • 52
    B42Inertia.esp
  • 53
    MMDD.esp
  • 54
    LCSO38.esp
  • 55
    LVS.esp
  • 56
    S6S's Prodlimen Creature Pack.esp
  • 57
    HiddenValleyOverhauledMM1.2.esp
  • 58
    IOTB - Hidden Valley Overhauled Metallic Monks.esp
  • 59
    TFRP - L38 Control Room Overhaul.esp
  • 60
    Panzermann's Changes.esp
  • 61
    Harder New Vegas Strip Access.esp
  • 62
    Uncut Wasteland.esp
  • 63
    Uncut Wasteland Tweaks.esp
  • 64
    Currency of the Mojave.esp
  • 65
    Mojave Stock Exchange.esp
  • 66
    NVLP-Replacer Plugin.esp
  • 67
    B42Bash.esp
  • 68
    Quickthrow.esp
  • 69
    Drug Synthesizer.esp
  • 70
    Drug Synthesizer- Replacer.esp
  • 71
    WTH AMR Fix.esp
  • 72
    WMIMNV.esp
  • 73
    Mojave Raiders.esp
  • 74
    NVR2 - YUP Patch.esp
  • 75
    FreesideOpen-Functional Post Game Ending.esp
  • 76
    Miscellaneous Tweaks.esp
  • 77
    DLC Enhancements.esp
  • 78
    BLEEDNV.esp
  • 79
    BLEED Transfusion.esp
  • 80
    12Ga Explosive Slugs.esp
  • 81
    357 Snakeshot.esp
  • 82
    Designated Marksman Rifle.esp
  • 83
    [RWM]-Complete Added.esp
  • 84
    1nivVSLArmors.esp
  • 85
    S6S Nif Bashed Armor Patch.esp
  • 86
    Little More Lamplight.esp
  • 87
    Get Lit.esp
  • 88
    FreesideOpen-Tales of New Reno Redux.esp
  • 89
    TNRChoices.esp
  • 90
    BraveNewWorld-FPGE.esp
  • 91
    Follower Tweaks.esp
  • 92
    JustAssortedMods.esp
  • 93
    NPCsSprint.esp
  • 94
    Real Recoil.esp
  • 95
    WillowMiscChanges.esp
  • 96
    EndingBasedDLCIntegration.esp
  • 97
    momod.esp
  • 98
    Nevada Arsenal.esp
  • 99
    S6S Ammo and Rechamber Master.esp
  • 100
    Patchy's Prestidigitated Food Sanitizers.esp
  • 101
    Functional Food Sanitizer.esp
  • 102
    S6S Ingestibles NV.esp
  • 103
    S6S Scripted Weapon Tweaks.esp
  • 104
    Ending Based DLC Integration SMMG 556 Patch.esp
  • 105
    PointThatSomewhereElse!.esp
  • 106
    BigBrainArcade.esp
  • 107
    The Courier Cares.esp
  • 108
    El Dorado Substation trusts an idolized Courier.esp
  • 109
    A Better Brotherhood Bond.esp
  • 110
    The Dealer Gets A Cut.esp
  • 111
    The CEO's New Groove.esp
  • 112
    The Legion Presses West.esp
  • 113
    WestsideReputation.esp
  • 114
    Economy Overhaul.esp
  • 115
    S6SBreathingMaskIntegration.esp
  • 116
    Aid Addon.esp
  • 117
    Attache Case HD.esp
  • 118
    sss Prison Retake Rebalance.esp
  • 119
    LaserWeaponIronSights.esp
  • 120
    PlasmaWeaponIronSights.esp
  • 121
    Player Combat Priority.esp
  • 122
    Unfound Loot.esp
  • 123
    Patchy's Preferred Preparedness Package - Scaler Moon Edition.esp
  • 124
    CynthiasArmory.esp
  • 125
    WoOM - Misc Tweaks Patch.esp
  • 126
    Scottmack - WoOM + Misc Tweaks Patch.esp
  • 127
    Classic Fallout Weapons Remastered v1.2.esp
  • 128
    FPGE - Faction Quest Failer.esp
  • 129
    FPGE - House Spares the Kings.esp
  • 130
    FPGE - Lucky 38 Usable Auto-Doc.esp
  • 131
    FPGE - McNamara HELIOS One.esp
  • 132
    FPGE - NCR and Legion Use The Securitron Army.esp
  • 133
    FPGE - Rebuild New Vegas.esp
  • 134
    FPGE - Yes Man Ending Primm Securitrons.esp
  • 135
    House and NCR Truce FPGE Patch.esp
  • 136
    MusicPackRNV.esp
  • 137
    BraveNewWorld-YUP.esp
  • 138
    NVR2 - BNW Patch.esp
  • 139
    NVR2 - Mojave Raiders Patch.esp
  • 140
    NVR2 - UW NPCs Patch.esp
  • 141
    BraveNewWorld-MojaveRaiders.esp
  • 142
    TrooperOverhaul-Dragbody.esp
  • 143
    TrueBladeOfTheEast.esp
  • 144
    ADAM Complete.esp
  • 145
    ADAM - MERGE.esp
  • 146
    ADAM - Trooper Gloves.esp
  • 147
    BraveNewWorld-NCRTrooperOverhaulDist.esp
  • 148
    BraveNewWorld-UncutWastelandNPCs.esp
  • 149
    Mass Ownership Fix.esp
  • 150
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 151
    FPGE Patch - Mojave Raiders.esp
  • 152
    NewVegasBounties.esp
  • 153
    Russell.esp
  • 154
    TheInheritance.esp
  • 155
    NewVegasBountiesII.esp
  • 156
    NewVegasBountiesIII.esp
  • 157
    TheBetterAngels.esp
  • 158
    SomeguySeries Revamped.esp
  • 159
    AutumnLeaves.esp
  • 160
    AutumnLeavesEdits.esp
  • 161
    PeaceInTheValley.esp
  • 162
    GRA Scavenger Hunt Balanced NVSE.esp
  • 163
    Follower Formula Redone.esp
  • 164
    SLS - No Type3 Clothing.esp
  • 165
    SLS English Fixes.esp
  • 166
    DelaySaltLakeStories.esp
  • 167
    Better Character Creation.esp
  • 168
    DSGO.esp
  • 169
    10YearPack.esp
  • 170
    S6S Armor Stats Redux.esp
  • 171
    S6S Armor Stats Redux Hard Edits Addon.esp
  • 172
    S6S Spice of Life Redux Backpack Weight Reduction.esp
  • 173
    IMPACT.esp
  • 174
    WWP AMR.esp
  • 175
    Impact Compatibility WWP AMR .50 BMG Patch.esp
  • 176
    Snow Globe Quests.esp
  • 177
    S6S Base Game Perks Redux.esp
  • 178
    Patchy's S6S Add-On.esp
  • 179
    S6S Perks.esp
  • 180
    Vegas Elysium.esp
  • 181
    CCO Perks - Slimline.esp
  • 182
    The Way - A Small Trait Mod.esp
  • 183
    FPGE - Mojave Outpost NCR Removal.esp
  • 184
    FPGE - Mojave Outpost NCR Removal TLD Patch.esp
  • 185
    Friend of the Outpost.esp
  • 186
    Mojave Raiders - TLD Patch.esp
  • 187
    Mojave Raiders - 22LR Varmint Rifle.esp
  • 188
    Mojave Raiders Tweaks.esp
  • 189
    Weapon Convergence - Misc Tweaks Patch.esp
  • 190
    Pre-Order Packs Scattered.esp
  • 191
    The Law Won.esp
  • 192
    YUP - Base Game + All DLC-The Law Won.esp
  • 193
    FreesideOpen-NVD.esp
  • 194
    FreesideOpen-Tales of New Reno Redux Episode Two.esp
  • 195
    FreesideOpen-Tales of New Reno Redux Episode Zero.esp
  • 196
    FreesideOpen-NewVegasBounties.esp
  • 197
    FreesideOpen-NewVegasBountiesII.esp
  • 198
    FreesideOpen-NewVegasBountiesIII.esp
  • 199
    FreesideOpen-Russell.esp
  • 200
    FreesideOpen-TheInheritance.esp
  • 201
    Simple Open Freeside - Uncut Wasteland Patch.esp
  • 202
    Weapon Convergence - Mojave Raiders Patch.esp
  • 203
    Simple DTDR.esp
  • 204
    Deathsong Brotherhood - Small Fixes.esp
  • 205
    Patchy's Facegen Attempt.esp
  • 206
    Patchy's Master Patch.esp
  • 207
    FNVLODGen.esp
  • 208
    tmzLODadditions.esp
  • 209
    Altitude.esp

Filter
  • 1
    Base Game Stuff
  • 2
    DLC: DeadMoney
  • 3
    DLC: HonestHearts
  • 4
    DLC: OldWorldBlues
  • 5
    DLC: LonesomeRoad
  • 6
    DLC: GunRunnersArsenal
  • 7
    DLC: ClassicPack
  • 8
    DLC: MercenaryPack
  • 9
    DLC: TribalPack
  • 10
    DLC: CaravanPack
  • 11
    Base Game Files
  • 12
    Base Game Files - BSA Archives
  • 13
    Da Essentials
  • 14
    JIP LN NVSE Plugin
  • 15
    JohnnyGuitar NVSE
  • 16
    NVAC - New Vegas Anti Crash
  • 17
    NVTF - New Vegas Tick Fix
  • 18
    NVTF Custom INI - Viva New Vegas
  • 19
    FNV Mod Limit Fix
  • 20
    OneTweak
  • 21
    Console Paste Support
  • 22
    kNVSE Animation Plugin
  • 23
    GECK Extender
  • 24
    ShowOff NVSE
  • 25
    Improved Console (NVSE)
  • 26
    Hot Reload (NVSE)
  • 27
    AnhNVSE
  • 28
    SUP NVSE
  • 29
    Book Menu Restored
  • 30
    Improved Lighting Shaders
  • 31
    Omega's Eclectic Formlist Fixes
  • 32
    Da Bugfixes
  • 33
    Yukichigai Unofficial Patch - YUP
  • 34
    Unofficial Patch NVSE Plus
  • 35
    Weapon Mesh Improvement Mod
  • 36
    WMIM ESP Replacer - Viva New Vegas
  • 37
    lStewieAl's Tweaks
  • 38
    VEIL Stewie INI Tweaks
  • 39
    Faster Pip-Boy Animation
  • 40
    New Vegas Mesh Improvement Mod
  • 41
    Da UI
  • 42
    UIO - User Interface Organizer
  • 43
    The Mod Configuration Menu
  • 44
    JIP Improved Recipe Menu
  • 45
    Simple DLC Delay
  • 46
    Vanilla UI Plus (New Vegas)
  • 47
    yUI - User Ynterface
  • 48
    ySI - Sorting Ycons
  • 49
    Clean Vanilla Hud
  • 50
    Da Baseline Visuals
  • 51
    New Vegas Redesigned 2 Revised
  • 52
    Improved Vanilla Male Body
  • 53
    zzjay's body and face textures workshop - Vanilla Flavor
  • 54
    Anniversary Anim Pack
  • 55
    Anniversary Anim Pack - General Bugfix
  • 56
    B42 Weapon Inertia
  • 57
    B42 Melee Bash
  • 58
    B42 Quickthrow
  • 59
    NV Compatibility Skeleton
  • 60
    Improved LOD Noise Texture
  • 61
    Simple Interior Lighting Overhaul (ESPless)
  • 62
    Altitude - A Vanilla Plus Weather Mod
  • 63
    Smooth Sky - Advanced Sky Grain Removal and Sun Replacer
  • 64
    A Little More Lamplight
  • 65
    Da Enhanced Visuals
  • 66
    NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM
  • 67
    MGs Neat Clutter Retextures
  • 68
    OJO BUENO Texture Pack
  • 69
    Securitrons in CRT
  • 70
    Legacy Reborn Texture Pack - Medium
  • 71
    Nut's Natural Grass
  • 72
    Roads Redone
  • 73
    Better Sidewalks
  • 74
    Nut's Street Litter Redone
  • 75
    Bloodverhaul (Blood Texture)
  • 76
    PM's Med-Textures - HD Chems and Venoms
  • 77
    PM's HD Ammo Boxes
  • 78
    WTH - Weapon Textures from Heaven
  • 79
    Simplified Weapon Retexture Project
  • 80
    Lower-sitting Ranger Hat
  • 81
    Lime's Coffee Maker Retexture
  • 82
    Hit's Anims - Season 1
  • 83
    Hit - Gatling Laser Anim Set - kNVSE
  • 84
    Hit - Laser RCW Anim Set - kNVSE
  • 85
    Dedicated Weapon Animations (kNVSE)
  • 86
    NEM's Modern Main Menu
  • 87
    IMPACT
  • 88
    IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)
  • 89
    WWP Anti-Materiel Rifle Replacer
  • 90
    WWP Anti-Material Rifle IMPACT Compatibility .50 BMG Patch
  • 91
    Get Lit
  • 92
    Da Gameplay
  • 93
    Brave New World
  • 94
    Monster Mod (Assets)
  • 95
    Monster Mod Lite 2021
  • 96
    Follower Tweaks
  • 97
    GRA Unique Weapons Relocated
  • 98
    JAM - Just Assorted Mods
  • 99
    Just Assorted Mods Custom INI - Viva New Vegas
  • 100
    NPCs Sprint In Combat
  • 101
    Real Recoil
  • 102
    Real Recoil Custom INI - Viva New Vegas
  • 103
    Uncut Wasteland plus NPCs
  • 104
    Uncut Wasteland Tweaks
  • 105
    Arcade respects your intellect
  • 106
    The Courier Cares about Goodsprings
  • 107
    A Friend of the Outpost
  • 108
    Patchy's Preferred Preparedness Package
  • 109
    Harder New Vegas Strip Access
  • 110
    A Freer...More Economic Zone of New Vegas - Harder New Vegas Strip Access version
  • 111
    A Better Brotherhood Bond
  • 112
    The Legion Presses West
  • 113
    I Fought the Law - NCR Start
  • 114
    Simple DTDR
  • 115
    JIP Selective-Fire
  • 116
    Hardin and NCR Truce
  • 117
    Brotherhood and Legion Truce
  • 118
    Brotherhood and House Truce
  • 119
    House and NCR Truce
  • 120
    BLEED
  • 121
    BLEED Transfusion - BLEED Reduced Patch
  • 122
    Westside Reputation
  • 123
    El Dorado Trusts An Idolized Courier
  • 124
    S6S Breathing Mask Integration NV Version
  • 125
    Aid Addon - Medkits - Blood Draw - Bandages - More
  • 126
    The Law Fought Back
  • 127
    S6S's Prodlimen Creature Integration Pack - NV
  • 128
    The Way - A Small Trait Mod
  • 129
    Da Ovahauls
  • 130
    JIP LN Overhauls INI
  • 131
    Stewie's Tweaks Overhauls INI
  • 132
    Behemoths No Knockdowns
  • 133
    Economy Overhaul
  • 134
    Economy Overhaul - FO3E INI
  • 135
    Laser Weapon Iron Sights
  • 136
    Plasma Weapon Iron Sights
  • 137
    Unfound Loot
  • 138
    Unfound Loot Custom INI - Viva New Vegas
  • 139
    Player Combat Priority
  • 140
    Vault 22 Flora Overhaul Remastered
  • 141
    Follower Formula Redone
  • 142
    Better Character Creation
  • 143
    Miscellaneous Tweaks Collection
  • 144
    Essential DLC Enhancements Merged
  • 145
    The Living Desert - Travelers Patrols Consequences Increased Population and more
  • 146
    Misc Gameplay Merge
  • 147
    Panzermann's Changes
  • 148
    Mass Ownership Tweaks
  • 149
    Functional Post Game Ending
  • 150
    A Very Uncreative Collection of FPGE Mods
  • 151
    Friendly Securitrons
  • 152
    Three Families Alliances
  • 153
    S6S SPECIAL Base Game Perks Redux
  • 154
    Sweet 6 Shooter Perk Pack NV Version
  • 155
    Patchy's S6S Add-On Pack
  • 156
    Vegas Elysium Perk Pack
  • 157
    CCO Perks - Slimline Version
  • 158
    Patchy's Restored Food Sanitizers
  • 159
    Functional Food Sanitizer
  • 160
    S6S Ingestibles NV Version
  • 161
    Dynamic Starting Gear Overhaul
  • 162
    10 Year Anniversary Celebration Pack
  • 163
    S6S Armor Stats and Resistances Redux
  • 164
    Currencies of the Mojave
  • 165
    The Mojave Stock Exchange
  • 166
    New Vegas Library Project
  • 167
    Drug Synthesizer - Reloading Bench for Chems
  • 168
    Mojave Squads
  • 169
    Pre-Order Packs Scattered - YUP Compatibility Version
  • 170
    Da Weepons & Aaahmor
  • 171
    Venom Not Poison
  • 172
    357 Snakeshot Ammo
  • 173
    Explosive Shotgun Shells
  • 174
    Varmint Rifle 22LR Setter
  • 175
    AWO DMR Offshoot - Designated Marksman Rifle
  • 176
    Scatter Energy Weapons Shotgun Rework
  • 177
    Cyn's Armory - The ButchCassidy Weapon Pack
  • 178
    Weapons of Our Millenia
  • 179
    Weapons of the Modern Millenia
  • 180
    Scottmack's Weapons Redone
  • 181
    Classic Fallout Weapons Remastered
  • 182
    Real Weapon Mods 2
  • 183
    Real Weapon Mods 2 Rebalanced
  • 184
    Ending-Based DLC Item Integration
  • 185
    Nevada Arsenal
  • 186
    S6S Ammo Rebalance and Rechamber Master
  • 187
    S6S Scripted Weapon Tweaks
  • 188
    Attache Case HD - Redux
  • 189
    Spice of Life - Variety Armor and Clothing
  • 190
    Spice of Life - Vanilla Bodies
  • 191
    S6S Spice of Life Replacement Plugin - Scripted - Compatibility
  • 192
    Tammer's NIF-Bashed Armor Mega-Pack
  • 193
    S6S Nif Bashed Armor Patch NV Version
  • 194
    Da Radio
  • 195
    Music Pack for Radio NV - 300 Songs
  • 196
    Da Faction Stoof
  • 197
    NCR Trooper Overhaul
  • 198
    NCR Trooper Overhaul - Distributed
  • 199
    Mojave Raiders
  • 200
    Mojave Raiders Tweaks
  • 201
    All Clothing Retex - Non DLC
  • 202
    All DLC Clothing Retex 2K
  • 203
    PM's HD Legion Overhaul
  • 204
    The True Blade of the East
  • 205
    PM's HD Ranger Outfits
  • 206
    ADAM Reborn
  • 207
    Da LOD Stoof
  • 208
    FNVLODGen Resources
  • 209
    LOD additions and improvements
  • 210
    FNV LOD Supplementation
  • 211
    FNV Poco LOD Texture Patch
  • 212
    TCM's LOD Overhaul
  • 213
    TNR - Worldspace LOD
  • 214
    Da New Reno Stoof
  • 215
    Tales of New Reno Redux Choice Recorder
  • 216
    Tales of New Reno - Episode Zero (Home on the Wastes)
  • 217
    Tales of New Reno - Episode One (Greetings from New Reno)
  • 218
    Tales of New Reno - Episode Two (Black Napkins)
  • 219
    Better LOD
  • 220
    Da Someguy Series
  • 221
    The Someguy Series
  • 222
    New Vegas Bounties I
  • 223
    New Vegas Bounties II
  • 224
    New Vegas Bounties III
  • 225
    The Better Angels
  • 226
    The Inheritance
  • 227
    Russell
  • 228
    The Someguy Series Revamped
  • 229
    Da Other Quests
  • 230
    Snow Globe Quests
  • 231
    Cooking in the Sand
  • 232
    Peace in the Valley
  • 233
    Deathsong Brotherhood
  • 234
    Salt Lake Stories
  • 235
    Salt Lake Stories - Player Dialogue Fixes
  • 236
    Delay Salt Lake Stories
  • 237
    Autumn Leaves
  • 238
    Autumn Leaves Tweaks
  • 239
    Afterschool Special
  • 240
    Da Location Stoof
  • 241
    Simple Open Strip
  • 242
    Simple Open Freeside
  • 243
    Lime's Fort Overhaul
  • 244
    The Final Resting Place - A Lucky 38 Control Room Overhaul
  • 245
    Hidden Valley Overhauled
  • 246
    Insignia of the Brotherhood
  • 247
    The New Bison Steve Hotel and Lucky Casino
  • 248
    Da Lime in da Coconut
  • 249
    Point that somewhere else - NPCs react to you pointing a gun at them
  • 250
    The Great Mojave Interior Overhaul
  • 251
    Lime's Faction Safehouse Overhaul
  • 252
    Lime's Casino Suite Overhaul
  • 253
    Lime's Better Victor's Shack
  • 254
    Mojave Merchants and Desert Dealers
  • 255
    Da Followers
  • 256
    JIP Companions Command and Control
  • 257
    Perk Styled CCC Icons
  • 258
    Willow - A Better Companion Experience
  • 259
    Perk Styled CCC Icons - Willow
  • 260
    Willow Misc Changes
  • 261
    Da Patches
  • 262
    Consistent Pip-Boy Icons
  • 263
    FPGE Patch Collection
  • 264
    DiDisaan's Patch Emporium
  • 265
    Weapon Convergence Patches
  • 266
    Helpo
  • 267
    Patchy's Facegen Attempt
  • 268
    Patchy's Consistency Mods
  • 269
    Current LOD Output 12-8-2021
  • 270
    Da Backups
  • 271
    The Replacement - A Synth in New Vegas

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    The New Bison Steve Hotel.esm
  • 13
    Afterschool Special.esm
  • 14
    SaltLakeStories.esm
  • 15
    BraveNewWorld.esm
  • 16
    Weapons of Our Millenia.esm
  • 17
    Weapons of the Modern Millenia.esm
  • 18
    Scottmack Weapons Redone.esm
  • 19
    Misc Gameplay Merge.esm
  • 20
    Simple Open Freeside.esm
  • 21
    TGMIO.esm
  • 22
    LFSO.esm
  • 23
    LCSO.esm
  • 24
    SomeguySeries.esm
  • 25
    Tales of New Reno Redux Episode Zero.esm
  • 26
    Tales of New Reno Redux.esm
  • 27
    Tales of New Reno Redux Episode Two.esm
  • 28
    Lime's Fort Overhaul.esm
  • 29
    Hardin and NCR Truce.esm
  • 30
    Brotherhood and Legion Truce.esm
  • 31
    Brotherhood and House Truce.esm
  • 32
    House and NCR Truce.esm
  • 33
    Functional Post Game Ending.esm
  • 34
    MojaveSquads.esm
  • 35
    NewVegasLibraryProject.esm
  • 36
    TLD_Travelers.esm
  • 37
    vault22FloralOverhaul.esm
  • 38
    Simple Open Strip.esm
  • 39
    NVD.esm
  • 40
    NVWillow.esp
  • 41
    JL121_Deathsong_Brotherhood.esm
  • 42
    Tammer's NIF-Bashed Armor Mega-Pack.esm
  • 43
    JIP Selective-Fire.esm
  • 44
    New Vegas Redesigned II.esm
  • 45
    Unofficial Patch NVSE Plus.esp
  • 46
    The Mod Configuration Menu.esp
  • 47
    JIP Companions Command & Control.esp
  • 48
    JIP Improved Recipe Menu.esp
  • 49
    Simple DLC Delay.esp
  • 50
    Vanilla UI Plus.esp
  • 51
    CPI Icons.esp
  • 52
    B42Inertia.esp
  • 53
    MMDD.esp
  • 54
    LCSO38.esp
  • 55
    LVS.esp
  • 56
    S6S's Prodlimen Creature Pack.esp
  • 57
    HiddenValleyOverhauledMM1.2.esp
  • 58
    IOTB - Hidden Valley Overhauled Metallic Monks.esp
  • 59
    TFRP - L38 Control Room Overhaul.esp
  • 60
    Panzermann's Changes.esp
  • 61
    Harder New Vegas Strip Access.esp
  • 62
    Uncut Wasteland.esp
  • 63
    Uncut Wasteland Tweaks.esp
  • 64
    Currency of the Mojave.esp
  • 65
    Mojave Stock Exchange.esp
  • 66
    NVLP-Replacer Plugin.esp
  • 67
    B42Bash.esp
  • 68
    Quickthrow.esp
  • 69
    Drug Synthesizer.esp
  • 70
    Drug Synthesizer- Replacer.esp
  • 71
    WTH AMR Fix.esp
  • 72
    WMIMNV.esp
  • 73
    Mojave Raiders.esp
  • 74
    NVR2 - YUP Patch.esp
  • 75
    FreesideOpen-Functional Post Game Ending.esp
  • 76
    Miscellaneous Tweaks.esp
  • 77
    DLC Enhancements.esp
  • 78
    BLEEDNV.esp
  • 79
    BLEED Transfusion.esp
  • 80
    12Ga Explosive Slugs.esp
  • 81
    357 Snakeshot.esp
  • 82
    Designated Marksman Rifle.esp
  • 83
    [RWM]-Complete Added.esp
  • 84
    1nivVSLArmors.esp
  • 85
    S6S Nif Bashed Armor Patch.esp
  • 86
    Little More Lamplight.esp
  • 87
    Get Lit.esp
  • 88
    FreesideOpen-Tales of New Reno Redux.esp
  • 89
    TNRChoices.esp
  • 90
    BraveNewWorld-FPGE.esp
  • 91
    Follower Tweaks.esp
  • 92
    JustAssortedMods.esp
  • 93
    NPCsSprint.esp
  • 94
    Real Recoil.esp
  • 95
    WillowMiscChanges.esp
  • 96
    EndingBasedDLCIntegration.esp
  • 97
    momod.esp
  • 98
    Nevada Arsenal.esp
  • 99
    S6S Ammo and Rechamber Master.esp
  • 100
    Patchy's Prestidigitated Food Sanitizers.esp
  • 101
    Functional Food Sanitizer.esp
  • 102
    S6S Ingestibles NV.esp
  • 103
    S6S Scripted Weapon Tweaks.esp
  • 104
    Ending Based DLC Integration SMMG 556 Patch.esp
  • 105
    PointThatSomewhereElse!.esp
  • 106
    BigBrainArcade.esp
  • 107
    The Courier Cares.esp
  • 108
    El Dorado Substation trusts an idolized Courier.esp
  • 109
    A Better Brotherhood Bond.esp
  • 110
    The Dealer Gets A Cut.esp
  • 111
    The CEO's New Groove.esp
  • 112
    The Legion Presses West.esp
  • 113
    WestsideReputation.esp
  • 114
    Economy Overhaul.esp
  • 115
    S6SBreathingMaskIntegration.esp
  • 116
    Aid Addon.esp
  • 117
    Attache Case HD.esp
  • 118
    sss Prison Retake Rebalance.esp
  • 119
    LaserWeaponIronSights.esp
  • 120
    PlasmaWeaponIronSights.esp
  • 121
    Player Combat Priority.esp
  • 122
    Unfound Loot.esp
  • 123
    Patchy's Preferred Preparedness Package - Scaler Moon Edition.esp
  • 124
    CynthiasArmory.esp
  • 125
    WoOM - Misc Tweaks Patch.esp
  • 126
    Scottmack - WoOM + Misc Tweaks Patch.esp
  • 127
    Classic Fallout Weapons Remastered v1.2.esp
  • 128
    FPGE - Faction Quest Failer.esp
  • 129
    FPGE - House Spares the Kings.esp
  • 130
    FPGE - Lucky 38 Usable Auto-Doc.esp
  • 131
    FPGE - McNamara HELIOS One.esp
  • 132
    FPGE - NCR and Legion Use The Securitron Army.esp
  • 133
    FPGE - Rebuild New Vegas.esp
  • 134
    FPGE - Yes Man Ending Primm Securitrons.esp
  • 135
    House and NCR Truce FPGE Patch.esp
  • 136
    MusicPackRNV.esp
  • 137
    BraveNewWorld-YUP.esp
  • 138
    NVR2 - BNW Patch.esp
  • 139
    NVR2 - Mojave Raiders Patch.esp
  • 140
    NVR2 - UW NPCs Patch.esp
  • 141
    BraveNewWorld-MojaveRaiders.esp
  • 142
    TrooperOverhaul-Dragbody.esp
  • 143
    TrueBladeOfTheEast.esp
  • 144
    ADAM Complete.esp
  • 145
    ADAM - MERGE.esp
  • 146
    ADAM - Trooper Gloves.esp
  • 147
    BraveNewWorld-NCRTrooperOverhaulDist.esp
  • 148
    BraveNewWorld-UncutWastelandNPCs.esp
  • 149
    Mass Ownership Fix.esp
  • 150
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 151
    FPGE Patch - Mojave Raiders.esp
  • 152
    NewVegasBounties.esp
  • 153
    Russell.esp
  • 154
    TheInheritance.esp
  • 155
    NewVegasBountiesII.esp
  • 156
    NewVegasBountiesIII.esp
  • 157
    TheBetterAngels.esp
  • 158
    SomeguySeries Revamped.esp
  • 159
    AutumnLeaves.esp
  • 160
    AutumnLeavesEdits.esp
  • 161
    PeaceInTheValley.esp
  • 162
    GRA Scavenger Hunt Balanced NVSE.esp
  • 163
    Follower Formula Redone.esp
  • 164
    SLS - No Type3 Clothing.esp
  • 165
    SLS English Fixes.esp
  • 166
    DelaySaltLakeStories.esp
  • 167
    Better Character Creation.esp
  • 168
    DSGO.esp
  • 169
    10YearPack.esp
  • 170
    S6S Armor Stats Redux.esp
  • 171
    S6S Armor Stats Redux Hard Edits Addon.esp
  • 172
    S6S Spice of Life Redux Backpack Weight Reduction.esp
  • 173
    IMPACT.esp
  • 174
    WWP AMR.esp
  • 175
    Impact Compatibility WWP AMR .50 BMG Patch.esp
  • 176
    Snow Globe Quests.esp
  • 177
    S6S Base Game Perks Redux.esp
  • 178
    Patchy's S6S Add-On.esp
  • 179
    S6S Perks.esp
  • 180
    Vegas Elysium.esp
  • 181
    CCO Perks - Slimline.esp
  • 182
    The Way - A Small Trait Mod.esp
  • 183
    FPGE - Mojave Outpost NCR Removal.esp
  • 184
    FPGE - Mojave Outpost NCR Removal TLD Patch.esp
  • 185
    Friend of the Outpost.esp
  • 186
    Mojave Raiders - TLD Patch.esp
  • 187
    Mojave Raiders - 22LR Varmint Rifle.esp
  • 188
    Mojave Raiders Tweaks.esp
  • 189
    Weapon Convergence - Misc Tweaks Patch.esp
  • 190
    Pre-Order Packs Scattered.esp
  • 191
    The Law Won.esp
  • 192
    YUP - Base Game + All DLC-The Law Won.esp
  • 193
    FreesideOpen-NVD.esp
  • 194
    FreesideOpen-Tales of New Reno Redux Episode Two.esp
  • 195
    FreesideOpen-Tales of New Reno Redux Episode Zero.esp
  • 196
    FreesideOpen-NewVegasBounties.esp
  • 197
    FreesideOpen-NewVegasBountiesII.esp
  • 198
    FreesideOpen-NewVegasBountiesIII.esp
  • 199
    FreesideOpen-Russell.esp
  • 200
    FreesideOpen-TheInheritance.esp
  • 201
    Simple Open Freeside - Uncut Wasteland Patch.esp
  • 202
    Weapon Convergence - Mojave Raiders Patch.esp
  • 203
    Simple DTDR.esp
  • 204
    Deathsong Brotherhood - Small Fixes.esp
  • 205
    Patchy's Facegen Attempt.esp
  • 206
    Patchy's Master Patch.esp
  • 207
    FNVLODGen.esp
  • 208
    tmzLODadditions.esp
  • 209
    Altitude.esp