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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    bUseMyGamesDirectory=1
  • 92
    [Display]
  • 93
    fDecalLifetime=10.0000
  • 94
    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
  • 98
    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=1
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bImageSpaceEffects=1
  • 110
    bDoCanopyShadowPass=1
  • 111
    bDrawShadows=0
  • 112
    bUseRefractionShader=1
  • 113
    bUse Shaders=1
  • 114
    iNPatchNOrder=0
  • 115
    iNPatchPOrder=0
  • 116
    iNPatches=0
  • 117
    iLocation Y=5
  • 118
    iLocation X=5
  • 119
    bFull Screen=1
  • 120
    iAdapter=0
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
    [Controls]
  • 190
    bAlwaysRunByDefault=1
  • 191
    bBackground Mouse=0
  • 192
    bBackground Keyboard=1
  • 193
    [Water]
  • 194
    bUseWaterShader=1
  • 195
    bUseWaterReflections=1
  • 196
    bUseWaterRefractions=1
  • 197
    bUseWaterDepth=1
  • 198
    bUseWaterHiRes=0
  • 199
    bUseWaterDisplacements=1
  • 200
    bUseWaterLOD=1
  • 201
    bReflectExplosions=0
  • 202
    bAutoWaterSilhouetteReflections=1
  • 203
    bForceHighDetailReflections=0
  • 204
    bForceLowDetailReflections=0
  • 205
    fTileTextureDivisor=4.7500
  • 206
    fSurfaceTileSize=2048.0000
  • 207
    fNearWaterOutdoorTolerance=1024.0000
  • 208
    fNearWaterIndoorTolerance=512.0000
  • 209
    fNearWaterUnderwaterVolume=0.9000
  • 210
    fNearWaterUnderwaterFreq=0.3000
  • 211
    uNearWaterPoints=8
  • 212
    uNearWaterRadius=1000
  • 213
    uSurfaceFPS=12
  • 214
    [Audio]
  • 215
    fASFadeInTime=2.0
  • 216
    fASFadeOutTime=10.0
  • 217
    fRegionLoopFadeInTime=5.0
  • 218
    fRegionLoopFadeOutTime=5.0
  • 219
    fAudioDebugDelay=0.0
  • 220
    bEnableAudio=1
  • 221
    bEnableAudioCache=1
  • 222
    bMultiThreadAudio=0
  • 223
    bEnableEnviroEffectsOnPC=0
  • 224
    ; cache sizes in kilobytes
  • 225
    iAudioCacheSize=2048
  • 226
    iMaxSizeForCachedSound=256
  • 227
    bUseAudioDebugInformation=1
  • 228
    fAudioDebugDelay=0.0000
  • 229
    fDefaultMasterVolume=1.0000
  • 230
    fDefaultFootVolume=0.5000
  • 231
    fDefaultMusicVolume=0.6000
  • 232
    fDefaultRadioVolume=0.5000
  • 233
    fDefaultEffectsVolume=1.0000
  • 234
    fDefaultVoiceVolume=0.6000
  • 235
    iMaxImpactSoundCount=32
  • 236
    fMaxFootstepDistance=1100.0000
  • 237
    fPlayerFootVolume=0.6500
  • 238
    iCollisionSoundTimeDelta=150
  • 239
    iRadioUpdateInterval=250
  • 240
    fDialogMinDistance=600.00
  • 241
    fDialogMaxDistance=2000.00
  • 242
    fMainMenuMusicVolume=0.6
  • 243
    fDBVoiceAttenuationIn2D=2.0
  • 244
    fCollisionSoundHeavyThreshold=60.0
  • 245
    fDialogueFadeDecibels=6.0
  • 246
    fDialogueFadeSecondsIn=2.0
  • 247
    fDialogueFadeSecondsOut=1.0
  • 248
    fDialogueHeadPitchExaggeration=2.0
  • 249
    fDialogueHeadRollExaggeration=2.0
  • 250
    fDialogueHeadYawExaggeration=2.0
  • 251
    fHardLandingDamageThreshold=500.0
  • 252
    fWoodMediumMassMin=7.0
  • 253
    fWoodLargeMassMin=15.0
  • 254
    fStoneMediumMassMin=5.0
  • 255
    fStoneLargeMassMin=30.0
  • 256
    fEarthMediumMassMin=5.0
  • 257
    fEarthLargeMassMin=30.0
  • 258
    fSkinMediumMassMin=5.0
  • 259
    fSkinLargeMassMin=30.0
  • 260
    fMetalMediumMassMin=8.0
  • 261
    fMetalLargeMassMin=25.0
  • 262
    fRadioDialogMute=0.50
  • 263
    fFilterDistortionGain=-7.5
  • 264
    fFilterPEQGain=-15.0
  • 265
    fFilterdBAttenuation=11.5
  • 266
    bEnableTextToSpeech=0
  • 267
    fTextToSpeechVolume=0.35
  • 268
    fDialogReverbAttenuation=0.15
  • 269
    [Pathfinding]
  • 270
    bDrawPathsDefault=0
  • 271
    bPathMovementOnly=0
  • 272
    bDrawSmoothFailures=0
  • 273
    bDebugSmoothing=0
  • 274
    bSmoothPaths=1
  • 275
    bSnapToAngle=0
  • 276
    bDebugAvoidance=0
  • 277
    bDisableAvoidance=0
  • 278
    bBackgroundPathing=1
  • 279
    bUseObstacleAvoidance=1
  • 280
    bBackgroundNavmeshUpdate=1
  • 281
    [MAIN]
  • 282
    bEnableBorderRegion=1
  • 283
    fLowPerfCombatantVoiceDistance=1000.0000
  • 284
    iDetectionHighNumPicks=40
  • 285
    fQuestScriptDelayTime=5.0000
  • 286
    bCloneModelsInBackground=0
  • 287
    iLastHDRSetting=-1
  • 288
    [HAVOK]
  • 289
    bDisablePlayerCollision=0
  • 290
    fJumpAnimDelay=0.7500
  • 291
    bTreeTops=0
  • 292
    iSimType=1
  • 293
    bPreventHavokAddAll=0
  • 294
    bPreventHavokAddClutter=0
  • 295
    fMaxTime=0.016
  • 296
    bHavokDebug=0
  • 297
    fRF=1000.0000
  • 298
    fOD=0.9000
  • 299
    fSE=0.3000
  • 300
    fSD=0.9800
  • 301
    iResetCounter=5
  • 302
    fMoveLimitMass=95.0000
  • 303
    iUpdateType=0
  • 304
    bHavokPick=0
  • 305
    fCameraCasterSize=10.0000
  • 306
    iHavokSkipFrameCountTEST=0
  • 307
    iNumHavokThreads=1
  • 308
    fChaseDeltaMult=0.0500
  • 309
    bAddBipedWhenKeyframed=1
  • 310
    fQuadrupedPitchMult=1.0000
  • 311
    iEntityBatchRemoveRate=100
  • 312
    iMaxPicks=40
  • 313
    [RagdollAnim]
  • 314
    bRagdollFeedback=0
  • 315
    fCameraDist=1000.0
  • 316
    fHierarchyGain=0.17
  • 317
    fVelocityDamping=0.0
  • 318
    fAccelerationGain=1.0
  • 319
    fVelocityGain=0.6
  • 320
    fPositionGain=0.05
  • 321
    fPositionMaxLinearVelocity=14.0
  • 322
    fPositionMaxAngularVelocity=18.0
  • 323
    fSnapGain=0.1
  • 324
    fSnapMaxLinearVelocity=3.0
  • 325
    fSnapMaxAngularVelocity=0.3
  • 326
    fSnapMaxLinearDistance=0.3
  • 327
    fSnapMaxAngularDistance=1.0
  • 328
    [FootIK]
  • 329
    fOnOffGain=0.5
  • 330
    fGroundAscendingGain=0.4
  • 331
    fGroundDescendingGain=0.4
  • 332
    fFootRaisedGain=0.9000
  • 333
    fFootPlantedGain=1.0000
  • 334
    bFootPlacementOn=1
  • 335
    fPelvisUpDownBias=0.75
  • 336
    fPelvisOffsetDamping=0.2
  • 337
    fVertErrorGain=0.5
  • 338
    fOriginalGroundHeightMS=-0.11
  • 339
    fAnkleOffset=0.2000
  • 340
    fRagdollFeedback=0.7
  • 341
    [LookIK]
  • 342
    fLookAtTargetGain=0.3
  • 343
    fLookAtGain=0.045
  • 344
    [Interface]
  • 345
    fKeyRepeatInterval=50.0000
  • 346
    fKeyRepeatTime=500.0000
  • 347
    fActivatePickSphereRadius=16.0000
  • 348
    fMenuModeAnimBlend=0.0000
  • 349
    iSafeZoneXWide=15
  • 350
    iSafeZoneYWide=15
  • 351
    iSafeZoneX=15
  • 352
    iSafeZoneY=15
  • 353
    bAllowConsole=1
  • 354
    bActivatePickUseGamebryoPick=0
  • 355
    bUseFuzzyPicking=1
  • 356
    fMenuBGBlurRadius=2.0000
  • 357
    fMenuPlayerLightDiffuseBlue=0.8000
  • 358
    fMenuPlayerLightDiffuseGreen=0.8000
  • 359
    fMenuPlayerLightDiffuseRed=0.8000
  • 360
    fMenuPlayerLightAmbientBlue=0.2500
  • 361
    fMenuPlayerLightAmbientGreen=0.2500
  • 362
    fMenuPlayerLightAmbientRed=0.2500
  • 363
    iMaxViewCasterPicksGamebryo=10
  • 364
    iMaxViewCasterPicksHavok=10
  • 365
    iMaxViewCasterPicksFuzzy=5
  • 366
    fInterfaceTintB=0.8824
  • 367
    fInterfaceTintG=0.9843
  • 368
    fInterfaceTintR=0.6314
  • 369
    bUseImageSpaceMenuFX=0
  • 370
    iSystemColorTerminalRed=33
  • 371
    iSystemColorTerminalGreen=231
  • 372
    iSystemColorTerminalBlue=121
  • 373
    iSystemColorSystemRed=26
  • 374
    iSystemColorSystemGreen=255
  • 375
    iSystemColorSystemBlue=128
  • 376
    iSystemColorMainMenuRed=199
  • 377
    iSystemColorMainMenuGreen=255
  • 378
    iSystemColorMainMenuBlue=165
  • 379
    iSystemColorPipboyRed=26
  • 380
    iSystemColorPipboyGreen=255
  • 381
    iSystemColorPipboyBlue=128
  • 382
    iSystemColorHUDAltRed=255
  • 383
    iSystemColorHUDAltGreen=67
  • 384
    iSystemColorHUDAltBlue=42
  • 385
    iSystemColorHUDMainRed=26
  • 386
    iSystemColorHUDMainGreen=255
  • 387
    iSystemColorHUDMainBlue=128
  • 388
    fRSMFaceSliderDefaultMin=-3.5
  • 389
    fRSMFaceSliderDefaultMax=3.5
  • 390
    fPopUpBackgroundOpacity=0.87
  • 391
    fMenuBackgroundOpacity=0.76
  • 392
    bHideUnavailablePerks=0
  • 393
    [Loading]
  • 394
    sWelcomeScreen1=loading_screen_legal
  • 395
    sWelcomeScreen2=loading_screen_bethsoft
  • 396
    sWelcomeScreen3=loading_screen_BGS
  • 397
    sWelcomeScreen4=loading_screen01
  • 398
    sMainMenuBackground=main_background
  • 399
    sTitleMusic=MainTitle
  • 400
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 401
    iMaxScreens=4
  • 402
    iMaxScreens_MainMenu=20
  • 403
    fLoadingTextUpdateInterval=10.0000
  • 404
    fLoadingBkgdUpdateInterval=10.0000
  • 405
    fMainMenuBkgdUpdateInterval=10.0000
  • 406
    fLoadingInitUpdateInterval=3.0000
  • 407
    iNumLocationSpecificScreens=1
  • 408
    [Menu]
  • 409
    fCreditsScrollSpeed=40.0000
  • 410
    iConsoleTextYPos=940
  • 411
    iConsoleTextXPos=30
  • 412
    iConsoleVisibleLines=15
  • 413
    iConsoleHistorySize=50
  • 414
    rDebugTextColor=255,251,233
  • 415
    iConsoleFont=2
  • 416
    iDebugTextFont=3
  • 417
    [GamePlay]
  • 418
    bHealthBarShowing=0
  • 419
    fHealthBarFadeOutSpeed=1.0000
  • 420
    fHealthBarSpeed=80.0000
  • 421
    fHealthBarHeight=4.0000
  • 422
    fHealthBarWidth=40.0000
  • 423
    fHealthBarEmittanceFadeTime=0.5000
  • 424
    fHealthBarEmittanceTime=1.5000
  • 425
    bAllowHavokGrabTheLiving=0
  • 426
    bEssentialTakeNoDamage=1
  • 427
    iDetectionPicks=21
  • 428
    [Fonts]
  • 429
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 430
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 431
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 432
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 433
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 434
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 435
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 436
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 437
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 438
    [SpeedTree]
  • 439
    iTreeClonesAllowed=1
  • 440
    fCanopyShadowGrassMult=1.0000
  • 441
    iCanopyShadowScale=512
  • 442
    fTreeForceMaxBudAngle=-1.0000
  • 443
    fTreeForceMinBudAngle=-1.0000
  • 444
    fTreeForceLeafDimming=-1.0000
  • 445
    fTreeForceBranchDimming=-1.0000
  • 446
    fTreeForceCS=-1.0000
  • 447
    fTreeForceLLA=-1.0000
  • 448
    fTreeLODExponent=1.0000
  • 449
    bEnableTrees=1
  • 450
    bForceFullLOD=0
  • 451
    fLODTreeMipMapLODBias=-0.7500
  • 452
    fLocalTreeMipMapLODBias=-0.2500
  • 453
    [Debug]
  • 454
    bDebugFaceGenCriticalSection=0
  • 455
    bDebugFaceGenMultithreading=0
  • 456
    bDebugSaveBuffer=0
  • 457
    [BackgroundLoad]
  • 458
    bBackgroundPathing=1
  • 459
    bUseMultiThreadedFaceGen=1
  • 460
    bBackgroundCellLoads=1
  • 461
    iAnimaitonClonePerLoop=5
  • 462
    bUseMultiThreadedTrees=1
  • 463
    iExteriorPriority=50
  • 464
    iBackgroundLoadFaceMult=200
  • 465
    fBackgroundLoadingPerLoop=20.0000
  • 466
    fBackgroundLoadClonedPerLoop=5.0000
  • 467
    iBackgroundLoadExtraMaxFPS=20
  • 468
    iBackgroundLoadExtraMinFPS=10
  • 469
    iBackgroundLoadExtraMax=3000
  • 470
    iBackgroundLoadExtraMin=5
  • 471
    iBackgroundLoadExtraMilliseconds=2
  • 472
    iBackgroundLoadTreeMilliseconds=7
  • 473
    iBackgroundLoadMilliseconds=1
  • 474
    iBackgroundLoadLoading=1
  • 475
    bUseBackgroundFileLoader=0
  • 476
    bBackgroundLoadLipFiles=0
  • 477
    bLoadBackgroundFaceGen=0
  • 478
    bLoadHelmetsInBackground=1
  • 479
    iAnimationClonePerLoop=5
  • 480
    bSelectivePurgeUnusedOnFastTravel=0
  • 481
    bCloneModelsInBackground=0
  • 482
    [LOD]
  • 483
    fLODLandDropAmount=230.0000
  • 484
    fLodDistance=500.0000
  • 485
    bUseFaceGenLOD=0
  • 486
    iLODTextureTiling=2
  • 487
    iLODTextureSizePow2=8
  • 488
    fLODNormalTextureBlend=0.5000
  • 489
    bDisplayLODLand=1
  • 490
    bDisplayLODBuildings=0
  • 491
    bLODPopTrees=0
  • 492
    bLODPopActors=0
  • 493
    bLODPopItems=0
  • 494
    bLODPopObjects=0
  • 495
    fLODFadeOutMultItems=3
  • 496
    fLODFadeOutMultObjects=5
  • 497
    fLODFadeOutMultActors=6
  • 498
    fLODMultLandscape=1.0000
  • 499
    fLODMultTrees=0.5000
  • 500
    fLODMultActors=1.0000
  • 501
    fLODMultItems=1.0000
  • 502
    fLODMultObjects=5
  • 503
    iFadeNodeMinNearDistance=500
  • 504
    fLODFadeOutPercent=0.6000
  • 505
    fFadeOutThreshold=0.3000
  • 506
    fFadeInThreshold=0.7000
  • 507
    fFadeInTimet=2.0
  • 508
    fFadeOutTime=2.0
  • 509
    fDistanceMultiplier=1
  • 510
    fLODBoundRadiusMult=10
  • 511
    fObjectLODMax=15.0
  • 512
    fObjectLODMin=1.0
  • 513
    fObjectLODDefault=5
  • 514
    fItemLODMax=15.0
  • 515
    fItemLODMin=1.0
  • 516
    fItemLODDefault=2
  • 517
    fActorLODMax=15.0
  • 518
    fActorLODMin=2.0
  • 519
    fActorLODDefault=5
  • 520
    fTreeLODMax=2.0000
  • 521
    fTreeLODMin=0.0200
  • 522
    fTreeLODDefault=0.5000
  • 523
    bLODUseCombinedLandNormalMaps=1
  • 524
    bForceHideLODLand=0
  • 525
    fLODLandVerticalBias=0.0000
  • 526
    fTalkingDistance=1000.0000
  • 527
    iBoneLODForce=-1
  • 528
    fLODQuadMinLoadDistance=65536.0000
  • 529
    bDisplayLODTrees=1
  • 530
    bDisplayLODBuildings=1
  • 531
    fLODFadeOutActorMultInterior=1.0000
  • 532
    fLODFadeOutItemMultInterior=1.0000
  • 533
    fLODFadeOutObjectMultInterior=1.0000
  • 534
    fLODFadeOutActorMultCity=1.0000
  • 535
    fLODFadeOutItemMultCity=1.0000
  • 536
    fLODFadeOutObjectMultCity=1.0000
  • 537
    fLODFadeOutActorMultComplex=1.0000
  • 538
    fLODFadeOutItemMultComplex=1.0000
  • 539
    fLODFadeOutObjectMultComplex=1.0000
  • 540
    [Weather]
  • 541
    fSunGlareSize=800.0000
  • 542
    fSunBaseSize=750.0000
  • 543
    bPrecipitation=1
  • 544
    fAlphaReduce=1.0000
  • 545
    SBumpFadeColor=255,255,255,255
  • 546
    SLerpCloseColor=255,255,255,255
  • 547
    SEnvReduceColor=255,255,255,255
  • 548
    [Voice]
  • 549
    SFileTypeLTF=ltf
  • 550
    SFileTypeLip=lip
  • 551
    SFileTypeSource=wav
  • 552
    SFileTypeGame=ogg
  • 553
    [Grass]
  • 554
    iMinGrassSize=80
  • 555
    bGrassPointLighting=0
  • 556
    bDrawShaderGrass=1
  • 557
    iGrassDensityEvalSize=2
  • 558
    iMaxGrassTypesPerTexure=2
  • 559
    fWaveOffsetRange=1.7500
  • 560
    fGrassWindMagnitudeMax=125.0000
  • 561
    fGrassWindMagnitudeMin=5.0000
  • 562
    fTexturePctThreshold=0.0000
  • 563
    fGrassMinStartFadeDistance=0.0
  • 564
    fGrassMaxStartFadeDistance=7000.0
  • 565
    fGrassDefaultStartFadeDistance=3500.0
  • 566
    fGrassFadeRange=1000.0
  • 567
    [Landscape]
  • 568
    bCurrentCellOnly=0
  • 569
    bPreventSafetyCheck=0
  • 570
    fLandTextureTilingMult=2.0000
  • 571
    fLandFriction=2.5000
  • 572
    iLandBorder2B=0
  • 573
    iLandBorder2G=0
  • 574
    iLandBorder2R=0
  • 575
    iLandBorder1B=0
  • 576
    iLandBorder1G=255
  • 577
    iLandBorder1R=255
  • 578
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 579
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 580
    [bLightAttenuation]
  • 581
    fQuadraticRadiusMult=1.0000
  • 582
    fLinearRadiusMult=1.0000
  • 583
    bOutQuadInLin=0
  • 584
    fConstantValue=0.0000
  • 585
    fQuadraticValue=16.0000
  • 586
    fLinearValue=3.0000
  • 587
    uQuadraticMethod=2
  • 588
    uLinearMethod=1
  • 589
    fFlickerMovement=8.0000
  • 590
    bUseQuadratic=1
  • 591
    bUseLinear=0
  • 592
    bUseConstant=0
  • 593
    [BlurShaderHDRInterior]
  • 594
    fTargetLUM=1.0000
  • 595
    fUpperLUMClamp=1.0000
  • 596
    fEmissiveHDRMult=1.0000
  • 597
    fEyeAdaptSpeed=0.5000
  • 598
    fBrightScale=2.2500
  • 599
    fBrightClamp=0.2250
  • 600
    fBlurRadius=7.0000
  • 601
    iNumBlurpasses=1
  • 602
    [BlurShaderHDR]
  • 603
    fTargetLUM=1.0000
  • 604
    fUpperLUMClamp=1.0000
  • 605
    fGrassDimmer=1.5000
  • 606
    fTreeDimmer=1.0000
  • 607
    fEmissiveHDRMult=1.0000
  • 608
    fEyeAdaptSpeed=0.5000
  • 609
    fSunlightDimmer=1.5000
  • 610
    fSIEmmisiveMult=1.0000
  • 611
    fSISpecularMult=1.0000
  • 612
    fSkyBrightness=0.5000
  • 613
    fSunBrightness=0.0000
  • 614
    fBrightScale=2.2500
  • 615
    fBrightClamp=0.2250
  • 616
    fBlurRadius=7.0000
  • 617
    iNumBlurpasses=1
  • 618
    iBlendType=2
  • 619
    bDoHighDynamicRange=1
  • 620
    [BlurShader]
  • 621
    fSunlightDimmer=1.0000
  • 622
    fSIEmmisiveMult=1.0000
  • 623
    fSISpecularMult=1.0000
  • 624
    fSkyBrightness=0.5000
  • 625
    fSunBrightness=0.0000
  • 626
    fAlphaAddExterior=0.2000
  • 627
    fAlphaAddInterior=0.7000
  • 628
    iBlurTexSize=256
  • 629
    fBlurRadius=0.0300
  • 630
    iNumBlurpasses=1
  • 631
    iBlendType=2
  • 632
    bUseBlurShader=1
  • 633
    [GethitShader]
  • 634
    fBlurAmmount=0.5000
  • 635
    fBlockedTexOffset=0.0010
  • 636
    fHitTexOffset=0.0050
  • 637
    [MESSAGES]
  • 638
    bBlockMessageBoxes=0
  • 639
    bSkipProgramFlows=1
  • 640
    bAllowYesToAll=1
  • 641
    bDisableWarning=1
  • 642
    iFileLogging=0
  • 643
    bSkipInitializationFlows=1
  • 644
    bUseWindowsMessageBox=0
  • 645
    [DistantLOD]
  • 646
    bUseLODLandData=0
  • 647
    fFadeDistance=12288.0000
  • 648
    iDistantLODGroupWidth=8
  • 649
    [GeneralWarnings]
  • 650
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 651
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 652
    This may result in errors. Saving again will clear this message
  • 653
    but not necessarily fix any errors.
  • 654
    [Archive]
  • 655
    SInvalidationFile=
  • 656
    iRetainFilenameOffsetTable=1
  • 657
    iRetainFilenameStringTable=1
  • 658
    iRetainDirectoryStringTable=1
  • 659
    bCheckRuntimeCollisions=0
  • 660
    bInvalidateOlderFiles=1
  • 661
    bUseArchives=1
  • 662
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 663
    [CameraPath]
  • 664
    iTake=0
  • 665
    SDirectoryName=TestCameraPath
  • 666
    iFPS=60
  • 667
    SNif=Test\CameraPath.nif
  • 668
    [Absorb]
  • 669
    fAbsorbGlowColorB=1.0000
  • 670
    fAbsorbGlowColorG=0.6000
  • 671
    fAbsorbGlowColorR=0.0000
  • 672
    fAbsorbCoreColorB=1.0000
  • 673
    fAbsorbCoreColorG=1.0000
  • 674
    fAbsorbCoreColorR=1.0000
  • 675
    iAbsorbNumBolts=1
  • 676
    fAbsorbBoltGrowWidth=0.0000
  • 677
    fAbsorbBoltSmallWidth=7.0000
  • 678
    fAbsorbTortuosityVariance=2.0000
  • 679
    fAbsorbSegmentVariance=7.0000
  • 680
    fAbsorbBoltsRadius=5.0000
  • 681
    [TestAllCells]
  • 682
    bFileShowTextures=1
  • 683
    bFileShowIcons=1
  • 684
    bFileSkipIconChecks=0
  • 685
    bFileTestLoad=0
  • 686
    bFileNeededMessage=1
  • 687
    bFileGoneMessage=1
  • 688
    bFileSkipModelChecks=0
  • 689
    bFileCheckModelCollision=0
  • 690
    [CopyProtectionStrings]
  • 691
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 692
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 693
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 694
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 695
    [Pipboy]
  • 696
    fBlurRadiusPipboy=3.5
  • 697
    fBlurIntensityPipboy=0.25
  • 698
    fScanlineScalePipboy=50
  • 699
    bEnableFlickerPipboy=1
  • 700
    bUsePipboyMode=1
  • 701
    [InterfaceFX]
  • 702
    fDefaultBurstDuration=200
  • 703
    fDefaultBurstIntensity=2
  • 704
    fMiniBurstDuration=200
  • 705
    fMiniBurstIntensity=1.5
  • 706
    ;pulse effect
  • 707
    fPulseBrightenIntensity=0.25
  • 708
    fPulseRadiusIntensity=0.5
  • 709
    fPulseRate=0.0006
  • 710
    ;pipboy menu transitions
  • 711
    fVertHoldChance=0.08
  • 712
    fShudderChance=0.20
  • 713
    fScanlineScaleMenus=50.0000
  • 714
    bEnableFlickerMenus=1
  • 715
    bEnableScanlinesMenus=1
  • 716
    bEnableScanlinesPipboy=1
  • 717
    fBlurRadiusMenus=0.3000
  • 718
    fBrightenMenus=1.7000
  • 719
    fBrightenPipboy=1.3000
  • 720
    bUseImageSpaceMenuFX=1
  • 721
    fBlurIntensityHUD=1.2000
  • 722
    fBlurRadiusHUD=2.0000
  • 723
    fScanlineFrequencyHUD=0.0000
  • 724
    fScreenLightBaseIntensity=0.6
  • 725
    fScreenLightRadius=6
  • 726
    [RenderedTerminal]
  • 727
    bUseRenderedTerminals=1
  • 728
    fRenderedTerminalFOV=0.15
  • 729
    fRenderedTerminalZoom=36
  • 730
    bDoRenderedTerminalScanlines=1
  • 731
    fRenderedTerminalScanlineScale=130.000000
  • 732
    fRenderedTerminalHPos=0.0
  • 733
    fRenderedTerminalVPos=0.38
  • 734
    fScreenLightBaseIntensity=1.2
  • 735
    fScreenLightRadius=80
  • 736
    fScreenLightColorR=0.68
  • 737
    fScreenLightColorG=0.74
  • 738
    fScreenLightColorB=0.62
  • 739
    fRaceSexMenuHPos=0.0
  • 740
    fRaceSexMenuVPos=-0.6
  • 741
    fRaceSexMenuZoom=70.0
  • 742
    fRaceSexMenuScale=0.5
  • 743
    [Decals]
  • 744
    uMaxDecalCount=100
  • 745
    bProfileDecals=0
  • 746
    bDecalOcclusionQuery=1
  • 747
    [TerrainManager]
  • 748
    fSplitDistanceMult=0.75
  • 749
    fBlockMorphDistanceMult=0.70
  • 750
    bUseNewTerrainSystem=1
  • 751
    bUseDistantObjectBlocks=1
  • 752
    fBlockLoadDistance=125000.0
  • 753
    fDefaultBlockLoadDistanceLow=50000.0
  • 754
    fLowBlockLoadDistanceLow=25000.0
  • 755
    fHighBlockLoadDistanceLow=50000.0
  • 756
    fDefaultTreeLoadDistance=25000.0
  • 757
    fLowTreeLoadDistance=10000.0
  • 758
    fHighTreeLoadDistance=40000.0
  • 759
    [VATS]
  • 760
    fVATSLightLevelMin=20.0
  • 761
    fVATSLightLevelMax=65.0
  • 762
    fVATSLightAngle=0.0
  • 763
    fVATSLightDistance=100.0
  • 764
    fVATSLightElevation=100.0
  • 765
    fVatsLightColorR=0.35
  • 766
    fVatsLightColorG=0.35
  • 767
    fVatsLightColorB=0.35
  • 768
    [ScreenSplatter]
  • 769
    bScreenSplatterEnabled=1
  • 770
    [Launcher]
  • 771
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    bUseThreadedAI=1
  • 3
    iNumHWThreads=2
  • 4
    bPreemptivelyUnloadCells=1
  • 5
    [BackgroundLoad]
  • 6
    bSelectivePurgeUnusedOnFastTravel=1
  • 7
    [Display]
  • 8
    bFull Screen=0
  • 9
    iTexMipMapSkip=0
  • 10
    fScopeScissorAmount=0
  • 11
    [Controls]
  • 12
    fForegroundMouseAccelBase=0
  • 13
    fForegroundMouseAccelTop=0
  • 14
    fForegroundMouseBase=0
  • 15
    fForegroundMouseMult=0
  • 16
    [Audio]
  • 17
    iAudioCacheSize=8192
  • 18
    iMaxSizeForCachedSound=1024

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=0
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce GTX 1660"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0020
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00FF0110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=0000FFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=002FFFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=00FFFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=0010FF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=1.0000
  • 279
    fDefaultFootVolume=0.5000
  • 280
    fDefaultMusicVolume=0.5200
  • 281
    fDefaultRadioVolume=0.5600
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=0.6000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=4256514815
  • 445
    uHUDColor=4256514815
  • 446
    bDisable360Controller=0
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bShowQuestMarkers=1
  • 483
    iDifficulty=3
  • 484
    iKillCamera=0
  • 485
    uiRedeemedContent=0
  • 486
    bTrueIronSights=1
  • 487
    bDisableDynamicCrosshair=0
  • 488
    bSaveOnInteriorExteriorSwitch=1
  • 489
    bSaveOnTravel=1
  • 490
    bSaveOnWait=1
  • 491
    bSaveOnRest=1
  • 492
    bCrossHair=1
  • 493
    bGeneralSubtitles=1
  • 494
    bDialogueSubtitles=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=1
  • 635
    fGrassStartFadeDistance=7000.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=50000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=1
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    FCOMaster.esm
  • 13
    New Vegas Redesigned 3.esm
  • 14
    BraveNewWorld.esm
  • 15
    Misc Gameplay Merge.esm
  • 16
    New Vegas Landscape Overhaul.esm
  • 17
    Functional Post Game Ending.esm
  • 18
    Enhanced Landscapes for NVLO.esm
  • 19
    TLD_Travelers.esm
  • 20
    Helmet Overlay.esm
  • 21
    Lime's Fort Overhaul.esm
  • 22
    Cyberware.esm
  • 23
    Simple Open Freeside.esm
  • 24
    Simple Open Strip.esm
  • 25
    TGMIO.esm
  • 26
    WMVM.esm
  • 27
    LCSO.esm
  • 28
    LFSO.esm
  • 29
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 30
    Unofficial Patch NVSE Plus.esp
  • 31
    Weapon Mesh Fix Project.esp
  • 32
    Simple DLC Delay.esp
  • 33
    The Mod Configuration Menu.esp
  • 34
    JIP Improved Recipe Menu.esp
  • 35
    Vanilla UI Plus.esp
  • 36
    B42Inertia.esp
  • 37
    JustAssortedMods.esp
  • 38
    NPCsSprint.esp
  • 39
    Real Recoil.esp
  • 40
    Real Recoil Tweaks.esp
  • 41
    Follower Tweaks.esp
  • 42
    Uncut Wasteland.esp
  • 43
    Unfound Loot.esp
  • 44
    Player Combat Priority.esp
  • 45
    JSawyer Ultimate.esp
  • 46
    Misc Gameplay Merge - JSUE Patch.esp
  • 47
    Ending Slideshows Ultimate Edition Overhaul.esp
  • 48
    Mojave Raiders.esp
  • 49
    Little More Lamplight.esp
  • 50
    DLC Enhancements.esp
  • 51
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 52
    Mojave Raiders Tweaks.esp
  • 53
    MusicPackRNV.esp
  • 54
    DRV - Dynamic Radio Volume.esp
  • 55
    ArmedToTheTeethNV-Redux.esp
  • 56
    B42Inspect.esp
  • 57
    FOVSlider.esp
  • 58
    ADAM Complete.esp
  • 59
    ADAM - MERGE.esp
  • 60
    lexx_brahmin-variant.esp
  • 61
    44ColtAction.esp
  • 62
    Cyberware OWB.esp
  • 63
    Better Character Creation.esp
  • 64
    Casino Crowds.esp
  • 65
    JSUE Tweaks.esp
  • 66
    BarterBoyExchanges.esp
  • 67
    AkimboRevolvers.esp
  • 68
    Fast V.A.T.S. and Kill Camera.esp
  • 69
    JIP Companions Command & Control.esp
  • 70
    Titans of The New West.esp
  • 71
    Titans of The New West - No Backpack.esp
  • 72
    PAVE_NV.esp
  • 73
    UniqueThinkTank.esp
  • 74
    NoWeaponLeftBehind-Deluxe.esp
  • 75
    Friends With Benefits Perk Pack.esp
  • 76
    WWP 44 Mag Replacer.esp
  • 77
    WWP 45 Pistol replacer.esp
  • 78
    WWP Cowboy Repeater.esp
  • 79
    WWP Varmint Rifle.esp
  • 80
    S6S Perks.esp
  • 81
    LeaveNoWitnesses.esp
  • 82
    Main And Pause Menus Overhaul.esp
  • 83
    ADAM - Trooper Gloves.esp
  • 84
    Riot Gear Neck Cover.esp
  • 85
    FreesideOpen-Functional Post Game Ending.esp
  • 86
    Simple Open Freeside - Uncut Wasteland Patch.esp
  • 87
    NVMMP.esp
  • 88
    Uncut Wasteland Tweaks.esp
  • 89
    Functional Post Game Ending - YUP Patch.esp
  • 90
    CourierRangerArmorV2.esp
  • 91
    Skill Book Checklist.esp
  • 92
    Gear Checklist.esp
  • 93
    B42Bash.esp
  • 94
    CyberJAM.esp
  • 95
    No-PipBoy-in-Power-Armor.esp
  • 96
    PAVE TOTNW Patch.esp
  • 97
    T6M Female Power Armor NV.esp
  • 98
    CourierArmoredCoat.esp
  • 99
    Magazine and Chem Submenu.esp
  • 100
    FPGE Patch - JSawyer Ultimate.esp
  • 101
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 102
    FPGE Patch - Mojave Raiders.esp
  • 103
    Universal Pip-Boy Customization.esp
  • 104
    MCPipBoy2000MK6.esp
  • 105
    MCPipBoy2000MK6_clock.esp
  • 106
    xatmosSkillPerks.esp
  • 107
    FreesideOpen-NVMMP.esp
  • 108
    FreesideOpen-New Vegas Redesigned 3.esp
  • 109
    FreesideOpen-Cyberware.esp
  • 110
    YUP - Base Game + All DLC-xatmosSkillPerks.esp
  • 111
    JSawyer Ultimate-xatmosSkillPerks.esp
  • 112
    Enhanced Vision.esp
  • 113
    LaserWeaponIronSights.esp
  • 114
    PlasmaWeaponIronSights.esp
  • 115
    DetachedBeams.esp
  • 116
    TFH HD Gauss Rifle.esp
  • 117
    Quickthrow.esp
  • 118
    Distributed Necklaces and Chains.esp
  • 119
    Better Burned Man.esp
  • 120
    Alsatian NCR Guard Dogs.esp
  • 121
    MerchantRestock.esp
  • 122
    Even More Accurate Geiger Clicking.esp
  • 123
    Restoring Hope Quest Morale Fix.esp
  • 124
    This Isn't Goodbye.esp
  • 125
    Julie Farkas Says Take Care.esp
  • 126
    RetrievableThrowables.esp
  • 127
    Cyberware-Quickthrow Patch.esp
  • 128
    9mmAkimbo.esp
  • 129
    The Big Duo.esp
  • 130
    Securitrons On Alert.esp
  • 131
    JSawyer Ultimate - GRA Merged.esp
  • 132
    WWP AMR.esp
  • 133
    WWP Hunting Revolver.esp
  • 134
    WWP AR Series.esp
  • 135
    FNVLODGen.esp
  • 136
    tmzLODadditions.esp
  • 137
    NVR3_YUP Patch.esp
  • 138
    NVR3_JSU Patch.esp
  • 139
    NVR3-TLD-Patch.esp
  • 140
    NVR3_UncutWastelandPlusNPCs Patch.esp
  • 141
    NVR3_MojaveRaiders Patch.esp
  • 142
    NVR3_ADAMTrooperGloves Patch.esp
  • 143
    JSawyer Ultimate - NVR3 Patch.esp
  • 144
    BraveNewWorld-YUP.esp
  • 145
    BraveNewWorld-JSU.esp
  • 146
    BraveNewWorld-UncutWastelandNPCs.esp
  • 147
    BraveNewWorld-MojaveRaiders.esp
  • 148
    T4-plugin.esp
  • 149
    NVR3R-Override-Vanilla-BNW-Patch.esp
  • 150
    Altitude.esp
  • 151
    Altitude - Zion Music.esp
  • 152
    Fallout The Frontier Unofficial Patch.esm

Filter
  • 1
    Viva New Vegas
  • 2
    Master Files
  • 3
    DLC: TribalPack
  • 4
    DLC: OldWorldBlues
  • 5
    DLC: MercenaryPack
  • 6
    DLC: LonesomeRoad
  • 7
    DLC: HonestHearts
  • 8
    DLC: GunRunnersArsenal
  • 9
    DLC: DeadMoney
  • 10
    DLC: ClassicPack
  • 11
    DLC: CaravanPack
  • 12
    Cleaned Masters
  • 13
    Utilites
  • 14
    JIP LN NVSE Plugin
  • 15
    JohnnyGuitar NVSE
  • 16
    NVAC - New Vegas Anti Crash
  • 17
    NVTF - New Vegas Tick Fix
  • 18
    New Vegas Tick Fix - Custom INI
  • 19
    FNV Mod Limit Fix
  • 20
    Console Paste Support
  • 21
    Bug Fixes
  • 22
    Yukichigai Unofficial Patch - YUP
  • 23
    New Vegas Mesh Improvement Mod - NVMIM
  • 24
    Unofficial Patch NVSE Plus
  • 25
    Weapon Mesh Improvement Mod
  • 26
    Weapon Mesh Improvement Mod - ESP Replacer
  • 27
    Weapon Mesh Fix Project
  • 28
    Improved Lighting Shaders
  • 29
    Tweaks
  • 30
    lStewieAl's Tweaks
  • 31
    lStewieAl's Tweaks - Custom INI
  • 32
    Simple DLC Delay
  • 33
    Faster Pip-Boy Animation
  • 34
    No Muzzle Flash Lights
  • 35
    User Interface
  • 36
    UIO - User Interface Organizer
  • 37
    The Mod Configuration Menu
  • 38
    The Mod Configuration Menu - BugFix 2
  • 39
    JIP Improved Recipe Menu
  • 40
    Vanilla UI Plus (New Vegas)
  • 41
    Clean Vanilla Hud
  • 42
    Consistent Pip-Boy Icons
  • 43
    Visuals
  • 44
    Weapon Animations Replacer
  • 45
    Anniversary Anim Pack
  • 46
    Anniversary Anim Pack - Weapon Mesh Improvement Mod Patch
  • 47
    Anniversary Anim Pack - General Bugfix
  • 48
    Anniversary Anim Pack - Bonus Patch
  • 49
    Tactical Reload Addon Fixed
  • 50
    Revolver Fanning Fixed
  • 51
    B42 Weapon Inertia
  • 52
    Improved LOD Noise Texture
  • 53
    Vanilla LOD
  • 54
    Simple Interior Lighting Overhaul
  • 55
    Altitude - A Vanilla Plus Weather Mod
  • 56
    Altitude - Zion Ambient Music
  • 57
    A Little More Lamplight
  • 58
    Gameplay
  • 59
    JAM - Just Assorted Mods
  • 60
    Just Assorted Mods - Custom INI
  • 61
    NPCs Sprint In Combat
  • 62
    Real Recoil
  • 63
    Real Recoil - Tweaks
  • 64
    Follower Tweaks
  • 65
    Overhauls
  • 66
    JIP LN Overhauls INI
  • 67
    Stewie's Tweaks Overhauls INI
  • 68
    JSawyer Ultimate Edition
  • 69
    JSawyer Ultimate Edition - GRA Merged
  • 70
    JSawyer Ultimate Edition Tweaks
  • 71
    Laser Weapon Iron Sights - Gun Runner's Arsenal Merged
  • 72
    Laser Weapon Iron Sights - Iron Sight Recoil Animations
  • 73
    Plasma Weapon Iron Sights - Gun Runner's Arsenal Merged
  • 74
    Plasma Weapon Iron Sights - Iron Sight Recoil Animations
  • 75
    Unfound Loot
  • 76
    Unfound Loot - Custom INI
  • 77
    Player Combat Priority
  • 78
    Misc Gameplay Merge
  • 79
    Misc Gameplay Merge - JSawyer Ultimate Edition Patch
  • 80
    Better Character Creation
  • 81
    Content
  • 82
    Uncut Wasteland
  • 83
    Uncut Wasteland Tweaks
  • 84
    Essential DLC Enhancements Merged
  • 85
    Mojave Raiders
  • 86
    JSawyer Ultimate - Mojave Raiders Patch
  • 87
    Mojave Raiders Tweaks
  • 88
    The Living Desert - Travelers Patrols Consequences Increased Population and more
  • 89
    Extra Content
  • 90
    Completionist
  • 91
    Skill Book Checklist
  • 92
    Gear Checklist
  • 93
    Audio
  • 94
    Music Pack for Radio NV - 300 Songs
  • 95
    DRV - Dynamic Radio Volume
  • 96
    Fallout 4 Pipboy Sounds
  • 97
    UI + Sorting
  • 98
    yUI - User Ynterface
  • 99
    ySI - Sorting Ycons
  • 100
    Magazine (and Chem) Submenu
  • 101
    HUD Only Explosion Shake
  • 102
    Ultimate Edition Title Screen Replacer
  • 103
    Classic Main Background and Title
  • 104
    Hectrol ED-E Deluxe HR Retex EVOLUTION PACK
  • 105
    AnhNVSE
  • 106
    Main and Pause Menus Overhaul
  • 107
    Gameplay Enhancements
  • 108
    Armed to the Teeth - Redux
  • 109
    NVMMP - New Vegas Map Marker Project
  • 110
    ShowOffNVSE
  • 111
    B42 Inspect - aka Animated Ammo and Weapon Condition Checking
  • 112
    FOV Slider
  • 113
    Fast V.A.T.S. and Kill Camera
  • 114
    JIP Companions Command and Control
  • 115
    Perk Styled CCC Icons
  • 116
    Leave No Witnesses
  • 117
    B42 Melee Bash
  • 118
    Cyberware 2281
  • 119
    Cyberware 2281 - B42 Quickthrow 3.1b Patch
  • 120
    CyberJAM
  • 121
    WMVM - Weapon Mod Vending Machine
  • 122
    No PipBoy in Power Armor (Pip-boy Remover)
  • 123
    SmoothLight Pip Boy Light Enhancer ScriptRunner
  • 124
    Functional Post Game Ending
  • 125
    FPGE Patch - JSawyer Ultimate
  • 126
    FPGE Patch - Mojave Raiders
  • 127
    Helmet Overlay
  • 128
    Enhanced Vision
  • 129
    B42 Quickthrow - an alternative grenade hotkey mod
  • 130
    Quickthrow Stylized HUD Icons
  • 131
    New Vegas - Enhanced Camera
  • 132
    More Frequent Merchant Restock
  • 133
    Even More Accurate Geiger Clicking
  • 134
    Restoring Hope Quest Morale Fix
  • 135
    Julie Farkas Says Take Care
  • 136
    This Isn't Goodbye
  • 137
    Ending Slideshows Ultimate Edition Overhaul
  • 138
    Retrievable Throwables
  • 139
    Lime Mods
  • 140
    The Great Mojave Interior Overhaul
  • 141
    Lime's Faction Safehouse Overhaul
  • 142
    Lime's Casino Suite Overhaul
  • 143
    Barter-Boy Currency Conversion Terminals
  • 144
    Lime's Fort Overhaul
  • 145
    Perks
  • 146
    No Weapon Left Behind - Grunt and Cowboy Fix
  • 147
    Friends With Benefits Perk Pack
  • 148
    Sweet 6 Shooter Perk Pack NV Version
  • 149
    S6S Perks Patches
  • 150
    Skill Based Perks
  • 151
    Perk Sorter
  • 152
    Open New Vegas
  • 153
    Simple Open Strip
  • 154
    Simple Open Freeside
  • 155
    Simple Open Freeside - Uncut Wasteland Patch
  • 156
    DiDisaan's Patch Emporium
  • 157
    Casino Crowds
  • 158
    Textures
  • 159
    NMCs Texture Pack for New Vegas
  • 160
    POCO BUENO Texture Pack
  • 161
    Roads Redone
  • 162
    Nut's Texture Pack
  • 163
    EXE - Effect teXtures Enhanced
  • 164
    MGs Neat Clutter Retextures
  • 165
    MGs NCR Pack Ojo friendly
  • 166
    Neglected Architecture and Furnitures
  • 167
    Neglected Clutters
  • 168
    Textures Over Time - Sandbags
  • 169
    Blackwolf24s HD Clutter pack
  • 170
    Blackwolf24s HD Clutter Pack 2
  • 171
    Vurt's Improved Plants
  • 172
    HD Hoover Dam Memorial
  • 173
    F4NV Auto Doc
  • 174
    PM's Med-Textures - HD Chems and Venoms
  • 175
    PM's HD Ammo Boxes
  • 176
    Magazine Redux
  • 177
    Hectrol Tumbleweed Deluxe HighRes Retex
  • 178
    Hectrol Mailbox Deluxe HighRes Retex
  • 179
    High Res Vanilla Water Bottle Textures and Meshes
  • 180
    Holodisk ( Holotape ) - Retex
  • 181
    Hectrol Mystic Chessboard Deluxe HighRes Retex
  • 182
    High Res Vanilla Posters and Graffiti
  • 183
    Nut's Street Litter Redone
  • 184
    New Vegas Landscape Overhaul Re-Remastered
  • 185
    Enhanced Landscapes for NVLO
  • 186
    LOD Generation
  • 187
    FNVLODGen Resources
  • 188
    LOD additions and improvements
  • 189
    Much Needed LOD - NMC Patch
  • 190
    FNV LOD Supplementation
  • 191
    NMC LOD Patch
  • 192
    FNV Poco LOD Texture Patch
  • 193
    TCM's LOD Overhaul
  • 194
    FNVLODGen Output
  • 195
    New Items
  • 196
    .44 Colt Single Actions - High-level variation of the .357 Magnum
  • 197
    SIGMA - Dual revolvers - kNVSE
  • 198
    SIGMA - Dual revolvers - kNVSE - ySI interface patch
  • 199
    Akimbo 9mm Pistol
  • 200
    Akimbo 9mm Pistol - B42 Bash Patch
  • 201
    Akimbo 9mm Pistol - B42 Inspect and ammo check
  • 202
    The Big Duo - Sinclair's Akimbo Ruminations
  • 203
    Varmint Rifle 22LR Setter
  • 204
    Courier Ranger Armor V2.0a
  • 205
    Courier Ranger Armor V2.1.2
  • 206
    Canon courier duster
  • 207
    Pip-Boy 2000 Mk VI
  • 208
    Pip-Boy 2000 Mk VI - Model without static
  • 209
    Pip-Boy 2000 Mk VI - Working Date and Clock for Replacer
  • 210
    Pip-Boy 2000 MK VI (Wasteland Edition) Retexture
  • 211
    Universal Pip-Boy Customization
  • 212
    Weapon Retextures
  • 213
    Simplified Weapon Retexture Project
  • 214
    Simplified WRP - Anniversary Anims Patch
  • 215
    WTH - Weapon Textures from Heaven
  • 216
    WTH - WRP Simplified Patch
  • 217
    WWP 357 Magnum Replacer
  • 218
    WWP Varmint Rifle
  • 219
    WWP Varmint Rifle - Update
  • 220
    WWP Cowboy Repeater Series Replacer
  • 221
    WWP .45 Auto Pistol Series Replacer
  • 222
    WWP 45 Auto Pistol Replacer 1.1A update
  • 223
    WWP .44 Magnum Series Replacer
  • 224
    WWP 44 magnum - 1.1 Update
  • 225
    WWP 44 Magnum series Replacer - Hitman KNVSE patch
  • 226
    WWP Anti-Materiel Rifle Replacer
  • 227
    WWP Hunting Revolver and Ranger Sequoia
  • 228
    WWP AR Series Replacer
  • 229
    WWP AR Series - NO STS
  • 230
    IHWT - Improved Heavy Weapons Textures
  • 231
    Detached Laser Beams
  • 232
    Laser RCW Retexture
  • 233
    TFH HD Gauss Rifle
  • 234
    Fire Axe replacer
  • 235
    Throwing melee weapon retexture
  • 236
    Hatchet retexture
  • 237
    HD One Hand Melee by Insanity Sorrow
  • 238
    Combat and Chance's knife Retexture
  • 239
    Cleaver and Chopper Retexture
  • 240
    Bowie knife retexture
  • 241
    PSRO - Peripheral Scope Reticle Overhaul
  • 242
    Weapon Animations
  • 243
    kNVSE Animation Plugin
  • 244
    WAR MiX
  • 245
    Dedicated Weapon Animations (kNVSE)
  • 246
    JAM or Just Sprint animation replacers
  • 247
    SIGMA - Dual revolvers - kNVSE - JAM sprint patch
  • 248
    Akimbo 9mm Pistol - JAM sprint patch
  • 249
    Hit's Anims - Season 1
  • 250
    Hit's Anims - Season 2
  • 251
    Ani_Akimbo - An Overly Cool Akimbo kNVSE Set for The Big Duo
  • 252
    Armor Retextures
  • 253
    All Non DLC Clothing Retex 4K-2K
  • 254
    All DLC Clothing Retex 4K-2K
  • 255
    Power Armor Visual Enhancement
  • 256
    Power Armor Visual Enhancement Mesh Patch
  • 257
    Titans of The New West
  • 258
    Webb's Titans of The New West Patch Emporium
  • 259
    ADAM Reborn
  • 260
    Riot Gear Helmet Neck Cover
  • 261
    Desert Ranger Re-Deserted 1.0
  • 262
    PM's HD Legion Overhaul
  • 263
    PM's HD Ranger Outfits
  • 264
    Wasteland Clothing Retexture (Craig Boone Outfit)
  • 265
    PipBoy 3000 HD Retexture
  • 266
    Bornagain Combat Armor
  • 267
    Combat armor reinforced MK1 Fix
  • 268
    T6M Female Power Armor Replace NV
  • 269
    Veronica Outfit Replacer
  • 270
    NV Compatibility Skeleton
  • 271
    New Vegas Redesigned
  • 272
    Fallout Character Overhaul
  • 273
    NVR3R - New Vegas Redesigned 3 Revised - ADAM
  • 274
    Brave New World
  • 275
    NVR BNW REDESiGNed - TYPE4
  • 276
    JSawyer Ultimate Edition - NVR3 Patch
  • 277
    T4 - BNW
  • 278
    TYPE4 - Body and Armors
  • 279
    NVR3R - Override Vanilla BNW Faces Patch Loose Files
  • 280
    NPC Retextures
  • 281
    Distributed Necklaces and Chains (JIP LN NVSE) (DLC and TTW)
  • 282
    BOA NV The Book Of Flesh
  • 283
    Its a Dogs World - Dog Texture Overhaul
  • 284
    Feral Ghoul Retexture by Koldorn
  • 285
    Super Mutants HD - 4k Retextures
  • 286
    Improved Cyberdogs Textures
  • 287
    Improved Rex Textures
  • 288
    Cazador Retexture
  • 289
    The Molerat Extravaganza - Molerat Retexture
  • 290
    Securitrons On Alert
  • 291
    Improved Robots Textures - All in One (Lore Friendly)
  • 292
    Authentic Burned Man
  • 293
    Alsatian NCR Guard Dogs
  • 294
    Bighorner Ultra High Resolution Texture
  • 295
    Healthier Yao Guai
  • 296
    Brahmin Variant Redux
  • 297
    Wastland Clothing Hires Retexture
  • 298
    Old World Blues - Unique Think Tank Members
  • 299
    Gore overhaul
  • 300
    Bloodverhaul (Blood Texture)
  • 301
    Patches
  • 302
    Consistent Pip-Boy Icons - Patches

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    FCOMaster.esm
  • 13
    New Vegas Redesigned 3.esm
  • 14
    BraveNewWorld.esm
  • 15
    Misc Gameplay Merge.esm
  • 16
    New Vegas Landscape Overhaul.esm
  • 17
    Functional Post Game Ending.esm
  • 18
    Enhanced Landscapes for NVLO.esm
  • 19
    TLD_Travelers.esm
  • 20
    Helmet Overlay.esm
  • 21
    Lime's Fort Overhaul.esm
  • 22
    Cyberware.esm
  • 23
    Simple Open Freeside.esm
  • 24
    Simple Open Strip.esm
  • 25
    TGMIO.esm
  • 26
    WMVM.esm
  • 27
    LCSO.esm
  • 28
    LFSO.esm
  • 29
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 30
    Unofficial Patch NVSE Plus.esp
  • 31
    Weapon Mesh Fix Project.esp
  • 32
    Simple DLC Delay.esp
  • 33
    The Mod Configuration Menu.esp
  • 34
    JIP Improved Recipe Menu.esp
  • 35
    Vanilla UI Plus.esp
  • 36
    B42Inertia.esp
  • 37
    JustAssortedMods.esp
  • 38
    NPCsSprint.esp
  • 39
    Real Recoil.esp
  • 40
    Real Recoil Tweaks.esp
  • 41
    Follower Tweaks.esp
  • 42
    Uncut Wasteland.esp
  • 43
    Unfound Loot.esp
  • 44
    Player Combat Priority.esp
  • 45
    JSawyer Ultimate.esp
  • 46
    Misc Gameplay Merge - JSUE Patch.esp
  • 47
    Ending Slideshows Ultimate Edition Overhaul.esp
  • 48
    Mojave Raiders.esp
  • 49
    Little More Lamplight.esp
  • 50
    DLC Enhancements.esp
  • 51
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 52
    Mojave Raiders Tweaks.esp
  • 53
    MusicPackRNV.esp
  • 54
    DRV - Dynamic Radio Volume.esp
  • 55
    ArmedToTheTeethNV-Redux.esp
  • 56
    B42Inspect.esp
  • 57
    FOVSlider.esp
  • 58
    ADAM Complete.esp
  • 59
    ADAM - MERGE.esp
  • 60
    lexx_brahmin-variant.esp
  • 61
    44ColtAction.esp
  • 62
    Cyberware OWB.esp
  • 63
    Better Character Creation.esp
  • 64
    Casino Crowds.esp
  • 65
    JSUE Tweaks.esp
  • 66
    BarterBoyExchanges.esp
  • 67
    AkimboRevolvers.esp
  • 68
    Fast V.A.T.S. and Kill Camera.esp
  • 69
    JIP Companions Command & Control.esp
  • 70
    Titans of The New West.esp
  • 71
    Titans of The New West - No Backpack.esp
  • 72
    PAVE_NV.esp
  • 73
    UniqueThinkTank.esp
  • 74
    NoWeaponLeftBehind-Deluxe.esp
  • 75
    Friends With Benefits Perk Pack.esp
  • 76
    WWP 44 Mag Replacer.esp
  • 77
    WWP 45 Pistol replacer.esp
  • 78
    WWP Cowboy Repeater.esp
  • 79
    WWP Varmint Rifle.esp
  • 80
    S6S Perks.esp
  • 81
    LeaveNoWitnesses.esp
  • 82
    Main And Pause Menus Overhaul.esp
  • 83
    ADAM - Trooper Gloves.esp
  • 84
    Riot Gear Neck Cover.esp
  • 85
    FreesideOpen-Functional Post Game Ending.esp
  • 86
    Simple Open Freeside - Uncut Wasteland Patch.esp
  • 87
    NVMMP.esp
  • 88
    Uncut Wasteland Tweaks.esp
  • 89
    Functional Post Game Ending - YUP Patch.esp
  • 90
    CourierRangerArmorV2.esp
  • 91
    Skill Book Checklist.esp
  • 92
    Gear Checklist.esp
  • 93
    B42Bash.esp
  • 94
    CyberJAM.esp
  • 95
    No-PipBoy-in-Power-Armor.esp
  • 96
    PAVE TOTNW Patch.esp
  • 97
    T6M Female Power Armor NV.esp
  • 98
    CourierArmoredCoat.esp
  • 99
    Magazine and Chem Submenu.esp
  • 100
    FPGE Patch - JSawyer Ultimate.esp
  • 101
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 102
    FPGE Patch - Mojave Raiders.esp
  • 103
    Universal Pip-Boy Customization.esp
  • 104
    MCPipBoy2000MK6.esp
  • 105
    MCPipBoy2000MK6_clock.esp
  • 106
    xatmosSkillPerks.esp
  • 107
    FreesideOpen-NVMMP.esp
  • 108
    FreesideOpen-New Vegas Redesigned 3.esp
  • 109
    FreesideOpen-Cyberware.esp
  • 110
    YUP - Base Game + All DLC-xatmosSkillPerks.esp
  • 111
    JSawyer Ultimate-xatmosSkillPerks.esp
  • 112
    Enhanced Vision.esp
  • 113
    LaserWeaponIronSights.esp
  • 114
    PlasmaWeaponIronSights.esp
  • 115
    DetachedBeams.esp
  • 116
    TFH HD Gauss Rifle.esp
  • 117
    Quickthrow.esp
  • 118
    Distributed Necklaces and Chains.esp
  • 119
    Better Burned Man.esp
  • 120
    Alsatian NCR Guard Dogs.esp
  • 121
    MerchantRestock.esp
  • 122
    Even More Accurate Geiger Clicking.esp
  • 123
    Restoring Hope Quest Morale Fix.esp
  • 124
    This Isn't Goodbye.esp
  • 125
    Julie Farkas Says Take Care.esp
  • 126
    RetrievableThrowables.esp
  • 127
    Cyberware-Quickthrow Patch.esp
  • 128
    9mmAkimbo.esp
  • 129
    The Big Duo.esp
  • 130
    Securitrons On Alert.esp
  • 131
    JSawyer Ultimate - GRA Merged.esp
  • 132
    WWP AMR.esp
  • 133
    WWP Hunting Revolver.esp
  • 134
    WWP AR Series.esp
  • 135
    FNVLODGen.esp
  • 136
    tmzLODadditions.esp
  • 137
    NVR3_YUP Patch.esp
  • 138
    NVR3_JSU Patch.esp
  • 139
    NVR3-TLD-Patch.esp
  • 140
    NVR3_UncutWastelandPlusNPCs Patch.esp
  • 141
    NVR3_MojaveRaiders Patch.esp
  • 142
    NVR3_ADAMTrooperGloves Patch.esp
  • 143
    JSawyer Ultimate - NVR3 Patch.esp
  • 144
    BraveNewWorld-YUP.esp
  • 145
    BraveNewWorld-JSU.esp
  • 146
    BraveNewWorld-UncutWastelandNPCs.esp
  • 147
    BraveNewWorld-MojaveRaiders.esp
  • 148
    T4-plugin.esp
  • 149
    NVR3R-Override-Vanilla-BNW-Patch.esp
  • 150
    Altitude.esp
  • 151
    Altitude - Zion Music.esp