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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=1
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    [Fonts]
  • 428
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 429
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 430
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 431
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 432
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 433
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 434
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 435
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 436
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 437
    [SpeedTree]
  • 438
    iTreeClonesAllowed=1
  • 439
    fCanopyShadowGrassMult=1.0000
  • 440
    iCanopyShadowScale=512
  • 441
    fTreeForceMaxBudAngle=-1.0000
  • 442
    fTreeForceMinBudAngle=-1.0000
  • 443
    fTreeForceLeafDimming=-1.0000
  • 444
    fTreeForceBranchDimming=-1.0000
  • 445
    fTreeForceCS=-1.0000
  • 446
    fTreeForceLLA=-1.0000
  • 447
    fTreeLODExponent=1.0000
  • 448
    bEnableTrees=1
  • 449
    bForceFullLOD=1
  • 450
    fLODTreeMipMapLODBias=-0.7500
  • 451
    fLocalTreeMipMapLODBias=-0.2500
  • 452
    [Debug]
  • 453
    bDebugFaceGenCriticalSection=0
  • 454
    bDebugFaceGenMultithreading=0
  • 455
    bDebugSaveBuffer=0
  • 456
    [BackgroundLoad]
  • 457
    bBackgroundPathing=1
  • 458
    bUseMultiThreadedFaceGen=1
  • 459
    bBackgroundCellLoads=1
  • 460
    iAnimaitonClonePerLoop=5
  • 461
    bUseMultiThreadedTrees=1
  • 462
    iExteriorPriority=50
  • 463
    iBackgroundLoadFaceMult=200
  • 464
    fBackgroundLoadingPerLoop=20.0000
  • 465
    fBackgroundLoadClonedPerLoop=5.0000
  • 466
    iBackgroundLoadExtraMaxFPS=20
  • 467
    iBackgroundLoadExtraMinFPS=10
  • 468
    iBackgroundLoadExtraMax=3000
  • 469
    iBackgroundLoadExtraMin=5
  • 470
    iBackgroundLoadExtraMilliseconds=2
  • 471
    iBackgroundLoadTreeMilliseconds=7
  • 472
    iBackgroundLoadMilliseconds=1
  • 473
    iBackgroundLoadLoading=1
  • 474
    bUseBackgroundFileLoader=0
  • 475
    bBackgroundLoadLipFiles=0
  • 476
    bLoadBackgroundFaceGen=0
  • 477
    bLoadHelmetsInBackground=1
  • 478
    iAnimationClonePerLoop=5
  • 479
    bSelectivePurgeUnusedOnFastTravel=0
  • 480
    bCloneModelsInBackground=0
  • 481
    [LOD]
  • 482
    fLODLandDropAmount=230.0000
  • 483
    fLodDistance=500.0000
  • 484
    bUseFaceGenLOD=0
  • 485
    iLODTextureTiling=2
  • 486
    iLODTextureSizePow2=8
  • 487
    fLODNormalTextureBlend=0.5000
  • 488
    bDisplayLODLand=1
  • 489
    bDisplayLODBuildings=0
  • 490
    bLODPopTrees=0
  • 491
    bLODPopActors=0
  • 492
    bLODPopItems=0
  • 493
    bLODPopObjects=0
  • 494
    fLODFadeOutMultItems=3
  • 495
    fLODFadeOutMultObjects=5
  • 496
    fLODFadeOutMultActors=6
  • 497
    fLODMultLandscape=1.0000
  • 498
    fLODMultTrees=0.5000
  • 499
    fLODMultActors=1.0000
  • 500
    fLODMultItems=1.0000
  • 501
    fLODMultObjects=5
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    fLODFadeOutPercent=0.6000
  • 504
    fFadeOutThreshold=0.3000
  • 505
    fFadeInThreshold=0.7000
  • 506
    fFadeInTimet=2.0
  • 507
    fFadeOutTime=2.0
  • 508
    fDistanceMultiplier=1
  • 509
    fLODBoundRadiusMult=10
  • 510
    fObjectLODMax=15.0
  • 511
    fObjectLODMin=1.0
  • 512
    fObjectLODDefault=5
  • 513
    fItemLODMax=15.0
  • 514
    fItemLODMin=1.0
  • 515
    fItemLODDefault=2
  • 516
    fActorLODMax=15.0
  • 517
    fActorLODMin=2.0
  • 518
    fActorLODDefault=5
  • 519
    fTreeLODMax=2.0000
  • 520
    fTreeLODMin=0.0200
  • 521
    fTreeLODDefault=0.5000
  • 522
    bLODUseCombinedLandNormalMaps=1
  • 523
    bForceHideLODLand=0
  • 524
    fLODLandVerticalBias=0.0000
  • 525
    fTalkingDistance=1000.0000
  • 526
    iBoneLODForce=-1
  • 527
    fLODQuadMinLoadDistance=65536.0000
  • 528
    bDisplayLODTrees=1
  • 529
    bDisplayLODBuildings=1
  • 530
    fLODFadeOutActorMultInterior=1.0000
  • 531
    fLODFadeOutItemMultInterior=1.0000
  • 532
    fLODFadeOutObjectMultInterior=1.0000
  • 533
    fLODFadeOutActorMultCity=1.0000
  • 534
    fLODFadeOutItemMultCity=1.0000
  • 535
    fLODFadeOutObjectMultCity=1.0000
  • 536
    fLODFadeOutActorMultComplex=1.0000
  • 537
    fLODFadeOutItemMultComplex=1.0000
  • 538
    fLODFadeOutObjectMultComplex=1.0000
  • 539
    [Weather]
  • 540
    fSunGlareSize=800.0000
  • 541
    fSunBaseSize=750.0000
  • 542
    bPrecipitation=1
  • 543
    fAlphaReduce=1.0000
  • 544
    SBumpFadeColor=255,255,255,255
  • 545
    SLerpCloseColor=255,255,255,255
  • 546
    SEnvReduceColor=255,255,255,255
  • 547
    [Voice]
  • 548
    SFileTypeLTF=ltf
  • 549
    SFileTypeLip=lip
  • 550
    SFileTypeSource=wav
  • 551
    SFileTypeGame=ogg
  • 552
    [Grass]
  • 553
    iMinGrassSize=80
  • 554
    bGrassPointLighting=0
  • 555
    bDrawShaderGrass=1
  • 556
    iGrassDensityEvalSize=2
  • 557
    iMaxGrassTypesPerTexure=2
  • 558
    fWaveOffsetRange=1.7500
  • 559
    fGrassWindMagnitudeMax=125.0000
  • 560
    fGrassWindMagnitudeMin=5.0000
  • 561
    fTexturePctThreshold=0.0000
  • 562
    fGrassMinStartFadeDistance=0.0
  • 563
    fGrassMaxStartFadeDistance=7000.0
  • 564
    fGrassDefaultStartFadeDistance=3500.0
  • 565
    fGrassFadeRange=1000.0
  • 566
    [Landscape]
  • 567
    bCurrentCellOnly=0
  • 568
    bPreventSafetyCheck=0
  • 569
    fLandTextureTilingMult=2.0000
  • 570
    fLandFriction=2.5000
  • 571
    iLandBorder2B=0
  • 572
    iLandBorder2G=0
  • 573
    iLandBorder2R=0
  • 574
    iLandBorder1B=0
  • 575
    iLandBorder1G=255
  • 576
    iLandBorder1R=255
  • 577
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 578
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 579
    [bLightAttenuation]
  • 580
    fQuadraticRadiusMult=1.0000
  • 581
    fLinearRadiusMult=1.0000
  • 582
    bOutQuadInLin=0
  • 583
    fConstantValue=0.0000
  • 584
    fQuadraticValue=16.0000
  • 585
    fLinearValue=3.0000
  • 586
    uQuadraticMethod=2
  • 587
    uLinearMethod=1
  • 588
    fFlickerMovement=8.0000
  • 589
    bUseQuadratic=1
  • 590
    bUseLinear=0
  • 591
    bUseConstant=0
  • 592
    [BlurShaderHDRInterior]
  • 593
    fTargetLUM=1.0000
  • 594
    fUpperLUMClamp=1.0000
  • 595
    fEmissiveHDRMult=1.0000
  • 596
    fEyeAdaptSpeed=0.5000
  • 597
    fBrightScale=2.2500
  • 598
    fBrightClamp=0.2250
  • 599
    fBlurRadius=7.0000
  • 600
    iNumBlurpasses=1
  • 601
    [BlurShaderHDR]
  • 602
    fTargetLUM=1.0000
  • 603
    fUpperLUMClamp=1.0000
  • 604
    fGrassDimmer=1.5000
  • 605
    fTreeDimmer=1.0000
  • 606
    fEmissiveHDRMult=1.0000
  • 607
    fEyeAdaptSpeed=0.5000
  • 608
    fSunlightDimmer=1.5000
  • 609
    fSIEmmisiveMult=1.0000
  • 610
    fSISpecularMult=1.0000
  • 611
    fSkyBrightness=0.5000
  • 612
    fSunBrightness=0.0000
  • 613
    fBrightScale=2.2500
  • 614
    fBrightClamp=0.2250
  • 615
    fBlurRadius=7.0000
  • 616
    iNumBlurpasses=1
  • 617
    iBlendType=2
  • 618
    bDoHighDynamicRange=1
  • 619
    [BlurShader]
  • 620
    fSunlightDimmer=1.0000
  • 621
    fSIEmmisiveMult=1.0000
  • 622
    fSISpecularMult=1.0000
  • 623
    fSkyBrightness=0.5000
  • 624
    fSunBrightness=0.0000
  • 625
    fAlphaAddExterior=0.2000
  • 626
    fAlphaAddInterior=0.7000
  • 627
    iBlurTexSize=256
  • 628
    fBlurRadius=0.0300
  • 629
    iNumBlurpasses=1
  • 630
    iBlendType=2
  • 631
    bUseBlurShader=1
  • 632
    [GethitShader]
  • 633
    fBlurAmmount=0.5000
  • 634
    fBlockedTexOffset=0.0010
  • 635
    fHitTexOffset=0.0050
  • 636
    [MESSAGES]
  • 637
    bBlockMessageBoxes=0
  • 638
    bSkipProgramFlows=1
  • 639
    bAllowYesToAll=1
  • 640
    bDisableWarning=1
  • 641
    iFileLogging=0
  • 642
    bSkipInitializationFlows=1
  • 643
    bUseWindowsMessageBox=0
  • 644
    [DistantLOD]
  • 645
    bUseLODLandData=0
  • 646
    fFadeDistance=12288.0000
  • 647
    iDistantLODGroupWidth=8
  • 648
    [GeneralWarnings]
  • 649
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 650
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 651
    This may result in errors. Saving again will clear this message
  • 652
    but not necessarily fix any errors.
  • 653
    [Archive]
  • 654
    SInvalidationFile=
  • 655
    iRetainFilenameOffsetTable=1
  • 656
    iRetainFilenameStringTable=1
  • 657
    iRetainDirectoryStringTable=1
  • 658
    bCheckRuntimeCollisions=0
  • 659
    bInvalidateOlderFiles=1
  • 660
    bUseArchives=1
  • 661
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 662
    [CameraPath]
  • 663
    iTake=0
  • 664
    SDirectoryName=TestCameraPath
  • 665
    iFPS=60
  • 666
    SNif=Test\CameraPath.nif
  • 667
    [Absorb]
  • 668
    fAbsorbGlowColorB=1.0000
  • 669
    fAbsorbGlowColorG=0.6000
  • 670
    fAbsorbGlowColorR=0.0000
  • 671
    fAbsorbCoreColorB=1.0000
  • 672
    fAbsorbCoreColorG=1.0000
  • 673
    fAbsorbCoreColorR=1.0000
  • 674
    iAbsorbNumBolts=1
  • 675
    fAbsorbBoltGrowWidth=0.0000
  • 676
    fAbsorbBoltSmallWidth=7.0000
  • 677
    fAbsorbTortuosityVariance=2.0000
  • 678
    fAbsorbSegmentVariance=7.0000
  • 679
    fAbsorbBoltsRadius=5.0000
  • 680
    [TestAllCells]
  • 681
    bFileShowTextures=1
  • 682
    bFileShowIcons=1
  • 683
    bFileSkipIconChecks=0
  • 684
    bFileTestLoad=0
  • 685
    bFileNeededMessage=1
  • 686
    bFileGoneMessage=1
  • 687
    bFileSkipModelChecks=0
  • 688
    bFileCheckModelCollision=0
  • 689
    [CopyProtectionStrings]
  • 690
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 691
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 692
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 693
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 694
    [Pipboy]
  • 695
    fBlurRadiusPipboy=3.5
  • 696
    fBlurIntensityPipboy=0.25
  • 697
    fScanlineScalePipboy=50
  • 698
    bEnableFlickerPipboy=1
  • 699
    bUsePipboyMode=1
  • 700
    [InterfaceFX]
  • 701
    fDefaultBurstDuration=200
  • 702
    fDefaultBurstIntensity=2
  • 703
    fMiniBurstDuration=200
  • 704
    fMiniBurstIntensity=1.5
  • 705
    ;pulse effect
  • 706
    fPulseBrightenIntensity=0.25
  • 707
    fPulseRadiusIntensity=0.5
  • 708
    fPulseRate=0.0006
  • 709
    ;pipboy menu transitions
  • 710
    fVertHoldChance=0.08
  • 711
    fShudderChance=0.20
  • 712
    fScanlineScaleMenus=50.0000
  • 713
    bEnableFlickerMenus=1
  • 714
    bEnableScanlinesMenus=1
  • 715
    bEnableScanlinesPipboy=1
  • 716
    fBlurRadiusMenus=0.3000
  • 717
    fBrightenMenus=1.7000
  • 718
    fBrightenPipboy=1.3000
  • 719
    bUseImageSpaceMenuFX=1
  • 720
    fBlurIntensityHUD=1.2000
  • 721
    fBlurRadiusHUD=2.0000
  • 722
    fScanlineFrequencyHUD=0.0000
  • 723
    fScreenLightBaseIntensity=0.6
  • 724
    fScreenLightRadius=6
  • 725
    [RenderedTerminal]
  • 726
    bUseRenderedTerminals=1
  • 727
    fRenderedTerminalFOV=0.15
  • 728
    fRenderedTerminalZoom=36
  • 729
    bDoRenderedTerminalScanlines=1
  • 730
    fRenderedTerminalScanlineScale=130.000000
  • 731
    fRenderedTerminalHPos=0.0
  • 732
    fRenderedTerminalVPos=0.38
  • 733
    fScreenLightBaseIntensity=1.2
  • 734
    fScreenLightRadius=80
  • 735
    fScreenLightColorR=0.68
  • 736
    fScreenLightColorG=0.74
  • 737
    fScreenLightColorB=0.62
  • 738
    fRaceSexMenuHPos=0.0
  • 739
    fRaceSexMenuVPos=-0.6
  • 740
    fRaceSexMenuZoom=70.0
  • 741
    fRaceSexMenuScale=0.5
  • 742
    [Decals]
  • 743
    uMaxDecalCount=100
  • 744
    bProfileDecals=0
  • 745
    bDecalOcclusionQuery=1
  • 746
    [TerrainManager]
  • 747
    fSplitDistanceMult=0.75
  • 748
    fBlockMorphDistanceMult=0.70
  • 749
    bUseNewTerrainSystem=1
  • 750
    bUseDistantObjectBlocks=1
  • 751
    fBlockLoadDistance=125000.0
  • 752
    fDefaultBlockLoadDistanceLow=50000.0
  • 753
    fLowBlockLoadDistanceLow=25000.0
  • 754
    fHighBlockLoadDistanceLow=50000.0
  • 755
    fDefaultTreeLoadDistance=25000.0
  • 756
    fLowTreeLoadDistance=10000.0
  • 757
    fHighTreeLoadDistance=40000.0
  • 758
    [VATS]
  • 759
    fVATSLightLevelMin=20.0
  • 760
    fVATSLightLevelMax=65.0
  • 761
    fVATSLightAngle=0.0
  • 762
    fVATSLightDistance=100.0
  • 763
    fVATSLightElevation=100.0
  • 764
    fVatsLightColorR=0.35
  • 765
    fVatsLightColorG=0.35
  • 766
    fVatsLightColorB=0.35
  • 767
    [ScreenSplatter]
  • 768
    bScreenSplatterEnabled=1
  • 769
    [Launcher]
  • 770
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    bUseThreadedAI=1
  • 3
    iNumHWThreads=2
  • 4
    bPreemptivelyUnloadCells=1
  • 5
    [BackgroundLoad]
  • 6
    bSelectivePurgeUnusedOnFastTravel=1
  • 7
    [Display]
  • 8
    bFull Screen=1
  • 9
    iTexMipMapSkip=0
  • 10
    [Controls]
  • 11
    fForegroundMouseAccelBase=0
  • 12
    fForegroundMouseAccelTop=0
  • 13
    fForegroundMouseBase=0
  • 14
    fForegroundMouseMult=0
  • 15
    [Audio]
  • 16
    iAudioCacheSize=8192
  • 17
    iMaxSizeForCachedSound=1024
  • 18
    [Grass]
  • 19
    fGrassStartFadeDistance=11200
  • 20
    [SpeedTree]
  • 21
    bForceFullLOD=1
  • 22
    [TerrainManager]
  • 23
    fBlockLoadDistance=300000.0000
  • 24
    fBlockLoadDistanceLow=125000.0000
  • 25
    [Archive]
  • 26
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=1
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=0
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=0
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="AMD Radeon RX 5700 XT"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fForegroundMouseAccelBase=0
  • 206
    fForegroundMouseAccelTop=0
  • 207
    fForegroundMouseBase=0
  • 208
    fForegroundMouseMult=0
  • 209
    Forward=0011FF13
  • 210
    Back=001FFF14
  • 211
    Slide Left=001EFF17
  • 212
    Slide Right=0020FF16
  • 213
    Use=00FF0011
  • 214
    Activate=0012FF0A
  • 215
    Block=00000110
  • 216
    Ready Item=0013FF0C
  • 217
    Crouch/Sneak=001DFF08
  • 218
    Run=00FFFFFF
  • 219
    Always Run=003AFFFF
  • 220
    Auto Move=0010FFFF
  • 221
    Jump=0039FF0D
  • 222
    Toggle POV=0021020F
  • 223
    Menu Mode=000FFF0B
  • 224
    Rest=0014FF07
  • 225
    Vats=002FFF0E
  • 226
    Hotkey1=0002FFFF
  • 227
    Ammo Swap=0003FF01
  • 228
    Hotkey3=0004FFFF
  • 229
    Hotkey4=0005FFFF
  • 230
    Hotkey5=0006FFFF
  • 231
    Hotkey6=0007FFFF
  • 232
    Hotkey7=0008FFFF
  • 233
    Hotkey8=0009FFFF
  • 234
    QuickSave=003FFFFF
  • 235
    QuickLoad=0043FFFF
  • 236
    Grab=002CFF09
  • 237
    fXenonVertLookSpeed=1200.0000
  • 238
    fXenonHorizLookSpeed=1500.0000
  • 239
    bGamePadRumble=1
  • 240
    bInvertYValues=0
  • 241
    fMouseSensitivity=0.0011
  • 242
    [Water]
  • 243
    bUseWaterShader=1
  • 244
    bUseWaterReflections=1
  • 245
    bUseWaterRefractions=1
  • 246
    bUseWaterDepth=1
  • 247
    bUseWaterHiRes=0
  • 248
    bUseWaterDisplacements=0
  • 249
    bUseWaterLOD=1
  • 250
    bReflectExplosions=0
  • 251
    bAutoWaterSilhouetteReflections=0
  • 252
    bForceHighDetailReflections=1
  • 253
    bForceLowDetailReflections=0
  • 254
    fTileTextureDivisor=4.7500
  • 255
    fSurfaceTileSize=2048.0000
  • 256
    fNearWaterOutdoorTolerance=1024.0000
  • 257
    fNearWaterIndoorTolerance=512.0000
  • 258
    fNearWaterUnderwaterVolume=0.9000
  • 259
    fNearWaterUnderwaterFreq=0.3000
  • 260
    uNearWaterPoints=8
  • 261
    uNearWaterRadius=1000
  • 262
    uSurfaceFPS=12
  • 263
    iWaterReflectWidth=1024
  • 264
    iWaterReflectHeight=1024
  • 265
    bUseWaterReflectionBlur=1
  • 266
    iWaterBlurAmount=4
  • 267
    [Audio]
  • 268
    fASFadeInTime=2.0
  • 269
    fASFadeOutTime=10.0
  • 270
    fRegionLoopFadeInTime=5.0
  • 271
    fRegionLoopFadeOutTime=5.0
  • 272
    fAudioDebugDelay=0.0
  • 273
    bEnableAudio=1
  • 274
    bEnableAudioCache=1
  • 275
    bMultiThreadAudio=0
  • 276
    bEnableEnviroEffectsOnPC=0
  • 277
    ; cache sizes in kilobytes
  • 278
    iAudioCacheSize=2048
  • 279
    iMaxSizeForCachedSound=256
  • 280
    bUseAudioDebugInformation=1
  • 281
    fAudioDebugDelay=0.0000
  • 282
    fDefaultMasterVolume=1.0000
  • 283
    fDefaultFootVolume=0.4800
  • 284
    fDefaultMusicVolume=0.0000
  • 285
    fDefaultRadioVolume=0.8000
  • 286
    fDefaultEffectsVolume=1.0000
  • 287
    fDefaultVoiceVolume=0.8400
  • 288
    iMaxImpactSoundCount=32
  • 289
    fMaxFootstepDistance=1100.0000
  • 290
    fPlayerFootVolume=0.6500
  • 291
    iCollisionSoundTimeDelta=150
  • 292
    iRadioUpdateInterval=250
  • 293
    fDialogMinDistance=600.00
  • 294
    fDialogMaxDistance=2000.00
  • 295
    fMainMenuMusicVolume=0.6
  • 296
    fDBVoiceAttenuationIn2D=2.0
  • 297
    fCollisionSoundHeavyThreshold=60.0
  • 298
    fDialogueFadeDecibels=6.0
  • 299
    fDialogueFadeSecondsIn=2.0
  • 300
    fDialogueFadeSecondsOut=1.0
  • 301
    fDialogueHeadPitchExaggeration=2.0
  • 302
    fDialogueHeadRollExaggeration=2.0
  • 303
    fDialogueHeadYawExaggeration=2.0
  • 304
    fHardLandingDamageThreshold=500.0
  • 305
    fWoodMediumMassMin=7.0
  • 306
    fWoodLargeMassMin=15.0
  • 307
    fStoneMediumMassMin=5.0
  • 308
    fStoneLargeMassMin=30.0
  • 309
    fEarthMediumMassMin=5.0
  • 310
    fEarthLargeMassMin=30.0
  • 311
    fSkinMediumMassMin=5.0
  • 312
    fSkinLargeMassMin=30.0
  • 313
    fMetalMediumMassMin=8.0
  • 314
    fMetalLargeMassMin=25.0
  • 315
    fRadioDialogMute=0.50
  • 316
    fFilterDistortionGain=-7.5
  • 317
    fFilterPEQGain=-15.0
  • 318
    fFilterdBAttenuation=11.5
  • 319
    bEnableTextToSpeech=0
  • 320
    fTextToSpeechVolume=0.35
  • 321
    fDialogReverbAttenuation=0.15
  • 322
    [Pathfinding]
  • 323
    bDrawPathsDefault=0
  • 324
    bPathMovementOnly=0
  • 325
    bDrawSmoothFailures=0
  • 326
    bDebugSmoothing=0
  • 327
    bSmoothPaths=1
  • 328
    bSnapToAngle=0
  • 329
    bDebugAvoidance=0
  • 330
    bDisableAvoidance=0
  • 331
    bBackgroundPathing=1
  • 332
    bUseObstacleAvoidance=1
  • 333
    bBackgroundNavmeshUpdate=1
  • 334
    [MAIN]
  • 335
    bEnableBorderRegion=1
  • 336
    fLowPerfCombatantVoiceDistance=1000.0000
  • 337
    iDetectionHighNumPicks=40
  • 338
    fQuestScriptDelayTime=5.0000
  • 339
    bCloneModelsInBackground=0
  • 340
    iLastHDRSetting=-1
  • 341
    [HAVOK]
  • 342
    bDisablePlayerCollision=0
  • 343
    fJumpAnimDelay=0.7500
  • 344
    bTreeTops=0
  • 345
    iSimType=1
  • 346
    bPreventHavokAddAll=0
  • 347
    bPreventHavokAddClutter=0
  • 348
    fMaxTime=0.016
  • 349
    bHavokDebug=0
  • 350
    fRF=1000.0000
  • 351
    fOD=0.9000
  • 352
    fSE=0.3000
  • 353
    fSD=0.9800
  • 354
    iResetCounter=5
  • 355
    fMoveLimitMass=95.0000
  • 356
    iUpdateType=0
  • 357
    bHavokPick=0
  • 358
    fCameraCasterSize=10.0000
  • 359
    iHavokSkipFrameCountTEST=0
  • 360
    iNumHavokThreads=1
  • 361
    fChaseDeltaMult=0.0500
  • 362
    bAddBipedWhenKeyframed=1
  • 363
    fQuadrupedPitchMult=1.0000
  • 364
    iEntityBatchRemoveRate=100
  • 365
    iMaxPicks=40
  • 366
    [RagdollAnim]
  • 367
    bRagdollFeedback=0
  • 368
    fCameraDist=1000.0
  • 369
    fHierarchyGain=0.17
  • 370
    fVelocityDamping=0.0
  • 371
    fAccelerationGain=1.0
  • 372
    fVelocityGain=0.6
  • 373
    fPositionGain=0.05
  • 374
    fPositionMaxLinearVelocity=14.0
  • 375
    fPositionMaxAngularVelocity=18.0
  • 376
    fSnapGain=0.1
  • 377
    fSnapMaxLinearVelocity=3.0
  • 378
    fSnapMaxAngularVelocity=0.3
  • 379
    fSnapMaxLinearDistance=0.3
  • 380
    fSnapMaxAngularDistance=1.0
  • 381
    [FootIK]
  • 382
    fOnOffGain=0.5
  • 383
    fGroundAscendingGain=0.4
  • 384
    fGroundDescendingGain=0.4
  • 385
    fFootRaisedGain=0.9000
  • 386
    fFootPlantedGain=1.0000
  • 387
    bFootPlacementOn=1
  • 388
    fPelvisUpDownBias=0.75
  • 389
    fPelvisOffsetDamping=0.2
  • 390
    fVertErrorGain=0.5
  • 391
    fOriginalGroundHeightMS=-0.11
  • 392
    fAnkleOffset=0.2000
  • 393
    fRagdollFeedback=0.7
  • 394
    [LookIK]
  • 395
    fLookAtTargetGain=0.3
  • 396
    fLookAtGain=0.045
  • 397
    [Interface]
  • 398
    fKeyRepeatInterval=50.0000
  • 399
    fKeyRepeatTime=500.0000
  • 400
    fActivatePickSphereRadius=16.0000
  • 401
    fMenuModeAnimBlend=0.0000
  • 402
    iSafeZoneXWide=15
  • 403
    iSafeZoneYWide=15
  • 404
    iSafeZoneX=15
  • 405
    iSafeZoneY=15
  • 406
    bAllowConsole=1
  • 407
    bActivatePickUseGamebryoPick=0
  • 408
    bUseFuzzyPicking=1
  • 409
    fMenuBGBlurRadius=2.0000
  • 410
    fMenuPlayerLightDiffuseBlue=0.8000
  • 411
    fMenuPlayerLightDiffuseGreen=0.8000
  • 412
    fMenuPlayerLightDiffuseRed=0.8000
  • 413
    fMenuPlayerLightAmbientBlue=0.2500
  • 414
    fMenuPlayerLightAmbientGreen=0.2500
  • 415
    fMenuPlayerLightAmbientRed=0.2500
  • 416
    iMaxViewCasterPicksGamebryo=10
  • 417
    iMaxViewCasterPicksHavok=10
  • 418
    iMaxViewCasterPicksFuzzy=5
  • 419
    fInterfaceTintB=0.8824
  • 420
    fInterfaceTintG=0.9843
  • 421
    fInterfaceTintR=0.6314
  • 422
    bUseImageSpaceMenuFX=0
  • 423
    iSystemColorTerminalRed=33
  • 424
    iSystemColorTerminalGreen=231
  • 425
    iSystemColorTerminalBlue=121
  • 426
    iSystemColorSystemRed=26
  • 427
    iSystemColorSystemGreen=255
  • 428
    iSystemColorSystemBlue=128
  • 429
    iSystemColorMainMenuRed=199
  • 430
    iSystemColorMainMenuGreen=255
  • 431
    iSystemColorMainMenuBlue=165
  • 432
    iSystemColorPipboyRed=26
  • 433
    iSystemColorPipboyGreen=255
  • 434
    iSystemColorPipboyBlue=128
  • 435
    iSystemColorHUDAltRed=255
  • 436
    iSystemColorHUDAltGreen=67
  • 437
    iSystemColorHUDAltBlue=42
  • 438
    iSystemColorHUDMainRed=26
  • 439
    iSystemColorHUDMainGreen=255
  • 440
    iSystemColorHUDMainBlue=128
  • 441
    fRSMFaceSliderDefaultMin=-3.5
  • 442
    fRSMFaceSliderDefaultMax=3.5
  • 443
    fPopUpBackgroundOpacity=0.87
  • 444
    fMenuBackgroundOpacity=0.76
  • 445
    bHideUnavailablePerks=0
  • 446
    bHelpEnabled=1
  • 447
    fHudOpacity=1.0000
  • 448
    uPipboyColor=4290134783
  • 449
    uHUDColor=4290134783
  • 450
    bDisable360Controller=1
  • 451
    [Loading]
  • 452
    sWelcomeScreen1=loading_screen_legal
  • 453
    sWelcomeScreen2=loading_screen_bethsoft
  • 454
    sWelcomeScreen3=loading_screen_BGS
  • 455
    sWelcomeScreen4=loading_screen01
  • 456
    sMainMenuBackground=main_background
  • 457
    sTitleMusic=MainTitle
  • 458
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 459
    iMaxScreens=4
  • 460
    iMaxScreens_MainMenu=20
  • 461
    fLoadingTextUpdateInterval=10.0000
  • 462
    fLoadingBkgdUpdateInterval=10.0000
  • 463
    fMainMenuBkgdUpdateInterval=10.0000
  • 464
    fLoadingInitUpdateInterval=3.0000
  • 465
    iNumLocationSpecificScreens=1
  • 466
    [Menu]
  • 467
    fCreditsScrollSpeed=40.0000
  • 468
    iConsoleTextYPos=940
  • 469
    iConsoleTextXPos=30
  • 470
    iConsoleVisibleLines=15
  • 471
    iConsoleHistorySize=50
  • 472
    rDebugTextColor=255,251,233
  • 473
    iConsoleFont=2
  • 474
    iDebugTextFont=3
  • 475
    [GamePlay]
  • 476
    bHealthBarShowing=0
  • 477
    fHealthBarFadeOutSpeed=1.0000
  • 478
    fHealthBarSpeed=80.0000
  • 479
    fHealthBarHeight=4.0000
  • 480
    fHealthBarWidth=40.0000
  • 481
    fHealthBarEmittanceFadeTime=0.5000
  • 482
    fHealthBarEmittanceTime=1.5000
  • 483
    bAllowHavokGrabTheLiving=0
  • 484
    bEssentialTakeNoDamage=1
  • 485
    iDetectionPicks=21
  • 486
    bShowQuestMarkers=1
  • 487
    iDifficulty=2
  • 488
    iKillCamera=0
  • 489
    uiRedeemedContent=0
  • 490
    bTrueIronSights=1
  • 491
    bDisableDynamicCrosshair=0
  • 492
    bSaveOnInteriorExteriorSwitch=1
  • 493
    bSaveOnTravel=1
  • 494
    bSaveOnWait=1
  • 495
    bSaveOnRest=1
  • 496
    bCrossHair=1
  • 497
    bGeneralSubtitles=0
  • 498
    bDialogueSubtitles=1
  • 499
    [Fonts]
  • 500
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 501
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 502
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 503
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 504
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 505
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 506
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 507
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 508
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 509
    [SpeedTree]
  • 510
    iTreeClonesAllowed=1
  • 511
    fCanopyShadowGrassMult=1.0000
  • 512
    iCanopyShadowScale=512
  • 513
    fTreeForceMaxBudAngle=-1.0000
  • 514
    fTreeForceMinBudAngle=-1.0000
  • 515
    fTreeForceLeafDimming=-1.0000
  • 516
    fTreeForceBranchDimming=-1.0000
  • 517
    fTreeForceCS=-1.0000
  • 518
    fTreeForceLLA=-1.0000
  • 519
    fTreeLODExponent=1.0000
  • 520
    bEnableTrees=1
  • 521
    bForceFullLOD=1
  • 522
    fLODTreeMipMapLODBias=-0.7500
  • 523
    fLocalTreeMipMapLODBias=-0.2500
  • 524
    [Debug]
  • 525
    bDebugFaceGenCriticalSection=0
  • 526
    bDebugFaceGenMultithreading=0
  • 527
    bDebugSaveBuffer=0
  • 528
    [BackgroundLoad]
  • 529
    bBackgroundPathing=1
  • 530
    bUseMultiThreadedFaceGen=1
  • 531
    bBackgroundCellLoads=1
  • 532
    iAnimaitonClonePerLoop=5
  • 533
    bUseMultiThreadedTrees=1
  • 534
    iExteriorPriority=50
  • 535
    iBackgroundLoadFaceMult=200
  • 536
    fBackgroundLoadingPerLoop=20.0000
  • 537
    fBackgroundLoadClonedPerLoop=5.0000
  • 538
    iBackgroundLoadExtraMaxFPS=20
  • 539
    iBackgroundLoadExtraMinFPS=10
  • 540
    iBackgroundLoadExtraMax=3000
  • 541
    iBackgroundLoadExtraMin=5
  • 542
    iBackgroundLoadExtraMilliseconds=2
  • 543
    iBackgroundLoadTreeMilliseconds=7
  • 544
    iBackgroundLoadMilliseconds=1
  • 545
    iBackgroundLoadLoading=1
  • 546
    bUseBackgroundFileLoader=0
  • 547
    bBackgroundLoadLipFiles=0
  • 548
    bLoadBackgroundFaceGen=0
  • 549
    bLoadHelmetsInBackground=1
  • 550
    iAnimationClonePerLoop=5
  • 551
    bSelectivePurgeUnusedOnFastTravel=0
  • 552
    bCloneModelsInBackground=0
  • 553
    [LOD]
  • 554
    fLODLandDropAmount=230.0000
  • 555
    fLodDistance=500.0000
  • 556
    bUseFaceGenLOD=0
  • 557
    iLODTextureTiling=2
  • 558
    iLODTextureSizePow2=8
  • 559
    fLODNormalTextureBlend=0.5000
  • 560
    bDisplayLODLand=1
  • 561
    bDisplayLODBuildings=0
  • 562
    bLODPopTrees=0
  • 563
    bLODPopActors=0
  • 564
    bLODPopItems=0
  • 565
    bLODPopObjects=0
  • 566
    fLODFadeOutMultItems=15.0000
  • 567
    fLODFadeOutMultObjects=15.0000
  • 568
    fLODFadeOutMultActors=15.0000
  • 569
    fLODMultLandscape=1.0000
  • 570
    fLODMultTrees=0.5000
  • 571
    fLODMultActors=1.0000
  • 572
    fLODMultItems=1.0000
  • 573
    fLODMultObjects=5
  • 574
    iFadeNodeMinNearDistance=500
  • 575
    fLODFadeOutPercent=0.6000
  • 576
    fFadeOutThreshold=0.3000
  • 577
    fFadeInThreshold=0.7000
  • 578
    fFadeInTimet=2.0
  • 579
    fFadeOutTime=2.0
  • 580
    fDistanceMultiplier=1
  • 581
    fLODBoundRadiusMult=10
  • 582
    fObjectLODMax=15.0
  • 583
    fObjectLODMin=1.0
  • 584
    fObjectLODDefault=5
  • 585
    fItemLODMax=15.0
  • 586
    fItemLODMin=1.0
  • 587
    fItemLODDefault=2
  • 588
    fActorLODMax=15.0
  • 589
    fActorLODMin=2.0
  • 590
    fActorLODDefault=5
  • 591
    fTreeLODMax=2.0000
  • 592
    fTreeLODMin=0.0200
  • 593
    fTreeLODDefault=0.5000
  • 594
    bLODUseCombinedLandNormalMaps=1
  • 595
    bForceHideLODLand=0
  • 596
    fLODLandVerticalBias=0.0000
  • 597
    fTalkingDistance=1000.0000
  • 598
    iBoneLODForce=-1
  • 599
    fLODQuadMinLoadDistance=65536.0000
  • 600
    bDisplayLODTrees=1
  • 601
    bDisplayLODBuildings=1
  • 602
    fLODFadeOutActorMultInterior=1.0000
  • 603
    fLODFadeOutItemMultInterior=1.0000
  • 604
    fLODFadeOutObjectMultInterior=1.0000
  • 605
    fLODFadeOutActorMultCity=1.0000
  • 606
    fLODFadeOutItemMultCity=1.0000
  • 607
    fLODFadeOutObjectMultCity=1.0000
  • 608
    fLODFadeOutActorMultComplex=1.0000
  • 609
    fLODFadeOutItemMultComplex=1.0000
  • 610
    fLODFadeOutObjectMultComplex=1.0000
  • 611
    [Weather]
  • 612
    fSunGlareSize=800.0000
  • 613
    fSunBaseSize=750.0000
  • 614
    bPrecipitation=1
  • 615
    fAlphaReduce=1.0000
  • 616
    SBumpFadeColor=255,255,255,255
  • 617
    SLerpCloseColor=255,255,255,255
  • 618
    SEnvReduceColor=255,255,255,255
  • 619
    [Voice]
  • 620
    SFileTypeLTF=ltf
  • 621
    SFileTypeLip=lip
  • 622
    SFileTypeSource=wav
  • 623
    SFileTypeGame=ogg
  • 624
    [Grass]
  • 625
    iMinGrassSize=80
  • 626
    bGrassPointLighting=0
  • 627
    bDrawShaderGrass=1
  • 628
    iGrassDensityEvalSize=2
  • 629
    iMaxGrassTypesPerTexure=2
  • 630
    fWaveOffsetRange=1.7500
  • 631
    fGrassWindMagnitudeMax=125.0000
  • 632
    fGrassWindMagnitudeMin=5.0000
  • 633
    fTexturePctThreshold=0.0000
  • 634
    fGrassMinStartFadeDistance=0.0
  • 635
    fGrassMaxStartFadeDistance=7000.0
  • 636
    fGrassDefaultStartFadeDistance=3500.0
  • 637
    fGrassFadeRange=1000.0
  • 638
    b30GrassVS=1
  • 639
    fGrassStartFadeDistance=11200.0000
  • 640
    [Landscape]
  • 641
    bCurrentCellOnly=0
  • 642
    bPreventSafetyCheck=0
  • 643
    fLandTextureTilingMult=2.0000
  • 644
    fLandFriction=2.5000
  • 645
    iLandBorder2B=0
  • 646
    iLandBorder2G=0
  • 647
    iLandBorder2R=0
  • 648
    iLandBorder1B=0
  • 649
    iLandBorder1G=255
  • 650
    iLandBorder1R=255
  • 651
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 652
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 653
    [bLightAttenuation]
  • 654
    fQuadraticRadiusMult=1.0000
  • 655
    fLinearRadiusMult=1.0000
  • 656
    bOutQuadInLin=0
  • 657
    fConstantValue=0.0000
  • 658
    fQuadraticValue=16.0000
  • 659
    fLinearValue=3.0000
  • 660
    uQuadraticMethod=2
  • 661
    uLinearMethod=1
  • 662
    fFlickerMovement=8.0000
  • 663
    bUseQuadratic=1
  • 664
    bUseLinear=0
  • 665
    bUseConstant=0
  • 666
    [BlurShaderHDRInterior]
  • 667
    fTargetLUM=1.0000
  • 668
    fUpperLUMClamp=1.0000
  • 669
    fEmissiveHDRMult=1.0000
  • 670
    fEyeAdaptSpeed=0.5000
  • 671
    fBrightScale=2.2500
  • 672
    fBrightClamp=0.2250
  • 673
    fBlurRadius=7.0000
  • 674
    iNumBlurpasses=1
  • 675
    [BlurShaderHDR]
  • 676
    fTargetLUM=1.0000
  • 677
    fUpperLUMClamp=1.0000
  • 678
    fGrassDimmer=1.5000
  • 679
    fTreeDimmer=1.0000
  • 680
    fEmissiveHDRMult=1.0000
  • 681
    fEyeAdaptSpeed=0.5000
  • 682
    fSunlightDimmer=1.5000
  • 683
    fSIEmmisiveMult=1.0000
  • 684
    fSISpecularMult=1.0000
  • 685
    fSkyBrightness=0.5000
  • 686
    fSunBrightness=0.0000
  • 687
    fBrightScale=2.2500
  • 688
    fBrightClamp=0.2250
  • 689
    fBlurRadius=7.0000
  • 690
    iNumBlurpasses=1
  • 691
    iBlendType=2
  • 692
    bDoHighDynamicRange=1
  • 693
    [BlurShader]
  • 694
    fSunlightDimmer=1.0000
  • 695
    fSIEmmisiveMult=1.0000
  • 696
    fSISpecularMult=1.0000
  • 697
    fSkyBrightness=0.5000
  • 698
    fSunBrightness=0.0000
  • 699
    fAlphaAddExterior=0.2000
  • 700
    fAlphaAddInterior=0.7000
  • 701
    iBlurTexSize=256
  • 702
    fBlurRadius=0.0300
  • 703
    iNumBlurpasses=1
  • 704
    iBlendType=2
  • 705
    bUseBlurShader=0
  • 706
    [GethitShader]
  • 707
    fBlurAmmount=0.5000
  • 708
    fBlockedTexOffset=0.0010
  • 709
    fHitTexOffset=0.0050
  • 710
    [MESSAGES]
  • 711
    bBlockMessageBoxes=0
  • 712
    bSkipProgramFlows=1
  • 713
    bAllowYesToAll=1
  • 714
    bDisableWarning=1
  • 715
    iFileLogging=0
  • 716
    bSkipInitializationFlows=1
  • 717
    bUseWindowsMessageBox=0
  • 718
    [DistantLOD]
  • 719
    bUseLODLandData=0
  • 720
    fFadeDistance=12288.0000
  • 721
    iDistantLODGroupWidth=8
  • 722
    [GeneralWarnings]
  • 723
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 724
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 725
    This may result in errors. Saving again will clear this message
  • 726
    but not necessarily fix any errors.
  • 727
    [Archive]
  • 728
    SInvalidationFile=ArchiveInvalidation.txt
  • 729
    iRetainFilenameOffsetTable=1
  • 730
    iRetainFilenameStringTable=1
  • 731
    iRetainDirectoryStringTable=1
  • 732
    bCheckRuntimeCollisions=0
  • 733
    bInvalidateOlderFiles=1
  • 734
    bUseArchives=1
  • 735
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 736
    [CameraPath]
  • 737
    iTake=0
  • 738
    SDirectoryName=TestCameraPath
  • 739
    iFPS=60
  • 740
    SNif=Test\CameraPath.nif
  • 741
    [Absorb]
  • 742
    fAbsorbGlowColorB=1.0000
  • 743
    fAbsorbGlowColorG=0.6000
  • 744
    fAbsorbGlowColorR=0.0000
  • 745
    fAbsorbCoreColorB=1.0000
  • 746
    fAbsorbCoreColorG=1.0000
  • 747
    fAbsorbCoreColorR=1.0000
  • 748
    iAbsorbNumBolts=1
  • 749
    fAbsorbBoltGrowWidth=0.0000
  • 750
    fAbsorbBoltSmallWidth=7.0000
  • 751
    fAbsorbTortuosityVariance=2.0000
  • 752
    fAbsorbSegmentVariance=7.0000
  • 753
    fAbsorbBoltsRadius=5.0000
  • 754
    [TestAllCells]
  • 755
    bFileShowTextures=1
  • 756
    bFileShowIcons=1
  • 757
    bFileSkipIconChecks=0
  • 758
    bFileTestLoad=0
  • 759
    bFileNeededMessage=1
  • 760
    bFileGoneMessage=1
  • 761
    bFileSkipModelChecks=0
  • 762
    bFileCheckModelCollision=0
  • 763
    [CopyProtectionStrings]
  • 764
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 765
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 766
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 767
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 768
    [Pipboy]
  • 769
    fBlurRadiusPipboy=3.5
  • 770
    fBlurIntensityPipboy=0.25
  • 771
    fScanlineScalePipboy=50
  • 772
    bEnableFlickerPipboy=1
  • 773
    bUsePipboyMode=1
  • 774
    [InterfaceFX]
  • 775
    fDefaultBurstDuration=200
  • 776
    fDefaultBurstIntensity=2
  • 777
    fMiniBurstDuration=200
  • 778
    fMiniBurstIntensity=1.5
  • 779
    ;pulse effect
  • 780
    fPulseBrightenIntensity=0.25
  • 781
    fPulseRadiusIntensity=0.5
  • 782
    fPulseRate=0.0006
  • 783
    ;pipboy menu transitions
  • 784
    fVertHoldChance=0.08
  • 785
    fShudderChance=0.20
  • 786
    fScanlineScaleMenus=50.0000
  • 787
    bEnableFlickerMenus=1
  • 788
    bEnableScanlinesMenus=1
  • 789
    bEnableScanlinesPipboy=1
  • 790
    fBlurRadiusMenus=0.3000
  • 791
    fBrightenMenus=1.7000
  • 792
    fBrightenPipboy=1.3000
  • 793
    bUseImageSpaceMenuFX=1
  • 794
    fBlurIntensityHUD=1.2000
  • 795
    fBlurRadiusHUD=2.0000
  • 796
    fScanlineFrequencyHUD=0.0000
  • 797
    fScreenLightBaseIntensity=0.6
  • 798
    fScreenLightRadius=6
  • 799
    [RenderedTerminal]
  • 800
    bUseRenderedTerminals=1
  • 801
    fRenderedTerminalFOV=0.15
  • 802
    fRenderedTerminalZoom=36
  • 803
    bDoRenderedTerminalScanlines=1
  • 804
    fRenderedTerminalScanlineScale=130.000000
  • 805
    fRenderedTerminalHPos=0.0
  • 806
    fRenderedTerminalVPos=0.38
  • 807
    fScreenLightBaseIntensity=1.2
  • 808
    fScreenLightRadius=80
  • 809
    fScreenLightColorR=0.68
  • 810
    fScreenLightColorG=0.74
  • 811
    fScreenLightColorB=0.62
  • 812
    fRaceSexMenuHPos=0.0
  • 813
    fRaceSexMenuVPos=-0.6
  • 814
    fRaceSexMenuZoom=70.0
  • 815
    fRaceSexMenuScale=0.5
  • 816
    [Decals]
  • 817
    uMaxDecalCount=100
  • 818
    bProfileDecals=0
  • 819
    bDecalOcclusionQuery=1
  • 820
    uMaxDecals=100
  • 821
    [TerrainManager]
  • 822
    fSplitDistanceMult=1.5000
  • 823
    fBlockMorphDistanceMult=0.70
  • 824
    bUseNewTerrainSystem=1
  • 825
    bUseDistantObjectBlocks=1
  • 826
    fBlockLoadDistance=300000.0000
  • 827
    fDefaultBlockLoadDistanceLow=50000.0
  • 828
    fLowBlockLoadDistanceLow=25000.0
  • 829
    fHighBlockLoadDistanceLow=50000.0
  • 830
    fDefaultTreeLoadDistance=25000.0
  • 831
    fLowTreeLoadDistance=10000.0
  • 832
    fHighTreeLoadDistance=40000.0
  • 833
    fTreeLoadDistance=40000.0000
  • 834
    fBlockLoadDistanceLow=125000.0000
  • 835
    [VATS]
  • 836
    fVATSLightLevelMin=20.0
  • 837
    fVATSLightLevelMax=65.0
  • 838
    fVATSLightAngle=0.0
  • 839
    fVATSLightDistance=100.0
  • 840
    fVATSLightElevation=100.0
  • 841
    fVatsLightColorR=0.35
  • 842
    fVatsLightColorG=0.35
  • 843
    fVatsLightColorB=0.35
  • 844
    [ScreenSplatter]
  • 845
    bScreenSplatterEnabled=1
  • 846
    [Imagespace]
  • 847
    iRadialBlurLevel=2
  • 848
    bDoDepthOfField=1
  • 849
    [Launcher]
  • 850
    bShowAllResolutions=1
  • 851
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    Weapons of Our Millenia.esm
  • 13
    Scottmack Weapons Redone.esm
  • 14
    BraveNewWorld.esm
  • 15
    Misc Gameplay Merge.esm
  • 16
    TGMIO.esm
  • 17
    MoreMojave.esm
  • 18
    TLD_Travelers.esm
  • 19
    NVInteriors_Core.esm
  • 20
    NVInteriors_ComboEdition.esm
  • 21
    Less Empty Primm.esp
  • 22
    Character Expansions Revised.esm
  • 23
    GreatKhanGreatOverhaul.esm
  • 24
    WeAreLegion.esm
  • 25
    CoitoErgoSum.esm
  • 26
    A World of Pain Revised.esm
  • 27
    Lime's Fort Overhaul.esm
  • 28
    Niner.esm
  • 29
    The New Bison Steve Hotel.esm
  • 30
    Sweet Home.esm
  • 31
    SaltLakeStories.esm
  • 32
    SomeguySeries.esm
  • 33
    Th3OverseerCore.esm
  • 34
    A Difference of Opinion.esm
  • 35
    havasublues.esm
  • 36
    KhanInitiation.esp
  • 37
    ZionTrail.esm
  • 38
    PSMasterFile.esm
  • 39
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 40
    WMIMNV.esp
  • 41
    Unofficial Patch NVSE Plus.esp
  • 42
    DragsModernGunslinger.esp
  • 43
    Vurt's WFO.esp
  • 44
    Uncut Wasteland.esp
  • 45
    ZionTrailTweaks.esp
  • 46
    JSawyer Ultimate.esp
  • 47
    The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
  • 48
    TFRP - L38 Control Room Overhaul.esp
  • 49
    ZionTrail-NV.esp
  • 50
    outsidebets.esp
  • 51
    Eliza.esp
  • 52
    Mojave Raiders.esp
  • 53
    Less Empty Nellis.esp
  • 54
    Little More Lamplight.esp
  • 55
    Distant Water Jets.esp
  • 56
    Strip Lights Region Fix - Distant Water Jets.esp
  • 57
    DepthsOfDepravity.esp
  • 58
    (Creature)_Mojave_Iguanas.esp
  • 59
    (Creature)_Mojave_Rattlesnakes.esp
  • 60
    T4-plugin.esp
  • 61
    NovacOverhaul.esp
  • 62
    Character Expansions Revised - YUP.esp
  • 63
    GreatKhanGreatOverhaul.esp
  • 64
    BoomersGoBoom.esp
  • 65
    BrotherhoodReforged.esp
  • 66
    UniqueThinkTank.esp
  • 67
    Big Bears.esp
  • 68
    BLEEDNV.esp
  • 69
    Mojave Arsenal.esp
  • 70
    newvegasuncut.esp
  • 71
    DLC Enhancements.esp
  • 72
    NCROverhaul.esp
  • 73
    zed's Simple Suite Upgrade.esp
  • 74
    Character Expansions Revised - Extras.esp
  • 75
    RaiderOverhaulPreview.esp
  • 76
    WeAreLegion.esp
  • 77
    CourierCacheWSE.esp
  • 78
    NewVegasBounties.esp
  • 79
    NewVegasBountiesII.esp
  • 80
    TheInheritance.esp
  • 81
    Russell.esp
  • 82
    NewVegasBountiesIII.esp
  • 83
    TheBetterAngels.esp
  • 84
    SomeguySeries Revamped.esp
  • 85
    Casino Crowds.esp
  • 86
    Headhunting.esp
  • 87
    The_Ultimate_Zion_Trail_Landscape_Patch.esp
  • 88
    TreePositions.esp
  • 89
    NorthRoad.esp
  • 90
    TheREPCONNBlues.esp
  • 91
    The REPCONN Blues Tweaks.esp
  • 92
    PrereleaseRestored.esp
  • 93
    PrereleaseRestored - NavMesh Fix.esp
  • 94
    FalloutNVCheatTerminal.esp
  • 95
    TheHighDesert.esp
  • 96
    lexx_brahmin-variant.esp
  • 97
    MMAWOP Patch.esp
  • 98
    Realistic Safehouse Upgrades- All.esp
  • 99
    Rewarding Exploring.esp
  • 100
    PowderIsTheNewBlack.esp
  • 101
    Simple Reputation and Disguises.esp
  • 102
    MoreNiner.esp
  • 103
    HeadHuntingZionPatch.esp
  • 104
    Strip Wall Billboards.esp
  • 105
    CESxDLC.esp
  • 106
    DelayDLCRedux.esp
  • 107
    AutumnLeaves.esp
  • 108
    Acoustic Space Overhaul.esp
  • 109
    QwibNewBackpacks.esp
  • 110
    AWOPR - TLD Patch.esp
  • 111
    Mojave Raiders - TLD Patch.esp
  • 112
    Faction Wasteland Presence.esp
  • 113
    Better Character Creation.esp
  • 114
    NukaCola-Ojo.esp
  • 115
    Moremojave eliza patch.esp
  • 116
    The Courier.esp
  • 117
    ADAM Complete.esp
  • 118
    ADAM - MAIN.esp
  • 119
    10YearPack.esp
  • 120
    CourierArmoredCoat.esp
  • 121
    T-51b_Full_Retexture.esp
  • 122
    T45d_Full_Retexture.esp
  • 123
    Boacombat2glove.esp
  • 124
    Improved Sound FX - Merged Major DLCs.esp
  • 125
    Improved Sound FX - Weapon Sharing Fix.esp
  • 126
    JSawyer Ultimate - WMIM Patch.esp
  • 127
    Weapon Retexture Project.esp
  • 128
    DragsNPCOverhaul.esp
  • 129
    The Town of Vice - A Gomorrah Overhaul.esp
  • 130
    boa ncrpahelmet.esp
  • 131
    PokerChipRetexture.esp
  • 132
    majormodder's Junk Food to Barbeque Crisps.esp
  • 133
    Burning Campfire.esp
  • 134
    BC2.esp
  • 135
    Immersive Pickup Sounds FNV Patched.esp
  • 136
    Lucky38Overhaul.esp
  • 137
    Improved Sound FX.esp
  • 138
    Project Reality Footsteps.esp
  • 139
    BLEEDNV - UPNVSE+ Patch.esp
  • 140
    dD - Enhanced Blood Main NV.esp
  • 141
    dD-No Screen Blood.esp
  • 142
    ImmersiveRecoil.esp
  • 143
    B42Inertia.esp
  • 144
    NPCsSprint.esp
  • 145
    Burden to Bear Armor.esp
  • 146
    And Stay Back! Improved.esp
  • 147
    Follower Tweaks.esp
  • 148
    zSSU - JSawyer Ultimate Patch.esp
  • 149
    WTH AMR Fix.esp
  • 150
    Strip Lighting Overhaul.esp
  • 151
    Uncut Strip NPCs.esp
  • 152
    ultra luxe expanded fountain.esp
  • 153
    Dynamic Pipboy Light.esp
  • 154
    PerkEveryLevel.esp
  • 155
    JustAssortedMods.esp
  • 156
    The Mod Configuration Menu.esp
  • 157
    JSawyer Ultimate - Mojave Arsenal Patch.esp
  • 158
    Wasteland Stealth Armor NV.esp
  • 159
    CPI Icons.esp
  • 160
    ItemBrowser.esp
  • 161
    NinerTGMIO.esp
  • 162
    SaltLakeStoriesTweaks.esp
  • 163
    SLS English Fixes.esp
  • 164
    Vanilla UI Plus.esp
  • 165
    YUP - Base Game + All DLC-CoitoErgoSum.esp
  • 166
    TribalFixes.esp
  • 167
    Mojave Raiders Tweaks.esp
  • 168
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 169
    d7_MeleePack.esp
  • 170
    ZZ_Merge_zzAlcoholFixes_zz_NukaRum_fix.esp
  • 171
    MoreMojave-TheHighDesert.esp
  • 172
    YUP - Base Game + All DLC-KhanInitiation.esp
  • 173
    aaGrahamArmor.esp
  • 174
    MorsImmatura.esp
  • 175
    OldWorldRadio.esp
  • 176
    FNVLODGen.esp
  • 177
    tmzLODadditions.esp
  • 178
    Strip Lights Region Fix.esp
  • 179
    Lucky 38 Lights Redone.esp
  • 180
    Goonz Main Conflict Patch.esp
  • 181
    DNWeathers.esp
  • 182
    Goonz DN Weathers Patch.esp

Filter
  • 1
    DLC: DeadMoney
  • 2
    DLC: HonestHearts
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: LonesomeRoad
  • 5
    DLC: GunRunnersArsenal
  • 6
    DLC: ClassicPack
  • 7
    DLC: MercenaryPack
  • 8
    DLC: TribalPack
  • 9
    DLC: CaravanPack
  • 10
    xEdit Cache
  • 11
    Cleaned ESM's
  • 12
    Stability and Bug Fixes
  • 13
    NVSE Scripts
  • 14
    NVAC - New Vegas Anti Crash
  • 15
    NVTF - New Vegas Tick Fix
  • 16
    JIP LN NVSE Plugin
  • 17
    JohnnyGuitar NVSE
  • 18
    ShowOff NVSE Plugin
  • 19
    FNV Mod Limit Fix
  • 20
    lStewieAl's Tweaks and Engine Fixes
  • 21
    Stewie Tweaks Essentials INI
  • 22
    Yukichigai Unofficial Patch - YUP
  • 23
    Weapon Mesh Improvement Mod
  • 24
    WMIM ESP Replacer
  • 25
    FNVLODGen Resources
  • 26
    Base Textures
  • 27
    New Vegas Mesh Improvement Mod - NVMIM
  • 28
    Skinned Mesh Improvement Mod - SMIM - Creatures
  • 29
    All DLC 2X
  • 30
    Architecture 2X
  • 31
    Armors 2X
  • 32
    Clutter 2X
  • 33
    Creatures 2X
  • 34
    Dungeons 2X
  • 35
    Weapons 2X
  • 36
    Quality of Life
  • 37
    UIO - User Interface Organizer
  • 38
    The Mod Configuration Menu
  • 39
    MCM BugFix 2
  • 40
    Unofficial Patch NVSE Plus
  • 41
    kNVSE Animation Plugin
  • 42
    Perk Every Level
  • 43
    Dynamic Pipboy Light
  • 44
    Improved Console (NVSE)
  • 45
    Console Paste Support
  • 46
    PipBoy 3000 HD Retexture
  • 47
    Satellite World Map
  • 48
    Satellite Maps DLC
  • 49
    Simple Reputation and Disguises
  • 50
    Improved Lighting Shaders
  • 51
    Improved Lighting Shaders Preconfigured
  • 52
    Elijah Voice Audio Files Fix
  • 53
    Lucky 38 Mainframe No Fingerprints
  • 54
    User Interface
  • 55
    Vanilla UI Plus (New Vegas)
  • 56
    Clean Vanilla Hud
  • 57
    Clean Companion Wheel
  • 58
    Consistent Pip-boy Icons
  • 59
    Consistent Addon Icons
  • 60
    CPI - Mod Patches
  • 61
    Pop-Up Message Icons
  • 62
    Gameplay
  • 63
    JAM - Just Assorted Mods
  • 64
    Clean Just Weapons Wheel
  • 65
    Delay DLC Redux
  • 66
    Gore Dismember and Explode Edits LE
  • 67
    Overhauls
  • 68
    Misc Gameplay Merge
  • 69
    Better Character Creation
  • 70
    Content
  • 71
    A World of (Less) Pain - A Lore Friendly AWOP Revision
  • 72
    A World of (Less) Pain - A Living Desert Compatibility Patch
  • 73
    MoreMojave
  • 74
    MoreMojave AWOP Patch
  • 75
    NV Interiors Core
  • 76
    NV Interiors Remastered
  • 77
    Zion Trail
  • 78
    Zion Trail Enhanced
  • 79
    Zion Trail Tweaks
  • 80
    The Ultimate Zion Trail Landscape Patch
  • 81
    The New Bison Steve Hotel and Lucky Casino
  • 82
    Niner
  • 83
    Niner Vanilla
  • 84
    MoreNiner
  • 85
    MoreNiner Patches
  • 86
    The Great Mojave Interior Overhaul Niner Patch
  • 87
    Havasu Blues
  • 88
    Various Meshes Resources
  • 89
    Salt Lake Stories
  • 90
    Salt Lake Stories - Player Dialogue Fixes
  • 91
    Salt Lake Stories Improvements
  • 92
    Sweet Home
  • 93
    A Difference of Opinion
  • 94
    The Couriers Cache
  • 95
    The Couriers Cache - Vanilla Body
  • 96
    Coito Ergo Sum
  • 97
    Coito Ergo Sum DLC Crossover
  • 98
    Autumn Leaves
  • 99
    Pineapple's Shared ESM
  • 100
    The REPCONN Blues
  • 101
    REPCONN Blues Tweaks by Qolore7
  • 102
    Th3Overseer's Core ESM
  • 103
    The Initiation
  • 104
    Eliza
  • 105
    The North Road Remastered
  • 106
    The Depths of Depravity
  • 107
    The High Desert
  • 108
    Headhunting
  • 109
    Headhunting - MoreMojave patch
  • 110
    Zion Trail - Headhunting Landscape Patch
  • 111
    MoreMojave Eliza Red Rock Canyon patch
  • 112
    The Someguy Series
  • 113
    New Vegas Bounties I
  • 114
    New Vegas Bounties II
  • 115
    The Inheritance
  • 116
    Russell
  • 117
    New Vegas Bounties III
  • 118
    The Better Angels
  • 119
    The Someguy Series Revamped
  • 120
    Uncut Wasteland. Outside Bets
  • 121
    New Vegas Uncut - Panzermann's Edition
  • 122
    Outside Bets
  • 123
    Prerelease Restored
  • 124
    Prerelease Restored - NavMesh Fix
  • 125
    Hoover Dam Jets Restored and Distant
  • 126
    The Strip NPCs Uncut - Content Restoration
  • 127
    Strip Lighting Overhaul
  • 128
    The Strip Planters Fixed
  • 129
    Casino Crowds
  • 130
    Ultra-Luxe Fountain Expanded
  • 131
    zed's Simple Suite Upgrade
  • 132
    The Final Resting Place - A Lucky 38 Control Room Overhaul
  • 133
    Strip Wall Billboards
  • 134
    Lime's Fort Overhaul
  • 135
    The Great Mojave Interior Overhaul
  • 136
    The Living Desert - Travelers Patrols Consequences Increased Population and more
  • 137
    Faction Wasteland Presence - Improved Edition
  • 138
    Rewarding Exploring - Improved Edition
  • 139
    Mojave Raiders
  • 140
    Mojave Raiders Tweaks
  • 141
    Mojave Raiders - The Living Desert Patch
  • 142
    Essential DLC Enhancements Merged
  • 143
    Mojave Arsenal
  • 144
    Mojave Arsenal - Default INI
  • 145
    Realistic Safehouse Upgrades
  • 146
    JSawyer Ultimate Edition
  • 147
    JSawyer Ultimate - Mojave Raiders Patch
  • 148
    JSawyer Ultimate - WMIM Patch
  • 149
    JSawyer Ultimate Edition - Mojave Arsenal Patch
  • 150
    zSSU - J. Sawyer Ultimate Patch
  • 151
    Follower Tweaks
  • 152
    And Stay Back Improved
  • 153
    Burden to Bear - Original
  • 154
    NPCs Sprint In Combat
  • 155
    Different PipBoy Animations
  • 156
    No Muzzle Flash Lights
  • 157
    Frozen Locomotion
  • 158
    Frozen 3rd Person Masculine Movement
  • 159
    SIGMA - Melee animation overhaul - Chapter 1
  • 160
    Butcher Pete - A Melee Animation Overhaul (Part 2)
  • 161
    Hit's Anims - Season 1
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    Hit's Anims - Season 2
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    Hit's Anims - Season 3
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    Hit - Chinese Officer Sword Anim Set
  • 165
    iscontroller
  • 166
    B42 Weapon Inertia
  • 167
    NV Compatibility Skeleton
  • 168
    Smooth True Iron Sights Camera
  • 169
    Immersive Recoil 2.0
  • 170
    EXE - Effect teXtures Enhanced
  • 171
    Enhanced Blood Textures for NV v2_22c
  • 172
    Gore overhaul
  • 173
    No Screen Blood
  • 174
    BLEEDNV
  • 175
    BLEEDNV - Unofficial Patch NVSE Plus Patch
  • 176
    Sounds
  • 177
    Ambient Wasteland 2
  • 178
    Project Reality Footsteps FNV
  • 179
    Improved Sound FX
  • 180
    Animal Sounds
  • 181
    Immersive Pickup Sounds Patched
  • 182
    Acoustic Space Overhaul
  • 183
    Old World Radio
  • 184
    Enviroment
  • 185
    Climate Control NVSE
  • 186
    Desert Natural Weathers - NV
  • 187
    Nevada Night Skies
  • 188
    Simple Interior Lighting Overhaul
  • 189
    Strip Lights Region Fix
  • 190
    Strip Lights Region Fix - Hoover Dam Jets Restored and Distant
  • 191
    Audleys Misc Textures
  • 192
    Blackwolf24s HD Clutter pack
  • 193
    NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM
  • 194
    NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM
  • 195
    Naval Chair Fix
  • 196
    NMC New Vegas Patch for ALL Sized packs
  • 197
    Water Tower Clark County Fix
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    OJO BUENO Texture Pack
  • 199
    Ojo Bueno Vending Machine Update PERFORMANCE
  • 200
    Ojo_Bueno_Nuka-Cola_2K_Lite_Meshes_PyFFI_Optimised_WORKFIX
  • 201
    MGs Neat Clutter Retextures
  • 202
    The Town of Vice - A Gomorrah Overhaul
  • 203
    The Mogul Mausoleum - A Lucky 38 Overhaul
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    Lux Aeterna - The True Revival of Luxury - An Ultra-Luxe Overhaul
  • 205
    Less Empty Nellis
  • 206
    Less Empty Primm - A Primm Town Overhaul
  • 207
    Goonz Retexture Pack
  • 208
    George's Dead Money Retexture
  • 209
    Kitchen set - new models
  • 210
    Nuka Cola World - Nuka overhaul by zzjay
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    Alcohol Bottles OVERHAUL - by zzjay
  • 212
    02 - Nuka Cola Vanilla Edition - MERGED PATCH
  • 213
    sandbags by aubri
  • 214
    Lucky 38 Lights Redone
  • 215
    A Little More Lamplight
  • 216
    NV Animated Immersive Lanterns
  • 217
    LOD additions and improvements
  • 218
    Wasteland Flora and Terrain Overhaul
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    Honest Hearts Trees and Plants and Rocks Overhaul
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    Alternate Grass Atlas
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    Natural Landscapes (Standard)
  • 222
    Less Fertile Wasteland Flora Overhaul
  • 223
    Nut Water Overhaul
  • 224
    Dusty Distance Redone
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    Dusty Distance Redone - 49k (no nights tweaks)
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    Better Looking Broc Plant N Flowers
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    WAY Better looking White Horsenettle
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    Physically Based Collection
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    Physically Based Wood Crates
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    Micro Clutter
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    F4NV Auto Doc
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    Terrific Traffic Cones
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    Fantastic Fire Hydrants
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    Tasty Toasters
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    Marvelous Maize
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    Crunchy Carrots
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    Perfect Potatoes
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    Awesome Apples
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    Prettier Pears
  • 240
    Better Beans for Animated Ingestibles
  • 241
    Hectrol Tumbleweed Deluxe HighRes Retex
  • 242
    Improved LOD Noise Texture
  • 243
    Burning Campfire REDONE
  • 244
    Burning Campfire REDONE 2 Electric Boogaloo
  • 245
    Mors Immatura - Homage to a Fallen Ranger
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    Clothing and Armour
  • 247
    Lower-sitting Ranger Hat
  • 248
    Adjusted Gambler Hats
  • 249
    Improved Rawhide Cowboy Hat Mesh
  • 250
    Hall Of Equipment X2 For Dead Money
  • 251
    Hall Of Equipment X2 Honest Hearts
  • 252
    Hall Of Equipment X2 Lonesome Road
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    Hall Of Equipment X2 Old World Blues
  • 254
    Wasteland Clothing HD V1-3 FULL PACK
  • 255
    Bornagain Combat Armor
  • 256
    aMidianBorn NV Book Of Water
  • 257
    ADAM Reborn
  • 258
    PM's HD Legion Overhaul
  • 259
    PM's HD Ranger Outfits
  • 260
    T-45d Full Retexture
  • 261
    T-51b Full Retexture
  • 262
    BOA NV The Book Of Flesh
  • 263
    10 Year Anniversary Celebration Pack
  • 264
    FriedTurkey's Mantis Add On
  • 265
    Creatures
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    Critters Retexture Pack
  • 267
    The Molerat Extravaganza - Molerat Retexture
  • 268
    TheFriedTurkey's Bighorners
  • 269
    Brahmin Variant Redux
  • 270
    RadRoach Coloring Retexture
  • 271
    Nightstalker Retexture
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    Super Mutants HD - 4k Retextures
  • 273
    Super Mutants HD - 2k High
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    Lakelurk High-Quality Replacer
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    Its a Dogs World - Dog Texture Overhaul
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    Healthier Yao Guai
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    Feral Ghoul HD
  • 278
    Improved Robots Textures
  • 279
    Improved LR Robot Textures
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    Improved OWB Robot Textures
  • 281
    TheFriedTurkey 3 Creature Pack
  • 282
    Dead Money - Decayed Ghost People
  • 283
    Old World Blues - Roboscorpion Retextures
  • 284
    Old World Blues - Unique Think Tank Members
  • 285
    Weapons
  • 286
    HD One Hand Melee by Insanity Sorrow
  • 287
    IHWT - Improved Heavy Weapons Textures
  • 288
    Weapon Retexture Project - WRP
  • 289
    WTH - Weapon Textures from Heaven
  • 290
    WTH - AMR Suppressor Fix
  • 291
    WTH - WRP Patch
  • 292
    Baseball bat Retexture
  • 293
    Cleaver and Chopper Retexture
  • 294
    Industrial Hand Retexture
  • 295
    Bowie knife retexture
  • 296
    Hatchet retexture
  • 297
    Combat and Chance's knife Retexture
  • 298
    Kitchen Knife Retexture
  • 299
    Throwing melee weapon retexture
  • 300
    Normalmap fix (no ugly shiny)
  • 301
    Switchblade Retexture - With Optional Rusty Variant
  • 302
    Melee Pack
  • 303
    Broad Machete Retexture
  • 304
    Machete Gladius Retexture
  • 305
    Dynamite Enhanced
  • 306
    Frag-Grenade Retexture
  • 307
    WTH V1_2 WIP
  • 308
    NPC's
  • 309
    Character Expansions Revised
  • 310
    Character Expansions Revised - YUP
  • 311
    Vanilla Hair Retextured NV
  • 312
    Vanilla Hair - No Shine
  • 313
    Natural eyes by zzjay
  • 314
    HD Teeth and Natural Eyelashes and Eyebrows
  • 315
    HQ eyebrows
  • 316
    Dragbody NPC Overhaul
  • 317
    Dragbody NCR Overhaul
  • 318
    Dragbody NCR Vanilla body patch
  • 319
    Dragbody Legion Overhaul
  • 320
    Dragbody Legion Overhaul Vanilla body patch
  • 321
    Dragbody Fiends and Raiders Overhaul
  • 322
    Dragbody Powder Gangers Overhaul
  • 323
    Dragbody Powder Gangers Overhaul Vanilla Body Patch
  • 324
    Dragbody Brotherhood Overhaul
  • 325
    Dragbody Boomers Overhaul
  • 326
    Dragbody Great Khans Overhaul
  • 327
    Dragbody Novac Overhaul
  • 328
    Tribal fixes
  • 329
    Improved Vanilla Male Body
  • 330
    TYPE4 - Body and Armors
  • 331
    Brave New World
  • 332
    Add-on Stuff
  • 333
    Canvas Backpacks - Remade
  • 334
    Weapons of Our Millenia
  • 335
    Scottmack's Weapons Redone
  • 336
    Modern Gunslinger Armor
  • 337
    Graham's Armor
  • 338
    Wasteland Stealth Armor NV
  • 339
    The Courier
  • 340
    The Courier - No Bright Helmet Visor
  • 341
    Canon courier duster
  • 342
    Mojave Rattlesnakes
  • 343
    Mojave Iguanas
  • 344
    Visuals
  • 345
    ENB Transparent Walls and Ceiling Fixes
  • 346
    ENB Ceiling Fix
  • 347
    No Glowing Vultures for ENB's
  • 348
    Mr Handy ENB Jet Fumes Fix
  • 349
    DiDisaan's Patch Emporium
  • 350
    Goonz DN Weathers Patch
  • 351
    Goonz Main FNV Conflict Patch
  • 352
    LOD
  • 353
    FNV LOD Supplementation
  • 354
    Optional Overpasses
  • 355
    NMC LOD Patch
  • 356
    Poco-Ojo LOD Texture Patch
  • 357
    TCM's LOD Overhaul
  • 358
    Goonz FNV Terrain Lod
  • 359
    LOD
  • 360
    ItemBrowser
  • 361
    Fallout NV Cheat Terminal Redux

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
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    GunRunnersArsenal.esm
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    ClassicPack.esm
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    MercenaryPack.esm
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    TribalPack.esm
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    CaravanPack.esm
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    YUP - Base Game + All DLC.esm
  • 12
    Weapons of Our Millenia.esm
  • 13
    Scottmack Weapons Redone.esm
  • 14
    BraveNewWorld.esm
  • 15
    Misc Gameplay Merge.esm
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    TGMIO.esm
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    MoreMojave.esm
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    TLD_Travelers.esm
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    NVInteriors_Core.esm
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    NVInteriors_ComboEdition.esm
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    Less Empty Primm.esp
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    Character Expansions Revised.esm
  • 23
    GreatKhanGreatOverhaul.esm
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    WeAreLegion.esm
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    CoitoErgoSum.esm
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    A World of Pain Revised.esm
  • 27
    Lime's Fort Overhaul.esm
  • 28
    Niner.esm
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    The New Bison Steve Hotel.esm
  • 30
    Sweet Home.esm
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    SaltLakeStories.esm
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    SomeguySeries.esm
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    Th3OverseerCore.esm
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    A Difference of Opinion.esm
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    havasublues.esm
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    KhanInitiation.esp
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    ZionTrail.esm
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    PSMasterFile.esm
  • 39
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 40
    WMIMNV.esp
  • 41
    Unofficial Patch NVSE Plus.esp
  • 42
    DragsModernGunslinger.esp
  • 43
    Vurt's WFO.esp
  • 44
    Uncut Wasteland.esp
  • 45
    ZionTrailTweaks.esp
  • 46
    JSawyer Ultimate.esp
  • 47
    The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
  • 48
    TFRP - L38 Control Room Overhaul.esp
  • 49
    ZionTrail-NV.esp
  • 50
    outsidebets.esp
  • 51
    Eliza.esp
  • 52
    Mojave Raiders.esp
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    Less Empty Nellis.esp
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    Little More Lamplight.esp
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    Distant Water Jets.esp
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    Strip Lights Region Fix - Distant Water Jets.esp
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    DepthsOfDepravity.esp
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    (Creature)_Mojave_Iguanas.esp
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    (Creature)_Mojave_Rattlesnakes.esp
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    T4-plugin.esp
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    NovacOverhaul.esp
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    Character Expansions Revised - YUP.esp
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    GreatKhanGreatOverhaul.esp
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    BoomersGoBoom.esp
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    BrotherhoodReforged.esp
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    UniqueThinkTank.esp
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    Big Bears.esp
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    BLEEDNV.esp
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    Mojave Arsenal.esp
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    newvegasuncut.esp
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    DLC Enhancements.esp
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    NCROverhaul.esp
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    zed's Simple Suite Upgrade.esp
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    Character Expansions Revised - Extras.esp
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    RaiderOverhaulPreview.esp
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    WeAreLegion.esp
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    CourierCacheWSE.esp
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    NewVegasBounties.esp
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    NewVegasBountiesII.esp
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    TheInheritance.esp
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    Russell.esp
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    NewVegasBountiesIII.esp
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    TheBetterAngels.esp
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    SomeguySeries Revamped.esp
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    Casino Crowds.esp
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    Headhunting.esp
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    The_Ultimate_Zion_Trail_Landscape_Patch.esp
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    TreePositions.esp
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    NorthRoad.esp
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    TheREPCONNBlues.esp
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    The REPCONN Blues Tweaks.esp
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    PrereleaseRestored.esp
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    PrereleaseRestored - NavMesh Fix.esp
  • 94
    FalloutNVCheatTerminal.esp
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    TheHighDesert.esp
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    lexx_brahmin-variant.esp
  • 97
    MMAWOP Patch.esp
  • 98
    Realistic Safehouse Upgrades- All.esp
  • 99
    Rewarding Exploring.esp
  • 100
    PowderIsTheNewBlack.esp
  • 101
    Simple Reputation and Disguises.esp
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    MoreNiner.esp
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    HeadHuntingZionPatch.esp
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    Strip Wall Billboards.esp
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    CESxDLC.esp
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    DelayDLCRedux.esp
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    AutumnLeaves.esp
  • 108
    Acoustic Space Overhaul.esp
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    QwibNewBackpacks.esp
  • 110
    AWOPR - TLD Patch.esp
  • 111
    Mojave Raiders - TLD Patch.esp
  • 112
    Faction Wasteland Presence.esp
  • 113
    Better Character Creation.esp
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    NukaCola-Ojo.esp
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    Moremojave eliza patch.esp
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    The Courier.esp
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    ADAM Complete.esp
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    ADAM - MAIN.esp
  • 119
    10YearPack.esp
  • 120
    CourierArmoredCoat.esp
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    T-51b_Full_Retexture.esp
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    T45d_Full_Retexture.esp
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    Boacombat2glove.esp
  • 124
    Improved Sound FX - Merged Major DLCs.esp
  • 125
    Improved Sound FX - Weapon Sharing Fix.esp
  • 126
    JSawyer Ultimate - WMIM Patch.esp
  • 127
    Weapon Retexture Project.esp
  • 128
    DragsNPCOverhaul.esp
  • 129
    The Town of Vice - A Gomorrah Overhaul.esp
  • 130
    boa ncrpahelmet.esp
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    PokerChipRetexture.esp
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    majormodder's Junk Food to Barbeque Crisps.esp
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    Burning Campfire.esp
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    BC2.esp
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    Immersive Pickup Sounds FNV Patched.esp
  • 136
    Lucky38Overhaul.esp
  • 137
    Improved Sound FX.esp
  • 138
    Project Reality Footsteps.esp
  • 139
    BLEEDNV - UPNVSE+ Patch.esp
  • 140
    dD - Enhanced Blood Main NV.esp
  • 141
    dD-No Screen Blood.esp
  • 142
    ImmersiveRecoil.esp
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    B42Inertia.esp
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    NPCsSprint.esp
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    Burden to Bear Armor.esp
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    And Stay Back! Improved.esp
  • 147
    Follower Tweaks.esp
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    zSSU - JSawyer Ultimate Patch.esp
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    WTH AMR Fix.esp
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    Strip Lighting Overhaul.esp
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    Uncut Strip NPCs.esp
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    ultra luxe expanded fountain.esp
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    Dynamic Pipboy Light.esp
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    PerkEveryLevel.esp
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    JustAssortedMods.esp
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    The Mod Configuration Menu.esp
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    JSawyer Ultimate - Mojave Arsenal Patch.esp
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    Wasteland Stealth Armor NV.esp
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    CPI Icons.esp
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    ItemBrowser.esp
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    NinerTGMIO.esp
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    SaltLakeStoriesTweaks.esp
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    SLS English Fixes.esp
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    Vanilla UI Plus.esp
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    YUP - Base Game + All DLC-CoitoErgoSum.esp
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    TribalFixes.esp
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    Mojave Raiders Tweaks.esp
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    JSawyer Ultimate - Mojave Raiders Patch.esp
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    d7_MeleePack.esp
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    ZZ_Merge_zzAlcoholFixes_zz_NukaRum_fix.esp
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    MoreMojave-TheHighDesert.esp
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    YUP - Base Game + All DLC-KhanInitiation.esp
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    aaGrahamArmor.esp
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    MorsImmatura.esp
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    OldWorldRadio.esp
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    FNVLODGen.esp
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    tmzLODadditions.esp
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    Strip Lights Region Fix.esp
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    Lucky 38 Lights Redone.esp
  • 180
    Goonz Main Conflict Patch.esp
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    DNWeathers.esp
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    Goonz DN Weathers Patch.esp

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    [General]
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    LocalSettings=true
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    AutomaticArchiveInvalidation=true
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    [custom_overwrites]
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    FNVEdit=xEdit Cache