A fully modular, comprehensive, and regularly updated modding guide that allows for any personal preference to be satisfied.

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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    bGeneralSubtitles=1
  • 428
    bDialogueSubtitles=1
  • 429
    [Fonts]
  • 430
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 431
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 432
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 433
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 434
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 435
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 436
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 437
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 438
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 439
    [SpeedTree]
  • 440
    iTreeClonesAllowed=1
  • 441
    fCanopyShadowGrassMult=1.0000
  • 442
    iCanopyShadowScale=512
  • 443
    fTreeForceMaxBudAngle=-1.0000
  • 444
    fTreeForceMinBudAngle=-1.0000
  • 445
    fTreeForceLeafDimming=-1.0000
  • 446
    fTreeForceBranchDimming=-1.0000
  • 447
    fTreeForceCS=-1.0000
  • 448
    fTreeForceLLA=-1.0000
  • 449
    fTreeLODExponent=1.0000
  • 450
    bEnableTrees=1
  • 451
    bForceFullLOD=0
  • 452
    fLODTreeMipMapLODBias=-0.7500
  • 453
    fLocalTreeMipMapLODBias=-0.2500
  • 454
    [Debug]
  • 455
    bDebugFaceGenCriticalSection=0
  • 456
    bDebugFaceGenMultithreading=0
  • 457
    bDebugSaveBuffer=0
  • 458
    [BackgroundLoad]
  • 459
    bBackgroundPathing=1
  • 460
    bUseMultiThreadedFaceGen=1
  • 461
    bBackgroundCellLoads=1
  • 462
    iAnimaitonClonePerLoop=5
  • 463
    bUseMultiThreadedTrees=1
  • 464
    iExteriorPriority=50
  • 465
    iBackgroundLoadFaceMult=200
  • 466
    fBackgroundLoadingPerLoop=20.0000
  • 467
    fBackgroundLoadClonedPerLoop=5.0000
  • 468
    iBackgroundLoadExtraMaxFPS=20
  • 469
    iBackgroundLoadExtraMinFPS=10
  • 470
    iBackgroundLoadExtraMax=3000
  • 471
    iBackgroundLoadExtraMin=5
  • 472
    iBackgroundLoadExtraMilliseconds=2
  • 473
    iBackgroundLoadTreeMilliseconds=7
  • 474
    iBackgroundLoadMilliseconds=1
  • 475
    iBackgroundLoadLoading=1
  • 476
    bUseBackgroundFileLoader=0
  • 477
    bBackgroundLoadLipFiles=0
  • 478
    bLoadBackgroundFaceGen=0
  • 479
    bLoadHelmetsInBackground=1
  • 480
    iAnimationClonePerLoop=5
  • 481
    bSelectivePurgeUnusedOnFastTravel=0
  • 482
    bCloneModelsInBackground=0
  • 483
    [LOD]
  • 484
    fLODLandDropAmount=230.0000
  • 485
    fLodDistance=500.0000
  • 486
    bUseFaceGenLOD=0
  • 487
    iLODTextureTiling=2
  • 488
    iLODTextureSizePow2=8
  • 489
    fLODNormalTextureBlend=0.5000
  • 490
    bDisplayLODLand=1
  • 491
    bDisplayLODBuildings=0
  • 492
    bLODPopTrees=0
  • 493
    bLODPopActors=0
  • 494
    bLODPopItems=0
  • 495
    bLODPopObjects=0
  • 496
    fLODFadeOutMultItems=3
  • 497
    fLODFadeOutMultObjects=5
  • 498
    fLODFadeOutMultActors=6
  • 499
    fLODMultLandscape=1.0000
  • 500
    fLODMultTrees=0.5000
  • 501
    fLODMultActors=1.0000
  • 502
    fLODMultItems=1.0000
  • 503
    fLODMultObjects=5
  • 504
    iFadeNodeMinNearDistance=500
  • 505
    fLODFadeOutPercent=0.6000
  • 506
    fFadeOutThreshold=0.3000
  • 507
    fFadeInThreshold=0.7000
  • 508
    fFadeInTimet=2.0
  • 509
    fFadeOutTime=2.0
  • 510
    fDistanceMultiplier=1
  • 511
    fLODBoundRadiusMult=10
  • 512
    fObjectLODMax=15.0
  • 513
    fObjectLODMin=1.0
  • 514
    fObjectLODDefault=5
  • 515
    fItemLODMax=15.0
  • 516
    fItemLODMin=1.0
  • 517
    fItemLODDefault=2
  • 518
    fActorLODMax=15.0
  • 519
    fActorLODMin=2.0
  • 520
    fActorLODDefault=5
  • 521
    fTreeLODMax=2.0000
  • 522
    fTreeLODMin=0.0200
  • 523
    fTreeLODDefault=0.5000
  • 524
    bLODUseCombinedLandNormalMaps=1
  • 525
    bForceHideLODLand=0
  • 526
    fLODLandVerticalBias=0.0000
  • 527
    fTalkingDistance=1000.0000
  • 528
    iBoneLODForce=-1
  • 529
    fLODQuadMinLoadDistance=65536.0000
  • 530
    bDisplayLODTrees=1
  • 531
    bDisplayLODBuildings=1
  • 532
    fLODFadeOutActorMultInterior=1.0000
  • 533
    fLODFadeOutItemMultInterior=1.0000
  • 534
    fLODFadeOutObjectMultInterior=1.0000
  • 535
    fLODFadeOutActorMultCity=1.0000
  • 536
    fLODFadeOutItemMultCity=1.0000
  • 537
    fLODFadeOutObjectMultCity=1.0000
  • 538
    fLODFadeOutActorMultComplex=1.0000
  • 539
    fLODFadeOutItemMultComplex=1.0000
  • 540
    fLODFadeOutObjectMultComplex=1.0000
  • 541
    [Weather]
  • 542
    fSunGlareSize=800.0000
  • 543
    fSunBaseSize=750.0000
  • 544
    bPrecipitation=1
  • 545
    fAlphaReduce=1.0000
  • 546
    SBumpFadeColor=255,255,255,255
  • 547
    SLerpCloseColor=255,255,255,255
  • 548
    SEnvReduceColor=255,255,255,255
  • 549
    [Voice]
  • 550
    SFileTypeLTF=ltf
  • 551
    SFileTypeLip=lip
  • 552
    SFileTypeSource=wav
  • 553
    SFileTypeGame=ogg
  • 554
    [Grass]
  • 555
    iMinGrassSize=80
  • 556
    bGrassPointLighting=0
  • 557
    bDrawShaderGrass=1
  • 558
    iGrassDensityEvalSize=2
  • 559
    iMaxGrassTypesPerTexure=2
  • 560
    fWaveOffsetRange=1.7500
  • 561
    fGrassWindMagnitudeMax=125.0000
  • 562
    fGrassWindMagnitudeMin=5.0000
  • 563
    fTexturePctThreshold=0.0000
  • 564
    fGrassMinStartFadeDistance=0.0
  • 565
    fGrassMaxStartFadeDistance=7000.0
  • 566
    fGrassDefaultStartFadeDistance=3500.0
  • 567
    fGrassFadeRange=1000.0
  • 568
    [Landscape]
  • 569
    bCurrentCellOnly=0
  • 570
    bPreventSafetyCheck=0
  • 571
    fLandTextureTilingMult=2.0000
  • 572
    fLandFriction=2.5000
  • 573
    iLandBorder2B=0
  • 574
    iLandBorder2G=0
  • 575
    iLandBorder2R=0
  • 576
    iLandBorder1B=0
  • 577
    iLandBorder1G=255
  • 578
    iLandBorder1R=255
  • 579
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 580
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 581
    [bLightAttenuation]
  • 582
    fQuadraticRadiusMult=1.0000
  • 583
    fLinearRadiusMult=1.0000
  • 584
    bOutQuadInLin=0
  • 585
    fConstantValue=0.0000
  • 586
    fQuadraticValue=16.0000
  • 587
    fLinearValue=3.0000
  • 588
    uQuadraticMethod=2
  • 589
    uLinearMethod=1
  • 590
    fFlickerMovement=8.0000
  • 591
    bUseQuadratic=1
  • 592
    bUseLinear=0
  • 593
    bUseConstant=0
  • 594
    [BlurShaderHDRInterior]
  • 595
    fTargetLUM=1.0000
  • 596
    fUpperLUMClamp=1.0000
  • 597
    fEmissiveHDRMult=1.0000
  • 598
    fEyeAdaptSpeed=0.5000
  • 599
    fBrightScale=2.2500
  • 600
    fBrightClamp=0.2250
  • 601
    fBlurRadius=7.0000
  • 602
    iNumBlurpasses=1
  • 603
    [BlurShaderHDR]
  • 604
    fTargetLUM=1.0000
  • 605
    fUpperLUMClamp=1.0000
  • 606
    fGrassDimmer=1.5000
  • 607
    fTreeDimmer=1.0000
  • 608
    fEmissiveHDRMult=1.0000
  • 609
    fEyeAdaptSpeed=0.5000
  • 610
    fSunlightDimmer=1.5000
  • 611
    fSIEmmisiveMult=1.0000
  • 612
    fSISpecularMult=1.0000
  • 613
    fSkyBrightness=0.5000
  • 614
    fSunBrightness=0.0000
  • 615
    fBrightScale=2.2500
  • 616
    fBrightClamp=0.2250
  • 617
    fBlurRadius=7.0000
  • 618
    iNumBlurpasses=1
  • 619
    iBlendType=2
  • 620
    bDoHighDynamicRange=1
  • 621
    [BlurShader]
  • 622
    fSunlightDimmer=1.0000
  • 623
    fSIEmmisiveMult=1.0000
  • 624
    fSISpecularMult=1.0000
  • 625
    fSkyBrightness=0.5000
  • 626
    fSunBrightness=0.0000
  • 627
    fAlphaAddExterior=0.2000
  • 628
    fAlphaAddInterior=0.7000
  • 629
    iBlurTexSize=256
  • 630
    fBlurRadius=0.0300
  • 631
    iNumBlurpasses=1
  • 632
    iBlendType=2
  • 633
    bUseBlurShader=1
  • 634
    [GethitShader]
  • 635
    fBlurAmmount=0.5000
  • 636
    fBlockedTexOffset=0.0010
  • 637
    fHitTexOffset=0.0050
  • 638
    [MESSAGES]
  • 639
    bBlockMessageBoxes=0
  • 640
    bSkipProgramFlows=1
  • 641
    bAllowYesToAll=1
  • 642
    bDisableWarning=1
  • 643
    iFileLogging=0
  • 644
    bSkipInitializationFlows=1
  • 645
    bUseWindowsMessageBox=0
  • 646
    [DistantLOD]
  • 647
    bUseLODLandData=0
  • 648
    fFadeDistance=12288.0000
  • 649
    iDistantLODGroupWidth=8
  • 650
    [GeneralWarnings]
  • 651
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 652
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 653
    This may result in errors. Saving again will clear this message
  • 654
    but not necessarily fix any errors.
  • 655
    [Archive]
  • 656
    SInvalidationFile=
  • 657
    iRetainFilenameOffsetTable=1
  • 658
    iRetainFilenameStringTable=1
  • 659
    iRetainDirectoryStringTable=1
  • 660
    bCheckRuntimeCollisions=0
  • 661
    bInvalidateOlderFiles=1
  • 662
    bUseArchives=1
  • 663
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 664
    [CameraPath]
  • 665
    iTake=0
  • 666
    SDirectoryName=TestCameraPath
  • 667
    iFPS=60
  • 668
    SNif=Test\CameraPath.nif
  • 669
    [Absorb]
  • 670
    fAbsorbGlowColorB=1.0000
  • 671
    fAbsorbGlowColorG=0.6000
  • 672
    fAbsorbGlowColorR=0.0000
  • 673
    fAbsorbCoreColorB=1.0000
  • 674
    fAbsorbCoreColorG=1.0000
  • 675
    fAbsorbCoreColorR=1.0000
  • 676
    iAbsorbNumBolts=1
  • 677
    fAbsorbBoltGrowWidth=0.0000
  • 678
    fAbsorbBoltSmallWidth=7.0000
  • 679
    fAbsorbTortuosityVariance=2.0000
  • 680
    fAbsorbSegmentVariance=7.0000
  • 681
    fAbsorbBoltsRadius=5.0000
  • 682
    [TestAllCells]
  • 683
    bFileShowTextures=1
  • 684
    bFileShowIcons=1
  • 685
    bFileSkipIconChecks=0
  • 686
    bFileTestLoad=0
  • 687
    bFileNeededMessage=1
  • 688
    bFileGoneMessage=1
  • 689
    bFileSkipModelChecks=0
  • 690
    bFileCheckModelCollision=0
  • 691
    [CopyProtectionStrings]
  • 692
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 693
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 694
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 695
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 696
    [Pipboy]
  • 697
    fBlurRadiusPipboy=3.5
  • 698
    fBlurIntensityPipboy=0.25
  • 699
    fScanlineScalePipboy=50
  • 700
    bEnableFlickerPipboy=1
  • 701
    bUsePipboyMode=1
  • 702
    [InterfaceFX]
  • 703
    fDefaultBurstDuration=200
  • 704
    fDefaultBurstIntensity=2
  • 705
    fMiniBurstDuration=200
  • 706
    fMiniBurstIntensity=1.5
  • 707
    ;pulse effect
  • 708
    fPulseBrightenIntensity=0.25
  • 709
    fPulseRadiusIntensity=0.5
  • 710
    fPulseRate=0.0006
  • 711
    ;pipboy menu transitions
  • 712
    fVertHoldChance=0.08
  • 713
    fShudderChance=0.20
  • 714
    fScanlineScaleMenus=50.0000
  • 715
    bEnableFlickerMenus=1
  • 716
    bEnableScanlinesMenus=1
  • 717
    bEnableScanlinesPipboy=1
  • 718
    fBlurRadiusMenus=0.3000
  • 719
    fBrightenMenus=1.7000
  • 720
    fBrightenPipboy=1.3000
  • 721
    bUseImageSpaceMenuFX=1
  • 722
    fBlurIntensityHUD=1.2000
  • 723
    fBlurRadiusHUD=2.0000
  • 724
    fScanlineFrequencyHUD=0.0000
  • 725
    fScreenLightBaseIntensity=0.6
  • 726
    fScreenLightRadius=6
  • 727
    [RenderedTerminal]
  • 728
    bUseRenderedTerminals=1
  • 729
    fRenderedTerminalFOV=0.15
  • 730
    fRenderedTerminalZoom=36
  • 731
    bDoRenderedTerminalScanlines=1
  • 732
    fRenderedTerminalScanlineScale=130.000000
  • 733
    fRenderedTerminalHPos=0.0
  • 734
    fRenderedTerminalVPos=0.38
  • 735
    fScreenLightBaseIntensity=1.2
  • 736
    fScreenLightRadius=80
  • 737
    fScreenLightColorR=0.68
  • 738
    fScreenLightColorG=0.74
  • 739
    fScreenLightColorB=0.62
  • 740
    fRaceSexMenuHPos=0.0
  • 741
    fRaceSexMenuVPos=-0.6
  • 742
    fRaceSexMenuZoom=70.0
  • 743
    fRaceSexMenuScale=0.5
  • 744
    [Decals]
  • 745
    uMaxDecalCount=100
  • 746
    bProfileDecals=0
  • 747
    bDecalOcclusionQuery=1
  • 748
    [TerrainManager]
  • 749
    fSplitDistanceMult=0.75
  • 750
    fBlockMorphDistanceMult=0.70
  • 751
    bUseNewTerrainSystem=1
  • 752
    bUseDistantObjectBlocks=1
  • 753
    fBlockLoadDistance=125000.0
  • 754
    fDefaultBlockLoadDistanceLow=50000.0
  • 755
    fLowBlockLoadDistanceLow=25000.0
  • 756
    fHighBlockLoadDistanceLow=50000.0
  • 757
    fDefaultTreeLoadDistance=25000.0
  • 758
    fLowTreeLoadDistance=10000.0
  • 759
    fHighTreeLoadDistance=40000.0
  • 760
    [VATS]
  • 761
    fVATSLightLevelMin=20.0
  • 762
    fVATSLightLevelMax=65.0
  • 763
    fVATSLightAngle=0.0
  • 764
    fVATSLightDistance=100.0
  • 765
    fVATSLightElevation=100.0
  • 766
    fVatsLightColorR=0.35
  • 767
    fVatsLightColorG=0.35
  • 768
    fVatsLightColorB=0.35
  • 769
    [ScreenSplatter]
  • 770
    bScreenSplatterEnabled=1
  • 771
    [Launcher]
  • 772
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    bUseThreadedAI=1
  • 3
    iNumHWThreads=4
  • 4
    bPreemptivelyUnloadCells=1
  • 5
    [BackgroundLoad]
  • 6
    bSelectivePurgeUnusedOnFastTravel=1
  • 7
    [Water]
  • 8
    bAutoWaterSilhouetteReflections=1
  • 9
    bForceHighDetailReflections=0
  • 10
    [Controls]
  • 11
    fForegroundMouseAccelBase=0
  • 12
    fForegroundMouseAccelTop=0
  • 13
    fForegroundMouseBase=0
  • 14
    fForegroundMouseMult=0
  • 15
    [Audio]
  • 16
    iAudioCacheSize=8192
  • 17
    iMaxSizeForCachedSound=1024
  • 18
    [Display]
  • 19
    bFull Screen=0

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce GTX 1070"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000
  • 193
    fShadowLODStartFade=1000
  • 194
    fLightLODStartFade=3500
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    [Controls]
  • 198
    bAlwaysRunByDefault=1
  • 199
    bBackground Mouse=0
  • 200
    bBackground Keyboard=1
  • 201
    Forward=0011FF13
  • 202
    Back=001FFF14
  • 203
    Slide Left=001EFF17
  • 204
    Slide Right=0020FF16
  • 205
    Use=00FF0011
  • 206
    Activate=0012FF0A
  • 207
    Block=00380110
  • 208
    Ready Item=0013FF0C
  • 209
    Crouch/Sneak=001DFF08
  • 210
    Run=002AFFFF
  • 211
    Always Run=003AFFFF
  • 212
    Auto Move=0010FFFF
  • 213
    Jump=0039FF0D
  • 214
    Toggle POV=0021020F
  • 215
    Menu Mode=000FFF0B
  • 216
    Rest=0014FF07
  • 217
    Vats=002FFF0E
  • 218
    Hotkey1=0002FFFF
  • 219
    Ammo Swap=0003FF01
  • 220
    Hotkey3=0004FFFF
  • 221
    Hotkey4=0005FFFF
  • 222
    Hotkey5=0006FFFF
  • 223
    Hotkey6=0007FFFF
  • 224
    Hotkey7=0008FFFF
  • 225
    Hotkey8=0009FFFF
  • 226
    QuickSave=003FFFFF
  • 227
    QuickLoad=0043FFFF
  • 228
    Grab=002CFF09
  • 229
    fXenonVertLookSpeed=1200.0000
  • 230
    fXenonHorizLookSpeed=1500.0000
  • 231
    bGamePadRumble=1
  • 232
    bInvertYValues=0
  • 233
    fMouseSensitivity=0.0020
  • 234
    [Water]
  • 235
    bUseWaterShader=1
  • 236
    bUseWaterReflections=1
  • 237
    bUseWaterRefractions=1
  • 238
    bUseWaterDepth=1
  • 239
    bUseWaterHiRes=0
  • 240
    bUseWaterDisplacements=1
  • 241
    bUseWaterLOD=1
  • 242
    bReflectExplosions=0
  • 243
    bAutoWaterSilhouetteReflections=0
  • 244
    bForceHighDetailReflections=1
  • 245
    bForceLowDetailReflections=0
  • 246
    fTileTextureDivisor=4.7500
  • 247
    fSurfaceTileSize=2048.0000
  • 248
    fNearWaterOutdoorTolerance=1024.0000
  • 249
    fNearWaterIndoorTolerance=512.0000
  • 250
    fNearWaterUnderwaterVolume=0.9000
  • 251
    fNearWaterUnderwaterFreq=0.3000
  • 252
    uNearWaterPoints=8
  • 253
    uNearWaterRadius=1000
  • 254
    uSurfaceFPS=12
  • 255
    iWaterReflectWidth=1024
  • 256
    iWaterReflectHeight=1024
  • 257
    bUseWaterReflectionBlur=1
  • 258
    iWaterBlurAmount=4
  • 259
    [Audio]
  • 260
    fASFadeInTime=2.0
  • 261
    fASFadeOutTime=10.0
  • 262
    fRegionLoopFadeInTime=5.0
  • 263
    fRegionLoopFadeOutTime=5.0
  • 264
    fAudioDebugDelay=0.0
  • 265
    bEnableAudio=1
  • 266
    bEnableAudioCache=1
  • 267
    bMultiThreadAudio=0
  • 268
    bEnableEnviroEffectsOnPC=0
  • 269
    ; cache sizes in kilobytes
  • 270
    iAudioCacheSize=2048
  • 271
    iMaxSizeForCachedSound=256
  • 272
    bUseAudioDebugInformation=1
  • 273
    fAudioDebugDelay=0.0000
  • 274
    fDefaultMasterVolume=1.0000
  • 275
    fDefaultFootVolume=0.5000
  • 276
    fDefaultMusicVolume=0.6000
  • 277
    fDefaultRadioVolume=0.5000
  • 278
    fDefaultEffectsVolume=1.0000
  • 279
    fDefaultVoiceVolume=0.6000
  • 280
    iMaxImpactSoundCount=32
  • 281
    fMaxFootstepDistance=1100.0000
  • 282
    fPlayerFootVolume=0.6500
  • 283
    iCollisionSoundTimeDelta=150
  • 284
    iRadioUpdateInterval=250
  • 285
    fDialogMinDistance=600.00
  • 286
    fDialogMaxDistance=2000.00
  • 287
    fMainMenuMusicVolume=0.6
  • 288
    fDBVoiceAttenuationIn2D=2.0
  • 289
    fCollisionSoundHeavyThreshold=60.0
  • 290
    fDialogueFadeDecibels=6.0
  • 291
    fDialogueFadeSecondsIn=2.0
  • 292
    fDialogueFadeSecondsOut=1.0
  • 293
    fDialogueHeadPitchExaggeration=2.0
  • 294
    fDialogueHeadRollExaggeration=2.0
  • 295
    fDialogueHeadYawExaggeration=2.0
  • 296
    fHardLandingDamageThreshold=500.0
  • 297
    fWoodMediumMassMin=7.0
  • 298
    fWoodLargeMassMin=15.0
  • 299
    fStoneMediumMassMin=5.0
  • 300
    fStoneLargeMassMin=30.0
  • 301
    fEarthMediumMassMin=5.0
  • 302
    fEarthLargeMassMin=30.0
  • 303
    fSkinMediumMassMin=5.0
  • 304
    fSkinLargeMassMin=30.0
  • 305
    fMetalMediumMassMin=8.0
  • 306
    fMetalLargeMassMin=25.0
  • 307
    fRadioDialogMute=0.50
  • 308
    fFilterDistortionGain=-7.5
  • 309
    fFilterPEQGain=-15.0
  • 310
    fFilterdBAttenuation=11.5
  • 311
    bEnableTextToSpeech=0
  • 312
    fTextToSpeechVolume=0.35
  • 313
    fDialogReverbAttenuation=0.15
  • 314
    [Pathfinding]
  • 315
    bDrawPathsDefault=0
  • 316
    bPathMovementOnly=0
  • 317
    bDrawSmoothFailures=0
  • 318
    bDebugSmoothing=0
  • 319
    bSmoothPaths=1
  • 320
    bSnapToAngle=0
  • 321
    bDebugAvoidance=0
  • 322
    bDisableAvoidance=0
  • 323
    bBackgroundPathing=1
  • 324
    bUseObstacleAvoidance=1
  • 325
    bBackgroundNavmeshUpdate=1
  • 326
    [MAIN]
  • 327
    bEnableBorderRegion=1
  • 328
    fLowPerfCombatantVoiceDistance=1000.0000
  • 329
    iDetectionHighNumPicks=40
  • 330
    fQuestScriptDelayTime=5.0000
  • 331
    bCloneModelsInBackground=0
  • 332
    iLastHDRSetting=-1
  • 333
    [HAVOK]
  • 334
    bDisablePlayerCollision=0
  • 335
    fJumpAnimDelay=0.7500
  • 336
    bTreeTops=0
  • 337
    iSimType=1
  • 338
    bPreventHavokAddAll=0
  • 339
    bPreventHavokAddClutter=0
  • 340
    fMaxTime=0.016
  • 341
    bHavokDebug=0
  • 342
    fRF=1000.0000
  • 343
    fOD=0.9000
  • 344
    fSE=0.3000
  • 345
    fSD=0.9800
  • 346
    iResetCounter=5
  • 347
    fMoveLimitMass=95.0000
  • 348
    iUpdateType=0
  • 349
    bHavokPick=0
  • 350
    fCameraCasterSize=10.0000
  • 351
    iHavokSkipFrameCountTEST=0
  • 352
    iNumHavokThreads=1
  • 353
    fChaseDeltaMult=0.0500
  • 354
    bAddBipedWhenKeyframed=1
  • 355
    fQuadrupedPitchMult=1.0000
  • 356
    iEntityBatchRemoveRate=100
  • 357
    iMaxPicks=40
  • 358
    [RagdollAnim]
  • 359
    bRagdollFeedback=0
  • 360
    fCameraDist=1000.0
  • 361
    fHierarchyGain=0.17
  • 362
    fVelocityDamping=0.0
  • 363
    fAccelerationGain=1.0
  • 364
    fVelocityGain=0.6
  • 365
    fPositionGain=0.05
  • 366
    fPositionMaxLinearVelocity=14.0
  • 367
    fPositionMaxAngularVelocity=18.0
  • 368
    fSnapGain=0.1
  • 369
    fSnapMaxLinearVelocity=3.0
  • 370
    fSnapMaxAngularVelocity=0.3
  • 371
    fSnapMaxLinearDistance=0.3
  • 372
    fSnapMaxAngularDistance=1.0
  • 373
    [FootIK]
  • 374
    fOnOffGain=0.5
  • 375
    fGroundAscendingGain=0.4
  • 376
    fGroundDescendingGain=0.4
  • 377
    fFootRaisedGain=0.9000
  • 378
    fFootPlantedGain=1.0000
  • 379
    bFootPlacementOn=1
  • 380
    fPelvisUpDownBias=0.75
  • 381
    fPelvisOffsetDamping=0.2
  • 382
    fVertErrorGain=0.5
  • 383
    fOriginalGroundHeightMS=-0.11
  • 384
    fAnkleOffset=0.2000
  • 385
    fRagdollFeedback=0.7
  • 386
    [LookIK]
  • 387
    fLookAtTargetGain=0.3
  • 388
    fLookAtGain=0.045
  • 389
    [Interface]
  • 390
    fKeyRepeatInterval=50.0000
  • 391
    fKeyRepeatTime=500.0000
  • 392
    fActivatePickSphereRadius=16.0000
  • 393
    fMenuModeAnimBlend=0.0000
  • 394
    iSafeZoneXWide=15
  • 395
    iSafeZoneYWide=15
  • 396
    iSafeZoneX=15
  • 397
    iSafeZoneY=15
  • 398
    bAllowConsole=1
  • 399
    bActivatePickUseGamebryoPick=0
  • 400
    bUseFuzzyPicking=1
  • 401
    fMenuBGBlurRadius=2.0000
  • 402
    fMenuPlayerLightDiffuseBlue=0.8000
  • 403
    fMenuPlayerLightDiffuseGreen=0.8000
  • 404
    fMenuPlayerLightDiffuseRed=0.8000
  • 405
    fMenuPlayerLightAmbientBlue=0.2500
  • 406
    fMenuPlayerLightAmbientGreen=0.2500
  • 407
    fMenuPlayerLightAmbientRed=0.2500
  • 408
    iMaxViewCasterPicksGamebryo=10
  • 409
    iMaxViewCasterPicksHavok=10
  • 410
    iMaxViewCasterPicksFuzzy=5
  • 411
    fInterfaceTintB=0.8824
  • 412
    fInterfaceTintG=0.9843
  • 413
    fInterfaceTintR=0.6314
  • 414
    bUseImageSpaceMenuFX=0
  • 415
    iSystemColorTerminalRed=33
  • 416
    iSystemColorTerminalGreen=231
  • 417
    iSystemColorTerminalBlue=121
  • 418
    iSystemColorSystemRed=26
  • 419
    iSystemColorSystemGreen=255
  • 420
    iSystemColorSystemBlue=128
  • 421
    iSystemColorMainMenuRed=199
  • 422
    iSystemColorMainMenuGreen=255
  • 423
    iSystemColorMainMenuBlue=165
  • 424
    iSystemColorPipboyRed=26
  • 425
    iSystemColorPipboyGreen=255
  • 426
    iSystemColorPipboyBlue=128
  • 427
    iSystemColorHUDAltRed=255
  • 428
    iSystemColorHUDAltGreen=67
  • 429
    iSystemColorHUDAltBlue=42
  • 430
    iSystemColorHUDMainRed=26
  • 431
    iSystemColorHUDMainGreen=255
  • 432
    iSystemColorHUDMainBlue=128
  • 433
    fRSMFaceSliderDefaultMin=-3.5
  • 434
    fRSMFaceSliderDefaultMax=3.5
  • 435
    fPopUpBackgroundOpacity=0.87
  • 436
    fMenuBackgroundOpacity=0.76
  • 437
    bHideUnavailablePerks=0
  • 438
    bHelpEnabled=1
  • 439
    fHudOpacity=1.0000
  • 440
    uPipboyColor=4290134783
  • 441
    uHUDColor=4290134783
  • 442
    bDisable360Controller=0
  • 443
    [Loading]
  • 444
    sWelcomeScreen1=loading_screen_legal
  • 445
    sWelcomeScreen2=loading_screen_bethsoft
  • 446
    sWelcomeScreen3=loading_screen_BGS
  • 447
    sWelcomeScreen4=loading_screen01
  • 448
    sMainMenuBackground=main_background
  • 449
    sTitleMusic=MainTitle
  • 450
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 451
    iMaxScreens=4
  • 452
    iMaxScreens_MainMenu=20
  • 453
    fLoadingTextUpdateInterval=10.0000
  • 454
    fLoadingBkgdUpdateInterval=10.0000
  • 455
    fMainMenuBkgdUpdateInterval=10.0000
  • 456
    fLoadingInitUpdateInterval=3.0000
  • 457
    iNumLocationSpecificScreens=1
  • 458
    [Menu]
  • 459
    fCreditsScrollSpeed=40.0000
  • 460
    iConsoleTextYPos=940
  • 461
    iConsoleTextXPos=30
  • 462
    iConsoleVisibleLines=15
  • 463
    iConsoleHistorySize=50
  • 464
    rDebugTextColor=255,251,233
  • 465
    iConsoleFont=2
  • 466
    iDebugTextFont=3
  • 467
    [GamePlay]
  • 468
    bHealthBarShowing=0
  • 469
    fHealthBarFadeOutSpeed=1.0000
  • 470
    fHealthBarSpeed=80.0000
  • 471
    fHealthBarHeight=4.0000
  • 472
    fHealthBarWidth=40.0000
  • 473
    fHealthBarEmittanceFadeTime=0.5000
  • 474
    fHealthBarEmittanceTime=1.5000
  • 475
    bAllowHavokGrabTheLiving=0
  • 476
    bEssentialTakeNoDamage=1
  • 477
    iDetectionPicks=21
  • 478
    bShowQuestMarkers=1
  • 479
    iDifficulty=2
  • 480
    iKillCamera=2
  • 481
    uiRedeemedContent=0
  • 482
    bTrueIronSights=1
  • 483
    bDisableDynamicCrosshair=0
  • 484
    bSaveOnInteriorExteriorSwitch=1
  • 485
    bSaveOnTravel=1
  • 486
    bSaveOnWait=1
  • 487
    bSaveOnRest=1
  • 488
    bCrossHair=1
  • 489
    bGeneralSubtitles=0
  • 490
    bDialogueSubtitles=1
  • 491
    [Fonts]
  • 492
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 493
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 494
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 495
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 496
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 497
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 498
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 499
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 500
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 501
    [SpeedTree]
  • 502
    iTreeClonesAllowed=1
  • 503
    fCanopyShadowGrassMult=1.0000
  • 504
    iCanopyShadowScale=512
  • 505
    fTreeForceMaxBudAngle=-1.0000
  • 506
    fTreeForceMinBudAngle=-1.0000
  • 507
    fTreeForceLeafDimming=-1.0000
  • 508
    fTreeForceBranchDimming=-1.0000
  • 509
    fTreeForceCS=-1.0000
  • 510
    fTreeForceLLA=-1.0000
  • 511
    fTreeLODExponent=1.0000
  • 512
    bEnableTrees=1
  • 513
    bForceFullLOD=0
  • 514
    fLODTreeMipMapLODBias=-0.7500
  • 515
    fLocalTreeMipMapLODBias=-0.2500
  • 516
    [Debug]
  • 517
    bDebugFaceGenCriticalSection=0
  • 518
    bDebugFaceGenMultithreading=0
  • 519
    bDebugSaveBuffer=0
  • 520
    [BackgroundLoad]
  • 521
    bBackgroundPathing=1
  • 522
    bUseMultiThreadedFaceGen=1
  • 523
    bBackgroundCellLoads=1
  • 524
    iAnimaitonClonePerLoop=5
  • 525
    bUseMultiThreadedTrees=1
  • 526
    iExteriorPriority=50
  • 527
    iBackgroundLoadFaceMult=200
  • 528
    fBackgroundLoadingPerLoop=20.0000
  • 529
    fBackgroundLoadClonedPerLoop=5.0000
  • 530
    iBackgroundLoadExtraMaxFPS=20
  • 531
    iBackgroundLoadExtraMinFPS=10
  • 532
    iBackgroundLoadExtraMax=3000
  • 533
    iBackgroundLoadExtraMin=5
  • 534
    iBackgroundLoadExtraMilliseconds=2
  • 535
    iBackgroundLoadTreeMilliseconds=7
  • 536
    iBackgroundLoadMilliseconds=1
  • 537
    iBackgroundLoadLoading=1
  • 538
    bUseBackgroundFileLoader=0
  • 539
    bBackgroundLoadLipFiles=0
  • 540
    bLoadBackgroundFaceGen=0
  • 541
    bLoadHelmetsInBackground=1
  • 542
    iAnimationClonePerLoop=5
  • 543
    bSelectivePurgeUnusedOnFastTravel=0
  • 544
    bCloneModelsInBackground=0
  • 545
    [LOD]
  • 546
    fLODLandDropAmount=230.0000
  • 547
    fLodDistance=500.0000
  • 548
    bUseFaceGenLOD=0
  • 549
    iLODTextureTiling=2
  • 550
    iLODTextureSizePow2=8
  • 551
    fLODNormalTextureBlend=0.5000
  • 552
    bDisplayLODLand=1
  • 553
    bDisplayLODBuildings=0
  • 554
    bLODPopTrees=0
  • 555
    bLODPopActors=0
  • 556
    bLODPopItems=0
  • 557
    bLODPopObjects=0
  • 558
    fLODFadeOutMultItems=15
  • 559
    fLODFadeOutMultObjects=15
  • 560
    fLODFadeOutMultActors=15
  • 561
    fLODMultLandscape=1.0000
  • 562
    fLODMultTrees=0.5000
  • 563
    fLODMultActors=1.0000
  • 564
    fLODMultItems=1.0000
  • 565
    fLODMultObjects=5
  • 566
    iFadeNodeMinNearDistance=500
  • 567
    fLODFadeOutPercent=0.6000
  • 568
    fFadeOutThreshold=0.3000
  • 569
    fFadeInThreshold=0.7000
  • 570
    fFadeInTimet=2.0
  • 571
    fFadeOutTime=2.0
  • 572
    fDistanceMultiplier=1
  • 573
    fLODBoundRadiusMult=10
  • 574
    fObjectLODMax=15.0
  • 575
    fObjectLODMin=1.0
  • 576
    fObjectLODDefault=5
  • 577
    fItemLODMax=15.0
  • 578
    fItemLODMin=1.0
  • 579
    fItemLODDefault=2
  • 580
    fActorLODMax=15.0
  • 581
    fActorLODMin=2.0
  • 582
    fActorLODDefault=5
  • 583
    fTreeLODMax=2.0000
  • 584
    fTreeLODMin=0.0200
  • 585
    fTreeLODDefault=0.5000
  • 586
    bLODUseCombinedLandNormalMaps=1
  • 587
    bForceHideLODLand=0
  • 588
    fLODLandVerticalBias=0.0000
  • 589
    fTalkingDistance=1000.0000
  • 590
    iBoneLODForce=-1
  • 591
    fLODQuadMinLoadDistance=65536.0000
  • 592
    bDisplayLODTrees=1
  • 593
    bDisplayLODBuildings=1
  • 594
    fLODFadeOutActorMultInterior=1.0000
  • 595
    fLODFadeOutItemMultInterior=1.0000
  • 596
    fLODFadeOutObjectMultInterior=1.0000
  • 597
    fLODFadeOutActorMultCity=1.0000
  • 598
    fLODFadeOutItemMultCity=1.0000
  • 599
    fLODFadeOutObjectMultCity=1.0000
  • 600
    fLODFadeOutActorMultComplex=1.0000
  • 601
    fLODFadeOutItemMultComplex=1.0000
  • 602
    fLODFadeOutObjectMultComplex=1.0000
  • 603
    [Weather]
  • 604
    fSunGlareSize=800.0000
  • 605
    fSunBaseSize=750.0000
  • 606
    bPrecipitation=1
  • 607
    fAlphaReduce=1.0000
  • 608
    SBumpFadeColor=255,255,255,255
  • 609
    SLerpCloseColor=255,255,255,255
  • 610
    SEnvReduceColor=255,255,255,255
  • 611
    [Voice]
  • 612
    SFileTypeLTF=ltf
  • 613
    SFileTypeLip=lip
  • 614
    SFileTypeSource=wav
  • 615
    SFileTypeGame=ogg
  • 616
    [Grass]
  • 617
    iMinGrassSize=80
  • 618
    bGrassPointLighting=0
  • 619
    bDrawShaderGrass=1
  • 620
    iGrassDensityEvalSize=2
  • 621
    iMaxGrassTypesPerTexure=2
  • 622
    fWaveOffsetRange=1.7500
  • 623
    fGrassWindMagnitudeMax=125.0000
  • 624
    fGrassWindMagnitudeMin=5.0000
  • 625
    fTexturePctThreshold=0.0000
  • 626
    fGrassMinStartFadeDistance=0.0
  • 627
    fGrassMaxStartFadeDistance=7000.0
  • 628
    fGrassDefaultStartFadeDistance=3500.0
  • 629
    fGrassFadeRange=1000.0
  • 630
    b30GrassVS=0
  • 631
    fGrassStartFadeDistance=7000
  • 632
    [Landscape]
  • 633
    bCurrentCellOnly=0
  • 634
    bPreventSafetyCheck=0
  • 635
    fLandTextureTilingMult=2.0000
  • 636
    fLandFriction=2.5000
  • 637
    iLandBorder2B=0
  • 638
    iLandBorder2G=0
  • 639
    iLandBorder2R=0
  • 640
    iLandBorder1B=0
  • 641
    iLandBorder1G=255
  • 642
    iLandBorder1R=255
  • 643
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 644
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 645
    [bLightAttenuation]
  • 646
    fQuadraticRadiusMult=1.0000
  • 647
    fLinearRadiusMult=1.0000
  • 648
    bOutQuadInLin=0
  • 649
    fConstantValue=0.0000
  • 650
    fQuadraticValue=16.0000
  • 651
    fLinearValue=3.0000
  • 652
    uQuadraticMethod=2
  • 653
    uLinearMethod=1
  • 654
    fFlickerMovement=8.0000
  • 655
    bUseQuadratic=1
  • 656
    bUseLinear=0
  • 657
    bUseConstant=0
  • 658
    [BlurShaderHDRInterior]
  • 659
    fTargetLUM=1.0000
  • 660
    fUpperLUMClamp=1.0000
  • 661
    fEmissiveHDRMult=1.0000
  • 662
    fEyeAdaptSpeed=0.5000
  • 663
    fBrightScale=2.2500
  • 664
    fBrightClamp=0.2250
  • 665
    fBlurRadius=7.0000
  • 666
    iNumBlurpasses=1
  • 667
    [BlurShaderHDR]
  • 668
    fTargetLUM=1.0000
  • 669
    fUpperLUMClamp=1.0000
  • 670
    fGrassDimmer=1.5000
  • 671
    fTreeDimmer=1.0000
  • 672
    fEmissiveHDRMult=1.0000
  • 673
    fEyeAdaptSpeed=0.5000
  • 674
    fSunlightDimmer=1.5000
  • 675
    fSIEmmisiveMult=1.0000
  • 676
    fSISpecularMult=1.0000
  • 677
    fSkyBrightness=0.5000
  • 678
    fSunBrightness=0.0000
  • 679
    fBrightScale=2.2500
  • 680
    fBrightClamp=0.2250
  • 681
    fBlurRadius=7.0000
  • 682
    iNumBlurpasses=1
  • 683
    iBlendType=2
  • 684
    bDoHighDynamicRange=1
  • 685
    [BlurShader]
  • 686
    fSunlightDimmer=1.0000
  • 687
    fSIEmmisiveMult=1.0000
  • 688
    fSISpecularMult=1.0000
  • 689
    fSkyBrightness=0.5000
  • 690
    fSunBrightness=0.0000
  • 691
    fAlphaAddExterior=0.2000
  • 692
    fAlphaAddInterior=0.7000
  • 693
    iBlurTexSize=256
  • 694
    fBlurRadius=0.0300
  • 695
    iNumBlurpasses=1
  • 696
    iBlendType=2
  • 697
    bUseBlurShader=0
  • 698
    [GethitShader]
  • 699
    fBlurAmmount=0.5000
  • 700
    fBlockedTexOffset=0.0010
  • 701
    fHitTexOffset=0.0050
  • 702
    [MESSAGES]
  • 703
    bBlockMessageBoxes=0
  • 704
    bSkipProgramFlows=1
  • 705
    bAllowYesToAll=1
  • 706
    bDisableWarning=1
  • 707
    iFileLogging=0
  • 708
    bSkipInitializationFlows=1
  • 709
    bUseWindowsMessageBox=0
  • 710
    [DistantLOD]
  • 711
    bUseLODLandData=0
  • 712
    fFadeDistance=12288.0000
  • 713
    iDistantLODGroupWidth=8
  • 714
    [GeneralWarnings]
  • 715
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 716
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 717
    This may result in errors. Saving again will clear this message
  • 718
    but not necessarily fix any errors.
  • 719
    [Archive]
  • 720
    SInvalidationFile=ArchiveInvalidation.txt
  • 721
    iRetainFilenameOffsetTable=1
  • 722
    iRetainFilenameStringTable=1
  • 723
    iRetainDirectoryStringTable=1
  • 724
    bCheckRuntimeCollisions=0
  • 725
    bInvalidateOlderFiles=1
  • 726
    bUseArchives=1
  • 727
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 728
    [CameraPath]
  • 729
    iTake=0
  • 730
    SDirectoryName=TestCameraPath
  • 731
    iFPS=60
  • 732
    SNif=Test\CameraPath.nif
  • 733
    [Absorb]
  • 734
    fAbsorbGlowColorB=1.0000
  • 735
    fAbsorbGlowColorG=0.6000
  • 736
    fAbsorbGlowColorR=0.0000
  • 737
    fAbsorbCoreColorB=1.0000
  • 738
    fAbsorbCoreColorG=1.0000
  • 739
    fAbsorbCoreColorR=1.0000
  • 740
    iAbsorbNumBolts=1
  • 741
    fAbsorbBoltGrowWidth=0.0000
  • 742
    fAbsorbBoltSmallWidth=7.0000
  • 743
    fAbsorbTortuosityVariance=2.0000
  • 744
    fAbsorbSegmentVariance=7.0000
  • 745
    fAbsorbBoltsRadius=5.0000
  • 746
    [TestAllCells]
  • 747
    bFileShowTextures=1
  • 748
    bFileShowIcons=1
  • 749
    bFileSkipIconChecks=0
  • 750
    bFileTestLoad=0
  • 751
    bFileNeededMessage=1
  • 752
    bFileGoneMessage=1
  • 753
    bFileSkipModelChecks=0
  • 754
    bFileCheckModelCollision=0
  • 755
    [CopyProtectionStrings]
  • 756
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 757
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 758
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 759
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 760
    [Pipboy]
  • 761
    fBlurRadiusPipboy=3.5
  • 762
    fBlurIntensityPipboy=0.25
  • 763
    fScanlineScalePipboy=50
  • 764
    bEnableFlickerPipboy=1
  • 765
    bUsePipboyMode=1
  • 766
    [InterfaceFX]
  • 767
    fDefaultBurstDuration=200
  • 768
    fDefaultBurstIntensity=2
  • 769
    fMiniBurstDuration=200
  • 770
    fMiniBurstIntensity=1.5
  • 771
    ;pulse effect
  • 772
    fPulseBrightenIntensity=0.25
  • 773
    fPulseRadiusIntensity=0.5
  • 774
    fPulseRate=0.0006
  • 775
    ;pipboy menu transitions
  • 776
    fVertHoldChance=0.08
  • 777
    fShudderChance=0.20
  • 778
    fScanlineScaleMenus=50.0000
  • 779
    bEnableFlickerMenus=1
  • 780
    bEnableScanlinesMenus=1
  • 781
    bEnableScanlinesPipboy=1
  • 782
    fBlurRadiusMenus=0.3000
  • 783
    fBrightenMenus=1.7000
  • 784
    fBrightenPipboy=1.3000
  • 785
    bUseImageSpaceMenuFX=1
  • 786
    fBlurIntensityHUD=1.2000
  • 787
    fBlurRadiusHUD=2.0000
  • 788
    fScanlineFrequencyHUD=0.0000
  • 789
    fScreenLightBaseIntensity=0.6
  • 790
    fScreenLightRadius=6
  • 791
    [RenderedTerminal]
  • 792
    bUseRenderedTerminals=1
  • 793
    fRenderedTerminalFOV=0.15
  • 794
    fRenderedTerminalZoom=36
  • 795
    bDoRenderedTerminalScanlines=1
  • 796
    fRenderedTerminalScanlineScale=130.000000
  • 797
    fRenderedTerminalHPos=0.0
  • 798
    fRenderedTerminalVPos=0.38
  • 799
    fScreenLightBaseIntensity=1.2
  • 800
    fScreenLightRadius=80
  • 801
    fScreenLightColorR=0.68
  • 802
    fScreenLightColorG=0.74
  • 803
    fScreenLightColorB=0.62
  • 804
    fRaceSexMenuHPos=0.0
  • 805
    fRaceSexMenuVPos=-0.6
  • 806
    fRaceSexMenuZoom=70.0
  • 807
    fRaceSexMenuScale=0.5
  • 808
    [Decals]
  • 809
    uMaxDecalCount=100
  • 810
    bProfileDecals=0
  • 811
    bDecalOcclusionQuery=1
  • 812
    [TerrainManager]
  • 813
    fSplitDistanceMult=1.5
  • 814
    fBlockMorphDistanceMult=0.70
  • 815
    bUseNewTerrainSystem=1
  • 816
    bUseDistantObjectBlocks=1
  • 817
    fBlockLoadDistance=125000.0
  • 818
    fDefaultBlockLoadDistanceLow=50000.0
  • 819
    fLowBlockLoadDistanceLow=25000.0
  • 820
    fHighBlockLoadDistanceLow=50000.0
  • 821
    fDefaultTreeLoadDistance=25000.0
  • 822
    fLowTreeLoadDistance=10000.0
  • 823
    fHighTreeLoadDistance=40000.0
  • 824
    fTreeLoadDistance=40000
  • 825
    fBlockLoadDistanceLow=50000
  • 826
    [VATS]
  • 827
    fVATSLightLevelMin=20.0
  • 828
    fVATSLightLevelMax=65.0
  • 829
    fVATSLightAngle=0.0
  • 830
    fVATSLightDistance=100.0
  • 831
    fVATSLightElevation=100.0
  • 832
    fVatsLightColorR=0.35
  • 833
    fVatsLightColorG=0.35
  • 834
    fVatsLightColorB=0.35
  • 835
    [ScreenSplatter]
  • 836
    bScreenSplatterEnabled=1
  • 837
    [Imagespace]
  • 838
    iRadialBlurLevel=2
  • 839
    bDoDepthOfField=1
  • 840
    [Launcher]
  • 841
    bShowAllResolutions=1
  • 842
    uLastAspectRatio=3

Filter
  • 1
    [HAVOK]
  • 2
    fCharControllerWarpDistSqr=6000000.0000
  • 3
    bFindContactPointsOnAdd=1
  • 4
    fMaxTime=0.0167
  • 5
    bHavokDebug=0
  • 6
    iMinNumSubSteps=8
  • 7
    fTimePerSubStep=0.0080
  • 8
    bWONameSync=1
  • 9
    bTreeTops=0
  • 10
    bAutoWaterUsesHavokShapes=0
  • 11
    iSimType=1
  • 12
    bPreventHavokAddAll=0
  • 13
    bPreventHavokAddClutter=0
  • 14
    fRF=1000.0000
  • 15
    fOD=0.9000
  • 16
    fSE=0.3000
  • 17
    fSD=0.9800
  • 18
    fChaseDeltaMult=0.0500
  • 19
    iEntityBatchRemoveRate=100
  • 20
    fMaxPickTimeDebugVATS=0.6000
  • 21
    fMaxPickTimeDebug=0.0600
  • 22
    fMaxPickTimeVATS=0.0400
  • 23
    fMaxPickTime=0.0040
  • 24
    bAddBipedWhenKeyframed=1
  • 25
    fMoveLimitMass=95.0000
  • 26
    iUpdateType=0
  • 27
    [FootIK]
  • 28
    bRigidBodyController=1
  • 29
    fRagdollFeedback=0.9000
  • 30
    fMaxFootCastMilliSec=0.6000
  • 31
    fMaxStepVertError=3.5000
  • 32
    fControllerTetherLen=6.0000
  • 33
    iNumFramesFootEaseOut=30
  • 34
    fVertErrorGain=0.5000
  • 35
    fPelvisOffsetDamping=0.2000
  • 36
    fPelvisUpDownBias=0.7500
  • 37
    fAnkleOffset=0.2000
  • 38
    fOriginalGroundHeightMS=-0.1100
  • 39
    bFootPlacementOn=1
  • 40
    fFootPlantedGain=1.0000
  • 41
    fFootRaisedGain=0.2000
  • 42
    fGroundDescendingGain=0.3000
  • 43
    fGroundAscendingGain=0.3500
  • 44
    fOnOffGain=0.0100
  • 45
    [RagdollFeedback]
  • 46
    uiFeedbackTimeout=1500
  • 47
    [GrabIK]
  • 48
    fDriveGain=0.2500
  • 49
    [LookIK]
  • 50
    fEaseAngleShutOff=0.5000
  • 51
    fAngleMaxEase=1.0000
  • 52
    fAngleMax=3.5000
  • 53
    fMinTrackingDist=12.0000
  • 54
    fMaxTrackingDist=1500.0000
  • 55
    [RagdollAnim]
  • 56
    fSnapMaxAngularDistance=1.0000
  • 57
    fSnapMaxLinearDistance=0.3000
  • 58
    fSnapMaxAngularVelocity=0.3000
  • 59
    fSnapMaxLinearVelocity=3.0000
  • 60
    fSnapGain=0.1000
  • 61
    fPositionMaxAngularVelocity=18.0000
  • 62
    fPositionMaxLinearVelocity=14.0000
  • 63
    fPositionGain=0.0500
  • 64
    fVelocityGain=0.6000
  • 65
    fAccelerationGain=1.0000
  • 66
    fVelocityDamping=0.0000
  • 67
    fHierarchyGain=0.1700
  • 68
    fCameraDist=1000.0000
  • 69
    bPoseMatching=1
  • 70
    bRagdollFeedback=1
  • 71
    bLookIK=1
  • 72
    bGrabIK=1
  • 73
    bFootIK=1
  • 74
    bRagdollAnim=1
  • 75
    [General]
  • 76
    iHWThread6=5
  • 77
    iHWThread5=5
  • 78
    iHWThread4=5
  • 79
    iHWThread3=4
  • 80
    iHWThread2=4
  • 81
    iHWThread1=4
  • 82
    iRenderingThread2HWThread=1
  • 83
    iRenderingThread1HWThread=0
  • 84
    bLoadFaceGenHeadEGTFiles=0
  • 85
    uiEGTClampSize=30
  • 86
    uiFaceGenMaxEGTDataSize=67108864
  • 87
    uiFaceGenMaxEGMDataSize=67108864
  • 88
    bUseEyeEnvMapping=1
  • 89
    bFixFaceNormals=0
  • 90
    bUseFaceGenHeads=1
  • 91
    bFaceMipMaps=1
  • 92
    bExternalLODDataFiles=1
  • 93
    bCheckOutWorldspacesOnInit=0
  • 94
    fVerticesInWaterThreshold=0.0500
  • 95
    bCheckLevActorsOnInit=0
  • 96
    bOnlyActiveFileForRefFix=1
  • 97
    bForceCheckOutOnRefFix=0
  • 98
    bFixPersistenceOnRefInit=0
  • 99
    fPortalTolerance=0.1000
  • 100
    bFindDanglingCellsOnInit=0
  • 101
    bFixBadLocRefsOnInit=0
  • 102
    iCheckCellRegionsOnInit=0
  • 103
    bUseMultibounds=1
  • 104
    bCheckDoorCollisionOnInit=0
  • 105
    bCheckOutOnBoundFix=0
  • 106
    fScriptBackgroundColorB=1.0000
  • 107
    fScriptBackgroundColorG=1.0000
  • 108
    fScriptBackgroundColorR=1.0000
  • 109
    fScriptForegroundColorB=0.0000
  • 110
    fScriptForegroundColorG=0.0000
  • 111
    fScriptForegroundColorR=0.0000
  • 112
    bWarnOnGameSettingLoad=0
  • 113
    bCheckOutOnTopicQuestSort=0
  • 114
    bFaceGenTexturing=1
  • 115
    bCheckEyesOnInit=0
  • 116
    bCheckHairOnInit=0
  • 117
    bKeepHeadOnRaceChange=0
  • 118
    bTintMipMaps=0
  • 119
    bCreateShaderPackage=0
  • 120
    uGridsToLoad=5
  • 121
    fAnimationDefaultBlend=0.2000
  • 122
    fAnimationMult=1.0000
  • 123
    bUpdateTextureSwapIndexesOnInit=0
  • 124
    bConfirmOnCheckDelete=1
  • 125
    bFixAIPackagesOnLoad=0
  • 126
    bAnimateDoorPhysics=1
  • 127
    SLocalBackupPath=Data\CheckInBackup
  • 128
    SNewVersionBackupPath=
  • 129
    bKeepPluginWhenMerging=0
  • 130
    bCreate Maps Enable=0
  • 131
    SLocalSavePath=Saves\
  • 132
    SLocalMasterPath=Data\
  • 133
    bDisableDuplicateReferenceCheck=1
  • 134
    bChangingLotsOfBaseObjects=0
  • 135
    bCheckForMultiFileForms=0
  • 136
    bAllowMultipleMasterLoads=1
  • 137
    bCheckDLCObjectChangesOnLoad=0
  • 138
    SLanguage=ENGLISH
  • 139
    bQueueWarnings=0
  • 140
    bCheckPurgedTextureList=0
  • 141
    bShowLoadingAreaMessage=0
  • 142
    iNumHWThreads=1
  • 143
    uExterior Cell Buffer=36
  • 144
    uInterior Cell Buffer=3
  • 145
    bPreemptivelyUnloadCells=0
  • 146
    SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  • 147
    iTextColorRegionFormB=160
  • 148
    iTextColorRegionFormG=160
  • 149
    iTextColorRegionFormR=160
  • 150
    iTextColorLockedChildFormB=0
  • 151
    iTextColorLockedChildFormG=255
  • 152
    iTextColorLockedChildFormR=255
  • 153
    iTextColorLockedFormB=0
  • 154
    iTextColorLockedFormG=0
  • 155
    iTextColorLockedFormR=255
  • 156
    iTextColorMyFormB=0
  • 157
    iTextColorMyFormG=120
  • 158
    iTextColorMyFormR=0
  • 159
    SNetworkMasterPath=
  • 160
    bClearPersistenceOnVCSort=0
  • 161
    bAllowNonGroupedVersionControl=0
  • 162
    iFullSaveCellThreshhold=20
  • 163
    uForcedNextID=0
  • 164
    iBorderColorOverLimitB=0
  • 165
    iBorderColorOverLimitG=0
  • 166
    iBorderColorOverLimitR=128
  • 167
    iBorderColorWarningB=0
  • 168
    iBorderColorWarningG=128
  • 169
    iBorderColorWarningR=128
  • 170
    iNPCCheckOutCount=500
  • 171
    iLandCheckOutCount=1024
  • 172
    bUpdateMNumberForSelected=0
  • 173
    bRotateCameraAroundLastSelection=0
  • 174
    fRaiseObjectDistance=3.0000
  • 175
    fPrimitiveDrawZSpeed=10.0000
  • 176
    fFlyRotSpeed=0.0500
  • 177
    fFlyMoveSpeed=10.0000
  • 178
    bStartInAllObjects=0
  • 179
    bShowHide=0
  • 180
    bPreview=0
  • 181
    bAllowMultipleEditors=0
  • 182
    bNo3D=0
  • 183
    SNetwork Path=
  • 184
    bUseMyGamesDirectory=1
  • 185
    bUseVersionControl=0
  • 186
    [BackgroundLoad]
  • 187
    iPostProcessTaskWarningMilliseconds=20
  • 188
    iPostProcessMillisecondsEditor=50
  • 189
    iPostProcessMillisecondsLoadingQueuedPriority=20
  • 190
    iPostProcessMilliseconds=5
  • 191
    bLoadBackgroundFaceGen=0
  • 192
    bUseMultiThreadedFaceGen=1
  • 193
    bBackgroundCellLoads=1
  • 194
    bLoadHelmetsInBackground=1
  • 195
    iAnimationClonePerLoop=5
  • 196
    bSelectivePurgeUnusedOnFastTravel=0
  • 197
    bUseMultiThreadedTrees=1
  • 198
    bUseBackgroundFileLoader=0
  • 199
    [Imagespace]
  • 200
    fRenderDepthMaxDepth=10000.0000
  • 201
    bDoMotionBlur=1
  • 202
    bDoRadialBlur=1
  • 203
    [DistantLOD]
  • 204
    iDistantLODGroupWidth=8
  • 205
    bUpdateDistantRefDataOnLoad=0
  • 206
    [Display]
  • 207
    bDoTestHDR=0
  • 208
    bImageSpaceEffects=1
  • 209
    bDo30VFog=1
  • 210
    bDynamicWindowReflections=0
  • 211
    fShadowFadeTime=1.0000
  • 212
    iPresentInterval=1
  • 213
    bDecalsOnSkinnedGeometry=1
  • 214
    uVideoDeviceIdentifierPart4=0
  • 215
    uVideoDeviceIdentifierPart3=0
  • 216
    uVideoDeviceIdentifierPart2=0
  • 217
    uVideoDeviceIdentifierPart1=0
  • 218
    bUseFakeFullScreenMotionBlur=0
  • 219
    bUseResolvableDepth=1
  • 220
    bAllowPartialPrecision=1
  • 221
    bShadowsOnGrass=0
  • 222
    bActorSelfShadowing=0
  • 223
    fLandLOFadeSeconds=15.0000
  • 224
    fLODNoiseMipBias=0.0000
  • 225
    bLODNoiseAniso=0
  • 226
    bMTRendering=0
  • 227
    fSkinnedDecalLOD2=800.0000
  • 228
    fSkinnedDecalLOD1=500.0000
  • 229
    fSkinnedDecalLOD0=300.0000
  • 230
    fDecalLOD0=800.0000
  • 231
    fEyeEnvMapLOD2=65.0000
  • 232
    fEyeEnvMapLOD1=45.0000
  • 233
    fEnvMapLOD2=1800.0000
  • 234
    fEnvMapLOD1=1500.0000
  • 235
    fSpecularLODMaxStartFade=600.0000
  • 236
    fSpecularLODMinStartFade=200.0000
  • 237
    fSpecularLODRange=300.0000
  • 238
    fSpecularLODDefaultStartFade=500.0000
  • 239
    fShadowLODMaxStartFade=300.0000
  • 240
    fShadowLODMinStartFade=100.0000
  • 241
    fShadowLODRange=200.0000
  • 242
    fShadowLODDefaultStartFade=200.0000
  • 243
    fLightLODMaxStartFade=1200.0000
  • 244
    fLightLODMinStartFade=200.0000
  • 245
    fLightLODRange=500.0000
  • 246
    fLightLODDefaultStartFade=1000.0000
  • 247
    bEquippedTorchesCastShadows=0
  • 248
    bReportBadTangentSpace=0
  • 249
    bStaticMenuBackground=1
  • 250
    bForcePow2Textures=0
  • 251
    bForce1XShaders=0
  • 252
    bAllow30Shaders=0
  • 253
    bAllow20HairShader=1
  • 254
    bAllowScreenShot=0
  • 255
    bDoTallGrassEffect=1
  • 256
    bForceMultiPass=1
  • 257
    bDoStaticAndArchShadows=0
  • 258
    bDoActorShadows=1
  • 259
    bDoTexturePass=1
  • 260
    bDoSpecularPass=1
  • 261
    bDoDiffusePass=1
  • 262
    bDoAmbientPass=1
  • 263
    bDoCanopyShadowPass=1
  • 264
    bUseRefractionShader=1
  • 265
    bUse Shaders=1
  • 266
    iNPatchNOrder=0
  • 267
    iNPatchPOrder=0
  • 268
    iNPatches=0
  • 269
    iLocation Y=0
  • 270
    iLocation X=0
  • 271
    bIgnoreResolutionCheck=0
  • 272
    fDecalLifetime=10.0000
  • 273
    [LOD]
  • 274
    fLODMultTrees=1.2000
  • 275
    iFadeNodeMinNearDistance=400
  • 276
    fTalkingDistance=2000.0000
  • 277
    fLodDistance=500.0000
  • 278
    bUseFaceGenLOD=0
  • 279
    fFadeOutTime=1.2000
  • 280
    fFadeInTime=1.2000
  • 281
    fFadeInThreshold=0.7000
  • 282
    fFadeOutThreshold=0.3000
  • 283
    fDistanceMultiplier=1.2000
  • 284
    fLODFadeOutPercent=0.9000
  • 285
    fLODBoundRadiusMult=3.0000
  • 286
    [Audio]
  • 287
    fFilterdBAttenuation=1.0000
  • 288
    fFilterPEQGain=-15.0000
  • 289
    fFilterDistortionGain=-18.2000
  • 290
    iVoiceDecodeBufferSize=32768
  • 291
    iMaxFX=128
  • 292
    bEnableEnviroEffectsOnPC=0
  • 293
    iAudioHWThread=2
  • 294
    iMaxSizeForCachedSound=256
  • 295
    iAudioCacheSize=2048
  • 296
    bEnableAudioCache=1
  • 297
    iAttenuationDialogMenuMute=3000
  • 298
    iAttenuationEffectiveSilence=9000
  • 299
    fDialogueFadeSecondsOut=1.0000
  • 300
    fDialogueFadeSecondsIn=2.0000
  • 301
    fDialogueFadeDecibels=6.0000
  • 302
    fMasterVolumeMult=1.3000
  • 303
    fAudioDebugDelay=0.0000
  • 304
    bUseAudioDebugInformation=1
  • 305
    bMultiThreadAudio=0
  • 306
    fNightTime=20.0000
  • 307
    fDuskTime=18.0000
  • 308
    fDayTime=8.0000
  • 309
    fDawnTime=5.0000
  • 310
    fDialogMaxDistance=50000.0000
  • 311
    fDialogMinDistance=70.0000
  • 312
    bEnableAudio=1
  • 313
    fDialogueHeadYawExaggeration=2.0000
  • 314
    fDialogueHeadRollExaggeration=2.0000
  • 315
    fDialogueHeadPitchExaggeration=2.0000
  • 316
    [Controls]
  • 317
    iLanguage=0
  • 318
    fForegroundMouseAccelBase=0.2000
  • 319
    fForegroundMouseAccelTop=50.0000
  • 320
    fForegroundMouseBase=0.2000
  • 321
    fForegroundMouseMult=4.0000
  • 322
    bBackground Mouse=0
  • 323
    bBackground Keyboard=1
  • 324
    bUse Joystick=1
  • 325
    [HeightMapEditor]
  • 326
    uPreviewSize=512
  • 327
    [TerrainManager]
  • 328
    bKeepLowDetailTerrain=1
  • 329
    uTerrainTextureFadeTime=1000
  • 330
    fDetailTextureScale=3.0000
  • 331
    fHighTreeLoadDistance=40000.0000
  • 332
    fLowTreeLoadDistance=10000.0000
  • 333
    fDefaultTreeLoadDistance=25000.0000
  • 334
    fHighBlockLoadDistanceLow=75000.0000
  • 335
    fLowBlockLoadDistanceLow=25000.0000
  • 336
    fDefaultBlockLoadDistanceLow=50000.0000
  • 337
    fMorphEndDistanceMult=0.6500
  • 338
    fMorphStartDistanceMult=0.7000
  • 339
    bUseDistantTrees=1
  • 340
    bUseDistantObjectBlocks=1
  • 341
    bUseNewTerrainSystem=1
  • 342
    uDistantTreeBlockCacheSizePerCell=1
  • 343
    [Pathfinding]
  • 344
    bCutDoors=1
  • 345
    fObstacleUpdateDeltaWhenUnknown=5.0000
  • 346
    fObstacleUpdateDeltaWhenMoving=1.0000
  • 347
    bBackgroundNavmeshUpdate=1
  • 348
    bDrawPathBounds=0
  • 349
    bBackgroundPathing=1
  • 350
    bUseAlternateSmoothingForPrime=1
  • 351
    bUseRayCasts=1
  • 352
    bUseOldPathSmoothing=0
  • 353
    bRebuildPathIfSmootherFailed=1
  • 354
    bCreateDebugInfo=0
  • 355
    bUsePathSmoothing=1
  • 356
    bUseObstacleAvoidance=1
  • 357
    bUseStraightLineCheckFirst=1
  • 358
    fPOVSmootherAvoidNodeCost=7.0000
  • 359
    [NavMeshGeneration]
  • 360
    bFinalizeNavMesh2=0
  • 361
    fMaxXYThreshold2=8.0000
  • 362
    fStepHeight2=25.0000
  • 363
    fCornerSimplifyThreshold2=0.9000
  • 364
    fLongestEdge2=512.0000
  • 365
    fShortestEdgeLength2=10.0000
  • 366
    fSimplifyEdgeSwapAngle2=25.0000
  • 367
    fMaxWalkableAngle2=45.0000
  • 368
    fSimplificationLevel2=2.5000
  • 369
    fMinIslandArea2=150.0000
  • 370
    fOverlapDistance2=128.0000
  • 371
    fWieldVertexDistance2=2.5000
  • 372
    bFinalizeNavMesh1=0
  • 373
    fMaxXYThreshold1=8.0000
  • 374
    fStepHeight1=25.0000
  • 375
    fCornerSimplifyThreshold1=0.9000
  • 376
    fLongestEdge1=512.0000
  • 377
    fShortestEdgeLength1=10.0000
  • 378
    fSimplifyEdgeSwapAngle1=25.0000
  • 379
    fMaxWalkableAngle1=45.0000
  • 380
    fSimplificationLevel1=2.5000
  • 381
    fMinIslandArea1=150.0000
  • 382
    fOverlapDistance1=128.0000
  • 383
    fWieldVertexDistance1=2.5000
  • 384
    fCellPortalZVertDistance=64.0000
  • 385
    fCellPortalXYVertDistance=16.0000
  • 386
    fCellPortalDistance=4.0000
  • 387
    bGlobalNavMeshCheck=0
  • 388
    [Pathing]
  • 389
    fFindClosestEdgesRadius=512.0000
  • 390
    [SpeedTree]
  • 391
    fCanopyShadowGrassMult=1.0000
  • 392
    iCanopyShadowScale=512
  • 393
    fTreeForceMaxBudAngle=-1.0000
  • 394
    fTreeForceMinBudAngle=-1.0000
  • 395
    fTreeForceLeafDimming=-1.0000
  • 396
    fTreeForceBranchDimming=-1.0000
  • 397
    fTreeForceCS=-1.0000
  • 398
    fTreeForceLLA=-1.0000
  • 399
    fTreeLODExponent=1.0000
  • 400
    bForceFullLOD=0
  • 401
    bEnableTrees=1
  • 402
    [Debug]
  • 403
    bDebugFaceGenCriticalSection=0
  • 404
    bDebugFaceGenMultithreading=0
  • 405
    [MAIN]
  • 406
    iConcentricLengthMaxVeryHard=200
  • 407
    iConcentricLengthMaxHard=200
  • 408
    iConcentricLengthMaxAverage=200
  • 409
    iConcentricLengthMaxEasy=200
  • 410
    iConcentricLengthMaxVeryEasy=200
  • 411
    iConcentricLengthMinVeryHard=200
  • 412
    iConcentricLengthMinHard=200
  • 413
    iConcentricLengthMinAverage=200
  • 414
    iConcentricLengthMinEasy=200
  • 415
    iConcentricLengthMinVeryEasy=200
  • 416
    iSweetSpotLengthMaxVeryHard=25
  • 417
    iSweetSpotLengthMaxHard=50
  • 418
    iSweetSpotLengthMaxAverage=100
  • 419
    iSweetSpotLengthMaxEasy=200
  • 420
    iSweetSpotLengthMaxVeryEasy=400
  • 421
    iSweetSpotLengthMinVeryHard=25
  • 422
    iSweetSpotLengthMinHard=50
  • 423
    iSweetSpotLengthMinAverage=100
  • 424
    iSweetSpotLengthMinEasy=200
  • 425
    iSweetSpotLengthMinVeryEasy=400
  • 426
    bPrimitivesOn=0
  • 427
    bDrawWaterRefLinks=1
  • 428
    bUseWaterHDR=1
  • 429
    iLastHDRSetting=-1
  • 430
    bRefSelectControlHasAnyOption=0
  • 431
    [Interface]
  • 432
    fMenuBackgroundOpacity=0.8000
  • 433
    fPopUpBackgroundOpacity=1.0000
  • 434
    fInterfaceTintB=0.8824
  • 435
    fInterfaceTintG=0.9843
  • 436
    fInterfaceTintR=0.6314
  • 437
    fMenuModeAnimBlend=0.0000
  • 438
    [Weather]
  • 439
    fSunGlareSize=350.0000
  • 440
    fSunBaseSize=250.0000
  • 441
    bPrecipitation=1
  • 442
    fAlphaReduce=1.0000
  • 443
    SBumpFadeColor=255,255,255,255
  • 444
    SLerpCloseColor=255,255,255,255
  • 445
    SEnvReduceColor=255,255,255,255
  • 446
    [Landscape]
  • 447
    fLandFriction=2.5000
  • 448
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 449
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 450
    iLandBorder2B=0
  • 451
    iLandBorder2G=0
  • 452
    iLandBorder2R=0
  • 453
    iLandBorder1B=0
  • 454
    iLandBorder1G=255
  • 455
    iLandBorder1R=255
  • 456
    bCurrentCellOnly=0
  • 457
    bPreventSafetyCheck=0
  • 458
    fLandTextureTilingMult=2.0000
  • 459
    [Water]
  • 460
    iWaterNoiseResolution=256
  • 461
    fRefractionWaterPlaneBias=3.0000
  • 462
    SSurfaceTexture=water
  • 463
    fInteriorWaterReflectionThreshold=10.0000
  • 464
    fExteriorWaterReflectionThreshold=300.0000
  • 465
    uMaxInteriorWaterReflections=4
  • 466
    uMaxExteriorWaterReflections=2
  • 467
    fWaterGroupHeightRange=10.0000
  • 468
    fWadingWaterTextureRes=512.0000
  • 469
    fWadingWaterQuadSize=2048.0000
  • 470
    bForceHighDetailLandReflections=0
  • 471
    bForceLowDetailReflections=0
  • 472
    bReflectExplosions=0
  • 473
    bUsePerWorldSpaceWaterNoise=1
  • 474
    bUseWaterHiRes=0
  • 475
    bUseWaterShader=1
  • 476
    bUseWater=1
  • 477
    fTileTextureDivisor=4.7500
  • 478
    fSurfaceTileSize=2048.0000
  • 479
    bUpdateRenderWindowWater=1
  • 480
    fAlpha=1.0000
  • 481
    [Grass]
  • 482
    fGrassWindMagnitudeMax=125.0000
  • 483
    fGrassWindMagnitudeMin=5.0000
  • 484
    iMinGrassSize=80
  • 485
    fGrassFadeRange=1000.0000
  • 486
    fGrassDefaultStartFadeDistance=3500.0000
  • 487
    fGrassMaxStartFadeDistance=7000.0000
  • 488
    fGrassMinStartFadeDistance=400.0000
  • 489
    bGrassPointLighting=0
  • 490
    bDrawShaderGrass=1
  • 491
    fTexturePctThreshold=0.3000
  • 492
    iGrassDensityEvalSize=2
  • 493
    iMaxGrassTypesPerTexure=2
  • 494
    fWaveOffsetRange=1.7500
  • 495
    [TestAllCells]
  • 496
    bFileControllerOnRoot=1
  • 497
    bFileShowTextures=1
  • 498
    bFileShowIcons=1
  • 499
    bFileSkipIconChecks=0
  • 500
    bFileUnusedObject=0
  • 501
    bFileTestLoad=0
  • 502
    bFileNeededMessage=1
  • 503
    bFileGoneMessage=1
  • 504
    bFileCheckModelCollision=0
  • 505
    bFileSkipModelChecks=0
  • 506
    [bLightAttenuation]
  • 507
    fQuadraticRadiusMult=1.0000
  • 508
    fLinearRadiusMult=1.0000
  • 509
    bOutQuadInLin=0
  • 510
    fConstantValue=0.0000
  • 511
    fQuadraticValue=16.0000
  • 512
    fLinearValue=3.0000
  • 513
    uQuadraticMethod=2
  • 514
    uLinearMethod=1
  • 515
    fFlickerMovement=8.0000
  • 516
    bUseQuadratic=1
  • 517
    bUseLinear=0
  • 518
    bUseConstant=0
  • 519
    [Localization]
  • 520
    iExtendedResponseLength=255
  • 521
    iExtendedTopicLength=50
  • 522
    bAllowExtendedText=0
  • 523
    [Voice]
  • 524
    SFileTypeLTF=ltf
  • 525
    SFileTypeLip=lip
  • 526
    SFileTypeSource=wav
  • 527
    SFileTypeGame=mp3
  • 528
    iWaveFormat=5
  • 529
    [GamePlay]
  • 530
    bShowChallengeUpdates=1
  • 531
    [BlurShaderHDRInterior]
  • 532
    fTargetLUM=1.0000
  • 533
    fUpperLUMClamp=1.0000
  • 534
    fEmissiveHDRMult=1.0000
  • 535
    fEyeAdaptSpeed=0.5000
  • 536
    fBrightScale=2.2500
  • 537
    fBrightClamp=0.2250
  • 538
    fBlurRadius=7.0000
  • 539
    iNumBlurpasses=1
  • 540
    [BlurShaderHDR]
  • 541
    fTargetLUM=1.2000
  • 542
    fUpperLUMClamp=1.0000
  • 543
    fGrassDimmer=1.3000
  • 544
    fTreeDimmer=1.2000
  • 545
    fEmissiveHDRMult=1.0000
  • 546
    fEyeAdaptSpeed=0.7000
  • 547
    fSunlightDimmer=1.3000
  • 548
    fSIEmmisiveMult=1.0000
  • 549
    fSISpecularMult=1.0000
  • 550
    fSkyBrightness=0.5000
  • 551
    fSunBrightness=0.0000
  • 552
    fBrightScale=1.5000
  • 553
    fBrightClamp=0.3500
  • 554
    fBlurRadius=4.0000
  • 555
    iNumBlurpasses=2
  • 556
    iBlendType=2
  • 557
    [BlurShader]
  • 558
    fSunlightDimmer=1.0000
  • 559
    fSIEmmisiveMult=1.0000
  • 560
    fSISpecularMult=1.0000
  • 561
    fSkyBrightness=0.5000
  • 562
    fSunBrightness=0.0000
  • 563
    fAlphaAddExterior=0.2000
  • 564
    fAlphaAddInterior=0.5000
  • 565
    iBlurTexSize=256
  • 566
    fBlurRadius=0.0300
  • 567
    iNumBlurpasses=1
  • 568
    iBlendType=2
  • 569
    [GethitShader]
  • 570
    fBlurAmmount=0.5000
  • 571
    fBlockedTexOffset=0.0010
  • 572
    fHitTexOffset=0.0050
  • 573
    [BudgetCaps]
  • 574
    bIncludeWaterInMNumberCalculations=1
  • 575
    uActorMemoryBudgetCap=10485760
  • 576
    uCityLODBudgetAdjustment=5242880
  • 577
    uWastelandLODBudgetAdjustment=20971520
  • 578
    uLoadedAreaNonActorMemoryBudgetCap=185597952
  • 579
    fMaxMsUsagePerFrame=28.0000
  • 580
    fMsHavokTriCount=0.0010
  • 581
    fMsDecalCount=0.0010
  • 582
    fMsLightCount=0.0100
  • 583
    fMsLightExcessGeometry=0.0100
  • 584
    fMsWaterCount=0.1000
  • 585
    fMsTriangleCount=0.0001
  • 586
    fMsGeometryCount=0.0100
  • 587
    fMsEmittersCount=0.0100
  • 588
    fMsParticlesCount=0.0010
  • 589
    fMsAnimatedObjectsCount=0.0500
  • 590
    fMsActiveRefCount=0.0500
  • 591
    fMsActorRefCount=0.2450
  • 592
    fMsRefCount=0.0210
  • 593
    uHavokTriCountInterior=5000
  • 594
    uDecalCountInterior=500
  • 595
    uLightExcessGeometryInterior=5
  • 596
    uLightCountInterior=10
  • 597
    uWaterMemoryInterior=10485760
  • 598
    uTextureMemoryInterior=104857600
  • 599
    uGeometryMemoryInterior=10485760
  • 600
    uWaterCountInterior=10
  • 601
    uTriangleCountInterior=100000
  • 602
    uGeometryCountInterior=1000
  • 603
    uEmittersCountInterior=50
  • 604
    uParticlesCountInterior=5000
  • 605
    uAnimatedObjectsCountInterior=50
  • 606
    uActiveRefCountInterior=100
  • 607
    uActorRefCountInterior=20
  • 608
    uRefCountInterior=1000
  • 609
    uHavokTriCount=5000
  • 610
    uDecalCount=500
  • 611
    uLightExcessGeometry=100
  • 612
    uLightCount=10
  • 613
    uWaterMemory=5242880
  • 614
    uTextureMemory=20971520
  • 615
    uGeometryMemory=5242880
  • 616
    uWaterCount=10
  • 617
    uTriangleCount=100000
  • 618
    uGeometryCount=1000
  • 619
    uEmittersCount=50
  • 620
    uParticlesCount=5000
  • 621
    uAnimatedObjectsCount=50
  • 622
    uActiveRefCount=100
  • 623
    uActorRefCount=20
  • 624
    uRefCount=700
  • 625
    [Decals]
  • 626
    bSkinnedDecals=1
  • 627
    bDecals=1
  • 628
    bDecalMultithreaded=0
  • 629
    bDecalOcclusionQuery=1
  • 630
    bDebugDecals=0
  • 631
    bProfileDecals=0
  • 632
    uMaxSkinDecalPerActor=3
  • 633
    uMaxSkinDecals=24
  • 634
    [AnimationWarning]
  • 635
    bPriorityWarning=0
  • 636
    bClampWarning=0
  • 637
    [GeneralWarnings]
  • 638
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 639
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 640
    [LANGUAGE]
  • 641
    SDPad=No Default string. Must be loaded from INIFile
  • 642
    SThumbstick=No Default string. Must be loaded from INIFile
  • 643
    SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
  • 644
    SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
  • 645
    SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 646
    SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
  • 647
    SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
  • 648
    SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 649
    SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
  • 650
    SSysUtil_Retry=No Default string. Must be loaded from INIFile
  • 651
    SFailureMessage=No Default string. Must be loaded from INIFile
  • 652
    [PreviewMovement]
  • 653
    bRecreateEveryUpdate=1
  • 654
    fPreviewLandTextureTiles=8.0000
  • 655
    SPreviewLandTextureNormal=Landscape\Default_n.dds
  • 656
    SPreviewLandTexture=Landscape\Default.dds
  • 657
    iPreviewTextureSize=256
  • 658
    [MESSAGES]
  • 659
    bSkipInitializationFlows=1
  • 660
    bSkipProgramFlows=1
  • 661
    bAllowYesToAll=1
  • 662
    bBlockMessageBoxes=0
  • 663
    iFileLogging=0
  • 664
    [Archive]
  • 665
    bInvalidateOlderFiles=1
  • 666
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
  • 667
    SInvalidationFile=ArchiveInvalidation.txt
  • 668
    iRetainFilenameOffsetTable=1
  • 669
    iRetainFilenameStringTable=1
  • 670
    iRetainDirectoryStringTable=1
  • 671
    bCheckRuntimeCollisions=0
  • 672
    bUseArchives=1
  • 673
    [Sound]
  • 674
    SFaceFXLanguage=USEnglish
  • 675
    fDialogueGestureExaggeration=1.0000
  • 676
    SFaceFXPath=Data\Sound\Voice\Processing
  • 677
    [SpellCheck]
  • 678
    SUserSelLexiconFile=userdic.tlx
  • 679
    SUserLexiconFiles=userdic.tlx,correct.tlx
  • 680
    SUserLexiconDir=Lex\User
  • 681
    SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  • 682
    SLexiconDir=Lex

Filter
  • 1
    [General]
  • 2
    Object Category World Objects=2
  • 3
    Object Selection=58
  • 4
    Object Window X=0
  • 5
    Object Window Y=73
  • 6
    Object Window W=881
  • 7
    Object Window H=950
  • 8
    Object Tree X=0
  • 9
    Object Tree Y=28
  • 10
    Object Tree W=201
  • 11
    Object Tree H=883
  • 12
    Object List X=206
  • 13
    Object List Y=0
  • 14
    Object List W=659
  • 15
    Object List H=911
  • 16
    Cell View X=860
  • 17
    Cell View Y=671
  • 18
    Cell View W=1064
  • 19
    Cell View H=353
  • 20
    bLoadTheUserPlugin=0
  • 21
    SFile Path=
  • 22
    bLight Radius=0
  • 23
    bMaximize Editor=1
  • 24
    bAllowUnsafeSave=0
  • 25
    SEditorStartingDir2=0.000000,-1.000000,-0.000000
  • 26
    SEditorStartingDir1=0.000000,-0.000000,1.000000
  • 27
    SEditorStartingDir0=1.000000,0.000000,0.000000
  • 28
    SEditorStartingPos=0.000000,0.000000,8192.000000
  • 29
    uEditorStartWorldSpaceID=0
  • 30
    uEditorStartInteriorID=0
  • 31
    iShowHideH=0
  • 32
    iShowHideW=0
  • 33
    iShowHideY=0
  • 34
    iShowHideX=0
  • 35
    iSceneInfoH=0
  • 36
    iSceneInfoW=0
  • 37
    iSceneInfoY=0
  • 38
    iSceneInfoX=0
  • 39
    iPreviewH=0
  • 40
    iPreviewW=0
  • 41
    iPreviewY=0
  • 42
    iPreviewX=0
  • 43
    iPickingPreferencesH=0
  • 44
    iPickingPreferencesW=0
  • 45
    iPickingPreferencesY=0
  • 46
    iPickingPreferencesX=0
  • 47
    SPaletteFileName=
  • 48
    Garden of Eden Creation Kit X=208
  • 49
    Garden of Eden Creation Kit Y=208
  • 50
    Garden of Eden Creation Kit W=1440
  • 51
    Garden of Eden Creation Kit H=759
  • 52
    Render Window X=863
  • 53
    Render Window Y=72
  • 54
    Render Window W=1063
  • 55
    Render Window H=600
  • 56
    Object Category Items=1
  • 57
    Object Category Actor Data=2
  • 58
    Object Category Actors=1
  • 59
    Object Category Audio=1
  • 60
    Object Category Game Effects=1
  • 61
    Object Category Miscellaneous=1
  • 62
    Object Category Special Effects=1
  • 63
    Quest Window X=251
  • 64
    Quest Window Y=130
  • 65
    Quest Window W=1019
  • 66
    Quest Window H=742
  • 67
    Object Type Activator=2
  • 68
    Object Type Furniture=2
  • 69
    Object Type Activator architecture=1
  • 70
    Script Edit X=683
  • 71
    Script Edit Y=393
  • 72
    Script Edit W=477
  • 73
    Script Edit H=433
  • 74
    [Audio]
  • 75
    fDefaultRadioVolume=0.5000
  • 76
    fDefaultMusicVolume=0.6000
  • 77
    fDefaultEffectsVolume=1.0000
  • 78
    fDefaultVoiceVolume=0.6000
  • 79
    fDefaultFootVolume=0.5000
  • 80
    fDefaultMasterVolume=1.0000
  • 81
    [HeightMapEditor]
  • 82
    uBrushSetting11=52531250
  • 83
    uBrushSetting10=52531250
  • 84
    uBrushSetting9=52531250
  • 85
    uBrushSetting8=52531250
  • 86
    uBrushSetting7=52531250
  • 87
    uBrushSetting6=52531250
  • 88
    uBrushSetting5=52531250
  • 89
    uBrushSetting4=52531250
  • 90
    uBrushSetting3=52531250
  • 91
    uBrushSetting2=52531250
  • 92
    uBrushSetting1=52531250
  • 93
    uBrushSetting0=52531250
  • 94
    iColorSchemeHeight9=65535
  • 95
    iColorSchemeHeight8=57344
  • 96
    iColorSchemeHeight7=49152
  • 97
    iColorSchemeHeight6=40960
  • 98
    iColorSchemeHeight5=32768
  • 99
    iColorSchemeHeight4=24576
  • 100
    iColorSchemeHeight3=16384
  • 101
    iColorSchemeHeight2=8192
  • 102
    iColorSchemeHeight1=4096
  • 103
    iColorSchemeHeight0=0
  • 104
    rColorSchemeBrush=0,255,0
  • 105
    rColorSchemeGrid=0,255,0
  • 106
    rColorScheme9=128,128,128
  • 107
    rColorScheme8=102,255,51
  • 108
    rColorScheme7=128,0,128
  • 109
    rColorScheme6=255,128,192
  • 110
    rColorScheme5=255,0,0
  • 111
    rColorScheme4=255,255,0
  • 112
    rColorScheme3=128,0,0
  • 113
    rColorScheme2=0,255,255
  • 114
    rColorScheme1=0,0,128
  • 115
    rColorScheme0=0,0,0
  • 116
    [Display]
  • 117
    fGamma=1.0000
  • 118
    [PreviewMovement]
  • 119
    iLightAmbientColor=8421504
  • 120
    iLightDiffuseColor=16777215
  • 121
    fCamera Pan=1.0000
  • 122
    fCamera Zoom Ortho=0.0010
  • 123
    fCamera Zoom=0.2500
  • 124
    fCamera Rotate=0.7500
  • 125
    [Landscape]
  • 126
    uDefColor15=0
  • 127
    uDefColor14=0
  • 128
    uDefColor13=0
  • 129
    uDefColor12=0
  • 130
    uDefColor11=0
  • 131
    uDefColor10=0
  • 132
    uDefColor09=0
  • 133
    uDefColor08=0
  • 134
    uDefColor07=0
  • 135
    uDefColor06=0
  • 136
    uDefColor05=0
  • 137
    uDefColor04=0
  • 138
    uDefColor03=0
  • 139
    uDefColor02=0
  • 140
    uDefColor01=0
  • 141
    uDefColor00=0
  • 142
    fRColorB=1.0000
  • 143
    fRColorG=1.0000
  • 144
    fRColorR=1.0000
  • 145
    fLColorB=0.0000
  • 146
    fLColorG=0.0000
  • 147
    fLColorR=0.0000
  • 148
    iOpacity=100
  • 149
    iFalloff=75
  • 150
    iRadius=5
  • 151
    iFlags=1
  • 152
    [Movement]
  • 153
    iAutoSave Time=0
  • 154
    fClip Dist=300000.0000
  • 155
    fLand Mult=1.0000
  • 156
    fCamera Pan=5.0000
  • 157
    fCamera Zoom Ortho=0.0010
  • 158
    fCamera Zoom=2.0000
  • 159
    fCamera Rotate=1.0000
  • 160
    fObj Move=1.0000
  • 161
    fObj Rotate=1.0000
  • 162
    iSnap Angle=45
  • 163
    iSnap Grid=64
  • 164
    uFlags=60
  • 165
    [MAIN]
  • 166
    bShowNonCollectibleObjects=1
  • 167
    bShowCollisionObjects=1
  • 168
    bShowSoundMarkers=1
  • 169
    bShowPortals=0
  • 170
    bShowOcclusionPlanes=1
  • 171
    bShowDynamics=1
  • 172
    bShowMultibounds=1
  • 173
    bShowActors=1
  • 174
    bShowStatics=1
  • 175
    bShowWater=1
  • 176
    bShowTerrain=1
  • 177
    bShowDoors=1
  • 178
    bShowActivators=1
  • 179
    bShowHelperObjects=1
  • 180
    bShowLightMarkers=1
  • 181
    bShowMarkers=1
  • 182
    bShowLights=1

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 13
    Unofficial Patch NVSE Plus.esp
  • 14
    WMIMNV.esp
  • 15
    The Mod Configuration Menu.esp
  • 16
    JIP Improved Recipe Menu.esp
  • 17
    Simple DLC Delay.esp
  • 18
    Vanilla UI Plus.esp
  • 19
    JSawyer Ultimate.esp
  • 20
    JSawyer Ultimate - GRA Merged.esp
  • 21
    Unfound Loot.esp
  • 22
    Economy Rebalance.esp
  • 23
    Follower Tweaks.esp
  • 24
    Follower Formula Redone.esp
  • 25
    GRA Scavenger Hunt Balanced NVSE.esp
  • 26
    JustLootMenu.esp
  • 27
    JustDynamicCrosshair.esp
  • 28
    JustHitMarker.esp
  • 29
    Marathoner.esp
  • 30
    Real Recoil.esp
  • 31
    Simple Interior Lighting.esp
  • 32
    Altitude.esp

Filter
  • 1
    DLC: DeadMoney
  • 2
    DLC: HonestHearts
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: LonesomeRoad
  • 5
    DLC: GunRunnersArsenal
  • 6
    DLC: ClassicPack
  • 7
    DLC: MercenaryPack
  • 8
    DLC: TribalPack
  • 9
    DLC: CaravanPack
  • 10
    Utilities
  • 11
    xNVSE
  • 12
    JIP LN NVSE Plugin
  • 13
    JohnnyGuitar NVSE
  • 14
    NVAC - New Vegas Anti Crash
  • 15
    NVTF - New Vegas Tick Fix
  • 16
    NVTF stability and performance ini
  • 17
    FNV Mod Limit Fix
  • 18
    OneTweak
  • 19
    Bug Fix + QOL
  • 20
    Yukichigai Unofficial Patch - YUP
  • 21
    Unofficial Patch NVSE Plus
  • 22
    Weapon Mesh Improvement Mod
  • 23
    Weapon Mesh Improvement Mod Wrist Fix
  • 24
    Weapon Mesh Improvement Mod ESP Replacer
  • 25
    lStewieAl's Tweaks
  • 26
    lStewieAl's Tweaks Custom INI
  • 27
    Faster Pip-Boy Animation (2x)
  • 28
    HUD + UI
  • 29
    UIO - User Interface Organizer
  • 30
    The Mod Configuration Menu
  • 31
    MCM BugFix 2
  • 32
    JIP Improved Recipe Menu
  • 33
    Simple DLC Delay
  • 34
    Vanilla UI Plus (New Vegas)
  • 35
    Vanilla HUD Cleaned
  • 36
    Consistent Pip-Boy Icons
  • 37
    Visuals
  • 38
    Anniversary Anim Pack
  • 39
    Anniversary Anim Pack - Weapon Mesh Improvement Mod Patch
  • 40
    Improved LOD Noise Texture
  • 41
    Simple Interior Lighting Overhaul
  • 42
    Altitude - A Vanilla Plus Weather Mod
  • 43
    Gameplay
  • 44
    JIP LN NVSE - Gameplay INI
  • 45
    lStewieAl's Tweaks - Gameplay INI
  • 46
    JSawyer Ultimate Edition
  • 47
    JSawyer Ultimate Edition - GRA Merged
  • 48
    JSawyer Ultimate Edition - Custom INI
  • 49
    Unfound Loot
  • 50
    Unfound Loot INI
  • 51
    Fallout 3 Economy
  • 52
    Follower Tweaks
  • 53
    Follower Formula Redone
  • 54
    GRA Unique Weapons Relocated - Balanced NVSE
  • 55
    Just Loot Menu
  • 56
    Just Loot Menu - Container Animations
  • 57
    Just Dynamic Crosshair
  • 58
    Just Hit Marker
  • 59
    Marathoner
  • 60
    Real Recoil
  • 61
    Real Recoil - Custom INI

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 13
    Unofficial Patch NVSE Plus.esp
  • 14
    WMIMNV.esp
  • 15
    The Mod Configuration Menu.esp
  • 16
    JIP Improved Recipe Menu.esp
  • 17
    Simple DLC Delay.esp
  • 18
    Vanilla UI Plus.esp
  • 19
    JSawyer Ultimate.esp
  • 20
    JSawyer Ultimate - GRA Merged.esp
  • 21
    Unfound Loot.esp
  • 22
    Economy Rebalance.esp
  • 23
    Follower Tweaks.esp
  • 24
    Follower Formula Redone.esp
  • 25
    GRA Scavenger Hunt Balanced NVSE.esp
  • 26
    JustLootMenu.esp
  • 27
    JustDynamicCrosshair.esp
  • 28
    JustHitMarker.esp
  • 29
    Marathoner.esp
  • 30
    Real Recoil.esp
  • 31
    Simple Interior Lighting.esp
  • 32
    Altitude.esp

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true