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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    bUseMyGamesDirectory=1
  • 92
    [Display]
  • 93
    fDecalLifetime=10.0000
  • 94
    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
  • 98
    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=1
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bImageSpaceEffects=1
  • 110
    bDoCanopyShadowPass=1
  • 111
    bDrawShadows=0
  • 112
    bUseRefractionShader=1
  • 113
    bUse Shaders=1
  • 114
    iNPatchNOrder=0
  • 115
    iNPatchPOrder=0
  • 116
    iNPatches=0
  • 117
    iLocation Y=5
  • 118
    iLocation X=5
  • 119
    bFull Screen=1
  • 120
    iAdapter=0
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
    [Controls]
  • 190
    bAlwaysRunByDefault=1
  • 191
    bBackground Mouse=0
  • 192
    bBackground Keyboard=1
  • 193
    [Water]
  • 194
    bUseWaterShader=1
  • 195
    bUseWaterReflections=1
  • 196
    bUseWaterRefractions=1
  • 197
    bUseWaterDepth=1
  • 198
    bUseWaterHiRes=0
  • 199
    bUseWaterDisplacements=1
  • 200
    bUseWaterLOD=1
  • 201
    bReflectExplosions=0
  • 202
    bAutoWaterSilhouetteReflections=1
  • 203
    bForceHighDetailReflections=0
  • 204
    bForceLowDetailReflections=0
  • 205
    fTileTextureDivisor=4.7500
  • 206
    fSurfaceTileSize=2048.0000
  • 207
    fNearWaterOutdoorTolerance=1024.0000
  • 208
    fNearWaterIndoorTolerance=512.0000
  • 209
    fNearWaterUnderwaterVolume=0.9000
  • 210
    fNearWaterUnderwaterFreq=0.3000
  • 211
    uNearWaterPoints=8
  • 212
    uNearWaterRadius=1000
  • 213
    uSurfaceFPS=12
  • 214
    [Audio]
  • 215
    fASFadeInTime=2.0
  • 216
    fASFadeOutTime=10.0
  • 217
    fRegionLoopFadeInTime=5.0
  • 218
    fRegionLoopFadeOutTime=5.0
  • 219
    fAudioDebugDelay=0.0
  • 220
    bEnableAudio=1
  • 221
    bEnableAudioCache=1
  • 222
    bMultiThreadAudio=0
  • 223
    bEnableEnviroEffectsOnPC=0
  • 224
    ; cache sizes in kilobytes
  • 225
    iAudioCacheSize=2048
  • 226
    iMaxSizeForCachedSound=256
  • 227
    bUseAudioDebugInformation=1
  • 228
    fAudioDebugDelay=0.0000
  • 229
    fDefaultMasterVolume=1.0000
  • 230
    fDefaultFootVolume=0.5000
  • 231
    fDefaultMusicVolume=0.6000
  • 232
    fDefaultRadioVolume=0.5000
  • 233
    fDefaultEffectsVolume=1.0000
  • 234
    fDefaultVoiceVolume=0.6000
  • 235
    iMaxImpactSoundCount=32
  • 236
    fMaxFootstepDistance=1100.0000
  • 237
    fPlayerFootVolume=0.6500
  • 238
    iCollisionSoundTimeDelta=150
  • 239
    iRadioUpdateInterval=250
  • 240
    fDialogMinDistance=600.00
  • 241
    fDialogMaxDistance=2000.00
  • 242
    fMainMenuMusicVolume=0.6
  • 243
    fDBVoiceAttenuationIn2D=2.0
  • 244
    fCollisionSoundHeavyThreshold=60.0
  • 245
    fDialogueFadeDecibels=6.0
  • 246
    fDialogueFadeSecondsIn=2.0
  • 247
    fDialogueFadeSecondsOut=1.0
  • 248
    fDialogueHeadPitchExaggeration=2.0
  • 249
    fDialogueHeadRollExaggeration=2.0
  • 250
    fDialogueHeadYawExaggeration=2.0
  • 251
    fHardLandingDamageThreshold=500.0
  • 252
    fWoodMediumMassMin=7.0
  • 253
    fWoodLargeMassMin=15.0
  • 254
    fStoneMediumMassMin=5.0
  • 255
    fStoneLargeMassMin=30.0
  • 256
    fEarthMediumMassMin=5.0
  • 257
    fEarthLargeMassMin=30.0
  • 258
    fSkinMediumMassMin=5.0
  • 259
    fSkinLargeMassMin=30.0
  • 260
    fMetalMediumMassMin=8.0
  • 261
    fMetalLargeMassMin=25.0
  • 262
    fRadioDialogMute=0.50
  • 263
    fFilterDistortionGain=-7.5
  • 264
    fFilterPEQGain=-15.0
  • 265
    fFilterdBAttenuation=11.5
  • 266
    bEnableTextToSpeech=0
  • 267
    fTextToSpeechVolume=0.35
  • 268
    fDialogReverbAttenuation=0.15
  • 269
    [Pathfinding]
  • 270
    bDrawPathsDefault=0
  • 271
    bPathMovementOnly=0
  • 272
    bDrawSmoothFailures=0
  • 273
    bDebugSmoothing=0
  • 274
    bSmoothPaths=1
  • 275
    bSnapToAngle=0
  • 276
    bDebugAvoidance=0
  • 277
    bDisableAvoidance=0
  • 278
    bBackgroundPathing=1
  • 279
    bUseObstacleAvoidance=1
  • 280
    bBackgroundNavmeshUpdate=1
  • 281
    [MAIN]
  • 282
    bEnableBorderRegion=1
  • 283
    fLowPerfCombatantVoiceDistance=1000.0000
  • 284
    iDetectionHighNumPicks=40
  • 285
    fQuestScriptDelayTime=5.0000
  • 286
    bCloneModelsInBackground=0
  • 287
    iLastHDRSetting=-1
  • 288
    [HAVOK]
  • 289
    bDisablePlayerCollision=0
  • 290
    fJumpAnimDelay=0.7500
  • 291
    bTreeTops=0
  • 292
    iSimType=1
  • 293
    bPreventHavokAddAll=0
  • 294
    bPreventHavokAddClutter=0
  • 295
    fMaxTime=0.016
  • 296
    bHavokDebug=0
  • 297
    fRF=1000.0000
  • 298
    fOD=0.9000
  • 299
    fSE=0.3000
  • 300
    fSD=0.9800
  • 301
    iResetCounter=5
  • 302
    fMoveLimitMass=95.0000
  • 303
    iUpdateType=0
  • 304
    bHavokPick=0
  • 305
    fCameraCasterSize=10.0000
  • 306
    iHavokSkipFrameCountTEST=0
  • 307
    iNumHavokThreads=1
  • 308
    fChaseDeltaMult=0.0500
  • 309
    bAddBipedWhenKeyframed=1
  • 310
    fQuadrupedPitchMult=1.0000
  • 311
    iEntityBatchRemoveRate=100
  • 312
    iMaxPicks=40
  • 313
    [RagdollAnim]
  • 314
    bRagdollFeedback=0
  • 315
    fCameraDist=1000.0
  • 316
    fHierarchyGain=0.17
  • 317
    fVelocityDamping=0.0
  • 318
    fAccelerationGain=1.0
  • 319
    fVelocityGain=0.6
  • 320
    fPositionGain=0.05
  • 321
    fPositionMaxLinearVelocity=14.0
  • 322
    fPositionMaxAngularVelocity=18.0
  • 323
    fSnapGain=0.1
  • 324
    fSnapMaxLinearVelocity=3.0
  • 325
    fSnapMaxAngularVelocity=0.3
  • 326
    fSnapMaxLinearDistance=0.3
  • 327
    fSnapMaxAngularDistance=1.0
  • 328
    [FootIK]
  • 329
    fOnOffGain=0.5
  • 330
    fGroundAscendingGain=0.4
  • 331
    fGroundDescendingGain=0.4
  • 332
    fFootRaisedGain=0.9000
  • 333
    fFootPlantedGain=1.0000
  • 334
    bFootPlacementOn=1
  • 335
    fPelvisUpDownBias=0.75
  • 336
    fPelvisOffsetDamping=0.2
  • 337
    fVertErrorGain=0.5
  • 338
    fOriginalGroundHeightMS=-0.11
  • 339
    fAnkleOffset=0.2000
  • 340
    fRagdollFeedback=0.7
  • 341
    [LookIK]
  • 342
    fLookAtTargetGain=0.3
  • 343
    fLookAtGain=0.045
  • 344
    [Interface]
  • 345
    fKeyRepeatInterval=50.0000
  • 346
    fKeyRepeatTime=500.0000
  • 347
    fActivatePickSphereRadius=16.0000
  • 348
    fMenuModeAnimBlend=0.0000
  • 349
    iSafeZoneXWide=15
  • 350
    iSafeZoneYWide=15
  • 351
    iSafeZoneX=15
  • 352
    iSafeZoneY=15
  • 353
    bAllowConsole=1
  • 354
    bActivatePickUseGamebryoPick=0
  • 355
    bUseFuzzyPicking=1
  • 356
    fMenuBGBlurRadius=2.0000
  • 357
    fMenuPlayerLightDiffuseBlue=0.8000
  • 358
    fMenuPlayerLightDiffuseGreen=0.8000
  • 359
    fMenuPlayerLightDiffuseRed=0.8000
  • 360
    fMenuPlayerLightAmbientBlue=0.2500
  • 361
    fMenuPlayerLightAmbientGreen=0.2500
  • 362
    fMenuPlayerLightAmbientRed=0.2500
  • 363
    iMaxViewCasterPicksGamebryo=10
  • 364
    iMaxViewCasterPicksHavok=10
  • 365
    iMaxViewCasterPicksFuzzy=5
  • 366
    fInterfaceTintB=0.8824
  • 367
    fInterfaceTintG=0.9843
  • 368
    fInterfaceTintR=0.6314
  • 369
    bUseImageSpaceMenuFX=0
  • 370
    iSystemColorTerminalRed=33
  • 371
    iSystemColorTerminalGreen=231
  • 372
    iSystemColorTerminalBlue=121
  • 373
    iSystemColorSystemRed=26
  • 374
    iSystemColorSystemGreen=255
  • 375
    iSystemColorSystemBlue=128
  • 376
    iSystemColorMainMenuRed=199
  • 377
    iSystemColorMainMenuGreen=255
  • 378
    iSystemColorMainMenuBlue=165
  • 379
    iSystemColorPipboyRed=26
  • 380
    iSystemColorPipboyGreen=255
  • 381
    iSystemColorPipboyBlue=128
  • 382
    iSystemColorHUDAltRed=255
  • 383
    iSystemColorHUDAltGreen=67
  • 384
    iSystemColorHUDAltBlue=42
  • 385
    iSystemColorHUDMainRed=26
  • 386
    iSystemColorHUDMainGreen=255
  • 387
    iSystemColorHUDMainBlue=128
  • 388
    fRSMFaceSliderDefaultMin=-3.5
  • 389
    fRSMFaceSliderDefaultMax=3.5
  • 390
    fPopUpBackgroundOpacity=0.87
  • 391
    fMenuBackgroundOpacity=0.76
  • 392
    bHideUnavailablePerks=0
  • 393
    [Loading]
  • 394
    sWelcomeScreen1=loading_screen_legal
  • 395
    sWelcomeScreen2=loading_screen_bethsoft
  • 396
    sWelcomeScreen3=loading_screen_BGS
  • 397
    sWelcomeScreen4=loading_screen01
  • 398
    sMainMenuBackground=main_background
  • 399
    sTitleMusic=MainTitle
  • 400
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 401
    iMaxScreens=4
  • 402
    iMaxScreens_MainMenu=20
  • 403
    fLoadingTextUpdateInterval=10.0000
  • 404
    fLoadingBkgdUpdateInterval=10.0000
  • 405
    fMainMenuBkgdUpdateInterval=10.0000
  • 406
    fLoadingInitUpdateInterval=3.0000
  • 407
    iNumLocationSpecificScreens=1
  • 408
    [Menu]
  • 409
    fCreditsScrollSpeed=40.0000
  • 410
    iConsoleTextYPos=940
  • 411
    iConsoleTextXPos=30
  • 412
    iConsoleVisibleLines=15
  • 413
    iConsoleHistorySize=50
  • 414
    rDebugTextColor=255,251,233
  • 415
    iConsoleFont=2
  • 416
    iDebugTextFont=3
  • 417
    [GamePlay]
  • 418
    bHealthBarShowing=0
  • 419
    fHealthBarFadeOutSpeed=1.0000
  • 420
    fHealthBarSpeed=80.0000
  • 421
    fHealthBarHeight=4.0000
  • 422
    fHealthBarWidth=40.0000
  • 423
    fHealthBarEmittanceFadeTime=0.5000
  • 424
    fHealthBarEmittanceTime=1.5000
  • 425
    bAllowHavokGrabTheLiving=0
  • 426
    bEssentialTakeNoDamage=1
  • 427
    iDetectionPicks=21
  • 428
    bGeneralSubtitles=1
  • 429
    bDialogueSubtitles=1
  • 430
    [Fonts]
  • 431
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 432
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 433
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 434
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 435
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 436
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 437
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 438
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 439
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 440
    [SpeedTree]
  • 441
    iTreeClonesAllowed=1
  • 442
    fCanopyShadowGrassMult=1.0000
  • 443
    iCanopyShadowScale=512
  • 444
    fTreeForceMaxBudAngle=-1.0000
  • 445
    fTreeForceMinBudAngle=-1.0000
  • 446
    fTreeForceLeafDimming=-1.0000
  • 447
    fTreeForceBranchDimming=-1.0000
  • 448
    fTreeForceCS=-1.0000
  • 449
    fTreeForceLLA=-1.0000
  • 450
    fTreeLODExponent=1.0000
  • 451
    bEnableTrees=1
  • 452
    bForceFullLOD=0
  • 453
    fLODTreeMipMapLODBias=-0.7500
  • 454
    fLocalTreeMipMapLODBias=-0.2500
  • 455
    [Debug]
  • 456
    bDebugFaceGenCriticalSection=0
  • 457
    bDebugFaceGenMultithreading=0
  • 458
    bDebugSaveBuffer=0
  • 459
    [BackgroundLoad]
  • 460
    bBackgroundPathing=1
  • 461
    bUseMultiThreadedFaceGen=1
  • 462
    bBackgroundCellLoads=1
  • 463
    iAnimaitonClonePerLoop=5
  • 464
    bUseMultiThreadedTrees=1
  • 465
    iExteriorPriority=50
  • 466
    iBackgroundLoadFaceMult=200
  • 467
    fBackgroundLoadingPerLoop=20.0000
  • 468
    fBackgroundLoadClonedPerLoop=5.0000
  • 469
    iBackgroundLoadExtraMaxFPS=20
  • 470
    iBackgroundLoadExtraMinFPS=10
  • 471
    iBackgroundLoadExtraMax=3000
  • 472
    iBackgroundLoadExtraMin=5
  • 473
    iBackgroundLoadExtraMilliseconds=2
  • 474
    iBackgroundLoadTreeMilliseconds=7
  • 475
    iBackgroundLoadMilliseconds=1
  • 476
    iBackgroundLoadLoading=1
  • 477
    bUseBackgroundFileLoader=0
  • 478
    bBackgroundLoadLipFiles=0
  • 479
    bLoadBackgroundFaceGen=0
  • 480
    bLoadHelmetsInBackground=1
  • 481
    iAnimationClonePerLoop=5
  • 482
    bSelectivePurgeUnusedOnFastTravel=0
  • 483
    bCloneModelsInBackground=0
  • 484
    [LOD]
  • 485
    fLODLandDropAmount=230.0000
  • 486
    fLodDistance=500.0000
  • 487
    bUseFaceGenLOD=0
  • 488
    iLODTextureTiling=2
  • 489
    iLODTextureSizePow2=8
  • 490
    fLODNormalTextureBlend=0.5000
  • 491
    bDisplayLODLand=1
  • 492
    bDisplayLODBuildings=0
  • 493
    bLODPopTrees=0
  • 494
    bLODPopActors=0
  • 495
    bLODPopItems=0
  • 496
    bLODPopObjects=0
  • 497
    fLODFadeOutMultItems=3
  • 498
    fLODFadeOutMultObjects=5
  • 499
    fLODFadeOutMultActors=6
  • 500
    fLODMultLandscape=1.0000
  • 501
    fLODMultTrees=0.5000
  • 502
    fLODMultActors=1.0000
  • 503
    fLODMultItems=1.0000
  • 504
    fLODMultObjects=5
  • 505
    iFadeNodeMinNearDistance=500
  • 506
    fLODFadeOutPercent=0.6000
  • 507
    fFadeOutThreshold=0.3000
  • 508
    fFadeInThreshold=0.7000
  • 509
    fFadeInTimet=2.0
  • 510
    fFadeOutTime=2.0
  • 511
    fDistanceMultiplier=1
  • 512
    fLODBoundRadiusMult=10
  • 513
    fObjectLODMax=15.0
  • 514
    fObjectLODMin=1.0
  • 515
    fObjectLODDefault=5
  • 516
    fItemLODMax=15.0
  • 517
    fItemLODMin=1.0
  • 518
    fItemLODDefault=2
  • 519
    fActorLODMax=15.0
  • 520
    fActorLODMin=2.0
  • 521
    fActorLODDefault=5
  • 522
    fTreeLODMax=2.0000
  • 523
    fTreeLODMin=0.0200
  • 524
    fTreeLODDefault=0.5000
  • 525
    bLODUseCombinedLandNormalMaps=1
  • 526
    bForceHideLODLand=0
  • 527
    fLODLandVerticalBias=0.0000
  • 528
    fTalkingDistance=1000.0000
  • 529
    iBoneLODForce=-1
  • 530
    fLODQuadMinLoadDistance=65536.0000
  • 531
    bDisplayLODTrees=1
  • 532
    bDisplayLODBuildings=1
  • 533
    fLODFadeOutActorMultInterior=1.0000
  • 534
    fLODFadeOutItemMultInterior=1.0000
  • 535
    fLODFadeOutObjectMultInterior=1.0000
  • 536
    fLODFadeOutActorMultCity=1.0000
  • 537
    fLODFadeOutItemMultCity=1.0000
  • 538
    fLODFadeOutObjectMultCity=1.0000
  • 539
    fLODFadeOutActorMultComplex=1.0000
  • 540
    fLODFadeOutItemMultComplex=1.0000
  • 541
    fLODFadeOutObjectMultComplex=1.0000
  • 542
    [Weather]
  • 543
    fSunGlareSize=800.0000
  • 544
    fSunBaseSize=750.0000
  • 545
    bPrecipitation=1
  • 546
    fAlphaReduce=1.0000
  • 547
    SBumpFadeColor=255,255,255,255
  • 548
    SLerpCloseColor=255,255,255,255
  • 549
    SEnvReduceColor=255,255,255,255
  • 550
    [Voice]
  • 551
    SFileTypeLTF=ltf
  • 552
    SFileTypeLip=lip
  • 553
    SFileTypeSource=wav
  • 554
    SFileTypeGame=ogg
  • 555
    [Grass]
  • 556
    iMinGrassSize=80
  • 557
    bGrassPointLighting=0
  • 558
    bDrawShaderGrass=1
  • 559
    iGrassDensityEvalSize=2
  • 560
    iMaxGrassTypesPerTexure=2
  • 561
    fWaveOffsetRange=1.7500
  • 562
    fGrassWindMagnitudeMax=125.0000
  • 563
    fGrassWindMagnitudeMin=5.0000
  • 564
    fTexturePctThreshold=0.0000
  • 565
    fGrassMinStartFadeDistance=0.0
  • 566
    fGrassMaxStartFadeDistance=7000.0
  • 567
    fGrassDefaultStartFadeDistance=3500.0
  • 568
    fGrassFadeRange=1000.0
  • 569
    [Landscape]
  • 570
    bCurrentCellOnly=0
  • 571
    bPreventSafetyCheck=0
  • 572
    fLandTextureTilingMult=2.0000
  • 573
    fLandFriction=2.5000
  • 574
    iLandBorder2B=0
  • 575
    iLandBorder2G=0
  • 576
    iLandBorder2R=0
  • 577
    iLandBorder1B=0
  • 578
    iLandBorder1G=255
  • 579
    iLandBorder1R=255
  • 580
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 581
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 582
    [bLightAttenuation]
  • 583
    fQuadraticRadiusMult=1.0000
  • 584
    fLinearRadiusMult=1.0000
  • 585
    bOutQuadInLin=0
  • 586
    fConstantValue=0.0000
  • 587
    fQuadraticValue=16.0000
  • 588
    fLinearValue=3.0000
  • 589
    uQuadraticMethod=2
  • 590
    uLinearMethod=1
  • 591
    fFlickerMovement=8.0000
  • 592
    bUseQuadratic=1
  • 593
    bUseLinear=0
  • 594
    bUseConstant=0
  • 595
    [BlurShaderHDRInterior]
  • 596
    fTargetLUM=1.0000
  • 597
    fUpperLUMClamp=1.0000
  • 598
    fEmissiveHDRMult=1.0000
  • 599
    fEyeAdaptSpeed=0.5000
  • 600
    fBrightScale=2.2500
  • 601
    fBrightClamp=0.2250
  • 602
    fBlurRadius=7.0000
  • 603
    iNumBlurpasses=1
  • 604
    [BlurShaderHDR]
  • 605
    fTargetLUM=1.0000
  • 606
    fUpperLUMClamp=1.0000
  • 607
    fGrassDimmer=1.5000
  • 608
    fTreeDimmer=1.0000
  • 609
    fEmissiveHDRMult=1.0000
  • 610
    fEyeAdaptSpeed=0.5000
  • 611
    fSunlightDimmer=1.5000
  • 612
    fSIEmmisiveMult=1.0000
  • 613
    fSISpecularMult=1.0000
  • 614
    fSkyBrightness=0.5000
  • 615
    fSunBrightness=0.0000
  • 616
    fBrightScale=2.2500
  • 617
    fBrightClamp=0.2250
  • 618
    fBlurRadius=7.0000
  • 619
    iNumBlurpasses=1
  • 620
    iBlendType=2
  • 621
    bDoHighDynamicRange=1
  • 622
    [BlurShader]
  • 623
    fSunlightDimmer=1.0000
  • 624
    fSIEmmisiveMult=1.0000
  • 625
    fSISpecularMult=1.0000
  • 626
    fSkyBrightness=0.5000
  • 627
    fSunBrightness=0.0000
  • 628
    fAlphaAddExterior=0.2000
  • 629
    fAlphaAddInterior=0.7000
  • 630
    iBlurTexSize=256
  • 631
    fBlurRadius=0.0300
  • 632
    iNumBlurpasses=1
  • 633
    iBlendType=2
  • 634
    bUseBlurShader=1
  • 635
    [GethitShader]
  • 636
    fBlurAmmount=0.5000
  • 637
    fBlockedTexOffset=0.0010
  • 638
    fHitTexOffset=0.0050
  • 639
    [MESSAGES]
  • 640
    bBlockMessageBoxes=0
  • 641
    bSkipProgramFlows=1
  • 642
    bAllowYesToAll=1
  • 643
    bDisableWarning=1
  • 644
    iFileLogging=0
  • 645
    bSkipInitializationFlows=1
  • 646
    bUseWindowsMessageBox=0
  • 647
    [DistantLOD]
  • 648
    bUseLODLandData=0
  • 649
    fFadeDistance=12288.0000
  • 650
    iDistantLODGroupWidth=8
  • 651
    [GeneralWarnings]
  • 652
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 653
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 654
    This may result in errors. Saving again will clear this message
  • 655
    but not necessarily fix any errors.
  • 656
    [Archive]
  • 657
    SInvalidationFile=
  • 658
    iRetainFilenameOffsetTable=1
  • 659
    iRetainFilenameStringTable=1
  • 660
    iRetainDirectoryStringTable=1
  • 661
    bCheckRuntimeCollisions=0
  • 662
    bInvalidateOlderFiles=1
  • 663
    bUseArchives=1
  • 664
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 665
    [CameraPath]
  • 666
    iTake=0
  • 667
    SDirectoryName=TestCameraPath
  • 668
    iFPS=60
  • 669
    SNif=Test\CameraPath.nif
  • 670
    [Absorb]
  • 671
    fAbsorbGlowColorB=1.0000
  • 672
    fAbsorbGlowColorG=0.6000
  • 673
    fAbsorbGlowColorR=0.0000
  • 674
    fAbsorbCoreColorB=1.0000
  • 675
    fAbsorbCoreColorG=1.0000
  • 676
    fAbsorbCoreColorR=1.0000
  • 677
    iAbsorbNumBolts=1
  • 678
    fAbsorbBoltGrowWidth=0.0000
  • 679
    fAbsorbBoltSmallWidth=7.0000
  • 680
    fAbsorbTortuosityVariance=2.0000
  • 681
    fAbsorbSegmentVariance=7.0000
  • 682
    fAbsorbBoltsRadius=5.0000
  • 683
    [TestAllCells]
  • 684
    bFileShowTextures=1
  • 685
    bFileShowIcons=1
  • 686
    bFileSkipIconChecks=0
  • 687
    bFileTestLoad=0
  • 688
    bFileNeededMessage=1
  • 689
    bFileGoneMessage=1
  • 690
    bFileSkipModelChecks=0
  • 691
    bFileCheckModelCollision=0
  • 692
    [CopyProtectionStrings]
  • 693
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 694
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 695
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 696
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 697
    [Pipboy]
  • 698
    fBlurRadiusPipboy=3.5
  • 699
    fBlurIntensityPipboy=0.25
  • 700
    fScanlineScalePipboy=50
  • 701
    bEnableFlickerPipboy=1
  • 702
    bUsePipboyMode=1
  • 703
    [InterfaceFX]
  • 704
    fDefaultBurstDuration=200
  • 705
    fDefaultBurstIntensity=2
  • 706
    fMiniBurstDuration=200
  • 707
    fMiniBurstIntensity=1.5
  • 708
    ;pulse effect
  • 709
    fPulseBrightenIntensity=0.25
  • 710
    fPulseRadiusIntensity=0.5
  • 711
    fPulseRate=0.0006
  • 712
    ;pipboy menu transitions
  • 713
    fVertHoldChance=0.08
  • 714
    fShudderChance=0.20
  • 715
    fScanlineScaleMenus=50.0000
  • 716
    bEnableFlickerMenus=1
  • 717
    bEnableScanlinesMenus=1
  • 718
    bEnableScanlinesPipboy=1
  • 719
    fBlurRadiusMenus=0.3000
  • 720
    fBrightenMenus=1.7000
  • 721
    fBrightenPipboy=1.3000
  • 722
    bUseImageSpaceMenuFX=1
  • 723
    fBlurIntensityHUD=1.2000
  • 724
    fBlurRadiusHUD=2.0000
  • 725
    fScanlineFrequencyHUD=0.0000
  • 726
    fScreenLightBaseIntensity=0.6
  • 727
    fScreenLightRadius=6
  • 728
    [RenderedTerminal]
  • 729
    bUseRenderedTerminals=1
  • 730
    fRenderedTerminalFOV=0.15
  • 731
    fRenderedTerminalZoom=36
  • 732
    bDoRenderedTerminalScanlines=1
  • 733
    fRenderedTerminalScanlineScale=130.000000
  • 734
    fRenderedTerminalHPos=0.0
  • 735
    fRenderedTerminalVPos=0.38
  • 736
    fScreenLightBaseIntensity=1.2
  • 737
    fScreenLightRadius=80
  • 738
    fScreenLightColorR=0.68
  • 739
    fScreenLightColorG=0.74
  • 740
    fScreenLightColorB=0.62
  • 741
    fRaceSexMenuHPos=0.0
  • 742
    fRaceSexMenuVPos=-0.6
  • 743
    fRaceSexMenuZoom=70.0
  • 744
    fRaceSexMenuScale=0.5
  • 745
    [Decals]
  • 746
    uMaxDecalCount=100
  • 747
    bProfileDecals=0
  • 748
    bDecalOcclusionQuery=1
  • 749
    [TerrainManager]
  • 750
    fSplitDistanceMult=0.75
  • 751
    fBlockMorphDistanceMult=0.70
  • 752
    bUseNewTerrainSystem=1
  • 753
    bUseDistantObjectBlocks=1
  • 754
    fBlockLoadDistance=125000.0
  • 755
    fDefaultBlockLoadDistanceLow=50000.0
  • 756
    fLowBlockLoadDistanceLow=25000.0
  • 757
    fHighBlockLoadDistanceLow=50000.0
  • 758
    fDefaultTreeLoadDistance=25000.0
  • 759
    fLowTreeLoadDistance=10000.0
  • 760
    fHighTreeLoadDistance=40000.0
  • 761
    [VATS]
  • 762
    fVATSLightLevelMin=20.0
  • 763
    fVATSLightLevelMax=65.0
  • 764
    fVATSLightAngle=0.0
  • 765
    fVATSLightDistance=100.0
  • 766
    fVATSLightElevation=100.0
  • 767
    fVatsLightColorR=0.35
  • 768
    fVatsLightColorG=0.35
  • 769
    fVatsLightColorB=0.35
  • 770
    [ScreenSplatter]
  • 771
    bScreenSplatterEnabled=1
  • 772
    [Launcher]
  • 773
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    LocalSaves=true
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true
  • 5
    [custom_overwrites]
  • 6
    xLODGen=LODGen Output

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=8
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=0
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=1
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 3090"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=1500.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0020
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00380110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=00FFFFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=0.1200
  • 279
    fDefaultFootVolume=0.5000
  • 280
    fDefaultMusicVolume=0.6000
  • 281
    fDefaultRadioVolume=0.5000
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=0.6000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=785317375
  • 445
    uHUDColor=785317375
  • 446
    bDisable360Controller=1
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bShowQuestMarkers=1
  • 483
    iDifficulty=2
  • 484
    iKillCamera=0
  • 485
    uiRedeemedContent=0
  • 486
    bTrueIronSights=1
  • 487
    bDisableDynamicCrosshair=0
  • 488
    bSaveOnInteriorExteriorSwitch=1
  • 489
    bSaveOnTravel=1
  • 490
    bSaveOnWait=1
  • 491
    bSaveOnRest=1
  • 492
    bCrossHair=1
  • 493
    bGeneralSubtitles=1
  • 494
    bDialogueSubtitles=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=1
  • 635
    fGrassStartFadeDistance=11200.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=50000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=1
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    [Audio]
  • 2
    fDefaultRadioVolume=0.5000
  • 3
    fDefaultMusicVolume=0.6000
  • 4
    fDefaultEffectsVolume=1.0000
  • 5
    fDefaultVoiceVolume=0.6000
  • 6
    fDefaultFootVolume=0.5000
  • 7
    fDefaultMasterVolume=1.0000
  • 8
    [General]
  • 9
    Object Category World Objects=2
  • 10
    Object Selection=40
  • 11
    Object Window X=111
  • 12
    Object Window Y=191
  • 13
    Object Window W=711
  • 14
    Object Window H=642
  • 15
    Object Tree X=0
  • 16
    Object Tree Y=28
  • 17
    Object Tree W=156
  • 18
    Object Tree H=575
  • 19
    Object List X=161
  • 20
    Object List Y=0
  • 21
    Object List W=534
  • 22
    Object List H=603
  • 23
    Cell View X=824
  • 24
    Cell View Y=505
  • 25
    Cell View W=711
  • 26
    Cell View H=321
  • 27
    bLoadTheUserPlugin=0
  • 28
    SFile Path=
  • 29
    bLight Radius=0
  • 30
    bMaximize Editor=0
  • 31
    bAllowUnsafeSave=0
  • 32
    SEditorStartingDir2=0.000000,-1.000000,-0.000000
  • 33
    SEditorStartingDir1=0.000000,-0.000000,1.000000
  • 34
    SEditorStartingDir0=1.000000,0.000000,0.000000
  • 35
    SEditorStartingPos=0.000000,0.000000,8192.000000
  • 36
    uEditorStartWorldSpaceID=0
  • 37
    uEditorStartInteriorID=0
  • 38
    iShowHideH=0
  • 39
    iShowHideW=0
  • 40
    iShowHideY=0
  • 41
    iShowHideX=0
  • 42
    iSceneInfoH=0
  • 43
    iSceneInfoW=0
  • 44
    iSceneInfoY=0
  • 45
    iSceneInfoX=0
  • 46
    iPreviewH=0
  • 47
    iPreviewW=0
  • 48
    iPreviewY=0
  • 49
    iPreviewX=0
  • 50
    iPickingPreferencesH=0
  • 51
    iPickingPreferencesW=0
  • 52
    iPickingPreferencesY=0
  • 53
    iPickingPreferencesX=0
  • 54
    SPaletteFileName=
  • 55
    Garden of Eden Creation Kit X=104
  • 56
    Garden of Eden Creation Kit Y=104
  • 57
    Garden of Eden Creation Kit W=1440
  • 58
    Garden of Eden Creation Kit H=753
  • 59
    Render Window X=824
  • 60
    Render Window Y=184
  • 61
    Render Window W=711
  • 62
    Render Window H=321
  • 63
    Object Category Actors=2
  • 64
    Object Type Creature=1
  • 65
    Object Type Creature Robot=2
  • 66
    Object Category Miscellaneous=2
  • 67
    Object Category Game Effects=2
  • 68
    Object Category Actor Data=2
  • 69
    Script Edit X=453
  • 70
    Script Edit Y=171
  • 71
    Script Edit W=477
  • 72
    Script Edit H=433
  • 73
    Quest Window X=450
  • 74
    Quest Window Y=145
  • 75
    Quest Window W=1019
  • 76
    Quest Window H=742
  • 77
    Object Category Special Effects=2
  • 78
    Object Category Items=2
  • 79
    NavMeshButtonsDialog X=112
  • 80
    NavMeshButtonsDialog Y=155
  • 81
    NavMeshButtonsDialog W=659
  • 82
    NavMeshButtonsDialog H=60
  • 83
    Object Type Reputation=2
  • 84
    Filtered Quest Window X=340
  • 85
    Filtered Quest Window Y=149
  • 86
    Filtered Quest Window W=1239
  • 87
    Filtered Quest Window H=734
  • 88
    [HeightMapEditor]
  • 89
    uBrushSetting11=52531250
  • 90
    uBrushSetting10=52531250
  • 91
    uBrushSetting9=52531250
  • 92
    uBrushSetting8=52531250
  • 93
    uBrushSetting7=52531250
  • 94
    uBrushSetting6=52531250
  • 95
    uBrushSetting5=52531250
  • 96
    uBrushSetting4=52531250
  • 97
    uBrushSetting3=52531250
  • 98
    uBrushSetting2=52531250
  • 99
    uBrushSetting1=52531250
  • 100
    uBrushSetting0=52531250
  • 101
    iColorSchemeHeight9=65535
  • 102
    iColorSchemeHeight8=57344
  • 103
    iColorSchemeHeight7=49152
  • 104
    iColorSchemeHeight6=40960
  • 105
    iColorSchemeHeight5=32768
  • 106
    iColorSchemeHeight4=24576
  • 107
    iColorSchemeHeight3=16384
  • 108
    iColorSchemeHeight2=8192
  • 109
    iColorSchemeHeight1=4096
  • 110
    iColorSchemeHeight0=0
  • 111
    rColorSchemeBrush=0,255,0
  • 112
    rColorSchemeGrid=0,255,0
  • 113
    rColorScheme9=128,128,128
  • 114
    rColorScheme8=102,255,51
  • 115
    rColorScheme7=128,0,128
  • 116
    rColorScheme6=255,128,192
  • 117
    rColorScheme5=255,0,0
  • 118
    rColorScheme4=255,255,0
  • 119
    rColorScheme3=128,0,0
  • 120
    rColorScheme2=0,255,255
  • 121
    rColorScheme1=0,0,128
  • 122
    rColorScheme0=0,0,0
  • 123
    [Display]
  • 124
    fGamma=1.0000
  • 125
    [PreviewMovement]
  • 126
    iLightAmbientColor=8421504
  • 127
    iLightDiffuseColor=16777215
  • 128
    fCamera Pan=1.0000
  • 129
    fCamera Zoom Ortho=0.0010
  • 130
    fCamera Zoom=0.2500
  • 131
    fCamera Rotate=0.7500
  • 132
    [Landscape]
  • 133
    uDefColor15=0
  • 134
    uDefColor14=0
  • 135
    uDefColor13=0
  • 136
    uDefColor12=0
  • 137
    uDefColor11=0
  • 138
    uDefColor10=0
  • 139
    uDefColor09=0
  • 140
    uDefColor08=0
  • 141
    uDefColor07=0
  • 142
    uDefColor06=0
  • 143
    uDefColor05=0
  • 144
    uDefColor04=0
  • 145
    uDefColor03=0
  • 146
    uDefColor02=0
  • 147
    uDefColor01=0
  • 148
    uDefColor00=0
  • 149
    fRColorB=1.0000
  • 150
    fRColorG=1.0000
  • 151
    fRColorR=1.0000
  • 152
    fLColorB=0.0000
  • 153
    fLColorG=0.0000
  • 154
    fLColorR=0.0000
  • 155
    iOpacity=100
  • 156
    iFalloff=75
  • 157
    iRadius=5
  • 158
    iFlags=1
  • 159
    [Movement]
  • 160
    iAutoSave Time=0
  • 161
    fClip Dist=300000.0000
  • 162
    fLand Mult=1.0000
  • 163
    fCamera Pan=5.0000
  • 164
    fCamera Zoom Ortho=0.0010
  • 165
    fCamera Zoom=2.0000
  • 166
    fCamera Rotate=1.0000
  • 167
    fObj Move=1.0000
  • 168
    fObj Rotate=1.0000
  • 169
    iSnap Angle=45
  • 170
    iSnap Grid=64
  • 171
    uFlags=60
  • 172
    [MAIN]
  • 173
    bShowNonCollectibleObjects=1
  • 174
    bShowCollisionObjects=1
  • 175
    bShowSoundMarkers=1
  • 176
    bShowPortals=0
  • 177
    bShowOcclusionPlanes=1
  • 178
    bShowDynamics=1
  • 179
    bShowMultibounds=1
  • 180
    bShowActors=1
  • 181
    bShowStatics=1
  • 182
    bShowWater=1
  • 183
    bShowTerrain=1
  • 184
    bShowDoors=1
  • 185
    bShowActivators=1
  • 186
    bShowHelperObjects=1
  • 187
    bShowLightMarkers=1
  • 188
    bShowMarkers=1
  • 189
    bShowLights=1

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    [Controls]
  • 13
    ; Disables mouse acceleration
  • 14
    fForegroundMouseAccelBase=0
  • 15
    fForegroundMouseAccelTop=0
  • 16
    fForegroundMouseBase=0
  • 17
    fForegroundMouseMult=0
  • 18
    [Display]
  • 19
    ; Enables Fullscreen mode; disabled in favor of windowed + OneTweak
  • 20
    bFull Screen=0
  • 21
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 22
    iTexMipMapSkip=0
  • 23
    [General]
  • 24
    ; Forces faster cell unload to lessen memory usage
  • 25
    bPreemptivelyUnloadCells=1
  • 26
    ; Spawns additional AI worker threads
  • 27
    bUseThreadedAI=1
  • 28
    ; Enables multithreading for most operations
  • 29
    iNumHWThreads=3
  • 30
    [Grass]
  • 31
    ; Increases grass draw distance
  • 32
    fGrassStartFadeDistance=11200
  • 33
    [PipBoy]
  • 34
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 35
    fLightEffectFadeDuration=400
  • 36
    [FootIK]
  • 37
    ; Fix "bouncing" NPCs
  • 38
    fOnOffGain=0.01
  • 39
    bFootPlacementOn=0
  • 40
    fPelvisUpDownBias=0
  • 41
    fPelvisOffsetDamping=0
  • 42
    fOriginalGroundHeightMS=0

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    Better Character Creation.esm
  • 12
    NVInteriors_Core.esm
  • 13
    NVInteriors_ComboEdition.esm
  • 14
    HiddenValleyOverhauledMM.esp
  • 15
    NavmeshOverhaul.esm
  • 16
    YUP - Base Game + All DLC.esm
  • 17
    Molerat.esm
  • 18
    VanGraffOverhaul.esm
  • 19
    PFTP - Merged.esm
  • 20
    Main And Pause Menus Overhaul.esm
  • 21
    Home and Safehouse Tweaks.esm
  • 22
    Brotherhood and Legion Truce.esm
  • 23
    Brotherhood and House Truce.esm
  • 24
    House and Followers Truce.esm
  • 25
    House and Kings Truce.esm
  • 26
    Hardin and NCR Truce.esm
  • 27
    Mr. House Surrenders to the NCR.esm
  • 28
    Wild Card - Open the Lucky 38.esm
  • 29
    TheDeterrent.esm
  • 30
    RaceToTheBottom.esm
  • 31
    ClaimtheMojave.esm
  • 32
    GRARG.esm
  • 33
    Harder New Vegas Strip Access.esm
  • 34
    BraveNewWorld.esm
  • 35
    Tammer's NIF-Bashed Armor Mega-Pack.esm
  • 36
    Vanilla Enhancements.esm
  • 37
    Uncut Wasteland.esm
  • 38
    Functional Post Game Ending.esm
  • 39
    Mojave Raiders.esm
  • 40
    TLD_Travelers.esm
  • 41
    UnfriendlierPersuasion.esm
  • 42
    SomeguySeries.esm
  • 43
    NewVegasBounties.esm
  • 44
    Badmothafucka.esm
  • 45
    NewVegasKiller.esm
  • 46
    Lucky Jim's Cache.esm
  • 47
    Lime's Fort Overhaul.esm
  • 48
    Lime's Old Mormon Fort Overhaul.esm
  • 49
    Navmesh Overhaul Compatability Patch.esm
  • 50
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 51
    RaceToTheBottom - Vanilla NPC Changes (Required).esp
  • 52
    Unofficial Patch NVSE Plus.esp
  • 53
    FIXforLegionArmors.esp
  • 54
    NVMIM.esp
  • 55
    The Mod Configuration Menu.esp
  • 56
    Vanilla UI Plus.esp
  • 57
    AidUI.esp
  • 58
    JIP Companions Command & Control.esp
  • 59
    Better Brotherhood.esp
  • 60
    Titans of The New West.esp
  • 61
    Titans of The New West - Power Armor Sprint JAM.esp
  • 62
    Power Armor Holo Panel.esp
  • 63
    PAHP_Edits.esp
  • 64
    Hitstop.esp
  • 65
    Stash Organizer.esp
  • 66
    Root 'n Loot FNV.esp
  • 67
    rockbiter_AnimationSounds.esp
  • 68
    Delayed Malcolm.esp
  • 69
    VMQHouse3rewrite.esp
  • 70
    Better Hollowed-Out Rock Loot.esp
  • 71
    Better OWB Scaling.esp
  • 72
    Convinient Map Markers.esp
  • 73
    Less Annoying McCarran Unmarkeds.esp
  • 74
    NPC Package Tweaks.esp
  • 75
    Follower Formula Redone.esp
  • 76
    Cool Dogs.esp
  • 77
    Johnson Nash Ammo Fix.esp
  • 78
    NVCollectiblesMerged.esp
  • 79
    MBFNPCs.esp
  • 80
    A Very Uncreative Gameplay Merge.esp
  • 81
    Ending Slideshows Ultimate Edition Overhaul.esp
  • 82
    GRA Scavenger Hunt Balanced NVSE.esp
  • 83
    WeaponRequirementSystem.esp
  • 84
    PurchaseDisplay.esp
  • 85
    SimpleDiseases.esp
  • 86
    Economy Overhaul.esp
  • 87
    PrimmReputationRestored.esp
  • 88
    I Fought the Law - Simple NCR Start (Brave New World).esp
  • 89
    New Blood.esp
  • 90
    JSawyer Ultimate.esp
  • 91
    JSawyer Ultimate - Push's Tweaks.esp
  • 92
    Nevada Arsenal.esp
  • 93
    sss Prison Retake Rebalance.esp
  • 94
    S6S Nif Bashed Armor Patch.esp
  • 95
    S6S Scripted Weapon Tweaks.esp
  • 96
    S6S Armor Stats Redux.esp
  • 97
    S6S Armor Stats Redux Hard Edits Addon.esp
  • 98
    Sweet Bounties.esp
  • 99
    S6S Perks.esp
  • 100
    S6S Base Game Perks Redux.esp
  • 101
    Patchy's S6S Add-On.esp
  • 102
    Patchy's Wang Dang New Vegas Tango Merge.esp
  • 103
    Anonymous Sender.esp
  • 104
    YourBuddyIsDead.esp
  • 105
    Classic Fallout Weapons Remastered v1.2.esp
  • 106
    Tactapack.esp
  • 107
    mil.esp
  • 108
    mil_Add-On.esp
  • 109
    mil-Shop.esp
  • 110
    CPI Icons.esp
  • 111
    Westside Best Side....arms.esp
  • 112
    Patchy's Pinning Combination.esp
  • 113
    JustAssortedMods.esp
  • 114
    JAM No AP Drain Outside Combat.esp
  • 115
    NPCsSprint.esp
  • 116
    Real Recoil.esp
  • 117
    Real Recoil Tweaks.esp
  • 118
    Follower Tweaks.esp
  • 119
    Mojave Arsenal.esp
  • 120
    DelayDLCRedux.esp
  • 121
    Famine.esp
  • 122
    Famine - Flora.esp
  • 123
    Food Effect Tweaks.esp
  • 124
    Player Combat Priority.esp
  • 125
    Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
  • 126
    Essential Vanilla Enhancements Merged - JSUE Patch.esp
  • 127
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
  • 128
    DSGO.esp
  • 129
    Uncut Wasteland - YUP Patch.esp
  • 130
    DLC Enhancements.esp
  • 131
    Mojave Raiders.esp
  • 132
    Mojave Raiders Tweaks.esp
  • 133
    Molerat_CompanionAmmo.esp
  • 134
    Molerat_DamageReduction.esp
  • 135
    Mr. House Surrenders to the NCR FPGE Patch.esp
  • 136
    Van Graff Overhaul - YUP Patch.esp
  • 137
    Van Graff Overhaul - JSawyer Ultimate Patch.esp
  • 138
    Van Graff Overhaul - The Living Desert Patch.esp
  • 139
    ClaimtheMojaveFPGE.esp
  • 140
    ClaimtheMojaveMojaveRaiders.esp
  • 141
    ClaimtheMojaveTLD.esp
  • 142
    ClaimtheMojaveUncutWasteland.esp
  • 143
    S6S GRARG Patch.esp
  • 144
    BraveNewWorld-YUP.esp
  • 145
    BraveNewWorld-FPGE.esp
  • 146
    BraveNewWorld-JSU.esp
  • 147
    Wild Card - Open the Lucky 38 - Brave New World.esp
  • 148
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 149
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
  • 150
    The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
  • 151
    Generic NV Patch.esp
  • 152
    WCOTL38 Patch.esp
  • 153
    MBFNPC Patch.esp
  • 154
    Ending Slideshow Overhaul Patch.esp
  • 155
    Brave New World Patch.esp
  • 156
    B42Inertia.esp
  • 157
    FNVLODGen.esp
  • 158
    tmzLODadditions.esp
  • 159
    Little More Lamplight.esp
  • 160
    Atmospheric Lighting Tweaks.esp
  • 161
    ALT Corrections.esp
  • 162
    Street Light Corrections.esp
  • 163
    DNWeathers.esp
  • 164
    Realism Redux.esp
  • 165
    S6S Base Game Perks Redux TTW Side.esp

Filter
    Vanilla Plugins
  • 2
    DLC: DeadMoney
  • 3
    DLC: HonestHearts
  • 4
    DLC: OldWorldBlues
  • 5
    DLC: LonesomeRoad
  • 6
    DLC: GunRunnersArsenal
  • 7
    DLC: ClassicPack
  • 8
    DLC: MercenaryPack
  • 9
    DLC: TribalPack
  • 10
    DLC: CaravanPack
  • Utilities
  • 12
    New Vegas Script Extender - Data
  • 13
    Ultimate Edition ESM Fixes
  • 14
    JIP LN NVSE Plugin
  • 15
    JIP LN NVSE INI
  • 16
    JohnnyGuitar NVSE
  • 17
    NVAC - New Vegas Anti Crash
  • 18
    Crash Logger
  • 19
    NVTF - New Vegas Tick Fix
  • 20
    FNV Mod Limit Fix
  • 21
    kNVSE Animation Plugin
  • 22
    Console Paste Support
  • 23
    ShowOff xNVSE Plugin
  • 24
    ShowOff INI
  • 25
    AnhNVSE
  • 26
    GECK Extender
  • Bug Fixes
  • 28
    Yukichigai Unofficial Patch - YUP
  • 29
    Unofficial Patch NVSE Plus
  • 30
    lStewieAl's Tweaks and Engine Fixes
  • 31
    Stewie Tweaks Essentials INI
  • 32
    Combat Lag Fix (NVSE)
  • 33
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 34
    Vanilla Iron Sights Realligned
  • 35
    New Vegas Mesh Improvement Mod - NVMIM
  • 36
    Improved Lighting Shaders
  • 37
    Climate Control NVSE
  • 38
    Elijah Voice Audio Files Fix
  • 39
    ActorCause Save Bloat Fix
  • 40
    Aqua Performa - Strip Performance Fix
  • 41
    Fog-based Object Culling
  • 42
    Exterior Emittance Fix - NVSE
  • 43
    Improved AI (Navmesh Overhaul Mod)
  • 44
    OneTweak but Really Updated
  • 45
    JIP Localized Damage Fix
  • 46
    Melee Hitstop Effects
  • 47
    Johnson Nash Ammo Fix
  • 48
    Performance for the People - Exterior Occlusion Additions
  • 49
    Fix for the Caesar Legion Armors
  • User Interface
  • 51
    UIO - User Interface Organizer
  • 52
    The Mod Configuration Menu
  • 53
    Vanilla UI Plus (New Vegas)
  • 54
    Clean Vanilla Hud
  • 55
    Consistent Pip-Boy Icons
  • 56
    Consistent Addon Icons
  • 57
    Clean Companion Wheel
  • 58
    High Res Local Maps
  • 59
    High Resolution Screens
  • 60
    Better Caravan
  • 61
    yUI - User Ynterface
  • 62
    ySI - Sorting Ycons
  • Gameplay
  • 64
    JAM - Just Assorted Mods
  • 65
    JAM or Just Sprint animation replacers
  • 66
    JAM Sprint No AP Drain Outside Combat
  • 67
    Clean Just Weapons Wheel
  • 68
    NPCs Sprint In Combat
  • 69
    Real Recoil
  • 70
    Real Recoil Tweaks
  • 71
    Follower Tweaks
  • 72
    Delay DLC Redux
  • 73
    Sweet 6 Shooter Perks - NV
  • 74
    Sweet 6 Shooter Perks - JSUE Patch
  • 75
    Sweet 6 Shooter Perks - NVB1LE Patch
  • 76
    Sweet 6 Shooter Perks - CFWR Patch
  • 77
    Anonymous Sender
  • 78
    Patchy's Wang Dang New Vegas Tango Merge
  • 79
    Westside Best Side...arms
  • 80
    Patchy's Pinning Combination
  • 81
    Patchy's Safehouse Sequoia
  • 82
    Root 'n Loot FNV
  • 83
    Your Buddy Is Dead - Dynamic Dead Detection
  • 84
    SmoothLight Pip Boy Light Enhancer ScriptRunner
  • 85
    JIP Companions Command and Control
  • 86
    JIP CCC HD icons
  • 87
    Bad Mothafucka JIP CCC Avatar Image
  • 88
    No Combat Recovery
  • Overhauls
  • 90
    JSawyer Ultimate Edition
  • 91
    JSawyer Ultimate Edition - Push's Tweaks
  • 92
    Mojave Arsenal
  • 93
    Mojave Arsenal - INI Config - Gun Runners' Arsenal Merged
  • 94
    Famine - A Loot Rarity Mod
  • 95
    Food Effect Tweaks - Custom Food Healing
  • 96
    Player Combat Priority
  • 97
    Essential Vanilla Enhancements Merged
  • 98
    Vanilla Enhancements Merged - JSawyer Ultimate Push Tweaks Patch
  • 99
    Essential Vanilla Enhancements Merged - JSUE Patch
  • 100
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch
  • 101
    Better Character Creation
  • 102
    Stash Organizer
  • 103
    Sweet Perk Overhaul
  • 104
    Sweet Perk Overhaul - JSUE Patch
  • 105
    S6S SPECIAL Base Game Perks Redux - Patchy's Add-On
  • 106
    Fully Charged With No Extra Charge - Van Graffs Truth In Advertising
  • 107
    S6S Scripted Weapon Tweaks
  • 108
    Nail Gun Semi Auto Rework
  • 109
    S6S Armor Stats and Resistances Redux - Scripted - NV
  • 110
    S6S Armor Stats and Resistances Redux - Config File
  • 111
    Dynamic Starting Gear Overhaul
  • 112
    Brave New World
  • 113
    Harder New Vegas Strip Access
  • 114
    New Blood
  • 115
    Economy Overhaul
  • 116
    Economy Overhaul - FO3E INI
  • 117
    Harder Barter Faster Stronger
  • 118
    GRA Unique Weapons Relocated - Balanced
  • 119
    Weapon Requirements System
  • 120
    Misc. Gamesetting Tweaks Preset - Wang Dang New Vegas Tango
  • 121
    Purchase Items on Display (xNVSE)
  • 122
    Van Graff Faction Overhaul
  • 123
    Van Graff Overhaul Fixed
  • 124
    Van Graff Overhaul - YUP Patch
  • 125
    Van Graff Overhaul Fixed - JSawyer Ultimate Patch
  • 126
    Van Graff Overhaul Fixed - The Living Desert Patch
  • 127
    Ending Slideshows Ultimate Edition Overhaul
  • 128
    Better Hollowed-Out Rock Loot
  • 129
    Better OWB Scaling
  • 130
    Convenient Map Markers
  • 131
    Less Annoying McCarran Unmarkeds
  • 132
    NPC Package Tweaks
  • 133
    Follower Formula Redone
  • 134
    Cool Dogs
  • 135
    MAPMO - Main and Pause Menus Overhaul
  • 136
    No PipBoy in Power Armor
  • 137
    No PipBoy in Power Armor - MAPMO Patch
  • 138
    Unfriendlier Persuasion Redux - A Vanilla Quest Overhaul
  • 139
    Hidden Valley Overhauled
  • 140
    Better Brotherhood
  • Content
  • 142
    Uncut Wasteland
  • 143
    Functional Post Game Ending
  • 144
    Essential DLC Enhancements Merged
  • 145
    Mojave Raiders
  • 146
    Mojave Raiders Tweaks
  • 147
    JSawyer Ultimate - Mojave Raiders Patch
  • 148
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch
  • 149
    The Living Desert
  • 150
    The Living Desert - Essential Vanilla Enhancements Merged Patch
  • 151
    Classic Fallout Weapons Remastered
  • 152
    CFWR INI
  • 153
    Tactapack
  • 154
    Another Millenia
  • 155
    Another Millenia Gun-Addon
  • 156
    Another Millenia Gun Addon Update and hotfix 3
  • 157
    Another Millenia Shop Add-on
  • 158
    NV Collectibles - Merged
  • 159
    SIDE - Simple Items Distributed Everywhere
  • 160
    Tammer's NIF-Bashed Armor Mega-Pack v4.2 - Assets
  • 161
    S6S Nif-Bashed Armor Patch - NV
  • 162
    Primm Reputation Restored Revised
  • 163
    Primm Reputation Restored Revised - Patchy Tweak
  • 164
    I Fought the Law - Simple NCR Start
  • 165
    The Law Fought Back
  • 166
    Simple Diseases
  • 167
    Gun Runners Actually Run Guns
  • 168
    S6S GRARG Patch
  • 169
    Claim the Mojave
  • 170
    Claim the Mojave - Uncut Wasteland Patch
  • 171
    The N.V. Interiors Project - Core
  • 172
    NV Interiors Remastered
  • 173
    Lime's Fort Overhaul
  • 174
    Lime's Old Mormon Fort Overhaul
  • 175
    Delayed Malcolm - Random Version
  • 176
    Mikeburnfire's NPCs and Quests
  • 177
    Nevada Arsenal
  • 178
    Nevada Arsenal - INI
  • 179
    Lucky Jim's Cache
  • 180
    The House Always Wins III Beyond the Beef
  • 181
    Molerat - New Fully Voiced Companion
  • 182
    Companion Ammo for Molerat 1.2.2
  • 183
    Damage Reduction for Molerat 1.2
  • 184
    Molerat - JIP CCC Avatar
  • Visuals
  • 186
    Faster Pip-Boy Animation
  • 187
    No Muzzle Flash Lights
  • 188
    Anniversary Anim Pack
  • 189
    Anniversary Anim Pack - General Bugfix
  • 190
    Anniversary Anim Pack - General Bugfix - Bonus Patch
  • 191
    B42 Weapon Inertia
  • 192
    NV Compatibility Skeleton - Vanilla Weights
  • 193
    Improved LOD Noise Texture
  • 194
    Pip-Boy Shading Fix NVSE
  • 195
    Strip Street Light Corrections
  • 196
    A Little More Lamplight
  • 197
    Atmospheric Lighting Tweaks
  • 198
    Desert Natural Weathers - NV
  • 199
    Desert Natural Realism - Redux
  • 200
    MoonlightNVSE
  • 201
    High Resolution Bloom NVSE
  • 202
    FNV Clean Animations
  • 203
    Butcher Pete Complete - A Melee Animation Overhaul
  • 204
    Hit's Anims - Season 1
  • 205
    Hit - 9mm Pistol Anim Set Redux
  • 206
    Hit's Anims - Season 2
  • 207
    Hit's Anims - Season 3
  • 208
    FNV Clean Animation Sets - Laser Pistol
  • 209
    Another Millenia Knvse Pack
  • 210
    Remade kNVSE Animation Set - AK112 - Another Millenia AEK-971 Compatibility
  • 211
    Hit - Classic Fallout Weapon Animations - Part 1
  • 212
    Classic Fallout Weapons Remastered - Pulse Models
  • 213
    Consistent Pip-Boy Icons - Mod Patches
  • 214
    Natural Wasteland Faces
  • 215
    AidUI
  • 216
    Titans of The New West 2.0
  • 217
    Higher-res Titans of The New West Icons for Consistent Pipboy Icons
  • 218
    CFWR x consistent pip-boy icons - Classic Weapons Icons
  • 219
    Classic Fallout Weapons Remastered (CFWR) and ySI Patch
  • 220
    High Resolution Water Fog - Water Aliasing Fix
  • Open the Lucky 38
  • 222
    Wild Card - Open the Lucky 38
  • 223
    Wild Card - Open the Lucky 38 - Brave New World Patch
  • The Deterrent & Race to the Bottom
  • 225
    The Deterrent
  • 226
    Race To The Bottom
  • New Vegas Bounties LE
  • 228
    The Someguy Series
  • 229
    New Vegas Bounties I LE
  • 230
    Bad Mothafucka LE
  • 231
    New Vegas Killer LE
  • 232
    Sweet Style Bounties
  • 233
    New Vegas Bounties I LE - kNVSE Sets
  • Trooper's Mods (love you buddy)
  • 235
    A Very Uncreative Gameplay Merge
  • 236
    Home and Safehouse Tweaks
  • 237
    Brotherhood and Legion Truce
  • 238
    Brotherhood and House Truce
  • 239
    House and Followers Truce
  • 240
    House and Kings Truce
  • 241
    Hardin and NCR Truce
  • 242
    Mr. House Surrenders to the NCR
  • 243
    Mr. House Surrenders to the NCR FPGE Patch
  • Final Patches
  • 245
    Navmesh Overhaul Compatability Patch
  • 246
    Generic NV Patch
  • 247
    WCOTL38 Patch
  • 248
    MBFNPC Patch
  • 249
    Ending Slideshow Overhaul Patch
  • 250
    Brave New World Patch
  • 251
    ALT Corrections
  • 253
    FNVLODGen Resources
  • 254
    FNV LOD Supplementation
  • 255
    LOD additions and improvements
  • 256
    TCM's LOD Overhaul
  • 257
    LODGen Output
  • LODGen Stuff

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    Better Character Creation.esm
  • 12
    NVInteriors_Core.esm
  • 13
    NVInteriors_ComboEdition.esm
  • 14
    HiddenValleyOverhauledMM.esp
  • 15
    NavmeshOverhaul.esm
  • 16
    YUP - Base Game + All DLC.esm
  • 17
    Molerat.esm
  • 18
    VanGraffOverhaul.esm
  • 19
    PFTP - Merged.esm
  • 20
    Main And Pause Menus Overhaul.esm
  • 21
    Home and Safehouse Tweaks.esm
  • 22
    Brotherhood and Legion Truce.esm
  • 23
    Brotherhood and House Truce.esm
  • 24
    House and Followers Truce.esm
  • 25
    House and Kings Truce.esm
  • 26
    Hardin and NCR Truce.esm
  • 27
    Mr. House Surrenders to the NCR.esm
  • 28
    Wild Card - Open the Lucky 38.esm
  • 29
    TheDeterrent.esm
  • 30
    RaceToTheBottom.esm
  • 31
    ClaimtheMojave.esm
  • 32
    GRARG.esm
  • 33
    Harder New Vegas Strip Access.esm
  • 34
    BraveNewWorld.esm
  • 35
    Tammer's NIF-Bashed Armor Mega-Pack.esm
  • 36
    Vanilla Enhancements.esm
  • 37
    Uncut Wasteland.esm
  • 38
    Functional Post Game Ending.esm
  • 39
    Mojave Raiders.esm
  • 40
    TLD_Travelers.esm
  • 41
    UnfriendlierPersuasion.esm
  • 42
    SomeguySeries.esm
  • 43
    NewVegasBounties.esm
  • 44
    Badmothafucka.esm
  • 45
    NewVegasKiller.esm
  • 46
    Lucky Jim's Cache.esm
  • 47
    Lime's Fort Overhaul.esm
  • 48
    Lime's Old Mormon Fort Overhaul.esm
  • 49
    Navmesh Overhaul Compatability Patch.esm
  • 50
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 51
    RaceToTheBottom - Vanilla NPC Changes (Required).esp
  • 52
    Unofficial Patch NVSE Plus.esp
  • 53
    FIXforLegionArmors.esp
  • 54
    NVMIM.esp
  • 55
    The Mod Configuration Menu.esp
  • 56
    Vanilla UI Plus.esp
  • 57
    AidUI.esp
  • 58
    JIP Companions Command & Control.esp
  • 59
    Better Brotherhood.esp
  • 60
    Titans of The New West.esp
  • 61
    Titans of The New West - Power Armor Sprint JAM.esp
  • 62
    Power Armor Holo Panel.esp
  • 63
    PAHP_Edits.esp
  • 64
    Hitstop.esp
  • 65
    Stash Organizer.esp
  • 66
    Root 'n Loot FNV.esp
  • 67
    rockbiter_AnimationSounds.esp
  • 68
    Delayed Malcolm.esp
  • 69
    VMQHouse3rewrite.esp
  • 70
    Better Hollowed-Out Rock Loot.esp
  • 71
    Better OWB Scaling.esp
  • 72
    Convinient Map Markers.esp
  • 73
    Less Annoying McCarran Unmarkeds.esp
  • 74
    NPC Package Tweaks.esp
  • 75
    Follower Formula Redone.esp
  • 76
    Cool Dogs.esp
  • 77
    Johnson Nash Ammo Fix.esp
  • 78
    NVCollectiblesMerged.esp
  • 79
    MBFNPCs.esp
  • 80
    A Very Uncreative Gameplay Merge.esp
  • 81
    Ending Slideshows Ultimate Edition Overhaul.esp
  • 82
    GRA Scavenger Hunt Balanced NVSE.esp
  • 83
    WeaponRequirementSystem.esp
  • 84
    PurchaseDisplay.esp
  • 85
    SimpleDiseases.esp
  • 86
    Economy Overhaul.esp
  • 87
    PrimmReputationRestored.esp
  • 88
    I Fought the Law - Simple NCR Start (Brave New World).esp
  • 89
    New Blood.esp
  • 90
    JSawyer Ultimate.esp
  • 91
    JSawyer Ultimate - Push's Tweaks.esp
  • 92
    Nevada Arsenal.esp
  • 93
    sss Prison Retake Rebalance.esp
  • 94
    S6S Nif Bashed Armor Patch.esp
  • 95
    S6S Scripted Weapon Tweaks.esp
  • 96
    S6S Armor Stats Redux.esp
  • 97
    S6S Armor Stats Redux Hard Edits Addon.esp
  • 98
    Sweet Bounties.esp
  • 99
    S6S Perks.esp
  • 100
    S6S Base Game Perks Redux.esp
  • 101
    Patchy's S6S Add-On.esp
  • 102
    Patchy's Wang Dang New Vegas Tango Merge.esp
  • 103
    Anonymous Sender.esp
  • 104
    YourBuddyIsDead.esp
  • 105
    Classic Fallout Weapons Remastered v1.2.esp
  • 106
    Tactapack.esp
  • 107
    mil.esp
  • 108
    mil_Add-On.esp
  • 109
    mil-Shop.esp
  • 110
    CPI Icons.esp
  • 111
    Westside Best Side....arms.esp
  • 112
    Patchy's Pinning Combination.esp
  • 113
    JustAssortedMods.esp
  • 114
    JAM No AP Drain Outside Combat.esp
  • 115
    NPCsSprint.esp
  • 116
    Real Recoil.esp
  • 117
    Real Recoil Tweaks.esp
  • 118
    Follower Tweaks.esp
  • 119
    Mojave Arsenal.esp
  • 120
    DelayDLCRedux.esp
  • 121
    Famine.esp
  • 122
    Famine - Flora.esp
  • 123
    Food Effect Tweaks.esp
  • 124
    Player Combat Priority.esp
  • 125
    Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
  • 126
    Essential Vanilla Enhancements Merged - JSUE Patch.esp
  • 127
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
  • 128
    DSGO.esp
  • 129
    Uncut Wasteland - YUP Patch.esp
  • 130
    DLC Enhancements.esp
  • 131
    Mojave Raiders.esp
  • 132
    Mojave Raiders Tweaks.esp
  • 133
    Molerat_CompanionAmmo.esp
  • 134
    Molerat_DamageReduction.esp
  • 135
    Mr. House Surrenders to the NCR FPGE Patch.esp
  • 136
    Van Graff Overhaul - YUP Patch.esp
  • 137
    Van Graff Overhaul - JSawyer Ultimate Patch.esp
  • 138
    Van Graff Overhaul - The Living Desert Patch.esp
  • 139
    ClaimtheMojaveFPGE.esp
  • 140
    ClaimtheMojaveMojaveRaiders.esp
  • 141
    ClaimtheMojaveTLD.esp
  • 142
    ClaimtheMojaveUncutWasteland.esp
  • 143
    S6S GRARG Patch.esp
  • 144
    BraveNewWorld-YUP.esp
  • 145
    BraveNewWorld-FPGE.esp
  • 146
    BraveNewWorld-JSU.esp
  • 147
    Wild Card - Open the Lucky 38 - Brave New World.esp
  • 148
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 149
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
  • 150
    The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
  • 151
    Generic NV Patch.esp
  • 152
    WCOTL38 Patch.esp
  • 153
    MBFNPC Patch.esp
  • 154
    Ending Slideshow Overhaul Patch.esp
  • 155
    Brave New World Patch.esp
  • 156
    B42Inertia.esp
  • 157
    FNVLODGen.esp
  • 158
    tmzLODadditions.esp
  • 159
    Little More Lamplight.esp
  • 160
    Atmospheric Lighting Tweaks.esp
  • 161
    ALT Corrections.esp
  • 162
    Street Light Corrections.esp
  • 163
    DNWeathers.esp
  • 164
    Realism Redux.esp