"Mid to Low End" New Vegas List
v2.0.0.1
Fallout New VegasCreated 6 months ago
Updated 3 months ago
This list is for anyone with a 1080TI with 6GB of VRAM. Works really well, barely any stutters, and looks less like shit. Pop off really.
- 1 [General]
- 2 LocalSaves=false
- 3 LocalSettings=true
- 4 AutomaticArchiveInvalidation=true
- 1 [Audio]
- 2 ; Enables additional worker thread for minor performance improvement
- 3 bMultiThreadAudio=1
- 4 ; Disables debug logging to save memory and CPU time
- 5 bUseAudioDebugInformation=0
- 6 ; Increase audio file cache size to reduce loading stutter
- 7 iAudioCacheSize=16384
- 8 iMaxSizeForCachedSound=2048
- 9 [BackgroundLoad]
- 10 ; Forces cell unload on fast travel to lessen memory usage
- 11 bSelectivePurgeUnusedOnFastTravel=1
- 12 ; Reduces stutter when loading multiple NPCs
- 13 bBackgroundLoadLipFiles=1
- 14 [Controls]
- 15 ; Disables mouse acceleration in menus
- 16 ; Game does not have mouse acceleration for the camera
- 17 fForegroundMouseAccelBase=0
- 18 fForegroundMouseAccelTop=0
- 19 fForegroundMouseBase=0
- 20 fForegroundMouseMult=0
- 21 [Display]
- 22 ; Enables Fullscreen mode for the best performance in D3D9
- 23 ; Refer to the Performance Guide for more info
- 24 bFull Screen=1
- 25 ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 26 iTexMipMapSkip=0
- 27 ; Disables actor shadows due to their low visual impact and high performance cost
- 28 bDrawShadows=0
- 29 ; World FOV
- 30 fDefaultWorldFOV=75.0000
- 31 ; 1st person FOV
- 32 fDefault1stPersonFOV=55.0000
- 33 ; Pip-Boy and terminal FOV
- 34 fPipboy1stPersonFOV=47.0
- 35 [General]
- 36 ; Forces faster cell unload to lessen memory usage
- 37 bPreemptivelyUnloadCells=1
- 38 ; Enables multithreaded AI
- 39 ; Values above 3 don't change anything
- 40 iNumHWThreads=3
- 41 [Grass]
- 42 ; Increases grass draw distance
- 43 fGrassStartFadeDistance=11200
- 44 ; Ensures that 3.0 Vertex Shader is used, in case you don't use the Ultra Preset
- 45 ; Allows drawing more grass with better performance
- 46 b30GrassVS=1
- 47 [PipBoy]
- 48 ; Fixes flicker when opening Pip-Boy when its light is on
- 49 fLightEffectFadeDuration=400
- 50 [TerrainManager]
- 51 ; Increases the maximum distance of LOD
- 52 fBlockLoadDistanceLow=100000
- 53 fBlockLoadDistance=250000
- 54 [SpeedTree]
- 55 ; Makes flora use the full objects instead of LOD, this negates pop-in
- 56 bForceFullLOD=1
- 1 [General]
- 2 SStartingCell=
- 3 SCharGenQuest=00102037
- 4 SStartingCellY=
- 5 SStartingCellX=
- 6 SStartingWorld=
- 7 STestFile10=
- 8 STestFile9=
- 9 STestFile8=
- 10 STestFile7=
- 11 STestFile6=
- 12 STestFile5=
- 13 STestFile4=
- 14 STestFile3=
- 15 STestFile2=
- 16 STestFile1=FalloutNV.esm
- 17 sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18 sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19 bPreCullActors=1
- 20 bTaskletActorSceneGraphUpdates=0
- 21 bTaskletActorAnimMovementUpdates=1
- 22 bAnimationUseBlendFromPose=1
- 23 bEnableProfile=0
- 24 bDrawSpellContact=0
- 25 bRunMiddleLowLevelProcess=1
- 26 iHoursToSleep=3
- 27 bActorLookWithHavok=0
- 28 SMainMenuMusicTrack=special\maintitle.mp3
- 29 bUseEyeEnvMapping=1
- 30 bFixFaceNormals=0
- 31 bUseFaceGenHeads=1
- 32 bFaceMipMaps=1
- 33 bFaceGenTexturing=1
- 34 bDefaultCOCPlacement=0
- 35 uGridDistantCount=20
- 36 uGridsToLoad=5
- 37 fGlobalTimeMultiplier=1.0000
- 38 bNewAnimation=1
- 39 bFixAIPackagesOnLoad=0
- 40 bForceReloadOnEssentialCharacterDeath=1
- 41 bKeepPluginWhenMerging=0
- 42 bCreate Maps Enable=0
- 43 SLocalSavePath=Saves\
- 44 SLocalMasterPath=Data\
- 45 bDisableDuplicateReferenceCheck=1
- 46 bTintMipMaps=0
- 47 uInterior Cell Buffer=3
- 48 uExterior Cell Buffer=36
- 49 iIntroSequencePriority=3
- 50 bPreloadIntroSequence=1
- 51 fStaticScreenWaitTime=3.0000
- 52 SMainMenuMovieIntro=
- 53 SIntroSequence=
- 54 sIntroMovie=Fallout INTRO Vsk.bik
- 55 iFPSClamp=0
- 56 bRunVTuneTest=0
- 57 STestFile1=
- 58 bActivateAllQuestScripts=0
- 59 bUseThreadedBlood=0
- 60 bUseThreadedMorpher=0
- 61 bBorderRegionsEnabled=1
- 62 bDisableHeadTracking=0
- 63 bTrackAllDeaths=0
- 64 uiFaceGenMaxEGTDataSize=67108864
- 65 uiFaceGenMaxEGMDataSize=67108864
- 66 bPreemptivelyUnloadCells=0
- 67 iNumBitsForFullySeen=248
- 68 iPreloadSizeLimit=26214400
- 69 bUseHardDriveCache=0
- 70 bEnableBoundingVolumeOcclusion=1
- 71 bDisplayBoundingVolumes=0
- 72 bUseThreadedTempEffects=1
- 73 bUseThreadedParticleSystem=0
- 74 bExternalLODDataFiles=1
- 75 bCheckCellOffsetsOnInit=0
- 76 uGridDistantTreeRange=5
- 77 bCreateShaderPackage=0
- 78 bWarnOnMissingFileEntry=0
- 79 bAllowScriptedAutosave=0
- 80 uGridDistantTreeRangeCity=4
- 81 uGridDistantCountCity=4
- 82 iSaveGameBackupCount=1
- 83 bDisplayMissingContentDialogue=1
- 84 SSaveGameSafeCellID=2AEEA
- 85 bUseThreadedAI=0
- 86 bChangeTimeMultSlowly=1
- 87 bCheckPurgedTextureList=0
- 88 bAnimateDoorPhysics=0
- 89 sLanguage=ENGLISH
- 90 bLoadFaceGenHeadEGTFiles=0
- 91 [Display]
- 92 fDecalLifetime=10.0000
- 93 bEquippedTorchesCastShadows=0
- 94 bReportBadTangentSpace=0
- 95 bStaticMenuBackground=1
- 96 bForcePow2Textures=0
- 97 bForce1XShaders=0
- 98 bHighQuality20Lighting=0
- 99 bAllow20HairShader=1
- 100 bAllowScreenShot=1
- 101 iMultiSample=4
- 102 bDoTallGrassEffect=1
- 103 bForceMultiPass=1
- 104 bDoTexturePass=1
- 105 bDoSpecularPass=1
- 106 bDoDiffusePass=1
- 107 bDoAmbientPass=1
- 108 bImageSpaceEffects=1
- 109 bDoCanopyShadowPass=1
- 110 bDrawShadows=0
- 111 bUseRefractionShader=1
- 112 bUse Shaders=1
- 113 iNPatchNOrder=0
- 114 iNPatchPOrder=0
- 115 iNPatches=0
- 116 iLocation Y=5
- 117 iLocation X=5
- 118 bFull Screen=1
- 119 iAdapter=0
- 120 iScreenShotIndex=3
- 121 SScreenShotBaseName=ScreenShot
- 122 iAutoViewMinDistance=2000
- 123 iAutoViewHiFrameRate=40
- 124 iAutoViewLowFrameRate=20
- 125 bAutoViewDistance=0
- 126 fDefaultFOV=75.0000
- 127 fNearDistance=5
- 128 fFarDistance=1000.0000
- 129 iDebugTextLeftRightOffset=10
- 130 iDebugTextTopBottomOffset=20
- 131 bShowMenuTextureUse=1
- 132 fLightLODDefaultStartFade=1000.0
- 133 fLightLODRange=500.0
- 134 fLightLODMinStartFade=200.0
- 135 fLightLODMaxStartFade=3500.0
- 136 fShadowLODDefaultStartFade=200.0
- 137 fShadowLODRange=200.0
- 138 fShadowLODMinStartFade=100.0
- 139 fShadowLODMaxStartFade=1000.0
- 140 fSpecularLODDefaultStartFade=500.0
- 141 fSpecularLODRange=300.0
- 142 fSpecularLODMinStartFade=200.0
- 143 fSpecularLODMaxStartFade=2000.0
- 144 fGamma=1.0000
- 145 bAllow30Shaders=0
- 146 iTexMipMapMinimum=0
- 147 bDoStaticAndArchShadows=0
- 148 bDoActorShadows=1
- 149 fNoLODFarDistancePct=1.0000
- 150 fNoLODFarDistanceMax=10240.0000
- 151 fNoLODFarDistanceMin=100.0000
- 152 fEyeEnvMapLOD2=800.0000
- 153 fEyeEnvMapLOD1=500.0000
- 154 fEnvMapLOD2=1800.0000
- 155 fEnvMapLOD1=1500.0000
- 156 fGammaMax=0.6000
- 157 fGammaMin=1.4000
- 158 iMaxDecalsPerFrame=10
- 159 iActorShadowCount=4
- 160 bIgnoreResolutionCheck=0
- 161 fSpecualrStartMax=1000.0000
- 162 fSpecularStartMin=0.0000
- 163 iActorShadowIntMax=10
- 164 iActorShadowIntMin=0
- 165 iActorShadowExtMax=10
- 166 iActorShadowExtMin=0
- 167 bDynamicWindowReflections=1
- 168 fShadowFadeTime=1.0000
- 169 iPresentInterval=1
- 170 bDecalsOnSkinnedGeometry=1
- 171 uVideoDeviceIdentifierPart4=0
- 172 uVideoDeviceIdentifierPart3=0
- 173 uVideoDeviceIdentifierPart2=0
- 174 uVideoDeviceIdentifierPart1=0
- 175 iShadowFilter=2
- 176 bAllowPartialPrecision=1
- 177 iShadowMapResolution=512
- 178 bShadowsOnGrass=0
- 179 bActorSelfShadowing=0
- 180 iActorShadowCountInt=4
- 181 iActorShadowCountExt=2
- 182 fPipboy1stPersonFOV=47.0
- 183 fDefault1stPersonFOV=55.0000
- 184 bLODNoiseAniso=1
- 185 iMaxAnisotropy=8
- 186 fLandLOFadeSeconds=15.0
- 187 bEnableEyefinity=0
- 188 sD3DDevice="NVIDIA GeForce GTX 1080 Ti"
- 189 iTexMipMapSkip=0
- 190 iWaterMultisamples=4
- 191 bTransparencyMultisampling=1
- 192 fSpecularLODStartFade=1000.0000
- 193 fShadowLODStartFade=460.0000
- 194 fLightLODStartFade=2500.0000
- 195 iSize W=1920
- 196 iSize H=1080
- 197 fDecalLOD2=1500.0000
- 198 fDecalLOD1=1000.0000
- 199 iShadowMode=3
- 200 iMaxSkinDecalsPerFrame=3
- 201 [Controls]
- 202 bAlwaysRunByDefault=1
- 203 bBackground Mouse=0
- 204 bBackground Keyboard=1
- 205 fXenonVertLookSpeed=1200.0000
- 206 fXenonHorizLookSpeed=1500.0000
- 207 bGamePadRumble=1
- 208 bInvertYValues=0
- 209 fMouseSensitivity=0.0020
- 210 Forward=0011FF13
- 211 Back=001FFF14
- 212 Slide Left=001EFF17
- 213 Slide Right=0020FF16
- 214 Use=00FF0011
- 215 Activate=0012FF0A
- 216 Block=00380110
- 217 Ready Item=0013FF0C
- 218 Crouch/Sneak=001DFF08
- 219 Run=002AFFFF
- 220 Always Run=003AFFFF
- 221 Auto Move=0010FFFF
- 222 Jump=0039FF0D
- 223 Toggle POV=0021020F
- 224 Menu Mode=000FFF0B
- 225 Rest=0014FF07
- 226 Vats=002FFF0E
- 227 Hotkey1=0002FFFF
- 228 Ammo Swap=0003FF01
- 229 Hotkey3=0004FFFF
- 230 Hotkey4=0005FFFF
- 231 Hotkey5=0006FFFF
- 232 Hotkey6=0007FFFF
- 233 Hotkey7=0008FFFF
- 234 Hotkey8=0009FFFF
- 235 QuickSave=003FFFFF
- 236 QuickLoad=0043FFFF
- 237 Grab=002CFF09
- 238 [Water]
- 239 bUseWaterShader=1
- 240 bUseWaterReflections=1
- 241 bUseWaterRefractions=1
- 242 bUseWaterDepth=1
- 243 bUseWaterHiRes=0
- 244 bUseWaterDisplacements=1
- 245 bUseWaterLOD=1
- 246 bReflectExplosions=0
- 247 bAutoWaterSilhouetteReflections=1
- 248 bForceHighDetailReflections=0
- 249 bForceLowDetailReflections=0
- 250 fTileTextureDivisor=4.7500
- 251 fSurfaceTileSize=2048.0000
- 252 fNearWaterOutdoorTolerance=1024.0000
- 253 fNearWaterIndoorTolerance=512.0000
- 254 fNearWaterUnderwaterVolume=0.9000
- 255 fNearWaterUnderwaterFreq=0.3000
- 256 uNearWaterPoints=8
- 257 uNearWaterRadius=1000
- 258 uSurfaceFPS=12
- 259 iWaterReflectWidth=512
- 260 iWaterReflectHeight=512
- 261 bUseWaterReflectionBlur=1
- 262 iWaterBlurAmount=2
- 263 [Audio]
- 264 fASFadeInTime=2.0
- 265 fASFadeOutTime=10.0
- 266 fRegionLoopFadeInTime=5.0
- 267 fRegionLoopFadeOutTime=5.0
- 268 fAudioDebugDelay=0.0
- 269 bEnableAudio=1
- 270 bEnableAudioCache=1
- 271 bMultiThreadAudio=0
- 272 bEnableEnviroEffectsOnPC=0
- 273 ; cache sizes in kilobytes
- 274 iAudioCacheSize=2048
- 275 iMaxSizeForCachedSound=256
- 276 bUseAudioDebugInformation=1
- 277 fAudioDebugDelay=0.0000
- 278 fDefaultMasterVolume=0.2000
- 279 fDefaultFootVolume=0.5000
- 280 fDefaultMusicVolume=0.6000
- 281 fDefaultRadioVolume=0.5000
- 282 fDefaultEffectsVolume=1.0000
- 283 fDefaultVoiceVolume=0.6000
- 284 iMaxImpactSoundCount=32
- 285 fMaxFootstepDistance=1100.0000
- 286 fPlayerFootVolume=0.6500
- 287 iCollisionSoundTimeDelta=150
- 288 iRadioUpdateInterval=250
- 289 fDialogMinDistance=600.00
- 290 fDialogMaxDistance=2000.00
- 291 fMainMenuMusicVolume=0.6
- 292 fDBVoiceAttenuationIn2D=2.0
- 293 fCollisionSoundHeavyThreshold=60.0
- 294 fDialogueFadeDecibels=6.0
- 295 fDialogueFadeSecondsIn=2.0
- 296 fDialogueFadeSecondsOut=1.0
- 297 fDialogueHeadPitchExaggeration=2.0
- 298 fDialogueHeadRollExaggeration=2.0
- 299 fDialogueHeadYawExaggeration=2.0
- 300 fHardLandingDamageThreshold=500.0
- 301 fWoodMediumMassMin=7.0
- 302 fWoodLargeMassMin=15.0
- 303 fStoneMediumMassMin=5.0
- 304 fStoneLargeMassMin=30.0
- 305 fEarthMediumMassMin=5.0
- 306 fEarthLargeMassMin=30.0
- 307 fSkinMediumMassMin=5.0
- 308 fSkinLargeMassMin=30.0
- 309 fMetalMediumMassMin=8.0
- 310 fMetalLargeMassMin=25.0
- 311 fRadioDialogMute=0.50
- 312 fFilterDistortionGain=-7.5
- 313 fFilterPEQGain=-15.0
- 314 fFilterdBAttenuation=11.5
- 315 bEnableTextToSpeech=0
- 316 fTextToSpeechVolume=0.35
- 317 fDialogReverbAttenuation=0.15
- 318 [Pathfinding]
- 319 bDrawPathsDefault=0
- 320 bPathMovementOnly=0
- 321 bDrawSmoothFailures=0
- 322 bDebugSmoothing=0
- 323 bSmoothPaths=1
- 324 bSnapToAngle=0
- 325 bDebugAvoidance=0
- 326 bDisableAvoidance=0
- 327 bBackgroundPathing=1
- 328 bUseObstacleAvoidance=1
- 329 bBackgroundNavmeshUpdate=1
- 330 [MAIN]
- 331 bEnableBorderRegion=1
- 332 fLowPerfCombatantVoiceDistance=1000.0000
- 333 iDetectionHighNumPicks=40
- 334 fQuestScriptDelayTime=5.0000
- 335 bCloneModelsInBackground=0
- 336 iLastHDRSetting=-1
- 337 [HAVOK]
- 338 bDisablePlayerCollision=0
- 339 fJumpAnimDelay=0.7500
- 340 bTreeTops=0
- 341 iSimType=1
- 342 bPreventHavokAddAll=0
- 343 bPreventHavokAddClutter=0
- 344 fMaxTime=0.016
- 345 bHavokDebug=0
- 346 fRF=1000.0000
- 347 fOD=0.9000
- 348 fSE=0.3000
- 349 fSD=0.9800
- 350 iResetCounter=5
- 351 fMoveLimitMass=95.0000
- 352 iUpdateType=0
- 353 bHavokPick=0
- 354 fCameraCasterSize=10.0000
- 355 iHavokSkipFrameCountTEST=0
- 356 iNumHavokThreads=1
- 357 fChaseDeltaMult=0.0500
- 358 bAddBipedWhenKeyframed=1
- 359 fQuadrupedPitchMult=1.0000
- 360 iEntityBatchRemoveRate=100
- 361 iMaxPicks=40
- 362 [RagdollAnim]
- 363 bRagdollFeedback=0
- 364 fCameraDist=1000.0
- 365 fHierarchyGain=0.17
- 366 fVelocityDamping=0.0
- 367 fAccelerationGain=1.0
- 368 fVelocityGain=0.6
- 369 fPositionGain=0.05
- 370 fPositionMaxLinearVelocity=14.0
- 371 fPositionMaxAngularVelocity=18.0
- 372 fSnapGain=0.1
- 373 fSnapMaxLinearVelocity=3.0
- 374 fSnapMaxAngularVelocity=0.3
- 375 fSnapMaxLinearDistance=0.3
- 376 fSnapMaxAngularDistance=1.0
- 377 [FootIK]
- 378 fOnOffGain=0.5
- 379 fGroundAscendingGain=0.4
- 380 fGroundDescendingGain=0.4
- 381 fFootRaisedGain=0.9000
- 382 fFootPlantedGain=1.0000
- 383 bFootPlacementOn=1
- 384 fPelvisUpDownBias=0.75
- 385 fPelvisOffsetDamping=0.2
- 386 fVertErrorGain=0.5
- 387 fOriginalGroundHeightMS=-0.11
- 388 fAnkleOffset=0.2000
- 389 fRagdollFeedback=0.7
- 390 [LookIK]
- 391 fLookAtTargetGain=0.3
- 392 fLookAtGain=0.045
- 393 [Interface]
- 394 fKeyRepeatInterval=50.0000
- 395 fKeyRepeatTime=500.0000
- 396 fActivatePickSphereRadius=16.0000
- 397 fMenuModeAnimBlend=0.0000
- 398 iSafeZoneXWide=15
- 399 iSafeZoneYWide=15
- 400 iSafeZoneX=15
- 401 iSafeZoneY=15
- 402 bAllowConsole=1
- 403 bActivatePickUseGamebryoPick=0
- 404 bUseFuzzyPicking=1
- 405 fMenuBGBlurRadius=2.0000
- 406 fMenuPlayerLightDiffuseBlue=0.8000
- 407 fMenuPlayerLightDiffuseGreen=0.8000
- 408 fMenuPlayerLightDiffuseRed=0.8000
- 409 fMenuPlayerLightAmbientBlue=0.2500
- 410 fMenuPlayerLightAmbientGreen=0.2500
- 411 fMenuPlayerLightAmbientRed=0.2500
- 412 iMaxViewCasterPicksGamebryo=10
- 413 iMaxViewCasterPicksHavok=10
- 414 iMaxViewCasterPicksFuzzy=5
- 415 fInterfaceTintB=0.8824
- 416 fInterfaceTintG=0.9843
- 417 fInterfaceTintR=0.6314
- 418 bUseImageSpaceMenuFX=0
- 419 iSystemColorTerminalRed=33
- 420 iSystemColorTerminalGreen=231
- 421 iSystemColorTerminalBlue=121
- 422 iSystemColorSystemRed=26
- 423 iSystemColorSystemGreen=255
- 424 iSystemColorSystemBlue=128
- 425 iSystemColorMainMenuRed=199
- 426 iSystemColorMainMenuGreen=255
- 427 iSystemColorMainMenuBlue=165
- 428 iSystemColorPipboyRed=26
- 429 iSystemColorPipboyGreen=255
- 430 iSystemColorPipboyBlue=128
- 431 iSystemColorHUDAltRed=255
- 432 iSystemColorHUDAltGreen=67
- 433 iSystemColorHUDAltBlue=42
- 434 iSystemColorHUDMainRed=26
- 435 iSystemColorHUDMainGreen=255
- 436 iSystemColorHUDMainBlue=128
- 437 fRSMFaceSliderDefaultMin=-3.5
- 438 fRSMFaceSliderDefaultMax=3.5
- 439 fPopUpBackgroundOpacity=0.87
- 440 fMenuBackgroundOpacity=0.76
- 441 bHideUnavailablePerks=0
- 442 bHelpEnabled=1
- 443 fHudOpacity=1.0000
- 444 uPipboyColor=452820991
- 445 uHUDColor=4256514815
- 446 bDisable360Controller=1
- 447 [Loading]
- 448 sWelcomeScreen1=loading_screen_legal
- 449 sWelcomeScreen2=loading_screen_bethsoft
- 450 sWelcomeScreen3=loading_screen_BGS
- 451 sWelcomeScreen4=loading_screen01
- 452 sMainMenuBackground=main_background
- 453 sTitleMusic=MainTitle
- 454 sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455 iMaxScreens=4
- 456 iMaxScreens_MainMenu=20
- 457 fLoadingTextUpdateInterval=10.0000
- 458 fLoadingBkgdUpdateInterval=10.0000
- 459 fMainMenuBkgdUpdateInterval=10.0000
- 460 fLoadingInitUpdateInterval=3.0000
- 461 iNumLocationSpecificScreens=1
- 462 [Menu]
- 463 fCreditsScrollSpeed=40.0000
- 464 iConsoleTextYPos=940
- 465 iConsoleTextXPos=30
- 466 iConsoleVisibleLines=15
- 467 iConsoleHistorySize=50
- 468 rDebugTextColor=255,251,233
- 469 iConsoleFont=2
- 470 iDebugTextFont=3
- 471 [GamePlay]
- 472 bHealthBarShowing=0
- 473 fHealthBarFadeOutSpeed=1.0000
- 474 fHealthBarSpeed=80.0000
- 475 fHealthBarHeight=4.0000
- 476 fHealthBarWidth=40.0000
- 477 fHealthBarEmittanceFadeTime=0.5000
- 478 fHealthBarEmittanceTime=1.5000
- 479 bAllowHavokGrabTheLiving=0
- 480 bEssentialTakeNoDamage=1
- 481 iDetectionPicks=21
- 482 bShowQuestMarkers=1
- 483 iDifficulty=2
- 484 iKillCamera=2
- 485 uiRedeemedContent=0
- 486 bTrueIronSights=1
- 487 bDisableDynamicCrosshair=0
- 488 bSaveOnInteriorExteriorSwitch=1
- 489 bSaveOnTravel=1
- 490 bSaveOnWait=1
- 491 bSaveOnRest=1
- 492 bCrossHair=1
- 493 bGeneralSubtitles=0
- 494 bDialogueSubtitles=1
- 495 [Fonts]
- 496 sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497 sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498 sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499 sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500 sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501 sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502 sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503 sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504 sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505 [SpeedTree]
- 506 iTreeClonesAllowed=1
- 507 fCanopyShadowGrassMult=1.0000
- 508 iCanopyShadowScale=512
- 509 fTreeForceMaxBudAngle=-1.0000
- 510 fTreeForceMinBudAngle=-1.0000
- 511 fTreeForceLeafDimming=-1.0000
- 512 fTreeForceBranchDimming=-1.0000
- 513 fTreeForceCS=-1.0000
- 514 fTreeForceLLA=-1.0000
- 515 fTreeLODExponent=1.0000
- 516 bEnableTrees=1
- 517 bForceFullLOD=0
- 518 fLODTreeMipMapLODBias=-0.7500
- 519 fLocalTreeMipMapLODBias=-0.2500
- 520 [Debug]
- 521 bDebugFaceGenCriticalSection=0
- 522 bDebugFaceGenMultithreading=0
- 523 bDebugSaveBuffer=0
- 524 [BackgroundLoad]
- 525 bBackgroundPathing=1
- 526 bUseMultiThreadedFaceGen=1
- 527 bBackgroundCellLoads=1
- 528 iAnimaitonClonePerLoop=5
- 529 bUseMultiThreadedTrees=1
- 530 iExteriorPriority=50
- 531 iBackgroundLoadFaceMult=200
- 532 fBackgroundLoadingPerLoop=20.0000
- 533 fBackgroundLoadClonedPerLoop=5.0000
- 534 iBackgroundLoadExtraMaxFPS=20
- 535 iBackgroundLoadExtraMinFPS=10
- 536 iBackgroundLoadExtraMax=3000
- 537 iBackgroundLoadExtraMin=5
- 538 iBackgroundLoadExtraMilliseconds=2
- 539 iBackgroundLoadTreeMilliseconds=7
- 540 iBackgroundLoadMilliseconds=1
- 541 iBackgroundLoadLoading=1
- 542 bUseBackgroundFileLoader=0
- 543 bBackgroundLoadLipFiles=0
- 544 bLoadBackgroundFaceGen=0
- 545 bLoadHelmetsInBackground=1
- 546 iAnimationClonePerLoop=5
- 547 bSelectivePurgeUnusedOnFastTravel=0
- 548 bCloneModelsInBackground=0
- 549 [LOD]
- 550 fLODLandDropAmount=230.0000
- 551 fLodDistance=500.0000
- 552 bUseFaceGenLOD=0
- 553 iLODTextureTiling=2
- 554 iLODTextureSizePow2=8
- 555 fLODNormalTextureBlend=0.5000
- 556 bDisplayLODLand=1
- 557 bDisplayLODBuildings=0
- 558 bLODPopTrees=0
- 559 bLODPopActors=0
- 560 bLODPopItems=0
- 561 bLODPopObjects=0
- 562 fLODFadeOutMultItems=4.5000
- 563 fLODFadeOutMultObjects=7.5000
- 564 fLODFadeOutMultActors=6.0000
- 565 fLODMultLandscape=1.0000
- 566 fLODMultTrees=0.5000
- 567 fLODMultActors=1.0000
- 568 fLODMultItems=1.0000
- 569 fLODMultObjects=5
- 570 iFadeNodeMinNearDistance=500
- 571 fLODFadeOutPercent=0.6000
- 572 fFadeOutThreshold=0.3000
- 573 fFadeInThreshold=0.7000
- 574 fFadeInTimet=2.0
- 575 fFadeOutTime=2.0
- 576 fDistanceMultiplier=1
- 577 fLODBoundRadiusMult=10
- 578 fObjectLODMax=15.0
- 579 fObjectLODMin=1.0
- 580 fObjectLODDefault=5
- 581 fItemLODMax=15.0
- 582 fItemLODMin=1.0
- 583 fItemLODDefault=2
- 584 fActorLODMax=15.0
- 585 fActorLODMin=2.0
- 586 fActorLODDefault=5
- 587 fTreeLODMax=2.0000
- 588 fTreeLODMin=0.0200
- 589 fTreeLODDefault=0.5000
- 590 bLODUseCombinedLandNormalMaps=1
- 591 bForceHideLODLand=0
- 592 fLODLandVerticalBias=0.0000
- 593 fTalkingDistance=1000.0000
- 594 iBoneLODForce=-1
- 595 fLODQuadMinLoadDistance=65536.0000
- 596 bDisplayLODTrees=1
- 597 bDisplayLODBuildings=1
- 598 fLODFadeOutActorMultInterior=1.0000
- 599 fLODFadeOutItemMultInterior=1.0000
- 600 fLODFadeOutObjectMultInterior=1.0000
- 601 fLODFadeOutActorMultCity=1.0000
- 602 fLODFadeOutItemMultCity=1.0000
- 603 fLODFadeOutObjectMultCity=1.0000
- 604 fLODFadeOutActorMultComplex=1.0000
- 605 fLODFadeOutItemMultComplex=1.0000
- 606 fLODFadeOutObjectMultComplex=1.0000
- 607 [Weather]
- 608 fSunGlareSize=800.0000
- 609 fSunBaseSize=750.0000
- 610 bPrecipitation=1
- 611 fAlphaReduce=1.0000
- 612 SBumpFadeColor=255,255,255,255
- 613 SLerpCloseColor=255,255,255,255
- 614 SEnvReduceColor=255,255,255,255
- 615 [Voice]
- 616 SFileTypeLTF=ltf
- 617 SFileTypeLip=lip
- 618 SFileTypeSource=wav
- 619 SFileTypeGame=ogg
- 620 [Grass]
- 621 iMinGrassSize=80
- 622 bGrassPointLighting=0
- 623 bDrawShaderGrass=1
- 624 iGrassDensityEvalSize=2
- 625 iMaxGrassTypesPerTexure=2
- 626 fWaveOffsetRange=1.7500
- 627 fGrassWindMagnitudeMax=125.0000
- 628 fGrassWindMagnitudeMin=5.0000
- 629 fTexturePctThreshold=0.0000
- 630 fGrassMinStartFadeDistance=0.0
- 631 fGrassMaxStartFadeDistance=7000.0
- 632 fGrassDefaultStartFadeDistance=3500.0
- 633 fGrassFadeRange=1000.0
- 634 b30GrassVS=1
- 635 fGrassStartFadeDistance=11200.0000
- 636 [Landscape]
- 637 bCurrentCellOnly=0
- 638 bPreventSafetyCheck=0
- 639 fLandTextureTilingMult=2.0000
- 640 fLandFriction=2.5000
- 641 iLandBorder2B=0
- 642 iLandBorder2G=0
- 643 iLandBorder2R=0
- 644 iLandBorder1B=0
- 645 iLandBorder1G=255
- 646 iLandBorder1R=255
- 647 SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648 SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649 [bLightAttenuation]
- 650 fQuadraticRadiusMult=1.0000
- 651 fLinearRadiusMult=1.0000
- 652 bOutQuadInLin=0
- 653 fConstantValue=0.0000
- 654 fQuadraticValue=16.0000
- 655 fLinearValue=3.0000
- 656 uQuadraticMethod=2
- 657 uLinearMethod=1
- 658 fFlickerMovement=8.0000
- 659 bUseQuadratic=1
- 660 bUseLinear=0
- 661 bUseConstant=0
- 662 [BlurShaderHDRInterior]
- 663 fTargetLUM=1.0000
- 664 fUpperLUMClamp=1.0000
- 665 fEmissiveHDRMult=1.0000
- 666 fEyeAdaptSpeed=0.5000
- 667 fBrightScale=2.2500
- 668 fBrightClamp=0.2250
- 669 fBlurRadius=7.0000
- 670 iNumBlurpasses=1
- 671 [BlurShaderHDR]
- 672 fTargetLUM=1.0000
- 673 fUpperLUMClamp=1.0000
- 674 fGrassDimmer=1.5000
- 675 fTreeDimmer=1.0000
- 676 fEmissiveHDRMult=1.0000
- 677 fEyeAdaptSpeed=0.5000
- 678 fSunlightDimmer=1.5000
- 679 fSIEmmisiveMult=1.0000
- 680 fSISpecularMult=1.0000
- 681 fSkyBrightness=0.5000
- 682 fSunBrightness=0.0000
- 683 fBrightScale=2.2500
- 684 fBrightClamp=0.2250
- 685 fBlurRadius=7.0000
- 686 iNumBlurpasses=1
- 687 iBlendType=2
- 688 bDoHighDynamicRange=1
- 689 [BlurShader]
- 690 fSunlightDimmer=1.0000
- 691 fSIEmmisiveMult=1.0000
- 692 fSISpecularMult=1.0000
- 693 fSkyBrightness=0.5000
- 694 fSunBrightness=0.0000
- 695 fAlphaAddExterior=0.2000
- 696 fAlphaAddInterior=0.7000
- 697 iBlurTexSize=256
- 698 fBlurRadius=0.0300
- 699 iNumBlurpasses=1
- 700 iBlendType=2
- 701 bUseBlurShader=0
- 702 [GethitShader]
- 703 fBlurAmmount=0.5000
- 704 fBlockedTexOffset=0.0010
- 705 fHitTexOffset=0.0050
- 706 [MESSAGES]
- 707 bBlockMessageBoxes=0
- 708 bSkipProgramFlows=1
- 709 bAllowYesToAll=1
- 710 bDisableWarning=1
- 711 iFileLogging=0
- 712 bSkipInitializationFlows=1
- 713 bUseWindowsMessageBox=0
- 714 [DistantLOD]
- 715 bUseLODLandData=0
- 716 fFadeDistance=12288.0000
- 717 iDistantLODGroupWidth=8
- 718 [GeneralWarnings]
- 719 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720 SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721 This may result in errors. Saving again will clear this message
- 722 but not necessarily fix any errors.
- 723 [Archive]
- 724 SInvalidationFile=ArchiveInvalidation.txt
- 725 iRetainFilenameOffsetTable=1
- 726 iRetainFilenameStringTable=1
- 727 iRetainDirectoryStringTable=1
- 728 bCheckRuntimeCollisions=0
- 729 bInvalidateOlderFiles=1
- 730 bUseArchives=1
- 731 SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732 [CameraPath]
- 733 iTake=0
- 734 SDirectoryName=TestCameraPath
- 735 iFPS=60
- 736 SNif=Test\CameraPath.nif
- 737 [Absorb]
- 738 fAbsorbGlowColorB=1.0000
- 739 fAbsorbGlowColorG=0.6000
- 740 fAbsorbGlowColorR=0.0000
- 741 fAbsorbCoreColorB=1.0000
- 742 fAbsorbCoreColorG=1.0000
- 743 fAbsorbCoreColorR=1.0000
- 744 iAbsorbNumBolts=1
- 745 fAbsorbBoltGrowWidth=0.0000
- 746 fAbsorbBoltSmallWidth=7.0000
- 747 fAbsorbTortuosityVariance=2.0000
- 748 fAbsorbSegmentVariance=7.0000
- 749 fAbsorbBoltsRadius=5.0000
- 750 [TestAllCells]
- 751 bFileShowTextures=1
- 752 bFileShowIcons=1
- 753 bFileSkipIconChecks=0
- 754 bFileTestLoad=0
- 755 bFileNeededMessage=1
- 756 bFileGoneMessage=1
- 757 bFileSkipModelChecks=0
- 758 bFileCheckModelCollision=0
- 759 [CopyProtectionStrings]
- 760 SCopyProtectionMessage2=Insert the Fallout Disc.
- 761 SCopyProtectionTitle2=Fallout Disc Not Found
- 762 SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763 SCopyProtectionTitle=CD-ROM Drive Not Found
- 764 [Pipboy]
- 765 fBlurRadiusPipboy=3.5
- 766 fBlurIntensityPipboy=0.25
- 767 fScanlineScalePipboy=50
- 768 bEnableFlickerPipboy=1
- 769 bUsePipboyMode=1
- 770 [InterfaceFX]
- 771 fDefaultBurstDuration=200
- 772 fDefaultBurstIntensity=2
- 773 fMiniBurstDuration=200
- 774 fMiniBurstIntensity=1.5
- 775 ;pulse effect
- 776 fPulseBrightenIntensity=0.25
- 777 fPulseRadiusIntensity=0.5
- 778 fPulseRate=0.0006
- 779 ;pipboy menu transitions
- 780 fVertHoldChance=0.08
- 781 fShudderChance=0.20
- 782 fScanlineScaleMenus=50.0000
- 783 bEnableFlickerMenus=1
- 784 bEnableScanlinesMenus=1
- 785 bEnableScanlinesPipboy=1
- 786 fBlurRadiusMenus=0.3000
- 787 fBrightenMenus=1.7000
- 788 fBrightenPipboy=1.3000
- 789 bUseImageSpaceMenuFX=1
- 790 fBlurIntensityHUD=1.2000
- 791 fBlurRadiusHUD=2.0000
- 792 fScanlineFrequencyHUD=0.0000
- 793 fScreenLightBaseIntensity=0.6
- 794 fScreenLightRadius=6
- 795 [RenderedTerminal]
- 796 bUseRenderedTerminals=1
- 797 fRenderedTerminalFOV=0.15
- 798 fRenderedTerminalZoom=36
- 799 bDoRenderedTerminalScanlines=1
- 800 fRenderedTerminalScanlineScale=130.000000
- 801 fRenderedTerminalHPos=0.0
- 802 fRenderedTerminalVPos=0.38
- 803 fScreenLightBaseIntensity=1.2
- 804 fScreenLightRadius=80
- 805 fScreenLightColorR=0.68
- 806 fScreenLightColorG=0.74
- 807 fScreenLightColorB=0.62
- 808 fRaceSexMenuHPos=0.0
- 809 fRaceSexMenuVPos=-0.6
- 810 fRaceSexMenuZoom=70.0
- 811 fRaceSexMenuScale=0.5
- 812 [Decals]
- 813 uMaxDecalCount=100
- 814 bProfileDecals=0
- 815 bDecalOcclusionQuery=1
- 816 uMaxDecals=100
- 817 [TerrainManager]
- 818 fSplitDistanceMult=1.0000
- 819 fBlockMorphDistanceMult=0.70
- 820 bUseNewTerrainSystem=1
- 821 bUseDistantObjectBlocks=1
- 822 fBlockLoadDistance=125000.0000
- 823 fDefaultBlockLoadDistanceLow=50000.0
- 824 fLowBlockLoadDistanceLow=25000.0
- 825 fHighBlockLoadDistanceLow=50000.0
- 826 fDefaultTreeLoadDistance=25000.0
- 827 fLowTreeLoadDistance=10000.0
- 828 fHighTreeLoadDistance=40000.0
- 829 fTreeLoadDistance=26000.0000
- 830 fBlockLoadDistanceLow=50000.0000
- 831 [VATS]
- 832 fVATSLightLevelMin=20.0
- 833 fVATSLightLevelMax=65.0
- 834 fVATSLightAngle=0.0
- 835 fVATSLightDistance=100.0
- 836 fVATSLightElevation=100.0
- 837 fVatsLightColorR=0.35
- 838 fVatsLightColorG=0.35
- 839 fVatsLightColorB=0.35
- 840 [ScreenSplatter]
- 841 bScreenSplatterEnabled=1
- 842 [Imagespace]
- 843 iRadialBlurLevel=1
- 844 bDoDepthOfField=1
- 845 [Launcher]
- 846 bShowAllResolutions=1
- 847 uLastAspectRatio=3
- 2 FalloutNV.esm
- 3 DeadMoney.esm
- 4 HonestHearts.esm
- 5 OldWorldBlues.esm
- 6 LonesomeRoad.esm
- 7 GunRunnersArsenal.esm
- 8 ClassicPack.esm
- 9 MercenaryPack.esm
- 10 TribalPack.esm
- 11 CaravanPack.esm
- 12 NavmeshOverhaul.esm
- 13 Landscape Texture Improvements.esm
- 14 YUP - Base Game + All DLC.esm
- 15 Landscape Texture Improvements - YUP Patch.esm
- 16 Bad Touch.esm
- 17 Vanilla Enhancements.esm
- 18 Better Character Creation.esm
- 19 Uncut Wasteland.esm
- 20 Functional Post Game Ending.esm
- 21 Functional Post Game Ending - YUP Patch.esm
- 22 Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23 TLD_Travelers.esm
- 24 NVInteriors_Core.esm
- 25 NVInteriors_ComboEdition.esm
- 26 Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27 New Vegas Landscape Overhaul.esm
- 28 Landscape Texture Improvements - NVLORR Patch.esm
- 29 A World of Pain Revised.esm
- 30 Landscape Texture Improvements - AWOLP Patch.esm
- 31 SSTRemasteredQuarries.esp
- 32 CIBS-Customizable-Integrated-Backpack-System.esm
- 33 Main And Pause Menus Overhaul.esm
- 34 Better Brotherhood.esm
- 35 Character Expansions Revised.esm
- 36 Securitrons On Alert.esm
- 37 WMVM.esm
- 38 mil.esp
- 39 zl_Armaments_Remastered.esm
- 40 mil_Add-On.esp
- 41 LightBright.esp
- 42 OX Toolkit.esm
- 43 MEG - Navmesh Compatibility Patch.esm
- 44 YUP - NPC Fixes (Base Game + All DLC).esp
- 45 NVMIM.esp
- 46 Unofficial Patch NVSE Plus.esp
- 47 Crafting Consistency Fix.esp
- 48 ExRB.esp
- 49 Impostors and LOD Flicker Fix.esp
- 50 The Mod Configuration Menu.esp
- 51 Vanilla UI Plus.esp
- 52 JustAssortedMods.esp
- 53 Just Sprint Plus - JAM.esp
- 54 JBTImproved.esp
- 55 Diagonal movement.esp
- 56 ImmersiveRecoil.esp
- 57 Follower Tweaks.esp
- 58 RAD.esp
- 59 RAD-Fixed-NVYUP.esp
- 60 DelayDLCRedux.esp
- 61 S6S Big Guns Implementation.esp
- 62 S6S Perks.esp
- 63 Vigor.esp
- 64 ArmedToTheTeethNV-Redux.esp
- 65 Distributed Necklaces and Chains.esp
- 66 1nivVSLArmors.esp
- 67 Titans of The New West.esp
- 68 HelmetArmorRebalanceJIP.esp
- 69 PAVE_NV.esp
- 70 Power Armor Holo Panel.esp
- 71 JSRS.esp
- 72 PAHP_Edits.esp
- 73 S6SPerksPAHPPatch.esp
- 74 TacticalADSPlusFX.esp
- 75 Immersive Pickup Sounds FNV Patched.esp
- 76 Project Reality Footsteps.esp
- 77 NV Music Addition.esp
- 78 EVEM - YUP Patch.esp
- 79 EVEM - Crafting Consistency Fix Patch.esp
- 80 EVEM - Vigor Patch.esp
- 81 EVEM - Another Millenia Patch.esp
- 82 EVEM - Supplemental Ammo Crafting.esp
- 83 Better Brotherhood - YUP Patch.esp
- 84 Trap Tweaks.esp
- 85 Uncut Wasteland - YUP Patch.esp
- 86 Uncut Wasteland (VNV) - Vigor Patch.esp
- 87 Uncut Wasteland (VNV) - EVEM Patch.esp
- 88 Misc Content Restoration.esp
- 89 Misc Content Restoration - YUP Patch.esp
- 90 Misc Content Restoration - UW (VNV) Patch.esp
- 91 FPGE - EVEM Patch.esp
- 92 FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 93 DLC Enhancements.esp
- 94 SSTRemasteredQuarries - NVLORR Patch.esp
- 95 Essential DLC Enhancements Merged - JSUE Patch.esp
- 96 TLD - FaceGen Tint Fix.esp
- 97 The Living Desert - EVEM Patch.esp
- 98 FNV FaceGen Fix.esp
- 99 Character Expansions Revised - Extras.esp
- 100 CER - Merged Patch.esp
- 101 NVCollectiblesMerged.esp
- 102 NV Collectibles Merged - Viva New Vegas Patch.esp
- 103 urbanoverhaul.esp
- 104 hooverdambridgeoverhaul.esp
- 105 topsrestored.esp
- 106 Automag.esp
- 107 NVRA AR70.esp
- 108 M1C.esp
- 109 SiouXstuff.esp
- 110 PN Legacy - Tesla Rifle Prototype.esp
- 111 CarlZeeWeaponPack.esp
- 112 MCMetalArmor.esp
- 113 rockbiter_AnimationSounds.esp
- 114 Classic Combat Armor Replacer Redux FNV.esp
- 115 Classic Combat Armor Replacer - Vigor Patch.esp
- 116 Mk2 Replacer Redux Patch.esp
- 117 Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118 GrenadeRifleReplacer.esp
- 119 zMCArmorCombatBOS_Vanilla.esp
- 120 MCPipBoy2000MK6_clock.esp
- 121 IMPACT.esp
- 122 Kyu_Ballistics_NV.esp
- 123 WeaponBlurEffects.esp
- 124 B42Inertia.esp
- 125 B42Retrievables.esp
- 126 BulletTrails.esp
- 127 Atomization Restored.esp
- 128 FNV - Energy Visuals Plus.esp
- 129 AfterglowNeonIllumination.esp
- 130 Little More Lamplight.esp
- 131 LightBright FPGE Patch.esp
- 132 Better Strip View.esp
- 133 Better Strip View Lightbright patch.esp
- 134 Strip Lights Region Fix.esp
- 135 Lucky38ExtRemasterNew.esp
- 136 L38R_SLRF_patch.esp
- 137 Lucky38Remaster-BetterStripView.esp
- 138 Atmospheric Lighting Tweaks.esp
- 139 Atmospheric Lighting Tweaks - EVEM Patch.esp
- 140 DNWeathers.esp
- 141 Interior Rain.esp
- 142 CC - Rain.esp
- 143 FNVLODGen.esp
- 144 LOD additions and improvements - YUP Patch.esp
- 145 tmzLODadditions.esp
- 146 LODIFY_FNV.esp
- 147 Corn LOD.esp
- 1
- 2 DLC: TribalPack
- 3 DLC: OldWorldBlues
- 4 DLC: MercenaryPack
- 5 DLC: LonesomeRoad
- 6 DLC: HonestHearts
- 7 DLC: GunRunnersArsenal
- 8 DLC: DeadMoney
- 9 DLC: ClassicPack
- 10 DLC: CaravanPack
- 11 Fixed ESMs
- 12
- 13
- 14 JIP LN NVSE Plugin
- 15 JIP LN Settings INI
- 16 JohnnyGuitar NVSE
- 17 NVTF - New Vegas Tick Fix
- 18 Texture Modding Preset
- 19 Yvile's Crash Logger
- 20 FNV Mod Limit Fix
- 21 kNVSE Animation Plugin
- 22 Improved Console (NVSE)
- 23 Console Paste Support
- 24 Basic Console Autocomplete
- 25 ShowOff xNVSE Plugin
- 26 UIO - User Interface Organizer
- 27 KEYWORDS
- 28
- 29 Yukichigai Unofficial Patch - YUP
- 30 Unofficial Patch NVSE Plus
- 31 Improved AI (Navmesh Overhaul Mod)
- 32 lStewieAl's Tweaks and Engine Fixes
- 33 Stewie Tweaks Essentials INI
- 34 lStewieAl's Engine Optimizations
- 35 Combat Lag Fix (NVSE)
- 36 Viewmodel Shake Fix - NVSE
- 37 ISControl Enabler and Ironsights adjuster (now ESPless)
- 38 New Vegas Mesh Improvement Mod - NVMIM
- 39 PipBoyOn Node Fixes
- 40 Improved Lighting Shaders
- 41 Climate Control NVSE
- 42 Assorted Voice Popping Fixes
- 43 Elijah Missing Distortion Fix
- 44 ActorCause Save Bloat Fix
- 45 MoonlightNVSE
- 46 Pip-Boy Shading Fix NVSE
- 47 Fog-based Object Culling
- 48 Fallout Alpha Rendering Tweaks - NVSE
- 49 External Emittance Fix - NVSE
- 50 Depth of Field Fix - NVSE
- 51 Muzzle Flash Light Fix - NVSE
- 52 Crafting Consistency Fix
- 53 ExRB - Extended Roombounds
- 54 Strip Lights Region Fix
- 55 Swimming Creatures Fix - ESPless
- 56 Impostors and LOD Flicker Fix
- 57
- 58 The Mod Configuration Menu
- 59 Vanilla UI Plus (New Vegas)
- 60 High Res Local Maps
- 61 High Resolution Screens
- 62 Faster Main Menu
- 63 Menu Search
- 64 JIP Improved Recipe Menu ESPless
- 65 JLM Grab Tweak
- 66
- 67 Immersive Recoil 2.0
- 68 Follower Tweaks
- 69 Delay DLC Redux
- 70 Better Caravan
- 71 Cookable Grenades
- 72 Faster Sleep-Wait
- 73 Auto-Save Manager
- 74 Bad Touch NVSE
- 75 Bad Touch NVSE - Minimalist Preset
- 76
- 77 Vigor - A Vanilla JSawyer Fork
- 78 Essential Vanilla Enhancements Merged
- 79 EVEM - YUP Patch
- 80 EVEM - Crafting Consistency Fix Patch
- 81 EVEM - Vigor Patch
- 82 Better Character Creation
- 83 Traps Tweaks - Traps Use Other Skills
- 84 Harder Barter Faster Stronger
- 85 Better Brotherhood
- 86 Better Brotherhood - YUP Patch
- 87
- 88 Uncut Wasteland
- 89 Uncut Wasteland (VNV) - Vigor Patch
- 90 Uncut Wasteland (VNV) - EVEM Patch
- 91 Misc Content Restoration
- 92 Misc Content Restoration - YUP Patch
- 93 Misc Content Restoration - UW (VNV) Patch
- 94 Functional Post Game Ending
- 95 FPGE - EVEM Patch
- 96 Essential DLC Enhancements Merged
- 97 Essential DLC Enhancements Merged - JSUE Patch
- 98 The Living Desert - Travelers Patrols Consequences Increased Population and more
- 99 The Living Desert FaceGen Tint Fix
- 100 The Living Desert - EVEM Patch
- 101
- 102 FaceGen Tint Fixes for NV
- 103 No Muzzle Flash Lights
- 104 Anniversary Anim Pack
- 105 FNV Clean Animations - Anniversary Edition
- 106 Smooth True Iron Sights Camera
- 107 B42 Weapon Inertia
- 108 B42 Optics - ESPless
- 109 B42 Optics NV Patches
- 110 High Resolution Water Fog - Water Aliasing Fix
- 111 Improved LOD Noise Texture
- 112 Landscape Texture Improvements
- 113 Wasted Rocks Normals
- 114 More Consistent Vanilla Rock Textures (Less Green Clifftops)
- 115 A Little More Lamplight
- 116 Atmospheric Lighting Tweaks - FNV - YUP
- 117 Atmospheric Lighting Tweaks - EVEM Patch
- 118 Desert Natural Weathers NV
- 119 High Resolution Bloom NVSE
- 120 Cloud Upgrade NVSE
- 121 Interior Rain
- 122 3D Rain
- 123 Climate Control - Rain
- 124
- 125
- 126 SUP NVSE
- 127 AnhNVSE
- 128 HIPControl - Weapon Idle Position Adjuster - ESPless
- 129 Weapon Based fNearDistance ESPLess
- 130 Sound Extender
- 131
- 132 MAPMO - Main and Pause Menus Overhaul
- 133 1. Consistent Pip-boy Icons
- 134 2. Consistent Addon Icons
- 135 Clean Vanilla Hud
- 136 Clean Companion Wheel
- 137 Vault Boy Paper Doll
- 138 Pop-Up Message Icons
- 139 Simplified FO4 HUD
- 140 Clean Pip-Boy 2022
- 141 yUI - User Ynterface
- 142 ySI - Sorting Ycons
- 143 Colorful Inventory Ycons
- 144 Simple Maps
- 145 Simple Maps - Marker Cirlces
- 146
- 147 Retrievable Throwables Reforged
- 148 B42 True Leaning - Contextual - ESPless
- 149 JAM - Just Assorted Mods
- 150 Clean Just Assorted Mods (JAM)
- 151 Clean Just Assorted Mods - Companion Wheel
- 152 JAM or Just Sprint animation replacers
- 153 Just Sprint Plus - Expansion for JAM and JVS
- 154 Bullet Time Improved - a JAM addon
- 155 No More Explosions Blindness
- 156 Auto Activate Invisible Doors
- 157
- 158 B42 FireMode - Selective Fire and First Shot Precision - ESPless
- 159 Armed to the Teeth - Redux
- 160 Titans of The New West
- 161 ATTT Compatibility Files
- 162 Titans of The New West INI
- 163 Power Armor Visual Enhancement (PAVE)
- 164 PAVE Compatibility Plugins
- 165 PAVE TOTNW PatchTitans of Steel Version
- 166 No PipBoy in Power Armor
- 167 Patch Main And Pause Menus Overhaul
- 168 Alternate Holographic Panel
- 169 Hit - Power Armor Pip-Boy Anim
- 170 RAD - Radiation (is) Actually Dangerous - Overhaul
- 171 Character Expansions Revised
- 172 Character Expansions Revised - Viva New Vegas Patches
- 173 CER - Fixed Facegen Tint
- 174
- 175 Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW)
- 176 Spice of Life Vanilla Bodies Patched
- 177 KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life
- 178 CIBS - Customizable Integrated Backpack System
- 179 Canvas Backpacks - FNV - TTW
- 180 Another Millenia
- 181 Hotfix
- 182 New Vegas Landscape Overhaul Re-Remastered
- 183 NVInteriors Core v2.1.1
- 184 NV Interiors Remastered
- 185 A World of (Less) Pain - A Lore Friendly AWOP Revision
- 186
- 187 Weapon DOF and Blur Effects
- 188 Just Loot Menu DoF - ESPless
- 189 Just Bullet Time DoF - ESPless
- 190 IMPACT - The Gaming Rig
- 191 IMPACT Compatibility 2
- 192 Bullet Trails
- 193 Subtler Bullet Trails - Retexture
- 194
- 195 Diagonal movement
- 196 Modern Stagger animations
- 197 Male Anim A
- 198 B42 Interact - Animated Items and Interactions Framework - ESPless
- 199 Hit - B42 Interact Animation Pack
- 200 Vanilla Animations Weapon Scale Fix
- 201 FNV Clean Animations - Grenades Pack
- 202 Update 1.1.1
- 203 Combined melee animation pack
- 204
- 205 Some UI Sounds (SUS)
- 206 High-Quality Classic Music
- 207 A Music Addition Project - Revised
- 208 Immersive Pickup Sounds Patched
- 209 Project Reality Footsteps
- 210 JSRS Sound Mod 2.1 - Main File
- 211 Aim Down Sights - Backpack - Jump Impact sound Effects
- 212 ADS - Backpack - Jump Sound Effects MONO
- 213
- 214 NVCS Vanilla Weights
- 215 3. CPI - Mod Patches
- 216 MEG - Tweaks
- 217 MEG - Patches
- 218 MEG - Navmesh Compatibility Patch
- 219
- 220
- 221 NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM
- 222 NMC New Vegas Patch for ALL Sized packs
- 223 Naval Chair Fix
- 224 Water Tower Clark County Fix
- 225 Nut Vegas - Nutscapes Low
- 226 Less Irradiant Muck
- 227 Higher Poly Rocks
- 228 Remastered Quarries 1K
- 229 Simply Upscaled Grass - Vanilla Style - 2k
- 230 Vurt's Improved Plants
- 231 Desaturated Textures
- 232 Micro Clutter v1.1 - 1k textures
- 233 Micro Clutter - Update v1.1
- 234 Optimized Joshua Trees v1.2
- 235 Wasted Pines
- 236 2.1
- 237 New Vegas Palm Trees Enhanced
- 238
- 239 SUPERPELE
- 240 Better Underside of Roads
- 241 Architecture Retexture Pack - 2k
- 242 Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
- 243 Mormon Fort Gate Dark Version
- 244 Normal Map Update For Both Versions - Required
- 245 Sunset Sarsaparilla HQ Meshes Enhanced
- 246 Rectified Water Towers
- 247 Animated Barges
- 248 Fractal Crystals
- 249 NCR Flag Retex 1.1
- 250 Sandbags
- 251 High Quality Picket Fences
- 252 Terrific Traffic Cones
- 253 Quality Carts
- 254 HQ Metal Barrels - 1K
- 255 Motorcycles Remastered
- 256 Physically Based Parkware
- 257
- 258 Inviting Vaults - A vault retexture
- 259 facrmfloor01
- 260 nv_craftsmanhomesinterior
- 261 McCarran main terminal transparent glass
- 262 Mccarran Escalator Glass
- 263 HQ Mirrors Retex Broken Variants 3
- 264 Improved Rugs - HD
- 265 Resplendent Rugs - carpets retextured
- 266 Astounding Appliances - Retextures
- 267 Stupendous Seats - Chairs Retextured
- 268 Forgotten Desk Texture Pack
- 269 Hotel Carpet Retexture
- 270 Pool Table and items - Redone
- 271 Metal Box 2k Version
- 272 MedKit Replacer 2k
- 273 Animated Cash Register 2k
- 274 2k Animated Wardrobe Replacer
- 275 F4NV Auto Doc
- 276 Physically Based Terminals
- 277 Physically Based Wood Crates
- 278 Physically Based Collection
- 279
- 280 Blackwolf24s Final HD Clutter PACK
- 281 6IXES Clutter Texture Pack NV Edition
- 282 Playing Cards HD Retexture - Plus Casino Tables
- 283 Gnomed
- 284 F4NV Repconn Souvenir Rocket
- 285 PM's Med-Textures - HD Chems and Venoms
- 286 PM's HD Ammo Boxes
- 287 Magazines of Unparalleled Aesthetic Quality - 1K
- 288 HD Currencies
- 289 I showed you my Dinky pls respond
- 290 Improved Pickaxe 2K
- 291 Stealthly Stealth-Boy rextexture
- 292 RE8 Scrap Metal Replacer
- 293 Physically Based Kitchenware
- 294 Physically Based Chems
- 295 Physically Based Beverages
- 296
- 297 Nut's Street Litter Redone
- 298 Street Signs HD Overhaul
- 299 HD Signs Overhaul - Part 2
- 300 HD Signs Overhaul - Part 3
- 301 Signs HD - Honest Hearts
- 302 HQ Freeside Shop Signs
- 303 Medical Clinic sign
- 304 Cottonwood Cove Sign
- 305 Red Rock Canyon Sign HD retexture
- 306 Old Old Glory (1K)
- 307 Fabulous New Vegas
- 308 Vanilla Graffiti Redone
- 309 Great Khans Graffiti Redone
- 310 Dead Money Graffiti Redone
- 311 B) FNV Graffiti Redone
- 312 F4NV Billboards
- 313
- 314 Wasteland Clothing HD V1-3 FULL PACK
- 315 Clothes HD - Workers
- 316 Clothes HD - Wasteland
- 317 Clothes HD - Kings
- 318 Clothes HD - Gamblers
- 319 Clothes HD - Prewar
- 320 Clothes HD - Great Khans
- 321 Clothes HD - Powder Gangers
- 322 Clothes HD - Doctors
- 323 Adamowicz Vault Suits
- 324 Veronika Outfit Retexture
- 325 Improved Desperado Hat
- 326 Heaviin's Desperado Cowboyhat Retextured
- 327 Dandadern's Wastehound Helmet Retexture - 2k
- 328 Dandadern's Welding Helmet Retexture - 2k
- 329 Assorted NCR Armor Retexture - 2k
- 330 PM's HD Ranger Outfits - 2K
- 331 PM's HD Legion Overhaul - 2K
- 332 Classic Fallout Metal Armor - NVSE Replacer
- 333 Classic Fallout 2 Metal armor Mk II
- 334 Classic Combat Armor Replacer Redux FNV
- 335 Fallout 2 combat armor mark II (green textures) v1.0.0.3
- 336 Textures - desert vanilla
- 337 Mk2 Replacer Redux Patch
- 338 Classic Brotherhood Combat Armor (JS)
- 339 Classic Brotherhood Combat Armor (Vanilla)
- 340 AVCCA - Animated Visor for Classic Combat Armor
- 341 Physically Based Rangers
- 342
- 343 Weapon Retexture from EVE
- 344 IHWT - Improved Heavy Weapons Textures
- 345 Weapon Enhancement Pack
- 346 WTH - Weapon Textures from Heaven
- 347 WTH V1_2 WIP
- 348 Euclid's C-Finder Retexture
- 349 Flare Gun Retexture
- 350 Nail Gun Retexture
- 351 DKS and Friends
- 352 Grenade Rifle Replacer
- 353 Grenade Launcher Redux - FO4 HQ Replacer
- 354 Holorifle Redux - FO4 HQ Replacer
- 355 Physically Based Plasma Rifles
- 356
- 357 Throwing melee weapon retexture
- 358 Normalmap fix (no ugly shiny)
- 359 Bowie knife retexture
- 360 Cleaver and Chopper Retexture
- 361 Combat and Chance's knife Retexture
- 362 Kitchen Knife Re-Texture
- 363 Fire Axe replacer
- 364 Shovel and Friend
- 365 Hatchet Remade
- 366 WJS's Super Sledge Ported
- 367
- 368 aMidianBorn NV Superb Mutants
- 369 The Molerat Extravaganza - Molerat Retexture
- 370 TheFriedTurkey's Bighorners
- 371 FeralGhoulsHD
- 372 ghouls
- 373 Decaying Ferals
- 374 Eyes of Torment - Ghost People Retexture
- 375 securitronHD
- 376 Securitrons On Alert
- 377
- 378 EXE - Effect teXtures Enhanced
- 379 Nut Water Overhaul
- 380 Simple Main Menu HD
- 381 Minimal Atmospheric Loadscreens
- 382 Simple Loadwheels
- 383 Elegant Lockpick Retexture
- 384 Real Time Reflections - NVSE
- 385 Real Time Reflections - INI
- 386 B42 Optics - Real Time Reflections Patch
- 387
- 388 METG - Patches
- 389
- 390
- 391 Lumen - NV
- 392 Lumen - NV - LLL
- 393 Lumen - Physically Based Beverages Patch
- 394 Lumen - Physically Based Plasma Rifles Patch
- 395 NV - Energy Visuals Plus 2 - (STABLE)
- 396 EVP - B42 Throwables Patch - Glowing Stuck Axes
- 397 Afterglow -- Neon illumination
- 398
- 399 Assorted Leather Armor Retexture
- 400 Pip-Boy 2000 Mk VI
- 401 Letters glowmap
- 402 Working date and clock for replacer
- 403
- 404 Another Weapon Retexture Project - aWRP
- 405 1.02 Hotfix 1
- 406 Wooden Service Rifle Furniture
- 407 YUP Patch
- 408 Atomization Restored
- 409 Kyu's Ballistics - Fixed
- 410 ZL Armaments Remastered
- 411 Project Nevada Legacy - Tesla Rifle Prototype
- 412
- 413 Tactics Midwest Deathclaw Replacer
- 414 Earthblighted Tunnelers
- 415
- 416 Consistent Pip-Boy Icons v5 - Framework Plugin
- 417 Consistent Pip-Boy Icons v5 - Items
- 418 Consistent Pip-Boy Icons v5 - Weapons
- 419 Consistent Pip-Boy Icons v5 - Apparel
- 420 Map Marker Icons
- 421
- 422
- 423 No Implant GRX
- 424 NV Collectibles - Merged
- 425 NV Collectibles Merged - Viva New Vegas Patch
- 426 Left 4 Dead 2 Level Up Music
- 427 Pip-Boy Screen Always On
- 428 No Pipboy in Power Armor - Pip-boy Screen Always On Fix
- 429 Sweet 6 Shooter Perk Pack NV Version
- 430 S6S Perks PAHP Patch
- 431 S6S Big Guns Implementation
- 432 ySI Patch
- 433 WMVM - Weapon Mod Vending Machine
- 434 Sneak Vignette - ESPless
- 435 Radiation Visuals - ESPless
- 436 M.U.X. Series - OX Toolkit
- 437
- 438 NVRA - AutoMag
- 439 NVRA - AR70
- 440 NVRA - M1 Carbine
- 441 SiouX Weapons Reloaded
- 442 Another Millenia Gun Add-on
- 443 Another Millenia Gun Add-on Hotfix 1
- 444 CarlZee's Weapon Pack - Energy Guns and Melee Weapons
- 445
- 446 Another Millenia G36 Animation Replacer (MY VERSION)
- 447 Hit - Cowboy Victor
- 448 Hit's Anims - Season 1
- 449 Hit's Anims - Season 1 - Cowbow Addon
- 450 Hit's Anims - Season 2
- 451 Hit's Anims - Season 3
- 452 Hit Anims Season 3 Patch
- 453 Alt's Animation - Alien Blaster
- 454
- 455 Accurate NASA Stars
- 456 New Vegas Suburban Overhaul
- 457 Hoover Dam Bridge Overhaul
- 458 Tops Casino Restored
- 459 Lucky 38 Exterior Remastered
- 460 Darker Night Mesh
- 461 Lucky 38 Exterior Remastered - Strip Lights Region Fix Patch
- 462 Better Strip View
- 463 Lucky 38 Exterior Remastered - Better Strip View Patch
- 464 LightBright Strip Overhaul
- 465 Better Strip View LightBright Patch
- 466 LightBright FPGE Patch
- 467 Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- 468 Iron Sights Aligned
- 469 Iron Sights Aligned - Mod Support
- 470
- 471 LOD Fixes and Improvements - NVSE
- 472 FNVLODGen
- 473 Trees LOD Billboards Vanilla
- 474 LOD additions and improvements
- 475 LOD additions and improvements - YUP Patch
- 476 TCM's LOD Overhaul
- 477 More LODs Additions and fixes
- 478 LODIFY FNV Wall_SoGB Editon
- 479 FNVLODGen Output
- 480 Aqua Performa - Strip Performance Fix
- 481 Smoke on the Desert - Animated LOD for Nipton (ESPless)
- 482 Sprayed and Neutered - Animated LOD for Hoover Dam Jets (ESPless)
- 483 Dust Bowl - Compatibility
- 484 Dust Bowl - Compatibility - SotD Patch
- 485 Corn LOD
- 2 FalloutNV.esm
- 3 DeadMoney.esm
- 4 HonestHearts.esm
- 5 OldWorldBlues.esm
- 6 LonesomeRoad.esm
- 7 GunRunnersArsenal.esm
- 8 ClassicPack.esm
- 9 MercenaryPack.esm
- 10 TribalPack.esm
- 11 CaravanPack.esm
- 12 NavmeshOverhaul.esm
- 13 Landscape Texture Improvements.esm
- 14 YUP - Base Game + All DLC.esm
- 15 Landscape Texture Improvements - YUP Patch.esm
- 16 Bad Touch.esm
- 17 Vanilla Enhancements.esm
- 18 Better Character Creation.esm
- 19 Uncut Wasteland.esm
- 20 Functional Post Game Ending.esm
- 21 Functional Post Game Ending - YUP Patch.esm
- 22 Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23 TLD_Travelers.esm
- 24 NVInteriors_Core.esm
- 25 NVInteriors_ComboEdition.esm
- 26 Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27 New Vegas Landscape Overhaul.esm
- 28 Landscape Texture Improvements - NVLORR Patch.esm
- 29 A World of Pain Revised.esm
- 30 Landscape Texture Improvements - AWOLP Patch.esm
- 31 SSTRemasteredQuarries.esp
- 32 CIBS-Customizable-Integrated-Backpack-System.esm
- 33 Main And Pause Menus Overhaul.esm
- 34 Better Brotherhood.esm
- 35 Character Expansions Revised.esm
- 36 Securitrons On Alert.esm
- 37 WMVM.esm
- 38 mil.esp
- 39 zl_Armaments_Remastered.esm
- 40 mil_Add-On.esp
- 41 LightBright.esp
- 42 OX Toolkit.esm
- 43 MEG - Navmesh Compatibility Patch.esm
- 44 YUP - NPC Fixes (Base Game + All DLC).esp
- 45 NVMIM.esp
- 46 Unofficial Patch NVSE Plus.esp
- 47 Crafting Consistency Fix.esp
- 48 ExRB.esp
- 49 Impostors and LOD Flicker Fix.esp
- 50 The Mod Configuration Menu.esp
- 51 Vanilla UI Plus.esp
- 52 JustAssortedMods.esp
- 53 Just Sprint Plus - JAM.esp
- 54 JBTImproved.esp
- 55 Diagonal movement.esp
- 56 ImmersiveRecoil.esp
- 57 Follower Tweaks.esp
- 58 RAD.esp
- 59 RAD-Fixed-NVYUP.esp
- 60 DelayDLCRedux.esp
- 61 S6S Big Guns Implementation.esp
- 62 S6S Perks.esp
- 63 Vigor.esp
- 64 ArmedToTheTeethNV-Redux.esp
- 65 Distributed Necklaces and Chains.esp
- 66 1nivVSLArmors.esp
- 67 Titans of The New West.esp
- 68 HelmetArmorRebalanceJIP.esp
- 69 PAVE_NV.esp
- 70 Power Armor Holo Panel.esp
- 71 JSRS.esp
- 72 PAHP_Edits.esp
- 73 S6SPerksPAHPPatch.esp
- 74 TacticalADSPlusFX.esp
- 75 Immersive Pickup Sounds FNV Patched.esp
- 76 Project Reality Footsteps.esp
- 77 NV Music Addition.esp
- 78 EVEM - YUP Patch.esp
- 79 EVEM - Crafting Consistency Fix Patch.esp
- 80 EVEM - Vigor Patch.esp
- 81 EVEM - Another Millenia Patch.esp
- 82 EVEM - Supplemental Ammo Crafting.esp
- 83 Better Brotherhood - YUP Patch.esp
- 84 Trap Tweaks.esp
- 85 Uncut Wasteland - YUP Patch.esp
- 86 Uncut Wasteland (VNV) - Vigor Patch.esp
- 87 Uncut Wasteland (VNV) - EVEM Patch.esp
- 88 Misc Content Restoration.esp
- 89 Misc Content Restoration - YUP Patch.esp
- 90 Misc Content Restoration - UW (VNV) Patch.esp
- 91 FPGE - EVEM Patch.esp
- 92 FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 93 DLC Enhancements.esp
- 94 SSTRemasteredQuarries - NVLORR Patch.esp
- 95 Essential DLC Enhancements Merged - JSUE Patch.esp
- 96 TLD - FaceGen Tint Fix.esp
- 97 The Living Desert - EVEM Patch.esp
- 98 FNV FaceGen Fix.esp
- 99 Character Expansions Revised - Extras.esp
- 100 CER - Merged Patch.esp
- 101 NVCollectiblesMerged.esp
- 102 NV Collectibles Merged - Viva New Vegas Patch.esp
- 103 urbanoverhaul.esp
- 104 hooverdambridgeoverhaul.esp
- 105 topsrestored.esp
- 106 Automag.esp
- 107 NVRA AR70.esp
- 108 M1C.esp
- 109 SiouXstuff.esp
- 110 PN Legacy - Tesla Rifle Prototype.esp
- 111 CarlZeeWeaponPack.esp
- 112 MCMetalArmor.esp
- 113 rockbiter_AnimationSounds.esp
- 114 Classic Combat Armor Replacer Redux FNV.esp
- 115 Classic Combat Armor Replacer - Vigor Patch.esp
- 116 Mk2 Replacer Redux Patch.esp
- 117 Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118 GrenadeRifleReplacer.esp
- 119 zMCArmorCombatBOS_Vanilla.esp
- 120 MCPipBoy2000MK6_clock.esp
- 121 IMPACT.esp
- 122 Kyu_Ballistics_NV.esp
- 123 WeaponBlurEffects.esp
- 124 B42Inertia.esp
- 125 B42Retrievables.esp
- 126 BulletTrails.esp
- 127 Atomization Restored.esp
- 128 FNV - Energy Visuals Plus.esp
- 129 AfterglowNeonIllumination.esp
- 130 Little More Lamplight.esp
- 131 LightBright FPGE Patch.esp
- 132 Better Strip View.esp
- 133 Better Strip View Lightbright patch.esp
- 134 Strip Lights Region Fix.esp
- 135 Lucky38ExtRemasterNew.esp
- 136 L38R_SLRF_patch.esp
- 137 Lucky38Remaster-BetterStripView.esp
- 138 Atmospheric Lighting Tweaks.esp
- 139 Atmospheric Lighting Tweaks - EVEM Patch.esp
- 140 DNWeathers.esp
- 141 Interior Rain.esp
- 142 CC - Rain.esp
- 143 FNVLODGen.esp
- 144 LOD additions and improvements - YUP Patch.esp
- 145 tmzLODadditions.esp
- 146 LODIFY_FNV.esp
- 147 Corn LOD.esp
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- 276 bDisableAvoidance=0
- 277 bBackgroundPathing=1
- 278 bUseObstacleAvoidance=1
- 279 bBackgroundNavmeshUpdate=1
- 280 [MAIN]
- 281 bEnableBorderRegion=1
- 282 fLowPerfCombatantVoiceDistance=1000.0000
- 283 iDetectionHighNumPicks=40
- 284 fQuestScriptDelayTime=5.0000
- 285 bCloneModelsInBackground=0
- 286 iLastHDRSetting=-1
- 287 [HAVOK]
- 288 bDisablePlayerCollision=0
- 289 fJumpAnimDelay=0.7500
- 290 bTreeTops=0
- 291 iSimType=1
- 292 bPreventHavokAddAll=0
- 293 bPreventHavokAddClutter=0
- 294 fMaxTime=0.016
- 295 bHavokDebug=0
- 296 fRF=1000.0000
- 297 fOD=0.9000
- 298 fSE=0.3000
- 299 fSD=0.9800
- 300 iResetCounter=5
- 301 fMoveLimitMass=95.0000
- 302 iUpdateType=0
- 303 bHavokPick=0
- 304 fCameraCasterSize=10.0000
- 305 iHavokSkipFrameCountTEST=0
- 306 iNumHavokThreads=1
- 307 fChaseDeltaMult=0.0500
- 308 bAddBipedWhenKeyframed=1
- 309 fQuadrupedPitchMult=1.0000
- 310 iEntityBatchRemoveRate=100
- 311 iMaxPicks=40
- 312 [RagdollAnim]
- 313 bRagdollFeedback=0
- 314 fCameraDist=1000.0
- 315 fHierarchyGain=0.17
- 316 fVelocityDamping=0.0
- 317 fAccelerationGain=1.0
- 318 fVelocityGain=0.6
- 319 fPositionGain=0.05
- 320 fPositionMaxLinearVelocity=14.0
- 321 fPositionMaxAngularVelocity=18.0
- 322 fSnapGain=0.1
- 323 fSnapMaxLinearVelocity=3.0
- 324 fSnapMaxAngularVelocity=0.3
- 325 fSnapMaxLinearDistance=0.3
- 326 fSnapMaxAngularDistance=1.0
- 327 [FootIK]
- 328 fOnOffGain=0.5
- 329 fGroundAscendingGain=0.4
- 330 fGroundDescendingGain=0.4
- 331 fFootRaisedGain=0.9000
- 332 fFootPlantedGain=1.0000
- 333 bFootPlacementOn=1
- 334 fPelvisUpDownBias=0.75
- 335 fPelvisOffsetDamping=0.2
- 336 fVertErrorGain=0.5
- 337 fOriginalGroundHeightMS=-0.11
- 338 fAnkleOffset=0.2000
- 339 fRagdollFeedback=0.7
- 340 [LookIK]
- 341 fLookAtTargetGain=0.3
- 342 fLookAtGain=0.045
- 343 [Interface]
- 344 fKeyRepeatInterval=50.0000
- 345 fKeyRepeatTime=500.0000
- 346 fActivatePickSphereRadius=16.0000
- 347 fMenuModeAnimBlend=0.0000
- 348 iSafeZoneXWide=15
- 349 iSafeZoneYWide=15
- 350 iSafeZoneX=15
- 351 iSafeZoneY=15
- 352 bAllowConsole=1
- 353 bActivatePickUseGamebryoPick=0
- 354 bUseFuzzyPicking=1
- 355 fMenuBGBlurRadius=2.0000
- 356 fMenuPlayerLightDiffuseBlue=0.8000
- 357 fMenuPlayerLightDiffuseGreen=0.8000
- 358 fMenuPlayerLightDiffuseRed=0.8000
- 359 fMenuPlayerLightAmbientBlue=0.2500
- 360 fMenuPlayerLightAmbientGreen=0.2500
- 361 fMenuPlayerLightAmbientRed=0.2500
- 362 iMaxViewCasterPicksGamebryo=10
- 363 iMaxViewCasterPicksHavok=10
- 364 iMaxViewCasterPicksFuzzy=5
- 365 fInterfaceTintB=0.8824
- 366 fInterfaceTintG=0.9843
- 367 fInterfaceTintR=0.6314
- 368 bUseImageSpaceMenuFX=0
- 369 iSystemColorTerminalRed=33
- 370 iSystemColorTerminalGreen=231
- 371 iSystemColorTerminalBlue=121
- 372 iSystemColorSystemRed=26
- 373 iSystemColorSystemGreen=255
- 374 iSystemColorSystemBlue=128
- 375 iSystemColorMainMenuRed=199
- 376 iSystemColorMainMenuGreen=255
- 377 iSystemColorMainMenuBlue=165
- 378 iSystemColorPipboyRed=26
- 379 iSystemColorPipboyGreen=255
- 380 iSystemColorPipboyBlue=128
- 381 iSystemColorHUDAltRed=255
- 382 iSystemColorHUDAltGreen=67
- 383 iSystemColorHUDAltBlue=42
- 384 iSystemColorHUDMainRed=26
- 385 iSystemColorHUDMainGreen=255
- 386 iSystemColorHUDMainBlue=128
- 387 fRSMFaceSliderDefaultMin=-3.5
- 388 fRSMFaceSliderDefaultMax=3.5
- 389 fPopUpBackgroundOpacity=0.87
- 390 fMenuBackgroundOpacity=0.76
- 391 bHideUnavailablePerks=0
- 392 [Loading]
- 393 sWelcomeScreen1=loading_screen_legal
- 394 sWelcomeScreen2=loading_screen_bethsoft
- 395 sWelcomeScreen3=loading_screen_BGS
- 396 sWelcomeScreen4=loading_screen01
- 397 sMainMenuBackground=main_background
- 398 sTitleMusic=MainTitle
- 399 sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 400 iMaxScreens=4
- 401 iMaxScreens_MainMenu=20
- 402 fLoadingTextUpdateInterval=10.0000
- 403 fLoadingBkgdUpdateInterval=10.0000
- 404 fMainMenuBkgdUpdateInterval=10.0000
- 405 fLoadingInitUpdateInterval=3.0000
- 406 iNumLocationSpecificScreens=1
- 407 [Menu]
- 408 fCreditsScrollSpeed=40.0000
- 409 iConsoleTextYPos=940
- 410 iConsoleTextXPos=30
- 411 iConsoleVisibleLines=15
- 412 iConsoleHistorySize=50
- 413 rDebugTextColor=255,251,233
- 414 iConsoleFont=2
- 415 iDebugTextFont=3
- 416 [GamePlay]
- 417 bHealthBarShowing=0
- 418 fHealthBarFadeOutSpeed=1.0000
- 419 fHealthBarSpeed=80.0000
- 420 fHealthBarHeight=4.0000
- 421 fHealthBarWidth=40.0000
- 422 fHealthBarEmittanceFadeTime=0.5000
- 423 fHealthBarEmittanceTime=1.5000
- 424 bAllowHavokGrabTheLiving=0
- 425 bEssentialTakeNoDamage=1
- 426 iDetectionPicks=21
- 427 [Fonts]
- 428 sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 429 sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 430 sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 431 sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 432 sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 433 sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 434 sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 435 sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 436 sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 437 [SpeedTree]
- 438 iTreeClonesAllowed=1
- 439 fCanopyShadowGrassMult=1.0000
- 440 iCanopyShadowScale=512
- 441 fTreeForceMaxBudAngle=-1.0000
- 442 fTreeForceMinBudAngle=-1.0000
- 443 fTreeForceLeafDimming=-1.0000
- 444 fTreeForceBranchDimming=-1.0000
- 445 fTreeForceCS=-1.0000
- 446 fTreeForceLLA=-1.0000
- 447 fTreeLODExponent=1.0000
- 448 bEnableTrees=1
- 449 bForceFullLOD=0
- 450 fLODTreeMipMapLODBias=-0.7500
- 451 fLocalTreeMipMapLODBias=-0.2500
- 452 [Debug]
- 453 bDebugFaceGenCriticalSection=0
- 454 bDebugFaceGenMultithreading=0
- 455 bDebugSaveBuffer=0
- 456 [BackgroundLoad]
- 457 bBackgroundPathing=1
- 458 bUseMultiThreadedFaceGen=1
- 459 bBackgroundCellLoads=1
- 460 iAnimaitonClonePerLoop=5
- 461 bUseMultiThreadedTrees=1
- 462 iExteriorPriority=50
- 463 iBackgroundLoadFaceMult=200
- 464 fBackgroundLoadingPerLoop=20.0000
- 465 fBackgroundLoadClonedPerLoop=5.0000
- 466 iBackgroundLoadExtraMaxFPS=20
- 467 iBackgroundLoadExtraMinFPS=10
- 468 iBackgroundLoadExtraMax=3000
- 469 iBackgroundLoadExtraMin=5
- 470 iBackgroundLoadExtraMilliseconds=2
- 471 iBackgroundLoadTreeMilliseconds=7
- 472 iBackgroundLoadMilliseconds=1
- 473 iBackgroundLoadLoading=1
- 474 bUseBackgroundFileLoader=0
- 475 bBackgroundLoadLipFiles=0
- 476 bLoadBackgroundFaceGen=0
- 477 bLoadHelmetsInBackground=1
- 478 iAnimationClonePerLoop=5
- 479 bSelectivePurgeUnusedOnFastTravel=0
- 480 bCloneModelsInBackground=0
- 481 [LOD]
- 482 fLODLandDropAmount=230.0000
- 483 fLodDistance=500.0000
- 484 bUseFaceGenLOD=0
- 485 iLODTextureTiling=2
- 486 iLODTextureSizePow2=8
- 487 fLODNormalTextureBlend=0.5000
- 488 bDisplayLODLand=1
- 489 bDisplayLODBuildings=0
- 490 bLODPopTrees=0
- 491 bLODPopActors=0
- 492 bLODPopItems=0
- 493 bLODPopObjects=0
- 494 fLODFadeOutMultItems=3
- 495 fLODFadeOutMultObjects=5
- 496 fLODFadeOutMultActors=6
- 497 fLODMultLandscape=1.0000
- 498 fLODMultTrees=0.5000
- 499 fLODMultActors=1.0000
- 500 fLODMultItems=1.0000
- 501 fLODMultObjects=5
- 502 iFadeNodeMinNearDistance=500
- 503 fLODFadeOutPercent=0.6000
- 504 fFadeOutThreshold=0.3000
- 505 fFadeInThreshold=0.7000
- 506 fFadeInTimet=2.0
- 507 fFadeOutTime=2.0
- 508 fDistanceMultiplier=1
- 509 fLODBoundRadiusMult=10
- 510 fObjectLODMax=15.0
- 511 fObjectLODMin=1.0
- 512 fObjectLODDefault=5
- 513 fItemLODMax=15.0
- 514 fItemLODMin=1.0
- 515 fItemLODDefault=2
- 516 fActorLODMax=15.0
- 517 fActorLODMin=2.0
- 518 fActorLODDefault=5
- 519 fTreeLODMax=2.0000
- 520 fTreeLODMin=0.0200
- 521 fTreeLODDefault=0.5000
- 522 bLODUseCombinedLandNormalMaps=1
- 523 bForceHideLODLand=0
- 524 fLODLandVerticalBias=0.0000
- 525 fTalkingDistance=1000.0000
- 526 iBoneLODForce=-1
- 527 fLODQuadMinLoadDistance=65536.0000
- 528 bDisplayLODTrees=1
- 529 bDisplayLODBuildings=1
- 530 fLODFadeOutActorMultInterior=1.0000
- 531 fLODFadeOutItemMultInterior=1.0000
- 532 fLODFadeOutObjectMultInterior=1.0000
- 533 fLODFadeOutActorMultCity=1.0000
- 534 fLODFadeOutItemMultCity=1.0000
- 535 fLODFadeOutObjectMultCity=1.0000
- 536 fLODFadeOutActorMultComplex=1.0000
- 537 fLODFadeOutItemMultComplex=1.0000
- 538 fLODFadeOutObjectMultComplex=1.0000
- 539 [Weather]
- 540 fSunGlareSize=200.0000
- 541 fSunBaseSize=750.0000
- 542 bPrecipitation=1
- 543 fAlphaReduce=1.0000
- 544 SBumpFadeColor=255,255,255,255
- 545 SLerpCloseColor=255,255,255,255
- 546 SEnvReduceColor=255,255,255,255
- 547 [Voice]
- 548 SFileTypeLTF=ltf
- 549 SFileTypeLip=lip
- 550 SFileTypeSource=wav
- 551 SFileTypeGame=ogg
- 552 [Grass]
- 553 iMinGrassSize=80
- 554 bGrassPointLighting=0
- 555 bDrawShaderGrass=1
- 556 iGrassDensityEvalSize=2
- 557 iMaxGrassTypesPerTexure=2
- 558 fWaveOffsetRange=1.7500
- 559 fGrassWindMagnitudeMax=125.0000
- 560 fGrassWindMagnitudeMin=5.0000
- 561 fTexturePctThreshold=0.0000
- 562 fGrassMinStartFadeDistance=0.0
- 563 fGrassMaxStartFadeDistance=7000.0
- 564 fGrassDefaultStartFadeDistance=3500.0
- 565 fGrassFadeRange=1000.0
- 566 [Landscape]
- 567 bCurrentCellOnly=0
- 568 bPreventSafetyCheck=0
- 569 fLandTextureTilingMult=2.0000
- 570 fLandFriction=2.5000
- 571 iLandBorder2B=0
- 572 iLandBorder2G=0
- 573 iLandBorder2R=0
- 574 iLandBorder1B=0
- 575 iLandBorder1G=255
- 576 iLandBorder1R=255
- 577 SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 578 SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 579 [bLightAttenuation]
- 580 fQuadraticRadiusMult=1.0000
- 581 fLinearRadiusMult=1.0000
- 582 bOutQuadInLin=0
- 583 fConstantValue=0.0000
- 584 fQuadraticValue=16.0000
- 585 fLinearValue=3.0000
- 586 uQuadraticMethod=2
- 587 uLinearMethod=1
- 588 fFlickerMovement=8.0000
- 589 bUseQuadratic=1
- 590 bUseLinear=0
- 591 bUseConstant=0
- 592 [BlurShaderHDRInterior]
- 593 fTargetLUM=1.0000
- 594 fUpperLUMClamp=1.0000
- 595 fEmissiveHDRMult=1.0000
- 596 fEyeAdaptSpeed=0.5000
- 597 fBrightScale=2.2500
- 598 fBrightClamp=0.2250
- 599 fBlurRadius=7.0000
- 600 iNumBlurpasses=1
- 601 [BlurShaderHDR]
- 602 fTargetLUM=1.0000
- 603 fUpperLUMClamp=1.0000
- 604 fGrassDimmer=1.5000
- 605 fTreeDimmer=1.0000
- 606 fEmissiveHDRMult=1.0000
- 607 fEyeAdaptSpeed=0.5000
- 608 fSunlightDimmer=1.5000
- 609 fSIEmmisiveMult=1.0000
- 610 fSISpecularMult=1.0000
- 611 fSkyBrightness=0.5000
- 612 fSunBrightness=0.0000
- 613 fBrightScale=2.2500
- 614 fBrightClamp=0.2250
- 615 fBlurRadius=7.0000
- 616 iNumBlurpasses=1
- 617 iBlendType=2
- 618 bDoHighDynamicRange=1
- 619 [BlurShader]
- 620 fSunlightDimmer=1.0000
- 621 fSIEmmisiveMult=1.0000
- 622 fSISpecularMult=1.0000
- 623 fSkyBrightness=0.5000
- 624 fSunBrightness=0.0000
- 625 fAlphaAddExterior=0.2000
- 626 fAlphaAddInterior=0.7000
- 627 iBlurTexSize=256
- 628 fBlurRadius=0.0300
- 629 iNumBlurpasses=1
- 630 iBlendType=2
- 631 bUseBlurShader=1
- 632 [GethitShader]
- 633 fBlurAmmount=0.5000
- 634 fBlockedTexOffset=0.0010
- 635 fHitTexOffset=0.0050
- 636 [MESSAGES]
- 637 bBlockMessageBoxes=0
- 638 bSkipProgramFlows=1
- 639 bAllowYesToAll=1
- 640 bDisableWarning=1
- 641 iFileLogging=0
- 642 bSkipInitializationFlows=1
- 643 bUseWindowsMessageBox=0
- 644 [DistantLOD]
- 645 bUseLODLandData=0
- 646 fFadeDistance=12288.0000
- 647 iDistantLODGroupWidth=8
- 648 [GeneralWarnings]
- 649 SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 650 SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 651 This may result in errors. Saving again will clear this message
- 652 but not necessarily fix any errors.
- 653 [Archive]
- 654 SInvalidationFile=
- 655 iRetainFilenameOffsetTable=1
- 656 iRetainFilenameStringTable=1
- 657 iRetainDirectoryStringTable=1
- 658 bCheckRuntimeCollisions=0
- 659 bInvalidateOlderFiles=1
- 660 bUseArchives=1
- 661 SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 662 [CameraPath]
- 663 iTake=0
- 664 SDirectoryName=TestCameraPath
- 665 iFPS=60
- 666 SNif=Test\CameraPath.nif
- 667 [Absorb]
- 668 fAbsorbGlowColorB=1.0000
- 669 fAbsorbGlowColorG=0.6000
- 670 fAbsorbGlowColorR=0.0000
- 671 fAbsorbCoreColorB=1.0000
- 672 fAbsorbCoreColorG=1.0000
- 673 fAbsorbCoreColorR=1.0000
- 674 iAbsorbNumBolts=1
- 675 fAbsorbBoltGrowWidth=0.0000
- 676 fAbsorbBoltSmallWidth=7.0000
- 677 fAbsorbTortuosityVariance=2.0000
- 678 fAbsorbSegmentVariance=7.0000
- 679 fAbsorbBoltsRadius=5.0000
- 680 [TestAllCells]
- 681 bFileShowTextures=1
- 682 bFileShowIcons=1
- 683 bFileSkipIconChecks=0
- 684 bFileTestLoad=0
- 685 bFileNeededMessage=1
- 686 bFileGoneMessage=1
- 687 bFileSkipModelChecks=0
- 688 bFileCheckModelCollision=0
- 689 [CopyProtectionStrings]
- 690 SCopyProtectionMessage2=Insert the Fallout Disc.
- 691 SCopyProtectionTitle2=Fallout Disc Not Found
- 692 SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 693 SCopyProtectionTitle=CD-ROM Drive Not Found
- 694 [Pipboy]
- 695 fBlurRadiusPipboy=3.5
- 696 fBlurIntensityPipboy=0.25
- 697 fScanlineScalePipboy=50
- 698 bEnableFlickerPipboy=1
- 699 bUsePipboyMode=1
- 700 [InterfaceFX]
- 701 fDefaultBurstDuration=200
- 702 fDefaultBurstIntensity=2
- 703 fMiniBurstDuration=200
- 704 fMiniBurstIntensity=1.5
- 705 ;pulse effect
- 706 fPulseBrightenIntensity=0.25
- 707 fPulseRadiusIntensity=0.5
- 708 fPulseRate=0.0006
- 709 ;pipboy menu transitions
- 710 fVertHoldChance=0.08
- 711 fShudderChance=0.20
- 712 fScanlineScaleMenus=50.0000
- 713 bEnableFlickerMenus=1
- 714 bEnableScanlinesMenus=1
- 715 bEnableScanlinesPipboy=1
- 716 fBlurRadiusMenus=0.3000
- 717 fBrightenMenus=1.7000
- 718 fBrightenPipboy=1.3000
- 719 bUseImageSpaceMenuFX=1
- 720 fBlurIntensityHUD=1.2000
- 721 fBlurRadiusHUD=2.0000
- 722 fScanlineFrequencyHUD=0.0000
- 723 fScreenLightBaseIntensity=0.6
- 724 fScreenLightRadius=6
- 725 [RenderedTerminal]
- 726 bUseRenderedTerminals=1
- 727 fRenderedTerminalFOV=0.15
- 728 fRenderedTerminalZoom=36
- 729 bDoRenderedTerminalScanlines=1
- 730 fRenderedTerminalScanlineScale=130.000000
- 731 fRenderedTerminalHPos=0.0
- 732 fRenderedTerminalVPos=0.38
- 733 fScreenLightBaseIntensity=1.2
- 734 fScreenLightRadius=80
- 735 fScreenLightColorR=0.68
- 736 fScreenLightColorG=0.74
- 737 fScreenLightColorB=0.62
- 738 fRaceSexMenuHPos=0.0
- 739 fRaceSexMenuVPos=-0.6
- 740 fRaceSexMenuZoom=70.0
- 741 fRaceSexMenuScale=0.5
- 742 [Decals]
- 743 uMaxDecalCount=100
- 744 bProfileDecals=0
- 745 bDecalOcclusionQuery=1
- 746 [TerrainManager]
- 747 fSplitDistanceMult=0.75
- 748 fBlockMorphDistanceMult=0.70
- 749 bUseNewTerrainSystem=1
- 750 bUseDistantObjectBlocks=1
- 751 fBlockLoadDistance=125000.0
- 752 fDefaultBlockLoadDistanceLow=50000.0
- 753 fLowBlockLoadDistanceLow=25000.0
- 754 fHighBlockLoadDistanceLow=50000.0
- 755 fDefaultTreeLoadDistance=25000.0
- 756 fLowTreeLoadDistance=10000.0
- 757 fHighTreeLoadDistance=40000.0
- 758 [VATS]
- 759 fVATSLightLevelMin=20.0
- 760 fVATSLightLevelMax=65.0
- 761 fVATSLightAngle=0.0
- 762 fVATSLightDistance=100.0
- 763 fVATSLightElevation=100.0
- 764 fVatsLightColorR=0.35
- 765 fVatsLightColorG=0.35
- 766 fVatsLightColorB=0.35
- 767 [ScreenSplatter]
- 768 bScreenSplatterEnabled=1
- 769 [Launcher]
- 770 bEnableFileSelection=1