Modified Lexy's LoTD
by Vulturees
Created about 3 years ago
Updated about 3 years ago
No description provided.
Load Order Files
- 2 Skyrim.esm
- 3 Update.esm
- 4 Dawnguard.esm
- 5 HearthFires.esm
- 6 Dragonborn.esm
- 7 ETaC - RESOURCES.esm
- 8 BSAssets.esm
- 9 BSHeartland.esm
- 10 BS_DLC_patch.esp
- 11 Skyrim Project Optimization - Full Version.esm
- 12 DynDOLOD.esm
- 13 EnhancedAIFramework.esm
- 14 OrganicFactions.esm
- 15 RaceCompatibility.esm
- 16 PuzzleVariations.esl
- 17 ClassicLevelUp.esl
- 18 Trees and Flora Merged.esp
- 19 3DNPC.esp
- 20 Hothtrooper44_ArmorCompilation.esp
- 21 Guard Dialogue Overhaul.esp
- 22 iNeed.esp
- 23 iNeed - Extended.esp
- 24 iNeed - Dangerous Diseases.esp
- 25 Landscape Environment and Clutter Merged.esp
- 26 Skyrim Reborn - Whiterun Hold.esp
- 27 Character Creation Merged.esp
- 28 iWill_ARavensBreezeHome.esp
- 29 ZIA_Complete Pack.esp
- 30 Wintersun - Faiths of Skyrim.esp
- 31 SkyTEST-RealisticAnimals&Predators.esp
- 32 aMidianBorn_ContentAddon.esp
- 33 Thief skills rebalance for Ordinator.esp
- 34 fastermining6-3.esp
- 35 MLU - InsanitySorrow Weapons Pack.esp
- 36 Immersive Encounters.esp
- 37 Miscellaneous Merged.esp
- 38 Solitude Skyway SE.esp
- 39 WetandCold.esp
- 40 Skysan_ELFX_SMIM_Fix.esp
- 41 Unique Uniques.esp
- 42 Ars Metallica.esp
- 43 WGT.esp
- 44 Sneak Tools Merged.esp
- 45 Vigilant.esp
- 46 Vigilant Voiced.esp
- 47 SkyrimReputation_SSE.esp
- 48 Botox_CharGen.esp
- 49 Heads Up Display Merged.esp
- 50 Imperial Mail Merged.esp
- 51 Dawnguard&VolkiharArtifactsQuests.esp
- 52 TKDodge.esp
- 53 ThaneWeaponsReborn.esp
- 54 UltimateCombat.esp
- 55 RuinsEdge.esp
- 56 StaffOfSheogorath.esp
- 57 SignatureEquipment.esp
- 58 DragonShoutVoice.esp
- 59 Dual Wield Parrying_SKSE.esp
- 60 AnimatedEatingRedux.esp
- 61 Unconscious.esp
- 62 CiceroFemaleSE.esp
- 63 CBBE.esp
- 64 RaceMenuMorphsCBBE.esp
- 65 3DNPC1.esp
- 66 SINful CBP.esp
- 67 ENB Light.esp
- 68 FleshFX.esp
- 69 Immersive Encounters - RS Children Patch.esp
- 70 Arrowheads.esp
- 71 Arrowheads-ArsMetallica.esp
- 72 VisualAnimatedEnchants.esp
- 73 QRVAE_ZIA Patch.esp
- 74 QRVAE_AlternateDawnbreakerZIA.esp
- 75 QRVAE_ISC Patch.esp
- 76 QRVAE_Summermyst Patch.esp
- 77 Locational Damage.esp
- 78 Archangel's Ultimate Music Collection.esp
- 79 No NPC Greetings.esp
- 80 Botox_Dremora.esp
- 81 Stealth Magic.esp
- 82 Blowing In The Wind Merged.esp
- 83 Additional Weapons and Armours.esp
- 84 World Encounter Addon Patches Merged.esp
- 85 Weapons & Armours Consistency Patch (Custom).esp
- 86 QRVAE_CACO_AOS Patch.esp
- 87 Stealth Magic - Apocalypse Patch.esp
- 88 LightBladesArmor.esp
- 89 Alternate Start -- New Beginnings.esp
- 90 Even Better Quest Objectives Merged.esp
- 91 RavensBreezehome - LAL Patch.esp
- 92 Spell and Magic Mods.esp
- 93 ETaC - Riverwood.esp
- 94 CLARALUX Patches Merged.esp
- 95 CWI Patches Merged.esp
- 96 The Brotherhood of Old.esp
- 97 NSUTR Merged.esp
- 98 Farmhouse Chimneys Patches Merged.esp
- 99 Snazzy Overhaul Patches Merged.esp
- 100 SFCO - Distinct Interiors Patch.esp
- 101 Landscape Fixes For Grass Patches Merged.esp
- 102 TCIY_Wintersun_Patch.esp
- 103 SOTGenesisMod.esp
- 104 LOTD Patches Merged.esp
- 105 MLU Patches Merged.esp
- 106 Animals Merged.esp
- 107 Weather Systems Merged.esp
- 108 Audio Patches Merged.esp
- 109 KIC + RWT Patches Merged.esp
- 110 Weapons & Armours Merged.esp
- 111 OMEGA CACO Patches Merged.esp
- 112 Trivial Smelters of Skyrim Merged.esp
- 113 RS Children Patches Merged.esp
- 114 Food and Beverages Merged.esp
- 115 DungeonQuestAwarenessRedux.esp
- 116 Hunterborn Merged.esp
- 117 LadyMiraak.esp
- 118 Palaces Castles Enhanced.esp
- 119 Palace and Castles Enhanced Patches.esp
- 120 Distinct Interiors.esp
- 121 Fort Takeovers.esp
- 122 Skyrim Realistic Conquering - All-In-One.esp
- 123 OrganicFactionsExtension.esp
- 124 ELE Merged.esp
- 125 New Merge.esp
- 126 Pre Bash merged.esp
- 127 YOT - Your Own Thought Merged.esp
- 128 Consistency Patches.esp
- 129 T'Skyrim - True Skyrim.esp
- 130 Additional Mods Conflict Resolution.esp
- 131 DynamicDungeonLoot.esp
- 132 Bashed Patch, 0.esp
- 133 DynDOLOD.esp
- 134 Occlusion.esp
- 135 Hunterborn - Wintersun Patch.esp
- 136 Hunting in Skyrim - Wintersun Patch.esp
- 137 Wintersun - CRF Patch.esp
- 138 Wintersun - LotD Patch.esp
- 139 Wintersun - USSEP Patch.esp
- 140 Food Mods CR.esp
- 141 Misc Dialogue Edits.esp
- 142 WearTheJaggedCrown.esp
- 143 More Dialogue Options.esp
- 144 DragonCombatDialogue.esp
- 145 True Skyrim CR.esp
- 146 PCE - Holidays Patch.esp
- 147 PCE - Relighting Skyrim.esp
- 148 Frost Meshes Patch.esp
- 149 Realistic Fort Conquering CR.esp
- 150 ENB_Light Dummy.esp
- 151 True Unleveled Skyrim Dummy.esp
- 152 LootandDegradation.esp
- 153 Summermyst - Loot and Degradation Patch.esp
- 154 3BBB.esp
- 155 Unique Player CR.esp
- 156 RaceCompatibility Patches Merged.esp
- 157 KYE Dummy.esp
- 158 LinenWrapRecipe.esp
- 159 BlockStealSE.esp
- 160 MLPSoulGems.esp
- 161 MLP + GIST Patch.esp
- 162 MLP + ISC Patch.esp
- 163 True Unleveled Skyrim.esp
- 164 know_your_armor_patch.esp
- 165 know_your_enemy_patch.esp
- 166 zPatch.esp
- 167 zEdit Modules.esp
- 168 Generated Patch Consistencies.esp
- 169 ImmersiveAnimatedLooting - Personal tweak.esp
- 170 YeOlde - MCM Settings.esp
- 171 DSerArcheryGameplayOverhaul.esp
- 172 Master of Disguise - Special Edition Merged.esp
- 173 BeautifulDraugr.esp
- 174 AddItemMenuSE.esp
- 175 Bell_SE.esp
- 176 NPCVisualTransfer.esp
- 177 All Geared Up Derivative.esp
- 178 BOSSE.esm
- 179 3BBB-RaceMenuMorphs.esp
- 2 SKSE 2.0.16 - 1.5.80
- 3 DLC: Dawnguard
- 4 DLC: HearthFires
- 5 DLC: Dragonborn
- 6
- 8
- 10 (SKSE64) Havok Fix
- 11 Hook Share SSE
- 12 Quick Loot RE
- 14 Glow Be Gone SSE
- 15 No Enchantment Restrictions SSE
- 16 A Closer Look SSE
- 17 Improvement Names Customized SSE
- 18 Console Commands Extender
- 19 Equipment Durability System
- 20
- 21 Thief Skills Rebalance for Ordinator
- 22 The Eloquent Reader - True Scholar SE Edition
- 23
- 24 Faster Mining Plus SE
- 25 Skyrim SE - Project Optimization - ESM VERSION
- 26 Whose Quest Is It Anyway
- 27
- 28 YeOlde - Respawn
- 31
- 32 Extended UI ----- Converted
- 33 SSIRT v4.1
- 36 Small Cursors - White Pearl
- 38 Oblivionesque Active Effects For SkyUI SE
- 39 SkyUI Colored Category Icons SE
- 40 Colored And Animated Celtic Icons For SkyUI SE
- 41
- 42
- 43
- 44 Less Intrusive HUD II SE
- 46 Customizable UI Replacer SE - LIH
- 47 Interface Overhaul Project 3.1
- 48 AddItemMenu - Ultimate Mod Explorer
- 51 Pastel Map Markers
- 52 Theme Colored Map-Quest-Compass Markers
- 53 Undiscovered Means Unknown - LIHUD2 for Pastel Map Markers
- 54 Configurable Real Names for SSE
- 55 iLuvLoading SSE
- 57 ShowRaceMenu Alternative
- 58 Helmet Toggle - Show Hide
- 59 Customizable Camera
- 60 AH Hotkeys - Skyrim Hotkey Manager SSE
- 61 iEquip
- 62 Beyond Skyrim - Bruma SE
- 63 Beyond Skyrim - Bruma Overhaul HD
- 64 Beyond Skyrim DLC Integration Patch
- 65 Imperial City LOD fix for custom lods (Beyond skyrim Bruma)
- 66 Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE
- 67 Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
- 68 VIGILANT SE
- 69 VIGILANT Voiced - English Addon
- 70 Dawnguard and Clan Volkihar Epilogues
- 71 Even Better Quest Objectives
- 72 The Brotherhood of Old - Open Beta - SSE
- 73 Timing is Everything SE - Lexy's FISS Settings
- 74 OMEGA LOTD Consistency Patch
- 75 Legacy of the Dragonborn Patch - Immersive College of Winterhold
- 76
- 77 Alternate Start - LAL Extension - New Beginnings SSE
- 78 MorrowLoot Ultimate Patches
- 79 OMEGA - Immersive Weapons Patch
- 80 Wonders of Weather
- 81
- 82 True Storms Special Edition - Thunder Rain and Weather Redone
- 83 Morning Fogs SSE
- 92
- 93 ENB Helper SE
- 94 Stalhrim
- 95 Ruins Clutter Improved
- 96 Ivy Replacer
- 97 Unofficial Enhanced Lights and FX ELFX SMIM fps patch for SE
- 98
- 109 luxor's Sky HD
- 110 Bruma Signs SMIM patch - SE
- 113
- 114 HORNCANDLES
- 115 Realistic HD Baskets
- 116 Realistic HD Food
- 117 Realistic HD Mushrooms
- 118 RUSTIC DRAGON CORPSE - Special Edition - 4K
- 119 RUSTIC ANIMATED POTIONS and POISONS - 2K
- 120 RUSTIC SOULGEMS - Special Edition
- 121
- 122 luxor's Weathered HD Road Signs
- 123 Embers HD - 2K
- 124 No Snow Under the roof - Hall of the Vigilant fix
- 125 Better Water - for Realistic Water Two
- 126 Inferno - Fire Effects Redux - Embers HD
- 128 Relic Hunter Grass Patch
- 129
- 130 Clay Deposits HD
- 131 Riften Ratway HD
- 132 White Water HD
- 133 Dawnguard Landscape Overhaul HD
- 134 Solstheim Landscape Overhaul HD
- 135 Farmhouse HD
- 137
- 138 Bent Pines
- 139 Enhanced Landscapes - Oaks Autumn Colours SSE
- 140 Enhanced Vanilla Trees SSE
- 141 Beyond Skyrim - Bruma Tree LOD billboards
- 143 Solitude Skyway
- 144
- 145 Skyrim Reborn - Whiterun Hold
- 146
- 147 Footprints
- 148 Fire and Frost Impact Decals HD
- 155
- 156
- 159
- 160 Expanded Towns and Cities SSE Version
- 161
- 162 DRAGON PRIEST - 2K
- 163 DRAUGR - 2K
- 164 FALMER - 2K
- 165 GIANT - 4K
- 166 HAGRAVEN - 2K
- 167 MAMMOTH - 2K
- 168 RUSTIC DEATH HOUND and GARGOYLE - Special Edition - 2K
- 169 TROLL - 2K
- 170 SABRECAT - 2K
- 171 SKELETON - 2K
- 172 WISPMOTHER - 4K - 2K
- 173
- 174 Better Shape Creature
- 175 Immersive Horses - Bruma Patch (BETA)
- 176
- 178 Immersive World Encounters SE
- 179
- 181 Botox for Skyrim Old
- 182 Vanilla Skyrim Botoxed
- 183 Skyrim Immersive Creatures Botoxed
- 184 OBIS Botoxed
- 185 Diverse Skyrim Botoxed
- 186 WICO - Windsong Immersive Character Overhaul
- 187 Improved Bards - Special Edition
- 188 Makeovers by Mizzog - The Companions
- 189 Seranaholic SSE 1.8.2
- 190 Valerica SSE v1.7.2
- 193 Brows
- 194 The Eyes Of Beauty SSE
- 195 ApachiiSkyHair SSE
- 196 Eyes of Aber By Aberin Converted to SSE
- 197 Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays
- 198 Realistic Hair Colors
- 200 R246 Female Presets
- 201 CBBE arkos preset
- 202 Dangerous Curves - CBBE SE Bodyslide Preset
- 203 Sylvie - CBBE BodySlide Preset
- 204 A Bodyslide Preset
- 205 JRPG Bodyslide Preset -CBBE-
- 206 MelaRockingPhysique - CBBE Bodyslide Preset
- 207 CBBE - Big and Strong (BodySlide Preset)
- 208 The Concubine Body v2 - A CBBE Bodyslide Preset
- 209 Greek Goddess - Bodyslide and Racemenu Preset - CBBE
- 210 Voluptuous Body (CBBE Bodyslide Preset)
- 211 THE P3ACH CBBE Bodyslide Preset
- 212 Charming body shapes CBBE preset
- 213 Mara's Blessing (Bodyslide Preset)
- 214 CBBE Fetish Enhanced (CBBE Bodyslide preset)
- 215 CBBE Presets Compendium
- 216 Dream Angels CBBE SSE BodySlide Preset
- 217 R246 Lewd Body UUNP
- 218 Laffy - a CBBE bodyslide preset
- 219 KoreAN Gorgeous feMale Idols are Now At Skyrim (KANGMINA)
- 220 Scarlet's EyeCandy Body
- 221 The Simple Allure Body (CBBE Bodyslide Preset)
- 222 Goddess Keepsake - A BodySlide_CBBE Preset
- 223 ZincTO's Bodyslide Body Preset
- 224 Shiva Body - CBBE - TBD - UUNP - Bodyslide Preset SE
- 225 Silent's Preset - CBBE SE
- 226 Shirakune Model Body CBBE
- 227 KleinerEngels CBBE Bodys specials
- 228 Shirakune Body Presets CBBE
- 229 CBBE Presets
- 230 Alluring Curves - CBBE Bodyslide Preset (UPDATE)
- 231
- 232 360 Walk and Run Plus
- 237
- 238 Bijin Skin - CBBE
- 239 Caliente's Beautiful Bodies Enhancer -CBBE-
- 240 Body Meshes
- 241 BodySlide and Outfit Studio
- 242 Shep's Tattoo Collection SE
- 243 Rutah Tattoo Pack for RaceMenu - SE
- 244 Vanilla Warpaints Absolution
- 245 Dunmer Overlays for RaceMenu
- 246 Shieldmaiden Muscle Slider CBBE -Subtle- SSE
- 247 Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition
- 248 CN's Fantasy and Demonic Eyes
- 249 Silver Vampire Eyes Replacer and Standalone
- 250 Runic Eyes by MARI SE
- 251 The Eyes Of Beauty - Vampire Eyes SSE
- 252 Kyoe's Bang'n Brows
- 253 Sakora's Make Over Kit - SKSE64
- 254
- 256 Guard Dialogue Overhaul (GDO) Kels Version
- 257 SkyTEST - Realistic Animals and Predators
- 258 Critters Ain't Snitches - Animal and Monster Crime Reporting Fix - BETA
- 259
- 260 Wet and Cold
- 261 Wet and Cold Fixes
- 265
- 266 Interesting NPCs SSE 3.42
- 267 Dawnguard Meshes for 3DNPC
- 268 Interesting NPCs - 3DNPC - Overhaul
- 269
- 270 aMidianBorn Book of Silence
- 271 Frankly HD Nightingale Armor CBBE Bodyslide
- 272 Stormcloak Armor Revival - HD and 2K textures
- 273
- 274 Enhanced Circlets
- 282
- 283 Immersive Armours - SSE CBBE BodySlide
- 284 Quick Light SE
- 285 (SJG) Quick Light Patch
- 286 Black Sacrament Armour SSE
- 287 Lustmord Vampire Armor - CBBE SSE BodySlide (with Physics)
- 288 Ruin's Edge
- 289 The Staff Of Sheogorath
- 290
- 291 Female Blades Light Armor SSE
- 292 The Book of UUNP-SSE
- 293 The Book of UUNP (CBBE SE Conversion)
- 294 Remodeled Armor for CBBE SSE
- 295 Female Outfit Replacer CBBE Bodyslide
- 296 Keo's Skimpy Outfit Replacer - SSE CBBE BodySlide
- 297 CBBE Minidresses + SpiceGear Collection SE w Bodyslide
- 298 Tera Armors Collection SSE
- 299 LadyHorus TERA Armors
- 300 DX Celes Nightingale Outfit and Weapons UNP - HH
- 301 Celes Nightingale Armor UUNP - CBBE
- 302 Shanoa Armor - SSE CBBE BodySlide
- 303 Warhammer Sorceress Robes - CBBE SSE BodySlide
- 304 Thalmor Viceroy Inquisitor's Clothes - Special Edition
- 305 Dark Sisterhood Armor - CBBE BodySlide (Physics)
- 306 Mara's Thief Armor - TMB TMBE CBBE BodySlide
- 307 DX Celes Mercy Outfit UNP - CBBE SE (Cloth Physics)
- 308 Maxwell Outfit - SSE CBBE BodySlide (with Physics)
- 309
- 310 Unique Uniques SE
- 311 Zim's Immersive Artifacts
- 312 Thane Weapons Reborn
- 313 Zim's Thane Weapon Displays
- 314
- 315
- 316 iNeed - Food, Water and Sleep
- 317 Ars Metallica - Smithing Enhancement
- 318 VioLens - A Killmove Mod SE
- 319 Ultimate Combat SE
- 320 TK Dodge SE
- 321
- 322 Wintersun - Faiths of Skyrim
- 323 Wintersun CACO
- 326
- 327 Spell Research
- 328 Spell Research - Experience Book
- 329 Spell Research - Convenience Add-On
- 330 Spell Research - Patch Compendium
- 331 Mysticism - A Magic Overhaul
- 332 Wards Functionalities Extended
- 333 Cosmic Spells
- 334 Shadow Spell Package
- 335 Forgotten Magic Redone SE
- 336 Forgotten Magic Redone - Ordinator Compatibility Patch
- 337 More Apocalypse - An expansion for Apocalypse - Magic of Skyrim
- 338 Shadow Dancer
- 339 Spell and Magic Mods
- 340
- 341
- 342 Imperial Mail - Post and Banking Service Continued
- 343
- 346
- 347
- 348 Modern Brawl Bug Fix
- 350 ---- Animals Merged
- 351 ---- Audio Patches Merged
- 352 ---- Blowing In The Wind Merged
- 353 ---- CLARALUX Patches Merged
- 354 ---- Enhanced Lighting For ENB Merged
- 355 ---- Even Better Quest Objectives Merged
- 356 ---- Character Creation Merged
- 357 ---- Farmhouse Chimneys Patches Merged
- 358 ---- Heads Up Display Merged
- 359 ---- Immersive College of Winterhold Patches Merged
- 360 ---- Imperial Mail Merged
- 361 ---- KIC + RWT Patches Merged
- 362 ---- Landscape Environment and Clutter Merged
- 363 ---- Landscape Fixes For Grass Patches Merged
- 364 ---- LOTD Patches Merged
- 365 ---- Miscellaneous Merged
- 366 ---- MLU Patches Merged
- 367 ---- No Snow Under The Roof Merged
- 368 ---- OMEGA CACO Patches Merged
- 369 ---- RS Children Patches Merged
- 370 ---- Snazzy Overhaul Patches Merged
- 371 ---- Trees and Flora Merged
- 372 ---- Weapons & Armours Merged
- 373 ---- Weather Systems Merged
- 374 ---- World Encounter Addon Patches Merged
- 375 ---- YOT - Your Own Thought Merged
- 376 ---- Trivial Smelters of Skyrim Merged
- 377 ---- Pre Bash merged
- 378 Additional Weapons and Armours
- 379 FNIS Generated
- 380 Bashed Patch
- 381 zPatch
- 382 Additional Mods Conflict Resolution
- 383 SSELODGen_Output
- 384 TextGen_Output
- 385 DynDOLOD - Output
- 388
- 389 Signature Equipment
- 390 Strange Runes - Spellcasting Enhanced
- 391 Real Bows (by DecimusMaximus for SSE)
- 392 Real Bows - ColourMatch Textures
- 393 Real Bows - Collision Fixes
- 394 Bellyaches Animal and Creature Pack
- 395 Enhanced Textures Detail (UV-tweaks)
- 396 RUSTIC FORSWORN - Special Edition
- 397 The Revamped Quiver
- 400 Remade HD Better Dust Piles SE
- 401 Aesthetic Elves
- 402 The Supreme Fus Ro Dah - Audio Replacer
- 403 (SJG) Better Sounding Female Dragon Shouts
- 404 Loading Screen Smoke Removed
- 405 SSE Fixes
- 406 Remove Distracting Things
- 407 ElSopa HD - Dirt Blast SE - 512
- 408 Holy Wards - a retexture
- 409 Deadly Ice
- 410 Ugly Wind-and-Snow Effect Remover
- 411 Smooth Sky mesh - SSE
- 412 Less Visually Obtrusive Cloak Spell Effects
- 413 SINful CBP
- 414 Optimized SkyrimCustom.ini
- 415 MCKING_NightMother Replacer
- 416 NPC Stats Rescaler
- 417 Dragons Shout with Voice
- 418 (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
- 419 Floating Damage
- 420 Floating Healthbars
- 421 Casual Bow Animation
- 422 Animated Eating Redux SE editon
- 423 Essentials Ragdoll on Knockdown
- 424 Werewolf Feral Beast Run
- 425 1stperson Parry Animation
- 426 Finally First Person Magic Animation
- 427 No Lockpick Activate (SKSE) - Updated
- 428 Immersive Armors CBBE and UUNP Refit
- 429 4K Stars and Galaxies
- 430 KS Hairdo's Transparency Fix SSE
- 431 Cicero Female SE
- 432 Lady Miraak - Special Edition
- 434 BodyGen
- 435 Main Menu Music Replacer - John Dreamer SSE
- 436 ENB Light
- 437 Arrowheads
- 438 FleshFX
- 439 Expressive Facial Animation -Female Male Edition-
- 440 Oblivioneseque Category Icons For SkyUI SE
- 441 Visual Animated Enchants - VAE
- 442 QRVAE - Qwinn's Refined Visual Animated Enchants
- 443 Cathedral Weathers - Diverse Seasons
- 444 Improved Rain and Fog for Cathedral Weathers
- 445 Skyrim Reputation
- 446 BlockSteal lite - Prevents accidentally pick up
- 447 Better Face Lighting and Conversation
- 448 Voltage
- 449 Locational Damage
- 450 Locational Damage Stability Patch
- 451 Sneak Tools SE Edition
- 452 Sneak Tools Merged
- 453 Dear Diary - Journal and MCM Paper Interface
- 454 Archangel's Ultimate Music Collection
- 455 Impactful Crits
- 456 No NPC Greeting_SSE
- 457 Stealth Magic
- 458 T'Skyrim - True Skyrim
- 459 Dungeon Quest Awareness Redux
- 460 Wintersun - Patches
- 461 iNeed - Food, Water and Sleep Continued
- 462 Hunting in Skyrim - A Hunting Guild SE
- 463 Hunterborn
- 464 Hunterborn SE MCM
- 465 Hunterborn CACO
- 466 Hunterborn - Scrimshaw Expanded SSE
- 467 Hunterborn Consistency Patch
- 468 Hunting in Skyrim Consistency Patch
- 469 Hunterborn Predator Vision Patch
- 470 Hunterborn Tweaks
- 471 Hunting in Skyrim - Tweaks and Patches
- 472 Hunterborn - Animal Blood Potions for Vampires
- 473 LRS Hunter Extension for Alternate Start - Live Another Life
- 474 Hunterborn Merged
- 475 Mealtime - a Food and Recipe Mod
- 476 Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
- 477 Be a Milk Drinker - SPECIAL EDITION
- 478 Be a Milk Drinker - iNeed CACO-Frostfall Patches
- 479 Unique Tavern Menu
- 480 Food Mods CR
- 481 I'm a Customer Dammit
- 482 Inn Soaps
- 483 Misc Dialogue Edits
- 484 Ulfric and Elisif Wear the Jagged Crown
- 485 More Dialogue Options
- 486 Talkative Dragons
- 487 ---- Food and Beverages Merged
- 488 Distinct Interiors
- 489 Distinct Interiors - Fixes
- 490 Palaces and Castles Enhanced SSE
- 491 Palaces and Castles Enhanced SSE Compatibility Patches (ESL)
- 492 ---- Palace and Castles Enhanced Patches
- 493 The Ravens Breezehome Reborn
- 494 Fort Takeovers Framework
- 495 SRC - All-In-One Pack
- 496 Arctic - Frost Effects Redux
- 497 SSE Enhanced AI Framework
- 498 SSE Organic Factions
- 499 SSE Organic Factions Extension
- 500 Spider Webs and Particles for ENB
- 501 Ice Cave Parallax Improved
- 502 Loot and Degradation SE
- 503 Summermyst Patch - Loot and Degradation SE
- 504 HDT-SMP Plugins 1.5.80
- 505 CBBE 3BBB Advanced
- 506 Race Compatibility Dialogue SSE
- 507 RaceCompatibility with fixes for SSE
- 508 ---- RaceCompatibility Patches Merged
- 509 Dynamic Dungeon Loot (DDL) - Random Loot System
- 510 Linen wrap recipe
- 511 RANs HeadMesh Variants - Type C
- 512 -ESL- Classic Level Up
- 513 YeOlde - MCM Settings
- 514 BOSSE - Bodies of Skyrim Special Edition
- 515 RaceMenu High Heels
- 516 Improved Camera
- 517 SkyUI Themes - The Adventurer WIP SE
- 518 Realistic Paper Retexture
- 519 ElSopa HD Texture Pack
- 520 ElSopa HD - Unique Hand Painted Road Signs SE
- 521 ElSopa - Noble Furniture HD SE
- 522 ElSopa HD - Unique Hand Made Signs Overhaul SE
- 523 Constellations Retextured The DLCs
- 524 Constellations Redrawn
- 525 SavrenX Flame Atronach
- 526 Renthal's waterwheel
- 527 MM - Real Spriggans
- 528 MultiLayer Parallax Soul Gems SSE
- 529 M7BBP - MayheM7 Bootyful-Body with Physics Slder-Preset
- 530 New Merge
- 531 zEdit Modules
- 532 Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure
- 533 Oblivionesque iNeed Icons SE
- 534 (Super Fast) Immersive Animated Looting
- 535 SkyComplete - Automatically Track Quests - Locations - Books
- 536 SkyComplete
- 537 Puzzle Variations
- 538 Snazzy Furniture and Clutter Overhaul - Distinct Interiors Patch
- 539 Player Headtracking SE
- 540 Legacy of the Dragonborn Painting Replacer
- 541 Edhildils Sexy Statues
- 542 NSUTR-Edhildils Statues Patch
- 543 Expressive Facial Animation -Male Edition-
- 544 Sevenbase Dibella statue
- 545 Master of Disguise SSE
- 546 Master of Disguise - Special Edition
- 547 Archery Gameplay Overhaul SE
- 548 Beautiful Draugr SE
- 549 QUICK LOOT RE _ REPLACE
- 550 Main Menu Design Replacer - Multilanguage - 60 FPS
- 551 MO Overwrites
- 552 Occlusion
- 553 THE LEGENDARY BOOTY BODY (50 PLUS PRESETS FOR CBBE BODYSLIDE SSE)
- 554 Moolgogi's Follower Bell SE
- 555 VNPC_Data
- 556 OrganicENB SE
- 557 Stoja's Warpaints High Resolution Makeup Kit for Skyrim (Special Edition)
- 558 All Geared Up Derivative SE - AllGUD
- 559 AllGUD Generated Skeleton and Model Patch
- 561
- 2 ETaC - RESOURCES.esm
- 3 BSAssets.esm
- 4 BSHeartland.esm
- 5 BS_DLC_patch.esp
- 6 Skyrim Project Optimization - Full Version.esm
- 7 DynDOLOD.esm
- 8 EnhancedAIFramework.esm
- 9 OrganicFactions.esm
- 10 RaceCompatibility.esm
- 11 PuzzleVariations.esl
- 12 ClassicLevelUp.esl
- 13 Trees and Flora Merged.esp
- 14 3DNPC.esp
- 15 Hothtrooper44_ArmorCompilation.esp
- 16 Guard Dialogue Overhaul.esp
- 17 iNeed.esp
- 18 iNeed - Extended.esp
- 19 iNeed - Dangerous Diseases.esp
- 20 Landscape Environment and Clutter Merged.esp
- 21 Skyrim Reborn - Whiterun Hold.esp
- 22 Character Creation Merged.esp
- 23 iWill_ARavensBreezeHome.esp
- 24 ZIA_Complete Pack.esp
- 25 Wintersun - Faiths of Skyrim.esp
- 26 SkyTEST-RealisticAnimals&Predators.esp
- 27 aMidianBorn_ContentAddon.esp
- 28 Thief skills rebalance for Ordinator.esp
- 29 fastermining6-3.esp
- 30 MLU - InsanitySorrow Weapons Pack.esp
- 31 Immersive Encounters.esp
- 32 Miscellaneous Merged.esp
- 33 Solitude Skyway SE.esp
- 34 WetandCold.esp
- 35 Skysan_ELFX_SMIM_Fix.esp
- 36 Unique Uniques.esp
- 37 Ars Metallica.esp
- 38 WGT.esp
- 39 Sneak Tools Merged.esp
- 40 Vigilant.esp
- 41 Vigilant Voiced.esp
- 42 SkyrimReputation_SSE.esp
- 43 Botox_CharGen.esp
- 44 Heads Up Display Merged.esp
- 45 Imperial Mail Merged.esp
- 46 Dawnguard&VolkiharArtifactsQuests.esp
- 47 TKDodge.esp
- 48 ThaneWeaponsReborn.esp
- 49 UltimateCombat.esp
- 50 RuinsEdge.esp
- 51 StaffOfSheogorath.esp
- 52 SignatureEquipment.esp
- 53 DragonShoutVoice.esp
- 54 Dual Wield Parrying_SKSE.esp
- 55 AnimatedEatingRedux.esp
- 56 Unconscious.esp
- 57 CiceroFemaleSE.esp
- 58 CBBE.esp
- 59 RaceMenuMorphsCBBE.esp
- 60 3DNPC1.esp
- 61 SINful CBP.esp
- 62 ENB Light.esp
- 63 FleshFX.esp
- 64 Immersive Encounters - RS Children Patch.esp
- 65 Arrowheads.esp
- 66 Arrowheads-ArsMetallica.esp
- 67 VisualAnimatedEnchants.esp
- 68 QRVAE_ZIA Patch.esp
- 69 QRVAE_AlternateDawnbreakerZIA.esp
- 70 QRVAE_ISC Patch.esp
- 71 QRVAE_Summermyst Patch.esp
- 72 Locational Damage.esp
- 73 Archangel's Ultimate Music Collection.esp
- 74 No NPC Greetings.esp
- 75 Botox_Dremora.esp
- 76 Stealth Magic.esp
- 77 Blowing In The Wind Merged.esp
- 78 Additional Weapons and Armours.esp
- 79 World Encounter Addon Patches Merged.esp
- 80 Weapons & Armours Consistency Patch (Custom).esp
- 81 QRVAE_CACO_AOS Patch.esp
- 82 Stealth Magic - Apocalypse Patch.esp
- 83 LightBladesArmor.esp
- 84 Alternate Start -- New Beginnings.esp
- 85 Even Better Quest Objectives Merged.esp
- 86 RavensBreezehome - LAL Patch.esp
- 87 Spell and Magic Mods.esp
- 88 ETaC - Riverwood.esp
- 89 CLARALUX Patches Merged.esp
- 90 CWI Patches Merged.esp
- 91 The Brotherhood of Old.esp
- 92 NSUTR Merged.esp
- 93 Farmhouse Chimneys Patches Merged.esp
- 94 Snazzy Overhaul Patches Merged.esp
- 95 SFCO - Distinct Interiors Patch.esp
- 96 Landscape Fixes For Grass Patches Merged.esp
- 97 TCIY_Wintersun_Patch.esp
- 98 SOTGenesisMod.esp
- 99 LOTD Patches Merged.esp
- 100 MLU Patches Merged.esp
- 101 Animals Merged.esp
- 102 Weather Systems Merged.esp
- 103 Audio Patches Merged.esp
- 104 KIC + RWT Patches Merged.esp
- 105 Weapons & Armours Merged.esp
- 106 OMEGA CACO Patches Merged.esp
- 107 Trivial Smelters of Skyrim Merged.esp
- 108 RS Children Patches Merged.esp
- 109 Food and Beverages Merged.esp
- 110 DungeonQuestAwarenessRedux.esp
- 111 Hunterborn Merged.esp
- 112 LadyMiraak.esp
- 113 Palaces Castles Enhanced.esp
- 114 Palace and Castles Enhanced Patches.esp
- 115 Distinct Interiors.esp
- 116 Fort Takeovers.esp
- 117 Skyrim Realistic Conquering - All-In-One.esp
- 118 OrganicFactionsExtension.esp
- 119 ELE Merged.esp
- 120 New Merge.esp
- 121 Pre Bash merged.esp
- 122 YOT - Your Own Thought Merged.esp
- 123 Consistency Patches.esp
- 124 T'Skyrim - True Skyrim.esp
- 125 Additional Mods Conflict Resolution.esp
- 126 DynamicDungeonLoot.esp
- 127 Bashed Patch, 0.esp
- 128 DynDOLOD.esp
- 129 Occlusion.esp
- 130 Hunterborn - Wintersun Patch.esp
- 131 Hunting in Skyrim - Wintersun Patch.esp
- 132 Wintersun - CRF Patch.esp
- 133 Wintersun - LotD Patch.esp
- 134 Wintersun - USSEP Patch.esp
- 135 Food Mods CR.esp
- 136 Misc Dialogue Edits.esp
- 137 WearTheJaggedCrown.esp
- 138 More Dialogue Options.esp
- 139 DragonCombatDialogue.esp
- 140 True Skyrim CR.esp
- 141 PCE - Holidays Patch.esp
- 142 PCE - Relighting Skyrim.esp
- 143 Frost Meshes Patch.esp
- 144 Realistic Fort Conquering CR.esp
- 145 ENB_Light Dummy.esp
- 146 True Unleveled Skyrim Dummy.esp
- 147 LootandDegradation.esp
- 148 Summermyst - Loot and Degradation Patch.esp
- 149 3BBB.esp
- 150 Unique Player CR.esp
- 151 RaceCompatibility Patches Merged.esp
- 152 KYE Dummy.esp
- 153 LinenWrapRecipe.esp
- 154 BlockStealSE.esp
- 155 MLPSoulGems.esp
- 156 MLP + GIST Patch.esp
- 157 MLP + ISC Patch.esp
- 158 True Unleveled Skyrim.esp
- 159 know_your_armor_patch.esp
- 160 know_your_enemy_patch.esp
- 161 zPatch.esp
- 162 zEdit Modules.esp
- 163 Generated Patch Consistencies.esp
- 164 ImmersiveAnimatedLooting - Personal tweak.esp
- 165 YeOlde - MCM Settings.esp
- 166 DSerArcheryGameplayOverhaul.esp
- 167 Master of Disguise - Special Edition Merged.esp
- 168 BeautifulDraugr.esp
- 169 AddItemMenuSE.esp
- 170 Bell_SE.esp
- 171 NPCVisualTransfer.esp
- 172 All Geared Up Derivative.esp
- 173 BOSSE.esm
- 174 3BBB-RaceMenuMorphs.esp
Ini Files
- 1 [General]
- 2 LocalSaves=true
- 3 LocalSettings=true
- 4 AutomaticArchiveInvalidation=false
- 5 [forced_libraries]
- 6 SSE%20Edit%20-%20Auto%20Quick%20Clean\size=0
- 7 SSE%20Edit%20-%20Auto%20Quick%20Clean\enabled=false
- 8 [custom_overwrites]
- 9 zEdit=zPatch
- 1
- 1 ;; SkyrimOptimized.ini
- 2 ;; #############################################################################
- 3 ;; Masterfile v2.5.2
- 4 ;; Go here for updates: https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=files
- 5 ;;
- 6 ;; About
- 7 ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 8 ;; This file contains sensible, improved defaults for any current version of
- 9 ;; Skyrim. It is overridden by any other mods you have installed. Custom
- 10 ;; settings should be made at Documents\My Games\[Whatever your version of Skyrim is].
- 11 ;;
- 12 ;; Copyright
- 13 ;; =============================================================================
- 14 ;; | Copyright (C) from 2018-2019 by Miles B Huff per CC BY-SA 4.
- 15 ;; | (Creative Commons Attribution-ShareAlike v4.0 International)
- 16 ;; | A copy of this license may be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode
- 17 ;;
- 18 ;; References
- 19 ;; =============================================================================
- 20 ;; 1. https://wiki.step-project.com/Guide:Skyrim_INIs
- 21 ;; 2. https://wiki.step-project.com/Guide:Skyrim_INI
- 22 ;; 3. https://wiki.step-project.com/Guide:SkyrimPrefs_INI
- 23 ;; 4. https://www.geforce.co.uk/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#14
- 24 ;; 5. http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY
- 25 ;; 6. https://forum.step-project.com/topic/10408-flandfriction
- 26 ;; 7. https://www.reddit.com/r/skyrimmods/comments/5bf2tt/detailed_lod_draw_distance_no_more_dyndolodmaybe/d9ofpy0
- 27 ;; 8. https://www.nexusmods.com/skyrimspecialedition/mods/6367
- 28 ;; 9. https://www.nexusmods.com/skyrim/mods/11941
- 29 ;; 10. https://www.nexusmods.com/skyrim/mods/50692
- 30 ;; 11. https://www.nexusmods.com/skyrim/mods/59603
- 31 ;; 12. https://www.nexusmods.com/skyrimspecialedition/mods/266
- 32 ;; 13. https://www.nexusmods.com/skyrim/mods/33461
- 33 ;; 14. https://www.nexusmods.com/skyrimspecialedition/mods/11052
- 34 ;; 15. https://forum.step-project.com/topic/11523-skyrim-special-edition-default-values-for-all-valid-ini-settings
- 35 ;; 16. https://www.reddit.com/r/skyrimmods/comments/5pwuzz/sse_performance/dcuim41
- 36 ;; 17. https://www.reddit.com/r/gaming/comments/2ol0bq/ultimate_skyrimini_disambiguation
- 37 ;; 18. https://wiki.step-project.com/Guide:SSE_SkyrimPrefs_INI
- 38 ;; 19. https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=posts
- 39 ;; 20. https://wiki.step-project.com/User:TechAngel85/SSE_Guide/DevNotes
- 40 ;; 21. https://www.nexusmods.com/skyrim/mods/16619/?tab=description
- 41 ;; 22. https://www.reddit.com/r/skyrimmods/comments/6xzthx/a_few_lesser_known_ini_tweaks_120_fps_physics_fix
- 42 ;; 23: https://www.nexusmods.com/skyrim/mods/55921
- 43 ;; 24. https://steamcommunity.com/app/72850/discussions/0/487876568242719535
- 44 ;; 25. https://www.reddit.com/r/skyrimvr/comments/89d3je/ini_tweak_megathread
- 45 ;;
- 46 ;; Notes
- 47 ;; =============================================================================
- 48 ;; - This file merges Skyrim.ini and SkyrimPrefs.ini. Variables are for
- 49 ;; Skyrim.ini unless otherwise stated. (Note: I haven't yet teased out all
- 50 ;; SkyrimPrefs.ini variables, so some of the unmarked variables arn't actually
- 51 ;; Skyrim.ini.)
- 52 ;; - Variables that affect the launcher cannot be saved here.
- 53 ;; - Variables that can be set in-game should not be set here.
- 54 ;; - Skyrim.ini should be treated as read-only -- all custom changes belong in
- 55 ;; SkyrimCustom.ini.
- 56 ;; - 16896 is the maximum object LOD distance at uGridsToLoad=5 (Vanilla uses
- 57 ;; values higher than this, weirdly.).
- 58 ;; - MinStartFade, MaxStartFade, and DefaultStartFade define the behavior of
- 59 ;; sliders in the graphics menu.
- 60 ;; - Once something is so far as to be at the StartFade distance, it becomes a
- 61 ;; static object. This is why we don't want to just set StartFades to 0.
- 62 ;; - 250ms is about the average human reaction time, so it's a sensible value
- 63 ;; for quite a number of time-based effects.
- 64 ;; - I often like to use 4 for things, since it's the upper bound of the human
- 65 ;; subitization range.
- 66 ;; - I often like to set things to powers of 2, where possible. While this just
- 67 ;; makes sense in general, since x86-64 is a binary architecture; it makes
- 68 ;; special sense for distance variables, since Skyrim's cells are all 4096x4096,
- 69 ;; which is a power of 2. Using powers of 2 for distances helps everything to
- 70 ;; line up exactly. However, distances don't *have* to be powers of 2, and
- 71 ;; just being a multiple of the cell size (4096) is good-enough.
- 72 ;;
- 73 ;; Variable Names
- 74 ;; =============================================================================
- 75 ;; - Settings are technically case-insensitive, but for the purposes of this
- 76 ;; file, every setting (1) begins with a lowercase letter and (2) is camel-
- 77 ;; cased.
- 78 ;; - Skyrim's INI files use Hungarian Notation. This means that the beginning
- 79 ;; of each setting's name denotes what sorts of values you can give it.
- 80 ;; - The following is a list of what sorts of values you can provide for each
- 81 ;; type:
- 82 ;;
- 83 ;; - 'f' ("Float"): A number. Can be positive or negative. Can have decimals.
- 84 ;; - 'i' ("Integer"): A number. Can be positive or negative. Can NOT have decimals.
- 85 ;; - 'ui' ("Unsigned Integer"): A number. Can ONLY be positive. Can NOT have decimals.
- 86 ;; - 'u' ("Unsigned"): Exactly the same as 'ui'.
- 87 ;; - 'b' ("Boolean"): A bit (ie, ``0`` or ``1`` -- nothing else is valid). ``0`` == "false/off/disabled" && ``1`` == "true/on/enabled".
- 88 ;; - 'r' ("RGB"): A color. Must be in the format of ``R,G,B``, where 'R', 'G', and 'B' respectively mean "Red", "Green", and "Blue"; and where each is an integer between ``0`` and ``255``, with this integer representing how much of that color to display on-screen.
- 89 ;; - 's' ("String"): Text. Can be literally anything, up to 255 characters. Can NOT have a comment on the same line.
- 90 ;;
- 91 ;; Formatting
- 92 ;; =============================================================================
- 93 ;; - The comments of this file are basically valid ReStructuredText.
- 94 ;; - Sections, subsections, and variables are generally in alphabetical order,
- 95 ;; with exceptions to allow for better semantics. For example:
- 96 ;;
- 97 ;; - The last subsections of each section are always in this order:
- 98 ;; Unused, Debug, Broken
- 99 ;; - Variables that essentially toggle an entire section on or off, are always
- 100 ;; at the beginning of that section.
- 101 ;; - Certain variables that group together are alphabetized together,
- 102 ;; separately from surrounding variables.
- 103 ;; - "min" comes before "max", "interior" comes before "exterior", etc.
- 104 ;;
- 105 ;; Interactional Sections
- 106 ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 107 [AudioMenu]
- 108 ;; =============================================================================
- 109 [Bethesda.net] ;; SkyrimSE Only
- 110 ;; =============================================================================
- 111 bEnablePlatform=1
- 112 bTESTGameDataWait=1
- 113 ;uiDefaultNumSearchResults=98 ;;NOTE: Can be changed to set how many search results you want Skyrim to show for Creator Club etc content.
- 114 [:Camera]
- 115 ;; =============================================================================
- 116 [Camera]
- 117 ;; =============================================================================
- 118 bDisableAutoVanityMode=0
- 119 bDragonCameraTargetPlayer=1
- 120 iHorseTransitionMillis=250
- 121 fMouseWheelZoomSpeed=1
- 122 ;; Crosshair position
- 123 ;; -----------------------------------------------------------------------------
- 124 ;; Source #1 -- centers the crosshair.
- 125 ;fOverShoulderPosX=0
- 126 ;fOverShoulderPosZ=18
- 127 ;fOverShoulderCombatPosX=0
- 128 ;fOverShoulderCombatAddY=0
- 129 ;fOverShoulderCombatPosZ=24
- 130 ;fOverShoulderHorsePosX=35
- 131 ;fOverShoulderHorseAddY=-72
- 132 ;fOverShoulderHorsePosZ=50
- 133 ;; Increase maximum 3rd-person zoom
- 134 ;; -----------------------------------------------------------------------------
- 135 fVanityModeMinDist=256 ;; Given other changes, this has to be increased from vanilla in order to prevent the camera from going inside your character.
- 136 fVanityModeMaxDist=1536 ;; Lets you play like an isometric
- 137 ;; Unused
- 138 ;; -----------------------------------------------------------------------------
- 139 bReturnTo1stPersonFromVanity=0
- 140 [CameraPath]
- 141 ;; =============================================================================
- 142 [Controls]
- 143 ;; =============================================================================
- 144 bBackgroundMouse=0 ;; NOTE: Enable ONLY if you play fullscreen AND your system has only one monitor.
- 145 bPlayerGraphFeedback=1
- 146 ;; Allow more camera rotation during dialog
- 147 ;; -----------------------------------------------------------------------------
- 148 fDialogueSoftStopAngle3P=180
- 149 fDialogueSoftStopAngle1P=180
- 150 fDialogueHardStopAngle3P=360
- 151 fDialogueHardStopAngle1P=360
- 152 ;; Unused
- 153 ;; -----------------------------------------------------------------------------
- 154 bMouseAcceleration=0
- 155 ;; Debug
- 156 ;; -----------------------------------------------------------------------------
- 157 bShowKinectDebugInfo=0
- 158 ;; Broken values, do not touch.
- 159 ;; -----------------------------------------------------------------------------
- 160 ;fMouseHeadingYScale=
- 161 ;fMouseHeadingXScale=
- 162 [Combat]
- 163 ;; =============================================================================
- 164 bAimSights=1 ;; Default is 0. Not quite sure what this does, but it's caused no problems for thousands of downloads, so it would seem to be safe.
- 165 bCombatPathSmoothing=1 ;; Default is 1. Makes paths smoother.
- 166 bCombatPathSprinting=1 ;; Default is 1. Not quite sure what this does.
- 167 bDisableCombatDialogue=0 ;; Default is 0. Makes NPCs shut up during combat.
- 168 bLaserSights=0 ;; Default is 0. Not quite sure what this does, but it sounds awesome.
- 169 ;; Stop NPCs from cheating
- 170 ;; -----------------------------------------------------------------------------
- 171 bForceNPCsUseAmmo=1 ;; Default is 0. Prevents NPCs from having unlimited ammo.
- 172 bPlayerAlwaysStaggered=0 ;; Default is 1. Whether the player has a 100% chance to get staggered by certain attacks.
- 173 ;; Archery fixes
- 174 ;; -----------------------------------------------------------------------------
- 175 ;; These settings make your arrow fly exactly where you're aiming -- well, before drop, anyway. They still drop. Gravity, and all that.
- 176 f1PArrowTiltUpAngle=0.7
- 177 f1PBoltTiltUpAngle=0.7
- 178 f3PArrowTiltUpAngle=0.7
- 179 ;; Unused
- 180 ;; -----------------------------------------------------------------------------
- 181 f3PBoltTiltUpAngle=0.7 ;; Actually nonexistent!
- 182 bDismemberOneLimb=0
- 183 bIronSightsZoomEnable=1
- 184 bPlayHitLocationIdles=1
- 185 bPlayStaggers=1
- 186 ;; Unused Debug
- 187 ;; -----------------------------------------------------------------------------
- 188 ;fDebugCombatProjectileLOSTime=
- 189 ;fDebugCombatTextSize=
- 190 bDebugCombatAimLocations=0
- 191 bDebugCombatArea=0
- 192 bDebugCombatAttackRange=0
- 193 bDebugCombatCoverReservations=0
- 194 bDebugCombatDetection=0
- 195 bDebugCombatGroups2=0
- 196 bDebugCombatProjectileLOS=0
- 197 bDebugCombatSearch=0
- 198 bDebugCombatTargetLocations=0
- 199 bDebugCombatTargets=0
- 200 bDebugCombatTextColorDark=0
- 201 bDebugCombatThreats=0
- 202 bDebugCombatUnreachableLocations=0
- 203 bChainExplosionDebug=0
- 204 bHazardDebug=0
- 205 bMagicDebug=0
- 206 bProjectileDebug=0
- 207 bDisableNPCAttacks=0
- 208 iShowHitVector=0
- 209 ;; Debug
- 210 ;; -----------------------------------------------------------------------------
- 211 bDebugCombat=0
- 212 bDebugCombatGroups=0
- 213 bVATSProjectileDebug=0
- 214 [Dialog]
- 215 ;; =============================================================================
- 216 [Gameplay]
- 217 ;; =============================================================================
- 218 bAllowHavokGrabTheLiving=1 ;; Default is 0. Whether you can grab people when they're not ragdolls.
- 219 ;; You probably don't want to change these.
- 220 ;; -----------------------------------------------------------------------------
- 221 bAllowDragonFlightLocationDiscovery=0 ;; Default is 0. Whether you can discover locations while flying on a dragon.
- 222 bEssentialTakeNoDamage=1 ;; Default is 1. Don't change unless you want essential characters dying all over the place.
- 223 ;; Ununsed
- 224 ;; -----------------------------------------------------------------------------
- 225 bInstantLevelUp=1 ;; A leftover from Oblivion.
- 226 bTrackProgress=1
- 227 [Interface]
- 228 ;; =============================================================================
- 229 ;; A number of settings in this section have "Wide" variants. Such "Wide" settings only affect widescreen monitors (ie, ARs of 16:9 or 16:10); their non-"Wide" counterparts only affect non-widescreen monitors (ie, ARs of 4:3).
- 230 bShowCompass=1 ;; SkyrimPrefs.ini
- 231 bShowCrosshair=1 ;; Default is 1. Whether you want to have a crosshair.
- 232 bShowInventory3D=1 ;; Default is 1. Whether you want your inventory to be 3D.
- 233 bShowTutorials=0 ;; Let's be honest: If you're downloading an .ini file, you're long-past tutorials.
- 234 bUseFuzzyPicking=1 ;; Default is 1. Not quite sure what this does.
- 235 uMaxCustomItemNameLength=64 ;; Default is 32. The maximal length of a custom item name.
- 236 ;; HUD position
- 237 ;; -----------------------------------------------------------------------------
- 238 ;; This is how much space to put between certain UI elements and the edges of the screen. Not all UI elements are affected. You probably want to double these values for QHD and quadruple them for UHD, if your game isn't already scaling for DPI. Technically speaking, resolution doesn't matter, here -- DPI (Dots Per Inch, or pixel density) does.
- 239 ;; STEP recommends ``10`` for each of these, but my testing shows that SkyUI requires at least ``14`` for the X values. Setting Y to ``4`` helps to vertically center the infobar at the bottom of certain menus.
- 240 fSafeZoneX=14
- 241 fSafeZoneY=4
- 242 fSafeZoneXWide=14
- 243 fSafeZoneYWide=4
- 244 ;; Item preview position
- 245 ;; -----------------------------------------------------------------------------
- 246 ;; ITEMS
- 247 fInventory3DItemPosX=-40 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 248 fInventory3DItemPosXWide=-33 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
- 249 fInventory3DItemPosY=-400 ;; Same as the widescreen version.
- 250 fInventory3DItemPosYWide=-400 ;; A good compromise -- more zoom than vanilla, but not too much.
- 251 fInventory3DItemPosZ=18 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 252 fInventory3DItemPosZWide=14 ;; A good compromise -- items usually don't go too high or too low.
- 253 ;; MAGIC
- 254 fMagic3DItemPosX=-48 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 255 fMagic3DItemPosXWide=-41 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
- 256 fMagic3DItemPosY=-500 ;; Vanilla.
- 257 fMagic3DItemPosYWide=-500 ;; Vanilla.
- 258 fMagic3DItemPosZ=15 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 259 fMagic3DItemPosZWide=11 ;; A good compromise -- spells don't go too high or too low.
- 260 ;; Item zoom enhancements
- 261 ;; -----------------------------------------------------------------------------
- 262 fInventory3DItemZoomSpeed=4 ;; Looks to be about 250ms. I'm guessing that this number is divided against 1000 to yield the milliseconds.
- 263 fInventory3DItemZoomX=0 ;; Perfectly centered.
- 264 fInventory3DItemZoomY=-350 ;; A good compromise -- more zoom than vanilla, but not too much.
- 265 fInventory3DItemZoomZ=-3.3333 ;; A good compromise -- fits bows and amulets, both.
- 266 fInventoryMenuLight2Y=-100 ;; lythoc's comment on source #8
- 267 fInventoryLightRadius=400 ;; lythoc's comment on source #8
- 268 fInventoryLight2Radius=400 ;; lythoc's comment on source #8
- 269 ;; Book enhancements
- 270 ;; -----------------------------------------------------------------------------
- 271 fNoteDistance=62 ;; If this is too big, try 79
- 272 fBookDistance=83 ;; If this is too big, try 95
- 273 fBookPosHeightPercentage=0.5 ;; Tweaked from stealfox69's comment on source #8
- 274 fBookPosWidthPercentage=0.59
- 275 fBookXRotation=0 ;; stealfox69's comment on source #8
- 276 fBookOpenTime=250
- 277 ;; Loading screen framerate adjustments
- 278 ;; -----------------------------------------------------------------------------
- 279 ;; I can't find any particularly trustworthy documentation about this setting, unfortunately. A quick websearch for "Skyrim game tick" didn't turn up any information, either. This setting is all hearsay.
- 280 ;; OPTION #1: (Source #11)
- 281 ;; Known to have improved loading speeds for several people. Safe and stable.
- 282 uTicksToWait=64
- 283 ;; OPTION #2:
- 284 ;; According to several Reddit threads (None of which is, on its own, substantial enough to warrant listing as a "source" for this file.), uTicksToWait should be set to the ms that matches your desired framerate.
- 285 ;; These settings adjust the game's loading screen to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate. Honestly, I can't tell a difference between any of these. If you can, please let me know.
- 286 ;; https://www.reddit.com/r/skyrimmods/comments/3tifhk/how_to_increase_fps_cap_in_loading_screens_guide
- 287 ;; https://www.reddit.com/r/skyrimmods/comments/4x8g3g/60_fps_interface_mod_released_it_works
- 288 ;; https://www.reddit.com/r/skyrimmods/comments/3zj1oc/loading_screen_fps_uncapper
- 289 ;; Supposedly, loading screens in vanilla Skyrim are capped at 30FPS, and this tweak is supposed to help with that. As far as I can tell, though, loading screens aren't capped like that, at least in SkyrimSE.
- 290 ;; Regarding this setting, there are a couple things I wonder about:
- 291 ;; 1. There are several commenters on source #11 claiming that a value of 64@30FPS worked amazingly for them; but according to the theory above, ``33`` should be the ideal value for 30FPS (Vanilla is ``32``.). If ``64``, which is higher than vanilla, works so well, then wouldn't going lower than vanilla result in *worse* performance?
- 292 ;; 2. If it's supposed to be milliseconds, then why isn't it a float or at the scale of 1000?
- 293 ;; 3. The original value is a power of 2, as are the values other people seem to be using. If they are supposed to be milliseconds, then this shouldn't matter. As such, I've rounded mine to the nearest whole number.
- 294 ;; I quickly tested these out in SkyrimSE, and couldn't see any difference in loading screen or in-game FPS. I think this is either just placebo or primarily a tweak for Oldrim users.
- 295 ;; The one consolation in all of this, it that, since it is fundamentally a delay, decreasing it should make some portion of the game faster. If game stability isn't affected, then that's a good thing.
- 296 ;uTicksToWait=33 ;; 30FPS (Source #11 claims that 64 is better for 30FPS)
- 297 ;uTicksToWait=17 ;; 60FPS (Vanilla is 32 for 60FPS)
- 298 ;uTicksToWait=8 ;; 120FPS
- 299 ;uTicksToWait=7 ;; 144FPS
- 300 ;; FURTHER THOUGHTS:
- 301 ;; It's possible that increasing this value makes the game load faster, at the cost of reducing FPS at load screens; and decreasing it increases loading screen FPS, at the cost of slower loading screens. If this is true, then both OPTIONs above could be true, since they'd be optimizing a different kind of performance.
- 302 ;; You probably don't want to change these.
- 303 ;; -----------------------------------------------------------------------------
- 304 bShowSubtitleSpeakerName=1 ;; Default is 1. Whether to identify who is speaking in the subtitles.
- 305 bUserClosesLoadingMenu=0 ;; Default is 0. Whether you want to have to manually close every. single. loading. screen.
- 306 ;; Unused
- 307 ;; -----------------------------------------------------------------------------
- 308 bWriteTranslationFile=0
- 309 ;; Undesirable values, should be unset
- 310 ;; -----------------------------------------------------------------------------
- 311 rUIMistMenu_AmbientXNegRGB=
- 312 rUIMistMenu_AmbientXPosRGB=
- 313 rUIMistMenu_AmbientYNegRGB=
- 314 rUIMistMenu_AmbientYPosRGB=
- 315 rUIMistMenu_AmbientZNegRGB=
- 316 rUIMistMenu_AmbientZPosRGB=
- 317 [Kinect]
- 318 ;; =============================================================================
- 319 [Landscape]
- 320 ;; =============================================================================
- 321 fLandFriction=32 ;; Tweaked from source #6
- 322 ;; SkyrimSE Only; Possibly Unused
- 323 ;; -----------------------------------------------------------------------------
- 324 bLandSpecular=1
- 325 ;; Unused
- 326 ;; -----------------------------------------------------------------------------
- 327 bCurrentCellOnly=0
- 328 [Launcher] ;; SkyrimPrefs.ini
- 329 ;; =============================================================================
- 330 bEnableFileSelection=1 ;; NOTE: You need to manually add this line to SkyrimPrefs.ini.
- 331 [Light]
- 332 ;; =============================================================================
- 333 [MapMenu]
- 334 ;; =============================================================================
- 335 ;; Overlay
- 336 ;; -----------------------------------------------------------------------------
- 337 fMapMenuOverlayScale=0.00003333 ;; Default is ``0.000035``; I figured I'd make it less arbitrary-seeming.
- 338 fMapMenuOverlaySnowScale=0.00004444 ;; Default is ``0.000045``; I figured I'd make it less arbitrary-seeming.
- 339 fMapMenuOverlayNormalStrength=1.1 ;; This just fixes a rounding error.
- 340 fMapMenuOverlayNormalSnowStrength=0.4 ;; This just fixes a rounding error.
- 341 fMapLocalMarkerSelectionDist=0.0333 ;; Default is ``0.0299999993`` (a rounding error for ``0.03``); I figured I'd make it closer to a kind of 1/3.
- 342 ;; Blur
- 343 ;; -----------------------------------------------------------------------------
- 344 ;; STEP's recommendations are for people who hate the map blur.
- 345 fWorldMapDepthBlurScale=0.3333 ;; STEP recommends that this be set to ``0``. Default is 0.3, with a rounding error.
- 346 fWorldMapMaximumDepthBlur=0.4444 ;; STEP recommends that this be set to ``0``. Default is 0.45, with a rounding error.
- 347 fWorldMapNearDepthBlurScale=4 ;; STEP recommends that this be set to ``0``. Default is 4.
- 348 bWorldMapNoSkyDepthBlur=0 ;; STEP recommends that this be set to ``1``. NOTE: Enable if you hate map depth blurs.
- 349 ;; Camera limits
- 350 ;; -----------------------------------------------------------------------------
- 351 fMapWorldCursorMoveArea=0.9 ;; This just fixes a rounding error.
- 352 fMapWorldYawRange=720 ;; Two full rotations. Very high values can cause CTDs.
- 353 fMapWorldMinPitch=0 ;; Doesn't work correctly. Needs to be smaller than fMapWorldMaxPitch. Probably don't change this; change fMapWorldMaxPitch instead.
- 354 fMapWorldInitialPitch=45 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 355 fMapWorldMaxPitch=45 ;; Doesn't work correctly. Needs to be larger than fMapWorldMinPitch. 15 is the largest value that prevents you from seeing past the map's max loading distance at the default zoom.
- 356 fMapWorldMinHeight=2048 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 357 fMapWorldMaxHeight=131072 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 358 ;; Camera speeds
- 359 ;; -----------------------------------------------------------------------------
- 360 fMapLocalCursorPanSpeed=300 ;; Source #21
- 361 fMapLookMouseSpeed=2.5 ;; How fast the mouse moves the yaw
- 362 fMapMoveKeyboardSpeed=0.02 ;; How fast WASD moves the map. This just fixes a rounding error.
- 363 fMapZoomMouseSpeed=8 ;; Default is 2.
- 364 fMapWorldZoomSpeed=8 ;; Default is 2.
- 365 fMapLocalMouseZoomSpeed=0.1 ;; This just fixes a rounding error.
- 366 fMapLocalGamepadZoomSpeed=0.03 ;; This just fixes a rounding error.
- 367 ;; LOD
- 368 ;; -----------------------------------------------------------------------------
- 369 uLockedObjectMapLOD=8 ;; Default 16. NOTE: Revert to default if your map feels slow.
- 370 uLockedTerrainLOD=32 ;; Default 32. STEP doesn't recommend changing.
- 371 [Menu]
- 372 ;; =============================================================================
- 373 iConsoleSizeScreenPercent=100 ;; Full-screen console.
- 374 [Messages]
- 375 ;; =============================================================================
- 376 bAllowYesToAll=1
- 377 bBlockMessageBoxes=0
- 378 ;; Speedhacks
- 379 ;; -----------------------------------------------------------------------------
- 380 bSkipInitializationFlows=1 ;; Default is 1. Not quite sure what this does.
- 381 bSkipProgramFlows=1 ;; Default is 1. Not quite sure what this does.
- 382 ;; Unused
- 383 ;; -----------------------------------------------------------------------------
- 384 bAllowFileWrite=1
- 385 bDisableAssertQueuing=0
- 386 bFaceGenWarnings=0
- 387 bUseWindowsMessageBox=0
- 388 ;; Debug
- 389 ;; -----------------------------------------------------------------------------
- 390 bShowMissingAudioWarnings=0
- 391 bShowMissingLipWarnings=0
- 392 iFileLogging=0
- 393 [SaveGame]
- 394 ;; =============================================================================
- 395 bUseSaveGameHistory=1
- 396 bDisplayMissingContentDialogue=1
- 397 ;; Autosave
- 398 ;; -----------------------------------------------------------------------------
- 399 bDisableAutoSave=0
- 400 iAutoSaveCount=4
- 401 bAllowScriptedAutosave=1
- 402 bAllowScriptedForceSave=1
- 403 ;; Unused
- 404 ;; -----------------------------------------------------------------------------
- 405 bAllowProfileTransfer=1
- 406 bOutputSaveGameScreenshot=0
- 407 ;; Broken values, should be enabled
- 408 ;; -----------------------------------------------------------------------------
- 409 bUsePagedBuffers=1
- 410 [VATS] ;; Killcam
- 411 ;; =============================================================================
- 412 bVATSDisable=1 ;; Prevent camera zoom
- 413 bVATSMultipleCombatants=1
- 414 ;; Ranged
- 415 ;; -----------------------------------------------------------------------------
- 416 bVATSForceRanged=0
- 417 bVATSRangedSelective=1
- 418 fVATSRangedPercentMin=25
- 419 fVATSRangedPercentSneakKill=100
- 420 fVATSRangedPercentTargetNoThreat=100
- 421 ;; Unused
- 422 ;; -----------------------------------------------------------------------------
- 423 bVATSSmartCameraCheckDebug=0
- 424 ;; Debug
- 425 ;; -----------------------------------------------------------------------------
- 426 bVATSIgnoreProjectileTest=0
- 427 bVatsDebug=0
- 428 ;; Broken values, should be disabled
- 429 ;; -----------------------------------------------------------------------------
- 430 bVATSAllowNoKill=0 ;; TODO: Report this to STEP. Found by source #10.
- 431 [Verlet]
- 432 ;; =============================================================================
- 433 bUseRotationBasedTransformUpdate=1 ;; Default 1.
- 434 [VRInput] ;; SkyrimVR.ini
- 435 ;; =============================================================================
- 436 fMagicRotationPitch=55 ;; Improves the magic angle. Source #25: Comment by Watcher-of-the-Wall.
- 437 ;; Makes bows more comfortable. Source #25: Comment by anxelbao.
- 438 ;; -----------------------------------------------------------------------------
- 439 fBowRotationPitch=-5.0000
- 440 fBowRotationRoll=-86.0000
- 441 [VRTeleport] ;; SkyrimVR.ini
- 442 ;; =============================================================================
- 443 ;; Longer-distance teleport. Source #25.
- 444 ;; -----------------------------------------------------------------------------
- 445 fLerpTeleportDuration=0
- 446 fTeleportLineDistanceScalar=0.4 ;; From a comment by Porgator.
- 447 [VRUI] ;; SkyrimVR.ini
- 448 ;; =============================================================================
- 449 fActivatePickLength=20 ;; Reduces interaction distance. Source #25: Comment by GeneralQuinky.
- 450 fSneakHeightPercent=0.1 ;; Where your camera goes when you're sneaking, relative to your standing height. ``0`` is standing, and ``1`` is the ground. Source #25: Comment by BebopFlow.
- 451 ;; Shrinks and moves the interaction text. Source #25: Comment by antcodd46.
- 452 ;; -----------------------------------------------------------------------------
- 453 fActivateRolloverPrimaryScale=12 ;; Tweaked per a comment on this comment.
- 454 fActivateRolloverPrimaryRotateX=60
- 455 fActivateRolloverPrimaryX=-1
- 456 fActivateRolloverPrimaryZ=5
- 457 fActivateRolloverSecondaryScale=12 ;; Tweaked per a comment on this comment.
- 458 fActivateRolloverSecondaryRotateX=60
- 459 fActivateRolloverSecondaryX=-1
- 460 fActivateRolloverSecondaryZ=5
- 461 [VRWand] ;; SkyrimVR.ini
- 462 ;; =============================================================================
- 463 ;; Makes it so you actually have to swing your weapon. Source #25.
- 464 ;; -----------------------------------------------------------------------------
- 465 fMeleeLinearVelocityThreshold=6
- 466 fShieldLinearVelocityThreshold=4.5
- 467 ;; Graphics Sections
- 468 ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 469 [Actor]
- 470 ;; =============================================================================
- 471 bUseNavMeshForMovement=1
- 472 fVisibleNavmeshMoveDist=16384 ;; Default is much lower. Makes it so that arrows can fly farther before disappearing.
- 473 [Animation]
- 474 ;; =============================================================================
- 475 fWeaponChangeClearTime=0.25 ;; Default is 0.5. The number of seconds you have to wait before you can do something after you change weapons. 0.25 is about the average human reaction speed, and is a more sensible value than the default.
- 476 ;; Toggles
- 477 ;; -----------------------------------------------------------------------------
- 478 bAnimInterpEnable=1 ;; Default is 1. Probably makes animations more realistic.
- 479 bApplyPitchToExtractedMotion=1 ;; Default is 1. Probably makes animations more realistic.
- 480 bFeedbackToGraphFromCharacterController=1 ;; Default is 1. Probably makes animations more realistic.
- 481 bDriveRagdollWithGraph=1 ;; Default is 1. Probably makes ragdoll movement more realistic.
- 482 bFootIK=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 483 bFootIKFeedback=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 484 bHumanoidFootIKEnable=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 485 bRandomizeGraphSeed=1 ;; Default is 1. This presumably helps prevent all animations from looking the same.
- 486 bUseSPUGenerate=1 ;; Default is 0. Source #17. NOTE: Enabling might improve performance. Possibly only works on consoles. No-one really seems to know exactly what it does. I enabled this for myself before uploading this file as a mod, and didn't catch it until v2.1.3. Since 3000 unique downloads hasn't resulted in any problems related to this, it's probably safe.
- 487 ;; Performance
- 488 ;; -----------------------------------------------------------------------------
- 489 bMultiThreadBoneUpdate=1 ;; Default is 1. Multi-threading.
- 490 bUseSpeedSampler=1 ;; Default is 1. Probably skips a few checks to increase performance.
- 491 bUseVariableCache=1 ;; Default is 1. Not sure.
- 492 ;; Havoked Impacts
- 493 ;; -----------------------------------------------------------------------------
- 494 bAlwaysDriveRagdoll=1 ;; Source #17. Makes people's bodies react to things like bumping into tables.
- 495 bEnableHavokHit=0 ;; NOTE: When enabled, makes NPCs physically react to getting hit; but can cause amusing physics glitches. The former is obviously desirable; but the latter is not always so. It's up to you whether it's worth the trade-off. The amusing physics glitches mostly only happen with bows, and it might partially depend on your computer / mods. Try it and see.
- 496 fHavokHitImpulseMult=150 ;; Source #13
- 497 fHavokHitTimeSec=1 ;; Prevents NPCs from melting into jello (Comment on source #13)
- 498 uiMaxNumActorHit=12 ;; Should probably be equal to or less than uActorRefCount.
- 499 ;; Unused
- 500 ;; -----------------------------------------------------------------------------
- 501 bDisplayMarkWarning=0
- 502 bSendNonVisibleBehaviorGraphsToSPU=1
- 503 ;; Broken values, should be disabled
- 504 ;; -----------------------------------------------------------------------------
- 505 bInitiallyLoadAllClips=0 ;; Source #2 says it's unused, source #17 says it improves performance, and source #19 says it forces all actors into a T position. It's probably best not to touch this setting, especially on SSE. TODO: Report this to STEP.
- 506 [bLightAttenuation]
- 507 ;; =============================================================================
- 508 bUseConstant=0 ;; Default 0.
- 509 bUseLinear=0 ;; Default 0.
- 510 bOutQuadInLin=0 ;; Default 0. Possibly SkyrimSE only, which is weird because it was in Oblivion.
- 511 bUseQuadratic=1 ;; Default 1.
- 512 [BlurShader] ;; SkyrimPrefs.ini
- 513 ;; =============================================================================
- 514 ;; Everything in this section is unused.
- 515 bUseBlurShader=1
- 516 [BlurShaderHDR] ;; SkyrimPrefs.ini
- 517 ;; =============================================================================
- 518 ;; Everything in this section is unused.
- 519 bDoHighDynamicRange=1
- 520 [Cart]
- 521 ;; =============================================================================
- 522 [Clouds] ;; SkyrimPrefs.ini
- 523 ;; =============================================================================
- 524 ;; Everything in this section is unused.
- 525 fCloudNearFadeDistance=8192 ;; Vanilla is 9000.
- 526 fCloudLevel0Distance=16384 ;; Same as vanilla.
- 527 fCloudLevel1Distance=32768 ;; Same as vanilla.
- 528 fCloudLevel2Distance=262144 ;; Same as vanilla.
- 529 [Decals]
- 530 ;; =============================================================================
- 531 bDecals=1
- 532 bBackgroundInitializeGeometryDecals=1
- 533 bDecalOcclusionQuery=1
- 534 bForceAllDecals=0
- 535 uMaxSkinDecals=144 ;; Should be equal to iMaxSkinDecalsPerFrame.
- 536 uMaxSkinDecalsPerActor=12 ;; SkyrimPrefs.ini. Should be equal to (uMaxSkinDecals / uActorRefCount).
- 537 ;; Unused
- 538 ;; -----------------------------------------------------------------------------
- 539 uMaxDecals=288 ;; Should be equal to uDecalCount and iMaxDecalsPerFrame.
- 540 bSkinnedDecals=1
- 541 bDecalMultithreaded=1
- 542 ;; Broken values, should be disabled
- 543 ;; -----------------------------------------------------------------------------
- 544 bAllowDecalsOnAlpha=0 ;; Causes transparent objects to receive decals. Looks bugged. TODO: Report to STEP.
- 545 [Display]
- 546 ;; =============================================================================
- 547 ;iAdapter= ;; 99% chance you don't need to change this.
- 548 bAllowScreenShot=0 ;; Ignored by SkyrimSE. ``1`` can be glitchy in Oldrim. Functionally replaced by ENBoost, Steam, and system screenshots.
- 549 ;; Center on startup
- 550 ;; -----------------------------------------------------------------------------
- 551 iLocation X=(Screen width - iSize W)/2
- 552 iLocation Y=(Screen height - iSize H)/2
- 553 ;; Field of view
- 554 ;; -----------------------------------------------------------------------------
- 555 ;; The field of view that you need to use depends on your distance from the screen and the width of the screen. Ideally, the field of view will be as large as possible without causing a fish-eye effect. There is no single correct value for this.
- 556 ;; Every 30 degrees of FOV below 180 allows up to 5 NearDistance. You want your NearDistance as high as your FOV will allow, because it helps fix Z-fighting.
- 557 ;; Note that the FOV settings are not as straightforward as you might think. I would recommend setting them all to the same value, until I've had the chance to do some more digging.
- 558 ;; These settings are intermediate between 60 (what you might use for a TV) and 90 (what you might use for a laptop monitor).
- 559 ;fDefaultWorldFOV=75
- 560 ;; 3rd-Person
- 561 ;fDefaultFOV=75
- 562 ;fNearDistance=17.5
- 563 ;; 1st-Person
- 564 ;fDefault1stPersonFOV=75
- 565 ;fNear1stPersonDistance=5 ;; TODO: Figure this one out.
- 566 ;; Graphics settings (These go in SkyrimPrefs.ini.)
- 567 ;; -----------------------------------------------------------------------------
- 568 iPresentInterval=0 ;; Vertical Sync. If enabled, prevents screen tearing. Can cause input lag; minimize this by setting Tripple Buffering to True in your graphics driver. Disable if you're using ENBoost, setting VSync in your driver, or using GSync/FreeSync.
- 569 iVSyncPresentInterval=0 ;; Same as the above, but for SkyrimSE.
- 570 iMaxAnisotropy=0 ;; Low FPS cost. Valid values: 1, 2, 4, 8, 16. Ansiotropic filtering. Makes textures clearer. Disable if you're using ENBoost or setting ansiotropic filtering in your driver.
- 571 bTransparencyMultisampling=0 ;; Whether to apply MSAA to textures. Fixes jaggies in transparent textures. Disable if you're using post-proc AA (ie, FXAA, SMAA, TAA), setting transparency anti-aliasing in your driver, or doing supersampling.
- 572 iMultiSample=0 ;; Medium FPS cost. Valid values: 1, 2, 4, 8, 16. Whether to apply MSAA to edges. Fixes most jaggies. Disable if you're using ENBoost, using post-proc AA (ie, FXAA, SMAA, TAA), setting anti-aliasing in your driver, or doing supersampling.
- 573 bUseTAA=0 ;; Low FPS cost. SkyrimSE only. Whether to apply TAA to edges. Fixes jaggies. Disable if you're doing supersampling or any other form of AA, including supersampling and transparency AA. Seems to be mandatory for VR.
- 574 bFXAAEnabled=0 ;; Low FPS cost. Whether to apply a form of post-proc AA. Fixes jaggies. Better FPS than MSAA, but makes textures fuzzy. Disable if you're using any other form of anti-aliasing, including supersampling and transparency AA. SMAA is much better and just as cheap -- you should use SMAA instead of FXAA. SMAA requires a mod like ReShade or SweetFX.
- 575 bSAOEnable=0 ;; High FPS cost. Whether to do ambient occlusion. This dynamically adds shadows to the world and makes things look better. Disable if you're using an ENB with AO, setting AO in your driver, or doing pseudo-AO in post-proc.
- 576 bVolumetricLightingEnable=1 ;; High FPS cost. SkyrimSE only. Whether to calculate true godrays, etc.
- 577 ;; Render types (These go in SkyrimPrefs.ini.)
- 578 ;; -----------------------------------------------------------------------------
- 579 bDeferredShadows=1 ;; Required for ENB. Disable for FPS. Needed for certain other shadow effects. Recommended to not disable unless you *really* need the FPS.
- 580 bFloatPointRenderTarget=1 ;; Required for ENB. Disable for FPS. Disabling will make lighting less accurate in general. Recommended to not disable unless you *really* need the FPS.
- 581 bUseRefractionShader=1 ;; Actually just Skyrim.ini, not SkyrimPrefs.ini.
- 582 ;; NPatch and Tesselation
- 583 ;; -----------------------------------------------------------------------------
- 584 iNPatches=1
- 585 ;; Object LOD settings (These go in SkyrimPrefs.ini.)
- 586 ;; -----------------------------------------------------------------------------
- 587 ;; Prevents things from "popping" into view.
- 588 fMeshLODFadePercentDefault=1.2 ;; This line just fixes a rounding error. No substantive change from vanilla.
- 589 ;fMeshLODFadeBoundDefault=256
- 590 fMeshLODLevel2FadeDist=4096
- 591 fMeshLODLevel1FadeDist=8192
- 592 fMeshLODLevel2FadeTreeDistance=4096
- 593 fMeshLODLevel1FadeTreeDistance=8192
- 594 fTreesMidLODSwitchDist=16384
- 595 ;; Shadows (These go in SkyrimPrefs.ini.)
- 596 ;; -----------------------------------------------------------------------------
- 597 iBlurDeferredShadowMask=0 ;; ``-1`` will fix blocky shadows, at the cost of FPS. Changing this to anything but ``0`` will give everything a faint glow when in-front of shadows. You can attempt to compromise between these two values by setting this to a value greater than ``0``. If you are playing SkyrimSE and using this .ini's default shadow settings, then you do not need to change this setting.
- 598 fShadowBiasScale=0 ;; Setting this too high will cause shadows to detatch from things, and setting this too low will cause buggy-looking overshadowing. Increasing this can help work around the stripey shadows of Oldrim.
- 599 iShadowMapResolution=8192 ;; Divide this by 2, 4, or 8 to get FPS.
- 600 fShadowDistance=8192 ;; Should probably be a multiple of iShadowMapResolution. Bugged in SE: lower values == more draw distance, but being below iShadowMapResolution causes buggy shadows.
- 601 fInteriorShadowDistance=8192 ;; Independent of iShadowMapResolution.
- 602 fLightLODRange=49152 ;; Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable.
- 603 fSAOIntensity=7.5 ;; SkyrimSE only. Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable. Source #14.
- 604 ;; Additional Shadows (These go in SkyrimPrefs.ini.)
- 605 ;; -----------------------------------------------------------------------------
- 606 ;; These are required for ENB effects. You can disable them for extra performance, at the cost of less-immersive shadows.
- 607 bActorSelfShadowing=1 ;; Actually Skyrim.ini.
- 608 bDrawLandShadows=1
- 609 bShadowsOnGrass=1
- 610 bTreesReceiveShadows=1
- 611 ;; Continuous sun transition
- 612 ;; -----------------------------------------------------------------------------
- 613 ;; Making these too low is theoretically supoptimal for performance; but making them too high can cause shadow delays after loading screens. As well, these settings aren't just for shadows -- they're for the sun, too. Setting the sun update time too high will make the sun's movements noticeable. I've decided to set the sun and the animation both to 30FPS.
- 614 fSunShadowUpdateTime=0.03333333 ;; How long to smooth out the sun's transition, in seconds. The value I've chosen is equal to the amount of time that each frame is displayed when at 30FPS.
- 615 fSunUpdateThreshold=0.00166667 ;; When to transition the sun. At the default timescale, 1.0 == 20 seconds; so divide the number of seconds you want by 20, and put that number here.
- 616 ;; Blurs
- 617 ;; -----------------------------------------------------------------------------
- 618 bLowHealthIModEnabled=1
- 619 bUseFakeFullScreenMotionBlur=0
- 620 ;; Decals
- 621 ;; -----------------------------------------------------------------------------
- 622 iMaxDecalsPerFrame=288 ;; Should be equal to uDecalCount and uMaxDecals.
- 623 iMaxSkinDecalsPerFrame=144 ;; Should be equal to uMaxSkinDecals.
- 624 fDecalLifetime=60
- 625 ;; Snow
- 626 ;; -----------------------------------------------------------------------------
- 627 ;; This is the only entire section that was wholesale copied from another mod. It is non-obvious and difficult to replicate. However, whether configuration files can be copyrighted is a legal gray area; and the author of Majestic Mountains allowed for non-commercial re-use of his assets, anyway (He made no mention of the configuration file.).
- 628 bToggleSparkles=1 ;; Disable for FPS. SkyrimSE only. Makes the snow sparkle prettily. Some consider this to be unrealistic.
- 629 fSparklesIntensity=0.3 ;; Source #14
- 630 fSparklesDensity=1 ;; Source #14
- 631 fSparklesSize=14 ;; Source #14
- 632 bEnableImprovedSnow=0 ;; SkyrimSE only. Some consider this to be unrealistic. Causes inconsistent-looking snow without a patch: https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/19846/19846-1536510070-1592517587.png.
- 633 fSnowRimLightIntensity=0.1 ;; Source #20.
- 634 fSnowNormalSpecPower=0.2 ;; Source #14. Older version.
- 635 fSnowGeometrySpecPower=0.3 ;; Source #14. Older version.
- 636 bDeactivateAOOnSnow=0
- 637 ;; Misc (Source #14)
- 638 ;; -----------------------------------------------------------------------------
- 639 bEnableProjecteUVDiffuseNormals=1 ;; From the description of source #14, not the distributed .ini file.
- 640 iLandscapeMultiNormalTilingFactor=1 ;; The author of source #14 told me that this fixes a rendering bug in Skyrim.
- 641 ;; No benefits to changing
- 642 ;; -----------------------------------------------------------------------------
- 643 iTexMipMapSkip=0
- 644 iTexMipMapMinimum=0
- 645 ;; UI (Almost entirely unused!)
- 646 ;; -----------------------------------------------------------------------------
- 647 ;; This essentially maximises how high and low you can drag the in-game sliders.
- 648 fLightLODMinStartFade=0
- 649 fLightLODMaxStartFade=16896
- 650 fLightLODDefaultStartFade=8192
- 651 ;fLightLODStartFade=8192 ;; Supposed to be defined in the UI
- 652 fShadowLODMinStartFade=0
- 653 fShadowLODMaxStartFade=16896
- 654 fShadowLODDefaultStartFade=8192 ;; Should probably be a multiple of iShadowMapResolution.
- 655 ;fShadowLODStartFade=8192 ;; Supposed to be defined in the UI
- 656 fSpecularLODMinStartFade=0
- 657 fSpecularLODMaxStartFade=16896
- 658 fSpecularLODDefaultStartFade=8192
- 659 ;fSpecularLODStartFade=8192 ;; Supposed to be defined in the UI
- 660 ;; Unused toggles
- 661 ;; -----------------------------------------------------------------------------
- 662 bDoAmbientPass=1
- 663 bDoDiffusePass=1
- 664 bDoSpecularPass=1
- 665 bDoTexturePass=1
- 666 bAllowPartialPrecision=1
- 667 iWaterMultiSamples=0
- 668 ;; Unused NPatch and Tesselation
- 669 ;; -----------------------------------------------------------------------------
- 670 iNPatchNOrder=1
- 671 iNPatchPOrder=1
- 672 ;; Unused render types
- 673 ;; -----------------------------------------------------------------------------
- 674 bForce1XShaders=0
- 675 bAllow20HairShader=1
- 676 bAllow30Shaders=1
- 677 bForceMultiPass=1
- 678 bCompileOnRender=1
- 679 ;; Unused shadows
- 680 ;; -----------------------------------------------------------------------------
- 681 bDrawShadows=1
- 682 bEquippedTorchesCastShadows=1
- 683 iActorShadowCountInt=4
- 684 iActorShadowCountExt=4
- 685 ;fShadowFadeTime=
- 686 iShadowSplitCount=2 ;; How many shadow maps to render. Goes along with the below two settings. According to source #1, it's unused; according to source #23, that's because it's hardcoded into the game. Same goes for the below two settings.
- 687 iShadowMapResolutionPrimary=4096 ;; Used for close shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
- 688 iShadowMapResolutionSecondary=4096 ;; Used for distant shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
- 689 iShadowMaskQuarter=4 ;; Source #24 specifies '4' as the maximal value for this.
- 690 iShadowMode=3 ;; ``4`` recommended by source #23. Source #24 claims that ``4`` is buggy, and ``3`` is superior.
- 691 fShadowLODRange=16384 ;; Should probably be a multiple of iShadowMapResolution.
- 692 ;; Unused light
- 693 ;; -----------------------------------------------------------------------------
- 694 bUseSunbeams=1
- 695 bDynamicWindowReflections=1
- 696 fSpecularLODRange=16384
- 697 ;; Unused decals
- 698 ;; -----------------------------------------------------------------------------
- 699 bDecalsOnSkinnedGeometry=1
- 700 fDecalLOD1=6144
- 701 fSkinnedDecalLOD0=8192 ;; Might as well be equal to fTreesMidLODSwitchDist
- 702 ;; Unused plants
- 703 ;; -----------------------------------------------------------------------------
- 704 bDoTallGrassEffect=1
- 705 fLeafAnimDampenDistStart=0
- 706 fLeafAnimDampenDistEnd=16384
- 707 ;; Unused debug
- 708 ;; -----------------------------------------------------------------------------
- 709 bShowMenuTextureUse=0
- 710 bIgnoreResolutionCheck=0
- 711 bDoTestHDR=0
- 712 iDebugTextSubPage=0
- 713 ;; Nonexistent
- 714 ;; -----------------------------------------------------------------------------
- 715 ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
- 716 bEnablePerPixelLighting=1
- 717 bPerPixelLighting=1
- 718 iPerPixelLighting=1
- 719 iActorShadowIntMax=12 ;; This was a thing in Oblivion, but not in Skyrim.
- 720 ;; Debug
- 721 ;; -----------------------------------------------------------------------------
- 722 bShowMarkers=0
- 723 ;; Broken values, do not change!
- 724 ;; -----------------------------------------------------------------------------
- 725 iShadowFilter=3 ;; According to source #1, values of 1-4 are equivalent; everything else breaks shadows. According to source #24, 4 can cause CTDs. Best to leave at its default.
- 726 ;; Broken values, should be enabled
- 727 ;; -----------------------------------------------------------------------------
- 728 bStaticMenuBackground=1
- 729 bImageSpaceEffects=1
- 730 bUse Shaders=1
- 731 ;; Broken values, should be disabled
- 732 ;; -----------------------------------------------------------------------------
- 733 bMainZPrepass=0
- 734 bShadowMaskZPrepass=0 ;; Seemingly just unused, but since bMainZPrepass breaks everything, this probably breaks something, too. Source #24 recommends enabling it, though.
- 735 bAutoViewDistance=0
- 736 bForcePow2Textures=0
- 737 bMTRendering=0
- 738 bSimpleLighting=0
- 739 bEnableParallaxOcclusion=0 ;; Enabling causes parallax-enabled meshes to have no textures.
- 740 [FaceGen]
- 741 ;; =============================================================================
- 742 bUseCustomizationMorphs=1
- 743 bUseRaceMorph=1
- 744 [Fonts]
- 745 ;; =============================================================================
- 746 [FootIK]
- 747 ;; =============================================================================
- 748 ;; Unused
- 749 ;; -----------------------------------------------------------------------------
- 750 bFootPlacementOn=1
- 751 bRigidBodyController=1
- 752 [GethitShader]
- 753 ;; =============================================================================
- 754 ;; Everything in this section is unused.
- 755 [GrabIK]
- 756 ;; =============================================================================
- 757 [Grass]
- 758 ;; =============================================================================
- 759 bAllowCreateGrass=1
- 760 bDrawShaderGrass=1
- 761 iMaxGrassTypesPerTexure=7
- 762 ;; Sway
- 763 ;; -----------------------------------------------------------------------------
- 764 ;fGrassWindMagnitudeMin=5
- 765 ;fGrassWindMagnitudeMax=125
- 766 ;; Grass load distance
- 767 ;; -----------------------------------------------------------------------------
- 768 iGrassCellRadius=2 ;; Must be equal to ((uGridsToLoad - 1) / 2)
- 769 fGrassFadeRange=8192 ;; On Oldrim, any value much higher than around 7000 (the ultra default) will cause pop-in on cell-loads, according to source #23. I'm guessing that 8192 should be the theoretical maximum, since it's a multiple of the cell size: 4096.
- 770 iMinGrassSize=40 ;; Increase for FPS. No benefits for going below 40. Negative values make CTDs more likely. Source #1.
- 771 ;; UI (Almost entirely unused!)
- 772 ;; -----------------------------------------------------------------------------
- 773 fGrassMinStartFadeDistance=0
- 774 fGrassMaxStartFadeDistance=16896
- 775 fGrassDefaultStartFadeDistance=8192
- 776 ;fGrassStartFadeDistance=8192 ;; Supposed to be defined in the UI
- 777 ;; Unused
- 778 ;; -----------------------------------------------------------------------------
- 779 b30GrassVS=1
- 780 bGrassPointLighting=1
- 781 bGenerateGrassDataFiles=0
- 782 ;; Broken values, should be disabled
- 783 ;; -----------------------------------------------------------------------------
- 784 bAllowLoadGrass=0
- 785 [Havok]
- 786 ;; =============================================================================
- 787 bAllowCharacterBumper=1 ;; Default is 1. Not sure what this does.
- 788 bAllowDeactivationWhileWarmStarting=1 ;; Default is 0. This allows certain animations to stop mid-way through.
- 789 bDisablePlayerCollision=0 ;; Default is 0. Equivalent to running the 'tcl' command in-game.
- 790 bForceJumpingFromGraph=0 ;; Default is 0. Not sure what this does. Might make jumping animations more realistic.
- 791 iNumThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 792 ;; Physics framerate adjustments (Recalculated from source #22)
- 793 ;; -----------------------------------------------------------------------------
- 794 ;; These settings adjust the game's physics engine to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate.
- 795 ;fMaxTime=0.03333333 ;; 30FPS
- 796 fMaxTime=0.01666667 ;; 60FPS (This just fixes a rounding error in vanilla.)
- 797 ;fMaxTime=0.01333333 ;; 75FPS
- 798 ;fMaxTime=0.01111111 ;; 90FPS
- 799 ;fMaxTime=0.00833333 ;; 120FPS
- 800 ;fMaxTime=0.00694444 ;; 144FPS
- 801 ;fMaxTime=0.00416667 ;; 240FPS
- 802 ;; Probably shouldn't change
- 803 ;; -----------------------------------------------------------------------------
- 804 ;fInAirFallingCharGravityMult=1.35 ;; Skyrim's default gravity is noticeably less than irl Earth's actual gravity, but increasing this value makes certain animations (most noticeably jumping) look a bit... off, since you ascend at 1.35 gravity and descend at whatever you set this value to. Better left at its vanilla value especially considering that increasing this also increases fall damage.
- 805 ;; Unused
- 806 ;; -----------------------------------------------------------------------------
- 807 bDebugMultithreaded=0
- 808 bHavokDebug=0
- 809 ;; Broken values, should be disabled
- 810 ;; -----------------------------------------------------------------------------
- 811 bAddBipedWhenKeyframed=0
- 812 [HeadTracking]
- 813 ;; =============================================================================
- 814 bDisableHeadTracking=0
- 815 [Imagespace] ;; (These go in SkyrimPrefs.ini.)
- 816 ;; =============================================================================
- 817 bDoDepthOfField=1 ;; Disable for FPS. This setting tells the game whether to blur things at a distance. It's most noticeable underwater, where it provides a murky appearance.
- 818 bDoRadialBlur=1 ;; This effect applies to things like night-eye and getting hit. Some people dislike this effect; it can be disabled altogether, right here.
- 819 ;; Broken values, should be disabled
- 820 ;; -----------------------------------------------------------------------------
- 821 iRadialBlurLevel=0
- 822 [LightingShader]
- 823 ;; =============================================================================
- 824 fDecalLODFadeStart=0.055 ;; Midway between the vanilla values for start and end.
- 825 fDecalLODFadeEnd=1.1 ;; As recommended by STEP. The original setting was way too low for you to ever see decals on distant landscape.
- 826 fEnvmapLODFadeStart=0.09 ;; Fixes a rounding error
- 827 fEnvmapLODFadeEnd=0.1 ;; Fixes a rounding error
- 828 fEyeEnvmapLODStart=0.04 ;; Missing from STEP documentation, so might not exist.
- 829 fEyeEnvmapLODEnd=0.05 ;; Fixes a rounding error
- 830 fRefractionLODFadeStart=0.025 ;; Fixes a rounding error
- 831 fRefractionLODFadeEnd=0.0333 ;; Rounded up to a third
- 832 fSpecularLODFadeStart=0.09 ;; Fixes a rounding error
- 833 fSpecularLODFadeEnd=0.1 ;; Fixes a rounding error
- 834 [LOD]
- 835 ;; =============================================================================
- 836 bDisplayLODLand=1
- 837 ;; Changeable in-game
- 838 ;; -----------------------------------------------------------------------------
- 839 ;fLODFadeOutMultActors=15
- 840 ;fLODFadeOutMultItems=15
- 841 ;fLODFadeOutMultObjects=15
- 842 ;; Do not change
- 843 ;; -----------------------------------------------------------------------------
- 844 fLODFadeOutMultSkyCell=1 ;; Multiplier for fSkyCellRefFadeDistance; should be set to its default of '1'.
- 845 [LookIK]
- 846 ;; =============================================================================
- 847 bAdditiveHeadAnim=1
- 848 [Particles] ;; SkyrimPrefs.ini
- 849 ;; =============================================================================
- 850 iMaxDesired=8192 ;; Should be equal to uParticlesCount. According to STEP, no point in going over 10k, and no lower than 250 is recommended.
- 851 [RagdollAnim] ;; I'm not *entirely* sure what these do.
- 852 ;; =============================================================================
- 853 bFootIK=1
- 854 bGrabIK=1
- 855 bRagdollAnim=1
- 856 ;; Unused
- 857 ;; -----------------------------------------------------------------------------
- 858 bLookIK=1
- 859 bRagdollFeedback=1
- 860 [ScreenSplatter]
- 861 ;; =============================================================================
- 862 bBloodSplatterEnabled=1 ;; Broken value, should be enabled
- 863 [SpeedTree]
- 864 ;; =============================================================================
- 865 [Terrain]
- 866 ;; =============================================================================
- 867 fHDLODSnowThresholdAngle=90
- 868 fLODSnowThresholdAngle=90
- 869 [TerrainManager]
- 870 ;; =============================================================================
- 871 bUseNewTerrainSystem=1 ;; INI: Skyrim. DEFAULT: 1. RATIONALE: No change from vanilla.
- 872 fSplitDistanceMult=0.0000 ;; INI: SkyrimPrefs. DEFAULT: 1.5. RATIONALE: Setting this higher than about ``0.1323`` allows for landscape LOD gradation, but this process is unfortunately bugged, and can cause cells to fail to load. Setting this to ``0.14`` will maximise performance, at the cost of very ugly LOD landscapes. The higher you set it, the further landscapes will render before resorting to LOD; but also the more likely cells are to just fail to load entirely. This mod can help with some of the worst cell drops: https://www.nexusmods.com/skyrimspecialedition/mods/6314.
- 873 fTreeLoadDistance=65536 ;; INI: SkyrimPrefs. DEFAULT: 75000. RATIONALE: Set to a power of 2 to max the Block*Distance settings.
- 874 fBlockLevel0Distance=32768 ;; INI: SkyrimPrefs. DEFAULT: 35000. RATIONALE: The medium value, 20480, would imply that it's best to set this with a multiple of a power of 2.
- 875 fBlockLevel1Distance=65536 ;; INI: SkyrimPrefs. DEFAULT: 70000. RATIONALE: The medium value, 32768, would imply that it's best to set this with a power of 2.
- 876 fBlockMaximumDistance=262144 ;; INI: SkyrimPrefs. DEFAULT: 250000. RATIONALE: Set to a power of 2 to max the other Block*Distance settings.
- 877 ;; Unused
- 878 ;; -----------------------------------------------------------------------------
- 879 bDisplayCloudLOD=1
- 880 bKeepLowDetailTerrain=1
- 881 bShowLODInEditor=0
- 882 [Trees]
- 883 ;; =============================================================================
- 884 bEnableTrees=1
- 885 bEnableTreeAnimations=1
- 886 fUpdateBudget=1.5
- 887 bRenderSkinnedTrees=1
- 888 uiMaxSkinnedTreesToRender=200 ;; SkyrimPrefs.ini
- 889 ;; Unused
- 890 ;; -----------------------------------------------------------------------------
- 891 bForceFullDetail=0
- 892 bPickSkinnedTrees=1
- 893 [Water]
- 894 ;; =============================================================================
- 895 bUsePerWorldSpaceWaterNoise=1
- 896 bUseWaterDisplacements=1 ;; SkyrimPrefs.ini
- 897 bUseWaterReflections=1 ;; SkyrimPrefs.ini
- 898 ;; Reflections
- 899 ;; -----------------------------------------------------------------------------
- 900 bReflectSky=1
- 901 bReflectLODLand=1
- 902 bReflectLODObjects=1
- 903 bReflectLODTrees=1
- 904 iWaterReflectHeight=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
- 905 iWaterReflectWidth=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
- 906 ;; Broken values, should be enabled
- 907 ;; -----------------------------------------------------------------------------
- 908 bUseWater=1
- 909 bUseCubeMapReflections=1
- 910 ;; Unused
- 911 ;; -----------------------------------------------------------------------------
- 912 bAutoWaterSilhouetteReflections=1
- 913 bForceHighDetailReflections=0
- 914 bForceLowDetailReflections=0
- 915 bForceLowDetailWater=0
- 916 bReflectExplosions=1
- 917 bUseBulletWaterDisplacements=1
- 918 bUseWaterDepth=1
- 919 bUseWaterHiRes=1
- 920 bUseWaterLOD=1
- 921 bUseWaterReflectionBlur=1
- 922 bUseWaterRefractions=1
- 923 bUseWaterShader=1
- 924 [Weather]
- 925 ;; =============================================================================
- 926 bPrecipitation=1
- 927 bFogEnabled=1 ;; Unused
- 928 ;; System sections
- 929 ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 930 [Archive]
- 931 ;; =============================================================================
- 932 ;; Unused
- 933 ;; -----------------------------------------------------------------------------
- 934 bCheckRuntimeCollisions=1
- 935 bTrackFileLoading=1
- 936 bUseArchives=1
- 937 [Audio]
- 938 ;; =============================================================================
- 939 bEnableAudio=1
- 940 bEnableAudioCache=1
- 941 uiAudioHWThread=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 942 uMaxSizeForCachedSound=4096 ;; From source #12
- 943 [BackgroundLoad]
- 944 ;; =============================================================================
- 945 bBackgroundCellLoads=1
- 946 bBackgroundLoadLipFiles=1
- 947 bLoadHelmetsInBackground=1
- 948 bSelectivePurgeUnusedOnFastTravel=1
- 949 bUseMultiThreadedFaceGen=1
- 950 ;; Unused
- 951 ;; -----------------------------------------------------------------------------
- 952 bLoadBackgroundFaceGen=1
- 953 bUseBackgroundFileLoader=1
- 954 bUseMultiThreadedTrees=1
- 955 [BSPathing]
- 956 ;; =============================================================================
- 957 [BudgetCaps]
- 958 ;; =============================================================================
- 959 ;; Everything in this section is unused.
- 960 ;; On the off-chance that the game just always uses the defaults for these values, I've gone ahead and based some of the .ini around them.
- 961 uActorRefCount=12 ;; Should probably be equal to or larger than uiMaxNumActorHit.
- 962 uDecalCount=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
- 963 uDecalCountInterior=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
- 964 uParticlesCount=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
- 965 uParticlesCountInterior=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
- 966 [CopyProtectionStrings]
- 967 ;; =============================================================================
- 968 ;; Everything in this section is unused.
- 969 [Debug]
- 970 ;; =============================================================================
- 971 ;; Everything in this section is unused.
- 972 [GeneralWarnings]
- 973 ;; =============================================================================
- 974 [General]
- 975 ;; =============================================================================
- 976 ;; System
- 977 ;; -----------------------------------------------------------------------------
- 978 iNumHWThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 979 bAlwaysActive=0 ;; Allow running in the background
- 980 bBackgroundLoadVMData=1
- 981 bMultiThreadMovement=1
- 982 bPreCullActors=1
- 983 bPreemptivelyUnloadCells=1
- 984 bPreloadIntroSequence=1
- 985 bTaskletCellTransformsUpdate=1
- 986 bTrackAllDeaths=0
- 987 bUseBodyMorphs=1
- 988 bUseFaceGenPreprocessedHeads=1
- 989 bUseHardDriveCache=0 ;; Disable to prevent stuttering
- 990 ;; Quality of life improvements
- 991 ;; -----------------------------------------------------------------------------
- 992 bBorderRegionsEnabled=1 ;; NOTE: Disable to deactivate the invisible walls at the edge of the worldspace
- 993 bFlyingMountFastTravelCruiseEnabled=1
- 994 bShowLoadingAreaMessage=0
- 995 fEncumberedReminderTimer=3600
- 996 sIntroSequence=
- 997 ;; Misc graphics
- 998 ;; -----------------------------------------------------------------------------
- 999 fFlickeringLightDistance=8192 ;; Fix light pop-in: source #1.
- 1000 bEnableBoundingVolumeOcclusion=1
- 1001 bDisableAllGore=0
- 1002 bFacegenDisableMorphs=0
- 1003 ;iFPSClamp=60 ;; Scales the game engine relative to the target FPS. Should be used alongside a hard FPS limiter. Can reduce the impact of microstutters.
- 1004 ;; Cell/grid buffers
- 1005 ;; -----------------------------------------------------------------------------
- 1006 uLargeRefLODGridSize=11 ;; Highest stable value (Source #7)
- 1007 uExterior Cell Buffer=36 ;; Must be ((uGridsToLoad + 1) ^ 2) or higher.
- 1008 ;; No benefits to changing
- 1009 ;; -----------------------------------------------------------------------------
- 1010 uInterior Cell Buffer=3 ;; Possibly unused in SkyrimSE, possibly unused in Oldrim; needs verification. Seems to work completely differently from how uExterior Cell Buffer works.
- 1011 ;; Unused
- 1012 ;; -----------------------------------------------------------------------------
- 1013 bAnimateDoorPhysics=1
- 1014 bCRTMemoryChecks=1
- 1015 bFaceMipMaps=1
- 1016 bParallelAnimUpdate=1
- 1017 bRunMiddleLowLevelProcess=0
- 1018 bRunVTuneTest=0
- 1019 bShowCheckMemoryOutput=0
- 1020 bShowGunTarget=0
- 1021 bTaskletActorSceneGraphUpdates=1
- 1022 bTintMipMaps=1
- 1023 bUseEyeEnvMapping=1
- 1024 bUseOptimizedTextureLoading=1
- 1025 bUseThreadedMorpher=1
- 1026 bUseThreadedParticleSystem=1
- 1027 bUseThreadedTempEffects=1
- 1028 bWarnOnMissingFileEntry=0
- 1029 fBrightLightColorR=1
- 1030 fBrightLightColorG=1
- 1031 fBrightLightColorB=1
- 1032 sIntroMovie=
- 1033 ;; Nonexistent
- 1034 ;; -----------------------------------------------------------------------------
- 1035 ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
- 1036 bRunHighLevelProcess=0 ;; Supposed to make Skyrim run with high priority. The creators of ProcessLasso, my favourite process auto-prioritizer, recommend against running processes with high priority, claiming that it can affect system stability. Because of that, I'm leaving this disabled.
- 1037 ;; Debug
- 1038 ;; -----------------------------------------------------------------------------
- 1039 bDisplayBoundingVolumes=0
- 1040 bQueueWarnings=0
- 1041 bReconstructIDTags=0
- 1042 bWarnOnMaterialCollisions=0
- 1043 bEnableStoryManagerLogging=0
- 1044 iStoryManagerLoggingEvent=-1
- 1045 ;; Broken values, do not change!
- 1046 ;; -----------------------------------------------------------------------------
- 1047 uGridsToLoad=5 ;; It might *seem* like 7 is okay, but it's risky! It will slowly corrupt your save (gradual corruption might be fixed in SE), and tons of events will fire long before you can get to them! Changing this setting is completely unnecessary in SkyrimSE -- look at uLargeRefLODGridSize instead!
- 1048 ;; Broken values, should be disabled
- 1049 ;; -----------------------------------------------------------------------------
- 1050 bEnableFileCaching=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
- 1051 bFixAIPackagesOnLoad=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
- 1052 ;; Broken values, should be enabled
- 1053 ;; -----------------------------------------------------------------------------
- 1054 bDisableGearedUp=1
- 1055 [JobList] ;; SkyrimSE Only
- 1056 ;; =============================================================================
- 1057 ;; No-one knows what these settings do.
- 1058 [Jobs] ;; SkyrimSE Only
- 1059 ;; =============================================================================
- 1060 ;; No-one knows what these settings do.
- 1061 [Language]
- 1062 ;; =============================================================================
- 1063 ;; Everything in this section is unused.
- 1064 [Main]
- 1065 ;; =============================================================================
- 1066 bEnableLipLookup=1
- 1067 fSkyCellRefFadeDistance=598016 ;; SkyrimPrefs.ini. Source #1, then made divisible by 4096. Maximises the draw-distance for clouds. Minimal performance impact. Helps hide z-fighting in mountains.
- 1068 ;; Unused
- 1069 ;; -----------------------------------------------------------------------------
- 1070 bUseWaterHDR=1
- 1071 iLastHDRSetting=1
- 1072 [NavMesh]
- 1073 ;; =============================================================================
- 1074 ;; Everything in this section is unused.
- 1075 [NavMeshGeneration]
- 1076 ;; =============================================================================
- 1077 bGlobalNavMeshCheck=0 ;; Debug
- 1078 [Papyrus]
- 1079 ;; =============================================================================
- 1080 ;; Debug
- 1081 ;; -----------------------------------------------------------------------------
- 1082 bEnableLogging=1
- 1083 bEnableProfiling=1
- 1084 bEnableTrace=1
- 1085 bLoadDebugInformation=1
- 1086 [Pathfinding]
- 1087 ;; =============================================================================
- 1088 bAvoidBoxTriggersFailure=1
- 1089 bFacePathVector=1
- 1090 bFixNavmeshInfosOnLoad=1
- 1091 bUseActorAvoidance=1
- 1092 bUseRayCasts=1
- 1093 bUseTangentSmoothing=1
- 1094 bUseTweenedAnimations=1
- 1095 bUseVelocityObstacles=1
- 1096 ;; Optimizations
- 1097 ;; -----------------------------------------------------------------------------
- 1098 bBackgroundNavmeshUpdate=1
- 1099 bBackgroundPathing=1
- 1100 ;; Unused
- 1101 ;; -----------------------------------------------------------------------------
- 1102 bRebuildPathIfSmootherFailed=1
- 1103 ;bSlowDownForActorAvoidance=
- 1104 bUseOldPathSmoothing=0
- 1105 bUsePathSmoothing=1
- 1106 bUseTaskletsToRecomputeBounds=1
- 1107 bWarnIfHighLevelSearchFails=0
- 1108 ;; Debug
- 1109 ;; -----------------------------------------------------------------------------
- 1110 bCreateDebugInfo=0
- 1111 ;; Don't touch these
- 1112 ;; -----------------------------------------------------------------------------
- 1113 ;; Don't touch these. For why, see: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt
- 1114 ;; Documentation: https://www.creationkit.com/fallout4/index.php?title=INI_Settings_(Papyrus)#fPostLoadUpdateTimeMS
- 1115 fUpdateBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
- 1116 fExtraTaskletBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
- 1117 ;fPostLoadUpdateTimeMS=500 ;; All this does is add a delay to your load screens. Increasing this will make your load screens slower, with no benefit. Decreasing this can cause things to load before they are ready. Do not touch.
- 1118 ;iMaxAllocatedMemoryBytes=153600 ;; NOTE: Increasing this *might* help if you use a crapload of scripts, but it will cost you more RAM.
- 1119 ;iMaxMemoryPageSize=512 ;; Do not touch.
- 1120 ;iMinMemoryPageSize=128 ;; Do not touch.
- 1121 [Pathing]
- 1122 ;; =============================================================================
- 1123 [RagdollFeedback]
- 1124 ;; =============================================================================
- 1125 ;; Everything in this section is unused.
- 1126 [TestAllCells]
- 1127 ;; =============================================================================
- 1128 ;; Everything in this section is unused.
- 1129 [Voice]
- 1130 ;; =============================================================================
- 1131 ;; Everything in this section is unused.
- 1