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Filter
  • 1
    [Archive]
  • 2
    sResourceDataDirsFinal=
  • 3
    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  • 4
    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  • 5
    SResourceArchiveList=Fallout4 - Voices_fr.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  • 6
    SResourceArchiveList2=Fallout4 - Animations.ba2
  • 7
    SGeometryPackageList=Fallout4 - Geometry.csg
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    SCellResourceIndexFileList=Fallout4.cdx
  • 9
    SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  • 10
    bInvalidateOlderFiles=1
  • 11
    [General]
  • 12
    sLanguage=fr
  • 13
    uGridsToLoad=5
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    uExterior Cell Buffer=36
  • 15
    bDisableAllGore=0
  • 16
    [ScreenSplatter]
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    bBloodSplatterEnabled=1
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    [Display]
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    iPresentInterval=0
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    bDeferredCommands=1
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    fShadowLODMaxStartFade=1000.0
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    fSpecularLODMaxStartFade=2000.0
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    fLightLODMaxStartFade=3500.0
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    iShadowMapResolutionPrimary=2048
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    bAllowScreenshot=1
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    fMeshLODLevel1FadeDist=3500.0000
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    fMeshLODLevel2FadeDist=2000.0000
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    fMeshLODFadePercentDefault=1.2000
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    bNvGodraysEnable=1
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    bDynamicObjectQueryManager=1
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    bMultiThreadedAccumulation=1
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    bMultiThreadedRenderingUNP=1
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    fSAORadius=108.2
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    fSAOBias=0.6
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    fSAOIntensity=7.1
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    fSunUpdateThreshold:Display=0.5f
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    fSunShadowUpdateTime=1.0
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    [HairLighting]
  • 39
    fHairPrimSpecScale=0.02
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    fHairPrimSpecPow=125.0
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    fHairPrimSpecShift=0.36
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    fHairSecSpecScale=1.2
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    fHairSecSpecPow=160.0
  • 44
    fHairSecSpecShift=-0.40
  • 45
    [SSSSS]
  • 46
    fSSSSSPower=4.0
  • 47
    [Audio]
  • 48
    bEnableAudio=1
  • 49
    [Interface]
  • 50
    fDefaultWorldFOV=70
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    fDefault1stPersonFOV=80
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    fSafeZoneX=15.0
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    fSafeZoneY=15.0
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    fSafeZoneXWide=64.0
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    fSafeZoneYWid=36.0
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    fSafeZoneXWide16x10=64.0
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    fSafeZoneYWide16x10=36.0
  • 58
    [MapMenu]
  • 59
    uLockedObjectMapLOD=16
  • 60
    uLockedTerrainLOD=32
  • 61
    [Controls]
  • 62
    fMouseHeadingXScale=.021
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    fMouseHeadingYScale=.021
  • 64
    [Grass]
  • 65
    iMinGrassSize=20
  • 66
    bAllowCreateGrass=1
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    [ImageSpace]
  • 68
    bDoRadialBlur=1
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    [Weather]
  • 70
    bPrecipitation=1
  • 71
    [Papyrus]
  • 72
    fPostLoadUpdateTimeMS=500.0
  • 73
    bEnableLogging=0
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    bEnableTrace=0
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    bLoadDebugInformation=0
  • 76
    [LOD]
  • 77
    fLODFadeOutMultObjects=4.5000
  • 78
    fLODFadeOutMultItems=2.5000
  • 79
    [Pathfinding]
  • 80
    fWarpMaxTime=4
  • 81
    iWarpMaxPathFailureCount=3
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    [Water]
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    bReflectLODObjects=0
  • 84
    bReflectLODLand=0
  • 85
    bReflectSky=0
  • 86
    bReflectLODTrees=0

Filter
  • 1
    [Display]
  • 2
    iLocation X=0
  • 3
    iLocation Y=0
  • 4
    [General]
  • 5
    SLocalSavePath=Saves\

Filter
  • 1
    [Display]
  • 2
    flocalShadowMapHalveEveryXUnit=750.0000
  • 3
    focusShadowMapDoubleEveryXUnit=450.0000
  • 4
    fShadowBiasScale=1.0000
  • 5
    fDirShadowDistance=20000.0000
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    fShadowDistance=20000.0000
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    uiOrthoShadowFilter=3
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    uiShadowFilter=3
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    iShadowMapResolution=4096
  • 10
    uPipboyTargetHeight=700
  • 11
    uPipboyTargetWidth=876
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    iVolumetricLightingQuality=3
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    bVolumetricLightingEnable=1
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    bSAOEnable=1
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    iDirShadowSplits=3
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    bVolumetricLightingForceCasters=0
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    iTiledLightingMinLights=40
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    bComputeShaderDeferredTiledLighting=1
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    iMaxFocusShadowsDialogue=4
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    iMaxFocusShadows=4
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    bForceIgnoreSmoothness=0
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    fBlendSplitDirShadow=48.0000
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    bSinglePassDirShadow=1
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    bEnableWetnessMaterials=1
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    fTessFactorMaxDistanceScale=100.0000
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    sAntiAliasing=TAA
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    fLeafAnimDampenDistEnd=4600.0000
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    fLeafAnimDampenDistStart=3600.0000
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    fMeshLODFadePercentDefault=1.2000
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    fMeshLODFadeBoundDefault=256.0000
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    fMeshLODFadeScalar=1.0000
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    fMeshLODLevel2FadeTreeDistance=2048.0000
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    fMeshLODLevel1FadeTreeDistance=2844.0000
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    fInteriorMeshLODLevel2FadeDist=1950.0000
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    fInteriorMeshLODLevel1FadeDist=2600.0000
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    fMeshLODLevel2FadeDist=999999.0000
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    fMeshLODLevel1FadeDist=999999.0000
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    iMaxAnisotropy=16
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    iPresentInterval=1
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    bTopMostWindow=0
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    bMaximizeWindow=1
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    bBorderless=1
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    bFull Screen=1
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    iSize H=1080
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    iSize W=1920
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    bAllowShadowcasterNPCLights=0
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    iScreenShotIndex=1
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    fMaxFocusShadowMapDistance=450.0000
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    bPrecipitationOcclusion=1
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    iMaxSkinDecalsPerFrame=25
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    iMaxDecalsPerFrame=100
  • 52
    sD3DDevice="NVIDIA GeForce RTX 3060 Laptop GPU"
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    iTexMipMapSkip=0
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    bEnableRainOcclusion=1
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    iAdapter=0
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    [Imagespace]
  • 57
    bDoDepthOfField=1
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    bScreenSpaceBokeh=1
  • 59
    bMBEnable=1
  • 60
    bLensFlare=1
  • 61
    [Pipboy]
  • 62
    fPipboyEffectColorB=0.9500
  • 63
    fPipboyEffectColorG=0.7500
  • 64
    fPipboyEffectColorR=0.3500
  • 65
    [VATS]
  • 66
    fModMenuEffectHighlightPAColorB=0.4100
  • 67
    fModMenuEffectHighlightPAColorG=0.8200
  • 68
    fModMenuEffectHighlightPAColorR=1.0000
  • 69
    fModMenuEffectPAColorB=0.4100
  • 70
    fModMenuEffectPAColorG=0.8200
  • 71
    fModMenuEffectPAColorR=1.0000
  • 72
    fModMenuEffectHighlightColorB=0.9539
  • 73
    fModMenuEffectHighlightColorG=0.7500
  • 74
    fModMenuEffectHighlightColorR=0.3500
  • 75
    fModMenuEffectColorB=0.9539
  • 76
    fModMenuEffectColorG=0.7500
  • 77
    fModMenuEffectColorR=0.3500
  • 78
    [MAIN]
  • 79
    fSkyCellRefFadeDistance=150000.0000
  • 80
    bCrosshairEnabled=1
  • 81
    fHUDOpacity=1.0000
  • 82
    bSaveOnPause=1
  • 83
    bSaveOnTravel=1
  • 84
    bSaveOnWait=1
  • 85
    bSaveOnRest=1
  • 86
    [LightingShader]
  • 87
    bScreenSpaceSubsurfaceScattering=1
  • 88
    bScreenSpaceReflections=1
  • 89
    [General]
  • 90
    bGamepadEnable=1
  • 91
    bPipboyCompanionEnabled=0
  • 92
    iStoryManagerLoggingEvent=-1
  • 93
    bEnableStoryManagerLogging=0
  • 94
    uGridsToLoad=5
  • 95
    [Interface]
  • 96
    bDialogueSubtitles=1
  • 97
    bGeneralSubtitles=1
  • 98
    iHUDColorB=243
  • 99
    iHUDColorG=191
  • 100
    iHUDColorR=89
  • 101
    bDialogueCameraEnable=1
  • 102
    bShowCompass=1
  • 103
    uHUDActiveEffectWidget=2
  • 104
    [Controls]
  • 105
    fMouseHeadingSensitivity=0.0300
  • 106
    fGamepadHeadingSensitivity=1.0001
  • 107
    bAlwaysRunByDefault=1
  • 108
    bInvertYValues=0
  • 109
    bGamePadRumble=1
  • 110
    [GamePlay]
  • 111
    iDifficulty=2
  • 112
    bShowFloatingQuestMarkers=1
  • 113
    bShowQuestMarkers=1
  • 114
    [Particles]
  • 115
    iMaxDesired=750
  • 116
    [SaveGame]
  • 117
    fAutosaveEveryXMins=5.0000
  • 118
    [AudioMenu]
  • 119
    fAudioMasterVolume=1.0000
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    fVal7=1.0000
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    uID7=0
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    fVal6=1.0000
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    uID6=0
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    fVal5=1.0000
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    uID5=0
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    fVal4=1.0000
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    uID4=138006
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    fVal3=0.9640
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    uID3=1007612
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    fVal2=1.0000
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    uID2=94881
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    fVal1=0.5900
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    uID1=466532
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    fVal0=1.0000
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    uID0=554685
  • 136
    [Water]
  • 137
    bUseWaterDisplacements=1
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    bUseWaterRefractions=1
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    bUseWaterReflections=1
  • 140
    bUseWaterDepth=1
  • 141
    [TerrainManager]
  • 142
    fTreeLoadDistance=75000.0000
  • 143
    fBlockMaximumDistance=250000.0000
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    fBlockLevel2Distance=110000.0000
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    fBlockLevel1Distance=90000.0000
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    fBlockLevel0Distance=60000.0000
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    fSplitDistanceMult=1.5000
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    bShowLODInEditor=0
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    [Grass]
  • 150
    fGrassStartFadeDistance=7000.0000
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    fGrassMaxStartFadeDistance=7000.0000
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    fGrassMinStartFadeDistance=400.0000
  • 153
    [Decals]
  • 154
    uMaxDecals=1000
  • 155
    bDecals=1
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    bSkinnedDecals=1
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    uMaxSkinDecals=100
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    uMaxSkinDecalsPerActor=40
  • 159
    [LOD]
  • 160
    fLODFadeOutMultSkyCell=1.0000
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    fLODFadeOutMultObjects=30.0000
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    fLODFadeOutMultItems=10.0000
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    fLODFadeOutMultActors=15.0000
  • 164
    [NVHBAO]
  • 165
    bEnable=1
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    fBackgroundAOViewDepth=750.0000
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    bBackgroundAOEnable=1
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    fDepthThresholdSharpness=100.0000
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    fDepthThresholdMaxViewDepth=500.0000
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    bDepthThresholdEnable=0
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    iDepthClampModeEnum=0
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    fCoarseAO=1.0000
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    fDetailAO=0.6500
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    fBlurSharpnessProfileBackgroundViewDepth=1.0000
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    fBlurSharpnessProfileForegroundViewDepth=0.0000
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    fBlurSharpnessProfileForegroundSharpnessScale=4.0000
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    bBlurSharpnessProfileEnable=0
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    fBlurSharpness=16.0000
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    iBlurRadiusEnum=1
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    bBlurEnable=1
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    fPowerExponent=2.5000
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    fBias=0.1000
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    fRadius=0.6500
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    [NVFlex]
  • 185
    bNVFlexEnable=1
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    iQuality=2
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    iMaxNeighbors2=64
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    iMaxNeighbors1=48
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    iMaxNeighbors0=32
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    iMaxParticles2=32768
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    iMaxParticles1=16000
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    iMaxParticles0=6000
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    fKillRadius2=4000.0000
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    fKillRadius1=3000.0000
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    fKillRadius0=2000.0000
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    bNVFlexInstanceDebris=1
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    bNVFlexDrawDebris=1
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    [BlurShaderHDR]
  • 199
    bDoHighDynamicRange=0
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    [BlurShader]
  • 201
    bUseBlurShader=0
  • 202
    [Launcher]
  • 203
    uLastAspectRatio=1
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    [Bethesda.net]
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    uPersistentUuidData3=1020860709
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    uPersistentUuidData1=1289768301
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    uPersistentUuidData0=3912771604