Beautiful and Balanced New Vegas
v1.0.0
Fallout New Vegasby phobos2077
Created over 1 year ago
Updated over 1 year ago
Based on Viva New Vegas + salamand3r Texture Guide + parts of WSG + lots of additions to get a game that looks fresh, atmospheric yet vanilla-friendly. Also focused on balancing and improving various aspects of gameplay.
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. YUP - Base Game + All DLC.esm
- 13. Vanilla Enhancements.esm
- 14. Uncut Wasteland.esm
- 15. BraveNewWorld.esm
- 16. FCOMaster.esm
- 17. New Vegas Redesigned 3.esm
- 18. Navmesh Fixes and Improvements.esm
- 19. Mojave Wildlife (Vanilla-Style).esp
- 20. Mojave Raiders.esm
- 21. TLD_Travelers.esm
- 22. Ragdolls.esm
- 23. Helmet Overlay.esm
- 24. SomeguySeries.esm
- 25. NewVegasBounties.esm
- 26. MTB.esm
- 27. YUP - NPC Fixes (Base Game + All DLC).esp
- 28. Unofficial Patch NVSE Plus.esp
- 29. PrereleaseRestored.esp
- 30. Uncut Strip NPCs.esp
- 31. NVMIM.esp
- 32. The Mod Configuration Menu.esp
- 33. DarNifiedUINV.esp
- 34. CPI Icons.esp
- 35. JustAssortedMods.esp
- 36. B42Descriptions.esp
- 37. B42Inertia.esp
- 38. Real Recoil.esp
- 39. Real Recoil Tweaks.esp
- 40. Follower Tweaks.esp
- 41. Mojave Arsenal.esp
- 42. Nevada Arsenal.esp
- 43. Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
- 44. Titans of The New West.esp
- 45. Titans of The New West - Power Armor Sprint JAM.esp
- 46. Titans of The New West - Power Armor Sprint JVS.esp
- 47. JSawyer Ultimate.esp
- 48. JSawyer Ultimate - Push's Tweaks.esp
- 49. Essential Vanilla Enhancements Merged - JSUE Patch.esp
- 50. Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
- 51. Repair Tools.esp
- 52. Repair Tools - JSU (Push's Tweaks) Patch.esp
- 53. DelayDLCRedux.esp
- 54. Famine.esp
- 55. Famine - Flora.esp
- 56. Economy Overhaul.esp
- 57. Food Effect Tweaks.esp
- 58. PerkSawyer.esp
- 59. Water Overhaul.esp
- 60. Water Overhaul - Vanilla Clean Water.esp
- 61. Water Overhaul - Vanilla-Style Water Effects.esp
- 62. Player Combat Priority.esp
- 63. Better Character Creation.esp
- 64. NewVegasQuickStart.esp
- 65. Uncut Wasteland - YUP Patch.esp
- 66. DLC Enhancements.esp
- 67. Little More Lamplight.esp
- 68. Street Light Corrections.esp
- 69. Harvestable Cave Fungus.esp
- 70. Atmospheric Lighting Tweaks.esp
- 71. Mojave Raiders.esp
- 72. Mojave Raiders Tweaks.esp
- 73. BraveNewWorld-YUP.esp
- 74. BraveNewWorld-JSU.esp
- 75. NVR3_YUP Patch.esp
- 76. NVR3_UncutWasteland.esp
- 77. NVR3_JSU Patch.esp
- 78. NVR3_MojaveRaiders Patch.esp
- 79. JSawyer Ultimate - Mojave Raiders Patch.esp
- 80. Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
- 81. The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
- 82. Mojave Raiders - Vanilla Enhancements - NVR 3 Merged patch.esp
- 83. NukaCola-Ojo.esp
- 84. WeaponRequirementSystem.esp
- 85. Reload Reloaded.esp
- 86. My Weapon Rebalance.esp
- 87. Respawn1Week.esp
- 88. Respawn2Weeks.esp
- 89. Assassin Freq 7.esp
- 90. GIRD_NV.esp
- 91. NeedsWhileSleeping.esp
- 92. rockbiter_AnimationSounds.esp
- 93. Animated Ingestibles.esp
- 94. Animated ingestibles - JSUE Fast Travel Patch.esp
- 95. NV Music Addition.esp
- 96. ImmersivePickupSoundsFNV.esp
- 97. MTB-tweaked.esp
- 98. Mojave Travel.esp
- 99. SSTRedesignedQuarries.esp
- 100. AshensAnimatedB29.esp
- 101. Interior Rain.esp
- 102. Combat Music.esp
- 103. Less Constant Music.esp
- 104. mojave music radio expanded v1.1.esp
- 105. CC - Rain.esp
- 106. CC - 3D Rain.esp
- 107. Heat Haze.esp
- 108. DNWeathers.esp
- 1. DLC: TribalPack
- 2. DLC: MercenaryPack
- 3. DLC: ClassicPack
- 4. DLC: CaravanPack
- 5. DLC: OldWorldBlues
- 6. DLC: LonesomeRoad
- 7. DLC: HonestHearts
- 8. DLC: GunRunnersArsenal
- 9. DLC: DeadMoney
- 11. GECK Extender
- 12. My Mod Groups and Patches
- 13. Fixed ESMs
- 14. JIP LN NVSE Plugin
- 15. JG NVSE
- 16. Crash Logger
- 17. NVTF
- 18. MLF
- 19. kNVSE
- 20. Console Paste
- 21. ShowOff NVSE
- 22. ShowOff INI
- 24. NV Compatibility Skeleton
- 26. Yukichigai Unofficial Patch - YUP
- 27. Unofficial Patch NVSE Plus
- 28. lStewieAl's Tweaks and Engine Fixes
- 29. Stewie Tweaks Essentials INI
- 30. Misc. Gamesetting Tweaks Presets
- 31. Consistent Spread - Firearms Accuracy and Wobble Fix
- 32. Combat Lag Fix (NVSE)
- 33. ISControl Enabler and Ironsights adjuster (now ESPless)
- 35. New Vegas Mesh Improvement Mod - NVMIM
- 36. New Vegas Mesh Improvement Mod - NVMIM - plugin
- 37. New Vegas Mesh Improvement Mod - NVMIM - collision fix
- 38. Improved Lighting Shaders
- 39. Climate Control NVSE
- 40. Climate Control - Rain
- 41. Aqua Performa - Strip Performance Fix
- 42. Elijah Voice Audio Files Fix
- 43. Fog-based Object Culling
- 44. Fallout Alpha Rendering Tweaks - NVSE
- 45. Exterior Emittance Fix - NVSE
- 46. Strip Street Light Corrections
- 47. Millenia's Environment Map Shader Fix
- 48. ActorCause Save Bloat Fix
- 51. NMCs_Texture_Pack_For_New_Vegas
- 52. NMCs_Texture_Pack_For_New_Vegas - Washed Out
- 53. OJO BUENO Texture Pack
- 54. MGs Neat Clutter Retextures
- 55. 6IXES Clutter Texture Pack NV Edition
- 56. bsp_textures
- 58. UIO - User Interface Organizer
- 59. The Mod Configuration Menu
- 61. Unofficial_DarNified_UI_Update
- 62. DarnUI Config
- 64. Consistent Pip-Man Icons
- 65. Consistent Addon Icons
- 66. High Res Local Maps
- 67. High Resolution Screens
- 68. yUI - User Ynterface
- 69. ySI - Sorting Ycons
- 70. ySI Sorting Icons - Push's Categories
- 71. Even Better Loading Screen and Main Menu Replacer
- 72. Helmet Overlay
- 74. B42 Descriptions aka Pip-Info
- 75. Recent Loot Log - ESPless
- 77. JAM - Just Assorted Mods
- 78. Clean Just Weapons Wheel
- 79. Real Recoil
- 80. Real Recoil Tweaks
- 81. FNV Clean Animations
- 82. Hit's Anims - Seasons 1-3 + fixes
- 83. Hit's Anims - Iron Sights Realigned
- 84. B42 Weapon Inertia
- 85. Butcher Pete Complete - A Melee Animation Overhaul
- 86. Wasteland Warrior - A Melee Animation Overhaul
- 87. Ragdolls
- 88. Follower Tweaks
- 89. Delay DLC Redux
- 90. FNV Respawn Timer
- 91. NCR and Legion Hit Squad Freq
- 92. Ghouls Inflict Radiation Damage
- 93. Gore Dismember and Explode Edits LE
- 94. Needs while sleeping tweak
- 95. Complex Vendors
- 98. JSawyer Ultimate Edition
- 99. JSawyer Ultimate Edition - Push's Tweaks
- 101. PerkSawyer - A JSawyer Addon
- 102. Mojave Arsenal
- 103. Nevada Arsenal
- 104. Famine - A Loot Rarity Mod
- 105. Economy Overhaul
- 106. Water Overhaul
- 108. Harder Barter Faster Stronger
- 110. Food Effect Tweaks - Custom Food Healing
- 111. Player Combat Priority
- 112. Essential Vanilla Enhancements Merged
- 113. Vanilla Enhancements Merged - JSawyer Ultimate Push's Tweaks Patch
- 114. Essential Vanilla Enhancements Merged - JSUE Patch
- 115. Essential Vanilla Enhancements Merged - Mojave Arsenal Patch
- 116. Better Character Creation
- 117. New Vegas Quick Start
- 119. Weapon Requirements System
- 120. Reload Reloaded
- 122. My Weapon Rebalance
- 126. Repair Tools
- 127. Repair Tools - JSUE Tweaks patch
- 129. Uncut Wasteland
- 131. Navmesh Fixes and Improvements
- 132. Prerelease Restored
- 133. The Strip NPCs Uncut - Content Restoration
- 134. Essential DLC Enhancements Merged
- 135. The Living Desert
- 136. Titans of The New West 2.0
- 137. Menace of The New West
- 138. Horrors of The New West
- 139. Mojave Raiders
- 140. Mojave Raiders Tweaks
- 141. Mojave Wildlife
- 142. JSawyer Ultimate - Mojave Raiders Patch
- 143. Mojave Raiders - Essential Vanilla Enhancements Merged Patch
- 144. The Living Desert - Essential Vanilla Enhancements Merged Patch
- 145. Harvestable Cave Fungus
- 146. Mobile Truck Base Remastered
- 147. Mobile Truck Base Remastered - Tweaked
- 148. Mojave Travel
- 149. Fallout Character Overhaul
- 150. Brave New World
- 151. NVR3R - New Vegas Redesigned 3 Revised
- 152. The Someguy Series
- 153. New Vegas Bounties I LE
- 155. Higher Poly Rocks
- 156. High Res Vanilla Posters and Graffiti
- 157. HiRes Raider Graffiti
- 158. Blackwolf24s HD Clutter pack
- 159. Assorted Cafeteria Textures
- 160. Simply Upscaled Grass
- 161. Neglected Clutter and Other Things - Retex
- 162. Better Books - Fallout3NV
- 163. Magazines of Unparalleled Aesthetic Quality
- 164. PM's HD Ammo Boxes
- 165. Textures Over Time
- 167. Legacy Reborn Texture Pack - Medium
- 168. Legacy Reborn - Mojave Cliffs
- 169. Redesigned Quarries
- 170. Quality Carts
- 171. xGeorge 2k objects
- 172. Furniture Retextured
- 173. HQ Metal Barrels
- 175. FNVLODGen Output
- 176. Animated Objects
- 177. Animated Analog clock
- 178. Fallout Flag Animation Overhaul
- 179. Volare - Animated B-29 Superfortress ( b29- boomers- flying airplane)
- 180. Simplified Weapon Retexture Project - WRP
- 181. WAP HQ Weapon Models
- 183. Faster Pip-Boy Animation
- 184. Anniversary Anim Pack
- 185. Anniversary Anim Pack - General Bugfix
- 186. Anniversary Anim Pack - General Bugfix - Bonus Patch
- 187. Pip-Boy Shading Fix NVSE
- 188. Atmospheric Lighting Tweaks
- 192. Heat Haze
- 193. Dusty Distance Redone
- 194. A Little More Lamplight
- 195. MoonlightNVSE
- 196. High Resolution Bloom NVSE
- 197. Animated Ingestibles
- 198. 3D Rain
- 199. Climate Control - 3D Rain
- 200. Desert Natural Weathers
- 204. F4NV - Main Menu Music Replacer
- 205. Passive Combat Music Tweaked
- 206. High-Quality Classic Music
- 207. A Music Addition Project
- 208. Less Constant Music
- 209. Mojave Music Radio eXpanded
- 210. All Weapon Sounds Overhaul Modern Edition - AWSOME
- 211. Immersive Pickup Sounds FNV Edition
- 212. Interior Rain
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. YUP - Base Game + All DLC.esm
- 13. Vanilla Enhancements.esm
- 14. Uncut Wasteland.esm
- 15. BraveNewWorld.esm
- 16. FCOMaster.esm
- 17. New Vegas Redesigned 3.esm
- 18. Navmesh Fixes and Improvements.esm
- 19. Mojave Wildlife (Vanilla-Style).esp
- 20. Mojave Raiders.esm
- 21. TLD_Travelers.esm
- 22. Ragdolls.esm
- 23. Helmet Overlay.esm
- 24. SomeguySeries.esm
- 25. NewVegasBounties.esm
- 26. MTB.esm
- 27. YUP - NPC Fixes (Base Game + All DLC).esp
- 28. Unofficial Patch NVSE Plus.esp
- 29. PrereleaseRestored.esp
- 30. Uncut Strip NPCs.esp
- 31. NVMIM.esp
- 32. The Mod Configuration Menu.esp
- 33. DarNifiedUINV.esp
- 34. CPI Icons.esp
- 35. JustAssortedMods.esp
- 36. B42Descriptions.esp
- 37. B42Inertia.esp
- 38. Real Recoil.esp
- 39. Real Recoil Tweaks.esp
- 40. Follower Tweaks.esp
- 41. Mojave Arsenal.esp
- 42. Nevada Arsenal.esp
- 43. Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
- 44. Titans of The New West.esp
- 45. Titans of The New West - Power Armor Sprint JAM.esp
- 46. JSawyer Ultimate.esp
- 47. JSawyer Ultimate - Push's Tweaks.esp
- 48. Essential Vanilla Enhancements Merged - JSUE Patch.esp
- 49. Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
- 50. Repair Tools.esp
- 51. Repair Tools - JSU (Push's Tweaks) Patch.esp
- 52. DelayDLCRedux.esp
- 53. Famine.esp
- 54. Famine - Flora.esp
- 55. Economy Overhaul.esp
- 56. Food Effect Tweaks.esp
- 57. PerkSawyer.esp
- 58. Water Overhaul.esp
- 59. Water Overhaul - Vanilla Clean Water.esp
- 60. Water Overhaul - Vanilla-Style Water Effects.esp
- 61. Player Combat Priority.esp
- 62. Better Character Creation.esp
- 63. Uncut Wasteland - YUP Patch.esp
- 64. DLC Enhancements.esp
- 65. Little More Lamplight.esp
- 66. Street Light Corrections.esp
- 67. Harvestable Cave Fungus.esp
- 68. Atmospheric Lighting Tweaks.esp
- 69. Mojave Raiders.esp
- 70. Mojave Raiders Tweaks.esp
- 71. BraveNewWorld-YUP.esp
- 72. BraveNewWorld-JSU.esp
- 73. NVR3_YUP Patch.esp
- 74. NVR3_UncutWasteland.esp
- 75. NVR3_JSU Patch.esp
- 76. NVR3_MojaveRaiders Patch.esp
- 77. JSawyer Ultimate - Mojave Raiders Patch.esp
- 78. Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
- 79. The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
- 80. Mojave Raiders - Vanilla Enhancements - NVR 3 Merged patch.esp
- 81. NukaCola-Ojo.esp
- 82. WeaponRequirementSystem.esp
- 83. Reload Reloaded.esp
- 84. My Weapon Rebalance.esp
- 85. Respawn1Week.esp
- 86. Assassin Freq 7.esp
- 87. GIRD_NV.esp
- 88. NeedsWhileSleeping.esp
- 89. rockbiter_AnimationSounds.esp
- 90. Animated Ingestibles.esp
- 91. NV Music Addition.esp
- 92. ImmersivePickupSoundsFNV.esp
- 93. MTB-tweaked.esp
- 94. Mojave Travel.esp
- 95. SSTRedesignedQuarries.esp
- 96. AshensAnimatedB29.esp
- 97. Interior Rain.esp
- 98. Combat Music.esp
- 99. Less Constant Music.esp
- 100. mojave music radio expanded v1.1.esp
- 101. CC - Rain.esp
- 102. CC - 3D Rain.esp
- 103. Heat Haze.esp
- 104. DNWeathers.esp
Ini Files
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
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- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
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- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
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- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
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- 35. uGridDistantCount=20
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- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
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- 48. uExterior Cell Buffer=36
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- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
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- 62. bDisableHeadTracking=0
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- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
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- 94. bReportBadTangentSpace=0
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- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
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- 106. bDoDiffusePass=1
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- 109. bDoCanopyShadowPass=1
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- 112. bUse Shaders=1
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- 139. fShadowLODMaxStartFade=1000.0
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- 142. fSpecularLODMinStartFade=200.0
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- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=1
- 188. [Controls]
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- 192. [Water]
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- 213. [Audio]
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- 215. fASFadeOutTime=10.0
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- 217. fRegionLoopFadeOutTime=5.0
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- 219. bEnableAudio=1
- 220. bEnableAudioCache=1
- 221. bMultiThreadAudio=0
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- 223. ; cache sizes in kilobytes
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- 226. bUseAudioDebugInformation=1
- 227. fAudioDebugDelay=0.0000
- 228. fDefaultMasterVolume=1.0000
- 229. fDefaultFootVolume=0.5000
- 230. fDefaultMusicVolume=0.6000
- 231. fDefaultRadioVolume=0.5000
- 232. fDefaultEffectsVolume=1.0000
- 233. fDefaultVoiceVolume=0.6000
- 234. iMaxImpactSoundCount=32
- 235. fMaxFootstepDistance=1100.0000
- 236. fPlayerFootVolume=0.6500
- 237. iCollisionSoundTimeDelta=150
- 238. iRadioUpdateInterval=250
- 239. fDialogMinDistance=600.00
- 240. fDialogMaxDistance=2000.00
- 241. fMainMenuMusicVolume=0.6
- 242. fDBVoiceAttenuationIn2D=2.0
- 243. fCollisionSoundHeavyThreshold=60.0
- 244. fDialogueFadeDecibels=6.0
- 245. fDialogueFadeSecondsIn=2.0
- 246. fDialogueFadeSecondsOut=1.0
- 247. fDialogueHeadPitchExaggeration=2.0
- 248. fDialogueHeadRollExaggeration=2.0
- 249. fDialogueHeadYawExaggeration=2.0
- 250. fHardLandingDamageThreshold=500.0
- 251. fWoodMediumMassMin=7.0
- 252. fWoodLargeMassMin=15.0
- 253. fStoneMediumMassMin=5.0
- 254. fStoneLargeMassMin=30.0
- 255. fEarthMediumMassMin=5.0
- 256. fEarthLargeMassMin=30.0
- 257. fSkinMediumMassMin=5.0
- 258. fSkinLargeMassMin=30.0
- 259. fMetalMediumMassMin=8.0
- 260. fMetalLargeMassMin=25.0
- 261. fRadioDialogMute=0.50
- 262. fFilterDistortionGain=-7.5
- 263. fFilterPEQGain=-15.0
- 264. fFilterdBAttenuation=11.5
- 265. bEnableTextToSpeech=0
- 266. fTextToSpeechVolume=0.35
- 267. fDialogReverbAttenuation=0.15
- 268. [Pathfinding]
- 269. bDrawPathsDefault=0
- 270. bPathMovementOnly=0
- 271. bDrawSmoothFailures=0
- 272. bDebugSmoothing=0
- 273. bSmoothPaths=1
- 274. bSnapToAngle=0
- 275. bDebugAvoidance=0
- 276. bDisableAvoidance=0
- 277. bBackgroundPathing=1
- 278. bUseObstacleAvoidance=1
- 279. bBackgroundNavmeshUpdate=1
- 280. [MAIN]
- 281. bEnableBorderRegion=1
- 282. fLowPerfCombatantVoiceDistance=1000.0000
- 283. iDetectionHighNumPicks=40
- 284. fQuestScriptDelayTime=5.0000
- 285. bCloneModelsInBackground=0
- 286. iLastHDRSetting=-1
- 287. [HAVOK]
- 288. bDisablePlayerCollision=0
- 289. fJumpAnimDelay=0.7500
- 290. bTreeTops=0
- 291. iSimType=1
- 292. bPreventHavokAddAll=0
- 293. bPreventHavokAddClutter=0
- 294. fMaxTime=0.016
- 295. bHavokDebug=0
- 296. fRF=1000.0000
- 297. fOD=0.9000
- 298. fSE=0.3000
- 299. fSD=0.9800
- 300. iResetCounter=5
- 301. fMoveLimitMass=95.0000
- 302. iUpdateType=0
- 303. bHavokPick=0
- 304. fCameraCasterSize=10.0000
- 305. iHavokSkipFrameCountTEST=0
- 306. iNumHavokThreads=1
- 307. fChaseDeltaMult=0.0500
- 308. bAddBipedWhenKeyframed=1
- 309. fQuadrupedPitchMult=1.0000
- 310. iEntityBatchRemoveRate=100
- 311. iMaxPicks=40
- 312. [RagdollAnim]
- 313. bRagdollFeedback=0
- 314. fCameraDist=1000.0
- 315. fHierarchyGain=0.17
- 316. fVelocityDamping=0.0
- 317. fAccelerationGain=1.0
- 318. fVelocityGain=0.6
- 319. fPositionGain=0.05
- 320. fPositionMaxLinearVelocity=14.0
- 321. fPositionMaxAngularVelocity=18.0
- 322. fSnapGain=0.1
- 323. fSnapMaxLinearVelocity=3.0
- 324. fSnapMaxAngularVelocity=0.3
- 325. fSnapMaxLinearDistance=0.3
- 326. fSnapMaxAngularDistance=1.0
- 327. [FootIK]
- 328. fOnOffGain=0.5
- 329. fGroundAscendingGain=0.4
- 330. fGroundDescendingGain=0.4
- 331. fFootRaisedGain=0.9000
- 332. fFootPlantedGain=1.0000
- 333. bFootPlacementOn=1
- 334. fPelvisUpDownBias=0.75
- 335. fPelvisOffsetDamping=0.2
- 336. fVertErrorGain=0.5
- 337. fOriginalGroundHeightMS=-0.11
- 338. fAnkleOffset=0.2000
- 339. fRagdollFeedback=0.7
- 340. [LookIK]
- 341. fLookAtTargetGain=0.3
- 342. fLookAtGain=0.045
- 343. [Interface]
- 344. fKeyRepeatInterval=50.0000
- 345. fKeyRepeatTime=500.0000
- 346. fActivatePickSphereRadius=16.0000
- 347. fMenuModeAnimBlend=0.0000
- 348. iSafeZoneXWide=15
- 349. iSafeZoneYWide=15
- 350. iSafeZoneX=15
- 351. iSafeZoneY=15
- 352. bAllowConsole=1
- 353. bActivatePickUseGamebryoPick=0
- 354. bUseFuzzyPicking=1
- 355. fMenuBGBlurRadius=2.0000
- 356. fMenuPlayerLightDiffuseBlue=0.8000
- 357. fMenuPlayerLightDiffuseGreen=0.8000
- 358. fMenuPlayerLightDiffuseRed=0.8000
- 359. fMenuPlayerLightAmbientBlue=0.2500
- 360. fMenuPlayerLightAmbientGreen=0.2500
- 361. fMenuPlayerLightAmbientRed=0.2500
- 362. iMaxViewCasterPicksGamebryo=10
- 363. iMaxViewCasterPicksHavok=10
- 364. iMaxViewCasterPicksFuzzy=5
- 365. fInterfaceTintB=0.8824
- 366. fInterfaceTintG=0.9843
- 367. fInterfaceTintR=0.6314
- 368. bUseImageSpaceMenuFX=0
- 369. iSystemColorTerminalRed=33
- 370. iSystemColorTerminalGreen=231
- 371. iSystemColorTerminalBlue=121
- 372. iSystemColorSystemRed=26
- 373. iSystemColorSystemGreen=255
- 374. iSystemColorSystemBlue=128
- 375. iSystemColorMainMenuRed=199
- 376. iSystemColorMainMenuGreen=255
- 377. iSystemColorMainMenuBlue=165
- 378. iSystemColorPipboyRed=26
- 379. iSystemColorPipboyGreen=255
- 380. iSystemColorPipboyBlue=128
- 381. iSystemColorHUDAltRed=255
- 382. iSystemColorHUDAltGreen=67
- 383. iSystemColorHUDAltBlue=42
- 384. iSystemColorHUDMainRed=26
- 385. iSystemColorHUDMainGreen=255
- 386. iSystemColorHUDMainBlue=128
- 387. fRSMFaceSliderDefaultMin=-3.5
- 388. fRSMFaceSliderDefaultMax=3.5
- 389. fPopUpBackgroundOpacity=0.87
- 390. fMenuBackgroundOpacity=0.76
- 391. bHideUnavailablePerks=0
- 392. [Loading]
- 393. sWelcomeScreen1=loading_screen_legal
- 394. sWelcomeScreen2=loading_screen_bethsoft
- 395. sWelcomeScreen3=loading_screen_BGS
- 396. sWelcomeScreen4=loading_screen01
- 397. sMainMenuBackground=main_background
- 398. sTitleMusic=MainTitle
- 399. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 400. iMaxScreens=4
- 401. iMaxScreens_MainMenu=20
- 402. fLoadingTextUpdateInterval=10.0000
- 403. fLoadingBkgdUpdateInterval=10.0000
- 404. fMainMenuBkgdUpdateInterval=10.0000
- 405. fLoadingInitUpdateInterval=3.0000
- 406. iNumLocationSpecificScreens=1
- 407. [Menu]
- 408. fCreditsScrollSpeed=40.0000
- 409. iConsoleTextYPos=940
- 410. iConsoleTextXPos=30
- 411. iConsoleVisibleLines=15
- 412. iConsoleHistorySize=50
- 413. rDebugTextColor=255,251,233
- 414. iConsoleFont=2
- 415. iDebugTextFont=3
- 416. [GamePlay]
- 417. bHealthBarShowing=0
- 418. fHealthBarFadeOutSpeed=1.0000
- 419. fHealthBarSpeed=80.0000
- 420. fHealthBarHeight=4.0000
- 421. fHealthBarWidth=40.0000
- 422. fHealthBarEmittanceFadeTime=0.5000
- 423. fHealthBarEmittanceTime=1.5000
- 424. bAllowHavokGrabTheLiving=0
- 425. bEssentialTakeNoDamage=1
- 426. iDetectionPicks=21
- 427. bGeneralSubtitles=1
- 428. bDialogueSubtitles=1
- 429. [Fonts]
- 430. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 431. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 432. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 433. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 434. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 435. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 436. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 437. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 438. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 439. [SpeedTree]
- 440. iTreeClonesAllowed=1
- 441. fCanopyShadowGrassMult=1.0000
- 442. iCanopyShadowScale=512
- 443. fTreeForceMaxBudAngle=-1.0000
- 444. fTreeForceMinBudAngle=-1.0000
- 445. fTreeForceLeafDimming=-1.0000
- 446. fTreeForceBranchDimming=-1.0000
- 447. fTreeForceCS=-1.0000
- 448. fTreeForceLLA=-1.0000
- 449. fTreeLODExponent=1.0000
- 450. bEnableTrees=1
- 451. bForceFullLOD=0
- 452. fLODTreeMipMapLODBias=-0.7500
- 453. fLocalTreeMipMapLODBias=-0.2500
- 454. [Debug]
- 455. bDebugFaceGenCriticalSection=0
- 456. bDebugFaceGenMultithreading=0
- 457. bDebugSaveBuffer=0
- 458. [BackgroundLoad]
- 459. bBackgroundPathing=1
- 460. bUseMultiThreadedFaceGen=1
- 461. bBackgroundCellLoads=1
- 462. iAnimaitonClonePerLoop=5
- 463. bUseMultiThreadedTrees=1
- 464. iExteriorPriority=50
- 465. iBackgroundLoadFaceMult=200
- 466. fBackgroundLoadingPerLoop=20.0000
- 467. fBackgroundLoadClonedPerLoop=5.0000
- 468. iBackgroundLoadExtraMaxFPS=20
- 469. iBackgroundLoadExtraMinFPS=10
- 470. iBackgroundLoadExtraMax=3000
- 471. iBackgroundLoadExtraMin=5
- 472. iBackgroundLoadExtraMilliseconds=2
- 473. iBackgroundLoadTreeMilliseconds=7
- 474. iBackgroundLoadMilliseconds=1
- 475. iBackgroundLoadLoading=1
- 476. bUseBackgroundFileLoader=0
- 477. bBackgroundLoadLipFiles=0
- 478. bLoadBackgroundFaceGen=0
- 479. bLoadHelmetsInBackground=1
- 480. iAnimationClonePerLoop=5
- 481. bSelectivePurgeUnusedOnFastTravel=0
- 482. bCloneModelsInBackground=0
- 483. [LOD]
- 484. fLODLandDropAmount=230.0000
- 485. fLodDistance=500.0000
- 486. bUseFaceGenLOD=0
- 487. iLODTextureTiling=2
- 488. iLODTextureSizePow2=8
- 489. fLODNormalTextureBlend=0.5000
- 490. bDisplayLODLand=1
- 491. bDisplayLODBuildings=0
- 492. bLODPopTrees=0
- 493. bLODPopActors=0
- 494. bLODPopItems=0
- 495. bLODPopObjects=0
- 496. fLODFadeOutMultItems=3
- 497. fLODFadeOutMultObjects=5
- 498. fLODFadeOutMultActors=6
- 499. fLODMultLandscape=1.0000
- 500. fLODMultTrees=0.5000
- 501. fLODMultActors=1.0000
- 502. fLODMultItems=1.0000
- 503. fLODMultObjects=5
- 504. iFadeNodeMinNearDistance=500
- 505. fLODFadeOutPercent=0.6000
- 506. fFadeOutThreshold=0.3000
- 507. fFadeInThreshold=0.7000
- 508. fFadeInTimet=2.0
- 509. fFadeOutTime=2.0
- 510. fDistanceMultiplier=1
- 511. fLODBoundRadiusMult=10
- 512. fObjectLODMax=15.0
- 513. fObjectLODMin=1.0
- 514. fObjectLODDefault=5
- 515. fItemLODMax=15.0
- 516. fItemLODMin=1.0
- 517. fItemLODDefault=2
- 518. fActorLODMax=15.0
- 519. fActorLODMin=2.0
- 520. fActorLODDefault=5
- 521. fTreeLODMax=2.0000
- 522. fTreeLODMin=0.0200
- 523. fTreeLODDefault=0.5000
- 524. bLODUseCombinedLandNormalMaps=1
- 525. bForceHideLODLand=0
- 526. fLODLandVerticalBias=0.0000
- 527. fTalkingDistance=1000.0000
- 528. iBoneLODForce=-1
- 529. fLODQuadMinLoadDistance=65536.0000
- 530. bDisplayLODTrees=1
- 531. bDisplayLODBuildings=1
- 532. fLODFadeOutActorMultInterior=1.0000
- 533. fLODFadeOutItemMultInterior=1.0000
- 534. fLODFadeOutObjectMultInterior=1.0000
- 535. fLODFadeOutActorMultCity=1.0000
- 536. fLODFadeOutItemMultCity=1.0000
- 537. fLODFadeOutObjectMultCity=1.0000
- 538. fLODFadeOutActorMultComplex=1.0000
- 539. fLODFadeOutItemMultComplex=1.0000
- 540. fLODFadeOutObjectMultComplex=1.0000
- 541. [Weather]
- 542. fSunGlareSize=800.0000
- 543. fSunBaseSize=750.0000
- 544. bPrecipitation=1
- 545. fAlphaReduce=1.0000
- 546. SBumpFadeColor=255,255,255,255
- 547. SLerpCloseColor=255,255,255,255
- 548. SEnvReduceColor=255,255,255,255
- 549. [Voice]
- 550. SFileTypeLTF=ltf
- 551. SFileTypeLip=lip
- 552. SFileTypeSource=wav
- 553. SFileTypeGame=ogg
- 554. [Grass]
- 555. iMinGrassSize=80
- 556. bGrassPointLighting=0
- 557. bDrawShaderGrass=1
- 558. iGrassDensityEvalSize=2
- 559. iMaxGrassTypesPerTexure=2
- 560. fWaveOffsetRange=1.7500
- 561. fGrassWindMagnitudeMax=125.0000
- 562. fGrassWindMagnitudeMin=5.0000
- 563. fTexturePctThreshold=0.0000
- 564. fGrassMinStartFadeDistance=0.0
- 565. fGrassMaxStartFadeDistance=7000.0
- 566. fGrassDefaultStartFadeDistance=3500.0
- 567. fGrassFadeRange=1000.0
- 568. [Landscape]
- 569. bCurrentCellOnly=0
- 570. bPreventSafetyCheck=0
- 571. fLandTextureTilingMult=2.0000
- 572. fLandFriction=2.5000
- 573. iLandBorder2B=0
- 574. iLandBorder2G=0
- 575. iLandBorder2R=0
- 576. iLandBorder1B=0
- 577. iLandBorder1G=255
- 578. iLandBorder1R=255
- 579. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 580. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 581. [bLightAttenuation]
- 582. fQuadraticRadiusMult=1.0000
- 583. fLinearRadiusMult=1.0000
- 584. bOutQuadInLin=0
- 585. fConstantValue=0.0000
- 586. fQuadraticValue=16.0000
- 587. fLinearValue=3.0000
- 588. uQuadraticMethod=2
- 589. uLinearMethod=1
- 590. fFlickerMovement=8.0000
- 591. bUseQuadratic=1
- 592. bUseLinear=0
- 593. bUseConstant=0
- 594. [BlurShaderHDRInterior]
- 595. fTargetLUM=1.0000
- 596. fUpperLUMClamp=1.0000
- 597. fEmissiveHDRMult=1.0000
- 598. fEyeAdaptSpeed=0.5000
- 599. fBrightScale=2.2500
- 600. fBrightClamp=0.2250
- 601. fBlurRadius=7.0000
- 602. iNumBlurpasses=1
- 603. [BlurShaderHDR]
- 604. fTargetLUM=1.0000
- 605. fUpperLUMClamp=1.0000
- 606. fGrassDimmer=1.5000
- 607. fTreeDimmer=1.0000
- 608. fEmissiveHDRMult=1.0000
- 609. fEyeAdaptSpeed=0.5000
- 610. fSunlightDimmer=1.5000
- 611. fSIEmmisiveMult=1.0000
- 612. fSISpecularMult=1.0000
- 613. fSkyBrightness=0.5000
- 614. fSunBrightness=0.0000
- 615. fBrightScale=2.2500
- 616. fBrightClamp=0.2250
- 617. fBlurRadius=7.0000
- 618. iNumBlurpasses=1
- 619. iBlendType=2
- 620. bDoHighDynamicRange=1
- 621. [BlurShader]
- 622. fSunlightDimmer=1.0000
- 623. fSIEmmisiveMult=1.0000
- 624. fSISpecularMult=1.0000
- 625. fSkyBrightness=0.5000
- 626. fSunBrightness=0.0000
- 627. fAlphaAddExterior=0.2000
- 628. fAlphaAddInterior=0.7000
- 629. iBlurTexSize=256
- 630. fBlurRadius=0.0300
- 631. iNumBlurpasses=1
- 632. iBlendType=2
- 633. bUseBlurShader=1
- 634. [GethitShader]
- 635. fBlurAmmount=0.5000
- 636. fBlockedTexOffset=0.0010
- 637. fHitTexOffset=0.0050
- 638. [MESSAGES]
- 639. bBlockMessageBoxes=0
- 640. bSkipProgramFlows=1
- 641. bAllowYesToAll=1
- 642. bDisableWarning=1
- 643. iFileLogging=0
- 644. bSkipInitializationFlows=1
- 645. bUseWindowsMessageBox=0
- 646. [DistantLOD]
- 647. bUseLODLandData=0
- 648. fFadeDistance=12288.0000
- 649. iDistantLODGroupWidth=8
- 650. [GeneralWarnings]
- 651. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 652. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 653. This may result in errors. Saving again will clear this message
- 654. but not necessarily fix any errors.
- 655. [Archive]
- 656. SInvalidationFile=
- 657. iRetainFilenameOffsetTable=1
- 658. iRetainFilenameStringTable=1
- 659. iRetainDirectoryStringTable=1
- 660. bCheckRuntimeCollisions=0
- 661. bInvalidateOlderFiles=1
- 662. bUseArchives=1
- 663. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 664. [CameraPath]
- 665. iTake=0
- 666. SDirectoryName=TestCameraPath
- 667. iFPS=60
- 668. SNif=Test\CameraPath.nif
- 669. [Absorb]
- 670. fAbsorbGlowColorB=1.0000
- 671. fAbsorbGlowColorG=0.6000
- 672. fAbsorbGlowColorR=0.0000
- 673. fAbsorbCoreColorB=1.0000
- 674. fAbsorbCoreColorG=1.0000
- 675. fAbsorbCoreColorR=1.0000
- 676. iAbsorbNumBolts=1
- 677. fAbsorbBoltGrowWidth=0.0000
- 678. fAbsorbBoltSmallWidth=7.0000
- 679. fAbsorbTortuosityVariance=2.0000
- 680. fAbsorbSegmentVariance=7.0000
- 681. fAbsorbBoltsRadius=5.0000
- 682. [TestAllCells]
- 683. bFileShowTextures=1
- 684. bFileShowIcons=1
- 685. bFileSkipIconChecks=0
- 686. bFileTestLoad=0
- 687. bFileNeededMessage=1
- 688. bFileGoneMessage=1
- 689. bFileSkipModelChecks=0
- 690. bFileCheckModelCollision=0
- 691. [CopyProtectionStrings]
- 692. SCopyProtectionMessage2=Insert the Fallout Disc.
- 693. SCopyProtectionTitle2=Fallout Disc Not Found
- 694. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 695. SCopyProtectionTitle=CD-ROM Drive Not Found
- 696. [Pipboy]
- 697. fBlurRadiusPipboy=3.5
- 698. fBlurIntensityPipboy=0.25
- 699. fScanlineScalePipboy=50
- 700. bEnableFlickerPipboy=1
- 701. bUsePipboyMode=1
- 702. [InterfaceFX]
- 703. fDefaultBurstDuration=200
- 704. fDefaultBurstIntensity=2
- 705. fMiniBurstDuration=200
- 706. fMiniBurstIntensity=1.5
- 707. ;pulse effect
- 708. fPulseBrightenIntensity=0.25
- 709. fPulseRadiusIntensity=0.5
- 710. fPulseRate=0.0006
- 711. ;pipboy menu transitions
- 712. fVertHoldChance=0.08
- 713. fShudderChance=0.20
- 714. fScanlineScaleMenus=50.0000
- 715. bEnableFlickerMenus=1
- 716. bEnableScanlinesMenus=1
- 717. bEnableScanlinesPipboy=1
- 718. fBlurRadiusMenus=0.3000
- 719. fBrightenMenus=1.7000
- 720. fBrightenPipboy=1.3000
- 721. bUseImageSpaceMenuFX=1
- 722. fBlurIntensityHUD=1.2000
- 723. fBlurRadiusHUD=2.0000
- 724. fScanlineFrequencyHUD=0.0000
- 725. fScreenLightBaseIntensity=0.6
- 726. fScreenLightRadius=6
- 727. [RenderedTerminal]
- 728. bUseRenderedTerminals=1
- 729. fRenderedTerminalFOV=0.15
- 730. fRenderedTerminalZoom=36
- 731. bDoRenderedTerminalScanlines=1
- 732. fRenderedTerminalScanlineScale=130.000000
- 733. fRenderedTerminalHPos=0.0
- 734. fRenderedTerminalVPos=0.38
- 735. fScreenLightBaseIntensity=1.2
- 736. fScreenLightRadius=80
- 737. fScreenLightColorR=0.68
- 738. fScreenLightColorG=0.74
- 739. fScreenLightColorB=0.62
- 740. fRaceSexMenuHPos=0.0
- 741. fRaceSexMenuVPos=-0.6
- 742. fRaceSexMenuZoom=70.0
- 743. fRaceSexMenuScale=0.5
- 744. [Decals]
- 745. uMaxDecalCount=100
- 746. bProfileDecals=0
- 747. bDecalOcclusionQuery=1
- 748. [TerrainManager]
- 749. fSplitDistanceMult=0.75
- 750. fBlockMorphDistanceMult=0.70
- 751. bUseNewTerrainSystem=1
- 752. bUseDistantObjectBlocks=1
- 753. fBlockLoadDistance=125000.0
- 754. fDefaultBlockLoadDistanceLow=50000.0
- 755. fLowBlockLoadDistanceLow=25000.0
- 756. fHighBlockLoadDistanceLow=50000.0
- 757. fDefaultTreeLoadDistance=25000.0
- 758. fLowTreeLoadDistance=10000.0
- 759. fHighTreeLoadDistance=40000.0
- 760. [VATS]
- 761. fVATSLightLevelMin=20.0
- 762. fVATSLightLevelMax=65.0
- 763. fVATSLightAngle=0.0
- 764. fVATSLightDistance=100.0
- 765. fVATSLightElevation=100.0
- 766. fVatsLightColorR=0.35
- 767. fVatsLightColorG=0.35
- 768. fVatsLightColorB=0.35
- 769. [ScreenSplatter]
- 770. bScreenSplatterEnabled=1
- 771. [Launcher]
- 772. bEnableFileSelection=1
- 1. [General]
- 2. LocalSaves=false
- 3. LocalSettings=true
- 4. AutomaticArchiveInvalidation=true
- 1. [Archive]
- 2. ; List of archives read on startup. Necessary when using decompressed BSAs
- 3. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 4. [Audio]
- 5. ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
- 6. bMultiThreadAudio=1
- 7. ; Disables debug logging to save memory and CPU time
- 8. bUseAudioDebugInformation=0
- 9. ; Increases memory buffers to reduce audio issues
- 10. iAudioCacheSize=8192
- 11. iMaxSizeForCachedSound=1024
- 12. [BackgroundLoad]
- 13. ; Forces cell unload on fast travel to lessen memory usage
- 14. bSelectivePurgeUnusedOnFastTravel=1
- 15. [Controls]
- 16. ; Disables mouse acceleration
- 17. fForegroundMouseAccelBase=0
- 18. fForegroundMouseAccelTop=0
- 19. fForegroundMouseBase=0
- 20. fForegroundMouseMult=0
- 21. [Display]
- 22. ; Enables Fullscreen mode
- 23. bFull Screen=1
- 24. ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 25. iTexMipMapSkip=0
- 26. [General]
- 27. ; Forces faster cell unload to lessen memory usage
- 28. bPreemptivelyUnloadCells=1
- 29. ; Spawns additional AI worker threads
- 30. bUseThreadedAI=1
- 31. ; Enables multithreading for most operations
- 32. iNumHWThreads=2
- 33. [Grass]
- 34. ; Increases grass draw distance
- 35. fGrassStartFadeDistance=11200
- 36. [PipBoy]
- 37. ; Fixes flicker when opening Pip-Boy when its light is on
- 38. fLightEffectFadeDuration=400
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=FalloutNV_lang.esp
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=8
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=1
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=1
- 119. iAdapter=0
- 120. iScreenShotIndex=2
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=1
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=2
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=1024
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=6
- 181. iActorShadowCountExt=6
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=15
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=0
- 188. sD3DDevice="NVIDIA GeForce RTX 2070 SUPER"
- 189. iTexMipMapSkip=0
- 190. iWaterMultisamples=4
- 191. bTransparencyMultisampling=1
- 192. fSpecularLODStartFade=2000.0000
- 193. fShadowLODStartFade=1000.0000
- 194. fLightLODStartFade=3500.0000
- 195. iSize W=1920
- 196. iSize H=1080
- 197. fDecalLOD2=1500.0000
- 198. fDecalLOD1=1000.0000
- 199. iShadowMode=3
- 200. iMaxSkinDecalsPerFrame=3
- 201. [Controls]
- 202. bAlwaysRunByDefault=1
- 203. bBackground Mouse=0
- 204. bBackground Keyboard=1
- 205. Forward=0011FF13
- 206. Back=001FFF14
- 207. Slide Left=001EFF17
- 208. Slide Right=0020FF16
- 209. Use=00FF0011
- 210. Activate=0012FF0A
- 211. Block=00000110
- 212. Ready Item=0013FF0C
- 213. Crouch/Sneak=001DFF08
- 214. Run=002AFFFF
- 215. Always Run=003AFFFF
- 216. Auto Move=0010FFFF
- 217. Jump=0039FF0D
- 218. Toggle POV=0021020F
- 219. Menu Mode=000FFF0B
- 220. Rest=0014FF07
- 221. Vats=002FFF0E
- 222. Hotkey1=0002FFFF
- 223. Ammo Swap=0015FF01
- 224. Hotkey3=0004FFFF
- 225. Hotkey4=0005FFFF
- 226. Hotkey5=0006FFFF
- 227. Hotkey6=0007FFFF
- 228. Hotkey7=0008FFFF
- 229. Hotkey8=0009FFFF
- 230. QuickSave=003FFFFF
- 231. QuickLoad=0043FFFF
- 232. Grab=002CFF09
- 233. fXenonVertLookSpeed=1200.0000
- 234. fXenonHorizLookSpeed=1500.0000
- 235. bGamePadRumble=1
- 236. bInvertYValues=0
- 237. fMouseSensitivity=0.0024
- 238. [Water]
- 239. bUseWaterShader=1
- 240. bUseWaterReflections=1
- 241. bUseWaterRefractions=1
- 242. bUseWaterDepth=1
- 243. bUseWaterHiRes=0
- 244. bUseWaterDisplacements=1
- 245. bUseWaterLOD=1
- 246. bReflectExplosions=0
- 247. bAutoWaterSilhouetteReflections=0
- 248. bForceHighDetailReflections=1
- 249. bForceLowDetailReflections=0
- 250. fTileTextureDivisor=4.7500
- 251. fSurfaceTileSize=2048.0000
- 252. fNearWaterOutdoorTolerance=1024.0000
- 253. fNearWaterIndoorTolerance=512.0000
- 254. fNearWaterUnderwaterVolume=0.9000
- 255. fNearWaterUnderwaterFreq=0.3000
- 256. uNearWaterPoints=8
- 257. uNearWaterRadius=1000
- 258. uSurfaceFPS=12
- 259. iWaterReflectWidth=1024
- 260. iWaterReflectHeight=1024
- 261. bUseWaterReflectionBlur=1
- 262. iWaterBlurAmount=4
- 263. [Audio]
- 264. fASFadeInTime=2.0
- 265. fASFadeOutTime=10.0
- 266. fRegionLoopFadeInTime=5.0
- 267. fRegionLoopFadeOutTime=5.0
- 268. fAudioDebugDelay=0.0
- 269. bEnableAudio=1
- 270. bEnableAudioCache=1
- 271. bMultiThreadAudio=0
- 272. bEnableEnviroEffectsOnPC=0
- 273. ; cache sizes in kilobytes
- 274. iAudioCacheSize=2048
- 275. iMaxSizeForCachedSound=256
- 276. bUseAudioDebugInformation=1
- 277. fAudioDebugDelay=0.0000
- 278. fDefaultMasterVolume=1.0000
- 279. fDefaultFootVolume=0.5000
- 280. fDefaultMusicVolume=0.3200
- 281. fDefaultRadioVolume=0.5000
- 282. fDefaultEffectsVolume=1.0000
- 283. fDefaultVoiceVolume=0.6000
- 284. iMaxImpactSoundCount=32
- 285. fMaxFootstepDistance=1100.0000
- 286. fPlayerFootVolume=0.6500
- 287. iCollisionSoundTimeDelta=150
- 288. iRadioUpdateInterval=250
- 289. fDialogMinDistance=600.00
- 290. fDialogMaxDistance=2000.00
- 291. fMainMenuMusicVolume=0.6
- 292. fDBVoiceAttenuationIn2D=2.0
- 293. fCollisionSoundHeavyThreshold=60.0
- 294. fDialogueFadeDecibels=6.0
- 295. fDialogueFadeSecondsIn=2.0
- 296. fDialogueFadeSecondsOut=1.0
- 297. fDialogueHeadPitchExaggeration=2.0
- 298. fDialogueHeadRollExaggeration=2.0
- 299. fDialogueHeadYawExaggeration=2.0
- 300. fHardLandingDamageThreshold=500.0
- 301. fWoodMediumMassMin=7.0
- 302. fWoodLargeMassMin=15.0
- 303. fStoneMediumMassMin=5.0
- 304. fStoneLargeMassMin=30.0
- 305. fEarthMediumMassMin=5.0
- 306. fEarthLargeMassMin=30.0
- 307. fSkinMediumMassMin=5.0
- 308. fSkinLargeMassMin=30.0
- 309. fMetalMediumMassMin=8.0
- 310. fMetalLargeMassMin=25.0
- 311. fRadioDialogMute=0.50
- 312. fFilterDistortionGain=-7.5
- 313. fFilterPEQGain=-15.0
- 314. fFilterdBAttenuation=11.5
- 315. bEnableTextToSpeech=0
- 316. fTextToSpeechVolume=0.35
- 317. fDialogReverbAttenuation=0.15
- 318. [Pathfinding]
- 319. bDrawPathsDefault=0
- 320. bPathMovementOnly=0
- 321. bDrawSmoothFailures=0
- 322. bDebugSmoothing=0
- 323. bSmoothPaths=1
- 324. bSnapToAngle=0
- 325. bDebugAvoidance=0
- 326. bDisableAvoidance=0
- 327. bBackgroundPathing=1
- 328. bUseObstacleAvoidance=1
- 329. bBackgroundNavmeshUpdate=1
- 330. [MAIN]
- 331. bEnableBorderRegion=1
- 332. fLowPerfCombatantVoiceDistance=1000.0000
- 333. iDetectionHighNumPicks=40
- 334. fQuestScriptDelayTime=5.0000
- 335. bCloneModelsInBackground=0
- 336. iLastHDRSetting=-1
- 337. [HAVOK]
- 338. bDisablePlayerCollision=0
- 339. fJumpAnimDelay=0.7500
- 340. bTreeTops=0
- 341. iSimType=1
- 342. bPreventHavokAddAll=0
- 343. bPreventHavokAddClutter=0
- 344. fMaxTime=0.016
- 345. bHavokDebug=0
- 346. fRF=1000.0000
- 347. fOD=0.9000
- 348. fSE=0.3000
- 349. fSD=0.9800
- 350. iResetCounter=5
- 351. fMoveLimitMass=95.0000
- 352. iUpdateType=0
- 353. bHavokPick=0
- 354. fCameraCasterSize=10.0000
- 355. iHavokSkipFrameCountTEST=0
- 356. iNumHavokThreads=1
- 357. fChaseDeltaMult=0.0500
- 358. bAddBipedWhenKeyframed=1
- 359. fQuadrupedPitchMult=1.0000
- 360. iEntityBatchRemoveRate=100
- 361. iMaxPicks=40
- 362. [RagdollAnim]
- 363. bRagdollFeedback=0
- 364. fCameraDist=1000.0
- 365. fHierarchyGain=0.17
- 366. fVelocityDamping=0.0
- 367. fAccelerationGain=1.0
- 368. fVelocityGain=0.6
- 369. fPositionGain=0.05
- 370. fPositionMaxLinearVelocity=14.0
- 371. fPositionMaxAngularVelocity=18.0
- 372. fSnapGain=0.1
- 373. fSnapMaxLinearVelocity=3.0
- 374. fSnapMaxAngularVelocity=0.3
- 375. fSnapMaxLinearDistance=0.3
- 376. fSnapMaxAngularDistance=1.0
- 377. [FootIK]
- 378. fOnOffGain=0.5
- 379. fGroundAscendingGain=0.4
- 380. fGroundDescendingGain=0.4
- 381. fFootRaisedGain=0.9000
- 382. fFootPlantedGain=1.0000
- 383. bFootPlacementOn=1
- 384. fPelvisUpDownBias=0.75
- 385. fPelvisOffsetDamping=0.2
- 386. fVertErrorGain=0.5
- 387. fOriginalGroundHeightMS=-0.11
- 388. fAnkleOffset=0.2000
- 389. fRagdollFeedback=0.7
- 390. [LookIK]
- 391. fLookAtTargetGain=0.3
- 392. fLookAtGain=0.045
- 393. [Interface]
- 394. fKeyRepeatInterval=50.0000
- 395. fKeyRepeatTime=500.0000
- 396. fActivatePickSphereRadius=16.0000
- 397. fMenuModeAnimBlend=0.0000
- 398. iSafeZoneXWide=15
- 399. iSafeZoneYWide=15
- 400. iSafeZoneX=15
- 401. iSafeZoneY=15
- 402. bAllowConsole=1
- 403. bActivatePickUseGamebryoPick=0
- 404. bUseFuzzyPicking=1
- 405. fMenuBGBlurRadius=2.0000
- 406. fMenuPlayerLightDiffuseBlue=0.8000
- 407. fMenuPlayerLightDiffuseGreen=0.8000
- 408. fMenuPlayerLightDiffuseRed=0.8000
- 409. fMenuPlayerLightAmbientBlue=0.2500
- 410. fMenuPlayerLightAmbientGreen=0.2500
- 411. fMenuPlayerLightAmbientRed=0.2500
- 412. iMaxViewCasterPicksGamebryo=10
- 413. iMaxViewCasterPicksHavok=10
- 414. iMaxViewCasterPicksFuzzy=5
- 415. fInterfaceTintB=0.8824
- 416. fInterfaceTintG=0.9843
- 417. fInterfaceTintR=0.6314
- 418. bUseImageSpaceMenuFX=0
- 419. iSystemColorTerminalRed=33
- 420. iSystemColorTerminalGreen=231
- 421. iSystemColorTerminalBlue=121
- 422. iSystemColorSystemRed=26
- 423. iSystemColorSystemGreen=255
- 424. iSystemColorSystemBlue=128
- 425. iSystemColorMainMenuRed=199
- 426. iSystemColorMainMenuGreen=255
- 427. iSystemColorMainMenuBlue=165
- 428. iSystemColorPipboyRed=26
- 429. iSystemColorPipboyGreen=255
- 430. iSystemColorPipboyBlue=128
- 431. iSystemColorHUDAltRed=255
- 432. iSystemColorHUDAltGreen=67
- 433. iSystemColorHUDAltBlue=42
- 434. iSystemColorHUDMainRed=26
- 435. iSystemColorHUDMainGreen=255
- 436. iSystemColorHUDMainBlue=128
- 437. fRSMFaceSliderDefaultMin=-3.5
- 438. fRSMFaceSliderDefaultMax=3.5
- 439. fPopUpBackgroundOpacity=0.87
- 440. fMenuBackgroundOpacity=0.76
- 441. bHideUnavailablePerks=0
- 442. bHelpEnabled=1
- 443. fHudOpacity=1.0000
- 444. uPipboyColor=4290134783
- 445. uHUDColor=4290134783
- 446. bDisable360Controller=1
- 447. [Loading]
- 448. sWelcomeScreen1=loading_screen_legal
- 449. sWelcomeScreen2=loading_screen_bethsoft
- 450. sWelcomeScreen3=loading_screen_BGS
- 451. sWelcomeScreen4=loading_screen01
- 452. sMainMenuBackground=main_background
- 453. sTitleMusic=MainTitle
- 454. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455. iMaxScreens=4
- 456. iMaxScreens_MainMenu=20
- 457. fLoadingTextUpdateInterval=10.0000
- 458. fLoadingBkgdUpdateInterval=10.0000
- 459. fMainMenuBkgdUpdateInterval=10.0000
- 460. fLoadingInitUpdateInterval=3.0000
- 461. iNumLocationSpecificScreens=1
- 462. [Menu]
- 463. fCreditsScrollSpeed=40.0000
- 464. iConsoleTextYPos=940
- 465. iConsoleTextXPos=30
- 466. iConsoleVisibleLines=15
- 467. iConsoleHistorySize=50
- 468. rDebugTextColor=255,251,233
- 469. iConsoleFont=2
- 470. iDebugTextFont=3
- 471. [GamePlay]
- 472. bHealthBarShowing=0
- 473. fHealthBarFadeOutSpeed=1.0000
- 474. fHealthBarSpeed=80.0000
- 475. fHealthBarHeight=4.0000
- 476. fHealthBarWidth=40.0000
- 477. fHealthBarEmittanceFadeTime=0.5000
- 478. fHealthBarEmittanceTime=1.5000
- 479. bAllowHavokGrabTheLiving=0
- 480. bEssentialTakeNoDamage=1
- 481. iDetectionPicks=21
- 482. bGeneralSubtitles=1
- 483. bDialogueSubtitles=1
- 484. bShowQuestMarkers=1
- 485. iDifficulty=2
- 486. iKillCamera=0
- 487. uiRedeemedContent=0
- 488. bTrueIronSights=1
- 489. bDisableDynamicCrosshair=0
- 490. bSaveOnInteriorExteriorSwitch=1
- 491. bSaveOnTravel=1
- 492. bSaveOnWait=1
- 493. bSaveOnRest=1
- 494. bCrossHair=1
- 495. [Fonts]
- 496. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505. [SpeedTree]
- 506. iTreeClonesAllowed=1
- 507. fCanopyShadowGrassMult=1.0000
- 508. iCanopyShadowScale=512
- 509. fTreeForceMaxBudAngle=-1.0000
- 510. fTreeForceMinBudAngle=-1.0000
- 511. fTreeForceLeafDimming=-1.0000
- 512. fTreeForceBranchDimming=-1.0000
- 513. fTreeForceCS=-1.0000
- 514. fTreeForceLLA=-1.0000
- 515. fTreeLODExponent=1.0000
- 516. bEnableTrees=1
- 517. bForceFullLOD=0
- 518. fLODTreeMipMapLODBias=-0.7500
- 519. fLocalTreeMipMapLODBias=-0.2500
- 520. [Debug]
- 521. bDebugFaceGenCriticalSection=0
- 522. bDebugFaceGenMultithreading=0
- 523. bDebugSaveBuffer=0
- 524. [BackgroundLoad]
- 525. bBackgroundPathing=1
- 526. bUseMultiThreadedFaceGen=1
- 527. bBackgroundCellLoads=1
- 528. iAnimaitonClonePerLoop=5
- 529. bUseMultiThreadedTrees=1
- 530. iExteriorPriority=50
- 531. iBackgroundLoadFaceMult=200
- 532. fBackgroundLoadingPerLoop=20.0000
- 533. fBackgroundLoadClonedPerLoop=5.0000
- 534. iBackgroundLoadExtraMaxFPS=20
- 535. iBackgroundLoadExtraMinFPS=10
- 536. iBackgroundLoadExtraMax=3000
- 537. iBackgroundLoadExtraMin=5
- 538. iBackgroundLoadExtraMilliseconds=2
- 539. iBackgroundLoadTreeMilliseconds=7
- 540. iBackgroundLoadMilliseconds=1
- 541. iBackgroundLoadLoading=1
- 542. bUseBackgroundFileLoader=0
- 543. bBackgroundLoadLipFiles=0
- 544. bLoadBackgroundFaceGen=0
- 545. bLoadHelmetsInBackground=1
- 546. iAnimationClonePerLoop=5
- 547. bSelectivePurgeUnusedOnFastTravel=0
- 548. bCloneModelsInBackground=0
- 549. [LOD]
- 550. fLODLandDropAmount=230.0000
- 551. fLodDistance=500.0000
- 552. bUseFaceGenLOD=0
- 553. iLODTextureTiling=2
- 554. iLODTextureSizePow2=8
- 555. fLODNormalTextureBlend=0.5000
- 556. bDisplayLODLand=1
- 557. bDisplayLODBuildings=0
- 558. bLODPopTrees=0
- 559. bLODPopActors=0
- 560. bLODPopItems=0
- 561. bLODPopObjects=0
- 562. fLODFadeOutMultItems=15.0000
- 563. fLODFadeOutMultObjects=15.0000
- 564. fLODFadeOutMultActors=15.0000
- 565. fLODMultLandscape=1.0000
- 566. fLODMultTrees=0.5000
- 567. fLODMultActors=1.0000
- 568. fLODMultItems=1.0000
- 569. fLODMultObjects=5
- 570. iFadeNodeMinNearDistance=500
- 571. fLODFadeOutPercent=0.6000
- 572. fFadeOutThreshold=0.3000
- 573. fFadeInThreshold=0.7000
- 574. fFadeInTimet=2.0
- 575. fFadeOutTime=2.0
- 576. fDistanceMultiplier=1
- 577. fLODBoundRadiusMult=10
- 578. fObjectLODMax=15.0
- 579. fObjectLODMin=1.0
- 580. fObjectLODDefault=5
- 581. fItemLODMax=15.0
- 582. fItemLODMin=1.0
- 583. fItemLODDefault=2
- 584. fActorLODMax=15.0
- 585. fActorLODMin=2.0
- 586. fActorLODDefault=5
- 587. fTreeLODMax=2.0000
- 588. fTreeLODMin=0.0200
- 589. fTreeLODDefault=0.5000
- 590. bLODUseCombinedLandNormalMaps=1
- 591. bForceHideLODLand=0
- 592. fLODLandVerticalBias=0.0000
- 593. fTalkingDistance=1000.0000
- 594. iBoneLODForce=-1
- 595. fLODQuadMinLoadDistance=65536.0000
- 596. bDisplayLODTrees=1
- 597. bDisplayLODBuildings=1
- 598. fLODFadeOutActorMultInterior=1.0000
- 599. fLODFadeOutItemMultInterior=1.0000
- 600. fLODFadeOutObjectMultInterior=1.0000
- 601. fLODFadeOutActorMultCity=1.0000
- 602. fLODFadeOutItemMultCity=1.0000
- 603. fLODFadeOutObjectMultCity=1.0000
- 604. fLODFadeOutActorMultComplex=1.0000
- 605. fLODFadeOutItemMultComplex=1.0000
- 606. fLODFadeOutObjectMultComplex=1.0000
- 607. [Weather]
- 608. fSunGlareSize=800.0000
- 609. fSunBaseSize=750.0000
- 610. bPrecipitation=1
- 611. fAlphaReduce=1.0000
- 612. SBumpFadeColor=255,255,255,255
- 613. SLerpCloseColor=255,255,255,255
- 614. SEnvReduceColor=255,255,255,255
- 615. [Voice]
- 616. SFileTypeLTF=ltf
- 617. SFileTypeLip=lip
- 618. SFileTypeSource=wav
- 619. SFileTypeGame=ogg
- 620. [Grass]
- 621. iMinGrassSize=80
- 622. bGrassPointLighting=0
- 623. bDrawShaderGrass=1
- 624. iGrassDensityEvalSize=2
- 625. iMaxGrassTypesPerTexure=2
- 626. fWaveOffsetRange=1.7500
- 627. fGrassWindMagnitudeMax=125.0000
- 628. fGrassWindMagnitudeMin=5.0000
- 629. fTexturePctThreshold=0.0000
- 630. fGrassMinStartFadeDistance=0.0
- 631. fGrassMaxStartFadeDistance=7000.0
- 632. fGrassDefaultStartFadeDistance=3500.0
- 633. fGrassFadeRange=1000.0
- 634. b30GrassVS=0
- 635. fGrassStartFadeDistance=11200.0000
- 636. [Landscape]
- 637. bCurrentCellOnly=0
- 638. bPreventSafetyCheck=0
- 639. fLandTextureTilingMult=2.0000
- 640. fLandFriction=2.5000
- 641. iLandBorder2B=0
- 642. iLandBorder2G=0
- 643. iLandBorder2R=0
- 644. iLandBorder1B=0
- 645. iLandBorder1G=255
- 646. iLandBorder1R=255
- 647. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649. [bLightAttenuation]
- 650. fQuadraticRadiusMult=1.0000
- 651. fLinearRadiusMult=1.0000
- 652. bOutQuadInLin=0
- 653. fConstantValue=0.0000
- 654. fQuadraticValue=16.0000
- 655. fLinearValue=3.0000
- 656. uQuadraticMethod=2
- 657. uLinearMethod=1
- 658. fFlickerMovement=8.0000
- 659. bUseQuadratic=1
- 660. bUseLinear=0
- 661. bUseConstant=0
- 662. [BlurShaderHDRInterior]
- 663. fTargetLUM=1.0000
- 664. fUpperLUMClamp=1.0000
- 665. fEmissiveHDRMult=1.0000
- 666. fEyeAdaptSpeed=0.5000
- 667. fBrightScale=2.2500
- 668. fBrightClamp=0.2250
- 669. fBlurRadius=7.0000
- 670. iNumBlurpasses=1
- 671. [BlurShaderHDR]
- 672. fTargetLUM=1.0000
- 673. fUpperLUMClamp=1.0000
- 674. fGrassDimmer=1.5000
- 675. fTreeDimmer=1.0000
- 676. fEmissiveHDRMult=1.0000
- 677. fEyeAdaptSpeed=0.5000
- 678. fSunlightDimmer=1.5000
- 679. fSIEmmisiveMult=1.0000
- 680. fSISpecularMult=1.0000
- 681. fSkyBrightness=0.5000
- 682. fSunBrightness=0.0000
- 683. fBrightScale=2.2500
- 684. fBrightClamp=0.2250
- 685. fBlurRadius=7.0000
- 686. iNumBlurpasses=1
- 687. iBlendType=2
- 688. bDoHighDynamicRange=1
- 689. [BlurShader]
- 690. fSunlightDimmer=1.0000
- 691. fSIEmmisiveMult=1.0000
- 692. fSISpecularMult=1.0000
- 693. fSkyBrightness=0.5000
- 694. fSunBrightness=0.0000
- 695. fAlphaAddExterior=0.2000
- 696. fAlphaAddInterior=0.7000
- 697. iBlurTexSize=256
- 698. fBlurRadius=0.0300
- 699. iNumBlurpasses=1
- 700. iBlendType=2
- 701. bUseBlurShader=0
- 702. [GethitShader]
- 703. fBlurAmmount=0.5000
- 704. fBlockedTexOffset=0.0010
- 705. fHitTexOffset=0.0050
- 706. [MESSAGES]
- 707. bBlockMessageBoxes=0
- 708. bSkipProgramFlows=1
- 709. bAllowYesToAll=1
- 710. bDisableWarning=1
- 711. iFileLogging=0
- 712. bSkipInitializationFlows=1
- 713. bUseWindowsMessageBox=0
- 714. [DistantLOD]
- 715. bUseLODLandData=0
- 716. fFadeDistance=12288.0000
- 717. iDistantLODGroupWidth=8
- 718. [GeneralWarnings]
- 719. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721. This may result in errors. Saving again will clear this message
- 722. but not necessarily fix any errors.
- 723. [Archive]
- 724. SInvalidationFile=ArchiveInvalidation.txt
- 725. iRetainFilenameOffsetTable=1
- 726. iRetainFilenameStringTable=1
- 727. iRetainDirectoryStringTable=1
- 728. bCheckRuntimeCollisions=0
- 729. bInvalidateOlderFiles=1
- 730. bUseArchives=1
- 731. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732. [CameraPath]
- 733. iTake=0
- 734. SDirectoryName=TestCameraPath
- 735. iFPS=60
- 736. SNif=Test\CameraPath.nif
- 737. [Absorb]
- 738. fAbsorbGlowColorB=1.0000
- 739. fAbsorbGlowColorG=0.6000
- 740. fAbsorbGlowColorR=0.0000
- 741. fAbsorbCoreColorB=1.0000
- 742. fAbsorbCoreColorG=1.0000
- 743. fAbsorbCoreColorR=1.0000
- 744. iAbsorbNumBolts=1
- 745. fAbsorbBoltGrowWidth=0.0000
- 746. fAbsorbBoltSmallWidth=7.0000
- 747. fAbsorbTortuosityVariance=2.0000
- 748. fAbsorbSegmentVariance=7.0000
- 749. fAbsorbBoltsRadius=5.0000
- 750. [TestAllCells]
- 751. bFileShowTextures=1
- 752. bFileShowIcons=1
- 753. bFileSkipIconChecks=0
- 754. bFileTestLoad=0
- 755. bFileNeededMessage=1
- 756. bFileGoneMessage=1
- 757. bFileSkipModelChecks=0
- 758. bFileCheckModelCollision=0
- 759. [CopyProtectionStrings]
- 760. SCopyProtectionMessage2=Insert the Fallout Disc.
- 761. SCopyProtectionTitle2=Fallout Disc Not Found
- 762. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763. SCopyProtectionTitle=CD-ROM Drive Not Found
- 764. [Pipboy]
- 765. fBlurRadiusPipboy=3.5
- 766. fBlurIntensityPipboy=0.25
- 767. fScanlineScalePipboy=50
- 768. bEnableFlickerPipboy=1
- 769. bUsePipboyMode=1
- 770. [InterfaceFX]
- 771. fDefaultBurstDuration=200
- 772. fDefaultBurstIntensity=2
- 773. fMiniBurstDuration=200
- 774. fMiniBurstIntensity=1.5
- 775. ;pulse effect
- 776. fPulseBrightenIntensity=0.25
- 777. fPulseRadiusIntensity=0.5
- 778. fPulseRate=0.0006
- 779. ;pipboy menu transitions
- 780. fVertHoldChance=0.08
- 781. fShudderChance=0.20
- 782. fScanlineScaleMenus=50.0000
- 783. bEnableFlickerMenus=1
- 784. bEnableScanlinesMenus=1
- 785. bEnableScanlinesPipboy=1
- 786. fBlurRadiusMenus=0.3000
- 787. fBrightenMenus=1.7000
- 788. fBrightenPipboy=1.3000
- 789. bUseImageSpaceMenuFX=1
- 790. fBlurIntensityHUD=1.2000
- 791. fBlurRadiusHUD=2.0000
- 792. fScanlineFrequencyHUD=0.0000
- 793. fScreenLightBaseIntensity=0.6
- 794. fScreenLightRadius=6
- 795. [RenderedTerminal]
- 796. bUseRenderedTerminals=1
- 797. fRenderedTerminalFOV=0.15
- 798. fRenderedTerminalZoom=36
- 799. bDoRenderedTerminalScanlines=1
- 800. fRenderedTerminalScanlineScale=130.000000
- 801. fRenderedTerminalHPos=0.0
- 802. fRenderedTerminalVPos=0.38
- 803. fScreenLightBaseIntensity=1.2
- 804. fScreenLightRadius=80
- 805. fScreenLightColorR=0.68
- 806. fScreenLightColorG=0.74
- 807. fScreenLightColorB=0.62
- 808. fRaceSexMenuHPos=0.0
- 809. fRaceSexMenuVPos=-0.6
- 810. fRaceSexMenuZoom=70.0
- 811. fRaceSexMenuScale=0.5
- 812. [Decals]
- 813. uMaxDecalCount=100
- 814. bProfileDecals=0
- 815. bDecalOcclusionQuery=1
- 816. uMaxDecals=100
- 817. [TerrainManager]
- 818. fSplitDistanceMult=1.5000
- 819. fBlockMorphDistanceMult=0.70
- 820. bUseNewTerrainSystem=1
- 821. bUseDistantObjectBlocks=1
- 822. fBlockLoadDistance=125000.0000
- 823. fDefaultBlockLoadDistanceLow=50000.0
- 824. fLowBlockLoadDistanceLow=25000.0
- 825. fHighBlockLoadDistanceLow=50000.0
- 826. fDefaultTreeLoadDistance=25000.0
- 827. fLowTreeLoadDistance=10000.0
- 828. fHighTreeLoadDistance=40000.0
- 829. fTreeLoadDistance=40000.0000
- 830. fBlockLoadDistanceLow=50000.0000
- 831. [VATS]
- 832. fVATSLightLevelMin=20.0
- 833. fVATSLightLevelMax=65.0
- 834. fVATSLightAngle=0.0
- 835. fVATSLightDistance=100.0
- 836. fVATSLightElevation=100.0
- 837. fVatsLightColorR=0.35
- 838. fVatsLightColorG=0.35
- 839. fVatsLightColorB=0.35
- 840. [ScreenSplatter]
- 841. bScreenSplatterEnabled=1
- 842. [Imagespace]
- 843. iRadialBlurLevel=2
- 844. bDoDepthOfField=1
- 845. [Launcher]
- 846. bShowAllResolutions=1
- 847. uLastAspectRatio=3