Based on Viva New Vegas + salamand3r Texture Guide + parts of WSG + lots of additions to get a game that looks fresh, atmospheric yet vanilla-friendly. Also focused on balancing and improving various aspects of gameplay.

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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
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    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    bGeneralSubtitles=1
  • 428
    bDialogueSubtitles=1
  • 429
    [Fonts]
  • 430
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 431
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 432
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 433
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 434
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 435
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 436
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 437
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 438
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 439
    [SpeedTree]
  • 440
    iTreeClonesAllowed=1
  • 441
    fCanopyShadowGrassMult=1.0000
  • 442
    iCanopyShadowScale=512
  • 443
    fTreeForceMaxBudAngle=-1.0000
  • 444
    fTreeForceMinBudAngle=-1.0000
  • 445
    fTreeForceLeafDimming=-1.0000
  • 446
    fTreeForceBranchDimming=-1.0000
  • 447
    fTreeForceCS=-1.0000
  • 448
    fTreeForceLLA=-1.0000
  • 449
    fTreeLODExponent=1.0000
  • 450
    bEnableTrees=1
  • 451
    bForceFullLOD=0
  • 452
    fLODTreeMipMapLODBias=-0.7500
  • 453
    fLocalTreeMipMapLODBias=-0.2500
  • 454
    [Debug]
  • 455
    bDebugFaceGenCriticalSection=0
  • 456
    bDebugFaceGenMultithreading=0
  • 457
    bDebugSaveBuffer=0
  • 458
    [BackgroundLoad]
  • 459
    bBackgroundPathing=1
  • 460
    bUseMultiThreadedFaceGen=1
  • 461
    bBackgroundCellLoads=1
  • 462
    iAnimaitonClonePerLoop=5
  • 463
    bUseMultiThreadedTrees=1
  • 464
    iExteriorPriority=50
  • 465
    iBackgroundLoadFaceMult=200
  • 466
    fBackgroundLoadingPerLoop=20.0000
  • 467
    fBackgroundLoadClonedPerLoop=5.0000
  • 468
    iBackgroundLoadExtraMaxFPS=20
  • 469
    iBackgroundLoadExtraMinFPS=10
  • 470
    iBackgroundLoadExtraMax=3000
  • 471
    iBackgroundLoadExtraMin=5
  • 472
    iBackgroundLoadExtraMilliseconds=2
  • 473
    iBackgroundLoadTreeMilliseconds=7
  • 474
    iBackgroundLoadMilliseconds=1
  • 475
    iBackgroundLoadLoading=1
  • 476
    bUseBackgroundFileLoader=0
  • 477
    bBackgroundLoadLipFiles=0
  • 478
    bLoadBackgroundFaceGen=0
  • 479
    bLoadHelmetsInBackground=1
  • 480
    iAnimationClonePerLoop=5
  • 481
    bSelectivePurgeUnusedOnFastTravel=0
  • 482
    bCloneModelsInBackground=0
  • 483
    [LOD]
  • 484
    fLODLandDropAmount=230.0000
  • 485
    fLodDistance=500.0000
  • 486
    bUseFaceGenLOD=0
  • 487
    iLODTextureTiling=2
  • 488
    iLODTextureSizePow2=8
  • 489
    fLODNormalTextureBlend=0.5000
  • 490
    bDisplayLODLand=1
  • 491
    bDisplayLODBuildings=0
  • 492
    bLODPopTrees=0
  • 493
    bLODPopActors=0
  • 494
    bLODPopItems=0
  • 495
    bLODPopObjects=0
  • 496
    fLODFadeOutMultItems=3
  • 497
    fLODFadeOutMultObjects=5
  • 498
    fLODFadeOutMultActors=6
  • 499
    fLODMultLandscape=1.0000
  • 500
    fLODMultTrees=0.5000
  • 501
    fLODMultActors=1.0000
  • 502
    fLODMultItems=1.0000
  • 503
    fLODMultObjects=5
  • 504
    iFadeNodeMinNearDistance=500
  • 505
    fLODFadeOutPercent=0.6000
  • 506
    fFadeOutThreshold=0.3000
  • 507
    fFadeInThreshold=0.7000
  • 508
    fFadeInTimet=2.0
  • 509
    fFadeOutTime=2.0
  • 510
    fDistanceMultiplier=1
  • 511
    fLODBoundRadiusMult=10
  • 512
    fObjectLODMax=15.0
  • 513
    fObjectLODMin=1.0
  • 514
    fObjectLODDefault=5
  • 515
    fItemLODMax=15.0
  • 516
    fItemLODMin=1.0
  • 517
    fItemLODDefault=2
  • 518
    fActorLODMax=15.0
  • 519
    fActorLODMin=2.0
  • 520
    fActorLODDefault=5
  • 521
    fTreeLODMax=2.0000
  • 522
    fTreeLODMin=0.0200
  • 523
    fTreeLODDefault=0.5000
  • 524
    bLODUseCombinedLandNormalMaps=1
  • 525
    bForceHideLODLand=0
  • 526
    fLODLandVerticalBias=0.0000
  • 527
    fTalkingDistance=1000.0000
  • 528
    iBoneLODForce=-1
  • 529
    fLODQuadMinLoadDistance=65536.0000
  • 530
    bDisplayLODTrees=1
  • 531
    bDisplayLODBuildings=1
  • 532
    fLODFadeOutActorMultInterior=1.0000
  • 533
    fLODFadeOutItemMultInterior=1.0000
  • 534
    fLODFadeOutObjectMultInterior=1.0000
  • 535
    fLODFadeOutActorMultCity=1.0000
  • 536
    fLODFadeOutItemMultCity=1.0000
  • 537
    fLODFadeOutObjectMultCity=1.0000
  • 538
    fLODFadeOutActorMultComplex=1.0000
  • 539
    fLODFadeOutItemMultComplex=1.0000
  • 540
    fLODFadeOutObjectMultComplex=1.0000
  • 541
    [Weather]
  • 542
    fSunGlareSize=800.0000
  • 543
    fSunBaseSize=750.0000
  • 544
    bPrecipitation=1
  • 545
    fAlphaReduce=1.0000
  • 546
    SBumpFadeColor=255,255,255,255
  • 547
    SLerpCloseColor=255,255,255,255
  • 548
    SEnvReduceColor=255,255,255,255
  • 549
    [Voice]
  • 550
    SFileTypeLTF=ltf
  • 551
    SFileTypeLip=lip
  • 552
    SFileTypeSource=wav
  • 553
    SFileTypeGame=ogg
  • 554
    [Grass]
  • 555
    iMinGrassSize=80
  • 556
    bGrassPointLighting=0
  • 557
    bDrawShaderGrass=1
  • 558
    iGrassDensityEvalSize=2
  • 559
    iMaxGrassTypesPerTexure=2
  • 560
    fWaveOffsetRange=1.7500
  • 561
    fGrassWindMagnitudeMax=125.0000
  • 562
    fGrassWindMagnitudeMin=5.0000
  • 563
    fTexturePctThreshold=0.0000
  • 564
    fGrassMinStartFadeDistance=0.0
  • 565
    fGrassMaxStartFadeDistance=7000.0
  • 566
    fGrassDefaultStartFadeDistance=3500.0
  • 567
    fGrassFadeRange=1000.0
  • 568
    [Landscape]
  • 569
    bCurrentCellOnly=0
  • 570
    bPreventSafetyCheck=0
  • 571
    fLandTextureTilingMult=2.0000
  • 572
    fLandFriction=2.5000
  • 573
    iLandBorder2B=0
  • 574
    iLandBorder2G=0
  • 575
    iLandBorder2R=0
  • 576
    iLandBorder1B=0
  • 577
    iLandBorder1G=255
  • 578
    iLandBorder1R=255
  • 579
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 580
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 581
    [bLightAttenuation]
  • 582
    fQuadraticRadiusMult=1.0000
  • 583
    fLinearRadiusMult=1.0000
  • 584
    bOutQuadInLin=0
  • 585
    fConstantValue=0.0000
  • 586
    fQuadraticValue=16.0000
  • 587
    fLinearValue=3.0000
  • 588
    uQuadraticMethod=2
  • 589
    uLinearMethod=1
  • 590
    fFlickerMovement=8.0000
  • 591
    bUseQuadratic=1
  • 592
    bUseLinear=0
  • 593
    bUseConstant=0
  • 594
    [BlurShaderHDRInterior]
  • 595
    fTargetLUM=1.0000
  • 596
    fUpperLUMClamp=1.0000
  • 597
    fEmissiveHDRMult=1.0000
  • 598
    fEyeAdaptSpeed=0.5000
  • 599
    fBrightScale=2.2500
  • 600
    fBrightClamp=0.2250
  • 601
    fBlurRadius=7.0000
  • 602
    iNumBlurpasses=1
  • 603
    [BlurShaderHDR]
  • 604
    fTargetLUM=1.0000
  • 605
    fUpperLUMClamp=1.0000
  • 606
    fGrassDimmer=1.5000
  • 607
    fTreeDimmer=1.0000
  • 608
    fEmissiveHDRMult=1.0000
  • 609
    fEyeAdaptSpeed=0.5000
  • 610
    fSunlightDimmer=1.5000
  • 611
    fSIEmmisiveMult=1.0000
  • 612
    fSISpecularMult=1.0000
  • 613
    fSkyBrightness=0.5000
  • 614
    fSunBrightness=0.0000
  • 615
    fBrightScale=2.2500
  • 616
    fBrightClamp=0.2250
  • 617
    fBlurRadius=7.0000
  • 618
    iNumBlurpasses=1
  • 619
    iBlendType=2
  • 620
    bDoHighDynamicRange=1
  • 621
    [BlurShader]
  • 622
    fSunlightDimmer=1.0000
  • 623
    fSIEmmisiveMult=1.0000
  • 624
    fSISpecularMult=1.0000
  • 625
    fSkyBrightness=0.5000
  • 626
    fSunBrightness=0.0000
  • 627
    fAlphaAddExterior=0.2000
  • 628
    fAlphaAddInterior=0.7000
  • 629
    iBlurTexSize=256
  • 630
    fBlurRadius=0.0300
  • 631
    iNumBlurpasses=1
  • 632
    iBlendType=2
  • 633
    bUseBlurShader=1
  • 634
    [GethitShader]
  • 635
    fBlurAmmount=0.5000
  • 636
    fBlockedTexOffset=0.0010
  • 637
    fHitTexOffset=0.0050
  • 638
    [MESSAGES]
  • 639
    bBlockMessageBoxes=0
  • 640
    bSkipProgramFlows=1
  • 641
    bAllowYesToAll=1
  • 642
    bDisableWarning=1
  • 643
    iFileLogging=0
  • 644
    bSkipInitializationFlows=1
  • 645
    bUseWindowsMessageBox=0
  • 646
    [DistantLOD]
  • 647
    bUseLODLandData=0
  • 648
    fFadeDistance=12288.0000
  • 649
    iDistantLODGroupWidth=8
  • 650
    [GeneralWarnings]
  • 651
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 652
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 653
    This may result in errors. Saving again will clear this message
  • 654
    but not necessarily fix any errors.
  • 655
    [Archive]
  • 656
    SInvalidationFile=
  • 657
    iRetainFilenameOffsetTable=1
  • 658
    iRetainFilenameStringTable=1
  • 659
    iRetainDirectoryStringTable=1
  • 660
    bCheckRuntimeCollisions=0
  • 661
    bInvalidateOlderFiles=1
  • 662
    bUseArchives=1
  • 663
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 664
    [CameraPath]
  • 665
    iTake=0
  • 666
    SDirectoryName=TestCameraPath
  • 667
    iFPS=60
  • 668
    SNif=Test\CameraPath.nif
  • 669
    [Absorb]
  • 670
    fAbsorbGlowColorB=1.0000
  • 671
    fAbsorbGlowColorG=0.6000
  • 672
    fAbsorbGlowColorR=0.0000
  • 673
    fAbsorbCoreColorB=1.0000
  • 674
    fAbsorbCoreColorG=1.0000
  • 675
    fAbsorbCoreColorR=1.0000
  • 676
    iAbsorbNumBolts=1
  • 677
    fAbsorbBoltGrowWidth=0.0000
  • 678
    fAbsorbBoltSmallWidth=7.0000
  • 679
    fAbsorbTortuosityVariance=2.0000
  • 680
    fAbsorbSegmentVariance=7.0000
  • 681
    fAbsorbBoltsRadius=5.0000
  • 682
    [TestAllCells]
  • 683
    bFileShowTextures=1
  • 684
    bFileShowIcons=1
  • 685
    bFileSkipIconChecks=0
  • 686
    bFileTestLoad=0
  • 687
    bFileNeededMessage=1
  • 688
    bFileGoneMessage=1
  • 689
    bFileSkipModelChecks=0
  • 690
    bFileCheckModelCollision=0
  • 691
    [CopyProtectionStrings]
  • 692
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 693
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 694
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 695
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 696
    [Pipboy]
  • 697
    fBlurRadiusPipboy=3.5
  • 698
    fBlurIntensityPipboy=0.25
  • 699
    fScanlineScalePipboy=50
  • 700
    bEnableFlickerPipboy=1
  • 701
    bUsePipboyMode=1
  • 702
    [InterfaceFX]
  • 703
    fDefaultBurstDuration=200
  • 704
    fDefaultBurstIntensity=2
  • 705
    fMiniBurstDuration=200
  • 706
    fMiniBurstIntensity=1.5
  • 707
    ;pulse effect
  • 708
    fPulseBrightenIntensity=0.25
  • 709
    fPulseRadiusIntensity=0.5
  • 710
    fPulseRate=0.0006
  • 711
    ;pipboy menu transitions
  • 712
    fVertHoldChance=0.08
  • 713
    fShudderChance=0.20
  • 714
    fScanlineScaleMenus=50.0000
  • 715
    bEnableFlickerMenus=1
  • 716
    bEnableScanlinesMenus=1
  • 717
    bEnableScanlinesPipboy=1
  • 718
    fBlurRadiusMenus=0.3000
  • 719
    fBrightenMenus=1.7000
  • 720
    fBrightenPipboy=1.3000
  • 721
    bUseImageSpaceMenuFX=1
  • 722
    fBlurIntensityHUD=1.2000
  • 723
    fBlurRadiusHUD=2.0000
  • 724
    fScanlineFrequencyHUD=0.0000
  • 725
    fScreenLightBaseIntensity=0.6
  • 726
    fScreenLightRadius=6
  • 727
    [RenderedTerminal]
  • 728
    bUseRenderedTerminals=1
  • 729
    fRenderedTerminalFOV=0.15
  • 730
    fRenderedTerminalZoom=36
  • 731
    bDoRenderedTerminalScanlines=1
  • 732
    fRenderedTerminalScanlineScale=130.000000
  • 733
    fRenderedTerminalHPos=0.0
  • 734
    fRenderedTerminalVPos=0.38
  • 735
    fScreenLightBaseIntensity=1.2
  • 736
    fScreenLightRadius=80
  • 737
    fScreenLightColorR=0.68
  • 738
    fScreenLightColorG=0.74
  • 739
    fScreenLightColorB=0.62
  • 740
    fRaceSexMenuHPos=0.0
  • 741
    fRaceSexMenuVPos=-0.6
  • 742
    fRaceSexMenuZoom=70.0
  • 743
    fRaceSexMenuScale=0.5
  • 744
    [Decals]
  • 745
    uMaxDecalCount=100
  • 746
    bProfileDecals=0
  • 747
    bDecalOcclusionQuery=1
  • 748
    [TerrainManager]
  • 749
    fSplitDistanceMult=0.75
  • 750
    fBlockMorphDistanceMult=0.70
  • 751
    bUseNewTerrainSystem=1
  • 752
    bUseDistantObjectBlocks=1
  • 753
    fBlockLoadDistance=125000.0
  • 754
    fDefaultBlockLoadDistanceLow=50000.0
  • 755
    fLowBlockLoadDistanceLow=25000.0
  • 756
    fHighBlockLoadDistanceLow=50000.0
  • 757
    fDefaultTreeLoadDistance=25000.0
  • 758
    fLowTreeLoadDistance=10000.0
  • 759
    fHighTreeLoadDistance=40000.0
  • 760
    [VATS]
  • 761
    fVATSLightLevelMin=20.0
  • 762
    fVATSLightLevelMax=65.0
  • 763
    fVATSLightAngle=0.0
  • 764
    fVATSLightDistance=100.0
  • 765
    fVATSLightElevation=100.0
  • 766
    fVatsLightColorR=0.35
  • 767
    fVatsLightColorG=0.35
  • 768
    fVatsLightColorB=0.35
  • 769
    [ScreenSplatter]
  • 770
    bScreenSplatterEnabled=1
  • 771
    [Launcher]
  • 772
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true

Filter
  • 1
    [Archive]
  • 2
    ; List of archives read on startup. Necessary when using decompressed BSAs
  • 3
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 4
    [Audio]
  • 5
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 6
    bMultiThreadAudio=1
  • 7
    ; Disables debug logging to save memory and CPU time
  • 8
    bUseAudioDebugInformation=0
  • 9
    ; Increases memory buffers to reduce audio issues
  • 10
    iAudioCacheSize=8192
  • 11
    iMaxSizeForCachedSound=1024
  • 12
    [BackgroundLoad]
  • 13
    ; Forces cell unload on fast travel to lessen memory usage
  • 14
    bSelectivePurgeUnusedOnFastTravel=1
  • 15
    [Controls]
  • 16
    ; Disables mouse acceleration
  • 17
    fForegroundMouseAccelBase=0
  • 18
    fForegroundMouseAccelTop=0
  • 19
    fForegroundMouseBase=0
  • 20
    fForegroundMouseMult=0
  • 21
    [Display]
  • 22
    ; Enables Fullscreen mode
  • 23
    bFull Screen=1
  • 24
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 25
    iTexMipMapSkip=0
  • 26
    [General]
  • 27
    ; Forces faster cell unload to lessen memory usage
  • 28
    bPreemptivelyUnloadCells=1
  • 29
    ; Spawns additional AI worker threads
  • 30
    bUseThreadedAI=1
  • 31
    ; Enables multithreading for most operations
  • 32
    iNumHWThreads=2
  • 33
    [Grass]
  • 34
    ; Increases grass draw distance
  • 35
    fGrassStartFadeDistance=11200
  • 36
    [PipBoy]
  • 37
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 38
    fLightEffectFadeDuration=400

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=8
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=2
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 2070 SUPER"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    Forward=0011FF13
  • 206
    Back=001FFF14
  • 207
    Slide Left=001EFF17
  • 208
    Slide Right=0020FF16
  • 209
    Use=00FF0011
  • 210
    Activate=0012FF0A
  • 211
    Block=00000110
  • 212
    Ready Item=0013FF0C
  • 213
    Crouch/Sneak=001DFF08
  • 214
    Run=002AFFFF
  • 215
    Always Run=003AFFFF
  • 216
    Auto Move=0010FFFF
  • 217
    Jump=0039FF0D
  • 218
    Toggle POV=0021020F
  • 219
    Menu Mode=000FFF0B
  • 220
    Rest=0014FF07
  • 221
    Vats=002FFF0E
  • 222
    Hotkey1=0002FFFF
  • 223
    Ammo Swap=0015FF01
  • 224
    Hotkey3=0004FFFF
  • 225
    Hotkey4=0005FFFF
  • 226
    Hotkey5=0006FFFF
  • 227
    Hotkey6=0007FFFF
  • 228
    Hotkey7=0008FFFF
  • 229
    Hotkey8=0009FFFF
  • 230
    QuickSave=003FFFFF
  • 231
    QuickLoad=0043FFFF
  • 232
    Grab=002CFF09
  • 233
    fXenonVertLookSpeed=1200.0000
  • 234
    fXenonHorizLookSpeed=1500.0000
  • 235
    bGamePadRumble=1
  • 236
    bInvertYValues=0
  • 237
    fMouseSensitivity=0.0024
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=1.0000
  • 279
    fDefaultFootVolume=0.5000
  • 280
    fDefaultMusicVolume=0.3200
  • 281
    fDefaultRadioVolume=0.5000
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=0.6000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=4290134783
  • 445
    uHUDColor=4290134783
  • 446
    bDisable360Controller=1
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bGeneralSubtitles=1
  • 483
    bDialogueSubtitles=1
  • 484
    bShowQuestMarkers=1
  • 485
    iDifficulty=2
  • 486
    iKillCamera=0
  • 487
    uiRedeemedContent=0
  • 488
    bTrueIronSights=1
  • 489
    bDisableDynamicCrosshair=0
  • 490
    bSaveOnInteriorExteriorSwitch=1
  • 491
    bSaveOnTravel=1
  • 492
    bSaveOnWait=1
  • 493
    bSaveOnRest=1
  • 494
    bCrossHair=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=0
  • 635
    fGrassStartFadeDistance=11200.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=50000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=1
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    Vanilla Enhancements.esm
  • 13
    Uncut Wasteland.esm
  • 14
    BraveNewWorld.esm
  • 15
    FCOMaster.esm
  • 16
    New Vegas Redesigned 3.esm
  • 17
    Navmesh Fixes and Improvements.esm
  • 18
    Mojave Wildlife (Vanilla-Style).esp
  • 19
    Mojave Raiders.esm
  • 20
    TLD_Travelers.esm
  • 21
    Ragdolls.esm
  • 22
    Helmet Overlay.esm
  • 23
    SomeguySeries.esm
  • 24
    NewVegasBounties.esm
  • 25
    MTB.esm
  • 26
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 27
    Unofficial Patch NVSE Plus.esp
  • 28
    PrereleaseRestored.esp
  • 29
    Uncut Strip NPCs.esp
  • 30
    NVMIM.esp
  • 31
    The Mod Configuration Menu.esp
  • 32
    DarNifiedUINV.esp
  • 33
    CPI Icons.esp
  • 34
    JustAssortedMods.esp
  • 35
    B42Descriptions.esp
  • 36
    B42Inertia.esp
  • 37
    Real Recoil.esp
  • 38
    Real Recoil Tweaks.esp
  • 39
    Follower Tweaks.esp
  • 40
    Mojave Arsenal.esp
  • 41
    Nevada Arsenal.esp
  • 42
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
  • 43
    Titans of The New West.esp
  • 44
    Titans of The New West - Power Armor Sprint JAM.esp
  • 45
    Titans of The New West - Power Armor Sprint JVS.esp
  • 46
    JSawyer Ultimate.esp
  • 47
    JSawyer Ultimate - Push's Tweaks.esp
  • 48
    Essential Vanilla Enhancements Merged - JSUE Patch.esp
  • 49
    Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
  • 50
    Repair Tools.esp
  • 51
    Repair Tools - JSU (Push's Tweaks) Patch.esp
  • 52
    DelayDLCRedux.esp
  • 53
    Famine.esp
  • 54
    Famine - Flora.esp
  • 55
    Economy Overhaul.esp
  • 56
    Food Effect Tweaks.esp
  • 57
    PerkSawyer.esp
  • 58
    Water Overhaul.esp
  • 59
    Water Overhaul - Vanilla Clean Water.esp
  • 60
    Water Overhaul - Vanilla-Style Water Effects.esp
  • 61
    Player Combat Priority.esp
  • 62
    Better Character Creation.esp
  • 63
    NewVegasQuickStart.esp
  • 64
    Uncut Wasteland - YUP Patch.esp
  • 65
    DLC Enhancements.esp
  • 66
    Little More Lamplight.esp
  • 67
    Street Light Corrections.esp
  • 68
    Harvestable Cave Fungus.esp
  • 69
    Atmospheric Lighting Tweaks.esp
  • 70
    Mojave Raiders.esp
  • 71
    Mojave Raiders Tweaks.esp
  • 72
    BraveNewWorld-YUP.esp
  • 73
    BraveNewWorld-JSU.esp
  • 74
    NVR3_YUP Patch.esp
  • 75
    NVR3_UncutWasteland.esp
  • 76
    NVR3_JSU Patch.esp
  • 77
    NVR3_MojaveRaiders Patch.esp
  • 78
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 79
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
  • 80
    The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
  • 81
    Mojave Raiders - Vanilla Enhancements - NVR 3 Merged patch.esp
  • 82
    NukaCola-Ojo.esp
  • 83
    WeaponRequirementSystem.esp
  • 84
    Reload Reloaded.esp
  • 85
    My Weapon Rebalance.esp
  • 86
    Respawn1Week.esp
  • 87
    Respawn2Weeks.esp
  • 88
    Assassin Freq 7.esp
  • 89
    GIRD_NV.esp
  • 90
    NeedsWhileSleeping.esp
  • 91
    rockbiter_AnimationSounds.esp
  • 92
    Animated Ingestibles.esp
  • 93
    Animated ingestibles - JSUE Fast Travel Patch.esp
  • 94
    NV Music Addition.esp
  • 95
    ImmersivePickupSoundsFNV.esp
  • 96
    MTB-tweaked.esp
  • 97
    Mojave Travel.esp
  • 98
    SSTRedesignedQuarries.esp
  • 99
    AshensAnimatedB29.esp
  • 100
    Interior Rain.esp
  • 101
    Combat Music.esp
  • 102
    Less Constant Music.esp
  • 103
    mojave music radio expanded v1.1.esp
  • 104
    CC - Rain.esp
  • 105
    CC - 3D Rain.esp
  • 106
    Heat Haze.esp
  • 107
    DNWeathers.esp

Filter
  • 1
    DLC: TribalPack
  • 2
    DLC: MercenaryPack
  • 3
    DLC: ClassicPack
  • 4
    DLC: CaravanPack
  • 5
    DLC: OldWorldBlues
  • 6
    DLC: LonesomeRoad
  • 7
    DLC: HonestHearts
  • 8
    DLC: GunRunnersArsenal
  • 9
    DLC: DeadMoney
  • Utilities
  • 11
    GECK Extender
  • 12
    My Mod Groups and Patches
  • 13
    Fixed ESMs
  • 14
    JIP LN NVSE Plugin
  • 15
    JG NVSE
  • 16
    Crash Logger
  • 17
    NVTF
  • 18
    MLF
  • 19
    kNVSE
  • 20
    Console Paste
  • 21
    ShowOff NVSE
  • 22
    ShowOff INI
  • 23
    OneTweak but Really Updated
  • 24
    NV Compatibility Skeleton
  • Bug Fixes
  • 26
    Yukichigai Unofficial Patch - YUP
  • 27
    Unofficial Patch NVSE Plus
  • 28
    lStewieAl's Tweaks and Engine Fixes
  • 29
    Stewie Tweaks Essentials INI
  • 30
    Misc. Gamesetting Tweaks Presets
  • 31
    Consistent Spread - Firearms Accuracy and Wobble Fix
  • 32
    Combat Lag Fix (NVSE)
  • 33
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 34
    Vanilla Iron Sights Realligned - Redux
  • 35
    New Vegas Mesh Improvement Mod - NVMIM
  • 36
    New Vegas Mesh Improvement Mod - NVMIM - plugin
  • 37
    New Vegas Mesh Improvement Mod - NVMIM - collision fix
  • 38
    Improved Lighting Shaders
  • 39
    Climate Control NVSE
  • 40
    Climate Control - Rain
  • 41
    Aqua Performa - Strip Performance Fix
  • 42
    Elijah Voice Audio Files Fix
  • 43
    Fog-based Object Culling
  • 44
    Fallout Alpha Rendering Tweaks - NVSE
  • 45
    Exterior Emittance Fix - NVSE
  • 46
    Strip Street Light Corrections
  • 47
    Millenia's Environment Map Shader Fix
  • 48
    ActorCause Save Bloat Fix
  • HD Base Packs
  • 50
    LOD additions and improvements
  • 51
    NMCs_Texture_Pack_For_New_Vegas
  • 52
    NMCs_Texture_Pack_For_New_Vegas - Washed Out
  • 53
    OJO BUENO Texture Pack
  • 54
    MGs Neat Clutter Retextures
  • 55
    6IXES Clutter Texture Pack NV Edition
  • 56
    bsp_textures
  • User Interface
  • 58
    UIO - User Interface Organizer
  • 59
    The Mod Configuration Menu
  • 60
    Vanilla UI Plus (New Vegas)
  • 61
    Unofficial_DarNified_UI_Update
  • 62
    DarnUI Config
  • 63
    Clean Vanilla Hud
  • 64
    Consistent Pip-Man Icons
  • 65
    Consistent Addon Icons
  • 66
    High Res Local Maps
  • 67
    High Resolution Screens
  • 68
    yUI - User Ynterface
  • 69
    ySI - Sorting Ycons
  • 70
    ySI Sorting Icons - Push's Categories
  • 71
    Even Better Loading Screen and Main Menu Replacer
  • 72
    Helmet Overlay
  • 73
    Universal Item Sorter
  • 74
    B42 Descriptions aka Pip-Info
  • 75
    Recent Loot Log - ESPless
  • Gameplay
  • 77
    JAM - Just Assorted Mods
  • 78
    Clean Just Weapons Wheel
  • 79
    Real Recoil
  • 80
    Real Recoil Tweaks
  • 81
    FNV Clean Animations
  • 82
    Hit's Anims - Seasons 1-3 + fixes
  • 83
    Hit's Anims - Iron Sights Realigned
  • 84
    B42 Weapon Inertia
  • 85
    Butcher Pete Complete - A Melee Animation Overhaul
  • 86
    Wasteland Warrior - A Melee Animation Overhaul
  • 87
    Ragdolls
  • 88
    Follower Tweaks
  • 89
    Delay DLC Redux
  • 90
    FNV Respawn Timer
  • 91
    NCR and Legion Hit Squad Freq
  • 92
    Ghouls Inflict Radiation Damage
  • 93
    Gore Dismember and Explode Edits LE
  • 94
    Needs while sleeping tweak
  • 95
    Complex Vendors
  • 96
    Increased Weapon Jamming
  • Overhauls
  • 98
    JSawyer Ultimate Edition
  • 99
    JSawyer Ultimate Edition - Push's Tweaks
  • 100
    JSUE - Push's Tweaks tweaked by phobos2077
  • 101
    PerkSawyer - A JSawyer Addon
  • 102
    Mojave Arsenal
  • 103
    Nevada Arsenal
  • 104
    Famine - A Loot Rarity Mod
  • 105
    Economy Overhaul
  • 106
    Water Overhaul
  • 107
    Universal Water Bottling - Fill Empty Bottles
  • 108
    Harder Barter Faster Stronger
  • 109
    Harder New Vegas Strip Access
  • 110
    Food Effect Tweaks - Custom Food Healing
  • 111
    Player Combat Priority
  • 112
    Essential Vanilla Enhancements Merged
  • 113
    Vanilla Enhancements Merged - JSawyer Ultimate Push's Tweaks Patch
  • 114
    Essential Vanilla Enhancements Merged - JSUE Patch
  • 115
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch
  • 116
    Better Character Creation
  • 117
    New Vegas Quick Start
  • 118
    RAD - Radiation (is) Actually Dangerous - Overhaul
  • 119
    Weapon Requirements System
  • 120
    Reload Reloaded
  • 121
    Detonator Overhaul
  • 122
    My Weapon Rebalance
  • 123
    BLEED FNV
  • 124
    BLEEDLESS
  • 125
    BLEEDLESS - Ragdolls patch
  • 126
    Repair Tools
  • 127
    Repair Tools - JSUE Tweaks patch
  • Content
  • 129
    Uncut Wasteland
  • 130
    New Vegas Landscape Overhaul Re-Remastered
  • 131
    Navmesh Fixes and Improvements
  • 132
    Prerelease Restored
  • 133
    The Strip NPCs Uncut - Content Restoration
  • 134
    Essential DLC Enhancements Merged
  • 135
    The Living Desert
  • 136
    Titans of The New West 2.0
  • 137
    Menace of The New West
  • 138
    Horrors of The New West
  • 139
    Mojave Raiders
  • 140
    Mojave Raiders Tweaks
  • 141
    Mojave Wildlife
  • 142
    JSawyer Ultimate - Mojave Raiders Patch
  • 143
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch
  • 144
    The Living Desert - Essential Vanilla Enhancements Merged Patch
  • 145
    Harvestable Cave Fungus
  • 146
    Mobile Truck Base Remastered
  • 147
    Mobile Truck Base Remastered - Tweaked
  • 148
    Mojave Travel
  • 149
    Fallout Character Overhaul
  • 150
    Brave New World
  • 151
    NVR3R - New Vegas Redesigned 3 Revised
  • 152
    The Someguy Series
  • 153
    New Vegas Bounties I LE
  • HD Visuals
  • 155
    Higher Poly Rocks
  • 156
    High Res Vanilla Posters and Graffiti
  • 157
    HiRes Raider Graffiti
  • 158
    Blackwolf24s HD Clutter pack
  • 159
    Assorted Cafeteria Textures
  • 160
    Simply Upscaled Grass
  • 161
    Neglected Clutter and Other Things - Retex
  • 162
    Better Books - Fallout3NV
  • 163
    Magazines of Unparalleled Aesthetic Quality
  • 164
    PM's HD Ammo Boxes
  • 165
    Textures Over Time
  • 166
    Legacy Reborn Texture Pack - Low
  • 167
    Legacy Reborn Texture Pack - Medium
  • 168
    Legacy Reborn - Mojave Cliffs
  • 169
    Redesigned Quarries
  • 170
    Quality Carts
  • 171
    xGeorge 2k objects
  • 172
    Furniture Retextured
  • 173
    HQ Metal Barrels
  • 174
    Alcohol Bottles OVERHAUL - by zzjay
  • 175
    FNVLODGen Output
  • 176
    Animated Objects
  • 177
    Animated Analog clock
  • 178
    Fallout Flag Animation Overhaul
  • 179
    Volare - Animated B-29 Superfortress ( b29- boomers- flying airplane)
  • 180
    Simplified Weapon Retexture Project - WRP
  • 181
    WAP HQ Weapon Models
  • Weather, Shaders, Anims
  • 183
    Faster Pip-Boy Animation
  • 184
    Anniversary Anim Pack
  • 185
    Anniversary Anim Pack - General Bugfix
  • 186
    Anniversary Anim Pack - General Bugfix - Bonus Patch
  • 187
    Pip-Boy Shading Fix NVSE
  • 188
    Atmospheric Lighting Tweaks
  • 189
    Yellow Goodbye
  • 190
    Altitude - A Vanilla Plus Weather Mod
  • 191
    Desert Style Weathers
  • 192
    Heat Haze
  • 193
    Dusty Distance Redone
  • 194
    A Little More Lamplight
  • 195
    MoonlightNVSE
  • 196
    High Resolution Bloom NVSE
  • 197
    Animated Ingestibles
  • 198
    3D Rain
  • 199
    Climate Control - 3D Rain
  • 200
    Desert Natural Weathers
  • 202
    Undead Nightmare Combat Music
  • 203
    Classic Music Re-Integrated
  • 204
    F4NV - Main Menu Music Replacer
  • 205
    Passive Combat Music Tweaked
  • 206
    High-Quality Classic Music
  • 207
    A Music Addition Project
  • 208
    Less Constant Music
  • 209
    Mojave Music Radio eXpanded
  • 210
    All Weapon Sounds Overhaul Modern Edition - AWSOME
  • 211
    Immersive Pickup Sounds FNV Edition
  • 212
    Interior Rain
  • Music & SFX

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    Vanilla Enhancements.esm
  • 13
    Uncut Wasteland.esm
  • 14
    BraveNewWorld.esm
  • 15
    FCOMaster.esm
  • 16
    New Vegas Redesigned 3.esm
  • 17
    Navmesh Fixes and Improvements.esm
  • 18
    Mojave Wildlife (Vanilla-Style).esp
  • 19
    Mojave Raiders.esm
  • 20
    TLD_Travelers.esm
  • 21
    Ragdolls.esm
  • 22
    Helmet Overlay.esm
  • 23
    SomeguySeries.esm
  • 24
    NewVegasBounties.esm
  • 25
    MTB.esm
  • 26
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 27
    Unofficial Patch NVSE Plus.esp
  • 28
    PrereleaseRestored.esp
  • 29
    Uncut Strip NPCs.esp
  • 30
    NVMIM.esp
  • 31
    The Mod Configuration Menu.esp
  • 32
    DarNifiedUINV.esp
  • 33
    CPI Icons.esp
  • 34
    JustAssortedMods.esp
  • 35
    B42Descriptions.esp
  • 36
    B42Inertia.esp
  • 37
    Real Recoil.esp
  • 38
    Real Recoil Tweaks.esp
  • 39
    Follower Tweaks.esp
  • 40
    Mojave Arsenal.esp
  • 41
    Nevada Arsenal.esp
  • 42
    Essential Vanilla Enhancements Merged - Mojave Arsenal Patch.esp
  • 43
    Titans of The New West.esp
  • 44
    Titans of The New West - Power Armor Sprint JAM.esp
  • 45
    JSawyer Ultimate.esp
  • 46
    JSawyer Ultimate - Push's Tweaks.esp
  • 47
    Essential Vanilla Enhancements Merged - JSUE Patch.esp
  • 48
    Vanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.esp
  • 49
    Repair Tools.esp
  • 50
    Repair Tools - JSU (Push's Tweaks) Patch.esp
  • 51
    DelayDLCRedux.esp
  • 52
    Famine.esp
  • 53
    Famine - Flora.esp
  • 54
    Economy Overhaul.esp
  • 55
    Food Effect Tweaks.esp
  • 56
    PerkSawyer.esp
  • 57
    Water Overhaul.esp
  • 58
    Water Overhaul - Vanilla Clean Water.esp
  • 59
    Water Overhaul - Vanilla-Style Water Effects.esp
  • 60
    Player Combat Priority.esp
  • 61
    Better Character Creation.esp
  • 62
    Uncut Wasteland - YUP Patch.esp
  • 63
    DLC Enhancements.esp
  • 64
    Little More Lamplight.esp
  • 65
    Street Light Corrections.esp
  • 66
    Harvestable Cave Fungus.esp
  • 67
    Atmospheric Lighting Tweaks.esp
  • 68
    Mojave Raiders.esp
  • 69
    Mojave Raiders Tweaks.esp
  • 70
    BraveNewWorld-YUP.esp
  • 71
    BraveNewWorld-JSU.esp
  • 72
    NVR3_YUP Patch.esp
  • 73
    NVR3_UncutWasteland.esp
  • 74
    NVR3_JSU Patch.esp
  • 75
    NVR3_MojaveRaiders Patch.esp
  • 76
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 77
    Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
  • 78
    The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
  • 79
    Mojave Raiders - Vanilla Enhancements - NVR 3 Merged patch.esp
  • 80
    NukaCola-Ojo.esp
  • 81
    WeaponRequirementSystem.esp
  • 82
    Reload Reloaded.esp
  • 83
    My Weapon Rebalance.esp
  • 84
    Respawn1Week.esp
  • 85
    Assassin Freq 7.esp
  • 86
    GIRD_NV.esp
  • 87
    NeedsWhileSleeping.esp
  • 88
    rockbiter_AnimationSounds.esp
  • 89
    Animated Ingestibles.esp
  • 90
    NV Music Addition.esp
  • 91
    ImmersivePickupSoundsFNV.esp
  • 92
    MTB-tweaked.esp
  • 93
    Mojave Travel.esp
  • 94
    SSTRedesignedQuarries.esp
  • 95
    AshensAnimatedB29.esp
  • 96
    Interior Rain.esp
  • 97
    Combat Music.esp
  • 98
    Less Constant Music.esp
  • 99
    mojave music radio expanded v1.1.esp
  • 100
    CC - Rain.esp
  • 101
    CC - 3D Rain.esp
  • 102
    Heat Haze.esp
  • 103
    DNWeathers.esp