Crash log
v1.6.1170
TESV Skyrim SEby Anonymous
Created about 23 hours ago
Updated about 23 hours ago
Expires in 33 minutes
CTD saat load save (Manual save, Autosave, Quicksave)
Ini Files
- 1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
- 3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- 5. Crashlog Tool: CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37
- 6. Game Version: 1.6.1170
- 7. Script Extender: 1.6.1170
- 9. RAM
- 11. RAM Total: 13.9 GB
- 12. RAM Used: 9.71 GB
- 13. RAM Free: 4.19 GB
- 14. Analysis RAM (all good):
- 15. It is absolute unlikely that the crash was due to RAM.
- 17. Mod Count:
- 19. Light: 149 Regular: 47 Total: 196
- 21. Header indicators:
- 23. Memory: 0x7FF62BB63787 count: (2)
- 24. File: SkyrimSE.exe count: (63)
- 25. Address: 06C3787 count: (2)
- 26. Assembler: call [rax+0x298] count: (2)
- 27. [ 0] 0x7FF62BB63787 SkyrimSE.exe+06C3787 -> 38754+0x67 call [rax+0x298] -//- count: (1)
- 28. [ 1] 0x7FF62BB23109 SkyrimSE.exe+0683109 -> 37623+0x1E9 cmp ebp, 0x01 -//- count: (1)
- 29. [ 2] 0x7FF62BB162FC SkyrimSE.exe+06762FC -> 37502+0x22C jmp 0x00007FF62BB16318 -//- count: (1)
- 30. [ 3] 0x7FF62BB26EDE SkyrimSE.exe+0686EDE -> 37650+0xFE lea r15, [rdi+0xE8] -//- count: (1)
- 31. [ 4] 0x7FF62BAA685A SkyrimSE.exe+060685A -> 35600+0x8CA jmp 0x00007FF62BAA68A3 -//- count: (1)
- 32. [ 6] 0x7FF62BAB5654 SkyrimSE.exe+0615654 -> 442580+0x354 mov [rbp+0x478], al -//- count: (1)
- 33. [ 7] 0x7FF62BAB351A SkyrimSE.exe+061351A -> 35772+0x46A test al, al -//- count: (1)
- 34. [ 9] 0x7FF62BAE5F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF62D598928] -//- count: (1)
- 35. [12] 0x7FF62BADEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
- 36. [13] 0x7FF62C9DBB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
- 37. RCX 0x7FF62B8EC2F8 (void* -> SkyrimSE.exe+044C2F8 sub rcx, 0x08) -//- count: (1)
- 38. RBX 0x7FF62B8EC2F8 (void* -> SkyrimSE.exe+044C2F8 sub rcx, 0x08) -//- count: (1)
- 39. [RSP+38 ] 0x7FF62BB76EDE (void* -> SkyrimSE.exe+06D6EDE test rax, rax) -//- count: (1)
- 40. [RSP+48 ] 0x7FF62BAC627C (void* -> SkyrimSE.exe+062627C mov r12d, [rsp+0x60]) -//- count: (1)
- 41. [RSP+68 ] 0x7FF62BB23109 (void* -> SkyrimSE.exe+0683109 cmp ebp, 0x01) -//- count: (1)
- 42. [RSP+B0 ] 0x7FF62E6394D0 (void* -> SkyrimSE.exe+31994D0 in al, dx) -//- count: (1)
- 43. [RSP+108 ] 0x7FF62BB162FC (void* -> SkyrimSE.exe+06762FC jmp 0x00007FF62BB16318) -//- count: (1)
- 44. [RSP+138 ] 0x7FF62BAC53A5 (void* -> SkyrimSE.exe+06253A5 add [rbx+0x24], edi) -//- count: (1)
- 45. [RSP+168 ] 0x7FF62BB26EDE (void* -> SkyrimSE.exe+0686EDE lea r15, [rdi+0xE8]) -//- count: (1)
- 46. [RSP+188 ] 0x7FF62E6394D0 (void* -> SkyrimSE.exe+31994D0 in al, dx) -//- count: (1)
- 47. [RSP+1D8 ] 0x7FF62CC08160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- 48. [RSP+1E8 ] 0x7FF62CD3E7F0 (void* -> SkyrimSE.exe+189E7F0 sahf) -//- count: (1)
- 49. [RSP+278 ] 0x7FF62BAA198B (void* -> SkyrimSE.exe+060198B add [rbx+0x08], eax) -//- count: (1)
- 50. [RSP+298 ] 0x7FF62D4B3A40 (void* -> SkyrimSE.exe+2013A40 fisubr [rbp+0xEFBE]) -//- count: (1)
- 51. [RSP+2B8 ] 0x7FF62BAC4958 (void* -> SkyrimSE.exe+0624958 mov rbx, [rsp+0x58]) -//- count: (1)
- 52. [RSP+2E8 ] 0x7FF62D475210 (void* -> SkyrimSE.exe+1FD5210 add [rax], al) -//- count: (1)
- 53. [RSP+308 ] 0x7FF62BAA685A (void* -> SkyrimSE.exe+060685A jmp 0x00007FF62BAA68A3) -//- count: (1)
- 54. [RSP+390 ] 0x7FF62CC1CF38 (void* -> SkyrimSE.exe+177CF38 ) -//- count: (1)
- 55. [RSP+4B8 ] 0x7FF62D47866C (void* -> SkyrimSE.exe+1FD866C fisubr [rbp-0x52211042]) -//- count: (1)
- 56. [RSP+4E8 ] 0x7FF62D47866C (void* -> SkyrimSE.exe+1FD866C fisubr [rbp-0x52211042]) -//- count: (1)
- 57. [RSP+7B8 ] 0x7FF62CC08160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
- 58. [RSP+7E8 ] 0x7FF62CF6BCC0 (void* -> SkyrimSE.exe+1ACBCC0 add [rax], al) -//- count: (1)
- 59. [RSP+818 ] 0x7FF62BAB5654 (void* -> SkyrimSE.exe+0615654 mov [rbp+0x478], al) -//- count: (1)
- 60. [RSP+858 ] 0x7FF62C4CAF38 (void* -> SkyrimSE.exe+102AF38 mov rsi, [rsp+0x30]) -//- count: (1)
- 61. [RSP+878 ] 0x7FF62C46B58E (void* -> SkyrimSE.exe+0FCB58E cmp dword ptr [rbp+0x7F], 0x00) -//- count: (1)
- 62. [RSP+888 ] 0x7FF62C486643 (void* -> SkyrimSE.exe+0FE6643 movzx esi, al) -//- count: (1)
- 63. [RSP+8F8 ] 0x7FF62C4CE8AE (void* -> SkyrimSE.exe+102E8AE cmp rsi, [rdi+0x30]) -//- count: (1)
- 64. [RSP+928 ] 0x7FF62C482720 (void* -> SkyrimSE.exe+0FE2720 add rsp, 0x310) -//- count: (1)
- 65. [RSP+968 ] 0x7FF62B6349CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
- 66. [RSP+998 ] 0x7FF62C05DC25 (void* -> SkyrimSE.exe+0BBDC25 cmp [rbx], eax) -//- count: (1)
- 67. [RSP+A80 ] 0x7FF62CF68E40 (void* -> SkyrimSE.exe+1AC8E40 ) -//- count: (1)
- 68. [RSP+D08 ] 0x7FF62C447092 (void* -> SkyrimSE.exe+0FA7092 mov rcx, [rsi]) -//- count: (1)
- 69. [RSP+D88 ] 0x7FF62BAB351A (void* -> SkyrimSE.exe+061351A test al, al) -//- count: (1)
- 70. [RSP+DD0 ] 0x7FF62CD2D0B0 (void* -> SkyrimSE.exe+188D0B0 shl byte ptr [rcx+0x7FF62BAB], 0x01) -//- count: (1)
- 71. [RSP+F58 ] 0x7FF62C4BCB78 (void* -> SkyrimSE.exe+101CB78 mov rbx, [rsp+0x40]) -//- count: (1)
- 72. [RSP+F98 ] 0x7FF62C4BBCE7 (void* -> SkyrimSE.exe+101BCE7 mov rbx, [rsp+0x70]) -//- count: (1)
- 73. [RSP+FA8 ] 0x7FF62C4A56B9 (void* -> SkyrimSE.exe+10056B9 mov rdx, rax) -//- count: (1)
- 74. [RSP+FC8 ] 0x7FF62C56A8A1 (void* -> SkyrimSE.exe+10CA8A1 mov rcx, [0x00007FF62E7371D8]) -//- count: (1)
- 75. [RSP+FF8 ] 0x7FF62C4A33AC (void* -> SkyrimSE.exe+10033AC add rsp, 0x108) -//- count: (1)
- 76. [RSP+1028] 0x7FF62E5FCEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1)
- 77. [RSP+1060] 0x7FF62E638100 (void* -> SkyrimSE.exe+3198100 add [rax], al) -//- count: (1)
- 78. [RSP+1068] 0x7FF62B6349CE (void* -> SkyrimSE.exe+01949CE mov ebp, eax) -//- count: (1)
- 79. [RSP+1078] 0x7FF62E638100 (void* -> SkyrimSE.exe+3198100 add [rax], al) -//- count: (1)
- 80. [RSP+1088] 0x7FF62BAF18EB (void* -> SkyrimSE.exe+06518EB movzx ecx, al) -//- count: (1)
- 81. [RSP+1098] 0x7FF62C1D0047 (void* -> SkyrimSE.exe+0D30047 mov rcx, [rdi+0x160]) -//- count: (1)
- 82. [RSP+10C8] 0x7FF62C1BD9B5 (void* -> SkyrimSE.exe+0D1D9B5 test rax, rax) -//- count: (1)
- 83. [RSP+1238] 0x7FF62BAE5F3F (void* -> SkyrimSE.exe+0645F3F mov rax, [0x00007FF62D598928]) -//- count: (1)
- 84. [RSP+1400] 0x7FF62BAE5EA0 (void* -> SkyrimSE.exe+0645EA0 jmp 0x00007FF5EBAD0178) -//- count: (1)
- 85. [RSP+1428] 0x7FF62BADEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
- 86. [RSP+14B8] 0x7FF62C9DBB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
- 87. [RSP+14D0] 0x7FF62ECDD310 (void* -> SkyrimSE.exe+383D310 call 0x00007FF62ECDD315) -//- count: (1)
- 88. SkyrimSE.exe 0x7FF62B4A0000 -//- count: (1)
- 90. Solutions
- 92. SkyrimSE.exe: count: (63)
- 93. This file on its own is not the cause, however, we'll do further parsing...
- 94. Could not find any known issues related to SkyrimSE.exe.
- 95. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- 97. NiNode: count: (1)
- 98. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- 99. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- 100. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- 101. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- 103. RTTIName: "NiNode" count: (1)
- 104. ParentCell: None count: (1)
- 105. Object Reference: count: (1)
- 106. FormID: 0xFF000DD3 count: (1)
- 107. FormType: NPC (43) count: (1)
- 109. hdtSMP64.dll: count: (11)
- 110. If this appears often, it might indicate a bad config (rare).
- 111. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- 112. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- 113. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- 114. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- 115. Also make sure you have these installed:
- 116. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- 117. You are using FSMP version: 1.6.1170
- 118. Please ensure that this is compatible with your SKSE version: 1.6.1170
- 119. Possible FOMOD settings for installation
- 120. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- 121. CPU:
- 122. avx: True
- 123. avx2: True
- 124. avx512: False
- 126. tbbmalloc.dll: count: (2)
- 127. Threading Building Blocks Memory Allocator
- 128. This is either part of:
- 129. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- 130. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- 131. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- 132. This message is shown without a check:
- 133. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- 134. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- 135. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- 136. First and foremost, try to close any other application and background processes that might be running that you do not need.
- 137. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- 138. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- 139. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- 140. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- 141. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- 142. ==================================
- 143. [Display]
- 144. iTintTextureResolution=2048
- 145. [General]
- 146. ClearInvalidRegistrations=1
- 147. [Memory]
- 148. DefaultHeapInitialAllocMB=768
- 149. ScrapHeapSizeMB=256
- 150. ==================================
- 151. Last but not least, increasing your pagefile is a good and simple way to avoid this.
- 152. Best practice: pagefile-size > RAM
- 153. Example: 24 GB > 16 GB RAM
- 154. Please read / follow:
- 155. 1. In the Taskbar Search, type “Advanced System“. ...
- 156. 2. In System Properties, click Advanced tab.
- 157. 3. In Performance section click Settings button.
- 158. 4. Performance Options will open. ...
- 159. 5. Here, under Virtual memory, select Change.
- 160. 6. Uncheck Automatically manage paging file size for all drives.
- 161. 7. Select a Drive that hardly use (as in not often)
- 162. 8. Set manual size
- 163. 9. Set value to ~ 150% of your RAM (as shown in example)
- 164. 10. Confirm with "OK".
- 165. If you want to read more about (allthough, not related to sharepoint server):
- 166. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
- 167.
- 169. Modified by: count: (10)
- 170. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- 171. If you do have other indicators, try to solve those first!
- 172. That said, it is common to have 2-4 mods listed in a row, however,
- 173. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- 174. Chance: LOW (2)
- 175. Modified by: Skyrim.esm -> unofficial skyrim special edition patch.esp -> MoreWerewolves.esp -//- count: (8)
- 176. Chance: LOW (1)
- 177. Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -//- count: (1)
- 178. Chance: MEDIUM (8)
- 179. Modified by: Skyrim.esm -> Update.esm -> Dawnguard.esm -> HearthFires.esm -> ccbgssse001-fish.esm -> unofficial skyrim special edition patch.esp -> USSEP Patch.esl -> AI Overhaul.esp -> AIO - USSEP & USCCP Patch.esp -//- count: (1)
- 181. XPMSE: count: (2)
- 182. This _might_ shows a probable issue with animations.
- 183. Please check mods that add animations.
- 184. ExtraData[3] Name: "XPMSE" -//- count: (1)
- 185. [27] XPMSE.esp -//- count: (1)
- 187. BGSSaveLoadManager: count: (3)
- 188. Once you've managed to load the last working save, try this: player.kill
- 189. This has to be confirmed to be working (guess, I'll be told when its not).
- 191. Success Statistic: (this has been detected/handled, does not mean it's the cause)
- 193. Issues Found: 7
- 194. Issues Solved: 7
- 196. DEBUG State:
- 198. Culprit list content: (just a list)
- 199. SkyrimSE.exe, NiNode, hdtSMP64.dll, tbbmalloc.dll, Modified by, XPMSE, BGSSaveLoadManager,
- 201. Random 'Fallback' Checks
- 203. How to read these results?
- 207. File: "MoreWerewolves.esp" -//- count: (8)
- 208. File: "Skyrim.esm" -//- count: (1)
- 209. File: "ccbgssse018-shadowrend.esl" -//- count: (1)
- 210. File: "AIO - USSEP & USCCP Patch.esp" -//- count: (1)
- 211. Name: "Gallows Rock" -//- count: (9)
- 212. GetFullName: "Gallows Rock" -//- count: (1)
- 213. Name: "Giant" -//- count: (4)
- 214. Name: "Skooma" -//- count: (1)
- 215. Project Name: "Autoplay" -//- count: (1)
- 216. Name: "NPC Root [Root]" -//- count: (2)
- 217. RTTIName: "BSFlattenedBoneTree" -//- count: (1)
- 218. Full Name: "<Missing Name>" -//- count: (3)
- 219. Name: "NPC" -//- count: (1)
- 220. RTTIName: "NiNode" -//- count: (1)
- 221. ExtraData[0] Name: "rigVersion" -//- count: (1)
- 222. ExtraData[1] Name: "rigPerspective" -//- count: (1)
- 223. ExtraData[2] Name: "species" -//- count: (1)
- 224. Name: "skeleton_female.nif" -//- count: (1)
- 225. RTTIName: "BSFadeNode" -//- count: (1)
- 226. ExtraData[0] Name: "BSBoneLOD" -//- count: (1)
- 227. ExtraData[1] Name: "BOM" -//- count: (1)
- 228. ExtraData[2] Name: "BBX" -//- count: (1)
- 229. ExtraData[3] Name: "BSX" -//- count: (1)
- 230. ExtraData[4] Name: "SkeletonID" -//- count: (1)
- 231. Name: "Thaergan Battle-Bear" -//- count: (3)
- 232. FormID: 0xFF000E12 -//- count: (12)
- 233. FormID: 0x0000011B -//- count: (6)
- 234. EditorID: "GallowsRock01" -//- count: (8)
- 235. FormID: 0x00015273 -//- count: (8)
- 236. FormID: 0xFF000E02 -//- count: (4)
- 237. FormID: 0xFF001087 -//- count: (2)
- 238. FormID: 0x00057A7A -//- count: (1)
- 239. FormID: 0xFF001060 -//- count: (1)
- 240. FormID: 0xFF000DD3 -//- count: (6)
- 241. FormID: 0x00000014 -//- count: (3)
- 242. FormID: 0x00000007 -//- count: (1)
- 243. EditorID: "WhiterunPLainsDistrict03" -//- count: (1)
- 244. FormID: 0x0001A27A -//- count: (1)
- 245. [RSP+A0 ] 0x53771E780 (BGSLoadFormBuffer*) -//- count: (1)
- 246. [RSP+120 ] 0x53771E780 (BGSLoadFormBuffer*) -//- count: (1)
- 247. [RSP+158 ] 0x53771E780 (BGSLoadFormBuffer*) -//- count: (1)
- 248. [RSP+200 ] 0x53771E780 (BGSLoadFormBuffer*) -//- count: (1)
- 249. [RSP+310 ] 0x53771E780 (BGSLoadFormBuffer*) -//- count: (1)
- 250. [RSP+740 ] 0x11B2C2E4100 (BGSSaveLoadManager*) -//- count: (1)
- 251. [RSP+D78 ] 0x11B2C2E4100 (BGSSaveLoadManager*) -//- count: (1)
- 252. [RSP+11E8] 0x11B2C2E4100 (BGSSaveLoadManager*) -//- count: (1)
- 253. [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1)
- 254. [RSP+CB8 ] 0x7FFF096CF54E (void* -> hdtSMP64.dll+000F54E mov rcx, [rdi+0x08] | hdt::ActorManager::?0Head (mangled: ??0Head@ActorManager@hdt@@QEAA@$$QEAU012@@Z)_F54E) -//- count: (1)
- 255. [RSP+CF8 ] 0x7FFF096C52E8 (void* -> hdtSMP64.dll+00052E8 nop | hdt::ActorManager::?1Head (mangled: ??1Head@ActorManager@hdt@@QEAA@XZ)_52E8) -//- count: (1)
- 256. [RSP+EA0 ] 0x7FFF098577E0 (hdt::ActorManager*) -//- count: (1)
- 257. [RSP+10F8] 0x7FFF098577E0 (hdt::ActorManager*) -//- count: (1)
- 258. [RSP+1128] 0x7FFF096C4542 (void* -> hdtSMP64.dll+0004542 add rbx, 0x108 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\ActorManager.cpp:316 hdt::ActorManager::setSkeletonsActive (mangled: ?setSkeletonsActive@ActorManager@hdt@@AEAAX_N@Z)) -//- count: (1)