My custom list for my Frost setup.

Filter
  • 1
    [General]
  • 2
    sLanguage=en
  • 3
    uGridsToLoad=5
  • 4
    uExterior Cell Buffer=36
  • 5
    bDisableAllGore=0
  • 6
    [ScreenSplatter]
  • 7
    bBloodSplatterEnabled=1
  • 8
    [Display]
  • 9
    iPresentInterval=1
  • 10
    bDeferredCommands=1
  • 11
    fShadowLODMaxStartFade=1000.0
  • 12
    fSpecularLODMaxStartFade=2000.0
  • 13
    fLightLODMaxStartFade=3500.0
  • 14
    iShadowMapResolutionPrimary=2048
  • 15
    bAllowScreenshot=1
  • 16
    fMeshLODLevel1FadeDist=3500.0000
  • 17
    fMeshLODLevel2FadeDist=2000.0000
  • 18
    fMeshLODFadePercentDefault=1.2000
  • 19
    bNvGodraysEnable=1
  • 20
    bDynamicObjectQueryManager=1
  • 21
    bMultiThreadedAccumulation=1
  • 22
    bMultiThreadedRenderingUNP=1
  • 23
    fSAORadius=108.2
  • 24
    fSAOBias=0.6
  • 25
    fSAOIntensity=7.1
  • 26
    fSunUpdateThreshold:Display=0.5f
  • 27
    fSunShadowUpdateTime=1.0
  • 28
    [HairLighting]
  • 29
    fHairPrimSpecScale=0.02
  • 30
    fHairPrimSpecPow=125.0
  • 31
    fHairPrimSpecShift=0.36
  • 32
    fHairSecSpecScale=1.2
  • 33
    fHairSecSpecPow=160.0
  • 34
    fHairSecSpecShift=-0.40
  • 35
    [SSSSS]
  • 36
    fSSSSSPower = 4.0
  • 37
    [Audio]
  • 38
    bEnableAudio=1
  • 39
    [Interface]
  • 40
    fDefaultWorldFOV=70
  • 41
    fDefault1stPersonFOV=80
  • 42
    fSafeZoneX=15.0
  • 43
    fSafeZoneY=15.0
  • 44
    fSafeZoneXWide=64.0
  • 45
    fSafeZoneYWid=36.0
  • 46
    fSafeZoneXWide16x10=64.0
  • 47
    fSafeZoneYWide16x10=36.0
  • 48
    [MapMenu]
  • 49
    uLockedObjectMapLOD=16
  • 50
    uLockedTerrainLOD=32
  • 51
    [Controls]
  • 52
    fMouseHeadingXScale=.021
  • 53
    fMouseHeadingYScale=.021
  • 54
    [Grass]
  • 55
    iMinGrassSize=20
  • 56
    bAllowCreateGrass=1
  • 57
    [ImageSpace]
  • 58
    bDoRadialBlur=1
  • 59
    [Weather]
  • 60
    bPrecipitation=1
  • 61
    [Archive]
  • 62
    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  • 63
    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  • 64
    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  • 65
    SResourceArchiveList2=Fallout4 - Animations.ba2
  • 66
    sResourceDataDirsFinal=STRINGS\
  • 67
    SGeometryPackageList=Fallout4 - Geometry.csg
  • 68
    SCellResourceIndexFileList=Fallout4.cdx
  • 69
    SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  • 70
    [Papyrus]
  • 71
    fPostLoadUpdateTimeMS=500.0
  • 72
    bEnableLogging=0
  • 73
    bEnableTrace=0
  • 74
    bLoadDebugInformation=0
  • 75
    [LOD]
  • 76
    fLODFadeOutMultObjects=4.5000
  • 77
    fLODFadeOutMultItems=2.5000
  • 78
    [Pathfinding]
  • 79
    fWarpMaxTime=4
  • 80
    iWarpMaxPathFailureCount=3
  • 81
    [Water]
  • 82
    bReflectLODObjects=0
  • 83
    bReflectLODLand=0
  • 84
    bReflectSky=0
  • 85
    bReflectLODTrees=0
  • 86
    [Launcher]
  • 87
    bEnableFileSelection=1
  • 88
    [Pipboy]
  • 89
    bPipboyDisableFX=1

Filter
  • 1
    [Display]
  • 2
    iLocation X=0
  • 3
    iLocation Y=0
  • 4
    uPipboyTargetHeight=1400
  • 5
    uPipboyTargetWidth=1752
  • 6
    sAntiAliasing=0
  • 7
    [Archive]
  • 8
    bInvalidateOlderFiles=1
  • 9
    sResourceDataDirsFinal=
  • 10
    [General]
  • 11
    sLocalSavePath=__MO_Saves\
  • 12
    bUseMyGamesDirectory=1
  • 13
    sIntroSequence=0
  • 14
    fChancesToPlayAlternateIntro=0
  • 15
    uMainMenuDelayBeforeAllowSkip=0
  • 16
    sStartingConsoleCommand=bat mybat

Filter
  • 1
    [Display]
  • 2
    flocalShadowMapHalveEveryXUnit=750.0000
  • 3
    focusShadowMapDoubleEveryXUnit=450.0000
  • 4
    fShadowBiasScale=1.0000
  • 5
    fDirShadowDistance=7000.0000
  • 6
    fShadowDistance=7000.0000
  • 7
    uiOrthoShadowFilter=2
  • 8
    uiShadowFilter=3
  • 9
    iShadowMapResolution=2048
  • 10
    uPipboyTargetHeight=700
  • 11
    uPipboyTargetWidth=876
  • 12
    iVolumetricLightingQuality=1
  • 13
    bVolumetricLightingEnable=1
  • 14
    bSAOEnable=1
  • 15
    iDirShadowSplits=3
  • 16
    bVolumetricLightingForceCasters=0
  • 17
    iTiledLightingMinLights=40
  • 18
    bComputeShaderDeferredTiledLighting=1
  • 19
    iMaxFocusShadowsDialogue=3
  • 20
    iMaxFocusShadows=4
  • 21
    bForceIgnoreSmoothness=0
  • 22
    fBlendSplitDirShadow=96.0000
  • 23
    bSinglePassDirShadow=1
  • 24
    bEnableWetnessMaterials=1
  • 25
    fTessFactorMaxDistanceScale=100.0000
  • 26
    sAntiAliasing=TAA
  • 27
    fLeafAnimDampenDistEnd=4600.0000
  • 28
    fLeafAnimDampenDistStart=3600.0000
  • 29
    fMeshLODFadePercentDefault=1.2000
  • 30
    fMeshLODFadeBoundDefault=256.0000
  • 31
    fMeshLODFadeScalar=1.0000
  • 32
    fMeshLODLevel2FadeTreeDistance=2048.0000
  • 33
    fMeshLODLevel1FadeTreeDistance=2844.0000
  • 34
    fInteriorMeshLODLevel2FadeDist=1950.0000
  • 35
    fInteriorMeshLODLevel1FadeDist=2600.0000
  • 36
    fMeshLODLevel2FadeDist=4000.0000
  • 37
    fMeshLODLevel1FadeDist=8000.0000
  • 38
    iMaxAnisotropy=16
  • 39
    iPresentInterval=1
  • 40
    bTopMostWindow=0
  • 41
    bMaximizeWindow=0
  • 42
    bBorderless=1
  • 43
    bFull Screen=1
  • 44
    iSize H=1440
  • 45
    iSize W=2560
  • 46
    bAllowShadowcasterNPCLights=0
  • 47
    iScreenShotIndex=0
  • 48
    fMaxFocusShadowMapDistance=450.0000
  • 49
    bPrecipitationOcclusion=1
  • 50
    iMaxSkinDecalsPerFrame=25
  • 51
    iMaxDecalsPerFrame=100
  • 52
    sD3DDevice="NVIDIA GeForce RTX 3050 Ti Laptop GPU"
  • 53
    iTexMipMapSkip=0
  • 54
    bEnableRainOcclusion=1
  • 55
    iAdapter=0
  • 56
    [Imagespace]
  • 57
    bDoDepthOfField=0
  • 58
    bScreenSpaceBokeh=1
  • 59
    bMBEnable=1
  • 60
    bLensFlare=1
  • 61
    [Pipboy]
  • 62
    fPipboyEffectColorB=0.9705
  • 63
    fPipboyEffectColorG=1.0000
  • 64
    fPipboyEffectColorR=0.9705
  • 65
    [VATS]
  • 66
    fModMenuEffectHighlightPAColorB=0.4100
  • 67
    fModMenuEffectHighlightPAColorG=0.8200
  • 68
    fModMenuEffectHighlightPAColorR=1.0000
  • 69
    fModMenuEffectPAColorB=0.4100
  • 70
    fModMenuEffectPAColorG=0.8200
  • 71
    fModMenuEffectPAColorR=1.0000
  • 72
    fModMenuEffectHighlightColorB=0.9705
  • 73
    fModMenuEffectHighlightColorG=1.0000
  • 74
    fModMenuEffectHighlightColorR=0.9705
  • 75
    fModMenuEffectColorB=0.9705
  • 76
    fModMenuEffectColorG=0.9900
  • 77
    fModMenuEffectColorR=0.9705
  • 78
    [MAIN]
  • 79
    fSkyCellRefFadeDistance=150000.0000
  • 80
    bCrosshairEnabled=1
  • 81
    fHUDOpacity=1.0000
  • 82
    bSaveOnPause=1
  • 83
    bSaveOnTravel=1
  • 84
    bSaveOnWait=1
  • 85
    bSaveOnRest=1
  • 86
    [LightingShader]
  • 87
    bScreenSpaceSubsurfaceScattering=1
  • 88
    bScreenSpaceReflections=1
  • 89
    [General]
  • 90
    bGamepadEnable=1
  • 91
    bPipboyCompanionEnabled=0
  • 92
    iStoryManagerLoggingEvent=-1
  • 93
    bEnableStoryManagerLogging=0
  • 94
    uGridsToLoad=5
  • 95
    [Interface]
  • 96
    bDialogueSubtitles=1
  • 97
    bGeneralSubtitles=0
  • 98
    iHUDColorB=247
  • 99
    iHUDColorG=255
  • 100
    iHUDColorR=247
  • 101
    bDialogueCameraEnable=1
  • 102
    bShowCompass=1
  • 103
    uHUDActiveEffectWidget=2
  • 104
    [Controls]
  • 105
    fMouseHeadingSensitivity=0.0300
  • 106
    fGamepadHeadingSensitivity=0.6667
  • 107
    bAlwaysRunByDefault=1
  • 108
    bInvertYValues=0
  • 109
    bGamePadRumble=1
  • 110
    [GamePlay]
  • 111
    iDifficulty=6
  • 112
    bShowFloatingQuestMarkers=1
  • 113
    bShowQuestMarkers=1
  • 114
    [Particles]
  • 115
    iMaxDesired=750
  • 116
    [SaveGame]
  • 117
    fAutosaveEveryXMins=10.0000
  • 118
    [AudioMenu]
  • 119
    fAudioMasterVolume=1.0000
  • 120
    fVal7=1.0000
  • 121
    uID7=0
  • 122
    fVal6=1.0000
  • 123
    uID6=0
  • 124
    fVal5=1.0000
  • 125
    uID5=0
  • 126
    fVal4=0.6500
  • 127
    uID4=138006
  • 128
    fVal3=0.6500
  • 129
    uID3=1007612
  • 130
    fVal2=1.0000
  • 131
    uID2=94881
  • 132
    fVal1=0.6500
  • 133
    uID1=466532
  • 134
    fVal0=0.9270
  • 135
    uID0=554685
  • 136
    [Water]
  • 137
    bUseWaterDisplacements=1
  • 138
    bUseWaterRefractions=1
  • 139
    bUseWaterReflections=1
  • 140
    bUseWaterDepth=1
  • 141
    [TerrainManager]
  • 142
    fTreeLoadDistance=75000.0000
  • 143
    fBlockMaximumDistance=180000.0000
  • 144
    fBlockLevel2Distance=110000.0000
  • 145
    fBlockLevel1Distance=60000.0000
  • 146
    fBlockLevel0Distance=30000.0000
  • 147
    fSplitDistanceMult=1.1000
  • 148
    bShowLODInEditor=0
  • 149
    [Grass]
  • 150
    fGrassStartFadeDistance=4000.0000
  • 151
    fGrassMaxStartFadeDistance=7000.0000
  • 152
    fGrassMinStartFadeDistance=400.0000
  • 153
    [Decals]
  • 154
    uMaxDecals=250
  • 155
    bDecals=1
  • 156
    bSkinnedDecals=1
  • 157
    uMaxSkinDecals=50
  • 158
    uMaxSkinDecalsPerActor=40
  • 159
    [LOD]
  • 160
    fLODFadeOutMultSkyCell=1.0000
  • 161
    fLODFadeOutMultObjects=9.0000
  • 162
    fLODFadeOutMultItems=6.0000
  • 163
    fLODFadeOutMultActors=9.0000
  • 164
    [NVHBAO]
  • 165
    bEnable=0
  • 166
    fBackgroundAOViewDepth=750.0000
  • 167
    bBackgroundAOEnable=1
  • 168
    fDepthThresholdSharpness=100.0000
  • 169
    fDepthThresholdMaxViewDepth=500.0000
  • 170
    bDepthThresholdEnable=0
  • 171
    iDepthClampModeEnum=0
  • 172
    fCoarseAO=1.0000
  • 173
    fDetailAO=0.6500
  • 174
    fBlurSharpnessProfileBackgroundViewDepth=1.0000
  • 175
    fBlurSharpnessProfileForegroundViewDepth=0.0000
  • 176
    fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  • 177
    bBlurSharpnessProfileEnable=0
  • 178
    fBlurSharpness=16.0000
  • 179
    iBlurRadiusEnum=1
  • 180
    bBlurEnable=1
  • 181
    fPowerExponent=2.5000
  • 182
    fBias=0.1000
  • 183
    fRadius=0.6500
  • 184
    [NVFlex]
  • 185
    bNVFlexEnable=0
  • 186
    iQuality=0
  • 187
    iMaxNeighbors2=64
  • 188
    iMaxNeighbors1=48
  • 189
    iMaxNeighbors0=32
  • 190
    iMaxParticles2=32768
  • 191
    iMaxParticles1=16000
  • 192
    iMaxParticles0=6000
  • 193
    fKillRadius2=4000.0000
  • 194
    fKillRadius1=3000.0000
  • 195
    fKillRadius0=2000.0000
  • 196
    bNVFlexInstanceDebris=1
  • 197
    bNVFlexDrawDebris=1
  • 198
    [BlurShaderHDR]
  • 199
    bDoHighDynamicRange=0
  • 200
    [BlurShader]
  • 201
    bUseBlurShader=0
  • 202
    [Launcher]
  • 203
    uLastAspectRatio=1
  • 204
    [Bethesda.net]
  • 205
    uPersistentUuidData3=1143088813
  • 206
    uPersistentUuidData2=2186156026
  • 207
    uPersistentUuidData1=1816413572
  • 208
    uPersistentUuidData0=1511505156

Filter
  • 1
    Fallout4.esm
  • 2
    DLCRobot.esm
  • 3
    DLCworkshop01.esm
  • 4
    DLCCoast.esm
  • 5
    DLCworkshop02.esm
  • 6
    DLCworkshop03.esm
  • 7
    DLCNukaWorld.esm
  • 8
    Unofficial Fallout 4 Patch.esp
  • 9
    GCM_DLC_Automatron.esl
  • 10
    HUDFramework.esm
  • 11
    GCM_DLC_Far_Harbor.esl
  • 12
    SCM.esp
  • 13
    Wetness Shader Fix.esp
  • 14
    M8rDisablePipboyEffects.esp
  • 15
    ValiusHDTextures2K.esp
  • 16
    Targeted Textures.esp
  • 17
    Gloomy Glass.esp
  • 18
    Fixed Gobo Effects.esp
  • 19
    STALKER Music_Complete.esp
  • 20
    MusicMergedDLC.esp
  • 21
    4estGimp - LostWorld_STALKER_Merged.esp
  • 22
    FO4ParticlePatch.esp
  • 23
    ScopeOverlayDOF.esp
  • 24
    RemoveBlur.esp
  • 25
    RAW INPUT.esp
  • 26
    LetMeUseThat.esp
  • 27
    Pip-Boy Flashlight.esp
  • 28
    WmkActiveEffects.esp
  • 29
    Campsite.esp
  • 30
    RecycleBottles.esp
  • 31
    GCM.esp
  • 32
    WET.esp
  • 33
    UltraExteriorLighting.esp
  • 34
    UltraInteriorLighting.esp
  • 35
    FROST.esp
  • 36
    RedsFrostFixes.esp
  • 37
    aFrostMod.esp
  • 38
    FROST - UFO4P Patch.esp
  • 39
    FROST - It Snowed.esp
  • 40
    RedsFrostBlurRemoval.esp
  • 41
    RedsFrostExplosionEffects.esp
  • 42
    FROST - LootableCars.esp
  • 43
    FROST - AccessibleFortHagen.esp
  • 44
    FROST - AccessibleFortStrong.esp
  • 45
    FROST - AccessibleMedTekResearch.esp
  • 46
    FROST - AccessibleArcJet.esp
  • 47
    FROST - SuperMutantLocations.esp
  • 48
    FROST - Hunkered Down.esp
  • 49
    FROST - Hunkered Down-Settlements.esp
  • 50
    RedsFrostCampsitePatch.esp
  • 51
    RedsFrostSCM.esp
  • 52
    IV_Misc_BoiledWaterBottles.esp
  • 53
    IV_HC_Perk_Updated.esp
  • 54
    PB Flashlight - FROST Patch.esp
  • 55
    RRTV_FROST_DT_Workbenches.esp
  • 56
    FCF_Main.esp
  • 57
    FCF_Previsibines.esp
  • 58
    FCF_Previsibines-Hotfix.esp
  • 59
    M8r Complex Sorter.esp

Filter
  • 1
    DLC: Wasteland Workshop
  • 2
    DLC: Vault-Tec Workshop
  • 3
    DLC: Nuka-World
  • 4
    DLC: Far Harbor
  • 5
    DLC: Contraptions Workshop
  • 6
    DLC: Automatron
  • Utilities
  • 8
    F4SE
  • 9
    xSE PluginPreloader F4
  • 10
    Address Library for F4SE Plugins
  • 11
    Buffout 4
  • 12
    High FPS Physics Fix
  • 13
    Baka MaxPapyrusOps
  • 14
    Console Commands Extender
  • 15
    PrivateProfileRedirector F4 - Faster game start (INI file cacher)
  • 16
    Where in this Wasteland am I
  • Bug fixes
  • 18
    Unofficial Fallout 4 Patch - UFO4P
  • 19
    Sprint Stuttering Fix
  • 20
    Weapon Debris Crash Fix
  • 21
    Bullet Counted Reload System (BCR)
  • 22
    Wetness Shader Fix
  • 23
    Newton's Regards - No More Falling Cars
  • 24
    Jet Script Bug Fix
  • 25
    Armor Penetration Bug Fix - F4SE
  • 26
    Outfit ReDress Fix
  • 27
    Interior NavCut Fix
  • 28
    Fixed Gobo Effects
  • 29
    Long Save Bug Fix
  • 30
    MGEF Condition Bug Fix
  • 31
    3rd Person Behavior Fixes
  • 32
    Reload Fix
  • Important Mods
  • 34
    Better Console - F4SE
  • 35
    Unlimited Survival Mode - F4SE
  • 36
    Mod Configuration Menu
  • 37
    MCM Booster
  • 38
    Game Configuration Menu
  • 39
    GCM DLC Automatron
  • 40
    GCM DLC Far Harbor
  • 41
    Survival Configuration Menu
  • 42
    Classic Holstered Weapons System (CHW)
  • 43
    Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
  • 44
    Remove Ammo from Dropped Guns
  • 45
    Fill'em Up Again (Dynamic Bottle Recyclation)
  • 46
    Project Reality Footsteps FO4 (Snow Edition)
  • 47
    My Bat files
  • User Interface
  • 49
    RAW INPUT - The Ultimate Mouse Sensitivity Fix
  • 50
    Remember Lockpick Angle - Updated
  • 51
    Crafting Highlight Fix
  • 52
    Let Me Use That
  • 53
    PipboyTabs
  • 54
    LevelUpMenuEx
  • 55
    HUDFramework
  • 56
    Alternative Satellite World Maps 4K
  • 57
    Satellite Color World Map Combo
  • 58
    FallUI - Icon Library
  • 59
    FIS - The NEW FallUI Item Sorter
  • 60
    M8r98a4f2's Complex Item Sorter
  • 61
    FallUI - HUD
  • 62
    FallUI - Inventory
  • 63
    FallUI - Workbench
  • 64
    FallUI - Confirm Boxes
  • 65
    FallUI - Map
  • 66
    FallUI - Sleep and Wait
  • 67
    Active Effects on HUD
  • Lighting Mods
  • 69
    Ultra Exterior Lighting
  • 70
    Ultra Interior Lighting
  • 71
    Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
  • Visuals
  • 73
    ENB Helper for Fallout 4
  • 74
    ENB Binaries
  • 75
    MariENB3 for FROST
  • 76
    Dawn ENB - Vanilla Weather
  • 77
    VOGUE ENB v0.19.1 - COPYRIGHT EDITION
  • 78
    Fallout 4 Upscaler - DLSS FSR2 XeSS
  • 79
    UpscalerBasePlugin
  • 80
    WET
  • 81
    High Resolution Texture Pack 2K and 4K - Valius
  • 82
    Targeted Textures - Vanilla textures upscaled fixed and sized
  • 83
    Sniper Scope Overlay And Reticles Replacement - dof effect
  • 84
    Sniper Scope Overlay And Reticle Replacement
  • 85
    Remove Ironsight Blur
  • 86
    Gloomy Glass - All transparent materials revised
  • 87
    Fallout 4 Particle Patch - No More Glowing Objects
  • Music
  • 89
    S.T.A.L.K.E.R. Music Mod - Complete
  • 90
    S.T.A.L.K.E.R. Music Mod - Complete (ALL DLC)
  • 91
    Lost World - Immersive Soundtrack Replacer
  • 92
    Music Mods Merged
  • 93
    4estGimp - Lost World and STALKER merged music
  • Frost
  • 95
    FROST Survival Simulator
  • 96
    Frost Official Updates (Redux)
  • 97
    FROST Plus v0.5.2 (WIP)
  • 98
    FROST Plus v0.5.2 (WIP) - bottle back testing
  • 99
    FROST Plus v0.5.2 (WIP) - healthy constitution testing
  • 100
    FROST - UFO4P Compatibility Patch
  • 101
    FROST - It Snowed - Winter Textures
  • 102
    FROST - Lootable Cars
  • 103
    FROST - Dark Calling - Supermutant Locations Overhaul
  • 104
    FROST - Hunkered Down - Commonwealth Overhaul
  • 105
    FROST - Hunkered Down - settlements
  • 106
    FROST - Accessible Fort Hagen
  • 107
    FROST - Accessible Fort Strong
  • 108
    FROST - Accessible Med-Tek Research
  • 109
    FROST - Accessible ArcJet
  • 110
    FROST - Classic Holstered Weapons System (CHW) PreConfig .ini
  • 111
    FROST Cell Fixes (FCF)
  • 112
    FROST Cell Fixes (FCF) - Hotfix
  • 113
    FROST Cell Fixes (FCF) - Patches - UIL
  • 114
    Newton's Regards - No More Falling Cars - lootable cars patch
  • 115
    FROST_Downtown_Linked_Workbenches
  • 117
    FO4Editcache
  • 118
    Complex Item Sorter Patch Output
  • Outputs

Filter
  • 1
    Unofficial Fallout 4 Patch.esp
  • 2
    GCM_DLC_Automatron.esl
  • 3
    HUDFramework.esm
  • 4
    GCM_DLC_Far_Harbor.esl
  • 5
    SCM.esp
  • 6
    Wetness Shader Fix.esp
  • 7
    M8rDisablePipboyEffects.esp
  • 8
    ValiusHDTextures2K.esp
  • 9
    Targeted Textures.esp
  • 10
    Gloomy Glass.esp
  • 11
    Fixed Gobo Effects.esp
  • 12
    STALKER Music_Complete.esp
  • 13
    MusicMergedDLC.esp
  • 14
    4estGimp - LostWorld_STALKER_Merged.esp
  • 15
    FO4ParticlePatch.esp
  • 16
    ScopeOverlayDOF.esp
  • 17
    RemoveBlur.esp
  • 18
    RAW INPUT.esp
  • 19
    LetMeUseThat.esp
  • 20
    Pip-Boy Flashlight.esp
  • 21
    WmkActiveEffects.esp
  • 22
    Campsite.esp
  • 23
    RecycleBottles.esp
  • 24
    GCM.esp
  • 25
    WET.esp
  • 26
    UltraExteriorLighting.esp
  • 27
    UltraInteriorLighting.esp
  • 28
    FROST.esp
  • 29
    RedsFrostFixes.esp
  • 30
    aFrostMod.esp
  • 31
    FROST - UFO4P Patch.esp
  • 32
    FROST - It Snowed.esp
  • 33
    RedsFrostBlurRemoval.esp
  • 34
    RedsFrostExplosionEffects.esp
  • 35
    FROST - LootableCars.esp
  • 36
    FROST - AccessibleFortHagen.esp
  • 37
    FROST - AccessibleFortStrong.esp
  • 38
    FROST - AccessibleMedTekResearch.esp
  • 39
    FROST - AccessibleArcJet.esp
  • 40
    FROST - SuperMutantLocations.esp
  • 41
    FROST - Hunkered Down.esp
  • 42
    FROST - Hunkered Down-Settlements.esp
  • 43
    RedsFrostCampsitePatch.esp
  • 44
    RedsFrostSCM.esp
  • 45
    IV_Misc_BoiledWaterBottles.esp
  • 46
    IV_HC_Perk_Updated.esp
  • 47
    PB Flashlight - FROST Patch.esp
  • 48
    RRTV_FROST_DT_Workbenches.esp
  • 49
    FCF_Main.esp
  • 50
    FCF_Previsibines.esp
  • 51
    FCF_Previsibines-Hotfix.esp
  • 52
    M8r Complex Sorter.esp