Fallout London
v1
Fallout 4by willrun4fun
Created 5 months ago
Updated 5 months ago
No description provided.
Load Order Files
- 2. Fallout4.esm
- 3. DLCRobot.esm
- 4. DLCworkshop01.esm
- 5. DLCCoast.esm
- 6. DLCworkshop02.esm
- 7. DLCworkshop03.esm
- 8. DLCNukaWorld.esm
- 9. BakaFramework.esm
- 10. HUDFramework.esm
- 11. GCM_DLC_Automatron.esl
- 12. GCM_DLC_Far_Harbor.esl
- 13. Real Water HD for ENB.esl
- 14. LondonWorldSpace.esm
- 15. Wetness Shader Fix.esp
- 16. RAW INPUT.esp
- 17. FOVSlider.esp
- 18. Fixed Gobo Effects.esp
- 19. PuddleReflectionFix.esp
- 20. M8rDisablePipboyEffects.esp
- 21. LondonWorldSpace-DLCBlock.esp
- 22. RemoveBlur.esp
- 23. OutlineWorkshopShader.esp
- 24. FOLON Beer Mat Fix.esp
- 25. ChurchFix.esp
- 26. PhotoMode.esp
- 27. WmkActiveEffects.esp
- 28. LondonMistAndFogRemover.esp
- 29. Ambient Wasteland.esp
- 30. Realistic Reverb and Ambience.esp
- 31. GCM.esp
- 32. No Scope Fade In (Near Instant).esp
- 33. ScopeOverlayDOF.esp
- 34. M8r Complex Sorter.esp
- 1. DLC: Vault-Tec Workshop
- 2. DLC: Nuka-World
- 3. DLC: Far Harbor
- 4. DLC: Contraptions Workshop
- 5. DLC: Wasteland Workshop
- 6. DLC: Automatron
- 8. folon data
- 9. Churchill Walking SFX fix
- 10. Combat Beer Mat Fix
- 11. DLCLondon-TextureSizeFix
- 12. Fallout London Fog and Mist Remover
- 13. No Sniper Scope Fade In - Near Instant
- 14. Complex Item Sorter Patch for FOLON
- 16. F4SE
- 17. xse Preloader
- 18. Backported Archive2 Support System
- 19. Startup Bat and others
- 20. PrivateProfileRedirector F4 - Faster game start (INI file cacher)
- 21. Address Library for F4SE Plugins
- 22. Console Commands Extender
- 23. Better Console - F4SE
- 24. High FPS Physics Fix
- 26. RobCo Patcher
- 27. Baka MaxPapyrusOps
- 29. SUP F4SE
- 31. Console Util
- 40. Buffout 4 NG with PDB support
- 42. Sprint Stuttering Fix
- 43. Companion Shoots At Player Fix - F4SE
- 44. Empty Vendor List Bug Fix - F4SE
- 45. Magic Effect and Spell Engine Fixes - F4SE
- 46. Jet Script Bug Fix
- 47. Armor Penetration Bug Fix - F4SE
- 48. Energy Weapon Calculation Fix
- 49. Outfit ReDress Fix
- 50. Interior NavCut Fix
- 51. Weapon Debris Crash Fix
- 52. Wetness Shader Fix
- 53. Fixed Protectron Textures
- 54. Fixed Gobo Effects
- 55. Long Save Bug Fix
- 56. MGEF Condition Bug Fix
- 57. 3rd Person Behavior Fixes
- 58. Reload Fix
- 59. Marine Combat Armor Material Fix
- 60. Marine Wet suit Material Fix
- 61. Guard Post Animation Tweak - No More Finger Guns
- 62. NPC Drinking Fix
- 65. Simple Puddle Reflection Flicker Fix (Water and Blood)
- 68. Unlimited Survival Mode - F4SE
- 69. Bullet Counted Reload System (BCR)
- 70. Classic Holstered Weapons System (CHW)
- 71. Remove Ammo from Dropped Guns
- 72. RAW INPUT - The Ultimate Mouse Sensitivity Fix
- 73. Friendly Fire
- 74. Remember Lockpick Angle - Updated
- 77. To Your Face FO4
- 79. Simple Offence Suppression F4
- 82. HUDFramework
- 83. Mod Configuration Menu
- 86. MCM Booster
- 89. Crafting Highlight Fix
- 90. Outline Workshop Highlight Only
- 96. FallUI
- 97. FallUI - HUD
- 98. FallUI - Workbench
- 99. FallUI - Confirm Boxes
- 100. FallUI - Map
- 101. FallUI - Sleep and Wait
- 102. FallUI - Icon Library
- 104. FIS - The NEW FallUI Item Sorter
- 105. Active Effects on HUD
- 111. FOV Slider and Player Height
- 112. FO4 Photo Mode
- 147. Game Configuration Menu
- 151. ENB Binaries
- 156. Shadow Boost FO4
- 157. Shadow Boost INI
- 159. [PC] ENB Helper for Fallout 4
- 162. Reactor ENB
- 164. [PC] Real Water HD for ENB
- 178. Sniper Scope Overlay And Reticles Replacement DOF Effect
- 179. Sniper Scope Overlay And Reticle Replacement
- 182. Remove Ironsight Blur
- 216. M8r98a4f2's Complex Item Sorter
- 221. Realistic Reverb and Ambience Overhaul - VR and FP
- 222. Realistic Reverb and Ambience Overhaul - FL Patch
Ini Files
- 1. [Archive]
- 2. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2, LondonWorldSpace - Textures1.ba2, LondonWorldSpace - Textures2.ba2, LondonWorldSpace - Textures3.ba2, LondonWorldSpace - Textures4.ba2, LondonWorldSpace - Textures5.ba2, LondonWorldSpace - Textures6.ba2, LondonWorldSpace - Textures7.ba2, LondonWorldSpace - Textures8.ba2, LondonWorldSpace - Textures9.ba2, LondonWorldSpace - Textures10.ba2, LondonWorldSpace - Textures11.ba2, LondonWorldSpace - Textures12.ba2, LondonWorldSpace - Textures13.ba2
- 3. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, LondonWorldSpace - Interface.ba2
- 4. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2, LondonWorldSpace - Sounds.ba2, LondonWorldSpace - Misc.ba2, LondonWorldSpace - Materials.ba2, LondonWorldSpace - Voices.ba2, LondonWorldSpace - VoicesExtra.ba2, LondonWorldSpace - Meshes.ba2, LondonWorldSpace - MeshesExtra.ba2, LondonWorldSpace - MeshesLOD.ba2
- 5. SResourceArchiveList2=Fallout4 - Animations.ba2, LondonWorldSpace - Animations.ba2
- 6. sResourceDataDirsFinal=
- 7. SGeometryPackageList=Fallout4 - Geometry.csg, LondonWorldSpace - Geometry.csg
- 8. SCellResourceIndexFileList=Fallout4.cdx, LondonWorldSpace.cdx
- 9. SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2, LondonWorldSpace - Misc.ba2, LondonWorldSpace - Interface.ba2, LondonWorldSpace - Materials.ba2
- 10. bInvalidateOlderFiles=1
- 11. [Audio]
- 12. bEnableAudio=1
- 13. [Camera]
- 14. fMouseWheelZoomSpeed=3.00
- 15. fVanityModeMaxDist=2000.0000
- 16. [Controls]
- 17. fMouseHeadingSensitivityMax=0.0800
- 18. fMouseHeadingXScale=0.0210
- 19. fMouseHeadingYScale=0.0420
- 20. [Display]
- 21. bDynamicObjectQueryManager=1
- 22. bMultiThreadedAccumulation=1
- 23. bMultiThreadedRenderingUNP=1
- 24. fDefaultWorldFOV=90
- 25. fMeshLODFadePercentDefault=1.2000
- 26. fMeshLODLevel1FadeDist=3500.0000
- 27. fMeshLODLevel2FadeDist=2000.0000
- 28. fSAOBias=0.6
- 29. fSAOIntensity=7.1
- 30. fSAORadius=108.2
- 31. fSunShadowUpdateTime=1.0
- 32. fSunUpdateThreshold=0.5
- 33. iLocation X=0
- 34. iLocation Y=0
- 35. iPresentInterval=1
- 36. sScreenShotBaseName=H:\SteamLibrary\steamapps\common\Fallout 4\ScreenShot
- 37. [Gameplay]
- 38. fPlayerDisableSprintingLoadingCellDistance=0
- 39. [General]
- 40. bDisableAllGore=0
- 41. fChancesToPlayAlternateIntro=0
- 42. fEncumberedReminderTimer=3600
- 43. sIntroSequence=
- 44. sLanguage=en
- 45. uExterior Cell Buffer=36
- 46. uGridsToLoad=5
- 47. uMainMenuDelayBeforeAllowSkip=0
- 48. sStartingConsoleCommand=bat scc
- 49. [Grass]
- 50. bAllowCreateGrass=1
- 51. bAllowLoadGrass=0
- 52. fGrassFadeRange=1456
- 53. iMaxGrassTypesPerTexure=2
- 54. iMinGrassSize=20
- 55. [HairLighting]
- 56. fHairPrimSpecPow=125.0
- 57. fHairPrimSpecScale=0.02
- 58. fHairPrimSpecShift=0.36
- 59. fHairSecSpecPow=160.0
- 60. fHairSecSpecScale=1.2
- 61. fHairSecSpecShift=-0.40
- 62. [HAVOK]
- 63. [ImageSpace]
- 64. bDoRadialBlur=1
- 65. [Interface]
- 66. fSafeZoneX=15.0
- 67. fSafeZoneXWide=64.0
- 68. fSafeZoneXWide16x10=64.0
- 69. fSafeZoneY=15.0
- 70. fSafeZoneYWide16x10=36.0
- 71. [LOD]
- 72. fDistanceMultiplier=1.00
- 73. fLODFadeOutMultItems=2.5000
- 74. fLODFadeOutMultObjects=4.5000
- 75. [MapMenu]
- 76. uLockedObjectMapLOD=16
- 77. uLockedTerrainLOD=32
- 78. [Menu]
- 79. iConsoleSizeScreenPercent=40
- 80. iConsoleTextSize=20
- 81. [Papyrus]
- 82. bEnableLogging=0
- 83. bEnableProfiling=0
- 84. bEnableTrace=0
- 85. bLoadDebugInformation=0
- 86. fPostLoadUpdateTimeMS=500.0
- 87. [Pathfinding]
- 88. fWarpMaxTime=4
- 89. iWarpMaxPathFailureCount=3
- 90. [SaveGame]
- 91. iAutoSaveCount=3
- 92. [ScreenSplatter]
- 93. bBloodSplatterEnabled=1
- 94. [SSSSS]
- 95. fSSSSSPower=4.0
- 96. [Water]
- 97. bReflectLODLand=0
- 98. bReflectLODObjects=0
- 99. bReflectLODTrees=0
- 100. bReflectSky=0
- 101. [Weather]
- 102. bPrecipitation=1
- 103. [Launcher]
- 104. bEnableFileSelection=1
- 1. [Display]
- 2. ; Increases Pip-Boy screen resolution to improve clarity
- 3. uPipboyTargetHeight=1400
- 4. uPipboyTargetWidth=1752
- 5. ; Centers the game window
- 6. iLocation X=0
- 7. iLocation Y=0
- 8. ; Pushes away the point where high quality shadows transition to low quality
- 9. fBlendSplitDirShadow=256
- 10. ; Toggles godrays for more performance especially at high native resolutions, reducing their quality below ultra is not recommended as it will make them look very blocky
- 11. bVolumetricLightingEnable=1
- 12. [General]
- 13. sLocalSavePath=__MO_Saves\
- 14. bUseMyGamesDirectory=1
- 15. [Archive]
- 16. bInvalidateOlderFiles=1
- 17. sResourceDataDirsFinal=
- 1. [AudioMenu]
- 2. fAudioMasterVolume=1.0000
- 3. fVal0=1.0000
- 4. fVal1=0.6500
- 5. fVal2=1.0000
- 6. fVal3=0.6500
- 7. fVal4=0.6500
- 8. fVal5=1.0000
- 9. fVal6=1.0000
- 10. fVal7=1.0000
- 11. uID0=554685
- 12. uID1=466532
- 13. uID2=94881
- 14. uID3=1007612
- 15. uID4=138006
- 16. uID5=119812137
- 17. uID6=119812136
- 18. uID7=0
- 19. [Bethesda.net]
- 20. uPersistentUuidData0=423750215
- 21. uPersistentUuidData1=3982901961
- 22. uPersistentUuidData2=2253268008
- 23. uPersistentUuidData3=1158297365
- 24. [Controls]
- 25. bAlwaysRunByDefault=1
- 26. bGamePadRumble=1
- 27. bInvertYValues=0
- 28. fGamepadHeadingSensitivity=0.6667
- 29. fMouseHeadingSensitivity=0.0195
- 30. [Decals]
- 31. uMaxDecals=1000
- 32. [Display]
- 33. bAllowShadowcasterNPCLights=0
- 34. bBorderless=1
- 35. bComputeShaderDeferredTiledLighting=1
- 36. bEnableWetnessMaterials=1
- 37. bForceIgnoreSmoothness=0
- 38. bFull Screen=0
- 39. bMaximizeWindow=0
- 40. bPrecipitationOcclusion=1
- 41. bSAOEnable=1
- 42. bSinglePassDirShadow=1
- 43. bTopMostWindow=0
- 44. bVolumetricLightingEnable=1
- 45. bVolumetricLightingForceCasters=0
- 46. fBlendSplitDirShadow=48.0000
- 47. fDirShadowDistance=20000.0000
- 48. fInteriorMeshLODLevel1FadeDist=2600.0000
- 49. fInteriorMeshLODLevel2FadeDist=1950.0000
- 50. fLeafAnimDampenDistEnd=4600.0000
- 51. fLeafAnimDampenDistStart=3600.0000
- 52. flocalShadowMapHalveEveryXUnit=750.0000
- 53. fMaxFocusShadowMapDistance=450.0000
- 54. fMeshLODFadeBoundDefault=256.0000
- 55. fMeshLODFadePercentDefault=1.2000
- 56. fMeshLODFadeScalar=1.0000
- 57. fMeshLODLevel1FadeDist=999999.0000
- 58. fMeshLODLevel1FadeTreeDistance=2844.0000
- 59. fMeshLODLevel2FadeDist=999999.0000
- 60. fMeshLODLevel2FadeTreeDistance=2048.0000
- 61. focusShadowMapDoubleEveryXUnit=450.0000
- 62. fShadowBiasScale=1.0000
- 63. fShadowDistance=20000.0000
- 64. fTessFactorMaxDistanceScale=100.0000
- 65. iDirShadowSplits=3
- 66. iMaxAnisotropy=16
- 67. iMaxDecalsPerFrame=100
- 68. iMaxFocusShadows=4
- 69. iMaxFocusShadowsDialogue=4
- 70. iMaxSkinDecalsPerFrame=25
- 71. iPresentInterval=1
- 72. iScreenShotIndex=0
- 73. iShadowMapResolution=4096
- 74. iSize H=1440
- 75. iSize W=2560
- 76. iTiledLightingMinLights=40
- 77. iVolumetricLightingQuality=3
- 78. sAntiAliasing=TAA
- 79. sD3DDevice="NVIDIA GeForce GTX 1050 Ti"
- 80. uiOrthoShadowFilter=3
- 81. uiShadowFilter=3
- 82. uPipboyTargetHeight=700
- 83. uPipboyTargetWidth=876
- 84. [GamePlay]
- 85. bShowFloatingQuestMarkers=1
- 86. bShowQuestMarkers=1
- 87. iDifficulty=2
- 88. [General]
- 89. bEnableStoryManagerLogging=0
- 90. bGamepadEnable=1
- 91. bPipboyCompanionEnabled=0
- 92. iStoryManagerLoggingEvent=-1
- 93. uGridsToLoad=5
- 94. [Grass]
- 95. fGrassMaxStartFadeDistance=6144.0000
- 96. fGrassMinStartFadeDistance=0.0000
- 97. fGrassStartFadeDistance=6144.0000
- 98. [Imagespace]
- 99. bDoDepthOfField=0
- 100. bLensFlare=1
- 101. bMBEnable=1
- 102. bScreenSpaceBokeh=1
- 103. [Interface]
- 104. bDialogueCameraEnable=1
- 105. bDialogueSubtitles=1
- 106. bGeneralSubtitles=0
- 107. bShowCompass=1
- 108. iHUDColorB=247
- 109. iHUDColorG=255
- 110. iHUDColorR=247
- 111. uHUDActiveEffectWidget=2
- 112. [Launcher]
- 113. bEnableFileSelection=1
- 114. [LightingShader]
- 115. bScreenSpaceReflections=1
- 116. bScreenSpaceSubsurfaceScattering=1
- 117. [LOD]
- 118. fLODFadeOutMultActors=15.0000
- 119. fLODFadeOutMultItems=10.0000
- 120. fLODFadeOutMultObjects=30.0000
- 121. fLODFadeOutMultSkyCell=1.0000
- 122. [MAIN]
- 123. bCrosshairEnabled=1
- 124. bSaveOnPause=1
- 125. bSaveOnRest=1
- 126. bSaveOnTravel=1
- 127. bSaveOnWait=1
- 128. fHUDOpacity=1.0000
- 129. fSkyCellRefFadeDistance=150000.0000
- 130. [NVFlex]
- 131. bNVFlexDrawDebris=1
- 132. bNVFlexEnable=0
- 133. bNVFlexInstanceDebris=1
- 134. fKillRadius0=2000.0000
- 135. fKillRadius1=3000.0000
- 136. fKillRadius2=4000.0000
- 137. iMaxNeighbors0=32
- 138. iMaxNeighbors1=48
- 139. iMaxNeighbors2=64
- 140. iMaxParticles0=6000
- 141. iMaxParticles1=16000
- 142. iMaxParticles2=32768
- 143. iQuality=0
- 144. [NVHBAO]
- 145. bBackgroundAOEnable=1
- 146. bBlurEnable=1
- 147. bBlurSharpnessProfileEnable=0
- 148. bDepthThresholdEnable=0
- 149. bEnable=0
- 150. fBackgroundAOViewDepth=750.0000
- 151. fBias=0.1000
- 152. fBlurSharpness=16.0000
- 153. fBlurSharpnessProfileBackgroundViewDepth=1.0000
- 154. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
- 155. fBlurSharpnessProfileForegroundViewDepth=0.0000
- 156. fCoarseAO=1.0000
- 157. fDepthThresholdMaxViewDepth=500.0000
- 158. fDepthThresholdSharpness=100.0000
- 159. fDetailAO=0.6500
- 160. fPowerExponent=2.5000
- 161. fRadius=0.6500
- 162. iBlurRadiusEnum=1
- 163. iDepthClampModeEnum=0
- 164. [Particles]
- 165. iMaxDesired=750
- 166. [Pipboy]
- 167. fPipboyEffectColorB=0.9705
- 168. fPipboyEffectColorG=1.0000
- 169. fPipboyEffectColorR=0.9705
- 170. [SaveGame]
- 171. fAutosaveEveryXMins=10.0000
- 172. [TerrainManager]
- 173. bShowLODInEditor=0
- 174. fBlockLevel0Distance=60000.0000
- 175. fBlockLevel1Distance=90000.0000
- 176. fBlockLevel2Distance=110000.0000
- 177. fBlockMaximumDistance=250000.0000
- 178. fSplitDistanceMult=1.5000
- 179. fTreeLoadDistance=75000.0000
- 180. [VATS]
- 181. fModMenuEffectColorB=0.9705
- 182. fModMenuEffectColorG=0.9900
- 183. fModMenuEffectColorR=0.9705
- 184. fModMenuEffectHighlightColorB=0.9705
- 185. fModMenuEffectHighlightColorG=1.0000
- 186. fModMenuEffectHighlightColorR=0.9705
- 187. fModMenuEffectHighlightPAColorB=0.4100
- 188. fModMenuEffectHighlightPAColorG=0.8200
- 189. fModMenuEffectHighlightPAColorR=1.0000
- 190. fModMenuEffectPAColorB=0.4100
- 191. fModMenuEffectPAColorG=0.8200
- 192. fModMenuEffectPAColorR=1.0000
- 193. [Water]
- 194. bUseWaterDepth=1
- 195. bUseWaterDisplacements=1
- 196. bUseWaterReflections=1
- 197. bUseWaterRefractions=1