Because keeping this stuff in random text files is for troglodytes.

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    oHUD.esm
  • 20
    BBBackpacks.esm
  • 21
    Street Lights TTW.esm
  • 22
    TTWInteriors_Core.esm
  • 23
    TTWInteriorsProject_Combo.esm
  • 24
    AnotherInteriorMod.esm
  • 25
    DCStreet.esm
  • 26
    Functional Post Game Ending.esm
  • 27
    AWorldOfPain(Preview).esm
  • 28
    RHKBrisaAlmodovar.esm
  • 29
    AWorldOfPainFO3.esm
  • 30
    CollapsedDC.esm
  • 31
    FOVSlider.esp
  • 32
    Tutorial Killer.esp
  • 33
    Delay DLC - TTW.esp
  • 34
    CASM with MCM.esp
  • 35
    The Mod Configuration Menu.esp
  • 36
    DarNifiedUINV.esp
  • 37
    The Weapon Mod Menu.esp
  • 38
    JIP Improved Recipe Menu.esp
  • 39
    LootMenu.esp
  • 40
    RHKBrisaSeatActivationFix.esp
  • 41
    Diagonal movement.esp
  • 42
    Better Pickup Prompt.esp
  • 43
    Street Lights TTW - Less Lights.esp
  • 44
    MegatonLighting.esp
  • 45
    Expanded Megaton House V4.1.esp
  • 46
    moremapmarkersttw_0.esp
  • 47
    TTW - AWOPNV.esp
  • 48
    TTW-AWOPNV-AWOPFO3.esp
  • 49
    Functional Post Game Ending - AWOP Patch.esp
  • 50
    Weapon Retexture Project.esp
  • 51
    TTW Tell Dad About Jonas.esp
  • 52
    Root 'n Loot.esp
  • 53
    Bottle Rinse Repeat.esp
  • 54
    Map Marker Module.esp
  • 55
    LightUpAndSmokeThoseCigarettes_edisleado.esp
  • 56
    FNVLODGen.esp
  • 57
    TTW Realistic Wasteland Lighting.esp
  • 58
    FNV Realistic Wasteland Lighting - ENB Full.esp
  • 59
    GNR Enhanced.esp
  • 60
    Conelrad 640-1240.esp
  • 61
    Simple Explosive Entry.esp
  • 62
    Immersive Minigames.esp
  • 63
    BLEED.esp
  • 64
    sawyerbatty.esp
  • 65
    TTW Hardcore Tweaks.esp
  • 66
    Classic Overhaul.esp
  • 67
    Portable Campsite.esp
  • 68
    Gatonegro - Tale of Two Wastelands.esp
  • 69
    Gatonegro - Hair.esp
  • 70
    Gatonegro - TTW LOD Merges.esp
  • 71
    Gatonegro - NV Goggles.esp

Filter
  • 1
    Fallout - Voices1.bsa
  • 2
    Update.bsa
  • 3
    TribalPack - Main.bsa
  • 4
    MercenaryPack - Main.bsa
  • 5
    GunRunnersArsenal - Main.bsa
  • 6
    OldWorldBlues - Main.bsa
  • 7
    CaravanPack - Main.bsa
  • 8
    ClassicPack - Main.bsa
  • 9
    LonesomeRoad - Main.bsa
  • 10
    DeadMoney - Main.bsa
  • 11
    HonestHearts - Main.bsa
  • 12
    GunRunnersArsenal - Sounds.bsa
  • 13
    Fallout - Invalidation.bsa
  • 14
    Fallout - Textures.bsa
  • 15
    Fallout - Textures2.bsa
  • 16
    Fallout - Meshes.bsa
  • 17
    Fallout - Meshes2.bsa
  • 18
    Fallout - Sound.bsa
  • 19
    Fallout - Misc.bsa
  • 20
    Anchorage - Sounds.bsa
  • 21
    Zeta - Main.bsa
  • 22
    BrokenSteel - Main.bsa
  • 23
    DeadMoney - Sounds.bsa
  • 24
    BrokenSteel - Sounds.bsa
  • 25
    Fallout3 - Meshes.bsa
  • 26
    Fallout3 - Sound.bsa
  • 27
    Fallout3 - Textures.bsa
  • 28
    Fallout3 - Voices.bsa
  • 29
    Anchorage - Main.bsa
  • 30
    HonestHearts - Sounds.bsa
  • 31
    LonesomeRoad - Sounds.bsa
  • 32
    Fallout3 - MenuVoices.bsa
  • 33
    OldWorldBlues - Sounds.bsa
  • 34
    PointLookout - Main.bsa
  • 35
    PointLookout - Sounds.bsa
  • 36
    TaleOfTwoWastelands - Meshes.bsa
  • 37
    TaleOfTwoWastelands - Sound.bsa
  • 38
    TaleOfTwoWastelands - Textures.bsa
  • 39
    TaleOfTwoWastelands - Voices.bsa
  • 40
    ThePitt - Main.bsa
  • 41
    ThePitt - Sounds.bsa
  • 42
    Zeta - Sounds.bsa
  • 43
    YUPTTW - Main.bsa
  • 44
    YUPTTW - Sounds.bsa
  • 45
    Street Lights TTW - Main.bsa
  • 46
    BBBackpacks - Main.bsa
  • 47
    AWorldOfPain(Preview) - Textures.bsa
  • 48
    AWorldOfPainFO3 - Main.bsa
  • 49
    TTWInteriors_Core - Textures.bsa
  • 50
    TTWInteriors_Core - Voices.bsa
  • 51
    TTWInteriors_Core - Meshes.bsa
  • 52
    AnotherInteriorMod - Main.bsa
  • 53
    DCStreet - Main.bsa
  • 54
    Functional Post Game Ending - Main.bsa
  • 55
    RHKBrisaAlmodovar - Main.bsa
  • 56
    Gatonegro - Hair.bsa

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    oHUD.esm
  • 20
    BBBackpacks.esm
  • 21
    Street Lights TTW.esm
  • 22
    TTWInteriors_Core.esm
  • 23
    TTWInteriorsProject_Combo.esm
  • 24
    AnotherInteriorMod.esm
  • 25
    DCStreet.esm
  • 26
    Functional Post Game Ending.esm
  • 27
    AWorldOfPain(Preview).esm
  • 28
    RHKBrisaAlmodovar.esm
  • 29
    AWorldOfPainFO3.esm
  • 30
    CollapsedDC.esm
  • 31
    FOVSlider.esp
  • 32
    Tutorial Killer.esp
  • 33
    Delay DLC - TTW.esp
  • 34
    CASM with MCM.esp
  • 35
    The Mod Configuration Menu.esp
  • 36
    DarNifiedUINV.esp
  • 37
    The Weapon Mod Menu.esp
  • 38
    JIP Improved Recipe Menu.esp
  • 39
    LootMenu.esp
  • 40
    RHKBrisaSeatActivationFix.esp
  • 41
    Diagonal movement.esp
  • 42
    Better Pickup Prompt.esp
  • 43
    Street Lights TTW - Less Lights.esp
  • 44
    MegatonLighting.esp
  • 45
    Expanded Megaton House V4.1.esp
  • 46
    moremapmarkersttw_0.esp
  • 47
    TTW - AWOPNV.esp
  • 48
    TTW-AWOPNV-AWOPFO3.esp
  • 49
    Functional Post Game Ending - AWOP Patch.esp
  • 50
    Weapon Retexture Project.esp
  • 51
    TTW Tell Dad About Jonas.esp
  • 52
    Root 'n Loot.esp
  • 53
    Bottle Rinse Repeat.esp
  • 54
    Map Marker Module.esp
  • 55
    LightUpAndSmokeThoseCigarettes_edisleado.esp
  • 56
    FNVLODGen.esp
  • 57
    TTW Realistic Wasteland Lighting.esp
  • 58
    FNV Realistic Wasteland Lighting - ENB Full.esp
  • 59
    GNR Enhanced.esp
  • 60
    Conelrad 640-1240.esp
  • 61
    Simple Explosive Entry.esp
  • 62
    Immersive Minigames.esp
  • 63
    BLEED.esp
  • 64
    sawyerbatty.esp
  • 65
    TTW Hardcore Tweaks.esp
  • 66
    Classic Overhaul.esp
  • 67
    Portable Campsite.esp
  • 68
    Gatonegro - Tale of Two Wastelands.esp
  • 69
    Gatonegro - Hair.esp
  • 70
    Gatonegro - TTW LOD Merges.esp
  • 71
    Gatonegro - NV Goggles.esp

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    bFull Screen=0
  • 117
    iAdapter=1
  • 118
    iScreenShotIndex=0
  • 119
    SScreenShotBaseName=ScreenShot
  • 120
    iAutoViewMinDistance=2000
  • 121
    iAutoViewHiFrameRate=40
  • 122
    iAutoViewLowFrameRate=20
  • 123
    bAutoViewDistance=0
  • 124
    fDefaultFOV=75.0000
  • 125
    fNearDistance=5
  • 126
    fFarDistance=1000.0000
  • 127
    iDebugTextLeftRightOffset=10
  • 128
    iDebugTextTopBottomOffset=20
  • 129
    bShowMenuTextureUse=1
  • 130
    fLightLODDefaultStartFade=1000.0
  • 131
    fLightLODRange=500.0
  • 132
    fLightLODMinStartFade=200.0
  • 133
    fLightLODMaxStartFade=3500.0
  • 134
    fShadowLODDefaultStartFade=200.0
  • 135
    fShadowLODRange=200.0
  • 136
    fShadowLODMinStartFade=100.0
  • 137
    fShadowLODMaxStartFade=1000.0
  • 138
    fSpecularLODDefaultStartFade=500.0
  • 139
    fSpecularLODRange=300.0
  • 140
    fSpecularLODMinStartFade=200.0
  • 141
    fSpecularLODMaxStartFade=2000.0
  • 142
    fGamma=1.0000
  • 143
    bAllow30Shaders=0
  • 144
    iTexMipMapMinimum=0
  • 145
    bDoStaticAndArchShadows=0
  • 146
    bDoActorShadows=1
  • 147
    fNoLODFarDistancePct=1.0000
  • 148
    fNoLODFarDistanceMax=10240.0000
  • 149
    fNoLODFarDistanceMin=100.0000
  • 150
    fEyeEnvMapLOD2=800.0000
  • 151
    fEyeEnvMapLOD1=500.0000
  • 152
    fEnvMapLOD2=1800.0000
  • 153
    fEnvMapLOD1=1500.0000
  • 154
    fGammaMax=0.6000
  • 155
    fGammaMin=1.4000
  • 156
    iMaxDecalsPerFrame=10
  • 157
    iActorShadowCount=4
  • 158
    bIgnoreResolutionCheck=0
  • 159
    fSpecualrStartMax=1000.0000
  • 160
    fSpecularStartMin=0.0000
  • 161
    iActorShadowIntMax=10
  • 162
    iActorShadowIntMin=0
  • 163
    iActorShadowExtMax=10
  • 164
    iActorShadowExtMin=0
  • 165
    bDynamicWindowReflections=1
  • 166
    fShadowFadeTime=1.0000
  • 167
    iPresentInterval=1
  • 168
    bDecalsOnSkinnedGeometry=1
  • 169
    uVideoDeviceIdentifierPart4=0
  • 170
    uVideoDeviceIdentifierPart3=0
  • 171
    uVideoDeviceIdentifierPart2=0
  • 172
    uVideoDeviceIdentifierPart1=0
  • 173
    iShadowFilter=0
  • 174
    bAllowPartialPrecision=1
  • 175
    iShadowMapResolution=256
  • 176
    bShadowsOnGrass=0
  • 177
    bActorSelfShadowing=0
  • 178
    iActorShadowCountInt=2
  • 179
    iActorShadowCountExt=2
  • 180
    fPipboy1stPersonFOV=47.0
  • 181
    fDefault1stPersonFOV=55.0000
  • 182
    bLODNoiseAniso=1
  • 183
    iMaxAnisotropy=8
  • 184
    fLandLOFadeSeconds=15.0
  • 185
    bEnableEyefinity=1
  • 186
    [Controls]
  • 187
    bAlwaysRunByDefault=1
  • 188
    bBackground Mouse=0
  • 189
    bBackground Keyboard=1
  • 190
    [Water]
  • 191
    bUseWaterShader=1
  • 192
    bUseWaterReflections=1
  • 193
    bUseWaterRefractions=1
  • 194
    bUseWaterDepth=1
  • 195
    bUseWaterHiRes=0
  • 196
    bUseWaterDisplacements=1
  • 197
    bUseWaterLOD=1
  • 198
    bReflectExplosions=0
  • 199
    bAutoWaterSilhouetteReflections=1
  • 200
    bForceHighDetailReflections=0
  • 201
    bForceLowDetailReflections=0
  • 202
    fTileTextureDivisor=4.7500
  • 203
    fSurfaceTileSize=2048.0000
  • 204
    fNearWaterOutdoorTolerance=1024.0000
  • 205
    fNearWaterIndoorTolerance=512.0000
  • 206
    fNearWaterUnderwaterVolume=0.9000
  • 207
    fNearWaterUnderwaterFreq=0.3000
  • 208
    uNearWaterPoints=8
  • 209
    uNearWaterRadius=1000
  • 210
    uSurfaceFPS=12
  • 211
    [Audio]
  • 212
    fASFadeInTime=2.0
  • 213
    fASFadeOutTime=10.0
  • 214
    fRegionLoopFadeInTime=5.0
  • 215
    fRegionLoopFadeOutTime=5.0
  • 216
    fAudioDebugDelay=0.0
  • 217
    bEnableAudio=1
  • 218
    bEnableAudioCache=1
  • 219
    bMultiThreadAudio=0
  • 220
    bEnableEnviroEffectsOnPC=0
  • 221
    ; cache sizes in kilobytes
  • 222
    iAudioCacheSize=2048
  • 223
    iMaxSizeForCachedSound=256
  • 224
    bUseAudioDebugInformation=1
  • 225
    fAudioDebugDelay=0.0000
  • 226
    fDefaultMasterVolume=1.0000
  • 227
    fDefaultFootVolume=0.5000
  • 228
    fDefaultMusicVolume=0.6000
  • 229
    fDefaultRadioVolume=0.5000
  • 230
    fDefaultEffectsVolume=1.0000
  • 231
    fDefaultVoiceVolume=0.6000
  • 232
    iMaxImpactSoundCount=32
  • 233
    fMaxFootstepDistance=1100.0000
  • 234
    fPlayerFootVolume=0.6500
  • 235
    iCollisionSoundTimeDelta=150
  • 236
    iRadioUpdateInterval=250
  • 237
    fDialogMinDistance=600.00
  • 238
    fDialogMaxDistance=2000.00
  • 239
    fMainMenuMusicVolume=0.6
  • 240
    fDBVoiceAttenuationIn2D=2.0
  • 241
    fCollisionSoundHeavyThreshold=60.0
  • 242
    fDialogueFadeDecibels=6.0
  • 243
    fDialogueFadeSecondsIn=2.0
  • 244
    fDialogueFadeSecondsOut=1.0
  • 245
    fDialogueHeadPitchExaggeration=2.0
  • 246
    fDialogueHeadRollExaggeration=2.0
  • 247
    fDialogueHeadYawExaggeration=2.0
  • 248
    fHardLandingDamageThreshold=500.0
  • 249
    fWoodMediumMassMin=7.0
  • 250
    fWoodLargeMassMin=15.0
  • 251
    fStoneMediumMassMin=5.0
  • 252
    fStoneLargeMassMin=30.0
  • 253
    fEarthMediumMassMin=5.0
  • 254
    fEarthLargeMassMin=30.0
  • 255
    fSkinMediumMassMin=5.0
  • 256
    fSkinLargeMassMin=30.0
  • 257
    fMetalMediumMassMin=8.0
  • 258
    fMetalLargeMassMin=25.0
  • 259
    fRadioDialogMute=0.50
  • 260
    fFilterDistortionGain=-7.5
  • 261
    fFilterPEQGain=-15.0
  • 262
    fFilterdBAttenuation=11.5
  • 263
    bEnableTextToSpeech=0
  • 264
    fTextToSpeechVolume=0.35
  • 265
    fDialogReverbAttenuation=0.15
  • 266
    [Pathfinding]
  • 267
    bDrawPathsDefault=0
  • 268
    bPathMovementOnly=0
  • 269
    bDrawSmoothFailures=0
  • 270
    bDebugSmoothing=0
  • 271
    bSmoothPaths=1
  • 272
    bSnapToAngle=0
  • 273
    bDebugAvoidance=0
  • 274
    bDisableAvoidance=0
  • 275
    bBackgroundPathing=1
  • 276
    bUseObstacleAvoidance=1
  • 277
    bBackgroundNavmeshUpdate=1
  • 278
    [MAIN]
  • 279
    bEnableBorderRegion=1
  • 280
    fLowPerfCombatantVoiceDistance=1000.0000
  • 281
    iDetectionHighNumPicks=40
  • 282
    fQuestScriptDelayTime=5.0000
  • 283
    bCloneModelsInBackground=0
  • 284
    iLastHDRSetting=-1
  • 285
    [HAVOK]
  • 286
    bDisablePlayerCollision=0
  • 287
    fJumpAnimDelay=0.7500
  • 288
    bTreeTops=0
  • 289
    iSimType=1
  • 290
    bPreventHavokAddAll=0
  • 291
    bPreventHavokAddClutter=0
  • 292
    fMaxTime=0.016
  • 293
    bHavokDebug=0
  • 294
    fRF=1000.0000
  • 295
    fOD=0.9000
  • 296
    fSE=0.3000
  • 297
    fSD=0.9800
  • 298
    iResetCounter=5
  • 299
    fMoveLimitMass=95.0000
  • 300
    iUpdateType=0
  • 301
    bHavokPick=0
  • 302
    fCameraCasterSize=10.0000
  • 303
    iHavokSkipFrameCountTEST=0
  • 304
    iNumHavokThreads=1
  • 305
    fChaseDeltaMult=0.0500
  • 306
    bAddBipedWhenKeyframed=1
  • 307
    fQuadrupedPitchMult=1.0000
  • 308
    iEntityBatchRemoveRate=100
  • 309
    iMaxPicks=40
  • 310
    [RagdollAnim]
  • 311
    bRagdollFeedback=0
  • 312
    fCameraDist=1000.0
  • 313
    fHierarchyGain=0.17
  • 314
    fVelocityDamping=0.0
  • 315
    fAccelerationGain=1.0
  • 316
    fVelocityGain=0.6
  • 317
    fPositionGain=0.05
  • 318
    fPositionMaxLinearVelocity=14.0
  • 319
    fPositionMaxAngularVelocity=18.0
  • 320
    fSnapGain=0.1
  • 321
    fSnapMaxLinearVelocity=3.0
  • 322
    fSnapMaxAngularVelocity=0.3
  • 323
    fSnapMaxLinearDistance=0.3
  • 324
    fSnapMaxAngularDistance=1.0
  • 325
    [FootIK]
  • 326
    fOnOffGain=0.5
  • 327
    fGroundAscendingGain=0.4
  • 328
    fGroundDescendingGain=0.4
  • 329
    fFootRaisedGain=0.9000
  • 330
    fFootPlantedGain=1.0000
  • 331
    bFootPlacementOn=1
  • 332
    fPelvisUpDownBias=0.75
  • 333
    fPelvisOffsetDamping=0.2
  • 334
    fVertErrorGain=0.5
  • 335
    fOriginalGroundHeightMS=-0.11
  • 336
    fAnkleOffset=0.2000
  • 337
    fRagdollFeedback=0.7
  • 338
    [LookIK]
  • 339
    fLookAtTargetGain=0.3
  • 340
    fLookAtGain=0.045
  • 341
    [Interface]
  • 342
    fKeyRepeatInterval=50.0000
  • 343
    fKeyRepeatTime=500.0000
  • 344
    fActivatePickSphereRadius=16.0000
  • 345
    fMenuModeAnimBlend=0.0000
  • 346
    iSafeZoneXWide=15
  • 347
    iSafeZoneYWide=15
  • 348
    iSafeZoneX=15
  • 349
    iSafeZoneY=15
  • 350
    bAllowConsole=1
  • 351
    bActivatePickUseGamebryoPick=0
  • 352
    bUseFuzzyPicking=1
  • 353
    fMenuBGBlurRadius=2.0000
  • 354
    fMenuPlayerLightDiffuseBlue=0.8000
  • 355
    fMenuPlayerLightDiffuseGreen=0.8000
  • 356
    fMenuPlayerLightDiffuseRed=0.8000
  • 357
    fMenuPlayerLightAmbientBlue=0.2500
  • 358
    fMenuPlayerLightAmbientGreen=0.2500
  • 359
    fMenuPlayerLightAmbientRed=0.2500
  • 360
    iMaxViewCasterPicksGamebryo=10
  • 361
    iMaxViewCasterPicksHavok=10
  • 362
    iMaxViewCasterPicksFuzzy=5
  • 363
    fInterfaceTintB=0.8824
  • 364
    fInterfaceTintG=0.9843
  • 365
    fInterfaceTintR=0.6314
  • 366
    bUseImageSpaceMenuFX=0
  • 367
    iSystemColorTerminalRed=33
  • 368
    iSystemColorTerminalGreen=231
  • 369
    iSystemColorTerminalBlue=121
  • 370
    iSystemColorSystemRed=26
  • 371
    iSystemColorSystemGreen=255
  • 372
    iSystemColorSystemBlue=128
  • 373
    iSystemColorMainMenuRed=199
  • 374
    iSystemColorMainMenuGreen=255
  • 375
    iSystemColorMainMenuBlue=165
  • 376
    iSystemColorPipboyRed=26
  • 377
    iSystemColorPipboyGreen=255
  • 378
    iSystemColorPipboyBlue=128
  • 379
    iSystemColorHUDAltRed=255
  • 380
    iSystemColorHUDAltGreen=67
  • 381
    iSystemColorHUDAltBlue=42
  • 382
    iSystemColorHUDMainRed=26
  • 383
    iSystemColorHUDMainGreen=255
  • 384
    iSystemColorHUDMainBlue=128
  • 385
    fRSMFaceSliderDefaultMin=-3.5
  • 386
    fRSMFaceSliderDefaultMax=3.5
  • 387
    fPopUpBackgroundOpacity=0.87
  • 388
    fMenuBackgroundOpacity=0.76
  • 389
    bHideUnavailablePerks=0
  • 390
    [Loading]
  • 391
    sWelcomeScreen1=loading_screen_legal
  • 392
    sWelcomeScreen2=loading_screen_bethsoft
  • 393
    sWelcomeScreen3=loading_screen_BGS
  • 394
    sWelcomeScreen4=loading_screen01
  • 395
    sMainMenuBackground=main_background
  • 396
    sTitleMusic=MainTitle
  • 397
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 398
    iMaxScreens=4
  • 399
    iMaxScreens_MainMenu=20
  • 400
    fLoadingTextUpdateInterval=10.0000
  • 401
    fLoadingBkgdUpdateInterval=10.0000
  • 402
    fMainMenuBkgdUpdateInterval=10.0000
  • 403
    fLoadingInitUpdateInterval=3.0000
  • 404
    iNumLocationSpecificScreens=1
  • 405
    [Menu]
  • 406
    fCreditsScrollSpeed=40.0000
  • 407
    iConsoleTextYPos=940
  • 408
    iConsoleTextXPos=30
  • 409
    iConsoleVisibleLines=15
  • 410
    iConsoleHistorySize=50
  • 411
    rDebugTextColor=255,251,233
  • 412
    iConsoleFont=2
  • 413
    iDebugTextFont=3
  • 414
    [GamePlay]
  • 415
    bHealthBarShowing=0
  • 416
    fHealthBarFadeOutSpeed=1.0000
  • 417
    fHealthBarSpeed=80.0000
  • 418
    fHealthBarHeight=4.0000
  • 419
    fHealthBarWidth=40.0000
  • 420
    fHealthBarEmittanceFadeTime=0.5000
  • 421
    fHealthBarEmittanceTime=1.5000
  • 422
    bAllowHavokGrabTheLiving=0
  • 423
    bEssentialTakeNoDamage=1
  • 424
    iDetectionPicks=21
  • 425
    bGeneralSubtitles=1
  • 426
    bDialogueSubtitles=1
  • 427
    [Fonts]
  • 428
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 429
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 430
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 431
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 432
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 433
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 434
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 435
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 436
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 437
    [SpeedTree]
  • 438
    iTreeClonesAllowed=1
  • 439
    fCanopyShadowGrassMult=1.0000
  • 440
    iCanopyShadowScale=512
  • 441
    fTreeForceMaxBudAngle=-1.0000
  • 442
    fTreeForceMinBudAngle=-1.0000
  • 443
    fTreeForceLeafDimming=-1.0000
  • 444
    fTreeForceBranchDimming=-1.0000
  • 445
    fTreeForceCS=-1.0000
  • 446
    fTreeForceLLA=-1.0000
  • 447
    fTreeLODExponent=1.0000
  • 448
    bEnableTrees=1
  • 449
    bForceFullLOD=0
  • 450
    fLODTreeMipMapLODBias=-0.7500
  • 451
    fLocalTreeMipMapLODBias=-0.2500
  • 452
    [Debug]
  • 453
    bDebugFaceGenCriticalSection=0
  • 454
    bDebugFaceGenMultithreading=0
  • 455
    bDebugSaveBuffer=0
  • 456
    [BackgroundLoad]
  • 457
    bBackgroundPathing=1
  • 458
    bUseMultiThreadedFaceGen=1
  • 459
    bBackgroundCellLoads=1
  • 460
    iAnimaitonClonePerLoop=5
  • 461
    bUseMultiThreadedTrees=1
  • 462
    iExteriorPriority=50
  • 463
    iBackgroundLoadFaceMult=200
  • 464
    fBackgroundLoadingPerLoop=20.0000
  • 465
    fBackgroundLoadClonedPerLoop=5.0000
  • 466
    iBackgroundLoadExtraMaxFPS=20
  • 467
    iBackgroundLoadExtraMinFPS=10
  • 468
    iBackgroundLoadExtraMax=3000
  • 469
    iBackgroundLoadExtraMin=5
  • 470
    iBackgroundLoadExtraMilliseconds=2
  • 471
    iBackgroundLoadTreeMilliseconds=7
  • 472
    iBackgroundLoadMilliseconds=1
  • 473
    iBackgroundLoadLoading=1
  • 474
    bUseBackgroundFileLoader=0
  • 475
    bBackgroundLoadLipFiles=0
  • 476
    bLoadBackgroundFaceGen=0
  • 477
    bLoadHelmetsInBackground=1
  • 478
    iAnimationClonePerLoop=5
  • 479
    bSelectivePurgeUnusedOnFastTravel=0
  • 480
    bCloneModelsInBackground=0
  • 481
    [LOD]
  • 482
    fLODLandDropAmount=230.0000
  • 483
    fLodDistance=500.0000
  • 484
    bUseFaceGenLOD=0
  • 485
    iLODTextureTiling=2
  • 486
    iLODTextureSizePow2=8
  • 487
    fLODNormalTextureBlend=0.5000
  • 488
    bDisplayLODLand=1
  • 489
    bDisplayLODBuildings=0
  • 490
    bLODPopTrees=0
  • 491
    bLODPopActors=0
  • 492
    bLODPopItems=0
  • 493
    bLODPopObjects=0
  • 494
    fLODFadeOutMultItems=3
  • 495
    fLODFadeOutMultObjects=5
  • 496
    fLODFadeOutMultActors=6
  • 497
    fLODMultLandscape=1.0000
  • 498
    fLODMultTrees=0.5000
  • 499
    fLODMultActors=1.0000
  • 500
    fLODMultItems=1.0000
  • 501
    fLODMultObjects=5
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    fLODFadeOutPercent=0.6000
  • 504
    fFadeOutThreshold=0.3000
  • 505
    fFadeInThreshold=0.7000
  • 506
    fFadeInTimet=2.0
  • 507
    fFadeOutTime=2.0
  • 508
    fDistanceMultiplier=1
  • 509
    fLODBoundRadiusMult=10
  • 510
    fObjectLODMax=15.0
  • 511
    fObjectLODMin=1.0
  • 512
    fObjectLODDefault=5
  • 513
    fItemLODMax=15.0
  • 514
    fItemLODMin=1.0
  • 515
    fItemLODDefault=2
  • 516
    fActorLODMax=15.0
  • 517
    fActorLODMin=2.0
  • 518
    fActorLODDefault=5
  • 519
    fTreeLODMax=2.0000
  • 520
    fTreeLODMin=0.0200
  • 521
    fTreeLODDefault=0.5000
  • 522
    bLODUseCombinedLandNormalMaps=1
  • 523
    bForceHideLODLand=0
  • 524
    fLODLandVerticalBias=0.0000
  • 525
    fTalkingDistance=1000.0000
  • 526
    iBoneLODForce=-1
  • 527
    fLODQuadMinLoadDistance=65536.0000
  • 528
    bDisplayLODTrees=1
  • 529
    bDisplayLODBuildings=1
  • 530
    fLODFadeOutActorMultInterior=1.0000
  • 531
    fLODFadeOutItemMultInterior=1.0000
  • 532
    fLODFadeOutObjectMultInterior=1.0000
  • 533
    fLODFadeOutActorMultCity=1.0000
  • 534
    fLODFadeOutItemMultCity=1.0000
  • 535
    fLODFadeOutObjectMultCity=1.0000
  • 536
    fLODFadeOutActorMultComplex=1.0000
  • 537
    fLODFadeOutItemMultComplex=1.0000
  • 538
    fLODFadeOutObjectMultComplex=1.0000
  • 539
    [Weather]
  • 540
    fSunGlareSize=800.0000
  • 541
    fSunBaseSize=750.0000
  • 542
    bPrecipitation=1
  • 543
    fAlphaReduce=1.0000
  • 544
    SBumpFadeColor=255,255,255,255
  • 545
    SLerpCloseColor=255,255,255,255
  • 546
    SEnvReduceColor=255,255,255,255
  • 547
    [Voice]
  • 548
    SFileTypeLTF=ltf
  • 549
    SFileTypeLip=lip
  • 550
    SFileTypeSource=wav
  • 551
    SFileTypeGame=ogg
  • 552
    [Grass]
  • 553
    iMinGrassSize=80
  • 554
    bGrassPointLighting=0
  • 555
    bDrawShaderGrass=1
  • 556
    iGrassDensityEvalSize=2
  • 557
    iMaxGrassTypesPerTexure=2
  • 558
    fWaveOffsetRange=1.7500
  • 559
    fGrassWindMagnitudeMax=125.0000
  • 560
    fGrassWindMagnitudeMin=5.0000
  • 561
    fTexturePctThreshold=0.0000
  • 562
    fGrassMinStartFadeDistance=0.0
  • 563
    fGrassMaxStartFadeDistance=7000.0
  • 564
    fGrassDefaultStartFadeDistance=3500.0
  • 565
    fGrassFadeRange=1000.0
  • 566
    [Landscape]
  • 567
    bCurrentCellOnly=0
  • 568
    bPreventSafetyCheck=0
  • 569
    fLandTextureTilingMult=2.0000
  • 570
    fLandFriction=2.5000
  • 571
    iLandBorder2B=0
  • 572
    iLandBorder2G=0
  • 573
    iLandBorder2R=0
  • 574
    iLandBorder1B=0
  • 575
    iLandBorder1G=255
  • 576
    iLandBorder1R=255
  • 577
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 578
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 579
    [bLightAttenuation]
  • 580
    fQuadraticRadiusMult=1.0000
  • 581
    fLinearRadiusMult=1.0000
  • 582
    bOutQuadInLin=0
  • 583
    fConstantValue=0.0000
  • 584
    fQuadraticValue=16.0000
  • 585
    fLinearValue=3.0000
  • 586
    uQuadraticMethod=2
  • 587
    uLinearMethod=1
  • 588
    fFlickerMovement=8.0000
  • 589
    bUseQuadratic=1
  • 590
    bUseLinear=0
  • 591
    bUseConstant=0
  • 592
    [BlurShaderHDRInterior]
  • 593
    fTargetLUM=1.0000
  • 594
    fUpperLUMClamp=1.0000
  • 595
    fEmissiveHDRMult=1.0000
  • 596
    fEyeAdaptSpeed=0.5000
  • 597
    fBrightScale=2.2500
  • 598
    fBrightClamp=0.2250
  • 599
    fBlurRadius=7.0000
  • 600
    iNumBlurpasses=1
  • 601
    [BlurShaderHDR]
  • 602
    fTargetLUM=1.0000
  • 603
    fUpperLUMClamp=1.0000
  • 604
    fGrassDimmer=1.5000
  • 605
    fTreeDimmer=1.0000
  • 606
    fEmissiveHDRMult=1.0000
  • 607
    fEyeAdaptSpeed=0.5000
  • 608
    fSunlightDimmer=1.5000
  • 609
    fSIEmmisiveMult=1.0000
  • 610
    fSISpecularMult=1.0000
  • 611
    fSkyBrightness=0.5000
  • 612
    fSunBrightness=0.0000
  • 613
    fBrightScale=2.2500
  • 614
    fBrightClamp=0.2250
  • 615
    fBlurRadius=7.0000
  • 616
    iNumBlurpasses=1
  • 617
    iBlendType=2
  • 618
    bDoHighDynamicRange=1
  • 619
    [BlurShader]
  • 620
    fSunlightDimmer=1.0000
  • 621
    fSIEmmisiveMult=1.0000
  • 622
    fSISpecularMult=1.0000
  • 623
    fSkyBrightness=0.5000
  • 624
    fSunBrightness=0.0000
  • 625
    fAlphaAddExterior=0.2000
  • 626
    fAlphaAddInterior=0.7000
  • 627
    iBlurTexSize=256
  • 628
    fBlurRadius=0.0300
  • 629
    iNumBlurpasses=1
  • 630
    iBlendType=2
  • 631
    bUseBlurShader=1
  • 632
    [GethitShader]
  • 633
    fBlurAmmount=0.5000
  • 634
    fBlockedTexOffset=0.0010
  • 635
    fHitTexOffset=0.0050
  • 636
    [MESSAGES]
  • 637
    bBlockMessageBoxes=0
  • 638
    bSkipProgramFlows=1
  • 639
    bAllowYesToAll=1
  • 640
    bDisableWarning=1
  • 641
    iFileLogging=0
  • 642
    bSkipInitializationFlows=1
  • 643
    bUseWindowsMessageBox=0
  • 644
    [DistantLOD]
  • 645
    bUseLODLandData=0
  • 646
    fFadeDistance=12288.0000
  • 647
    iDistantLODGroupWidth=8
  • 648
    [GeneralWarnings]
  • 649
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 650
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 651
    This may result in errors. Saving again will clear this message
  • 652
    but not necessarily fix any errors.
  • 653
    [Archive]
  • 654
    SInvalidationFile=
  • 655
    iRetainFilenameOffsetTable=1
  • 656
    iRetainFilenameStringTable=1
  • 657
    iRetainDirectoryStringTable=1
  • 658
    bCheckRuntimeCollisions=0
  • 659
    bInvalidateOlderFiles=1
  • 660
    bUseArchives=1
  • 661
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 662
    [CameraPath]
  • 663
    iTake=0
  • 664
    SDirectoryName=TestCameraPath
  • 665
    iFPS=60
  • 666
    SNif=Test\CameraPath.nif
  • 667
    [Absorb]
  • 668
    fAbsorbGlowColorB=1.0000
  • 669
    fAbsorbGlowColorG=0.6000
  • 670
    fAbsorbGlowColorR=0.0000
  • 671
    fAbsorbCoreColorB=1.0000
  • 672
    fAbsorbCoreColorG=1.0000
  • 673
    fAbsorbCoreColorR=1.0000
  • 674
    iAbsorbNumBolts=1
  • 675
    fAbsorbBoltGrowWidth=0.0000
  • 676
    fAbsorbBoltSmallWidth=7.0000
  • 677
    fAbsorbTortuosityVariance=2.0000
  • 678
    fAbsorbSegmentVariance=7.0000
  • 679
    fAbsorbBoltsRadius=5.0000
  • 680
    [TestAllCells]
  • 681
    bFileShowTextures=1
  • 682
    bFileShowIcons=1
  • 683
    bFileSkipIconChecks=0
  • 684
    bFileTestLoad=0
  • 685
    bFileNeededMessage=1
  • 686
    bFileGoneMessage=1
  • 687
    bFileSkipModelChecks=0
  • 688
    bFileCheckModelCollision=0
  • 689
    [CopyProtectionStrings]
  • 690
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 691
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 692
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 693
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 694
    [Pipboy]
  • 695
    fBlurRadiusPipboy=3.5
  • 696
    fBlurIntensityPipboy=0.25
  • 697
    fScanlineScalePipboy=50
  • 698
    bEnableFlickerPipboy=1
  • 699
    bUsePipboyMode=1
  • 700
    [InterfaceFX]
  • 701
    fDefaultBurstDuration=200
  • 702
    fDefaultBurstIntensity=2
  • 703
    fMiniBurstDuration=200
  • 704
    fMiniBurstIntensity=1.5
  • 705
    ;pulse effect
  • 706
    fPulseBrightenIntensity=0.25
  • 707
    fPulseRadiusIntensity=0.5
  • 708
    fPulseRate=0.0006
  • 709
    ;pipboy menu transitions
  • 710
    fVertHoldChance=0.08
  • 711
    fShudderChance=0.20
  • 712
    fScanlineScaleMenus=50.0000
  • 713
    bEnableFlickerMenus=1
  • 714
    bEnableScanlinesMenus=1
  • 715
    bEnableScanlinesPipboy=1
  • 716
    fBlurRadiusMenus=0.3000
  • 717
    fBrightenMenus=1.7000
  • 718
    fBrightenPipboy=1.3000
  • 719
    bUseImageSpaceMenuFX=1
  • 720
    fBlurIntensityHUD=1.2000
  • 721
    fBlurRadiusHUD=2.0000
  • 722
    fScanlineFrequencyHUD=0.0000
  • 723
    fScreenLightBaseIntensity=0.6
  • 724
    fScreenLightRadius=6
  • 725
    [RenderedTerminal]
  • 726
    bUseRenderedTerminals=1
  • 727
    fRenderedTerminalFOV=0.15
  • 728
    fRenderedTerminalZoom=36
  • 729
    bDoRenderedTerminalScanlines=1
  • 730
    fRenderedTerminalScanlineScale=130.000000
  • 731
    fRenderedTerminalHPos=0.0
  • 732
    fRenderedTerminalVPos=0.38
  • 733
    fScreenLightBaseIntensity=1.2
  • 734
    fScreenLightRadius=80
  • 735
    fScreenLightColorR=0.68
  • 736
    fScreenLightColorG=0.74
  • 737
    fScreenLightColorB=0.62
  • 738
    fRaceSexMenuHPos=0.0
  • 739
    fRaceSexMenuVPos=-0.6
  • 740
    fRaceSexMenuZoom=70.0
  • 741
    fRaceSexMenuScale=0.5
  • 742
    [Decals]
  • 743
    uMaxDecalCount=100
  • 744
    bProfileDecals=0
  • 745
    bDecalOcclusionQuery=1
  • 746
    [TerrainManager]
  • 747
    fSplitDistanceMult=0.75
  • 748
    fBlockMorphDistanceMult=0.70
  • 749
    bUseNewTerrainSystem=1
  • 750
    bUseDistantObjectBlocks=1
  • 751
    fBlockLoadDistance=125000.0
  • 752
    fDefaultBlockLoadDistanceLow=50000.0
  • 753
    fLowBlockLoadDistanceLow=25000.0
  • 754
    fHighBlockLoadDistanceLow=50000.0
  • 755
    fDefaultTreeLoadDistance=25000.0
  • 756
    fLowTreeLoadDistance=10000.0
  • 757
    fHighTreeLoadDistance=40000.0
  • 758
    [VATS]
  • 759
    fVATSLightLevelMin=20.0
  • 760
    fVATSLightLevelMax=65.0
  • 761
    fVATSLightAngle=0.0
  • 762
    fVATSLightDistance=100.0
  • 763
    fVATSLightElevation=100.0
  • 764
    fVatsLightColorR=0.35
  • 765
    fVatsLightColorG=0.35
  • 766
    fVatsLightColorB=0.35
  • 767
    [ScreenSplatter]
  • 768
    bScreenSplatterEnabled=1
  • 769
    [Launcher]
  • 770
    bEnableFileSelection=1

Filter
  • 1
    [Archive]
  • 2
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 3
    [General]
  • 4
    bPreemptivelyUnloadCells=1
  • 5
    bUseThreadedAI=1
  • 6
    iNumHWThreads=8
  • 7
    [Audio]
  • 8
    iAudioCacheSize=8192
  • 9
    iMaxSizeForCachedSound=1024
  • 10
    [BackgroundLoad]
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    bUseBackgroundFileLoader=1
  • 13
    [Grass]
  • 14
    fGrassStartFadeDistance=17000
  • 15
    [Interface]
  • 16
    iSystemColorTerminalRed=33
  • 17
    iSystemColorTerminalGreen=231
  • 18
    iSystemColorTerminalBlue=121
  • 19
    iSystemColorSystemRed=222
  • 20
    iSystemColorSystemGreen=255
  • 21
    iSystemColorSystemBlue=222
  • 22
    iSystemColorMainMenuRed=222
  • 23
    iSystemColorMainMenuGreen=255
  • 24
    iSystemColorMainMenuBlue=222
  • 25
    iSystemColorPipboyRed=222
  • 26
    iSystemColorPipboyGreen=255
  • 27
    iSystemColorPipboyBlue=222
  • 28
    iSystemColorHUDAltRed=255
  • 29
    iSystemColorHUDAltGreen=67
  • 30
    iSystemColorHUDAltBlue=42
  • 31
    iSystemColorHUDMainRed=222
  • 32
    iSystemColorHUDMainGreen=255
  • 33
    iSystemColorHUDMainBlue=222
  • 34
    uPipboyColor=3741310719
  • 35
    uHUDColor=3741310719
  • 36
    [Display]
  • 37
    fLightLODDefaultStartFade=10240.0
  • 38
    fLightLODRange=10240.0
  • 39
    fLightLODMinStartFade=10240.0
  • 40
    fLightLODMaxStartFade=10240.0
  • 41
    fShadowLODDefaultStartFade=200.0
  • 42
    fShadowLODRange=200.0
  • 43
    fShadowLODMinStartFade=100.0
  • 44
    fShadowLODMaxStartFade=1000.0
  • 45
    fSpecularLODDefaultStartFade=10240.0
  • 46
    fSpecularLODRange=10240.0
  • 47
    fSpecularLODMinStartFade=10240.0
  • 48
    fSpecularLODMaxStartFade=10240.0
  • 49
    bFull Screen=0
  • 50
    iAdapter=1
  • 51
    iSize W=1680
  • 52
    iSize H=1050
  • 53
    iLocation X=1152
  • 54
    iLocation Y=-183
  • 55
    [LOD]
  • 56
    bDisplayLODBuildings=1
  • 57
    fLODFadeOutMultItems=15
  • 58
    fLODFadeOutMultObjects=15
  • 59
    fLODFadeOutMultActors=15
  • 60
    [TerrainManager]
  • 61
    fBlockLoadDistanceLow=100000.0000
  • 62
    [Controls]
  • 63
    fForegroundMouseAccelBase=0
  • 64
    fForegroundMouseAccelTop=0
  • 65
    fForegroundMouseBase=0
  • 66
    fForegroundMouseMult=0

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    bFull Screen=0
  • 117
    iAdapter=1
  • 118
    iScreenShotIndex=2
  • 119
    SScreenShotBaseName=ScreenShot
  • 120
    iAutoViewMinDistance=2000
  • 121
    iAutoViewHiFrameRate=40
  • 122
    iAutoViewLowFrameRate=20
  • 123
    bAutoViewDistance=0
  • 124
    fDefaultFOV=75.0000
  • 125
    fNearDistance=5
  • 126
    fFarDistance=1000.0000
  • 127
    iDebugTextLeftRightOffset=10
  • 128
    iDebugTextTopBottomOffset=20
  • 129
    bShowMenuTextureUse=1
  • 130
    fLightLODDefaultStartFade=1000.0
  • 131
    fLightLODRange=500.0
  • 132
    fLightLODMinStartFade=200.0
  • 133
    fLightLODMaxStartFade=3500.0
  • 134
    fShadowLODDefaultStartFade=200.0
  • 135
    fShadowLODRange=200.0
  • 136
    fShadowLODMinStartFade=100.0
  • 137
    fShadowLODMaxStartFade=1000.0
  • 138
    fSpecularLODDefaultStartFade=500.0
  • 139
    fSpecularLODRange=300.0
  • 140
    fSpecularLODMinStartFade=200.0
  • 141
    fSpecularLODMaxStartFade=2000.0
  • 142
    fGamma=0.9733
  • 143
    bAllow30Shaders=0
  • 144
    iTexMipMapMinimum=0
  • 145
    bDoStaticAndArchShadows=0
  • 146
    bDoActorShadows=1
  • 147
    fNoLODFarDistancePct=1.0000
  • 148
    fNoLODFarDistanceMax=10240.0000
  • 149
    fNoLODFarDistanceMin=100.0000
  • 150
    fEyeEnvMapLOD2=800.0000
  • 151
    fEyeEnvMapLOD1=500.0000
  • 152
    fEnvMapLOD2=1800.0000
  • 153
    fEnvMapLOD1=1500.0000
  • 154
    fGammaMax=0.6000
  • 155
    fGammaMin=1.4000
  • 156
    iMaxDecalsPerFrame=10
  • 157
    iActorShadowCount=4
  • 158
    bIgnoreResolutionCheck=0
  • 159
    fSpecualrStartMax=1000.0000
  • 160
    fSpecularStartMin=0.0000
  • 161
    iActorShadowIntMax=10
  • 162
    iActorShadowIntMin=0
  • 163
    iActorShadowExtMax=10
  • 164
    iActorShadowExtMin=0
  • 165
    bDynamicWindowReflections=1
  • 166
    fShadowFadeTime=1.0000
  • 167
    iPresentInterval=1
  • 168
    bDecalsOnSkinnedGeometry=1
  • 169
    uVideoDeviceIdentifierPart4=0
  • 170
    uVideoDeviceIdentifierPart3=0
  • 171
    uVideoDeviceIdentifierPart2=0
  • 172
    uVideoDeviceIdentifierPart1=0
  • 173
    iShadowFilter=2
  • 174
    bAllowPartialPrecision=1
  • 175
    iShadowMapResolution=1024
  • 176
    bShadowsOnGrass=0
  • 177
    bActorSelfShadowing=0
  • 178
    iActorShadowCountInt=6
  • 179
    iActorShadowCountExt=6
  • 180
    fPipboy1stPersonFOV=47.0
  • 181
    fDefault1stPersonFOV=55.0000
  • 182
    bLODNoiseAniso=1
  • 183
    iMaxAnisotropy=0
  • 184
    fLandLOFadeSeconds=15.0
  • 185
    bEnableEyefinity=0
  • 186
    sD3DDevice="NVIDIA GeForce GTX 1060 6GB"
  • 187
    iTexMipMapSkip=0
  • 188
    iWaterMultisamples=0
  • 189
    bTransparencyMultisampling=0
  • 190
    fSpecularLODStartFade=2000.0000
  • 191
    fShadowLODStartFade=1000.0000
  • 192
    fLightLODStartFade=3500.0000
  • 193
    iSize W=1680
  • 194
    iSize H=1050
  • 195
    iLocation X=1152
  • 196
    iLocation Y=-183
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0030
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00380110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=002AFFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=0
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=1.0000
  • 279
    fDefaultFootVolume=0.7200
  • 280
    fDefaultMusicVolume=0.5200
  • 281
    fDefaultRadioVolume=0.5200
  • 282
    fDefaultEffectsVolume=1.0000
  • 283
    fDefaultVoiceVolume=1.0000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=3741310719
  • 445
    uHUDColor=3741310719
  • 446
    bDisable360Controller=0
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bGeneralSubtitles=1
  • 483
    bDialogueSubtitles=1
  • 484
    bShowQuestMarkers=1
  • 485
    iDifficulty=3
  • 486
    iKillCamera=2
  • 487
    uiRedeemedContent=0
  • 488
    bTrueIronSights=1
  • 489
    bDisableDynamicCrosshair=0
  • 490
    bSaveOnInteriorExteriorSwitch=1
  • 491
    bSaveOnTravel=0
  • 492
    bSaveOnWait=0
  • 493
    bSaveOnRest=0
  • 494
    bCrossHair=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=0
  • 635
    fGrassStartFadeDistance=17000.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList= Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=100000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=0
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
    Tale of Two Wastelands Core
  • 2
    Tale of Two Wastelands 3.2
  • 3
    Tale of Two Wastelands 3.2.1 Update
  • 4
    Tale of Two Wastelands 3.2.2 Update
  • 5
    xNVSE 6.1.3 Scripts
  • 6
    JIP LN NVSE Plugin 54.95
  • 7
    JIP LN NVSE Plugin 55.10
  • 8
    JIP LN NVSE Plugin 55.15
  • 9
    JIP LN NVSE Plugin 55.20
  • 10
    JIP LN NVSE Plugin 56.22
  • 11
    GECK Extender
  • NVSE Plugins
  • 13
    JohnnyGuitar NVSE
  • 14
    NVAC - New Vegas Anti Crash
  • 15
    NVTF - New Vegas Tick Fix
  • 16
    OneTweak for FNV
  • 17
    New Vegas - Enhanced Camera
  • 18
    lStewieAl's Tweaks
  • 19
    Unnecessary Tweaks 1.2
  • User Interface
  • 21
    FO3 Loading Screens Remastered for TTW
  • 22
    Pause Menu HD
  • 23
    DarNified UI NV v04
  • 24
    DarNified UI Font Dummies
  • 25
    Darnified UI Extension
  • 26
    The Mod Configuration Menu
  • 27
    Loot Menu for FNV
  • 28
    Better Pickup Prompt
  • 29
    The Weapon Mod Menu
  • 30
    JIP Improved Recipe Menu
  • 31
    One HUD - oHUD
  • 32
    One HUD - DarNified Patch
  • 33
    UIO - User Interface Organizer
  • 34
    Vault-Tec Loading Wheel
  • Fixes and Enhancements
  • 36
    FOV Slider
  • 37
    Tutorial Killer
  • 38
    Delay DLC TTW
  • 39
    Diagonal movement
  • 40
    CASM with MCM
  • 41
    Bottle Rinse Repeat (JIP TTW)
  • 42
    Light Up and Smoke Those Cigarettes (and Cigars and Cigarillos)
  • 43
    Map Marker Module
  • 44
    TTW Tell Dad About Jonas
  • 45
    TTW - More Map Markers
  • 46
    Subtle Camera Motion
  • Models & Textures
  • 48
    NMCs Texture Packs for FO3 and FNV - TTW Combined
  • 49
    HD Mist
  • 50
    Vurt's Improved Plants (+Desaturated Optional)
  • 51
    Hall Of Weapons
  • 52
    Hall Of Equipment
  • 53
    Weapon Retexture Project - WRP
  • 54
    Weapon Retexture Project - TTW Patch
  • 55
    Weapon Retexture Project - Hotfix Apr 2019
  • 56
    Hectrol Lockinterface Deluxe HighRes Retex
  • 57
    PipBoy 3000 HD Retexture
  • 58
    Improved Robots Textures - All in One
  • 59
    Vandr HD Creatures - Fallout 3
  • 60
    FeralGhouls Hires retexture
  • 61
    Swampfolk Backwater Retexture
  • 62
    Wasteland Clothing HiRes Retexture + Updates
  • 63
    F3R - Fallout 3 Retextured WIP
  • 64
    Male Shirtless Underwear
  • 65
    TYPE4 - Body and Armors
  • 66
    TYPE4 - Body and Armors TTW
  • 67
    Type 4 - Alternative Outfits
  • 68
    zzjay's body and face textures workshop - Type 3 and 6
  • 69
    Ghouls Hires retexture
  • 70
    ENB AO Hair Transparency Fix
  • 71
    Vanilla Hair - No Shine
  • 72
    Unladylike Hair Tweak
  • 73
    Natural eyes by zzjay
  • 74
    Chinese Stealth Armor Retexture
  • 75
    Bornagain Combat Armor + Anchorage DLC
  • 76
    Bornagain fo3 t45d power armor
  • 77
    Bornagain Outcast T-45d Power Armor
  • Terrain, Weather & Lighting
  • 79
    FNVLODGen Resources
  • 80
    FNVLODGen - Trees LOD Billboards Vanilla
  • 81
    LOD additions and improvements
  • 82
    Less Horrendous Vikki and Vance Casino LOD Mesh
  • 83
    Much Needed LOD
  • 84
    Much Needed LOD - NMC WASHEDOUTWASTELAND Patch
  • 85
    Improved LOD Noise Texture
  • 86
    xLODGen Output
  • 87
    FNV Realistic Wasteland Lighting - TTW Edition
  • 88
    FNV Realistic Wasteland Lighting - ENB
  • 89
    Street Lights TTW
  • 90
    Alternative Megaton Lighting
  • Content
  • 92
    Better Balanced Backpacks - TTW Conversion by Roy Batty
  • 93
    Portable Campsite
  • 94
    Root 'n Loot TTW
  • 95
    A World Of Pain
  • 96
    TTW A World of Pain for Fallout 3
  • 97
    TTW A World of Pain Patches
  • 98
    The TTW Interiors Project - Core
  • 99
    The TTW Interiors Project - Combo
  • 100
    TTW Another Interior Mod
  • 101
    TTW Intro Street Bus and Trailer Ruins
  • 102
    FPGE - Functional Post Game Ending
  • 103
    Brisa Almodovar TTW Edition
  • 104
    Collapsed DC - TTW
  • 105
    Expanded Megaton House V4.1
  • Sound, Music & Radio
  • 107
    GNR Enhanced
  • 108
    CONELRAD 640-1240 - Civil Defense Radio
  • Gameplay & Balance
  • 110
    VATS Alternative - A Comprehensive Bullet Time Mod
  • 111
    BLEED
  • 112
    Sawyer Batty Mod - TTW
  • 113
    TTW Hardcore Tweaks
  • 114
    Classic Fallout Gameplay Overhaul - CFGO
  • 115
    Armor Revamped
  • 116
    Simple Explosive Entry
  • 117
    Immersive Minigames
  • 118
    TTW Economy optimised
  • 119
    TTW less meds and ammo
  • 120
    Tale of Two Wastelands Quick Start
  • 122
    Gatonegro - Tale of Two Wastelands
  • 123
    Gatonegro - Plug-in Replacers
  • 124
    Gatonegro - Radio Stations WAV Conversion
  • 125
    Gatonegro - Hair
  • 126
    Gatonegro - Night Vision Goggles
  • 127
    Gatonegro - GNR Fixes Enhanced
  • 128
    GNR Station fixed
  • Gatonegro