Because keeping this stuff in random text files is for troglodytes.
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    oHUD.esm
  • 20
    BBBackpacks.esm
  • 21
    Street Lights TTW.esm
  • 22
    TTWInteriors_Core.esm
  • 23
    TTWInteriorsProject_Combo.esm
  • 24
    AnotherInteriorMod.esm
  • 25
    DCStreet.esm
  • 26
    Functional Post Game Ending.esm
  • 27
    AWorldOfPain(Preview).esm
  • 28
    RHKBrisaAlmodovar.esm
  • 29
    AWorldOfPainFO3.esm
  • 30
    CollapsedDC.esm
  • 31
    FOVSlider.esp
  • 32
    Tutorial Killer.esp
  • 33
    Delay DLC - TTW.esp
  • 34
    CASM with MCM.esp
  • 35
    The Mod Configuration Menu.esp
  • 36
    DarNifiedUINV.esp
  • 37
    The Weapon Mod Menu.esp
  • 38
    JIP Improved Recipe Menu.esp
  • 39
    LootMenu.esp
  • 40
    RHKBrisaSeatActivationFix.esp
  • 41
    Diagonal movement.esp
  • 42
    Better Pickup Prompt.esp
  • 43
    Street Lights TTW - Less Lights.esp
  • 44
    MegatonLighting.esp
  • 45
    Expanded Megaton House V4.1.esp
  • 46
    moremapmarkersttw_0.esp
  • 47
    TTW - AWOPNV.esp
  • 48
    TTW-AWOPNV-AWOPFO3.esp
  • 49
    Functional Post Game Ending - AWOP Patch.esp
  • 50
    Weapon Retexture Project.esp
  • 51
    TTW Tell Dad About Jonas.esp
  • 52
    Root 'n Loot.esp
  • 53
    Bottle Rinse Repeat.esp
  • 54
    Map Marker Module.esp
  • 55
    LightUpAndSmokeThoseCigarettes_edisleado.esp
  • 56
    FNVLODGen.esp
  • 57
    TTW Realistic Wasteland Lighting.esp
  • 58
    FNV Realistic Wasteland Lighting - ENB Full.esp
  • 59
    GNR Enhanced.esp
  • 60
    Conelrad 640-1240.esp
  • 61
    Simple Explosive Entry.esp
  • 62
    Immersive Minigames.esp
  • 63
    BLEED.esp
  • 64
    sawyerbatty.esp
  • 65
    TTW Hardcore Tweaks.esp
  • 66
    Classic Overhaul.esp
  • 67
    Portable Campsite.esp
  • 68
    Gatonegro - Tale of Two Wastelands.esp
  • 69
    Gatonegro - Hair.esp
  • 70
    Gatonegro - TTW LOD Merges.esp
  • 71
    Gatonegro - NV Goggles.esp
  • 1
    [Archive]
  • 2
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 3
  • 4
    [General]
  • 5
    bPreemptivelyUnloadCells=1
  • 6
    bUseThreadedAI=1
  • 7
    iNumHWThreads=8
  • 8
  • 9
    [Display]
  • 10
    bFull Screen=0
  • 11
    iAdapter=1
  • 12
    iLocation X=1152
  • 13
    iLocation Y=-183
  • 14
  • 15
    [Audio]
  • 16
    iAudioCacheSize=8192
  • 17
    iMaxSizeForCachedSound=1024
  • 18
  • 19
    [BackgroundLoad]
  • 20
    bSelectivePurgeUnusedOnFastTravel=1
  • 21
    bUseBackgroundFileLoader=1
  • 22
  • 23
    [Grass]
  • 24
    fGrassStartFadeDistance=17000
  • 25
  • 26
    [Interface]
  • 27
    iSystemColorTerminalRed=33
  • 28
    iSystemColorTerminalGreen=231
  • 29
    iSystemColorTerminalBlue=121
  • 30
  • 31
    iSystemColorSystemRed=222
  • 32
    iSystemColorSystemGreen=255
  • 33
    iSystemColorSystemBlue=222
  • 34
  • 35
    iSystemColorMainMenuRed=222
  • 36
    iSystemColorMainMenuGreen=255
  • 37
    iSystemColorMainMenuBlue=222
  • 38
  • 39
    iSystemColorPipboyRed=222
  • 40
    iSystemColorPipboyGreen=255
  • 41
    iSystemColorPipboyBlue=222
  • 42
  • 43
    iSystemColorHUDAltRed=255
  • 44
    iSystemColorHUDAltGreen=67
  • 45
    iSystemColorHUDAltBlue=42
  • 46
  • 47
    iSystemColorHUDMainRed=222
  • 48
    iSystemColorHUDMainGreen=255
  • 49
    iSystemColorHUDMainBlue=222
  • 50
  • 51
    uPipboyColor=3741310719
  • 52
    uHUDColor=3741310719
  • 53
  • 54
    [Display]
  • 55
    fLightLODDefaultStartFade=10240.0
  • 56
    fLightLODRange=10240.0
  • 57
    fLightLODMinStartFade=10240.0
  • 58
    fLightLODMaxStartFade=10240.0
  • 59
    fShadowLODDefaultStartFade=200.0
  • 60
    fShadowLODRange=200.0
  • 61
    fShadowLODMinStartFade=100.0
  • 62
    fShadowLODMaxStartFade=1000.0
  • 63
    fSpecularLODDefaultStartFade=10240.0
  • 64
    fSpecularLODRange=10240.0
  • 65
    fSpecularLODMinStartFade=10240.0
  • 66
    fSpecularLODMaxStartFade=10240.0
  • 67
  • 68
    [LOD]
  • 69
    bDisplayLODBuildings=1
  • 70
    fLODFadeOutMultItems=15
  • 71
    fLODFadeOutMultObjects=15
  • 72
    fLODFadeOutMultActors=15
  • 73
  • 74
    [TerrainManager]
  • 75
    fBlockLoadDistanceLow=100000.0000
  • 76
  • 77
    [Controls]
  • 78
    fForegroundMouseAccelBase=0
  • 79
    fForegroundMouseAccelTop=0
  • 80
    fForegroundMouseBase=0
  • 81
    fForegroundMouseMult=0
  • 1
    Fallout - Voices1.bsa
  • 2
    Update.bsa
  • 3
    TribalPack - Main.bsa
  • 4
    MercenaryPack - Main.bsa
  • 5
    GunRunnersArsenal - Main.bsa
  • 6
    OldWorldBlues - Main.bsa
  • 7
    CaravanPack - Main.bsa
  • 8
    ClassicPack - Main.bsa
  • 9
    LonesomeRoad - Main.bsa
  • 10
    DeadMoney - Main.bsa
  • 11
    HonestHearts - Main.bsa
  • 12
    GunRunnersArsenal - Sounds.bsa
  • 13
    Fallout - Invalidation.bsa
  • 14
    Fallout - Textures.bsa
  • 15
    Fallout - Textures2.bsa
  • 16
    Fallout - Meshes.bsa
  • 17
    Fallout - Meshes2.bsa
  • 18
    Fallout - Sound.bsa
  • 19
    Fallout - Misc.bsa
  • 20
    Anchorage - Sounds.bsa
  • 21
    Zeta - Main.bsa
  • 22
    BrokenSteel - Main.bsa
  • 23
    DeadMoney - Sounds.bsa
  • 24
    BrokenSteel - Sounds.bsa
  • 25
    Fallout3 - Meshes.bsa
  • 26
    Fallout3 - Sound.bsa
  • 27
    Fallout3 - Textures.bsa
  • 28
    Fallout3 - Voices.bsa
  • 29
    Anchorage - Main.bsa
  • 30
    HonestHearts - Sounds.bsa
  • 31
    LonesomeRoad - Sounds.bsa
  • 32
    Fallout3 - MenuVoices.bsa
  • 33
    OldWorldBlues - Sounds.bsa
  • 34
    PointLookout - Main.bsa
  • 35
    PointLookout - Sounds.bsa
  • 36
    TaleOfTwoWastelands - Meshes.bsa
  • 37
    TaleOfTwoWastelands - Sound.bsa
  • 38
    TaleOfTwoWastelands - Textures.bsa
  • 39
    TaleOfTwoWastelands - Voices.bsa
  • 40
    ThePitt - Main.bsa
  • 41
    ThePitt - Sounds.bsa
  • 42
    Zeta - Sounds.bsa
  • 43
    YUPTTW - Main.bsa
  • 44
    YUPTTW - Sounds.bsa
  • 45
    Street Lights TTW - Main.bsa
  • 46
    BBBackpacks - Main.bsa
  • 47
    AWorldOfPain(Preview) - Textures.bsa
  • 48
    AWorldOfPainFO3 - Main.bsa
  • 49
    TTWInteriors_Core - Textures.bsa
  • 50
    TTWInteriors_Core - Voices.bsa
  • 51
    TTWInteriors_Core - Meshes.bsa
  • 52
    AnotherInteriorMod - Main.bsa
  • 53
    DCStreet - Main.bsa
  • 54
    Functional Post Game Ending - Main.bsa
  • 55
    RHKBrisaAlmodovar - Main.bsa
  • 56
    Gatonegro - Hair.bsa
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
  • 8
    STestFile10=
  • 9
    STestFile9=
  • 10
    STestFile8=
  • 11
    STestFile7=
  • 12
    STestFile6=
  • 13
    STestFile5=
  • 14
    STestFile4=
  • 15
    STestFile3=
  • 16
    STestFile2=FalloutNV_lang.esp
  • 17
    STestFile1=FalloutNV.esm
  • 18
  • 19
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 20
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 21
    bPreCullActors=1
  • 22
    bTaskletActorSceneGraphUpdates=0
  • 23
    bTaskletActorAnimMovementUpdates=1
  • 24
    bAnimationUseBlendFromPose=1
  • 25
    bEnableProfile=0
  • 26
    bDrawSpellContact=0
  • 27
    bRunMiddleLowLevelProcess=1
  • 28
    iHoursToSleep=3
  • 29
    bActorLookWithHavok=0
  • 30
    SMainMenuMusicTrack=special\maintitle.mp3
  • 31
    bUseEyeEnvMapping=1
  • 32
    bFixFaceNormals=0
  • 33
    bUseFaceGenHeads=1
  • 34
    bFaceMipMaps=1
  • 35
    bFaceGenTexturing=1
  • 36
    bDefaultCOCPlacement=0
  • 37
    uGridDistantCount=20
  • 38
    uGridsToLoad=5
  • 39
    fGlobalTimeMultiplier=1.0000
  • 40
    bNewAnimation=1
  • 41
    bFixAIPackagesOnLoad=0
  • 42
    bForceReloadOnEssentialCharacterDeath=1
  • 43
    bKeepPluginWhenMerging=0
  • 44
    bCreate Maps Enable=0
  • 45
    SLocalSavePath=__MO_Saves\
  • 46
    SLocalMasterPath=Data\
  • 47
    bDisableDuplicateReferenceCheck=1
  • 48
    bTintMipMaps=0
  • 49
    uInterior Cell Buffer=3
  • 50
    uExterior Cell Buffer=36
  • 51
    iIntroSequencePriority=3
  • 52
    bPreloadIntroSequence=1
  • 53
    fStaticScreenWaitTime=3.0000
  • 54
    SMainMenuMovieIntro=
  • 55
    SIntroSequence=
  • 56
    sIntroMovie=Fallout INTRO Vsk.bik
  • 57
    iFPSClamp=0
  • 58
    bRunVTuneTest=0
  • 59
    STestFile1=
  • 60
    bActivateAllQuestScripts=0
  • 61
    bUseThreadedBlood=0
  • 62
    bUseThreadedMorpher=0
  • 63
    bBorderRegionsEnabled=1
  • 64
    bDisableHeadTracking=0
  • 65
    bTrackAllDeaths=0
  • 66
    uiFaceGenMaxEGTDataSize=67108864
  • 67
    uiFaceGenMaxEGMDataSize=67108864
  • 68
    bPreemptivelyUnloadCells=0
  • 69
    iNumBitsForFullySeen=248
  • 70
    iPreloadSizeLimit=26214400
  • 71
    bUseHardDriveCache=0
  • 72
    bEnableBoundingVolumeOcclusion=1
  • 73
    bDisplayBoundingVolumes=0
  • 74
    bUseThreadedTempEffects=1
  • 75
    bUseThreadedParticleSystem=0
  • 76
    bExternalLODDataFiles=1
  • 77
    bCheckCellOffsetsOnInit=0
  • 78
    uGridDistantTreeRange=5
  • 79
    bCreateShaderPackage=0
  • 80
    bWarnOnMissingFileEntry=0
  • 81
    bAllowScriptedAutosave=0
  • 82
    uGridDistantTreeRangeCity=4
  • 83
    uGridDistantCountCity=4
  • 84
    iSaveGameBackupCount=1
  • 85
    bDisplayMissingContentDialogue=1
  • 86
    SSaveGameSafeCellID=2AEEA
  • 87
    bUseThreadedAI=0
  • 88
    bChangeTimeMultSlowly=1
  • 89
    bCheckPurgedTextureList=0
  • 90
    bAnimateDoorPhysics=0
  • 91
    sLanguage=ENGLISH
  • 92
    bLoadFaceGenHeadEGTFiles=0
  • 93
  • 94
    [Display]
  • 95
    fDecalLifetime=10.0000
  • 96
    bEquippedTorchesCastShadows=0
  • 97
    bReportBadTangentSpace=0
  • 98
    bStaticMenuBackground=1
  • 99
    bForcePow2Textures=0
  • 100
    bForce1XShaders=0
  • 101
    bHighQuality20Lighting=0
  • 102
    bAllow20HairShader=1
  • 103
    bAllowScreenShot=1
  • 104
    iMultiSample=0
  • 105
    bDoTallGrassEffect=1
  • 106
    bForceMultiPass=1
  • 107
    bDoTexturePass=1
  • 108
    bDoSpecularPass=1
  • 109
    bDoDiffusePass=1
  • 110
    bDoAmbientPass=1
  • 111
    bImageSpaceEffects=1
  • 112
    bDoCanopyShadowPass=1
  • 113
    bDrawShadows=0
  • 114
    bUseRefractionShader=1
  • 115
    bUse Shaders=1
  • 116
    iNPatchNOrder=0
  • 117
    iNPatchPOrder=0
  • 118
    iNPatches=0
  • 119
    bFull Screen=0
  • 120
    iAdapter=1
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
  • 190
    [Controls]
  • 191
    bAlwaysRunByDefault=1
  • 192
    bBackground Mouse=0
  • 193
    bBackground Keyboard=1
  • 194
  • 195
    [Water]
  • 196
    bUseWaterShader=1
  • 197
    bUseWaterReflections=1
  • 198
    bUseWaterRefractions=1
  • 199
    bUseWaterDepth=1
  • 200
    bUseWaterHiRes=0
  • 201
    bUseWaterDisplacements=1
  • 202
    bUseWaterLOD=1
  • 203
    bReflectExplosions=0
  • 204
    bAutoWaterSilhouetteReflections=1
  • 205
    bForceHighDetailReflections=0
  • 206
    bForceLowDetailReflections=0
  • 207
    fTileTextureDivisor=4.7500
  • 208
    fSurfaceTileSize=2048.0000
  • 209
    fNearWaterOutdoorTolerance=1024.0000
  • 210
    fNearWaterIndoorTolerance=512.0000
  • 211
    fNearWaterUnderwaterVolume=0.9000
  • 212
    fNearWaterUnderwaterFreq=0.3000
  • 213
    uNearWaterPoints=8
  • 214
    uNearWaterRadius=1000
  • 215
    uSurfaceFPS=12
  • 216
  • 217
    [Audio]
  • 218
    fASFadeInTime=2.0
  • 219
    fASFadeOutTime=10.0
  • 220
    fRegionLoopFadeInTime=5.0
  • 221
    fRegionLoopFadeOutTime=5.0
  • 222
    fAudioDebugDelay=0.0
  • 223
    bEnableAudio=1
  • 224
    bEnableAudioCache=1
  • 225
    bMultiThreadAudio=0
  • 226
    bEnableEnviroEffectsOnPC=0
  • 227
    ; cache sizes in kilobytes
  • 228
    iAudioCacheSize=2048
  • 229
    iMaxSizeForCachedSound=256
  • 230
    bUseAudioDebugInformation=1
  • 231
    fAudioDebugDelay=0.0000
  • 232
    fDefaultMasterVolume=1.0000
  • 233
    fDefaultFootVolume=0.5000
  • 234
    fDefaultMusicVolume=0.6000
  • 235
    fDefaultRadioVolume=0.5000
  • 236
    fDefaultEffectsVolume=1.0000
  • 237
    fDefaultVoiceVolume=0.6000
  • 238
    iMaxImpactSoundCount=32
  • 239
    fMaxFootstepDistance=1100.0000
  • 240
    fPlayerFootVolume=0.6500
  • 241
    iCollisionSoundTimeDelta=150
  • 242
    iRadioUpdateInterval=250
  • 243
    fDialogMinDistance=600.00
  • 244
    fDialogMaxDistance=2000.00
  • 245
    fMainMenuMusicVolume=0.6
  • 246
    fDBVoiceAttenuationIn2D=2.0
  • 247
    fCollisionSoundHeavyThreshold=60.0
  • 248
    fDialogueFadeDecibels=6.0
  • 249
    fDialogueFadeSecondsIn=2.0
  • 250
    fDialogueFadeSecondsOut=1.0
  • 251
    fDialogueHeadPitchExaggeration=2.0
  • 252
    fDialogueHeadRollExaggeration=2.0
  • 253
    fDialogueHeadYawExaggeration=2.0
  • 254
    fHardLandingDamageThreshold=500.0
  • 255
    fWoodMediumMassMin=7.0
  • 256
    fWoodLargeMassMin=15.0
  • 257
    fStoneMediumMassMin=5.0
  • 258
    fStoneLargeMassMin=30.0
  • 259
    fEarthMediumMassMin=5.0
  • 260
    fEarthLargeMassMin=30.0
  • 261
    fSkinMediumMassMin=5.0
  • 262
    fSkinLargeMassMin=30.0
  • 263
    fMetalMediumMassMin=8.0
  • 264
    fMetalLargeMassMin=25.0
  • 265
    fRadioDialogMute=0.50
  • 266
    fFilterDistortionGain=-7.5
  • 267
    fFilterPEQGain=-15.0
  • 268
    fFilterdBAttenuation=11.5
  • 269
    bEnableTextToSpeech=0
  • 270
    fTextToSpeechVolume=0.35
  • 271
    fDialogReverbAttenuation=0.15
  • 272
  • 273
    [Pathfinding]
  • 274
    bDrawPathsDefault=0
  • 275
    bPathMovementOnly=0
  • 276
    bDrawSmoothFailures=0
  • 277
    bDebugSmoothing=0
  • 278
    bSmoothPaths=1
  • 279
    bSnapToAngle=0
  • 280
    bDebugAvoidance=0
  • 281
    bDisableAvoidance=0
  • 282
    bBackgroundPathing=1
  • 283
    bUseObstacleAvoidance=1
  • 284
    bBackgroundNavmeshUpdate=1
  • 285
  • 286
    [MAIN]
  • 287
    bEnableBorderRegion=1
  • 288
    fLowPerfCombatantVoiceDistance=1000.0000
  • 289
    iDetectionHighNumPicks=40
  • 290
    fQuestScriptDelayTime=5.0000
  • 291
    bCloneModelsInBackground=0
  • 292
    iLastHDRSetting=-1
  • 293
  • 294
    [HAVOK]
  • 295
    bDisablePlayerCollision=0
  • 296
    fJumpAnimDelay=0.7500
  • 297
    bTreeTops=0
  • 298
    iSimType=1
  • 299
    bPreventHavokAddAll=0
  • 300
    bPreventHavokAddClutter=0
  • 301
    fMaxTime=0.016
  • 302
    bHavokDebug=0
  • 303
    fRF=1000.0000
  • 304
    fOD=0.9000
  • 305
    fSE=0.3000
  • 306
    fSD=0.9800
  • 307
    iResetCounter=5
  • 308
    fMoveLimitMass=95.0000
  • 309
    iUpdateType=0
  • 310
    bHavokPick=0
  • 311
    fCameraCasterSize=10.0000
  • 312
    iHavokSkipFrameCountTEST=0
  • 313
    iNumHavokThreads=1
  • 314
    fChaseDeltaMult=0.0500
  • 315
    bAddBipedWhenKeyframed=1
  • 316
    fQuadrupedPitchMult=1.0000
  • 317
    iEntityBatchRemoveRate=100
  • 318
    iMaxPicks=40
  • 319
  • 320
    [RagdollAnim]
  • 321
    bRagdollFeedback=0
  • 322
    fCameraDist=1000.0
  • 323
    fHierarchyGain=0.17
  • 324
    fVelocityDamping=0.0
  • 325
    fAccelerationGain=1.0
  • 326
    fVelocityGain=0.6
  • 327
    fPositionGain=0.05
  • 328
    fPositionMaxLinearVelocity=14.0
  • 329
    fPositionMaxAngularVelocity=18.0
  • 330
    fSnapGain=0.1
  • 331
    fSnapMaxLinearVelocity=3.0
  • 332
    fSnapMaxAngularVelocity=0.3
  • 333
    fSnapMaxLinearDistance=0.3
  • 334
    fSnapMaxAngularDistance=1.0
  • 335
  • 336
    [FootIK]
  • 337
    fOnOffGain=0.5
  • 338
    fGroundAscendingGain=0.4
  • 339
    fGroundDescendingGain=0.4
  • 340
    fFootRaisedGain=0.9000
  • 341
    fFootPlantedGain=1.0000
  • 342
    bFootPlacementOn=1
  • 343
    fPelvisUpDownBias=0.75
  • 344
    fPelvisOffsetDamping=0.2
  • 345
    fVertErrorGain=0.5
  • 346
    fOriginalGroundHeightMS=-0.11
  • 347
    fAnkleOffset=0.2000
  • 348
    fRagdollFeedback=0.7
  • 349
  • 350
    [LookIK]
  • 351
    fLookAtTargetGain=0.3
  • 352
    fLookAtGain=0.045
  • 353
  • 354
    [Interface]
  • 355
    fKeyRepeatInterval=50.0000
  • 356
    fKeyRepeatTime=500.0000
  • 357
    fActivatePickSphereRadius=16.0000
  • 358
    fMenuModeAnimBlend=0.0000
  • 359
    iSafeZoneXWide=15
  • 360
    iSafeZoneYWide=15
  • 361
    iSafeZoneX=15
  • 362
    iSafeZoneY=15
  • 363
    bAllowConsole=1
  • 364
    bActivatePickUseGamebryoPick=0
  • 365
    bUseFuzzyPicking=1
  • 366
    fMenuBGBlurRadius=2.0000
  • 367
    fMenuPlayerLightDiffuseBlue=0.8000
  • 368
    fMenuPlayerLightDiffuseGreen=0.8000
  • 369
    fMenuPlayerLightDiffuseRed=0.8000
  • 370
    fMenuPlayerLightAmbientBlue=0.2500
  • 371
    fMenuPlayerLightAmbientGreen=0.2500
  • 372
    fMenuPlayerLightAmbientRed=0.2500
  • 373
    iMaxViewCasterPicksGamebryo=10
  • 374
    iMaxViewCasterPicksHavok=10
  • 375
    iMaxViewCasterPicksFuzzy=5
  • 376
    fInterfaceTintB=0.8824
  • 377
    fInterfaceTintG=0.9843
  • 378
    fInterfaceTintR=0.6314
  • 379
    bUseImageSpaceMenuFX=0
  • 380
  • 381
    iSystemColorTerminalRed=33
  • 382
    iSystemColorTerminalGreen=231
  • 383
    iSystemColorTerminalBlue=121
  • 384
  • 385
    iSystemColorSystemRed=26
  • 386
    iSystemColorSystemGreen=255
  • 387
    iSystemColorSystemBlue=128
  • 388
  • 389
    iSystemColorMainMenuRed=199
  • 390
    iSystemColorMainMenuGreen=255
  • 391
    iSystemColorMainMenuBlue=165
  • 392
  • 393
    iSystemColorPipboyRed=26
  • 394
    iSystemColorPipboyGreen=255
  • 395
    iSystemColorPipboyBlue=128
  • 396
  • 397
    iSystemColorHUDAltRed=255
  • 398
    iSystemColorHUDAltGreen=67
  • 399
    iSystemColorHUDAltBlue=42
  • 400
  • 401
    iSystemColorHUDMainRed=26
  • 402
    iSystemColorHUDMainGreen=255
  • 403
    iSystemColorHUDMainBlue=128
  • 404
  • 405
    fRSMFaceSliderDefaultMin=-3.5
  • 406
    fRSMFaceSliderDefaultMax=3.5
  • 407
  • 408
    fPopUpBackgroundOpacity=0.87
  • 409
    fMenuBackgroundOpacity=0.76
  • 410
    bHideUnavailablePerks=0
  • 411
  • 412
  • 413
    [Loading]
  • 414
    sWelcomeScreen1=loading_screen_legal
  • 415
    sWelcomeScreen2=loading_screen_bethsoft
  • 416
    sWelcomeScreen3=loading_screen_BGS
  • 417
    sWelcomeScreen4=loading_screen01
  • 418
    sMainMenuBackground=main_background
  • 419
    sTitleMusic=MainTitle
  • 420
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 421
    iMaxScreens=4
  • 422
    iMaxScreens_MainMenu=20
  • 423
    fLoadingTextUpdateInterval=10.0000
  • 424
    fLoadingBkgdUpdateInterval=10.0000
  • 425
    fMainMenuBkgdUpdateInterval=10.0000
  • 426
    fLoadingInitUpdateInterval=3.0000
  • 427
    iNumLocationSpecificScreens=1
  • 428
  • 429
  • 430
    [Menu]
  • 431
    fCreditsScrollSpeed=40.0000
  • 432
    iConsoleTextYPos=940
  • 433
    iConsoleTextXPos=30
  • 434
    iConsoleVisibleLines=15
  • 435
    iConsoleHistorySize=50
  • 436
    rDebugTextColor=255,251,233
  • 437
    iConsoleFont=2
  • 438
    iDebugTextFont=3
  • 439
  • 440
    [GamePlay]
  • 441
    bHealthBarShowing=0
  • 442
    fHealthBarFadeOutSpeed=1.0000
  • 443
    fHealthBarSpeed=80.0000
  • 444
    fHealthBarHeight=4.0000
  • 445
    fHealthBarWidth=40.0000
  • 446
    fHealthBarEmittanceFadeTime=0.5000
  • 447
    fHealthBarEmittanceTime=1.5000
  • 448
    bAllowHavokGrabTheLiving=0
  • 449
    bEssentialTakeNoDamage=1
  • 450
    iDetectionPicks=21
  • 451
    bGeneralSubtitles=1
  • 452
    bDialogueSubtitles=1
  • 453
  • 454
    [Fonts]
  • 455
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 456
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 457
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 458
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 459
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 460
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 461
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 462
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 463
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 464
  • 465
    [SpeedTree]
  • 466
    iTreeClonesAllowed=1
  • 467
    fCanopyShadowGrassMult=1.0000
  • 468
    iCanopyShadowScale=512
  • 469
    fTreeForceMaxBudAngle=-1.0000
  • 470
    fTreeForceMinBudAngle=-1.0000
  • 471
    fTreeForceLeafDimming=-1.0000
  • 472
    fTreeForceBranchDimming=-1.0000
  • 473
    fTreeForceCS=-1.0000
  • 474
    fTreeForceLLA=-1.0000
  • 475
    fTreeLODExponent=1.0000
  • 476
    bEnableTrees=1
  • 477
    bForceFullLOD=0
  • 478
    fLODTreeMipMapLODBias=-0.7500
  • 479
    fLocalTreeMipMapLODBias=-0.2500
  • 480
  • 481
    [Debug]
  • 482
    bDebugFaceGenCriticalSection=0
  • 483
    bDebugFaceGenMultithreading=0
  • 484
    bDebugSaveBuffer=0
  • 485
  • 486
    [BackgroundLoad]
  • 487
    bBackgroundPathing=1
  • 488
    bUseMultiThreadedFaceGen=1
  • 489
    bBackgroundCellLoads=1
  • 490
    iAnimaitonClonePerLoop=5
  • 491
    bUseMultiThreadedTrees=1
  • 492
    iExteriorPriority=50
  • 493
    iBackgroundLoadFaceMult=200
  • 494
    fBackgroundLoadingPerLoop=20.0000
  • 495
    fBackgroundLoadClonedPerLoop=5.0000
  • 496
    iBackgroundLoadExtraMaxFPS=20
  • 497
    iBackgroundLoadExtraMinFPS=10
  • 498
    iBackgroundLoadExtraMax=3000
  • 499
    iBackgroundLoadExtraMin=5
  • 500
    iBackgroundLoadExtraMilliseconds=2
  • 501
    iBackgroundLoadTreeMilliseconds=7
  • 502
    iBackgroundLoadMilliseconds=1
  • 503
    iBackgroundLoadLoading=1
  • 504
    bUseBackgroundFileLoader=0
  • 505
    bBackgroundLoadLipFiles=0
  • 506
    bLoadBackgroundFaceGen=0
  • 507
    bLoadHelmetsInBackground=1
  • 508
    iAnimationClonePerLoop=5
  • 509
    bSelectivePurgeUnusedOnFastTravel=0
  • 510
    bCloneModelsInBackground=0
  • 511
  • 512
    [LOD]
  • 513
    fLODLandDropAmount=230.0000
  • 514
    fLodDistance=500.0000
  • 515
    bUseFaceGenLOD=0
  • 516
    iLODTextureTiling=2
  • 517
    iLODTextureSizePow2=8
  • 518
    fLODNormalTextureBlend=0.5000
  • 519
    bDisplayLODLand=1
  • 520
    bDisplayLODBuildings=0
  • 521
    bLODPopTrees=0
  • 522
    bLODPopActors=0
  • 523
    bLODPopItems=0
  • 524
    bLODPopObjects=0
  • 525
    fLODFadeOutMultItems=3
  • 526
    fLODFadeOutMultObjects=5
  • 527
    fLODFadeOutMultActors=6
  • 528
    fLODMultLandscape=1.0000
  • 529
    fLODMultTrees=0.5000
  • 530
    fLODMultActors=1.0000
  • 531
    fLODMultItems=1.0000
  • 532
    fLODMultObjects=5
  • 533
    iFadeNodeMinNearDistance=500
  • 534
    fLODFadeOutPercent=0.6000
  • 535
    fFadeOutThreshold=0.3000
  • 536
    fFadeInThreshold=0.7000
  • 537
    fFadeInTimet=2.0
  • 538
    fFadeOutTime=2.0
  • 539
    fDistanceMultiplier=1
  • 540
    fLODBoundRadiusMult=10
  • 541
    fObjectLODMax=15.0
  • 542
    fObjectLODMin=1.0
  • 543
    fObjectLODDefault=5
  • 544
    fItemLODMax=15.0
  • 545
    fItemLODMin=1.0
  • 546
    fItemLODDefault=2
  • 547
    fActorLODMax=15.0
  • 548
    fActorLODMin=2.0
  • 549
    fActorLODDefault=5
  • 550
    fTreeLODMax=2.0000
  • 551
    fTreeLODMin=0.0200
  • 552
    fTreeLODDefault=0.5000
  • 553
    bLODUseCombinedLandNormalMaps=1
  • 554
    bForceHideLODLand=0
  • 555
    fLODLandVerticalBias=0.0000
  • 556
    fTalkingDistance=1000.0000
  • 557
    iBoneLODForce=-1
  • 558
    fLODQuadMinLoadDistance=65536.0000
  • 559
    bDisplayLODTrees=1
  • 560
    bDisplayLODBuildings=1
  • 561
    fLODFadeOutActorMultInterior=1.0000
  • 562
    fLODFadeOutItemMultInterior=1.0000
  • 563
    fLODFadeOutObjectMultInterior=1.0000
  • 564
    fLODFadeOutActorMultCity=1.0000
  • 565
    fLODFadeOutItemMultCity=1.0000
  • 566
    fLODFadeOutObjectMultCity=1.0000
  • 567
    fLODFadeOutActorMultComplex=1.0000
  • 568
    fLODFadeOutItemMultComplex=1.0000
  • 569
    fLODFadeOutObjectMultComplex=1.0000
  • 570
  • 571
    [Weather]
  • 572
    fSunGlareSize=800.0000
  • 573
    fSunBaseSize=750.0000
  • 574
    bPrecipitation=1
  • 575
    fAlphaReduce=1.0000
  • 576
    SBumpFadeColor=255,255,255,255
  • 577
    SLerpCloseColor=255,255,255,255
  • 578
    SEnvReduceColor=255,255,255,255
  • 579
  • 580
    [Voice]
  • 581
    SFileTypeLTF=ltf
  • 582
    SFileTypeLip=lip
  • 583
    SFileTypeSource=wav
  • 584
    SFileTypeGame=ogg
  • 585
  • 586
    [Grass]
  • 587
    iMinGrassSize=80
  • 588
    bGrassPointLighting=0
  • 589
    bDrawShaderGrass=1
  • 590
    iGrassDensityEvalSize=2
  • 591
    iMaxGrassTypesPerTexure=2
  • 592
    fWaveOffsetRange=1.7500
  • 593
    fGrassWindMagnitudeMax=125.0000
  • 594
    fGrassWindMagnitudeMin=5.0000
  • 595
    fTexturePctThreshold=0.0000
  • 596
    fGrassMinStartFadeDistance=0.0
  • 597
    fGrassMaxStartFadeDistance=7000.0
  • 598
    fGrassDefaultStartFadeDistance=3500.0
  • 599
    fGrassFadeRange=1000.0
  • 600
  • 601
    [Landscape]
  • 602
    bCurrentCellOnly=0
  • 603
    bPreventSafetyCheck=0
  • 604
    fLandTextureTilingMult=2.0000
  • 605
    fLandFriction=2.5000
  • 606
    iLandBorder2B=0
  • 607
    iLandBorder2G=0
  • 608
    iLandBorder2R=0
  • 609
    iLandBorder1B=0
  • 610
    iLandBorder1G=255
  • 611
    iLandBorder1R=255
  • 612
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 613
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 614
  • 615
    [bLightAttenuation]
  • 616
    fQuadraticRadiusMult=1.0000
  • 617
    fLinearRadiusMult=1.0000
  • 618
    bOutQuadInLin=0
  • 619
    fConstantValue=0.0000
  • 620
    fQuadraticValue=16.0000
  • 621
    fLinearValue=3.0000
  • 622
    uQuadraticMethod=2
  • 623
    uLinearMethod=1
  • 624
    fFlickerMovement=8.0000
  • 625
    bUseQuadratic=1
  • 626
    bUseLinear=0
  • 627
    bUseConstant=0
  • 628
  • 629
    [BlurShaderHDRInterior]
  • 630
    fTargetLUM=1.0000
  • 631
    fUpperLUMClamp=1.0000
  • 632
    fEmissiveHDRMult=1.0000
  • 633
    fEyeAdaptSpeed=0.5000
  • 634
    fBrightScale=2.2500
  • 635
    fBrightClamp=0.2250
  • 636
    fBlurRadius=7.0000
  • 637
    iNumBlurpasses=1
  • 638
  • 639
    [BlurShaderHDR]
  • 640
    fTargetLUM=1.0000
  • 641
    fUpperLUMClamp=1.0000
  • 642
    fGrassDimmer=1.5000
  • 643
    fTreeDimmer=1.0000
  • 644
    fEmissiveHDRMult=1.0000
  • 645
    fEyeAdaptSpeed=0.5000
  • 646
    fSunlightDimmer=1.5000
  • 647
    fSIEmmisiveMult=1.0000
  • 648
    fSISpecularMult=1.0000
  • 649
    fSkyBrightness=0.5000
  • 650
    fSunBrightness=0.0000
  • 651
    fBrightScale=2.2500
  • 652
    fBrightClamp=0.2250
  • 653
    fBlurRadius=7.0000
  • 654
    iNumBlurpasses=1
  • 655
    iBlendType=2
  • 656
    bDoHighDynamicRange=1
  • 657
  • 658
    [BlurShader]
  • 659
    fSunlightDimmer=1.0000
  • 660
    fSIEmmisiveMult=1.0000
  • 661
    fSISpecularMult=1.0000
  • 662
    fSkyBrightness=0.5000
  • 663
    fSunBrightness=0.0000
  • 664
    fAlphaAddExterior=0.2000
  • 665
    fAlphaAddInterior=0.7000
  • 666
    iBlurTexSize=256
  • 667
    fBlurRadius=0.0300
  • 668
    iNumBlurpasses=1
  • 669
    iBlendType=2
  • 670
    bUseBlurShader=1
  • 671
  • 672
    [GethitShader]
  • 673
    fBlurAmmount=0.5000
  • 674
    fBlockedTexOffset=0.0010
  • 675
    fHitTexOffset=0.0050
  • 676
  • 677
    [MESSAGES]
  • 678
    bBlockMessageBoxes=0
  • 679
    bSkipProgramFlows=1
  • 680
    bAllowYesToAll=1
  • 681
    bDisableWarning=1
  • 682
    iFileLogging=0
  • 683
    bSkipInitializationFlows=1
  • 684
    bUseWindowsMessageBox=0
  • 685
  • 686
    [DistantLOD]
  • 687
    bUseLODLandData=0
  • 688
    fFadeDistance=12288.0000
  • 689
    iDistantLODGroupWidth=8
  • 690
  • 691
    [GeneralWarnings]
  • 692
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 693
  • 694
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 695
    This may result in errors. Saving again will clear this message
  • 696
    but not necessarily fix any errors.
  • 697
  • 698
    [Archive]
  • 699
    SInvalidationFile=
  • 700
    iRetainFilenameOffsetTable=1
  • 701
    iRetainFilenameStringTable=1
  • 702
    iRetainDirectoryStringTable=1
  • 703
    bCheckRuntimeCollisions=0
  • 704
    bInvalidateOlderFiles=1
  • 705
    bUseArchives=1
  • 706
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 707
  • 708
    [CameraPath]
  • 709
    iTake=0
  • 710
    SDirectoryName=TestCameraPath
  • 711
    iFPS=60
  • 712
    SNif=Test\CameraPath.nif
  • 713
  • 714
    [Absorb]
  • 715
    fAbsorbGlowColorB=1.0000
  • 716
    fAbsorbGlowColorG=0.6000
  • 717
    fAbsorbGlowColorR=0.0000
  • 718
    fAbsorbCoreColorB=1.0000
  • 719
    fAbsorbCoreColorG=1.0000
  • 720
    fAbsorbCoreColorR=1.0000
  • 721
    iAbsorbNumBolts=1
  • 722
    fAbsorbBoltGrowWidth=0.0000
  • 723
    fAbsorbBoltSmallWidth=7.0000
  • 724
    fAbsorbTortuosityVariance=2.0000
  • 725
    fAbsorbSegmentVariance=7.0000
  • 726
    fAbsorbBoltsRadius=5.0000
  • 727
  • 728
    [TestAllCells]
  • 729
    bFileShowTextures=1
  • 730
    bFileShowIcons=1
  • 731
    bFileSkipIconChecks=0
  • 732
    bFileTestLoad=0
  • 733
    bFileNeededMessage=1
  • 734
    bFileGoneMessage=1
  • 735
    bFileSkipModelChecks=0
  • 736
    bFileCheckModelCollision=0
  • 737
  • 738
    [CopyProtectionStrings]
  • 739
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 740
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 741
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 742
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 743
  • 744
    [Pipboy]
  • 745
    fBlurRadiusPipboy=3.5
  • 746
    fBlurIntensityPipboy=0.25
  • 747
    fScanlineScalePipboy=50
  • 748
    bEnableFlickerPipboy=1
  • 749
    bUsePipboyMode=1
  • 750
  • 751
    [InterfaceFX]
  • 752
    fDefaultBurstDuration=200
  • 753
    fDefaultBurstIntensity=2
  • 754
    fMiniBurstDuration=200
  • 755
    fMiniBurstIntensity=1.5
  • 756
  • 757
    ;pulse effect
  • 758
    fPulseBrightenIntensity=0.25
  • 759
    fPulseRadiusIntensity=0.5
  • 760
    fPulseRate=0.0006
  • 761
  • 762
    ;pipboy menu transitions
  • 763
    fVertHoldChance=0.08
  • 764
    fShudderChance=0.20
  • 765
  • 766
    fScanlineScaleMenus=50.0000
  • 767
    bEnableFlickerMenus=1
  • 768
    bEnableScanlinesMenus=1
  • 769
    bEnableScanlinesPipboy=1
  • 770
    fBlurRadiusMenus=0.3000
  • 771
    fBrightenMenus=1.7000
  • 772
    fBrightenPipboy=1.3000
  • 773
    bUseImageSpaceMenuFX=1
  • 774
    fBlurIntensityHUD=1.2000
  • 775
    fBlurRadiusHUD=2.0000
  • 776
    fScanlineFrequencyHUD=0.0000
  • 777
  • 778
    fScreenLightBaseIntensity=0.6
  • 779
    fScreenLightRadius=6
  • 780
  • 781
    [RenderedTerminal]
  • 782
    bUseRenderedTerminals=1
  • 783
    fRenderedTerminalFOV=0.15
  • 784
    fRenderedTerminalZoom=36
  • 785
    bDoRenderedTerminalScanlines=1
  • 786
    fRenderedTerminalScanlineScale=130.000000
  • 787
    fRenderedTerminalHPos=0.0
  • 788
    fRenderedTerminalVPos=0.38
  • 789
    fScreenLightBaseIntensity=1.2
  • 790
    fScreenLightRadius=80
  • 791
    fScreenLightColorR=0.68
  • 792
    fScreenLightColorG=0.74
  • 793
    fScreenLightColorB=0.62
  • 794
  • 795
    fRaceSexMenuHPos=0.0
  • 796
    fRaceSexMenuVPos=-0.6
  • 797
    fRaceSexMenuZoom=70.0
  • 798
    fRaceSexMenuScale=0.5
  • 799
  • 800
    [Decals]
  • 801
    uMaxDecalCount=100
  • 802
    bProfileDecals=0
  • 803
    bDecalOcclusionQuery=1
  • 804
  • 805
    [TerrainManager]
  • 806
    fSplitDistanceMult=0.75
  • 807
    fBlockMorphDistanceMult=0.70
  • 808
    bUseNewTerrainSystem=1
  • 809
    bUseDistantObjectBlocks=1
  • 810
    fBlockLoadDistance=125000.0
  • 811
    fDefaultBlockLoadDistanceLow=50000.0
  • 812
    fLowBlockLoadDistanceLow=25000.0
  • 813
    fHighBlockLoadDistanceLow=50000.0
  • 814
    fDefaultTreeLoadDistance=25000.0
  • 815
    fLowTreeLoadDistance=10000.0
  • 816
    fHighTreeLoadDistance=40000.0
  • 817
  • 818
    [VATS]
  • 819
    fVATSLightLevelMin=20.0
  • 820
    fVATSLightLevelMax=65.0
  • 821
    fVATSLightAngle=0.0
  • 822
    fVATSLightDistance=100.0
  • 823
    fVATSLightElevation=100.0
  • 824
    fVatsLightColorR=0.35
  • 825
    fVatsLightColorG=0.35
  • 826
    fVatsLightColorB=0.35
  • 827
  • 828
    [ScreenSplatter]
  • 829
    bScreenSplatterEnabled=1
  • 830
    [Launcher]
  • 831
    bEnableFileSelection=1
  • 1
    Tale of Two Wastelands Core
  • 2
    Tale of Two Wastelands
  • 3
    JIP LN NVSE Plugin 54.95
  • 4
    JIP LN NVSE Plugin 55.10
  • 5
    JIP LN NVSE Plugin 55.15
  • 6
    JIP LN NVSE Plugin 55.20
  • 7
    GECK Extender
  • 8
    NVSE Plugins
  • 9
    JohnnyGuitar NVSE
  • 10
    NVAC - New Vegas Anti Crash
  • 11
    NVTF - New Vegas Tick Fix
  • 12
    OneTweak for FNV
  • 13
    New Vegas - Enhanced Camera
  • 14
    lStewieAl's Tweaks
  • 15
    Unnecessary Tweaks 1.2
  • 16
    User Interface
  • 17
    FO3 Loading Screens Remastered for TTW
  • 18
    Pause Menu HD
  • 19
    DarNified UI NV v04
  • 20
    DarNified UI Font Dummies
  • 21
    Darnified UI Extension
  • 22
    The Mod Configuration Menu
  • 23
    Loot Menu for FNV
  • 24
    Better Pickup Prompt
  • 25
    The Weapon Mod Menu
  • 26
    JIP Improved Recipe Menu
  • 27
    One HUD - oHUD
  • 28
    One HUD - DarNified Patch
  • 29
    UIO - User Interface Organizer
  • 30
    Vault-Tec Loading Wheel
  • 31
    Fixes and Enhancements
  • 32
    FOV Slider
  • 33
    Tutorial Killer
  • 34
    Delay DLC TTW
  • 35
    Diagonal movement
  • 36
    CASM with MCM
  • 37
    Bottle Rinse Repeat (JIP TTW)
  • 38
    Light Up and Smoke Those Cigarettes (and Cigars and Cigarillos)
  • 39
    Map Marker Module
  • 40
    TTW Tell Dad About Jonas
  • 41
    TTW - More Map Markers
  • 42
    Subtle Camera Motion
  • 43
    Models & Textures
  • 44
    NMCs Texture Packs for FO3 and FNV - TTW Combined
  • 45
    HD Mist
  • 46
    Vurt's Improved Plants (+Desaturated Optional)
  • 47
    Hall Of Weapons
  • 48
    Hall Of Equipment
  • 49
    Weapon Retexture Project - WRP
  • 50
    Weapon Retexture Project - TTW Patch
  • 51
    Weapon Retexture Project - Hotfix Apr 2019
  • 52
    Hectrol Lockinterface Deluxe HighRes Retex
  • 53
    PipBoy 3000 HD Retexture
  • 54
    Improved Robots Textures - All in One
  • 55
    Vandr HD Creatures - Fallout 3
  • 56
    FeralGhouls Hires retexture
  • 57
    Swampfolk Backwater Retexture
  • 58
    Wasteland Clothing HiRes Retexture + Updates
  • 59
    F3R - Fallout 3 Retextured WIP
  • 60
    Male Shirtless Underwear
  • 61
    TYPE4 - Body and Armors
  • 62
    TYPE4 - Body and Armors TTW
  • 63
    Type 4 - Alternative Outfits
  • 64
    zzjay's body and face textures workshop - Type 3 and 6
  • 65
    Ghouls Hires retexture
  • 66
    ENB AO Hair Transparency Fix
  • 67
    Vanilla Hair - No Shine
  • 68
    Unladylike Hair Tweak
  • 69
    Natural eyes by zzjay
  • 70
    Chinese Stealth Armor Retexture
  • 71
    Bornagain Combat Armor + Anchorage DLC
  • 72
    Bornagain fo3 t45d power armor
  • 73
    Bornagain Outcast T-45d Power Armor
  • 74
    Terrain, Weather & Lighting
  • 75
    FNVLODGen Resources
  • 76
    FNVLODGen - Trees LOD Billboards Vanilla
  • 77
    LOD additions and improvements
  • 78
    Less Horrendous Vikki and Vance Casino LOD Mesh
  • 79
    Much Needed LOD
  • 80
    Much Needed LOD - NMC WASHEDOUTWASTELAND Patch
  • 81
    Improved LOD Noise Texture
  • 82
    xLODGen Output
  • 83
    FNV Realistic Wasteland Lighting - TTW Edition
  • 84
    FNV Realistic Wasteland Lighting - ENB
  • 85
    Street Lights TTW
  • 86
    Alternative Megaton Lighting
  • 87
    Content
  • 88
    Better Balanced Backpacks - TTW Conversion by Roy Batty
  • 89
    Portable Campsite
  • 90
    Root 'n Loot TTW
  • 91
    A World Of Pain
  • 92
    TTW A World of Pain for Fallout 3
  • 93
    TTW A World of Pain Patches
  • 94
    The TTW Interiors Project - Core
  • 95
    The TTW Interiors Project - Combo
  • 96
    TTW Another Interior Mod
  • 97
    TTW Intro Street Bus and Trailer Ruins
  • 98
    FPGE - Functional Post Game Ending
  • 99
    Brisa Almodovar TTW Edition
  • 100
    Collapsed DC - TTW
  • 101
    Expanded Megaton House V4.1
  • 102
    Sound, Music & Radio
  • 103
    GNR Enhanced
  • 104
    CONELRAD 640-1240 - Civil Defense Radio
  • 105
    Gameplay & Balance
  • 106
    VATS Alternative - A Comprehensive Bullet Time Mod
  • 107
    BLEED
  • 108
    Sawyer Batty Mod - TTW
  • 109
    TTW Hardcore Tweaks
  • 110
    Classic Fallout Gameplay Overhaul - CFGO
  • 111
    Armor Revamped
  • 112
    Simple Explosive Entry
  • 113
    Immersive Minigames
  • 114
    TTW Economy optimised
  • 115
    TTW less meds and ammo
  • 116
    Tale of Two Wastelands Quick Start
  • 117
    Gatonegro
  • 118
    Gatonegro - Tale of Two Wastelands
  • 119
    Gatonegro - Plug-in Replacers
  • 120
    Gatonegro - Radio Stations WAV Conversion
  • 121
    Gatonegro - Hair
  • 122
    Gatonegro - Night Vision Goggles
  • 123
    Gatonegro - GNR Fixes Enhanced
  • 124
    GNR Station fixed
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    oHUD.esm
  • 20
    BBBackpacks.esm
  • 21
    Street Lights TTW.esm
  • 22
    TTWInteriors_Core.esm
  • 23
    TTWInteriorsProject_Combo.esm
  • 24
    AnotherInteriorMod.esm
  • 25
    DCStreet.esm
  • 26
    Functional Post Game Ending.esm
  • 27
    AWorldOfPain(Preview).esm
  • 28
    RHKBrisaAlmodovar.esm
  • 29
    AWorldOfPainFO3.esm
  • 30
    CollapsedDC.esm
  • 31
    FOVSlider.esp
  • 32
    Tutorial Killer.esp
  • 33
    Delay DLC - TTW.esp
  • 34
    CASM with MCM.esp
  • 35
    The Mod Configuration Menu.esp
  • 36
    DarNifiedUINV.esp
  • 37
    The Weapon Mod Menu.esp
  • 38
    JIP Improved Recipe Menu.esp
  • 39
    LootMenu.esp
  • 40
    RHKBrisaSeatActivationFix.esp
  • 41
    Diagonal movement.esp
  • 42
    Better Pickup Prompt.esp
  • 43
    Street Lights TTW - Less Lights.esp
  • 44
    MegatonLighting.esp
  • 45
    Expanded Megaton House V4.1.esp
  • 46
    moremapmarkersttw_0.esp
  • 47
    TTW - AWOPNV.esp
  • 48
    TTW-AWOPNV-AWOPFO3.esp
  • 49
    Functional Post Game Ending - AWOP Patch.esp
  • 50
    Weapon Retexture Project.esp
  • 51
    TTW Tell Dad About Jonas.esp
  • 52
    Root 'n Loot.esp
  • 53
    Bottle Rinse Repeat.esp
  • 54
    Map Marker Module.esp
  • 55
    LightUpAndSmokeThoseCigarettes_edisleado.esp
  • 56
    FNVLODGen.esp
  • 57
    TTW Realistic Wasteland Lighting.esp
  • 58
    FNV Realistic Wasteland Lighting - ENB Full.esp
  • 59
    GNR Enhanced.esp
  • 60
    Conelrad 640-1240.esp
  • 61
    Simple Explosive Entry.esp
  • 62
    Immersive Minigames.esp
  • 63
    BLEED.esp
  • 64
    sawyerbatty.esp
  • 65
    TTW Hardcore Tweaks.esp
  • 66
    Classic Overhaul.esp
  • 67
    Portable Campsite.esp
  • 68
    Gatonegro - Tale of Two Wastelands.esp
  • 69
    Gatonegro - Hair.esp
  • 70
    Gatonegro - TTW LOD Merges.esp
  • 71
    Gatonegro - NV Goggles.esp
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
  • 8
    STestFile10=
  • 9
    STestFile9=
  • 10
    STestFile8=
  • 11
    STestFile7=
  • 12
    STestFile6=
  • 13
    STestFile5=
  • 14
    STestFile4=
  • 15
    STestFile3=
  • 16
    STestFile2=FalloutNV_lang.esp
  • 17
    STestFile1=FalloutNV.esm
  • 18
  • 19
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 20
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 21
    bPreCullActors=1
  • 22
    bTaskletActorSceneGraphUpdates=0
  • 23
    bTaskletActorAnimMovementUpdates=1
  • 24
    bAnimationUseBlendFromPose=1
  • 25
    bEnableProfile=0
  • 26
    bDrawSpellContact=0
  • 27
    bRunMiddleLowLevelProcess=1
  • 28
    iHoursToSleep=3
  • 29
    bActorLookWithHavok=0
  • 30
    SMainMenuMusicTrack=special\maintitle.mp3
  • 31
    bUseEyeEnvMapping=1
  • 32
    bFixFaceNormals=0
  • 33
    bUseFaceGenHeads=1
  • 34
    bFaceMipMaps=1
  • 35
    bFaceGenTexturing=1
  • 36
    bDefaultCOCPlacement=0
  • 37
    uGridDistantCount=20
  • 38
    uGridsToLoad=5
  • 39
    fGlobalTimeMultiplier=1.0000
  • 40
    bNewAnimation=1
  • 41
    bFixAIPackagesOnLoad=0
  • 42
    bForceReloadOnEssentialCharacterDeath=1
  • 43
    bKeepPluginWhenMerging=0
  • 44
    bCreate Maps Enable=0
  • 45
    SLocalSavePath=Saves\
  • 46
    SLocalMasterPath=Data\
  • 47
    bDisableDuplicateReferenceCheck=1
  • 48
    bTintMipMaps=0
  • 49
    uInterior Cell Buffer=3
  • 50
    uExterior Cell Buffer=36
  • 51
    iIntroSequencePriority=3
  • 52
    bPreloadIntroSequence=1
  • 53
    fStaticScreenWaitTime=3.0000
  • 54
    SMainMenuMovieIntro=
  • 55
    SIntroSequence=
  • 56
    sIntroMovie=Fallout INTRO Vsk.bik
  • 57
    iFPSClamp=0
  • 58
    bRunVTuneTest=0
  • 59
    STestFile1=
  • 60
    bActivateAllQuestScripts=0
  • 61
    bUseThreadedBlood=0
  • 62
    bUseThreadedMorpher=0
  • 63
    bBorderRegionsEnabled=1
  • 64
    bDisableHeadTracking=0
  • 65
    bTrackAllDeaths=0
  • 66
    uiFaceGenMaxEGTDataSize=67108864
  • 67
    uiFaceGenMaxEGMDataSize=67108864
  • 68
    bPreemptivelyUnloadCells=0
  • 69
    iNumBitsForFullySeen=248
  • 70
    iPreloadSizeLimit=26214400
  • 71
    bUseHardDriveCache=0
  • 72
    bEnableBoundingVolumeOcclusion=1
  • 73
    bDisplayBoundingVolumes=0
  • 74
    bUseThreadedTempEffects=1
  • 75
    bUseThreadedParticleSystem=0
  • 76
    bExternalLODDataFiles=1
  • 77
    bCheckCellOffsetsOnInit=0
  • 78
    uGridDistantTreeRange=5
  • 79
    bCreateShaderPackage=0
  • 80
    bWarnOnMissingFileEntry=0
  • 81
    bAllowScriptedAutosave=0
  • 82
    uGridDistantTreeRangeCity=4
  • 83
    uGridDistantCountCity=4
  • 84
    iSaveGameBackupCount=1
  • 85
    bDisplayMissingContentDialogue=1
  • 86
    SSaveGameSafeCellID=2AEEA
  • 87
    bUseThreadedAI=0
  • 88
    bChangeTimeMultSlowly=1
  • 89
    bCheckPurgedTextureList=0
  • 90
    bAnimateDoorPhysics=0
  • 91
    sLanguage=ENGLISH
  • 92
    bLoadFaceGenHeadEGTFiles=0
  • 93
  • 94
    [Display]
  • 95
    fDecalLifetime=10.0000
  • 96
    bEquippedTorchesCastShadows=0
  • 97
    bReportBadTangentSpace=0
  • 98
    bStaticMenuBackground=1
  • 99
    bForcePow2Textures=0
  • 100
    bForce1XShaders=0
  • 101
    bHighQuality20Lighting=0
  • 102
    bAllow20HairShader=1
  • 103
    bAllowScreenShot=1
  • 104
    iMultiSample=0
  • 105
    bDoTallGrassEffect=1
  • 106
    bForceMultiPass=1
  • 107
    bDoTexturePass=1
  • 108
    bDoSpecularPass=1
  • 109
    bDoDiffusePass=1
  • 110
    bDoAmbientPass=1
  • 111
    bImageSpaceEffects=1
  • 112
    bDoCanopyShadowPass=1
  • 113
    bDrawShadows=1
  • 114
    bUseRefractionShader=1
  • 115
    bUse Shaders=1
  • 116
    iNPatchNOrder=0
  • 117
    iNPatchPOrder=0
  • 118
    iNPatches=0
  • 119
    bFull Screen=0
  • 120
    iAdapter=1
  • 121
    iScreenShotIndex=2
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=0.9733
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=2
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=1024
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=6
  • 182
    iActorShadowCountExt=6
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=0
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=0
  • 189
    sD3DDevice="NVIDIA GeForce GTX 1060 6GB"
  • 190
    iTexMipMapSkip=0
  • 191
    iWaterMultisamples=0
  • 192
    bTransparencyMultisampling=0
  • 193
    fSpecularLODStartFade=2000.0000
  • 194
    fShadowLODStartFade=1000.0000
  • 195
    fLightLODStartFade=3500.0000
  • 196
    iSize W=1680
  • 197
    iSize H=1050
  • 198
    iLocation X=1152
  • 199
    iLocation Y=-183
  • 200
    fDecalLOD2=1500.0000
  • 201
    fDecalLOD1=1000.0000
  • 202
    iShadowMode=3
  • 203
    iMaxSkinDecalsPerFrame=3
  • 204
  • 205
    [Controls]
  • 206
    bAlwaysRunByDefault=1
  • 207
    bBackground Mouse=0
  • 208
    bBackground Keyboard=1
  • 209
    fXenonVertLookSpeed=1200.0000
  • 210
    fXenonHorizLookSpeed=1500.0000
  • 211
    bGamePadRumble=1
  • 212
    bInvertYValues=0
  • 213
    fMouseSensitivity=0.0024
  • 214
    Forward=0011FF13
  • 215
    Back=001FFF14
  • 216
    Slide Left=001EFF17
  • 217
    Slide Right=0020FF16
  • 218
    Use=00FF0011
  • 219
    Activate=0012FF0A
  • 220
    Block=00380110
  • 221
    Ready Item=0013FF0C
  • 222
    Crouch/Sneak=001DFF08
  • 223
    Run=002AFFFF
  • 224
    Always Run=003AFFFF
  • 225
    Auto Move=0010FFFF
  • 226
    Jump=0039FF0D
  • 227
    Toggle POV=0021020F
  • 228
    Menu Mode=000FFF0B
  • 229
    Rest=0014FF07
  • 230
    Vats=002FFF0E
  • 231
    Hotkey1=0002FFFF
  • 232
    Ammo Swap=0003FF01
  • 233
    Hotkey3=0004FFFF
  • 234
    Hotkey4=0005FFFF
  • 235
    Hotkey5=0006FFFF
  • 236
    Hotkey6=0007FFFF
  • 237
    Hotkey7=0008FFFF
  • 238
    Hotkey8=0009FFFF
  • 239
    QuickSave=003FFFFF
  • 240
    QuickLoad=0043FFFF
  • 241
    Grab=002CFF09
  • 242
  • 243
    [Water]
  • 244
    bUseWaterShader=1
  • 245
    bUseWaterReflections=1
  • 246
    bUseWaterRefractions=1
  • 247
    bUseWaterDepth=1
  • 248
    bUseWaterHiRes=0
  • 249
    bUseWaterDisplacements=0
  • 250
    bUseWaterLOD=1
  • 251
    bReflectExplosions=0
  • 252
    bAutoWaterSilhouetteReflections=0
  • 253
    bForceHighDetailReflections=1
  • 254
    bForceLowDetailReflections=0
  • 255
    fTileTextureDivisor=4.7500
  • 256
    fSurfaceTileSize=2048.0000
  • 257
    fNearWaterOutdoorTolerance=1024.0000
  • 258
    fNearWaterIndoorTolerance=512.0000
  • 259
    fNearWaterUnderwaterVolume=0.9000
  • 260
    fNearWaterUnderwaterFreq=0.3000
  • 261
    uNearWaterPoints=8
  • 262
    uNearWaterRadius=1000
  • 263
    uSurfaceFPS=12
  • 264
    iWaterReflectWidth=1024
  • 265
    iWaterReflectHeight=1024
  • 266
    bUseWaterReflectionBlur=1
  • 267
    iWaterBlurAmount=4
  • 268
  • 269
    [Audio]
  • 270
    fASFadeInTime=2.0
  • 271
    fASFadeOutTime=10.0
  • 272
    fRegionLoopFadeInTime=5.0
  • 273
    fRegionLoopFadeOutTime=5.0
  • 274
    fAudioDebugDelay=0.0
  • 275
    bEnableAudio=1
  • 276
    bEnableAudioCache=1
  • 277
    bMultiThreadAudio=0
  • 278
    bEnableEnviroEffectsOnPC=0
  • 279
    ; cache sizes in kilobytes
  • 280
    iAudioCacheSize=2048
  • 281
    iMaxSizeForCachedSound=256
  • 282
    bUseAudioDebugInformation=1
  • 283
    fAudioDebugDelay=0.0000
  • 284
    fDefaultMasterVolume=1.0000
  • 285
    fDefaultFootVolume=0.7200
  • 286
    fDefaultMusicVolume=0.5200
  • 287
    fDefaultRadioVolume=0.5200
  • 288
    fDefaultEffectsVolume=1.0000
  • 289
    fDefaultVoiceVolume=1.0000
  • 290
    iMaxImpactSoundCount=32
  • 291
    fMaxFootstepDistance=1100.0000
  • 292
    fPlayerFootVolume=0.6500
  • 293
    iCollisionSoundTimeDelta=150
  • 294
    iRadioUpdateInterval=250
  • 295
    fDialogMinDistance=600.00
  • 296
    fDialogMaxDistance=2000.00
  • 297
    fMainMenuMusicVolume=0.6
  • 298
    fDBVoiceAttenuationIn2D=2.0
  • 299
    fCollisionSoundHeavyThreshold=60.0
  • 300
    fDialogueFadeDecibels=6.0
  • 301
    fDialogueFadeSecondsIn=2.0
  • 302
    fDialogueFadeSecondsOut=1.0
  • 303
    fDialogueHeadPitchExaggeration=2.0
  • 304
    fDialogueHeadRollExaggeration=2.0
  • 305
    fDialogueHeadYawExaggeration=2.0
  • 306
    fHardLandingDamageThreshold=500.0
  • 307
    fWoodMediumMassMin=7.0
  • 308
    fWoodLargeMassMin=15.0
  • 309
    fStoneMediumMassMin=5.0
  • 310
    fStoneLargeMassMin=30.0
  • 311
    fEarthMediumMassMin=5.0
  • 312
    fEarthLargeMassMin=30.0
  • 313
    fSkinMediumMassMin=5.0
  • 314
    fSkinLargeMassMin=30.0
  • 315
    fMetalMediumMassMin=8.0
  • 316
    fMetalLargeMassMin=25.0
  • 317
    fRadioDialogMute=0.50
  • 318
    fFilterDistortionGain=-7.5
  • 319
    fFilterPEQGain=-15.0
  • 320
    fFilterdBAttenuation=11.5
  • 321
    bEnableTextToSpeech=0
  • 322
    fTextToSpeechVolume=0.35
  • 323
    fDialogReverbAttenuation=0.15
  • 324
  • 325
    [Pathfinding]
  • 326
    bDrawPathsDefault=0
  • 327
    bPathMovementOnly=0
  • 328
    bDrawSmoothFailures=0
  • 329
    bDebugSmoothing=0
  • 330
    bSmoothPaths=1
  • 331
    bSnapToAngle=0
  • 332
    bDebugAvoidance=0
  • 333
    bDisableAvoidance=0
  • 334
    bBackgroundPathing=1
  • 335
    bUseObstacleAvoidance=1
  • 336
    bBackgroundNavmeshUpdate=1
  • 337
  • 338
    [MAIN]
  • 339
    bEnableBorderRegion=1
  • 340
    fLowPerfCombatantVoiceDistance=1000.0000
  • 341
    iDetectionHighNumPicks=40
  • 342
    fQuestScriptDelayTime=5.0000
  • 343
    bCloneModelsInBackground=0
  • 344
    iLastHDRSetting=-1
  • 345
  • 346
    [HAVOK]
  • 347
    bDisablePlayerCollision=0
  • 348
    fJumpAnimDelay=0.7500
  • 349
    bTreeTops=0
  • 350
    iSimType=1
  • 351
    bPreventHavokAddAll=0
  • 352
    bPreventHavokAddClutter=0
  • 353
    fMaxTime=0.016
  • 354
    bHavokDebug=0
  • 355
    fRF=1000.0000
  • 356
    fOD=0.9000
  • 357
    fSE=0.3000
  • 358
    fSD=0.9800
  • 359
    iResetCounter=5
  • 360
    fMoveLimitMass=95.0000
  • 361
    iUpdateType=0
  • 362
    bHavokPick=0
  • 363
    fCameraCasterSize=10.0000
  • 364
    iHavokSkipFrameCountTEST=0
  • 365
    iNumHavokThreads=1
  • 366
    fChaseDeltaMult=0.0500
  • 367
    bAddBipedWhenKeyframed=1
  • 368
    fQuadrupedPitchMult=1.0000
  • 369
    iEntityBatchRemoveRate=100
  • 370
    iMaxPicks=40
  • 371
  • 372
    [RagdollAnim]
  • 373
    bRagdollFeedback=0
  • 374
    fCameraDist=1000.0
  • 375
    fHierarchyGain=0.17
  • 376
    fVelocityDamping=0.0
  • 377
    fAccelerationGain=1.0
  • 378
    fVelocityGain=0.6
  • 379
    fPositionGain=0.05
  • 380
    fPositionMaxLinearVelocity=14.0
  • 381
    fPositionMaxAngularVelocity=18.0
  • 382
    fSnapGain=0.1
  • 383
    fSnapMaxLinearVelocity=3.0
  • 384
    fSnapMaxAngularVelocity=0.3
  • 385
    fSnapMaxLinearDistance=0.3
  • 386
    fSnapMaxAngularDistance=1.0
  • 387
  • 388
    [FootIK]
  • 389
    fOnOffGain=0.5
  • 390
    fGroundAscendingGain=0.4
  • 391
    fGroundDescendingGain=0.4
  • 392
    fFootRaisedGain=0.9000
  • 393
    fFootPlantedGain=1.0000
  • 394
    bFootPlacementOn=1
  • 395
    fPelvisUpDownBias=0.75
  • 396
    fPelvisOffsetDamping=0.2
  • 397
    fVertErrorGain=0.5
  • 398
    fOriginalGroundHeightMS=-0.11
  • 399
    fAnkleOffset=0.2000
  • 400
    fRagdollFeedback=0.7
  • 401
  • 402
    [LookIK]
  • 403
    fLookAtTargetGain=0.3
  • 404
    fLookAtGain=0.045
  • 405
  • 406
    [Interface]
  • 407
    fKeyRepeatInterval=50.0000
  • 408
    fKeyRepeatTime=500.0000
  • 409
    fActivatePickSphereRadius=16.0000
  • 410
    fMenuModeAnimBlend=0.0000
  • 411
    iSafeZoneXWide=15
  • 412
    iSafeZoneYWide=15
  • 413
    iSafeZoneX=15
  • 414
    iSafeZoneY=15
  • 415
    bAllowConsole=1
  • 416
    bActivatePickUseGamebryoPick=0
  • 417
    bUseFuzzyPicking=1
  • 418
    fMenuBGBlurRadius=2.0000
  • 419
    fMenuPlayerLightDiffuseBlue=0.8000
  • 420
    fMenuPlayerLightDiffuseGreen=0.8000
  • 421
    fMenuPlayerLightDiffuseRed=0.8000
  • 422
    fMenuPlayerLightAmbientBlue=0.2500
  • 423
    fMenuPlayerLightAmbientGreen=0.2500
  • 424
    fMenuPlayerLightAmbientRed=0.2500
  • 425
    iMaxViewCasterPicksGamebryo=10
  • 426
    iMaxViewCasterPicksHavok=10
  • 427
    iMaxViewCasterPicksFuzzy=5
  • 428
    fInterfaceTintB=0.8824
  • 429
    fInterfaceTintG=0.9843
  • 430
    fInterfaceTintR=0.6314
  • 431
    bUseImageSpaceMenuFX=0
  • 432
  • 433
    iSystemColorTerminalRed=33
  • 434
    iSystemColorTerminalGreen=231
  • 435
    iSystemColorTerminalBlue=121
  • 436
  • 437
    iSystemColorSystemRed=26
  • 438
    iSystemColorSystemGreen=255
  • 439
    iSystemColorSystemBlue=128
  • 440
  • 441
    iSystemColorMainMenuRed=199
  • 442
    iSystemColorMainMenuGreen=255
  • 443
    iSystemColorMainMenuBlue=165
  • 444
  • 445
    iSystemColorPipboyRed=26
  • 446
    iSystemColorPipboyGreen=255
  • 447
    iSystemColorPipboyBlue=128
  • 448
  • 449
    iSystemColorHUDAltRed=255
  • 450
    iSystemColorHUDAltGreen=67
  • 451
    iSystemColorHUDAltBlue=42
  • 452
  • 453
    iSystemColorHUDMainRed=26
  • 454
    iSystemColorHUDMainGreen=255
  • 455
    iSystemColorHUDMainBlue=128
  • 456
  • 457
    fRSMFaceSliderDefaultMin=-3.5
  • 458
    fRSMFaceSliderDefaultMax=3.5
  • 459
  • 460
    fPopUpBackgroundOpacity=0.87
  • 461
    fMenuBackgroundOpacity=0.76
  • 462
    bHideUnavailablePerks=0
  • 463
    bHelpEnabled=1
  • 464
    fHudOpacity=1.0000
  • 465
    uPipboyColor=3741310719
  • 466
    uHUDColor=3741310719
  • 467
    bDisable360Controller=0
  • 468
  • 469
  • 470
    [Loading]
  • 471
    sWelcomeScreen1=loading_screen_legal
  • 472
    sWelcomeScreen2=loading_screen_bethsoft
  • 473
    sWelcomeScreen3=loading_screen_BGS
  • 474
    sWelcomeScreen4=loading_screen01
  • 475
    sMainMenuBackground=main_background
  • 476
    sTitleMusic=MainTitle
  • 477
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 478
    iMaxScreens=4
  • 479
    iMaxScreens_MainMenu=20
  • 480
    fLoadingTextUpdateInterval=10.0000
  • 481
    fLoadingBkgdUpdateInterval=10.0000
  • 482
    fMainMenuBkgdUpdateInterval=10.0000
  • 483
    fLoadingInitUpdateInterval=3.0000
  • 484
    iNumLocationSpecificScreens=1
  • 485
  • 486
  • 487
    [Menu]
  • 488
    fCreditsScrollSpeed=40.0000
  • 489
    iConsoleTextYPos=940
  • 490
    iConsoleTextXPos=30
  • 491
    iConsoleVisibleLines=15
  • 492
    iConsoleHistorySize=50
  • 493
    rDebugTextColor=255,251,233
  • 494
    iConsoleFont=2
  • 495
    iDebugTextFont=3
  • 496
  • 497
    [GamePlay]
  • 498
    bHealthBarShowing=0
  • 499
    fHealthBarFadeOutSpeed=1.0000
  • 500
    fHealthBarSpeed=80.0000
  • 501
    fHealthBarHeight=4.0000
  • 502
    fHealthBarWidth=40.0000
  • 503
    fHealthBarEmittanceFadeTime=0.5000
  • 504
    fHealthBarEmittanceTime=1.5000
  • 505
    bAllowHavokGrabTheLiving=0
  • 506
    bEssentialTakeNoDamage=1
  • 507
    iDetectionPicks=21
  • 508
    bGeneralSubtitles=1
  • 509
    bDialogueSubtitles=1
  • 510
    bShowQuestMarkers=1
  • 511
    iDifficulty=3
  • 512
    iKillCamera=2
  • 513
    uiRedeemedContent=0
  • 514
    bTrueIronSights=1
  • 515
    bDisableDynamicCrosshair=0
  • 516
    bSaveOnInteriorExteriorSwitch=1
  • 517
    bSaveOnTravel=0
  • 518
    bSaveOnWait=0
  • 519
    bSaveOnRest=0
  • 520
    bCrossHair=1
  • 521
  • 522
    [Fonts]
  • 523
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 524
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 525
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 526
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 527
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 528
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 529
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 530
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 531
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 532
  • 533
    [SpeedTree]
  • 534
    iTreeClonesAllowed=1
  • 535
    fCanopyShadowGrassMult=1.0000
  • 536
    iCanopyShadowScale=512
  • 537
    fTreeForceMaxBudAngle=-1.0000
  • 538
    fTreeForceMinBudAngle=-1.0000
  • 539
    fTreeForceLeafDimming=-1.0000
  • 540
    fTreeForceBranchDimming=-1.0000
  • 541
    fTreeForceCS=-1.0000
  • 542
    fTreeForceLLA=-1.0000
  • 543
    fTreeLODExponent=1.0000
  • 544
    bEnableTrees=1
  • 545
    bForceFullLOD=0
  • 546
    fLODTreeMipMapLODBias=-0.7500
  • 547
    fLocalTreeMipMapLODBias=-0.2500
  • 548
  • 549
    [Debug]
  • 550
    bDebugFaceGenCriticalSection=0
  • 551
    bDebugFaceGenMultithreading=0
  • 552
    bDebugSaveBuffer=0
  • 553
  • 554
    [BackgroundLoad]
  • 555
    bBackgroundPathing=1
  • 556
    bUseMultiThreadedFaceGen=1
  • 557
    bBackgroundCellLoads=1
  • 558
    iAnimaitonClonePerLoop=5
  • 559
    bUseMultiThreadedTrees=1
  • 560
    iExteriorPriority=50
  • 561
    iBackgroundLoadFaceMult=200
  • 562
    fBackgroundLoadingPerLoop=20.0000
  • 563
    fBackgroundLoadClonedPerLoop=5.0000
  • 564
    iBackgroundLoadExtraMaxFPS=20
  • 565
    iBackgroundLoadExtraMinFPS=10
  • 566
    iBackgroundLoadExtraMax=3000
  • 567
    iBackgroundLoadExtraMin=5
  • 568
    iBackgroundLoadExtraMilliseconds=2
  • 569
    iBackgroundLoadTreeMilliseconds=7
  • 570
    iBackgroundLoadMilliseconds=1
  • 571
    iBackgroundLoadLoading=1
  • 572
    bUseBackgroundFileLoader=0
  • 573
    bBackgroundLoadLipFiles=0
  • 574
    bLoadBackgroundFaceGen=0
  • 575
    bLoadHelmetsInBackground=1
  • 576
    iAnimationClonePerLoop=5
  • 577
    bSelectivePurgeUnusedOnFastTravel=0
  • 578
    bCloneModelsInBackground=0
  • 579
  • 580
    [LOD]
  • 581
    fLODLandDropAmount=230.0000
  • 582
    fLodDistance=500.0000
  • 583
    bUseFaceGenLOD=0
  • 584
    iLODTextureTiling=2
  • 585
    iLODTextureSizePow2=8
  • 586
    fLODNormalTextureBlend=0.5000
  • 587
    bDisplayLODLand=1
  • 588
    bDisplayLODBuildings=0
  • 589
    bLODPopTrees=0
  • 590
    bLODPopActors=0
  • 591
    bLODPopItems=0
  • 592
    bLODPopObjects=0
  • 593
    fLODFadeOutMultItems=15.0000
  • 594
    fLODFadeOutMultObjects=15.0000
  • 595
    fLODFadeOutMultActors=15.0000
  • 596
    fLODMultLandscape=1.0000
  • 597
    fLODMultTrees=0.5000
  • 598
    fLODMultActors=1.0000
  • 599
    fLODMultItems=1.0000
  • 600
    fLODMultObjects=5
  • 601
    iFadeNodeMinNearDistance=500
  • 602
    fLODFadeOutPercent=0.6000
  • 603
    fFadeOutThreshold=0.3000
  • 604
    fFadeInThreshold=0.7000
  • 605
    fFadeInTimet=2.0
  • 606
    fFadeOutTime=2.0
  • 607
    fDistanceMultiplier=1
  • 608
    fLODBoundRadiusMult=10
  • 609
    fObjectLODMax=15.0
  • 610
    fObjectLODMin=1.0
  • 611
    fObjectLODDefault=5
  • 612
    fItemLODMax=15.0
  • 613
    fItemLODMin=1.0
  • 614
    fItemLODDefault=2
  • 615
    fActorLODMax=15.0
  • 616
    fActorLODMin=2.0
  • 617
    fActorLODDefault=5
  • 618
    fTreeLODMax=2.0000
  • 619
    fTreeLODMin=0.0200
  • 620
    fTreeLODDefault=0.5000
  • 621
    bLODUseCombinedLandNormalMaps=1
  • 622
    bForceHideLODLand=0
  • 623
    fLODLandVerticalBias=0.0000
  • 624
    fTalkingDistance=1000.0000
  • 625
    iBoneLODForce=-1
  • 626
    fLODQuadMinLoadDistance=65536.0000
  • 627
    bDisplayLODTrees=1
  • 628
    bDisplayLODBuildings=1
  • 629
    fLODFadeOutActorMultInterior=1.0000
  • 630
    fLODFadeOutItemMultInterior=1.0000
  • 631
    fLODFadeOutObjectMultInterior=1.0000
  • 632
    fLODFadeOutActorMultCity=1.0000
  • 633
    fLODFadeOutItemMultCity=1.0000
  • 634
    fLODFadeOutObjectMultCity=1.0000
  • 635
    fLODFadeOutActorMultComplex=1.0000
  • 636
    fLODFadeOutItemMultComplex=1.0000
  • 637
    fLODFadeOutObjectMultComplex=1.0000
  • 638
  • 639
    [Weather]
  • 640
    fSunGlareSize=800.0000
  • 641
    fSunBaseSize=750.0000
  • 642
    bPrecipitation=1
  • 643
    fAlphaReduce=1.0000
  • 644
    SBumpFadeColor=255,255,255,255
  • 645
    SLerpCloseColor=255,255,255,255
  • 646
    SEnvReduceColor=255,255,255,255
  • 647
  • 648
    [Voice]
  • 649
    SFileTypeLTF=ltf
  • 650
    SFileTypeLip=lip
  • 651
    SFileTypeSource=wav
  • 652
    SFileTypeGame=ogg
  • 653
  • 654
    [Grass]
  • 655
    iMinGrassSize=80
  • 656
    bGrassPointLighting=0
  • 657
    bDrawShaderGrass=1
  • 658
    iGrassDensityEvalSize=2
  • 659
    iMaxGrassTypesPerTexure=2
  • 660
    fWaveOffsetRange=1.7500
  • 661
    fGrassWindMagnitudeMax=125.0000
  • 662
    fGrassWindMagnitudeMin=5.0000
  • 663
    fTexturePctThreshold=0.0000
  • 664
    fGrassMinStartFadeDistance=0.0
  • 665
    fGrassMaxStartFadeDistance=7000.0
  • 666
    fGrassDefaultStartFadeDistance=3500.0
  • 667
    fGrassFadeRange=1000.0
  • 668
    b30GrassVS=0
  • 669
    fGrassStartFadeDistance=17000.0000
  • 670
  • 671
    [Landscape]
  • 672
    bCurrentCellOnly=0
  • 673
    bPreventSafetyCheck=0
  • 674
    fLandTextureTilingMult=2.0000
  • 675
    fLandFriction=2.5000
  • 676
    iLandBorder2B=0
  • 677
    iLandBorder2G=0
  • 678
    iLandBorder2R=0
  • 679
    iLandBorder1B=0
  • 680
    iLandBorder1G=255
  • 681
    iLandBorder1R=255
  • 682
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 683
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 684
  • 685
    [bLightAttenuation]
  • 686
    fQuadraticRadiusMult=1.0000
  • 687
    fLinearRadiusMult=1.0000
  • 688
    bOutQuadInLin=0
  • 689
    fConstantValue=0.0000
  • 690
    fQuadraticValue=16.0000
  • 691
    fLinearValue=3.0000
  • 692
    uQuadraticMethod=2
  • 693
    uLinearMethod=1
  • 694
    fFlickerMovement=8.0000
  • 695
    bUseQuadratic=1
  • 696
    bUseLinear=0
  • 697
    bUseConstant=0
  • 698
  • 699
    [BlurShaderHDRInterior]
  • 700
    fTargetLUM=1.0000
  • 701
    fUpperLUMClamp=1.0000
  • 702
    fEmissiveHDRMult=1.0000
  • 703
    fEyeAdaptSpeed=0.5000
  • 704
    fBrightScale=2.2500
  • 705
    fBrightClamp=0.2250
  • 706
    fBlurRadius=7.0000
  • 707
    iNumBlurpasses=1
  • 708
  • 709
    [BlurShaderHDR]
  • 710
    fTargetLUM=1.0000
  • 711
    fUpperLUMClamp=1.0000
  • 712
    fGrassDimmer=1.5000
  • 713
    fTreeDimmer=1.0000
  • 714
    fEmissiveHDRMult=1.0000
  • 715
    fEyeAdaptSpeed=0.5000
  • 716
    fSunlightDimmer=1.5000
  • 717
    fSIEmmisiveMult=1.0000
  • 718
    fSISpecularMult=1.0000
  • 719
    fSkyBrightness=0.5000
  • 720
    fSunBrightness=0.0000
  • 721
    fBrightScale=2.2500
  • 722
    fBrightClamp=0.2250
  • 723
    fBlurRadius=7.0000
  • 724
    iNumBlurpasses=1
  • 725
    iBlendType=2
  • 726
    bDoHighDynamicRange=1
  • 727
  • 728
    [BlurShader]
  • 729
    fSunlightDimmer=1.0000
  • 730
    fSIEmmisiveMult=1.0000
  • 731
    fSISpecularMult=1.0000
  • 732
    fSkyBrightness=0.5000
  • 733
    fSunBrightness=0.0000
  • 734
    fAlphaAddExterior=0.2000
  • 735
    fAlphaAddInterior=0.7000
  • 736
    iBlurTexSize=256
  • 737
    fBlurRadius=0.0300
  • 738
    iNumBlurpasses=1
  • 739
    iBlendType=2
  • 740
    bUseBlurShader=0
  • 741
  • 742
    [GethitShader]
  • 743
    fBlurAmmount=0.5000
  • 744
    fBlockedTexOffset=0.0010
  • 745
    fHitTexOffset=0.0050
  • 746
  • 747
    [MESSAGES]
  • 748
    bBlockMessageBoxes=0
  • 749
    bSkipProgramFlows=1
  • 750
    bAllowYesToAll=1
  • 751
    bDisableWarning=1
  • 752
    iFileLogging=0
  • 753
    bSkipInitializationFlows=1
  • 754
    bUseWindowsMessageBox=0
  • 755
  • 756
    [DistantLOD]
  • 757
    bUseLODLandData=0
  • 758
    fFadeDistance=12288.0000
  • 759
    iDistantLODGroupWidth=8
  • 760
  • 761
    [GeneralWarnings]
  • 762
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 763
  • 764
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 765
    This may result in errors. Saving again will clear this message
  • 766
    but not necessarily fix any errors.
  • 767
  • 768
    [Archive]
  • 769
    SInvalidationFile=ArchiveInvalidation.txt
  • 770
    iRetainFilenameOffsetTable=1
  • 771
    iRetainFilenameStringTable=1
  • 772
    iRetainDirectoryStringTable=1
  • 773
    bCheckRuntimeCollisions=0
  • 774
    bInvalidateOlderFiles=1
  • 775
    bUseArchives=1
  • 776
    SArchiveList= Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Meshes2.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 777
  • 778
    [CameraPath]
  • 779
    iTake=0
  • 780
    SDirectoryName=TestCameraPath
  • 781
    iFPS=60
  • 782
    SNif=Test\CameraPath.nif
  • 783
  • 784
    [Absorb]
  • 785
    fAbsorbGlowColorB=1.0000
  • 786
    fAbsorbGlowColorG=0.6000
  • 787
    fAbsorbGlowColorR=0.0000
  • 788
    fAbsorbCoreColorB=1.0000
  • 789
    fAbsorbCoreColorG=1.0000
  • 790
    fAbsorbCoreColorR=1.0000
  • 791
    iAbsorbNumBolts=1
  • 792
    fAbsorbBoltGrowWidth=0.0000
  • 793
    fAbsorbBoltSmallWidth=7.0000
  • 794
    fAbsorbTortuosityVariance=2.0000
  • 795
    fAbsorbSegmentVariance=7.0000
  • 796
    fAbsorbBoltsRadius=5.0000
  • 797
  • 798
    [TestAllCells]
  • 799
    bFileShowTextures=1
  • 800
    bFileShowIcons=1
  • 801
    bFileSkipIconChecks=0
  • 802
    bFileTestLoad=0
  • 803
    bFileNeededMessage=1
  • 804
    bFileGoneMessage=1
  • 805
    bFileSkipModelChecks=0
  • 806
    bFileCheckModelCollision=0
  • 807
  • 808
    [CopyProtectionStrings]
  • 809
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 810
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 811
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 812
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 813
  • 814
    [Pipboy]
  • 815
    fBlurRadiusPipboy=3.5
  • 816
    fBlurIntensityPipboy=0.25
  • 817
    fScanlineScalePipboy=50
  • 818
    bEnableFlickerPipboy=1
  • 819
    bUsePipboyMode=1
  • 820
  • 821
    [InterfaceFX]
  • 822
    fDefaultBurstDuration=200
  • 823
    fDefaultBurstIntensity=2
  • 824
    fMiniBurstDuration=200
  • 825
    fMiniBurstIntensity=1.5
  • 826
  • 827
    ;pulse effect
  • 828
    fPulseBrightenIntensity=0.25
  • 829
    fPulseRadiusIntensity=0.5
  • 830
    fPulseRate=0.0006
  • 831
  • 832
    ;pipboy menu transitions
  • 833
    fVertHoldChance=0.08
  • 834
    fShudderChance=0.20
  • 835
  • 836
    fScanlineScaleMenus=50.0000
  • 837
    bEnableFlickerMenus=1
  • 838
    bEnableScanlinesMenus=1
  • 839
    bEnableScanlinesPipboy=1
  • 840
    fBlurRadiusMenus=0.3000
  • 841
    fBrightenMenus=1.7000
  • 842
    fBrightenPipboy=1.3000
  • 843
    bUseImageSpaceMenuFX=1
  • 844
    fBlurIntensityHUD=1.2000
  • 845
    fBlurRadiusHUD=2.0000
  • 846
    fScanlineFrequencyHUD=0.0000
  • 847
  • 848
    fScreenLightBaseIntensity=0.6
  • 849
    fScreenLightRadius=6
  • 850
  • 851
    [RenderedTerminal]
  • 852
    bUseRenderedTerminals=1
  • 853
    fRenderedTerminalFOV=0.15
  • 854
    fRenderedTerminalZoom=36
  • 855
    bDoRenderedTerminalScanlines=1
  • 856
    fRenderedTerminalScanlineScale=130.000000
  • 857
    fRenderedTerminalHPos=0.0
  • 858
    fRenderedTerminalVPos=0.38
  • 859
    fScreenLightBaseIntensity=1.2
  • 860
    fScreenLightRadius=80
  • 861
    fScreenLightColorR=0.68
  • 862
    fScreenLightColorG=0.74
  • 863
    fScreenLightColorB=0.62
  • 864
  • 865
    fRaceSexMenuHPos=0.0
  • 866
    fRaceSexMenuVPos=-0.6
  • 867
    fRaceSexMenuZoom=70.0
  • 868
    fRaceSexMenuScale=0.5
  • 869
  • 870
    [Decals]
  • 871
    uMaxDecalCount=100
  • 872
    bProfileDecals=0
  • 873
    bDecalOcclusionQuery=1
  • 874
    uMaxDecals=100
  • 875
  • 876
    [TerrainManager]
  • 877
    fSplitDistanceMult=1.5000
  • 878
    fBlockMorphDistanceMult=0.70
  • 879
    bUseNewTerrainSystem=1
  • 880
    bUseDistantObjectBlocks=1
  • 881
    fBlockLoadDistance=125000.0000
  • 882
    fDefaultBlockLoadDistanceLow=50000.0
  • 883
    fLowBlockLoadDistanceLow=25000.0
  • 884
    fHighBlockLoadDistanceLow=50000.0
  • 885
    fDefaultTreeLoadDistance=25000.0
  • 886
    fLowTreeLoadDistance=10000.0
  • 887
    fHighTreeLoadDistance=40000.0
  • 888
    fTreeLoadDistance=40000.0000
  • 889
    fBlockLoadDistanceLow=100000.0000
  • 890
  • 891
    [VATS]
  • 892
    fVATSLightLevelMin=20.0
  • 893
    fVATSLightLevelMax=65.0
  • 894
    fVATSLightAngle=0.0
  • 895
    fVATSLightDistance=100.0
  • 896
    fVATSLightElevation=100.0
  • 897
    fVatsLightColorR=0.35
  • 898
    fVatsLightColorG=0.35
  • 899
    fVatsLightColorB=0.35
  • 900
  • 901
    [ScreenSplatter]
  • 902
    bScreenSplatterEnabled=1
  • 903
  • 904
    [Imagespace]
  • 905
    iRadialBlurLevel=2
  • 906
    bDoDepthOfField=0
  • 907
  • 908
    [Launcher]
  • 909
    bShowAllResolutions=1
  • 910
    uLastAspectRatio=3