Making my game feel like it never got better fr fr

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    ; Reduces stutter when loading multiple NPCs
  • 13
    bBackgroundLoadLipFiles=1
  • 14
    [Controls]
  • 15
    ; Disables mouse acceleration
  • 16
    fForegroundMouseAccelBase=0
  • 17
    fForegroundMouseAccelTop=0
  • 18
    fForegroundMouseBase=0
  • 19
    fForegroundMouseMult=0
  • 20
    [Display]
  • 21
    ; Enables Fullscreen mode
  • 22
    bFull Screen=0
  • 23
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 24
    iTexMipMapSkip=0
  • 25
    ; World FOV
  • 26
    fDefaultWorldFOV=75.0000
  • 27
    ; 1st person FOV
  • 28
    fDefault1stPersonFOV=55.0000
  • 29
    ; Pip-Boy and terminal FOV
  • 30
    fPipboy1stPersonFOV=47.0
  • 31
    [General]
  • 32
    ; Forces faster cell unload to lessen memory usage
  • 33
    bPreemptivelyUnloadCells=1
  • 34
    ; Enables multithreaded AI
  • 35
    iNumHWThreads=3
  • 36
    [Grass]
  • 37
    ; Increases grass draw distance
  • 38
    fGrassStartFadeDistance=11200
  • 39
    [PipBoy]
  • 40
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 41
    fLightEffectFadeDuration=400
  • 42
    [TerrainManager]
  • 43
    ; Increases the maximum distance of LOD
  • 44
    fBlockLoadDistanceLow=100000
  • 45
    fBlockLoadDistance=250000
  • 46
    [SpeedTree]
  • 47
    ; Makes flora use the highest LOD quality, removing the pop-in (not related to Tree LOD)
  • 48
    bForceFullLOD=1

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=0
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=0
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=0
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=256
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=2
  • 181
    iActorShadowCountExt=2
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=8
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=1
  • 188
    [Controls]
  • 189
    bAlwaysRunByDefault=1
  • 190
    bBackground Mouse=0
  • 191
    bBackground Keyboard=1
  • 192
    [Water]
  • 193
    bUseWaterShader=1
  • 194
    bUseWaterReflections=1
  • 195
    bUseWaterRefractions=1
  • 196
    bUseWaterDepth=1
  • 197
    bUseWaterHiRes=0
  • 198
    bUseWaterDisplacements=1
  • 199
    bUseWaterLOD=1
  • 200
    bReflectExplosions=0
  • 201
    bAutoWaterSilhouetteReflections=1
  • 202
    bForceHighDetailReflections=0
  • 203
    bForceLowDetailReflections=0
  • 204
    fTileTextureDivisor=4.7500
  • 205
    fSurfaceTileSize=2048.0000
  • 206
    fNearWaterOutdoorTolerance=1024.0000
  • 207
    fNearWaterIndoorTolerance=512.0000
  • 208
    fNearWaterUnderwaterVolume=0.9000
  • 209
    fNearWaterUnderwaterFreq=0.3000
  • 210
    uNearWaterPoints=8
  • 211
    uNearWaterRadius=1000
  • 212
    uSurfaceFPS=12
  • 213
    [Audio]
  • 214
    fASFadeInTime=2.0
  • 215
    fASFadeOutTime=10.0
  • 216
    fRegionLoopFadeInTime=5.0
  • 217
    fRegionLoopFadeOutTime=5.0
  • 218
    fAudioDebugDelay=0.0
  • 219
    bEnableAudio=1
  • 220
    bEnableAudioCache=1
  • 221
    bMultiThreadAudio=0
  • 222
    bEnableEnviroEffectsOnPC=0
  • 223
    ; cache sizes in kilobytes
  • 224
    iAudioCacheSize=2048
  • 225
    iMaxSizeForCachedSound=256
  • 226
    bUseAudioDebugInformation=1
  • 227
    fAudioDebugDelay=0.0000
  • 228
    fDefaultMasterVolume=1.0000
  • 229
    fDefaultFootVolume=0.5000
  • 230
    fDefaultMusicVolume=0.6000
  • 231
    fDefaultRadioVolume=0.5000
  • 232
    fDefaultEffectsVolume=1.0000
  • 233
    fDefaultVoiceVolume=0.6000
  • 234
    iMaxImpactSoundCount=32
  • 235
    fMaxFootstepDistance=1100.0000
  • 236
    fPlayerFootVolume=0.6500
  • 237
    iCollisionSoundTimeDelta=150
  • 238
    iRadioUpdateInterval=250
  • 239
    fDialogMinDistance=600.00
  • 240
    fDialogMaxDistance=2000.00
  • 241
    fMainMenuMusicVolume=0.6
  • 242
    fDBVoiceAttenuationIn2D=2.0
  • 243
    fCollisionSoundHeavyThreshold=60.0
  • 244
    fDialogueFadeDecibels=6.0
  • 245
    fDialogueFadeSecondsIn=2.0
  • 246
    fDialogueFadeSecondsOut=1.0
  • 247
    fDialogueHeadPitchExaggeration=2.0
  • 248
    fDialogueHeadRollExaggeration=2.0
  • 249
    fDialogueHeadYawExaggeration=2.0
  • 250
    fHardLandingDamageThreshold=500.0
  • 251
    fWoodMediumMassMin=7.0
  • 252
    fWoodLargeMassMin=15.0
  • 253
    fStoneMediumMassMin=5.0
  • 254
    fStoneLargeMassMin=30.0
  • 255
    fEarthMediumMassMin=5.0
  • 256
    fEarthLargeMassMin=30.0
  • 257
    fSkinMediumMassMin=5.0
  • 258
    fSkinLargeMassMin=30.0
  • 259
    fMetalMediumMassMin=8.0
  • 260
    fMetalLargeMassMin=25.0
  • 261
    fRadioDialogMute=0.50
  • 262
    fFilterDistortionGain=-7.5
  • 263
    fFilterPEQGain=-15.0
  • 264
    fFilterdBAttenuation=11.5
  • 265
    bEnableTextToSpeech=0
  • 266
    fTextToSpeechVolume=0.35
  • 267
    fDialogReverbAttenuation=0.15
  • 268
    [Pathfinding]
  • 269
    bDrawPathsDefault=0
  • 270
    bPathMovementOnly=0
  • 271
    bDrawSmoothFailures=0
  • 272
    bDebugSmoothing=0
  • 273
    bSmoothPaths=1
  • 274
    bSnapToAngle=0
  • 275
    bDebugAvoidance=0
  • 276
    bDisableAvoidance=0
  • 277
    bBackgroundPathing=1
  • 278
    bUseObstacleAvoidance=1
  • 279
    bBackgroundNavmeshUpdate=1
  • 280
    [MAIN]
  • 281
    bEnableBorderRegion=1
  • 282
    fLowPerfCombatantVoiceDistance=1000.0000
  • 283
    iDetectionHighNumPicks=40
  • 284
    fQuestScriptDelayTime=5.0000
  • 285
    bCloneModelsInBackground=0
  • 286
    iLastHDRSetting=-1
  • 287
    [HAVOK]
  • 288
    bDisablePlayerCollision=0
  • 289
    fJumpAnimDelay=0.7500
  • 290
    bTreeTops=0
  • 291
    iSimType=1
  • 292
    bPreventHavokAddAll=0
  • 293
    bPreventHavokAddClutter=0
  • 294
    fMaxTime=0.016
  • 295
    bHavokDebug=0
  • 296
    fRF=1000.0000
  • 297
    fOD=0.9000
  • 298
    fSE=0.3000
  • 299
    fSD=0.9800
  • 300
    iResetCounter=5
  • 301
    fMoveLimitMass=95.0000
  • 302
    iUpdateType=0
  • 303
    bHavokPick=0
  • 304
    fCameraCasterSize=10.0000
  • 305
    iHavokSkipFrameCountTEST=0
  • 306
    iNumHavokThreads=1
  • 307
    fChaseDeltaMult=0.0500
  • 308
    bAddBipedWhenKeyframed=1
  • 309
    fQuadrupedPitchMult=1.0000
  • 310
    iEntityBatchRemoveRate=100
  • 311
    iMaxPicks=40
  • 312
    [RagdollAnim]
  • 313
    bRagdollFeedback=0
  • 314
    fCameraDist=1000.0
  • 315
    fHierarchyGain=0.17
  • 316
    fVelocityDamping=0.0
  • 317
    fAccelerationGain=1.0
  • 318
    fVelocityGain=0.6
  • 319
    fPositionGain=0.05
  • 320
    fPositionMaxLinearVelocity=14.0
  • 321
    fPositionMaxAngularVelocity=18.0
  • 322
    fSnapGain=0.1
  • 323
    fSnapMaxLinearVelocity=3.0
  • 324
    fSnapMaxAngularVelocity=0.3
  • 325
    fSnapMaxLinearDistance=0.3
  • 326
    fSnapMaxAngularDistance=1.0
  • 327
    [FootIK]
  • 328
    fOnOffGain=0.5
  • 329
    fGroundAscendingGain=0.4
  • 330
    fGroundDescendingGain=0.4
  • 331
    fFootRaisedGain=0.9000
  • 332
    fFootPlantedGain=1.0000
  • 333
    bFootPlacementOn=1
  • 334
    fPelvisUpDownBias=0.75
  • 335
    fPelvisOffsetDamping=0.2
  • 336
    fVertErrorGain=0.5
  • 337
    fOriginalGroundHeightMS=-0.11
  • 338
    fAnkleOffset=0.2000
  • 339
    fRagdollFeedback=0.7
  • 340
    [LookIK]
  • 341
    fLookAtTargetGain=0.3
  • 342
    fLookAtGain=0.045
  • 343
    [Interface]
  • 344
    fKeyRepeatInterval=50.0000
  • 345
    fKeyRepeatTime=500.0000
  • 346
    fActivatePickSphereRadius=16.0000
  • 347
    fMenuModeAnimBlend=0.0000
  • 348
    iSafeZoneXWide=15
  • 349
    iSafeZoneYWide=15
  • 350
    iSafeZoneX=15
  • 351
    iSafeZoneY=15
  • 352
    bAllowConsole=1
  • 353
    bActivatePickUseGamebryoPick=0
  • 354
    bUseFuzzyPicking=1
  • 355
    fMenuBGBlurRadius=2.0000
  • 356
    fMenuPlayerLightDiffuseBlue=0.8000
  • 357
    fMenuPlayerLightDiffuseGreen=0.8000
  • 358
    fMenuPlayerLightDiffuseRed=0.8000
  • 359
    fMenuPlayerLightAmbientBlue=0.2500
  • 360
    fMenuPlayerLightAmbientGreen=0.2500
  • 361
    fMenuPlayerLightAmbientRed=0.2500
  • 362
    iMaxViewCasterPicksGamebryo=10
  • 363
    iMaxViewCasterPicksHavok=10
  • 364
    iMaxViewCasterPicksFuzzy=5
  • 365
    fInterfaceTintB=0.8824
  • 366
    fInterfaceTintG=0.9843
  • 367
    fInterfaceTintR=0.6314
  • 368
    bUseImageSpaceMenuFX=0
  • 369
    iSystemColorTerminalRed=33
  • 370
    iSystemColorTerminalGreen=231
  • 371
    iSystemColorTerminalBlue=121
  • 372
    iSystemColorSystemRed=26
  • 373
    iSystemColorSystemGreen=255
  • 374
    iSystemColorSystemBlue=128
  • 375
    iSystemColorMainMenuRed=199
  • 376
    iSystemColorMainMenuGreen=255
  • 377
    iSystemColorMainMenuBlue=165
  • 378
    iSystemColorPipboyRed=26
  • 379
    iSystemColorPipboyGreen=255
  • 380
    iSystemColorPipboyBlue=128
  • 381
    iSystemColorHUDAltRed=255
  • 382
    iSystemColorHUDAltGreen=67
  • 383
    iSystemColorHUDAltBlue=42
  • 384
    iSystemColorHUDMainRed=26
  • 385
    iSystemColorHUDMainGreen=255
  • 386
    iSystemColorHUDMainBlue=128
  • 387
    fRSMFaceSliderDefaultMin=-3.5
  • 388
    fRSMFaceSliderDefaultMax=3.5
  • 389
    fPopUpBackgroundOpacity=0.87
  • 390
    fMenuBackgroundOpacity=0.76
  • 391
    bHideUnavailablePerks=0
  • 392
    [Loading]
  • 393
    sWelcomeScreen1=loading_screen_legal
  • 394
    sWelcomeScreen2=loading_screen_bethsoft
  • 395
    sWelcomeScreen3=loading_screen_BGS
  • 396
    sWelcomeScreen4=loading_screen01
  • 397
    sMainMenuBackground=main_background
  • 398
    sTitleMusic=MainTitle
  • 399
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 400
    iMaxScreens=4
  • 401
    iMaxScreens_MainMenu=20
  • 402
    fLoadingTextUpdateInterval=10.0000
  • 403
    fLoadingBkgdUpdateInterval=10.0000
  • 404
    fMainMenuBkgdUpdateInterval=10.0000
  • 405
    fLoadingInitUpdateInterval=3.0000
  • 406
    iNumLocationSpecificScreens=1
  • 407
    [Menu]
  • 408
    fCreditsScrollSpeed=40.0000
  • 409
    iConsoleTextYPos=940
  • 410
    iConsoleTextXPos=30
  • 411
    iConsoleVisibleLines=15
  • 412
    iConsoleHistorySize=50
  • 413
    rDebugTextColor=255,251,233
  • 414
    iConsoleFont=2
  • 415
    iDebugTextFont=3
  • 416
    [GamePlay]
  • 417
    bHealthBarShowing=0
  • 418
    fHealthBarFadeOutSpeed=1.0000
  • 419
    fHealthBarSpeed=80.0000
  • 420
    fHealthBarHeight=4.0000
  • 421
    fHealthBarWidth=40.0000
  • 422
    fHealthBarEmittanceFadeTime=0.5000
  • 423
    fHealthBarEmittanceTime=1.5000
  • 424
    bAllowHavokGrabTheLiving=0
  • 425
    bEssentialTakeNoDamage=1
  • 426
    iDetectionPicks=21
  • 427
    [Fonts]
  • 428
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 429
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 430
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 431
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 432
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 433
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 434
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 435
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 436
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 437
    [SpeedTree]
  • 438
    iTreeClonesAllowed=1
  • 439
    fCanopyShadowGrassMult=1.0000
  • 440
    iCanopyShadowScale=512
  • 441
    fTreeForceMaxBudAngle=-1.0000
  • 442
    fTreeForceMinBudAngle=-1.0000
  • 443
    fTreeForceLeafDimming=-1.0000
  • 444
    fTreeForceBranchDimming=-1.0000
  • 445
    fTreeForceCS=-1.0000
  • 446
    fTreeForceLLA=-1.0000
  • 447
    fTreeLODExponent=1.0000
  • 448
    bEnableTrees=1
  • 449
    bForceFullLOD=0
  • 450
    fLODTreeMipMapLODBias=-0.7500
  • 451
    fLocalTreeMipMapLODBias=-0.2500
  • 452
    [Debug]
  • 453
    bDebugFaceGenCriticalSection=0
  • 454
    bDebugFaceGenMultithreading=0
  • 455
    bDebugSaveBuffer=0
  • 456
    [BackgroundLoad]
  • 457
    bBackgroundPathing=1
  • 458
    bUseMultiThreadedFaceGen=1
  • 459
    bBackgroundCellLoads=1
  • 460
    iAnimaitonClonePerLoop=5
  • 461
    bUseMultiThreadedTrees=1
  • 462
    iExteriorPriority=50
  • 463
    iBackgroundLoadFaceMult=200
  • 464
    fBackgroundLoadingPerLoop=20.0000
  • 465
    fBackgroundLoadClonedPerLoop=5.0000
  • 466
    iBackgroundLoadExtraMaxFPS=20
  • 467
    iBackgroundLoadExtraMinFPS=10
  • 468
    iBackgroundLoadExtraMax=3000
  • 469
    iBackgroundLoadExtraMin=5
  • 470
    iBackgroundLoadExtraMilliseconds=2
  • 471
    iBackgroundLoadTreeMilliseconds=7
  • 472
    iBackgroundLoadMilliseconds=1
  • 473
    iBackgroundLoadLoading=1
  • 474
    bUseBackgroundFileLoader=0
  • 475
    bBackgroundLoadLipFiles=0
  • 476
    bLoadBackgroundFaceGen=0
  • 477
    bLoadHelmetsInBackground=1
  • 478
    iAnimationClonePerLoop=5
  • 479
    bSelectivePurgeUnusedOnFastTravel=0
  • 480
    bCloneModelsInBackground=0
  • 481
    [LOD]
  • 482
    fLODLandDropAmount=230.0000
  • 483
    fLodDistance=500.0000
  • 484
    bUseFaceGenLOD=0
  • 485
    iLODTextureTiling=2
  • 486
    iLODTextureSizePow2=8
  • 487
    fLODNormalTextureBlend=0.5000
  • 488
    bDisplayLODLand=1
  • 489
    bDisplayLODBuildings=0
  • 490
    bLODPopTrees=0
  • 491
    bLODPopActors=0
  • 492
    bLODPopItems=0
  • 493
    bLODPopObjects=0
  • 494
    fLODFadeOutMultItems=3
  • 495
    fLODFadeOutMultObjects=5
  • 496
    fLODFadeOutMultActors=6
  • 497
    fLODMultLandscape=1.0000
  • 498
    fLODMultTrees=0.5000
  • 499
    fLODMultActors=1.0000
  • 500
    fLODMultItems=1.0000
  • 501
    fLODMultObjects=5
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    fLODFadeOutPercent=0.6000
  • 504
    fFadeOutThreshold=0.3000
  • 505
    fFadeInThreshold=0.7000
  • 506
    fFadeInTimet=2.0
  • 507
    fFadeOutTime=2.0
  • 508
    fDistanceMultiplier=1
  • 509
    fLODBoundRadiusMult=10
  • 510
    fObjectLODMax=15.0
  • 511
    fObjectLODMin=1.0
  • 512
    fObjectLODDefault=5
  • 513
    fItemLODMax=15.0
  • 514
    fItemLODMin=1.0
  • 515
    fItemLODDefault=2
  • 516
    fActorLODMax=15.0
  • 517
    fActorLODMin=2.0
  • 518
    fActorLODDefault=5
  • 519
    fTreeLODMax=2.0000
  • 520
    fTreeLODMin=0.0200
  • 521
    fTreeLODDefault=0.5000
  • 522
    bLODUseCombinedLandNormalMaps=1
  • 523
    bForceHideLODLand=0
  • 524
    fLODLandVerticalBias=0.0000
  • 525
    fTalkingDistance=1000.0000
  • 526
    iBoneLODForce=-1
  • 527
    fLODQuadMinLoadDistance=65536.0000
  • 528
    bDisplayLODTrees=1
  • 529
    bDisplayLODBuildings=1
  • 530
    fLODFadeOutActorMultInterior=1.0000
  • 531
    fLODFadeOutItemMultInterior=1.0000
  • 532
    fLODFadeOutObjectMultInterior=1.0000
  • 533
    fLODFadeOutActorMultCity=1.0000
  • 534
    fLODFadeOutItemMultCity=1.0000
  • 535
    fLODFadeOutObjectMultCity=1.0000
  • 536
    fLODFadeOutActorMultComplex=1.0000
  • 537
    fLODFadeOutItemMultComplex=1.0000
  • 538
    fLODFadeOutObjectMultComplex=1.0000
  • 539
    [Weather]
  • 540
    fSunGlareSize=300.0000
  • 541
    fSunBaseSize=750.0000
  • 542
    bPrecipitation=1
  • 543
    fAlphaReduce=1.0000
  • 544
    SBumpFadeColor=255,255,255,255
  • 545
    SLerpCloseColor=255,255,255,255
  • 546
    SEnvReduceColor=255,255,255,255
  • 547
    [Voice]
  • 548
    SFileTypeLTF=ltf
  • 549
    SFileTypeLip=lip
  • 550
    SFileTypeSource=wav
  • 551
    SFileTypeGame=ogg
  • 552
    [Grass]
  • 553
    iMinGrassSize=80
  • 554
    bGrassPointLighting=0
  • 555
    bDrawShaderGrass=1
  • 556
    iGrassDensityEvalSize=2
  • 557
    iMaxGrassTypesPerTexure=2
  • 558
    fWaveOffsetRange=1.7500
  • 559
    fGrassWindMagnitudeMax=125.0000
  • 560
    fGrassWindMagnitudeMin=5.0000
  • 561
    fTexturePctThreshold=0.0000
  • 562
    fGrassMinStartFadeDistance=0.0
  • 563
    fGrassMaxStartFadeDistance=7000.0
  • 564
    fGrassDefaultStartFadeDistance=3500.0
  • 565
    fGrassFadeRange=1000.0
  • 566
    [Landscape]
  • 567
    bCurrentCellOnly=0
  • 568
    bPreventSafetyCheck=0
  • 569
    fLandTextureTilingMult=2.0000
  • 570
    fLandFriction=2.5000
  • 571
    iLandBorder2B=0
  • 572
    iLandBorder2G=0
  • 573
    iLandBorder2R=0
  • 574
    iLandBorder1B=0
  • 575
    iLandBorder1G=255
  • 576
    iLandBorder1R=255
  • 577
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 578
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 579
    [bLightAttenuation]
  • 580
    fQuadraticRadiusMult=1.0000
  • 581
    fLinearRadiusMult=1.0000
  • 582
    bOutQuadInLin=0
  • 583
    fConstantValue=0.0000
  • 584
    fQuadraticValue=16.0000
  • 585
    fLinearValue=3.0000
  • 586
    uQuadraticMethod=2
  • 587
    uLinearMethod=1
  • 588
    fFlickerMovement=8.0000
  • 589
    bUseQuadratic=1
  • 590
    bUseLinear=0
  • 591
    bUseConstant=0
  • 592
    [BlurShaderHDRInterior]
  • 593
    fTargetLUM=1.0000
  • 594
    fUpperLUMClamp=1.0000
  • 595
    fEmissiveHDRMult=1.0000
  • 596
    fEyeAdaptSpeed=0.5000
  • 597
    fBrightScale=2.2500
  • 598
    fBrightClamp=0.2250
  • 599
    fBlurRadius=7.0000
  • 600
    iNumBlurpasses=1
  • 601
    [BlurShaderHDR]
  • 602
    fTargetLUM=1.0000
  • 603
    fUpperLUMClamp=1.0000
  • 604
    fGrassDimmer=1.5000
  • 605
    fTreeDimmer=1.0000
  • 606
    fEmissiveHDRMult=1.0000
  • 607
    fEyeAdaptSpeed=0.5000
  • 608
    fSunlightDimmer=1.5000
  • 609
    fSIEmmisiveMult=1.0000
  • 610
    fSISpecularMult=1.0000
  • 611
    fSkyBrightness=0.5000
  • 612
    fSunBrightness=0.0000
  • 613
    fBrightScale=2.2500
  • 614
    fBrightClamp=0.2250
  • 615
    fBlurRadius=7.0000
  • 616
    iNumBlurpasses=1
  • 617
    iBlendType=2
  • 618
    bDoHighDynamicRange=1
  • 619
    [BlurShader]
  • 620
    fSunlightDimmer=1.0000
  • 621
    fSIEmmisiveMult=1.0000
  • 622
    fSISpecularMult=1.0000
  • 623
    fSkyBrightness=0.5000
  • 624
    fSunBrightness=0.0000
  • 625
    fAlphaAddExterior=0.2000
  • 626
    fAlphaAddInterior=0.7000
  • 627
    iBlurTexSize=256
  • 628
    fBlurRadius=0.0300
  • 629
    iNumBlurpasses=1
  • 630
    iBlendType=2
  • 631
    bUseBlurShader=1
  • 632
    [GethitShader]
  • 633
    fBlurAmmount=0.5000
  • 634
    fBlockedTexOffset=0.0010
  • 635
    fHitTexOffset=0.0050
  • 636
    [MESSAGES]
  • 637
    bBlockMessageBoxes=0
  • 638
    bSkipProgramFlows=1
  • 639
    bAllowYesToAll=1
  • 640
    bDisableWarning=1
  • 641
    iFileLogging=0
  • 642
    bSkipInitializationFlows=1
  • 643
    bUseWindowsMessageBox=0
  • 644
    [DistantLOD]
  • 645
    bUseLODLandData=0
  • 646
    fFadeDistance=12288.0000
  • 647
    iDistantLODGroupWidth=8
  • 648
    [GeneralWarnings]
  • 649
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 650
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 651
    This may result in errors. Saving again will clear this message
  • 652
    but not necessarily fix any errors.
  • 653
    [Archive]
  • 654
    SInvalidationFile=
  • 655
    iRetainFilenameOffsetTable=1
  • 656
    iRetainFilenameStringTable=1
  • 657
    iRetainDirectoryStringTable=1
  • 658
    bCheckRuntimeCollisions=0
  • 659
    bInvalidateOlderFiles=1
  • 660
    bUseArchives=1
  • 661
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 662
    [CameraPath]
  • 663
    iTake=0
  • 664
    SDirectoryName=TestCameraPath
  • 665
    iFPS=60
  • 666
    SNif=Test\CameraPath.nif
  • 667
    [Absorb]
  • 668
    fAbsorbGlowColorB=1.0000
  • 669
    fAbsorbGlowColorG=0.6000
  • 670
    fAbsorbGlowColorR=0.0000
  • 671
    fAbsorbCoreColorB=1.0000
  • 672
    fAbsorbCoreColorG=1.0000
  • 673
    fAbsorbCoreColorR=1.0000
  • 674
    iAbsorbNumBolts=1
  • 675
    fAbsorbBoltGrowWidth=0.0000
  • 676
    fAbsorbBoltSmallWidth=7.0000
  • 677
    fAbsorbTortuosityVariance=2.0000
  • 678
    fAbsorbSegmentVariance=7.0000
  • 679
    fAbsorbBoltsRadius=5.0000
  • 680
    [TestAllCells]
  • 681
    bFileShowTextures=1
  • 682
    bFileShowIcons=1
  • 683
    bFileSkipIconChecks=0
  • 684
    bFileTestLoad=0
  • 685
    bFileNeededMessage=1
  • 686
    bFileGoneMessage=1
  • 687
    bFileSkipModelChecks=0
  • 688
    bFileCheckModelCollision=0
  • 689
    [CopyProtectionStrings]
  • 690
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 691
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 692
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 693
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 694
    [Pipboy]
  • 695
    fBlurRadiusPipboy=3.5
  • 696
    fBlurIntensityPipboy=0.25
  • 697
    fScanlineScalePipboy=50
  • 698
    bEnableFlickerPipboy=1
  • 699
    bUsePipboyMode=1
  • 700
    [InterfaceFX]
  • 701
    fDefaultBurstDuration=200
  • 702
    fDefaultBurstIntensity=2
  • 703
    fMiniBurstDuration=200
  • 704
    fMiniBurstIntensity=1.5
  • 705
    ;pulse effect
  • 706
    fPulseBrightenIntensity=0.25
  • 707
    fPulseRadiusIntensity=0.5
  • 708
    fPulseRate=0.0006
  • 709
    ;pipboy menu transitions
  • 710
    fVertHoldChance=0.08
  • 711
    fShudderChance=0.20
  • 712
    fScanlineScaleMenus=50.0000
  • 713
    bEnableFlickerMenus=1
  • 714
    bEnableScanlinesMenus=1
  • 715
    bEnableScanlinesPipboy=1
  • 716
    fBlurRadiusMenus=0.3000
  • 717
    fBrightenMenus=1.7000
  • 718
    fBrightenPipboy=1.3000
  • 719
    bUseImageSpaceMenuFX=1
  • 720
    fBlurIntensityHUD=1.2000
  • 721
    fBlurRadiusHUD=2.0000
  • 722
    fScanlineFrequencyHUD=0.0000
  • 723
    fScreenLightBaseIntensity=0.6
  • 724
    fScreenLightRadius=6
  • 725
    [RenderedTerminal]
  • 726
    bUseRenderedTerminals=1
  • 727
    fRenderedTerminalFOV=0.15
  • 728
    fRenderedTerminalZoom=36
  • 729
    bDoRenderedTerminalScanlines=1
  • 730
    fRenderedTerminalScanlineScale=130.000000
  • 731
    fRenderedTerminalHPos=0.0
  • 732
    fRenderedTerminalVPos=0.38
  • 733
    fScreenLightBaseIntensity=1.2
  • 734
    fScreenLightRadius=80
  • 735
    fScreenLightColorR=0.68
  • 736
    fScreenLightColorG=0.74
  • 737
    fScreenLightColorB=0.62
  • 738
    fRaceSexMenuHPos=0.0
  • 739
    fRaceSexMenuVPos=-0.6
  • 740
    fRaceSexMenuZoom=70.0
  • 741
    fRaceSexMenuScale=0.5
  • 742
    [Decals]
  • 743
    uMaxDecalCount=100
  • 744
    bProfileDecals=0
  • 745
    bDecalOcclusionQuery=1
  • 746
    [TerrainManager]
  • 747
    fSplitDistanceMult=0.75
  • 748
    fBlockMorphDistanceMult=0.70
  • 749
    bUseNewTerrainSystem=1
  • 750
    bUseDistantObjectBlocks=1
  • 751
    fBlockLoadDistance=125000.0
  • 752
    fDefaultBlockLoadDistanceLow=50000.0
  • 753
    fLowBlockLoadDistanceLow=25000.0
  • 754
    fHighBlockLoadDistanceLow=50000.0
  • 755
    fDefaultTreeLoadDistance=25000.0
  • 756
    fLowTreeLoadDistance=10000.0
  • 757
    fHighTreeLoadDistance=40000.0
  • 758
    [VATS]
  • 759
    fVATSLightLevelMin=20.0
  • 760
    fVATSLightLevelMax=65.0
  • 761
    fVATSLightAngle=0.0
  • 762
    fVATSLightDistance=100.0
  • 763
    fVATSLightElevation=100.0
  • 764
    fVatsLightColorR=0.35
  • 765
    fVatsLightColorG=0.35
  • 766
    fVatsLightColorB=0.35
  • 767
    [ScreenSplatter]
  • 768
    bScreenSplatterEnabled=1
  • 769
    [Launcher]
  • 770
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=0
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=55
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=1.0000
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=0
  • 181
    iActorShadowCountExt=0
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 3080 Ti"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0020
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00380110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=0000FFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=0.1600
  • 279
    fDefaultFootVolume=0.3200
  • 280
    fDefaultMusicVolume=0.2800
  • 281
    fDefaultRadioVolume=0.2400
  • 282
    fDefaultEffectsVolume=0.2800
  • 283
    fDefaultVoiceVolume=0.3200
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    uPipboyColor=452820991
  • 445
    uHUDColor=4256514815
  • 446
    bDisable360Controller=1
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bShowQuestMarkers=1
  • 483
    iDifficulty=2
  • 484
    iKillCamera=2
  • 485
    uiRedeemedContent=0
  • 486
    bTrueIronSights=1
  • 487
    bDisableDynamicCrosshair=0
  • 488
    bSaveOnInteriorExteriorSwitch=1
  • 489
    bSaveOnTravel=1
  • 490
    bSaveOnWait=1
  • 491
    bSaveOnRest=1
  • 492
    bCrossHair=1
  • 493
    bGeneralSubtitles=1
  • 494
    bDialogueSubtitles=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=0
  • 635
    fGrassStartFadeDistance=2200.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=250000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=100000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=0
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    NavmeshOverhaul.esm
  • 12
    Landscape Texture Improvements.esm
  • 13
    YUP - Base Game + All DLC.esm
  • 14
    Landscape Texture Improvements - YUP Patch.esm
  • 15
    Bad Touch.esm
  • 16
    Vanilla Enhancements.esm
  • 17
    Better Character Creation.esm
  • 18
    Uncut Wasteland.esm
  • 19
    Functional Post Game Ending.esm
  • 20
    Functional Post Game Ending - YUP Patch.esm
  • 21
    Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
  • 22
    TLD_Travelers.esm
  • 23
    NVInteriors_Core.esm
  • 24
    NVInteriors_ComboEdition.esm
  • 25
    Uncut Wasteland - NVInteriors Remastered Patch.esm
  • 26
    New Vegas Landscape Overhaul.esm
  • 27
    Landscape Texture Improvements - NVLORR Patch.esm
  • 28
    A World of Pain Revised.esm
  • 29
    Landscape Texture Improvements - AWOLP Patch.esm
  • 30
    SSTRemasteredQuarries.esp
  • 31
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 32
    Main And Pause Menus Overhaul.esm
  • 33
    Better Brotherhood.esm
  • 34
    Character Expansions Revised.esm
  • 35
    Securitrons On Alert.esm
  • 36
    mil.esp
  • 37
    LightBright.esp
  • 38
    mil_Add-On.esp
  • 39
    OX Toolkit.esm
  • 40
    Sweet Pain NV.esm
  • 41
    Wild Wasteland Forever.esm
  • 42
    WMVM.esm
  • 43
    zl_Armaments_Remastered.esm
  • 44
    MEG - Navmesh Compatibility Patch.esm
  • 45
    Crafting Consistency Fix.esp
  • 46
    The Mod Configuration Menu.esp
  • 47
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 48
    Unofficial Patch NVSE Plus.esp
  • 49
    Vanilla UI Plus.esp
  • 50
    ExRB.esp
  • 51
    NVMIM.esp
  • 52
    Impostors and LOD Flicker Fix.esp
  • 53
    JustAssortedMods.esp
  • 54
    Just Sprint Plus - JAM.esp
  • 55
    JBTImproved.esp
  • 56
    Diagonal movement.esp
  • 57
    ImmersiveRecoil.esp
  • 58
    Follower Tweaks.esp
  • 59
    RAD.esp
  • 60
    RAD-Fixed-NVYUP.esp
  • 61
    DelayDLCRedux.esp
  • 62
    Vigor.esp
  • 63
    Famine.esp
  • 64
    Famine - Flora.esp
  • 65
    S6S Big Guns Implementation.esp
  • 66
    S6S Perks.esp
  • 67
    ArmedToTheTeethNV-Redux.esp
  • 68
    Supplemental Ammo Crafting.esp
  • 69
    Distributed Necklaces and Chains.esp
  • 70
    1nivVSLArmors.esp
  • 71
    Titans of The New West.esp
  • 72
    HelmetArmorRebalanceJIP.esp
  • 73
    PAVE_NV.esp
  • 74
    Power Armor Holo Panel.esp
  • 75
    JSRS.esp
  • 76
    PAHP_Edits.esp
  • 77
    S6SPerksPAHPPatch.esp
  • 78
    TacticalADSPlusFX.esp
  • 79
    Immersive Pickup Sounds FNV Patched.esp
  • 80
    NV Music Addition.esp
  • 81
    EVEM - YUP Patch.esp
  • 82
    EVEM - Crafting Consistency Fix Patch.esp
  • 83
    EVEM - Vigor Patch.esp
  • 84
    EVEM - Another Millenia Patch.esp
  • 85
    EVEM - Supplemental Ammo Crafting.esp
  • 86
    Better Brotherhood - YUP Patch.esp
  • 87
    Trap Tweaks.esp
  • 88
    Uncut Wasteland - YUP Patch.esp
  • 89
    Uncut Wasteland (VNV) - Vigor Patch.esp
  • 90
    Uncut Wasteland (VNV) - EVEM Patch.esp
  • 91
    Misc Content Restoration.esp
  • 92
    Misc Content Restoration - YUP Patch.esp
  • 93
    Misc Content Restoration - UW (VNV) Patch.esp
  • 94
    FPGE - EVEM Patch.esp
  • 95
    FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
  • 96
    DLC Enhancements.esp
  • 97
    SSTRemasteredQuarries - NVLORR Patch.esp
  • 98
    Essential DLC Enhancements Merged - JSUE Patch.esp
  • 99
    TLD - FaceGen Tint Fix.esp
  • 100
    The Living Desert - EVEM Patch.esp
  • 101
    FNV FaceGen Fix.esp
  • 102
    Character Expansions Revised - Extras.esp
  • 103
    CER - Merged Patch.esp
  • 104
    NVCollectiblesMerged.esp
  • 105
    NV Collectibles Merged - Viva New Vegas Patch.esp
  • 106
    LR Grenade Rifles Relocated.esp
  • 107
    Rockbiter_SOSGTextureFix.esp
  • 108
    MCMetalArmor.esp
  • 109
    rockbiter_AnimationSounds.esp
  • 110
    PN Legacy - Tesla Rifle Prototype.esp
  • 111
    Automag.esp
  • 112
    SiouXstuff.esp
  • 113
    Classic Combat Armor Replacer Redux FNV.esp
  • 114
    Classic Combat Armor Replacer - Vigor Patch.esp
  • 115
    Mk2 Replacer Redux Patch.esp
  • 116
    Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
  • 117
    GrenadeRifleReplacer.esp
  • 118
    zMCArmorCombatBOS_Vanilla.esp
  • 119
    DOOM Armor.esp
  • 120
    MCPipBoy2000MK6_clock.esp
  • 121
    HappyBeeping.esp
  • 122
    IMPACT.esp
  • 123
    hooverdambridgeoverhaul.esp
  • 124
    topsrestored.esp
  • 125
    urbanoverhaul.esp
  • 126
    B42Inertia.esp
  • 127
    B42Retrievables.esp
  • 128
    BulletTrails.esp
  • 129
    FNV - Energy Visuals Plus.esp
  • 130
    Little More Lamplight.esp
  • 131
    AfterglowNeonIllumination.esp
  • 132
    LightBright FPGE Patch.esp
  • 133
    Better Strip View.esp
  • 134
    Better Strip View Lightbright patch.esp
  • 135
    Strip Lights Region Fix.esp
  • 136
    Lucky 38 Lights Redone.esp
  • 137
    Lucky 38 Lights Redone Lightbright Patch.esp
  • 138
    Atmospheric Lighting Tweaks.esp
  • 139
    Atmospheric Lighting Tweaks - EVEM Patch.esp
  • 140
    DNWeathers.esp
  • 141
    Interior Rain.esp
  • 142
    CC - Rain.esp
  • 143
    CC - 3D Rain.esp
  • 144
    FNVLODGen.esp
  • 145
    LOD additions and improvements - YUP Patch.esp
  • 146
    tmzLODadditions.esp
  • 147
    LODIFY_FNV.esp
  • 148
    Corn LOD.esp

Filter
    Base Game
  • 2
    DLC: TribalPack
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: MercenaryPack
  • 5
    DLC: LonesomeRoad
  • 6
    DLC: HonestHearts
  • 7
    DLC: GunRunnersArsenal
  • 8
    DLC: DeadMoney
  • 9
    DLC: ClassicPack
  • 10
    DLC: CaravanPack
  • 11
    Fixed ESMs
  • VNV Base
    Utililites
  • 14
    JIP LN NVSE Plugin
  • 15
    JIP LN Settings INI
  • 16
    JohnnyGuitar NVSE
  • 17
    NVTF - New Vegas Tick Fix
  • 18
    Texture Modding and High Res Preset
  • 19
    Yvile's Crash Logger
  • 20
    FNV Mod Limit Fix
  • 21
    kNVSE Animation Plugin
  • 22
    Improved Console (NVSE)
  • 23
    Console Paste Support
  • 24
    Basic Console Autocomplete
  • 25
    ShowOff xNVSE Plugin
  • 26
    UIO - User Interface Organizer
  • 27
    KEYWORDS
  • Bug Fixes
  • 29
    Yukichigai Unofficial Patch - YUP
  • 30
    Unofficial Patch NVSE Plus
  • 31
    Improved AI (Navmesh Overhaul Mod)
  • 32
    lStewieAl's Tweaks and Engine Fixes
  • 33
    Stewie Tweaks Essentials INI
  • 34
    lStewieAl's Engine Optimizations
  • 35
    Combat Lag Fix (NVSE)
  • 36
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 37
    New Vegas Mesh Improvement Mod - NVMIM
  • 38
    PipBoyOn Node Fixes
  • 39
    Improved Lighting Shaders
  • 40
    Climate Control NVSE
  • 41
    Assorted Voice Popping Fixes
  • 42
    Elijah Missing Distortion Fix
  • 43
    ActorCause Save Bloat Fix
  • 44
    MoonlightNVSE
  • 45
    Pip-Boy Shading Fix NVSE
  • 46
    Fog-based Object Culling
  • 47
    Fallout Alpha Rendering Tweaks - NVSE
  • 48
    External Emittance Fix - NVSE
  • 49
    Depth of Field Fix - NVSE
  • 50
    Muzzle Flash Light Fix - NVSE
  • 51
    Crafting Consistency Fix
  • 52
    ExRB - Extended Roombounds
  • 53
    Strip Lights Region Fix
  • 54
    Swimming Creatures Fix - ESPless
  • 55
    Impostors and LOD Flicker Fix
  • VNV Extended
    User Interface
  • 58
    The Mod Configuration Menu
  • 59
    Vanilla UI Plus (New Vegas)
  • 60
    High Res Local Maps
  • 61
    High Resolution Screens
  • 62
    Faster Main Menu
  • 63
    Menu Search
  • 64
    JIP Improved Recipe Menu ESPless
  • Gameplay
  • 66
    Immersive Recoil 2.0
  • 67
    Follower Tweaks
  • 68
    Delay DLC Redux
  • 69
    Better Caravan
  • 70
    Cookable Grenades
  • 71
    Faster Sleep-Wait
  • 72
    Auto-Save Manager
  • 73
    Bad Touch NVSE
  • 74
    Bad Touch NVSE - Minimalist Preset
  • Overhauls
  • 76
    Vigor - A Vanilla JSawyer Fork
  • 77
    Essential Vanilla Enhancements Merged
  • 78
    EVEM - YUP Patch
  • 79
    EVEM - Vigor Patch
  • 80
    EVEM - Crafting Consistency Fix Patch
  • 81
    Better Character Creation
  • 82
    Traps Tweaks - Traps Use Other Skills
  • 83
    Harder Barter Faster Stronger
  • 84
    Better Brotherhood
  • 85
    Better Brotherhood - YUP Patch
  • Content
  • 87
    Uncut Wasteland
  • 88
    Uncut Wasteland (VNV) - EVEM Patch
  • 89
    Uncut Wasteland (VNV) - Vigor Patch
  • 90
    Misc Content Restoration
  • 91
    Misc Content Restoration - YUP Patch
  • 92
    Misc Content Restoration - UW (VNV) Patch
  • 93
    Functional Post Game Ending
  • 94
    FPGE - EVEM Patch
  • 95
    Essential DLC Enhancements Merged
  • 96
    Essential DLC Enhancements Merged - JSUE Patch
  • 97
    The Living Desert - Travelers Patrols Consequences Increased Population and more
  • 98
    The Living Desert FaceGen Tint Fix
  • 99
    The Living Desert - EVEM Patch
  • Visuals
  • 101
    Mostly Fixed FaceGen Tints (NV or TTW)
  • 102
    No Muzzle Flash Lights
  • 103
    Anniversary Anim Pack
  • 104
    FNV Clean Animations - Anniversary Edition
  • 105
    Smooth True Iron Sights Camera
  • 106
    B42 Weapon Inertia
  • 107
    B42 Optics - ESPless
  • 108
    High Resolution Water Fog - Water Aliasing Fix
  • 109
    Improved LOD Noise Texture
  • 110
    Landscape Texture Improvements
  • 111
    A Little More Lamplight
  • 112
    Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
  • 113
    Atmospheric Lighting Tweaks - EVEM Patch
  • 114
    High Resolution Bloom NVSE
  • 115
    Cloud Upgrade NVSE
  • 116
    Desert Natural Weathers NV
  • 117
    Interior Rain
  • 118
    3D Rain
  • 119
    Climate Control - Rain
  • 120
    Climate Control - 3D Rain
  • Mojave Express Guide
    MEG Utilities
  • 123
    SUP NVSE
  • 124
    AnhNVSE
  • 125
    HIPControl - Weapon Idle Position Adjuster - ESPless
  • 126
    Weapon Based fNearDistance ESPless
  • 127
    Sound Extender
  • MEG User Interface
  • 129
    MAPMO - Main and Pause Menus Overhaul
  • 130
    Extras - Hi-Res Icons
  • 131
    Extras - Hi-Res Logos
  • 132
    Extras - Stewie's Tweaks Sorting Icons Replacer
  • 133
    Consistent Pip-Boy Icons v5 - Framework Plugin
  • 134
    1. Consistent Pip-boy Icons
  • 135
    2. Consistent Addon Icons
  • 136
    Clean Vanilla Hud
  • 137
    Clean Companion Wheel 512x512 Edition
  • 138
    Vault Boy Paper Doll
  • 139
    Pop-Up Message Icons
  • 140
    Simplified FO4 HUD
  • 141
    Clean Pip-Boy 2022
  • 142
    yUI - User Ynterface
  • 143
    ySI - Sorting Ycons
  • 144
    Colorful Inventory Ycons
  • 145
    Simple Maps
  • 146
    Simple Maps - Marker Cirlces
  • MEG Gameplay
  • 148
    Retrievable Throwables Reforged
  • 149
    B42 True Leaning - Contextual - ESPless
  • 150
    JAM - Just Assorted Mods
  • 151
    Clean Just Assorted Mods (JAM)
  • 152
    Just Sprint Plus - Expansion for JAM and JVS
  • 153
    Bullet Time Improved - a JAM addon
  • 154
    Auto Activate Invisible Doors
  • MEG Overhauls
  • 156
    B42 FireMode - Selective Fire and First Shot Precision - ESPless
  • 157
    Armed to the Teeth - Redux
  • 158
    Titans of The New West
  • 159
    ATTT Compatibility Files
  • 160
    Power Armor Visual Enhancement 4K
  • 161
    PAVE Compatibility Plugins
  • 162
    PAVE TOTNW PatchTitans of Steel Version
  • 163
    No PipBoy in Power Armor
  • 164
    Patch Main And Pause Menus Overhaul
  • 165
    Alternate Holographic Panel
  • 166
    Hit - Power Armor Pip-Boy Anim
  • 167
    Famine - A Loot Rarity Mod
  • 168
    RAD - Radiation (is) Actually Dangerous - Overhaul
  • 169
    Character Expansions Revised
  • 170
    Character Expansions Revised - Viva New Vegas Patches
  • 171
    CER - Fixed FaceGen Tint
  • MEG Content
  • 173
    Distributed Necklaces and Chains
  • 174
    Spice of Life Vanilla Bodies Patched
  • 175
    KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life
  • 176
    CIBS - Customizable Integrated Backpack System
  • 177
    Canvas Backpacks - FNV
  • 178
    Another Millenia
  • 179
    Hotfix
  • 180
    Supplemental Ammo Crafting
  • MEG Locations & Quests
  • 182
    New Vegas Landscape Overhaul Re-Remastered
  • 183
    NVInteriors Core v2.1.1
  • 184
    NV Interiors Remastered
  • 185
    A World of (Less) Pain - A Lore Friendly AWOP Revision
  • 186
    Sweet Pain NV
  • MEG Visuals
  • 188
    IMPACT - The Gaming Rig
  • 189
    IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)
  • 190
    Bullet Trails
  • 191
    Subtler Bullet Trails - Retexture
  • 192
    Just Bullet Time DoF - ESPless
  • 193
    Just Loot Menu DoF - ESPless
  • MEG Animations
  • 195
    Diagonal movement
  • 196
    Modern Stagger animations
  • 197
    Male Anim A
  • 198
    B42 Interact - Animated Items and Interactions Framework - ESPless
  • 199
    Hit - B42 Interact Animation Pack
  • 200
    Hit - B42 Interact - New Vegas Bounties I LE
  • 201
    Vanilla Animations Weapon Scale Fix
  • 202
    JAM or Just Sprint animation replacers
  • 203
    FNV Clean Aniamtions - Part 1 (R)
  • 204
    FNV Clean Animations - Part 2 (no mesh changes)
  • 205
    FNV Clean Animations - Part 3
  • 206
    Update 1.1.2 - HOTFIX
  • 207
    Original Hunting Shotgun Restored and Fixed
  • 208
    FNV Clean Animations - Grenades Pack
  • 209
    Update 1.1.1
  • MEG Audio
  • 211
    Some UI Sounds (SUS)
  • 212
    High-Quality Classic Music
  • 213
    A Music Addition Project - Revised
  • 214
    Immersive Pickup Sounds Patched
  • 215
    JSRS Sound Mod 2.0 for Fallout New Vegas
  • 216
    Aim Down Sites - Backpack - Jump Impact sound Effects
  • 217
    ADS - Backpack - Jump Sound Effects MONO
  • MEG Patches & Tweaks
  • 219
    NVCS Vanilla Weights
  • 220
    3. CPI - Mod Patches
  • 221
    MEG - Patches
  • 222
    MEG - Tweaks
  • 223
    MEG - Navmesh Compatibility Patch
  • Landscape & Environment Retextures
  • 225
    NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM
  • 226
    NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM
  • 227
    NMC New Vegas Patch for ALL Sized packs
  • 228
    Water Tower Clark County Fix
  • 229
    Naval Chair Fix
  • 230
    Nut Vegas - Nutscapes Medium
  • 231
    Nut Vegas - Nutscapes Low
  • 232
    Irradiant Muck
  • 233
    Higher Poly Rocks
  • 234
    Remastered Quarries
  • 235
    Simply Upscaled Grass - Vanilla Style - 4k
  • 236
    Simply Upscaled Grass - Vanilla Style - 2k
  • 237
    Vurt's Improved Plants
  • 238
    Desaturated Textures
  • 239
    Wasted Pines
  • 240
    Micro Clutter - 4k - 2k
  • 241
    Micro Clutter - Update v1.1
  • 242
    Optimized Joshua Trees v1.2
  • 243
    2.1
  • 244
    New Vegas Palm Trees Enhanced
  • Architecture & Exterior Object Retextures
  • 246
    Superpele's Disordered Texture Pack
  • 247
    Architecture Retexture Pack - 2k
  • 248
    Better Underside of Roads
  • 249
    Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
  • 250
    Mormon Fort Gate Dark Version
  • 251
    Normal Map Update For Both Versions - Required
  • 252
    Sunset Sarsaparilla HQ Meshes Enhanced
  • 253
    Rectified Water Towers
  • 254
    Animated Barges
  • 255
    Fractal Crystals
  • 256
    NCR Flag Retex 1.1
  • 257
    Sandbags
  • 258
    High Quality Picket Fences
  • 259
    Terrific Traffic Cones
  • 260
    Quality Carts 2K
  • 261
    Motorcycles Remastered
  • 262
    Physically Based Parkware
  • Interior Object Retextures
  • 264
    Inviting Vaults - A vault retexture
  • 265
    Scout's Random Mods
  • 266
    Scout's Random Mods II
  • 267
    McCarran main terminal transparent glass
  • 268
    Mccarran Escalator Glass
  • 269
    Through the Looking-Glass
  • 270
    Improved Rugs - HD
  • 271
    Resplendent Rugs - carpets retextured
  • 272
    Astounding Appliances - Retextures
  • 273
    Stupendous Seats - Chairs Retextured
  • 274
    Forgotten Desk Texture Pack
  • 275
    Forgotten Desk Textures
  • 276
    Pool Table and items - Redone
  • 277
    4k Animated Metal Box Replacer
  • 278
    4k MedKit Replacer
  • 279
    4k Animated Cash Register
  • 280
    4k Animated Hotel Wardrobe
  • 281
    F4NV Auto Doc
  • 282
    Physically Based Terminals
  • 283
    Physically Based Wood Crates
  • 284
    Physically Based Collection
  • Clutter Retextures
  • 286
    Blackwolf24s HD Clutter pack
  • 287
    6IXES Clutter Texture Pack NV Edition
  • 288
    Playing Cards HD Retexture - Plus Casino Tables
  • 289
    Gnomed
  • 290
    F4NV Repconn Souvenir Rocket
  • 291
    Physically Based Kitchenware
  • Small Items Retextures
  • 293
    PM's Med-Textures - HD Chems and Venoms
  • 294
    PM's HD Ammo Boxes
  • 295
    Magazines of Unparalleled Aesthetic Quality
  • 296
    HD Currencies
  • 297
    I showed you my Dinky pls respond
  • 298
    Improved Pickaxe
  • 299
    Stealthly Stealth-Boy rextexture
  • 300
    Wonderful Wonderglue retexture
  • 301
    RE8 Scrap Metal Replacer
  • 302
    Physically Based Chems
  • 303
    Physically Based Beverages
  • Signs And Decals Retextures
  • 305
    Nut's Street Litter Redone
  • 306
    Street Signs HD Overhaul
  • 307
    HD Signs Overhaul - Part 2
  • 308
    HD Signs Overhaul - Part 3
  • 309
    Signs HD - Honest Hearts
  • 310
    HQ Freeside Shop Signs
  • 311
    Medical Clinic sign
  • 312
    Cottonwood Cove Sign
  • 313
    Red Rock Canyon Sign HD retexture
  • 314
    Old Old Glory
  • 315
    Fabulous New Vegas
  • 316
    Vanilla Graffiti Redone
  • 317
    Great Khans Graffiti Redone
  • 318
    Dead Money Graffiti Redone
  • 319
    FNV-TTW Graffiti Redone
  • 320
    F4NV Billboards
  • Clothing & Armour Retextures
  • 322
    Wasteland Clothing HD V1-3 FULL PACK
  • 323
    Clothes HD - Workers
  • 324
    Clothes HD - Wasteland
  • 325
    Clothes HD - Kings
  • 326
    Clothes HD - Gamblers
  • 327
    Clothes HD - Prewar
  • 328
    Clothes HD - Great Khans
  • 329
    Clothes HD - Powder Gangers
  • 330
    Clothes HD - Doctors
  • 331
    Atompunk Leather Armor - HD Retexture
  • 332
    FNV Adamowicz Vault Suits
  • 333
    Veronika Outfit Retexture
  • 334
    Improved Desperado Hat
  • 335
    Heaviin's Desperado Cowboyhat Retextured
  • 336
    Dandadern's Wastehound Helmet Retexture - 2k
  • 337
    Dandadern's Welding Helmet Retexture - 2k
  • 338
    Assorted NCR Armor Retexture
  • 339
    PM's HD Ranger Outfits
  • 340
    PM's HD Legion Overhaul
  • 341
    Classic Fallout Metal Armor - NVSE Replacer
  • 342
    Classic Fallout 2 Metal armor Mk II
  • 343
    Classic Combat Armor Replacer Redux FNV
  • 344
    Fallout 2 combat armor mark II (green textures) v1.0.0.3
  • 345
    Textures - desert vanilla
  • 346
    Mk2 Replacer Redux Patch
  • 347
    Classic Brotherhood Combat Armor (JS)
  • 348
    Classic Brotherhood Combat Armor (Vanilla)
  • 349
    AVCCA - Animated Visor for Classic Combat Armor
  • 350
    Physically Based Rangers
  • Gun Weapon Retextures
  • 352
    IHWT - Improved Heavy Weapons Textures
  • 353
    Euclid's C-Finder Retexture
  • 354
    Flare Gun Retexture
  • 355
    Nail Gun Retexture
  • 356
    DKS and Friends
  • 357
    Grenade Launcher Redux - FO4 HQ Replacer
  • 358
    Grenade Rifle Replacer
  • 359
    Holorifle Redux - FO4 HQ Replacer
  • 360
    WAP Year One and Bonus
  • 361
    WAP - Clean Animation Lever Action Animation Patch
  • 362
    WAP Gauss Rifle Texture Edit
  • 363
    WAP Bozar and LMG
  • 364
    WAP Lever Action Shotgun
  • 365
    WAP Single Shotgun
  • 366
    WAP 12.7 SMG Rebirth
  • 367
    Reticle Texture fix
  • 368
    Laser Rifle Rebirth
  • 369
    WAP Laser RCW
  • 370
    WAP F4NV Recharger Weaponry
  • 371
    WAP F4NV Recharger Weaponry - MF SMG
  • 372
    WAP F4NV Laser Pistol and Pew-Pew
  • 373
    Laser Pistol 3rd Person Latch animation fix
  • 374
    Physically Based Plasma Rifles
  • Melee Weapon Retextures
  • 376
    Throwing melee weapon retexture
  • 377
    Normalmap fix (no ugly shiny)
  • 378
    Bowie knife retexture
  • 379
    Cleaver and Chopper Retexture
  • 380
    Combat and Chance's knife Retexture
  • 381
    Kitchen Knife Re-Texture
  • 382
    Fire Axe replacer
  • 383
    Shovel and Friend
  • 384
    Hatchet Remade
  • 385
    WJS's Super Sledge Ported
  • Creature Retextures
  • 387
    aMidianBorn NV Superb Mutants
  • 388
    The Molerat Extravaganza - Molerat Retexture
  • 389
    TheFriedTurkey's Bighorners
  • 390
    FeralGhoulsHD
  • 391
    ghouls
  • 392
    Decaying Ferals
  • 393
    Eyes of Torment - Ghost People Retexture
  • 394
    securitronHD
  • 395
    Securitrons On Alert
  • FX & Extra Retextures
  • 397
    EXE - Effect teXtures Enhanced
  • 398
    Nut Water Overhaul
  • 399
    Simple Main Menu HD
  • 400
    Minimal Atmospheric Loadscreens
  • 401
    Roulette Loadwheel
  • 402
    Elegant Lockpick Retexture
  • Texture Guide Patches
  • 404
    Texture Guide Patches MEG
  • 405
    WAP B42 Optics Patch
  • NVVR
    Extension
  • 408
    Lumen - Ambient Lighting
  • 409
    Lumen - Physically Based Beverages Patch
  • 410
    Lumen - Physically Based Plasma Rifles Patch
  • 411
    Lumen - NV - LLL
  • 412
    Afterglow -- Neon illumination
  • 413
    NV - Energy Visuals Plus 2 - (STABLE)
  • 414
    EVP - B42 Throwables Patch - Glowing Stuck Axes
  • Aggression
  • 416
    ZL Armaments Remastered
  • 417
    Reforged Platinum Chip - B42 Interact Compatible
  • 418
    Butcher Pete Complete - A Melee Animation Overhaul
  • 419
    Restored Dress Cane and Cattle Prod Animations
  • 420
    Wasteland Warrior - A Melee Animation Overhaul
  • 421
    Update 1.0.1
  • 422
    Pip-Boy 2000 Mk VI
  • 423
    Letters glowmap
  • 424
    Working date and clock for replacer
  • Mutation
  • 426
    Earthblighted Tunnelers
  • 427
    Tactics Midwest Deathclaw Replacer
  • 428
    Improved Robots Textures - All in One (Lore Friendly)
  • Interaction
  • 430
    Simple Cursor (YUI)
  • The Last of the Mods
    QoL
  • 433
    No Implant GRX
  • 434
    NV Collectibles - Merged
  • 435
    NV Collectibles Merged - Viva New Vegas Patch
  • 436
    Better Call Saul Level Up
  • 437
    Pip-Boy Screen Always On
  • 438
    No Pipboy in Power Armor - Pip-boy Screen Always On Fix
  • 439
    M.U.X. Series - OX Toolkit
  • 440
    Viewmodel Shake Fix - NVSE
  • More Overhauls
  • 442
    WMVM - Weapon Mod Vending Machine
  • 443
    S6S Big Guns Implementation
  • 444
    ySI Patch
  • 445
    Bozar Rework
  • 446
    LR Grenade Rifles Relocated
  • 447
    ED-E My Love - Followers Give ED-E Both Upgrades - ESPless
  • 448
    Grenade Launcher - 3rd person bug fix
  • 449
    Wild Wasteland Forever
  • 450
    Sweet 6 Shooter Perk Pack NV Version
  • 451
    S6S Perks PAHP Patch
  • 452
    Simple Vigor Config
  • More Armaments
  • 454
    SiouX Weapons Reloaded
  • 455
    Another Millenia Gun Add-on
  • 456
    NVRA - AutoMag
  • 457
    Project Nevada Legacy - Tesla Rifle Prototype
  • Even More Animations
  • 459
    FNV Clean Animations - Fat Man
  • 460
    FNV Clean Animations - Tesla Cannon
  • 461
    FNV Clean Animations - 12.7mm Pistol
  • 462
    FNV Clean Animations - Assault Carbine Redux
  • 463
    FNV Clean Animations - That Gun
  • 464
    Hit - Codac R9000 Anim Set
  • 465
    Hit - Binoculars Anim Set
  • 466
    Hit - Happy Beeping - ED-E Has Personality
  • 467
    Hit - Cowboy Victor
  • 468
    Alt's Animation - Alien Blaster
  • 469
    SYNC - B42 Optics - Cheytac M200 PATCH
  • 470
    SYNC - kNVSE Animation Set - CheyTac M200 Intervention
  • 471
    SYNC - AA-12 kNVSE Animation Set (Project Sledgehammer)
  • 472
    Another Millenia G36 Animation Replacer (MY VERSION)
  • Even More Retextures
  • 474
    WAP - F4NV .44 Magnum
  • 475
    Map Marker Icons
  • 476
    Weapon Hotkey Icons
  • 477
    JustAssortedMods Compatibility Patch
  • 478
    Accurate NASA Stars
  • 479
    Tops Casino Restored
  • 480
    New Vegas Suburban Overhaul
  • 481
    Hoover Dam Bridge Overhaul
  • 482
    Dusty Distance Redone
  • 483
    Dusty Distance Redone - 49k (vanilla nights)
  • 484
    Better Strip View
  • 485
    Lucky 38 Lights Redone - Full Model
  • 486
    Patch - Better Strip View
  • 487
    LightBright Strip Overhaul
  • 488
    Better Strip View LightBright Patch
  • 489
    LightBright FPGE Patch
  • 490
    Lucky 38 Lights Redone LightBright Patch
  • 491
    The True Blade of the East
  • 492
    The True Blade of the West
  • 493
    The_True_Blade_of_the_East SR
  • 494
    The_True_Blade_of_the_West SR
  • 495
    Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
  • Armor
  • 497
    F4NV Stealth Suits
  • 498
    F4NV Stealth Suits - Reconfigured for Scriptrunner
  • 499
    DOOM Armors mini-pack
  • B42 Patches
  • 501
    Another Millenia and Addon - B42 Optics Patch
  • 502
    Iron Sights Aligned
  • 503
    Iron Sights Aligned - Mod Support
  • 504
    B42 Optics NV Patches
  • 506
    LOD Fixes and Improvements - NVSE
  • 507
    FNVLODGen Resources
  • 508
    Trees LOD Billboards Vanilla
  • 509
    LOD additions and improvements
  • 510
    LOD additions and improvements - YUP Patch
  • 511
    TCM's LOD Overhaul
  • 512
    More LODs Additions and fixes
  • 513
    LODIFY FNV Wall_SoGB Editon
  • 514
    FNVLODGen Output
  • 515
    Smoke on the Desert - Animated LOD for Nipton (ESPless)
  • 516
    Aqua Performa - Strip Performance Fix
  • 517
    Corn LOD
  • 518
    Sprayed and Neutered - Compatibility
  • 519
    Dust Bowl - Compatibility
  • 520
    Dust Bowl - Compatibility - SotD Patch
  • LOD

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    NavmeshOverhaul.esm
  • 12
    Landscape Texture Improvements.esm
  • 13
    YUP - Base Game + All DLC.esm
  • 14
    Landscape Texture Improvements - YUP Patch.esm
  • 15
    Bad Touch.esm
  • 16
    Vanilla Enhancements.esm
  • 17
    Better Character Creation.esm
  • 18
    Uncut Wasteland.esm
  • 19
    Functional Post Game Ending.esm
  • 20
    Functional Post Game Ending - YUP Patch.esm
  • 21
    Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
  • 22
    TLD_Travelers.esm
  • 23
    NVInteriors_Core.esm
  • 24
    NVInteriors_ComboEdition.esm
  • 25
    Uncut Wasteland - NVInteriors Remastered Patch.esm
  • 26
    New Vegas Landscape Overhaul.esm
  • 27
    Landscape Texture Improvements - NVLORR Patch.esm
  • 28
    A World of Pain Revised.esm
  • 29
    Landscape Texture Improvements - AWOLP Patch.esm
  • 30
    SSTRemasteredQuarries.esp
  • 31
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 32
    Main And Pause Menus Overhaul.esm
  • 33
    Better Brotherhood.esm
  • 34
    Character Expansions Revised.esm
  • 35
    Securitrons On Alert.esm
  • 36
    mil.esp
  • 37
    LightBright.esp
  • 38
    mil_Add-On.esp
  • 39
    OX Toolkit.esm
  • 40
    Sweet Pain NV.esm
  • 41
    Wild Wasteland Forever.esm
  • 42
    WMVM.esm
  • 43
    zl_Armaments_Remastered.esm
  • 44
    MEG - Navmesh Compatibility Patch.esm
  • 45
    Crafting Consistency Fix.esp
  • 46
    The Mod Configuration Menu.esp
  • 47
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 48
    Unofficial Patch NVSE Plus.esp
  • 49
    Vanilla UI Plus.esp
  • 50
    ExRB.esp
  • 51
    NVMIM.esp
  • 52
    Impostors and LOD Flicker Fix.esp
  • 53
    JustAssortedMods.esp
  • 54
    Just Sprint Plus - JAM.esp
  • 55
    JBTImproved.esp
  • 56
    Diagonal movement.esp
  • 57
    ImmersiveRecoil.esp
  • 58
    Follower Tweaks.esp
  • 59
    RAD.esp
  • 60
    RAD-Fixed-NVYUP.esp
  • 61
    DelayDLCRedux.esp
  • 62
    Vigor.esp
  • 63
    Famine.esp
  • 64
    Famine - Flora.esp
  • 65
    S6S Big Guns Implementation.esp
  • 66
    S6S Perks.esp
  • 67
    ArmedToTheTeethNV-Redux.esp
  • 68
    Supplemental Ammo Crafting.esp
  • 69
    Distributed Necklaces and Chains.esp
  • 70
    1nivVSLArmors.esp
  • 71
    Titans of The New West.esp
  • 72
    HelmetArmorRebalanceJIP.esp
  • 73
    PAVE_NV.esp
  • 74
    Power Armor Holo Panel.esp
  • 75
    JSRS.esp
  • 76
    PAHP_Edits.esp
  • 77
    S6SPerksPAHPPatch.esp
  • 78
    TacticalADSPlusFX.esp
  • 79
    Immersive Pickup Sounds FNV Patched.esp
  • 80
    NV Music Addition.esp
  • 81
    EVEM - YUP Patch.esp
  • 82
    EVEM - Crafting Consistency Fix Patch.esp
  • 83
    EVEM - Vigor Patch.esp
  • 84
    EVEM - Another Millenia Patch.esp
  • 85
    EVEM - Supplemental Ammo Crafting.esp
  • 86
    Better Brotherhood - YUP Patch.esp
  • 87
    Trap Tweaks.esp
  • 88
    Uncut Wasteland - YUP Patch.esp
  • 89
    Uncut Wasteland (VNV) - Vigor Patch.esp
  • 90
    Uncut Wasteland (VNV) - EVEM Patch.esp
  • 91
    Misc Content Restoration.esp
  • 92
    Misc Content Restoration - YUP Patch.esp
  • 93
    Misc Content Restoration - UW (VNV) Patch.esp
  • 94
    FPGE - EVEM Patch.esp
  • 95
    FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
  • 96
    DLC Enhancements.esp
  • 97
    SSTRemasteredQuarries - NVLORR Patch.esp
  • 98
    Essential DLC Enhancements Merged - JSUE Patch.esp
  • 99
    TLD - FaceGen Tint Fix.esp
  • 100
    The Living Desert - EVEM Patch.esp
  • 101
    FNV FaceGen Fix.esp
  • 102
    Character Expansions Revised - Extras.esp
  • 103
    CER - Merged Patch.esp
  • 104
    NVCollectiblesMerged.esp
  • 105
    NV Collectibles Merged - Viva New Vegas Patch.esp
  • 106
    LR Grenade Rifles Relocated.esp
  • 107
    Rockbiter_SOSGTextureFix.esp
  • 108
    MCMetalArmor.esp
  • 109
    rockbiter_AnimationSounds.esp
  • 110
    PN Legacy - Tesla Rifle Prototype.esp
  • 111
    Automag.esp
  • 112
    SiouXstuff.esp
  • 113
    Classic Combat Armor Replacer Redux FNV.esp
  • 114
    Classic Combat Armor Replacer - Vigor Patch.esp
  • 115
    Mk2 Replacer Redux Patch.esp
  • 116
    Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
  • 117
    GrenadeRifleReplacer.esp
  • 118
    zMCArmorCombatBOS_Vanilla.esp
  • 119
    DOOM Armor.esp
  • 120
    MCPipBoy2000MK6_clock.esp
  • 121
    HappyBeeping.esp
  • 122
    IMPACT.esp
  • 123
    hooverdambridgeoverhaul.esp
  • 124
    topsrestored.esp
  • 125
    urbanoverhaul.esp
  • 126
    B42Inertia.esp
  • 127
    B42Retrievables.esp
  • 128
    BulletTrails.esp
  • 129
    FNV - Energy Visuals Plus.esp
  • 130
    Little More Lamplight.esp
  • 131
    AfterglowNeonIllumination.esp
  • 132
    LightBright FPGE Patch.esp
  • 133
    Better Strip View.esp
  • 134
    Better Strip View Lightbright patch.esp
  • 135
    Strip Lights Region Fix.esp
  • 136
    Lucky 38 Lights Redone.esp
  • 137
    Lucky 38 Lights Redone Lightbright Patch.esp
  • 138
    Atmospheric Lighting Tweaks.esp
  • 139
    Atmospheric Lighting Tweaks - EVEM Patch.esp
  • 140
    DNWeathers.esp
  • 141
    Interior Rain.esp
  • 142
    CC - Rain.esp
  • 143
    CC - 3D Rain.esp
  • 144
    FNVLODGen.esp
  • 145
    LOD additions and improvements - YUP Patch.esp
  • 146
    tmzLODadditions.esp
  • 147
    LODIFY_FNV.esp
  • 148
    Corn LOD.esp