I Can Hear My Memory Leak Knockin'
v2.2.0
Fallout New VegasCreated 12 months ago
Updated 10 months ago
Making my game feel like it never got better fr fr
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. NavmeshOverhaul.esm
- 13. Landscape Texture Improvements.esm
- 14. YUP - Base Game + All DLC.esm
- 15. Landscape Texture Improvements - YUP Patch.esm
- 16. Bad Touch.esm
- 17. Vanilla Enhancements.esm
- 18. Better Character Creation.esm
- 19. Uncut Wasteland.esm
- 20. Functional Post Game Ending.esm
- 21. Functional Post Game Ending - YUP Patch.esm
- 22. Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23. TLD_Travelers.esm
- 24. NVInteriors_Core.esm
- 25. NVInteriors_ComboEdition.esm
- 26. Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27. New Vegas Landscape Overhaul.esm
- 28. Landscape Texture Improvements - NVLORR Patch.esm
- 29. A World of Pain Revised.esm
- 30. Landscape Texture Improvements - AWOLP Patch.esm
- 31. SSTRemasteredQuarries.esp
- 32. CIBS-Customizable-Integrated-Backpack-System.esm
- 33. Main And Pause Menus Overhaul.esm
- 34. Better Brotherhood.esm
- 35. Character Expansions Revised.esm
- 36. Securitrons On Alert.esm
- 37. mil.esp
- 38. LightBright.esp
- 39. mil_Add-On.esp
- 40. OX Toolkit.esm
- 41. Sweet Pain NV.esm
- 42. Wild Wasteland Forever.esm
- 43. WMVM.esm
- 44. zl_Armaments_Remastered.esm
- 45. MEG - Navmesh Compatibility Patch.esm
- 46. Crafting Consistency Fix.esp
- 47. The Mod Configuration Menu.esp
- 48. YUP - NPC Fixes (Base Game + All DLC).esp
- 49. Unofficial Patch NVSE Plus.esp
- 50. Vanilla UI Plus.esp
- 51. ExRB.esp
- 52. NVMIM.esp
- 53. Impostors and LOD Flicker Fix.esp
- 54. JustAssortedMods.esp
- 55. Just Sprint Plus - JAM.esp
- 56. JBTImproved.esp
- 57. Diagonal movement.esp
- 58. ImmersiveRecoil.esp
- 59. Follower Tweaks.esp
- 60. RAD.esp
- 61. RAD-Fixed-NVYUP.esp
- 62. DelayDLCRedux.esp
- 63. Vigor.esp
- 64. Famine.esp
- 65. Famine - Flora.esp
- 66. S6S Big Guns Implementation.esp
- 67. S6S Perks.esp
- 68. ArmedToTheTeethNV-Redux.esp
- 69. Supplemental Ammo Crafting.esp
- 70. Distributed Necklaces and Chains.esp
- 71. 1nivVSLArmors.esp
- 72. Titans of The New West.esp
- 73. HelmetArmorRebalanceJIP.esp
- 74. PAVE_NV.esp
- 75. Power Armor Holo Panel.esp
- 76. JSRS.esp
- 77. PAHP_Edits.esp
- 78. S6SPerksPAHPPatch.esp
- 79. TacticalADSPlusFX.esp
- 80. Immersive Pickup Sounds FNV Patched.esp
- 81. NV Music Addition.esp
- 82. EVEM - YUP Patch.esp
- 83. EVEM - Crafting Consistency Fix Patch.esp
- 84. EVEM - Vigor Patch.esp
- 85. EVEM - Another Millenia Patch.esp
- 86. EVEM - Supplemental Ammo Crafting.esp
- 87. Better Brotherhood - YUP Patch.esp
- 88. Trap Tweaks.esp
- 89. Uncut Wasteland - YUP Patch.esp
- 90. Uncut Wasteland (VNV) - Vigor Patch.esp
- 91. Uncut Wasteland (VNV) - EVEM Patch.esp
- 92. Misc Content Restoration.esp
- 93. Misc Content Restoration - YUP Patch.esp
- 94. Misc Content Restoration - UW (VNV) Patch.esp
- 95. FPGE - EVEM Patch.esp
- 96. FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 97. DLC Enhancements.esp
- 98. SSTRemasteredQuarries - NVLORR Patch.esp
- 99. Essential DLC Enhancements Merged - JSUE Patch.esp
- 100. TLD - FaceGen Tint Fix.esp
- 101. The Living Desert - EVEM Patch.esp
- 102. FNV FaceGen Fix.esp
- 103. Character Expansions Revised - Extras.esp
- 104. CER - Merged Patch.esp
- 105. NVCollectiblesMerged.esp
- 106. NV Collectibles Merged - Viva New Vegas Patch.esp
- 107. LR Grenade Rifles Relocated.esp
- 108. Rockbiter_SOSGTextureFix.esp
- 109. MCMetalArmor.esp
- 110. rockbiter_AnimationSounds.esp
- 111. PN Legacy - Tesla Rifle Prototype.esp
- 112. Automag.esp
- 113. SiouXstuff.esp
- 114. Classic Combat Armor Replacer Redux FNV.esp
- 115. Classic Combat Armor Replacer - Vigor Patch.esp
- 116. Mk2 Replacer Redux Patch.esp
- 117. Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118. GrenadeRifleReplacer.esp
- 119. zMCArmorCombatBOS_Vanilla.esp
- 120. DOOM Armor.esp
- 121. MCPipBoy2000MK6_clock.esp
- 122. HappyBeeping.esp
- 123. IMPACT.esp
- 124. hooverdambridgeoverhaul.esp
- 125. topsrestored.esp
- 126. urbanoverhaul.esp
- 127. B42Inertia.esp
- 128. B42Retrievables.esp
- 129. BulletTrails.esp
- 130. FNV - Energy Visuals Plus.esp
- 131. Little More Lamplight.esp
- 132. AfterglowNeonIllumination.esp
- 133. LightBright FPGE Patch.esp
- 134. Better Strip View.esp
- 135. Better Strip View Lightbright patch.esp
- 136. Strip Lights Region Fix.esp
- 137. Lucky 38 Lights Redone.esp
- 138. Lucky 38 Lights Redone Lightbright Patch.esp
- 139. Atmospheric Lighting Tweaks.esp
- 140. Atmospheric Lighting Tweaks - EVEM Patch.esp
- 141. DNWeathers.esp
- 142. Interior Rain.esp
- 143. CC - Rain.esp
- 144. CC - 3D Rain.esp
- 145. FNVLODGen.esp
- 146. LOD additions and improvements - YUP Patch.esp
- 147. tmzLODadditions.esp
- 148. LODIFY_FNV.esp
- 149. Corn LOD.esp
- 2. DLC: TribalPack
- 3. DLC: OldWorldBlues
- 4. DLC: MercenaryPack
- 5. DLC: LonesomeRoad
- 6. DLC: HonestHearts
- 7. DLC: GunRunnersArsenal
- 8. DLC: DeadMoney
- 9. DLC: ClassicPack
- 10. DLC: CaravanPack
- 11. Fixed ESMs
- 14. JIP LN NVSE Plugin
- 15. JIP LN Settings INI
- 16. JohnnyGuitar NVSE
- 17. NVTF - New Vegas Tick Fix
- 18. Texture Modding and High Res Preset
- 19. Yvile's Crash Logger
- 20. FNV Mod Limit Fix
- 21. kNVSE Animation Plugin
- 22. Improved Console (NVSE)
- 23. Console Paste Support
- 24. Basic Console Autocomplete
- 25. ShowOff xNVSE Plugin
- 26. UIO - User Interface Organizer
- 27. KEYWORDS
- 29. Yukichigai Unofficial Patch - YUP
- 30. Unofficial Patch NVSE Plus
- 31. Improved AI (Navmesh Overhaul Mod)
- 32. lStewieAl's Tweaks and Engine Fixes
- 33. Stewie Tweaks Essentials INI
- 34. lStewieAl's Engine Optimizations
- 35. Combat Lag Fix (NVSE)
- 36. ISControl Enabler and Ironsights adjuster (now ESPless)
- 37. New Vegas Mesh Improvement Mod - NVMIM
- 38. PipBoyOn Node Fixes
- 39. Improved Lighting Shaders
- 40. Climate Control NVSE
- 41. Assorted Voice Popping Fixes
- 42. Elijah Missing Distortion Fix
- 43. ActorCause Save Bloat Fix
- 44. MoonlightNVSE
- 45. Pip-Boy Shading Fix NVSE
- 46. Fog-based Object Culling
- 47. Fallout Alpha Rendering Tweaks - NVSE
- 48. External Emittance Fix - NVSE
- 49. Depth of Field Fix - NVSE
- 50. Muzzle Flash Light Fix - NVSE
- 51. Crafting Consistency Fix
- 52. ExRB - Extended Roombounds
- 53. Strip Lights Region Fix
- 54. Swimming Creatures Fix - ESPless
- 55. Impostors and LOD Flicker Fix
- 58. The Mod Configuration Menu
- 59. Vanilla UI Plus (New Vegas)
- 60. High Res Local Maps
- 61. High Resolution Screens
- 62. Faster Main Menu
- 63. Menu Search
- 64. JIP Improved Recipe Menu ESPless
- 66. Immersive Recoil 2.0
- 67. Follower Tweaks
- 68. Delay DLC Redux
- 69. Better Caravan
- 70. Cookable Grenades
- 71. Faster Sleep-Wait
- 72. Auto-Save Manager
- 73. Bad Touch NVSE
- 74. Bad Touch NVSE - Minimalist Preset
- 76. Vigor - A Vanilla JSawyer Fork
- 77. Essential Vanilla Enhancements Merged
- 78. EVEM - YUP Patch
- 79. EVEM - Vigor Patch
- 80. EVEM - Crafting Consistency Fix Patch
- 81. Better Character Creation
- 82. Traps Tweaks - Traps Use Other Skills
- 83. Harder Barter Faster Stronger
- 84. Better Brotherhood
- 85. Better Brotherhood - YUP Patch
- 87. Uncut Wasteland
- 88. Uncut Wasteland (VNV) - EVEM Patch
- 89. Uncut Wasteland (VNV) - Vigor Patch
- 90. Misc Content Restoration
- 91. Misc Content Restoration - YUP Patch
- 92. Misc Content Restoration - UW (VNV) Patch
- 93. Functional Post Game Ending
- 94. FPGE - EVEM Patch
- 95. Essential DLC Enhancements Merged
- 96. Essential DLC Enhancements Merged - JSUE Patch
- 97. The Living Desert - Travelers Patrols Consequences Increased Population and more
- 98. The Living Desert FaceGen Tint Fix
- 99. The Living Desert - EVEM Patch
- 101. Mostly Fixed FaceGen Tints (NV or TTW)
- 102. No Muzzle Flash Lights
- 103. Anniversary Anim Pack
- 104. FNV Clean Animations - Anniversary Edition
- 105. Smooth True Iron Sights Camera
- 106. B42 Weapon Inertia
- 107. B42 Optics - ESPless
- 108. High Resolution Water Fog - Water Aliasing Fix
- 109. Improved LOD Noise Texture
- 110. Landscape Texture Improvements
- 111. A Little More Lamplight
- 112. Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
- 113. Atmospheric Lighting Tweaks - EVEM Patch
- 114. High Resolution Bloom NVSE
- 115. Cloud Upgrade NVSE
- 116. Desert Natural Weathers NV
- 117. Interior Rain
- 118. 3D Rain
- 119. Climate Control - Rain
- 120. Climate Control - 3D Rain
- 123. SUP NVSE
- 124. AnhNVSE
- 125. HIPControl - Weapon Idle Position Adjuster - ESPless
- 126. Weapon Based fNearDistance ESPless
- 127. Sound Extender
- 129. MAPMO - Main and Pause Menus Overhaul
- 130. Extras - Hi-Res Icons
- 131. Extras - Hi-Res Logos
- 132. Extras - Stewie's Tweaks Sorting Icons Replacer
- 133. Consistent Pip-Boy Icons v5 - Framework Plugin
- 134. 1. Consistent Pip-boy Icons
- 135. 2. Consistent Addon Icons
- 136. Clean Vanilla Hud
- 137. Clean Companion Wheel 512x512 Edition
- 138. Vault Boy Paper Doll
- 139. Pop-Up Message Icons
- 140. Simplified FO4 HUD
- 141. Clean Pip-Boy 2022
- 142. yUI - User Ynterface
- 143. ySI - Sorting Ycons
- 144. Colorful Inventory Ycons
- 145. Simple Maps
- 146. Simple Maps - Marker Cirlces
- 148. Retrievable Throwables Reforged
- 149. B42 True Leaning - Contextual - ESPless
- 150. JAM - Just Assorted Mods
- 151. Clean Just Assorted Mods (JAM)
- 152. Just Sprint Plus - Expansion for JAM and JVS
- 153. Bullet Time Improved - a JAM addon
- 154. Auto Activate Invisible Doors
- 156. B42 FireMode - Selective Fire and First Shot Precision - ESPless
- 157. Armed to the Teeth - Redux
- 158. Titans of The New West
- 159. ATTT Compatibility Files
- 160. Power Armor Visual Enhancement 4K
- 161. PAVE Compatibility Plugins
- 162. PAVE TOTNW PatchTitans of Steel Version
- 163. No PipBoy in Power Armor
- 164. Patch Main And Pause Menus Overhaul
- 165. Alternate Holographic Panel
- 166. Hit - Power Armor Pip-Boy Anim
- 167. Famine - A Loot Rarity Mod
- 168. RAD - Radiation (is) Actually Dangerous - Overhaul
- 169. Character Expansions Revised
- 170. Character Expansions Revised - Viva New Vegas Patches
- 171. CER - Fixed FaceGen Tint
- 173. Distributed Necklaces and Chains
- 174. Spice of Life Vanilla Bodies Patched
- 175. KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life
- 176. CIBS - Customizable Integrated Backpack System
- 177. Canvas Backpacks - FNV
- 178. Another Millenia
- 179. Hotfix
- 180. Supplemental Ammo Crafting
- 182. New Vegas Landscape Overhaul Re-Remastered
- 183. NVInteriors Core v2.1.1
- 184. NV Interiors Remastered
- 185. A World of (Less) Pain - A Lore Friendly AWOP Revision
- 186. Sweet Pain NV
- 188. IMPACT - The Gaming Rig
- 189. IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)
- 190. Bullet Trails
- 191. Subtler Bullet Trails - Retexture
- 192. Just Bullet Time DoF - ESPless
- 193. Just Loot Menu DoF - ESPless
- 195. Diagonal movement
- 196. Modern Stagger animations
- 197. Male Anim A
- 198. B42 Interact - Animated Items and Interactions Framework - ESPless
- 199. Hit - B42 Interact Animation Pack
- 200. Hit - B42 Interact - New Vegas Bounties I LE
- 201. Vanilla Animations Weapon Scale Fix
- 202. JAM or Just Sprint animation replacers
- 203. FNV Clean Aniamtions - Part 1 (R)
- 204. FNV Clean Animations - Part 2 (no mesh changes)
- 205. FNV Clean Animations - Part 3
- 206. Update 1.1.2 - HOTFIX
- 207. Original Hunting Shotgun Restored and Fixed
- 208. FNV Clean Animations - Grenades Pack
- 209. Update 1.1.1
- 211. Some UI Sounds (SUS)
- 212. High-Quality Classic Music
- 213. A Music Addition Project - Revised
- 214. Immersive Pickup Sounds Patched
- 215. JSRS Sound Mod 2.0 for Fallout New Vegas
- 216. Aim Down Sites - Backpack - Jump Impact sound Effects
- 217. ADS - Backpack - Jump Sound Effects MONO
- 219. NVCS Vanilla Weights
- 220. 3. CPI - Mod Patches
- 221. MEG - Patches
- 222. MEG - Tweaks
- 223. MEG - Navmesh Compatibility Patch
- 225. NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM
- 226. NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM
- 227. NMC New Vegas Patch for ALL Sized packs
- 228. Water Tower Clark County Fix
- 229. Naval Chair Fix
- 231. Nut Vegas - Nutscapes Low
- 232. Irradiant Muck
- 233. Higher Poly Rocks
- 234. Remastered Quarries
- 236. Simply Upscaled Grass - Vanilla Style - 2k
- 237. Vurt's Improved Plants
- 238. Desaturated Textures
- 239. Wasted Pines
- 240. Micro Clutter - 4k - 2k
- 241. Micro Clutter - Update v1.1
- 242. Optimized Joshua Trees v1.2
- 243. 2.1
- 244. New Vegas Palm Trees Enhanced
- 246. Superpele's Disordered Texture Pack
- 247. Architecture Retexture Pack - 2k
- 248. Better Underside of Roads
- 249. Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
- 250. Mormon Fort Gate Dark Version
- 251. Normal Map Update For Both Versions - Required
- 252. Sunset Sarsaparilla HQ Meshes Enhanced
- 253. Rectified Water Towers
- 254. Animated Barges
- 255. Fractal Crystals
- 256. NCR Flag Retex 1.1
- 257. Sandbags
- 258. High Quality Picket Fences
- 259. Terrific Traffic Cones
- 260. Quality Carts 2K
- 261. Motorcycles Remastered
- 262. Physically Based Parkware
- 264. Inviting Vaults - A vault retexture
- 265. Scout's Random Mods
- 266. Scout's Random Mods II
- 267. McCarran main terminal transparent glass
- 268. Mccarran Escalator Glass
- 269. Through the Looking-Glass
- 270. Improved Rugs - HD
- 271. Resplendent Rugs - carpets retextured
- 272. Astounding Appliances - Retextures
- 273. Stupendous Seats - Chairs Retextured
- 274. Forgotten Desk Texture Pack
- 275. Forgotten Desk Textures
- 276. Pool Table and items - Redone
- 277. 4k Animated Metal Box Replacer
- 278. 4k MedKit Replacer
- 279. 4k Animated Cash Register
- 280. 4k Animated Hotel Wardrobe
- 281. F4NV Auto Doc
- 282. Physically Based Terminals
- 283. Physically Based Wood Crates
- 284. Physically Based Collection
- 286. Blackwolf24s HD Clutter pack
- 287. 6IXES Clutter Texture Pack NV Edition
- 288. Playing Cards HD Retexture - Plus Casino Tables
- 289. Gnomed
- 290. F4NV Repconn Souvenir Rocket
- 291. Physically Based Kitchenware
- 293. PM's Med-Textures - HD Chems and Venoms
- 294. PM's HD Ammo Boxes
- 295. Magazines of Unparalleled Aesthetic Quality
- 296. HD Currencies
- 297. I showed you my Dinky pls respond
- 298. Improved Pickaxe
- 299. Stealthly Stealth-Boy rextexture
- 300. Wonderful Wonderglue retexture
- 301. RE8 Scrap Metal Replacer
- 302. Physically Based Chems
- 303. Physically Based Beverages
- 305. Nut's Street Litter Redone
- 306. Street Signs HD Overhaul
- 307. HD Signs Overhaul - Part 2
- 308. HD Signs Overhaul - Part 3
- 309. Signs HD - Honest Hearts
- 310. HQ Freeside Shop Signs
- 311. Medical Clinic sign
- 312. Cottonwood Cove Sign
- 313. Red Rock Canyon Sign HD retexture
- 314. Old Old Glory
- 315. Fabulous New Vegas
- 316. Vanilla Graffiti Redone
- 317. Great Khans Graffiti Redone
- 318. Dead Money Graffiti Redone
- 319. FNV-TTW Graffiti Redone
- 320. F4NV Billboards
- 322. Wasteland Clothing HD V1-3 FULL PACK
- 323. Clothes HD - Workers
- 324. Clothes HD - Wasteland
- 325. Clothes HD - Kings
- 326. Clothes HD - Gamblers
- 327. Clothes HD - Prewar
- 328. Clothes HD - Great Khans
- 329. Clothes HD - Powder Gangers
- 330. Clothes HD - Doctors
- 331. Atompunk Leather Armor - HD Retexture
- 332. FNV Adamowicz Vault Suits
- 333. Veronika Outfit Retexture
- 334. Improved Desperado Hat
- 335. Heaviin's Desperado Cowboyhat Retextured
- 336. Dandadern's Wastehound Helmet Retexture - 2k
- 337. Dandadern's Welding Helmet Retexture - 2k
- 338. Assorted NCR Armor Retexture
- 339. PM's HD Ranger Outfits
- 340. PM's HD Legion Overhaul
- 341. Classic Fallout Metal Armor - NVSE Replacer
- 342. Classic Fallout 2 Metal armor Mk II
- 343. Classic Combat Armor Replacer Redux FNV
- 344. Fallout 2 combat armor mark II (green textures) v1.0.0.3
- 345. Textures - desert vanilla
- 346. Mk2 Replacer Redux Patch
- 347. Classic Brotherhood Combat Armor (JS)
- 348. Classic Brotherhood Combat Armor (Vanilla)
- 349. AVCCA - Animated Visor for Classic Combat Armor
- 350. Physically Based Rangers
- 352. IHWT - Improved Heavy Weapons Textures
- 353. Euclid's C-Finder Retexture
- 354. Flare Gun Retexture
- 355. Nail Gun Retexture
- 356. DKS and Friends
- 357. Grenade Launcher Redux - FO4 HQ Replacer
- 358. Grenade Rifle Replacer
- 359. Holorifle Redux - FO4 HQ Replacer
- 360. WAP Year One and Bonus
- 361. WAP - Clean Animation Lever Action Animation Patch
- 362. WAP Gauss Rifle Texture Edit
- 363. WAP Bozar and LMG
- 364. WAP Lever Action Shotgun
- 365. WAP Single Shotgun
- 366. WAP 12.7 SMG Rebirth
- 367. Reticle Texture fix
- 368. Laser Rifle Rebirth
- 369. WAP Laser RCW
- 370. WAP F4NV Recharger Weaponry
- 371. WAP F4NV Recharger Weaponry - MF SMG
- 372. WAP F4NV Laser Pistol and Pew-Pew
- 373. Laser Pistol 3rd Person Latch animation fix
- 374. Physically Based Plasma Rifles
- 376. Throwing melee weapon retexture
- 377. Normalmap fix (no ugly shiny)
- 378. Bowie knife retexture
- 379. Cleaver and Chopper Retexture
- 380. Combat and Chance's knife Retexture
- 381. Kitchen Knife Re-Texture
- 382. Fire Axe replacer
- 383. Shovel and Friend
- 384. Hatchet Remade
- 385. WJS's Super Sledge Ported
- 387. aMidianBorn NV Superb Mutants
- 388. The Molerat Extravaganza - Molerat Retexture
- 389. TheFriedTurkey's Bighorners
- 390. FeralGhoulsHD
- 391. ghouls
- 392. Decaying Ferals
- 393. Eyes of Torment - Ghost People Retexture
- 394. securitronHD
- 395. Securitrons On Alert
- 397. EXE - Effect teXtures Enhanced
- 398. Nut Water Overhaul
- 399. Simple Main Menu HD
- 400. Minimal Atmospheric Loadscreens
- 401. Roulette Loadwheel
- 402. Elegant Lockpick Retexture
- 404. Texture Guide Patches MEG
- 405. WAP B42 Optics Patch
- 408. Lumen - Ambient Lighting
- 409. Lumen - Physically Based Beverages Patch
- 410. Lumen - Physically Based Plasma Rifles Patch
- 411. Lumen - NV - LLL
- 412. Afterglow -- Neon illumination
- 413. NV - Energy Visuals Plus 2 - (STABLE)
- 414. EVP - B42 Throwables Patch - Glowing Stuck Axes
- 416. ZL Armaments Remastered
- 417. Reforged Platinum Chip - B42 Interact Compatible
- 418. Butcher Pete Complete - A Melee Animation Overhaul
- 419. Restored Dress Cane and Cattle Prod Animations
- 420. Wasteland Warrior - A Melee Animation Overhaul
- 421. Update 1.0.1
- 422. Pip-Boy 2000 Mk VI
- 423. Letters glowmap
- 424. Working date and clock for replacer
- 426. Earthblighted Tunnelers
- 427. Tactics Midwest Deathclaw Replacer
- 428. Improved Robots Textures - All in One (Lore Friendly)
- 430. Simple Cursor (YUI)
- 433. No Implant GRX
- 434. NV Collectibles - Merged
- 435. NV Collectibles Merged - Viva New Vegas Patch
- 436. Better Call Saul Level Up
- 437. Pip-Boy Screen Always On
- 438. No Pipboy in Power Armor - Pip-boy Screen Always On Fix
- 439. M.U.X. Series - OX Toolkit
- 440. Viewmodel Shake Fix - NVSE
- 442. WMVM - Weapon Mod Vending Machine
- 443. S6S Big Guns Implementation
- 444. ySI Patch
- 445. Bozar Rework
- 446. LR Grenade Rifles Relocated
- 447. ED-E My Love - Followers Give ED-E Both Upgrades - ESPless
- 448. Grenade Launcher - 3rd person bug fix
- 449. Wild Wasteland Forever
- 450. Sweet 6 Shooter Perk Pack NV Version
- 451. S6S Perks PAHP Patch
- 452. Simple Vigor Config
- 454. SiouX Weapons Reloaded
- 455. Another Millenia Gun Add-on
- 456. NVRA - AutoMag
- 457. Project Nevada Legacy - Tesla Rifle Prototype
- 459. FNV Clean Animations - Fat Man
- 460. FNV Clean Animations - Tesla Cannon
- 461. FNV Clean Animations - 12.7mm Pistol
- 462. FNV Clean Animations - Assault Carbine Redux
- 463. FNV Clean Animations - That Gun
- 464. Hit - Codac R9000 Anim Set
- 465. Hit - Binoculars Anim Set
- 466. Hit - Happy Beeping - ED-E Has Personality
- 467. Hit - Cowboy Victor
- 468. Alt's Animation - Alien Blaster
- 469. SYNC - B42 Optics - Cheytac M200 PATCH
- 470. SYNC - kNVSE Animation Set - CheyTac M200 Intervention
- 471. SYNC - AA-12 kNVSE Animation Set (Project Sledgehammer)
- 472. Another Millenia G36 Animation Replacer (MY VERSION)
- 474. WAP - F4NV .44 Magnum
- 475. Map Marker Icons
- 476. Weapon Hotkey Icons
- 477. JustAssortedMods Compatibility Patch
- 478. Accurate NASA Stars
- 479. Tops Casino Restored
- 480. New Vegas Suburban Overhaul
- 481. Hoover Dam Bridge Overhaul
- 482. Dusty Distance Redone
- 483. Dusty Distance Redone - 49k (vanilla nights)
- 484. Better Strip View
- 485. Lucky 38 Lights Redone - Full Model
- 486. Patch - Better Strip View
- 487. LightBright Strip Overhaul
- 488. Better Strip View LightBright Patch
- 489. LightBright FPGE Patch
- 490. Lucky 38 Lights Redone LightBright Patch
- 491. The True Blade of the East
- 492. The True Blade of the West
- 493. The_True_Blade_of_the_East SR
- 494. The_True_Blade_of_the_West SR
- 495. Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- 497. F4NV Stealth Suits
- 498. F4NV Stealth Suits - Reconfigured for Scriptrunner
- 499. DOOM Armors mini-pack
- 501. Another Millenia and Addon - B42 Optics Patch
- 502. Iron Sights Aligned
- 503. Iron Sights Aligned - Mod Support
- 504. B42 Optics NV Patches
- 506. LOD Fixes and Improvements - NVSE
- 507. FNVLODGen Resources
- 508. Trees LOD Billboards Vanilla
- 509. LOD additions and improvements
- 510. LOD additions and improvements - YUP Patch
- 511. TCM's LOD Overhaul
- 512. More LODs Additions and fixes
- 513. LODIFY FNV Wall_SoGB Editon
- 514. FNVLODGen Output
- 515. Smoke on the Desert - Animated LOD for Nipton (ESPless)
- 516. Aqua Performa - Strip Performance Fix
- 517. Corn LOD
- 518. Sprayed and Neutered - Compatibility
- 519. Dust Bowl - Compatibility
- 520. Dust Bowl - Compatibility - SotD Patch
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. NavmeshOverhaul.esm
- 13. Landscape Texture Improvements.esm
- 14. YUP - Base Game + All DLC.esm
- 15. Landscape Texture Improvements - YUP Patch.esm
- 16. Bad Touch.esm
- 17. Vanilla Enhancements.esm
- 18. Better Character Creation.esm
- 19. Uncut Wasteland.esm
- 20. Functional Post Game Ending.esm
- 21. Functional Post Game Ending - YUP Patch.esm
- 22. Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23. TLD_Travelers.esm
- 24. NVInteriors_Core.esm
- 25. NVInteriors_ComboEdition.esm
- 26. Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27. New Vegas Landscape Overhaul.esm
- 28. Landscape Texture Improvements - NVLORR Patch.esm
- 29. A World of Pain Revised.esm
- 30. Landscape Texture Improvements - AWOLP Patch.esm
- 31. SSTRemasteredQuarries.esp
- 32. CIBS-Customizable-Integrated-Backpack-System.esm
- 33. Main And Pause Menus Overhaul.esm
- 34. Better Brotherhood.esm
- 35. Character Expansions Revised.esm
- 36. Securitrons On Alert.esm
- 37. mil.esp
- 38. LightBright.esp
- 39. mil_Add-On.esp
- 40. OX Toolkit.esm
- 41. Sweet Pain NV.esm
- 42. Wild Wasteland Forever.esm
- 43. WMVM.esm
- 44. zl_Armaments_Remastered.esm
- 45. MEG - Navmesh Compatibility Patch.esm
- 46. Crafting Consistency Fix.esp
- 47. The Mod Configuration Menu.esp
- 48. YUP - NPC Fixes (Base Game + All DLC).esp
- 49. Unofficial Patch NVSE Plus.esp
- 50. Vanilla UI Plus.esp
- 51. ExRB.esp
- 52. NVMIM.esp
- 53. Impostors and LOD Flicker Fix.esp
- 54. JustAssortedMods.esp
- 55. Just Sprint Plus - JAM.esp
- 56. JBTImproved.esp
- 57. Diagonal movement.esp
- 58. ImmersiveRecoil.esp
- 59. Follower Tweaks.esp
- 60. RAD.esp
- 61. RAD-Fixed-NVYUP.esp
- 62. DelayDLCRedux.esp
- 63. Vigor.esp
- 64. Famine.esp
- 65. Famine - Flora.esp
- 66. S6S Big Guns Implementation.esp
- 67. S6S Perks.esp
- 68. ArmedToTheTeethNV-Redux.esp
- 69. Supplemental Ammo Crafting.esp
- 70. Distributed Necklaces and Chains.esp
- 71. 1nivVSLArmors.esp
- 72. Titans of The New West.esp
- 73. HelmetArmorRebalanceJIP.esp
- 74. PAVE_NV.esp
- 75. Power Armor Holo Panel.esp
- 76. JSRS.esp
- 77. PAHP_Edits.esp
- 78. S6SPerksPAHPPatch.esp
- 79. TacticalADSPlusFX.esp
- 80. Immersive Pickup Sounds FNV Patched.esp
- 81. NV Music Addition.esp
- 82. EVEM - YUP Patch.esp
- 83. EVEM - Crafting Consistency Fix Patch.esp
- 84. EVEM - Vigor Patch.esp
- 85. EVEM - Another Millenia Patch.esp
- 86. EVEM - Supplemental Ammo Crafting.esp
- 87. Better Brotherhood - YUP Patch.esp
- 88. Trap Tweaks.esp
- 89. Uncut Wasteland - YUP Patch.esp
- 90. Uncut Wasteland (VNV) - Vigor Patch.esp
- 91. Uncut Wasteland (VNV) - EVEM Patch.esp
- 92. Misc Content Restoration.esp
- 93. Misc Content Restoration - YUP Patch.esp
- 94. Misc Content Restoration - UW (VNV) Patch.esp
- 95. FPGE - EVEM Patch.esp
- 96. FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 97. DLC Enhancements.esp
- 98. SSTRemasteredQuarries - NVLORR Patch.esp
- 99. Essential DLC Enhancements Merged - JSUE Patch.esp
- 100. TLD - FaceGen Tint Fix.esp
- 101. The Living Desert - EVEM Patch.esp
- 102. FNV FaceGen Fix.esp
- 103. Character Expansions Revised - Extras.esp
- 104. CER - Merged Patch.esp
- 105. NVCollectiblesMerged.esp
- 106. NV Collectibles Merged - Viva New Vegas Patch.esp
- 107. LR Grenade Rifles Relocated.esp
- 108. Rockbiter_SOSGTextureFix.esp
- 109. MCMetalArmor.esp
- 110. rockbiter_AnimationSounds.esp
- 111. PN Legacy - Tesla Rifle Prototype.esp
- 112. Automag.esp
- 113. SiouXstuff.esp
- 114. Classic Combat Armor Replacer Redux FNV.esp
- 115. Classic Combat Armor Replacer - Vigor Patch.esp
- 116. Mk2 Replacer Redux Patch.esp
- 117. Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118. GrenadeRifleReplacer.esp
- 119. zMCArmorCombatBOS_Vanilla.esp
- 120. DOOM Armor.esp
- 121. MCPipBoy2000MK6_clock.esp
- 122. HappyBeeping.esp
- 123. IMPACT.esp
- 124. hooverdambridgeoverhaul.esp
- 125. topsrestored.esp
- 126. urbanoverhaul.esp
- 127. B42Inertia.esp
- 128. B42Retrievables.esp
- 129. BulletTrails.esp
- 130. FNV - Energy Visuals Plus.esp
- 131. Little More Lamplight.esp
- 132. AfterglowNeonIllumination.esp
- 133. LightBright FPGE Patch.esp
- 134. Better Strip View.esp
- 135. Better Strip View Lightbright patch.esp
- 136. Strip Lights Region Fix.esp
- 137. Lucky 38 Lights Redone.esp
- 138. Lucky 38 Lights Redone Lightbright Patch.esp
- 139. Atmospheric Lighting Tweaks.esp
- 140. Atmospheric Lighting Tweaks - EVEM Patch.esp
- 141. DNWeathers.esp
- 142. Interior Rain.esp
- 143. CC - Rain.esp
- 144. CC - 3D Rain.esp
- 145. FNVLODGen.esp
- 146. LOD additions and improvements - YUP Patch.esp
- 147. tmzLODadditions.esp
- 148. LODIFY_FNV.esp
- 149. Corn LOD.esp
Ini Files
- 1. [General]
- 2. LocalSaves=false
- 3. LocalSettings=true
- 4. AutomaticArchiveInvalidation=true
- 1. [Audio]
- 2. ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
- 3. bMultiThreadAudio=1
- 4. ; Disables debug logging to save memory and CPU time
- 5. bUseAudioDebugInformation=0
- 6. ; Increases memory buffers to reduce audio issues
- 7. iAudioCacheSize=8192
- 8. iMaxSizeForCachedSound=1024
- 9. [BackgroundLoad]
- 10. ; Forces cell unload on fast travel to lessen memory usage
- 11. bSelectivePurgeUnusedOnFastTravel=1
- 12. ; Reduces stutter when loading multiple NPCs
- 13. bBackgroundLoadLipFiles=1
- 14. [Controls]
- 15. ; Disables mouse acceleration
- 16. fForegroundMouseAccelBase=0
- 17. fForegroundMouseAccelTop=0
- 18. fForegroundMouseBase=0
- 19. fForegroundMouseMult=0
- 20. [Display]
- 21. ; Enables Fullscreen mode
- 22. bFull Screen=0
- 23. ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 24. iTexMipMapSkip=0
- 25. ; World FOV
- 26. fDefaultWorldFOV=75.0000
- 27. ; 1st person FOV
- 28. fDefault1stPersonFOV=55.0000
- 29. ; Pip-Boy and terminal FOV
- 30. fPipboy1stPersonFOV=47.0
- 31. [General]
- 32. ; Forces faster cell unload to lessen memory usage
- 33. bPreemptivelyUnloadCells=1
- 34. ; Enables multithreaded AI
- 35. iNumHWThreads=3
- 36. [Grass]
- 37. ; Increases grass draw distance
- 38. fGrassStartFadeDistance=11200
- 39. [PipBoy]
- 40. ; Fixes flicker when opening Pip-Boy when its light is on
- 41. fLightEffectFadeDuration=400
- 42. [TerrainManager]
- 43. ; Increases the maximum distance of LOD
- 44. fBlockLoadDistanceLow=100000
- 45. fBlockLoadDistance=250000
- 46. [SpeedTree]
- 47. ; Makes flora use the highest LOD quality, removing the pop-in (not related to Tree LOD)
- 48. bForceFullLOD=1
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=0
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=0
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=1
- 119. iAdapter=0
- 120. iScreenShotIndex=0
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=1
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=0
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=256
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=2
- 181. iActorShadowCountExt=2
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=1
- 188. [Controls]
- 189. bAlwaysRunByDefault=1
- 190. bBackground Mouse=0
- 191. bBackground Keyboard=1
- 192. [Water]
- 193. bUseWaterShader=1
- 194. bUseWaterReflections=1
- 195. bUseWaterRefractions=1
- 196. bUseWaterDepth=1
- 197. bUseWaterHiRes=0
- 198. bUseWaterDisplacements=1
- 199. bUseWaterLOD=1
- 200. bReflectExplosions=0
- 201. bAutoWaterSilhouetteReflections=1
- 202. bForceHighDetailReflections=0
- 203. bForceLowDetailReflections=0
- 204. fTileTextureDivisor=4.7500
- 205. fSurfaceTileSize=2048.0000
- 206. fNearWaterOutdoorTolerance=1024.0000
- 207. fNearWaterIndoorTolerance=512.0000
- 208. fNearWaterUnderwaterVolume=0.9000
- 209. fNearWaterUnderwaterFreq=0.3000
- 210. uNearWaterPoints=8
- 211. uNearWaterRadius=1000
- 212. uSurfaceFPS=12
- 213. [Audio]
- 214. fASFadeInTime=2.0
- 215. fASFadeOutTime=10.0
- 216. fRegionLoopFadeInTime=5.0
- 217. fRegionLoopFadeOutTime=5.0
- 218. fAudioDebugDelay=0.0
- 219. bEnableAudio=1
- 220. bEnableAudioCache=1
- 221. bMultiThreadAudio=0
- 222. bEnableEnviroEffectsOnPC=0
- 223. ; cache sizes in kilobytes
- 224. iAudioCacheSize=2048
- 225. iMaxSizeForCachedSound=256
- 226. bUseAudioDebugInformation=1
- 227. fAudioDebugDelay=0.0000
- 228. fDefaultMasterVolume=1.0000
- 229. fDefaultFootVolume=0.5000
- 230. fDefaultMusicVolume=0.6000
- 231. fDefaultRadioVolume=0.5000
- 232. fDefaultEffectsVolume=1.0000
- 233. fDefaultVoiceVolume=0.6000
- 234. iMaxImpactSoundCount=32
- 235. fMaxFootstepDistance=1100.0000
- 236. fPlayerFootVolume=0.6500
- 237. iCollisionSoundTimeDelta=150
- 238. iRadioUpdateInterval=250
- 239. fDialogMinDistance=600.00
- 240. fDialogMaxDistance=2000.00
- 241. fMainMenuMusicVolume=0.6
- 242. fDBVoiceAttenuationIn2D=2.0
- 243. fCollisionSoundHeavyThreshold=60.0
- 244. fDialogueFadeDecibels=6.0
- 245. fDialogueFadeSecondsIn=2.0
- 246. fDialogueFadeSecondsOut=1.0
- 247. fDialogueHeadPitchExaggeration=2.0
- 248. fDialogueHeadRollExaggeration=2.0
- 249. fDialogueHeadYawExaggeration=2.0
- 250. fHardLandingDamageThreshold=500.0
- 251. fWoodMediumMassMin=7.0
- 252. fWoodLargeMassMin=15.0
- 253. fStoneMediumMassMin=5.0
- 254. fStoneLargeMassMin=30.0
- 255. fEarthMediumMassMin=5.0
- 256. fEarthLargeMassMin=30.0
- 257. fSkinMediumMassMin=5.0
- 258. fSkinLargeMassMin=30.0
- 259. fMetalMediumMassMin=8.0
- 260. fMetalLargeMassMin=25.0
- 261. fRadioDialogMute=0.50
- 262. fFilterDistortionGain=-7.5
- 263. fFilterPEQGain=-15.0
- 264. fFilterdBAttenuation=11.5
- 265. bEnableTextToSpeech=0
- 266. fTextToSpeechVolume=0.35
- 267. fDialogReverbAttenuation=0.15
- 268. [Pathfinding]
- 269. bDrawPathsDefault=0
- 270. bPathMovementOnly=0
- 271. bDrawSmoothFailures=0
- 272. bDebugSmoothing=0
- 273. bSmoothPaths=1
- 274. bSnapToAngle=0
- 275. bDebugAvoidance=0
- 276. bDisableAvoidance=0
- 277. bBackgroundPathing=1
- 278. bUseObstacleAvoidance=1
- 279. bBackgroundNavmeshUpdate=1
- 280. [MAIN]
- 281. bEnableBorderRegion=1
- 282. fLowPerfCombatantVoiceDistance=1000.0000
- 283. iDetectionHighNumPicks=40
- 284. fQuestScriptDelayTime=5.0000
- 285. bCloneModelsInBackground=0
- 286. iLastHDRSetting=-1
- 287. [HAVOK]
- 288. bDisablePlayerCollision=0
- 289. fJumpAnimDelay=0.7500
- 290. bTreeTops=0
- 291. iSimType=1
- 292. bPreventHavokAddAll=0
- 293. bPreventHavokAddClutter=0
- 294. fMaxTime=0.016
- 295. bHavokDebug=0
- 296. fRF=1000.0000
- 297. fOD=0.9000
- 298. fSE=0.3000
- 299. fSD=0.9800
- 300. iResetCounter=5
- 301. fMoveLimitMass=95.0000
- 302. iUpdateType=0
- 303. bHavokPick=0
- 304. fCameraCasterSize=10.0000
- 305. iHavokSkipFrameCountTEST=0
- 306. iNumHavokThreads=1
- 307. fChaseDeltaMult=0.0500
- 308. bAddBipedWhenKeyframed=1
- 309. fQuadrupedPitchMult=1.0000
- 310. iEntityBatchRemoveRate=100
- 311. iMaxPicks=40
- 312. [RagdollAnim]
- 313. bRagdollFeedback=0
- 314. fCameraDist=1000.0
- 315. fHierarchyGain=0.17
- 316. fVelocityDamping=0.0
- 317. fAccelerationGain=1.0
- 318. fVelocityGain=0.6
- 319. fPositionGain=0.05
- 320. fPositionMaxLinearVelocity=14.0
- 321. fPositionMaxAngularVelocity=18.0
- 322. fSnapGain=0.1
- 323. fSnapMaxLinearVelocity=3.0
- 324. fSnapMaxAngularVelocity=0.3
- 325. fSnapMaxLinearDistance=0.3
- 326. fSnapMaxAngularDistance=1.0
- 327. [FootIK]
- 328. fOnOffGain=0.5
- 329. fGroundAscendingGain=0.4
- 330. fGroundDescendingGain=0.4
- 331. fFootRaisedGain=0.9000
- 332. fFootPlantedGain=1.0000
- 333. bFootPlacementOn=1
- 334. fPelvisUpDownBias=0.75
- 335. fPelvisOffsetDamping=0.2
- 336. fVertErrorGain=0.5
- 337. fOriginalGroundHeightMS=-0.11
- 338. fAnkleOffset=0.2000
- 339. fRagdollFeedback=0.7
- 340. [LookIK]
- 341. fLookAtTargetGain=0.3
- 342. fLookAtGain=0.045
- 343. [Interface]
- 344. fKeyRepeatInterval=50.0000
- 345. fKeyRepeatTime=500.0000
- 346. fActivatePickSphereRadius=16.0000
- 347. fMenuModeAnimBlend=0.0000
- 348. iSafeZoneXWide=15
- 349. iSafeZoneYWide=15
- 350. iSafeZoneX=15
- 351. iSafeZoneY=15
- 352. bAllowConsole=1
- 353. bActivatePickUseGamebryoPick=0
- 354. bUseFuzzyPicking=1
- 355. fMenuBGBlurRadius=2.0000
- 356. fMenuPlayerLightDiffuseBlue=0.8000
- 357. fMenuPlayerLightDiffuseGreen=0.8000
- 358. fMenuPlayerLightDiffuseRed=0.8000
- 359. fMenuPlayerLightAmbientBlue=0.2500
- 360. fMenuPlayerLightAmbientGreen=0.2500
- 361. fMenuPlayerLightAmbientRed=0.2500
- 362. iMaxViewCasterPicksGamebryo=10
- 363. iMaxViewCasterPicksHavok=10
- 364. iMaxViewCasterPicksFuzzy=5
- 365. fInterfaceTintB=0.8824
- 366. fInterfaceTintG=0.9843
- 367. fInterfaceTintR=0.6314
- 368. bUseImageSpaceMenuFX=0
- 369. iSystemColorTerminalRed=33
- 370. iSystemColorTerminalGreen=231
- 371. iSystemColorTerminalBlue=121
- 372. iSystemColorSystemRed=26
- 373. iSystemColorSystemGreen=255
- 374. iSystemColorSystemBlue=128
- 375. iSystemColorMainMenuRed=199
- 376. iSystemColorMainMenuGreen=255
- 377. iSystemColorMainMenuBlue=165
- 378. iSystemColorPipboyRed=26
- 379. iSystemColorPipboyGreen=255
- 380. iSystemColorPipboyBlue=128
- 381. iSystemColorHUDAltRed=255
- 382. iSystemColorHUDAltGreen=67
- 383. iSystemColorHUDAltBlue=42
- 384. iSystemColorHUDMainRed=26
- 385. iSystemColorHUDMainGreen=255
- 386. iSystemColorHUDMainBlue=128
- 387. fRSMFaceSliderDefaultMin=-3.5
- 388. fRSMFaceSliderDefaultMax=3.5
- 389. fPopUpBackgroundOpacity=0.87
- 390. fMenuBackgroundOpacity=0.76
- 391. bHideUnavailablePerks=0
- 392. [Loading]
- 393. sWelcomeScreen1=loading_screen_legal
- 394. sWelcomeScreen2=loading_screen_bethsoft
- 395. sWelcomeScreen3=loading_screen_BGS
- 396. sWelcomeScreen4=loading_screen01
- 397. sMainMenuBackground=main_background
- 398. sTitleMusic=MainTitle
- 399. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 400. iMaxScreens=4
- 401. iMaxScreens_MainMenu=20
- 402. fLoadingTextUpdateInterval=10.0000
- 403. fLoadingBkgdUpdateInterval=10.0000
- 404. fMainMenuBkgdUpdateInterval=10.0000
- 405. fLoadingInitUpdateInterval=3.0000
- 406. iNumLocationSpecificScreens=1
- 407. [Menu]
- 408. fCreditsScrollSpeed=40.0000
- 409. iConsoleTextYPos=940
- 410. iConsoleTextXPos=30
- 411. iConsoleVisibleLines=15
- 412. iConsoleHistorySize=50
- 413. rDebugTextColor=255,251,233
- 414. iConsoleFont=2
- 415. iDebugTextFont=3
- 416. [GamePlay]
- 417. bHealthBarShowing=0
- 418. fHealthBarFadeOutSpeed=1.0000
- 419. fHealthBarSpeed=80.0000
- 420. fHealthBarHeight=4.0000
- 421. fHealthBarWidth=40.0000
- 422. fHealthBarEmittanceFadeTime=0.5000
- 423. fHealthBarEmittanceTime=1.5000
- 424. bAllowHavokGrabTheLiving=0
- 425. bEssentialTakeNoDamage=1
- 426. iDetectionPicks=21
- 427. [Fonts]
- 428. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 429. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 430. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 431. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 432. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 433. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 434. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 435. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 436. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 437. [SpeedTree]
- 438. iTreeClonesAllowed=1
- 439. fCanopyShadowGrassMult=1.0000
- 440. iCanopyShadowScale=512
- 441. fTreeForceMaxBudAngle=-1.0000
- 442. fTreeForceMinBudAngle=-1.0000
- 443. fTreeForceLeafDimming=-1.0000
- 444. fTreeForceBranchDimming=-1.0000
- 445. fTreeForceCS=-1.0000
- 446. fTreeForceLLA=-1.0000
- 447. fTreeLODExponent=1.0000
- 448. bEnableTrees=1
- 449. bForceFullLOD=0
- 450. fLODTreeMipMapLODBias=-0.7500
- 451. fLocalTreeMipMapLODBias=-0.2500
- 452. [Debug]
- 453. bDebugFaceGenCriticalSection=0
- 454. bDebugFaceGenMultithreading=0
- 455. bDebugSaveBuffer=0
- 456. [BackgroundLoad]
- 457. bBackgroundPathing=1
- 458. bUseMultiThreadedFaceGen=1
- 459. bBackgroundCellLoads=1
- 460. iAnimaitonClonePerLoop=5
- 461. bUseMultiThreadedTrees=1
- 462. iExteriorPriority=50
- 463. iBackgroundLoadFaceMult=200
- 464. fBackgroundLoadingPerLoop=20.0000
- 465. fBackgroundLoadClonedPerLoop=5.0000
- 466. iBackgroundLoadExtraMaxFPS=20
- 467. iBackgroundLoadExtraMinFPS=10
- 468. iBackgroundLoadExtraMax=3000
- 469. iBackgroundLoadExtraMin=5
- 470. iBackgroundLoadExtraMilliseconds=2
- 471. iBackgroundLoadTreeMilliseconds=7
- 472. iBackgroundLoadMilliseconds=1
- 473. iBackgroundLoadLoading=1
- 474. bUseBackgroundFileLoader=0
- 475. bBackgroundLoadLipFiles=0
- 476. bLoadBackgroundFaceGen=0
- 477. bLoadHelmetsInBackground=1
- 478. iAnimationClonePerLoop=5
- 479. bSelectivePurgeUnusedOnFastTravel=0
- 480. bCloneModelsInBackground=0
- 481. [LOD]
- 482. fLODLandDropAmount=230.0000
- 483. fLodDistance=500.0000
- 484. bUseFaceGenLOD=0
- 485. iLODTextureTiling=2
- 486. iLODTextureSizePow2=8
- 487. fLODNormalTextureBlend=0.5000
- 488. bDisplayLODLand=1
- 489. bDisplayLODBuildings=0
- 490. bLODPopTrees=0
- 491. bLODPopActors=0
- 492. bLODPopItems=0
- 493. bLODPopObjects=0
- 494. fLODFadeOutMultItems=3
- 495. fLODFadeOutMultObjects=5
- 496. fLODFadeOutMultActors=6
- 497. fLODMultLandscape=1.0000
- 498. fLODMultTrees=0.5000
- 499. fLODMultActors=1.0000
- 500. fLODMultItems=1.0000
- 501. fLODMultObjects=5
- 502. iFadeNodeMinNearDistance=500
- 503. fLODFadeOutPercent=0.6000
- 504. fFadeOutThreshold=0.3000
- 505. fFadeInThreshold=0.7000
- 506. fFadeInTimet=2.0
- 507. fFadeOutTime=2.0
- 508. fDistanceMultiplier=1
- 509. fLODBoundRadiusMult=10
- 510. fObjectLODMax=15.0
- 511. fObjectLODMin=1.0
- 512. fObjectLODDefault=5
- 513. fItemLODMax=15.0
- 514. fItemLODMin=1.0
- 515. fItemLODDefault=2
- 516. fActorLODMax=15.0
- 517. fActorLODMin=2.0
- 518. fActorLODDefault=5
- 519. fTreeLODMax=2.0000
- 520. fTreeLODMin=0.0200
- 521. fTreeLODDefault=0.5000
- 522. bLODUseCombinedLandNormalMaps=1
- 523. bForceHideLODLand=0
- 524. fLODLandVerticalBias=0.0000
- 525. fTalkingDistance=1000.0000
- 526. iBoneLODForce=-1
- 527. fLODQuadMinLoadDistance=65536.0000
- 528. bDisplayLODTrees=1
- 529. bDisplayLODBuildings=1
- 530. fLODFadeOutActorMultInterior=1.0000
- 531. fLODFadeOutItemMultInterior=1.0000
- 532. fLODFadeOutObjectMultInterior=1.0000
- 533. fLODFadeOutActorMultCity=1.0000
- 534. fLODFadeOutItemMultCity=1.0000
- 535. fLODFadeOutObjectMultCity=1.0000
- 536. fLODFadeOutActorMultComplex=1.0000
- 537. fLODFadeOutItemMultComplex=1.0000
- 538. fLODFadeOutObjectMultComplex=1.0000
- 539. [Weather]
- 540. fSunGlareSize=300.0000
- 541. fSunBaseSize=750.0000
- 542. bPrecipitation=1
- 543. fAlphaReduce=1.0000
- 544. SBumpFadeColor=255,255,255,255
- 545. SLerpCloseColor=255,255,255,255
- 546. SEnvReduceColor=255,255,255,255
- 547. [Voice]
- 548. SFileTypeLTF=ltf
- 549. SFileTypeLip=lip
- 550. SFileTypeSource=wav
- 551. SFileTypeGame=ogg
- 552. [Grass]
- 553. iMinGrassSize=80
- 554. bGrassPointLighting=0
- 555. bDrawShaderGrass=1
- 556. iGrassDensityEvalSize=2
- 557. iMaxGrassTypesPerTexure=2
- 558. fWaveOffsetRange=1.7500
- 559. fGrassWindMagnitudeMax=125.0000
- 560. fGrassWindMagnitudeMin=5.0000
- 561. fTexturePctThreshold=0.0000
- 562. fGrassMinStartFadeDistance=0.0
- 563. fGrassMaxStartFadeDistance=7000.0
- 564. fGrassDefaultStartFadeDistance=3500.0
- 565. fGrassFadeRange=1000.0
- 566. [Landscape]
- 567. bCurrentCellOnly=0
- 568. bPreventSafetyCheck=0
- 569. fLandTextureTilingMult=2.0000
- 570. fLandFriction=2.5000
- 571. iLandBorder2B=0
- 572. iLandBorder2G=0
- 573. iLandBorder2R=0
- 574. iLandBorder1B=0
- 575. iLandBorder1G=255
- 576. iLandBorder1R=255
- 577. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 578. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 579. [bLightAttenuation]
- 580. fQuadraticRadiusMult=1.0000
- 581. fLinearRadiusMult=1.0000
- 582. bOutQuadInLin=0
- 583. fConstantValue=0.0000
- 584. fQuadraticValue=16.0000
- 585. fLinearValue=3.0000
- 586. uQuadraticMethod=2
- 587. uLinearMethod=1
- 588. fFlickerMovement=8.0000
- 589. bUseQuadratic=1
- 590. bUseLinear=0
- 591. bUseConstant=0
- 592. [BlurShaderHDRInterior]
- 593. fTargetLUM=1.0000
- 594. fUpperLUMClamp=1.0000
- 595. fEmissiveHDRMult=1.0000
- 596. fEyeAdaptSpeed=0.5000
- 597. fBrightScale=2.2500
- 598. fBrightClamp=0.2250
- 599. fBlurRadius=7.0000
- 600. iNumBlurpasses=1
- 601. [BlurShaderHDR]
- 602. fTargetLUM=1.0000
- 603. fUpperLUMClamp=1.0000
- 604. fGrassDimmer=1.5000
- 605. fTreeDimmer=1.0000
- 606. fEmissiveHDRMult=1.0000
- 607. fEyeAdaptSpeed=0.5000
- 608. fSunlightDimmer=1.5000
- 609. fSIEmmisiveMult=1.0000
- 610. fSISpecularMult=1.0000
- 611. fSkyBrightness=0.5000
- 612. fSunBrightness=0.0000
- 613. fBrightScale=2.2500
- 614. fBrightClamp=0.2250
- 615. fBlurRadius=7.0000
- 616. iNumBlurpasses=1
- 617. iBlendType=2
- 618. bDoHighDynamicRange=1
- 619. [BlurShader]
- 620. fSunlightDimmer=1.0000
- 621. fSIEmmisiveMult=1.0000
- 622. fSISpecularMult=1.0000
- 623. fSkyBrightness=0.5000
- 624. fSunBrightness=0.0000
- 625. fAlphaAddExterior=0.2000
- 626. fAlphaAddInterior=0.7000
- 627. iBlurTexSize=256
- 628. fBlurRadius=0.0300
- 629. iNumBlurpasses=1
- 630. iBlendType=2
- 631. bUseBlurShader=1
- 632. [GethitShader]
- 633. fBlurAmmount=0.5000
- 634. fBlockedTexOffset=0.0010
- 635. fHitTexOffset=0.0050
- 636. [MESSAGES]
- 637. bBlockMessageBoxes=0
- 638. bSkipProgramFlows=1
- 639. bAllowYesToAll=1
- 640. bDisableWarning=1
- 641. iFileLogging=0
- 642. bSkipInitializationFlows=1
- 643. bUseWindowsMessageBox=0
- 644. [DistantLOD]
- 645. bUseLODLandData=0
- 646. fFadeDistance=12288.0000
- 647. iDistantLODGroupWidth=8
- 648. [GeneralWarnings]
- 649. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 650. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 651. This may result in errors. Saving again will clear this message
- 652. but not necessarily fix any errors.
- 653. [Archive]
- 654. SInvalidationFile=
- 655. iRetainFilenameOffsetTable=1
- 656. iRetainFilenameStringTable=1
- 657. iRetainDirectoryStringTable=1
- 658. bCheckRuntimeCollisions=0
- 659. bInvalidateOlderFiles=1
- 660. bUseArchives=1
- 661. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 662. [CameraPath]
- 663. iTake=0
- 664. SDirectoryName=TestCameraPath
- 665. iFPS=60
- 666. SNif=Test\CameraPath.nif
- 667. [Absorb]
- 668. fAbsorbGlowColorB=1.0000
- 669. fAbsorbGlowColorG=0.6000
- 670. fAbsorbGlowColorR=0.0000
- 671. fAbsorbCoreColorB=1.0000
- 672. fAbsorbCoreColorG=1.0000
- 673. fAbsorbCoreColorR=1.0000
- 674. iAbsorbNumBolts=1
- 675. fAbsorbBoltGrowWidth=0.0000
- 676. fAbsorbBoltSmallWidth=7.0000
- 677. fAbsorbTortuosityVariance=2.0000
- 678. fAbsorbSegmentVariance=7.0000
- 679. fAbsorbBoltsRadius=5.0000
- 680. [TestAllCells]
- 681. bFileShowTextures=1
- 682. bFileShowIcons=1
- 683. bFileSkipIconChecks=0
- 684. bFileTestLoad=0
- 685. bFileNeededMessage=1
- 686. bFileGoneMessage=1
- 687. bFileSkipModelChecks=0
- 688. bFileCheckModelCollision=0
- 689. [CopyProtectionStrings]
- 690. SCopyProtectionMessage2=Insert the Fallout Disc.
- 691. SCopyProtectionTitle2=Fallout Disc Not Found
- 692. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 693. SCopyProtectionTitle=CD-ROM Drive Not Found
- 694. [Pipboy]
- 695. fBlurRadiusPipboy=3.5
- 696. fBlurIntensityPipboy=0.25
- 697. fScanlineScalePipboy=50
- 698. bEnableFlickerPipboy=1
- 699. bUsePipboyMode=1
- 700. [InterfaceFX]
- 701. fDefaultBurstDuration=200
- 702. fDefaultBurstIntensity=2
- 703. fMiniBurstDuration=200
- 704. fMiniBurstIntensity=1.5
- 705. ;pulse effect
- 706. fPulseBrightenIntensity=0.25
- 707. fPulseRadiusIntensity=0.5
- 708. fPulseRate=0.0006
- 709. ;pipboy menu transitions
- 710. fVertHoldChance=0.08
- 711. fShudderChance=0.20
- 712. fScanlineScaleMenus=50.0000
- 713. bEnableFlickerMenus=1
- 714. bEnableScanlinesMenus=1
- 715. bEnableScanlinesPipboy=1
- 716. fBlurRadiusMenus=0.3000
- 717. fBrightenMenus=1.7000
- 718. fBrightenPipboy=1.3000
- 719. bUseImageSpaceMenuFX=1
- 720. fBlurIntensityHUD=1.2000
- 721. fBlurRadiusHUD=2.0000
- 722. fScanlineFrequencyHUD=0.0000
- 723. fScreenLightBaseIntensity=0.6
- 724. fScreenLightRadius=6
- 725. [RenderedTerminal]
- 726. bUseRenderedTerminals=1
- 727. fRenderedTerminalFOV=0.15
- 728. fRenderedTerminalZoom=36
- 729. bDoRenderedTerminalScanlines=1
- 730. fRenderedTerminalScanlineScale=130.000000
- 731. fRenderedTerminalHPos=0.0
- 732. fRenderedTerminalVPos=0.38
- 733. fScreenLightBaseIntensity=1.2
- 734. fScreenLightRadius=80
- 735. fScreenLightColorR=0.68
- 736. fScreenLightColorG=0.74
- 737. fScreenLightColorB=0.62
- 738. fRaceSexMenuHPos=0.0
- 739. fRaceSexMenuVPos=-0.6
- 740. fRaceSexMenuZoom=70.0
- 741. fRaceSexMenuScale=0.5
- 742. [Decals]
- 743. uMaxDecalCount=100
- 744. bProfileDecals=0
- 745. bDecalOcclusionQuery=1
- 746. [TerrainManager]
- 747. fSplitDistanceMult=0.75
- 748. fBlockMorphDistanceMult=0.70
- 749. bUseNewTerrainSystem=1
- 750. bUseDistantObjectBlocks=1
- 751. fBlockLoadDistance=125000.0
- 752. fDefaultBlockLoadDistanceLow=50000.0
- 753. fLowBlockLoadDistanceLow=25000.0
- 754. fHighBlockLoadDistanceLow=50000.0
- 755. fDefaultTreeLoadDistance=25000.0
- 756. fLowTreeLoadDistance=10000.0
- 757. fHighTreeLoadDistance=40000.0
- 758. [VATS]
- 759. fVATSLightLevelMin=20.0
- 760. fVATSLightLevelMax=65.0
- 761. fVATSLightAngle=0.0
- 762. fVATSLightDistance=100.0
- 763. fVATSLightElevation=100.0
- 764. fVatsLightColorR=0.35
- 765. fVatsLightColorG=0.35
- 766. fVatsLightColorB=0.35
- 767. [ScreenSplatter]
- 768. bScreenSplatterEnabled=1
- 769. [Launcher]
- 770. bEnableFileSelection=1
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=4
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=1
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=0
- 119. iAdapter=0
- 120. iScreenShotIndex=55
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=1
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=2
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=1024
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=0
- 181. iActorShadowCountExt=0
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=15
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=0
- 188. sD3DDevice="NVIDIA GeForce RTX 3080 Ti"
- 189. iTexMipMapSkip=0
- 190. iWaterMultisamples=4
- 191. bTransparencyMultisampling=1
- 192. fSpecularLODStartFade=2000.0000
- 193. fShadowLODStartFade=1000.0000
- 194. fLightLODStartFade=3500.0000
- 195. iSize W=1920
- 196. iSize H=1080
- 197. fDecalLOD2=1500.0000
- 198. fDecalLOD1=1000.0000
- 199. iShadowMode=3
- 200. iMaxSkinDecalsPerFrame=3
- 201. [Controls]
- 202. bAlwaysRunByDefault=1
- 203. bBackground Mouse=0
- 204. bBackground Keyboard=1
- 205. fXenonVertLookSpeed=1200.0000
- 206. fXenonHorizLookSpeed=1500.0000
- 207. bGamePadRumble=1
- 208. bInvertYValues=0
- 209. fMouseSensitivity=0.0020
- 210. Forward=0011FF13
- 211. Back=001FFF14
- 212. Slide Left=001EFF17
- 213. Slide Right=0020FF16
- 214. Use=00FF0011
- 215. Activate=0012FF0A
- 216. Block=00380110
- 217. Ready Item=0013FF0C
- 218. Crouch/Sneak=001DFF08
- 219. Run=0000FFFF
- 220. Always Run=003AFFFF
- 221. Auto Move=0010FFFF
- 222. Jump=0039FF0D
- 223. Toggle POV=0021020F
- 224. Menu Mode=000FFF0B
- 225. Rest=0014FF07
- 226. Vats=002FFF0E
- 227. Hotkey1=0002FFFF
- 228. Ammo Swap=0003FF01
- 229. Hotkey3=0004FFFF
- 230. Hotkey4=0005FFFF
- 231. Hotkey5=0006FFFF
- 232. Hotkey6=0007FFFF
- 233. Hotkey7=0008FFFF
- 234. Hotkey8=0009FFFF
- 235. QuickSave=003FFFFF
- 236. QuickLoad=0043FFFF
- 237. Grab=002CFF09
- 238. [Water]
- 239. bUseWaterShader=1
- 240. bUseWaterReflections=1
- 241. bUseWaterRefractions=1
- 242. bUseWaterDepth=1
- 243. bUseWaterHiRes=0
- 244. bUseWaterDisplacements=1
- 245. bUseWaterLOD=1
- 246. bReflectExplosions=0
- 247. bAutoWaterSilhouetteReflections=0
- 248. bForceHighDetailReflections=1
- 249. bForceLowDetailReflections=0
- 250. fTileTextureDivisor=4.7500
- 251. fSurfaceTileSize=2048.0000
- 252. fNearWaterOutdoorTolerance=1024.0000
- 253. fNearWaterIndoorTolerance=512.0000
- 254. fNearWaterUnderwaterVolume=0.9000
- 255. fNearWaterUnderwaterFreq=0.3000
- 256. uNearWaterPoints=8
- 257. uNearWaterRadius=1000
- 258. uSurfaceFPS=12
- 259. iWaterReflectWidth=1024
- 260. iWaterReflectHeight=1024
- 261. bUseWaterReflectionBlur=1
- 262. iWaterBlurAmount=4
- 263. [Audio]
- 264. fASFadeInTime=2.0
- 265. fASFadeOutTime=10.0
- 266. fRegionLoopFadeInTime=5.0
- 267. fRegionLoopFadeOutTime=5.0
- 268. fAudioDebugDelay=0.0
- 269. bEnableAudio=1
- 270. bEnableAudioCache=1
- 271. bMultiThreadAudio=0
- 272. bEnableEnviroEffectsOnPC=0
- 273. ; cache sizes in kilobytes
- 274. iAudioCacheSize=2048
- 275. iMaxSizeForCachedSound=256
- 276. bUseAudioDebugInformation=1
- 277. fAudioDebugDelay=0.0000
- 278. fDefaultMasterVolume=0.1600
- 279. fDefaultFootVolume=0.3200
- 280. fDefaultMusicVolume=0.2800
- 281. fDefaultRadioVolume=0.2400
- 282. fDefaultEffectsVolume=0.2800
- 283. fDefaultVoiceVolume=0.3200
- 284. iMaxImpactSoundCount=32
- 285. fMaxFootstepDistance=1100.0000
- 286. fPlayerFootVolume=0.6500
- 287. iCollisionSoundTimeDelta=150
- 288. iRadioUpdateInterval=250
- 289. fDialogMinDistance=600.00
- 290. fDialogMaxDistance=2000.00
- 291. fMainMenuMusicVolume=0.6
- 292. fDBVoiceAttenuationIn2D=2.0
- 293. fCollisionSoundHeavyThreshold=60.0
- 294. fDialogueFadeDecibels=6.0
- 295. fDialogueFadeSecondsIn=2.0
- 296. fDialogueFadeSecondsOut=1.0
- 297. fDialogueHeadPitchExaggeration=2.0
- 298. fDialogueHeadRollExaggeration=2.0
- 299. fDialogueHeadYawExaggeration=2.0
- 300. fHardLandingDamageThreshold=500.0
- 301. fWoodMediumMassMin=7.0
- 302. fWoodLargeMassMin=15.0
- 303. fStoneMediumMassMin=5.0
- 304. fStoneLargeMassMin=30.0
- 305. fEarthMediumMassMin=5.0
- 306. fEarthLargeMassMin=30.0
- 307. fSkinMediumMassMin=5.0
- 308. fSkinLargeMassMin=30.0
- 309. fMetalMediumMassMin=8.0
- 310. fMetalLargeMassMin=25.0
- 311. fRadioDialogMute=0.50
- 312. fFilterDistortionGain=-7.5
- 313. fFilterPEQGain=-15.0
- 314. fFilterdBAttenuation=11.5
- 315. bEnableTextToSpeech=0
- 316. fTextToSpeechVolume=0.35
- 317. fDialogReverbAttenuation=0.15
- 318. [Pathfinding]
- 319. bDrawPathsDefault=0
- 320. bPathMovementOnly=0
- 321. bDrawSmoothFailures=0
- 322. bDebugSmoothing=0
- 323. bSmoothPaths=1
- 324. bSnapToAngle=0
- 325. bDebugAvoidance=0
- 326. bDisableAvoidance=0
- 327. bBackgroundPathing=1
- 328. bUseObstacleAvoidance=1
- 329. bBackgroundNavmeshUpdate=1
- 330. [MAIN]
- 331. bEnableBorderRegion=1
- 332. fLowPerfCombatantVoiceDistance=1000.0000
- 333. iDetectionHighNumPicks=40
- 334. fQuestScriptDelayTime=5.0000
- 335. bCloneModelsInBackground=0
- 336. iLastHDRSetting=-1
- 337. [HAVOK]
- 338. bDisablePlayerCollision=0
- 339. fJumpAnimDelay=0.7500
- 340. bTreeTops=0
- 341. iSimType=1
- 342. bPreventHavokAddAll=0
- 343. bPreventHavokAddClutter=0
- 344. fMaxTime=0.016
- 345. bHavokDebug=0
- 346. fRF=1000.0000
- 347. fOD=0.9000
- 348. fSE=0.3000
- 349. fSD=0.9800
- 350. iResetCounter=5
- 351. fMoveLimitMass=95.0000
- 352. iUpdateType=0
- 353. bHavokPick=0
- 354. fCameraCasterSize=10.0000
- 355. iHavokSkipFrameCountTEST=0
- 356. iNumHavokThreads=1
- 357. fChaseDeltaMult=0.0500
- 358. bAddBipedWhenKeyframed=1
- 359. fQuadrupedPitchMult=1.0000
- 360. iEntityBatchRemoveRate=100
- 361. iMaxPicks=40
- 362. [RagdollAnim]
- 363. bRagdollFeedback=0
- 364. fCameraDist=1000.0
- 365. fHierarchyGain=0.17
- 366. fVelocityDamping=0.0
- 367. fAccelerationGain=1.0
- 368. fVelocityGain=0.6
- 369. fPositionGain=0.05
- 370. fPositionMaxLinearVelocity=14.0
- 371. fPositionMaxAngularVelocity=18.0
- 372. fSnapGain=0.1
- 373. fSnapMaxLinearVelocity=3.0
- 374. fSnapMaxAngularVelocity=0.3
- 375. fSnapMaxLinearDistance=0.3
- 376. fSnapMaxAngularDistance=1.0
- 377. [FootIK]
- 378. fOnOffGain=0.5
- 379. fGroundAscendingGain=0.4
- 380. fGroundDescendingGain=0.4
- 381. fFootRaisedGain=0.9000
- 382. fFootPlantedGain=1.0000
- 383. bFootPlacementOn=1
- 384. fPelvisUpDownBias=0.75
- 385. fPelvisOffsetDamping=0.2
- 386. fVertErrorGain=0.5
- 387. fOriginalGroundHeightMS=-0.11
- 388. fAnkleOffset=0.2000
- 389. fRagdollFeedback=0.7
- 390. [LookIK]
- 391. fLookAtTargetGain=0.3
- 392. fLookAtGain=0.045
- 393. [Interface]
- 394. fKeyRepeatInterval=50.0000
- 395. fKeyRepeatTime=500.0000
- 396. fActivatePickSphereRadius=16.0000
- 397. fMenuModeAnimBlend=0.0000
- 398. iSafeZoneXWide=15
- 399. iSafeZoneYWide=15
- 400. iSafeZoneX=15
- 401. iSafeZoneY=15
- 402. bAllowConsole=1
- 403. bActivatePickUseGamebryoPick=0
- 404. bUseFuzzyPicking=1
- 405. fMenuBGBlurRadius=2.0000
- 406. fMenuPlayerLightDiffuseBlue=0.8000
- 407. fMenuPlayerLightDiffuseGreen=0.8000
- 408. fMenuPlayerLightDiffuseRed=0.8000
- 409. fMenuPlayerLightAmbientBlue=0.2500
- 410. fMenuPlayerLightAmbientGreen=0.2500
- 411. fMenuPlayerLightAmbientRed=0.2500
- 412. iMaxViewCasterPicksGamebryo=10
- 413. iMaxViewCasterPicksHavok=10
- 414. iMaxViewCasterPicksFuzzy=5
- 415. fInterfaceTintB=0.8824
- 416. fInterfaceTintG=0.9843
- 417. fInterfaceTintR=0.6314
- 418. bUseImageSpaceMenuFX=0
- 419. iSystemColorTerminalRed=33
- 420. iSystemColorTerminalGreen=231
- 421. iSystemColorTerminalBlue=121
- 422. iSystemColorSystemRed=26
- 423. iSystemColorSystemGreen=255
- 424. iSystemColorSystemBlue=128
- 425. iSystemColorMainMenuRed=199
- 426. iSystemColorMainMenuGreen=255
- 427. iSystemColorMainMenuBlue=165
- 428. iSystemColorPipboyRed=26
- 429. iSystemColorPipboyGreen=255
- 430. iSystemColorPipboyBlue=128
- 431. iSystemColorHUDAltRed=255
- 432. iSystemColorHUDAltGreen=67
- 433. iSystemColorHUDAltBlue=42
- 434. iSystemColorHUDMainRed=26
- 435. iSystemColorHUDMainGreen=255
- 436. iSystemColorHUDMainBlue=128
- 437. fRSMFaceSliderDefaultMin=-3.5
- 438. fRSMFaceSliderDefaultMax=3.5
- 439. fPopUpBackgroundOpacity=0.87
- 440. fMenuBackgroundOpacity=0.76
- 441. bHideUnavailablePerks=0
- 442. bHelpEnabled=1
- 443. fHudOpacity=1.0000
- 444. uPipboyColor=452820991
- 445. uHUDColor=4256514815
- 446. bDisable360Controller=1
- 447. [Loading]
- 448. sWelcomeScreen1=loading_screen_legal
- 449. sWelcomeScreen2=loading_screen_bethsoft
- 450. sWelcomeScreen3=loading_screen_BGS
- 451. sWelcomeScreen4=loading_screen01
- 452. sMainMenuBackground=main_background
- 453. sTitleMusic=MainTitle
- 454. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455. iMaxScreens=4
- 456. iMaxScreens_MainMenu=20
- 457. fLoadingTextUpdateInterval=10.0000
- 458. fLoadingBkgdUpdateInterval=10.0000
- 459. fMainMenuBkgdUpdateInterval=10.0000
- 460. fLoadingInitUpdateInterval=3.0000
- 461. iNumLocationSpecificScreens=1
- 462. [Menu]
- 463. fCreditsScrollSpeed=40.0000
- 464. iConsoleTextYPos=940
- 465. iConsoleTextXPos=30
- 466. iConsoleVisibleLines=15
- 467. iConsoleHistorySize=50
- 468. rDebugTextColor=255,251,233
- 469. iConsoleFont=2
- 470. iDebugTextFont=3
- 471. [GamePlay]
- 472. bHealthBarShowing=0
- 473. fHealthBarFadeOutSpeed=1.0000
- 474. fHealthBarSpeed=80.0000
- 475. fHealthBarHeight=4.0000
- 476. fHealthBarWidth=40.0000
- 477. fHealthBarEmittanceFadeTime=0.5000
- 478. fHealthBarEmittanceTime=1.5000
- 479. bAllowHavokGrabTheLiving=0
- 480. bEssentialTakeNoDamage=1
- 481. iDetectionPicks=21
- 482. bShowQuestMarkers=1
- 483. iDifficulty=2
- 484. iKillCamera=2
- 485. uiRedeemedContent=0
- 486. bTrueIronSights=1
- 487. bDisableDynamicCrosshair=0
- 488. bSaveOnInteriorExteriorSwitch=1
- 489. bSaveOnTravel=1
- 490. bSaveOnWait=1
- 491. bSaveOnRest=1
- 492. bCrossHair=1
- 493. bGeneralSubtitles=1
- 494. bDialogueSubtitles=1
- 495. [Fonts]
- 496. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505. [SpeedTree]
- 506. iTreeClonesAllowed=1
- 507. fCanopyShadowGrassMult=1.0000
- 508. iCanopyShadowScale=512
- 509. fTreeForceMaxBudAngle=-1.0000
- 510. fTreeForceMinBudAngle=-1.0000
- 511. fTreeForceLeafDimming=-1.0000
- 512. fTreeForceBranchDimming=-1.0000
- 513. fTreeForceCS=-1.0000
- 514. fTreeForceLLA=-1.0000
- 515. fTreeLODExponent=1.0000
- 516. bEnableTrees=1
- 517. bForceFullLOD=0
- 518. fLODTreeMipMapLODBias=-0.7500
- 519. fLocalTreeMipMapLODBias=-0.2500
- 520. [Debug]
- 521. bDebugFaceGenCriticalSection=0
- 522. bDebugFaceGenMultithreading=0
- 523. bDebugSaveBuffer=0
- 524. [BackgroundLoad]
- 525. bBackgroundPathing=1
- 526. bUseMultiThreadedFaceGen=1
- 527. bBackgroundCellLoads=1
- 528. iAnimaitonClonePerLoop=5
- 529. bUseMultiThreadedTrees=1
- 530. iExteriorPriority=50
- 531. iBackgroundLoadFaceMult=200
- 532. fBackgroundLoadingPerLoop=20.0000
- 533. fBackgroundLoadClonedPerLoop=5.0000
- 534. iBackgroundLoadExtraMaxFPS=20
- 535. iBackgroundLoadExtraMinFPS=10
- 536. iBackgroundLoadExtraMax=3000
- 537. iBackgroundLoadExtraMin=5
- 538. iBackgroundLoadExtraMilliseconds=2
- 539. iBackgroundLoadTreeMilliseconds=7
- 540. iBackgroundLoadMilliseconds=1
- 541. iBackgroundLoadLoading=1
- 542. bUseBackgroundFileLoader=0
- 543. bBackgroundLoadLipFiles=0
- 544. bLoadBackgroundFaceGen=0
- 545. bLoadHelmetsInBackground=1
- 546. iAnimationClonePerLoop=5
- 547. bSelectivePurgeUnusedOnFastTravel=0
- 548. bCloneModelsInBackground=0
- 549. [LOD]
- 550. fLODLandDropAmount=230.0000
- 551. fLodDistance=500.0000
- 552. bUseFaceGenLOD=0
- 553. iLODTextureTiling=2
- 554. iLODTextureSizePow2=8
- 555. fLODNormalTextureBlend=0.5000
- 556. bDisplayLODLand=1
- 557. bDisplayLODBuildings=0
- 558. bLODPopTrees=0
- 559. bLODPopActors=0
- 560. bLODPopItems=0
- 561. bLODPopObjects=0
- 562. fLODFadeOutMultItems=15.0000
- 563. fLODFadeOutMultObjects=15.0000
- 564. fLODFadeOutMultActors=15.0000
- 565. fLODMultLandscape=1.0000
- 566. fLODMultTrees=0.5000
- 567. fLODMultActors=1.0000
- 568. fLODMultItems=1.0000
- 569. fLODMultObjects=5
- 570. iFadeNodeMinNearDistance=500
- 571. fLODFadeOutPercent=0.6000
- 572. fFadeOutThreshold=0.3000
- 573. fFadeInThreshold=0.7000
- 574. fFadeInTimet=2.0
- 575. fFadeOutTime=2.0
- 576. fDistanceMultiplier=1
- 577. fLODBoundRadiusMult=10
- 578. fObjectLODMax=15.0
- 579. fObjectLODMin=1.0
- 580. fObjectLODDefault=5
- 581. fItemLODMax=15.0
- 582. fItemLODMin=1.0
- 583. fItemLODDefault=2
- 584. fActorLODMax=15.0
- 585. fActorLODMin=2.0
- 586. fActorLODDefault=5
- 587. fTreeLODMax=2.0000
- 588. fTreeLODMin=0.0200
- 589. fTreeLODDefault=0.5000
- 590. bLODUseCombinedLandNormalMaps=1
- 591. bForceHideLODLand=0
- 592. fLODLandVerticalBias=0.0000
- 593. fTalkingDistance=1000.0000
- 594. iBoneLODForce=-1
- 595. fLODQuadMinLoadDistance=65536.0000
- 596. bDisplayLODTrees=1
- 597. bDisplayLODBuildings=1
- 598. fLODFadeOutActorMultInterior=1.0000
- 599. fLODFadeOutItemMultInterior=1.0000
- 600. fLODFadeOutObjectMultInterior=1.0000
- 601. fLODFadeOutActorMultCity=1.0000
- 602. fLODFadeOutItemMultCity=1.0000
- 603. fLODFadeOutObjectMultCity=1.0000
- 604. fLODFadeOutActorMultComplex=1.0000
- 605. fLODFadeOutItemMultComplex=1.0000
- 606. fLODFadeOutObjectMultComplex=1.0000
- 607. [Weather]
- 608. fSunGlareSize=800.0000
- 609. fSunBaseSize=750.0000
- 610. bPrecipitation=1
- 611. fAlphaReduce=1.0000
- 612. SBumpFadeColor=255,255,255,255
- 613. SLerpCloseColor=255,255,255,255
- 614. SEnvReduceColor=255,255,255,255
- 615. [Voice]
- 616. SFileTypeLTF=ltf
- 617. SFileTypeLip=lip
- 618. SFileTypeSource=wav
- 619. SFileTypeGame=ogg
- 620. [Grass]
- 621. iMinGrassSize=80
- 622. bGrassPointLighting=0
- 623. bDrawShaderGrass=1
- 624. iGrassDensityEvalSize=2
- 625. iMaxGrassTypesPerTexure=2
- 626. fWaveOffsetRange=1.7500
- 627. fGrassWindMagnitudeMax=125.0000
- 628. fGrassWindMagnitudeMin=5.0000
- 629. fTexturePctThreshold=0.0000
- 630. fGrassMinStartFadeDistance=0.0
- 631. fGrassMaxStartFadeDistance=7000.0
- 632. fGrassDefaultStartFadeDistance=3500.0
- 633. fGrassFadeRange=1000.0
- 634. b30GrassVS=0
- 635. fGrassStartFadeDistance=2200.0000
- 636. [Landscape]
- 637. bCurrentCellOnly=0
- 638. bPreventSafetyCheck=0
- 639. fLandTextureTilingMult=2.0000
- 640. fLandFriction=2.5000
- 641. iLandBorder2B=0
- 642. iLandBorder2G=0
- 643. iLandBorder2R=0
- 644. iLandBorder1B=0
- 645. iLandBorder1G=255
- 646. iLandBorder1R=255
- 647. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649. [bLightAttenuation]
- 650. fQuadraticRadiusMult=1.0000
- 651. fLinearRadiusMult=1.0000
- 652. bOutQuadInLin=0
- 653. fConstantValue=0.0000
- 654. fQuadraticValue=16.0000
- 655. fLinearValue=3.0000
- 656. uQuadraticMethod=2
- 657. uLinearMethod=1
- 658. fFlickerMovement=8.0000
- 659. bUseQuadratic=1
- 660. bUseLinear=0
- 661. bUseConstant=0
- 662. [BlurShaderHDRInterior]
- 663. fTargetLUM=1.0000
- 664. fUpperLUMClamp=1.0000
- 665. fEmissiveHDRMult=1.0000
- 666. fEyeAdaptSpeed=0.5000
- 667. fBrightScale=2.2500
- 668. fBrightClamp=0.2250
- 669. fBlurRadius=7.0000
- 670. iNumBlurpasses=1
- 671. [BlurShaderHDR]
- 672. fTargetLUM=1.0000
- 673. fUpperLUMClamp=1.0000
- 674. fGrassDimmer=1.5000
- 675. fTreeDimmer=1.0000
- 676. fEmissiveHDRMult=1.0000
- 677. fEyeAdaptSpeed=0.5000
- 678. fSunlightDimmer=1.5000
- 679. fSIEmmisiveMult=1.0000
- 680. fSISpecularMult=1.0000
- 681. fSkyBrightness=0.5000
- 682. fSunBrightness=0.0000
- 683. fBrightScale=2.2500
- 684. fBrightClamp=0.2250
- 685. fBlurRadius=7.0000
- 686. iNumBlurpasses=1
- 687. iBlendType=2
- 688. bDoHighDynamicRange=1
- 689. [BlurShader]
- 690. fSunlightDimmer=1.0000
- 691. fSIEmmisiveMult=1.0000
- 692. fSISpecularMult=1.0000
- 693. fSkyBrightness=0.5000
- 694. fSunBrightness=0.0000
- 695. fAlphaAddExterior=0.2000
- 696. fAlphaAddInterior=0.7000
- 697. iBlurTexSize=256
- 698. fBlurRadius=0.0300
- 699. iNumBlurpasses=1
- 700. iBlendType=2
- 701. bUseBlurShader=0
- 702. [GethitShader]
- 703. fBlurAmmount=0.5000
- 704. fBlockedTexOffset=0.0010
- 705. fHitTexOffset=0.0050
- 706. [MESSAGES]
- 707. bBlockMessageBoxes=0
- 708. bSkipProgramFlows=1
- 709. bAllowYesToAll=1
- 710. bDisableWarning=1
- 711. iFileLogging=0
- 712. bSkipInitializationFlows=1
- 713. bUseWindowsMessageBox=0
- 714. [DistantLOD]
- 715. bUseLODLandData=0
- 716. fFadeDistance=12288.0000
- 717. iDistantLODGroupWidth=8
- 718. [GeneralWarnings]
- 719. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721. This may result in errors. Saving again will clear this message
- 722. but not necessarily fix any errors.
- 723. [Archive]
- 724. SInvalidationFile=ArchiveInvalidation.txt
- 725. iRetainFilenameOffsetTable=1
- 726. iRetainFilenameStringTable=1
- 727. iRetainDirectoryStringTable=1
- 728. bCheckRuntimeCollisions=0
- 729. bInvalidateOlderFiles=1
- 730. bUseArchives=1
- 731. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732. [CameraPath]
- 733. iTake=0
- 734. SDirectoryName=TestCameraPath
- 735. iFPS=60
- 736. SNif=Test\CameraPath.nif
- 737. [Absorb]
- 738. fAbsorbGlowColorB=1.0000
- 739. fAbsorbGlowColorG=0.6000
- 740. fAbsorbGlowColorR=0.0000
- 741. fAbsorbCoreColorB=1.0000
- 742. fAbsorbCoreColorG=1.0000
- 743. fAbsorbCoreColorR=1.0000
- 744. iAbsorbNumBolts=1
- 745. fAbsorbBoltGrowWidth=0.0000
- 746. fAbsorbBoltSmallWidth=7.0000
- 747. fAbsorbTortuosityVariance=2.0000
- 748. fAbsorbSegmentVariance=7.0000
- 749. fAbsorbBoltsRadius=5.0000
- 750. [TestAllCells]
- 751. bFileShowTextures=1
- 752. bFileShowIcons=1
- 753. bFileSkipIconChecks=0
- 754. bFileTestLoad=0
- 755. bFileNeededMessage=1
- 756. bFileGoneMessage=1
- 757. bFileSkipModelChecks=0
- 758. bFileCheckModelCollision=0
- 759. [CopyProtectionStrings]
- 760. SCopyProtectionMessage2=Insert the Fallout Disc.
- 761. SCopyProtectionTitle2=Fallout Disc Not Found
- 762. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763. SCopyProtectionTitle=CD-ROM Drive Not Found
- 764. [Pipboy]
- 765. fBlurRadiusPipboy=3.5
- 766. fBlurIntensityPipboy=0.25
- 767. fScanlineScalePipboy=50
- 768. bEnableFlickerPipboy=1
- 769. bUsePipboyMode=1
- 770. [InterfaceFX]
- 771. fDefaultBurstDuration=200
- 772. fDefaultBurstIntensity=2
- 773. fMiniBurstDuration=200
- 774. fMiniBurstIntensity=1.5
- 775. ;pulse effect
- 776. fPulseBrightenIntensity=0.25
- 777. fPulseRadiusIntensity=0.5
- 778. fPulseRate=0.0006
- 779. ;pipboy menu transitions
- 780. fVertHoldChance=0.08
- 781. fShudderChance=0.20
- 782. fScanlineScaleMenus=50.0000
- 783. bEnableFlickerMenus=1
- 784. bEnableScanlinesMenus=1
- 785. bEnableScanlinesPipboy=1
- 786. fBlurRadiusMenus=0.3000
- 787. fBrightenMenus=1.7000
- 788. fBrightenPipboy=1.3000
- 789. bUseImageSpaceMenuFX=1
- 790. fBlurIntensityHUD=1.2000
- 791. fBlurRadiusHUD=2.0000
- 792. fScanlineFrequencyHUD=0.0000
- 793. fScreenLightBaseIntensity=0.6
- 794. fScreenLightRadius=6
- 795. [RenderedTerminal]
- 796. bUseRenderedTerminals=1
- 797. fRenderedTerminalFOV=0.15
- 798. fRenderedTerminalZoom=36
- 799. bDoRenderedTerminalScanlines=1
- 800. fRenderedTerminalScanlineScale=130.000000
- 801. fRenderedTerminalHPos=0.0
- 802. fRenderedTerminalVPos=0.38
- 803. fScreenLightBaseIntensity=1.2
- 804. fScreenLightRadius=80
- 805. fScreenLightColorR=0.68
- 806. fScreenLightColorG=0.74
- 807. fScreenLightColorB=0.62
- 808. fRaceSexMenuHPos=0.0
- 809. fRaceSexMenuVPos=-0.6
- 810. fRaceSexMenuZoom=70.0
- 811. fRaceSexMenuScale=0.5
- 812. [Decals]
- 813. uMaxDecalCount=100
- 814. bProfileDecals=0
- 815. bDecalOcclusionQuery=1
- 816. uMaxDecals=100
- 817. [TerrainManager]
- 818. fSplitDistanceMult=1.5000
- 819. fBlockMorphDistanceMult=0.70
- 820. bUseNewTerrainSystem=1
- 821. bUseDistantObjectBlocks=1
- 822. fBlockLoadDistance=250000.0000
- 823. fDefaultBlockLoadDistanceLow=50000.0
- 824. fLowBlockLoadDistanceLow=25000.0
- 825. fHighBlockLoadDistanceLow=50000.0
- 826. fDefaultTreeLoadDistance=25000.0
- 827. fLowTreeLoadDistance=10000.0
- 828. fHighTreeLoadDistance=40000.0
- 829. fTreeLoadDistance=40000.0000
- 830. fBlockLoadDistanceLow=100000.0000
- 831. [VATS]
- 832. fVATSLightLevelMin=20.0
- 833. fVATSLightLevelMax=65.0
- 834. fVATSLightAngle=0.0
- 835. fVATSLightDistance=100.0
- 836. fVATSLightElevation=100.0
- 837. fVatsLightColorR=0.35
- 838. fVatsLightColorG=0.35
- 839. fVatsLightColorB=0.35
- 840. [ScreenSplatter]
- 841. bScreenSplatterEnabled=1
- 842. [Imagespace]
- 843. iRadialBlurLevel=2
- 844. bDoDepthOfField=0
- 845. [Launcher]
- 846. bShowAllResolutions=1
- 847. uLastAspectRatio=3