MO2 Priority and Load Order Rebuild

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=true

Filter
  • 1
    [General]
  • 2
    bUseMultibounds=0
  • 3
    bAllowMultipleMasterLoads=1
  • 4
    bAllowMultipleEditors=1
  • 5
    bAllowUnsafeSave=1
  • 6
    uGridsToLoad to 3

Filter
  • 1
    [General]
  • 2
    Object Category World Objects=2
  • 3
    Object Selection=87
  • 4
    Object Window X=-7
  • 5
    Object Window Y=107
  • 6
    Object Window W=1248
  • 7
    Object Window H=829
  • 8
    Object Tree X=0
  • 9
    Object Tree Y=34
  • 10
    Object Tree W=208
  • 11
    Object Tree H=756
  • 12
    Object List X=213
  • 13
    Object List Y=0
  • 14
    Object List W=1019
  • 15
    Object List H=790
  • 16
    Cell View X=824
  • 17
    Cell View Y=508
  • 18
    Cell View W=711
  • 19
    Cell View H=324
  • 20
    Script Edit X=0
  • 21
    Script Edit Y=43
  • 22
    Script Edit W=749
  • 23
    Script Edit H=651
  • 24
    Object Category Miscellaneous=2
  • 25
    Object Category Items=1
  • 26
    Object Category Game Effects=1
  • 27
    Object Category Audio=1
  • 28
    Object Category Actors=1
  • 29
    Object Category Actor Data=1
  • 30
    Object Category Special Effects=1
  • 31
    Quest Window X=282
  • 32
    Quest Window Y=66
  • 33
    Quest Window W=1356
  • 34
    Quest Window H=907
  • 35
    bLoadTheUserPlugin=0
  • 36
    SFile Path=
  • 37
    bLight Radius=0
  • 38
    bMaximize Editor=1
  • 39
    bAllowUnsafeSave=0
  • 40
    SEditorStartingDir2=0.000000,-1.000000,-0.000000
  • 41
    SEditorStartingDir1=0.000000,-0.000000,1.000000
  • 42
    SEditorStartingDir0=1.000000,0.000000,0.000000
  • 43
    SEditorStartingPos=0.000000,0.000000,8192.000000
  • 44
    uEditorStartWorldSpaceID=0
  • 45
    uEditorStartInteriorID=0
  • 46
    iShowHideH=0
  • 47
    iShowHideW=0
  • 48
    iShowHideY=0
  • 49
    iShowHideX=0
  • 50
    iSceneInfoH=0
  • 51
    iSceneInfoW=0
  • 52
    iSceneInfoY=0
  • 53
    iSceneInfoX=0
  • 54
    iPreviewH=0
  • 55
    iPreviewW=0
  • 56
    iPreviewY=0
  • 57
    iPreviewX=0
  • 58
    iPickingPreferencesH=0
  • 59
    iPickingPreferencesW=0
  • 60
    iPickingPreferencesY=0
  • 61
    iPickingPreferencesX=0
  • 62
    SPaletteFileName=
  • 63
    Garden of Eden Creation Kit X=128
  • 64
    Garden of Eden Creation Kit Y=104
  • 65
    Garden of Eden Creation Kit W=1440
  • 66
    Garden of Eden Creation Kit H=759
  • 67
    Render Window X=824
  • 68
    Render Window Y=184
  • 69
    Render Window W=711
  • 70
    Render Window H=324
  • 71
    [Audio]
  • 72
    fDefaultRadioVolume=0.5000
  • 73
    fDefaultMusicVolume=0.6000
  • 74
    fDefaultEffectsVolume=1.0000
  • 75
    fDefaultVoiceVolume=0.6000
  • 76
    fDefaultFootVolume=0.5000
  • 77
    fDefaultMasterVolume=1.0000
  • 78
    [HeightMapEditor]
  • 79
    uBrushSetting11=52531250
  • 80
    uBrushSetting10=52531250
  • 81
    uBrushSetting9=52531250
  • 82
    uBrushSetting8=52531250
  • 83
    uBrushSetting7=52531250
  • 84
    uBrushSetting6=52531250
  • 85
    uBrushSetting5=52531250
  • 86
    uBrushSetting4=52531250
  • 87
    uBrushSetting3=52531250
  • 88
    uBrushSetting2=52531250
  • 89
    uBrushSetting1=52531250
  • 90
    uBrushSetting0=52531250
  • 91
    iColorSchemeHeight9=65535
  • 92
    iColorSchemeHeight8=57344
  • 93
    iColorSchemeHeight7=49152
  • 94
    iColorSchemeHeight6=40960
  • 95
    iColorSchemeHeight5=32768
  • 96
    iColorSchemeHeight4=24576
  • 97
    iColorSchemeHeight3=16384
  • 98
    iColorSchemeHeight2=8192
  • 99
    iColorSchemeHeight1=4096
  • 100
    iColorSchemeHeight0=0
  • 101
    rColorSchemeBrush=0,255,0
  • 102
    rColorSchemeGrid=0,255,0
  • 103
    rColorScheme9=128,128,128
  • 104
    rColorScheme8=102,255,51
  • 105
    rColorScheme7=128,0,128
  • 106
    rColorScheme6=255,128,192
  • 107
    rColorScheme5=255,0,0
  • 108
    rColorScheme4=255,255,0
  • 109
    rColorScheme3=128,0,0
  • 110
    rColorScheme2=0,255,255
  • 111
    rColorScheme1=0,0,128
  • 112
    rColorScheme0=0,0,0
  • 113
    [Display]
  • 114
    fGamma=1.0000
  • 115
    [PreviewMovement]
  • 116
    iLightAmbientColor=8421504
  • 117
    iLightDiffuseColor=16777215
  • 118
    fCamera Pan=1.0000
  • 119
    fCamera Zoom Ortho=0.0010
  • 120
    fCamera Zoom=0.2500
  • 121
    fCamera Rotate=0.7500
  • 122
    [Landscape]
  • 123
    uDefColor15=0
  • 124
    uDefColor14=0
  • 125
    uDefColor13=0
  • 126
    uDefColor12=0
  • 127
    uDefColor11=0
  • 128
    uDefColor10=0
  • 129
    uDefColor09=0
  • 130
    uDefColor08=0
  • 131
    uDefColor07=0
  • 132
    uDefColor06=0
  • 133
    uDefColor05=0
  • 134
    uDefColor04=0
  • 135
    uDefColor03=0
  • 136
    uDefColor02=0
  • 137
    uDefColor01=0
  • 138
    uDefColor00=0
  • 139
    fRColorB=1.0000
  • 140
    fRColorG=1.0000
  • 141
    fRColorR=1.0000
  • 142
    fLColorB=0.0000
  • 143
    fLColorG=0.0000
  • 144
    fLColorR=0.0000
  • 145
    iOpacity=100
  • 146
    iFalloff=75
  • 147
    iRadius=5
  • 148
    iFlags=1
  • 149
    [Movement]
  • 150
    iAutoSave Time=0
  • 151
    fClip Dist=300000.0000
  • 152
    fLand Mult=1.0000
  • 153
    fCamera Pan=5.0000
  • 154
    fCamera Zoom Ortho=0.0010
  • 155
    fCamera Zoom=2.0000
  • 156
    fCamera Rotate=1.0000
  • 157
    fObj Move=1.0000
  • 158
    fObj Rotate=1.0000
  • 159
    iSnap Angle=45
  • 160
    iSnap Grid=64
  • 161
    uFlags=60
  • 162
    [MAIN]
  • 163
    bShowNonCollectibleObjects=1
  • 164
    bShowCollisionObjects=1
  • 165
    bShowSoundMarkers=1
  • 166
    bShowPortals=0
  • 167
    bShowOcclusionPlanes=1
  • 168
    bShowDynamics=1
  • 169
    bShowMultibounds=1
  • 170
    bShowActors=1
  • 171
    bShowStatics=1
  • 172
    bShowWater=1
  • 173
    bShowTerrain=1
  • 174
    bShowDoors=1
  • 175
    bShowActivators=1
  • 176
    bShowHelperObjects=1
  • 177
    bShowLightMarkers=1
  • 178
    bShowMarkers=1
  • 179
    bShowLights=1

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=1
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=1
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    iHWThread6=5
  • 92
    iHWThread5=5
  • 93
    iHWThread4=5
  • 94
    iHWThread3=4
  • 95
    iHWThread2=4
  • 96
    iHWThread1=4
  • 97
    iRenderingThread2HWThread=1
  • 98
    iRenderingThread1HWThread=0
  • 99
    bDebugSpectatorThreats=0
  • 100
    fLODActorAvoidanceDistance=500.0000
  • 101
    bTaskletTempEffectsUpdate=0
  • 102
    bDisableAutoVanityMode=0
  • 103
    fZoom3rdPersonSnapDist=50.0000
  • 104
    bShowGunTarget=0
  • 105
    bRunActorMovementDuringRendering=1
  • 106
    bRunDetectionDuringRendering=1
  • 107
    iAIThread2HWThread=4
  • 108
    iAIThread1HWThread=3
  • 109
    bUseMovementBlockedPackage=0
  • 110
    bDisableAllGore=0
  • 111
    bTaskletCellTransformsUpdate=1
  • 112
    bTaskletActorHavokSync=1
  • 113
    bShowCheckMemoryOutput=0
  • 114
    fDegradeTexturesDistance=2500.0000
  • 115
    fUpgradeTexturesDistance=1500.0000
  • 116
    bUseMyGamesDirectory=1
  • 117
    bCRTMemoryChecks=0
  • 118
    bAlwaysActive=1
  • 119
    bFadeInScreenShot=0
  • 120
    bRenderLocalMapContinually=0
  • 121
    uiEGTClampSize=30
  • 122
    bUseMultibounds=1
  • 123
    fAnimationDefaultBlend=0.2000
  • 124
    fAnimationMult=1.0000
  • 125
    bUseOptimizedTextureLoading=1
  • 126
    bQueueWarnings=0
  • 127
    bShowLoadingAreaMessage=0
  • 128
    iNumHWThreads=2
  • 129
    [Display]
  • 130
    fDecalLifetime=10.0000
  • 131
    bEquippedTorchesCastShadows=0
  • 132
    bReportBadTangentSpace=0
  • 133
    bStaticMenuBackground=1
  • 134
    bForcePow2Textures=0
  • 135
    bForce1XShaders=0
  • 136
    bHighQuality20Lighting=0
  • 137
    bAllow20HairShader=1
  • 138
    bAllowScreenShot=1
  • 139
    iMultiSample=0
  • 140
    bDoTallGrassEffect=1
  • 141
    bForceMultiPass=1
  • 142
    bDoTexturePass=1
  • 143
    bDoSpecularPass=1
  • 144
    bDoDiffusePass=1
  • 145
    bDoAmbientPass=1
  • 146
    bImageSpaceEffects=1
  • 147
    bDoCanopyShadowPass=1
  • 148
    bDrawShadows=0
  • 149
    bUseRefractionShader=1
  • 150
    bUse Shaders=1
  • 151
    iNPatchNOrder=0
  • 152
    iNPatchPOrder=0
  • 153
    iNPatches=0
  • 154
    iLocation Y=5
  • 155
    iLocation X=5
  • 156
    bFull Screen=1
  • 157
    iAdapter=0
  • 158
    iScreenShotIndex=0
  • 159
    SScreenShotBaseName=ScreenShot
  • 160
    iAutoViewMinDistance=2000
  • 161
    iAutoViewHiFrameRate=40
  • 162
    iAutoViewLowFrameRate=20
  • 163
    bAutoViewDistance=0
  • 164
    fDefaultFOV=75.0000
  • 165
    fNearDistance=5.0000
  • 166
    fFarDistance=1000.0000
  • 167
    iDebugTextLeftRightOffset=10
  • 168
    iDebugTextTopBottomOffset=20
  • 169
    bShowMenuTextureUse=1
  • 170
    fLightLODDefaultStartFade=1000.0000
  • 171
    fLightLODRange=500.0000
  • 172
    fLightLODMinStartFade=200.0000
  • 173
    fLightLODMaxStartFade=3500.0000
  • 174
    fShadowLODDefaultStartFade=200.0000
  • 175
    fShadowLODRange=200.0000
  • 176
    fShadowLODMinStartFade=100.0000
  • 177
    fShadowLODMaxStartFade=1000.0000
  • 178
    fSpecularLODDefaultStartFade=500.0000
  • 179
    fSpecularLODRange=300.0000
  • 180
    fSpecularLODMinStartFade=200.0000
  • 181
    fSpecularLODMaxStartFade=2000.0000
  • 182
    fGamma=1.0000
  • 183
    bAllow30Shaders=0
  • 184
    iTexMipMapMinimum=0
  • 185
    bDoStaticAndArchShadows=0
  • 186
    bDoActorShadows=1
  • 187
    fNoLODFarDistancePct=1.0000
  • 188
    fNoLODFarDistanceMax=10240.0000
  • 189
    fNoLODFarDistanceMin=100.0000
  • 190
    fEyeEnvMapLOD2=800.0000
  • 191
    fEyeEnvMapLOD1=500.0000
  • 192
    fEnvMapLOD2=1800.0000
  • 193
    fEnvMapLOD1=1500.0000
  • 194
    fGammaMax=0.6000
  • 195
    fGammaMin=1.4000
  • 196
    iMaxDecalsPerFrame=10
  • 197
    iActorShadowCount=4
  • 198
    bIgnoreResolutionCheck=0
  • 199
    fSpecualrStartMax=1000.0000
  • 200
    fSpecularStartMin=0.0000
  • 201
    iActorShadowIntMax=10
  • 202
    iActorShadowIntMin=0
  • 203
    iActorShadowExtMax=10
  • 204
    iActorShadowExtMin=0
  • 205
    bDynamicWindowReflections=1
  • 206
    fShadowFadeTime=1.0000
  • 207
    iPresentInterval=1
  • 208
    bDecalsOnSkinnedGeometry=1
  • 209
    uVideoDeviceIdentifierPart4=0
  • 210
    uVideoDeviceIdentifierPart3=0
  • 211
    uVideoDeviceIdentifierPart2=0
  • 212
    uVideoDeviceIdentifierPart1=0
  • 213
    iShadowFilter=0
  • 214
    bAllowPartialPrecision=1
  • 215
    iShadowMapResolution=256
  • 216
    bShadowsOnGrass=0
  • 217
    bActorSelfShadowing=0
  • 218
    iActorShadowCountInt=2
  • 219
    iActorShadowCountExt=2
  • 220
    fPipboy1stPersonFOV=47.0000
  • 221
    fDefault1stPersonFOV=55.0000
  • 222
    bLODNoiseAniso=1
  • 223
    iMaxAnisotropy=8
  • 224
    fLandLOFadeSeconds=15.0000
  • 225
    bEnableEyefinity=1
  • 226
    fDefaultWorldFOV=75.0000
  • 227
    bDoTestHDR=0
  • 228
    bDo30VFog=1
  • 229
    fScopeScissorAmount=0.3000
  • 230
    bUseSunbeams=0
  • 231
    SDebugText=VATS
  • 232
    bUseFakeFullScreenMotionBlur=0
  • 233
    bUseResolvableDepth=1
  • 234
    fLODNoiseMipBias=0.0000
  • 235
    bMTRendering=0
  • 236
    fSkinnedDecalLOD2=800.0000
  • 237
    fSkinnedDecalLOD1=500.0000
  • 238
    fSkinnedDecalLOD0=300.0000
  • 239
    fDecalLOD0=800.0000
  • 240
    [Controls]
  • 241
    bAlwaysRunByDefault=1
  • 242
    bBackground Mouse=0
  • 243
    bBackground Keyboard=1
  • 244
    iLanguage=0
  • 245
    fForegroundMouseAccelBase=0.0000
  • 246
    fForegroundMouseAccelTop=0.0000
  • 247
    fForegroundMouseBase=0.0000
  • 248
    fForegroundMouseMult=0.0000
  • 249
    bUse Joystick=1
  • 250
    fPlayerCharacterTurnMult=0.0200
  • 251
    iXenonVertLookAccel=2
  • 252
    iXenonHorizLookAccel=2
  • 253
    fXenonMinLookSpeed=0.0500
  • 254
    fForwardBias=1.7000
  • 255
    fJoystickLookLRMult=0.0200
  • 256
    fJoystickLookUDMult=0.0200
  • 257
    fJoystickMoveLRMult=1.0000
  • 258
    fJoystickMoveFBMult=1.0000
  • 259
    iJoystickLookLeftRight=3
  • 260
    iJoystickLookUpDown=6
  • 261
    iJoystickMoveLeftRight=1
  • 262
    iJoystickMoveFrontBack=2
  • 263
    fMaxAnalogRunSpeed=1.0000
  • 264
    fMinAnalogRunSpeed=0.7000
  • 265
    fMaxAnalogWalkSpeed=1.8000
  • 266
    fMinAnalogWalkSpeed=0.1000
  • 267
    fAnalogRunZonePercent=0.8000
  • 268
    fAnalogMaxRunZonePercent=0.9500
  • 269
    fUFOCamSpeedMult=1.0000
  • 270
    fXenonMenuStickSpeedPlayerRotMod=3000.0000
  • 271
    fXenonMenuStickSpeedMaxMod=5.0000
  • 272
    fXenonMenuDpadRepeatSpeed=25.0000
  • 273
    fXenonMenuStickSpeed=300.0000
  • 274
    iXenonMenuStickDeadZone=20000
  • 275
    fXenonMenuMouseXYMult=0.0003
  • 276
    [Water]
  • 277
    bUseWaterShader=1
  • 278
    bUseWaterReflections=1
  • 279
    bUseWaterRefractions=1
  • 280
    bUseWaterDepth=1
  • 281
    bUseWaterHiRes=0
  • 282
    bUseWaterDisplacements=1
  • 283
    bUseWaterLOD=1
  • 284
    bReflectExplosions=0
  • 285
    bAutoWaterSilhouetteReflections=1
  • 286
    bForceHighDetailReflections=0
  • 287
    bForceLowDetailReflections=0
  • 288
    fTileTextureDivisor=4.7500
  • 289
    fSurfaceTileSize=2048.0000
  • 290
    fNearWaterOutdoorTolerance=1024.0000
  • 291
    fNearWaterIndoorTolerance=512.0000
  • 292
    fNearWaterUnderwaterVolume=0.9000
  • 293
    fNearWaterUnderwaterFreq=0.3000
  • 294
    uNearWaterPoints=8
  • 295
    uNearWaterRadius=1000
  • 296
    uSurfaceFPS=12
  • 297
    iWaterNoiseResolution=256
  • 298
    fRefractionWaterPlaneBias=3.0000
  • 299
    SSurfaceTexture=water
  • 300
    bUseBulletWaterDisplacements=1
  • 301
    fInteriorWaterReflectionThreshold=10.0000
  • 302
    fExteriorWaterReflectionThreshold=300.0000
  • 303
    uMaxInteriorWaterReflections=4
  • 304
    uMaxExteriorWaterReflections=2
  • 305
    fWaterGroupHeightRange=10.0000
  • 306
    fWadingWaterTextureRes=512.0000
  • 307
    fWadingWaterQuadSize=2048.0000
  • 308
    bForceHighDetailLandReflections=0
  • 309
    bUsePerWorldSpaceWaterNoise=1
  • 310
    bUseWater=1
  • 311
    [Audio]
  • 312
    fASFadeInTime=2.0000
  • 313
    fASFadeOutTime=10.0000
  • 314
    fRegionLoopFadeInTime=5.0000
  • 315
    fRegionLoopFadeOutTime=5.0000
  • 316
    fAudioDebugDelay=0.0000
  • 317
    bEnableAudio=1
  • 318
    bEnableAudioCache=1
  • 319
    bMultiThreadAudio=0
  • 320
    bEnableEnviroEffectsOnPC=0
  • 321
    ; cache sizes in kilobytes
  • 322
    iAudioCacheSize=8192
  • 323
    iMaxSizeForCachedSound=1024
  • 324
    bUseAudioDebugInformation=1
  • 325
    fAudioDebugDelay=0.0000
  • 326
    fDefaultMasterVolume=1.0000
  • 327
    fDefaultFootVolume=0.5000
  • 328
    fDefaultMusicVolume=0.6000
  • 329
    fDefaultRadioVolume=0.5000
  • 330
    fDefaultEffectsVolume=1.0000
  • 331
    fDefaultVoiceVolume=0.6000
  • 332
    iMaxImpactSoundCount=32
  • 333
    fMaxFootstepDistance=1100.0000
  • 334
    fPlayerFootVolume=0.6500
  • 335
    iCollisionSoundTimeDelta=150
  • 336
    iRadioUpdateInterval=250
  • 337
    fDialogMinDistance=600.0000
  • 338
    fDialogMaxDistance=2000.0000
  • 339
    fMainMenuMusicVolume=0.6000
  • 340
    fDBVoiceAttenuationIn2D=2.0000
  • 341
    fCollisionSoundHeavyThreshold=60.0000
  • 342
    fDialogueFadeDecibels=6.0000
  • 343
    fDialogueFadeSecondsIn=2.0000
  • 344
    fDialogueFadeSecondsOut=1.0000
  • 345
    fDialogueHeadPitchExaggeration=2.0000
  • 346
    fDialogueHeadRollExaggeration=2.0000
  • 347
    fDialogueHeadYawExaggeration=2.0000
  • 348
    fHardLandingDamageThreshold=500.0000
  • 349
    fWoodMediumMassMin=7.0000
  • 350
    fWoodLargeMassMin=15.0000
  • 351
    fStoneMediumMassMin=5.0000
  • 352
    fStoneLargeMassMin=30.0000
  • 353
    fEarthMediumMassMin=5.0000
  • 354
    fEarthLargeMassMin=30.0000
  • 355
    fSkinMediumMassMin=5.0000
  • 356
    fSkinLargeMassMin=30.0000
  • 357
    fMetalMediumMassMin=8.0000
  • 358
    fMetalLargeMassMin=25.0000
  • 359
    fRadioDialogMute=0.5000
  • 360
    fFilterDistortionGain=-7.5000
  • 361
    fFilterPEQGain=-15.0000
  • 362
    fFilterdBAttenuation=11.5000
  • 363
    bEnableTextToSpeech=0
  • 364
    fTextToSpeechVolume=0.35
  • 365
    fDialogReverbAttenuation=0.15
  • 366
    iVoiceDecodeBufferSize=32768
  • 367
    iMaxFX=128
  • 368
    iAudioHWThread=2
  • 369
    iAttenuationDialogMenuMute=3000
  • 370
    iAttenuationEffectiveSilence=9000
  • 371
    fMasterVolumeMult=1.3000
  • 372
    fNightTime=20.0000
  • 373
    fDuskTime=18.0000
  • 374
    fDayTime=8.0000
  • 375
    fDawnTime=5.0000
  • 376
    fDialogHitSoundCooldownMax=4.0000
  • 377
    fDialogHitSoundCooldownMin=2.0000
  • 378
    fLargeWeaponSpeedMax=0.9500
  • 379
    fMediumWeaponSpeedMax=1.1000
  • 380
    fLargeWeaponWeightMin=25.0000
  • 381
    fMediumWeaponWeightMin=8.0000
  • 382
    fGlassLargeMassMin=25.0000
  • 383
    fGlassMediumMassMin=8.0000
  • 384
    fChainLargeMassMin=30.0000
  • 385
    fChainMediumMassMin=5.0000
  • 386
    fCreatureRadioMax=2000.0000
  • 387
    fCreatureRadioMin=200.0000
  • 388
    fRadioStaticAtOuterRadiusPct=0.1000
  • 389
    iRadioStationTimeout=1000
  • 390
    iMusicSynchOverride=0
  • 391
    iMusicTransitionInMS=1000
  • 392
    fASFadeStartTime=2.0000
  • 393
    fMinSoundVel=10.0000
  • 394
    [Pathfinding]
  • 395
    bDrawPathsDefault=0
  • 396
    bPathMovementOnly=0
  • 397
    bDrawSmoothFailures=0
  • 398
    bDebugSmoothing=0
  • 399
    bSmoothPaths=1
  • 400
    bSnapToAngle=0
  • 401
    bDebugAvoidance=0
  • 402
    bDisableAvoidance=0
  • 403
    bBackgroundPathing=1
  • 404
    bUseObstacleAvoidance=1
  • 405
    bBackgroundNavmeshUpdate=1
  • 406
    fRotationSpeedIncrease=0.4363
  • 407
    fCreatureCombatTurnSpeedScale=1.2500
  • 408
    fCreatureTurnSpeedScale=1.2500
  • 409
    fAICombatTurnSpeedScale=2.5000
  • 410
    fAITurnSpeedScale=1.5000
  • 411
    fAvoidanceAvoidAllRadius=100.0000
  • 412
    fRepathingWaitDistance=20.0000
  • 413
    fRunningWiderConeAngle=30.0000
  • 414
    fAvoidanceWiderConeAngle=60.0000
  • 415
    fAvoidanceConeAngle=45.0000
  • 416
    fAvoidanceDetectionTime=0.5000
  • 417
    fAvoidanceTimeCheck=0.7500
  • 418
    fAvoidanceIgnoreMinTime=2.5000
  • 419
    fAvoidanceIgnoreTime=5.0000
  • 420
    fAvoidanceMinWaitTime=0.2500
  • 421
    fAvoidanceDefaultWaitTime=5.0000
  • 422
    bUseFartherCheckForAvoidance=0
  • 423
    bUseActorAvoidance=1
  • 424
    bDrawPathBounds=0
  • 425
    bUseAlternateSmoothingForPrime=1
  • 426
    bUseRayCasts=1
  • 427
    bUseOldPathSmoothing=0
  • 428
    bRebuildPathIfSmootherFailed=1
  • 429
    bCreateDebugInfo=0
  • 430
    bUsePathSmoothing=1
  • 431
    bUseStraightLineCheckFirst=1
  • 432
    bCutDoors=1
  • 433
    fObstacleUpdateDeltaWhenUnknown=5.0000
  • 434
    fObstacleUpdateDeltaWhenMoving=1.0000
  • 435
    fPOVSmootherAvoidNodeCost=7.0000
  • 436
    bSelectedPathDrawAvoidNodes=0
  • 437
    [MAIN]
  • 438
    bEnableBorderRegion=1
  • 439
    fLowPerfCombatantVoiceDistance=1000.0000
  • 440
    iDetectionHighNumPicks=40
  • 441
    fQuestScriptDelayTime=5.0000
  • 442
    bCloneModelsInBackground=0
  • 443
    iLastHDRSetting=-1
  • 444
    SDefaultTexAtlas=Interface\InterfaceShared.tai
  • 445
    fAvoidanceAvoidNodeCost=2.0000
  • 446
    iLowProcessingMilliseconds=2
  • 447
    fPC360ControllerMouseYMult=-1600.0000
  • 448
    fPC360ControllerMouseXMult=1600.0000
  • 449
    fWeaponInteriorFarAttenuationMod=0.7500
  • 450
    fWeaponInteriorFarVolumeMod=0.1000
  • 451
    fWeaponInteriorNearAttenuationMod=3.0000
  • 452
    fWeaponInteriorNearVolumeMod=1.0000
  • 453
    iConcentricLengthMaxVeryHard=200
  • 454
    iConcentricLengthMaxHard=200
  • 455
    iConcentricLengthMaxAverage=200
  • 456
    iConcentricLengthMaxEasy=200
  • 457
    iConcentricLengthMaxVeryEasy=200
  • 458
    iConcentricLengthMinVeryHard=200
  • 459
    iConcentricLengthMinHard=200
  • 460
    iConcentricLengthMinAverage=200
  • 461
    iConcentricLengthMinEasy=200
  • 462
    iConcentricLengthMinVeryEasy=200
  • 463
    iSweetSpotLengthMaxVeryHard=25
  • 464
    iSweetSpotLengthMaxHard=50
  • 465
    iSweetSpotLengthMaxAverage=100
  • 466
    iSweetSpotLengthMaxEasy=200
  • 467
    iSweetSpotLengthMaxVeryEasy=400
  • 468
    iSweetSpotLengthMinVeryHard=25
  • 469
    iSweetSpotLengthMinHard=50
  • 470
    iSweetSpotLengthMinAverage=100
  • 471
    iSweetSpotLengthMinEasy=200
  • 472
    iSweetSpotLengthMinVeryEasy=400
  • 473
    bPrimitivesOn=0
  • 474
    bUseWaterHDR=1
  • 475
    [HAVOK]
  • 476
    bDisablePlayerCollision=0
  • 477
    fJumpAnimDelay=0.7500
  • 478
    bTreeTops=0
  • 479
    iSimType=1
  • 480
    bPreventHavokAddAll=0
  • 481
    bPreventHavokAddClutter=0
  • 482
    fMaxTime=0.0033
  • 483
    bHavokDebug=0
  • 484
    fRF=1000.0000
  • 485
    fOD=0.9000
  • 486
    fSE=0.3000
  • 487
    fSD=0.9800
  • 488
    iResetCounter=5
  • 489
    fMoveLimitMass=95.0000
  • 490
    iUpdateType=0
  • 491
    bHavokPick=0
  • 492
    fCameraCasterSize=10.0000
  • 493
    iHavokSkipFrameCountTEST=0
  • 494
    iNumHavokThreads=1
  • 495
    fChaseDeltaMult=0.0500
  • 496
    bAddBipedWhenKeyframed=1
  • 497
    fQuadrupedPitchMult=1.0000
  • 498
    iEntityBatchRemoveRate=100
  • 499
    iMaxPicks=40
  • 500
    iNumThreads=1
  • 501
    fCharControllerWarpDistSqr=6000000.0000
  • 502
    bWONameSync=1
  • 503
    bFindContactPointsOnAdd=1
  • 504
    iMinNumSubSteps=8
  • 505
    fTimePerSubStep=0.0080
  • 506
    fCameraCasterPlayerSize=1.0000
  • 507
    bAutoWaterUsesHavokShapes=0
  • 508
    fCameraCasterFadeSittingRadius=45.0000
  • 509
    fMaxPickTimeDebugVATS=0.6000
  • 510
    fMaxPickTimeDebug=0.0600
  • 511
    fMaxPickTimeVATS=0.0400
  • 512
    fMaxPickTime=0.0040
  • 513
    [RagdollAnim]
  • 514
    bRagdollFeedback=0
  • 515
    fCameraDist=1000.0000
  • 516
    fHierarchyGain=0.1700
  • 517
    fVelocityDamping=0.0000
  • 518
    fAccelerationGain=1.0000
  • 519
    fVelocityGain=0.6000
  • 520
    fPositionGain=0.0500
  • 521
    fPositionMaxLinearVelocity=14.0000
  • 522
    fPositionMaxAngularVelocity=18.0000
  • 523
    fSnapGain=0.1000
  • 524
    fSnapMaxLinearVelocity=3.0000
  • 525
    fSnapMaxAngularVelocity=0.3000
  • 526
    fSnapMaxLinearDistance=0.3000
  • 527
    fSnapMaxAngularDistance=1.0000
  • 528
    fDetectionUpdateTimeSec=5.0000
  • 529
    fImpulseLimit=1500.0000
  • 530
    fDesiredVel=15.0000
  • 531
    bPoseMatching=1
  • 532
    bLookIK=1
  • 533
    bGrabIK=1
  • 534
    bFootIK=1
  • 535
    bRagdollAnim=1
  • 536
    [FootIK]
  • 537
    fOnOffGain=0.5000
  • 538
    fGroundAscendingGain=0.4000
  • 539
    fGroundDescendingGain=0.4000
  • 540
    fFootRaisedGain=0.9000
  • 541
    fFootPlantedGain=1.0000
  • 542
    bFootPlacementOn=1
  • 543
    fPelvisUpDownBias=0.7500
  • 544
    fPelvisOffsetDamping=0.2000
  • 545
    fVertErrorGain=0.5000
  • 546
    fOriginalGroundHeightMS=-0.1100
  • 547
    fAnkleOffset=0.2000
  • 548
    fRagdollFeedback=0.7000
  • 549
    bRigidBodyController=1
  • 550
    fMaxFootCastMilliSec=0.6000
  • 551
    fMaxStepVertError=3.5000
  • 552
    fControllerTetherLen=6.0000
  • 553
    iNumFramesFootEaseOut=30
  • 554
    [LookIK]
  • 555
    fLookAtTargetGain=0.3
  • 556
    fLookAtGain=0.045
  • 557
    fEaseAngleShutOff=0.5000
  • 558
    fAngleMaxEase=1.0000
  • 559
    fAngleMax=3.5000
  • 560
    fMinTrackingDist=12.0000
  • 561
    fMaxTrackingDist=1500.0000
  • 562
    [Interface]
  • 563
    fKeyRepeatInterval=50.0000
  • 564
    fKeyRepeatTime=500.0000
  • 565
    fActivatePickSphereRadius=16.0000
  • 566
    fMenuModeAnimBlend=0.0000
  • 567
    iSafeZoneXWide=15
  • 568
    iSafeZoneYWide=15
  • 569
    iSafeZoneX=15
  • 570
    iSafeZoneY=15
  • 571
    bAllowConsole=1
  • 572
    bActivatePickUseGamebryoPick=0
  • 573
    bUseFuzzyPicking=1
  • 574
    fMenuBGBlurRadius=2.0000
  • 575
    fMenuPlayerLightDiffuseBlue=0.8000
  • 576
    fMenuPlayerLightDiffuseGreen=0.8000
  • 577
    fMenuPlayerLightDiffuseRed=0.8000
  • 578
    fMenuPlayerLightAmbientBlue=0.2500
  • 579
    fMenuPlayerLightAmbientGreen=0.2500
  • 580
    fMenuPlayerLightAmbientRed=0.2500
  • 581
    iMaxViewCasterPicksGamebryo=10
  • 582
    iMaxViewCasterPicksHavok=10
  • 583
    iMaxViewCasterPicksFuzzy=5
  • 584
    fInterfaceTintB=0.8824
  • 585
    fInterfaceTintG=0.9843
  • 586
    fInterfaceTintR=0.6314
  • 587
    bUseImageSpaceMenuFX=0
  • 588
    iSystemColorTerminalRed=33
  • 589
    iSystemColorTerminalGreen=231
  • 590
    iSystemColorTerminalBlue=121
  • 591
    iSystemColorSystemRed=26
  • 592
    iSystemColorSystemGreen=255
  • 593
    iSystemColorSystemBlue=128
  • 594
    iSystemColorMainMenuRed=199
  • 595
    iSystemColorMainMenuGreen=255
  • 596
    iSystemColorMainMenuBlue=165
  • 597
    iSystemColorPipboyRed=26
  • 598
    iSystemColorPipboyGreen=255
  • 599
    iSystemColorPipboyBlue=128
  • 600
    iSystemColorHUDAltRed=255
  • 601
    iSystemColorHUDAltGreen=67
  • 602
    iSystemColorHUDAltBlue=42
  • 603
    iSystemColorHUDMainRed=26
  • 604
    iSystemColorHUDMainGreen=255
  • 605
    iSystemColorHUDMainBlue=128
  • 606
    fRSMFaceSliderDefaultMin=-3.5000
  • 607
    fRSMFaceSliderDefaultMax=3.5000
  • 608
    fPopUpBackgroundOpacity=0.8700
  • 609
    fMenuBackgroundOpacity=0.7600
  • 610
    bHideUnavailablePerks=0
  • 611
    fDlgLookMult=2.0000
  • 612
    fDlgLookAdj=-5.0000
  • 613
    fDlgHeadingDegStop=0.2000
  • 614
    fDlgHeadingDegStart=13.0000
  • 615
    fDlgLookDegStop=0.2000
  • 616
    fDlgLookDegStart=13.0000
  • 617
    fDlgFocus=3.2000
  • 618
    fRSMStartingZoom=0.7000
  • 619
    fHUDShakeMult=10.0000
  • 620
    [Loading]
  • 621
    sWelcomeScreen1=loading_screen_legal
  • 622
    sWelcomeScreen2=loading_screen_bethsoft
  • 623
    sWelcomeScreen3=loading_screen_BGS
  • 624
    sWelcomeScreen4=loading_screen01
  • 625
    sMainMenuBackground=main_background
  • 626
    sTitleMusic=MainTitle
  • 627
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 628
    iMaxScreens=4
  • 629
    iMaxScreens_MainMenu=20
  • 630
    fLoadingTextUpdateInterval=10.0000
  • 631
    fLoadingBkgdUpdateInterval=10.0000
  • 632
    fMainMenuBkgdUpdateInterval=10.0000
  • 633
    fLoadingInitUpdateInterval=3.0000
  • 634
    iNumLocationSpecificScreens=1
  • 635
    [Menu]
  • 636
    fCreditsScrollSpeed=40.0000
  • 637
    iConsoleTextYPos=940
  • 638
    iConsoleTextXPos=30
  • 639
    iConsoleVisibleLines=15
  • 640
    iConsoleHistorySize=50
  • 641
    rDebugTextColor=255,251,233
  • 642
    iConsoleFont=2
  • 643
    iDebugTextFont=3
  • 644
    iConsoleLineSpacing=35
  • 645
    [GamePlay]
  • 646
    bHealthBarShowing=0
  • 647
    fHealthBarFadeOutSpeed=1.0000
  • 648
    fHealthBarSpeed=80.0000
  • 649
    fHealthBarHeight=4.0000
  • 650
    fHealthBarWidth=40.0000
  • 651
    fHealthBarEmittanceFadeTime=0.5000
  • 652
    fHealthBarEmittanceTime=1.5000
  • 653
    bAllowHavokGrabTheLiving=0
  • 654
    bEssentialTakeNoDamage=1
  • 655
    iDetectionPicks=21
  • 656
    STrackProgressPath=\\vault2\Fallout\LevelData\
  • 657
    bTrackProgress=0
  • 658
    iActorsDismemberedPerFrame=2
  • 659
    bInstantLevelUp=0
  • 660
    bSetDemigodMode=0
  • 661
    bShowChallengeUpdates=1
  • 662
    [Fonts]
  • 663
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 664
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 665
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 666
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 667
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 668
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 669
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 670
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 671
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 672
    [SpeedTree]
  • 673
    iTreeClonesAllowed=1
  • 674
    fCanopyShadowGrassMult=1.0000
  • 675
    iCanopyShadowScale=512
  • 676
    fTreeForceMaxBudAngle=-1.0000
  • 677
    fTreeForceMinBudAngle=-1.0000
  • 678
    fTreeForceLeafDimming=-1.0000
  • 679
    fTreeForceBranchDimming=-1.0000
  • 680
    fTreeForceCS=-1.0000
  • 681
    fTreeForceLLA=-1.0000
  • 682
    fTreeLODExponent=1.0000
  • 683
    bEnableTrees=1
  • 684
    bForceFullLOD=0
  • 685
    fLODTreeMipMapLODBias=-0.7500
  • 686
    fLocalTreeMipMapLODBias=-0.2500
  • 687
    [Debug]
  • 688
    bDebugFaceGenCriticalSection=0
  • 689
    bDebugFaceGenMultithreading=0
  • 690
    bDebugSaveBuffer=0
  • 691
    [BackgroundLoad]
  • 692
    bBackgroundPathing=1
  • 693
    bUseMultiThreadedFaceGen=1
  • 694
    bBackgroundCellLoads=1
  • 695
    iAnimaitonClonePerLoop=5
  • 696
    bUseMultiThreadedTrees=1
  • 697
    iExteriorPriority=50
  • 698
    iBackgroundLoadFaceMult=200
  • 699
    fBackgroundLoadingPerLoop=20.0000
  • 700
    fBackgroundLoadClonedPerLoop=5.0000
  • 701
    iBackgroundLoadExtraMaxFPS=20
  • 702
    iBackgroundLoadExtraMinFPS=10
  • 703
    iBackgroundLoadExtraMax=3000
  • 704
    iBackgroundLoadExtraMin=5
  • 705
    iBackgroundLoadExtraMilliseconds=2
  • 706
    iBackgroundLoadTreeMilliseconds=7
  • 707
    iBackgroundLoadMilliseconds=1
  • 708
    iBackgroundLoadLoading=1
  • 709
    bUseBackgroundFileLoader=0
  • 710
    bBackgroundLoadLipFiles=0
  • 711
    bLoadBackgroundFaceGen=0
  • 712
    bLoadHelmetsInBackground=1
  • 713
    iAnimationClonePerLoop=5
  • 714
    bSelectivePurgeUnusedOnFastTravel=1
  • 715
    bCloneModelsInBackground=0
  • 716
    iPostProcessTaskWarningMilliseconds=20
  • 717
    iPostProcessMillisecondsEditor=50
  • 718
    iPostProcessMillisecondsLoadingQueuedPriority=20
  • 719
    iPostProcessMilliseconds=5
  • 720
    [LOD]
  • 721
    fLODLandDropAmount=230.0000
  • 722
    fLodDistance=500.0000
  • 723
    bUseFaceGenLOD=0
  • 724
    iLODTextureTiling=2
  • 725
    iLODTextureSizePow2=8
  • 726
    fLODNormalTextureBlend=0.5000
  • 727
    bDisplayLODLand=1
  • 728
    bDisplayLODBuildings=0
  • 729
    bLODPopTrees=0
  • 730
    bLODPopActors=0
  • 731
    bLODPopItems=0
  • 732
    bLODPopObjects=0
  • 733
    fLODFadeOutMultItems=3
  • 734
    fLODFadeOutMultObjects=5
  • 735
    fLODFadeOutMultActors=6
  • 736
    fLODMultLandscape=1.0000
  • 737
    fLODMultTrees=0.5000
  • 738
    fLODMultActors=1.0000
  • 739
    fLODMultItems=1.0000
  • 740
    fLODMultObjects=5
  • 741
    iFadeNodeMinNearDistance=500
  • 742
    fLODFadeOutPercent=0.6000
  • 743
    fFadeOutThreshold=0.3000
  • 744
    fFadeInThreshold=0.7000
  • 745
    fFadeInTimet=2.0
  • 746
    fFadeOutTime=2.0000
  • 747
    fDistanceMultiplier=1.0000
  • 748
    fLODBoundRadiusMult=10.0000
  • 749
    fObjectLODMax=15.0000
  • 750
    fObjectLODMin=1.0000
  • 751
    fObjectLODDefault=5.0000
  • 752
    fItemLODMax=15.0000
  • 753
    fItemLODMin=1.0000
  • 754
    fItemLODDefault=2.0000
  • 755
    fActorLODMax=15.0000
  • 756
    fActorLODMin=2.0000
  • 757
    fActorLODDefault=5.0000
  • 758
    fTreeLODMax=2.0000
  • 759
    fTreeLODMin=0.0200
  • 760
    fTreeLODDefault=0.5000
  • 761
    bLODUseCombinedLandNormalMaps=1
  • 762
    bForceHideLODLand=0
  • 763
    fLODLandVerticalBias=0.0000
  • 764
    fTalkingDistance=1000.0000
  • 765
    iBoneLODForce=-1
  • 766
    fLODQuadMinLoadDistance=65536.0000
  • 767
    bDisplayLODTrees=1
  • 768
    bDisplayLODBuildings=1
  • 769
    fLODFadeOutActorMultInterior=1.0000
  • 770
    fLODFadeOutItemMultInterior=1.0000
  • 771
    fLODFadeOutObjectMultInterior=1.0000
  • 772
    fLODFadeOutActorMultCity=1.0000
  • 773
    fLODFadeOutItemMultCity=1.0000
  • 774
    fLODFadeOutObjectMultCity=1.0000
  • 775
    fLODFadeOutActorMultComplex=1.0000
  • 776
    fLODFadeOutItemMultComplex=1.0000
  • 777
    fLODFadeOutObjectMultComplex=1.0000
  • 778
    fFadeInTime=1.2000
  • 779
    [Weather]
  • 780
    fSunGlareSize=800.0000
  • 781
    fSunBaseSize=750.0000
  • 782
    bPrecipitation=1
  • 783
    fAlphaReduce=1.0000
  • 784
    SBumpFadeColor=255,255,255,255
  • 785
    SLerpCloseColor=255,255,255,255
  • 786
    SEnvReduceColor=255,255,255,255
  • 787
    [Voice]
  • 788
    SFileTypeLTF=ltf
  • 789
    SFileTypeLip=lip
  • 790
    SFileTypeSource=wav
  • 791
    SFileTypeGame=ogg
  • 792
    [Grass]
  • 793
    iMinGrassSize=80
  • 794
    bGrassPointLighting=0
  • 795
    bDrawShaderGrass=1
  • 796
    iGrassDensityEvalSize=2
  • 797
    iMaxGrassTypesPerTexure=2
  • 798
    fWaveOffsetRange=1.7500
  • 799
    fGrassWindMagnitudeMax=125.0000
  • 800
    fGrassWindMagnitudeMin=5.0000
  • 801
    fTexturePctThreshold=0.0000
  • 802
    fGrassMinStartFadeDistance=0.0000
  • 803
    fGrassMaxStartFadeDistance=7000.0000
  • 804
    fGrassDefaultStartFadeDistance=3500.0000
  • 805
    fGrassFadeRange=1000.0000
  • 806
    [Landscape]
  • 807
    bCurrentCellOnly=0
  • 808
    bPreventSafetyCheck=0
  • 809
    fLandTextureTilingMult=2.0000
  • 810
    fLandFriction=2.5000
  • 811
    iLandBorder2B=0
  • 812
    iLandBorder2G=0
  • 813
    iLandBorder2R=0
  • 814
    iLandBorder1B=0
  • 815
    iLandBorder1G=255
  • 816
    iLandBorder1R=255
  • 817
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 818
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 819
    [bLightAttenuation]
  • 820
    fQuadraticRadiusMult=1.0000
  • 821
    fLinearRadiusMult=1.0000
  • 822
    bOutQuadInLin=0
  • 823
    fConstantValue=0.0000
  • 824
    fQuadraticValue=16.0000
  • 825
    fLinearValue=3.0000
  • 826
    uQuadraticMethod=2
  • 827
    uLinearMethod=1
  • 828
    fFlickerMovement=8.0000
  • 829
    bUseQuadratic=1
  • 830
    bUseLinear=0
  • 831
    bUseConstant=0
  • 832
    [BlurShaderHDRInterior]
  • 833
    fTargetLUM=1.0000
  • 834
    fUpperLUMClamp=1.0000
  • 835
    fEmissiveHDRMult=1.0000
  • 836
    fEyeAdaptSpeed=0.5000
  • 837
    fBrightScale=2.2500
  • 838
    fBrightClamp=0.2250
  • 839
    fBlurRadius=7.0000
  • 840
    iNumBlurpasses=1
  • 841
    [BlurShaderHDR]
  • 842
    fTargetLUM=1.0000
  • 843
    fUpperLUMClamp=1.0000
  • 844
    fGrassDimmer=1.5000
  • 845
    fTreeDimmer=1.0000
  • 846
    fEmissiveHDRMult=1.0000
  • 847
    fEyeAdaptSpeed=0.5000
  • 848
    fSunlightDimmer=1.5000
  • 849
    fSIEmmisiveMult=1.0000
  • 850
    fSISpecularMult=1.0000
  • 851
    fSkyBrightness=0.5000
  • 852
    fSunBrightness=0.0000
  • 853
    fBrightScale=2.2500
  • 854
    fBrightClamp=0.2250
  • 855
    fBlurRadius=7.0000
  • 856
    iNumBlurpasses=1
  • 857
    iBlendType=2
  • 858
    bDoHighDynamicRange=1
  • 859
    [BlurShader]
  • 860
    fSunlightDimmer=1.0000
  • 861
    fSIEmmisiveMult=1.0000
  • 862
    fSISpecularMult=1.0000
  • 863
    fSkyBrightness=0.5000
  • 864
    fSunBrightness=0.0000
  • 865
    fAlphaAddExterior=0.2000
  • 866
    fAlphaAddInterior=0.7000
  • 867
    iBlurTexSize=256
  • 868
    fBlurRadius=0.0300
  • 869
    iNumBlurpasses=1
  • 870
    iBlendType=2
  • 871
    bUseBlurShader=1
  • 872
    [GethitShader]
  • 873
    fBlurAmmount=0.5000
  • 874
    fBlockedTexOffset=0.0010
  • 875
    fHitTexOffset=0.0050
  • 876
    [MESSAGES]
  • 877
    bBlockMessageBoxes=0
  • 878
    bSkipProgramFlows=1
  • 879
    bAllowYesToAll=1
  • 880
    bDisableWarning=1
  • 881
    iFileLogging=0
  • 882
    bSkipInitializationFlows=1
  • 883
    bUseWindowsMessageBox=0
  • 884
    [DistantLOD]
  • 885
    bUseLODLandData=0
  • 886
    fFadeDistance=12288.0000
  • 887
    iDistantLODGroupWidth=8
  • 888
    [GeneralWarnings]
  • 889
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 890
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 891
    This may result in errors. Saving again will clear this message
  • 892
    but not necessarily fix any errors.
  • 893
    [Archive]
  • 894
    SInvalidationFile=
  • 895
    iRetainFilenameOffsetTable=1
  • 896
    iRetainFilenameStringTable=1
  • 897
    iRetainDirectoryStringTable=1
  • 898
    bCheckRuntimeCollisions=0
  • 899
    bInvalidateOlderFiles=1
  • 900
    bUseArchives=1
  • 901
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 902
    [CameraPath]
  • 903
    iTake=0
  • 904
    SDirectoryName=TestCameraPath
  • 905
    iFPS=60
  • 906
    SNif=Test\CameraPath.nif
  • 907
    [Absorb]
  • 908
    fAbsorbGlowColorB=1.0000
  • 909
    fAbsorbGlowColorG=0.6000
  • 910
    fAbsorbGlowColorR=0.0000
  • 911
    fAbsorbCoreColorB=1.0000
  • 912
    fAbsorbCoreColorG=1.0000
  • 913
    fAbsorbCoreColorR=1.0000
  • 914
    iAbsorbNumBolts=1
  • 915
    fAbsorbBoltGrowWidth=0.0000
  • 916
    fAbsorbBoltSmallWidth=7.0000
  • 917
    fAbsorbTortuosityVariance=2.0000
  • 918
    fAbsorbSegmentVariance=7.0000
  • 919
    fAbsorbBoltsRadius=5.0000
  • 920
    [TestAllCells]
  • 921
    bFileShowTextures=1
  • 922
    bFileShowIcons=1
  • 923
    bFileSkipIconChecks=0
  • 924
    bFileTestLoad=0
  • 925
    bFileNeededMessage=1
  • 926
    bFileGoneMessage=1
  • 927
    bFileSkipModelChecks=0
  • 928
    bFileCheckModelCollision=0
  • 929
    bFileControllerOnRoot=1
  • 930
    bFileUnusedObject=0
  • 931
    [CopyProtectionStrings]
  • 932
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 933
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 934
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 935
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 936
    [Pipboy]
  • 937
    fBlurRadiusPipboy=1.2000
  • 938
    fBlurIntensityPipboy=0.2500
  • 939
    fScanlineScalePipboy=50
  • 940
    bEnableFlickerPipboy=1
  • 941
    bUsePipboyMode=1
  • 942
    fLightEffectLightFadeDuration=500.0000
  • 943
    fLightEffectFadeDuration=800.0000
  • 944
    fScrollKnobRate=0.0015
  • 945
    fScrollKnobIncrement=-0.1000
  • 946
    fTabKnobMaxPosition=1.5000
  • 947
    fTabKnobMinPosition=-0.5000
  • 948
    fTabKnobMoveRate=0.0075
  • 949
    fScanlineFrequencyPipboy=100.0000
  • 950
    [InterfaceFX]
  • 951
    fDefaultBurstDuration=200.0000
  • 952
    fDefaultBurstIntensity=2.0000
  • 953
    fMiniBurstDuration=200.0000
  • 954
    fMiniBurstIntensity=1.5000
  • 955
    ;pulse effect
  • 956
    fPulseBrightenIntensity=0.2500
  • 957
    fPulseRadiusIntensity=0.5000
  • 958
    fPulseRate=0.0006
  • 959
    ;pipboy menu transitions
  • 960
    fVertHoldChance=0.0800
  • 961
    fShudderChance=0.2000
  • 962
    fScanlineScaleMenus=50.0000
  • 963
    bEnableFlickerMenus=1
  • 964
    bEnableScanlinesMenus=1
  • 965
    bEnableScanlinesPipboy=1
  • 966
    fBlurRadiusMenus=0.3000
  • 967
    fBrightenMenus=1.7000
  • 968
    fBrightenPipboy=1.3000
  • 969
    bUseImageSpaceMenuFX=1
  • 970
    fBlurIntensityHUD=1.2000
  • 971
    fBlurRadiusHUD=2.0000
  • 972
    fScanlineFrequencyHUD=0.0000
  • 973
    fScreenLightBaseIntensity=0.6000
  • 974
    fScreenLightRadius=6.0000
  • 975
    SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
  • 976
    iDistortMaxInterval=4500
  • 977
    fDistortDuration=500.0000
  • 978
    fDistortHorizontalScale=1.0000
  • 979
    fDistortVerticalScale=5.0000
  • 980
    fDefaultScanlineFrequency=100.0000
  • 981
    fDefaultBlurIntensity=0.2000
  • 982
    fDefaultBlurRadius=0.3000
  • 983
    fScreenLightVertHoldRate=0.0500
  • 984
    fScreenLightPulseModifier=1.0000
  • 985
    fScreenLightBurstModifier=0.2500
  • 986
    fDefaultShudderFrequency=0.0500
  • 987
    fDefaultShudderIntensity=0.0500
  • 988
    fDefaultShudderDuration=250.0000
  • 989
    fDefaultVertHoldSpeed=5.5000
  • 990
    fDefaultVertHoldDuration=500.0000
  • 991
    fBlurIntensityMenus=1.5000
  • 992
    fScanlineFrequencyMenus=0.0000
  • 993
    fHUDShudderDefaultIntensity=0.1000
  • 994
    fHUDShudderDefaultDuration=500.0000
  • 995
    fHUDShudderDefaultFrequencyY=0.0300
  • 996
    fHUDShudderDefaultFrequencyX=0.0500
  • 997
    bUseOptimizedMenuRendering=0
  • 998
    bEnableMenuRenderDebugMode=0
  • 999
    fMenuPackerBufferOverflowZone=15.0000
  • 1000
    fMenuPackerBufferSize=20.0000
  • 1001
    [RenderedTerminal]
  • 1002
    bUseRenderedTerminals=1
  • 1003
    fRenderedTerminalFOV=0.1500
  • 1004
    fRenderedTerminalZoom=36.0000
  • 1005
    bDoRenderedTerminalScanlines=1
  • 1006
    fRenderedTerminalScanlineScale=130.0000
  • 1007
    fRenderedTerminalHPos=0.0000
  • 1008
    fRenderedTerminalVPos=0.3800
  • 1009
    fScreenLightBaseIntensity=1.2000
  • 1010
    fScreenLightRadius=80.0000
  • 1011
    fScreenLightColorR=0.6800
  • 1012
    fScreenLightColorG=0.7400
  • 1013
    fScreenLightColorB=0.6200
  • 1014
    fRaceSexMenuHPos=0.0000
  • 1015
    fRaceSexMenuVPos=-0.6000
  • 1016
    fRaceSexMenuZoom=70.0000
  • 1017
    fRaceSexMenuScale=0.5000
  • 1018
    [Decals]
  • 1019
    uMaxDecalCount=100
  • 1020
    bProfileDecals=0
  • 1021
    bDecalOcclusionQuery=1
  • 1022
    bSkinnedDecals=1
  • 1023
    bDecals=1
  • 1024
    bDecalMultithreaded=0
  • 1025
    bDebugDecals=0
  • 1026
    uMaxSkinDecalPerActor=3
  • 1027
    uMaxSkinDecals=24
  • 1028
    [TerrainManager]
  • 1029
    fSplitDistanceMult=0.75
  • 1030
    fBlockMorphDistanceMult=0.70
  • 1031
    bUseNewTerrainSystem=1
  • 1032
    bUseDistantObjectBlocks=1
  • 1033
    fBlockLoadDistance=125000.0
  • 1034
    fDefaultBlockLoadDistanceLow=50000.0000
  • 1035
    fLowBlockLoadDistanceLow=25000.0000
  • 1036
    fHighBlockLoadDistanceLow=50000.0000
  • 1037
    fDefaultTreeLoadDistance=25000.0000
  • 1038
    fLowTreeLoadDistance=10000.0000
  • 1039
    fHighTreeLoadDistance=40000.0000
  • 1040
    bKeepLowDetailTerrain=1
  • 1041
    uTerrainTextureFadeTime=1000
  • 1042
    fDetailTextureScale=3.0000
  • 1043
    fMorphEndDistanceMult=0.6500
  • 1044
    fMorphStartDistanceMult=0.7000
  • 1045
    bUseDistantTrees=1
  • 1046
    uDistantTreeBlockCacheSizePerCell=1
  • 1047
    [VATS]
  • 1048
    fVATSLightLevelMin=20.0000
  • 1049
    fVATSLightLevelMax=65.0000
  • 1050
    fVATSLightAngle=0.0000
  • 1051
    fVATSLightDistance=100.0000
  • 1052
    fVATSLightElevation=100.0000
  • 1053
    fVatsLightColorR=0.3500
  • 1054
    fVatsLightColorG=0.3500
  • 1055
    fVatsLightColorB=0.3500
  • 1056
    bVATSSmartCameraCheckDebug=0
  • 1057
    SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.dds
  • 1058
    fVATSColorB=0.6270
  • 1059
    fVATSColorG=0.8230
  • 1060
    fVATSColorR=0.2560
  • 1061
    fVATSTargetPulseRate=0.0050
  • 1062
    fPulseRate=0.0005
  • 1063
    fPulseRadius=0.0500
  • 1064
    fPulseIntensity=0.3000
  • 1065
    fBurstIntensity=5.0000
  • 1066
    fBurstDuration=200.0000
  • 1067
    fScanModeScanlineFrequency=150.0000
  • 1068
    fScanModeVerticalScale=2.0000
  • 1069
    fScanModeDuration=250.0000
  • 1070
    iDistortMaxInterval=4500
  • 1071
    fDistortDuration=500.0000
  • 1072
    fDistortHorizontalScale=1.0000
  • 1073
    fDistortVerticalScale=5.0000
  • 1074
    fBlurIntensity=0.5000
  • 1075
    fBlurRadius=4.0000
  • 1076
    fScanlineFrequency=125.0000
  • 1077
    [ScreenSplatter]
  • 1078
    bScreenSplatterEnabled=1
  • 1079
    bBloodSplatterEnabled=1
  • 1080
    bCustomSplatterEnabled=1
  • 1081
    [Launcher]
  • 1082
    bEnableFileSelection=1
  • 1083
    [RagdollFeedback]
  • 1084
    uiFeedbackTimeout=1500
  • 1085
    [GrabIK]
  • 1086
    fDriveGain=0.2500
  • 1087
    [Imagespace]
  • 1088
    bDoMotionBlur=1
  • 1089
    fRenderDepthMaxDepth=10000.0000
  • 1090
    bDoRadialBlur=1
  • 1091
    [Online]
  • 1092
    bXenonLoadDownloadedContent=1
  • 1093
    uXenonPresenceUpdateInterval=600000
  • 1094
    [Combat]
  • 1095
    bVATSProjectileDebug=0
  • 1096
    fProjectileDebugDuration=5.0000
  • 1097
    bProjectileDebug=0
  • 1098
    fDebugCombatProjectileLOSTime=5.0000
  • 1099
    bDebugCombatProjectileLOS=0
  • 1100
    fDebugCombatTextSize=0.5000
  • 1101
    bDebugCombatTextColorDark=0
  • 1102
    bDebugCombatThreats=0
  • 1103
    bDebugCombatTargets=0
  • 1104
    fLowPerfNPCTargetLOSTimer=1.0000
  • 1105
    fHiPerfNPCTargetLOSTimer=0.5000
  • 1106
    fLowPerfPCTargetLOSTimer=0.5000
  • 1107
    fHiPerfPCTargetLOSTimer=0.2500
  • 1108
    iMaxHiPerfNPCTargetCount=4
  • 1109
    iMaxHiPerfPCTargetCount=4
  • 1110
    bDebugCombatDetectionEvents=0
  • 1111
    bDisableCombatGroupStrategies=1
  • 1112
    bEncounterZoneTargetRestrict=1
  • 1113
    bDebugCombatSearch=0
  • 1114
    bDebugCombatGroupClusters=0
  • 1115
    bDebugCombatGroups2=0
  • 1116
    bDebugCombatGroups=0
  • 1117
    bDisableCombatDialogue=0
  • 1118
    bDebugCombatCoverSearch2=0
  • 1119
    bDebugCombatCoverSearchText=0
  • 1120
    bDebugCombatCoverSearch=0
  • 1121
    bDebugCombatCoverReservationsText=0
  • 1122
    bDebugCombatCoverReservations=0
  • 1123
    bDebugCombatUnreachableLocations=0
  • 1124
    bDebugCombatArea=0
  • 1125
    bDebugCombatGuardRadius=0
  • 1126
    bDebugCombatAttackerText=0
  • 1127
    fIronSightsZoomDefault=50.0000
  • 1128
    bIronSightsZoomEnable=1
  • 1129
    fAimChaseLookingMult=3.0000
  • 1130
    fAimDownDegrees=90.0000
  • 1131
    fAimUpDegrees=90.0000
  • 1132
    bDisableNPCAttacks=0
  • 1133
    bPlayHitLocationIdles=1
  • 1134
    bPlayStaggers=1
  • 1135
    iMaxHiPerfCombatCount=4
  • 1136
    fMinBloodDamage=1.0000
  • 1137
    fHitVectorDelay=0.4000
  • 1138
    iShowHitVector=0
  • 1139
    bDismemberOneLimb=0
  • 1140
    bVatsAlwaysHit=0
  • 1141
    bForceNPCsUseAmmo=0
  • 1142
    bAimSights=0
  • 1143
    bLaserSights=0
  • 1144
    [Pathing]
  • 1145
    fINIDetectDoorsForPathingTime=0.5000
  • 1146
    fFindClosestEdgesRadius=512.0000
  • 1147
    [HeadTracking]
  • 1148
    fUpdateDelayNewTargetSecondsMax=10.0000
  • 1149
    fUpdateDelayNewTargetSecondsMin=6.0000
  • 1150
    fUpdateDelaySecondsMax=1.5000
  • 1151
    fUpdateDelaySecondsMin=1.0000
  • 1152
    iUpdateActorsPerFrame=1
  • 1153
    bDisableHeadTracking=0
  • 1154
    [SaveGame]
  • 1155
    bDisplayMissingContentDialogue=1
  • 1156
    bCopySaveGameToHostOrMemStick=0
  • 1157
    bOutputSaveGameScreenshot=0
  • 1158
    bAllowProfileTransfer=0
  • 1159
    iSaveGameBackupCount=1
  • 1160
    SSaveGameSafeMarkerID=32D4
  • 1161
    bAllowScriptedForceSave=1
  • 1162
    bAllowScriptedAutosave=1
  • 1163
    bUseSaveGameHistory=0
  • 1164
    [RenderedMenus]
  • 1165
    fRaceSexMenuDistortDuration=50.0000
  • 1166
    [Surgery3D]
  • 1167
    fSurgeryPlayerDefaultScale=0.0900
  • 1168
    fSurgeryPlayerDefaultVPos=-9.9000
  • 1169
    fSurgeryPlayerDefaultHPos=2.7500
  • 1170
    fSurgeryPlayerZoom=30.0000
  • 1171
    fSurgerySkinVPos=0.0000
  • 1172
    fSurgerySkinHPos=-4.0000
  • 1173
    fSurgerySkinZoom=-75.0000
  • 1174
    fSurgerySkinScale=0.0500
  • 1175
    [Hacking]
  • 1176
    fHackingMinSkillVeryHard=100.0000
  • 1177
    fHackingMinSkillHard=75.0000
  • 1178
    fHackingMinSkillAverage=50.0000
  • 1179
    fHackingMinSkillEasy=25.0000
  • 1180
    fHackingMinSkillVeryEasy=0.0000
  • 1181
    [NavMeshGeneration]
  • 1182
    bGlobalNavMeshCheck=0
  • 1183
    [BudgetCaps]
  • 1184
    bIncludeWaterInMNumberCalculations=1
  • 1185
    uActorMemoryBudgetCap=10485760
  • 1186
    uCityLODBudgetAdjustment=5242880
  • 1187
    uWastelandLODBudgetAdjustment=20971520
  • 1188
    uLoadedAreaNonActorMemoryBudgetCap=185597952
  • 1189
    fMaxMsUsagePerFrame=28.0000
  • 1190
    fMsHavokTriCount=0.0010
  • 1191
    fMsDecalCount=0.0010
  • 1192
    fMsLightCount=0.0100
  • 1193
    fMsLightExcessGeometry=0.0100
  • 1194
    fMsWaterCount=0.1000
  • 1195
    fMsTriangleCount=0.0001
  • 1196
    fMsGeometryCount=0.0100
  • 1197
    fMsEmittersCount=0.0100
  • 1198
    fMsParticlesCount=0.0010
  • 1199
    fMsAnimatedObjectsCount=0.0500
  • 1200
    fMsActiveRefCount=0.0500
  • 1201
    fMsActorRefCount=0.2450
  • 1202
    fMsRefCount=0.0210
  • 1203
    uHavokTriCountInterior=5000
  • 1204
    uDecalCountInterior=500
  • 1205
    uLightExcessGeometryInterior=5
  • 1206
    uLightCountInterior=10
  • 1207
    uWaterMemoryInterior=10485760
  • 1208
    uTextureMemoryInterior=104857600
  • 1209
    uGeometryMemoryInterior=10485760
  • 1210
    uWaterCountInterior=10
  • 1211
    uTriangleCountInterior=100000
  • 1212
    uGeometryCountInterior=1000
  • 1213
    uEmittersCountInterior=50
  • 1214
    uParticlesCountInterior=5000
  • 1215
    uAnimatedObjectsCountInterior=50
  • 1216
    uActiveRefCountInterior=100
  • 1217
    uActorRefCountInterior=20
  • 1218
    uRefCountInterior=1000
  • 1219
    uHavokTriCount=5000
  • 1220
    uDecalCount=500
  • 1221
    uLightExcessGeometry=100
  • 1222
    uLightCount=10
  • 1223
    uWaterMemory=5242880
  • 1224
    uTextureMemory=20971520
  • 1225
    uGeometryMemory=5242880
  • 1226
    uWaterCount=10
  • 1227
    uTriangleCount=100000
  • 1228
    uGeometryCount=1000
  • 1229
    uEmittersCount=50
  • 1230
    uParticlesCount=5000
  • 1231
    uAnimatedObjectsCount=50
  • 1232
    uActiveRefCount=100
  • 1233
    uActorRefCount=20
  • 1234
    uRefCount=700
  • 1235
    [AnimationWarning]
  • 1236
    bPriorityWarning=0
  • 1237
    bClampWarning=0
  • 1238
    [LANGUAGE]
  • 1239
    SDPad=No Default string. Must be loaded from INIFile
  • 1240
    SThumbstick=No Default string. Must be loaded from INIFile
  • 1241
    SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
  • 1242
    SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
  • 1243
    SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 1244
    SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
  • 1245
    SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
  • 1246
    SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
  • 1247
    SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
  • 1248
    SSysUtil_Retry=No Default string. Must be loaded from INIFile
  • 1249
    SFailureMessage=No Default string. Must be loaded from INIFile

Filter
  • 1
    [General]
  • 2
    bUseThreadedAI=1
  • 3
    iNumHWThreads=2
  • 4
    bPreemptivelyUnloadCells=1
  • 5
    [BackgroundLoad]
  • 6
    bSelectivePurgeUnusedOnFastTravel=1
  • 7
    [Display]
  • 8
    bFull Screen=1
  • 9
    iTexMipMapSkip=0
  • 10
    [Controls]
  • 11
    fForegroundMouseAccelBase=0
  • 12
    fForegroundMouseAccelTop=0
  • 13
    fForegroundMouseBase=0
  • 14
    fForegroundMouseMult=0
  • 15
    [Audio]
  • 16
    iAudioCacheSize=8192
  • 17
    iMaxSizeForCachedSound=1024

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=FalloutNV_lang.esp
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    [Display]
  • 92
    fDecalLifetime=10.0000
  • 93
    bEquippedTorchesCastShadows=0
  • 94
    bReportBadTangentSpace=0
  • 95
    bStaticMenuBackground=1
  • 96
    bForcePow2Textures=0
  • 97
    bForce1XShaders=0
  • 98
    bHighQuality20Lighting=0
  • 99
    bAllow20HairShader=1
  • 100
    bAllowScreenShot=1
  • 101
    iMultiSample=4
  • 102
    bDoTallGrassEffect=1
  • 103
    bForceMultiPass=1
  • 104
    bDoTexturePass=1
  • 105
    bDoSpecularPass=1
  • 106
    bDoDiffusePass=1
  • 107
    bDoAmbientPass=1
  • 108
    bImageSpaceEffects=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=1
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
  • 113
    iNPatchNOrder=0
  • 114
    iNPatchPOrder=0
  • 115
    iNPatches=0
  • 116
    iLocation Y=5
  • 117
    iLocation X=5
  • 118
    bFull Screen=1
  • 119
    iAdapter=0
  • 120
    iScreenShotIndex=4
  • 121
    SScreenShotBaseName=ScreenShot
  • 122
    iAutoViewMinDistance=2000
  • 123
    iAutoViewHiFrameRate=40
  • 124
    iAutoViewLowFrameRate=20
  • 125
    bAutoViewDistance=0
  • 126
    fDefaultFOV=75.0000
  • 127
    fNearDistance=5
  • 128
    fFarDistance=1000.0000
  • 129
    iDebugTextLeftRightOffset=10
  • 130
    iDebugTextTopBottomOffset=20
  • 131
    bShowMenuTextureUse=1
  • 132
    fLightLODDefaultStartFade=1000.0
  • 133
    fLightLODRange=500.0
  • 134
    fLightLODMinStartFade=200.0
  • 135
    fLightLODMaxStartFade=3500.0
  • 136
    fShadowLODDefaultStartFade=200.0
  • 137
    fShadowLODRange=200.0
  • 138
    fShadowLODMinStartFade=100.0
  • 139
    fShadowLODMaxStartFade=1000.0
  • 140
    fSpecularLODDefaultStartFade=500.0
  • 141
    fSpecularLODRange=300.0
  • 142
    fSpecularLODMinStartFade=200.0
  • 143
    fSpecularLODMaxStartFade=2000.0
  • 144
    fGamma=0.9200
  • 145
    bAllow30Shaders=0
  • 146
    iTexMipMapMinimum=0
  • 147
    bDoStaticAndArchShadows=0
  • 148
    bDoActorShadows=1
  • 149
    fNoLODFarDistancePct=1.0000
  • 150
    fNoLODFarDistanceMax=10240.0000
  • 151
    fNoLODFarDistanceMin=100.0000
  • 152
    fEyeEnvMapLOD2=800.0000
  • 153
    fEyeEnvMapLOD1=500.0000
  • 154
    fEnvMapLOD2=1800.0000
  • 155
    fEnvMapLOD1=1500.0000
  • 156
    fGammaMax=0.6000
  • 157
    fGammaMin=1.4000
  • 158
    iMaxDecalsPerFrame=10
  • 159
    iActorShadowCount=4
  • 160
    bIgnoreResolutionCheck=0
  • 161
    fSpecualrStartMax=1000.0000
  • 162
    fSpecularStartMin=0.0000
  • 163
    iActorShadowIntMax=10
  • 164
    iActorShadowIntMin=0
  • 165
    iActorShadowExtMax=10
  • 166
    iActorShadowExtMin=0
  • 167
    bDynamicWindowReflections=1
  • 168
    fShadowFadeTime=1.0000
  • 169
    iPresentInterval=1
  • 170
    bDecalsOnSkinnedGeometry=1
  • 171
    uVideoDeviceIdentifierPart4=0
  • 172
    uVideoDeviceIdentifierPart3=0
  • 173
    uVideoDeviceIdentifierPart2=0
  • 174
    uVideoDeviceIdentifierPart1=0
  • 175
    iShadowFilter=2
  • 176
    bAllowPartialPrecision=1
  • 177
    iShadowMapResolution=1024
  • 178
    bShadowsOnGrass=0
  • 179
    bActorSelfShadowing=0
  • 180
    iActorShadowCountInt=6
  • 181
    iActorShadowCountExt=6
  • 182
    fPipboy1stPersonFOV=47.0
  • 183
    fDefault1stPersonFOV=55.0000
  • 184
    bLODNoiseAniso=1
  • 185
    iMaxAnisotropy=15
  • 186
    fLandLOFadeSeconds=15.0
  • 187
    bEnableEyefinity=0
  • 188
    sD3DDevice="NVIDIA GeForce RTX 2060"
  • 189
    iTexMipMapSkip=0
  • 190
    iWaterMultisamples=4
  • 191
    bTransparencyMultisampling=1
  • 192
    fSpecularLODStartFade=2000.0000
  • 193
    fShadowLODStartFade=1000.0000
  • 194
    fLightLODStartFade=3500.0000
  • 195
    iSize W=1920
  • 196
    iSize H=1080
  • 197
    fDecalLOD2=1500.0000
  • 198
    fDecalLOD1=1000.0000
  • 199
    iShadowMode=3
  • 200
    iMaxSkinDecalsPerFrame=3
  • 201
    [Controls]
  • 202
    bAlwaysRunByDefault=1
  • 203
    bBackground Mouse=0
  • 204
    bBackground Keyboard=1
  • 205
    fXenonVertLookSpeed=1200.0000
  • 206
    fXenonHorizLookSpeed=1500.0000
  • 207
    bGamePadRumble=1
  • 208
    bInvertYValues=0
  • 209
    fMouseSensitivity=0.0043
  • 210
    Forward=0011FF13
  • 211
    Back=001FFF14
  • 212
    Slide Left=001EFF17
  • 213
    Slide Right=0020FF16
  • 214
    Use=00FF0011
  • 215
    Activate=0012FF0A
  • 216
    Block=00FF0110
  • 217
    Ready Item=0013FF0C
  • 218
    Crouch/Sneak=001DFF08
  • 219
    Run=0000FFFF
  • 220
    Always Run=003AFFFF
  • 221
    Auto Move=0010FFFF
  • 222
    Jump=0039FF0D
  • 223
    Toggle POV=0021020F
  • 224
    Menu Mode=000FFF0B
  • 225
    Rest=0014FF07
  • 226
    Vats=002FFF0E
  • 227
    Hotkey1=0002FFFF
  • 228
    Ammo Swap=0003FF01
  • 229
    Hotkey3=0004FFFF
  • 230
    Hotkey4=0005FFFF
  • 231
    Hotkey5=0006FFFF
  • 232
    Hotkey6=0007FFFF
  • 233
    Hotkey7=0008FFFF
  • 234
    Hotkey8=0009FFFF
  • 235
    QuickSave=003FFFFF
  • 236
    QuickLoad=0043FFFF
  • 237
    Grab=002CFF09
  • 238
    [Water]
  • 239
    bUseWaterShader=1
  • 240
    bUseWaterReflections=1
  • 241
    bUseWaterRefractions=1
  • 242
    bUseWaterDepth=1
  • 243
    bUseWaterHiRes=0
  • 244
    bUseWaterDisplacements=1
  • 245
    bUseWaterLOD=1
  • 246
    bReflectExplosions=0
  • 247
    bAutoWaterSilhouetteReflections=0
  • 248
    bForceHighDetailReflections=1
  • 249
    bForceLowDetailReflections=0
  • 250
    fTileTextureDivisor=4.7500
  • 251
    fSurfaceTileSize=2048.0000
  • 252
    fNearWaterOutdoorTolerance=1024.0000
  • 253
    fNearWaterIndoorTolerance=512.0000
  • 254
    fNearWaterUnderwaterVolume=0.9000
  • 255
    fNearWaterUnderwaterFreq=0.3000
  • 256
    uNearWaterPoints=8
  • 257
    uNearWaterRadius=1000
  • 258
    uSurfaceFPS=12
  • 259
    iWaterReflectWidth=1024
  • 260
    iWaterReflectHeight=1024
  • 261
    bUseWaterReflectionBlur=1
  • 262
    iWaterBlurAmount=4
  • 263
    [Audio]
  • 264
    fASFadeInTime=2.0
  • 265
    fASFadeOutTime=10.0
  • 266
    fRegionLoopFadeInTime=5.0
  • 267
    fRegionLoopFadeOutTime=5.0
  • 268
    fAudioDebugDelay=0.0
  • 269
    bEnableAudio=1
  • 270
    bEnableAudioCache=1
  • 271
    bMultiThreadAudio=0
  • 272
    bEnableEnviroEffectsOnPC=0
  • 273
    ; cache sizes in kilobytes
  • 274
    iAudioCacheSize=2048
  • 275
    iMaxSizeForCachedSound=256
  • 276
    bUseAudioDebugInformation=1
  • 277
    fAudioDebugDelay=0.0000
  • 278
    fDefaultMasterVolume=1.0000
  • 279
    fDefaultFootVolume=0.8800
  • 280
    fDefaultMusicVolume=0.7200
  • 281
    fDefaultRadioVolume=0.7600
  • 282
    fDefaultEffectsVolume=0.8800
  • 283
    fDefaultVoiceVolume=1.0000
  • 284
    iMaxImpactSoundCount=32
  • 285
    fMaxFootstepDistance=1100.0000
  • 286
    fPlayerFootVolume=0.6500
  • 287
    iCollisionSoundTimeDelta=150
  • 288
    iRadioUpdateInterval=250
  • 289
    fDialogMinDistance=600.00
  • 290
    fDialogMaxDistance=2000.00
  • 291
    fMainMenuMusicVolume=0.6
  • 292
    fDBVoiceAttenuationIn2D=2.0
  • 293
    fCollisionSoundHeavyThreshold=60.0
  • 294
    fDialogueFadeDecibels=6.0
  • 295
    fDialogueFadeSecondsIn=2.0
  • 296
    fDialogueFadeSecondsOut=1.0
  • 297
    fDialogueHeadPitchExaggeration=2.0
  • 298
    fDialogueHeadRollExaggeration=2.0
  • 299
    fDialogueHeadYawExaggeration=2.0
  • 300
    fHardLandingDamageThreshold=500.0
  • 301
    fWoodMediumMassMin=7.0
  • 302
    fWoodLargeMassMin=15.0
  • 303
    fStoneMediumMassMin=5.0
  • 304
    fStoneLargeMassMin=30.0
  • 305
    fEarthMediumMassMin=5.0
  • 306
    fEarthLargeMassMin=30.0
  • 307
    fSkinMediumMassMin=5.0
  • 308
    fSkinLargeMassMin=30.0
  • 309
    fMetalMediumMassMin=8.0
  • 310
    fMetalLargeMassMin=25.0
  • 311
    fRadioDialogMute=0.50
  • 312
    fFilterDistortionGain=-7.5
  • 313
    fFilterPEQGain=-15.0
  • 314
    fFilterdBAttenuation=11.5
  • 315
    bEnableTextToSpeech=0
  • 316
    fTextToSpeechVolume=0.35
  • 317
    fDialogReverbAttenuation=0.15
  • 318
    [Pathfinding]
  • 319
    bDrawPathsDefault=0
  • 320
    bPathMovementOnly=0
  • 321
    bDrawSmoothFailures=0
  • 322
    bDebugSmoothing=0
  • 323
    bSmoothPaths=1
  • 324
    bSnapToAngle=0
  • 325
    bDebugAvoidance=0
  • 326
    bDisableAvoidance=0
  • 327
    bBackgroundPathing=1
  • 328
    bUseObstacleAvoidance=1
  • 329
    bBackgroundNavmeshUpdate=1
  • 330
    [MAIN]
  • 331
    bEnableBorderRegion=1
  • 332
    fLowPerfCombatantVoiceDistance=1000.0000
  • 333
    iDetectionHighNumPicks=40
  • 334
    fQuestScriptDelayTime=5.0000
  • 335
    bCloneModelsInBackground=0
  • 336
    iLastHDRSetting=-1
  • 337
    [HAVOK]
  • 338
    bDisablePlayerCollision=0
  • 339
    fJumpAnimDelay=0.7500
  • 340
    bTreeTops=0
  • 341
    iSimType=1
  • 342
    bPreventHavokAddAll=0
  • 343
    bPreventHavokAddClutter=0
  • 344
    fMaxTime=0.016
  • 345
    bHavokDebug=0
  • 346
    fRF=1000.0000
  • 347
    fOD=0.9000
  • 348
    fSE=0.3000
  • 349
    fSD=0.9800
  • 350
    iResetCounter=5
  • 351
    fMoveLimitMass=95.0000
  • 352
    iUpdateType=0
  • 353
    bHavokPick=0
  • 354
    fCameraCasterSize=10.0000
  • 355
    iHavokSkipFrameCountTEST=0
  • 356
    iNumHavokThreads=1
  • 357
    fChaseDeltaMult=0.0500
  • 358
    bAddBipedWhenKeyframed=1
  • 359
    fQuadrupedPitchMult=1.0000
  • 360
    iEntityBatchRemoveRate=100
  • 361
    iMaxPicks=40
  • 362
    [RagdollAnim]
  • 363
    bRagdollFeedback=0
  • 364
    fCameraDist=1000.0
  • 365
    fHierarchyGain=0.17
  • 366
    fVelocityDamping=0.0
  • 367
    fAccelerationGain=1.0
  • 368
    fVelocityGain=0.6
  • 369
    fPositionGain=0.05
  • 370
    fPositionMaxLinearVelocity=14.0
  • 371
    fPositionMaxAngularVelocity=18.0
  • 372
    fSnapGain=0.1
  • 373
    fSnapMaxLinearVelocity=3.0
  • 374
    fSnapMaxAngularVelocity=0.3
  • 375
    fSnapMaxLinearDistance=0.3
  • 376
    fSnapMaxAngularDistance=1.0
  • 377
    [FootIK]
  • 378
    fOnOffGain=0.5
  • 379
    fGroundAscendingGain=0.4
  • 380
    fGroundDescendingGain=0.4
  • 381
    fFootRaisedGain=0.9000
  • 382
    fFootPlantedGain=1.0000
  • 383
    bFootPlacementOn=1
  • 384
    fPelvisUpDownBias=0.75
  • 385
    fPelvisOffsetDamping=0.2
  • 386
    fVertErrorGain=0.5
  • 387
    fOriginalGroundHeightMS=-0.11
  • 388
    fAnkleOffset=0.2000
  • 389
    fRagdollFeedback=0.7
  • 390
    [LookIK]
  • 391
    fLookAtTargetGain=0.3
  • 392
    fLookAtGain=0.045
  • 393
    [Interface]
  • 394
    fKeyRepeatInterval=50.0000
  • 395
    fKeyRepeatTime=500.0000
  • 396
    fActivatePickSphereRadius=16.0000
  • 397
    fMenuModeAnimBlend=0.0000
  • 398
    iSafeZoneXWide=15
  • 399
    iSafeZoneYWide=15
  • 400
    iSafeZoneX=15
  • 401
    iSafeZoneY=15
  • 402
    bAllowConsole=1
  • 403
    bActivatePickUseGamebryoPick=0
  • 404
    bUseFuzzyPicking=1
  • 405
    fMenuBGBlurRadius=2.0000
  • 406
    fMenuPlayerLightDiffuseBlue=0.8000
  • 407
    fMenuPlayerLightDiffuseGreen=0.8000
  • 408
    fMenuPlayerLightDiffuseRed=0.8000
  • 409
    fMenuPlayerLightAmbientBlue=0.2500
  • 410
    fMenuPlayerLightAmbientGreen=0.2500
  • 411
    fMenuPlayerLightAmbientRed=0.2500
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    fInterfaceTintB=0.8824
  • 416
    fInterfaceTintG=0.9843
  • 417
    fInterfaceTintR=0.6314
  • 418
    bUseImageSpaceMenuFX=0
  • 419
    iSystemColorTerminalRed=33
  • 420
    iSystemColorTerminalGreen=231
  • 421
    iSystemColorTerminalBlue=121
  • 422
    iSystemColorSystemRed=26
  • 423
    iSystemColorSystemGreen=255
  • 424
    iSystemColorSystemBlue=128
  • 425
    iSystemColorMainMenuRed=199
  • 426
    iSystemColorMainMenuGreen=255
  • 427
    iSystemColorMainMenuBlue=165
  • 428
    iSystemColorPipboyRed=26
  • 429
    iSystemColorPipboyGreen=255
  • 430
    iSystemColorPipboyBlue=128
  • 431
    iSystemColorHUDAltRed=255
  • 432
    iSystemColorHUDAltGreen=67
  • 433
    iSystemColorHUDAltBlue=42
  • 434
    iSystemColorHUDMainRed=26
  • 435
    iSystemColorHUDMainGreen=255
  • 436
    iSystemColorHUDMainBlue=128
  • 437
    fRSMFaceSliderDefaultMin=-3.5
  • 438
    fRSMFaceSliderDefaultMax=3.5
  • 439
    fPopUpBackgroundOpacity=0.87
  • 440
    fMenuBackgroundOpacity=0.76
  • 441
    bHideUnavailablePerks=0
  • 442
    bHelpEnabled=1
  • 443
    fHudOpacity=1.0000
  • 444
    bDisable360Controller=1
  • 445
    uPipboyColor=785383423
  • 446
    uHUDColor=785383423
  • 447
    [Loading]
  • 448
    sWelcomeScreen1=loading_screen_legal
  • 449
    sWelcomeScreen2=loading_screen_bethsoft
  • 450
    sWelcomeScreen3=loading_screen_BGS
  • 451
    sWelcomeScreen4=loading_screen01
  • 452
    sMainMenuBackground=main_background
  • 453
    sTitleMusic=MainTitle
  • 454
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 455
    iMaxScreens=4
  • 456
    iMaxScreens_MainMenu=20
  • 457
    fLoadingTextUpdateInterval=10.0000
  • 458
    fLoadingBkgdUpdateInterval=10.0000
  • 459
    fMainMenuBkgdUpdateInterval=10.0000
  • 460
    fLoadingInitUpdateInterval=3.0000
  • 461
    iNumLocationSpecificScreens=1
  • 462
    [Menu]
  • 463
    fCreditsScrollSpeed=40.0000
  • 464
    iConsoleTextYPos=940
  • 465
    iConsoleTextXPos=30
  • 466
    iConsoleVisibleLines=15
  • 467
    iConsoleHistorySize=50
  • 468
    rDebugTextColor=255,251,233
  • 469
    iConsoleFont=2
  • 470
    iDebugTextFont=3
  • 471
    [GamePlay]
  • 472
    bHealthBarShowing=0
  • 473
    fHealthBarFadeOutSpeed=1.0000
  • 474
    fHealthBarSpeed=80.0000
  • 475
    fHealthBarHeight=4.0000
  • 476
    fHealthBarWidth=40.0000
  • 477
    fHealthBarEmittanceFadeTime=0.5000
  • 478
    fHealthBarEmittanceTime=1.5000
  • 479
    bAllowHavokGrabTheLiving=0
  • 480
    bEssentialTakeNoDamage=1
  • 481
    iDetectionPicks=21
  • 482
    bGeneralSubtitles=1
  • 483
    bDialogueSubtitles=1
  • 484
    bShowQuestMarkers=1
  • 485
    iDifficulty=3
  • 486
    iKillCamera=0
  • 487
    uiRedeemedContent=0
  • 488
    bTrueIronSights=1
  • 489
    bDisableDynamicCrosshair=0
  • 490
    bSaveOnInteriorExteriorSwitch=1
  • 491
    bSaveOnTravel=1
  • 492
    bSaveOnWait=1
  • 493
    bSaveOnRest=1
  • 494
    bCrossHair=1
  • 495
    [Fonts]
  • 496
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 497
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 498
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 499
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 500
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 501
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 502
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 503
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 504
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 505
    [SpeedTree]
  • 506
    iTreeClonesAllowed=1
  • 507
    fCanopyShadowGrassMult=1.0000
  • 508
    iCanopyShadowScale=512
  • 509
    fTreeForceMaxBudAngle=-1.0000
  • 510
    fTreeForceMinBudAngle=-1.0000
  • 511
    fTreeForceLeafDimming=-1.0000
  • 512
    fTreeForceBranchDimming=-1.0000
  • 513
    fTreeForceCS=-1.0000
  • 514
    fTreeForceLLA=-1.0000
  • 515
    fTreeLODExponent=1.0000
  • 516
    bEnableTrees=1
  • 517
    bForceFullLOD=0
  • 518
    fLODTreeMipMapLODBias=-0.7500
  • 519
    fLocalTreeMipMapLODBias=-0.2500
  • 520
    [Debug]
  • 521
    bDebugFaceGenCriticalSection=0
  • 522
    bDebugFaceGenMultithreading=0
  • 523
    bDebugSaveBuffer=0
  • 524
    [BackgroundLoad]
  • 525
    bBackgroundPathing=1
  • 526
    bUseMultiThreadedFaceGen=1
  • 527
    bBackgroundCellLoads=1
  • 528
    iAnimaitonClonePerLoop=5
  • 529
    bUseMultiThreadedTrees=1
  • 530
    iExteriorPriority=50
  • 531
    iBackgroundLoadFaceMult=200
  • 532
    fBackgroundLoadingPerLoop=20.0000
  • 533
    fBackgroundLoadClonedPerLoop=5.0000
  • 534
    iBackgroundLoadExtraMaxFPS=20
  • 535
    iBackgroundLoadExtraMinFPS=10
  • 536
    iBackgroundLoadExtraMax=3000
  • 537
    iBackgroundLoadExtraMin=5
  • 538
    iBackgroundLoadExtraMilliseconds=2
  • 539
    iBackgroundLoadTreeMilliseconds=7
  • 540
    iBackgroundLoadMilliseconds=1
  • 541
    iBackgroundLoadLoading=1
  • 542
    bUseBackgroundFileLoader=0
  • 543
    bBackgroundLoadLipFiles=0
  • 544
    bLoadBackgroundFaceGen=0
  • 545
    bLoadHelmetsInBackground=1
  • 546
    iAnimationClonePerLoop=5
  • 547
    bSelectivePurgeUnusedOnFastTravel=0
  • 548
    bCloneModelsInBackground=0
  • 549
    [LOD]
  • 550
    fLODLandDropAmount=230.0000
  • 551
    fLodDistance=500.0000
  • 552
    bUseFaceGenLOD=0
  • 553
    iLODTextureTiling=2
  • 554
    iLODTextureSizePow2=8
  • 555
    fLODNormalTextureBlend=0.5000
  • 556
    bDisplayLODLand=1
  • 557
    bDisplayLODBuildings=0
  • 558
    bLODPopTrees=0
  • 559
    bLODPopActors=0
  • 560
    bLODPopItems=0
  • 561
    bLODPopObjects=0
  • 562
    fLODFadeOutMultItems=15.0000
  • 563
    fLODFadeOutMultObjects=15.0000
  • 564
    fLODFadeOutMultActors=15.0000
  • 565
    fLODMultLandscape=1.0000
  • 566
    fLODMultTrees=0.5000
  • 567
    fLODMultActors=1.0000
  • 568
    fLODMultItems=1.0000
  • 569
    fLODMultObjects=5
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fFadeOutThreshold=0.3000
  • 573
    fFadeInThreshold=0.7000
  • 574
    fFadeInTimet=2.0
  • 575
    fFadeOutTime=2.0
  • 576
    fDistanceMultiplier=1
  • 577
    fLODBoundRadiusMult=10
  • 578
    fObjectLODMax=15.0
  • 579
    fObjectLODMin=1.0
  • 580
    fObjectLODDefault=5
  • 581
    fItemLODMax=15.0
  • 582
    fItemLODMin=1.0
  • 583
    fItemLODDefault=2
  • 584
    fActorLODMax=15.0
  • 585
    fActorLODMin=2.0
  • 586
    fActorLODDefault=5
  • 587
    fTreeLODMax=2.0000
  • 588
    fTreeLODMin=0.0200
  • 589
    fTreeLODDefault=0.5000
  • 590
    bLODUseCombinedLandNormalMaps=1
  • 591
    bForceHideLODLand=0
  • 592
    fLODLandVerticalBias=0.0000
  • 593
    fTalkingDistance=1000.0000
  • 594
    iBoneLODForce=-1
  • 595
    fLODQuadMinLoadDistance=65536.0000
  • 596
    bDisplayLODTrees=1
  • 597
    bDisplayLODBuildings=1
  • 598
    fLODFadeOutActorMultInterior=1.0000
  • 599
    fLODFadeOutItemMultInterior=1.0000
  • 600
    fLODFadeOutObjectMultInterior=1.0000
  • 601
    fLODFadeOutActorMultCity=1.0000
  • 602
    fLODFadeOutItemMultCity=1.0000
  • 603
    fLODFadeOutObjectMultCity=1.0000
  • 604
    fLODFadeOutActorMultComplex=1.0000
  • 605
    fLODFadeOutItemMultComplex=1.0000
  • 606
    fLODFadeOutObjectMultComplex=1.0000
  • 607
    [Weather]
  • 608
    fSunGlareSize=800.0000
  • 609
    fSunBaseSize=750.0000
  • 610
    bPrecipitation=1
  • 611
    fAlphaReduce=1.0000
  • 612
    SBumpFadeColor=255,255,255,255
  • 613
    SLerpCloseColor=255,255,255,255
  • 614
    SEnvReduceColor=255,255,255,255
  • 615
    [Voice]
  • 616
    SFileTypeLTF=ltf
  • 617
    SFileTypeLip=lip
  • 618
    SFileTypeSource=wav
  • 619
    SFileTypeGame=ogg
  • 620
    [Grass]
  • 621
    iMinGrassSize=80
  • 622
    bGrassPointLighting=0
  • 623
    bDrawShaderGrass=1
  • 624
    iGrassDensityEvalSize=2
  • 625
    iMaxGrassTypesPerTexure=2
  • 626
    fWaveOffsetRange=1.7500
  • 627
    fGrassWindMagnitudeMax=125.0000
  • 628
    fGrassWindMagnitudeMin=5.0000
  • 629
    fTexturePctThreshold=0.0000
  • 630
    fGrassMinStartFadeDistance=0.0
  • 631
    fGrassMaxStartFadeDistance=7000.0
  • 632
    fGrassDefaultStartFadeDistance=3500.0
  • 633
    fGrassFadeRange=1000.0
  • 634
    b30GrassVS=0
  • 635
    fGrassStartFadeDistance=7000.0000
  • 636
    [Landscape]
  • 637
    bCurrentCellOnly=0
  • 638
    bPreventSafetyCheck=0
  • 639
    fLandTextureTilingMult=2.0000
  • 640
    fLandFriction=2.5000
  • 641
    iLandBorder2B=0
  • 642
    iLandBorder2G=0
  • 643
    iLandBorder2R=0
  • 644
    iLandBorder1B=0
  • 645
    iLandBorder1G=255
  • 646
    iLandBorder1R=255
  • 647
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 648
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 649
    [bLightAttenuation]
  • 650
    fQuadraticRadiusMult=1.0000
  • 651
    fLinearRadiusMult=1.0000
  • 652
    bOutQuadInLin=0
  • 653
    fConstantValue=0.0000
  • 654
    fQuadraticValue=16.0000
  • 655
    fLinearValue=3.0000
  • 656
    uQuadraticMethod=2
  • 657
    uLinearMethod=1
  • 658
    fFlickerMovement=8.0000
  • 659
    bUseQuadratic=1
  • 660
    bUseLinear=0
  • 661
    bUseConstant=0
  • 662
    [BlurShaderHDRInterior]
  • 663
    fTargetLUM=1.0000
  • 664
    fUpperLUMClamp=1.0000
  • 665
    fEmissiveHDRMult=1.0000
  • 666
    fEyeAdaptSpeed=0.5000
  • 667
    fBrightScale=2.2500
  • 668
    fBrightClamp=0.2250
  • 669
    fBlurRadius=7.0000
  • 670
    iNumBlurpasses=1
  • 671
    [BlurShaderHDR]
  • 672
    fTargetLUM=1.0000
  • 673
    fUpperLUMClamp=1.0000
  • 674
    fGrassDimmer=1.5000
  • 675
    fTreeDimmer=1.0000
  • 676
    fEmissiveHDRMult=1.0000
  • 677
    fEyeAdaptSpeed=0.5000
  • 678
    fSunlightDimmer=1.5000
  • 679
    fSIEmmisiveMult=1.0000
  • 680
    fSISpecularMult=1.0000
  • 681
    fSkyBrightness=0.5000
  • 682
    fSunBrightness=0.0000
  • 683
    fBrightScale=2.2500
  • 684
    fBrightClamp=0.2250
  • 685
    fBlurRadius=7.0000
  • 686
    iNumBlurpasses=1
  • 687
    iBlendType=2
  • 688
    bDoHighDynamicRange=1
  • 689
    [BlurShader]
  • 690
    fSunlightDimmer=1.0000
  • 691
    fSIEmmisiveMult=1.0000
  • 692
    fSISpecularMult=1.0000
  • 693
    fSkyBrightness=0.5000
  • 694
    fSunBrightness=0.0000
  • 695
    fAlphaAddExterior=0.2000
  • 696
    fAlphaAddInterior=0.7000
  • 697
    iBlurTexSize=256
  • 698
    fBlurRadius=0.0300
  • 699
    iNumBlurpasses=1
  • 700
    iBlendType=2
  • 701
    bUseBlurShader=0
  • 702
    [GethitShader]
  • 703
    fBlurAmmount=0.5000
  • 704
    fBlockedTexOffset=0.0010
  • 705
    fHitTexOffset=0.0050
  • 706
    [MESSAGES]
  • 707
    bBlockMessageBoxes=0
  • 708
    bSkipProgramFlows=1
  • 709
    bAllowYesToAll=1
  • 710
    bDisableWarning=1
  • 711
    iFileLogging=0
  • 712
    bSkipInitializationFlows=1
  • 713
    bUseWindowsMessageBox=0
  • 714
    [DistantLOD]
  • 715
    bUseLODLandData=0
  • 716
    fFadeDistance=12288.0000
  • 717
    iDistantLODGroupWidth=8
  • 718
    [GeneralWarnings]
  • 719
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 720
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 721
    This may result in errors. Saving again will clear this message
  • 722
    but not necessarily fix any errors.
  • 723
    [Archive]
  • 724
    SInvalidationFile=ArchiveInvalidation.txt
  • 725
    iRetainFilenameOffsetTable=1
  • 726
    iRetainFilenameStringTable=1
  • 727
    iRetainDirectoryStringTable=1
  • 728
    bCheckRuntimeCollisions=0
  • 729
    bInvalidateOlderFiles=1
  • 730
    bUseArchives=1
  • 731
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 732
    [CameraPath]
  • 733
    iTake=0
  • 734
    SDirectoryName=TestCameraPath
  • 735
    iFPS=60
  • 736
    SNif=Test\CameraPath.nif
  • 737
    [Absorb]
  • 738
    fAbsorbGlowColorB=1.0000
  • 739
    fAbsorbGlowColorG=0.6000
  • 740
    fAbsorbGlowColorR=0.0000
  • 741
    fAbsorbCoreColorB=1.0000
  • 742
    fAbsorbCoreColorG=1.0000
  • 743
    fAbsorbCoreColorR=1.0000
  • 744
    iAbsorbNumBolts=1
  • 745
    fAbsorbBoltGrowWidth=0.0000
  • 746
    fAbsorbBoltSmallWidth=7.0000
  • 747
    fAbsorbTortuosityVariance=2.0000
  • 748
    fAbsorbSegmentVariance=7.0000
  • 749
    fAbsorbBoltsRadius=5.0000
  • 750
    [TestAllCells]
  • 751
    bFileShowTextures=1
  • 752
    bFileShowIcons=1
  • 753
    bFileSkipIconChecks=0
  • 754
    bFileTestLoad=0
  • 755
    bFileNeededMessage=1
  • 756
    bFileGoneMessage=1
  • 757
    bFileSkipModelChecks=0
  • 758
    bFileCheckModelCollision=0
  • 759
    [CopyProtectionStrings]
  • 760
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 761
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 762
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 763
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 764
    [Pipboy]
  • 765
    fBlurRadiusPipboy=3.5
  • 766
    fBlurIntensityPipboy=0.25
  • 767
    fScanlineScalePipboy=50
  • 768
    bEnableFlickerPipboy=1
  • 769
    bUsePipboyMode=1
  • 770
    [InterfaceFX]
  • 771
    fDefaultBurstDuration=200
  • 772
    fDefaultBurstIntensity=2
  • 773
    fMiniBurstDuration=200
  • 774
    fMiniBurstIntensity=1.5
  • 775
    ;pulse effect
  • 776
    fPulseBrightenIntensity=0.25
  • 777
    fPulseRadiusIntensity=0.5
  • 778
    fPulseRate=0.0006
  • 779
    ;pipboy menu transitions
  • 780
    fVertHoldChance=0.08
  • 781
    fShudderChance=0.20
  • 782
    fScanlineScaleMenus=50.0000
  • 783
    bEnableFlickerMenus=1
  • 784
    bEnableScanlinesMenus=1
  • 785
    bEnableScanlinesPipboy=1
  • 786
    fBlurRadiusMenus=0.3000
  • 787
    fBrightenMenus=1.7000
  • 788
    fBrightenPipboy=1.3000
  • 789
    bUseImageSpaceMenuFX=1
  • 790
    fBlurIntensityHUD=1.2000
  • 791
    fBlurRadiusHUD=2.0000
  • 792
    fScanlineFrequencyHUD=0.0000
  • 793
    fScreenLightBaseIntensity=0.6
  • 794
    fScreenLightRadius=6
  • 795
    [RenderedTerminal]
  • 796
    bUseRenderedTerminals=1
  • 797
    fRenderedTerminalFOV=0.15
  • 798
    fRenderedTerminalZoom=36
  • 799
    bDoRenderedTerminalScanlines=1
  • 800
    fRenderedTerminalScanlineScale=130.000000
  • 801
    fRenderedTerminalHPos=0.0
  • 802
    fRenderedTerminalVPos=0.38
  • 803
    fScreenLightBaseIntensity=1.2
  • 804
    fScreenLightRadius=80
  • 805
    fScreenLightColorR=0.68
  • 806
    fScreenLightColorG=0.74
  • 807
    fScreenLightColorB=0.62
  • 808
    fRaceSexMenuHPos=0.0
  • 809
    fRaceSexMenuVPos=-0.6
  • 810
    fRaceSexMenuZoom=70.0
  • 811
    fRaceSexMenuScale=0.5
  • 812
    [Decals]
  • 813
    uMaxDecalCount=100
  • 814
    bProfileDecals=0
  • 815
    bDecalOcclusionQuery=1
  • 816
    uMaxDecals=100
  • 817
    [TerrainManager]
  • 818
    fSplitDistanceMult=1.5000
  • 819
    fBlockMorphDistanceMult=0.70
  • 820
    bUseNewTerrainSystem=1
  • 821
    bUseDistantObjectBlocks=1
  • 822
    fBlockLoadDistance=125000.0000
  • 823
    fDefaultBlockLoadDistanceLow=50000.0
  • 824
    fLowBlockLoadDistanceLow=25000.0
  • 825
    fHighBlockLoadDistanceLow=50000.0
  • 826
    fDefaultTreeLoadDistance=25000.0
  • 827
    fLowTreeLoadDistance=10000.0
  • 828
    fHighTreeLoadDistance=40000.0
  • 829
    fTreeLoadDistance=40000.0000
  • 830
    fBlockLoadDistanceLow=50000.0000
  • 831
    [VATS]
  • 832
    fVATSLightLevelMin=20.0
  • 833
    fVATSLightLevelMax=65.0
  • 834
    fVATSLightAngle=0.0
  • 835
    fVATSLightDistance=100.0
  • 836
    fVATSLightElevation=100.0
  • 837
    fVatsLightColorR=0.35
  • 838
    fVatsLightColorG=0.35
  • 839
    fVatsLightColorB=0.35
  • 840
    [ScreenSplatter]
  • 841
    bScreenSplatterEnabled=1
  • 842
    [Imagespace]
  • 843
    iRadialBlurLevel=2
  • 844
    bDoDepthOfField=1
  • 845
    [Launcher]
  • 846
    bShowAllResolutions=1
  • 847
    uLastAspectRatio=3

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    ISControl.esm
  • 13
    Animated Player Interactions.esm
  • 14
    Navmesh Fixes and Improvements.esm
  • 15
    oHUD.esm
  • 16
    Night Sky Tweaks.esm
  • 17
    vault22FloralOverhaul.esm
  • 18
    Securitrons On Alert.esm
  • 19
    BraveNewWorld.esm
  • 20
    New Vegas Redesigned II.esm
  • 21
    Misc Gameplay Merge.esm
  • 22
    Friendly Securitrons.esm
  • 23
    Project Nevada - Equipment.esm
  • 24
    Helmet Overlay.esm
  • 25
    Cyberware.esm
  • 26
    TLD_Travelers.esm
  • 27
    Th3OverseerCore.esm
  • 28
    SomeguySeries.esm
  • 29
    Afterschool Special.esm
  • 30
    The New Bison Steve Hotel.esm
  • 31
    3DNPC_BlueNote.esm
  • 32
    MTB.esm
  • 33
    New Vegas Landscape Overhaul.esm
  • 34
    Lightweight Strip Overhaul.esm
  • 35
    Less Empty Primm.esp
  • 36
    Lime's Fort Overhaul.esm
  • 37
    McCarranGate.esm
  • 38
    Lively Cottonwood Cove.esm
  • 39
    BoulderCityFaceliftProject.esm
  • 40
    BarfsMormonFort.esm
  • 41
    GSSaloonChetsShopOverhaul.esm
  • 42
    LCSO.esm
  • 43
    KhanInitiation.esp
  • 44
    TheHUDEditor.esm
  • 45
    Functional Post Game Ending.esm
  • 46
    Unofficial Patch NVSE Plus.esp
  • 47
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 48
    WMIMNV.esp
  • 49
    The Mod Configuration Menu.esp
  • 50
    JIP Improved Recipe Menu.esp
  • 51
    Simple DLC Delay.esp
  • 52
    Vanilla UI Plus.esp
  • 53
    FOVSlider.esp
  • 54
    AidUI.esp
  • 55
    JIP MiniMap.esp
  • 56
    JustAssortedMods.esp
  • 57
    NPCsSprint.esp
  • 58
    Quickthrow.esp
  • 59
    B42Bash.esp
  • 60
    Real Recoil.esp
  • 61
    Real Recoil Tweaks.esp
  • 62
    RetrievableThrowables.esp
  • 63
    Follower Tweaks.esp
  • 64
    JIP Companions Command & Control.esp
  • 65
    Chill Companions.esp
  • 66
    Better Character Creation.esp
  • 67
    DSGO.esp
  • 68
    NPC Use Aid.esp
  • 69
    Player Combat Priority.esp
  • 70
    Food Effect Tweaks.esp
  • 71
    VWBarterRepairCosts.esp
  • 72
    VWPerceptionRangedAccuracy.esp
  • 73
    Stat Choices.esp
  • 74
    HitConsumableBuffs.esp
  • 75
    GRA Scavenger Hunt Unbalanced.esp
  • 76
    Economy Overhaul.esp
  • 77
    QuickHacking-NV.esp
  • 78
    Bottle Rinse Repeat.esp
  • 79
    Functional Food Sanitizer.esp
  • 80
    Honest Hearts Workbench Crate Luck.esp
  • 81
    Toxic Cloud Fix.esp
  • 82
    Psycho and Slasher Bonus Damage Fix.esp
  • 83
    Water Breathing Tweaks.esp
  • 84
    Breakdown that surplus ammo.esp
  • 85
    RestedNotCured.esp
  • 86
    Logic and Consistency Fixes.esp
  • 87
    Mojave Wildlife (Vanilla-Style + No Chanced).esp
  • 88
    JSawyer Ultimate.esp
  • 89
    JSawyer Ultimate - Push's Tweaks.esp
  • 90
    WMIM - JSUE Patch.esp
  • 91
    Mojave Arsenal.esp
  • 92
    JSawyer Ultimate - Mojave Arsenal Patch (GRA Merged).esp
  • 93
    Mojave Raiders.esp
  • 94
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 95
    Mojave Raiders Tweaks.esp
  • 96
    Misc Gameplay Merge - JSUE Patch.esp
  • 97
    DLC Enhancements.esp
  • 98
    B42Descriptions.esp
  • 99
    PrimmReputationRestored.esp
  • 100
    NorthRoad.esp
  • 101
    Eliza.esp
  • 102
    Headhunting.esp
  • 103
    DepthsOfDepravity.esp
  • 104
    TheHighDesert.esp
  • 105
    NewVegasBounties.esp
  • 106
    NewVegasBountiesII.esp
  • 107
    TheInheritance.esp
  • 108
    Russell.esp
  • 109
    NewVegasBountiesIII.esp
  • 110
    TheBetterAngels.esp
  • 111
    SomeguySeries Revamped.esp
  • 112
    NewVegasBountiesII Fixes - DLCs.esp
  • 113
    RussellMakeover.esp
  • 114
    TheREPCONNBlues.esp
  • 115
    The REPCONN Blues Tweaks.esp
  • 116
    AutumnLeaves.esp
  • 117
    YUP - AutumnLeaves Patch.esp
  • 118
    Delay Autumn Leaves.esp
  • 119
    Uncut Wasteland.esp
  • 120
    Uncut Extra Collection.esp
  • 121
    Uncut Wasteland Tweaks.esp
  • 122
    Beyond The Beef Tweaks.esp
  • 123
    Casino Crowds.esp
  • 124
    Cut Sewers Restored.esp
  • 125
    ExtendedDialogueVulpes.esp
  • 126
    The Law Won.esp
  • 127
    Toasterizer.esp
  • 128
    Wastelandthings.esp
  • 129
    Vurt's WFO.esp
  • 130
    A Wasteland in Bloom.esp
  • 131
    dD - Enhanced Blood Main NV.esp
  • 132
    Book of Steel.esp
  • 133
    GasPumpsOfNV.esp
  • 134
    Strip Wall Billboards.esp
  • 135
    majormodder's Junk Food to Barbeque Crisps.esp
  • 136
    CIB Bighorners - HH.esp
  • 137
    CIB Bighorners.esp
  • 138
    Better Burned Man.esp
  • 139
    Alsatian NCR Guard Dogs.esp
  • 140
    DeadMoneyDeanHairRestored.esp
  • 141
    ConceptArtSecuritronsMarkIIONLY.esp
  • 142
    ConceptArtSecuritronsVictor.esp
  • 143
    (New) Vegas Haircut.esp
  • 144
    MoreBeardAndMoustacheStyles.esp
  • 145
    Universal Pip-Boy Customization.esp
  • 146
    Little More Lamplight.esp
  • 147
    B42Inertia.esp
  • 148
    EnhancedGrass_NoVL.esp
  • 149
    Burning Campfire.esp
  • 150
    BC2.esp
  • 151
    Bathroom Doors Fix.esp
  • 152
    NVAnimatedTerninalScreenSaver.esp
  • 153
    NVxAnimatedMicrofilMachine.esp
  • 154
    S6S Base Game Perks Redux.esp
  • 155
    S6S Perks.esp
  • 156
    Patchy's Personal Pile.esp
  • 157
    History.esp
  • 158
    History - More History.esp
  • 159
    History - Patchy's Picks.esp
  • 160
    Patchy's Picks - Perk Party.esp
  • 161
    Combat Music.esp
  • 162
    All Weapon Sounds Overhaul .esp
  • 163
    Explosive Sounds Overhaul.esp
  • 164
    ImmersivePickupSoundsFNV.esp
  • 165
    Conelrad 640-1240.esp
  • 166
    MusicPackRNV.esp
  • 167
    Simple Explosive Entry.esp
  • 168
    Enhanced Vision.esp
  • 169
    Immersive Primary Needs.esp
  • 170
    Cyberware OWB.esp
  • 171
    1nivVSLArmors.esp
  • 172
    Lore Friendly Armor Pack.esp
  • 173
    Distributed Necklaces and Chains.esp
  • 174
    B42Wristwatch.esp
  • 175
    FlashlightNVSE.esp
  • 176
    I Got Spurs.esp
  • 177
    Lore Friendly Weapons Pack.esp
  • 178
    CloudGrenades.esp
  • 179
    Lucky38Overhaul.esp
  • 180
    Less Empty Primm - VnVMascot.esp
  • 181
    LN_BetterBasesNCR.esp
  • 182
    LN_BetterBasesKings.esp
  • 183
    Nipton Road.esp
  • 184
    Novac Motel Market.esp
  • 185
    MSO 188.esp
  • 186
    NorthVegasRedone.esp
  • 187
    GrubnGulp.esp
  • 188
    Lazarus - Interesting GunRunners.esp
  • 189
    Less Empty Nellis.esp
  • 190
    LivedinSewer.esp
  • 191
    CottonwoodCoveSlaveMarket.esp
  • 192
    NVxMcCarranMonorailAnimation.esp
  • 193
    WitcherTree.esp
  • 194
    CottonwoodLedge.esp
  • 195
    NV Interiors - Cottonwood Cove.esp
  • 196
    Lively Cottonwood Cove Patch.esp
  • 197
    WestsideCleaningStoreRemade.esp
  • 198
    FranksBarAndClinic.esp
  • 199
    PedWalkStripPristine.esp
  • 200
    WestsideLiquorStore.esp
  • 201
    BCFollowersClinic.esp
  • 202
    SadiesSundries.esp
  • 203
    WildBillsPawnArmory.esp
  • 204
    HoboCode.esp
  • 205
    50sCarReplacer.esp
  • 206
    GoodspringExteriorSupplement.esp
  • 207
    PatchForAfterSchoolSpecial.esp
  • 208
    MJVEOutpost.esp
  • 209
    Better Strip View.esp
  • 210
    Strip Lights Region Fix.esp
  • 211
    topsrestored.esp
  • 212
    MSO Aerotech.esp
  • 213
    BraveNewWorld-YUP.esp
  • 214
    BraveNewWorld-UncutWastelandNPCs.esp
  • 215
    BraveNewWorld-FPGE.esp
  • 216
    BraveNewWorld-JSU.esp
  • 217
    BraveNewWorld-MojaveRaiders.esp
  • 218
    BraveNewWorld-PN-Equipment.esp
  • 219
    BraveNewWorld-UncutExtraCollection.esp
  • 220
    NVR2 - BNW Patch.esp
  • 221
    NVR2 - JSUE Patch.esp
  • 222
    NVR2 - Mojave Raiders Patch.esp
  • 223
    NVR2 - UW NPCs Patch.esp
  • 224
    NVR2 - YUP Patch.esp
  • 225
    YUP-NewBisonSteve.esp
  • 226
    Mojave Raiders - TLD Patch.esp
  • 227
    Lightweight Strip Overhaul - Uncut Wasteland Patch.esp
  • 228
    Strip Lights Region Fix - The Living Desert.esp
  • 229
    Strip Lights Region Fix - Uncut Wasteland.esp
  • 230
    Strip Lights Region Fix - Vault 22 Flora Overhaul Remastered.esp
  • 231
    Functional Post Game Ending - YUP Patch.esp
  • 232
    Functional Post Game Ending - Uncut Extra Collection Patch.esp
  • 233
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 234
    FPGE Patch - JSawyer Ultimate.esp
  • 235
    FPGE Patch - Less Empty Nellis.esp
  • 236
    FPGE Patch - Less Empty Primm.esp
  • 237
    FPGE Patch - Mojave Raiders.esp
  • 238
    FNVLODGen.esp
  • 239
    tmzLODadditions.esp
  • 240
    LessFlickeryCityOfNewVegas.esp
  • 241
    Famine.esp
  • 242
    Famine - Flora.esp
  • 243
    DNWeathers.esp

Filter
  • 1
    DLC: DeadMoney
  • 2
    DLC: HonestHearts
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: LonesomeRoad
  • 5
    DLC: GunRunnersArsenal
  • 6
    DLC: ClassicPack
  • 7
    DLC: MercenaryPack
  • 8
    DLC: TribalPack
  • 9
    DLC: CaravanPack
  • 10
    I GOT SPURS Ver. 0.33b
  • 11
    - - - - - UTILITIES - - - - -
  • 12
    JIP LN NVSE Plugin
  • 13
    JohnnyGuitar NVSE
  • 14
    NVAC - New Vegas Anti Crash
  • 15
    NVTF - New Vegas Tick Fix
  • 16
    FNV Mod Limit Fix
  • 17
    kNVSE Animation Plugin
  • 18
    Console Paste Support
  • 19
    OneTweak for FNV
  • 20
    - - - - - BUG FIXES - - - - -
  • 21
    Yukichigai Unofficial Patch - YUP
  • 22
    Unofficial Patch NVSE Plus
  • 23
    lStewieAl's Tweaks
  • 24
    lStewieAl's Tweaks - VNV INI
  • 25
    Weapon Mesh Improvement Mod
  • 26
    Weapon Mesh Improvement Mod - ESP Replacer
  • 27
    New Vegas Mesh Improvement Mod - NVMIM
  • 28
    Improved Lighting Shaders
  • 29
    Navmesh Fixes and Improvements ALL DLC
  • 30
    Improved LOD Noise Texture
  • 31
    - - - - - USER INTERFACE - - - - -
  • 32
    In-Game UI
  • 33
    UIO - User Interface Organizer
  • 34
    The Mod Configuration Menu
  • 35
    JIP Improved Recipe Menu
  • 36
    Simple DLC Delay
  • 37
    HUD Only Explosion Shake
  • 38
    Vanilla UI Plus (New Vegas)
  • 39
    Vanilla UI Plus Patch
  • 40
    Clean Vanilla HUD
  • 41
    Clean Vanilla HUD - Barter
  • 42
    FOV Slider
  • 43
    AidUI_
  • 44
    One HUD
  • 45
    JIP MiniMap
  • 46
    JIP MiniMap Dynamic Colors (New Icons Version)
  • 47
    Perk Styles CCC Icons - Russell
  • 48
    yUI
  • 49
    ySI - Sorting Icons
  • 50
    ySI - Sorting Icons - Autumn Leaves patch
  • 51
    California Fonts
  • 52
    California Fonts Patch
  • 53
    The HUD Editor
  • 54
    - - - - - TEXTURES - - - - -
  • 55
    World Textures
  • 56
    Night Sky Tweaks (Plugin)
  • 57
    MGs NCR Pack
  • 58
    NMCs Textures
  • 59
    PocoBuenoV
  • 60
    Wasteland Flora and Terrain Overhaul
  • 61
    A Wasteland in Bloom
  • 62
    AWIB 1024
  • 63
    UHQNV Rocks - Roads and Terrain Overhaul
  • 64
    Poco Human Skeleton Fix
  • 65
    High Res Water
  • 66
    Vault 22 Flora Overhaul Remastered
  • 67
    HH_Sandstone
  • 68
    Enhanced Blood Textures
  • 69
    EXE FULL RES
  • 70
    Collision Meshes FNV
  • 71
    Collision Meshes FNV OJO
  • 72
    Accurate Stars
  • 73
    Armor Textures
  • 74
    ADAM Reborn
  • 75
    PM's HD Ranger Outfits
  • 76
    PM's HD Legion Overhaul
  • 77
    The Book of Flesh
  • 78
    The Book of Steel
  • 79
    The Book of Steel - Compatibility Edition
  • 80
    The Book of Water - EMesh Fixes
  • 81
    BA FNV Combat Armor
  • 82
    BA FNV Combat Armor LR
  • 83
    Upscaled Vault Suits - 2K [PICK ONE]
  • 84
    Weapon Textures
  • 85
    Simplified WRP
  • 86
    Simplified WRP - Anniversary Anims Patch
  • 87
    Simplified WRP - No Repeater Peep Sight (Anniversary Anims)
  • 88
    WTH - Weapon Textures from Heaven 2k
  • 89
    Cleaver Retexture
  • 90
    Combat knife Retexture
  • 91
    Hatchet retexture
  • 92
    Bowie knife retexture
  • 93
    Throwing melee weapon retexture
  • 94
    Throwing melee weapon retexture map fix
  • 95
    Item & Object Textures
  • 96
    BB Cigs
  • 97
    Duct Tape
  • 98
    Hi-Res Newspapers
  • 99
    Magazine Redux
  • 100
    HiRes Skill Books Retexture
  • 101
    PM's Med-Textures
  • 102
    PM's Med-X Texture
  • 103
    PM's HD Ammo Boxes
  • 104
    Pre-War Money Retexture
  • 105
    F4NV Billboards
  • 106
    Metal Box 2k Version
  • 107
    Gas Pumps of NV Ver. 1.0
  • 108
    Gas Pumps of NV Update 1.5
  • 109
    Strip Wall Billboards
  • 110
    Hi Res Posters
  • 111
    No Snow In Globes
  • 112
    No Snow for Honest Hearts
  • 113
    Forgotten Desk Textures
  • 114
    Hotel Carpet Retexture
  • 115
    Better Cigarettes
  • 116
    BOCW Newspaper Machine Replacer
  • 117
    Rectified Water Tower
  • 118
    Quality Carts 1K
  • 119
    HQ Metal Barrels - 2K
  • 120
    Jiving Jukebox
  • 121
    Mormon Fort Dark Version
  • 122
    MFDV - UPDATE - Required
  • 123
    Elegant Lockpick Interface
  • 124
    Clean_Terminal_Screen
  • 125
    Containers Pack
  • 126
    Fallout Food Package Retexture Compilation
  • 127
    Fallout Food Package Retexture Compilation - Dead Money
  • 128
    Fallout Food Package Retexture Compilation - Steakbox fix
  • 129
    Actor Textures
  • 130
    Brave New World
  • 131
    New Vegas Redesigned 2 Revised
  • 132
    Super Mutants HD
  • 133
    The Molerat Extravaganza
  • 134
    It's a Dog's World
  • 135
    Bighorner Model Variants
  • 136
    Ghouls Hi Res
  • 137
    Feral Ghouls Hi-Res
  • 138
    Improved Robots Textures - All in One (Lore Friendly)
  • 139
    ED-E EVOLUTION PACK
  • 140
    Better Burned Man
  • 141
    Alsatian NCR Guard Dogs
  • 142
    FO4 Robobrains
  • 143
    Vanilla Underwear Replacer
  • 144
    Cataract Eyes
  • 145
    Quest Mod Face Textures
  • 146
    Dean Domino Hair Cut Content Restored - Dead Money
  • 147
    Vanilla Hair Retextured NV
  • 148
    More Beard And Moustache Styles
  • 149
    (New) Vegas Haircut
  • 150
    Concept Art Securitrons - 2K
  • 151
    Securitrons On Alert
  • 152
    Securitrons Lip Sync
  • 153
    Lower-sitting Ranger Hats
  • 154
    Main Menu & Loading Screens
  • 155
    Loading and Menu Screens Overhaul
  • 156
    The Oopsie Daisy Hotfix
  • 157
    LET GO - FROST Menu Music Replacer for FNV
  • 158
    - - - - - PIP-BOY - - - - -
  • 159
    Essentials
  • 160
    Universal Pip-Boy Customization
  • 161
    PipBoy 3000 Remastered
  • 162
    Wrist-Mounted
  • 163
    Pip-Boy 2500A
  • 164
    PIP-Boy 2500A - Glowing tubes and logo
  • 165
    PIP-Boy 2000 Mk VI regular version
  • 166
    PIP-Boy 2000 Mk VI Letters glowmap
  • 167
    Handheld
  • 168
    Pip-Boy 2501 - 2500 retexture
  • 169
    Pipboy Readius
  • 170
    Pipboy Readius - 3500 Retexture
  • 171
    - - - - - ANIMS-LIGHTS-VIS - - - - -
  • 172
    Animations
  • 173
    Faster Pip-Boy Animation (2x)
  • 174
    No Muzzle Flash Lights
  • 175
    Anniversary Anim Pack
  • 176
    Anniversary Anim Pack - General Bugfix
  • 177
    Anniversary Anim Pack - Bonus Patch
  • 178
    ISControl Enabler
  • 179
    Animated Player Interactions
  • 180
    B42 Weapon Inertia
  • 181
    DWA kNVSE
  • 182
    Better Posture
  • 183
    Enhanced Grass No VL
  • 184
    Lighting
  • 185
    Simple Interior Lighting Overhaul
  • 186
    A Little More Lamplight
  • 187
    Visuals
  • 188
    Enhanced Camera 1.4c
  • 189
    Burning Campfire Redone
  • 190
    BC2
  • 191
    Bathroom Doors Fix
  • 192
    Mccarran Glass
  • 193
    McCarran_Glass_transparency_NMC_version
  • 194
    NV Screen Savers
  • 195
    NV Animated Microfilm Machines
  • 196
    - - - - - GAMEPLAY MECHANICS - - - - -
  • 197
    JAM B42 & Co.
  • 198
    JAM - Just Assorted Mods
  • 199
    JAM - Just Assorted Mods - VNV INI
  • 200
    NPCs Sprint In Combat
  • 201
    B42 Quickthrow
  • 202
    B42 Quickthrow Icons
  • 203
    B42 Melee Bash
  • 204
    Real Recoil
  • 205
    Real Recoil Tweaks
  • 206
    Retrievable Throwables
  • 207
    JIP CCC & Follower Tweaks
  • 208
    Follower Tweaks
  • 209
    JIP Companions Command and Control
  • 210
    JIP CCC Icons
  • 211
    Chill Companions
  • 212
    Todd JIP CCC Avatar
  • 213
    Sawyer, INI's & Misc.
  • 214
    JIP LN NVSE Plugin - Overhauls INI
  • 215
    Mojave Wildlife - Vanilla No Chanced Spawns Version
  • 216
    JSawyer Ultimate Edition
  • 217
    JSawyer Ultimate Edition - Push's Tweaks
  • 218
    JSawyer Ultimate Edition - Weapon Mesh Improvement Mod Patch
  • 219
    Misc Gameplay Merge
  • 220
    Misc Gameplay Merge - JSawyer Ultimate Edition Patch
  • 221
    lStewieAl's Tweaks - Overhauls INI
  • 222
    Mojave Arsenal
  • 223
    JSawyer Ultimate Edition - Mojave Arsenal Patch (GRA Merged)
  • 224
    B42 Descriptions
  • 225
    B42 Descriptions patch
  • 226
    B42 Descriptions Revised
  • 227
    - - - - - TWEAKS & BALANCE - - - - -
  • 228
    Tweaks
  • 229
    Better Character Creation
  • 230
    NPCs use Aid Items
  • 231
    Player Combat Priority
  • 232
    Food Effect Tweaks
  • 233
    Balance
  • 234
    Fallout 4 Survival Damage (NVSE)
  • 235
    VW Barter Repair Costs
  • 236
    VW Perception Affects Ranged Accuracy
  • 237
    Stat Choices
  • 238
    Consumable Stat Bonuses
  • 239
    GRA Unique Weapons Relocated - Unbalanced
  • 240
    Economy Overhaul
  • 241
    QoL
  • 242
    Auto Unlock Lite
  • 243
    QuickHackingNV
  • 244
    Bottle Rinse Repeat
  • 245
    Functional Food Sanitizer
  • 246
    Honest Hearts Workbench Crate Luck
  • 247
    Toxic Cloud Fix
  • 248
    Psycho and Slasher Bonus Damage Fix
  • 249
    Water Breathing Tweaks
  • 250
    Breakdown that surplus ammo
  • 251
    Friendly Securitrons
  • 252
    Rested Not Cured - Configurable Sleep Heal
  • 253
    Logic and Consistency Fixes
  • 254
    - - - - - PERKS & TRAITS - - - - -
  • 255
    The Good Shit
  • 256
    S6S Base Game Perks Redux
  • 257
    Sweet 6 Shooter Perk Pack NV Version
  • 258
    Patchy's Personal Pile
  • 259
    Roleplayers History 1
  • 260
    Roleplayers History 2
  • 261
    A Roleplayer's History - Patchy's Picks
  • 262
    Patchy's Perk Party
  • 263
    - - - - - AUDIO - - - - -
  • 264
    Passive Combat Music Tweaked
  • 265
    All Weapon Sounds Overhaul
  • 266
    All Weapon Sounds Overhaul ESP Replacer
  • 267
    All Explosion Sounds Overhaul BSA and YUP Patch
  • 268
    All Explosion Sounds Overhaul SCRIPT Version
  • 269
    Immersive Pickup Sounds Compability Version
  • 270
    Ambient Sound FIX
  • 271
    - - - - - FIT KIT & DRIP- - - - -
  • 272
    Fit [Armor]
  • 273
    NivSpiceofLife-V 1_2
  • 274
    Spice of Life Vanilla v
  • 275
    Tammer's NIF-Bashed Armor and Outfits Pack
  • 276
    Tammer's NIF-Bashed Armor and Outfits Pack v3.4.1 (Ronin Armor Texture Fix)
  • 277
    NCR Trooper Overhaul
  • 278
    Vanilla Body Patch
  • 279
    Trooper Overhaul Main File
  • 280
    Lore Friendly Armor Pack
  • 281
    Distributed Necklaces and Chains
  • 282
    B42 Wristwatch
  • 283
    I Got Spurs
  • 284
    FlashlightNVSE
  • 285
    Kit [Weapons]
  • 286
    PKM 1.0
  • 287
    M37 Ithaca
  • 288
    Camon Pack Complete
  • 289
    Plasma Boomstick - Update 2
  • 290
    millenias_homemade_SMG
  • 291
    Lore Friendly Weapons Pack
  • 292
    Lore Friendly Weapons Pack Iron Sights Recoil Animations
  • 293
    Cloud Grenades V 1.01
  • 294
    Drip [Project Nevada Standalone]
  • 295
    Project Nevada Equipment Standalone
  • 296
    Helmet Overlay
  • 297
    Simple Explosive Entry
  • 298
    Enhanced Vision
  • 299
    PN Needs
  • 300
    Cyberware 2281
  • 301
    - - - - - QWESTS & CONTENT - - - - -
  • 302
    General Stuff
  • 303
    Essential DLC Enhancements Merged
  • 304
    Mojave Raiders
  • 305
    JSawyer Ultimate - Mojave Raiders Patch
  • 306
    Mojave Raiders Tweaks
  • 307
    The Living Desert
  • 308
    Mojave Raiders - The Living Desert Patch
  • 309
    Th3Overseer Series
  • 310
    Th3 Overseer Series Master
  • 311
    The North Road Remastered
  • 312
    Eliza
  • 313
    Headhunting
  • 314
    The Depths of Depravity
  • 315
    The Initiation
  • 316
    The High Desert
  • 317
    The Someguy Series
  • 318
    The Someguy Series Master
  • 319
    New Vegas Bounties
  • 320
    New Vegas Bounties II
  • 321
    The Inheritance
  • 322
    Russell
  • 323
    New Vegas Bounties III
  • 324
    The Better Angels
  • 325
    The Someguy Series Revamped
  • 326
    New Vegas Bounties II Fixes
  • 327
    Russell Makeover
  • 328
    Afterschool Special
  • 329
    Afterschool Special
  • 330
    Afterschool Special Tweaks
  • 331
    The New Bison Steve
  • 332
    The New Bison Steve
  • 333
    The New Bison Steve - YUP Patch
  • 334
    REPCONN Blues
  • 335
    REPCONN Blues - Main File
  • 336
    REPCONN Blues Tweaks by Qolore7
  • 337
    Autumn Leaves
  • 338
    Autumn Leaves
  • 339
    YUP - Autumn Leaves Patch
  • 340
    Autumn Leaves Delayer
  • 341
    Vanilla Content Fixes & Cut Stuff
  • 342
    Uncut Wasteland plus NPCs
  • 343
    Uncut Wasteland - Uncut Extra Collection
  • 344
    Uncut Wasteland Tweaks
  • 345
    Beyond the Beef Tweaks
  • 346
    Casino Crowds
  • 347
    Cut Sewers Restored
  • 348
    Extended Dialogue - Vulpes
  • 349
    The Law Won - VNV
  • 350
    New Content
  • 351
    The Blue Note
  • 352
    Mobile Truck Base Remastered
  • 353
    Z-43 H.I.D
  • 354
    Curtis' Munitions
  • 355
    - - - - - LOCATION OVERHAULS- - - - -
  • 356
    Flesh of the World
  • 357
    New Vegas Landscape Overhaul Re-Remastered
  • 358
    Lightweight Strip Overhaul - No Walls
  • 359
    The Mogul Mausoleum - A Lucky 38 Overhaul
  • 360
    The Mogul Mausoleum ESP Replacer
  • 361
    Less Empty Primm
  • 362
    Vikki and Vance Mascot
  • 363
    Better Bases - NCR
  • 364
    Better Bases - Kings
  • 365
    Nipton Road Pit Stop - More Junk
  • 366
    Novac Motel Market - Vanilla Edition
  • 367
    Mojave Settlement Overhaul - 188 Trading Post
  • 368
    Less Empty North Vegas Square
  • 369
    GnG BB Mobile Base Version
  • 370
    Lazarus - SMI Gun Runners
  • 371
    Less Empty Nellis
  • 372
    Lived in Sewers
  • 373
    Cottonwood Cove Slave Market
  • 374
    Lime's Fort Overhaul
  • 375
    Camp McCarran Monorail
  • 376
    McCarran South Gate Restored
  • 377
    Hanged Man's Tree
  • 378
    The Ledge
  • 379
    NV Interiors Cottonwood Cove
  • 380
    Lively Cottonwood Cove
  • 381
    Strip Ped Bridge
  • 382
    Westside Washing Store
  • 383
    Westside General Store 1.2
  • 384
    Frank's Freeside Bar and Clinic
  • 385
    Boulder City Facelift Project
  • 386
    FOA Medical Clinic
  • 387
    Sadies Sundries
  • 388
    Wild Bills Pawn
  • 389
    Hobo Code of the Mojave
  • 390
    50s Car Replacer
  • 391
    Barf's Mormon Fort
  • 392
    Exterior Supplement for Goodsprings Interiors Project
  • 393
    Patch For Afterschool Special
  • 394
    Barf's GS Saloon and Chet's Shop Overhaul
  • 395
    Mojave Outpost Redesigned
  • 396
    Lime's Casino Suite Overhaul
  • 397
    Better Strip View
  • 398
    Strip Lights Region Fix
  • 399
    Tops Casino Restored
  • 400
    Mojave Settlement Overhaul - Aerotech Park
  • 401
    PRIMM REPUTATION RESTORED - REMASTERED
  • 402
    - - - - - FUNCTIONAL END GAME- - - - -
  • 403
    Functional Post Game Ending
  • 404
    - - - - - RADIO - - - - -
  • 405
    Conelrad 640
  • 406
    MusicPackRNV 2.20 (FULL)
  • 407
    - - - - - BOTTOM OF THE LIST SHIT- - - - -
  • 408
    NV Compatibility Skeleton - Vanilla Weights
  • 409
    - - - - - The Patch Compendium- - - - -
  • 410
    Lightweight Strip Overhaul - Uncut Wasteland Patch
  • 411
    Strip Lights Region Fix - The Living Desert
  • 412
    Strip Lights Region Fix - Uncut Wasteland
  • 413
    Strip Lights Region Fix - Vault 22 Flora Overhaul Remastered
  • 414
    FPGE Patch - JSawyer Ultimate
  • 415
    FPGE Patch - Less Empty Nellis
  • 416
    FPGE Patch - Less Empty Primm
  • 417
    FPGE Patch - Mojave Raiders
  • 418
    FPGE Patch - Uncut Wasteland and Extra Collection (FSO Compatible)
  • 419
    - - - - - CUSTOM LOD- - - - -
  • 420
    FNVLODGen Resources
  • 421
    LODadditions
  • 422
    Much Needed LOD - NMC Patch
  • 423
    FNV LOD Supplementation
  • 424
    NMC LOD Patch
  • 425
    FNV Poco LOD Texture Patch
  • 426
    TCM's LOD Overhaul
  • 427
    Terrain LOD Noise
  • 428
    xLODGen Output
  • 429
    Less Flickery City of New Vegas
  • 430
    - - - - - FLAVOR OF THE MOJAVE- - - - -
  • 431
    I'm Lazy and Need to Sort
  • 432
    DYNAMIC STARTING GEAR OVERHAUL - Optional
  • 433
    Simplified HUD Revised - Copy and Put in HUD Editor Overwrite
  • 434
    It Wins Everything...
  • 435
    Famine
  • 436
    ...but the Weather
  • 437
    Desert Natural Weathers
  • 438
    Optional & Alternate Mods
  • 439
    FNV Diagnostics
  • 440
    Merged Patches
  • 441
    FNVLODGen Output
  • 442
    Main and Pause Menu UI Overhaul
  • 443
    Vanilla UI Plus Revelation (New Vegas)
  • 444
    Realistic Pip-Boy Retexture - FO3
  • 445
    Mojave Styles 0.2.5
  • 446
    Character Expansions Revised
  • 447
    Character Expansions Revised - UW
  • 448
    Character Expansions Revised - JSU
  • 449
    Character Expansions Revised - MR
  • 450
    Character Expansions Revised - YUP
  • 451
    New Vegas Economy Improved
  • 452
    Universal Item Sorter
  • 453
    Universal Item Sorter custom ini
  • 454
    Mojave Arsenal - GRA Merged
  • 455
    Primm Reputation Restored
  • 456
    Upscaled Vault Suits - 4K [PICK ONE]

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    ISControl.esm
  • 13
    Animated Player Interactions.esm
  • 14
    Navmesh Fixes and Improvements.esm
  • 15
    oHUD.esm
  • 16
    Night Sky Tweaks.esm
  • 17
    vault22FloralOverhaul.esm
  • 18
    Securitrons On Alert.esm
  • 19
    BraveNewWorld.esm
  • 20
    New Vegas Redesigned II.esm
  • 21
    Misc Gameplay Merge.esm
  • 22
    Friendly Securitrons.esm
  • 23
    Project Nevada - Equipment.esm
  • 24
    Helmet Overlay.esm
  • 25
    Cyberware.esm
  • 26
    TLD_Travelers.esm
  • 27
    Th3OverseerCore.esm
  • 28
    SomeguySeries.esm
  • 29
    Afterschool Special.esm
  • 30
    The New Bison Steve Hotel.esm
  • 31
    3DNPC_BlueNote.esm
  • 32
    MTB.esm
  • 33
    New Vegas Landscape Overhaul.esm
  • 34
    Lightweight Strip Overhaul.esm
  • 35
    Less Empty Primm.esp
  • 36
    Lime's Fort Overhaul.esm
  • 37
    McCarranGate.esm
  • 38
    Lively Cottonwood Cove.esm
  • 39
    BoulderCityFaceliftProject.esm
  • 40
    BarfsMormonFort.esm
  • 41
    GSSaloonChetsShopOverhaul.esm
  • 42
    LCSO.esm
  • 43
    KhanInitiation.esp
  • 44
    TheHUDEditor.esm
  • 45
    Functional Post Game Ending.esm
  • 46
    Unofficial Patch NVSE Plus.esp
  • 47
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 48
    WMIMNV.esp
  • 49
    The Mod Configuration Menu.esp
  • 50
    JIP Improved Recipe Menu.esp
  • 51
    Simple DLC Delay.esp
  • 52
    Vanilla UI Plus.esp
  • 53
    FOVSlider.esp
  • 54
    AidUI.esp
  • 55
    JIP MiniMap.esp
  • 56
    JustAssortedMods.esp
  • 57
    NPCsSprint.esp
  • 58
    Quickthrow.esp
  • 59
    B42Bash.esp
  • 60
    Real Recoil.esp
  • 61
    Real Recoil Tweaks.esp
  • 62
    RetrievableThrowables.esp
  • 63
    Follower Tweaks.esp
  • 64
    JIP Companions Command & Control.esp
  • 65
    Chill Companions.esp
  • 66
    Better Character Creation.esp
  • 67
    DSGO.esp
  • 68
    NPC Use Aid.esp
  • 69
    Player Combat Priority.esp
  • 70
    Food Effect Tweaks.esp
  • 71
    VWBarterRepairCosts.esp
  • 72
    VWPerceptionRangedAccuracy.esp
  • 73
    Stat Choices.esp
  • 74
    HitConsumableBuffs.esp
  • 75
    GRA Scavenger Hunt Unbalanced.esp
  • 76
    Economy Overhaul.esp
  • 77
    QuickHacking-NV.esp
  • 78
    Bottle Rinse Repeat.esp
  • 79
    Functional Food Sanitizer.esp
  • 80
    Honest Hearts Workbench Crate Luck.esp
  • 81
    Toxic Cloud Fix.esp
  • 82
    Psycho and Slasher Bonus Damage Fix.esp
  • 83
    Water Breathing Tweaks.esp
  • 84
    Breakdown that surplus ammo.esp
  • 85
    RestedNotCured.esp
  • 86
    Logic and Consistency Fixes.esp
  • 87
    Mojave Wildlife (Vanilla-Style + No Chanced).esp
  • 88
    JSawyer Ultimate.esp
  • 89
    JSawyer Ultimate - Push's Tweaks.esp
  • 90
    WMIM - JSUE Patch.esp
  • 91
    Mojave Arsenal.esp
  • 92
    JSawyer Ultimate - Mojave Arsenal Patch (GRA Merged).esp
  • 93
    Mojave Raiders.esp
  • 94
    JSawyer Ultimate - Mojave Raiders Patch.esp
  • 95
    Mojave Raiders Tweaks.esp
  • 96
    Misc Gameplay Merge - JSUE Patch.esp
  • 97
    DLC Enhancements.esp
  • 98
    B42Descriptions.esp
  • 99
    PrimmReputationRestored.esp
  • 100
    NorthRoad.esp
  • 101
    Eliza.esp
  • 102
    Headhunting.esp
  • 103
    DepthsOfDepravity.esp
  • 104
    TheHighDesert.esp
  • 105
    NewVegasBounties.esp
  • 106
    NewVegasBountiesII.esp
  • 107
    TheInheritance.esp
  • 108
    Russell.esp
  • 109
    NewVegasBountiesIII.esp
  • 110
    TheBetterAngels.esp
  • 111
    SomeguySeries Revamped.esp
  • 112
    NewVegasBountiesII Fixes - DLCs.esp
  • 113
    RussellMakeover.esp
  • 114
    TheREPCONNBlues.esp
  • 115
    The REPCONN Blues Tweaks.esp
  • 116
    AutumnLeaves.esp
  • 117
    YUP - AutumnLeaves Patch.esp
  • 118
    Delay Autumn Leaves.esp
  • 119
    Uncut Wasteland.esp
  • 120
    Uncut Extra Collection.esp
  • 121
    Uncut Wasteland Tweaks.esp
  • 122
    Beyond The Beef Tweaks.esp
  • 123
    Casino Crowds.esp
  • 124
    Cut Sewers Restored.esp
  • 125
    ExtendedDialogueVulpes.esp
  • 126
    The Law Won.esp
  • 127
    Toasterizer.esp
  • 128
    Wastelandthings.esp
  • 129
    Vurt's WFO.esp
  • 130
    A Wasteland in Bloom.esp
  • 131
    dD - Enhanced Blood Main NV.esp
  • 132
    Book of Steel.esp
  • 133
    GasPumpsOfNV.esp
  • 134
    Strip Wall Billboards.esp
  • 135
    majormodder's Junk Food to Barbeque Crisps.esp
  • 136
    CIB Bighorners - HH.esp
  • 137
    CIB Bighorners.esp
  • 138
    Better Burned Man.esp
  • 139
    Alsatian NCR Guard Dogs.esp
  • 140
    DeadMoneyDeanHairRestored.esp
  • 141
    ConceptArtSecuritronsMarkIIONLY.esp
  • 142
    ConceptArtSecuritronsVictor.esp
  • 143
    (New) Vegas Haircut.esp
  • 144
    MoreBeardAndMoustacheStyles.esp
  • 145
    Universal Pip-Boy Customization.esp
  • 146
    Little More Lamplight.esp
  • 147
    B42Inertia.esp
  • 148
    EnhancedGrass_NoVL.esp
  • 149
    Burning Campfire.esp
  • 150
    BC2.esp
  • 151
    Bathroom Doors Fix.esp
  • 152
    NVAnimatedTerninalScreenSaver.esp
  • 153
    NVxAnimatedMicrofilMachine.esp
  • 154
    S6S Base Game Perks Redux.esp
  • 155
    S6S Perks.esp
  • 156
    Patchy's Personal Pile.esp
  • 157
    History.esp
  • 158
    History - More History.esp
  • 159
    History - Patchy's Picks.esp
  • 160
    Patchy's Picks - Perk Party.esp
  • 161
    Combat Music.esp
  • 162
    All Weapon Sounds Overhaul .esp
  • 163
    Explosive Sounds Overhaul.esp
  • 164
    ImmersivePickupSoundsFNV.esp
  • 165
    Conelrad 640-1240.esp
  • 166
    MusicPackRNV.esp
  • 167
    Simple Explosive Entry.esp
  • 168
    Enhanced Vision.esp
  • 169
    Immersive Primary Needs.esp
  • 170
    Cyberware OWB.esp
  • 171
    1nivVSLArmors.esp
  • 172
    Lore Friendly Armor Pack.esp
  • 173
    Distributed Necklaces and Chains.esp
  • 174
    B42Wristwatch.esp
  • 175
    FlashlightNVSE.esp
  • 176
    I Got Spurs.esp
  • 177
    Lore Friendly Weapons Pack.esp
  • 178
    CloudGrenades.esp
  • 179
    Lucky38Overhaul.esp
  • 180
    Less Empty Primm - VnVMascot.esp
  • 181
    LN_BetterBasesNCR.esp
  • 182
    LN_BetterBasesKings.esp
  • 183
    Nipton Road.esp
  • 184
    Novac Motel Market.esp
  • 185
    MSO 188.esp
  • 186
    NorthVegasRedone.esp
  • 187
    GrubnGulp.esp
  • 188
    Lazarus - Interesting GunRunners.esp
  • 189
    Less Empty Nellis.esp
  • 190
    LivedinSewer.esp
  • 191
    CottonwoodCoveSlaveMarket.esp
  • 192
    NVxMcCarranMonorailAnimation.esp
  • 193
    WitcherTree.esp
  • 194
    CottonwoodLedge.esp
  • 195
    NV Interiors - Cottonwood Cove.esp
  • 196
    Lively Cottonwood Cove Patch.esp
  • 197
    WestsideCleaningStoreRemade.esp
  • 198
    FranksBarAndClinic.esp
  • 199
    PedWalkStripPristine.esp
  • 200
    WestsideLiquorStore.esp
  • 201
    BCFollowersClinic.esp
  • 202
    SadiesSundries.esp
  • 203
    WildBillsPawnArmory.esp
  • 204
    HoboCode.esp
  • 205
    50sCarReplacer.esp
  • 206
    GoodspringExteriorSupplement.esp
  • 207
    PatchForAfterSchoolSpecial.esp
  • 208
    MJVEOutpost.esp
  • 209
    Better Strip View.esp
  • 210
    Strip Lights Region Fix.esp
  • 211
    topsrestored.esp
  • 212
    MSO Aerotech.esp
  • 213
    BraveNewWorld-YUP.esp
  • 214
    BraveNewWorld-UncutWastelandNPCs.esp
  • 215
    BraveNewWorld-FPGE.esp
  • 216
    BraveNewWorld-JSU.esp
  • 217
    BraveNewWorld-MojaveRaiders.esp
  • 218
    BraveNewWorld-PN-Equipment.esp
  • 219
    BraveNewWorld-UncutExtraCollection.esp
  • 220
    NVR2 - BNW Patch.esp
  • 221
    NVR2 - JSUE Patch.esp
  • 222
    NVR2 - Mojave Raiders Patch.esp
  • 223
    NVR2 - UW NPCs Patch.esp
  • 224
    NVR2 - YUP Patch.esp
  • 225
    YUP-NewBisonSteve.esp
  • 226
    Mojave Raiders - TLD Patch.esp
  • 227
    Lightweight Strip Overhaul - Uncut Wasteland Patch.esp
  • 228
    Strip Lights Region Fix - The Living Desert.esp
  • 229
    Strip Lights Region Fix - Uncut Wasteland.esp
  • 230
    Strip Lights Region Fix - Vault 22 Flora Overhaul Remastered.esp
  • 231
    Functional Post Game Ending - YUP Patch.esp
  • 232
    Functional Post Game Ending - Uncut Extra Collection Patch.esp
  • 233
    Functional Post Game Ending - Uncut Wasteland Patch.esp
  • 234
    FPGE Patch - JSawyer Ultimate.esp
  • 235
    FPGE Patch - Less Empty Nellis.esp
  • 236
    FPGE Patch - Less Empty Primm.esp
  • 237
    FPGE Patch - Mojave Raiders.esp
  • 238
    FNVLODGen.esp
  • 239
    tmzLODadditions.esp
  • 240
    LessFlickeryCityOfNewVegas.esp
  • 241
    Famine.esp
  • 242
    Famine - Flora.esp
  • 243
    DNWeathers.esp