Left hand magic charging bug
by Anonymous
Created 19 days ago
Updated 19 days ago
No description provided.
Ini Files
- 1. [General]
- 2. sLanguage=ENGLISH
- 3. sTestFile1=Dawnguard.esm
- 4. sTestFile2=HearthFires.esm
- 5. sTestFile3=Dragonborn.esm
- 6. uExterior Cell Buffer=36
- 7. SLocalSavePath=Saves\
- 8. [Display]
- 9. fShadowLODMaxStartFade=1000.0
- 10. fSpecularLODMaxStartFade=2000.0
- 11. fLightLODMaxStartFade=3500.0
- 12. fLightLODStartFade=3500.0
- 13. iShadowMapResolutionPrimary=2048
- 14. bAllowScreenshot=1
- 15. fTreesMidLODSwitchDist=9999999.0000
- 16. fFirstSliceDistance=2000.0000
- 17. fDynamicDOFFarBlur=0.4
- 18. fDDOFFocusCenterweightExt=2
- 19. fDOFMaxDepthParticipation=10000
- 20. [Audio]
- 21. fMusicDuckingSeconds=6.0
- 22. fMusicUnDuckingSeconds=8.0
- 23. fMenuModeFadeOutTime=3.0
- 24. fMenuModeFadeInTime=1.0
- 25. [Grass]
- 26. bAllowCreateGrass=1
- 27. bAllowLoadGrass=0
- 28. fGrassMaxStartFadeDistance=7000.0000
- 29. fGrassMinStartFadeDistance=0.0000
- 30. [Decals]
- 31. uMaxSkinDecalPerActor=60
- 32. [LightingShader]
- 33. fDecalLODFadeStart=0.45
- 34. fDecalLODFadeEnd=0.5
- 35. [Imagespace]
- 36. iRadialBlurLevel=2
- 37. [GeneralWarnings]
- 38. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 39. [Archive]
- 40. sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
- 41. sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
- 42. bLoadArchiveInMemory=1
- 43. sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
- 44. bInvalidateOlderFiles=1
- 45. sResourceDataDirsFinal=
- 46. [Combat]
- 47. fMagnetismStrafeHeadingMult=0.0
- 48. fMagnetismLookingMult=0.0
- 49. [Actor]
- 50. bUseNavMeshForMovement=0
- 51. [Papyrus]
- 52. fPostLoadUpdateTimeMS=500.0
- 53. bEnableLogging=0
- 54. bEnableTrace=0
- 55. bLoadDebugInformation=0
- 56. [Launcher]
- 57. bEnableFileSelection=1
- 1. [Display]
- 2. fShadowDistance=10000.0000
- 3. iNumFocusShadow=4
- 4. fInteriorShadowDistance=3000.0000
- 5. ffocusShadowMapDoubleEveryXUnit=450.0000
- 6. iShadowMapResolution=4096
- 7. fDynamicDOFBlurMultiplier=0.8000
- 8. fProjectedUVNormalDetailTilingScale=0.8000
- 9. fProjectedUVDiffuseNormalTilingScale=0.2000
- 10. bEnableProjecteUVDiffuseNormals=1
- 11. bUseTAA=1
- 12. bIndEnable=0
- 13. bSAO_CS_Enable=0
- 14. bToggleSparkles=1
- 15. bSAOEnable=1
- 16. bScreenSpaceReflectionEnabled=1
- 17. bIBLFEnable=1
- 18. bUse64bitsHDRRenderTarget=1
- 19. iSaveGameScreenShotHeighWSt=192
- 20. iSaveGameScreenShotWidthWS=320
- 21. iSaveGameScreenShotHeight=192
- 22. iSaveGameScreenShotWidth=256
- 23. iShadowMaskQuarter=4
- 24. bVolumetricLightingEnable=1
- 25. iVolumetricLightingQuality=2
- 26. bEnableImprovedSnow=1
- 27. fLightLODStartFade=3500.0000
- 28. bFXAAEnabled=0
- 29. fLeafAnimDampenDistEnd=4600.0000
- 30. fLeafAnimDampenDistStart=3600.0000
- 31. fTreesMidLODSwitchDist=9999999.0000
- 32. fMeshLODFadePercentDefault=1.2000
- 33. fMeshLODFadeBoundDefault=256.0000
- 34. fMeshLODLevel2FadeTreeDistance=2048.0000
- 35. fMeshLODLevel1FadeTreeDistance=2844.0000
- 36. fMeshLODLevel2FadeDist=999999.0000
- 37. fMeshLODLevel1FadeDist=999999.0000
- 38. fGamma=1.0000
- 39. bBorderless=1
- 40. bFull Screen=1
- 41. iSize H=1080
- 42. iSize W=1920
- 43. iScreenShotIndex=0
- 44. bTreesReceiveShadows=1
- 45. bUsePrecipitationOcclusion=1
- 46. bDrawLandShadows=0
- 47. iMaxSkinDecalsPerFrame=25
- 48. iMaxDecalsPerFrame=100
- 49. iAdapter=0
- 50. iNumSplits=2
- 51. uBookRatio=2
- 52. bForceCreateTarget=0
- 53. iReflectionResolutionDivider=2
- 54. iVSyncPresentInterval=1
- 55. [Imagespace]
- 56. bDoDepthOfField=1
- 57. bLensFlare=1
- 58. [General]
- 59. fLightingOutputColourClampPostSpec=1.0000
- 60. fLightingOutputColourClampPostEnv=1.0000
- 61. fLightingOutputColourClampPostLit=1.0000
- 62. iStoryManagerLoggingEvent=-1
- 63. bEnableStoryManagerLogging=0
- 64. uLargeRefLODGridSize=11
- 65. bFreebiesSeen=1
- 66. bUpsellOwned=1
- 67. uiMarketplaceUpdatedHash=4294967295
- 68. [MAIN]
- 69. fSkyCellRefFadeDistance=150000.0000
- 70. bGamepadEnable=1
- 71. bCrosshairEnabled=1
- 72. fHUDOpacity=1.0000
- 73. bSaveOnPause=0
- 74. bSaveOnTravel=1
- 75. bSaveOnWait=1
- 76. bSaveOnRest=1
- 77. [Interface]
- 78. fMouseCursorSpeed=1.0000
- 79. bDialogueSubtitles=1
- 80. bGeneralSubtitles=1
- 81. bShowCompass=1
- 82. [GamePlay]
- 83. bShowFloatingQuestMarkers=1
- 84. bShowQuestMarkers=1
- 85. iDifficulty=2
- 86. bCheckForMissingContentOnStartup=1
- 87. [Controls]
- 88. fMouseHeadingSensitivity=0.0125
- 89. fGamepadHeadingSensitivity=0.6667
- 90. bAlwaysRunByDefault=1
- 91. bInvertYValues=0
- 92. bGamePadRumble=1
- 93. bUseKinect=0
- 94. [Particles]
- 95. iMaxDesired=750
- 96. [SaveGame]
- 97. fAutosaveEveryXMins=15.0000
- 98. [AudioMenu]
- 99. fAudioMasterVolume=1.0000
- 100. fVal7=1.0000
- 101. uID7=0
- 102. fVal6=1.0000
- 103. uID6=0
- 104. fVal5=1.0000
- 105. uID5=0
- 106. fVal4=1.0000
- 107. uID4=0
- 108. fVal3=0.3500
- 109. uID3=466532
- 110. fVal2=0.8000
- 111. uID2=554685
- 112. fVal1=0.5500
- 113. uID1=1007612
- 114. fVal0=0.5000
- 115. uID0=94881
- 116. [Clouds]
- 117. fCloudLevel2Distance=262144.0000
- 118. fCloudLevel1Distance=32768.0000
- 119. fCloudLevel0Distance=16384.0000
- 120. fCloudNearFadeDistance=9000.0000
- 121. [Water]
- 122. bUseWaterDisplacements=1
- 123. bUseWaterRefractions=1
- 124. bUseWaterReflections=1
- 125. bUseWaterDepth=1
- 126. [TerrainManager]
- 127. fTreeLoadDistance=75000.0000
- 128. fBlockMaximumDistance=250000.0000
- 129. fBlockLevel1Distance=90000.0000
- 130. fBlockLevel0Distance=60000.0000
- 131. fSplitDistanceMult=1.5000
- 132. bShowLODInEditor=1
- 133. [NavMesh]
- 134. fObstacleAlpha=0.5000
- 135. fCoverSideHighAlpha=0.8000
- 136. fCoverSideLowAlpha=0.6500
- 137. fEdgeFullAlpha=1.0000
- 138. fEdgeHighAlpha=0.7500
- 139. fEdgeLowAlpha=0.5000
- 140. fTriangleFullAlpha=0.7000
- 141. fTriangleHighAlpha=0.3500
- 142. fTriangleLowAlpha=0.2000
- 143. fLedgeBoxHalfHeight=25.0000
- 144. fEdgeDistFromVert=10.0000
- 145. fEdgeThickness=10.0000
- 146. fPointSize=2.5000
- 147. [Trees]
- 148. bRenderSkinnedTrees=1
- 149. uiMaxSkinnedTreesToRender=40
- 150. [Grass]
- 151. fGrassStartFadeDistance=7000.0000
- 152. fGrassMaxStartFadeDistance=7000.0000
- 153. fGrassMinStartFadeDistance=0.0000
- 154. [Decals]
- 155. bSkinnedDecals=1
- 156. bDecals=1
- 157. uMaxSkinDecals=100
- 158. uMaxDecals=1000
- 159. iMaxDecalsPerFrame=100
- 160. iMaxSkinDecalsPerFrame=25
- 161. [LOD]
- 162. fLODFadeOutMultSkyCell=1.0000
- 163. fLODFadeOutMultObjects=30.0000
- 164. fLODFadeOutMultItems=10.0000
- 165. fLODFadeOutMultActors=15.0000
- 166. [Launcher]
- 167. sD3DDevice="NVIDIA GeForce GTX 1050"
- 168. uLastAspectRatio=0
- 169. [Bethesda.net]
- 170. uPersistentUuidData3=810818431
- 171. uPersistentUuidData2=2357033595
- 172. uPersistentUuidData1=3781380505
- 173. uPersistentUuidData0=243937157
- 174. uCreationsResolvedEnvironment=0
- 175. [CreationsMenu]
- 176. bMusicOn=1