"Mid to Low End" New Vegas List
v2.0.0.1
Fallout New VegasCreated about 1 year ago
Updated 10 months ago
This list is for anyone with a 1080TI with 6GB of VRAM. Works really well, barely any stutters, and looks less like shit. Pop off really.
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. NavmeshOverhaul.esm
- 13. Landscape Texture Improvements.esm
- 14. YUP - Base Game + All DLC.esm
- 15. Landscape Texture Improvements - YUP Patch.esm
- 16. Bad Touch.esm
- 17. Vanilla Enhancements.esm
- 18. Better Character Creation.esm
- 19. Uncut Wasteland.esm
- 20. Functional Post Game Ending.esm
- 21. Functional Post Game Ending - YUP Patch.esm
- 22. Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23. TLD_Travelers.esm
- 24. NVInteriors_Core.esm
- 25. NVInteriors_ComboEdition.esm
- 26. Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27. New Vegas Landscape Overhaul.esm
- 28. Landscape Texture Improvements - NVLORR Patch.esm
- 29. A World of Pain Revised.esm
- 30. Landscape Texture Improvements - AWOLP Patch.esm
- 31. SSTRemasteredQuarries.esp
- 32. CIBS-Customizable-Integrated-Backpack-System.esm
- 33. Main And Pause Menus Overhaul.esm
- 34. Better Brotherhood.esm
- 35. Character Expansions Revised.esm
- 36. Securitrons On Alert.esm
- 37. WMVM.esm
- 38. mil.esp
- 39. zl_Armaments_Remastered.esm
- 40. mil_Add-On.esp
- 41. LightBright.esp
- 42. OX Toolkit.esm
- 43. MEG - Navmesh Compatibility Patch.esm
- 44. YUP - NPC Fixes (Base Game + All DLC).esp
- 45. NVMIM.esp
- 46. Unofficial Patch NVSE Plus.esp
- 47. Crafting Consistency Fix.esp
- 48. ExRB.esp
- 49. Impostors and LOD Flicker Fix.esp
- 50. The Mod Configuration Menu.esp
- 51. Vanilla UI Plus.esp
- 52. JustAssortedMods.esp
- 53. Just Sprint Plus - JAM.esp
- 54. JBTImproved.esp
- 55. Diagonal movement.esp
- 56. ImmersiveRecoil.esp
- 57. Follower Tweaks.esp
- 58. RAD.esp
- 59. RAD-Fixed-NVYUP.esp
- 60. DelayDLCRedux.esp
- 61. S6S Big Guns Implementation.esp
- 62. S6S Perks.esp
- 63. Vigor.esp
- 64. ArmedToTheTeethNV-Redux.esp
- 65. Distributed Necklaces and Chains.esp
- 66. 1nivVSLArmors.esp
- 67. Titans of The New West.esp
- 68. HelmetArmorRebalanceJIP.esp
- 69. PAVE_NV.esp
- 70. Power Armor Holo Panel.esp
- 71. JSRS.esp
- 72. PAHP_Edits.esp
- 73. S6SPerksPAHPPatch.esp
- 74. TacticalADSPlusFX.esp
- 75. Immersive Pickup Sounds FNV Patched.esp
- 76. Project Reality Footsteps.esp
- 77. NV Music Addition.esp
- 78. EVEM - YUP Patch.esp
- 79. EVEM - Crafting Consistency Fix Patch.esp
- 80. EVEM - Vigor Patch.esp
- 81. EVEM - Another Millenia Patch.esp
- 82. EVEM - Supplemental Ammo Crafting.esp
- 83. Better Brotherhood - YUP Patch.esp
- 84. Trap Tweaks.esp
- 85. Uncut Wasteland - YUP Patch.esp
- 86. Uncut Wasteland (VNV) - Vigor Patch.esp
- 87. Uncut Wasteland (VNV) - EVEM Patch.esp
- 88. Misc Content Restoration.esp
- 89. Misc Content Restoration - YUP Patch.esp
- 90. Misc Content Restoration - UW (VNV) Patch.esp
- 91. FPGE - EVEM Patch.esp
- 92. FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 93. DLC Enhancements.esp
- 94. SSTRemasteredQuarries - NVLORR Patch.esp
- 95. Essential DLC Enhancements Merged - JSUE Patch.esp
- 96. TLD - FaceGen Tint Fix.esp
- 97. The Living Desert - EVEM Patch.esp
- 98. FNV FaceGen Fix.esp
- 99. Character Expansions Revised - Extras.esp
- 100. CER - Merged Patch.esp
- 101. NVCollectiblesMerged.esp
- 102. NV Collectibles Merged - Viva New Vegas Patch.esp
- 103. urbanoverhaul.esp
- 104. hooverdambridgeoverhaul.esp
- 105. topsrestored.esp
- 106. Automag.esp
- 107. NVRA AR70.esp
- 108. M1C.esp
- 109. SiouXstuff.esp
- 110. PN Legacy - Tesla Rifle Prototype.esp
- 111. CarlZeeWeaponPack.esp
- 112. MCMetalArmor.esp
- 113. rockbiter_AnimationSounds.esp
- 114. Classic Combat Armor Replacer Redux FNV.esp
- 115. Classic Combat Armor Replacer - Vigor Patch.esp
- 116. Mk2 Replacer Redux Patch.esp
- 117. Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118. GrenadeRifleReplacer.esp
- 119. zMCArmorCombatBOS_Vanilla.esp
- 120. MCPipBoy2000MK6_clock.esp
- 121. IMPACT.esp
- 122. Kyu_Ballistics_NV.esp
- 123. WeaponBlurEffects.esp
- 124. B42Inertia.esp
- 125. B42Retrievables.esp
- 126. BulletTrails.esp
- 127. Atomization Restored.esp
- 128. FNV - Energy Visuals Plus.esp
- 129. AfterglowNeonIllumination.esp
- 130. Little More Lamplight.esp
- 131. LightBright FPGE Patch.esp
- 132. Better Strip View.esp
- 133. Better Strip View Lightbright patch.esp
- 134. Strip Lights Region Fix.esp
- 135. Lucky38ExtRemasterNew.esp
- 136. L38R_SLRF_patch.esp
- 137. Lucky38Remaster-BetterStripView.esp
- 138. Atmospheric Lighting Tweaks.esp
- 139. Atmospheric Lighting Tweaks - EVEM Patch.esp
- 140. DNWeathers.esp
- 141. Interior Rain.esp
- 142. CC - Rain.esp
- 143. FNVLODGen.esp
- 144. LOD additions and improvements - YUP Patch.esp
- 145. tmzLODadditions.esp
- 146. LODIFY_FNV.esp
- 147. Corn LOD.esp
- 2. DLC: TribalPack
- 3. DLC: OldWorldBlues
- 4. DLC: MercenaryPack
- 5. DLC: LonesomeRoad
- 6. DLC: HonestHearts
- 7. DLC: GunRunnersArsenal
- 8. DLC: DeadMoney
- 9. DLC: ClassicPack
- 10. DLC: CaravanPack
- 11. Fixed ESMs
- 14. JIP LN NVSE Plugin
- 15. JIP LN Settings INI
- 16. JohnnyGuitar NVSE
- 17. NVTF - New Vegas Tick Fix
- 18. Texture Modding Preset
- 19. Yvile's Crash Logger
- 20. FNV Mod Limit Fix
- 21. kNVSE Animation Plugin
- 22. Improved Console (NVSE)
- 23. Console Paste Support
- 24. Basic Console Autocomplete
- 25. ShowOff xNVSE Plugin
- 26. UIO - User Interface Organizer
- 27. KEYWORDS
- 29. Yukichigai Unofficial Patch - YUP
- 30. Unofficial Patch NVSE Plus
- 31. Improved AI (Navmesh Overhaul Mod)
- 32. lStewieAl's Tweaks and Engine Fixes
- 33. Stewie Tweaks Essentials INI
- 34. lStewieAl's Engine Optimizations
- 35. Combat Lag Fix (NVSE)
- 36. Viewmodel Shake Fix - NVSE
- 37. ISControl Enabler and Ironsights adjuster (now ESPless)
- 38. New Vegas Mesh Improvement Mod - NVMIM
- 39. PipBoyOn Node Fixes
- 40. Improved Lighting Shaders
- 41. Climate Control NVSE
- 42. Assorted Voice Popping Fixes
- 43. Elijah Missing Distortion Fix
- 44. ActorCause Save Bloat Fix
- 45. MoonlightNVSE
- 46. Pip-Boy Shading Fix NVSE
- 47. Fog-based Object Culling
- 48. Fallout Alpha Rendering Tweaks - NVSE
- 49. External Emittance Fix - NVSE
- 50. Depth of Field Fix - NVSE
- 51. Muzzle Flash Light Fix - NVSE
- 52. Crafting Consistency Fix
- 53. ExRB - Extended Roombounds
- 54. Strip Lights Region Fix
- 55. Swimming Creatures Fix - ESPless
- 56. Impostors and LOD Flicker Fix
- 58. The Mod Configuration Menu
- 59. Vanilla UI Plus (New Vegas)
- 60. High Res Local Maps
- 61. High Resolution Screens
- 62. Faster Main Menu
- 63. Menu Search
- 64. JIP Improved Recipe Menu ESPless
- 65. JLM Grab Tweak
- 67. Immersive Recoil 2.0
- 68. Follower Tweaks
- 69. Delay DLC Redux
- 70. Better Caravan
- 71. Cookable Grenades
- 72. Faster Sleep-Wait
- 73. Auto-Save Manager
- 74. Bad Touch NVSE
- 75. Bad Touch NVSE - Minimalist Preset
- 77. Vigor - A Vanilla JSawyer Fork
- 78. Essential Vanilla Enhancements Merged
- 79. EVEM - YUP Patch
- 80. EVEM - Crafting Consistency Fix Patch
- 81. EVEM - Vigor Patch
- 82. Better Character Creation
- 83. Traps Tweaks - Traps Use Other Skills
- 84. Harder Barter Faster Stronger
- 85. Better Brotherhood
- 86. Better Brotherhood - YUP Patch
- 88. Uncut Wasteland
- 89. Uncut Wasteland (VNV) - Vigor Patch
- 90. Uncut Wasteland (VNV) - EVEM Patch
- 91. Misc Content Restoration
- 92. Misc Content Restoration - YUP Patch
- 93. Misc Content Restoration - UW (VNV) Patch
- 94. Functional Post Game Ending
- 95. FPGE - EVEM Patch
- 96. Essential DLC Enhancements Merged
- 97. Essential DLC Enhancements Merged - JSUE Patch
- 98. The Living Desert - Travelers Patrols Consequences Increased Population and more
- 99. The Living Desert FaceGen Tint Fix
- 100. The Living Desert - EVEM Patch
- 102. FaceGen Tint Fixes for NV
- 103. No Muzzle Flash Lights
- 104. Anniversary Anim Pack
- 105. FNV Clean Animations - Anniversary Edition
- 106. Smooth True Iron Sights Camera
- 107. B42 Weapon Inertia
- 108. B42 Optics - ESPless
- 109. B42 Optics NV Patches
- 110. High Resolution Water Fog - Water Aliasing Fix
- 111. Improved LOD Noise Texture
- 112. Landscape Texture Improvements
- 113. Wasted Rocks Normals
- 114. More Consistent Vanilla Rock Textures (Less Green Clifftops)
- 115. A Little More Lamplight
- 116. Atmospheric Lighting Tweaks - FNV - YUP
- 117. Atmospheric Lighting Tweaks - EVEM Patch
- 118. Desert Natural Weathers NV
- 119. High Resolution Bloom NVSE
- 120. Cloud Upgrade NVSE
- 121. Interior Rain
- 122. 3D Rain
- 123. Climate Control - Rain
- 126. SUP NVSE
- 127. AnhNVSE
- 128. HIPControl - Weapon Idle Position Adjuster - ESPless
- 129. Weapon Based fNearDistance ESPLess
- 130. Sound Extender
- 132. MAPMO - Main and Pause Menus Overhaul
- 133. 1. Consistent Pip-boy Icons
- 134. 2. Consistent Addon Icons
- 135. Clean Vanilla Hud
- 136. Clean Companion Wheel
- 137. Vault Boy Paper Doll
- 138. Pop-Up Message Icons
- 139. Simplified FO4 HUD
- 140. Clean Pip-Boy 2022
- 141. yUI - User Ynterface
- 142. ySI - Sorting Ycons
- 143. Colorful Inventory Ycons
- 144. Simple Maps
- 145. Simple Maps - Marker Cirlces
- 147. Retrievable Throwables Reforged
- 148. B42 True Leaning - Contextual - ESPless
- 149. JAM - Just Assorted Mods
- 150. Clean Just Assorted Mods (JAM)
- 151. Clean Just Assorted Mods - Companion Wheel
- 152. JAM or Just Sprint animation replacers
- 153. Just Sprint Plus - Expansion for JAM and JVS
- 154. Bullet Time Improved - a JAM addon
- 155. No More Explosions Blindness
- 156. Auto Activate Invisible Doors
- 158. B42 FireMode - Selective Fire and First Shot Precision - ESPless
- 159. Armed to the Teeth - Redux
- 160. Titans of The New West
- 161. ATTT Compatibility Files
- 162. Titans of The New West INI
- 163. Power Armor Visual Enhancement (PAVE)
- 164. PAVE Compatibility Plugins
- 165. PAVE TOTNW PatchTitans of Steel Version
- 166. No PipBoy in Power Armor
- 167. Patch Main And Pause Menus Overhaul
- 168. Alternate Holographic Panel
- 169. Hit - Power Armor Pip-Boy Anim
- 170. RAD - Radiation (is) Actually Dangerous - Overhaul
- 171. Character Expansions Revised
- 172. Character Expansions Revised - Viva New Vegas Patches
- 173. CER - Fixed Facegen Tint
- 175. Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW)
- 176. Spice of Life Vanilla Bodies Patched
- 177. KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life
- 178. CIBS - Customizable Integrated Backpack System
- 179. Canvas Backpacks - FNV - TTW
- 180. Another Millenia
- 181. Hotfix
- 182. New Vegas Landscape Overhaul Re-Remastered
- 183. NVInteriors Core v2.1.1
- 184. NV Interiors Remastered
- 185. A World of (Less) Pain - A Lore Friendly AWOP Revision
- 187. Weapon DOF and Blur Effects
- 188. Just Loot Menu DoF - ESPless
- 189. Just Bullet Time DoF - ESPless
- 190. IMPACT - The Gaming Rig
- 191. IMPACT Compatibility 2
- 192. Bullet Trails
- 193. Subtler Bullet Trails - Retexture
- 195. Diagonal movement
- 196. Modern Stagger animations
- 197. Male Anim A
- 198. B42 Interact - Animated Items and Interactions Framework - ESPless
- 199. Hit - B42 Interact Animation Pack
- 200. Vanilla Animations Weapon Scale Fix
- 201. FNV Clean Animations - Grenades Pack
- 202. Update 1.1.1
- 203. Combined melee animation pack
- 205. Some UI Sounds (SUS)
- 206. High-Quality Classic Music
- 207. A Music Addition Project - Revised
- 208. Immersive Pickup Sounds Patched
- 209. Project Reality Footsteps
- 210. JSRS Sound Mod 2.1 - Main File
- 211. Aim Down Sights - Backpack - Jump Impact sound Effects
- 212. ADS - Backpack - Jump Sound Effects MONO
- 214. NVCS Vanilla Weights
- 215. 3. CPI - Mod Patches
- 216. MEG - Tweaks
- 217. MEG - Patches
- 218. MEG - Navmesh Compatibility Patch
- 221. NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM
- 222. NMC New Vegas Patch for ALL Sized packs
- 223. Naval Chair Fix
- 224. Water Tower Clark County Fix
- 225. Nut Vegas - Nutscapes Low
- 226. Less Irradiant Muck
- 227. Higher Poly Rocks
- 228. Remastered Quarries 1K
- 229. Simply Upscaled Grass - Vanilla Style - 2k
- 230. Vurt's Improved Plants
- 231. Desaturated Textures
- 232. Micro Clutter v1.1 - 1k textures
- 233. Micro Clutter - Update v1.1
- 234. Optimized Joshua Trees v1.2
- 235. Wasted Pines
- 236. 2.1
- 237. New Vegas Palm Trees Enhanced
- 239. SUPERPELE
- 240. Better Underside of Roads
- 241. Architecture Retexture Pack - 2k
- 242. Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
- 243. Mormon Fort Gate Dark Version
- 244. Normal Map Update For Both Versions - Required
- 245. Sunset Sarsaparilla HQ Meshes Enhanced
- 246. Rectified Water Towers
- 247. Animated Barges
- 248. Fractal Crystals
- 249. NCR Flag Retex 1.1
- 250. Sandbags
- 251. High Quality Picket Fences
- 252. Terrific Traffic Cones
- 253. Quality Carts
- 254. HQ Metal Barrels - 1K
- 255. Motorcycles Remastered
- 256. Physically Based Parkware
- 258. Inviting Vaults - A vault retexture
- 259. facrmfloor01
- 260. nv_craftsmanhomesinterior
- 261. McCarran main terminal transparent glass
- 262. Mccarran Escalator Glass
- 263. HQ Mirrors Retex Broken Variants 3
- 264. Improved Rugs - HD
- 265. Resplendent Rugs - carpets retextured
- 266. Astounding Appliances - Retextures
- 267. Stupendous Seats - Chairs Retextured
- 268. Forgotten Desk Texture Pack
- 269. Hotel Carpet Retexture
- 270. Pool Table and items - Redone
- 271. Metal Box 2k Version
- 272. MedKit Replacer 2k
- 273. Animated Cash Register 2k
- 274. 2k Animated Wardrobe Replacer
- 275. F4NV Auto Doc
- 276. Physically Based Terminals
- 277. Physically Based Wood Crates
- 278. Physically Based Collection
- 280. Blackwolf24s Final HD Clutter PACK
- 281. 6IXES Clutter Texture Pack NV Edition
- 282. Playing Cards HD Retexture - Plus Casino Tables
- 283. Gnomed
- 284. F4NV Repconn Souvenir Rocket
- 285. PM's Med-Textures - HD Chems and Venoms
- 286. PM's HD Ammo Boxes
- 287. Magazines of Unparalleled Aesthetic Quality - 1K
- 288. HD Currencies
- 289. I showed you my Dinky pls respond
- 290. Improved Pickaxe 2K
- 291. Stealthly Stealth-Boy rextexture
- 292. RE8 Scrap Metal Replacer
- 293. Physically Based Kitchenware
- 294. Physically Based Chems
- 295. Physically Based Beverages
- 297. Nut's Street Litter Redone
- 298. Street Signs HD Overhaul
- 299. HD Signs Overhaul - Part 2
- 300. HD Signs Overhaul - Part 3
- 301. Signs HD - Honest Hearts
- 302. HQ Freeside Shop Signs
- 303. Medical Clinic sign
- 304. Cottonwood Cove Sign
- 305. Red Rock Canyon Sign HD retexture
- 306. Old Old Glory (1K)
- 307. Fabulous New Vegas
- 308. Vanilla Graffiti Redone
- 309. Great Khans Graffiti Redone
- 310. Dead Money Graffiti Redone
- 311. B) FNV Graffiti Redone
- 312. F4NV Billboards
- 314. Wasteland Clothing HD V1-3 FULL PACK
- 315. Clothes HD - Workers
- 316. Clothes HD - Wasteland
- 317. Clothes HD - Kings
- 318. Clothes HD - Gamblers
- 319. Clothes HD - Prewar
- 320. Clothes HD - Great Khans
- 321. Clothes HD - Powder Gangers
- 322. Clothes HD - Doctors
- 323. Adamowicz Vault Suits
- 324. Veronika Outfit Retexture
- 325. Improved Desperado Hat
- 326. Heaviin's Desperado Cowboyhat Retextured
- 327. Dandadern's Wastehound Helmet Retexture - 2k
- 328. Dandadern's Welding Helmet Retexture - 2k
- 329. Assorted NCR Armor Retexture - 2k
- 330. PM's HD Ranger Outfits - 2K
- 331. PM's HD Legion Overhaul - 2K
- 332. Classic Fallout Metal Armor - NVSE Replacer
- 333. Classic Fallout 2 Metal armor Mk II
- 334. Classic Combat Armor Replacer Redux FNV
- 335. Fallout 2 combat armor mark II (green textures) v1.0.0.3
- 336. Textures - desert vanilla
- 337. Mk2 Replacer Redux Patch
- 338. Classic Brotherhood Combat Armor (JS)
- 339. Classic Brotherhood Combat Armor (Vanilla)
- 340. AVCCA - Animated Visor for Classic Combat Armor
- 341. Physically Based Rangers
- 343. Weapon Retexture from EVE
- 344. IHWT - Improved Heavy Weapons Textures
- 345. Weapon Enhancement Pack
- 346. WTH - Weapon Textures from Heaven
- 347. WTH V1_2 WIP
- 348. Euclid's C-Finder Retexture
- 349. Flare Gun Retexture
- 350. Nail Gun Retexture
- 351. DKS and Friends
- 352. Grenade Rifle Replacer
- 353. Grenade Launcher Redux - FO4 HQ Replacer
- 354. Holorifle Redux - FO4 HQ Replacer
- 355. Physically Based Plasma Rifles
- 357. Throwing melee weapon retexture
- 358. Normalmap fix (no ugly shiny)
- 359. Bowie knife retexture
- 360. Cleaver and Chopper Retexture
- 361. Combat and Chance's knife Retexture
- 362. Kitchen Knife Re-Texture
- 363. Fire Axe replacer
- 364. Shovel and Friend
- 365. Hatchet Remade
- 366. WJS's Super Sledge Ported
- 368. aMidianBorn NV Superb Mutants
- 369. The Molerat Extravaganza - Molerat Retexture
- 370. TheFriedTurkey's Bighorners
- 371. FeralGhoulsHD
- 372. ghouls
- 373. Decaying Ferals
- 374. Eyes of Torment - Ghost People Retexture
- 375. securitronHD
- 376. Securitrons On Alert
- 378. EXE - Effect teXtures Enhanced
- 379. Nut Water Overhaul
- 380. Simple Main Menu HD
- 381. Minimal Atmospheric Loadscreens
- 382. Simple Loadwheels
- 383. Elegant Lockpick Retexture
- 384. Real Time Reflections - NVSE
- 385. Real Time Reflections - INI
- 386. B42 Optics - Real Time Reflections Patch
- 388. METG - Patches
- 391. Lumen - NV
- 392. Lumen - NV - LLL
- 393. Lumen - Physically Based Beverages Patch
- 394. Lumen - Physically Based Plasma Rifles Patch
- 395. NV - Energy Visuals Plus 2 - (STABLE)
- 396. EVP - B42 Throwables Patch - Glowing Stuck Axes
- 397. Afterglow -- Neon illumination
- 399. Assorted Leather Armor Retexture
- 400. Pip-Boy 2000 Mk VI
- 401. Letters glowmap
- 402. Working date and clock for replacer
- 404. Another Weapon Retexture Project - aWRP
- 405. 1.02 Hotfix 1
- 406. Wooden Service Rifle Furniture
- 407. YUP Patch
- 408. Atomization Restored
- 409. Kyu's Ballistics - Fixed
- 410. ZL Armaments Remastered
- 411. Project Nevada Legacy - Tesla Rifle Prototype
- 413. Tactics Midwest Deathclaw Replacer
- 414. Earthblighted Tunnelers
- 416. Consistent Pip-Boy Icons v5 - Framework Plugin
- 417. Consistent Pip-Boy Icons v5 - Items
- 418. Consistent Pip-Boy Icons v5 - Weapons
- 419. Consistent Pip-Boy Icons v5 - Apparel
- 420. Map Marker Icons
- 423. No Implant GRX
- 424. NV Collectibles - Merged
- 425. NV Collectibles Merged - Viva New Vegas Patch
- 426. Left 4 Dead 2 Level Up Music
- 427. Pip-Boy Screen Always On
- 428. No Pipboy in Power Armor - Pip-boy Screen Always On Fix
- 429. Sweet 6 Shooter Perk Pack NV Version
- 430. S6S Perks PAHP Patch
- 431. S6S Big Guns Implementation
- 432. ySI Patch
- 433. WMVM - Weapon Mod Vending Machine
- 434. Sneak Vignette - ESPless
- 435. Radiation Visuals - ESPless
- 436. M.U.X. Series - OX Toolkit
- 438. NVRA - AutoMag
- 439. NVRA - AR70
- 440. NVRA - M1 Carbine
- 441. SiouX Weapons Reloaded
- 442. Another Millenia Gun Add-on
- 443. Another Millenia Gun Add-on Hotfix 1
- 444. CarlZee's Weapon Pack - Energy Guns and Melee Weapons
- 446. Another Millenia G36 Animation Replacer (MY VERSION)
- 447. Hit - Cowboy Victor
- 448. Hit's Anims - Season 1
- 449. Hit's Anims - Season 1 - Cowbow Addon
- 450. Hit's Anims - Season 2
- 451. Hit's Anims - Season 3
- 452. Hit Anims Season 3 Patch
- 453. Alt's Animation - Alien Blaster
- 455. Accurate NASA Stars
- 456. New Vegas Suburban Overhaul
- 457. Hoover Dam Bridge Overhaul
- 458. Tops Casino Restored
- 459. Lucky 38 Exterior Remastered
- 460. Darker Night Mesh
- 461. Lucky 38 Exterior Remastered - Strip Lights Region Fix Patch
- 462. Better Strip View
- 463. Lucky 38 Exterior Remastered - Better Strip View Patch
- 464. LightBright Strip Overhaul
- 465. Better Strip View LightBright Patch
- 466. LightBright FPGE Patch
- 467. Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- 468. Iron Sights Aligned
- 469. Iron Sights Aligned - Mod Support
- 471. LOD Fixes and Improvements - NVSE
- 472. FNVLODGen
- 473. Trees LOD Billboards Vanilla
- 474. LOD additions and improvements
- 475. LOD additions and improvements - YUP Patch
- 476. TCM's LOD Overhaul
- 477. More LODs Additions and fixes
- 478. LODIFY FNV Wall_SoGB Editon
- 479. FNVLODGen Output
- 480. Aqua Performa - Strip Performance Fix
- 481. Smoke on the Desert - Animated LOD for Nipton (ESPless)
- 482. Sprayed and Neutered - Animated LOD for Hoover Dam Jets (ESPless)
- 483. Dust Bowl - Compatibility
- 484. Dust Bowl - Compatibility - SotD Patch
- 485. Corn LOD
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. NavmeshOverhaul.esm
- 13. Landscape Texture Improvements.esm
- 14. YUP - Base Game + All DLC.esm
- 15. Landscape Texture Improvements - YUP Patch.esm
- 16. Bad Touch.esm
- 17. Vanilla Enhancements.esm
- 18. Better Character Creation.esm
- 19. Uncut Wasteland.esm
- 20. Functional Post Game Ending.esm
- 21. Functional Post Game Ending - YUP Patch.esm
- 22. Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 23. TLD_Travelers.esm
- 24. NVInteriors_Core.esm
- 25. NVInteriors_ComboEdition.esm
- 26. Uncut Wasteland - NVInteriors Remastered Patch.esm
- 27. New Vegas Landscape Overhaul.esm
- 28. Landscape Texture Improvements - NVLORR Patch.esm
- 29. A World of Pain Revised.esm
- 30. Landscape Texture Improvements - AWOLP Patch.esm
- 31. SSTRemasteredQuarries.esp
- 32. CIBS-Customizable-Integrated-Backpack-System.esm
- 33. Main And Pause Menus Overhaul.esm
- 34. Better Brotherhood.esm
- 35. Character Expansions Revised.esm
- 36. Securitrons On Alert.esm
- 37. WMVM.esm
- 38. mil.esp
- 39. zl_Armaments_Remastered.esm
- 40. mil_Add-On.esp
- 41. LightBright.esp
- 42. OX Toolkit.esm
- 43. MEG - Navmesh Compatibility Patch.esm
- 44. YUP - NPC Fixes (Base Game + All DLC).esp
- 45. NVMIM.esp
- 46. Unofficial Patch NVSE Plus.esp
- 47. Crafting Consistency Fix.esp
- 48. ExRB.esp
- 49. Impostors and LOD Flicker Fix.esp
- 50. The Mod Configuration Menu.esp
- 51. Vanilla UI Plus.esp
- 52. JustAssortedMods.esp
- 53. Just Sprint Plus - JAM.esp
- 54. JBTImproved.esp
- 55. Diagonal movement.esp
- 56. ImmersiveRecoil.esp
- 57. Follower Tweaks.esp
- 58. RAD.esp
- 59. RAD-Fixed-NVYUP.esp
- 60. DelayDLCRedux.esp
- 61. S6S Big Guns Implementation.esp
- 62. S6S Perks.esp
- 63. Vigor.esp
- 64. ArmedToTheTeethNV-Redux.esp
- 65. Distributed Necklaces and Chains.esp
- 66. 1nivVSLArmors.esp
- 67. Titans of The New West.esp
- 68. HelmetArmorRebalanceJIP.esp
- 69. PAVE_NV.esp
- 70. Power Armor Holo Panel.esp
- 71. JSRS.esp
- 72. PAHP_Edits.esp
- 73. S6SPerksPAHPPatch.esp
- 74. TacticalADSPlusFX.esp
- 75. Immersive Pickup Sounds FNV Patched.esp
- 76. Project Reality Footsteps.esp
- 77. NV Music Addition.esp
- 78. EVEM - YUP Patch.esp
- 79. EVEM - Crafting Consistency Fix Patch.esp
- 80. EVEM - Vigor Patch.esp
- 81. EVEM - Another Millenia Patch.esp
- 82. EVEM - Supplemental Ammo Crafting.esp
- 83. Better Brotherhood - YUP Patch.esp
- 84. Trap Tweaks.esp
- 85. Uncut Wasteland - YUP Patch.esp
- 86. Uncut Wasteland (VNV) - Vigor Patch.esp
- 87. Uncut Wasteland (VNV) - EVEM Patch.esp
- 88. Misc Content Restoration.esp
- 89. Misc Content Restoration - YUP Patch.esp
- 90. Misc Content Restoration - UW (VNV) Patch.esp
- 91. FPGE - EVEM Patch.esp
- 92. FPGE - New Vegas Landscape Overhaul Re-Remastered Patch.esp
- 93. DLC Enhancements.esp
- 94. SSTRemasteredQuarries - NVLORR Patch.esp
- 95. Essential DLC Enhancements Merged - JSUE Patch.esp
- 96. TLD - FaceGen Tint Fix.esp
- 97. The Living Desert - EVEM Patch.esp
- 98. FNV FaceGen Fix.esp
- 99. Character Expansions Revised - Extras.esp
- 100. CER - Merged Patch.esp
- 101. NVCollectiblesMerged.esp
- 102. NV Collectibles Merged - Viva New Vegas Patch.esp
- 103. urbanoverhaul.esp
- 104. hooverdambridgeoverhaul.esp
- 105. topsrestored.esp
- 106. Automag.esp
- 107. NVRA AR70.esp
- 108. M1C.esp
- 109. SiouXstuff.esp
- 110. PN Legacy - Tesla Rifle Prototype.esp
- 111. CarlZeeWeaponPack.esp
- 112. MCMetalArmor.esp
- 113. rockbiter_AnimationSounds.esp
- 114. Classic Combat Armor Replacer Redux FNV.esp
- 115. Classic Combat Armor Replacer - Vigor Patch.esp
- 116. Mk2 Replacer Redux Patch.esp
- 117. Classic Combat Armor Replacer Mk2 - Vigor Patch.esp
- 118. GrenadeRifleReplacer.esp
- 119. zMCArmorCombatBOS_Vanilla.esp
- 120. MCPipBoy2000MK6_clock.esp
- 121. IMPACT.esp
- 122. Kyu_Ballistics_NV.esp
- 123. WeaponBlurEffects.esp
- 124. B42Inertia.esp
- 125. B42Retrievables.esp
- 126. BulletTrails.esp
- 127. Atomization Restored.esp
- 128. FNV - Energy Visuals Plus.esp
- 129. AfterglowNeonIllumination.esp
- 130. Little More Lamplight.esp
- 131. LightBright FPGE Patch.esp
- 132. Better Strip View.esp
- 133. Better Strip View Lightbright patch.esp
- 134. Strip Lights Region Fix.esp
- 135. Lucky38ExtRemasterNew.esp
- 136. L38R_SLRF_patch.esp
- 137. Lucky38Remaster-BetterStripView.esp
- 138. Atmospheric Lighting Tweaks.esp
- 139. Atmospheric Lighting Tweaks - EVEM Patch.esp
- 140. DNWeathers.esp
- 141. Interior Rain.esp
- 142. CC - Rain.esp
- 143. FNVLODGen.esp
- 144. LOD additions and improvements - YUP Patch.esp
- 145. tmzLODadditions.esp
- 146. LODIFY_FNV.esp
- 147. Corn LOD.esp
Ini Files
- 1. [General]
- 2. LocalSaves=false
- 3. LocalSettings=true
- 4. AutomaticArchiveInvalidation=true
- 1. [Audio]
- 2. ; Enables additional worker thread for minor performance improvement
- 3. bMultiThreadAudio=1
- 4. ; Disables debug logging to save memory and CPU time
- 5. bUseAudioDebugInformation=0
- 6. ; Increase audio file cache size to reduce loading stutter
- 7. iAudioCacheSize=16384
- 8. iMaxSizeForCachedSound=2048
- 9. [BackgroundLoad]
- 10. ; Forces cell unload on fast travel to lessen memory usage
- 11. bSelectivePurgeUnusedOnFastTravel=1
- 12. ; Reduces stutter when loading multiple NPCs
- 13. bBackgroundLoadLipFiles=1
- 14. [Controls]
- 15. ; Disables mouse acceleration in menus
- 16. ; Game does not have mouse acceleration for the camera
- 17. fForegroundMouseAccelBase=0
- 18. fForegroundMouseAccelTop=0
- 19. fForegroundMouseBase=0
- 20. fForegroundMouseMult=0
- 21. [Display]
- 22. ; Enables Fullscreen mode for the best performance in D3D9
- 23. ; Refer to the Performance Guide for more info
- 24. bFull Screen=1
- 25. ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 26. iTexMipMapSkip=0
- 27. ; Disables actor shadows due to their low visual impact and high performance cost
- 28. bDrawShadows=0
- 29. ; World FOV
- 30. fDefaultWorldFOV=75.0000
- 31. ; 1st person FOV
- 32. fDefault1stPersonFOV=55.0000
- 33. ; Pip-Boy and terminal FOV
- 34. fPipboy1stPersonFOV=47.0
- 35. [General]
- 36. ; Forces faster cell unload to lessen memory usage
- 37. bPreemptivelyUnloadCells=1
- 38. ; Enables multithreaded AI
- 39. ; Values above 3 don't change anything
- 40. iNumHWThreads=3
- 41. [Grass]
- 42. ; Increases grass draw distance
- 43. fGrassStartFadeDistance=11200
- 44. ; Ensures that 3.0 Vertex Shader is used, in case you don't use the Ultra Preset
- 45. ; Allows drawing more grass with better performance
- 46. b30GrassVS=1
- 47. [PipBoy]
- 48. ; Fixes flicker when opening Pip-Boy when its light is on
- 49. fLightEffectFadeDuration=400
- 50. [TerrainManager]
- 51. ; Increases the maximum distance of LOD
- 52. fBlockLoadDistanceLow=100000
- 53. fBlockLoadDistance=250000
- 54. [SpeedTree]
- 55. ; Makes flora use the full objects instead of LOD, this negates pop-in
- 56. bForceFullLOD=1
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=4
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=0
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=1
- 119. iAdapter=0
- 120. iScreenShotIndex=3
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=1
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=2
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=512
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=4
- 181. iActorShadowCountExt=2
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=0
- 188. sD3DDevice="NVIDIA GeForce GTX 1080 Ti"
- 189. iTexMipMapSkip=0
- 190. iWaterMultisamples=4
- 191. bTransparencyMultisampling=1
- 192. fSpecularLODStartFade=1000.0000
- 193. fShadowLODStartFade=460.0000
- 194. fLightLODStartFade=2500.0000
- 195. iSize W=1920
- 196. iSize H=1080
- 197. fDecalLOD2=1500.0000
- 198. fDecalLOD1=1000.0000
- 199. iShadowMode=3
- 200. iMaxSkinDecalsPerFrame=3
- 201. [Controls]
- 202. bAlwaysRunByDefault=1
- 203. bBackground Mouse=0
- 204. bBackground Keyboard=1
- 205. fXenonVertLookSpeed=1200.0000
- 206. fXenonHorizLookSpeed=1500.0000
- 207. bGamePadRumble=1
- 208. bInvertYValues=0
- 209. fMouseSensitivity=0.0020
- 210. Forward=0011FF13
- 211. Back=001FFF14
- 212. Slide Left=001EFF17
- 213. Slide Right=0020FF16
- 214. Use=00FF0011
- 215. Activate=0012FF0A
- 216. Block=00380110
- 217. Ready Item=0013FF0C
- 218. Crouch/Sneak=001DFF08
- 219. Run=002AFFFF
- 220. Always Run=003AFFFF
- 221. Auto Move=0010FFFF
- 222. Jump=0039FF0D
- 223. Toggle POV=0021020F
- 224. Menu Mode=000FFF0B
- 225. Rest=0014FF07
- 226. Vats=002FFF0E
- 227. Hotkey1=0002FFFF
- 228. Ammo Swap=0003FF01
- 229. Hotkey3=0004FFFF
- 230. Hotkey4=0005FFFF
- 231. Hotkey5=0006FFFF
- 232. Hotkey6=0007FFFF
- 233. Hotkey7=0008FFFF
- 234. Hotkey8=0009FFFF
- 235. QuickSave=003FFFFF
- 236. QuickLoad=0043FFFF
- 237. Grab=002CFF09
- 238. [Water]
- 239. bUseWaterShader=1
- 240. bUseWaterReflections=1
- 241. bUseWaterRefractions=1
- 242. bUseWaterDepth=1
- 243. bUseWaterHiRes=0
- 244. bUseWaterDisplacements=1
- 245. bUseWaterLOD=1
- 246. bReflectExplosions=0
- 247. bAutoWaterSilhouetteReflections=1
- 248. bForceHighDetailReflections=0
- 249. bForceLowDetailReflections=0
- 250. fTileTextureDivisor=4.7500
- 251. fSurfaceTileSize=2048.0000
- 252. fNearWaterOutdoorTolerance=1024.0000
- 253. fNearWaterIndoorTolerance=512.0000
- 254. fNearWaterUnderwaterVolume=0.9000
- 255. fNearWaterUnderwaterFreq=0.3000
- 256. uNearWaterPoints=8
- 257. uNearWaterRadius=1000
- 258. uSurfaceFPS=12
- 259. iWaterReflectWidth=512
- 260. iWaterReflectHeight=512
- 261. bUseWaterReflectionBlur=1
- 262. iWaterBlurAmount=2
- 263. [Audio]
- 264. fASFadeInTime=2.0
- 265. fASFadeOutTime=10.0
- 266. fRegionLoopFadeInTime=5.0
- 267. fRegionLoopFadeOutTime=5.0
- 268. fAudioDebugDelay=0.0
- 269. bEnableAudio=1
- 270. bEnableAudioCache=1
- 271. bMultiThreadAudio=0
- 272. bEnableEnviroEffectsOnPC=0
- 273. ; cache sizes in kilobytes
- 274. iAudioCacheSize=2048
- 275. iMaxSizeForCachedSound=256
- 276. bUseAudioDebugInformation=1
- 277. fAudioDebugDelay=0.0000
- 278. fDefaultMasterVolume=0.2000
- 279. fDefaultFootVolume=0.5000
- 280. fDefaultMusicVolume=0.6000
- 281. fDefaultRadioVolume=0.5000
- 282. fDefaultEffectsVolume=1.0000
- 283. fDefaultVoiceVolume=0.6000
- 284. iMaxImpactSoundCount=32
- 285. fMaxFootstepDistance=1100.0000
- 286. fPlayerFootVolume=0.6500
- 287. iCollisionSoundTimeDelta=150
- 288. iRadioUpdateInterval=250
- 289. fDialogMinDistance=600.00
- 290. fDialogMaxDistance=2000.00
- 291. fMainMenuMusicVolume=0.6
- 292. fDBVoiceAttenuationIn2D=2.0
- 293. fCollisionSoundHeavyThreshold=60.0
- 294. fDialogueFadeDecibels=6.0
- 295. fDialogueFadeSecondsIn=2.0
- 296. fDialogueFadeSecondsOut=1.0
- 297. fDialogueHeadPitchExaggeration=2.0
- 298. fDialogueHeadRollExaggeration=2.0
- 299. fDialogueHeadYawExaggeration=2.0
- 300. fHardLandingDamageThreshold=500.0
- 301. fWoodMediumMassMin=7.0
- 302. fWoodLargeMassMin=15.0
- 303. fStoneMediumMassMin=5.0
- 304. fStoneLargeMassMin=30.0
- 305. fEarthMediumMassMin=5.0
- 306. fEarthLargeMassMin=30.0
- 307. fSkinMediumMassMin=5.0
- 308. fSkinLargeMassMin=30.0
- 309. fMetalMediumMassMin=8.0
- 310. fMetalLargeMassMin=25.0
- 311. fRadioDialogMute=0.50
- 312. fFilterDistortionGain=-7.5
- 313. fFilterPEQGain=-15.0
- 314. fFilterdBAttenuation=11.5
- 315. bEnableTextToSpeech=0
- 316. fTextToSpeechVolume=0.35
- 317. fDialogReverbAttenuation=0.15
- 318. [Pathfinding]
- 319. bDrawPathsDefault=0
- 320. bPathMovementOnly=0
- 321. bDrawSmoothFailures=0
- 322. bDebugSmoothing=0
- 323. bSmoothPaths=1
- 324. bSnapToAngle=0
- 325. bDebugAvoidance=0
- 326. bDisableAvoidance=0
- 327. bBackgroundPathing=1
- 328. bUseObstacleAvoidance=1
- 329. bBackgroundNavmeshUpdate=1
- 330. [MAIN]
- 331. bEnableBorderRegion=1
- 332. fLowPerfCombatantVoiceDistance=1000.0000
- 333. iDetectionHighNumPicks=40
- 334. fQuestScriptDelayTime=5.0000
- 335. bCloneModelsInBackground=0
- 336. iLastHDRSetting=-1
- 337. [HAVOK]
- 338. bDisablePlayerCollision=0
- 339. fJumpAnimDelay=0.7500
- 340. bTreeTops=0
- 341. iSimType=1
- 342. bPreventHavokAddAll=0
- 343. bPreventHavokAddClutter=0
- 344. fMaxTime=0.016
- 345. bHavokDebug=0
- 346. fRF=1000.0000
- 347. fOD=0.9000
- 348. fSE=0.3000
- 349. fSD=0.9800
- 350. iResetCounter=5
- 351. fMoveLimitMass=95.0000
- 352. iUpdateType=0
- 353. bHavokPick=0
- 354. fCameraCasterSize=10.0000
- 355. iHavokSkipFrameCountTEST=0
- 356. iNumHavokThreads=1
- 357. fChaseDeltaMult=0.0500
- 358. bAddBipedWhenKeyframed=1
- 359. fQuadrupedPitchMult=1.0000
- 360. iEntityBatchRemoveRate=100
- 361. iMaxPicks=40
- 362. [RagdollAnim]
- 363. bRagdollFeedback=0
- 364. fCameraDist=1000.0
- 365. fHierarchyGain=0.17
- 366. fVelocityDamping=0.0
- 367. fAccelerationGain=1.0
- 368. fVelocityGain=0.6
- 369. fPositionGain=0.05
- 370. fPositionMaxLinearVelocity=14.0
- 371. fPositionMaxAngularVelocity=18.0
- 372. fSnapGain=0.1
- 373. fSnapMaxLinearVelocity=3.0
- 374. fSnapMaxAngularVelocity=0.3
- 375. fSnapMaxLinearDistance=0.3
- 376. fSnapMaxAngularDistance=1.0
- 377. [FootIK]
- 378. fOnOffGain=0.5
- 379. fGroundAscendingGain=0.4
- 380. fGroundDescendingGain=0.4
- 381. fFootRaisedGain=0.9000
- 382. fFootPlantedGain=1.0000
- 383. bFootPlacementOn=1
- 384. fPelvisUpDownBias=0.75
- 385. fPelvisOffsetDamping=0.2
- 386. fVertErrorGain=0.5
- 387. fOriginalGroundHeightMS=-0.11
- 388. fAnkleOffset=0.2000
- 389. fRagdollFeedback=0.7
- 390. [LookIK]
- 391. fLookAtTargetGain=0.3
- 392. fLookAtGain=0.045
- 393. [Interface]
- 394. fKeyRepeatInterval=50.0000
- 395. fKeyRepeatTime=500.0000
- 396. fActivatePickSphereRadius=16.0000
- 397. fMenuModeAnimBlend=0.0000
- 398. iSafeZoneXWide=15
- 399. iSafeZoneYWide=15
- 400. iSafeZoneX=15
- 401. iSafeZoneY=15
- 402. bAllowConsole=1
- 403. bActivatePickUseGamebryoPick=0
- 404. bUseFuzzyPicking=1
- 405. fMenuBGBlurRadius=2.0000
- 406. fMenuPlayerLightDiffuseBlue=0.8000
- 407. fMenuPlayerLightDiffuseGreen=0.8000
- 408. fMenuPlayerLightDiffuseRed=0.8000
- 409. fMenuPlayerLightAmbientBlue=0.2500
- 410. fMenuPlayerLightAmbientGreen=0.2500
- 411. fMenuPlayerLightAmbientRed=0.2500
- 412. iMaxViewCasterPicksGamebryo=10
- 413. iMaxViewCasterPicksHavok=10
- 414. iMaxViewCasterPicksFuzzy=5
- 415. fInterfaceTintB=0.8824
- 416. fInterfaceTintG=0.9843
- 417. fInterfaceTintR=0.6314
- 418. bUseImageSpaceMenuFX=0
- 419. iSystemColorTerminalRed=33
- 420. iSystemColorTerminalGreen=231
- 421. iSystemColorTerminalBlue=121
- 422. iSystemColorSystemRed=26
- 423. iSystemColorSystemGreen=255
- 424. iSystemColorSystemBlue=128
- 425. iSystemColorMainMenuRed=199
- 426. iSystemColorMainMenuGreen=255
- 427. iSystemColorMainMenuBlue=165
- 428. iSystemColorPipboyRed=26
- 429. iSystemColorPipboyGreen=255
- 430. iSystemColorPipboyBlue=128
- 431. iSystemColorHUDAltRed=255
- 432. iSystemColorHUDAltGreen=67
- 433. iSystemColorHUDAltBlue=42
- 434. iSystemColorHUDMainRed=26
- 435. iSystemColorHUDMainGreen=255
- 436. iSystemColorHUDMainBlue=128
- 437. fRSMFaceSliderDefaultMin=-3.5
- 438. fRSMFaceSliderDefaultMax=3.5
- 439. fPopUpBackgroundOpacity=0.87
- 440. fMenuBackgroundOpacity=0.76
- 441. bHideUnavailablePerks=0
- 442. bHelpEnabled=1
- 443. fHudOpacity=1.0000
- 444. uPipboyColor=452820991
- 445. uHUDColor=4256514815
- 446. bDisable360Controller=1
- 447. [Loading]
- 448. sWelcomeScreen1=loading_screen_legal
- 449. sWelcomeScreen2=loading_screen_bethsoft
- 450. sWelcomeScreen3=loading_screen_BGS
- 451. sWelcomeScreen4=loading_screen01
- 452. sMainMenuBackground=main_background
- 453. sTitleMusic=MainTitle
- 454. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455. iMaxScreens=4
- 456. iMaxScreens_MainMenu=20
- 457. fLoadingTextUpdateInterval=10.0000
- 458. fLoadingBkgdUpdateInterval=10.0000
- 459. fMainMenuBkgdUpdateInterval=10.0000
- 460. fLoadingInitUpdateInterval=3.0000
- 461. iNumLocationSpecificScreens=1
- 462. [Menu]
- 463. fCreditsScrollSpeed=40.0000
- 464. iConsoleTextYPos=940
- 465. iConsoleTextXPos=30
- 466. iConsoleVisibleLines=15
- 467. iConsoleHistorySize=50
- 468. rDebugTextColor=255,251,233
- 469. iConsoleFont=2
- 470. iDebugTextFont=3
- 471. [GamePlay]
- 472. bHealthBarShowing=0
- 473. fHealthBarFadeOutSpeed=1.0000
- 474. fHealthBarSpeed=80.0000
- 475. fHealthBarHeight=4.0000
- 476. fHealthBarWidth=40.0000
- 477. fHealthBarEmittanceFadeTime=0.5000
- 478. fHealthBarEmittanceTime=1.5000
- 479. bAllowHavokGrabTheLiving=0
- 480. bEssentialTakeNoDamage=1
- 481. iDetectionPicks=21
- 482. bShowQuestMarkers=1
- 483. iDifficulty=2
- 484. iKillCamera=2
- 485. uiRedeemedContent=0
- 486. bTrueIronSights=1
- 487. bDisableDynamicCrosshair=0
- 488. bSaveOnInteriorExteriorSwitch=1
- 489. bSaveOnTravel=1
- 490. bSaveOnWait=1
- 491. bSaveOnRest=1
- 492. bCrossHair=1
- 493. bGeneralSubtitles=0
- 494. bDialogueSubtitles=1
- 495. [Fonts]
- 496. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505. [SpeedTree]
- 506. iTreeClonesAllowed=1
- 507. fCanopyShadowGrassMult=1.0000
- 508. iCanopyShadowScale=512
- 509. fTreeForceMaxBudAngle=-1.0000
- 510. fTreeForceMinBudAngle=-1.0000
- 511. fTreeForceLeafDimming=-1.0000
- 512. fTreeForceBranchDimming=-1.0000
- 513. fTreeForceCS=-1.0000
- 514. fTreeForceLLA=-1.0000
- 515. fTreeLODExponent=1.0000
- 516. bEnableTrees=1
- 517. bForceFullLOD=0
- 518. fLODTreeMipMapLODBias=-0.7500
- 519. fLocalTreeMipMapLODBias=-0.2500
- 520. [Debug]
- 521. bDebugFaceGenCriticalSection=0
- 522. bDebugFaceGenMultithreading=0
- 523. bDebugSaveBuffer=0
- 524. [BackgroundLoad]
- 525. bBackgroundPathing=1
- 526. bUseMultiThreadedFaceGen=1
- 527. bBackgroundCellLoads=1
- 528. iAnimaitonClonePerLoop=5
- 529. bUseMultiThreadedTrees=1
- 530. iExteriorPriority=50
- 531. iBackgroundLoadFaceMult=200
- 532. fBackgroundLoadingPerLoop=20.0000
- 533. fBackgroundLoadClonedPerLoop=5.0000
- 534. iBackgroundLoadExtraMaxFPS=20
- 535. iBackgroundLoadExtraMinFPS=10
- 536. iBackgroundLoadExtraMax=3000
- 537. iBackgroundLoadExtraMin=5
- 538. iBackgroundLoadExtraMilliseconds=2
- 539. iBackgroundLoadTreeMilliseconds=7
- 540. iBackgroundLoadMilliseconds=1
- 541. iBackgroundLoadLoading=1
- 542. bUseBackgroundFileLoader=0
- 543. bBackgroundLoadLipFiles=0
- 544. bLoadBackgroundFaceGen=0
- 545. bLoadHelmetsInBackground=1
- 546. iAnimationClonePerLoop=5
- 547. bSelectivePurgeUnusedOnFastTravel=0
- 548. bCloneModelsInBackground=0
- 549. [LOD]
- 550. fLODLandDropAmount=230.0000
- 551. fLodDistance=500.0000
- 552. bUseFaceGenLOD=0
- 553. iLODTextureTiling=2
- 554. iLODTextureSizePow2=8
- 555. fLODNormalTextureBlend=0.5000
- 556. bDisplayLODLand=1
- 557. bDisplayLODBuildings=0
- 558. bLODPopTrees=0
- 559. bLODPopActors=0
- 560. bLODPopItems=0
- 561. bLODPopObjects=0
- 562. fLODFadeOutMultItems=4.5000
- 563. fLODFadeOutMultObjects=7.5000
- 564. fLODFadeOutMultActors=6.0000
- 565. fLODMultLandscape=1.0000
- 566. fLODMultTrees=0.5000
- 567. fLODMultActors=1.0000
- 568. fLODMultItems=1.0000
- 569. fLODMultObjects=5
- 570. iFadeNodeMinNearDistance=500
- 571. fLODFadeOutPercent=0.6000
- 572. fFadeOutThreshold=0.3000
- 573. fFadeInThreshold=0.7000
- 574. fFadeInTimet=2.0
- 575. fFadeOutTime=2.0
- 576. fDistanceMultiplier=1
- 577. fLODBoundRadiusMult=10
- 578. fObjectLODMax=15.0
- 579. fObjectLODMin=1.0
- 580. fObjectLODDefault=5
- 581. fItemLODMax=15.0
- 582. fItemLODMin=1.0
- 583. fItemLODDefault=2
- 584. fActorLODMax=15.0
- 585. fActorLODMin=2.0
- 586. fActorLODDefault=5
- 587. fTreeLODMax=2.0000
- 588. fTreeLODMin=0.0200
- 589. fTreeLODDefault=0.5000
- 590. bLODUseCombinedLandNormalMaps=1
- 591. bForceHideLODLand=0
- 592. fLODLandVerticalBias=0.0000
- 593. fTalkingDistance=1000.0000
- 594. iBoneLODForce=-1
- 595. fLODQuadMinLoadDistance=65536.0000
- 596. bDisplayLODTrees=1
- 597. bDisplayLODBuildings=1
- 598. fLODFadeOutActorMultInterior=1.0000
- 599. fLODFadeOutItemMultInterior=1.0000
- 600. fLODFadeOutObjectMultInterior=1.0000
- 601. fLODFadeOutActorMultCity=1.0000
- 602. fLODFadeOutItemMultCity=1.0000
- 603. fLODFadeOutObjectMultCity=1.0000
- 604. fLODFadeOutActorMultComplex=1.0000
- 605. fLODFadeOutItemMultComplex=1.0000
- 606. fLODFadeOutObjectMultComplex=1.0000
- 607. [Weather]
- 608. fSunGlareSize=800.0000
- 609. fSunBaseSize=750.0000
- 610. bPrecipitation=1
- 611. fAlphaReduce=1.0000
- 612. SBumpFadeColor=255,255,255,255
- 613. SLerpCloseColor=255,255,255,255
- 614. SEnvReduceColor=255,255,255,255
- 615. [Voice]
- 616. SFileTypeLTF=ltf
- 617. SFileTypeLip=lip
- 618. SFileTypeSource=wav
- 619. SFileTypeGame=ogg
- 620. [Grass]
- 621. iMinGrassSize=80
- 622. bGrassPointLighting=0
- 623. bDrawShaderGrass=1
- 624. iGrassDensityEvalSize=2
- 625. iMaxGrassTypesPerTexure=2
- 626. fWaveOffsetRange=1.7500
- 627. fGrassWindMagnitudeMax=125.0000
- 628. fGrassWindMagnitudeMin=5.0000
- 629. fTexturePctThreshold=0.0000
- 630. fGrassMinStartFadeDistance=0.0
- 631. fGrassMaxStartFadeDistance=7000.0
- 632. fGrassDefaultStartFadeDistance=3500.0
- 633. fGrassFadeRange=1000.0
- 634. b30GrassVS=1
- 635. fGrassStartFadeDistance=11200.0000
- 636. [Landscape]
- 637. bCurrentCellOnly=0
- 638. bPreventSafetyCheck=0
- 639. fLandTextureTilingMult=2.0000
- 640. fLandFriction=2.5000
- 641. iLandBorder2B=0
- 642. iLandBorder2G=0
- 643. iLandBorder2R=0
- 644. iLandBorder1B=0
- 645. iLandBorder1G=255
- 646. iLandBorder1R=255
- 647. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649. [bLightAttenuation]
- 650. fQuadraticRadiusMult=1.0000
- 651. fLinearRadiusMult=1.0000
- 652. bOutQuadInLin=0
- 653. fConstantValue=0.0000
- 654. fQuadraticValue=16.0000
- 655. fLinearValue=3.0000
- 656. uQuadraticMethod=2
- 657. uLinearMethod=1
- 658. fFlickerMovement=8.0000
- 659. bUseQuadratic=1
- 660. bUseLinear=0
- 661. bUseConstant=0
- 662. [BlurShaderHDRInterior]
- 663. fTargetLUM=1.0000
- 664. fUpperLUMClamp=1.0000
- 665. fEmissiveHDRMult=1.0000
- 666. fEyeAdaptSpeed=0.5000
- 667. fBrightScale=2.2500
- 668. fBrightClamp=0.2250
- 669. fBlurRadius=7.0000
- 670. iNumBlurpasses=1
- 671. [BlurShaderHDR]
- 672. fTargetLUM=1.0000
- 673. fUpperLUMClamp=1.0000
- 674. fGrassDimmer=1.5000
- 675. fTreeDimmer=1.0000
- 676. fEmissiveHDRMult=1.0000
- 677. fEyeAdaptSpeed=0.5000
- 678. fSunlightDimmer=1.5000
- 679. fSIEmmisiveMult=1.0000
- 680. fSISpecularMult=1.0000
- 681. fSkyBrightness=0.5000
- 682. fSunBrightness=0.0000
- 683. fBrightScale=2.2500
- 684. fBrightClamp=0.2250
- 685. fBlurRadius=7.0000
- 686. iNumBlurpasses=1
- 687. iBlendType=2
- 688. bDoHighDynamicRange=1
- 689. [BlurShader]
- 690. fSunlightDimmer=1.0000
- 691. fSIEmmisiveMult=1.0000
- 692. fSISpecularMult=1.0000
- 693. fSkyBrightness=0.5000
- 694. fSunBrightness=0.0000
- 695. fAlphaAddExterior=0.2000
- 696. fAlphaAddInterior=0.7000
- 697. iBlurTexSize=256
- 698. fBlurRadius=0.0300
- 699. iNumBlurpasses=1
- 700. iBlendType=2
- 701. bUseBlurShader=0
- 702. [GethitShader]
- 703. fBlurAmmount=0.5000
- 704. fBlockedTexOffset=0.0010
- 705. fHitTexOffset=0.0050
- 706. [MESSAGES]
- 707. bBlockMessageBoxes=0
- 708. bSkipProgramFlows=1
- 709. bAllowYesToAll=1
- 710. bDisableWarning=1
- 711. iFileLogging=0
- 712. bSkipInitializationFlows=1
- 713. bUseWindowsMessageBox=0
- 714. [DistantLOD]
- 715. bUseLODLandData=0
- 716. fFadeDistance=12288.0000
- 717. iDistantLODGroupWidth=8
- 718. [GeneralWarnings]
- 719. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721. This may result in errors. Saving again will clear this message
- 722. but not necessarily fix any errors.
- 723. [Archive]
- 724. SInvalidationFile=ArchiveInvalidation.txt
- 725. iRetainFilenameOffsetTable=1
- 726. iRetainFilenameStringTable=1
- 727. iRetainDirectoryStringTable=1
- 728. bCheckRuntimeCollisions=0
- 729. bInvalidateOlderFiles=1
- 730. bUseArchives=1
- 731. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732. [CameraPath]
- 733. iTake=0
- 734. SDirectoryName=TestCameraPath
- 735. iFPS=60
- 736. SNif=Test\CameraPath.nif
- 737. [Absorb]
- 738. fAbsorbGlowColorB=1.0000
- 739. fAbsorbGlowColorG=0.6000
- 740. fAbsorbGlowColorR=0.0000
- 741. fAbsorbCoreColorB=1.0000
- 742. fAbsorbCoreColorG=1.0000
- 743. fAbsorbCoreColorR=1.0000
- 744. iAbsorbNumBolts=1
- 745. fAbsorbBoltGrowWidth=0.0000
- 746. fAbsorbBoltSmallWidth=7.0000
- 747. fAbsorbTortuosityVariance=2.0000
- 748. fAbsorbSegmentVariance=7.0000
- 749. fAbsorbBoltsRadius=5.0000
- 750. [TestAllCells]
- 751. bFileShowTextures=1
- 752. bFileShowIcons=1
- 753. bFileSkipIconChecks=0
- 754. bFileTestLoad=0
- 755. bFileNeededMessage=1
- 756. bFileGoneMessage=1
- 757. bFileSkipModelChecks=0
- 758. bFileCheckModelCollision=0
- 759. [CopyProtectionStrings]
- 760. SCopyProtectionMessage2=Insert the Fallout Disc.
- 761. SCopyProtectionTitle2=Fallout Disc Not Found
- 762. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763. SCopyProtectionTitle=CD-ROM Drive Not Found
- 764. [Pipboy]
- 765. fBlurRadiusPipboy=3.5
- 766. fBlurIntensityPipboy=0.25
- 767. fScanlineScalePipboy=50
- 768. bEnableFlickerPipboy=1
- 769. bUsePipboyMode=1
- 770. [InterfaceFX]
- 771. fDefaultBurstDuration=200
- 772. fDefaultBurstIntensity=2
- 773. fMiniBurstDuration=200
- 774. fMiniBurstIntensity=1.5
- 775. ;pulse effect
- 776. fPulseBrightenIntensity=0.25
- 777. fPulseRadiusIntensity=0.5
- 778. fPulseRate=0.0006
- 779. ;pipboy menu transitions
- 780. fVertHoldChance=0.08
- 781. fShudderChance=0.20
- 782. fScanlineScaleMenus=50.0000
- 783. bEnableFlickerMenus=1
- 784. bEnableScanlinesMenus=1
- 785. bEnableScanlinesPipboy=1
- 786. fBlurRadiusMenus=0.3000
- 787. fBrightenMenus=1.7000
- 788. fBrightenPipboy=1.3000
- 789. bUseImageSpaceMenuFX=1
- 790. fBlurIntensityHUD=1.2000
- 791. fBlurRadiusHUD=2.0000
- 792. fScanlineFrequencyHUD=0.0000
- 793. fScreenLightBaseIntensity=0.6
- 794. fScreenLightRadius=6
- 795. [RenderedTerminal]
- 796. bUseRenderedTerminals=1
- 797. fRenderedTerminalFOV=0.15
- 798. fRenderedTerminalZoom=36
- 799. bDoRenderedTerminalScanlines=1
- 800. fRenderedTerminalScanlineScale=130.000000
- 801. fRenderedTerminalHPos=0.0
- 802. fRenderedTerminalVPos=0.38
- 803. fScreenLightBaseIntensity=1.2
- 804. fScreenLightRadius=80
- 805. fScreenLightColorR=0.68
- 806. fScreenLightColorG=0.74
- 807. fScreenLightColorB=0.62
- 808. fRaceSexMenuHPos=0.0
- 809. fRaceSexMenuVPos=-0.6
- 810. fRaceSexMenuZoom=70.0
- 811. fRaceSexMenuScale=0.5
- 812. [Decals]
- 813. uMaxDecalCount=100
- 814. bProfileDecals=0
- 815. bDecalOcclusionQuery=1
- 816. uMaxDecals=100
- 817. [TerrainManager]
- 818. fSplitDistanceMult=1.0000
- 819. fBlockMorphDistanceMult=0.70
- 820. bUseNewTerrainSystem=1
- 821. bUseDistantObjectBlocks=1
- 822. fBlockLoadDistance=125000.0000
- 823. fDefaultBlockLoadDistanceLow=50000.0
- 824. fLowBlockLoadDistanceLow=25000.0
- 825. fHighBlockLoadDistanceLow=50000.0
- 826. fDefaultTreeLoadDistance=25000.0
- 827. fLowTreeLoadDistance=10000.0
- 828. fHighTreeLoadDistance=40000.0
- 829. fTreeLoadDistance=26000.0000
- 830. fBlockLoadDistanceLow=50000.0000
- 831. [VATS]
- 832. fVATSLightLevelMin=20.0
- 833. fVATSLightLevelMax=65.0
- 834. fVATSLightAngle=0.0
- 835. fVATSLightDistance=100.0
- 836. fVATSLightElevation=100.0
- 837. fVatsLightColorR=0.35
- 838. fVatsLightColorG=0.35
- 839. fVatsLightColorB=0.35
- 840. [ScreenSplatter]
- 841. bScreenSplatterEnabled=1
- 842. [Imagespace]
- 843. iRadialBlurLevel=1
- 844. bDoDepthOfField=1
- 845. [Launcher]
- 846. bShowAllResolutions=1
- 847. uLastAspectRatio=3
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=0
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=0
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=1
- 119. iAdapter=0
- 120. iScreenShotIndex=0
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=1
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=0
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=256
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=2
- 181. iActorShadowCountExt=2
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=1
- 188. [Controls]
- 189. bAlwaysRunByDefault=1
- 190. bBackground Mouse=0
- 191. bBackground Keyboard=1
- 192. [Water]
- 193. bUseWaterShader=1
- 194. bUseWaterReflections=1
- 195. bUseWaterRefractions=1
- 196. bUseWaterDepth=1
- 197. bUseWaterHiRes=0
- 198. bUseWaterDisplacements=1
- 199. bUseWaterLOD=1
- 200. bReflectExplosions=0
- 201. bAutoWaterSilhouetteReflections=1
- 202. bForceHighDetailReflections=0
- 203. bForceLowDetailReflections=0
- 204. fTileTextureDivisor=4.7500
- 205. fSurfaceTileSize=2048.0000
- 206. fNearWaterOutdoorTolerance=1024.0000
- 207. fNearWaterIndoorTolerance=512.0000
- 208. fNearWaterUnderwaterVolume=0.9000
- 209. fNearWaterUnderwaterFreq=0.3000
- 210. uNearWaterPoints=8
- 211. uNearWaterRadius=1000
- 212. uSurfaceFPS=12
- 213. [Audio]
- 214. fASFadeInTime=2.0
- 215. fASFadeOutTime=10.0
- 216. fRegionLoopFadeInTime=5.0
- 217. fRegionLoopFadeOutTime=5.0
- 218. fAudioDebugDelay=0.0
- 219. bEnableAudio=1
- 220. bEnableAudioCache=1
- 221. bMultiThreadAudio=0
- 222. bEnableEnviroEffectsOnPC=0
- 223. ; cache sizes in kilobytes
- 224. iAudioCacheSize=2048
- 225. iMaxSizeForCachedSound=256
- 226. bUseAudioDebugInformation=1
- 227. fAudioDebugDelay=0.0000
- 228. fDefaultMasterVolume=1.0000
- 229. fDefaultFootVolume=0.5000
- 230. fDefaultMusicVolume=0.6000
- 231. fDefaultRadioVolume=0.5000
- 232. fDefaultEffectsVolume=1.0000
- 233. fDefaultVoiceVolume=0.6000
- 234. iMaxImpactSoundCount=32
- 235. fMaxFootstepDistance=1100.0000
- 236. fPlayerFootVolume=0.6500
- 237. iCollisionSoundTimeDelta=150
- 238. iRadioUpdateInterval=250
- 239. fDialogMinDistance=600.00
- 240. fDialogMaxDistance=2000.00
- 241. fMainMenuMusicVolume=0.6
- 242. fDBVoiceAttenuationIn2D=2.0
- 243. fCollisionSoundHeavyThreshold=60.0
- 244. fDialogueFadeDecibels=6.0
- 245. fDialogueFadeSecondsIn=2.0
- 246. fDialogueFadeSecondsOut=1.0
- 247. fDialogueHeadPitchExaggeration=2.0
- 248. fDialogueHeadRollExaggeration=2.0
- 249. fDialogueHeadYawExaggeration=2.0
- 250. fHardLandingDamageThreshold=500.0
- 251. fWoodMediumMassMin=7.0
- 252. fWoodLargeMassMin=15.0
- 253. fStoneMediumMassMin=5.0
- 254. fStoneLargeMassMin=30.0
- 255. fEarthMediumMassMin=5.0
- 256. fEarthLargeMassMin=30.0
- 257. fSkinMediumMassMin=5.0
- 258. fSkinLargeMassMin=30.0
- 259. fMetalMediumMassMin=8.0
- 260. fMetalLargeMassMin=25.0
- 261. fRadioDialogMute=0.50
- 262. fFilterDistortionGain=-7.5
- 263. fFilterPEQGain=-15.0
- 264. fFilterdBAttenuation=11.5
- 265. bEnableTextToSpeech=0
- 266. fTextToSpeechVolume=0.35
- 267. fDialogReverbAttenuation=0.15
- 268. [Pathfinding]
- 269. bDrawPathsDefault=0
- 270. bPathMovementOnly=0
- 271. bDrawSmoothFailures=0
- 272. bDebugSmoothing=0
- 273. bSmoothPaths=1
- 274. bSnapToAngle=0
- 275. bDebugAvoidance=0
- 276. bDisableAvoidance=0
- 277. bBackgroundPathing=1
- 278. bUseObstacleAvoidance=1
- 279. bBackgroundNavmeshUpdate=1
- 280. [MAIN]
- 281. bEnableBorderRegion=1
- 282. fLowPerfCombatantVoiceDistance=1000.0000
- 283. iDetectionHighNumPicks=40
- 284. fQuestScriptDelayTime=5.0000
- 285. bCloneModelsInBackground=0
- 286. iLastHDRSetting=-1
- 287. [HAVOK]
- 288. bDisablePlayerCollision=0
- 289. fJumpAnimDelay=0.7500
- 290. bTreeTops=0
- 291. iSimType=1
- 292. bPreventHavokAddAll=0
- 293. bPreventHavokAddClutter=0
- 294. fMaxTime=0.016
- 295. bHavokDebug=0
- 296. fRF=1000.0000
- 297. fOD=0.9000
- 298. fSE=0.3000
- 299. fSD=0.9800
- 300. iResetCounter=5
- 301. fMoveLimitMass=95.0000
- 302. iUpdateType=0
- 303. bHavokPick=0
- 304. fCameraCasterSize=10.0000
- 305. iHavokSkipFrameCountTEST=0
- 306. iNumHavokThreads=1
- 307. fChaseDeltaMult=0.0500
- 308. bAddBipedWhenKeyframed=1
- 309. fQuadrupedPitchMult=1.0000
- 310. iEntityBatchRemoveRate=100
- 311. iMaxPicks=40
- 312. [RagdollAnim]
- 313. bRagdollFeedback=0
- 314. fCameraDist=1000.0
- 315. fHierarchyGain=0.17
- 316. fVelocityDamping=0.0
- 317. fAccelerationGain=1.0
- 318. fVelocityGain=0.6
- 319. fPositionGain=0.05
- 320. fPositionMaxLinearVelocity=14.0
- 321. fPositionMaxAngularVelocity=18.0
- 322. fSnapGain=0.1
- 323. fSnapMaxLinearVelocity=3.0
- 324. fSnapMaxAngularVelocity=0.3
- 325. fSnapMaxLinearDistance=0.3
- 326. fSnapMaxAngularDistance=1.0
- 327. [FootIK]
- 328. fOnOffGain=0.5
- 329. fGroundAscendingGain=0.4
- 330. fGroundDescendingGain=0.4
- 331. fFootRaisedGain=0.9000
- 332. fFootPlantedGain=1.0000
- 333. bFootPlacementOn=1
- 334. fPelvisUpDownBias=0.75
- 335. fPelvisOffsetDamping=0.2
- 336. fVertErrorGain=0.5
- 337. fOriginalGroundHeightMS=-0.11
- 338. fAnkleOffset=0.2000
- 339. fRagdollFeedback=0.7
- 340. [LookIK]
- 341. fLookAtTargetGain=0.3
- 342. fLookAtGain=0.045
- 343. [Interface]
- 344. fKeyRepeatInterval=50.0000
- 345. fKeyRepeatTime=500.0000
- 346. fActivatePickSphereRadius=16.0000
- 347. fMenuModeAnimBlend=0.0000
- 348. iSafeZoneXWide=15
- 349. iSafeZoneYWide=15
- 350. iSafeZoneX=15
- 351. iSafeZoneY=15
- 352. bAllowConsole=1
- 353. bActivatePickUseGamebryoPick=0
- 354. bUseFuzzyPicking=1
- 355. fMenuBGBlurRadius=2.0000
- 356. fMenuPlayerLightDiffuseBlue=0.8000
- 357. fMenuPlayerLightDiffuseGreen=0.8000
- 358. fMenuPlayerLightDiffuseRed=0.8000
- 359. fMenuPlayerLightAmbientBlue=0.2500
- 360. fMenuPlayerLightAmbientGreen=0.2500
- 361. fMenuPlayerLightAmbientRed=0.2500
- 362. iMaxViewCasterPicksGamebryo=10
- 363. iMaxViewCasterPicksHavok=10
- 364. iMaxViewCasterPicksFuzzy=5
- 365. fInterfaceTintB=0.8824
- 366. fInterfaceTintG=0.9843
- 367. fInterfaceTintR=0.6314
- 368. bUseImageSpaceMenuFX=0
- 369. iSystemColorTerminalRed=33
- 370. iSystemColorTerminalGreen=231
- 371. iSystemColorTerminalBlue=121
- 372. iSystemColorSystemRed=26
- 373. iSystemColorSystemGreen=255
- 374. iSystemColorSystemBlue=128
- 375. iSystemColorMainMenuRed=199
- 376. iSystemColorMainMenuGreen=255
- 377. iSystemColorMainMenuBlue=165
- 378. iSystemColorPipboyRed=26
- 379. iSystemColorPipboyGreen=255
- 380. iSystemColorPipboyBlue=128
- 381. iSystemColorHUDAltRed=255
- 382. iSystemColorHUDAltGreen=67
- 383. iSystemColorHUDAltBlue=42
- 384. iSystemColorHUDMainRed=26
- 385. iSystemColorHUDMainGreen=255
- 386. iSystemColorHUDMainBlue=128
- 387. fRSMFaceSliderDefaultMin=-3.5
- 388. fRSMFaceSliderDefaultMax=3.5
- 389. fPopUpBackgroundOpacity=0.87
- 390. fMenuBackgroundOpacity=0.76
- 391. bHideUnavailablePerks=0
- 392. [Loading]
- 393. sWelcomeScreen1=loading_screen_legal
- 394. sWelcomeScreen2=loading_screen_bethsoft
- 395. sWelcomeScreen3=loading_screen_BGS
- 396. sWelcomeScreen4=loading_screen01
- 397. sMainMenuBackground=main_background
- 398. sTitleMusic=MainTitle
- 399. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 400. iMaxScreens=4
- 401. iMaxScreens_MainMenu=20
- 402. fLoadingTextUpdateInterval=10.0000
- 403. fLoadingBkgdUpdateInterval=10.0000
- 404. fMainMenuBkgdUpdateInterval=10.0000
- 405. fLoadingInitUpdateInterval=3.0000
- 406. iNumLocationSpecificScreens=1
- 407. [Menu]
- 408. fCreditsScrollSpeed=40.0000
- 409. iConsoleTextYPos=940
- 410. iConsoleTextXPos=30
- 411. iConsoleVisibleLines=15
- 412. iConsoleHistorySize=50
- 413. rDebugTextColor=255,251,233
- 414. iConsoleFont=2
- 415. iDebugTextFont=3
- 416. [GamePlay]
- 417. bHealthBarShowing=0
- 418. fHealthBarFadeOutSpeed=1.0000
- 419. fHealthBarSpeed=80.0000
- 420. fHealthBarHeight=4.0000
- 421. fHealthBarWidth=40.0000
- 422. fHealthBarEmittanceFadeTime=0.5000
- 423. fHealthBarEmittanceTime=1.5000
- 424. bAllowHavokGrabTheLiving=0
- 425. bEssentialTakeNoDamage=1
- 426. iDetectionPicks=21
- 427. [Fonts]
- 428. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 429. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 430. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 431. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 432. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 433. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 434. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 435. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 436. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 437. [SpeedTree]
- 438. iTreeClonesAllowed=1
- 439. fCanopyShadowGrassMult=1.0000
- 440. iCanopyShadowScale=512
- 441. fTreeForceMaxBudAngle=-1.0000
- 442. fTreeForceMinBudAngle=-1.0000
- 443. fTreeForceLeafDimming=-1.0000
- 444. fTreeForceBranchDimming=-1.0000
- 445. fTreeForceCS=-1.0000
- 446. fTreeForceLLA=-1.0000
- 447. fTreeLODExponent=1.0000
- 448. bEnableTrees=1
- 449. bForceFullLOD=0
- 450. fLODTreeMipMapLODBias=-0.7500
- 451. fLocalTreeMipMapLODBias=-0.2500
- 452. [Debug]
- 453. bDebugFaceGenCriticalSection=0
- 454. bDebugFaceGenMultithreading=0
- 455. bDebugSaveBuffer=0
- 456. [BackgroundLoad]
- 457. bBackgroundPathing=1
- 458. bUseMultiThreadedFaceGen=1
- 459. bBackgroundCellLoads=1
- 460. iAnimaitonClonePerLoop=5
- 461. bUseMultiThreadedTrees=1
- 462. iExteriorPriority=50
- 463. iBackgroundLoadFaceMult=200
- 464. fBackgroundLoadingPerLoop=20.0000
- 465. fBackgroundLoadClonedPerLoop=5.0000
- 466. iBackgroundLoadExtraMaxFPS=20
- 467. iBackgroundLoadExtraMinFPS=10
- 468. iBackgroundLoadExtraMax=3000
- 469. iBackgroundLoadExtraMin=5
- 470. iBackgroundLoadExtraMilliseconds=2
- 471. iBackgroundLoadTreeMilliseconds=7
- 472. iBackgroundLoadMilliseconds=1
- 473. iBackgroundLoadLoading=1
- 474. bUseBackgroundFileLoader=0
- 475. bBackgroundLoadLipFiles=0
- 476. bLoadBackgroundFaceGen=0
- 477. bLoadHelmetsInBackground=1
- 478. iAnimationClonePerLoop=5
- 479. bSelectivePurgeUnusedOnFastTravel=0
- 480. bCloneModelsInBackground=0
- 481. [LOD]
- 482. fLODLandDropAmount=230.0000
- 483. fLodDistance=500.0000
- 484. bUseFaceGenLOD=0
- 485. iLODTextureTiling=2
- 486. iLODTextureSizePow2=8
- 487. fLODNormalTextureBlend=0.5000
- 488. bDisplayLODLand=1
- 489. bDisplayLODBuildings=0
- 490. bLODPopTrees=0
- 491. bLODPopActors=0
- 492. bLODPopItems=0
- 493. bLODPopObjects=0
- 494. fLODFadeOutMultItems=3
- 495. fLODFadeOutMultObjects=5
- 496. fLODFadeOutMultActors=6
- 497. fLODMultLandscape=1.0000
- 498. fLODMultTrees=0.5000
- 499. fLODMultActors=1.0000
- 500. fLODMultItems=1.0000
- 501. fLODMultObjects=5
- 502. iFadeNodeMinNearDistance=500
- 503. fLODFadeOutPercent=0.6000
- 504. fFadeOutThreshold=0.3000
- 505. fFadeInThreshold=0.7000
- 506. fFadeInTimet=2.0
- 507. fFadeOutTime=2.0
- 508. fDistanceMultiplier=1
- 509. fLODBoundRadiusMult=10
- 510. fObjectLODMax=15.0
- 511. fObjectLODMin=1.0
- 512. fObjectLODDefault=5
- 513. fItemLODMax=15.0
- 514. fItemLODMin=1.0
- 515. fItemLODDefault=2
- 516. fActorLODMax=15.0
- 517. fActorLODMin=2.0
- 518. fActorLODDefault=5
- 519. fTreeLODMax=2.0000
- 520. fTreeLODMin=0.0200
- 521. fTreeLODDefault=0.5000
- 522. bLODUseCombinedLandNormalMaps=1
- 523. bForceHideLODLand=0
- 524. fLODLandVerticalBias=0.0000
- 525. fTalkingDistance=1000.0000
- 526. iBoneLODForce=-1
- 527. fLODQuadMinLoadDistance=65536.0000
- 528. bDisplayLODTrees=1
- 529. bDisplayLODBuildings=1
- 530. fLODFadeOutActorMultInterior=1.0000
- 531. fLODFadeOutItemMultInterior=1.0000
- 532. fLODFadeOutObjectMultInterior=1.0000
- 533. fLODFadeOutActorMultCity=1.0000
- 534. fLODFadeOutItemMultCity=1.0000
- 535. fLODFadeOutObjectMultCity=1.0000
- 536. fLODFadeOutActorMultComplex=1.0000
- 537. fLODFadeOutItemMultComplex=1.0000
- 538. fLODFadeOutObjectMultComplex=1.0000
- 539. [Weather]
- 540. fSunGlareSize=200.0000
- 541. fSunBaseSize=750.0000
- 542. bPrecipitation=1
- 543. fAlphaReduce=1.0000
- 544. SBumpFadeColor=255,255,255,255
- 545. SLerpCloseColor=255,255,255,255
- 546. SEnvReduceColor=255,255,255,255
- 547. [Voice]
- 548. SFileTypeLTF=ltf
- 549. SFileTypeLip=lip
- 550. SFileTypeSource=wav
- 551. SFileTypeGame=ogg
- 552. [Grass]
- 553. iMinGrassSize=80
- 554. bGrassPointLighting=0
- 555. bDrawShaderGrass=1
- 556. iGrassDensityEvalSize=2
- 557. iMaxGrassTypesPerTexure=2
- 558. fWaveOffsetRange=1.7500
- 559. fGrassWindMagnitudeMax=125.0000
- 560. fGrassWindMagnitudeMin=5.0000
- 561. fTexturePctThreshold=0.0000
- 562. fGrassMinStartFadeDistance=0.0
- 563. fGrassMaxStartFadeDistance=7000.0
- 564. fGrassDefaultStartFadeDistance=3500.0
- 565. fGrassFadeRange=1000.0
- 566. [Landscape]
- 567. bCurrentCellOnly=0
- 568. bPreventSafetyCheck=0
- 569. fLandTextureTilingMult=2.0000
- 570. fLandFriction=2.5000
- 571. iLandBorder2B=0
- 572. iLandBorder2G=0
- 573. iLandBorder2R=0
- 574. iLandBorder1B=0
- 575. iLandBorder1G=255
- 576. iLandBorder1R=255
- 577. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 578. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 579. [bLightAttenuation]
- 580. fQuadraticRadiusMult=1.0000
- 581. fLinearRadiusMult=1.0000
- 582. bOutQuadInLin=0
- 583. fConstantValue=0.0000
- 584. fQuadraticValue=16.0000
- 585. fLinearValue=3.0000
- 586. uQuadraticMethod=2
- 587. uLinearMethod=1
- 588. fFlickerMovement=8.0000
- 589. bUseQuadratic=1
- 590. bUseLinear=0
- 591. bUseConstant=0
- 592. [BlurShaderHDRInterior]
- 593. fTargetLUM=1.0000
- 594. fUpperLUMClamp=1.0000
- 595. fEmissiveHDRMult=1.0000
- 596. fEyeAdaptSpeed=0.5000
- 597. fBrightScale=2.2500
- 598. fBrightClamp=0.2250
- 599. fBlurRadius=7.0000
- 600. iNumBlurpasses=1
- 601. [BlurShaderHDR]
- 602. fTargetLUM=1.0000
- 603. fUpperLUMClamp=1.0000
- 604. fGrassDimmer=1.5000
- 605. fTreeDimmer=1.0000
- 606. fEmissiveHDRMult=1.0000
- 607. fEyeAdaptSpeed=0.5000
- 608. fSunlightDimmer=1.5000
- 609. fSIEmmisiveMult=1.0000
- 610. fSISpecularMult=1.0000
- 611. fSkyBrightness=0.5000
- 612. fSunBrightness=0.0000
- 613. fBrightScale=2.2500
- 614. fBrightClamp=0.2250
- 615. fBlurRadius=7.0000
- 616. iNumBlurpasses=1
- 617. iBlendType=2
- 618. bDoHighDynamicRange=1
- 619. [BlurShader]
- 620. fSunlightDimmer=1.0000
- 621. fSIEmmisiveMult=1.0000
- 622. fSISpecularMult=1.0000
- 623. fSkyBrightness=0.5000
- 624. fSunBrightness=0.0000
- 625. fAlphaAddExterior=0.2000
- 626. fAlphaAddInterior=0.7000
- 627. iBlurTexSize=256
- 628. fBlurRadius=0.0300
- 629. iNumBlurpasses=1
- 630. iBlendType=2
- 631. bUseBlurShader=1
- 632. [GethitShader]
- 633. fBlurAmmount=0.5000
- 634. fBlockedTexOffset=0.0010
- 635. fHitTexOffset=0.0050
- 636. [MESSAGES]
- 637. bBlockMessageBoxes=0
- 638. bSkipProgramFlows=1
- 639. bAllowYesToAll=1
- 640. bDisableWarning=1
- 641. iFileLogging=0
- 642. bSkipInitializationFlows=1
- 643. bUseWindowsMessageBox=0
- 644. [DistantLOD]
- 645. bUseLODLandData=0
- 646. fFadeDistance=12288.0000
- 647. iDistantLODGroupWidth=8
- 648. [GeneralWarnings]
- 649. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 650. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 651. This may result in errors. Saving again will clear this message
- 652. but not necessarily fix any errors.
- 653. [Archive]
- 654. SInvalidationFile=
- 655. iRetainFilenameOffsetTable=1
- 656. iRetainFilenameStringTable=1
- 657. iRetainDirectoryStringTable=1
- 658. bCheckRuntimeCollisions=0
- 659. bInvalidateOlderFiles=1
- 660. bUseArchives=1
- 661. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 662. [CameraPath]
- 663. iTake=0
- 664. SDirectoryName=TestCameraPath
- 665. iFPS=60
- 666. SNif=Test\CameraPath.nif
- 667. [Absorb]
- 668. fAbsorbGlowColorB=1.0000
- 669. fAbsorbGlowColorG=0.6000
- 670. fAbsorbGlowColorR=0.0000
- 671. fAbsorbCoreColorB=1.0000
- 672. fAbsorbCoreColorG=1.0000
- 673. fAbsorbCoreColorR=1.0000
- 674. iAbsorbNumBolts=1
- 675. fAbsorbBoltGrowWidth=0.0000
- 676. fAbsorbBoltSmallWidth=7.0000
- 677. fAbsorbTortuosityVariance=2.0000
- 678. fAbsorbSegmentVariance=7.0000
- 679. fAbsorbBoltsRadius=5.0000
- 680. [TestAllCells]
- 681. bFileShowTextures=1
- 682. bFileShowIcons=1
- 683. bFileSkipIconChecks=0
- 684. bFileTestLoad=0
- 685. bFileNeededMessage=1
- 686. bFileGoneMessage=1
- 687. bFileSkipModelChecks=0
- 688. bFileCheckModelCollision=0
- 689. [CopyProtectionStrings]
- 690. SCopyProtectionMessage2=Insert the Fallout Disc.
- 691. SCopyProtectionTitle2=Fallout Disc Not Found
- 692. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 693. SCopyProtectionTitle=CD-ROM Drive Not Found
- 694. [Pipboy]
- 695. fBlurRadiusPipboy=3.5
- 696. fBlurIntensityPipboy=0.25
- 697. fScanlineScalePipboy=50
- 698. bEnableFlickerPipboy=1
- 699. bUsePipboyMode=1
- 700. [InterfaceFX]
- 701. fDefaultBurstDuration=200
- 702. fDefaultBurstIntensity=2
- 703. fMiniBurstDuration=200
- 704. fMiniBurstIntensity=1.5
- 705. ;pulse effect
- 706. fPulseBrightenIntensity=0.25
- 707. fPulseRadiusIntensity=0.5
- 708. fPulseRate=0.0006
- 709. ;pipboy menu transitions
- 710. fVertHoldChance=0.08
- 711. fShudderChance=0.20
- 712. fScanlineScaleMenus=50.0000
- 713. bEnableFlickerMenus=1
- 714. bEnableScanlinesMenus=1
- 715. bEnableScanlinesPipboy=1
- 716. fBlurRadiusMenus=0.3000
- 717. fBrightenMenus=1.7000
- 718. fBrightenPipboy=1.3000
- 719. bUseImageSpaceMenuFX=1
- 720. fBlurIntensityHUD=1.2000
- 721. fBlurRadiusHUD=2.0000
- 722. fScanlineFrequencyHUD=0.0000
- 723. fScreenLightBaseIntensity=0.6
- 724. fScreenLightRadius=6
- 725. [RenderedTerminal]
- 726. bUseRenderedTerminals=1
- 727. fRenderedTerminalFOV=0.15
- 728. fRenderedTerminalZoom=36
- 729. bDoRenderedTerminalScanlines=1
- 730. fRenderedTerminalScanlineScale=130.000000
- 731. fRenderedTerminalHPos=0.0
- 732. fRenderedTerminalVPos=0.38
- 733. fScreenLightBaseIntensity=1.2
- 734. fScreenLightRadius=80
- 735. fScreenLightColorR=0.68
- 736. fScreenLightColorG=0.74
- 737. fScreenLightColorB=0.62
- 738. fRaceSexMenuHPos=0.0
- 739. fRaceSexMenuVPos=-0.6
- 740. fRaceSexMenuZoom=70.0
- 741. fRaceSexMenuScale=0.5
- 742. [Decals]
- 743. uMaxDecalCount=100
- 744. bProfileDecals=0
- 745. bDecalOcclusionQuery=1
- 746. [TerrainManager]
- 747. fSplitDistanceMult=0.75
- 748. fBlockMorphDistanceMult=0.70
- 749. bUseNewTerrainSystem=1
- 750. bUseDistantObjectBlocks=1
- 751. fBlockLoadDistance=125000.0
- 752. fDefaultBlockLoadDistanceLow=50000.0
- 753. fLowBlockLoadDistanceLow=25000.0
- 754. fHighBlockLoadDistanceLow=50000.0
- 755. fDefaultTreeLoadDistance=25000.0
- 756. fLowTreeLoadDistance=10000.0
- 757. fHighTreeLoadDistance=40000.0
- 758. [VATS]
- 759. fVATSLightLevelMin=20.0
- 760. fVATSLightLevelMax=65.0
- 761. fVATSLightAngle=0.0
- 762. fVATSLightDistance=100.0
- 763. fVATSLightElevation=100.0
- 764. fVatsLightColorR=0.35
- 765. fVatsLightColorG=0.35
- 766. fVatsLightColorB=0.35
- 767. [ScreenSplatter]
- 768. bScreenSplatterEnabled=1
- 769. [Launcher]
- 770. bEnableFileSelection=1