Filter
  • 1
    [Archive]
  • 2
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
  • 3
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
  • 4
    bLoadArchiveInMemory=1
  • 5
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
  • 6
    bInvalidateOlderFiles=1
  • 7
    sResourceDataDirsFinal=
  • 8
    [General]
  • 9
    sLanguage=ENGLISH
  • 10
    sTestFile1=Dawnguard.esm
  • 11
    sTestFile2=HearthFires.esm
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    sTestFile3=Dragonborn.esm
  • 13
    uExterior Cell Buffer=36
  • 14
    SLocalSavePath=Saves\
  • 15
    [Display]
  • 16
    fShadowLODMaxStartFade=1000.0
  • 17
    fSpecularLODMaxStartFade=2000.0
  • 18
    fLightLODMaxStartFade=3500.0
  • 19
    fLightLODStartFade=3500.0
  • 20
    iShadowMapResolutionPrimary=2048
  • 21
    bAllowScreenshot=1
  • 22
    fTreesMidLODSwitchDist=9999999.0000
  • 23
    fFirstSliceDistance=2000.0000
  • 24
    fDynamicDOFFarBlur=0.4
  • 25
    fDDOFFocusCenterweightExt=2
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    fDOFMaxDepthParticipation=10000
  • 27
    [Audio]
  • 28
    fMusicDuckingSeconds=6.0
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    fMusicUnDuckingSeconds=8.0
  • 30
    fMenuModeFadeOutTime=3.0
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    fMenuModeFadeInTime=1.0
  • 32
    [Grass]
  • 33
    bAllowCreateGrass=1
  • 34
    bAllowLoadGrass=0
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    fGrassMaxStartFadeDistance=7000.0000
  • 36
    fGrassMinStartFadeDistance=0.0000
  • 37
    [Decals]
  • 38
    uMaxSkinDecalPerActor=60
  • 39
    [LightingShader]
  • 40
    fDecalLODFadeStart=0.45
  • 41
    fDecalLODFadeEnd=0.5
  • 42
    [Imagespace]
  • 43
    iRadialBlurLevel=2
  • 44
    [GeneralWarnings]
  • 45
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 46
    [Combat]
  • 47
    fMagnetismStrafeHeadingMult=0.0
  • 48
    fMagnetismLookingMult=0.0
  • 49
    [Actor]
  • 50
    bUseNavMeshForMovement=0
  • 51
    [Papyrus]
  • 52
    fPostLoadUpdateTimeMS=500.0
  • 53
    bEnableLogging=0
  • 54
    bEnableTrace=0
  • 55
    bLoadDebugInformation=0
  • 56
    [VATS]
  • 57
    bVATSDisable=1

Filter
  • 1
    [Display]
  • 2
    fShadowDistance=10000
  • 3
    iNumFocusShadow=4
  • 4
    fInteriorShadowDistance=3000.0000
  • 5
    ffocusShadowMapDoubleEveryXUnit=450.0000
  • 6
    iShadowMapResolution=4096
  • 7
    fDynamicDOFBlurMultiplier=0.8000
  • 8
    fProjectedUVNormalDetailTilingScale=0.8000
  • 9
    fProjectedUVDiffuseNormalTilingScale=0.2000
  • 10
    bEnableProjecteUVDiffuseNormals=1
  • 11
    bUseTAA=1
  • 12
    bIndEnable=0
  • 13
    bSAO_CS_Enable=0
  • 14
    bToggleSparkles=1
  • 15
    bSAOEnable=1
  • 16
    bScreenSpaceReflectionEnabled=1
  • 17
    bIBLFEnable=1
  • 18
    bUse64bitsHDRRenderTarget=1
  • 19
    iSaveGameScreenShotHeighWSt=192
  • 20
    iSaveGameScreenShotWidthWS=320
  • 21
    iSaveGameScreenShotHeight=192
  • 22
    iSaveGameScreenShotWidth=256
  • 23
    iShadowMaskQuarter=4
  • 24
    bVolumetricLightingEnable=1
  • 25
    iVolumetricLightingQuality=2
  • 26
    bEnableImprovedSnow=1
  • 27
    fLightLODStartFade=3500.0000
  • 28
    bFXAAEnabled=0
  • 29
    fLeafAnimDampenDistEnd=4600.0000
  • 30
    fLeafAnimDampenDistStart=3600.0000
  • 31
    fTreesMidLODSwitchDist=9999999.0000
  • 32
    fMeshLODFadePercentDefault=1.2000
  • 33
    fMeshLODFadeBoundDefault=256.0000
  • 34
    fMeshLODLevel2FadeTreeDistance=2048.0000
  • 35
    fMeshLODLevel1FadeTreeDistance=2844.0000
  • 36
    fMeshLODLevel2FadeDist=999999
  • 37
    fMeshLODLevel1FadeDist=999999
  • 38
    fGamma=1.0000
  • 39
    bBorderless=1
  • 40
    bFull Screen=1
  • 41
    iSize H=1080
  • 42
    iSize W=1920
  • 43
    iScreenShotIndex=0
  • 44
    bTreesReceiveShadows=1
  • 45
    bUsePrecipitationOcclusion=1
  • 46
    bDrawLandShadows=0
  • 47
    iMaxSkinDecalsPerFrame=25
  • 48
    iMaxDecalsPerFrame=100
  • 49
    iAdapter=0
  • 50
    [Imagespace]
  • 51
    bDoDepthOfField=1
  • 52
    bLensFlare=1
  • 53
    [General]
  • 54
    fLightingOutputColourClampPostSpec=1.0000
  • 55
    fLightingOutputColourClampPostEnv=1.0000
  • 56
    fLightingOutputColourClampPostLit=1.0000
  • 57
    iStoryManagerLoggingEvent=-1
  • 58
    bEnableStoryManagerLogging=0
  • 59
    uLargeRefLODGridSize=11
  • 60
    [MAIN]
  • 61
    fSkyCellRefFadeDistance=150000.0000
  • 62
    bGamepadEnable=1
  • 63
    bCrosshairEnabled=1
  • 64
    fHUDOpacity=1.0000
  • 65
    bSaveOnPause=0
  • 66
    bSaveOnTravel=1
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    bSaveOnWait=1
  • 68
    bSaveOnRest=1
  • 69
    [Interface]
  • 70
    fMouseCursorSpeed=1.0000
  • 71
    bDialogueSubtitles=0
  • 72
    bGeneralSubtitles=0
  • 73
    bShowCompass=1
  • 74
    [GamePlay]
  • 75
    bShowFloatingQuestMarkers=1
  • 76
    bShowQuestMarkers=1
  • 77
    iDifficulty=2
  • 78
    [Controls]
  • 79
    fMouseHeadingSensitivity=0.0125
  • 80
    fGamepadHeadingSensitivity=0.6667
  • 81
    bAlwaysRunByDefault=1
  • 82
    bInvertYValues=0
  • 83
    bGamePadRumble=1
  • 84
    [Particles]
  • 85
    iMaxDesired=750
  • 86
    [SaveGame]
  • 87
    fAutosaveEveryXMins=15.0000
  • 88
    [AudioMenu]
  • 89
    fAudioMasterVolume=1.0000
  • 90
    fVal7=1.0000
  • 91
    uID7=0
  • 92
    fVal6=1.0000
  • 93
    uID6=0
  • 94
    fVal5=1.0000
  • 95
    uID5=0
  • 96
    fVal4=1.0000
  • 97
    uID4=0
  • 98
    fVal3=0.5000
  • 99
    uID3=466532
  • 100
    fVal2=0.8000
  • 101
    uID2=554685
  • 102
    fVal1=0.8000
  • 103
    uID1=1007612
  • 104
    fVal0=1.0000
  • 105
    uID0=94881
  • 106
    [Clouds]
  • 107
    fCloudLevel2Distance=262144.0000
  • 108
    fCloudLevel1Distance=32768.0000
  • 109
    fCloudLevel0Distance=16384.0000
  • 110
    fCloudNearFadeDistance=9000.0000
  • 111
    [Water]
  • 112
    bUseWaterDisplacements=1
  • 113
    bUseWaterRefractions=1
  • 114
    bUseWaterReflections=1
  • 115
    bUseWaterDepth=1
  • 116
    [TerrainManager]
  • 117
    fTreeLoadDistance=75000
  • 118
    fBlockMaximumDistance=250000
  • 119
    fBlockLevel1Distance=90000
  • 120
    fBlockLevel0Distance=60000
  • 121
    fSplitDistanceMult=1.5
  • 122
    bShowLODInEditor=1
  • 123
    [NavMesh]
  • 124
    fObstacleAlpha=0.5000
  • 125
    fCoverSideHighAlpha=0.8000
  • 126
    fCoverSideLowAlpha=0.6500
  • 127
    fEdgeFullAlpha=1.0000
  • 128
    fEdgeHighAlpha=0.7500
  • 129
    fEdgeLowAlpha=0.5000
  • 130
    fTriangleFullAlpha=0.7000
  • 131
    fTriangleHighAlpha=0.3500
  • 132
    fTriangleLowAlpha=0.2000
  • 133
    fLedgeBoxHalfHeight=25.0000
  • 134
    fEdgeDistFromVert=10.0000
  • 135
    fEdgeThickness=10.0000
  • 136
    fPointSize=2.5000
  • 137
    [Trees]
  • 138
    bRenderSkinnedTrees=1
  • 139
    uiMaxSkinnedTreesToRender=40
  • 140
    [Grass]
  • 141
    fGrassStartFadeDistance=7000
  • 142
    fGrassMaxStartFadeDistance=7000.0000
  • 143
    fGrassMinStartFadeDistance=0.0000
  • 144
    [Decals]
  • 145
    bSkinnedDecals=1
  • 146
    bDecals=1
  • 147
    uMaxSkinDecals=100
  • 148
    uMaxDecals=1000
  • 149
    iMaxDecalsPerFrame=100
  • 150
    iMaxSkinDecalsPerFrame=25
  • 151
    [LOD]
  • 152
    fLODFadeOutMultSkyCell=1.0000
  • 153
    fLODFadeOutMultObjects=30
  • 154
    fLODFadeOutMultItems=10
  • 155
    fLODFadeOutMultActors=15
  • 156
    [Launcher]
  • 157
    sD3DDevice="NVIDIA GeForce GTX 1060 3GB"
  • 158
    uLastAspectRatio=1