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Filter
  • 1
    [General]
  • 2
    LocalSaves=true
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=false
  • 5
    [forced_libraries]
  • 6
    SSE%20Edit%20-%20Auto%20Quick%20Clean\size=0
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    SSE%20Edit%20-%20Auto%20Quick%20Clean\enabled=false
  • 8
    [custom_overwrites]
  • 9
    zEdit=zPatch

Filter
  • 1
    [Actor]
  • 2
    bUseNavMeshForMovement=0
  • 3
    [Animation]
  • 4
    fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
  • 5
    [Archive]
  • 6
    bInvalidateOlderFiles=1
  • 7
    bLoadArchiveInMemory=1
  • 8
    sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
  • 9
    sInvalidationFile=ArchiveInvalidation.txt
  • 10
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
  • 11
    sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
  • 12
    [Audio]
  • 13
    fMenuModeFadeInTime=1.0
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    fMenuModeFadeOutTime=3.0
  • 15
    fMusicDuckingSeconds=6.0
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    fMusicUnDuckingSeconds=8.0
  • 17
    [Camera]
  • 18
    fMouseWheelZoomSpeed=10.00
  • 19
    [Combat]
  • 20
    bForceNPCsUseAmmo=1
  • 21
    f1PArrowTiltUpAngle=0.7
  • 22
    f1PBoltTiltUpAngle=0.7
  • 23
    f3PArrowTiltUpAngle=0.7
  • 24
    fMagnetismLookingMult=0.0
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    fMagnetismStrafeHeadingMult=0.0
  • 26
    [Controls]
  • 27
    fMouseHeadingSensitivityMax=0.0625
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    fMouseHeadingXScale=0.0200
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    fMouseHeadingYScale=0.8500
  • 30
    [Decals]
  • 31
    uMaxSkinDecalPerActor=40
  • 32
    [Display]
  • 33
    bDeactivateAOOnSnow=1
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    bLockFrameRate=0
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    bVolumetricLightingDisableInterior=1
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    fDDOFFocusCenterweightExt=2
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    fDecalLifetime=256
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    fDefaultWorldFOV=85
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    fDOFMaxDepthParticipation=10000
  • 40
    fDynamicDOFFarBlur=0.4
  • 41
    fFirstSliceDistance=2800
  • 42
    fLightLODRange=33750
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    fLightLODStartFade=3500.0
  • 44
    fShadowDirectionalBiasScale=0.15
  • 45
    fSparklesIntensity=0.3
  • 46
    fSunShadowUpdateTime=0
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    fSunUpdateThreshold=2.0
  • 48
    fTreesMidLODSwitchDist=9999999.0000
  • 49
    [General]
  • 50
    bAlwaysActive=1
  • 51
    bBackgroundLoadVMData=1
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    bBorderRegionsEnabled=1
  • 53
    fEncumberedReminderTimer=60
  • 54
    fFlickeringLightDistance=8192
  • 55
    sIntroSequence=
  • 56
    sLanguage=ENGLISH
  • 57
    sTestFile1=Dawnguard.esm
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    sTestFile2=HearthFires.esm
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    sTestFile3=Dragonborn.esm
  • 60
    uExterior Cell Buffer=36
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    uGridsToLoad=5
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    SLocalSavePath=__MO_Saves\
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    iNumHWThreads=8
  • 64
    [GeneralWarnings]
  • 65
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 66
    [Grass]
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    bAllowCreateGrass=1
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    bAllowLoadGrass=0
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    bGrassPointLighting=1
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    bDrawShaderGrass=1
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    fGrassFadeRange=13500
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    fGrassMaxStartFadeDistance=7000.0000
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    fGrassMinStartFadeDistance=0.0000
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    fGrassWindMagnitudeMax=125
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    fGrassWindMagnitudeMin=5
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    iGrassCellRadius=2
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    iMaxGrassTypesPerTexure=15
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    iMinGrassSize=60
  • 79
    [HAVOK]
  • 80
    fMaxTime=0.01666667
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    fMaxTimeComplex=0.03333333
  • 82
    [Imagespace]
  • 83
    iRadialBlurLevel=2
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    [Interface]
  • 85
    bShowTutorials=0
  • 86
    [LightingShader]
  • 87
    fDecalLODFadeEnd=0.6
  • 88
    fDecalLODFadeStart=0.5
  • 89
    fEnvmapLODFadeEnd=0.7
  • 90
    fEnvmapLODFadeStart=0.6
  • 91
    [LOD]
  • 92
    fDistanceMultiplier=1.00
  • 93
    [MapMenu]
  • 94
    fMapWorldMaxPitch=90
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    fMapWorldMinPitch=0
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    fMapWorldYawRange=400
  • 97
    sMapCloudNIF=0
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    fMapWorldTransitionHeight=10000.0000
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    fMapWorldMinHeight=50.0000
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    fMapWorldMaxHeight=200000.0000
  • 101
    fMapWorldInitialPitch=90.0000
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    fMapWorldMaxPitch=400.0000
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    fMapWorldMinPitch=0.0000
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    fMapWorldYawRange=3600.0000
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    fMapWorldCursorMoveArea=0.9000
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    fMapWorldHeightAdjustmentForce=100.0000
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    bWorldMapNoSkyDepthBlur=1
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    fWorldMapMaximumDepthBlur=0
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    fWorldMapNearDepthBlurScale=0
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    fWorldMapDepthBlurScale=0
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    uLockedObjectMapLOD=8
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    uLockedTerrainLOD=32
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    fMapWorldZoomSpeed=0.2000
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    fMapMoveKeyboardSpeed=0.01
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    fMapLookMouseSpeed=4.0000
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    fMapZoomMouseSpeed=1.0000
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    fMapLocalCursorPanSpeed=300.0000
  • 118
    [Papyrus]
  • 119
    bEnableLogging=1
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    bEnableProfiling=1
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    bEnableTrace=1
  • 122
    bLoadDebugInformation=1
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    fPostLoadUpdateTimeMS=2000
  • 124
    [Trees]
  • 125
    bEnableTreeAnimations=1
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    bEnableTrees=1
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    fUpdateBudget=1.5
  • 128
    [Water]
  • 129
    bReflectLODLand=1
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    bReflectLODObjects=1
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    bReflectLODTrees=1
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    bReflectSky=1
  • 133
    [Launcher]
  • 134
    bEnableFileSelection=1

Filter
  • 1
    ;; SkyrimOptimized.ini
  • 2
    ;; #############################################################################
  • 3
    ;; Masterfile v2.5.2
  • 4
    ;; Go here for updates: https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=files
  • 5
    ;;
  • 6
    ;; About
  • 7
    ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  • 8
    ;; This file contains sensible, improved defaults for any current version of
  • 9
    ;; Skyrim. It is overridden by any other mods you have installed. Custom
  • 10
    ;; settings should be made at Documents\My Games\[Whatever your version of Skyrim is].
  • 11
    ;;
  • 12
    ;; Copyright
  • 13
    ;; =============================================================================
  • 14
    ;; | Copyright (C) from 2018-2019 by Miles B Huff per CC BY-SA 4.
  • 15
    ;; | (Creative Commons Attribution-ShareAlike v4.0 International)
  • 16
    ;; | A copy of this license may be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  • 17
    ;;
  • 18
    ;; References
  • 19
    ;; =============================================================================
  • 20
    ;; 1. https://wiki.step-project.com/Guide:Skyrim_INIs
  • 21
    ;; 2. https://wiki.step-project.com/Guide:Skyrim_INI
  • 22
    ;; 3. https://wiki.step-project.com/Guide:SkyrimPrefs_INI
  • 23
    ;; 4. https://www.geforce.co.uk/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#14
  • 24
    ;; 5. http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY
  • 25
    ;; 6. https://forum.step-project.com/topic/10408-flandfriction
  • 26
    ;; 7. https://www.reddit.com/r/skyrimmods/comments/5bf2tt/detailed_lod_draw_distance_no_more_dyndolodmaybe/d9ofpy0
  • 27
    ;; 8. https://www.nexusmods.com/skyrimspecialedition/mods/6367
  • 28
    ;; 9. https://www.nexusmods.com/skyrim/mods/11941
  • 29
    ;; 10. https://www.nexusmods.com/skyrim/mods/50692
  • 30
    ;; 11. https://www.nexusmods.com/skyrim/mods/59603
  • 31
    ;; 12. https://www.nexusmods.com/skyrimspecialedition/mods/266
  • 32
    ;; 13. https://www.nexusmods.com/skyrim/mods/33461
  • 33
    ;; 14. https://www.nexusmods.com/skyrimspecialedition/mods/11052
  • 34
    ;; 15. https://forum.step-project.com/topic/11523-skyrim-special-edition-default-values-for-all-valid-ini-settings
  • 35
    ;; 16. https://www.reddit.com/r/skyrimmods/comments/5pwuzz/sse_performance/dcuim41
  • 36
    ;; 17. https://www.reddit.com/r/gaming/comments/2ol0bq/ultimate_skyrimini_disambiguation
  • 37
    ;; 18. https://wiki.step-project.com/Guide:SSE_SkyrimPrefs_INI
  • 38
    ;; 19. https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=posts
  • 39
    ;; 20. https://wiki.step-project.com/User:TechAngel85/SSE_Guide/DevNotes
  • 40
    ;; 21. https://www.nexusmods.com/skyrim/mods/16619/?tab=description
  • 41
    ;; 22. https://www.reddit.com/r/skyrimmods/comments/6xzthx/a_few_lesser_known_ini_tweaks_120_fps_physics_fix
  • 42
    ;; 23: https://www.nexusmods.com/skyrim/mods/55921
  • 43
    ;; 24. https://steamcommunity.com/app/72850/discussions/0/487876568242719535
  • 44
    ;; 25. https://www.reddit.com/r/skyrimvr/comments/89d3je/ini_tweak_megathread
  • 45
    ;;
  • 46
    ;; Notes
  • 47
    ;; =============================================================================
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    ;; - This file merges Skyrim.ini and SkyrimPrefs.ini. Variables are for
  • 49
    ;; Skyrim.ini unless otherwise stated. (Note: I haven't yet teased out all
  • 50
    ;; SkyrimPrefs.ini variables, so some of the unmarked variables arn't actually
  • 51
    ;; Skyrim.ini.)
  • 52
    ;; - Variables that affect the launcher cannot be saved here.
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    ;; - Variables that can be set in-game should not be set here.
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    ;; - Skyrim.ini should be treated as read-only -- all custom changes belong in
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    ;; SkyrimCustom.ini.
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    ;; - 16896 is the maximum object LOD distance at uGridsToLoad=5 (Vanilla uses
  • 57
    ;; values higher than this, weirdly.).
  • 58
    ;; - MinStartFade, MaxStartFade, and DefaultStartFade define the behavior of
  • 59
    ;; sliders in the graphics menu.
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    ;; - Once something is so far as to be at the StartFade distance, it becomes a
  • 61
    ;; static object. This is why we don't want to just set StartFades to 0.
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    ;; - 250ms is about the average human reaction time, so it's a sensible value
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    ;; for quite a number of time-based effects.
  • 64
    ;; - I often like to use 4 for things, since it's the upper bound of the human
  • 65
    ;; subitization range.
  • 66
    ;; - I often like to set things to powers of 2, where possible. While this just
  • 67
    ;; makes sense in general, since x86-64 is a binary architecture; it makes
  • 68
    ;; special sense for distance variables, since Skyrim's cells are all 4096x4096,
  • 69
    ;; which is a power of 2. Using powers of 2 for distances helps everything to
  • 70
    ;; line up exactly. However, distances don't *have* to be powers of 2, and
  • 71
    ;; just being a multiple of the cell size (4096) is good-enough.
  • 72
    ;;
  • 73
    ;; Variable Names
  • 74
    ;; =============================================================================
  • 75
    ;; - Settings are technically case-insensitive, but for the purposes of this
  • 76
    ;; file, every setting (1) begins with a lowercase letter and (2) is camel-
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    ;; cased.
  • 78
    ;; - Skyrim's INI files use Hungarian Notation. This means that the beginning
  • 79
    ;; of each setting's name denotes what sorts of values you can give it.
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    ;; - The following is a list of what sorts of values you can provide for each
  • 81
    ;; type:
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    ;;
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    ;; - 'f' ("Float"): A number. Can be positive or negative. Can have decimals.
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    ;; - 'i' ("Integer"): A number. Can be positive or negative. Can NOT have decimals.
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    ;; - 'ui' ("Unsigned Integer"): A number. Can ONLY be positive. Can NOT have decimals.
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    ;; - 'u' ("Unsigned"): Exactly the same as 'ui'.
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    ;; - 'b' ("Boolean"): A bit (ie, ``0`` or ``1`` -- nothing else is valid). ``0`` == "false/off/disabled" && ``1`` == "true/on/enabled".
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    ;; - 'r' ("RGB"): A color. Must be in the format of ``R,G,B``, where 'R', 'G', and 'B' respectively mean "Red", "Green", and "Blue"; and where each is an integer between ``0`` and ``255``, with this integer representing how much of that color to display on-screen.
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    ;; - 's' ("String"): Text. Can be literally anything, up to 255 characters. Can NOT have a comment on the same line.
  • 90
    ;;
  • 91
    ;; Formatting
  • 92
    ;; =============================================================================
  • 93
    ;; - The comments of this file are basically valid ReStructuredText.
  • 94
    ;; - Sections, subsections, and variables are generally in alphabetical order,
  • 95
    ;; with exceptions to allow for better semantics. For example:
  • 96
    ;;
  • 97
    ;; - The last subsections of each section are always in this order:
  • 98
    ;; Unused, Debug, Broken
  • 99
    ;; - Variables that essentially toggle an entire section on or off, are always
  • 100
    ;; at the beginning of that section.
  • 101
    ;; - Certain variables that group together are alphabetized together,
  • 102
    ;; separately from surrounding variables.
  • 103
    ;; - "min" comes before "max", "interior" comes before "exterior", etc.
  • 104
    ;;
  • 105
    ;; Interactional Sections
  • 106
    ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  • 107
    [AudioMenu]
  • 108
    ;; =============================================================================
  • 109
    [Bethesda.net] ;; SkyrimSE Only
  • 110
    ;; =============================================================================
  • 111
    bEnablePlatform=1
  • 112
    bTESTGameDataWait=1
  • 113
    ;uiDefaultNumSearchResults=98 ;;NOTE: Can be changed to set how many search results you want Skyrim to show for Creator Club etc content.
  • 114
    [:Camera]
  • 115
    ;; =============================================================================
  • 116
    [Camera]
  • 117
    ;; =============================================================================
  • 118
    bDisableAutoVanityMode=0
  • 119
    bDragonCameraTargetPlayer=1
  • 120
    iHorseTransitionMillis=250
  • 121
    fMouseWheelZoomSpeed=1
  • 122
    ;; Crosshair position
  • 123
    ;; -----------------------------------------------------------------------------
  • 124
    ;; Source #1 -- centers the crosshair.
  • 125
    ;fOverShoulderPosX=0
  • 126
    ;fOverShoulderPosZ=18
  • 127
    ;fOverShoulderCombatPosX=0
  • 128
    ;fOverShoulderCombatAddY=0
  • 129
    ;fOverShoulderCombatPosZ=24
  • 130
    ;fOverShoulderHorsePosX=35
  • 131
    ;fOverShoulderHorseAddY=-72
  • 132
    ;fOverShoulderHorsePosZ=50
  • 133
    ;; Increase maximum 3rd-person zoom
  • 134
    ;; -----------------------------------------------------------------------------
  • 135
    fVanityModeMinDist=256 ;; Given other changes, this has to be increased from vanilla in order to prevent the camera from going inside your character.
  • 136
    fVanityModeMaxDist=1536 ;; Lets you play like an isometric
  • 137
    ;; Unused
  • 138
    ;; -----------------------------------------------------------------------------
  • 139
    bReturnTo1stPersonFromVanity=0
  • 140
    [CameraPath]
  • 141
    ;; =============================================================================
  • 142
    [Controls]
  • 143
    ;; =============================================================================
  • 144
    bBackgroundMouse=0 ;; NOTE: Enable ONLY if you play fullscreen AND your system has only one monitor.
  • 145
    bPlayerGraphFeedback=1
  • 146
    ;; Allow more camera rotation during dialog
  • 147
    ;; -----------------------------------------------------------------------------
  • 148
    fDialogueSoftStopAngle3P=180
  • 149
    fDialogueSoftStopAngle1P=180
  • 150
    fDialogueHardStopAngle3P=360
  • 151
    fDialogueHardStopAngle1P=360
  • 152
    ;; Unused
  • 153
    ;; -----------------------------------------------------------------------------
  • 154
    bMouseAcceleration=0
  • 155
    ;; Debug
  • 156
    ;; -----------------------------------------------------------------------------
  • 157
    bShowKinectDebugInfo=0
  • 158
    ;; Broken values, do not touch.
  • 159
    ;; -----------------------------------------------------------------------------
  • 160
    ;fMouseHeadingYScale=
  • 161
    ;fMouseHeadingXScale=
  • 162
    [Combat]
  • 163
    ;; =============================================================================
  • 164
    bAimSights=1 ;; Default is 0. Not quite sure what this does, but it's caused no problems for thousands of downloads, so it would seem to be safe.
  • 165
    bCombatPathSmoothing=1 ;; Default is 1. Makes paths smoother.
  • 166
    bCombatPathSprinting=1 ;; Default is 1. Not quite sure what this does.
  • 167
    bDisableCombatDialogue=0 ;; Default is 0. Makes NPCs shut up during combat.
  • 168
    bLaserSights=0 ;; Default is 0. Not quite sure what this does, but it sounds awesome.
  • 169
    ;; Stop NPCs from cheating
  • 170
    ;; -----------------------------------------------------------------------------
  • 171
    bForceNPCsUseAmmo=1 ;; Default is 0. Prevents NPCs from having unlimited ammo.
  • 172
    bPlayerAlwaysStaggered=0 ;; Default is 1. Whether the player has a 100% chance to get staggered by certain attacks.
  • 173
    ;; Archery fixes
  • 174
    ;; -----------------------------------------------------------------------------
  • 175
    ;; These settings make your arrow fly exactly where you're aiming -- well, before drop, anyway. They still drop. Gravity, and all that.
  • 176
    f1PArrowTiltUpAngle=0.7
  • 177
    f1PBoltTiltUpAngle=0.7
  • 178
    f3PArrowTiltUpAngle=0.7
  • 179
    ;; Unused
  • 180
    ;; -----------------------------------------------------------------------------
  • 181
    f3PBoltTiltUpAngle=0.7 ;; Actually nonexistent!
  • 182
    bDismemberOneLimb=0
  • 183
    bIronSightsZoomEnable=1
  • 184
    bPlayHitLocationIdles=1
  • 185
    bPlayStaggers=1
  • 186
    ;; Unused Debug
  • 187
    ;; -----------------------------------------------------------------------------
  • 188
    ;fDebugCombatProjectileLOSTime=
  • 189
    ;fDebugCombatTextSize=
  • 190
    bDebugCombatAimLocations=0
  • 191
    bDebugCombatArea=0
  • 192
    bDebugCombatAttackRange=0
  • 193
    bDebugCombatCoverReservations=0
  • 194
    bDebugCombatDetection=0
  • 195
    bDebugCombatGroups2=0
  • 196
    bDebugCombatProjectileLOS=0
  • 197
    bDebugCombatSearch=0
  • 198
    bDebugCombatTargetLocations=0
  • 199
    bDebugCombatTargets=0
  • 200
    bDebugCombatTextColorDark=0
  • 201
    bDebugCombatThreats=0
  • 202
    bDebugCombatUnreachableLocations=0
  • 203
    bChainExplosionDebug=0
  • 204
    bHazardDebug=0
  • 205
    bMagicDebug=0
  • 206
    bProjectileDebug=0
  • 207
    bDisableNPCAttacks=0
  • 208
    iShowHitVector=0
  • 209
    ;; Debug
  • 210
    ;; -----------------------------------------------------------------------------
  • 211
    bDebugCombat=0
  • 212
    bDebugCombatGroups=0
  • 213
    bVATSProjectileDebug=0
  • 214
    [Dialog]
  • 215
    ;; =============================================================================
  • 216
    [Gameplay]
  • 217
    ;; =============================================================================
  • 218
    bAllowHavokGrabTheLiving=1 ;; Default is 0. Whether you can grab people when they're not ragdolls.
  • 219
    ;; You probably don't want to change these.
  • 220
    ;; -----------------------------------------------------------------------------
  • 221
    bAllowDragonFlightLocationDiscovery=0 ;; Default is 0. Whether you can discover locations while flying on a dragon.
  • 222
    bEssentialTakeNoDamage=1 ;; Default is 1. Don't change unless you want essential characters dying all over the place.
  • 223
    ;; Ununsed
  • 224
    ;; -----------------------------------------------------------------------------
  • 225
    bInstantLevelUp=1 ;; A leftover from Oblivion.
  • 226
    bTrackProgress=1
  • 227
    [Interface]
  • 228
    ;; =============================================================================
  • 229
    ;; A number of settings in this section have "Wide" variants. Such "Wide" settings only affect widescreen monitors (ie, ARs of 16:9 or 16:10); their non-"Wide" counterparts only affect non-widescreen monitors (ie, ARs of 4:3).
  • 230
    bShowCompass=1 ;; SkyrimPrefs.ini
  • 231
    bShowCrosshair=1 ;; Default is 1. Whether you want to have a crosshair.
  • 232
    bShowInventory3D=1 ;; Default is 1. Whether you want your inventory to be 3D.
  • 233
    bShowTutorials=0 ;; Let's be honest: If you're downloading an .ini file, you're long-past tutorials.
  • 234
    bUseFuzzyPicking=1 ;; Default is 1. Not quite sure what this does.
  • 235
    uMaxCustomItemNameLength=64 ;; Default is 32. The maximal length of a custom item name.
  • 236
    ;; HUD position
  • 237
    ;; -----------------------------------------------------------------------------
  • 238
    ;; This is how much space to put between certain UI elements and the edges of the screen. Not all UI elements are affected. You probably want to double these values for QHD and quadruple them for UHD, if your game isn't already scaling for DPI. Technically speaking, resolution doesn't matter, here -- DPI (Dots Per Inch, or pixel density) does.
  • 239
    ;; STEP recommends ``10`` for each of these, but my testing shows that SkyUI requires at least ``14`` for the X values. Setting Y to ``4`` helps to vertically center the infobar at the bottom of certain menus.
  • 240
    fSafeZoneX=14
  • 241
    fSafeZoneY=4
  • 242
    fSafeZoneXWide=14
  • 243
    fSafeZoneYWide=4
  • 244
    ;; Item preview position
  • 245
    ;; -----------------------------------------------------------------------------
  • 246
    ;; ITEMS
  • 247
    fInventory3DItemPosX=-40 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
  • 248
    fInventory3DItemPosXWide=-33 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
  • 249
    fInventory3DItemPosY=-400 ;; Same as the widescreen version.
  • 250
    fInventory3DItemPosYWide=-400 ;; A good compromise -- more zoom than vanilla, but not too much.
  • 251
    fInventory3DItemPosZ=18 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
  • 252
    fInventory3DItemPosZWide=14 ;; A good compromise -- items usually don't go too high or too low.
  • 253
    ;; MAGIC
  • 254
    fMagic3DItemPosX=-48 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
  • 255
    fMagic3DItemPosXWide=-41 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
  • 256
    fMagic3DItemPosY=-500 ;; Vanilla.
  • 257
    fMagic3DItemPosYWide=-500 ;; Vanilla.
  • 258
    fMagic3DItemPosZ=15 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
  • 259
    fMagic3DItemPosZWide=11 ;; A good compromise -- spells don't go too high or too low.
  • 260
    ;; Item zoom enhancements
  • 261
    ;; -----------------------------------------------------------------------------
  • 262
    fInventory3DItemZoomSpeed=4 ;; Looks to be about 250ms. I'm guessing that this number is divided against 1000 to yield the milliseconds.
  • 263
    fInventory3DItemZoomX=0 ;; Perfectly centered.
  • 264
    fInventory3DItemZoomY=-350 ;; A good compromise -- more zoom than vanilla, but not too much.
  • 265
    fInventory3DItemZoomZ=-3.3333 ;; A good compromise -- fits bows and amulets, both.
  • 266
    fInventoryMenuLight2Y=-100 ;; lythoc's comment on source #8
  • 267
    fInventoryLightRadius=400 ;; lythoc's comment on source #8
  • 268
    fInventoryLight2Radius=400 ;; lythoc's comment on source #8
  • 269
    ;; Book enhancements
  • 270
    ;; -----------------------------------------------------------------------------
  • 271
    fNoteDistance=62 ;; If this is too big, try 79
  • 272
    fBookDistance=83 ;; If this is too big, try 95
  • 273
    fBookPosHeightPercentage=0.5 ;; Tweaked from stealfox69's comment on source #8
  • 274
    fBookPosWidthPercentage=0.59
  • 275
    fBookXRotation=0 ;; stealfox69's comment on source #8
  • 276
    fBookOpenTime=250
  • 277
    ;; Loading screen framerate adjustments
  • 278
    ;; -----------------------------------------------------------------------------
  • 279
    ;; I can't find any particularly trustworthy documentation about this setting, unfortunately. A quick websearch for "Skyrim game tick" didn't turn up any information, either. This setting is all hearsay.
  • 280
    ;; OPTION #1: (Source #11)
  • 281
    ;; Known to have improved loading speeds for several people. Safe and stable.
  • 282
    uTicksToWait=64
  • 283
    ;; OPTION #2:
  • 284
    ;; According to several Reddit threads (None of which is, on its own, substantial enough to warrant listing as a "source" for this file.), uTicksToWait should be set to the ms that matches your desired framerate.
  • 285
    ;; These settings adjust the game's loading screen to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate. Honestly, I can't tell a difference between any of these. If you can, please let me know.
  • 286
    ;; https://www.reddit.com/r/skyrimmods/comments/3tifhk/how_to_increase_fps_cap_in_loading_screens_guide
  • 287
    ;; https://www.reddit.com/r/skyrimmods/comments/4x8g3g/60_fps_interface_mod_released_it_works
  • 288
    ;; https://www.reddit.com/r/skyrimmods/comments/3zj1oc/loading_screen_fps_uncapper
  • 289
    ;; Supposedly, loading screens in vanilla Skyrim are capped at 30FPS, and this tweak is supposed to help with that. As far as I can tell, though, loading screens aren't capped like that, at least in SkyrimSE.
  • 290
    ;; Regarding this setting, there are a couple things I wonder about:
  • 291
    ;; 1. There are several commenters on source #11 claiming that a value of 64@30FPS worked amazingly for them; but according to the theory above, ``33`` should be the ideal value for 30FPS (Vanilla is ``32``.). If ``64``, which is higher than vanilla, works so well, then wouldn't going lower than vanilla result in *worse* performance?
  • 292
    ;; 2. If it's supposed to be milliseconds, then why isn't it a float or at the scale of 1000?
  • 293
    ;; 3. The original value is a power of 2, as are the values other people seem to be using. If they are supposed to be milliseconds, then this shouldn't matter. As such, I've rounded mine to the nearest whole number.
  • 294
    ;; I quickly tested these out in SkyrimSE, and couldn't see any difference in loading screen or in-game FPS. I think this is either just placebo or primarily a tweak for Oldrim users.
  • 295
    ;; The one consolation in all of this, it that, since it is fundamentally a delay, decreasing it should make some portion of the game faster. If game stability isn't affected, then that's a good thing.
  • 296
    ;uTicksToWait=33 ;; 30FPS (Source #11 claims that 64 is better for 30FPS)
  • 297
    ;uTicksToWait=17 ;; 60FPS (Vanilla is 32 for 60FPS)
  • 298
    ;uTicksToWait=8 ;; 120FPS
  • 299
    ;uTicksToWait=7 ;; 144FPS
  • 300
    ;; FURTHER THOUGHTS:
  • 301
    ;; It's possible that increasing this value makes the game load faster, at the cost of reducing FPS at load screens; and decreasing it increases loading screen FPS, at the cost of slower loading screens. If this is true, then both OPTIONs above could be true, since they'd be optimizing a different kind of performance.
  • 302
    ;; You probably don't want to change these.
  • 303
    ;; -----------------------------------------------------------------------------
  • 304
    bShowSubtitleSpeakerName=1 ;; Default is 1. Whether to identify who is speaking in the subtitles.
  • 305
    bUserClosesLoadingMenu=0 ;; Default is 0. Whether you want to have to manually close every. single. loading. screen.
  • 306
    ;; Unused
  • 307
    ;; -----------------------------------------------------------------------------
  • 308
    bWriteTranslationFile=0
  • 309
    ;; Undesirable values, should be unset
  • 310
    ;; -----------------------------------------------------------------------------
  • 311
    rUIMistMenu_AmbientXNegRGB=
  • 312
    rUIMistMenu_AmbientXPosRGB=
  • 313
    rUIMistMenu_AmbientYNegRGB=
  • 314
    rUIMistMenu_AmbientYPosRGB=
  • 315
    rUIMistMenu_AmbientZNegRGB=
  • 316
    rUIMistMenu_AmbientZPosRGB=
  • 317
    [Kinect]
  • 318
    ;; =============================================================================
  • 319
    [Landscape]
  • 320
    ;; =============================================================================
  • 321
    fLandFriction=32 ;; Tweaked from source #6
  • 322
    ;; SkyrimSE Only; Possibly Unused
  • 323
    ;; -----------------------------------------------------------------------------
  • 324
    bLandSpecular=1
  • 325
    ;; Unused
  • 326
    ;; -----------------------------------------------------------------------------
  • 327
    bCurrentCellOnly=0
  • 328
    [Launcher] ;; SkyrimPrefs.ini
  • 329
    ;; =============================================================================
  • 330
    bEnableFileSelection=1 ;; NOTE: You need to manually add this line to SkyrimPrefs.ini.
  • 331
    [Light]
  • 332
    ;; =============================================================================
  • 333
    [MapMenu]
  • 334
    ;; =============================================================================
  • 335
    ;; Overlay
  • 336
    ;; -----------------------------------------------------------------------------
  • 337
    fMapMenuOverlayScale=0.00003333 ;; Default is ``0.000035``; I figured I'd make it less arbitrary-seeming.
  • 338
    fMapMenuOverlaySnowScale=0.00004444 ;; Default is ``0.000045``; I figured I'd make it less arbitrary-seeming.
  • 339
    fMapMenuOverlayNormalStrength=1.1 ;; This just fixes a rounding error.
  • 340
    fMapMenuOverlayNormalSnowStrength=0.4 ;; This just fixes a rounding error.
  • 341
    fMapLocalMarkerSelectionDist=0.0333 ;; Default is ``0.0299999993`` (a rounding error for ``0.03``); I figured I'd make it closer to a kind of 1/3.
  • 342
    ;; Blur
  • 343
    ;; -----------------------------------------------------------------------------
  • 344
    ;; STEP's recommendations are for people who hate the map blur.
  • 345
    fWorldMapDepthBlurScale=0.3333 ;; STEP recommends that this be set to ``0``. Default is 0.3, with a rounding error.
  • 346
    fWorldMapMaximumDepthBlur=0.4444 ;; STEP recommends that this be set to ``0``. Default is 0.45, with a rounding error.
  • 347
    fWorldMapNearDepthBlurScale=4 ;; STEP recommends that this be set to ``0``. Default is 4.
  • 348
    bWorldMapNoSkyDepthBlur=0 ;; STEP recommends that this be set to ``1``. NOTE: Enable if you hate map depth blurs.
  • 349
    ;; Camera limits
  • 350
    ;; -----------------------------------------------------------------------------
  • 351
    fMapWorldCursorMoveArea=0.9 ;; This just fixes a rounding error.
  • 352
    fMapWorldYawRange=720 ;; Two full rotations. Very high values can cause CTDs.
  • 353
    fMapWorldMinPitch=0 ;; Doesn't work correctly. Needs to be smaller than fMapWorldMaxPitch. Probably don't change this; change fMapWorldMaxPitch instead.
  • 354
    fMapWorldInitialPitch=45 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
  • 355
    fMapWorldMaxPitch=45 ;; Doesn't work correctly. Needs to be larger than fMapWorldMinPitch. 15 is the largest value that prevents you from seeing past the map's max loading distance at the default zoom.
  • 356
    fMapWorldMinHeight=2048 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
  • 357
    fMapWorldMaxHeight=131072 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
  • 358
    ;; Camera speeds
  • 359
    ;; -----------------------------------------------------------------------------
  • 360
    fMapLocalCursorPanSpeed=300 ;; Source #21
  • 361
    fMapLookMouseSpeed=2.5 ;; How fast the mouse moves the yaw
  • 362
    fMapMoveKeyboardSpeed=0.02 ;; How fast WASD moves the map. This just fixes a rounding error.
  • 363
    fMapZoomMouseSpeed=8 ;; Default is 2.
  • 364
    fMapWorldZoomSpeed=8 ;; Default is 2.
  • 365
    fMapLocalMouseZoomSpeed=0.1 ;; This just fixes a rounding error.
  • 366
    fMapLocalGamepadZoomSpeed=0.03 ;; This just fixes a rounding error.
  • 367
    ;; LOD
  • 368
    ;; -----------------------------------------------------------------------------
  • 369
    uLockedObjectMapLOD=8 ;; Default 16. NOTE: Revert to default if your map feels slow.
  • 370
    uLockedTerrainLOD=32 ;; Default 32. STEP doesn't recommend changing.
  • 371
    [Menu]
  • 372
    ;; =============================================================================
  • 373
    iConsoleSizeScreenPercent=100 ;; Full-screen console.
  • 374
    [Messages]
  • 375
    ;; =============================================================================
  • 376
    bAllowYesToAll=1
  • 377
    bBlockMessageBoxes=0
  • 378
    ;; Speedhacks
  • 379
    ;; -----------------------------------------------------------------------------
  • 380
    bSkipInitializationFlows=1 ;; Default is 1. Not quite sure what this does.
  • 381
    bSkipProgramFlows=1 ;; Default is 1. Not quite sure what this does.
  • 382
    ;; Unused
  • 383
    ;; -----------------------------------------------------------------------------
  • 384
    bAllowFileWrite=1
  • 385
    bDisableAssertQueuing=0
  • 386
    bFaceGenWarnings=0
  • 387
    bUseWindowsMessageBox=0
  • 388
    ;; Debug
  • 389
    ;; -----------------------------------------------------------------------------
  • 390
    bShowMissingAudioWarnings=0
  • 391
    bShowMissingLipWarnings=0
  • 392
    iFileLogging=0
  • 393
    [SaveGame]
  • 394
    ;; =============================================================================
  • 395
    bUseSaveGameHistory=1
  • 396
    bDisplayMissingContentDialogue=1
  • 397
    ;; Autosave
  • 398
    ;; -----------------------------------------------------------------------------
  • 399
    bDisableAutoSave=0
  • 400
    iAutoSaveCount=4
  • 401
    bAllowScriptedAutosave=1
  • 402
    bAllowScriptedForceSave=1
  • 403
    ;; Unused
  • 404
    ;; -----------------------------------------------------------------------------
  • 405
    bAllowProfileTransfer=1
  • 406
    bOutputSaveGameScreenshot=0
  • 407
    ;; Broken values, should be enabled
  • 408
    ;; -----------------------------------------------------------------------------
  • 409
    bUsePagedBuffers=1
  • 410
    [VATS] ;; Killcam
  • 411
    ;; =============================================================================
  • 412
    bVATSDisable=1 ;; Prevent camera zoom
  • 413
    bVATSMultipleCombatants=1
  • 414
    ;; Ranged
  • 415
    ;; -----------------------------------------------------------------------------
  • 416
    bVATSForceRanged=0
  • 417
    bVATSRangedSelective=1
  • 418
    fVATSRangedPercentMin=25
  • 419
    fVATSRangedPercentSneakKill=100
  • 420
    fVATSRangedPercentTargetNoThreat=100
  • 421
    ;; Unused
  • 422
    ;; -----------------------------------------------------------------------------
  • 423
    bVATSSmartCameraCheckDebug=0
  • 424
    ;; Debug
  • 425
    ;; -----------------------------------------------------------------------------
  • 426
    bVATSIgnoreProjectileTest=0
  • 427
    bVatsDebug=0
  • 428
    ;; Broken values, should be disabled
  • 429
    ;; -----------------------------------------------------------------------------
  • 430
    bVATSAllowNoKill=0 ;; TODO: Report this to STEP. Found by source #10.
  • 431
    [Verlet]
  • 432
    ;; =============================================================================
  • 433
    bUseRotationBasedTransformUpdate=1 ;; Default 1.
  • 434
    [VRInput] ;; SkyrimVR.ini
  • 435
    ;; =============================================================================
  • 436
    fMagicRotationPitch=55 ;; Improves the magic angle. Source #25: Comment by Watcher-of-the-Wall.
  • 437
    ;; Makes bows more comfortable. Source #25: Comment by anxelbao.
  • 438
    ;; -----------------------------------------------------------------------------
  • 439
    fBowRotationPitch=-5.0000
  • 440
    fBowRotationRoll=-86.0000
  • 441
    [VRTeleport] ;; SkyrimVR.ini
  • 442
    ;; =============================================================================
  • 443
    ;; Longer-distance teleport. Source #25.
  • 444
    ;; -----------------------------------------------------------------------------
  • 445
    fLerpTeleportDuration=0
  • 446
    fTeleportLineDistanceScalar=0.4 ;; From a comment by Porgator.
  • 447
    [VRUI] ;; SkyrimVR.ini
  • 448
    ;; =============================================================================
  • 449
    fActivatePickLength=20 ;; Reduces interaction distance. Source #25: Comment by GeneralQuinky.
  • 450
    fSneakHeightPercent=0.1 ;; Where your camera goes when you're sneaking, relative to your standing height. ``0`` is standing, and ``1`` is the ground. Source #25: Comment by BebopFlow.
  • 451
    ;; Shrinks and moves the interaction text. Source #25: Comment by antcodd46.
  • 452
    ;; -----------------------------------------------------------------------------
  • 453
    fActivateRolloverPrimaryScale=12 ;; Tweaked per a comment on this comment.
  • 454
    fActivateRolloverPrimaryRotateX=60
  • 455
    fActivateRolloverPrimaryX=-1
  • 456
    fActivateRolloverPrimaryZ=5
  • 457
    fActivateRolloverSecondaryScale=12 ;; Tweaked per a comment on this comment.
  • 458
    fActivateRolloverSecondaryRotateX=60
  • 459
    fActivateRolloverSecondaryX=-1
  • 460
    fActivateRolloverSecondaryZ=5
  • 461
    [VRWand] ;; SkyrimVR.ini
  • 462
    ;; =============================================================================
  • 463
    ;; Makes it so you actually have to swing your weapon. Source #25.
  • 464
    ;; -----------------------------------------------------------------------------
  • 465
    fMeleeLinearVelocityThreshold=6
  • 466
    fShieldLinearVelocityThreshold=4.5
  • 467
    ;; Graphics Sections
  • 468
    ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  • 469
    [Actor]
  • 470
    ;; =============================================================================
  • 471
    bUseNavMeshForMovement=1
  • 472
    fVisibleNavmeshMoveDist=16384 ;; Default is much lower. Makes it so that arrows can fly farther before disappearing.
  • 473
    [Animation]
  • 474
    ;; =============================================================================
  • 475
    fWeaponChangeClearTime=0.25 ;; Default is 0.5. The number of seconds you have to wait before you can do something after you change weapons. 0.25 is about the average human reaction speed, and is a more sensible value than the default.
  • 476
    ;; Toggles
  • 477
    ;; -----------------------------------------------------------------------------
  • 478
    bAnimInterpEnable=1 ;; Default is 1. Probably makes animations more realistic.
  • 479
    bApplyPitchToExtractedMotion=1 ;; Default is 1. Probably makes animations more realistic.
  • 480
    bFeedbackToGraphFromCharacterController=1 ;; Default is 1. Probably makes animations more realistic.
  • 481
    bDriveRagdollWithGraph=1 ;; Default is 1. Probably makes ragdoll movement more realistic.
  • 482
    bFootIK=1 ;; Default is 1. Probably helps animations to work with foot physics.
  • 483
    bFootIKFeedback=1 ;; Default is 1. Probably helps animations to work with foot physics.
  • 484
    bHumanoidFootIKEnable=1 ;; Default is 1. Probably helps animations to work with foot physics.
  • 485
    bRandomizeGraphSeed=1 ;; Default is 1. This presumably helps prevent all animations from looking the same.
  • 486
    bUseSPUGenerate=1 ;; Default is 0. Source #17. NOTE: Enabling might improve performance. Possibly only works on consoles. No-one really seems to know exactly what it does. I enabled this for myself before uploading this file as a mod, and didn't catch it until v2.1.3. Since 3000 unique downloads hasn't resulted in any problems related to this, it's probably safe.
  • 487
    ;; Performance
  • 488
    ;; -----------------------------------------------------------------------------
  • 489
    bMultiThreadBoneUpdate=1 ;; Default is 1. Multi-threading.
  • 490
    bUseSpeedSampler=1 ;; Default is 1. Probably skips a few checks to increase performance.
  • 491
    bUseVariableCache=1 ;; Default is 1. Not sure.
  • 492
    ;; Havoked Impacts
  • 493
    ;; -----------------------------------------------------------------------------
  • 494
    bAlwaysDriveRagdoll=1 ;; Source #17. Makes people's bodies react to things like bumping into tables.
  • 495
    bEnableHavokHit=0 ;; NOTE: When enabled, makes NPCs physically react to getting hit; but can cause amusing physics glitches. The former is obviously desirable; but the latter is not always so. It's up to you whether it's worth the trade-off. The amusing physics glitches mostly only happen with bows, and it might partially depend on your computer / mods. Try it and see.
  • 496
    fHavokHitImpulseMult=150 ;; Source #13
  • 497
    fHavokHitTimeSec=1 ;; Prevents NPCs from melting into jello (Comment on source #13)
  • 498
    uiMaxNumActorHit=12 ;; Should probably be equal to or less than uActorRefCount.
  • 499
    ;; Unused
  • 500
    ;; -----------------------------------------------------------------------------
  • 501
    bDisplayMarkWarning=0
  • 502
    bSendNonVisibleBehaviorGraphsToSPU=1
  • 503
    ;; Broken values, should be disabled
  • 504
    ;; -----------------------------------------------------------------------------
  • 505
    bInitiallyLoadAllClips=0 ;; Source #2 says it's unused, source #17 says it improves performance, and source #19 says it forces all actors into a T position. It's probably best not to touch this setting, especially on SSE. TODO: Report this to STEP.
  • 506
    [bLightAttenuation]
  • 507
    ;; =============================================================================
  • 508
    bUseConstant=0 ;; Default 0.
  • 509
    bUseLinear=0 ;; Default 0.
  • 510
    bOutQuadInLin=0 ;; Default 0. Possibly SkyrimSE only, which is weird because it was in Oblivion.
  • 511
    bUseQuadratic=1 ;; Default 1.
  • 512
    [BlurShader] ;; SkyrimPrefs.ini
  • 513
    ;; =============================================================================
  • 514
    ;; Everything in this section is unused.
  • 515
    bUseBlurShader=1
  • 516
    [BlurShaderHDR] ;; SkyrimPrefs.ini
  • 517
    ;; =============================================================================
  • 518
    ;; Everything in this section is unused.
  • 519
    bDoHighDynamicRange=1
  • 520
    [Cart]
  • 521
    ;; =============================================================================
  • 522
    [Clouds] ;; SkyrimPrefs.ini
  • 523
    ;; =============================================================================
  • 524
    ;; Everything in this section is unused.
  • 525
    fCloudNearFadeDistance=8192 ;; Vanilla is 9000.
  • 526
    fCloudLevel0Distance=16384 ;; Same as vanilla.
  • 527
    fCloudLevel1Distance=32768 ;; Same as vanilla.
  • 528
    fCloudLevel2Distance=262144 ;; Same as vanilla.
  • 529
    [Decals]
  • 530
    ;; =============================================================================
  • 531
    bDecals=1
  • 532
    bBackgroundInitializeGeometryDecals=1
  • 533
    bDecalOcclusionQuery=1
  • 534
    bForceAllDecals=0
  • 535
    uMaxSkinDecals=144 ;; Should be equal to iMaxSkinDecalsPerFrame.
  • 536
    uMaxSkinDecalsPerActor=12 ;; SkyrimPrefs.ini. Should be equal to (uMaxSkinDecals / uActorRefCount).
  • 537
    ;; Unused
  • 538
    ;; -----------------------------------------------------------------------------
  • 539
    uMaxDecals=288 ;; Should be equal to uDecalCount and iMaxDecalsPerFrame.
  • 540
    bSkinnedDecals=1
  • 541
    bDecalMultithreaded=1
  • 542
    ;; Broken values, should be disabled
  • 543
    ;; -----------------------------------------------------------------------------
  • 544
    bAllowDecalsOnAlpha=0 ;; Causes transparent objects to receive decals. Looks bugged. TODO: Report to STEP.
  • 545
    [Display]
  • 546
    ;; =============================================================================
  • 547
    ;iAdapter= ;; 99% chance you don't need to change this.
  • 548
    bAllowScreenShot=0 ;; Ignored by SkyrimSE. ``1`` can be glitchy in Oldrim. Functionally replaced by ENBoost, Steam, and system screenshots.
  • 549
    ;; Center on startup
  • 550
    ;; -----------------------------------------------------------------------------
  • 551
    iLocation X=(Screen width - iSize W)/2
  • 552
    iLocation Y=(Screen height - iSize H)/2
  • 553
    ;; Field of view
  • 554
    ;; -----------------------------------------------------------------------------
  • 555
    ;; The field of view that you need to use depends on your distance from the screen and the width of the screen. Ideally, the field of view will be as large as possible without causing a fish-eye effect. There is no single correct value for this.
  • 556
    ;; Every 30 degrees of FOV below 180 allows up to 5 NearDistance. You want your NearDistance as high as your FOV will allow, because it helps fix Z-fighting.
  • 557
    ;; Note that the FOV settings are not as straightforward as you might think. I would recommend setting them all to the same value, until I've had the chance to do some more digging.
  • 558
    ;; These settings are intermediate between 60 (what you might use for a TV) and 90 (what you might use for a laptop monitor).
  • 559
    ;fDefaultWorldFOV=75
  • 560
    ;; 3rd-Person
  • 561
    ;fDefaultFOV=75
  • 562
    ;fNearDistance=17.5
  • 563
    ;; 1st-Person
  • 564
    ;fDefault1stPersonFOV=75
  • 565
    ;fNear1stPersonDistance=5 ;; TODO: Figure this one out.
  • 566
    ;; Graphics settings (These go in SkyrimPrefs.ini.)
  • 567
    ;; -----------------------------------------------------------------------------
  • 568
    iPresentInterval=0 ;; Vertical Sync. If enabled, prevents screen tearing. Can cause input lag; minimize this by setting Tripple Buffering to True in your graphics driver. Disable if you're using ENBoost, setting VSync in your driver, or using GSync/FreeSync.
  • 569
    iVSyncPresentInterval=0 ;; Same as the above, but for SkyrimSE.
  • 570
    iMaxAnisotropy=0 ;; Low FPS cost. Valid values: 1, 2, 4, 8, 16. Ansiotropic filtering. Makes textures clearer. Disable if you're using ENBoost or setting ansiotropic filtering in your driver.
  • 571
    bTransparencyMultisampling=0 ;; Whether to apply MSAA to textures. Fixes jaggies in transparent textures. Disable if you're using post-proc AA (ie, FXAA, SMAA, TAA), setting transparency anti-aliasing in your driver, or doing supersampling.
  • 572
    iMultiSample=0 ;; Medium FPS cost. Valid values: 1, 2, 4, 8, 16. Whether to apply MSAA to edges. Fixes most jaggies. Disable if you're using ENBoost, using post-proc AA (ie, FXAA, SMAA, TAA), setting anti-aliasing in your driver, or doing supersampling.
  • 573
    bUseTAA=0 ;; Low FPS cost. SkyrimSE only. Whether to apply TAA to edges. Fixes jaggies. Disable if you're doing supersampling or any other form of AA, including supersampling and transparency AA. Seems to be mandatory for VR.
  • 574
    bFXAAEnabled=0 ;; Low FPS cost. Whether to apply a form of post-proc AA. Fixes jaggies. Better FPS than MSAA, but makes textures fuzzy. Disable if you're using any other form of anti-aliasing, including supersampling and transparency AA. SMAA is much better and just as cheap -- you should use SMAA instead of FXAA. SMAA requires a mod like ReShade or SweetFX.
  • 575
    bSAOEnable=0 ;; High FPS cost. Whether to do ambient occlusion. This dynamically adds shadows to the world and makes things look better. Disable if you're using an ENB with AO, setting AO in your driver, or doing pseudo-AO in post-proc.
  • 576
    bVolumetricLightingEnable=1 ;; High FPS cost. SkyrimSE only. Whether to calculate true godrays, etc.
  • 577
    ;; Render types (These go in SkyrimPrefs.ini.)
  • 578
    ;; -----------------------------------------------------------------------------
  • 579
    bDeferredShadows=1 ;; Required for ENB. Disable for FPS. Needed for certain other shadow effects. Recommended to not disable unless you *really* need the FPS.
  • 580
    bFloatPointRenderTarget=1 ;; Required for ENB. Disable for FPS. Disabling will make lighting less accurate in general. Recommended to not disable unless you *really* need the FPS.
  • 581
    bUseRefractionShader=1 ;; Actually just Skyrim.ini, not SkyrimPrefs.ini.
  • 582
    ;; NPatch and Tesselation
  • 583
    ;; -----------------------------------------------------------------------------
  • 584
    iNPatches=1
  • 585
    ;; Object LOD settings (These go in SkyrimPrefs.ini.)
  • 586
    ;; -----------------------------------------------------------------------------
  • 587
    ;; Prevents things from "popping" into view.
  • 588
    fMeshLODFadePercentDefault=1.2 ;; This line just fixes a rounding error. No substantive change from vanilla.
  • 589
    ;fMeshLODFadeBoundDefault=256
  • 590
    fMeshLODLevel2FadeDist=4096
  • 591
    fMeshLODLevel1FadeDist=8192
  • 592
    fMeshLODLevel2FadeTreeDistance=4096
  • 593
    fMeshLODLevel1FadeTreeDistance=8192
  • 594
    fTreesMidLODSwitchDist=16384
  • 595
    ;; Shadows (These go in SkyrimPrefs.ini.)
  • 596
    ;; -----------------------------------------------------------------------------
  • 597
    iBlurDeferredShadowMask=0 ;; ``-1`` will fix blocky shadows, at the cost of FPS. Changing this to anything but ``0`` will give everything a faint glow when in-front of shadows. You can attempt to compromise between these two values by setting this to a value greater than ``0``. If you are playing SkyrimSE and using this .ini's default shadow settings, then you do not need to change this setting.
  • 598
    fShadowBiasScale=0 ;; Setting this too high will cause shadows to detatch from things, and setting this too low will cause buggy-looking overshadowing. Increasing this can help work around the stripey shadows of Oldrim.
  • 599
    iShadowMapResolution=8192 ;; Divide this by 2, 4, or 8 to get FPS.
  • 600
    fShadowDistance=8192 ;; Should probably be a multiple of iShadowMapResolution. Bugged in SE: lower values == more draw distance, but being below iShadowMapResolution causes buggy shadows.
  • 601
    fInteriorShadowDistance=8192 ;; Independent of iShadowMapResolution.
  • 602
    fLightLODRange=49152 ;; Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable.
  • 603
    fSAOIntensity=7.5 ;; SkyrimSE only. Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable. Source #14.
  • 604
    ;; Additional Shadows (These go in SkyrimPrefs.ini.)
  • 605
    ;; -----------------------------------------------------------------------------
  • 606
    ;; These are required for ENB effects. You can disable them for extra performance, at the cost of less-immersive shadows.
  • 607
    bActorSelfShadowing=1 ;; Actually Skyrim.ini.
  • 608
    bDrawLandShadows=1
  • 609
    bShadowsOnGrass=1
  • 610
    bTreesReceiveShadows=1
  • 611
    ;; Continuous sun transition
  • 612
    ;; -----------------------------------------------------------------------------
  • 613
    ;; Making these too low is theoretically supoptimal for performance; but making them too high can cause shadow delays after loading screens. As well, these settings aren't just for shadows -- they're for the sun, too. Setting the sun update time too high will make the sun's movements noticeable. I've decided to set the sun and the animation both to 30FPS.
  • 614
    fSunShadowUpdateTime=0.03333333 ;; How long to smooth out the sun's transition, in seconds. The value I've chosen is equal to the amount of time that each frame is displayed when at 30FPS.
  • 615
    fSunUpdateThreshold=0.00166667 ;; When to transition the sun. At the default timescale, 1.0 == 20 seconds; so divide the number of seconds you want by 20, and put that number here.
  • 616
    ;; Blurs
  • 617
    ;; -----------------------------------------------------------------------------
  • 618
    bLowHealthIModEnabled=1
  • 619
    bUseFakeFullScreenMotionBlur=0
  • 620
    ;; Decals
  • 621
    ;; -----------------------------------------------------------------------------
  • 622
    iMaxDecalsPerFrame=288 ;; Should be equal to uDecalCount and uMaxDecals.
  • 623
    iMaxSkinDecalsPerFrame=144 ;; Should be equal to uMaxSkinDecals.
  • 624
    fDecalLifetime=60
  • 625
    ;; Snow
  • 626
    ;; -----------------------------------------------------------------------------
  • 627
    ;; This is the only entire section that was wholesale copied from another mod. It is non-obvious and difficult to replicate. However, whether configuration files can be copyrighted is a legal gray area; and the author of Majestic Mountains allowed for non-commercial re-use of his assets, anyway (He made no mention of the configuration file.).
  • 628
    bToggleSparkles=1 ;; Disable for FPS. SkyrimSE only. Makes the snow sparkle prettily. Some consider this to be unrealistic.
  • 629
    fSparklesIntensity=0.3 ;; Source #14
  • 630
    fSparklesDensity=1 ;; Source #14
  • 631
    fSparklesSize=14 ;; Source #14
  • 632
    bEnableImprovedSnow=0 ;; SkyrimSE only. Some consider this to be unrealistic. Causes inconsistent-looking snow without a patch: https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/19846/19846-1536510070-1592517587.png.
  • 633
    fSnowRimLightIntensity=0.1 ;; Source #20.
  • 634
    fSnowNormalSpecPower=0.2 ;; Source #14. Older version.
  • 635
    fSnowGeometrySpecPower=0.3 ;; Source #14. Older version.
  • 636
    bDeactivateAOOnSnow=0
  • 637
    ;; Misc (Source #14)
  • 638
    ;; -----------------------------------------------------------------------------
  • 639
    bEnableProjecteUVDiffuseNormals=1 ;; From the description of source #14, not the distributed .ini file.
  • 640
    iLandscapeMultiNormalTilingFactor=1 ;; The author of source #14 told me that this fixes a rendering bug in Skyrim.
  • 641
    ;; No benefits to changing
  • 642
    ;; -----------------------------------------------------------------------------
  • 643
    iTexMipMapSkip=0
  • 644
    iTexMipMapMinimum=0
  • 645
    ;; UI (Almost entirely unused!)
  • 646
    ;; -----------------------------------------------------------------------------
  • 647
    ;; This essentially maximises how high and low you can drag the in-game sliders.
  • 648
    fLightLODMinStartFade=0
  • 649
    fLightLODMaxStartFade=16896
  • 650
    fLightLODDefaultStartFade=8192
  • 651
    ;fLightLODStartFade=8192 ;; Supposed to be defined in the UI
  • 652
    fShadowLODMinStartFade=0
  • 653
    fShadowLODMaxStartFade=16896
  • 654
    fShadowLODDefaultStartFade=8192 ;; Should probably be a multiple of iShadowMapResolution.
  • 655
    ;fShadowLODStartFade=8192 ;; Supposed to be defined in the UI
  • 656
    fSpecularLODMinStartFade=0
  • 657
    fSpecularLODMaxStartFade=16896
  • 658
    fSpecularLODDefaultStartFade=8192
  • 659
    ;fSpecularLODStartFade=8192 ;; Supposed to be defined in the UI
  • 660
    ;; Unused toggles
  • 661
    ;; -----------------------------------------------------------------------------
  • 662
    bDoAmbientPass=1
  • 663
    bDoDiffusePass=1
  • 664
    bDoSpecularPass=1
  • 665
    bDoTexturePass=1
  • 666
    bAllowPartialPrecision=1
  • 667
    iWaterMultiSamples=0
  • 668
    ;; Unused NPatch and Tesselation
  • 669
    ;; -----------------------------------------------------------------------------
  • 670
    iNPatchNOrder=1
  • 671
    iNPatchPOrder=1
  • 672
    ;; Unused render types
  • 673
    ;; -----------------------------------------------------------------------------
  • 674
    bForce1XShaders=0
  • 675
    bAllow20HairShader=1
  • 676
    bAllow30Shaders=1
  • 677
    bForceMultiPass=1
  • 678
    bCompileOnRender=1
  • 679
    ;; Unused shadows
  • 680
    ;; -----------------------------------------------------------------------------
  • 681
    bDrawShadows=1
  • 682
    bEquippedTorchesCastShadows=1
  • 683
    iActorShadowCountInt=4
  • 684
    iActorShadowCountExt=4
  • 685
    ;fShadowFadeTime=
  • 686
    iShadowSplitCount=2 ;; How many shadow maps to render. Goes along with the below two settings. According to source #1, it's unused; according to source #23, that's because it's hardcoded into the game. Same goes for the below two settings.
  • 687
    iShadowMapResolutionPrimary=4096 ;; Used for close shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
  • 688
    iShadowMapResolutionSecondary=4096 ;; Used for distant shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
  • 689
    iShadowMaskQuarter=4 ;; Source #24 specifies '4' as the maximal value for this.
  • 690
    iShadowMode=3 ;; ``4`` recommended by source #23. Source #24 claims that ``4`` is buggy, and ``3`` is superior.
  • 691
    fShadowLODRange=16384 ;; Should probably be a multiple of iShadowMapResolution.
  • 692
    ;; Unused light
  • 693
    ;; -----------------------------------------------------------------------------
  • 694
    bUseSunbeams=1
  • 695
    bDynamicWindowReflections=1
  • 696
    fSpecularLODRange=16384
  • 697
    ;; Unused decals
  • 698
    ;; -----------------------------------------------------------------------------
  • 699
    bDecalsOnSkinnedGeometry=1
  • 700
    fDecalLOD1=6144
  • 701
    fSkinnedDecalLOD0=8192 ;; Might as well be equal to fTreesMidLODSwitchDist
  • 702
    ;; Unused plants
  • 703
    ;; -----------------------------------------------------------------------------
  • 704
    bDoTallGrassEffect=1
  • 705
    fLeafAnimDampenDistStart=0
  • 706
    fLeafAnimDampenDistEnd=16384
  • 707
    ;; Unused debug
  • 708
    ;; -----------------------------------------------------------------------------
  • 709
    bShowMenuTextureUse=0
  • 710
    bIgnoreResolutionCheck=0
  • 711
    bDoTestHDR=0
  • 712
    iDebugTextSubPage=0
  • 713
    ;; Nonexistent
  • 714
    ;; -----------------------------------------------------------------------------
  • 715
    ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
  • 716
    bEnablePerPixelLighting=1
  • 717
    bPerPixelLighting=1
  • 718
    iPerPixelLighting=1
  • 719
    iActorShadowIntMax=12 ;; This was a thing in Oblivion, but not in Skyrim.
  • 720
    ;; Debug
  • 721
    ;; -----------------------------------------------------------------------------
  • 722
    bShowMarkers=0
  • 723
    ;; Broken values, do not change!
  • 724
    ;; -----------------------------------------------------------------------------
  • 725
    iShadowFilter=3 ;; According to source #1, values of 1-4 are equivalent; everything else breaks shadows. According to source #24, 4 can cause CTDs. Best to leave at its default.
  • 726
    ;; Broken values, should be enabled
  • 727
    ;; -----------------------------------------------------------------------------
  • 728
    bStaticMenuBackground=1
  • 729
    bImageSpaceEffects=1
  • 730
    bUse Shaders=1
  • 731
    ;; Broken values, should be disabled
  • 732
    ;; -----------------------------------------------------------------------------
  • 733
    bMainZPrepass=0
  • 734
    bShadowMaskZPrepass=0 ;; Seemingly just unused, but since bMainZPrepass breaks everything, this probably breaks something, too. Source #24 recommends enabling it, though.
  • 735
    bAutoViewDistance=0
  • 736
    bForcePow2Textures=0
  • 737
    bMTRendering=0
  • 738
    bSimpleLighting=0
  • 739
    bEnableParallaxOcclusion=0 ;; Enabling causes parallax-enabled meshes to have no textures.
  • 740
    [FaceGen]
  • 741
    ;; =============================================================================
  • 742
    bUseCustomizationMorphs=1
  • 743
    bUseRaceMorph=1
  • 744
    [Fonts]
  • 745
    ;; =============================================================================
  • 746
    [FootIK]
  • 747
    ;; =============================================================================
  • 748
    ;; Unused
  • 749
    ;; -----------------------------------------------------------------------------
  • 750
    bFootPlacementOn=1
  • 751
    bRigidBodyController=1
  • 752
    [GethitShader]
  • 753
    ;; =============================================================================
  • 754
    ;; Everything in this section is unused.
  • 755
    [GrabIK]
  • 756
    ;; =============================================================================
  • 757
    [Grass]
  • 758
    ;; =============================================================================
  • 759
    bAllowCreateGrass=1
  • 760
    bDrawShaderGrass=1
  • 761
    iMaxGrassTypesPerTexure=7
  • 762
    ;; Sway
  • 763
    ;; -----------------------------------------------------------------------------
  • 764
    ;fGrassWindMagnitudeMin=5
  • 765
    ;fGrassWindMagnitudeMax=125
  • 766
    ;; Grass load distance
  • 767
    ;; -----------------------------------------------------------------------------
  • 768
    iGrassCellRadius=2 ;; Must be equal to ((uGridsToLoad - 1) / 2)
  • 769
    fGrassFadeRange=8192 ;; On Oldrim, any value much higher than around 7000 (the ultra default) will cause pop-in on cell-loads, according to source #23. I'm guessing that 8192 should be the theoretical maximum, since it's a multiple of the cell size: 4096.
  • 770
    iMinGrassSize=40 ;; Increase for FPS. No benefits for going below 40. Negative values make CTDs more likely. Source #1.
  • 771
    ;; UI (Almost entirely unused!)
  • 772
    ;; -----------------------------------------------------------------------------
  • 773
    fGrassMinStartFadeDistance=0
  • 774
    fGrassMaxStartFadeDistance=16896
  • 775
    fGrassDefaultStartFadeDistance=8192
  • 776
    ;fGrassStartFadeDistance=8192 ;; Supposed to be defined in the UI
  • 777
    ;; Unused
  • 778
    ;; -----------------------------------------------------------------------------
  • 779
    b30GrassVS=1
  • 780
    bGrassPointLighting=1
  • 781
    bGenerateGrassDataFiles=0
  • 782
    ;; Broken values, should be disabled
  • 783
    ;; -----------------------------------------------------------------------------
  • 784
    bAllowLoadGrass=0
  • 785
    [Havok]
  • 786
    ;; =============================================================================
  • 787
    bAllowCharacterBumper=1 ;; Default is 1. Not sure what this does.
  • 788
    bAllowDeactivationWhileWarmStarting=1 ;; Default is 0. This allows certain animations to stop mid-way through.
  • 789
    bDisablePlayerCollision=0 ;; Default is 0. Equivalent to running the 'tcl' command in-game.
  • 790
    bForceJumpingFromGraph=0 ;; Default is 0. Not sure what this does. Might make jumping animations more realistic.
  • 791
    iNumThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
  • 792
    ;; Physics framerate adjustments (Recalculated from source #22)
  • 793
    ;; -----------------------------------------------------------------------------
  • 794
    ;; These settings adjust the game's physics engine to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate.
  • 795
    ;fMaxTime=0.03333333 ;; 30FPS
  • 796
    fMaxTime=0.01666667 ;; 60FPS (This just fixes a rounding error in vanilla.)
  • 797
    ;fMaxTime=0.01333333 ;; 75FPS
  • 798
    ;fMaxTime=0.01111111 ;; 90FPS
  • 799
    ;fMaxTime=0.00833333 ;; 120FPS
  • 800
    ;fMaxTime=0.00694444 ;; 144FPS
  • 801
    ;fMaxTime=0.00416667 ;; 240FPS
  • 802
    ;; Probably shouldn't change
  • 803
    ;; -----------------------------------------------------------------------------
  • 804
    ;fInAirFallingCharGravityMult=1.35 ;; Skyrim's default gravity is noticeably less than irl Earth's actual gravity, but increasing this value makes certain animations (most noticeably jumping) look a bit... off, since you ascend at 1.35 gravity and descend at whatever you set this value to. Better left at its vanilla value especially considering that increasing this also increases fall damage.
  • 805
    ;; Unused
  • 806
    ;; -----------------------------------------------------------------------------
  • 807
    bDebugMultithreaded=0
  • 808
    bHavokDebug=0
  • 809
    ;; Broken values, should be disabled
  • 810
    ;; -----------------------------------------------------------------------------
  • 811
    bAddBipedWhenKeyframed=0
  • 812
    [HeadTracking]
  • 813
    ;; =============================================================================
  • 814
    bDisableHeadTracking=0
  • 815
    [Imagespace] ;; (These go in SkyrimPrefs.ini.)
  • 816
    ;; =============================================================================
  • 817
    bDoDepthOfField=1 ;; Disable for FPS. This setting tells the game whether to blur things at a distance. It's most noticeable underwater, where it provides a murky appearance.
  • 818
    bDoRadialBlur=1 ;; This effect applies to things like night-eye and getting hit. Some people dislike this effect; it can be disabled altogether, right here.
  • 819
    ;; Broken values, should be disabled
  • 820
    ;; -----------------------------------------------------------------------------
  • 821
    iRadialBlurLevel=0
  • 822
    [LightingShader]
  • 823
    ;; =============================================================================
  • 824
    fDecalLODFadeStart=0.055 ;; Midway between the vanilla values for start and end.
  • 825
    fDecalLODFadeEnd=1.1 ;; As recommended by STEP. The original setting was way too low for you to ever see decals on distant landscape.
  • 826
    fEnvmapLODFadeStart=0.09 ;; Fixes a rounding error
  • 827
    fEnvmapLODFadeEnd=0.1 ;; Fixes a rounding error
  • 828
    fEyeEnvmapLODStart=0.04 ;; Missing from STEP documentation, so might not exist.
  • 829
    fEyeEnvmapLODEnd=0.05 ;; Fixes a rounding error
  • 830
    fRefractionLODFadeStart=0.025 ;; Fixes a rounding error
  • 831
    fRefractionLODFadeEnd=0.0333 ;; Rounded up to a third
  • 832
    fSpecularLODFadeStart=0.09 ;; Fixes a rounding error
  • 833
    fSpecularLODFadeEnd=0.1 ;; Fixes a rounding error
  • 834
    [LOD]
  • 835
    ;; =============================================================================
  • 836
    bDisplayLODLand=1
  • 837
    ;; Changeable in-game
  • 838
    ;; -----------------------------------------------------------------------------
  • 839
    ;fLODFadeOutMultActors=15
  • 840
    ;fLODFadeOutMultItems=15
  • 841
    ;fLODFadeOutMultObjects=15
  • 842
    ;; Do not change
  • 843
    ;; -----------------------------------------------------------------------------
  • 844
    fLODFadeOutMultSkyCell=1 ;; Multiplier for fSkyCellRefFadeDistance; should be set to its default of '1'.
  • 845
    [LookIK]
  • 846
    ;; =============================================================================
  • 847
    bAdditiveHeadAnim=1
  • 848
    [Particles] ;; SkyrimPrefs.ini
  • 849
    ;; =============================================================================
  • 850
    iMaxDesired=8192 ;; Should be equal to uParticlesCount. According to STEP, no point in going over 10k, and no lower than 250 is recommended.
  • 851
    [RagdollAnim] ;; I'm not *entirely* sure what these do.
  • 852
    ;; =============================================================================
  • 853
    bFootIK=1
  • 854
    bGrabIK=1
  • 855
    bRagdollAnim=1
  • 856
    ;; Unused
  • 857
    ;; -----------------------------------------------------------------------------
  • 858
    bLookIK=1
  • 859
    bRagdollFeedback=1
  • 860
    [ScreenSplatter]
  • 861
    ;; =============================================================================
  • 862
    bBloodSplatterEnabled=1 ;; Broken value, should be enabled
  • 863
    [SpeedTree]
  • 864
    ;; =============================================================================
  • 865
    [Terrain]
  • 866
    ;; =============================================================================
  • 867
    fHDLODSnowThresholdAngle=90
  • 868
    fLODSnowThresholdAngle=90
  • 869
    [TerrainManager]
  • 870
    ;; =============================================================================
  • 871
    bUseNewTerrainSystem=1 ;; INI: Skyrim. DEFAULT: 1. RATIONALE: No change from vanilla.
  • 872
    fSplitDistanceMult=0.0000 ;; INI: SkyrimPrefs. DEFAULT: 1.5. RATIONALE: Setting this higher than about ``0.1323`` allows for landscape LOD gradation, but this process is unfortunately bugged, and can cause cells to fail to load. Setting this to ``0.14`` will maximise performance, at the cost of very ugly LOD landscapes. The higher you set it, the further landscapes will render before resorting to LOD; but also the more likely cells are to just fail to load entirely. This mod can help with some of the worst cell drops: https://www.nexusmods.com/skyrimspecialedition/mods/6314.
  • 873
    fTreeLoadDistance=65536 ;; INI: SkyrimPrefs. DEFAULT: 75000. RATIONALE: Set to a power of 2 to max the Block*Distance settings.
  • 874
    fBlockLevel0Distance=32768 ;; INI: SkyrimPrefs. DEFAULT: 35000. RATIONALE: The medium value, 20480, would imply that it's best to set this with a multiple of a power of 2.
  • 875
    fBlockLevel1Distance=65536 ;; INI: SkyrimPrefs. DEFAULT: 70000. RATIONALE: The medium value, 32768, would imply that it's best to set this with a power of 2.
  • 876
    fBlockMaximumDistance=262144 ;; INI: SkyrimPrefs. DEFAULT: 250000. RATIONALE: Set to a power of 2 to max the other Block*Distance settings.
  • 877
    ;; Unused
  • 878
    ;; -----------------------------------------------------------------------------
  • 879
    bDisplayCloudLOD=1
  • 880
    bKeepLowDetailTerrain=1
  • 881
    bShowLODInEditor=0
  • 882
    [Trees]
  • 883
    ;; =============================================================================
  • 884
    bEnableTrees=1
  • 885
    bEnableTreeAnimations=1
  • 886
    fUpdateBudget=1.5
  • 887
    bRenderSkinnedTrees=1
  • 888
    uiMaxSkinnedTreesToRender=200 ;; SkyrimPrefs.ini
  • 889
    ;; Unused
  • 890
    ;; -----------------------------------------------------------------------------
  • 891
    bForceFullDetail=0
  • 892
    bPickSkinnedTrees=1
  • 893
    [Water]
  • 894
    ;; =============================================================================
  • 895
    bUsePerWorldSpaceWaterNoise=1
  • 896
    bUseWaterDisplacements=1 ;; SkyrimPrefs.ini
  • 897
    bUseWaterReflections=1 ;; SkyrimPrefs.ini
  • 898
    ;; Reflections
  • 899
    ;; -----------------------------------------------------------------------------
  • 900
    bReflectSky=1
  • 901
    bReflectLODLand=1
  • 902
    bReflectLODObjects=1
  • 903
    bReflectLODTrees=1
  • 904
    iWaterReflectHeight=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
  • 905
    iWaterReflectWidth=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
  • 906
    ;; Broken values, should be enabled
  • 907
    ;; -----------------------------------------------------------------------------
  • 908
    bUseWater=1
  • 909
    bUseCubeMapReflections=1
  • 910
    ;; Unused
  • 911
    ;; -----------------------------------------------------------------------------
  • 912
    bAutoWaterSilhouetteReflections=1
  • 913
    bForceHighDetailReflections=0
  • 914
    bForceLowDetailReflections=0
  • 915
    bForceLowDetailWater=0
  • 916
    bReflectExplosions=1
  • 917
    bUseBulletWaterDisplacements=1
  • 918
    bUseWaterDepth=1
  • 919
    bUseWaterHiRes=1
  • 920
    bUseWaterLOD=1
  • 921
    bUseWaterReflectionBlur=1
  • 922
    bUseWaterRefractions=1
  • 923
    bUseWaterShader=1
  • 924
    [Weather]
  • 925
    ;; =============================================================================
  • 926
    bPrecipitation=1
  • 927
    bFogEnabled=1 ;; Unused
  • 928
    ;; System sections
  • 929
    ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  • 930
    [Archive]
  • 931
    ;; =============================================================================
  • 932
    ;; Unused
  • 933
    ;; -----------------------------------------------------------------------------
  • 934
    bCheckRuntimeCollisions=1
  • 935
    bTrackFileLoading=1
  • 936
    bUseArchives=1
  • 937
    [Audio]
  • 938
    ;; =============================================================================
  • 939
    bEnableAudio=1
  • 940
    bEnableAudioCache=1
  • 941
    uiAudioHWThread=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
  • 942
    uMaxSizeForCachedSound=4096 ;; From source #12
  • 943
    [BackgroundLoad]
  • 944
    ;; =============================================================================
  • 945
    bBackgroundCellLoads=1
  • 946
    bBackgroundLoadLipFiles=1
  • 947
    bLoadHelmetsInBackground=1
  • 948
    bSelectivePurgeUnusedOnFastTravel=1
  • 949
    bUseMultiThreadedFaceGen=1
  • 950
    ;; Unused
  • 951
    ;; -----------------------------------------------------------------------------
  • 952
    bLoadBackgroundFaceGen=1
  • 953
    bUseBackgroundFileLoader=1
  • 954
    bUseMultiThreadedTrees=1
  • 955
    [BSPathing]
  • 956
    ;; =============================================================================
  • 957
    [BudgetCaps]
  • 958
    ;; =============================================================================
  • 959
    ;; Everything in this section is unused.
  • 960
    ;; On the off-chance that the game just always uses the defaults for these values, I've gone ahead and based some of the .ini around them.
  • 961
    uActorRefCount=12 ;; Should probably be equal to or larger than uiMaxNumActorHit.
  • 962
    uDecalCount=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
  • 963
    uDecalCountInterior=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
  • 964
    uParticlesCount=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
  • 965
    uParticlesCountInterior=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
  • 966
    [CopyProtectionStrings]
  • 967
    ;; =============================================================================
  • 968
    ;; Everything in this section is unused.
  • 969
    [Debug]
  • 970
    ;; =============================================================================
  • 971
    ;; Everything in this section is unused.
  • 972
    [GeneralWarnings]
  • 973
    ;; =============================================================================
  • 974
    [General]
  • 975
    ;; =============================================================================
  • 976
    ;; System
  • 977
    ;; -----------------------------------------------------------------------------
  • 978
    iNumHWThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
  • 979
    bAlwaysActive=0 ;; Allow running in the background
  • 980
    bBackgroundLoadVMData=1
  • 981
    bMultiThreadMovement=1
  • 982
    bPreCullActors=1
  • 983
    bPreemptivelyUnloadCells=1
  • 984
    bPreloadIntroSequence=1
  • 985
    bTaskletCellTransformsUpdate=1
  • 986
    bTrackAllDeaths=0
  • 987
    bUseBodyMorphs=1
  • 988
    bUseFaceGenPreprocessedHeads=1
  • 989
    bUseHardDriveCache=0 ;; Disable to prevent stuttering
  • 990
    ;; Quality of life improvements
  • 991
    ;; -----------------------------------------------------------------------------
  • 992
    bBorderRegionsEnabled=1 ;; NOTE: Disable to deactivate the invisible walls at the edge of the worldspace
  • 993
    bFlyingMountFastTravelCruiseEnabled=1
  • 994
    bShowLoadingAreaMessage=0
  • 995
    fEncumberedReminderTimer=3600
  • 996
    sIntroSequence=
  • 997
    ;; Misc graphics
  • 998
    ;; -----------------------------------------------------------------------------
  • 999
    fFlickeringLightDistance=8192 ;; Fix light pop-in: source #1.
  • 1000
    bEnableBoundingVolumeOcclusion=1
  • 1001
    bDisableAllGore=0
  • 1002
    bFacegenDisableMorphs=0
  • 1003
    ​;iFPSClamp=60 ;; Scales the game engine relative to the target FPS. Should be used alongside a hard FPS limiter. Can reduce the impact of microstutters.
  • 1004
    ;; Cell/grid buffers
  • 1005
    ;; -----------------------------------------------------------------------------
  • 1006
    uLargeRefLODGridSize=11 ;; Highest stable value (Source #7)
  • 1007
    uExterior Cell Buffer=36 ;; Must be ((uGridsToLoad + 1) ^ 2) or higher.
  • 1008
    ;; No benefits to changing
  • 1009
    ;; -----------------------------------------------------------------------------
  • 1010
    uInterior Cell Buffer=3 ;; Possibly unused in SkyrimSE, possibly unused in Oldrim; needs verification. Seems to work completely differently from how uExterior Cell Buffer works.
  • 1011
    ;; Unused
  • 1012
    ;; -----------------------------------------------------------------------------
  • 1013
    bAnimateDoorPhysics=1
  • 1014
    bCRTMemoryChecks=1
  • 1015
    bFaceMipMaps=1
  • 1016
    bParallelAnimUpdate=1
  • 1017
    bRunMiddleLowLevelProcess=0
  • 1018
    bRunVTuneTest=0
  • 1019
    bShowCheckMemoryOutput=0
  • 1020
    bShowGunTarget=0
  • 1021
    bTaskletActorSceneGraphUpdates=1
  • 1022
    bTintMipMaps=1
  • 1023
    bUseEyeEnvMapping=1
  • 1024
    bUseOptimizedTextureLoading=1
  • 1025
    bUseThreadedMorpher=1
  • 1026
    bUseThreadedParticleSystem=1
  • 1027
    bUseThreadedTempEffects=1
  • 1028
    bWarnOnMissingFileEntry=0
  • 1029
    fBrightLightColorR=1
  • 1030
    fBrightLightColorG=1
  • 1031
    fBrightLightColorB=1
  • 1032
    sIntroMovie=
  • 1033
    ;; Nonexistent
  • 1034
    ;; -----------------------------------------------------------------------------
  • 1035
    ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
  • 1036
    bRunHighLevelProcess=0 ;; Supposed to make Skyrim run with high priority. The creators of ProcessLasso, my favourite process auto-prioritizer, recommend against running processes with high priority, claiming that it can affect system stability. Because of that, I'm leaving this disabled.
  • 1037
    ;; Debug
  • 1038
    ;; -----------------------------------------------------------------------------
  • 1039
    bDisplayBoundingVolumes=0
  • 1040
    bQueueWarnings=0
  • 1041
    bReconstructIDTags=0
  • 1042
    bWarnOnMaterialCollisions=0
  • 1043
    bEnableStoryManagerLogging=0
  • 1044
    iStoryManagerLoggingEvent=-1
  • 1045
    ;; Broken values, do not change!
  • 1046
    ;; -----------------------------------------------------------------------------
  • 1047
    uGridsToLoad=5 ;; It might *seem* like 7 is okay, but it's risky! It will slowly corrupt your save (gradual corruption might be fixed in SE), and tons of events will fire long before you can get to them! Changing this setting is completely unnecessary in SkyrimSE -- look at uLargeRefLODGridSize instead!
  • 1048
    ;; Broken values, should be disabled
  • 1049
    ;; -----------------------------------------------------------------------------
  • 1050
    bEnableFileCaching=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
  • 1051
    bFixAIPackagesOnLoad=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
  • 1052
    ;; Broken values, should be enabled
  • 1053
    ;; -----------------------------------------------------------------------------
  • 1054
    bDisableGearedUp=1
  • 1055
    [JobList] ;; SkyrimSE Only
  • 1056
    ;; =============================================================================
  • 1057
    ;; No-one knows what these settings do.
  • 1058
    [Jobs] ;; SkyrimSE Only
  • 1059
    ;; =============================================================================
  • 1060
    ;; No-one knows what these settings do.
  • 1061
    [Language]
  • 1062
    ;; =============================================================================
  • 1063
    ;; Everything in this section is unused.
  • 1064
    [Main]
  • 1065
    ;; =============================================================================
  • 1066
    bEnableLipLookup=1
  • 1067
    fSkyCellRefFadeDistance=598016 ;; SkyrimPrefs.ini. Source #1, then made divisible by 4096. Maximises the draw-distance for clouds. Minimal performance impact. Helps hide z-fighting in mountains.
  • 1068
    ;; Unused
  • 1069
    ;; -----------------------------------------------------------------------------
  • 1070
    bUseWaterHDR=1
  • 1071
    iLastHDRSetting=1
  • 1072
    [NavMesh]
  • 1073
    ;; =============================================================================
  • 1074
    ;; Everything in this section is unused.
  • 1075
    [NavMeshGeneration]
  • 1076
    ;; =============================================================================
  • 1077
    bGlobalNavMeshCheck=0 ;; Debug
  • 1078
    [Papyrus]
  • 1079
    ;; =============================================================================
  • 1080
    ;; Debug
  • 1081
    ;; -----------------------------------------------------------------------------
  • 1082
    bEnableLogging=1
  • 1083
    bEnableProfiling=1
  • 1084
    bEnableTrace=1
  • 1085
    bLoadDebugInformation=1
  • 1086
    [Pathfinding]
  • 1087
    ;; =============================================================================
  • 1088
    bAvoidBoxTriggersFailure=1
  • 1089
    bFacePathVector=1
  • 1090
    bFixNavmeshInfosOnLoad=1
  • 1091
    bUseActorAvoidance=1
  • 1092
    bUseRayCasts=1
  • 1093
    bUseTangentSmoothing=1
  • 1094
    bUseTweenedAnimations=1
  • 1095
    bUseVelocityObstacles=1
  • 1096
    ;; Optimizations
  • 1097
    ;; -----------------------------------------------------------------------------
  • 1098
    bBackgroundNavmeshUpdate=1
  • 1099
    bBackgroundPathing=1
  • 1100
    ;; Unused
  • 1101
    ;; -----------------------------------------------------------------------------
  • 1102
    bRebuildPathIfSmootherFailed=1
  • 1103
    ;bSlowDownForActorAvoidance=
  • 1104
    bUseOldPathSmoothing=0
  • 1105
    bUsePathSmoothing=1
  • 1106
    bUseTaskletsToRecomputeBounds=1
  • 1107
    bWarnIfHighLevelSearchFails=0
  • 1108
    ;; Debug
  • 1109
    ;; -----------------------------------------------------------------------------
  • 1110
    bCreateDebugInfo=0
  • 1111
    ;; Don't touch these
  • 1112
    ;; -----------------------------------------------------------------------------
  • 1113
    ;; Don't touch these. For why, see: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt
  • 1114
    ;; Documentation: https://www.creationkit.com/fallout4/index.php?title=INI_Settings_(Papyrus)#fPostLoadUpdateTimeMS
  • 1115
    fUpdateBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
  • 1116
    fExtraTaskletBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
  • 1117
    ;fPostLoadUpdateTimeMS=500 ;; All this does is add a delay to your load screens. Increasing this will make your load screens slower, with no benefit. Decreasing this can cause things to load before they are ready. Do not touch.
  • 1118
    ;iMaxAllocatedMemoryBytes=153600 ;; NOTE: Increasing this *might* help if you use a crapload of scripts, but it will cost you more RAM.
  • 1119
    ;iMaxMemoryPageSize=512 ;; Do not touch.
  • 1120
    ;iMinMemoryPageSize=128 ;; Do not touch.
  • 1121
    [Pathing]
  • 1122
    ;; =============================================================================
  • 1123
    [RagdollFeedback]
  • 1124
    ;; =============================================================================
  • 1125
    ;; Everything in this section is unused.
  • 1126
    [TestAllCells]
  • 1127
    ;; =============================================================================
  • 1128
    ;; Everything in this section is unused.
  • 1129
    [Voice]
  • 1130
    ;; =============================================================================
  • 1131
    ;; Everything in this section is unused.

Filter
  • 1
    [AudioMenu]
  • 2
    fAudioMasterVolume=1.0000
  • 3
    fVal0=1.0000
  • 4
    fVal1=0.8000
  • 5
    fVal2=0.8000
  • 6
    fVal3=0.2500
  • 7
    fVal4=0.2500
  • 8
    fVal5=0.5000
  • 9
    fVal6=0.8000
  • 10
    fVal7=1.0000
  • 11
    uID0=94881
  • 12
    uID1=1007612
  • 13
    uID2=554685
  • 14
    uID3=466532
  • 15
    uID4=522251
  • 16
    uID5=410705
  • 17
    uID6=106685
  • 18
    uID7=469805678
  • 19
    [Clouds]
  • 20
    fCloudLevel0Distance=16384.0000
  • 21
    fCloudLevel1Distance=32768.0000
  • 22
    fCloudLevel2Distance=262144.0000
  • 23
    fCloudNearFadeDistance=9000.0000
  • 24
    [Controls]
  • 25
    bAlwaysRunByDefault=1
  • 26
    bGamePadRumble=1
  • 27
    bInvertYValues=0
  • 28
    fGamepadHeadingSensitivity=0.6667
  • 29
    fMouseHeadingSensitivity=0.0126
  • 30
    bMouseAcceleration=0
  • 31
    bUseKinect=0
  • 32
    [Decals]
  • 33
    bDecals=1
  • 34
    bSkinnedDecals=1
  • 35
    uMaxDecals=200
  • 36
    uMaxSkinDecals=50
  • 37
    bDecalsOnSkinnedGeometry=1
  • 38
    [Display]
  • 39
    bBorderless=1
  • 40
    bDrawLandShadows=1
  • 41
    bEnableImprovedSnow=0
  • 42
    bEnableProjecteUVDiffuseNormals=1
  • 43
    bFull Screen=0
  • 44
    bFXAAEnabled=1
  • 45
    bIBLFEnable=0
  • 46
    bIndEnable=0
  • 47
    bSAO_CS_Enable=0
  • 48
    bSAOEnable=0
  • 49
    bScreenSpaceReflectionEnabled=1
  • 50
    bToggleSparkles=1
  • 51
    bTreesReceiveShadows=1
  • 52
    bUse64bitsHDRRenderTarget=0
  • 53
    bUsePrecipitationOcclusion=1
  • 54
    bUseTAA=0
  • 55
    bVolumetricLightingEnable=1
  • 56
    fDynamicDOFBlurMultiplier=0.0000
  • 57
    ffocusShadowMapDoubleEveryXUnit=450.0000
  • 58
    fGamma=1.2000
  • 59
    fInteriorShadowDistance=3000.0000
  • 60
    fLeafAnimDampenDistEnd=4600.0000
  • 61
    fLeafAnimDampenDistStart=3600.0000
  • 62
    fLightLODStartFade=3750.0000
  • 63
    fMeshLODFadeBoundDefault=256.0000
  • 64
    fMeshLODFadePercentDefault=1.2000
  • 65
    fMeshLODLevel1FadeDist=10240.0000
  • 66
    fMeshLODLevel1FadeTreeDistance=8960.0000
  • 67
    fMeshLODLevel2FadeDist=7680.0000
  • 68
    fMeshLODLevel2FadeTreeDistance=5376.0000
  • 69
    fProjectedUVDiffuseNormalTilingScale=0.2000
  • 70
    fProjectedUVNormalDetailTilingScale=0.8000
  • 71
    fShadowDistance=8000.0000
  • 72
    fTreesMidLODSwitchDist=8960.0000
  • 73
    iMaxDecalsPerFrame=800
  • 74
    iMaxSkinDecalsPerFrame=250
  • 75
    iNumFocusShadow=4
  • 76
    iSaveGameScreenShotHeight=192
  • 77
    iSaveGameScreenShotHeighWSt=192
  • 78
    iSaveGameScreenShotWidth=256
  • 79
    iSaveGameScreenShotWidthWS=320
  • 80
    iScreenShotIndex=6
  • 81
    iShadowMapResolution=2048
  • 82
    iShadowMaskQuarter=4
  • 83
    iSize H=1080
  • 84
    iSize W=1920
  • 85
    iVolumetricLightingQuality=2
  • 86
    iVSyncPresentInterval=0
  • 87
    iNumSplits=2
  • 88
    uBookRatio=2
  • 89
    bForceCreateTarget=0
  • 90
    iReflectionResolutionDivider=2
  • 91
    [GamePlay]
  • 92
    bShowFloatingQuestMarkers=1
  • 93
    bShowQuestMarkers=1
  • 94
    iDifficulty=5
  • 95
    [General]
  • 96
    bEnableStoryManagerLogging=0
  • 97
    fLightingOutputColourClampPostEnv=1.0000
  • 98
    fLightingOutputColourClampPostLit=1.0000
  • 99
    fLightingOutputColourClampPostSpec=1.0000
  • 100
    iStoryManagerLoggingEvent=-1
  • 101
    uLargeRefLODGridSize=9
  • 102
    [Grass]
  • 103
    fGrassMaxStartFadeDistance=18000.0000
  • 104
    fGrassMinStartFadeDistance=0.0000
  • 105
    fGrassStartFadeDistance=6300.0000
  • 106
    b30GrassVS=0
  • 107
    [Imagespace]
  • 108
    bDoDepthOfField=1
  • 109
    bLensFlare=0
  • 110
    [Interface]
  • 111
    bDialogueSubtitles=1
  • 112
    bGeneralSubtitles=1
  • 113
    bShowCompass=1
  • 114
    fMouseCursorSpeed=1.0000
  • 115
    [Launcher]
  • 116
    sD3DDevice="NVIDIA GeForce GTX 1070 Ti"
  • 117
    bEnableFileSelection=1
  • 118
    [LOD]
  • 119
    fLODFadeOutMultActors=30.0000
  • 120
    fLODFadeOutMultItems=6.6000
  • 121
    fLODFadeOutMultObjects=20.0000
  • 122
    fLODFadeOutMultSkyCell=1.0000
  • 123
    [MAIN]
  • 124
    bCrosshairEnabled=1
  • 125
    bGamepadEnable=1
  • 126
    bSaveOnPause=0
  • 127
    bSaveOnRest=0
  • 128
    bSaveOnTravel=0
  • 129
    bSaveOnWait=0
  • 130
    fHUDOpacity=1.0000
  • 131
    fSkyCellRefFadeDistance=600000.0000
  • 132
    [NavMesh]
  • 133
    fCoverSideHighAlpha=0.8000
  • 134
    fCoverSideLowAlpha=0.6500
  • 135
    fEdgeDistFromVert=10.0000
  • 136
    fEdgeFullAlpha=1.0000
  • 137
    fEdgeHighAlpha=0.7500
  • 138
    fEdgeLowAlpha=0.5000
  • 139
    fEdgeThickness=10.0000
  • 140
    fLedgeBoxHalfHeight=25.0000
  • 141
    fObstacleAlpha=0.5000
  • 142
    fPointSize=2.5000
  • 143
    fTriangleFullAlpha=0.7000
  • 144
    fTriangleHighAlpha=0.3500
  • 145
    fTriangleLowAlpha=0.2000
  • 146
    [Particles]
  • 147
    iMaxDesired=2000
  • 148
    [SaveGame]
  • 149
    fAutosaveEveryXMins=15.0000
  • 150
    [TerrainManager]
  • 151
    bShowLODInEditor=1
  • 152
    fBlockLevel0Distance=46443.0000
  • 153
    fBlockLevel1Distance=69665.0000
  • 154
    fBlockMaximumDistance=92887.0000
  • 155
    fSplitDistanceMult=1.0890
  • 156
    fTreeLoadDistance=46443.0000
  • 157
    [Trees]
  • 158
    bRenderSkinnedTrees=1
  • 159
    uiMaxSkinnedTreesToRender=120
  • 160
    [Water]
  • 161
    bUseWaterDepth=1
  • 162
    bUseWaterDisplacements=1
  • 163
    bUseWaterReflections=1
  • 164
    bUseWaterRefractions=1
  • 165
    [Bethesda.net]
  • 166
    uPersistentUuidData3=3160067502
  • 167
    uPersistentUuidData2=2427398589
  • 168
    uPersistentUuidData1=2010728722
  • 169
    uPersistentUuidData0=1169865309

Filter
  • 1
    Skyrim.esm
  • 2
    Update.esm
  • 3
    Dawnguard.esm
  • 4
    HearthFires.esm
  • 5
    Dragonborn.esm
  • 6
    ETaC - RESOURCES.esm
  • 7
    BSAssets.esm
  • 8
    BSHeartland.esm
  • 9
    BS_DLC_patch.esp
  • 10
    Skyrim Project Optimization - Full Version.esm
  • 11
    DynDOLOD.esm
  • 12
    EnhancedAIFramework.esm
  • 13
    OrganicFactions.esm
  • 14
    RaceCompatibility.esm
  • 15
    PuzzleVariations.esl
  • 16
    ClassicLevelUp.esl
  • 17
    Trees and Flora Merged.esp
  • 18
    3DNPC.esp
  • 19
    Hothtrooper44_ArmorCompilation.esp
  • 20
    Guard Dialogue Overhaul.esp
  • 21
    iNeed.esp
  • 22
    iNeed - Extended.esp
  • 23
    iNeed - Dangerous Diseases.esp
  • 24
    Landscape Environment and Clutter Merged.esp
  • 25
    Skyrim Reborn - Whiterun Hold.esp
  • 26
    Character Creation Merged.esp
  • 27
    iWill_ARavensBreezeHome.esp
  • 28
    ZIA_Complete Pack.esp
  • 29
    Wintersun - Faiths of Skyrim.esp
  • 30
    SkyTEST-RealisticAnimals&Predators.esp
  • 31
    aMidianBorn_ContentAddon.esp
  • 32
    Thief skills rebalance for Ordinator.esp
  • 33
    fastermining6-3.esp
  • 34
    MLU - InsanitySorrow Weapons Pack.esp
  • 35
    Immersive Encounters.esp
  • 36
    Miscellaneous Merged.esp
  • 37
    Solitude Skyway SE.esp
  • 38
    WetandCold.esp
  • 39
    Skysan_ELFX_SMIM_Fix.esp
  • 40
    Unique Uniques.esp
  • 41
    Ars Metallica.esp
  • 42
    WGT.esp
  • 43
    Sneak Tools Merged.esp
  • 44
    Vigilant.esp
  • 45
    Vigilant Voiced.esp
  • 46
    SkyrimReputation_SSE.esp
  • 47
    Botox_CharGen.esp
  • 48
    Heads Up Display Merged.esp
  • 49
    Imperial Mail Merged.esp
  • 50
    Dawnguard&VolkiharArtifactsQuests.esp
  • 51
    TKDodge.esp
  • 52
    ThaneWeaponsReborn.esp
  • 53
    UltimateCombat.esp
  • 54
    RuinsEdge.esp
  • 55
    StaffOfSheogorath.esp
  • 56
    SignatureEquipment.esp
  • 57
    DragonShoutVoice.esp
  • 58
    Dual Wield Parrying_SKSE.esp
  • 59
    AnimatedEatingRedux.esp
  • 60
    Unconscious.esp
  • 61
    CiceroFemaleSE.esp
  • 62
    CBBE.esp
  • 63
    RaceMenuMorphsCBBE.esp
  • 64
    3DNPC1.esp
  • 65
    SINful CBP.esp
  • 66
    ENB Light.esp
  • 67
    FleshFX.esp
  • 68
    Immersive Encounters - RS Children Patch.esp
  • 69
    Arrowheads.esp
  • 70
    Arrowheads-ArsMetallica.esp
  • 71
    VisualAnimatedEnchants.esp
  • 72
    QRVAE_ZIA Patch.esp
  • 73
    QRVAE_AlternateDawnbreakerZIA.esp
  • 74
    QRVAE_ISC Patch.esp
  • 75
    QRVAE_Summermyst Patch.esp
  • 76
    Locational Damage.esp
  • 77
    Archangel's Ultimate Music Collection.esp
  • 78
    No NPC Greetings.esp
  • 79
    Botox_Dremora.esp
  • 80
    Stealth Magic.esp
  • 81
    Blowing In The Wind Merged.esp
  • 82
    Additional Weapons and Armours.esp
  • 83
    World Encounter Addon Patches Merged.esp
  • 84
    Weapons & Armours Consistency Patch (Custom).esp
  • 85
    QRVAE_CACO_AOS Patch.esp
  • 86
    Stealth Magic - Apocalypse Patch.esp
  • 87
    LightBladesArmor.esp
  • 88
    Alternate Start -- New Beginnings.esp
  • 89
    Even Better Quest Objectives Merged.esp
  • 90
    RavensBreezehome - LAL Patch.esp
  • 91
    Spell and Magic Mods.esp
  • 92
    ETaC - Riverwood.esp
  • 93
    CLARALUX Patches Merged.esp
  • 94
    CWI Patches Merged.esp
  • 95
    The Brotherhood of Old.esp
  • 96
    NSUTR Merged.esp
  • 97
    Farmhouse Chimneys Patches Merged.esp
  • 98
    Snazzy Overhaul Patches Merged.esp
  • 99
    SFCO - Distinct Interiors Patch.esp
  • 100
    Landscape Fixes For Grass Patches Merged.esp
  • 101
    TCIY_Wintersun_Patch.esp
  • 102
    SOTGenesisMod.esp
  • 103
    LOTD Patches Merged.esp
  • 104
    MLU Patches Merged.esp
  • 105
    Animals Merged.esp
  • 106
    Weather Systems Merged.esp
  • 107
    Audio Patches Merged.esp
  • 108
    KIC + RWT Patches Merged.esp
  • 109
    Weapons & Armours Merged.esp
  • 110
    OMEGA CACO Patches Merged.esp
  • 111
    Trivial Smelters of Skyrim Merged.esp
  • 112
    RS Children Patches Merged.esp
  • 113
    Food and Beverages Merged.esp
  • 114
    DungeonQuestAwarenessRedux.esp
  • 115
    Hunterborn Merged.esp
  • 116
    LadyMiraak.esp
  • 117
    Palaces Castles Enhanced.esp
  • 118
    Palace and Castles Enhanced Patches.esp
  • 119
    Distinct Interiors.esp
  • 120
    Fort Takeovers.esp
  • 121
    Skyrim Realistic Conquering - All-In-One.esp
  • 122
    OrganicFactionsExtension.esp
  • 123
    ELE Merged.esp
  • 124
    New Merge.esp
  • 125
    Pre Bash merged.esp
  • 126
    YOT - Your Own Thought Merged.esp
  • 127
    Consistency Patches.esp
  • 128
    T'Skyrim - True Skyrim.esp
  • 129
    Additional Mods Conflict Resolution.esp
  • 130
    DynamicDungeonLoot.esp
  • 131
    Bashed Patch, 0.esp
  • 132
    DynDOLOD.esp
  • 133
    Occlusion.esp
  • 134
    Hunterborn - Wintersun Patch.esp
  • 135
    Hunting in Skyrim - Wintersun Patch.esp
  • 136
    Wintersun - CRF Patch.esp
  • 137
    Wintersun - LotD Patch.esp
  • 138
    Wintersun - USSEP Patch.esp
  • 139
    Food Mods CR.esp
  • 140
    Misc Dialogue Edits.esp
  • 141
    WearTheJaggedCrown.esp
  • 142
    More Dialogue Options.esp
  • 143
    DragonCombatDialogue.esp
  • 144
    True Skyrim CR.esp
  • 145
    PCE - Holidays Patch.esp
  • 146
    PCE - Relighting Skyrim.esp
  • 147
    Frost Meshes Patch.esp
  • 148
    Realistic Fort Conquering CR.esp
  • 149
    ENB_Light Dummy.esp
  • 150
    True Unleveled Skyrim Dummy.esp
  • 151
    LootandDegradation.esp
  • 152
    Summermyst - Loot and Degradation Patch.esp
  • 153
    3BBB.esp
  • 154
    Unique Player CR.esp
  • 155
    RaceCompatibility Patches Merged.esp
  • 156
    KYE Dummy.esp
  • 157
    LinenWrapRecipe.esp
  • 158
    BlockStealSE.esp
  • 159
    MLPSoulGems.esp
  • 160
    MLP + GIST Patch.esp
  • 161
    MLP + ISC Patch.esp
  • 162
    True Unleveled Skyrim.esp
  • 163
    know_your_armor_patch.esp
  • 164
    know_your_enemy_patch.esp
  • 165
    zPatch.esp
  • 166
    zEdit Modules.esp
  • 167
    Generated Patch Consistencies.esp
  • 168
    ImmersiveAnimatedLooting - Personal tweak.esp
  • 169
    YeOlde - MCM Settings.esp
  • 170
    DSerArcheryGameplayOverhaul.esp
  • 171
    Master of Disguise - Special Edition Merged.esp
  • 172
    BeautifulDraugr.esp
  • 173
    AddItemMenuSE.esp
  • 174
    Bell_SE.esp
  • 175
    NPCVisualTransfer.esp
  • 176
    All Geared Up Derivative.esp
  • 177
    BOSSE.esm
  • 178
    3BBB-RaceMenuMorphs.esp

Filter
  • 1
    SKSE 2.0.15 - 1.5.73
  • 2
    SKSE 2.0.16 - 1.5.80
  • 3
    DLC: Dawnguard
  • 4
    DLC: HearthFires
  • 5
    DLC: Dragonborn
  • SKSE Mods
  • 7
    Dynamic Equipment Manager SSE
  • SKSE Mods Additional
  • 9
    Optional SSE-Terrain-Tamriel.esm
  • 10
    (SKSE64) Havok Fix
  • 11
    Hook Share SSE
  • 12
    Quick Loot RE
  • 13
    Skyrim Souls RE
  • 14
    Glow Be Gone SSE
  • 15
    No Enchantment Restrictions SSE
  • 16
    A Closer Look SSE
  • 17
    Improvement Names Customized SSE
  • 18
    Console Commands Extender
  • 19
    Equipment Durability System
  • Essential Patches
  • 21
    Thief Skills Rebalance for Ordinator
  • 22
    The Eloquent Reader - True Scholar SE Edition
  • Bug Fixes
  • 24
    Faster Mining Plus SE
  • 25
    Skyrim SE - Project Optimization - ESM VERSION
  • 26
    Whose Quest Is It Anyway
  • Bug Fixes Additional
  • 28
    YeOlde - Respawn
  • 29
    Skyrim Save System Overhaul
  • 30
    Flora Respawn Fix
  • UI
  • 32
    Extended UI ----- Converted
  • 33
    SSIRT v4.1
  • 34
    God Of War 2018 Font Replacement SSE
  • 35
    Custom fontconfig
  • 36
    Small Cursors - White Pearl
  • 37
    ElSopa - Animated Colored SkyUI Widgets SE
  • 38
    Oblivionesque Active Effects For SkyUI SE
  • 39
    SkyUI Colored Category Icons SE
  • 40
    Colored And Animated Celtic Icons For SkyUI SE
  • Character Creations
    Dynamic LODs
    Heads Up Display Addtional Mods
  • 44
    Less Intrusive HUD II SE
  • 45
    Customizable UI Replacer SE
  • 46
    Customizable UI Replacer SE - LIH
  • 47
    Interface Overhaul Project 3.1
  • 48
    AddItemMenu - Ultimate Mod Explorer
  • 49
    Satellite World Map II
  • 50
    Satellite World Map
  • 51
    Pastel Map Markers
  • 52
    Theme Colored Map-Quest-Compass Markers
  • 53
    Undiscovered Means Unknown - LIHUD2 for Pastel Map Markers
  • 54
    Configurable Real Names for SSE
  • 55
    iLuvLoading SSE
  • 56
    Play Random Idle SE
  • 57
    ShowRaceMenu Alternative
  • 58
    Helmet Toggle - Show Hide
  • 59
    Customizable Camera
  • 60
    AH Hotkeys - Skyrim Hotkey Manager SSE
  • 61
    iEquip
  • 62
    Beyond Skyrim - Bruma SE
  • 63
    Beyond Skyrim - Bruma Overhaul HD
  • 64
    Beyond Skyrim DLC Integration Patch
  • 65
    Imperial City LOD fix for custom lods (Beyond skyrim Bruma)
  • 66
    Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE
  • 67
    Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
  • 68
    VIGILANT SE
  • 69
    VIGILANT Voiced - English Addon
  • 70
    Dawnguard and Clan Volkihar Epilogues
  • 71
    Even Better Quest Objectives
  • 72
    The Brotherhood of Old - Open Beta - SSE
  • 73
    Timing is Everything SE - Lexy's FISS Settings
  • 74
    OMEGA LOTD Consistency Patch
  • 75
    Legacy of the Dragonborn Patch - Immersive College of Winterhold
  • Modified and Expanded Quests Additional Mods
  • 77
    Alternate Start - LAL Extension - New Beginnings SSE
  • 78
    MorrowLoot Ultimate Patches
  • 79
    OMEGA - Immersive Weapons Patch
  • 80
    Wonders of Weather
  • Weather Systems Additional Mods
  • 82
    True Storms Special Edition - Thunder Rain and Weather Redone
  • 83
    Morning Fogs SSE
  • 84
    Obsidian Weathers for Vigilant
  • 85
    Obsidian Weathers and Seasons
  • 86
    Aequinoctium Add-on Patch for Obsidian Weathers
  • 87
    Obsidian Weathers And Seasons - Beyond Skyrim Bruma Patch
  • 88
    Obsidian Weathers - TrueStorms Merged Compatibility SSE
  • 89
    True Storms - Minty's Lightning Compatibility
  • 90
    Obsidian Weather Consistency Patch
  • 91
    True Storms - Wet and Cold Compatibility
  • General Improvements
  • 93
    ENB Helper SE
  • 94
    Stalhrim
  • 95
    Ruins Clutter Improved
  • 96
    Ivy Replacer
  • 97
    Unofficial Enhanced Lights and FX ELFX SMIM fps patch for SE
  • General Improvement Additional
  • 99
    College of Winterhold HD
  • 100
    High Hrothgar HD
  • 101
    Fort Dawnguard HD
  • 102
    Markarth HD
  • 103
    Raven Rock HD
  • 104
    Riften HD
  • 105
    Solitude HD
  • 106
    Sovngarde HD 2k
  • 107
    Whiterun HD
  • 108
    Windhelm HD
  • 109
    luxor's Sky HD
  • 110
    Bruma Signs SMIM patch - SE
  • 111
    Realistic Lighting Overhaul (RLO) SSE All-In-One Installer
  • 112
    ---- RLO Merged
  • Models and Textures
  • 114
    HORNCANDLES
  • 115
    Realistic HD Baskets
  • 116
    Realistic HD Food
  • 117
    Realistic HD Mushrooms
  • 118
    RUSTIC DRAGON CORPSE - Special Edition - 4K
  • 119
    RUSTIC ANIMATED POTIONS and POISONS - 2K
  • 120
    RUSTIC SOULGEMS - Special Edition
  • Models and Texture Additional
  • 122
    luxor's Weathered HD Road Signs
  • 123
    Embers HD - 2K
  • 124
    No Snow Under the roof - Hall of the Vigilant fix
  • 125
    Better Water - for Realistic Water Two
  • 126
    Inferno - Fire Effects Redux - Embers HD
  • 127
    Landscape Overhaul HD
  • 128
    Relic Hunter Grass Patch
  • Landscape and Environment Additional
  • 130
    Clay Deposits HD
  • 131
    Riften Ratway HD
  • 132
    White Water HD
  • 133
    Dawnguard Landscape Overhaul HD
  • 134
    Solstheim Landscape Overhaul HD
  • 135
    Farmhouse HD
  • 136
    Imperial Forts HD
  • Plants
  • 138
    Bent Pines
  • 139
    Enhanced Landscapes - Oaks Autumn Colours SSE
  • 140
    Enhanced Vanilla Trees SSE
  • 141
    Beyond Skyrim - Bruma Tree LOD billboards
  • 142
    Verdant - A Skyrim Grass Plugin
  • 143
    Solitude Skyway
  • Location Additional Mods
  • 145
    Skyrim Reborn - Whiterun Hold
  • Effects Additional Mods
  • 147
    Footprints
  • 148
    Fire and Frost Impact Decals HD
  • 149
    Cobb Rim Lighting (Boosted)
  • 150
    Dust Effects by HHaleyy
  • 151
    Face Light SE
  • 152
    Better lighting for Face Light SSE
  • 153
    Facelight Plus SE v1.1
  • 154
    More Colorful Auroras
  • Arthmoor's
    Arthmoor's Additional Mods
  • 157
    Open Cities Skyrim +++
  • 158
    Open Cities Skyrim - Patches +++
  • Expanded Towns and Cities
  • 160
    Expanded Towns and Cities SSE Version
  • Creature Retextures
  • 162
    DRAGON PRIEST - 2K
  • 163
    DRAUGR - 2K
  • 164
    FALMER - 2K
  • 165
    GIANT - 4K
  • 166
    HAGRAVEN - 2K
  • 167
    MAMMOTH - 2K
  • 168
    RUSTIC DEATH HOUND and GARGOYLE - Special Edition - 2K
  • 169
    TROLL - 2K
  • 170
    SABRECAT - 2K
  • 171
    SKELETON - 2K
  • 172
    WISPMOTHER - 4K - 2K
  • Creature Retexture's Additional Mods
  • 174
    Better Shape Creature
  • 175
    Immersive Horses - Bruma Patch (BETA)
  • New Creatures and Encounter's Additional Mods
  • 177
    OBIS SE - Immersive Weapons Patch
  • 178
    Immersive World Encounters SE
  • NPC Appearance Overhaul
  • 180
    Fangs and Eyes Blue Combat
  • 181
    Botox for Skyrim Old
  • 182
    Vanilla Skyrim Botoxed
  • 183
    Skyrim Immersive Creatures Botoxed
  • 184
    OBIS Botoxed
  • 185
    Diverse Skyrim Botoxed
  • 186
    WICO - Windsong Immersive Character Overhaul
  • 187
    Improved Bards - Special Edition
  • 188
    Makeovers by Mizzog - The Companions
  • 189
    Seranaholic SSE 1.8.2
  • 190
    Valerica SSE v1.7.2
  • 191
    The Men of Winter
  • 192
    NPC Retexture Merge SSE - 1.17
  • 193
    Brows
  • 194
    The Eyes Of Beauty SSE
  • 195
    ApachiiSkyHair SSE
  • 196
    Eyes of Aber By Aberin Converted to SSE
  • 197
    Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays
  • 198
    Realistic Hair Colors
  • 199
    Avoid the Wait When Changing to Female in Character Creation
  • 200
    R246 Female Presets
  • 201
    CBBE arkos preset
  • 202
    Dangerous Curves - CBBE SE Bodyslide Preset
  • 203
    Sylvie - CBBE BodySlide Preset
  • 204
    A Bodyslide Preset
  • 205
    JRPG Bodyslide Preset -CBBE-
  • 206
    MelaRockingPhysique - CBBE Bodyslide Preset
  • 207
    CBBE - Big and Strong (BodySlide Preset)
  • 208
    The Concubine Body v2 - A CBBE Bodyslide Preset
  • 209
    Greek Goddess - Bodyslide and Racemenu Preset - CBBE
  • 210
    Voluptuous Body (CBBE Bodyslide Preset)
  • 211
    THE P3ACH CBBE Bodyslide Preset
  • 212
    Charming body shapes CBBE preset
  • 213
    Mara's Blessing (Bodyslide Preset)
  • 214
    CBBE Fetish Enhanced (CBBE Bodyslide preset)
  • 215
    CBBE Presets Compendium
  • 216
    Dream Angels CBBE SSE BodySlide Preset
  • 217
    R246 Lewd Body UUNP
  • 218
    Laffy - a CBBE bodyslide preset
  • 219
    KoreAN Gorgeous feMale Idols are Now At Skyrim (KANGMINA)
  • 220
    Scarlet's EyeCandy Body
  • 221
    The Simple Allure Body (CBBE Bodyslide Preset)
  • 222
    Goddess Keepsake - A BodySlide_CBBE Preset
  • 223
    ZincTO's Bodyslide Body Preset
  • 224
    Shiva Body - CBBE - TBD - UUNP - Bodyslide Preset SE
  • 225
    Silent's Preset - CBBE SE
  • 226
    Shirakune Model Body CBBE
  • 227
    KleinerEngels CBBE Bodys specials
  • 228
    Shirakune Body Presets CBBE
  • 229
    CBBE Presets
  • 230
    Alluring Curves - CBBE Bodyslide Preset (UPDATE)
  • Animations
  • 232
    360 Walk and Run Plus
  • 233
    Magic Casting Animations Overhaul SSE
  • 234
    PCA 1hm Overhaul_SSE
  • 235
    Pretty Jump Animations SSE
  • 236
    mcgFemaleWalk for Skyrim SE
  • Body and Skins
  • 238
    Bijin Skin - CBBE
  • 239
    Caliente's Beautiful Bodies Enhancer -CBBE-
  • 240
    Body Meshes
  • 241
    BodySlide and Outfit Studio
  • 242
    Shep's Tattoo Collection SE
  • 243
    Rutah Tattoo Pack for RaceMenu - SE
  • 244
    Vanilla Warpaints Absolution
  • 245
    Dunmer Overlays for RaceMenu
  • 246
    Shieldmaiden Muscle Slider CBBE -Subtle- SSE
  • 247
    Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition
  • 248
    CN's Fantasy and Demonic Eyes
  • 249
    Silver Vampire Eyes Replacer and Standalone
  • 250
    Runic Eyes by MARI SE
  • 251
    The Eyes Of Beauty - Vampire Eyes SSE
  • 252
    Kyoe's Bang'n Brows
  • 253
    Sakora's Make Over Kit - SKSE64
  • NPCs Behavior
  • 255
    Immersive Patrols Fakreela Face Fix
  • 256
    Guard Dialogue Overhaul (GDO) Kels Version
  • 257
    SkyTEST - Realistic Animals and Predators
  • 258
    Critters Ain't Snitches - Animal and Monster Crime Reporting Fix - BETA
  • NPC Behavior Additional
  • 260
    Wet and Cold
  • 261
    Wet and Cold Fixes
  • 262
    SkyTEST Animallica
  • 263
    SkyTEST Beasts of Tamriel
  • 264
    SkyTEST Real Wildlife Skyrim
  • New NPCs
  • 266
    Interesting NPCs SSE 3.42
  • 267
    Dawnguard Meshes for 3DNPC
  • 268
    Interesting NPCs - 3DNPC - Overhaul
  • Item Retextures and Tweaks
  • 270
    aMidianBorn Book of Silence
  • 271
    Frankly HD Nightingale Armor CBBE Bodyslide
  • 272
    Stormcloak Armor Revival - HD and 2K textures
  • Item Retextures's and Tweaks Additional Mods
  • 274
    Enhanced Circlets
  • 275
    aMidianBorn Glass Eqmnt with refraction
  • 276
    Light Refracting Glass Weapons Non Transparent = Testing
  • 277
    Refracting Stalhrim Armors and Weapons
  • 278
    Refracting Stalhrim Options
  • 279
    Cactus Ebony - Better Shaped Weapons Quiver
  • 280
    Glass CBBE Bodyslide Config
  • 281
    Stalhrim BodySlide SE config
  • Equipment and Items
  • 283
    Immersive Armours - SSE CBBE BodySlide
  • 284
    Quick Light SE
  • 285
    (SJG) Quick Light Patch
  • 286
    Black Sacrament Armour SSE
  • 287
    Lustmord Vampire Armor - CBBE SSE BodySlide (with Physics)
  • 288
    Ruin's Edge
  • 289
    The Staff Of Sheogorath
  • Weapons and Armour Additional
  • 291
    Female Blades Light Armor SSE
  • 292
    The Book of UUNP-SSE
  • 293
    The Book of UUNP (CBBE SE Conversion)
  • 294
    Remodeled Armor for CBBE SSE
  • 295
    Female Outfit Replacer CBBE Bodyslide
  • 296
    Keo's Skimpy Outfit Replacer - SSE CBBE BodySlide
  • 297
    CBBE Minidresses + SpiceGear Collection SE w Bodyslide
  • 298
    Tera Armors Collection SSE
  • 299
    LadyHorus TERA Armors
  • 300
    DX Celes Nightingale Outfit and Weapons UNP - HH
  • 301
    Celes Nightingale Armor UUNP - CBBE
  • 302
    Shanoa Armor - SSE CBBE BodySlide
  • 303
    Warhammer Sorceress Robes - CBBE SSE BodySlide
  • 304
    Thalmor Viceroy Inquisitor's Clothes - Special Edition
  • 305
    Dark Sisterhood Armor - CBBE BodySlide (Physics)
  • 306
    Mara's Thief Armor - TMB TMBE CBBE BodySlide
  • 307
    DX Celes Mercy Outfit UNP - CBBE SE (Cloth Physics)
  • 308
    Maxwell Outfit - SSE CBBE BodySlide (with Physics)
  • Equipment Retextures
  • 310
    Unique Uniques SE
  • 311
    Zim's Immersive Artifacts
  • 312
    Thane Weapons Reborn
  • 313
    Zim's Thane Weapon Displays
  • Sounds
    Gameplay Overhaul
  • 316
    iNeed - Food, Water and Sleep
  • 317
    Ars Metallica - Smithing Enhancement
  • 318
    VioLens - A Killmove Mod SE
  • 319
    Ultimate Combat SE
  • 320
    TK Dodge SE
  • Gameplay Overhaul's Additional Mods
  • 322
    Wintersun - Faiths of Skyrim
  • 323
    Wintersun CACO
  • 324
    Frostfall - Seasons
  • 325
    Frostfall - Seasons - Dangerous Mountain version
  • Magic, Spells and Enchantment's Additional
  • 327
    Spell Research
  • 328
    Spell Research - Experience Book
  • 329
    Spell Research - Convenience Add-On
  • 330
    Spell Research - Patch Compendium
  • 331
    Mysticism - A Magic Overhaul
  • 332
    Wards Functionalities Extended
  • 333
    Cosmic Spells
  • 334
    Shadow Spell Package
  • 335
    Forgotten Magic Redone SE
  • 336
    Forgotten Magic Redone - Ordinator Compatibility Patch
  • 337
    More Apocalypse - An expansion for Apocalypse - Magic of Skyrim
  • 338
    Shadow Dancer
  • 339
    Spell and Magic Mods
  • Vampires, Werewolves and Bears
    Immersion Mods
  • 342
    Imperial Mail - Post and Banking Service Continued
  • Immersion Mod's Additional Mods
  • 344
    Enhanced Wetness and Puddles
  • 345
    Immersive Laundry
  • Compatibility Patch
    Utilities and Bug Fixes
  • 348
    Modern Brawl Bug Fix
  • 349
    OMEGA NPC Retexture - Conflict Resolution 1.10
  • 350
    ---- Animals Merged
  • 351
    ---- Audio Patches Merged
  • 352
    ---- Blowing In The Wind Merged
  • 353
    ---- CLARALUX Patches Merged
  • 354
    ---- Enhanced Lighting For ENB Merged
  • 355
    ---- Even Better Quest Objectives Merged
  • 356
    ---- Character Creation Merged
  • 357
    ---- Farmhouse Chimneys Patches Merged
  • 358
    ---- Heads Up Display Merged
  • 359
    ---- Immersive College of Winterhold Patches Merged
  • 360
    ---- Imperial Mail Merged
  • 361
    ---- KIC + RWT Patches Merged
  • 362
    ---- Landscape Environment and Clutter Merged
  • 363
    ---- Landscape Fixes For Grass Patches Merged
  • 364
    ---- LOTD Patches Merged
  • 365
    ---- Miscellaneous Merged
  • 366
    ---- MLU Patches Merged
  • 367
    ---- No Snow Under The Roof Merged
  • 368
    ---- OMEGA CACO Patches Merged
  • 369
    ---- RS Children Patches Merged
  • 370
    ---- Snazzy Overhaul Patches Merged
  • 371
    ---- Trees and Flora Merged
  • 372
    ---- Weapons & Armours Merged
  • 373
    ---- Weather Systems Merged
  • 374
    ---- World Encounter Addon Patches Merged
  • 375
    ---- YOT - Your Own Thought Merged
  • 376
    ---- Trivial Smelters of Skyrim Merged
  • 377
    ---- Pre Bash merged
  • 378
    Additional Weapons and Armours
  • 379
    FNIS Generated
  • 380
    Bashed Patch
  • 381
    zPatch
  • 382
    Additional Mods Conflict Resolution
  • 383
    SSELODGen_Output
  • 384
    TextGen_Output
  • 385
    DynDOLOD - Output
  • 386
    Dummy
  • 387
    Immersive World Encounters Patches for Lexy's SSE
  • Test Bench
  • 389
    Signature Equipment
  • 390
    Strange Runes - Spellcasting Enhanced
  • 391
    Real Bows (by DecimusMaximus for SSE)
  • 392
    Real Bows - ColourMatch Textures
  • 393
    Real Bows - Collision Fixes
  • 394
    Bellyaches Animal and Creature Pack
  • 395
    Enhanced Textures Detail (UV-tweaks)
  • 396
    RUSTIC FORSWORN - Special Edition
  • 397
    The Revamped Quiver
  • 398
    Proper Length Arrows
  • 399
    Ultimate Spinning Arrows SE
  • 400
    Remade HD Better Dust Piles SE
  • 401
    Aesthetic Elves
  • 402
    The Supreme Fus Ro Dah - Audio Replacer
  • 403
    (SJG) Better Sounding Female Dragon Shouts
  • 404
    Loading Screen Smoke Removed
  • 405
    SSE Fixes
  • 406
    Remove Distracting Things
  • 407
    ElSopa HD - Dirt Blast SE - 512
  • 408
    Holy Wards - a retexture
  • 409
    Deadly Ice
  • 410
    Ugly Wind-and-Snow Effect Remover
  • 411
    Smooth Sky mesh - SSE
  • 412
    Less Visually Obtrusive Cloak Spell Effects
  • 413
    SINful CBP
  • 414
    Optimized SkyrimCustom.ini
  • 415
    MCKING_NightMother Replacer
  • 416
    NPC Stats Rescaler
  • 417
    Dragons Shout with Voice
  • 418
    (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
  • 419
    Floating Damage
  • 420
    Floating Healthbars
  • 421
    Casual Bow Animation
  • 422
    Animated Eating Redux SE editon
  • 423
    Essentials Ragdoll on Knockdown
  • 424
    Werewolf Feral Beast Run
  • 425
    1stperson Parry Animation
  • 426
    Finally First Person Magic Animation
  • 427
    No Lockpick Activate (SKSE) - Updated
  • 428
    Immersive Armors CBBE and UUNP Refit
  • 429
    4K Stars and Galaxies
  • 430
    KS Hairdo's Transparency Fix SSE
  • 431
    Cicero Female SE
  • 432
    Lady Miraak - Special Edition
  • 433
    Better Female wrists hands ankles and leg ratio twists for XPMSSE - SMP
  • 434
    BodyGen
  • 435
    Main Menu Music Replacer - John Dreamer SSE
  • 436
    ENB Light
  • 437
    Arrowheads
  • 438
    FleshFX
  • 439
    Expressive Facial Animation -Female Male Edition-
  • 440
    Oblivioneseque Category Icons For SkyUI SE
  • 441
    Visual Animated Enchants - VAE
  • 442
    QRVAE - Qwinn's Refined Visual Animated Enchants
  • 443
    Cathedral Weathers - Diverse Seasons
  • 444
    Improved Rain and Fog for Cathedral Weathers
  • 445
    Skyrim Reputation
  • 446
    BlockSteal lite - Prevents accidentally pick up
  • 447
    Better Face Lighting and Conversation
  • 448
    Voltage
  • 449
    Locational Damage
  • 450
    Locational Damage Stability Patch
  • 451
    Sneak Tools SE Edition
  • 452
    Sneak Tools Merged
  • 453
    Dear Diary - Journal and MCM Paper Interface
  • 454
    Archangel's Ultimate Music Collection
  • 455
    Impactful Crits
  • 456
    No NPC Greeting_SSE
  • 457
    Stealth Magic
  • 458
    T'Skyrim - True Skyrim
  • 459
    Dungeon Quest Awareness Redux
  • 460
    Wintersun - Patches
  • 461
    iNeed - Food, Water and Sleep Continued
  • 462
    Hunting in Skyrim - A Hunting Guild SE
  • 463
    Hunterborn
  • 464
    Hunterborn SE MCM
  • 465
    Hunterborn CACO
  • 466
    Hunterborn - Scrimshaw Expanded SSE
  • 467
    Hunterborn Consistency Patch
  • 468
    Hunting in Skyrim Consistency Patch
  • 469
    Hunterborn Predator Vision Patch
  • 470
    Hunterborn Tweaks
  • 471
    Hunting in Skyrim - Tweaks and Patches
  • 472
    Hunterborn - Animal Blood Potions for Vampires
  • 473
    LRS Hunter Extension for Alternate Start - Live Another Life
  • 474
    Hunterborn Merged
  • 475
    Mealtime - a Food and Recipe Mod
  • 476
    Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
  • 477
    Be a Milk Drinker - SPECIAL EDITION
  • 478
    Be a Milk Drinker - iNeed CACO-Frostfall Patches
  • 479
    Unique Tavern Menu
  • 480
    Food Mods CR
  • 481
    I'm a Customer Dammit
  • 482
    Inn Soaps
  • 483
    Misc Dialogue Edits
  • 484
    Ulfric and Elisif Wear the Jagged Crown
  • 485
    More Dialogue Options
  • 486
    Talkative Dragons
  • 487
    ---- Food and Beverages Merged
  • 488
    Distinct Interiors
  • 489
    Distinct Interiors - Fixes
  • 490
    Palaces and Castles Enhanced SSE
  • 491
    Palaces and Castles Enhanced SSE Compatibility Patches (ESL)
  • 492
    ---- Palace and Castles Enhanced Patches
  • 493
    The Ravens Breezehome Reborn
  • 494
    Fort Takeovers Framework
  • 495
    SRC - All-In-One Pack
  • 496
    Arctic - Frost Effects Redux
  • 497
    SSE Enhanced AI Framework
  • 498
    SSE Organic Factions
  • 499
    SSE Organic Factions Extension
  • 500
    Spider Webs and Particles for ENB
  • 501
    Ice Cave Parallax Improved
  • 502
    Loot and Degradation SE
  • 503
    Summermyst Patch - Loot and Degradation SE
  • 504
    HDT-SMP Plugins 1.5.80
  • 505
    CBBE 3BBB Advanced
  • 506
    Race Compatibility Dialogue SSE
  • 507
    RaceCompatibility with fixes for SSE
  • 508
    ---- RaceCompatibility Patches Merged
  • 509
    Dynamic Dungeon Loot (DDL) - Random Loot System
  • 510
    Linen wrap recipe
  • 511
    RANs HeadMesh Variants - Type C
  • 512
    -ESL- Classic Level Up
  • 513
    YeOlde - MCM Settings
  • 514
    BOSSE - Bodies of Skyrim Special Edition
  • 515
    RaceMenu High Heels
  • 516
    Improved Camera
  • 517
    SkyUI Themes - The Adventurer WIP SE
  • 518
    Realistic Paper Retexture
  • 519
    ElSopa HD Texture Pack
  • 520
    ElSopa HD - Unique Hand Painted Road Signs SE
  • 521
    ElSopa - Noble Furniture HD SE
  • 522
    ElSopa HD - Unique Hand Made Signs Overhaul SE
  • 523
    Constellations Retextured The DLCs
  • 524
    Constellations Redrawn
  • 525
    SavrenX Flame Atronach
  • 526
    Renthal's waterwheel
  • 527
    MM - Real Spriggans
  • 528
    MultiLayer Parallax Soul Gems SSE
  • 529
    M7BBP - MayheM7 Bootyful-Body with Physics Slder-Preset
  • 530
    New Merge
  • 531
    zEdit Modules
  • 532
    Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure
  • 533
    Oblivionesque iNeed Icons SE
  • 534
    (Super Fast) Immersive Animated Looting
  • 535
    SkyComplete - Automatically Track Quests - Locations - Books
  • 536
    SkyComplete
  • 537
    Puzzle Variations
  • 538
    Snazzy Furniture and Clutter Overhaul - Distinct Interiors Patch
  • 539
    Player Headtracking SE
  • 540
    Legacy of the Dragonborn Painting Replacer
  • 541
    Edhildils Sexy Statues
  • 542
    NSUTR-Edhildils Statues Patch
  • 543
    Expressive Facial Animation -Male Edition-
  • 544
    Sevenbase Dibella statue
  • 545
    Master of Disguise SSE
  • 546
    Master of Disguise - Special Edition
  • 547
    Archery Gameplay Overhaul SE
  • 548
    Beautiful Draugr SE
  • 549
    QUICK LOOT RE _ REPLACE
  • 550
    Main Menu Design Replacer - Multilanguage - 60 FPS
  • 551
    MO Overwrites
  • 552
    Occlusion
  • 553
    THE LEGENDARY BOOTY BODY (50 PLUS PRESETS FOR CBBE BODYSLIDE SSE)
  • 554
    Moolgogi's Follower Bell SE
  • 555
    VNPC_Data
  • 556
    OrganicENB SE
  • 557
    Stoja's Warpaints High Resolution Makeup Kit for Skyrim (Special Edition)
  • 558
    All Geared Up Derivative SE - AllGUD
  • 559
    AllGUD Generated Skeleton and Model Patch
  • 560
    Savage Wolves
  • 562
    Skyrim SE Improved Puddles - 2K
  • 563
    Flat Map Markers SSE
  • 564
    Enhanced Female Head Mesh - Vanilla - Special Edition
  • 565
    Elegant Beauty Skin UNP v4 Compressed 4k DXT5
  • 566
    Pretty Face
  • 567
    Fair Skin Complexion
  • 568
    The Pure - CBBE
  • 569
    SG Textures Renewal - CBBE
  • 570
    RANs HeadMesh Variants
  • 571
    Demoniac CBBE
  • 572
    Women of Skyrim SE - CBBE
  • 573
    Remove Map Camera Limits - Skyrim and Solstheim
  • 574
    Encounter Zones Unlocked SE
  • 575
    Mortal Enemies SE
  • 576
    PC Head Tracking and Voice Type SE
  • 577
    SkyTEST - Settings SE
  • 578
    Better Dynamic Snow in New Areas
  • 579
    GIST - Rustic Soul Gems patch
  • 580
    Blacksmith Forge Water Fix - Special Edition
  • 581
    NEW Lore-Appropriate Race Heights
  • 582
    Classic Classes and Birthsigns - Andromedized
  • 583
    Universal Arrow Tracers
  • 584
    Animated Prostitution SE
  • 585
    Simply Better Movement Speeds (SSE)
  • 586
    Dungeons and Dovahs - Standalone Movement
  • 587
    Backstab Killmove
  • 588
    Skyrim Outfit System SE
  • 589
    Combat Fatigue SSE
  • 590
    Wildcat Combat Fatigue Integration
  • 591
    Enhanced Lights and FX Fix - ELFX unused objects disabled
  • 592
    ELFX Fixes
  • 593
    ELFX Fixes - Immersive Citizens AI Overhaul ESL version (No Enhancer)
  • 594
    Inferno - Fire Effects Redux - KD Realistic Fireplaces
  • 595
    KD - Realistic Fireplaces SE
  • 596
    OBIS Female Mannequin Patch
  • 597
    Mannequin Messages
  • 598
    Better Female wrists hands ankles and leg ratio twists for XPMSSE
  • 599
    Mist's Anthology Menus
  • 600
    WetFunctionRedux SE
  • 601
    Mannequin Designs
  • 602
    Liam's Conjuration Spells
  • 603
    OSA - Skyrim Ascendancy Engine
  • 604
    OSex
  • 605
    NPC Body Scale Randomizer
  • 606
    Insignificant Object Remover
  • 607
    SkyUI AIO Survival (SAS)
  • 608
    Easy Wheelmenu for Wintersun - Faiths of Skyrim
  • 609
    Easy Wheelmenu for Nether's Follower Framework
  • 610
    Better Crafted Potions
  • 611
    Blacksmith Forge Water Fix xEdit Script
  • 612
    Mortal Weapons And Armors
  • 613
    Notification Log SSE
  • 614
    Books Notes Paper HD 2K
  • 615
    Cathedral Weathers and Seasons Remastered for ENB - plus Soul Spectrum ENB
  • 616
    Less Combat Grunts and Yelling
  • 617
    Quiet Arcadia
  • 618
    H2135's Fantasy Series7 CBBE HDT-SMP Bodyslide
  • 619
    [Melodic] Novarien outfit
  • 620
    [Melodic] Countess
  • 621
    COCO 2B Wedding Outfit
  • 622
    Spellsiphon - Immersive Combat
  • 623
    Deadly Combat
  • 624
    Floating Damage ver 0.4.5 for Skyrim 1597
  • 625
    SexLabFrameworkSE_v163_BETA7
  • 626
    SexLabArousedSSELoose
  • 627
    SLAL_SE
  • 628
    ZaZ
  • 629
    AmorousAdventures
  • 630
    Amorous Adventures Extended SSE v1.2.3
  • 631
    Amorous Adventures - MCM Addon
  • 632
    SpousesEnhanced_SE_1
  • 633
    SexLab Separate Orgasm SE
  • 634
    SLPrivacy Normal SE
  • 635
    SexLab_MagnoCUMgaudio_Skyrim_SE
  • 636
    Further Lovers Comfort SE v1.0
  • 637
    Insane Cum Retexture SSE 1.0
  • 638
    Insane Cum Retexture SSE Painted 1.0
  • 639
    SkyFem - All NPCs Now Female
  • 640
    SexLab Mods
  • 641
    [Melodic] Hestia
  • 642
    [Melodic] Mythra
  • 643
    [Melodic] X-Fighter
  • 644
    [Melodic] Yvas outfit
  • 645
    [Melodic] Alice succubus
  • 646
    [Dint999] BDO Boss Armor 01 v.1.01 CBBE
  • 647
    [dint]BDO_Clothes_Pack
  • 648
    Berserk Griffith reincarnation LE
  • 649
    Blackcat26 GreatAngel - 통합바슬
  • 650
    Code Vein LE
  • 651
    H2135's Fantasy Series6 CBBE HDT-SMP Bodyslide v1.1
  • 652
    H2135's Modern Series3 CBBE HDT-SMP Bodyslide v1.2
  • 653
    LoCo Hibachi Samurai LE
  • 654
    Nier Kaine dlc2 LE
  • 655
    Succubus-san - SSE
  • 656
    Realistic SMP
  • To Be Tested

Filter
  • 1
    ETaC - RESOURCES.esm
  • 2
    BSAssets.esm
  • 3
    BSHeartland.esm
  • 4
    BS_DLC_patch.esp
  • 5
    Skyrim Project Optimization - Full Version.esm
  • 6
    DynDOLOD.esm
  • 7
    EnhancedAIFramework.esm
  • 8
    OrganicFactions.esm
  • 9
    RaceCompatibility.esm
  • 10
    PuzzleVariations.esl
  • 11
    ClassicLevelUp.esl
  • 12
    Trees and Flora Merged.esp
  • 13
    3DNPC.esp
  • 14
    Hothtrooper44_ArmorCompilation.esp
  • 15
    Guard Dialogue Overhaul.esp
  • 16
    iNeed.esp
  • 17
    iNeed - Extended.esp
  • 18
    iNeed - Dangerous Diseases.esp
  • 19
    Landscape Environment and Clutter Merged.esp
  • 20
    Skyrim Reborn - Whiterun Hold.esp
  • 21
    Character Creation Merged.esp
  • 22
    iWill_ARavensBreezeHome.esp
  • 23
    ZIA_Complete Pack.esp
  • 24
    Wintersun - Faiths of Skyrim.esp
  • 25
    SkyTEST-RealisticAnimals&Predators.esp
  • 26
    aMidianBorn_ContentAddon.esp
  • 27
    Thief skills rebalance for Ordinator.esp
  • 28
    fastermining6-3.esp
  • 29
    MLU - InsanitySorrow Weapons Pack.esp
  • 30
    Immersive Encounters.esp
  • 31
    Miscellaneous Merged.esp
  • 32
    Solitude Skyway SE.esp
  • 33
    WetandCold.esp
  • 34
    Skysan_ELFX_SMIM_Fix.esp
  • 35
    Unique Uniques.esp
  • 36
    Ars Metallica.esp
  • 37
    WGT.esp
  • 38
    Sneak Tools Merged.esp
  • 39
    Vigilant.esp
  • 40
    Vigilant Voiced.esp
  • 41
    SkyrimReputation_SSE.esp
  • 42
    Botox_CharGen.esp
  • 43
    Heads Up Display Merged.esp
  • 44
    Imperial Mail Merged.esp
  • 45
    Dawnguard&VolkiharArtifactsQuests.esp
  • 46
    TKDodge.esp
  • 47
    ThaneWeaponsReborn.esp
  • 48
    UltimateCombat.esp
  • 49
    RuinsEdge.esp
  • 50
    StaffOfSheogorath.esp
  • 51
    SignatureEquipment.esp
  • 52
    DragonShoutVoice.esp
  • 53
    Dual Wield Parrying_SKSE.esp
  • 54
    AnimatedEatingRedux.esp
  • 55
    Unconscious.esp
  • 56
    CiceroFemaleSE.esp
  • 57
    CBBE.esp
  • 58
    RaceMenuMorphsCBBE.esp
  • 59
    3DNPC1.esp
  • 60
    SINful CBP.esp
  • 61
    ENB Light.esp
  • 62
    FleshFX.esp
  • 63
    Immersive Encounters - RS Children Patch.esp
  • 64
    Arrowheads.esp
  • 65
    Arrowheads-ArsMetallica.esp
  • 66
    VisualAnimatedEnchants.esp
  • 67
    QRVAE_ZIA Patch.esp
  • 68
    QRVAE_AlternateDawnbreakerZIA.esp
  • 69
    QRVAE_ISC Patch.esp
  • 70
    QRVAE_Summermyst Patch.esp
  • 71
    Locational Damage.esp
  • 72
    Archangel's Ultimate Music Collection.esp
  • 73
    No NPC Greetings.esp
  • 74
    Botox_Dremora.esp
  • 75
    Stealth Magic.esp
  • 76
    Blowing In The Wind Merged.esp
  • 77
    Additional Weapons and Armours.esp
  • 78
    World Encounter Addon Patches Merged.esp
  • 79
    Weapons & Armours Consistency Patch (Custom).esp
  • 80
    QRVAE_CACO_AOS Patch.esp
  • 81
    Stealth Magic - Apocalypse Patch.esp
  • 82
    LightBladesArmor.esp
  • 83
    Alternate Start -- New Beginnings.esp
  • 84
    Even Better Quest Objectives Merged.esp
  • 85
    RavensBreezehome - LAL Patch.esp
  • 86
    Spell and Magic Mods.esp
  • 87
    ETaC - Riverwood.esp
  • 88
    CLARALUX Patches Merged.esp
  • 89
    CWI Patches Merged.esp
  • 90
    The Brotherhood of Old.esp
  • 91
    NSUTR Merged.esp
  • 92
    Farmhouse Chimneys Patches Merged.esp
  • 93
    Snazzy Overhaul Patches Merged.esp
  • 94
    SFCO - Distinct Interiors Patch.esp
  • 95
    Landscape Fixes For Grass Patches Merged.esp
  • 96
    TCIY_Wintersun_Patch.esp
  • 97
    SOTGenesisMod.esp
  • 98
    LOTD Patches Merged.esp
  • 99
    MLU Patches Merged.esp
  • 100
    Animals Merged.esp
  • 101
    Weather Systems Merged.esp
  • 102
    Audio Patches Merged.esp
  • 103
    KIC + RWT Patches Merged.esp
  • 104
    Weapons & Armours Merged.esp
  • 105
    OMEGA CACO Patches Merged.esp
  • 106
    Trivial Smelters of Skyrim Merged.esp
  • 107
    RS Children Patches Merged.esp
  • 108
    Food and Beverages Merged.esp
  • 109
    DungeonQuestAwarenessRedux.esp
  • 110
    Hunterborn Merged.esp
  • 111
    LadyMiraak.esp
  • 112
    Palaces Castles Enhanced.esp
  • 113
    Palace and Castles Enhanced Patches.esp
  • 114
    Distinct Interiors.esp
  • 115
    Fort Takeovers.esp
  • 116
    Skyrim Realistic Conquering - All-In-One.esp
  • 117
    OrganicFactionsExtension.esp
  • 118
    ELE Merged.esp
  • 119
    New Merge.esp
  • 120
    Pre Bash merged.esp
  • 121
    YOT - Your Own Thought Merged.esp
  • 122
    Consistency Patches.esp
  • 123
    T'Skyrim - True Skyrim.esp
  • 124
    Additional Mods Conflict Resolution.esp
  • 125
    DynamicDungeonLoot.esp
  • 126
    Bashed Patch, 0.esp
  • 127
    DynDOLOD.esp
  • 128
    Occlusion.esp
  • 129
    Hunterborn - Wintersun Patch.esp
  • 130
    Hunting in Skyrim - Wintersun Patch.esp
  • 131
    Wintersun - CRF Patch.esp
  • 132
    Wintersun - LotD Patch.esp
  • 133
    Wintersun - USSEP Patch.esp
  • 134
    Food Mods CR.esp
  • 135
    Misc Dialogue Edits.esp
  • 136
    WearTheJaggedCrown.esp
  • 137
    More Dialogue Options.esp
  • 138
    DragonCombatDialogue.esp
  • 139
    True Skyrim CR.esp
  • 140
    PCE - Holidays Patch.esp
  • 141
    PCE - Relighting Skyrim.esp
  • 142
    Frost Meshes Patch.esp
  • 143
    Realistic Fort Conquering CR.esp
  • 144
    ENB_Light Dummy.esp
  • 145
    True Unleveled Skyrim Dummy.esp
  • 146
    LootandDegradation.esp
  • 147
    Summermyst - Loot and Degradation Patch.esp
  • 148
    3BBB.esp
  • 149
    Unique Player CR.esp
  • 150
    RaceCompatibility Patches Merged.esp
  • 151
    KYE Dummy.esp
  • 152
    LinenWrapRecipe.esp
  • 153
    BlockStealSE.esp
  • 154
    MLPSoulGems.esp
  • 155
    MLP + GIST Patch.esp
  • 156
    MLP + ISC Patch.esp
  • 157
    True Unleveled Skyrim.esp
  • 158
    know_your_armor_patch.esp
  • 159
    know_your_enemy_patch.esp
  • 160
    zPatch.esp
  • 161
    zEdit Modules.esp
  • 162
    Generated Patch Consistencies.esp
  • 163
    ImmersiveAnimatedLooting - Personal tweak.esp
  • 164
    YeOlde - MCM Settings.esp
  • 165
    DSerArcheryGameplayOverhaul.esp
  • 166
    Master of Disguise - Special Edition Merged.esp
  • 167
    BeautifulDraugr.esp
  • 168
    AddItemMenuSE.esp
  • 169
    Bell_SE.esp
  • 170
    NPCVisualTransfer.esp
  • 171
    All Geared Up Derivative.esp
  • 172
    BOSSE.esm
  • 173
    3BBB-RaceMenuMorphs.esp