No description provided.
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1[General]
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2LocalSaves=true
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3LocalSettings=true
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4AutomaticArchiveInvalidation=false
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5[forced_libraries]
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6SSE%20Edit%20-%20Auto%20Quick%20Clean\size=0
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7SSE%20Edit%20-%20Auto%20Quick%20Clean\enabled=false
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8[custom_overwrites]
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9zEdit=zPatch
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1[Actor]
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2bUseNavMeshForMovement=0
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3[Animation]
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4fMaxFrameCounterDifferenceToConsiderVisible=0.06666667
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5[Archive]
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6bInvalidateOlderFiles=1
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7bLoadArchiveInMemory=1
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8sArchiveToLoadInMemoryList=Skyrim - Animations.bsa
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9sInvalidationFile=ArchiveInvalidation.txt
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10sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa
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11sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa
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12[Audio]
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13fMenuModeFadeInTime=1.0
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14fMenuModeFadeOutTime=3.0
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15fMusicDuckingSeconds=6.0
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16fMusicUnDuckingSeconds=8.0
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17[Camera]
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18fMouseWheelZoomSpeed=10.00
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19[Combat]
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20bForceNPCsUseAmmo=1
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21f1PArrowTiltUpAngle=0.7
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22f1PBoltTiltUpAngle=0.7
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23f3PArrowTiltUpAngle=0.7
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24fMagnetismLookingMult=0.0
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25fMagnetismStrafeHeadingMult=0.0
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26[Controls]
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27fMouseHeadingSensitivityMax=0.0625
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28fMouseHeadingXScale=0.0200
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29fMouseHeadingYScale=0.8500
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30[Decals]
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31uMaxSkinDecalPerActor=40
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32[Display]
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33bDeactivateAOOnSnow=1
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34bLockFrameRate=0
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35bVolumetricLightingDisableInterior=1
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36fDDOFFocusCenterweightExt=2
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37fDecalLifetime=256
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38fDefaultWorldFOV=85
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39fDOFMaxDepthParticipation=10000
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40fDynamicDOFFarBlur=0.4
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41fFirstSliceDistance=2800
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42fLightLODRange=33750
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43fLightLODStartFade=3500.0
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44fShadowDirectionalBiasScale=0.15
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45fSparklesIntensity=0.3
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46fSunShadowUpdateTime=0
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47fSunUpdateThreshold=2.0
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48fTreesMidLODSwitchDist=9999999.0000
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49[General]
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50bAlwaysActive=1
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51bBackgroundLoadVMData=1
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52bBorderRegionsEnabled=1
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53fEncumberedReminderTimer=60
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54fFlickeringLightDistance=8192
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55sIntroSequence=
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56sLanguage=ENGLISH
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57sTestFile1=Dawnguard.esm
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58sTestFile2=HearthFires.esm
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59sTestFile3=Dragonborn.esm
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60uExterior Cell Buffer=36
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61uGridsToLoad=5
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62SLocalSavePath=__MO_Saves\
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63iNumHWThreads=8
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64[GeneralWarnings]
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65SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
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66[Grass]
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67bAllowCreateGrass=1
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68bAllowLoadGrass=0
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69bGrassPointLighting=1
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70bDrawShaderGrass=1
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71fGrassFadeRange=13500
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72fGrassMaxStartFadeDistance=7000.0000
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73fGrassMinStartFadeDistance=0.0000
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74fGrassWindMagnitudeMax=125
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75fGrassWindMagnitudeMin=5
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76iGrassCellRadius=2
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77iMaxGrassTypesPerTexure=15
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78iMinGrassSize=60
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79[HAVOK]
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80fMaxTime=0.01666667
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81fMaxTimeComplex=0.03333333
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82[Imagespace]
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83iRadialBlurLevel=2
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84[Interface]
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85bShowTutorials=0
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86[LightingShader]
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87fDecalLODFadeEnd=0.6
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88fDecalLODFadeStart=0.5
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89fEnvmapLODFadeEnd=0.7
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90fEnvmapLODFadeStart=0.6
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91[LOD]
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92fDistanceMultiplier=1.00
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93[MapMenu]
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94fMapWorldMaxPitch=90
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95fMapWorldMinPitch=0
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96fMapWorldYawRange=400
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97sMapCloudNIF=0
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98fMapWorldTransitionHeight=10000.0000
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99fMapWorldMinHeight=50.0000
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100fMapWorldMaxHeight=200000.0000
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101fMapWorldInitialPitch=90.0000
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102fMapWorldMaxPitch=400.0000
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103fMapWorldMinPitch=0.0000
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104fMapWorldYawRange=3600.0000
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105fMapWorldCursorMoveArea=0.9000
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106fMapWorldHeightAdjustmentForce=100.0000
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107bWorldMapNoSkyDepthBlur=1
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108fWorldMapMaximumDepthBlur=0
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109fWorldMapNearDepthBlurScale=0
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110fWorldMapDepthBlurScale=0
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111uLockedObjectMapLOD=8
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112uLockedTerrainLOD=32
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113fMapWorldZoomSpeed=0.2000
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114fMapMoveKeyboardSpeed=0.01
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115fMapLookMouseSpeed=4.0000
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116fMapZoomMouseSpeed=1.0000
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117fMapLocalCursorPanSpeed=300.0000
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118[Papyrus]
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119bEnableLogging=1
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120bEnableProfiling=1
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121bEnableTrace=1
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122bLoadDebugInformation=1
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123fPostLoadUpdateTimeMS=2000
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124[Trees]
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125bEnableTreeAnimations=1
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126bEnableTrees=1
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127fUpdateBudget=1.5
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128[Water]
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129bReflectLODLand=1
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130bReflectLODObjects=1
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131bReflectLODTrees=1
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132bReflectSky=1
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133[Launcher]
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134bEnableFileSelection=1
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1;; SkyrimOptimized.ini
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2;; #############################################################################
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3;; Masterfile v2.5.2
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4;; Go here for updates: https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=files
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5;;
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6;; About
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7;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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8;; This file contains sensible, improved defaults for any current version of
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9;; Skyrim. It is overridden by any other mods you have installed. Custom
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10;; settings should be made at Documents\My Games\[Whatever your version of Skyrim is].
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11;;
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12;; Copyright
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13;; =============================================================================
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14;; | Copyright (C) from 2018-2019 by Miles B Huff per CC BY-SA 4.
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15;; | (Creative Commons Attribution-ShareAlike v4.0 International)
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16;; | A copy of this license may be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode
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17;;
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18;; References
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19;; =============================================================================
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20;; 1. https://wiki.step-project.com/Guide:Skyrim_INIs
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21;; 2. https://wiki.step-project.com/Guide:Skyrim_INI
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22;; 3. https://wiki.step-project.com/Guide:SkyrimPrefs_INI
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23;; 4. https://www.geforce.co.uk/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#14
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24;; 5. http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY
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25;; 6. https://forum.step-project.com/topic/10408-flandfriction
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26;; 7. https://www.reddit.com/r/skyrimmods/comments/5bf2tt/detailed_lod_draw_distance_no_more_dyndolodmaybe/d9ofpy0
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27;; 8. https://www.nexusmods.com/skyrimspecialedition/mods/6367
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28;; 9. https://www.nexusmods.com/skyrim/mods/11941
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29;; 10. https://www.nexusmods.com/skyrim/mods/50692
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30;; 11. https://www.nexusmods.com/skyrim/mods/59603
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31;; 12. https://www.nexusmods.com/skyrimspecialedition/mods/266
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32;; 13. https://www.nexusmods.com/skyrim/mods/33461
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33;; 14. https://www.nexusmods.com/skyrimspecialedition/mods/11052
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34;; 15. https://forum.step-project.com/topic/11523-skyrim-special-edition-default-values-for-all-valid-ini-settings
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35;; 16. https://www.reddit.com/r/skyrimmods/comments/5pwuzz/sse_performance/dcuim41
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36;; 17. https://www.reddit.com/r/gaming/comments/2ol0bq/ultimate_skyrimini_disambiguation
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37;; 18. https://wiki.step-project.com/Guide:SSE_SkyrimPrefs_INI
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38;; 19. https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=posts
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39;; 20. https://wiki.step-project.com/User:TechAngel85/SSE_Guide/DevNotes
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40;; 21. https://www.nexusmods.com/skyrim/mods/16619/?tab=description
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41;; 22. https://www.reddit.com/r/skyrimmods/comments/6xzthx/a_few_lesser_known_ini_tweaks_120_fps_physics_fix
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42;; 23: https://www.nexusmods.com/skyrim/mods/55921
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43;; 24. https://steamcommunity.com/app/72850/discussions/0/487876568242719535
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44;; 25. https://www.reddit.com/r/skyrimvr/comments/89d3je/ini_tweak_megathread
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45;;
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46;; Notes
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47;; =============================================================================
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48;; - This file merges Skyrim.ini and SkyrimPrefs.ini. Variables are for
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49;; Skyrim.ini unless otherwise stated. (Note: I haven't yet teased out all
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50;; SkyrimPrefs.ini variables, so some of the unmarked variables arn't actually
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51;; Skyrim.ini.)
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52;; - Variables that affect the launcher cannot be saved here.
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53;; - Variables that can be set in-game should not be set here.
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54;; - Skyrim.ini should be treated as read-only -- all custom changes belong in
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55;; SkyrimCustom.ini.
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56;; - 16896 is the maximum object LOD distance at uGridsToLoad=5 (Vanilla uses
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57;; values higher than this, weirdly.).
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58;; - MinStartFade, MaxStartFade, and DefaultStartFade define the behavior of
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59;; sliders in the graphics menu.
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60;; - Once something is so far as to be at the StartFade distance, it becomes a
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61;; static object. This is why we don't want to just set StartFades to 0.
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62;; - 250ms is about the average human reaction time, so it's a sensible value
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63;; for quite a number of time-based effects.
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64;; - I often like to use 4 for things, since it's the upper bound of the human
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65;; subitization range.
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66;; - I often like to set things to powers of 2, where possible. While this just
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67;; makes sense in general, since x86-64 is a binary architecture; it makes
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68;; special sense for distance variables, since Skyrim's cells are all 4096x4096,
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69;; which is a power of 2. Using powers of 2 for distances helps everything to
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70;; line up exactly. However, distances don't *have* to be powers of 2, and
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71;; just being a multiple of the cell size (4096) is good-enough.
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72;;
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73;; Variable Names
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74;; =============================================================================
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75;; - Settings are technically case-insensitive, but for the purposes of this
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76;; file, every setting (1) begins with a lowercase letter and (2) is camel-
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77;; cased.
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78;; - Skyrim's INI files use Hungarian Notation. This means that the beginning
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79;; of each setting's name denotes what sorts of values you can give it.
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80;; - The following is a list of what sorts of values you can provide for each
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81;; type:
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82;;
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83;; - 'f' ("Float"): A number. Can be positive or negative. Can have decimals.
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84;; - 'i' ("Integer"): A number. Can be positive or negative. Can NOT have decimals.
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85;; - 'ui' ("Unsigned Integer"): A number. Can ONLY be positive. Can NOT have decimals.
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86;; - 'u' ("Unsigned"): Exactly the same as 'ui'.
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87;; - 'b' ("Boolean"): A bit (ie, ``0`` or ``1`` -- nothing else is valid). ``0`` == "false/off/disabled" && ``1`` == "true/on/enabled".
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88;; - 'r' ("RGB"): A color. Must be in the format of ``R,G,B``, where 'R', 'G', and 'B' respectively mean "Red", "Green", and "Blue"; and where each is an integer between ``0`` and ``255``, with this integer representing how much of that color to display on-screen.
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89;; - 's' ("String"): Text. Can be literally anything, up to 255 characters. Can NOT have a comment on the same line.
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90;;
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91;; Formatting
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92;; =============================================================================
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93;; - The comments of this file are basically valid ReStructuredText.
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94;; - Sections, subsections, and variables are generally in alphabetical order,
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95;; with exceptions to allow for better semantics. For example:
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96;;
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97;; - The last subsections of each section are always in this order:
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98;; Unused, Debug, Broken
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99;; - Variables that essentially toggle an entire section on or off, are always
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100;; at the beginning of that section.
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101;; - Certain variables that group together are alphabetized together,
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102;; separately from surrounding variables.
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103;; - "min" comes before "max", "interior" comes before "exterior", etc.
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104;;
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105;; Interactional Sections
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106;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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107[AudioMenu]
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108;; =============================================================================
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109[Bethesda.net] ;; SkyrimSE Only
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110;; =============================================================================
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111bEnablePlatform=1
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112bTESTGameDataWait=1
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113;uiDefaultNumSearchResults=98 ;;NOTE: Can be changed to set how many search results you want Skyrim to show for Creator Club etc content.
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114[:Camera]
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115;; =============================================================================
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116[Camera]
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117;; =============================================================================
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118bDisableAutoVanityMode=0
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119bDragonCameraTargetPlayer=1
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120iHorseTransitionMillis=250
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121fMouseWheelZoomSpeed=1
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122;; Crosshair position
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123;; -----------------------------------------------------------------------------
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124;; Source #1 -- centers the crosshair.
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125;fOverShoulderPosX=0
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126;fOverShoulderPosZ=18
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127;fOverShoulderCombatPosX=0
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128;fOverShoulderCombatAddY=0
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129;fOverShoulderCombatPosZ=24
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130;fOverShoulderHorsePosX=35
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131;fOverShoulderHorseAddY=-72
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132;fOverShoulderHorsePosZ=50
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133;; Increase maximum 3rd-person zoom
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134;; -----------------------------------------------------------------------------
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135fVanityModeMinDist=256 ;; Given other changes, this has to be increased from vanilla in order to prevent the camera from going inside your character.
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136fVanityModeMaxDist=1536 ;; Lets you play like an isometric
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137;; Unused
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138;; -----------------------------------------------------------------------------
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139bReturnTo1stPersonFromVanity=0
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140[CameraPath]
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141;; =============================================================================
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142[Controls]
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143;; =============================================================================
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144bBackgroundMouse=0 ;; NOTE: Enable ONLY if you play fullscreen AND your system has only one monitor.
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145bPlayerGraphFeedback=1
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146;; Allow more camera rotation during dialog
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147;; -----------------------------------------------------------------------------
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148fDialogueSoftStopAngle3P=180
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149fDialogueSoftStopAngle1P=180
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150fDialogueHardStopAngle3P=360
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151fDialogueHardStopAngle1P=360
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152;; Unused
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153;; -----------------------------------------------------------------------------
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154bMouseAcceleration=0
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155;; Debug
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156;; -----------------------------------------------------------------------------
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157bShowKinectDebugInfo=0
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158;; Broken values, do not touch.
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159;; -----------------------------------------------------------------------------
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160;fMouseHeadingYScale=
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161;fMouseHeadingXScale=
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162[Combat]
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163;; =============================================================================
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164bAimSights=1 ;; Default is 0. Not quite sure what this does, but it's caused no problems for thousands of downloads, so it would seem to be safe.
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165bCombatPathSmoothing=1 ;; Default is 1. Makes paths smoother.
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166bCombatPathSprinting=1 ;; Default is 1. Not quite sure what this does.
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167bDisableCombatDialogue=0 ;; Default is 0. Makes NPCs shut up during combat.
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168bLaserSights=0 ;; Default is 0. Not quite sure what this does, but it sounds awesome.
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169;; Stop NPCs from cheating
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170;; -----------------------------------------------------------------------------
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171bForceNPCsUseAmmo=1 ;; Default is 0. Prevents NPCs from having unlimited ammo.
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172bPlayerAlwaysStaggered=0 ;; Default is 1. Whether the player has a 100% chance to get staggered by certain attacks.
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173;; Archery fixes
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174;; -----------------------------------------------------------------------------
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175;; These settings make your arrow fly exactly where you're aiming -- well, before drop, anyway. They still drop. Gravity, and all that.
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176f1PArrowTiltUpAngle=0.7
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177f1PBoltTiltUpAngle=0.7
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178f3PArrowTiltUpAngle=0.7
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179;; Unused
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180;; -----------------------------------------------------------------------------
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181f3PBoltTiltUpAngle=0.7 ;; Actually nonexistent!
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182bDismemberOneLimb=0
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183bIronSightsZoomEnable=1
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184bPlayHitLocationIdles=1
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185bPlayStaggers=1
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186;; Unused Debug
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187;; -----------------------------------------------------------------------------
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188;fDebugCombatProjectileLOSTime=
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189;fDebugCombatTextSize=
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190bDebugCombatAimLocations=0
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191bDebugCombatArea=0
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192bDebugCombatAttackRange=0
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193bDebugCombatCoverReservations=0
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194bDebugCombatDetection=0
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195bDebugCombatGroups2=0
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196bDebugCombatProjectileLOS=0
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197bDebugCombatSearch=0
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198bDebugCombatTargetLocations=0
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199bDebugCombatTargets=0
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200bDebugCombatTextColorDark=0
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201bDebugCombatThreats=0
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202bDebugCombatUnreachableLocations=0
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203bChainExplosionDebug=0
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204bHazardDebug=0
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205bMagicDebug=0
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206bProjectileDebug=0
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207bDisableNPCAttacks=0
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208iShowHitVector=0
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209;; Debug
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210;; -----------------------------------------------------------------------------
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211bDebugCombat=0
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212bDebugCombatGroups=0
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213bVATSProjectileDebug=0
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214[Dialog]
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215;; =============================================================================
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216[Gameplay]
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217;; =============================================================================
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218bAllowHavokGrabTheLiving=1 ;; Default is 0. Whether you can grab people when they're not ragdolls.
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219;; You probably don't want to change these.
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220;; -----------------------------------------------------------------------------
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221bAllowDragonFlightLocationDiscovery=0 ;; Default is 0. Whether you can discover locations while flying on a dragon.
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222bEssentialTakeNoDamage=1 ;; Default is 1. Don't change unless you want essential characters dying all over the place.
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223;; Ununsed
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224;; -----------------------------------------------------------------------------
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225bInstantLevelUp=1 ;; A leftover from Oblivion.
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226bTrackProgress=1
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227[Interface]
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228;; =============================================================================
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229;; A number of settings in this section have "Wide" variants. Such "Wide" settings only affect widescreen monitors (ie, ARs of 16:9 or 16:10); their non-"Wide" counterparts only affect non-widescreen monitors (ie, ARs of 4:3).
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230bShowCompass=1 ;; SkyrimPrefs.ini
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231bShowCrosshair=1 ;; Default is 1. Whether you want to have a crosshair.
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232bShowInventory3D=1 ;; Default is 1. Whether you want your inventory to be 3D.
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233bShowTutorials=0 ;; Let's be honest: If you're downloading an .ini file, you're long-past tutorials.
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234bUseFuzzyPicking=1 ;; Default is 1. Not quite sure what this does.
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235uMaxCustomItemNameLength=64 ;; Default is 32. The maximal length of a custom item name.
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236;; HUD position
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237;; -----------------------------------------------------------------------------
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238;; This is how much space to put between certain UI elements and the edges of the screen. Not all UI elements are affected. You probably want to double these values for QHD and quadruple them for UHD, if your game isn't already scaling for DPI. Technically speaking, resolution doesn't matter, here -- DPI (Dots Per Inch, or pixel density) does.
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239;; STEP recommends ``10`` for each of these, but my testing shows that SkyUI requires at least ``14`` for the X values. Setting Y to ``4`` helps to vertically center the infobar at the bottom of certain menus.
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240fSafeZoneX=14
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241fSafeZoneY=4
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242fSafeZoneXWide=14
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243fSafeZoneYWide=4
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244;; Item preview position
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245;; -----------------------------------------------------------------------------
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246;; ITEMS
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247fInventory3DItemPosX=-40 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
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248fInventory3DItemPosXWide=-33 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
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249fInventory3DItemPosY=-400 ;; Same as the widescreen version.
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250fInventory3DItemPosYWide=-400 ;; A good compromise -- more zoom than vanilla, but not too much.
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251fInventory3DItemPosZ=18 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
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252fInventory3DItemPosZWide=14 ;; A good compromise -- items usually don't go too high or too low.
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253;; MAGIC
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254fMagic3DItemPosX=-48 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
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255fMagic3DItemPosXWide=-41 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
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256fMagic3DItemPosY=-500 ;; Vanilla.
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257fMagic3DItemPosYWide=-500 ;; Vanilla.
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258fMagic3DItemPosZ=15 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
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259fMagic3DItemPosZWide=11 ;; A good compromise -- spells don't go too high or too low.
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260;; Item zoom enhancements
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261;; -----------------------------------------------------------------------------
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262fInventory3DItemZoomSpeed=4 ;; Looks to be about 250ms. I'm guessing that this number is divided against 1000 to yield the milliseconds.
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263fInventory3DItemZoomX=0 ;; Perfectly centered.
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264fInventory3DItemZoomY=-350 ;; A good compromise -- more zoom than vanilla, but not too much.
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265fInventory3DItemZoomZ=-3.3333 ;; A good compromise -- fits bows and amulets, both.
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266fInventoryMenuLight2Y=-100 ;; lythoc's comment on source #8
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267fInventoryLightRadius=400 ;; lythoc's comment on source #8
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268fInventoryLight2Radius=400 ;; lythoc's comment on source #8
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269;; Book enhancements
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270;; -----------------------------------------------------------------------------
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271fNoteDistance=62 ;; If this is too big, try 79
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272fBookDistance=83 ;; If this is too big, try 95
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273fBookPosHeightPercentage=0.5 ;; Tweaked from stealfox69's comment on source #8
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274fBookPosWidthPercentage=0.59
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275fBookXRotation=0 ;; stealfox69's comment on source #8
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276fBookOpenTime=250
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277;; Loading screen framerate adjustments
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278;; -----------------------------------------------------------------------------
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279;; I can't find any particularly trustworthy documentation about this setting, unfortunately. A quick websearch for "Skyrim game tick" didn't turn up any information, either. This setting is all hearsay.
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280;; OPTION #1: (Source #11)
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281;; Known to have improved loading speeds for several people. Safe and stable.
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282uTicksToWait=64
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283;; OPTION #2:
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284;; According to several Reddit threads (None of which is, on its own, substantial enough to warrant listing as a "source" for this file.), uTicksToWait should be set to the ms that matches your desired framerate.
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285;; These settings adjust the game's loading screen to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate. Honestly, I can't tell a difference between any of these. If you can, please let me know.
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286;; https://www.reddit.com/r/skyrimmods/comments/3tifhk/how_to_increase_fps_cap_in_loading_screens_guide
-
287;; https://www.reddit.com/r/skyrimmods/comments/4x8g3g/60_fps_interface_mod_released_it_works
-
288;; https://www.reddit.com/r/skyrimmods/comments/3zj1oc/loading_screen_fps_uncapper
-
289;; Supposedly, loading screens in vanilla Skyrim are capped at 30FPS, and this tweak is supposed to help with that. As far as I can tell, though, loading screens aren't capped like that, at least in SkyrimSE.
-
290;; Regarding this setting, there are a couple things I wonder about:
-
291;; 1. There are several commenters on source #11 claiming that a value of 64@30FPS worked amazingly for them; but according to the theory above, ``33`` should be the ideal value for 30FPS (Vanilla is ``32``.). If ``64``, which is higher than vanilla, works so well, then wouldn't going lower than vanilla result in *worse* performance?
-
292;; 2. If it's supposed to be milliseconds, then why isn't it a float or at the scale of 1000?
-
293;; 3. The original value is a power of 2, as are the values other people seem to be using. If they are supposed to be milliseconds, then this shouldn't matter. As such, I've rounded mine to the nearest whole number.
-
294;; I quickly tested these out in SkyrimSE, and couldn't see any difference in loading screen or in-game FPS. I think this is either just placebo or primarily a tweak for Oldrim users.
-
295;; The one consolation in all of this, it that, since it is fundamentally a delay, decreasing it should make some portion of the game faster. If game stability isn't affected, then that's a good thing.
-
296;uTicksToWait=33 ;; 30FPS (Source #11 claims that 64 is better for 30FPS)
-
297;uTicksToWait=17 ;; 60FPS (Vanilla is 32 for 60FPS)
-
298;uTicksToWait=8 ;; 120FPS
-
299;uTicksToWait=7 ;; 144FPS
-
300;; FURTHER THOUGHTS:
-
301;; It's possible that increasing this value makes the game load faster, at the cost of reducing FPS at load screens; and decreasing it increases loading screen FPS, at the cost of slower loading screens. If this is true, then both OPTIONs above could be true, since they'd be optimizing a different kind of performance.
-
302;; You probably don't want to change these.
-
303;; -----------------------------------------------------------------------------
-
304bShowSubtitleSpeakerName=1 ;; Default is 1. Whether to identify who is speaking in the subtitles.
-
305bUserClosesLoadingMenu=0 ;; Default is 0. Whether you want to have to manually close every. single. loading. screen.
-
306;; Unused
-
307;; -----------------------------------------------------------------------------
-
308bWriteTranslationFile=0
-
309;; Undesirable values, should be unset
-
310;; -----------------------------------------------------------------------------
-
311rUIMistMenu_AmbientXNegRGB=
-
312rUIMistMenu_AmbientXPosRGB=
-
313rUIMistMenu_AmbientYNegRGB=
-
314rUIMistMenu_AmbientYPosRGB=
-
315rUIMistMenu_AmbientZNegRGB=
-
316rUIMistMenu_AmbientZPosRGB=
-
317[Kinect]
-
318;; =============================================================================
-
319[Landscape]
-
320;; =============================================================================
-
321fLandFriction=32 ;; Tweaked from source #6
-
322;; SkyrimSE Only; Possibly Unused
-
323;; -----------------------------------------------------------------------------
-
324bLandSpecular=1
-
325;; Unused
-
326;; -----------------------------------------------------------------------------
-
327bCurrentCellOnly=0
-
328[Launcher] ;; SkyrimPrefs.ini
-
329;; =============================================================================
-
330bEnableFileSelection=1 ;; NOTE: You need to manually add this line to SkyrimPrefs.ini.
-
331[Light]
-
332;; =============================================================================
-
333[MapMenu]
-
334;; =============================================================================
-
335;; Overlay
-
336;; -----------------------------------------------------------------------------
-
337fMapMenuOverlayScale=0.00003333 ;; Default is ``0.000035``; I figured I'd make it less arbitrary-seeming.
-
338fMapMenuOverlaySnowScale=0.00004444 ;; Default is ``0.000045``; I figured I'd make it less arbitrary-seeming.
-
339fMapMenuOverlayNormalStrength=1.1 ;; This just fixes a rounding error.
-
340fMapMenuOverlayNormalSnowStrength=0.4 ;; This just fixes a rounding error.
-
341fMapLocalMarkerSelectionDist=0.0333 ;; Default is ``0.0299999993`` (a rounding error for ``0.03``); I figured I'd make it closer to a kind of 1/3.
-
342;; Blur
-
343;; -----------------------------------------------------------------------------
-
344;; STEP's recommendations are for people who hate the map blur.
-
345fWorldMapDepthBlurScale=0.3333 ;; STEP recommends that this be set to ``0``. Default is 0.3, with a rounding error.
-
346fWorldMapMaximumDepthBlur=0.4444 ;; STEP recommends that this be set to ``0``. Default is 0.45, with a rounding error.
-
347fWorldMapNearDepthBlurScale=4 ;; STEP recommends that this be set to ``0``. Default is 4.
-
348bWorldMapNoSkyDepthBlur=0 ;; STEP recommends that this be set to ``1``. NOTE: Enable if you hate map depth blurs.
-
349;; Camera limits
-
350;; -----------------------------------------------------------------------------
-
351fMapWorldCursorMoveArea=0.9 ;; This just fixes a rounding error.
-
352fMapWorldYawRange=720 ;; Two full rotations. Very high values can cause CTDs.
-
353fMapWorldMinPitch=0 ;; Doesn't work correctly. Needs to be smaller than fMapWorldMaxPitch. Probably don't change this; change fMapWorldMaxPitch instead.
-
354fMapWorldInitialPitch=45 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
-
355fMapWorldMaxPitch=45 ;; Doesn't work correctly. Needs to be larger than fMapWorldMinPitch. 15 is the largest value that prevents you from seeing past the map's max loading distance at the default zoom.
-
356fMapWorldMinHeight=2048 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
-
357fMapWorldMaxHeight=131072 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
-
358;; Camera speeds
-
359;; -----------------------------------------------------------------------------
-
360fMapLocalCursorPanSpeed=300 ;; Source #21
-
361fMapLookMouseSpeed=2.5 ;; How fast the mouse moves the yaw
-
362fMapMoveKeyboardSpeed=0.02 ;; How fast WASD moves the map. This just fixes a rounding error.
-
363fMapZoomMouseSpeed=8 ;; Default is 2.
-
364fMapWorldZoomSpeed=8 ;; Default is 2.
-
365fMapLocalMouseZoomSpeed=0.1 ;; This just fixes a rounding error.
-
366fMapLocalGamepadZoomSpeed=0.03 ;; This just fixes a rounding error.
-
367;; LOD
-
368;; -----------------------------------------------------------------------------
-
369uLockedObjectMapLOD=8 ;; Default 16. NOTE: Revert to default if your map feels slow.
-
370uLockedTerrainLOD=32 ;; Default 32. STEP doesn't recommend changing.
-
371[Menu]
-
372;; =============================================================================
-
373iConsoleSizeScreenPercent=100 ;; Full-screen console.
-
374[Messages]
-
375;; =============================================================================
-
376bAllowYesToAll=1
-
377bBlockMessageBoxes=0
-
378;; Speedhacks
-
379;; -----------------------------------------------------------------------------
-
380bSkipInitializationFlows=1 ;; Default is 1. Not quite sure what this does.
-
381bSkipProgramFlows=1 ;; Default is 1. Not quite sure what this does.
-
382;; Unused
-
383;; -----------------------------------------------------------------------------
-
384bAllowFileWrite=1
-
385bDisableAssertQueuing=0
-
386bFaceGenWarnings=0
-
387bUseWindowsMessageBox=0
-
388;; Debug
-
389;; -----------------------------------------------------------------------------
-
390bShowMissingAudioWarnings=0
-
391bShowMissingLipWarnings=0
-
392iFileLogging=0
-
393[SaveGame]
-
394;; =============================================================================
-
395bUseSaveGameHistory=1
-
396bDisplayMissingContentDialogue=1
-
397;; Autosave
-
398;; -----------------------------------------------------------------------------
-
399bDisableAutoSave=0
-
400iAutoSaveCount=4
-
401bAllowScriptedAutosave=1
-
402bAllowScriptedForceSave=1
-
403;; Unused
-
404;; -----------------------------------------------------------------------------
-
405bAllowProfileTransfer=1
-
406bOutputSaveGameScreenshot=0
-
407;; Broken values, should be enabled
-
408;; -----------------------------------------------------------------------------
-
409bUsePagedBuffers=1
-
410[VATS] ;; Killcam
-
411;; =============================================================================
-
412bVATSDisable=1 ;; Prevent camera zoom
-
413bVATSMultipleCombatants=1
-
414;; Ranged
-
415;; -----------------------------------------------------------------------------
-
416bVATSForceRanged=0
-
417bVATSRangedSelective=1
-
418fVATSRangedPercentMin=25
-
419fVATSRangedPercentSneakKill=100
-
420fVATSRangedPercentTargetNoThreat=100
-
421;; Unused
-
422;; -----------------------------------------------------------------------------
-
423bVATSSmartCameraCheckDebug=0
-
424;; Debug
-
425;; -----------------------------------------------------------------------------
-
426bVATSIgnoreProjectileTest=0
-
427bVatsDebug=0
-
428;; Broken values, should be disabled
-
429;; -----------------------------------------------------------------------------
-
430bVATSAllowNoKill=0 ;; TODO: Report this to STEP. Found by source #10.
-
431[Verlet]
-
432;; =============================================================================
-
433bUseRotationBasedTransformUpdate=1 ;; Default 1.
-
434[VRInput] ;; SkyrimVR.ini
-
435;; =============================================================================
-
436fMagicRotationPitch=55 ;; Improves the magic angle. Source #25: Comment by Watcher-of-the-Wall.
-
437;; Makes bows more comfortable. Source #25: Comment by anxelbao.
-
438;; -----------------------------------------------------------------------------
-
439fBowRotationPitch=-5.0000
-
440fBowRotationRoll=-86.0000
-
441[VRTeleport] ;; SkyrimVR.ini
-
442;; =============================================================================
-
443;; Longer-distance teleport. Source #25.
-
444;; -----------------------------------------------------------------------------
-
445fLerpTeleportDuration=0
-
446fTeleportLineDistanceScalar=0.4 ;; From a comment by Porgator.
-
447[VRUI] ;; SkyrimVR.ini
-
448;; =============================================================================
-
449fActivatePickLength=20 ;; Reduces interaction distance. Source #25: Comment by GeneralQuinky.
-
450fSneakHeightPercent=0.1 ;; Where your camera goes when you're sneaking, relative to your standing height. ``0`` is standing, and ``1`` is the ground. Source #25: Comment by BebopFlow.
-
451;; Shrinks and moves the interaction text. Source #25: Comment by antcodd46.
-
452;; -----------------------------------------------------------------------------
-
453fActivateRolloverPrimaryScale=12 ;; Tweaked per a comment on this comment.
-
454fActivateRolloverPrimaryRotateX=60
-
455fActivateRolloverPrimaryX=-1
-
456fActivateRolloverPrimaryZ=5
-
457fActivateRolloverSecondaryScale=12 ;; Tweaked per a comment on this comment.
-
458fActivateRolloverSecondaryRotateX=60
-
459fActivateRolloverSecondaryX=-1
-
460fActivateRolloverSecondaryZ=5
-
461[VRWand] ;; SkyrimVR.ini
-
462;; =============================================================================
-
463;; Makes it so you actually have to swing your weapon. Source #25.
-
464;; -----------------------------------------------------------------------------
-
465fMeleeLinearVelocityThreshold=6
-
466fShieldLinearVelocityThreshold=4.5
-
467;; Graphics Sections
-
468;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
469[Actor]
-
470;; =============================================================================
-
471bUseNavMeshForMovement=1
-
472fVisibleNavmeshMoveDist=16384 ;; Default is much lower. Makes it so that arrows can fly farther before disappearing.
-
473[Animation]
-
474;; =============================================================================
-
475fWeaponChangeClearTime=0.25 ;; Default is 0.5. The number of seconds you have to wait before you can do something after you change weapons. 0.25 is about the average human reaction speed, and is a more sensible value than the default.
-
476;; Toggles
-
477;; -----------------------------------------------------------------------------
-
478bAnimInterpEnable=1 ;; Default is 1. Probably makes animations more realistic.
-
479bApplyPitchToExtractedMotion=1 ;; Default is 1. Probably makes animations more realistic.
-
480bFeedbackToGraphFromCharacterController=1 ;; Default is 1. Probably makes animations more realistic.
-
481bDriveRagdollWithGraph=1 ;; Default is 1. Probably makes ragdoll movement more realistic.
-
482bFootIK=1 ;; Default is 1. Probably helps animations to work with foot physics.
-
483bFootIKFeedback=1 ;; Default is 1. Probably helps animations to work with foot physics.
-
484bHumanoidFootIKEnable=1 ;; Default is 1. Probably helps animations to work with foot physics.
-
485bRandomizeGraphSeed=1 ;; Default is 1. This presumably helps prevent all animations from looking the same.
-
486bUseSPUGenerate=1 ;; Default is 0. Source #17. NOTE: Enabling might improve performance. Possibly only works on consoles. No-one really seems to know exactly what it does. I enabled this for myself before uploading this file as a mod, and didn't catch it until v2.1.3. Since 3000 unique downloads hasn't resulted in any problems related to this, it's probably safe.
-
487;; Performance
-
488;; -----------------------------------------------------------------------------
-
489bMultiThreadBoneUpdate=1 ;; Default is 1. Multi-threading.
-
490bUseSpeedSampler=1 ;; Default is 1. Probably skips a few checks to increase performance.
-
491bUseVariableCache=1 ;; Default is 1. Not sure.
-
492;; Havoked Impacts
-
493;; -----------------------------------------------------------------------------
-
494bAlwaysDriveRagdoll=1 ;; Source #17. Makes people's bodies react to things like bumping into tables.
-
495bEnableHavokHit=0 ;; NOTE: When enabled, makes NPCs physically react to getting hit; but can cause amusing physics glitches. The former is obviously desirable; but the latter is not always so. It's up to you whether it's worth the trade-off. The amusing physics glitches mostly only happen with bows, and it might partially depend on your computer / mods. Try it and see.
-
496fHavokHitImpulseMult=150 ;; Source #13
-
497fHavokHitTimeSec=1 ;; Prevents NPCs from melting into jello (Comment on source #13)
-
498uiMaxNumActorHit=12 ;; Should probably be equal to or less than uActorRefCount.
-
499;; Unused
-
500;; -----------------------------------------------------------------------------
-
501bDisplayMarkWarning=0
-
502bSendNonVisibleBehaviorGraphsToSPU=1
-
503;; Broken values, should be disabled
-
504;; -----------------------------------------------------------------------------
-
505bInitiallyLoadAllClips=0 ;; Source #2 says it's unused, source #17 says it improves performance, and source #19 says it forces all actors into a T position. It's probably best not to touch this setting, especially on SSE. TODO: Report this to STEP.
-
506[bLightAttenuation]
-
507;; =============================================================================
-
508bUseConstant=0 ;; Default 0.
-
509bUseLinear=0 ;; Default 0.
-
510bOutQuadInLin=0 ;; Default 0. Possibly SkyrimSE only, which is weird because it was in Oblivion.
-
511bUseQuadratic=1 ;; Default 1.
-
512[BlurShader] ;; SkyrimPrefs.ini
-
513;; =============================================================================
-
514;; Everything in this section is unused.
-
515bUseBlurShader=1
-
516[BlurShaderHDR] ;; SkyrimPrefs.ini
-
517;; =============================================================================
-
518;; Everything in this section is unused.
-
519bDoHighDynamicRange=1
-
520[Cart]
-
521;; =============================================================================
-
522[Clouds] ;; SkyrimPrefs.ini
-
523;; =============================================================================
-
524;; Everything in this section is unused.
-
525fCloudNearFadeDistance=8192 ;; Vanilla is 9000.
-
526fCloudLevel0Distance=16384 ;; Same as vanilla.
-
527fCloudLevel1Distance=32768 ;; Same as vanilla.
-
528fCloudLevel2Distance=262144 ;; Same as vanilla.
-
529[Decals]
-
530;; =============================================================================
-
531bDecals=1
-
532bBackgroundInitializeGeometryDecals=1
-
533bDecalOcclusionQuery=1
-
534bForceAllDecals=0
-
535uMaxSkinDecals=144 ;; Should be equal to iMaxSkinDecalsPerFrame.
-
536uMaxSkinDecalsPerActor=12 ;; SkyrimPrefs.ini. Should be equal to (uMaxSkinDecals / uActorRefCount).
-
537;; Unused
-
538;; -----------------------------------------------------------------------------
-
539uMaxDecals=288 ;; Should be equal to uDecalCount and iMaxDecalsPerFrame.
-
540bSkinnedDecals=1
-
541bDecalMultithreaded=1
-
542;; Broken values, should be disabled
-
543;; -----------------------------------------------------------------------------
-
544bAllowDecalsOnAlpha=0 ;; Causes transparent objects to receive decals. Looks bugged. TODO: Report to STEP.
-
545[Display]
-
546;; =============================================================================
-
547;iAdapter= ;; 99% chance you don't need to change this.
-
548bAllowScreenShot=0 ;; Ignored by SkyrimSE. ``1`` can be glitchy in Oldrim. Functionally replaced by ENBoost, Steam, and system screenshots.
-
549;; Center on startup
-
550;; -----------------------------------------------------------------------------
-
551iLocation X=(Screen width - iSize W)/2
-
552iLocation Y=(Screen height - iSize H)/2
-
553;; Field of view
-
554;; -----------------------------------------------------------------------------
-
555;; The field of view that you need to use depends on your distance from the screen and the width of the screen. Ideally, the field of view will be as large as possible without causing a fish-eye effect. There is no single correct value for this.
-
556;; Every 30 degrees of FOV below 180 allows up to 5 NearDistance. You want your NearDistance as high as your FOV will allow, because it helps fix Z-fighting.
-
557;; Note that the FOV settings are not as straightforward as you might think. I would recommend setting them all to the same value, until I've had the chance to do some more digging.
-
558;; These settings are intermediate between 60 (what you might use for a TV) and 90 (what you might use for a laptop monitor).
-
559;fDefaultWorldFOV=75
-
560;; 3rd-Person
-
561;fDefaultFOV=75
-
562;fNearDistance=17.5
-
563;; 1st-Person
-
564;fDefault1stPersonFOV=75
-
565;fNear1stPersonDistance=5 ;; TODO: Figure this one out.
-
566;; Graphics settings (These go in SkyrimPrefs.ini.)
-
567;; -----------------------------------------------------------------------------
-
568iPresentInterval=0 ;; Vertical Sync. If enabled, prevents screen tearing. Can cause input lag; minimize this by setting Tripple Buffering to True in your graphics driver. Disable if you're using ENBoost, setting VSync in your driver, or using GSync/FreeSync.
-
569iVSyncPresentInterval=0 ;; Same as the above, but for SkyrimSE.
-
570iMaxAnisotropy=0 ;; Low FPS cost. Valid values: 1, 2, 4, 8, 16. Ansiotropic filtering. Makes textures clearer. Disable if you're using ENBoost or setting ansiotropic filtering in your driver.
-
571bTransparencyMultisampling=0 ;; Whether to apply MSAA to textures. Fixes jaggies in transparent textures. Disable if you're using post-proc AA (ie, FXAA, SMAA, TAA), setting transparency anti-aliasing in your driver, or doing supersampling.
-
572iMultiSample=0 ;; Medium FPS cost. Valid values: 1, 2, 4, 8, 16. Whether to apply MSAA to edges. Fixes most jaggies. Disable if you're using ENBoost, using post-proc AA (ie, FXAA, SMAA, TAA), setting anti-aliasing in your driver, or doing supersampling.
-
573bUseTAA=0 ;; Low FPS cost. SkyrimSE only. Whether to apply TAA to edges. Fixes jaggies. Disable if you're doing supersampling or any other form of AA, including supersampling and transparency AA. Seems to be mandatory for VR.
-
574bFXAAEnabled=0 ;; Low FPS cost. Whether to apply a form of post-proc AA. Fixes jaggies. Better FPS than MSAA, but makes textures fuzzy. Disable if you're using any other form of anti-aliasing, including supersampling and transparency AA. SMAA is much better and just as cheap -- you should use SMAA instead of FXAA. SMAA requires a mod like ReShade or SweetFX.
-
575bSAOEnable=0 ;; High FPS cost. Whether to do ambient occlusion. This dynamically adds shadows to the world and makes things look better. Disable if you're using an ENB with AO, setting AO in your driver, or doing pseudo-AO in post-proc.
-
576bVolumetricLightingEnable=1 ;; High FPS cost. SkyrimSE only. Whether to calculate true godrays, etc.
-
577;; Render types (These go in SkyrimPrefs.ini.)
-
578;; -----------------------------------------------------------------------------
-
579bDeferredShadows=1 ;; Required for ENB. Disable for FPS. Needed for certain other shadow effects. Recommended to not disable unless you *really* need the FPS.
-
580bFloatPointRenderTarget=1 ;; Required for ENB. Disable for FPS. Disabling will make lighting less accurate in general. Recommended to not disable unless you *really* need the FPS.
-
581bUseRefractionShader=1 ;; Actually just Skyrim.ini, not SkyrimPrefs.ini.
-
582;; NPatch and Tesselation
-
583;; -----------------------------------------------------------------------------
-
584iNPatches=1
-
585;; Object LOD settings (These go in SkyrimPrefs.ini.)
-
586;; -----------------------------------------------------------------------------
-
587;; Prevents things from "popping" into view.
-
588fMeshLODFadePercentDefault=1.2 ;; This line just fixes a rounding error. No substantive change from vanilla.
-
589;fMeshLODFadeBoundDefault=256
-
590fMeshLODLevel2FadeDist=4096
-
591fMeshLODLevel1FadeDist=8192
-
592fMeshLODLevel2FadeTreeDistance=4096
-
593fMeshLODLevel1FadeTreeDistance=8192
-
594fTreesMidLODSwitchDist=16384
-
595;; Shadows (These go in SkyrimPrefs.ini.)
-
596;; -----------------------------------------------------------------------------
-
597iBlurDeferredShadowMask=0 ;; ``-1`` will fix blocky shadows, at the cost of FPS. Changing this to anything but ``0`` will give everything a faint glow when in-front of shadows. You can attempt to compromise between these two values by setting this to a value greater than ``0``. If you are playing SkyrimSE and using this .ini's default shadow settings, then you do not need to change this setting.
-
598fShadowBiasScale=0 ;; Setting this too high will cause shadows to detatch from things, and setting this too low will cause buggy-looking overshadowing. Increasing this can help work around the stripey shadows of Oldrim.
-
599iShadowMapResolution=8192 ;; Divide this by 2, 4, or 8 to get FPS.
-
600fShadowDistance=8192 ;; Should probably be a multiple of iShadowMapResolution. Bugged in SE: lower values == more draw distance, but being below iShadowMapResolution causes buggy shadows.
-
601fInteriorShadowDistance=8192 ;; Independent of iShadowMapResolution.
-
602fLightLODRange=49152 ;; Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable.
-
603fSAOIntensity=7.5 ;; SkyrimSE only. Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable. Source #14.
-
604;; Additional Shadows (These go in SkyrimPrefs.ini.)
-
605;; -----------------------------------------------------------------------------
-
606;; These are required for ENB effects. You can disable them for extra performance, at the cost of less-immersive shadows.
-
607bActorSelfShadowing=1 ;; Actually Skyrim.ini.
-
608bDrawLandShadows=1
-
609bShadowsOnGrass=1
-
610bTreesReceiveShadows=1
-
611;; Continuous sun transition
-
612;; -----------------------------------------------------------------------------
-
613;; Making these too low is theoretically supoptimal for performance; but making them too high can cause shadow delays after loading screens. As well, these settings aren't just for shadows -- they're for the sun, too. Setting the sun update time too high will make the sun's movements noticeable. I've decided to set the sun and the animation both to 30FPS.
-
614fSunShadowUpdateTime=0.03333333 ;; How long to smooth out the sun's transition, in seconds. The value I've chosen is equal to the amount of time that each frame is displayed when at 30FPS.
-
615fSunUpdateThreshold=0.00166667 ;; When to transition the sun. At the default timescale, 1.0 == 20 seconds; so divide the number of seconds you want by 20, and put that number here.
-
616;; Blurs
-
617;; -----------------------------------------------------------------------------
-
618bLowHealthIModEnabled=1
-
619bUseFakeFullScreenMotionBlur=0
-
620;; Decals
-
621;; -----------------------------------------------------------------------------
-
622iMaxDecalsPerFrame=288 ;; Should be equal to uDecalCount and uMaxDecals.
-
623iMaxSkinDecalsPerFrame=144 ;; Should be equal to uMaxSkinDecals.
-
624fDecalLifetime=60
-
625;; Snow
-
626;; -----------------------------------------------------------------------------
-
627;; This is the only entire section that was wholesale copied from another mod. It is non-obvious and difficult to replicate. However, whether configuration files can be copyrighted is a legal gray area; and the author of Majestic Mountains allowed for non-commercial re-use of his assets, anyway (He made no mention of the configuration file.).
-
628bToggleSparkles=1 ;; Disable for FPS. SkyrimSE only. Makes the snow sparkle prettily. Some consider this to be unrealistic.
-
629fSparklesIntensity=0.3 ;; Source #14
-
630fSparklesDensity=1 ;; Source #14
-
631fSparklesSize=14 ;; Source #14
-
632bEnableImprovedSnow=0 ;; SkyrimSE only. Some consider this to be unrealistic. Causes inconsistent-looking snow without a patch: https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/19846/19846-1536510070-1592517587.png.
-
633fSnowRimLightIntensity=0.1 ;; Source #20.
-
634fSnowNormalSpecPower=0.2 ;; Source #14. Older version.
-
635fSnowGeometrySpecPower=0.3 ;; Source #14. Older version.
-
636bDeactivateAOOnSnow=0
-
637;; Misc (Source #14)
-
638;; -----------------------------------------------------------------------------
-
639bEnableProjecteUVDiffuseNormals=1 ;; From the description of source #14, not the distributed .ini file.
-
640iLandscapeMultiNormalTilingFactor=1 ;; The author of source #14 told me that this fixes a rendering bug in Skyrim.
-
641;; No benefits to changing
-
642;; -----------------------------------------------------------------------------
-
643iTexMipMapSkip=0
-
644iTexMipMapMinimum=0
-
645;; UI (Almost entirely unused!)
-
646;; -----------------------------------------------------------------------------
-
647;; This essentially maximises how high and low you can drag the in-game sliders.
-
648fLightLODMinStartFade=0
-
649fLightLODMaxStartFade=16896
-
650fLightLODDefaultStartFade=8192
-
651;fLightLODStartFade=8192 ;; Supposed to be defined in the UI
-
652fShadowLODMinStartFade=0
-
653fShadowLODMaxStartFade=16896
-
654fShadowLODDefaultStartFade=8192 ;; Should probably be a multiple of iShadowMapResolution.
-
655;fShadowLODStartFade=8192 ;; Supposed to be defined in the UI
-
656fSpecularLODMinStartFade=0
-
657fSpecularLODMaxStartFade=16896
-
658fSpecularLODDefaultStartFade=8192
-
659;fSpecularLODStartFade=8192 ;; Supposed to be defined in the UI
-
660;; Unused toggles
-
661;; -----------------------------------------------------------------------------
-
662bDoAmbientPass=1
-
663bDoDiffusePass=1
-
664bDoSpecularPass=1
-
665bDoTexturePass=1
-
666bAllowPartialPrecision=1
-
667iWaterMultiSamples=0
-
668;; Unused NPatch and Tesselation
-
669;; -----------------------------------------------------------------------------
-
670iNPatchNOrder=1
-
671iNPatchPOrder=1
-
672;; Unused render types
-
673;; -----------------------------------------------------------------------------
-
674bForce1XShaders=0
-
675bAllow20HairShader=1
-
676bAllow30Shaders=1
-
677bForceMultiPass=1
-
678bCompileOnRender=1
-
679;; Unused shadows
-
680;; -----------------------------------------------------------------------------
-
681bDrawShadows=1
-
682bEquippedTorchesCastShadows=1
-
683iActorShadowCountInt=4
-
684iActorShadowCountExt=4
-
685;fShadowFadeTime=
-
686iShadowSplitCount=2 ;; How many shadow maps to render. Goes along with the below two settings. According to source #1, it's unused; according to source #23, that's because it's hardcoded into the game. Same goes for the below two settings.
-
687iShadowMapResolutionPrimary=4096 ;; Used for close shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
-
688iShadowMapResolutionSecondary=4096 ;; Used for distant shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
-
689iShadowMaskQuarter=4 ;; Source #24 specifies '4' as the maximal value for this.
-
690iShadowMode=3 ;; ``4`` recommended by source #23. Source #24 claims that ``4`` is buggy, and ``3`` is superior.
-
691fShadowLODRange=16384 ;; Should probably be a multiple of iShadowMapResolution.
-
692;; Unused light
-
693;; -----------------------------------------------------------------------------
-
694bUseSunbeams=1
-
695bDynamicWindowReflections=1
-
696fSpecularLODRange=16384
-
697;; Unused decals
-
698;; -----------------------------------------------------------------------------
-
699bDecalsOnSkinnedGeometry=1
-
700fDecalLOD1=6144
-
701fSkinnedDecalLOD0=8192 ;; Might as well be equal to fTreesMidLODSwitchDist
-
702;; Unused plants
-
703;; -----------------------------------------------------------------------------
-
704bDoTallGrassEffect=1
-
705fLeafAnimDampenDistStart=0
-
706fLeafAnimDampenDistEnd=16384
-
707;; Unused debug
-
708;; -----------------------------------------------------------------------------
-
709bShowMenuTextureUse=0
-
710bIgnoreResolutionCheck=0
-
711bDoTestHDR=0
-
712iDebugTextSubPage=0
-
713;; Nonexistent
-
714;; -----------------------------------------------------------------------------
-
715;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
-
716bEnablePerPixelLighting=1
-
717bPerPixelLighting=1
-
718iPerPixelLighting=1
-
719iActorShadowIntMax=12 ;; This was a thing in Oblivion, but not in Skyrim.
-
720;; Debug
-
721;; -----------------------------------------------------------------------------
-
722bShowMarkers=0
-
723;; Broken values, do not change!
-
724;; -----------------------------------------------------------------------------
-
725iShadowFilter=3 ;; According to source #1, values of 1-4 are equivalent; everything else breaks shadows. According to source #24, 4 can cause CTDs. Best to leave at its default.
-
726;; Broken values, should be enabled
-
727;; -----------------------------------------------------------------------------
-
728bStaticMenuBackground=1
-
729bImageSpaceEffects=1
-
730bUse Shaders=1
-
731;; Broken values, should be disabled
-
732;; -----------------------------------------------------------------------------
-
733bMainZPrepass=0
-
734bShadowMaskZPrepass=0 ;; Seemingly just unused, but since bMainZPrepass breaks everything, this probably breaks something, too. Source #24 recommends enabling it, though.
-
735bAutoViewDistance=0
-
736bForcePow2Textures=0
-
737bMTRendering=0
-
738bSimpleLighting=0
-
739bEnableParallaxOcclusion=0 ;; Enabling causes parallax-enabled meshes to have no textures.
-
740[FaceGen]
-
741;; =============================================================================
-
742bUseCustomizationMorphs=1
-
743bUseRaceMorph=1
-
744[Fonts]
-
745;; =============================================================================
-
746[FootIK]
-
747;; =============================================================================
-
748;; Unused
-
749;; -----------------------------------------------------------------------------
-
750bFootPlacementOn=1
-
751bRigidBodyController=1
-
752[GethitShader]
-
753;; =============================================================================
-
754;; Everything in this section is unused.
-
755[GrabIK]
-
756;; =============================================================================
-
757[Grass]
-
758;; =============================================================================
-
759bAllowCreateGrass=1
-
760bDrawShaderGrass=1
-
761iMaxGrassTypesPerTexure=7
-
762;; Sway
-
763;; -----------------------------------------------------------------------------
-
764;fGrassWindMagnitudeMin=5
-
765;fGrassWindMagnitudeMax=125
-
766;; Grass load distance
-
767;; -----------------------------------------------------------------------------
-
768iGrassCellRadius=2 ;; Must be equal to ((uGridsToLoad - 1) / 2)
-
769fGrassFadeRange=8192 ;; On Oldrim, any value much higher than around 7000 (the ultra default) will cause pop-in on cell-loads, according to source #23. I'm guessing that 8192 should be the theoretical maximum, since it's a multiple of the cell size: 4096.
-
770iMinGrassSize=40 ;; Increase for FPS. No benefits for going below 40. Negative values make CTDs more likely. Source #1.
-
771;; UI (Almost entirely unused!)
-
772;; -----------------------------------------------------------------------------
-
773fGrassMinStartFadeDistance=0
-
774fGrassMaxStartFadeDistance=16896
-
775fGrassDefaultStartFadeDistance=8192
-
776;fGrassStartFadeDistance=8192 ;; Supposed to be defined in the UI
-
777;; Unused
-
778;; -----------------------------------------------------------------------------
-
779b30GrassVS=1
-
780bGrassPointLighting=1
-
781bGenerateGrassDataFiles=0
-
782;; Broken values, should be disabled
-
783;; -----------------------------------------------------------------------------
-
784bAllowLoadGrass=0
-
785[Havok]
-
786;; =============================================================================
-
787bAllowCharacterBumper=1 ;; Default is 1. Not sure what this does.
-
788bAllowDeactivationWhileWarmStarting=1 ;; Default is 0. This allows certain animations to stop mid-way through.
-
789bDisablePlayerCollision=0 ;; Default is 0. Equivalent to running the 'tcl' command in-game.
-
790bForceJumpingFromGraph=0 ;; Default is 0. Not sure what this does. Might make jumping animations more realistic.
-
791iNumThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
-
792;; Physics framerate adjustments (Recalculated from source #22)
-
793;; -----------------------------------------------------------------------------
-
794;; These settings adjust the game's physics engine to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate.
-
795;fMaxTime=0.03333333 ;; 30FPS
-
796fMaxTime=0.01666667 ;; 60FPS (This just fixes a rounding error in vanilla.)
-
797;fMaxTime=0.01333333 ;; 75FPS
-
798;fMaxTime=0.01111111 ;; 90FPS
-
799;fMaxTime=0.00833333 ;; 120FPS
-
800;fMaxTime=0.00694444 ;; 144FPS
-
801;fMaxTime=0.00416667 ;; 240FPS
-
802;; Probably shouldn't change
-
803;; -----------------------------------------------------------------------------
-
804;fInAirFallingCharGravityMult=1.35 ;; Skyrim's default gravity is noticeably less than irl Earth's actual gravity, but increasing this value makes certain animations (most noticeably jumping) look a bit... off, since you ascend at 1.35 gravity and descend at whatever you set this value to. Better left at its vanilla value especially considering that increasing this also increases fall damage.
-
805;; Unused
-
806;; -----------------------------------------------------------------------------
-
807bDebugMultithreaded=0
-
808bHavokDebug=0
-
809;; Broken values, should be disabled
-
810;; -----------------------------------------------------------------------------
-
811bAddBipedWhenKeyframed=0
-
812[HeadTracking]
-
813;; =============================================================================
-
814bDisableHeadTracking=0
-
815[Imagespace] ;; (These go in SkyrimPrefs.ini.)
-
816;; =============================================================================
-
817bDoDepthOfField=1 ;; Disable for FPS. This setting tells the game whether to blur things at a distance. It's most noticeable underwater, where it provides a murky appearance.
-
818bDoRadialBlur=1 ;; This effect applies to things like night-eye and getting hit. Some people dislike this effect; it can be disabled altogether, right here.
-
819;; Broken values, should be disabled
-
820;; -----------------------------------------------------------------------------
-
821iRadialBlurLevel=0
-
822[LightingShader]
-
823;; =============================================================================
-
824fDecalLODFadeStart=0.055 ;; Midway between the vanilla values for start and end.
-
825fDecalLODFadeEnd=1.1 ;; As recommended by STEP. The original setting was way too low for you to ever see decals on distant landscape.
-
826fEnvmapLODFadeStart=0.09 ;; Fixes a rounding error
-
827fEnvmapLODFadeEnd=0.1 ;; Fixes a rounding error
-
828fEyeEnvmapLODStart=0.04 ;; Missing from STEP documentation, so might not exist.
-
829fEyeEnvmapLODEnd=0.05 ;; Fixes a rounding error
-
830fRefractionLODFadeStart=0.025 ;; Fixes a rounding error
-
831fRefractionLODFadeEnd=0.0333 ;; Rounded up to a third
-
832fSpecularLODFadeStart=0.09 ;; Fixes a rounding error
-
833fSpecularLODFadeEnd=0.1 ;; Fixes a rounding error
-
834[LOD]
-
835;; =============================================================================
-
836bDisplayLODLand=1
-
837;; Changeable in-game
-
838;; -----------------------------------------------------------------------------
-
839;fLODFadeOutMultActors=15
-
840;fLODFadeOutMultItems=15
-
841;fLODFadeOutMultObjects=15
-
842;; Do not change
-
843;; -----------------------------------------------------------------------------
-
844fLODFadeOutMultSkyCell=1 ;; Multiplier for fSkyCellRefFadeDistance; should be set to its default of '1'.
-
845[LookIK]
-
846;; =============================================================================
-
847bAdditiveHeadAnim=1
-
848[Particles] ;; SkyrimPrefs.ini
-
849;; =============================================================================
-
850iMaxDesired=8192 ;; Should be equal to uParticlesCount. According to STEP, no point in going over 10k, and no lower than 250 is recommended.
-
851[RagdollAnim] ;; I'm not *entirely* sure what these do.
-
852;; =============================================================================
-
853bFootIK=1
-
854bGrabIK=1
-
855bRagdollAnim=1
-
856;; Unused
-
857;; -----------------------------------------------------------------------------
-
858bLookIK=1
-
859bRagdollFeedback=1
-
860[ScreenSplatter]
-
861;; =============================================================================
-
862bBloodSplatterEnabled=1 ;; Broken value, should be enabled
-
863[SpeedTree]
-
864;; =============================================================================
-
865[Terrain]
-
866;; =============================================================================
-
867fHDLODSnowThresholdAngle=90
-
868fLODSnowThresholdAngle=90
-
869[TerrainManager]
-
870;; =============================================================================
-
871bUseNewTerrainSystem=1 ;; INI: Skyrim. DEFAULT: 1. RATIONALE: No change from vanilla.
-
872fSplitDistanceMult=0.0000 ;; INI: SkyrimPrefs. DEFAULT: 1.5. RATIONALE: Setting this higher than about ``0.1323`` allows for landscape LOD gradation, but this process is unfortunately bugged, and can cause cells to fail to load. Setting this to ``0.14`` will maximise performance, at the cost of very ugly LOD landscapes. The higher you set it, the further landscapes will render before resorting to LOD; but also the more likely cells are to just fail to load entirely. This mod can help with some of the worst cell drops: https://www.nexusmods.com/skyrimspecialedition/mods/6314.
-
873fTreeLoadDistance=65536 ;; INI: SkyrimPrefs. DEFAULT: 75000. RATIONALE: Set to a power of 2 to max the Block*Distance settings.
-
874fBlockLevel0Distance=32768 ;; INI: SkyrimPrefs. DEFAULT: 35000. RATIONALE: The medium value, 20480, would imply that it's best to set this with a multiple of a power of 2.
-
875fBlockLevel1Distance=65536 ;; INI: SkyrimPrefs. DEFAULT: 70000. RATIONALE: The medium value, 32768, would imply that it's best to set this with a power of 2.
-
876fBlockMaximumDistance=262144 ;; INI: SkyrimPrefs. DEFAULT: 250000. RATIONALE: Set to a power of 2 to max the other Block*Distance settings.
-
877;; Unused
-
878;; -----------------------------------------------------------------------------
-
879bDisplayCloudLOD=1
-
880bKeepLowDetailTerrain=1
-
881bShowLODInEditor=0
-
882[Trees]
-
883;; =============================================================================
-
884bEnableTrees=1
-
885bEnableTreeAnimations=1
-
886fUpdateBudget=1.5
-
887bRenderSkinnedTrees=1
-
888uiMaxSkinnedTreesToRender=200 ;; SkyrimPrefs.ini
-
889;; Unused
-
890;; -----------------------------------------------------------------------------
-
891bForceFullDetail=0
-
892bPickSkinnedTrees=1
-
893[Water]
-
894;; =============================================================================
-
895bUsePerWorldSpaceWaterNoise=1
-
896bUseWaterDisplacements=1 ;; SkyrimPrefs.ini
-
897bUseWaterReflections=1 ;; SkyrimPrefs.ini
-
898;; Reflections
-
899;; -----------------------------------------------------------------------------
-
900bReflectSky=1
-
901bReflectLODLand=1
-
902bReflectLODObjects=1
-
903bReflectLODTrees=1
-
904iWaterReflectHeight=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
-
905iWaterReflectWidth=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
-
906;; Broken values, should be enabled
-
907;; -----------------------------------------------------------------------------
-
908bUseWater=1
-
909bUseCubeMapReflections=1
-
910;; Unused
-
911;; -----------------------------------------------------------------------------
-
912bAutoWaterSilhouetteReflections=1
-
913bForceHighDetailReflections=0
-
914bForceLowDetailReflections=0
-
915bForceLowDetailWater=0
-
916bReflectExplosions=1
-
917bUseBulletWaterDisplacements=1
-
918bUseWaterDepth=1
-
919bUseWaterHiRes=1
-
920bUseWaterLOD=1
-
921bUseWaterReflectionBlur=1
-
922bUseWaterRefractions=1
-
923bUseWaterShader=1
-
924[Weather]
-
925;; =============================================================================
-
926bPrecipitation=1
-
927bFogEnabled=1 ;; Unused
-
928;; System sections
-
929;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
930[Archive]
-
931;; =============================================================================
-
932;; Unused
-
933;; -----------------------------------------------------------------------------
-
934bCheckRuntimeCollisions=1
-
935bTrackFileLoading=1
-
936bUseArchives=1
-
937[Audio]
-
938;; =============================================================================
-
939bEnableAudio=1
-
940bEnableAudioCache=1
-
941uiAudioHWThread=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
-
942uMaxSizeForCachedSound=4096 ;; From source #12
-
943[BackgroundLoad]
-
944;; =============================================================================
-
945bBackgroundCellLoads=1
-
946bBackgroundLoadLipFiles=1
-
947bLoadHelmetsInBackground=1
-
948bSelectivePurgeUnusedOnFastTravel=1
-
949bUseMultiThreadedFaceGen=1
-
950;; Unused
-
951;; -----------------------------------------------------------------------------
-
952bLoadBackgroundFaceGen=1
-
953bUseBackgroundFileLoader=1
-
954bUseMultiThreadedTrees=1
-
955[BSPathing]
-
956;; =============================================================================
-
957[BudgetCaps]
-
958;; =============================================================================
-
959;; Everything in this section is unused.
-
960;; On the off-chance that the game just always uses the defaults for these values, I've gone ahead and based some of the .ini around them.
-
961uActorRefCount=12 ;; Should probably be equal to or larger than uiMaxNumActorHit.
-
962uDecalCount=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
-
963uDecalCountInterior=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
-
964uParticlesCount=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
-
965uParticlesCountInterior=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
-
966[CopyProtectionStrings]
-
967;; =============================================================================
-
968;; Everything in this section is unused.
-
969[Debug]
-
970;; =============================================================================
-
971;; Everything in this section is unused.
-
972[GeneralWarnings]
-
973;; =============================================================================
-
974[General]
-
975;; =============================================================================
-
976;; System
-
977;; -----------------------------------------------------------------------------
-
978iNumHWThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
-
979bAlwaysActive=0 ;; Allow running in the background
-
980bBackgroundLoadVMData=1
-
981bMultiThreadMovement=1
-
982bPreCullActors=1
-
983bPreemptivelyUnloadCells=1
-
984bPreloadIntroSequence=1
-
985bTaskletCellTransformsUpdate=1
-
986bTrackAllDeaths=0
-
987bUseBodyMorphs=1
-
988bUseFaceGenPreprocessedHeads=1
-
989bUseHardDriveCache=0 ;; Disable to prevent stuttering
-
990;; Quality of life improvements
-
991;; -----------------------------------------------------------------------------
-
992bBorderRegionsEnabled=1 ;; NOTE: Disable to deactivate the invisible walls at the edge of the worldspace
-
993bFlyingMountFastTravelCruiseEnabled=1
-
994bShowLoadingAreaMessage=0
-
995fEncumberedReminderTimer=3600
-
996sIntroSequence=
-
997;; Misc graphics
-
998;; -----------------------------------------------------------------------------
-
999fFlickeringLightDistance=8192 ;; Fix light pop-in: source #1.
-
1000bEnableBoundingVolumeOcclusion=1
-
1001bDisableAllGore=0
-
1002bFacegenDisableMorphs=0
-
1003;iFPSClamp=60 ;; Scales the game engine relative to the target FPS. Should be used alongside a hard FPS limiter. Can reduce the impact of microstutters.
-
1004;; Cell/grid buffers
-
1005;; -----------------------------------------------------------------------------
-
1006uLargeRefLODGridSize=11 ;; Highest stable value (Source #7)
-
1007uExterior Cell Buffer=36 ;; Must be ((uGridsToLoad + 1) ^ 2) or higher.
-
1008;; No benefits to changing
-
1009;; -----------------------------------------------------------------------------
-
1010uInterior Cell Buffer=3 ;; Possibly unused in SkyrimSE, possibly unused in Oldrim; needs verification. Seems to work completely differently from how uExterior Cell Buffer works.
-
1011;; Unused
-
1012;; -----------------------------------------------------------------------------
-
1013bAnimateDoorPhysics=1
-
1014bCRTMemoryChecks=1
-
1015bFaceMipMaps=1
-
1016bParallelAnimUpdate=1
-
1017bRunMiddleLowLevelProcess=0
-
1018bRunVTuneTest=0
-
1019bShowCheckMemoryOutput=0
-
1020bShowGunTarget=0
-
1021bTaskletActorSceneGraphUpdates=1
-
1022bTintMipMaps=1
-
1023bUseEyeEnvMapping=1
-
1024bUseOptimizedTextureLoading=1
-
1025bUseThreadedMorpher=1
-
1026bUseThreadedParticleSystem=1
-
1027bUseThreadedTempEffects=1
-
1028bWarnOnMissingFileEntry=0
-
1029fBrightLightColorR=1
-
1030fBrightLightColorG=1
-
1031fBrightLightColorB=1
-
1032sIntroMovie=
-
1033;; Nonexistent
-
1034;; -----------------------------------------------------------------------------
-
1035;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
-
1036bRunHighLevelProcess=0 ;; Supposed to make Skyrim run with high priority. The creators of ProcessLasso, my favourite process auto-prioritizer, recommend against running processes with high priority, claiming that it can affect system stability. Because of that, I'm leaving this disabled.
-
1037;; Debug
-
1038;; -----------------------------------------------------------------------------
-
1039bDisplayBoundingVolumes=0
-
1040bQueueWarnings=0
-
1041bReconstructIDTags=0
-
1042bWarnOnMaterialCollisions=0
-
1043bEnableStoryManagerLogging=0
-
1044iStoryManagerLoggingEvent=-1
-
1045;; Broken values, do not change!
-
1046;; -----------------------------------------------------------------------------
-
1047uGridsToLoad=5 ;; It might *seem* like 7 is okay, but it's risky! It will slowly corrupt your save (gradual corruption might be fixed in SE), and tons of events will fire long before you can get to them! Changing this setting is completely unnecessary in SkyrimSE -- look at uLargeRefLODGridSize instead!
-
1048;; Broken values, should be disabled
-
1049;; -----------------------------------------------------------------------------
-
1050bEnableFileCaching=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
-
1051bFixAIPackagesOnLoad=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
-
1052;; Broken values, should be enabled
-
1053;; -----------------------------------------------------------------------------
-
1054bDisableGearedUp=1
-
1055[JobList] ;; SkyrimSE Only
-
1056;; =============================================================================
-
1057;; No-one knows what these settings do.
-
1058[Jobs] ;; SkyrimSE Only
-
1059;; =============================================================================
-
1060;; No-one knows what these settings do.
-
1061[Language]
-
1062;; =============================================================================
-
1063;; Everything in this section is unused.
-
1064[Main]
-
1065;; =============================================================================
-
1066bEnableLipLookup=1
-
1067fSkyCellRefFadeDistance=598016 ;; SkyrimPrefs.ini. Source #1, then made divisible by 4096. Maximises the draw-distance for clouds. Minimal performance impact. Helps hide z-fighting in mountains.
-
1068;; Unused
-
1069;; -----------------------------------------------------------------------------
-
1070bUseWaterHDR=1
-
1071iLastHDRSetting=1
-
1072[NavMesh]
-
1073;; =============================================================================
-
1074;; Everything in this section is unused.
-
1075[NavMeshGeneration]
-
1076;; =============================================================================
-
1077bGlobalNavMeshCheck=0 ;; Debug
-
1078[Papyrus]
-
1079;; =============================================================================
-
1080;; Debug
-
1081;; -----------------------------------------------------------------------------
-
1082bEnableLogging=1
-
1083bEnableProfiling=1
-
1084bEnableTrace=1
-
1085bLoadDebugInformation=1
-
1086[Pathfinding]
-
1087;; =============================================================================
-
1088bAvoidBoxTriggersFailure=1
-
1089bFacePathVector=1
-
1090bFixNavmeshInfosOnLoad=1
-
1091bUseActorAvoidance=1
-
1092bUseRayCasts=1
-
1093bUseTangentSmoothing=1
-
1094bUseTweenedAnimations=1
-
1095bUseVelocityObstacles=1
-
1096;; Optimizations
-
1097;; -----------------------------------------------------------------------------
-
1098bBackgroundNavmeshUpdate=1
-
1099bBackgroundPathing=1
-
1100;; Unused
-
1101;; -----------------------------------------------------------------------------
-
1102bRebuildPathIfSmootherFailed=1
-
1103;bSlowDownForActorAvoidance=
-
1104bUseOldPathSmoothing=0
-
1105bUsePathSmoothing=1
-
1106bUseTaskletsToRecomputeBounds=1
-
1107bWarnIfHighLevelSearchFails=0
-
1108;; Debug
-
1109;; -----------------------------------------------------------------------------
-
1110bCreateDebugInfo=0
-
1111;; Don't touch these
-
1112;; -----------------------------------------------------------------------------
-
1113;; Don't touch these. For why, see: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt
-
1114;; Documentation: https://www.creationkit.com/fallout4/index.php?title=INI_Settings_(Papyrus)#fPostLoadUpdateTimeMS
-
1115fUpdateBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
-
1116fExtraTaskletBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
-
1117;fPostLoadUpdateTimeMS=500 ;; All this does is add a delay to your load screens. Increasing this will make your load screens slower, with no benefit. Decreasing this can cause things to load before they are ready. Do not touch.
-
1118;iMaxAllocatedMemoryBytes=153600 ;; NOTE: Increasing this *might* help if you use a crapload of scripts, but it will cost you more RAM.
-
1119;iMaxMemoryPageSize=512 ;; Do not touch.
-
1120;iMinMemoryPageSize=128 ;; Do not touch.
-
1121[Pathing]
-
1122;; =============================================================================
-
1123[RagdollFeedback]
-
1124;; =============================================================================
-
1125;; Everything in this section is unused.
-
1126[TestAllCells]
-
1127;; =============================================================================
-
1128;; Everything in this section is unused.
-
1129[Voice]
-
1130;; =============================================================================
-
1131;; Everything in this section is unused.
-
1[AudioMenu]
-
2fAudioMasterVolume=1.0000
-
3fVal0=1.0000
-
4fVal1=0.8000
-
5fVal2=0.8000
-
6fVal3=0.2500
-
7fVal4=0.2500
-
8fVal5=0.5000
-
9fVal6=0.8000
-
10fVal7=1.0000
-
11uID0=94881
-
12uID1=1007612
-
13uID2=554685
-
14uID3=466532
-
15uID4=522251
-
16uID5=410705
-
17uID6=106685
-
18uID7=469805678
-
19[Clouds]
-
20fCloudLevel0Distance=16384.0000
-
21fCloudLevel1Distance=32768.0000
-
22fCloudLevel2Distance=262144.0000
-
23fCloudNearFadeDistance=9000.0000
-
24[Controls]
-
25bAlwaysRunByDefault=1
-
26bGamePadRumble=1
-
27bInvertYValues=0
-
28fGamepadHeadingSensitivity=0.6667
-
29fMouseHeadingSensitivity=0.0126
-
30bMouseAcceleration=0
-
31bUseKinect=0
-
32[Decals]
-
33bDecals=1
-
34bSkinnedDecals=1
-
35uMaxDecals=200
-
36uMaxSkinDecals=50
-
37bDecalsOnSkinnedGeometry=1
-
38[Display]
-
39bBorderless=1
-
40bDrawLandShadows=1
-
41bEnableImprovedSnow=0
-
42bEnableProjecteUVDiffuseNormals=1
-
43bFull Screen=0
-
44bFXAAEnabled=1
-
45bIBLFEnable=0
-
46bIndEnable=0
-
47bSAO_CS_Enable=0
-
48bSAOEnable=0
-
49bScreenSpaceReflectionEnabled=1
-
50bToggleSparkles=1
-
51bTreesReceiveShadows=1
-
52bUse64bitsHDRRenderTarget=0
-
53bUsePrecipitationOcclusion=1
-
54bUseTAA=0
-
55bVolumetricLightingEnable=1
-
56fDynamicDOFBlurMultiplier=0.0000
-
57ffocusShadowMapDoubleEveryXUnit=450.0000
-
58fGamma=1.2000
-
59fInteriorShadowDistance=3000.0000
-
60fLeafAnimDampenDistEnd=4600.0000
-
61fLeafAnimDampenDistStart=3600.0000
-
62fLightLODStartFade=3750.0000
-
63fMeshLODFadeBoundDefault=256.0000
-
64fMeshLODFadePercentDefault=1.2000
-
65fMeshLODLevel1FadeDist=10240.0000
-
66fMeshLODLevel1FadeTreeDistance=8960.0000
-
67fMeshLODLevel2FadeDist=7680.0000
-
68fMeshLODLevel2FadeTreeDistance=5376.0000
-
69fProjectedUVDiffuseNormalTilingScale=0.2000
-
70fProjectedUVNormalDetailTilingScale=0.8000
-
71fShadowDistance=8000.0000
-
72fTreesMidLODSwitchDist=8960.0000
-
73iMaxDecalsPerFrame=800
-
74iMaxSkinDecalsPerFrame=250
-
75iNumFocusShadow=4
-
76iSaveGameScreenShotHeight=192
-
77iSaveGameScreenShotHeighWSt=192
-
78iSaveGameScreenShotWidth=256
-
79iSaveGameScreenShotWidthWS=320
-
80iScreenShotIndex=6
-
81iShadowMapResolution=2048
-
82iShadowMaskQuarter=4
-
83iSize H=1080
-
84iSize W=1920
-
85iVolumetricLightingQuality=2
-
86iVSyncPresentInterval=0
-
87iNumSplits=2
-
88uBookRatio=2
-
89bForceCreateTarget=0
-
90iReflectionResolutionDivider=2
-
91[GamePlay]
-
92bShowFloatingQuestMarkers=1
-
93bShowQuestMarkers=1
-
94iDifficulty=5
-
95[General]
-
96bEnableStoryManagerLogging=0
-
97fLightingOutputColourClampPostEnv=1.0000
-
98fLightingOutputColourClampPostLit=1.0000
-
99fLightingOutputColourClampPostSpec=1.0000
-
100iStoryManagerLoggingEvent=-1
-
101uLargeRefLODGridSize=9
-
102[Grass]
-
103fGrassMaxStartFadeDistance=18000.0000
-
104fGrassMinStartFadeDistance=0.0000
-
105fGrassStartFadeDistance=6300.0000
-
106b30GrassVS=0
-
107[Imagespace]
-
108bDoDepthOfField=1
-
109bLensFlare=0
-
110[Interface]
-
111bDialogueSubtitles=1
-
112bGeneralSubtitles=1
-
113bShowCompass=1
-
114fMouseCursorSpeed=1.0000
-
115[Launcher]
-
116sD3DDevice="NVIDIA GeForce GTX 1070 Ti"
-
117bEnableFileSelection=1
-
118[LOD]
-
119fLODFadeOutMultActors=30.0000
-
120fLODFadeOutMultItems=6.6000
-
121fLODFadeOutMultObjects=20.0000
-
122fLODFadeOutMultSkyCell=1.0000
-
123[MAIN]
-
124bCrosshairEnabled=1
-
125bGamepadEnable=1
-
126bSaveOnPause=0
-
127bSaveOnRest=0
-
128bSaveOnTravel=0
-
129bSaveOnWait=0
-
130fHUDOpacity=1.0000
-
131fSkyCellRefFadeDistance=600000.0000
-
132[NavMesh]
-
133fCoverSideHighAlpha=0.8000
-
134fCoverSideLowAlpha=0.6500
-
135fEdgeDistFromVert=10.0000
-
136fEdgeFullAlpha=1.0000
-
137fEdgeHighAlpha=0.7500
-
138fEdgeLowAlpha=0.5000
-
139fEdgeThickness=10.0000
-
140fLedgeBoxHalfHeight=25.0000
-
141fObstacleAlpha=0.5000
-
142fPointSize=2.5000
-
143fTriangleFullAlpha=0.7000
-
144fTriangleHighAlpha=0.3500
-
145fTriangleLowAlpha=0.2000
-
146[Particles]
-
147iMaxDesired=2000
-
148[SaveGame]
-
149fAutosaveEveryXMins=15.0000
-
150[TerrainManager]
-
151bShowLODInEditor=1
-
152fBlockLevel0Distance=46443.0000
-
153fBlockLevel1Distance=69665.0000
-
154fBlockMaximumDistance=92887.0000
-
155fSplitDistanceMult=1.0890
-
156fTreeLoadDistance=46443.0000
-
157[Trees]
-
158bRenderSkinnedTrees=1
-
159uiMaxSkinnedTreesToRender=120
-
160[Water]
-
161bUseWaterDepth=1
-
162bUseWaterDisplacements=1
-
163bUseWaterReflections=1
-
164bUseWaterRefractions=1
-
165[Bethesda.net]
-
166uPersistentUuidData3=3160067502
-
167uPersistentUuidData2=2427398589
-
168uPersistentUuidData1=2010728722
-
169uPersistentUuidData0=1169865309
-
1Skyrim.esm
-
2Update.esm
-
3Dawnguard.esm
-
4HearthFires.esm
-
5Dragonborn.esm
-
6ETaC - RESOURCES.esm
-
7BSAssets.esm
-
8BSHeartland.esm
-
9BS_DLC_patch.esp
-
10Skyrim Project Optimization - Full Version.esm
-
11DynDOLOD.esm
-
12EnhancedAIFramework.esm
-
13OrganicFactions.esm
-
14RaceCompatibility.esm
-
15PuzzleVariations.esl
-
16ClassicLevelUp.esl
-
17Trees and Flora Merged.esp
-
183DNPC.esp
-
19Hothtrooper44_ArmorCompilation.esp
-
20Guard Dialogue Overhaul.esp
-
21iNeed.esp
-
22iNeed - Extended.esp
-
23iNeed - Dangerous Diseases.esp
-
24Landscape Environment and Clutter Merged.esp
-
25Skyrim Reborn - Whiterun Hold.esp
-
26Character Creation Merged.esp
-
27iWill_ARavensBreezeHome.esp
-
28ZIA_Complete Pack.esp
-
29Wintersun - Faiths of Skyrim.esp
-
30SkyTEST-RealisticAnimals&Predators.esp
-
31aMidianBorn_ContentAddon.esp
-
32Thief skills rebalance for Ordinator.esp
-
33fastermining6-3.esp
-
34MLU - InsanitySorrow Weapons Pack.esp
-
35Immersive Encounters.esp
-
36Miscellaneous Merged.esp
-
37Solitude Skyway SE.esp
-
38WetandCold.esp
-
39Skysan_ELFX_SMIM_Fix.esp
-
40Unique Uniques.esp
-
41Ars Metallica.esp
-
42WGT.esp
-
43Sneak Tools Merged.esp
-
44Vigilant.esp
-
45Vigilant Voiced.esp
-
46SkyrimReputation_SSE.esp
-
47Botox_CharGen.esp
-
48Heads Up Display Merged.esp
-
49Imperial Mail Merged.esp
-
50Dawnguard&VolkiharArtifactsQuests.esp
-
51TKDodge.esp
-
52ThaneWeaponsReborn.esp
-
53UltimateCombat.esp
-
54RuinsEdge.esp
-
55StaffOfSheogorath.esp
-
56SignatureEquipment.esp
-
57DragonShoutVoice.esp
-
58Dual Wield Parrying_SKSE.esp
-
59AnimatedEatingRedux.esp
-
60Unconscious.esp
-
61CiceroFemaleSE.esp
-
62CBBE.esp
-
63RaceMenuMorphsCBBE.esp
-
643DNPC1.esp
-
65SINful CBP.esp
-
66ENB Light.esp
-
67FleshFX.esp
-
68Immersive Encounters - RS Children Patch.esp
-
69Arrowheads.esp
-
70Arrowheads-ArsMetallica.esp
-
71VisualAnimatedEnchants.esp
-
72QRVAE_ZIA Patch.esp
-
73QRVAE_AlternateDawnbreakerZIA.esp
-
74QRVAE_ISC Patch.esp
-
75QRVAE_Summermyst Patch.esp
-
76Locational Damage.esp
-
77Archangel's Ultimate Music Collection.esp
-
78No NPC Greetings.esp
-
79Botox_Dremora.esp
-
80Stealth Magic.esp
-
81Blowing In The Wind Merged.esp
-
82Additional Weapons and Armours.esp
-
83World Encounter Addon Patches Merged.esp
-
84Weapons & Armours Consistency Patch (Custom).esp
-
85QRVAE_CACO_AOS Patch.esp
-
86Stealth Magic - Apocalypse Patch.esp
-
87LightBladesArmor.esp
-
88Alternate Start -- New Beginnings.esp
-
89Even Better Quest Objectives Merged.esp
-
90RavensBreezehome - LAL Patch.esp
-
91Spell and Magic Mods.esp
-
92ETaC - Riverwood.esp
-
93CLARALUX Patches Merged.esp
-
94CWI Patches Merged.esp
-
95The Brotherhood of Old.esp
-
96NSUTR Merged.esp
-
97Farmhouse Chimneys Patches Merged.esp
-
98Snazzy Overhaul Patches Merged.esp
-
99SFCO - Distinct Interiors Patch.esp
-
100Landscape Fixes For Grass Patches Merged.esp
-
101TCIY_Wintersun_Patch.esp
-
102SOTGenesisMod.esp
-
103LOTD Patches Merged.esp
-
104MLU Patches Merged.esp
-
105Animals Merged.esp
-
106Weather Systems Merged.esp
-
107Audio Patches Merged.esp
-
108KIC + RWT Patches Merged.esp
-
109Weapons & Armours Merged.esp
-
110OMEGA CACO Patches Merged.esp
-
111Trivial Smelters of Skyrim Merged.esp
-
112RS Children Patches Merged.esp
-
113Food and Beverages Merged.esp
-
114DungeonQuestAwarenessRedux.esp
-
115Hunterborn Merged.esp
-
116LadyMiraak.esp
-
117Palaces Castles Enhanced.esp
-
118Palace and Castles Enhanced Patches.esp
-
119Distinct Interiors.esp
-
120Fort Takeovers.esp
-
121Skyrim Realistic Conquering - All-In-One.esp
-
122OrganicFactionsExtension.esp
-
123ELE Merged.esp
-
124New Merge.esp
-
125Pre Bash merged.esp
-
126YOT - Your Own Thought Merged.esp
-
127Consistency Patches.esp
-
128T'Skyrim - True Skyrim.esp
-
129Additional Mods Conflict Resolution.esp
-
130DynamicDungeonLoot.esp
-
131Bashed Patch, 0.esp
-
132DynDOLOD.esp
-
133Occlusion.esp
-
134Hunterborn - Wintersun Patch.esp
-
135Hunting in Skyrim - Wintersun Patch.esp
-
136Wintersun - CRF Patch.esp
-
137Wintersun - LotD Patch.esp
-
138Wintersun - USSEP Patch.esp
-
139Food Mods CR.esp
-
140Misc Dialogue Edits.esp
-
141WearTheJaggedCrown.esp
-
142More Dialogue Options.esp
-
143DragonCombatDialogue.esp
-
144True Skyrim CR.esp
-
145PCE - Holidays Patch.esp
-
146PCE - Relighting Skyrim.esp
-
147Frost Meshes Patch.esp
-
148Realistic Fort Conquering CR.esp
-
149ENB_Light Dummy.esp
-
150True Unleveled Skyrim Dummy.esp
-
151LootandDegradation.esp
-
152Summermyst - Loot and Degradation Patch.esp
-
1533BBB.esp
-
154Unique Player CR.esp
-
155RaceCompatibility Patches Merged.esp
-
156KYE Dummy.esp
-
157LinenWrapRecipe.esp
-
158BlockStealSE.esp
-
159MLPSoulGems.esp
-
160MLP + GIST Patch.esp
-
161MLP + ISC Patch.esp
-
162True Unleveled Skyrim.esp
-
163know_your_armor_patch.esp
-
164know_your_enemy_patch.esp
-
165zPatch.esp
-
166zEdit Modules.esp
-
167Generated Patch Consistencies.esp
-
168ImmersiveAnimatedLooting - Personal tweak.esp
-
169YeOlde - MCM Settings.esp
-
170DSerArcheryGameplayOverhaul.esp
-
171Master of Disguise - Special Edition Merged.esp
-
172BeautifulDraugr.esp
-
173AddItemMenuSE.esp
-
174Bell_SE.esp
-
175NPCVisualTransfer.esp
-
176All Geared Up Derivative.esp
-
177BOSSE.esm
-
1783BBB-RaceMenuMorphs.esp
-
1SKSE 2.0.15 - 1.5.73
-
2SKSE 2.0.16 - 1.5.80
-
3DLC: Dawnguard
-
4DLC: HearthFires
-
5DLC: Dragonborn
-
7Dynamic Equipment Manager SSE
-
9Optional SSE-Terrain-Tamriel.esm
-
10(SKSE64) Havok Fix
-
11Hook Share SSE
-
12Quick Loot RE
-
13Skyrim Souls RE
-
14Glow Be Gone SSE
-
15No Enchantment Restrictions SSE
-
16A Closer Look SSE
-
17Improvement Names Customized SSE
-
18Console Commands Extender
-
19Equipment Durability System
-
21Thief Skills Rebalance for Ordinator
-
22The Eloquent Reader - True Scholar SE Edition
-
24Faster Mining Plus SE
-
25Skyrim SE - Project Optimization - ESM VERSION
-
26Whose Quest Is It Anyway
-
28YeOlde - Respawn
-
29Skyrim Save System Overhaul
-
30Flora Respawn Fix
-
32Extended UI ----- Converted
-
33SSIRT v4.1
-
34God Of War 2018 Font Replacement SSE
-
35Custom fontconfig
-
36Small Cursors - White Pearl
-
37ElSopa - Animated Colored SkyUI Widgets SE
-
38Oblivionesque Active Effects For SkyUI SE
-
39SkyUI Colored Category Icons SE
-
40Colored And Animated Celtic Icons For SkyUI SE
-
44Less Intrusive HUD II SE
-
45Customizable UI Replacer SE
-
46Customizable UI Replacer SE - LIH
-
47Interface Overhaul Project 3.1
-
48AddItemMenu - Ultimate Mod Explorer
-
49Satellite World Map II
-
50Satellite World Map
-
51Pastel Map Markers
-
52Theme Colored Map-Quest-Compass Markers
-
53Undiscovered Means Unknown - LIHUD2 for Pastel Map Markers
-
54Configurable Real Names for SSE
-
55iLuvLoading SSE
-
56Play Random Idle SE
-
57ShowRaceMenu Alternative
-
58Helmet Toggle - Show Hide
-
59Customizable Camera
-
60AH Hotkeys - Skyrim Hotkey Manager SSE
-
61iEquip
-
62Beyond Skyrim - Bruma SE
-
63Beyond Skyrim - Bruma Overhaul HD
-
64Beyond Skyrim DLC Integration Patch
-
65Imperial City LOD fix for custom lods (Beyond skyrim Bruma)
-
66Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE
-
67Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
-
68VIGILANT SE
-
69VIGILANT Voiced - English Addon
-
70Dawnguard and Clan Volkihar Epilogues
-
71Even Better Quest Objectives
-
72The Brotherhood of Old - Open Beta - SSE
-
73Timing is Everything SE - Lexy's FISS Settings
-
74OMEGA LOTD Consistency Patch
-
75Legacy of the Dragonborn Patch - Immersive College of Winterhold
-
77Alternate Start - LAL Extension - New Beginnings SSE
-
78MorrowLoot Ultimate Patches
-
79OMEGA - Immersive Weapons Patch
-
80Wonders of Weather
-
82True Storms Special Edition - Thunder Rain and Weather Redone
-
83Morning Fogs SSE
-
84Obsidian Weathers for Vigilant
-
85Obsidian Weathers and Seasons
-
86Aequinoctium Add-on Patch for Obsidian Weathers
-
87Obsidian Weathers And Seasons - Beyond Skyrim Bruma Patch
-
88Obsidian Weathers - TrueStorms Merged Compatibility SSE
-
89True Storms - Minty's Lightning Compatibility
-
90Obsidian Weather Consistency Patch
-
91True Storms - Wet and Cold Compatibility
-
93ENB Helper SE
-
94Stalhrim
-
95Ruins Clutter Improved
-
96Ivy Replacer
-
97Unofficial Enhanced Lights and FX ELFX SMIM fps patch for SE
-
99College of Winterhold HD
-
100High Hrothgar HD
-
101Fort Dawnguard HD
-
102Markarth HD
-
103Raven Rock HD
-
104Riften HD
-
105Solitude HD
-
106Sovngarde HD 2k
-
107Whiterun HD
-
108Windhelm HD
-
109luxor's Sky HD
-
110Bruma Signs SMIM patch - SE
-
111Realistic Lighting Overhaul (RLO) SSE All-In-One Installer
-
112---- RLO Merged
-
114HORNCANDLES
-
115Realistic HD Baskets
-
116Realistic HD Food
-
117Realistic HD Mushrooms
-
118RUSTIC DRAGON CORPSE - Special Edition - 4K
-
119RUSTIC ANIMATED POTIONS and POISONS - 2K
-
120RUSTIC SOULGEMS - Special Edition
-
122luxor's Weathered HD Road Signs
-
123Embers HD - 2K
-
124No Snow Under the roof - Hall of the Vigilant fix
-
125Better Water - for Realistic Water Two
-
126Inferno - Fire Effects Redux - Embers HD
-
127Landscape Overhaul HD
-
128Relic Hunter Grass Patch
-
130Clay Deposits HD
-
131Riften Ratway HD
-
132White Water HD
-
133Dawnguard Landscape Overhaul HD
-
134Solstheim Landscape Overhaul HD
-
135Farmhouse HD
-
136Imperial Forts HD
-
138Bent Pines
-
139Enhanced Landscapes - Oaks Autumn Colours SSE
-
140Enhanced Vanilla Trees SSE
-
141Beyond Skyrim - Bruma Tree LOD billboards
-
142Verdant - A Skyrim Grass Plugin
-
143Solitude Skyway
-
145Skyrim Reborn - Whiterun Hold
-
147Footprints
-
148Fire and Frost Impact Decals HD
-
149Cobb Rim Lighting (Boosted)
-
150Dust Effects by HHaleyy
-
151Face Light SE
-
152Better lighting for Face Light SSE
-
153Facelight Plus SE v1.1
-
154More Colorful Auroras
-
157Open Cities Skyrim +++
-
158Open Cities Skyrim - Patches +++
-
160Expanded Towns and Cities SSE Version
-
162DRAGON PRIEST - 2K
-
163DRAUGR - 2K
-
164FALMER - 2K
-
165GIANT - 4K
-
166HAGRAVEN - 2K
-
167MAMMOTH - 2K
-
168RUSTIC DEATH HOUND and GARGOYLE - Special Edition - 2K
-
169TROLL - 2K
-
170SABRECAT - 2K
-
171SKELETON - 2K
-
172WISPMOTHER - 4K - 2K
-
174Better Shape Creature
-
175Immersive Horses - Bruma Patch (BETA)
-
177OBIS SE - Immersive Weapons Patch
-
178Immersive World Encounters SE
-
180Fangs and Eyes Blue Combat
-
181Botox for Skyrim Old
-
182Vanilla Skyrim Botoxed
-
183Skyrim Immersive Creatures Botoxed
-
184OBIS Botoxed
-
185Diverse Skyrim Botoxed
-
186WICO - Windsong Immersive Character Overhaul
-
187Improved Bards - Special Edition
-
188Makeovers by Mizzog - The Companions
-
189Seranaholic SSE 1.8.2
-
190Valerica SSE v1.7.2
-
191The Men of Winter
-
192NPC Retexture Merge SSE - 1.17
-
193Brows
-
194The Eyes Of Beauty SSE
-
195ApachiiSkyHair SSE
-
196Eyes of Aber By Aberin Converted to SSE
-
197Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays
-
198Realistic Hair Colors
-
199Avoid the Wait When Changing to Female in Character Creation
-
200R246 Female Presets
-
201CBBE arkos preset
-
202Dangerous Curves - CBBE SE Bodyslide Preset
-
203Sylvie - CBBE BodySlide Preset
-
204A Bodyslide Preset
-
205JRPG Bodyslide Preset -CBBE-
-
206MelaRockingPhysique - CBBE Bodyslide Preset
-
207CBBE - Big and Strong (BodySlide Preset)
-
208The Concubine Body v2 - A CBBE Bodyslide Preset
-
209Greek Goddess - Bodyslide and Racemenu Preset - CBBE
-
210Voluptuous Body (CBBE Bodyslide Preset)
-
211THE P3ACH CBBE Bodyslide Preset
-
212Charming body shapes CBBE preset
-
213Mara's Blessing (Bodyslide Preset)
-
214CBBE Fetish Enhanced (CBBE Bodyslide preset)
-
215CBBE Presets Compendium
-
216Dream Angels CBBE SSE BodySlide Preset
-
217R246 Lewd Body UUNP
-
218Laffy - a CBBE bodyslide preset
-
219KoreAN Gorgeous feMale Idols are Now At Skyrim (KANGMINA)
-
220Scarlet's EyeCandy Body
-
221The Simple Allure Body (CBBE Bodyslide Preset)
-
222Goddess Keepsake - A BodySlide_CBBE Preset
-
223ZincTO's Bodyslide Body Preset
-
224Shiva Body - CBBE - TBD - UUNP - Bodyslide Preset SE
-
225Silent's Preset - CBBE SE
-
226Shirakune Model Body CBBE
-
227KleinerEngels CBBE Bodys specials
-
228Shirakune Body Presets CBBE
-
229CBBE Presets
-
230Alluring Curves - CBBE Bodyslide Preset (UPDATE)
-
232360 Walk and Run Plus
-
233Magic Casting Animations Overhaul SSE
-
234PCA 1hm Overhaul_SSE
-
235Pretty Jump Animations SSE
-
236mcgFemaleWalk for Skyrim SE
-
238Bijin Skin - CBBE
-
239Caliente's Beautiful Bodies Enhancer -CBBE-
-
240Body Meshes
-
241BodySlide and Outfit Studio
-
242Shep's Tattoo Collection SE
-
243Rutah Tattoo Pack for RaceMenu - SE
-
244Vanilla Warpaints Absolution
-
245Dunmer Overlays for RaceMenu
-
246Shieldmaiden Muscle Slider CBBE -Subtle- SSE
-
247Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition
-
248CN's Fantasy and Demonic Eyes
-
249Silver Vampire Eyes Replacer and Standalone
-
250Runic Eyes by MARI SE
-
251The Eyes Of Beauty - Vampire Eyes SSE
-
252Kyoe's Bang'n Brows
-
253Sakora's Make Over Kit - SKSE64
-
255Immersive Patrols Fakreela Face Fix
-
256Guard Dialogue Overhaul (GDO) Kels Version
-
257SkyTEST - Realistic Animals and Predators
-
258Critters Ain't Snitches - Animal and Monster Crime Reporting Fix - BETA
-
260Wet and Cold
-
261Wet and Cold Fixes
-
262SkyTEST Animallica
-
263SkyTEST Beasts of Tamriel
-
264SkyTEST Real Wildlife Skyrim
-
266Interesting NPCs SSE 3.42
-
267Dawnguard Meshes for 3DNPC
-
268Interesting NPCs - 3DNPC - Overhaul
-
270aMidianBorn Book of Silence
-
271Frankly HD Nightingale Armor CBBE Bodyslide
-
272Stormcloak Armor Revival - HD and 2K textures
-
274Enhanced Circlets
-
275aMidianBorn Glass Eqmnt with refraction
-
276Light Refracting Glass Weapons Non Transparent = Testing
-
277Refracting Stalhrim Armors and Weapons
-
278Refracting Stalhrim Options
-
279Cactus Ebony - Better Shaped Weapons Quiver
-
280Glass CBBE Bodyslide Config
-
281Stalhrim BodySlide SE config
-
283Immersive Armours - SSE CBBE BodySlide
-
284Quick Light SE
-
285(SJG) Quick Light Patch
-
286Black Sacrament Armour SSE
-
287Lustmord Vampire Armor - CBBE SSE BodySlide (with Physics)
-
288Ruin's Edge
-
289The Staff Of Sheogorath
-
291Female Blades Light Armor SSE
-
292The Book of UUNP-SSE
-
293The Book of UUNP (CBBE SE Conversion)
-
294Remodeled Armor for CBBE SSE
-
295Female Outfit Replacer CBBE Bodyslide
-
296Keo's Skimpy Outfit Replacer - SSE CBBE BodySlide
-
297CBBE Minidresses + SpiceGear Collection SE w Bodyslide
-
298Tera Armors Collection SSE
-
299LadyHorus TERA Armors
-
300DX Celes Nightingale Outfit and Weapons UNP - HH
-
301Celes Nightingale Armor UUNP - CBBE
-
302Shanoa Armor - SSE CBBE BodySlide
-
303Warhammer Sorceress Robes - CBBE SSE BodySlide
-
304Thalmor Viceroy Inquisitor's Clothes - Special Edition
-
305Dark Sisterhood Armor - CBBE BodySlide (Physics)
-
306Mara's Thief Armor - TMB TMBE CBBE BodySlide
-
307DX Celes Mercy Outfit UNP - CBBE SE (Cloth Physics)
-
308Maxwell Outfit - SSE CBBE BodySlide (with Physics)
-
310Unique Uniques SE
-
311Zim's Immersive Artifacts
-
312Thane Weapons Reborn
-
313Zim's Thane Weapon Displays
-
316iNeed - Food, Water and Sleep
-
317Ars Metallica - Smithing Enhancement
-
318VioLens - A Killmove Mod SE
-
319Ultimate Combat SE
-
320TK Dodge SE
-
322Wintersun - Faiths of Skyrim
-
323Wintersun CACO
-
324Frostfall - Seasons
-
325Frostfall - Seasons - Dangerous Mountain version
-
327Spell Research
-
328Spell Research - Experience Book
-
329Spell Research - Convenience Add-On
-
330Spell Research - Patch Compendium
-
331Mysticism - A Magic Overhaul
-
332Wards Functionalities Extended
-
333Cosmic Spells
-
334Shadow Spell Package
-
335Forgotten Magic Redone SE
-
336Forgotten Magic Redone - Ordinator Compatibility Patch
-
337More Apocalypse - An expansion for Apocalypse - Magic of Skyrim
-
338Shadow Dancer
-
339Spell and Magic Mods
-
342Imperial Mail - Post and Banking Service Continued
-
344Enhanced Wetness and Puddles
-
345Immersive Laundry
-
348Modern Brawl Bug Fix
-
349OMEGA NPC Retexture - Conflict Resolution 1.10
-
350---- Animals Merged
-
351---- Audio Patches Merged
-
352---- Blowing In The Wind Merged
-
353---- CLARALUX Patches Merged
-
354---- Enhanced Lighting For ENB Merged
-
355---- Even Better Quest Objectives Merged
-
356---- Character Creation Merged
-
357---- Farmhouse Chimneys Patches Merged
-
358---- Heads Up Display Merged
-
359---- Immersive College of Winterhold Patches Merged
-
360---- Imperial Mail Merged
-
361---- KIC + RWT Patches Merged
-
362---- Landscape Environment and Clutter Merged
-
363---- Landscape Fixes For Grass Patches Merged
-
364---- LOTD Patches Merged
-
365---- Miscellaneous Merged
-
366---- MLU Patches Merged
-
367---- No Snow Under The Roof Merged
-
368---- OMEGA CACO Patches Merged
-
369---- RS Children Patches Merged
-
370---- Snazzy Overhaul Patches Merged
-
371---- Trees and Flora Merged
-
372---- Weapons & Armours Merged
-
373---- Weather Systems Merged
-
374---- World Encounter Addon Patches Merged
-
375---- YOT - Your Own Thought Merged
-
376---- Trivial Smelters of Skyrim Merged
-
377---- Pre Bash merged
-
378Additional Weapons and Armours
-
379FNIS Generated
-
380Bashed Patch
-
381zPatch
-
382Additional Mods Conflict Resolution
-
383SSELODGen_Output
-
384TextGen_Output
-
385DynDOLOD - Output
-
386Dummy
-
387Immersive World Encounters Patches for Lexy's SSE
-
389Signature Equipment
-
390Strange Runes - Spellcasting Enhanced
-
391Real Bows (by DecimusMaximus for SSE)
-
392Real Bows - ColourMatch Textures
-
393Real Bows - Collision Fixes
-
394Bellyaches Animal and Creature Pack
-
395Enhanced Textures Detail (UV-tweaks)
-
396RUSTIC FORSWORN - Special Edition
-
397The Revamped Quiver
-
398Proper Length Arrows
-
399Ultimate Spinning Arrows SE
-
400Remade HD Better Dust Piles SE
-
401Aesthetic Elves
-
402The Supreme Fus Ro Dah - Audio Replacer
-
403(SJG) Better Sounding Female Dragon Shouts
-
404Loading Screen Smoke Removed
-
405SSE Fixes
-
406Remove Distracting Things
-
407ElSopa HD - Dirt Blast SE - 512
-
408Holy Wards - a retexture
-
409Deadly Ice
-
410Ugly Wind-and-Snow Effect Remover
-
411Smooth Sky mesh - SSE
-
412Less Visually Obtrusive Cloak Spell Effects
-
413SINful CBP
-
414Optimized SkyrimCustom.ini
-
415MCKING_NightMother Replacer
-
416NPC Stats Rescaler
-
417Dragons Shout with Voice
-
418(SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
-
419Floating Damage
-
420Floating Healthbars
-
421Casual Bow Animation
-
422Animated Eating Redux SE editon
-
423Essentials Ragdoll on Knockdown
-
424Werewolf Feral Beast Run
-
4251stperson Parry Animation
-
426Finally First Person Magic Animation
-
427No Lockpick Activate (SKSE) - Updated
-
428Immersive Armors CBBE and UUNP Refit
-
4294K Stars and Galaxies
-
430KS Hairdo's Transparency Fix SSE
-
431Cicero Female SE
-
432Lady Miraak - Special Edition
-
433Better Female wrists hands ankles and leg ratio twists for XPMSSE - SMP
-
434BodyGen
-
435Main Menu Music Replacer - John Dreamer SSE
-
436ENB Light
-
437Arrowheads
-
438FleshFX
-
439Expressive Facial Animation -Female Male Edition-
-
440Oblivioneseque Category Icons For SkyUI SE
-
441Visual Animated Enchants - VAE
-
442QRVAE - Qwinn's Refined Visual Animated Enchants
-
443Cathedral Weathers - Diverse Seasons
-
444Improved Rain and Fog for Cathedral Weathers
-
445Skyrim Reputation
-
446BlockSteal lite - Prevents accidentally pick up
-
447Better Face Lighting and Conversation
-
448Voltage
-
449Locational Damage
-
450Locational Damage Stability Patch
-
451Sneak Tools SE Edition
-
452Sneak Tools Merged
-
453Dear Diary - Journal and MCM Paper Interface
-
454Archangel's Ultimate Music Collection
-
455Impactful Crits
-
456No NPC Greeting_SSE
-
457Stealth Magic
-
458T'Skyrim - True Skyrim
-
459Dungeon Quest Awareness Redux
-
460Wintersun - Patches
-
461iNeed - Food, Water and Sleep Continued
-
462Hunting in Skyrim - A Hunting Guild SE
-
463Hunterborn
-
464Hunterborn SE MCM
-
465Hunterborn CACO
-
466Hunterborn - Scrimshaw Expanded SSE
-
467Hunterborn Consistency Patch
-
468Hunting in Skyrim Consistency Patch
-
469Hunterborn Predator Vision Patch
-
470Hunterborn Tweaks
-
471Hunting in Skyrim - Tweaks and Patches
-
472Hunterborn - Animal Blood Potions for Vampires
-
473LRS Hunter Extension for Alternate Start - Live Another Life
-
474Hunterborn Merged
-
475Mealtime - a Food and Recipe Mod
-
476Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
-
477Be a Milk Drinker - SPECIAL EDITION
-
478Be a Milk Drinker - iNeed CACO-Frostfall Patches
-
479Unique Tavern Menu
-
480Food Mods CR
-
481I'm a Customer Dammit
-
482Inn Soaps
-
483Misc Dialogue Edits
-
484Ulfric and Elisif Wear the Jagged Crown
-
485More Dialogue Options
-
486Talkative Dragons
-
487---- Food and Beverages Merged
-
488Distinct Interiors
-
489Distinct Interiors - Fixes
-
490Palaces and Castles Enhanced SSE
-
491Palaces and Castles Enhanced SSE Compatibility Patches (ESL)
-
492---- Palace and Castles Enhanced Patches
-
493The Ravens Breezehome Reborn
-
494Fort Takeovers Framework
-
495SRC - All-In-One Pack
-
496Arctic - Frost Effects Redux
-
497SSE Enhanced AI Framework
-
498SSE Organic Factions
-
499SSE Organic Factions Extension
-
500Spider Webs and Particles for ENB
-
501Ice Cave Parallax Improved
-
502Loot and Degradation SE
-
503Summermyst Patch - Loot and Degradation SE
-
504HDT-SMP Plugins 1.5.80
-
505CBBE 3BBB Advanced
-
506Race Compatibility Dialogue SSE
-
507RaceCompatibility with fixes for SSE
-
508---- RaceCompatibility Patches Merged
-
509Dynamic Dungeon Loot (DDL) - Random Loot System
-
510Linen wrap recipe
-
511RANs HeadMesh Variants - Type C
-
512-ESL- Classic Level Up
-
513YeOlde - MCM Settings
-
514BOSSE - Bodies of Skyrim Special Edition
-
515RaceMenu High Heels
-
516Improved Camera
-
517SkyUI Themes - The Adventurer WIP SE
-
518Realistic Paper Retexture
-
519ElSopa HD Texture Pack
-
520ElSopa HD - Unique Hand Painted Road Signs SE
-
521ElSopa - Noble Furniture HD SE
-
522ElSopa HD - Unique Hand Made Signs Overhaul SE
-
523Constellations Retextured The DLCs
-
524Constellations Redrawn
-
525SavrenX Flame Atronach
-
526Renthal's waterwheel
-
527MM - Real Spriggans
-
528MultiLayer Parallax Soul Gems SSE
-
529M7BBP - MayheM7 Bootyful-Body with Physics Slder-Preset
-
530New Merge
-
531zEdit Modules
-
532Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure
-
533Oblivionesque iNeed Icons SE
-
534(Super Fast) Immersive Animated Looting
-
535SkyComplete - Automatically Track Quests - Locations - Books
-
536SkyComplete
-
537Puzzle Variations
-
538Snazzy Furniture and Clutter Overhaul - Distinct Interiors Patch
-
539Player Headtracking SE
-
540Legacy of the Dragonborn Painting Replacer
-
541Edhildils Sexy Statues
-
542NSUTR-Edhildils Statues Patch
-
543Expressive Facial Animation -Male Edition-
-
544Sevenbase Dibella statue
-
545Master of Disguise SSE
-
546Master of Disguise - Special Edition
-
547Archery Gameplay Overhaul SE
-
548Beautiful Draugr SE
-
549QUICK LOOT RE _ REPLACE
-
550Main Menu Design Replacer - Multilanguage - 60 FPS
-
551MO Overwrites
-
552Occlusion
-
553THE LEGENDARY BOOTY BODY (50 PLUS PRESETS FOR CBBE BODYSLIDE SSE)
-
554Moolgogi's Follower Bell SE
-
555VNPC_Data
-
556OrganicENB SE
-
557Stoja's Warpaints High Resolution Makeup Kit for Skyrim (Special Edition)
-
558All Geared Up Derivative SE - AllGUD
-
559AllGUD Generated Skeleton and Model Patch
-
560Savage Wolves
-
562Skyrim SE Improved Puddles - 2K
-
563Flat Map Markers SSE
-
564Enhanced Female Head Mesh - Vanilla - Special Edition
-
565Elegant Beauty Skin UNP v4 Compressed 4k DXT5
-
566Pretty Face
-
567Fair Skin Complexion
-
568The Pure - CBBE
-
569SG Textures Renewal - CBBE
-
570RANs HeadMesh Variants
-
571Demoniac CBBE
-
572Women of Skyrim SE - CBBE
-
573Remove Map Camera Limits - Skyrim and Solstheim
-
574Encounter Zones Unlocked SE
-
575Mortal Enemies SE
-
576PC Head Tracking and Voice Type SE
-
577SkyTEST - Settings SE
-
578Better Dynamic Snow in New Areas
-
579GIST - Rustic Soul Gems patch
-
580Blacksmith Forge Water Fix - Special Edition
-
581NEW Lore-Appropriate Race Heights
-
582Classic Classes and Birthsigns - Andromedized
-
583Universal Arrow Tracers
-
584Animated Prostitution SE
-
585Simply Better Movement Speeds (SSE)
-
586Dungeons and Dovahs - Standalone Movement
-
587Backstab Killmove
-
588Skyrim Outfit System SE
-
589Combat Fatigue SSE
-
590Wildcat Combat Fatigue Integration
-
591Enhanced Lights and FX Fix - ELFX unused objects disabled
-
592ELFX Fixes
-
593ELFX Fixes - Immersive Citizens AI Overhaul ESL version (No Enhancer)
-
594Inferno - Fire Effects Redux - KD Realistic Fireplaces
-
595KD - Realistic Fireplaces SE
-
596OBIS Female Mannequin Patch
-
597Mannequin Messages
-
598Better Female wrists hands ankles and leg ratio twists for XPMSSE
-
599Mist's Anthology Menus
-
600WetFunctionRedux SE
-
601Mannequin Designs
-
602Liam's Conjuration Spells
-
603OSA - Skyrim Ascendancy Engine
-
604OSex
-
605NPC Body Scale Randomizer
-
606Insignificant Object Remover
-
607SkyUI AIO Survival (SAS)
-
608Easy Wheelmenu for Wintersun - Faiths of Skyrim
-
609Easy Wheelmenu for Nether's Follower Framework
-
610Better Crafted Potions
-
611Blacksmith Forge Water Fix xEdit Script
-
612Mortal Weapons And Armors
-
613Notification Log SSE
-
614Books Notes Paper HD 2K
-
615Cathedral Weathers and Seasons Remastered for ENB - plus Soul Spectrum ENB
-
616Less Combat Grunts and Yelling
-
617Quiet Arcadia
-
618H2135's Fantasy Series7 CBBE HDT-SMP Bodyslide
-
619[Melodic] Novarien outfit
-
620[Melodic] Countess
-
621COCO 2B Wedding Outfit
-
622Spellsiphon - Immersive Combat
-
623Deadly Combat
-
624Floating Damage ver 0.4.5 for Skyrim 1597
-
625SexLabFrameworkSE_v163_BETA7
-
626SexLabArousedSSELoose
-
627SLAL_SE
-
628ZaZ
-
629AmorousAdventures
-
630Amorous Adventures Extended SSE v1.2.3
-
631Amorous Adventures - MCM Addon
-
632SpousesEnhanced_SE_1
-
633SexLab Separate Orgasm SE
-
634SLPrivacy Normal SE
-
635SexLab_MagnoCUMgaudio_Skyrim_SE
-
636Further Lovers Comfort SE v1.0
-
637Insane Cum Retexture SSE 1.0
-
638Insane Cum Retexture SSE Painted 1.0
-
639SkyFem - All NPCs Now Female
-
640SexLab Mods
-
641[Melodic] Hestia
-
642[Melodic] Mythra
-
643[Melodic] X-Fighter
-
644[Melodic] Yvas outfit
-
645[Melodic] Alice succubus
-
646[Dint999] BDO Boss Armor 01 v.1.01 CBBE
-
647[dint]BDO_Clothes_Pack
-
648Berserk Griffith reincarnation LE
-
649Blackcat26 GreatAngel - 통합바슬
-
650Code Vein LE
-
651H2135's Fantasy Series6 CBBE HDT-SMP Bodyslide v1.1
-
652H2135's Modern Series3 CBBE HDT-SMP Bodyslide v1.2
-
653LoCo Hibachi Samurai LE
-
654Nier Kaine dlc2 LE
-
655Succubus-san - SSE
-
656Realistic SMP
SKSE Mods
SKSE Mods Additional
Essential Patches
Bug Fixes
Bug Fixes Additional
UI
Character Creations
Dynamic LODs
Heads Up Display Addtional Mods
Modified and Expanded Quests Additional Mods
Weather Systems Additional Mods
General Improvements
General Improvement Additional
Models and Textures
Models and Texture Additional
Landscape and Environment Additional
Plants
Location Additional Mods
Effects Additional Mods
Arthmoor's
Arthmoor's Additional Mods
Expanded Towns and Cities
Creature Retextures
Creature Retexture's Additional Mods
New Creatures and Encounter's Additional Mods
NPC Appearance Overhaul
Animations
Body and Skins
NPCs Behavior
NPC Behavior Additional
New NPCs
Item Retextures and Tweaks
Item Retextures's and Tweaks Additional Mods
Equipment and Items
Weapons and Armour Additional
Equipment Retextures
Sounds
Gameplay Overhaul
Gameplay Overhaul's Additional Mods
Magic, Spells and Enchantment's Additional
Vampires, Werewolves and Bears
Immersion Mods
Immersion Mod's Additional Mods
Compatibility Patch
Utilities and Bug Fixes
Test Bench
To Be Tested
-
1ETaC - RESOURCES.esm
-
2BSAssets.esm
-
3BSHeartland.esm
-
4BS_DLC_patch.esp
-
5Skyrim Project Optimization - Full Version.esm
-
6DynDOLOD.esm
-
7EnhancedAIFramework.esm
-
8OrganicFactions.esm
-
9RaceCompatibility.esm
-
10PuzzleVariations.esl
-
11ClassicLevelUp.esl
-
12Trees and Flora Merged.esp
-
133DNPC.esp
-
14Hothtrooper44_ArmorCompilation.esp
-
15Guard Dialogue Overhaul.esp
-
16iNeed.esp
-
17iNeed - Extended.esp
-
18iNeed - Dangerous Diseases.esp
-
19Landscape Environment and Clutter Merged.esp
-
20Skyrim Reborn - Whiterun Hold.esp
-
21Character Creation Merged.esp
-
22iWill_ARavensBreezeHome.esp
-
23ZIA_Complete Pack.esp
-
24Wintersun - Faiths of Skyrim.esp
-
25SkyTEST-RealisticAnimals&Predators.esp
-
26aMidianBorn_ContentAddon.esp
-
27Thief skills rebalance for Ordinator.esp
-
28fastermining6-3.esp
-
29MLU - InsanitySorrow Weapons Pack.esp
-
30Immersive Encounters.esp
-
31Miscellaneous Merged.esp
-
32Solitude Skyway SE.esp
-
33WetandCold.esp
-
34Skysan_ELFX_SMIM_Fix.esp
-
35Unique Uniques.esp
-
36Ars Metallica.esp
-
37WGT.esp
-
38Sneak Tools Merged.esp
-
39Vigilant.esp
-
40Vigilant Voiced.esp
-
41SkyrimReputation_SSE.esp
-
42Botox_CharGen.esp
-
43Heads Up Display Merged.esp
-
44Imperial Mail Merged.esp
-
45Dawnguard&VolkiharArtifactsQuests.esp
-
46TKDodge.esp
-
47ThaneWeaponsReborn.esp
-
48UltimateCombat.esp
-
49RuinsEdge.esp
-
50StaffOfSheogorath.esp
-
51SignatureEquipment.esp
-
52DragonShoutVoice.esp
-
53Dual Wield Parrying_SKSE.esp
-
54AnimatedEatingRedux.esp
-
55Unconscious.esp
-
56CiceroFemaleSE.esp
-
57CBBE.esp
-
58RaceMenuMorphsCBBE.esp
-
593DNPC1.esp
-
60SINful CBP.esp
-
61ENB Light.esp
-
62FleshFX.esp
-
63Immersive Encounters - RS Children Patch.esp
-
64Arrowheads.esp
-
65Arrowheads-ArsMetallica.esp
-
66VisualAnimatedEnchants.esp
-
67QRVAE_ZIA Patch.esp
-
68QRVAE_AlternateDawnbreakerZIA.esp
-
69QRVAE_ISC Patch.esp
-
70QRVAE_Summermyst Patch.esp
-
71Locational Damage.esp
-
72Archangel's Ultimate Music Collection.esp
-
73No NPC Greetings.esp
-
74Botox_Dremora.esp
-
75Stealth Magic.esp
-
76Blowing In The Wind Merged.esp
-
77Additional Weapons and Armours.esp
-
78World Encounter Addon Patches Merged.esp
-
79Weapons & Armours Consistency Patch (Custom).esp
-
80QRVAE_CACO_AOS Patch.esp
-
81Stealth Magic - Apocalypse Patch.esp
-
82LightBladesArmor.esp
-
83Alternate Start -- New Beginnings.esp
-
84Even Better Quest Objectives Merged.esp
-
85RavensBreezehome - LAL Patch.esp
-
86Spell and Magic Mods.esp
-
87ETaC - Riverwood.esp
-
88CLARALUX Patches Merged.esp
-
89CWI Patches Merged.esp
-
90The Brotherhood of Old.esp
-
91NSUTR Merged.esp
-
92Farmhouse Chimneys Patches Merged.esp
-
93Snazzy Overhaul Patches Merged.esp
-
94SFCO - Distinct Interiors Patch.esp
-
95Landscape Fixes For Grass Patches Merged.esp
-
96TCIY_Wintersun_Patch.esp
-
97SOTGenesisMod.esp
-
98LOTD Patches Merged.esp
-
99MLU Patches Merged.esp
-
100Animals Merged.esp
-
101Weather Systems Merged.esp
-
102Audio Patches Merged.esp
-
103KIC + RWT Patches Merged.esp
-
104Weapons & Armours Merged.esp
-
105OMEGA CACO Patches Merged.esp
-
106Trivial Smelters of Skyrim Merged.esp
-
107RS Children Patches Merged.esp
-
108Food and Beverages Merged.esp
-
109DungeonQuestAwarenessRedux.esp
-
110Hunterborn Merged.esp
-
111LadyMiraak.esp
-
112Palaces Castles Enhanced.esp
-
113Palace and Castles Enhanced Patches.esp
-
114Distinct Interiors.esp
-
115Fort Takeovers.esp
-
116Skyrim Realistic Conquering - All-In-One.esp
-
117OrganicFactionsExtension.esp
-
118ELE Merged.esp
-
119New Merge.esp
-
120Pre Bash merged.esp
-
121YOT - Your Own Thought Merged.esp
-
122Consistency Patches.esp
-
123T'Skyrim - True Skyrim.esp
-
124Additional Mods Conflict Resolution.esp
-
125DynamicDungeonLoot.esp
-
126Bashed Patch, 0.esp
-
127DynDOLOD.esp
-
128Occlusion.esp
-
129Hunterborn - Wintersun Patch.esp
-
130Hunting in Skyrim - Wintersun Patch.esp
-
131Wintersun - CRF Patch.esp
-
132Wintersun - LotD Patch.esp
-
133Wintersun - USSEP Patch.esp
-
134Food Mods CR.esp
-
135Misc Dialogue Edits.esp
-
136WearTheJaggedCrown.esp
-
137More Dialogue Options.esp
-
138DragonCombatDialogue.esp
-
139True Skyrim CR.esp
-
140PCE - Holidays Patch.esp
-
141PCE - Relighting Skyrim.esp
-
142Frost Meshes Patch.esp
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143Realistic Fort Conquering CR.esp
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144ENB_Light Dummy.esp
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145True Unleveled Skyrim Dummy.esp
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146LootandDegradation.esp
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147Summermyst - Loot and Degradation Patch.esp
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1483BBB.esp
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149Unique Player CR.esp
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150RaceCompatibility Patches Merged.esp
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151KYE Dummy.esp
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152LinenWrapRecipe.esp
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153BlockStealSE.esp
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154MLPSoulGems.esp
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155MLP + GIST Patch.esp
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156MLP + ISC Patch.esp
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157True Unleveled Skyrim.esp
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158know_your_armor_patch.esp
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159know_your_enemy_patch.esp
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160zPatch.esp
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161zEdit Modules.esp
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162Generated Patch Consistencies.esp
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163ImmersiveAnimatedLooting - Personal tweak.esp
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164YeOlde - MCM Settings.esp
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165DSerArcheryGameplayOverhaul.esp
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166Master of Disguise - Special Edition Merged.esp
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167BeautifulDraugr.esp
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168AddItemMenuSE.esp
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169Bell_SE.esp
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170NPCVisualTransfer.esp
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171All Geared Up Derivative.esp
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172BOSSE.esm
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1733BBB-RaceMenuMorphs.esp