Modified Lexy's LoTD
by Vulturees
Created almost 4 years ago
Updated over 3 years ago
No description provided.
Load Order Files
- 2. Skyrim.esm
- 3. Update.esm
- 4. Dawnguard.esm
- 5. HearthFires.esm
- 6. Dragonborn.esm
- 7. ETaC - RESOURCES.esm
- 8. BSAssets.esm
- 9. BSHeartland.esm
- 10. BS_DLC_patch.esp
- 11. Skyrim Project Optimization - Full Version.esm
- 12. DynDOLOD.esm
- 13. EnhancedAIFramework.esm
- 14. OrganicFactions.esm
- 15. RaceCompatibility.esm
- 16. PuzzleVariations.esl
- 17. ClassicLevelUp.esl
- 18. Trees and Flora Merged.esp
- 19. 3DNPC.esp
- 20. Hothtrooper44_ArmorCompilation.esp
- 21. Guard Dialogue Overhaul.esp
- 22. iNeed.esp
- 23. iNeed - Extended.esp
- 24. iNeed - Dangerous Diseases.esp
- 25. Landscape Environment and Clutter Merged.esp
- 26. Skyrim Reborn - Whiterun Hold.esp
- 27. Character Creation Merged.esp
- 28. iWill_ARavensBreezeHome.esp
- 29. ZIA_Complete Pack.esp
- 30. Wintersun - Faiths of Skyrim.esp
- 31. SkyTEST-RealisticAnimals&Predators.esp
- 32. aMidianBorn_ContentAddon.esp
- 33. Thief skills rebalance for Ordinator.esp
- 34. fastermining6-3.esp
- 35. MLU - InsanitySorrow Weapons Pack.esp
- 36. Immersive Encounters.esp
- 37. Miscellaneous Merged.esp
- 38. Solitude Skyway SE.esp
- 39. WetandCold.esp
- 40. Skysan_ELFX_SMIM_Fix.esp
- 41. Unique Uniques.esp
- 42. Ars Metallica.esp
- 43. WGT.esp
- 44. Sneak Tools Merged.esp
- 45. Vigilant.esp
- 46. Vigilant Voiced.esp
- 47. SkyrimReputation_SSE.esp
- 48. Botox_CharGen.esp
- 49. Heads Up Display Merged.esp
- 50. Imperial Mail Merged.esp
- 51. Dawnguard&VolkiharArtifactsQuests.esp
- 52. TKDodge.esp
- 53. ThaneWeaponsReborn.esp
- 54. UltimateCombat.esp
- 55. RuinsEdge.esp
- 56. StaffOfSheogorath.esp
- 57. SignatureEquipment.esp
- 58. DragonShoutVoice.esp
- 59. Dual Wield Parrying_SKSE.esp
- 60. AnimatedEatingRedux.esp
- 61. Unconscious.esp
- 62. CiceroFemaleSE.esp
- 63. CBBE.esp
- 64. RaceMenuMorphsCBBE.esp
- 65. 3DNPC1.esp
- 66. SINful CBP.esp
- 67. ENB Light.esp
- 68. FleshFX.esp
- 69. Immersive Encounters - RS Children Patch.esp
- 70. Arrowheads.esp
- 71. Arrowheads-ArsMetallica.esp
- 72. VisualAnimatedEnchants.esp
- 73. QRVAE_ZIA Patch.esp
- 74. QRVAE_AlternateDawnbreakerZIA.esp
- 75. QRVAE_ISC Patch.esp
- 76. QRVAE_Summermyst Patch.esp
- 77. Locational Damage.esp
- 78. Archangel's Ultimate Music Collection.esp
- 79. No NPC Greetings.esp
- 80. Botox_Dremora.esp
- 81. Stealth Magic.esp
- 82. Blowing In The Wind Merged.esp
- 83. Additional Weapons and Armours.esp
- 84. World Encounter Addon Patches Merged.esp
- 85. Weapons & Armours Consistency Patch (Custom).esp
- 86. QRVAE_CACO_AOS Patch.esp
- 87. Stealth Magic - Apocalypse Patch.esp
- 88. LightBladesArmor.esp
- 89. Alternate Start -- New Beginnings.esp
- 90. Even Better Quest Objectives Merged.esp
- 91. RavensBreezehome - LAL Patch.esp
- 92. Spell and Magic Mods.esp
- 93. ETaC - Riverwood.esp
- 94. CLARALUX Patches Merged.esp
- 95. CWI Patches Merged.esp
- 96. The Brotherhood of Old.esp
- 97. NSUTR Merged.esp
- 98. Farmhouse Chimneys Patches Merged.esp
- 99. Snazzy Overhaul Patches Merged.esp
- 100. SFCO - Distinct Interiors Patch.esp
- 101. Landscape Fixes For Grass Patches Merged.esp
- 102. TCIY_Wintersun_Patch.esp
- 103. SOTGenesisMod.esp
- 104. LOTD Patches Merged.esp
- 105. MLU Patches Merged.esp
- 106. Animals Merged.esp
- 107. Weather Systems Merged.esp
- 108. Audio Patches Merged.esp
- 109. KIC + RWT Patches Merged.esp
- 110. Weapons & Armours Merged.esp
- 111. OMEGA CACO Patches Merged.esp
- 112. Trivial Smelters of Skyrim Merged.esp
- 113. RS Children Patches Merged.esp
- 114. Food and Beverages Merged.esp
- 115. DungeonQuestAwarenessRedux.esp
- 116. Hunterborn Merged.esp
- 117. LadyMiraak.esp
- 118. Palaces Castles Enhanced.esp
- 119. Palace and Castles Enhanced Patches.esp
- 120. Distinct Interiors.esp
- 121. Fort Takeovers.esp
- 122. Skyrim Realistic Conquering - All-In-One.esp
- 123. OrganicFactionsExtension.esp
- 124. ELE Merged.esp
- 125. New Merge.esp
- 126. Pre Bash merged.esp
- 127. YOT - Your Own Thought Merged.esp
- 128. Consistency Patches.esp
- 129. T'Skyrim - True Skyrim.esp
- 130. Additional Mods Conflict Resolution.esp
- 131. DynamicDungeonLoot.esp
- 132. Bashed Patch, 0.esp
- 133. DynDOLOD.esp
- 134. Occlusion.esp
- 135. Hunterborn - Wintersun Patch.esp
- 136. Hunting in Skyrim - Wintersun Patch.esp
- 137. Wintersun - CRF Patch.esp
- 138. Wintersun - LotD Patch.esp
- 139. Wintersun - USSEP Patch.esp
- 140. Food Mods CR.esp
- 141. Misc Dialogue Edits.esp
- 142. WearTheJaggedCrown.esp
- 143. More Dialogue Options.esp
- 144. DragonCombatDialogue.esp
- 145. True Skyrim CR.esp
- 146. PCE - Holidays Patch.esp
- 147. PCE - Relighting Skyrim.esp
- 148. Frost Meshes Patch.esp
- 149. Realistic Fort Conquering CR.esp
- 150. ENB_Light Dummy.esp
- 151. True Unleveled Skyrim Dummy.esp
- 152. LootandDegradation.esp
- 153. Summermyst - Loot and Degradation Patch.esp
- 154. 3BBB.esp
- 155. Unique Player CR.esp
- 156. RaceCompatibility Patches Merged.esp
- 157. KYE Dummy.esp
- 158. LinenWrapRecipe.esp
- 159. BlockStealSE.esp
- 160. MLPSoulGems.esp
- 161. MLP + GIST Patch.esp
- 162. MLP + ISC Patch.esp
- 163. True Unleveled Skyrim.esp
- 164. know_your_armor_patch.esp
- 165. know_your_enemy_patch.esp
- 166. zPatch.esp
- 167. zEdit Modules.esp
- 168. Generated Patch Consistencies.esp
- 169. ImmersiveAnimatedLooting - Personal tweak.esp
- 170. YeOlde - MCM Settings.esp
- 171. DSerArcheryGameplayOverhaul.esp
- 172. Master of Disguise - Special Edition Merged.esp
- 173. BeautifulDraugr.esp
- 174. AddItemMenuSE.esp
- 175. Bell_SE.esp
- 176. NPCVisualTransfer.esp
- 177. All Geared Up Derivative.esp
- 178. BOSSE.esm
- 179. 3BBB-RaceMenuMorphs.esp
- 2. SKSE 2.0.16 - 1.5.80
- 3. DLC: Dawnguard
- 4. DLC: HearthFires
- 5. DLC: Dragonborn
- 10. (SKSE64) Havok Fix
- 11. Hook Share SSE
- 12. Quick Loot RE
- 14. Glow Be Gone SSE
- 15. No Enchantment Restrictions SSE
- 16. A Closer Look SSE
- 17. Improvement Names Customized SSE
- 18. Console Commands Extender
- 19. Equipment Durability System
- 21. Thief Skills Rebalance for Ordinator
- 22. The Eloquent Reader - True Scholar SE Edition
- 24. Faster Mining Plus SE
- 25. Skyrim SE - Project Optimization - ESM VERSION
- 26. Whose Quest Is It Anyway
- 28. YeOlde - Respawn
- 32. Extended UI ----- Converted
- 33. SSIRT v4.1
- 36. Small Cursors - White Pearl
- 38. Oblivionesque Active Effects For SkyUI SE
- 39. SkyUI Colored Category Icons SE
- 40. Colored And Animated Celtic Icons For SkyUI SE
- 44. Less Intrusive HUD II SE
- 46. Customizable UI Replacer SE - LIH
- 47. Interface Overhaul Project 3.1
- 48. AddItemMenu - Ultimate Mod Explorer
- 51. Pastel Map Markers
- 52. Theme Colored Map-Quest-Compass Markers
- 53. Undiscovered Means Unknown - LIHUD2 for Pastel Map Markers
- 54. Configurable Real Names for SSE
- 55. iLuvLoading SSE
- 57. ShowRaceMenu Alternative
- 58. Helmet Toggle - Show Hide
- 59. Customizable Camera
- 60. AH Hotkeys - Skyrim Hotkey Manager SSE
- 61. iEquip
- 62. Beyond Skyrim - Bruma SE
- 63. Beyond Skyrim - Bruma Overhaul HD
- 64. Beyond Skyrim DLC Integration Patch
- 65. Imperial City LOD fix for custom lods (Beyond skyrim Bruma)
- 66. Beyond Skyrim - Bruma - Tweaks Enhancements and Patches SSE
- 67. Beyond Skyrim - Bruma Moonpath to Elsweyr Synergy Patch
- 68. VIGILANT SE
- 69. VIGILANT Voiced - English Addon
- 70. Dawnguard and Clan Volkihar Epilogues
- 71. Even Better Quest Objectives
- 72. The Brotherhood of Old - Open Beta - SSE
- 73. Timing is Everything SE - Lexy's FISS Settings
- 74. OMEGA LOTD Consistency Patch
- 75. Legacy of the Dragonborn Patch - Immersive College of Winterhold
- 77. Alternate Start - LAL Extension - New Beginnings SSE
- 78. MorrowLoot Ultimate Patches
- 79. OMEGA - Immersive Weapons Patch
- 80. Wonders of Weather
- 82. True Storms Special Edition - Thunder Rain and Weather Redone
- 83. Morning Fogs SSE
- 93. ENB Helper SE
- 94. Stalhrim
- 95. Ruins Clutter Improved
- 96. Ivy Replacer
- 97. Unofficial Enhanced Lights and FX ELFX SMIM fps patch for SE
- 109. luxor's Sky HD
- 110. Bruma Signs SMIM patch - SE
- 114. HORNCANDLES
- 115. Realistic HD Baskets
- 116. Realistic HD Food
- 117. Realistic HD Mushrooms
- 118. RUSTIC DRAGON CORPSE - Special Edition - 4K
- 119. RUSTIC ANIMATED POTIONS and POISONS - 2K
- 120. RUSTIC SOULGEMS - Special Edition
- 122. luxor's Weathered HD Road Signs
- 123. Embers HD - 2K
- 124. No Snow Under the roof - Hall of the Vigilant fix
- 125. Better Water - for Realistic Water Two
- 126. Inferno - Fire Effects Redux - Embers HD
- 128. Relic Hunter Grass Patch
- 130. Clay Deposits HD
- 131. Riften Ratway HD
- 132. White Water HD
- 133. Dawnguard Landscape Overhaul HD
- 134. Solstheim Landscape Overhaul HD
- 135. Farmhouse HD
- 138. Bent Pines
- 139. Enhanced Landscapes - Oaks Autumn Colours SSE
- 140. Enhanced Vanilla Trees SSE
- 141. Beyond Skyrim - Bruma Tree LOD billboards
- 143. Solitude Skyway
- 145. Skyrim Reborn - Whiterun Hold
- 147. Footprints
- 148. Fire and Frost Impact Decals HD
- 160. Expanded Towns and Cities SSE Version
- 162. DRAGON PRIEST - 2K
- 163. DRAUGR - 2K
- 164. FALMER - 2K
- 165. GIANT - 4K
- 166. HAGRAVEN - 2K
- 167. MAMMOTH - 2K
- 168. RUSTIC DEATH HOUND and GARGOYLE - Special Edition - 2K
- 169. TROLL - 2K
- 170. SABRECAT - 2K
- 171. SKELETON - 2K
- 172. WISPMOTHER - 4K - 2K
- 174. Better Shape Creature
- 175. Immersive Horses - Bruma Patch (BETA)
- 178. Immersive World Encounters SE
- 181. Botox for Skyrim Old
- 182. Vanilla Skyrim Botoxed
- 183. Skyrim Immersive Creatures Botoxed
- 184. OBIS Botoxed
- 185. Diverse Skyrim Botoxed
- 186. WICO - Windsong Immersive Character Overhaul
- 187. Improved Bards - Special Edition
- 188. Makeovers by Mizzog - The Companions
- 189. Seranaholic SSE 1.8.2
- 190. Valerica SSE v1.7.2
- 193. Brows
- 194. The Eyes Of Beauty SSE
- 195. ApachiiSkyHair SSE
- 196. Eyes of Aber By Aberin Converted to SSE
- 197. Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays
- 198. Realistic Hair Colors
- 200. R246 Female Presets
- 201. CBBE arkos preset
- 202. Dangerous Curves - CBBE SE Bodyslide Preset
- 203. Sylvie - CBBE BodySlide Preset
- 204. A Bodyslide Preset
- 205. JRPG Bodyslide Preset -CBBE-
- 206. MelaRockingPhysique - CBBE Bodyslide Preset
- 207. CBBE - Big and Strong (BodySlide Preset)
- 208. The Concubine Body v2 - A CBBE Bodyslide Preset
- 209. Greek Goddess - Bodyslide and Racemenu Preset - CBBE
- 210. Voluptuous Body (CBBE Bodyslide Preset)
- 211. THE P3ACH CBBE Bodyslide Preset
- 212. Charming body shapes CBBE preset
- 213. Mara's Blessing (Bodyslide Preset)
- 214. CBBE Fetish Enhanced (CBBE Bodyslide preset)
- 215. CBBE Presets Compendium
- 216. Dream Angels CBBE SSE BodySlide Preset
- 217. R246 Lewd Body UUNP
- 218. Laffy - a CBBE bodyslide preset
- 219. KoreAN Gorgeous feMale Idols are Now At Skyrim (KANGMINA)
- 220. Scarlet's EyeCandy Body
- 221. The Simple Allure Body (CBBE Bodyslide Preset)
- 222. Goddess Keepsake - A BodySlide_CBBE Preset
- 223. ZincTO's Bodyslide Body Preset
- 224. Shiva Body - CBBE - TBD - UUNP - Bodyslide Preset SE
- 225. Silent's Preset - CBBE SE
- 226. Shirakune Model Body CBBE
- 227. KleinerEngels CBBE Bodys specials
- 228. Shirakune Body Presets CBBE
- 229. CBBE Presets
- 230. Alluring Curves - CBBE Bodyslide Preset (UPDATE)
- 232. 360 Walk and Run Plus
- 238. Bijin Skin - CBBE
- 239. Caliente's Beautiful Bodies Enhancer -CBBE-
- 240. Body Meshes
- 241. BodySlide and Outfit Studio
- 242. Shep's Tattoo Collection SE
- 243. Rutah Tattoo Pack for RaceMenu - SE
- 244. Vanilla Warpaints Absolution
- 245. Dunmer Overlays for RaceMenu
- 246. Shieldmaiden Muscle Slider CBBE -Subtle- SSE
- 247. Female Makeup Suite - Face - RaceMenu Overlays of Eyeliner EyeShadow Contours and Highlights - Special Edition
- 248. CN's Fantasy and Demonic Eyes
- 249. Silver Vampire Eyes Replacer and Standalone
- 250. Runic Eyes by MARI SE
- 251. The Eyes Of Beauty - Vampire Eyes SSE
- 252. Kyoe's Bang'n Brows
- 253. Sakora's Make Over Kit - SKSE64
- 256. Guard Dialogue Overhaul (GDO) Kels Version
- 257. SkyTEST - Realistic Animals and Predators
- 258. Critters Ain't Snitches - Animal and Monster Crime Reporting Fix - BETA
- 260. Wet and Cold
- 261. Wet and Cold Fixes
- 266. Interesting NPCs SSE 3.42
- 267. Dawnguard Meshes for 3DNPC
- 268. Interesting NPCs - 3DNPC - Overhaul
- 270. aMidianBorn Book of Silence
- 271. Frankly HD Nightingale Armor CBBE Bodyslide
- 272. Stormcloak Armor Revival - HD and 2K textures
- 274. Enhanced Circlets
- 283. Immersive Armours - SSE CBBE BodySlide
- 284. Quick Light SE
- 285. (SJG) Quick Light Patch
- 286. Black Sacrament Armour SSE
- 287. Lustmord Vampire Armor - CBBE SSE BodySlide (with Physics)
- 288. Ruin's Edge
- 289. The Staff Of Sheogorath
- 291. Female Blades Light Armor SSE
- 292. The Book of UUNP-SSE
- 293. The Book of UUNP (CBBE SE Conversion)
- 294. Remodeled Armor for CBBE SSE
- 295. Female Outfit Replacer CBBE Bodyslide
- 296. Keo's Skimpy Outfit Replacer - SSE CBBE BodySlide
- 297. CBBE Minidresses + SpiceGear Collection SE w Bodyslide
- 298. Tera Armors Collection SSE
- 299. LadyHorus TERA Armors
- 300. DX Celes Nightingale Outfit and Weapons UNP - HH
- 301. Celes Nightingale Armor UUNP - CBBE
- 302. Shanoa Armor - SSE CBBE BodySlide
- 303. Warhammer Sorceress Robes - CBBE SSE BodySlide
- 304. Thalmor Viceroy Inquisitor's Clothes - Special Edition
- 305. Dark Sisterhood Armor - CBBE BodySlide (Physics)
- 306. Mara's Thief Armor - TMB TMBE CBBE BodySlide
- 307. DX Celes Mercy Outfit UNP - CBBE SE (Cloth Physics)
- 308. Maxwell Outfit - SSE CBBE BodySlide (with Physics)
- 310. Unique Uniques SE
- 311. Zim's Immersive Artifacts
- 312. Thane Weapons Reborn
- 313. Zim's Thane Weapon Displays
- 316. iNeed - Food, Water and Sleep
- 317. Ars Metallica - Smithing Enhancement
- 318. VioLens - A Killmove Mod SE
- 319. Ultimate Combat SE
- 320. TK Dodge SE
- 322. Wintersun - Faiths of Skyrim
- 323. Wintersun CACO
- 327. Spell Research
- 328. Spell Research - Experience Book
- 329. Spell Research - Convenience Add-On
- 330. Spell Research - Patch Compendium
- 331. Mysticism - A Magic Overhaul
- 332. Wards Functionalities Extended
- 333. Cosmic Spells
- 334. Shadow Spell Package
- 335. Forgotten Magic Redone SE
- 336. Forgotten Magic Redone - Ordinator Compatibility Patch
- 337. More Apocalypse - An expansion for Apocalypse - Magic of Skyrim
- 338. Shadow Dancer
- 339. Spell and Magic Mods
- 342. Imperial Mail - Post and Banking Service Continued
- 348. Modern Brawl Bug Fix
- 350. ---- Animals Merged
- 351. ---- Audio Patches Merged
- 352. ---- Blowing In The Wind Merged
- 353. ---- CLARALUX Patches Merged
- 354. ---- Enhanced Lighting For ENB Merged
- 355. ---- Even Better Quest Objectives Merged
- 356. ---- Character Creation Merged
- 357. ---- Farmhouse Chimneys Patches Merged
- 358. ---- Heads Up Display Merged
- 359. ---- Immersive College of Winterhold Patches Merged
- 360. ---- Imperial Mail Merged
- 361. ---- KIC + RWT Patches Merged
- 362. ---- Landscape Environment and Clutter Merged
- 363. ---- Landscape Fixes For Grass Patches Merged
- 364. ---- LOTD Patches Merged
- 365. ---- Miscellaneous Merged
- 366. ---- MLU Patches Merged
- 367. ---- No Snow Under The Roof Merged
- 368. ---- OMEGA CACO Patches Merged
- 369. ---- RS Children Patches Merged
- 370. ---- Snazzy Overhaul Patches Merged
- 371. ---- Trees and Flora Merged
- 372. ---- Weapons & Armours Merged
- 373. ---- Weather Systems Merged
- 374. ---- World Encounter Addon Patches Merged
- 375. ---- YOT - Your Own Thought Merged
- 376. ---- Trivial Smelters of Skyrim Merged
- 377. ---- Pre Bash merged
- 378. Additional Weapons and Armours
- 379. FNIS Generated
- 380. Bashed Patch
- 381. zPatch
- 382. Additional Mods Conflict Resolution
- 383. SSELODGen_Output
- 384. TextGen_Output
- 385. DynDOLOD - Output
- 389. Signature Equipment
- 390. Strange Runes - Spellcasting Enhanced
- 391. Real Bows (by DecimusMaximus for SSE)
- 392. Real Bows - ColourMatch Textures
- 393. Real Bows - Collision Fixes
- 394. Bellyaches Animal and Creature Pack
- 395. Enhanced Textures Detail (UV-tweaks)
- 396. RUSTIC FORSWORN - Special Edition
- 397. The Revamped Quiver
- 400. Remade HD Better Dust Piles SE
- 401. Aesthetic Elves
- 402. The Supreme Fus Ro Dah - Audio Replacer
- 403. (SJG) Better Sounding Female Dragon Shouts
- 404. Loading Screen Smoke Removed
- 405. SSE Fixes
- 406. Remove Distracting Things
- 407. ElSopa HD - Dirt Blast SE - 512
- 408. Holy Wards - a retexture
- 409. Deadly Ice
- 410. Ugly Wind-and-Snow Effect Remover
- 411. Smooth Sky mesh - SSE
- 412. Less Visually Obtrusive Cloak Spell Effects
- 413. SINful CBP
- 414. Optimized SkyrimCustom.ini
- 415. MCKING_NightMother Replacer
- 416. NPC Stats Rescaler
- 417. Dragons Shout with Voice
- 418. (SJG) Dual Wield Parrying Reimplementation for SSE (Works for Spell Blades as well)
- 419. Floating Damage
- 420. Floating Healthbars
- 421. Casual Bow Animation
- 422. Animated Eating Redux SE editon
- 423. Essentials Ragdoll on Knockdown
- 424. Werewolf Feral Beast Run
- 425. 1stperson Parry Animation
- 426. Finally First Person Magic Animation
- 427. No Lockpick Activate (SKSE) - Updated
- 428. Immersive Armors CBBE and UUNP Refit
- 429. 4K Stars and Galaxies
- 430. KS Hairdo's Transparency Fix SSE
- 431. Cicero Female SE
- 432. Lady Miraak - Special Edition
- 434. BodyGen
- 435. Main Menu Music Replacer - John Dreamer SSE
- 436. ENB Light
- 437. Arrowheads
- 438. FleshFX
- 439. Expressive Facial Animation -Female Male Edition-
- 440. Oblivioneseque Category Icons For SkyUI SE
- 441. Visual Animated Enchants - VAE
- 442. QRVAE - Qwinn's Refined Visual Animated Enchants
- 443. Cathedral Weathers - Diverse Seasons
- 444. Improved Rain and Fog for Cathedral Weathers
- 445. Skyrim Reputation
- 446. BlockSteal lite - Prevents accidentally pick up
- 447. Better Face Lighting and Conversation
- 448. Voltage
- 449. Locational Damage
- 450. Locational Damage Stability Patch
- 451. Sneak Tools SE Edition
- 452. Sneak Tools Merged
- 453. Dear Diary - Journal and MCM Paper Interface
- 454. Archangel's Ultimate Music Collection
- 455. Impactful Crits
- 456. No NPC Greeting_SSE
- 457. Stealth Magic
- 458. T'Skyrim - True Skyrim
- 459. Dungeon Quest Awareness Redux
- 460. Wintersun - Patches
- 461. iNeed - Food, Water and Sleep Continued
- 462. Hunting in Skyrim - A Hunting Guild SE
- 463. Hunterborn
- 464. Hunterborn SE MCM
- 465. Hunterborn CACO
- 466. Hunterborn - Scrimshaw Expanded SSE
- 467. Hunterborn Consistency Patch
- 468. Hunting in Skyrim Consistency Patch
- 469. Hunterborn Predator Vision Patch
- 470. Hunterborn Tweaks
- 471. Hunting in Skyrim - Tweaks and Patches
- 472. Hunterborn - Animal Blood Potions for Vampires
- 473. LRS Hunter Extension for Alternate Start - Live Another Life
- 474. Hunterborn Merged
- 475. Mealtime - a Food and Recipe Mod
- 476. Warm Drinks SSE - Simple Tea And Coffee Recipes - for Campfire
- 477. Be a Milk Drinker - SPECIAL EDITION
- 478. Be a Milk Drinker - iNeed CACO-Frostfall Patches
- 479. Unique Tavern Menu
- 480. Food Mods CR
- 481. I'm a Customer Dammit
- 482. Inn Soaps
- 483. Misc Dialogue Edits
- 484. Ulfric and Elisif Wear the Jagged Crown
- 485. More Dialogue Options
- 486. Talkative Dragons
- 487. ---- Food and Beverages Merged
- 488. Distinct Interiors
- 489. Distinct Interiors - Fixes
- 490. Palaces and Castles Enhanced SSE
- 491. Palaces and Castles Enhanced SSE Compatibility Patches (ESL)
- 492. ---- Palace and Castles Enhanced Patches
- 493. The Ravens Breezehome Reborn
- 494. Fort Takeovers Framework
- 495. SRC - All-In-One Pack
- 496. Arctic - Frost Effects Redux
- 497. SSE Enhanced AI Framework
- 498. SSE Organic Factions
- 499. SSE Organic Factions Extension
- 500. Spider Webs and Particles for ENB
- 501. Ice Cave Parallax Improved
- 502. Loot and Degradation SE
- 503. Summermyst Patch - Loot and Degradation SE
- 504. HDT-SMP Plugins 1.5.80
- 505. CBBE 3BBB Advanced
- 506. Race Compatibility Dialogue SSE
- 507. RaceCompatibility with fixes for SSE
- 508. ---- RaceCompatibility Patches Merged
- 509. Dynamic Dungeon Loot (DDL) - Random Loot System
- 510. Linen wrap recipe
- 511. RANs HeadMesh Variants - Type C
- 512. -ESL- Classic Level Up
- 513. YeOlde - MCM Settings
- 514. BOSSE - Bodies of Skyrim Special Edition
- 515. RaceMenu High Heels
- 516. Improved Camera
- 517. SkyUI Themes - The Adventurer WIP SE
- 518. Realistic Paper Retexture
- 519. ElSopa HD Texture Pack
- 520. ElSopa HD - Unique Hand Painted Road Signs SE
- 521. ElSopa - Noble Furniture HD SE
- 522. ElSopa HD - Unique Hand Made Signs Overhaul SE
- 523. Constellations Retextured The DLCs
- 524. Constellations Redrawn
- 525. SavrenX Flame Atronach
- 526. Renthal's waterwheel
- 527. MM - Real Spriggans
- 528. MultiLayer Parallax Soul Gems SSE
- 529. M7BBP - MayheM7 Bootyful-Body with Physics Slder-Preset
- 530. New Merge
- 531. zEdit Modules
- 532. Genesis Unleashed Levelled - Dungeon Spawns and Encounters and Treasure
- 533. Oblivionesque iNeed Icons SE
- 534. (Super Fast) Immersive Animated Looting
- 535. SkyComplete - Automatically Track Quests - Locations - Books
- 536. SkyComplete
- 537. Puzzle Variations
- 538. Snazzy Furniture and Clutter Overhaul - Distinct Interiors Patch
- 539. Player Headtracking SE
- 540. Legacy of the Dragonborn Painting Replacer
- 541. Edhildils Sexy Statues
- 542. NSUTR-Edhildils Statues Patch
- 543. Expressive Facial Animation -Male Edition-
- 544. Sevenbase Dibella statue
- 545. Master of Disguise SSE
- 546. Master of Disguise - Special Edition
- 547. Archery Gameplay Overhaul SE
- 548. Beautiful Draugr SE
- 549. QUICK LOOT RE _ REPLACE
- 550. Main Menu Design Replacer - Multilanguage - 60 FPS
- 551. MO Overwrites
- 552. Occlusion
- 553. THE LEGENDARY BOOTY BODY (50 PLUS PRESETS FOR CBBE BODYSLIDE SSE)
- 554. Moolgogi's Follower Bell SE
- 555. VNPC_Data
- 556. OrganicENB SE
- 557. Stoja's Warpaints High Resolution Makeup Kit for Skyrim (Special Edition)
- 558. All Geared Up Derivative SE - AllGUD
- 559. AllGUD Generated Skeleton and Model Patch
- 2. ETaC - RESOURCES.esm
- 3. BSAssets.esm
- 4. BSHeartland.esm
- 5. BS_DLC_patch.esp
- 6. Skyrim Project Optimization - Full Version.esm
- 7. DynDOLOD.esm
- 8. EnhancedAIFramework.esm
- 9. OrganicFactions.esm
- 10. RaceCompatibility.esm
- 11. PuzzleVariations.esl
- 12. ClassicLevelUp.esl
- 13. Trees and Flora Merged.esp
- 14. 3DNPC.esp
- 15. Hothtrooper44_ArmorCompilation.esp
- 16. Guard Dialogue Overhaul.esp
- 17. iNeed.esp
- 18. iNeed - Extended.esp
- 19. iNeed - Dangerous Diseases.esp
- 20. Landscape Environment and Clutter Merged.esp
- 21. Skyrim Reborn - Whiterun Hold.esp
- 22. Character Creation Merged.esp
- 23. iWill_ARavensBreezeHome.esp
- 24. ZIA_Complete Pack.esp
- 25. Wintersun - Faiths of Skyrim.esp
- 26. SkyTEST-RealisticAnimals&Predators.esp
- 27. aMidianBorn_ContentAddon.esp
- 28. Thief skills rebalance for Ordinator.esp
- 29. fastermining6-3.esp
- 30. MLU - InsanitySorrow Weapons Pack.esp
- 31. Immersive Encounters.esp
- 32. Miscellaneous Merged.esp
- 33. Solitude Skyway SE.esp
- 34. WetandCold.esp
- 35. Skysan_ELFX_SMIM_Fix.esp
- 36. Unique Uniques.esp
- 37. Ars Metallica.esp
- 38. WGT.esp
- 39. Sneak Tools Merged.esp
- 40. Vigilant.esp
- 41. Vigilant Voiced.esp
- 42. SkyrimReputation_SSE.esp
- 43. Botox_CharGen.esp
- 44. Heads Up Display Merged.esp
- 45. Imperial Mail Merged.esp
- 46. Dawnguard&VolkiharArtifactsQuests.esp
- 47. TKDodge.esp
- 48. ThaneWeaponsReborn.esp
- 49. UltimateCombat.esp
- 50. RuinsEdge.esp
- 51. StaffOfSheogorath.esp
- 52. SignatureEquipment.esp
- 53. DragonShoutVoice.esp
- 54. Dual Wield Parrying_SKSE.esp
- 55. AnimatedEatingRedux.esp
- 56. Unconscious.esp
- 57. CiceroFemaleSE.esp
- 58. CBBE.esp
- 59. RaceMenuMorphsCBBE.esp
- 60. 3DNPC1.esp
- 61. SINful CBP.esp
- 62. ENB Light.esp
- 63. FleshFX.esp
- 64. Immersive Encounters - RS Children Patch.esp
- 65. Arrowheads.esp
- 66. Arrowheads-ArsMetallica.esp
- 67. VisualAnimatedEnchants.esp
- 68. QRVAE_ZIA Patch.esp
- 69. QRVAE_AlternateDawnbreakerZIA.esp
- 70. QRVAE_ISC Patch.esp
- 71. QRVAE_Summermyst Patch.esp
- 72. Locational Damage.esp
- 73. Archangel's Ultimate Music Collection.esp
- 74. No NPC Greetings.esp
- 75. Botox_Dremora.esp
- 76. Stealth Magic.esp
- 77. Blowing In The Wind Merged.esp
- 78. Additional Weapons and Armours.esp
- 79. World Encounter Addon Patches Merged.esp
- 80. Weapons & Armours Consistency Patch (Custom).esp
- 81. QRVAE_CACO_AOS Patch.esp
- 82. Stealth Magic - Apocalypse Patch.esp
- 83. LightBladesArmor.esp
- 84. Alternate Start -- New Beginnings.esp
- 85. Even Better Quest Objectives Merged.esp
- 86. RavensBreezehome - LAL Patch.esp
- 87. Spell and Magic Mods.esp
- 88. ETaC - Riverwood.esp
- 89. CLARALUX Patches Merged.esp
- 90. CWI Patches Merged.esp
- 91. The Brotherhood of Old.esp
- 92. NSUTR Merged.esp
- 93. Farmhouse Chimneys Patches Merged.esp
- 94. Snazzy Overhaul Patches Merged.esp
- 95. SFCO - Distinct Interiors Patch.esp
- 96. Landscape Fixes For Grass Patches Merged.esp
- 97. TCIY_Wintersun_Patch.esp
- 98. SOTGenesisMod.esp
- 99. LOTD Patches Merged.esp
- 100. MLU Patches Merged.esp
- 101. Animals Merged.esp
- 102. Weather Systems Merged.esp
- 103. Audio Patches Merged.esp
- 104. KIC + RWT Patches Merged.esp
- 105. Weapons & Armours Merged.esp
- 106. OMEGA CACO Patches Merged.esp
- 107. Trivial Smelters of Skyrim Merged.esp
- 108. RS Children Patches Merged.esp
- 109. Food and Beverages Merged.esp
- 110. DungeonQuestAwarenessRedux.esp
- 111. Hunterborn Merged.esp
- 112. LadyMiraak.esp
- 113. Palaces Castles Enhanced.esp
- 114. Palace and Castles Enhanced Patches.esp
- 115. Distinct Interiors.esp
- 116. Fort Takeovers.esp
- 117. Skyrim Realistic Conquering - All-In-One.esp
- 118. OrganicFactionsExtension.esp
- 119. ELE Merged.esp
- 120. New Merge.esp
- 121. Pre Bash merged.esp
- 122. YOT - Your Own Thought Merged.esp
- 123. Consistency Patches.esp
- 124. T'Skyrim - True Skyrim.esp
- 125. Additional Mods Conflict Resolution.esp
- 126. DynamicDungeonLoot.esp
- 127. Bashed Patch, 0.esp
- 128. DynDOLOD.esp
- 129. Occlusion.esp
- 130. Hunterborn - Wintersun Patch.esp
- 131. Hunting in Skyrim - Wintersun Patch.esp
- 132. Wintersun - CRF Patch.esp
- 133. Wintersun - LotD Patch.esp
- 134. Wintersun - USSEP Patch.esp
- 135. Food Mods CR.esp
- 136. Misc Dialogue Edits.esp
- 137. WearTheJaggedCrown.esp
- 138. More Dialogue Options.esp
- 139. DragonCombatDialogue.esp
- 140. True Skyrim CR.esp
- 141. PCE - Holidays Patch.esp
- 142. PCE - Relighting Skyrim.esp
- 143. Frost Meshes Patch.esp
- 144. Realistic Fort Conquering CR.esp
- 145. ENB_Light Dummy.esp
- 146. True Unleveled Skyrim Dummy.esp
- 147. LootandDegradation.esp
- 148. Summermyst - Loot and Degradation Patch.esp
- 149. 3BBB.esp
- 150. Unique Player CR.esp
- 151. RaceCompatibility Patches Merged.esp
- 152. KYE Dummy.esp
- 153. LinenWrapRecipe.esp
- 154. BlockStealSE.esp
- 155. MLPSoulGems.esp
- 156. MLP + GIST Patch.esp
- 157. MLP + ISC Patch.esp
- 158. True Unleveled Skyrim.esp
- 159. know_your_armor_patch.esp
- 160. know_your_enemy_patch.esp
- 161. zPatch.esp
- 162. zEdit Modules.esp
- 163. Generated Patch Consistencies.esp
- 164. ImmersiveAnimatedLooting - Personal tweak.esp
- 165. YeOlde - MCM Settings.esp
- 166. DSerArcheryGameplayOverhaul.esp
- 167. Master of Disguise - Special Edition Merged.esp
- 168. BeautifulDraugr.esp
- 169. AddItemMenuSE.esp
- 170. Bell_SE.esp
- 171. NPCVisualTransfer.esp
- 172. All Geared Up Derivative.esp
- 173. BOSSE.esm
- 174. 3BBB-RaceMenuMorphs.esp
Ini Files
- 1. [General]
- 2. LocalSaves=true
- 3. LocalSettings=true
- 4. AutomaticArchiveInvalidation=false
- 5. [forced_libraries]
- 6. SSE%20Edit%20-%20Auto%20Quick%20Clean\size=0
- 7. SSE%20Edit%20-%20Auto%20Quick%20Clean\enabled=false
- 8. [custom_overwrites]
- 9. zEdit=zPatch
- 1.
- 1. ;; SkyrimOptimized.ini
- 2. ;; #############################################################################
- 3. ;; Masterfile v2.5.2
- 4. ;; Go here for updates: https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=files
- 5. ;;
- 6. ;; About
- 7. ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 8. ;; This file contains sensible, improved defaults for any current version of
- 9. ;; Skyrim. It is overridden by any other mods you have installed. Custom
- 10. ;; settings should be made at Documents\My Games\[Whatever your version of Skyrim is].
- 11. ;;
- 12. ;; Copyright
- 13. ;; =============================================================================
- 14. ;; | Copyright (C) from 2018-2019 by Miles B Huff per CC BY-SA 4.
- 15. ;; | (Creative Commons Attribution-ShareAlike v4.0 International)
- 16. ;; | A copy of this license may be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode
- 17. ;;
- 18. ;; References
- 19. ;; =============================================================================
- 20. ;; 1. https://wiki.step-project.com/Guide:Skyrim_INIs
- 21. ;; 2. https://wiki.step-project.com/Guide:Skyrim_INI
- 22. ;; 3. https://wiki.step-project.com/Guide:SkyrimPrefs_INI
- 23. ;; 4. https://www.geforce.co.uk/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#14
- 24. ;; 5. http://www.hardocp.com/article/2011/11/23/tweaking_skyrim_image_quality/2#.UsSRvbSd0pY
- 25. ;; 6. https://forum.step-project.com/topic/10408-flandfriction
- 26. ;; 7. https://www.reddit.com/r/skyrimmods/comments/5bf2tt/detailed_lod_draw_distance_no_more_dyndolodmaybe/d9ofpy0
- 27. ;; 8. https://www.nexusmods.com/skyrimspecialedition/mods/6367
- 28. ;; 9. https://www.nexusmods.com/skyrim/mods/11941
- 29. ;; 10. https://www.nexusmods.com/skyrim/mods/50692
- 30. ;; 11. https://www.nexusmods.com/skyrim/mods/59603
- 31. ;; 12. https://www.nexusmods.com/skyrimspecialedition/mods/266
- 32. ;; 13. https://www.nexusmods.com/skyrim/mods/33461
- 33. ;; 14. https://www.nexusmods.com/skyrimspecialedition/mods/11052
- 34. ;; 15. https://forum.step-project.com/topic/11523-skyrim-special-edition-default-values-for-all-valid-ini-settings
- 35. ;; 16. https://www.reddit.com/r/skyrimmods/comments/5pwuzz/sse_performance/dcuim41
- 36. ;; 17. https://www.reddit.com/r/gaming/comments/2ol0bq/ultimate_skyrimini_disambiguation
- 37. ;; 18. https://wiki.step-project.com/Guide:SSE_SkyrimPrefs_INI
- 38. ;; 19. https://www.nexusmods.com/skyrimspecialedition/mods/22230?tab=posts
- 39. ;; 20. https://wiki.step-project.com/User:TechAngel85/SSE_Guide/DevNotes
- 40. ;; 21. https://www.nexusmods.com/skyrim/mods/16619/?tab=description
- 41. ;; 22. https://www.reddit.com/r/skyrimmods/comments/6xzthx/a_few_lesser_known_ini_tweaks_120_fps_physics_fix
- 42. ;; 23: https://www.nexusmods.com/skyrim/mods/55921
- 43. ;; 24. https://steamcommunity.com/app/72850/discussions/0/487876568242719535
- 44. ;; 25. https://www.reddit.com/r/skyrimvr/comments/89d3je/ini_tweak_megathread
- 45. ;;
- 46. ;; Notes
- 47. ;; =============================================================================
- 48. ;; - This file merges Skyrim.ini and SkyrimPrefs.ini. Variables are for
- 49. ;; Skyrim.ini unless otherwise stated. (Note: I haven't yet teased out all
- 50. ;; SkyrimPrefs.ini variables, so some of the unmarked variables arn't actually
- 51. ;; Skyrim.ini.)
- 52. ;; - Variables that affect the launcher cannot be saved here.
- 53. ;; - Variables that can be set in-game should not be set here.
- 54. ;; - Skyrim.ini should be treated as read-only -- all custom changes belong in
- 55. ;; SkyrimCustom.ini.
- 56. ;; - 16896 is the maximum object LOD distance at uGridsToLoad=5 (Vanilla uses
- 57. ;; values higher than this, weirdly.).
- 58. ;; - MinStartFade, MaxStartFade, and DefaultStartFade define the behavior of
- 59. ;; sliders in the graphics menu.
- 60. ;; - Once something is so far as to be at the StartFade distance, it becomes a
- 61. ;; static object. This is why we don't want to just set StartFades to 0.
- 62. ;; - 250ms is about the average human reaction time, so it's a sensible value
- 63. ;; for quite a number of time-based effects.
- 64. ;; - I often like to use 4 for things, since it's the upper bound of the human
- 65. ;; subitization range.
- 66. ;; - I often like to set things to powers of 2, where possible. While this just
- 67. ;; makes sense in general, since x86-64 is a binary architecture; it makes
- 68. ;; special sense for distance variables, since Skyrim's cells are all 4096x4096,
- 69. ;; which is a power of 2. Using powers of 2 for distances helps everything to
- 70. ;; line up exactly. However, distances don't *have* to be powers of 2, and
- 71. ;; just being a multiple of the cell size (4096) is good-enough.
- 72. ;;
- 73. ;; Variable Names
- 74. ;; =============================================================================
- 75. ;; - Settings are technically case-insensitive, but for the purposes of this
- 76. ;; file, every setting (1) begins with a lowercase letter and (2) is camel-
- 77. ;; cased.
- 78. ;; - Skyrim's INI files use Hungarian Notation. This means that the beginning
- 79. ;; of each setting's name denotes what sorts of values you can give it.
- 80. ;; - The following is a list of what sorts of values you can provide for each
- 81. ;; type:
- 82. ;;
- 83. ;; - 'f' ("Float"): A number. Can be positive or negative. Can have decimals.
- 84. ;; - 'i' ("Integer"): A number. Can be positive or negative. Can NOT have decimals.
- 85. ;; - 'ui' ("Unsigned Integer"): A number. Can ONLY be positive. Can NOT have decimals.
- 86. ;; - 'u' ("Unsigned"): Exactly the same as 'ui'.
- 87. ;; - 'b' ("Boolean"): A bit (ie, ``0`` or ``1`` -- nothing else is valid). ``0`` == "false/off/disabled" && ``1`` == "true/on/enabled".
- 88. ;; - 'r' ("RGB"): A color. Must be in the format of ``R,G,B``, where 'R', 'G', and 'B' respectively mean "Red", "Green", and "Blue"; and where each is an integer between ``0`` and ``255``, with this integer representing how much of that color to display on-screen.
- 89. ;; - 's' ("String"): Text. Can be literally anything, up to 255 characters. Can NOT have a comment on the same line.
- 90. ;;
- 91. ;; Formatting
- 92. ;; =============================================================================
- 93. ;; - The comments of this file are basically valid ReStructuredText.
- 94. ;; - Sections, subsections, and variables are generally in alphabetical order,
- 95. ;; with exceptions to allow for better semantics. For example:
- 96. ;;
- 97. ;; - The last subsections of each section are always in this order:
- 98. ;; Unused, Debug, Broken
- 99. ;; - Variables that essentially toggle an entire section on or off, are always
- 100. ;; at the beginning of that section.
- 101. ;; - Certain variables that group together are alphabetized together,
- 102. ;; separately from surrounding variables.
- 103. ;; - "min" comes before "max", "interior" comes before "exterior", etc.
- 104. ;;
- 105. ;; Interactional Sections
- 106. ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 107. [AudioMenu]
- 108. ;; =============================================================================
- 109. [Bethesda.net] ;; SkyrimSE Only
- 110. ;; =============================================================================
- 111. bEnablePlatform=1
- 112. bTESTGameDataWait=1
- 113. ;uiDefaultNumSearchResults=98 ;;NOTE: Can be changed to set how many search results you want Skyrim to show for Creator Club etc content.
- 114. [:Camera]
- 115. ;; =============================================================================
- 116. [Camera]
- 117. ;; =============================================================================
- 118. bDisableAutoVanityMode=0
- 119. bDragonCameraTargetPlayer=1
- 120. iHorseTransitionMillis=250
- 121. fMouseWheelZoomSpeed=1
- 122. ;; Crosshair position
- 123. ;; -----------------------------------------------------------------------------
- 124. ;; Source #1 -- centers the crosshair.
- 125. ;fOverShoulderPosX=0
- 126. ;fOverShoulderPosZ=18
- 127. ;fOverShoulderCombatPosX=0
- 128. ;fOverShoulderCombatAddY=0
- 129. ;fOverShoulderCombatPosZ=24
- 130. ;fOverShoulderHorsePosX=35
- 131. ;fOverShoulderHorseAddY=-72
- 132. ;fOverShoulderHorsePosZ=50
- 133. ;; Increase maximum 3rd-person zoom
- 134. ;; -----------------------------------------------------------------------------
- 135. fVanityModeMinDist=256 ;; Given other changes, this has to be increased from vanilla in order to prevent the camera from going inside your character.
- 136. fVanityModeMaxDist=1536 ;; Lets you play like an isometric
- 137. ;; Unused
- 138. ;; -----------------------------------------------------------------------------
- 139. bReturnTo1stPersonFromVanity=0
- 140. [CameraPath]
- 141. ;; =============================================================================
- 142. [Controls]
- 143. ;; =============================================================================
- 144. bBackgroundMouse=0 ;; NOTE: Enable ONLY if you play fullscreen AND your system has only one monitor.
- 145. bPlayerGraphFeedback=1
- 146. ;; Allow more camera rotation during dialog
- 147. ;; -----------------------------------------------------------------------------
- 148. fDialogueSoftStopAngle3P=180
- 149. fDialogueSoftStopAngle1P=180
- 150. fDialogueHardStopAngle3P=360
- 151. fDialogueHardStopAngle1P=360
- 152. ;; Unused
- 153. ;; -----------------------------------------------------------------------------
- 154. bMouseAcceleration=0
- 155. ;; Debug
- 156. ;; -----------------------------------------------------------------------------
- 157. bShowKinectDebugInfo=0
- 158. ;; Broken values, do not touch.
- 159. ;; -----------------------------------------------------------------------------
- 160. ;fMouseHeadingYScale=
- 161. ;fMouseHeadingXScale=
- 162. [Combat]
- 163. ;; =============================================================================
- 164. bAimSights=1 ;; Default is 0. Not quite sure what this does, but it's caused no problems for thousands of downloads, so it would seem to be safe.
- 165. bCombatPathSmoothing=1 ;; Default is 1. Makes paths smoother.
- 166. bCombatPathSprinting=1 ;; Default is 1. Not quite sure what this does.
- 167. bDisableCombatDialogue=0 ;; Default is 0. Makes NPCs shut up during combat.
- 168. bLaserSights=0 ;; Default is 0. Not quite sure what this does, but it sounds awesome.
- 169. ;; Stop NPCs from cheating
- 170. ;; -----------------------------------------------------------------------------
- 171. bForceNPCsUseAmmo=1 ;; Default is 0. Prevents NPCs from having unlimited ammo.
- 172. bPlayerAlwaysStaggered=0 ;; Default is 1. Whether the player has a 100% chance to get staggered by certain attacks.
- 173. ;; Archery fixes
- 174. ;; -----------------------------------------------------------------------------
- 175. ;; These settings make your arrow fly exactly where you're aiming -- well, before drop, anyway. They still drop. Gravity, and all that.
- 176. f1PArrowTiltUpAngle=0.7
- 177. f1PBoltTiltUpAngle=0.7
- 178. f3PArrowTiltUpAngle=0.7
- 179. ;; Unused
- 180. ;; -----------------------------------------------------------------------------
- 181. f3PBoltTiltUpAngle=0.7 ;; Actually nonexistent!
- 182. bDismemberOneLimb=0
- 183. bIronSightsZoomEnable=1
- 184. bPlayHitLocationIdles=1
- 185. bPlayStaggers=1
- 186. ;; Unused Debug
- 187. ;; -----------------------------------------------------------------------------
- 188. ;fDebugCombatProjectileLOSTime=
- 189. ;fDebugCombatTextSize=
- 190. bDebugCombatAimLocations=0
- 191. bDebugCombatArea=0
- 192. bDebugCombatAttackRange=0
- 193. bDebugCombatCoverReservations=0
- 194. bDebugCombatDetection=0
- 195. bDebugCombatGroups2=0
- 196. bDebugCombatProjectileLOS=0
- 197. bDebugCombatSearch=0
- 198. bDebugCombatTargetLocations=0
- 199. bDebugCombatTargets=0
- 200. bDebugCombatTextColorDark=0
- 201. bDebugCombatThreats=0
- 202. bDebugCombatUnreachableLocations=0
- 203. bChainExplosionDebug=0
- 204. bHazardDebug=0
- 205. bMagicDebug=0
- 206. bProjectileDebug=0
- 207. bDisableNPCAttacks=0
- 208. iShowHitVector=0
- 209. ;; Debug
- 210. ;; -----------------------------------------------------------------------------
- 211. bDebugCombat=0
- 212. bDebugCombatGroups=0
- 213. bVATSProjectileDebug=0
- 214. [Dialog]
- 215. ;; =============================================================================
- 216. [Gameplay]
- 217. ;; =============================================================================
- 218. bAllowHavokGrabTheLiving=1 ;; Default is 0. Whether you can grab people when they're not ragdolls.
- 219. ;; You probably don't want to change these.
- 220. ;; -----------------------------------------------------------------------------
- 221. bAllowDragonFlightLocationDiscovery=0 ;; Default is 0. Whether you can discover locations while flying on a dragon.
- 222. bEssentialTakeNoDamage=1 ;; Default is 1. Don't change unless you want essential characters dying all over the place.
- 223. ;; Ununsed
- 224. ;; -----------------------------------------------------------------------------
- 225. bInstantLevelUp=1 ;; A leftover from Oblivion.
- 226. bTrackProgress=1
- 227. [Interface]
- 228. ;; =============================================================================
- 229. ;; A number of settings in this section have "Wide" variants. Such "Wide" settings only affect widescreen monitors (ie, ARs of 16:9 or 16:10); their non-"Wide" counterparts only affect non-widescreen monitors (ie, ARs of 4:3).
- 230. bShowCompass=1 ;; SkyrimPrefs.ini
- 231. bShowCrosshair=1 ;; Default is 1. Whether you want to have a crosshair.
- 232. bShowInventory3D=1 ;; Default is 1. Whether you want your inventory to be 3D.
- 233. bShowTutorials=0 ;; Let's be honest: If you're downloading an .ini file, you're long-past tutorials.
- 234. bUseFuzzyPicking=1 ;; Default is 1. Not quite sure what this does.
- 235. uMaxCustomItemNameLength=64 ;; Default is 32. The maximal length of a custom item name.
- 236. ;; HUD position
- 237. ;; -----------------------------------------------------------------------------
- 238. ;; This is how much space to put between certain UI elements and the edges of the screen. Not all UI elements are affected. You probably want to double these values for QHD and quadruple them for UHD, if your game isn't already scaling for DPI. Technically speaking, resolution doesn't matter, here -- DPI (Dots Per Inch, or pixel density) does.
- 239. ;; STEP recommends ``10`` for each of these, but my testing shows that SkyUI requires at least ``14`` for the X values. Setting Y to ``4`` helps to vertically center the infobar at the bottom of certain menus.
- 240. fSafeZoneX=14
- 241. fSafeZoneY=4
- 242. fSafeZoneXWide=14
- 243. fSafeZoneYWide=4
- 244. ;; Item preview position
- 245. ;; -----------------------------------------------------------------------------
- 246. ;; ITEMS
- 247. fInventory3DItemPosX=-40 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 248. fInventory3DItemPosXWide=-33 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
- 249. fInventory3DItemPosY=-400 ;; Same as the widescreen version.
- 250. fInventory3DItemPosYWide=-400 ;; A good compromise -- more zoom than vanilla, but not too much.
- 251. fInventory3DItemPosZ=18 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 252. fInventory3DItemPosZWide=14 ;; A good compromise -- items usually don't go too high or too low.
- 253. ;; MAGIC
- 254. fMagic3DItemPosX=-48 ;; Vanilla was 7 points lower than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 255. fMagic3DItemPosXWide=-41 ;; Perfectly centered for me, with SkyUI and the above SafeZones at 1080p.
- 256. fMagic3DItemPosY=-500 ;; Vanilla.
- 257. fMagic3DItemPosYWide=-500 ;; Vanilla.
- 258. fMagic3DItemPosZ=15 ;; Vanilla was 4 points higher than the widescreen version. I don't have a non-widescreen monitor to test on, so I'm keeping vanilla's offset.
- 259. fMagic3DItemPosZWide=11 ;; A good compromise -- spells don't go too high or too low.
- 260. ;; Item zoom enhancements
- 261. ;; -----------------------------------------------------------------------------
- 262. fInventory3DItemZoomSpeed=4 ;; Looks to be about 250ms. I'm guessing that this number is divided against 1000 to yield the milliseconds.
- 263. fInventory3DItemZoomX=0 ;; Perfectly centered.
- 264. fInventory3DItemZoomY=-350 ;; A good compromise -- more zoom than vanilla, but not too much.
- 265. fInventory3DItemZoomZ=-3.3333 ;; A good compromise -- fits bows and amulets, both.
- 266. fInventoryMenuLight2Y=-100 ;; lythoc's comment on source #8
- 267. fInventoryLightRadius=400 ;; lythoc's comment on source #8
- 268. fInventoryLight2Radius=400 ;; lythoc's comment on source #8
- 269. ;; Book enhancements
- 270. ;; -----------------------------------------------------------------------------
- 271. fNoteDistance=62 ;; If this is too big, try 79
- 272. fBookDistance=83 ;; If this is too big, try 95
- 273. fBookPosHeightPercentage=0.5 ;; Tweaked from stealfox69's comment on source #8
- 274. fBookPosWidthPercentage=0.59
- 275. fBookXRotation=0 ;; stealfox69's comment on source #8
- 276. fBookOpenTime=250
- 277. ;; Loading screen framerate adjustments
- 278. ;; -----------------------------------------------------------------------------
- 279. ;; I can't find any particularly trustworthy documentation about this setting, unfortunately. A quick websearch for "Skyrim game tick" didn't turn up any information, either. This setting is all hearsay.
- 280. ;; OPTION #1: (Source #11)
- 281. ;; Known to have improved loading speeds for several people. Safe and stable.
- 282. uTicksToWait=64
- 283. ;; OPTION #2:
- 284. ;; According to several Reddit threads (None of which is, on its own, substantial enough to warrant listing as a "source" for this file.), uTicksToWait should be set to the ms that matches your desired framerate.
- 285. ;; These settings adjust the game's loading screen to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate. Honestly, I can't tell a difference between any of these. If you can, please let me know.
- 286. ;; https://www.reddit.com/r/skyrimmods/comments/3tifhk/how_to_increase_fps_cap_in_loading_screens_guide
- 287. ;; https://www.reddit.com/r/skyrimmods/comments/4x8g3g/60_fps_interface_mod_released_it_works
- 288. ;; https://www.reddit.com/r/skyrimmods/comments/3zj1oc/loading_screen_fps_uncapper
- 289. ;; Supposedly, loading screens in vanilla Skyrim are capped at 30FPS, and this tweak is supposed to help with that. As far as I can tell, though, loading screens aren't capped like that, at least in SkyrimSE.
- 290. ;; Regarding this setting, there are a couple things I wonder about:
- 291. ;; 1. There are several commenters on source #11 claiming that a value of 64@30FPS worked amazingly for them; but according to the theory above, ``33`` should be the ideal value for 30FPS (Vanilla is ``32``.). If ``64``, which is higher than vanilla, works so well, then wouldn't going lower than vanilla result in *worse* performance?
- 292. ;; 2. If it's supposed to be milliseconds, then why isn't it a float or at the scale of 1000?
- 293. ;; 3. The original value is a power of 2, as are the values other people seem to be using. If they are supposed to be milliseconds, then this shouldn't matter. As such, I've rounded mine to the nearest whole number.
- 294. ;; I quickly tested these out in SkyrimSE, and couldn't see any difference in loading screen or in-game FPS. I think this is either just placebo or primarily a tweak for Oldrim users.
- 295. ;; The one consolation in all of this, it that, since it is fundamentally a delay, decreasing it should make some portion of the game faster. If game stability isn't affected, then that's a good thing.
- 296. ;uTicksToWait=33 ;; 30FPS (Source #11 claims that 64 is better for 30FPS)
- 297. ;uTicksToWait=17 ;; 60FPS (Vanilla is 32 for 60FPS)
- 298. ;uTicksToWait=8 ;; 120FPS
- 299. ;uTicksToWait=7 ;; 144FPS
- 300. ;; FURTHER THOUGHTS:
- 301. ;; It's possible that increasing this value makes the game load faster, at the cost of reducing FPS at load screens; and decreasing it increases loading screen FPS, at the cost of slower loading screens. If this is true, then both OPTIONs above could be true, since they'd be optimizing a different kind of performance.
- 302. ;; You probably don't want to change these.
- 303. ;; -----------------------------------------------------------------------------
- 304. bShowSubtitleSpeakerName=1 ;; Default is 1. Whether to identify who is speaking in the subtitles.
- 305. bUserClosesLoadingMenu=0 ;; Default is 0. Whether you want to have to manually close every. single. loading. screen.
- 306. ;; Unused
- 307. ;; -----------------------------------------------------------------------------
- 308. bWriteTranslationFile=0
- 309. ;; Undesirable values, should be unset
- 310. ;; -----------------------------------------------------------------------------
- 311. rUIMistMenu_AmbientXNegRGB=
- 312. rUIMistMenu_AmbientXPosRGB=
- 313. rUIMistMenu_AmbientYNegRGB=
- 314. rUIMistMenu_AmbientYPosRGB=
- 315. rUIMistMenu_AmbientZNegRGB=
- 316. rUIMistMenu_AmbientZPosRGB=
- 317. [Kinect]
- 318. ;; =============================================================================
- 319. [Landscape]
- 320. ;; =============================================================================
- 321. fLandFriction=32 ;; Tweaked from source #6
- 322. ;; SkyrimSE Only; Possibly Unused
- 323. ;; -----------------------------------------------------------------------------
- 324. bLandSpecular=1
- 325. ;; Unused
- 326. ;; -----------------------------------------------------------------------------
- 327. bCurrentCellOnly=0
- 328. [Launcher] ;; SkyrimPrefs.ini
- 329. ;; =============================================================================
- 330. bEnableFileSelection=1 ;; NOTE: You need to manually add this line to SkyrimPrefs.ini.
- 331. [Light]
- 332. ;; =============================================================================
- 333. [MapMenu]
- 334. ;; =============================================================================
- 335. ;; Overlay
- 336. ;; -----------------------------------------------------------------------------
- 337. fMapMenuOverlayScale=0.00003333 ;; Default is ``0.000035``; I figured I'd make it less arbitrary-seeming.
- 338. fMapMenuOverlaySnowScale=0.00004444 ;; Default is ``0.000045``; I figured I'd make it less arbitrary-seeming.
- 339. fMapMenuOverlayNormalStrength=1.1 ;; This just fixes a rounding error.
- 340. fMapMenuOverlayNormalSnowStrength=0.4 ;; This just fixes a rounding error.
- 341. fMapLocalMarkerSelectionDist=0.0333 ;; Default is ``0.0299999993`` (a rounding error for ``0.03``); I figured I'd make it closer to a kind of 1/3.
- 342. ;; Blur
- 343. ;; -----------------------------------------------------------------------------
- 344. ;; STEP's recommendations are for people who hate the map blur.
- 345. fWorldMapDepthBlurScale=0.3333 ;; STEP recommends that this be set to ``0``. Default is 0.3, with a rounding error.
- 346. fWorldMapMaximumDepthBlur=0.4444 ;; STEP recommends that this be set to ``0``. Default is 0.45, with a rounding error.
- 347. fWorldMapNearDepthBlurScale=4 ;; STEP recommends that this be set to ``0``. Default is 4.
- 348. bWorldMapNoSkyDepthBlur=0 ;; STEP recommends that this be set to ``1``. NOTE: Enable if you hate map depth blurs.
- 349. ;; Camera limits
- 350. ;; -----------------------------------------------------------------------------
- 351. fMapWorldCursorMoveArea=0.9 ;; This just fixes a rounding error.
- 352. fMapWorldYawRange=720 ;; Two full rotations. Very high values can cause CTDs.
- 353. fMapWorldMinPitch=0 ;; Doesn't work correctly. Needs to be smaller than fMapWorldMaxPitch. Probably don't change this; change fMapWorldMaxPitch instead.
- 354. fMapWorldInitialPitch=45 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 355. fMapWorldMaxPitch=45 ;; Doesn't work correctly. Needs to be larger than fMapWorldMinPitch. 15 is the largest value that prevents you from seeing past the map's max loading distance at the default zoom.
- 356. fMapWorldMinHeight=2048 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 357. fMapWorldMaxHeight=131072 ;; Ignored in Skyrim v1.8 and higher, according to source #21.
- 358. ;; Camera speeds
- 359. ;; -----------------------------------------------------------------------------
- 360. fMapLocalCursorPanSpeed=300 ;; Source #21
- 361. fMapLookMouseSpeed=2.5 ;; How fast the mouse moves the yaw
- 362. fMapMoveKeyboardSpeed=0.02 ;; How fast WASD moves the map. This just fixes a rounding error.
- 363. fMapZoomMouseSpeed=8 ;; Default is 2.
- 364. fMapWorldZoomSpeed=8 ;; Default is 2.
- 365. fMapLocalMouseZoomSpeed=0.1 ;; This just fixes a rounding error.
- 366. fMapLocalGamepadZoomSpeed=0.03 ;; This just fixes a rounding error.
- 367. ;; LOD
- 368. ;; -----------------------------------------------------------------------------
- 369. uLockedObjectMapLOD=8 ;; Default 16. NOTE: Revert to default if your map feels slow.
- 370. uLockedTerrainLOD=32 ;; Default 32. STEP doesn't recommend changing.
- 371. [Menu]
- 372. ;; =============================================================================
- 373. iConsoleSizeScreenPercent=100 ;; Full-screen console.
- 374. [Messages]
- 375. ;; =============================================================================
- 376. bAllowYesToAll=1
- 377. bBlockMessageBoxes=0
- 378. ;; Speedhacks
- 379. ;; -----------------------------------------------------------------------------
- 380. bSkipInitializationFlows=1 ;; Default is 1. Not quite sure what this does.
- 381. bSkipProgramFlows=1 ;; Default is 1. Not quite sure what this does.
- 382. ;; Unused
- 383. ;; -----------------------------------------------------------------------------
- 384. bAllowFileWrite=1
- 385. bDisableAssertQueuing=0
- 386. bFaceGenWarnings=0
- 387. bUseWindowsMessageBox=0
- 388. ;; Debug
- 389. ;; -----------------------------------------------------------------------------
- 390. bShowMissingAudioWarnings=0
- 391. bShowMissingLipWarnings=0
- 392. iFileLogging=0
- 393. [SaveGame]
- 394. ;; =============================================================================
- 395. bUseSaveGameHistory=1
- 396. bDisplayMissingContentDialogue=1
- 397. ;; Autosave
- 398. ;; -----------------------------------------------------------------------------
- 399. bDisableAutoSave=0
- 400. iAutoSaveCount=4
- 401. bAllowScriptedAutosave=1
- 402. bAllowScriptedForceSave=1
- 403. ;; Unused
- 404. ;; -----------------------------------------------------------------------------
- 405. bAllowProfileTransfer=1
- 406. bOutputSaveGameScreenshot=0
- 407. ;; Broken values, should be enabled
- 408. ;; -----------------------------------------------------------------------------
- 409. bUsePagedBuffers=1
- 410. [VATS] ;; Killcam
- 411. ;; =============================================================================
- 412. bVATSDisable=1 ;; Prevent camera zoom
- 413. bVATSMultipleCombatants=1
- 414. ;; Ranged
- 415. ;; -----------------------------------------------------------------------------
- 416. bVATSForceRanged=0
- 417. bVATSRangedSelective=1
- 418. fVATSRangedPercentMin=25
- 419. fVATSRangedPercentSneakKill=100
- 420. fVATSRangedPercentTargetNoThreat=100
- 421. ;; Unused
- 422. ;; -----------------------------------------------------------------------------
- 423. bVATSSmartCameraCheckDebug=0
- 424. ;; Debug
- 425. ;; -----------------------------------------------------------------------------
- 426. bVATSIgnoreProjectileTest=0
- 427. bVatsDebug=0
- 428. ;; Broken values, should be disabled
- 429. ;; -----------------------------------------------------------------------------
- 430. bVATSAllowNoKill=0 ;; TODO: Report this to STEP. Found by source #10.
- 431. [Verlet]
- 432. ;; =============================================================================
- 433. bUseRotationBasedTransformUpdate=1 ;; Default 1.
- 434. [VRInput] ;; SkyrimVR.ini
- 435. ;; =============================================================================
- 436. fMagicRotationPitch=55 ;; Improves the magic angle. Source #25: Comment by Watcher-of-the-Wall.
- 437. ;; Makes bows more comfortable. Source #25: Comment by anxelbao.
- 438. ;; -----------------------------------------------------------------------------
- 439. fBowRotationPitch=-5.0000
- 440. fBowRotationRoll=-86.0000
- 441. [VRTeleport] ;; SkyrimVR.ini
- 442. ;; =============================================================================
- 443. ;; Longer-distance teleport. Source #25.
- 444. ;; -----------------------------------------------------------------------------
- 445. fLerpTeleportDuration=0
- 446. fTeleportLineDistanceScalar=0.4 ;; From a comment by Porgator.
- 447. [VRUI] ;; SkyrimVR.ini
- 448. ;; =============================================================================
- 449. fActivatePickLength=20 ;; Reduces interaction distance. Source #25: Comment by GeneralQuinky.
- 450. fSneakHeightPercent=0.1 ;; Where your camera goes when you're sneaking, relative to your standing height. ``0`` is standing, and ``1`` is the ground. Source #25: Comment by BebopFlow.
- 451. ;; Shrinks and moves the interaction text. Source #25: Comment by antcodd46.
- 452. ;; -----------------------------------------------------------------------------
- 453. fActivateRolloverPrimaryScale=12 ;; Tweaked per a comment on this comment.
- 454. fActivateRolloverPrimaryRotateX=60
- 455. fActivateRolloverPrimaryX=-1
- 456. fActivateRolloverPrimaryZ=5
- 457. fActivateRolloverSecondaryScale=12 ;; Tweaked per a comment on this comment.
- 458. fActivateRolloverSecondaryRotateX=60
- 459. fActivateRolloverSecondaryX=-1
- 460. fActivateRolloverSecondaryZ=5
- 461. [VRWand] ;; SkyrimVR.ini
- 462. ;; =============================================================================
- 463. ;; Makes it so you actually have to swing your weapon. Source #25.
- 464. ;; -----------------------------------------------------------------------------
- 465. fMeleeLinearVelocityThreshold=6
- 466. fShieldLinearVelocityThreshold=4.5
- 467. ;; Graphics Sections
- 468. ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 469. [Actor]
- 470. ;; =============================================================================
- 471. bUseNavMeshForMovement=1
- 472. fVisibleNavmeshMoveDist=16384 ;; Default is much lower. Makes it so that arrows can fly farther before disappearing.
- 473. [Animation]
- 474. ;; =============================================================================
- 475. fWeaponChangeClearTime=0.25 ;; Default is 0.5. The number of seconds you have to wait before you can do something after you change weapons. 0.25 is about the average human reaction speed, and is a more sensible value than the default.
- 476. ;; Toggles
- 477. ;; -----------------------------------------------------------------------------
- 478. bAnimInterpEnable=1 ;; Default is 1. Probably makes animations more realistic.
- 479. bApplyPitchToExtractedMotion=1 ;; Default is 1. Probably makes animations more realistic.
- 480. bFeedbackToGraphFromCharacterController=1 ;; Default is 1. Probably makes animations more realistic.
- 481. bDriveRagdollWithGraph=1 ;; Default is 1. Probably makes ragdoll movement more realistic.
- 482. bFootIK=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 483. bFootIKFeedback=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 484. bHumanoidFootIKEnable=1 ;; Default is 1. Probably helps animations to work with foot physics.
- 485. bRandomizeGraphSeed=1 ;; Default is 1. This presumably helps prevent all animations from looking the same.
- 486. bUseSPUGenerate=1 ;; Default is 0. Source #17. NOTE: Enabling might improve performance. Possibly only works on consoles. No-one really seems to know exactly what it does. I enabled this for myself before uploading this file as a mod, and didn't catch it until v2.1.3. Since 3000 unique downloads hasn't resulted in any problems related to this, it's probably safe.
- 487. ;; Performance
- 488. ;; -----------------------------------------------------------------------------
- 489. bMultiThreadBoneUpdate=1 ;; Default is 1. Multi-threading.
- 490. bUseSpeedSampler=1 ;; Default is 1. Probably skips a few checks to increase performance.
- 491. bUseVariableCache=1 ;; Default is 1. Not sure.
- 492. ;; Havoked Impacts
- 493. ;; -----------------------------------------------------------------------------
- 494. bAlwaysDriveRagdoll=1 ;; Source #17. Makes people's bodies react to things like bumping into tables.
- 495. bEnableHavokHit=0 ;; NOTE: When enabled, makes NPCs physically react to getting hit; but can cause amusing physics glitches. The former is obviously desirable; but the latter is not always so. It's up to you whether it's worth the trade-off. The amusing physics glitches mostly only happen with bows, and it might partially depend on your computer / mods. Try it and see.
- 496. fHavokHitImpulseMult=150 ;; Source #13
- 497. fHavokHitTimeSec=1 ;; Prevents NPCs from melting into jello (Comment on source #13)
- 498. uiMaxNumActorHit=12 ;; Should probably be equal to or less than uActorRefCount.
- 499. ;; Unused
- 500. ;; -----------------------------------------------------------------------------
- 501. bDisplayMarkWarning=0
- 502. bSendNonVisibleBehaviorGraphsToSPU=1
- 503. ;; Broken values, should be disabled
- 504. ;; -----------------------------------------------------------------------------
- 505. bInitiallyLoadAllClips=0 ;; Source #2 says it's unused, source #17 says it improves performance, and source #19 says it forces all actors into a T position. It's probably best not to touch this setting, especially on SSE. TODO: Report this to STEP.
- 506. [bLightAttenuation]
- 507. ;; =============================================================================
- 508. bUseConstant=0 ;; Default 0.
- 509. bUseLinear=0 ;; Default 0.
- 510. bOutQuadInLin=0 ;; Default 0. Possibly SkyrimSE only, which is weird because it was in Oblivion.
- 511. bUseQuadratic=1 ;; Default 1.
- 512. [BlurShader] ;; SkyrimPrefs.ini
- 513. ;; =============================================================================
- 514. ;; Everything in this section is unused.
- 515. bUseBlurShader=1
- 516. [BlurShaderHDR] ;; SkyrimPrefs.ini
- 517. ;; =============================================================================
- 518. ;; Everything in this section is unused.
- 519. bDoHighDynamicRange=1
- 520. [Cart]
- 521. ;; =============================================================================
- 522. [Clouds] ;; SkyrimPrefs.ini
- 523. ;; =============================================================================
- 524. ;; Everything in this section is unused.
- 525. fCloudNearFadeDistance=8192 ;; Vanilla is 9000.
- 526. fCloudLevel0Distance=16384 ;; Same as vanilla.
- 527. fCloudLevel1Distance=32768 ;; Same as vanilla.
- 528. fCloudLevel2Distance=262144 ;; Same as vanilla.
- 529. [Decals]
- 530. ;; =============================================================================
- 531. bDecals=1
- 532. bBackgroundInitializeGeometryDecals=1
- 533. bDecalOcclusionQuery=1
- 534. bForceAllDecals=0
- 535. uMaxSkinDecals=144 ;; Should be equal to iMaxSkinDecalsPerFrame.
- 536. uMaxSkinDecalsPerActor=12 ;; SkyrimPrefs.ini. Should be equal to (uMaxSkinDecals / uActorRefCount).
- 537. ;; Unused
- 538. ;; -----------------------------------------------------------------------------
- 539. uMaxDecals=288 ;; Should be equal to uDecalCount and iMaxDecalsPerFrame.
- 540. bSkinnedDecals=1
- 541. bDecalMultithreaded=1
- 542. ;; Broken values, should be disabled
- 543. ;; -----------------------------------------------------------------------------
- 544. bAllowDecalsOnAlpha=0 ;; Causes transparent objects to receive decals. Looks bugged. TODO: Report to STEP.
- 545. [Display]
- 546. ;; =============================================================================
- 547. ;iAdapter= ;; 99% chance you don't need to change this.
- 548. bAllowScreenShot=0 ;; Ignored by SkyrimSE. ``1`` can be glitchy in Oldrim. Functionally replaced by ENBoost, Steam, and system screenshots.
- 549. ;; Center on startup
- 550. ;; -----------------------------------------------------------------------------
- 551. iLocation X=(Screen width - iSize W)/2
- 552. iLocation Y=(Screen height - iSize H)/2
- 553. ;; Field of view
- 554. ;; -----------------------------------------------------------------------------
- 555. ;; The field of view that you need to use depends on your distance from the screen and the width of the screen. Ideally, the field of view will be as large as possible without causing a fish-eye effect. There is no single correct value for this.
- 556. ;; Every 30 degrees of FOV below 180 allows up to 5 NearDistance. You want your NearDistance as high as your FOV will allow, because it helps fix Z-fighting.
- 557. ;; Note that the FOV settings are not as straightforward as you might think. I would recommend setting them all to the same value, until I've had the chance to do some more digging.
- 558. ;; These settings are intermediate between 60 (what you might use for a TV) and 90 (what you might use for a laptop monitor).
- 559. ;fDefaultWorldFOV=75
- 560. ;; 3rd-Person
- 561. ;fDefaultFOV=75
- 562. ;fNearDistance=17.5
- 563. ;; 1st-Person
- 564. ;fDefault1stPersonFOV=75
- 565. ;fNear1stPersonDistance=5 ;; TODO: Figure this one out.
- 566. ;; Graphics settings (These go in SkyrimPrefs.ini.)
- 567. ;; -----------------------------------------------------------------------------
- 568. iPresentInterval=0 ;; Vertical Sync. If enabled, prevents screen tearing. Can cause input lag; minimize this by setting Tripple Buffering to True in your graphics driver. Disable if you're using ENBoost, setting VSync in your driver, or using GSync/FreeSync.
- 569. iVSyncPresentInterval=0 ;; Same as the above, but for SkyrimSE.
- 570. iMaxAnisotropy=0 ;; Low FPS cost. Valid values: 1, 2, 4, 8, 16. Ansiotropic filtering. Makes textures clearer. Disable if you're using ENBoost or setting ansiotropic filtering in your driver.
- 571. bTransparencyMultisampling=0 ;; Whether to apply MSAA to textures. Fixes jaggies in transparent textures. Disable if you're using post-proc AA (ie, FXAA, SMAA, TAA), setting transparency anti-aliasing in your driver, or doing supersampling.
- 572. iMultiSample=0 ;; Medium FPS cost. Valid values: 1, 2, 4, 8, 16. Whether to apply MSAA to edges. Fixes most jaggies. Disable if you're using ENBoost, using post-proc AA (ie, FXAA, SMAA, TAA), setting anti-aliasing in your driver, or doing supersampling.
- 573. bUseTAA=0 ;; Low FPS cost. SkyrimSE only. Whether to apply TAA to edges. Fixes jaggies. Disable if you're doing supersampling or any other form of AA, including supersampling and transparency AA. Seems to be mandatory for VR.
- 574. bFXAAEnabled=0 ;; Low FPS cost. Whether to apply a form of post-proc AA. Fixes jaggies. Better FPS than MSAA, but makes textures fuzzy. Disable if you're using any other form of anti-aliasing, including supersampling and transparency AA. SMAA is much better and just as cheap -- you should use SMAA instead of FXAA. SMAA requires a mod like ReShade or SweetFX.
- 575. bSAOEnable=0 ;; High FPS cost. Whether to do ambient occlusion. This dynamically adds shadows to the world and makes things look better. Disable if you're using an ENB with AO, setting AO in your driver, or doing pseudo-AO in post-proc.
- 576. bVolumetricLightingEnable=1 ;; High FPS cost. SkyrimSE only. Whether to calculate true godrays, etc.
- 577. ;; Render types (These go in SkyrimPrefs.ini.)
- 578. ;; -----------------------------------------------------------------------------
- 579. bDeferredShadows=1 ;; Required for ENB. Disable for FPS. Needed for certain other shadow effects. Recommended to not disable unless you *really* need the FPS.
- 580. bFloatPointRenderTarget=1 ;; Required for ENB. Disable for FPS. Disabling will make lighting less accurate in general. Recommended to not disable unless you *really* need the FPS.
- 581. bUseRefractionShader=1 ;; Actually just Skyrim.ini, not SkyrimPrefs.ini.
- 582. ;; NPatch and Tesselation
- 583. ;; -----------------------------------------------------------------------------
- 584. iNPatches=1
- 585. ;; Object LOD settings (These go in SkyrimPrefs.ini.)
- 586. ;; -----------------------------------------------------------------------------
- 587. ;; Prevents things from "popping" into view.
- 588. fMeshLODFadePercentDefault=1.2 ;; This line just fixes a rounding error. No substantive change from vanilla.
- 589. ;fMeshLODFadeBoundDefault=256
- 590. fMeshLODLevel2FadeDist=4096
- 591. fMeshLODLevel1FadeDist=8192
- 592. fMeshLODLevel2FadeTreeDistance=4096
- 593. fMeshLODLevel1FadeTreeDistance=8192
- 594. fTreesMidLODSwitchDist=16384
- 595. ;; Shadows (These go in SkyrimPrefs.ini.)
- 596. ;; -----------------------------------------------------------------------------
- 597. iBlurDeferredShadowMask=0 ;; ``-1`` will fix blocky shadows, at the cost of FPS. Changing this to anything but ``0`` will give everything a faint glow when in-front of shadows. You can attempt to compromise between these two values by setting this to a value greater than ``0``. If you are playing SkyrimSE and using this .ini's default shadow settings, then you do not need to change this setting.
- 598. fShadowBiasScale=0 ;; Setting this too high will cause shadows to detatch from things, and setting this too low will cause buggy-looking overshadowing. Increasing this can help work around the stripey shadows of Oldrim.
- 599. iShadowMapResolution=8192 ;; Divide this by 2, 4, or 8 to get FPS.
- 600. fShadowDistance=8192 ;; Should probably be a multiple of iShadowMapResolution. Bugged in SE: lower values == more draw distance, but being below iShadowMapResolution causes buggy shadows.
- 601. fInteriorShadowDistance=8192 ;; Independent of iShadowMapResolution.
- 602. fLightLODRange=49152 ;; Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable.
- 603. fSAOIntensity=7.5 ;; SkyrimSE only. Actually not SkyrimPrefs.ini -- this is a Skyrim.ini variable. Source #14.
- 604. ;; Additional Shadows (These go in SkyrimPrefs.ini.)
- 605. ;; -----------------------------------------------------------------------------
- 606. ;; These are required for ENB effects. You can disable them for extra performance, at the cost of less-immersive shadows.
- 607. bActorSelfShadowing=1 ;; Actually Skyrim.ini.
- 608. bDrawLandShadows=1
- 609. bShadowsOnGrass=1
- 610. bTreesReceiveShadows=1
- 611. ;; Continuous sun transition
- 612. ;; -----------------------------------------------------------------------------
- 613. ;; Making these too low is theoretically supoptimal for performance; but making them too high can cause shadow delays after loading screens. As well, these settings aren't just for shadows -- they're for the sun, too. Setting the sun update time too high will make the sun's movements noticeable. I've decided to set the sun and the animation both to 30FPS.
- 614. fSunShadowUpdateTime=0.03333333 ;; How long to smooth out the sun's transition, in seconds. The value I've chosen is equal to the amount of time that each frame is displayed when at 30FPS.
- 615. fSunUpdateThreshold=0.00166667 ;; When to transition the sun. At the default timescale, 1.0 == 20 seconds; so divide the number of seconds you want by 20, and put that number here.
- 616. ;; Blurs
- 617. ;; -----------------------------------------------------------------------------
- 618. bLowHealthIModEnabled=1
- 619. bUseFakeFullScreenMotionBlur=0
- 620. ;; Decals
- 621. ;; -----------------------------------------------------------------------------
- 622. iMaxDecalsPerFrame=288 ;; Should be equal to uDecalCount and uMaxDecals.
- 623. iMaxSkinDecalsPerFrame=144 ;; Should be equal to uMaxSkinDecals.
- 624. fDecalLifetime=60
- 625. ;; Snow
- 626. ;; -----------------------------------------------------------------------------
- 627. ;; This is the only entire section that was wholesale copied from another mod. It is non-obvious and difficult to replicate. However, whether configuration files can be copyrighted is a legal gray area; and the author of Majestic Mountains allowed for non-commercial re-use of his assets, anyway (He made no mention of the configuration file.).
- 628. bToggleSparkles=1 ;; Disable for FPS. SkyrimSE only. Makes the snow sparkle prettily. Some consider this to be unrealistic.
- 629. fSparklesIntensity=0.3 ;; Source #14
- 630. fSparklesDensity=1 ;; Source #14
- 631. fSparklesSize=14 ;; Source #14
- 632. bEnableImprovedSnow=0 ;; SkyrimSE only. Some consider this to be unrealistic. Causes inconsistent-looking snow without a patch: https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/19846/19846-1536510070-1592517587.png.
- 633. fSnowRimLightIntensity=0.1 ;; Source #20.
- 634. fSnowNormalSpecPower=0.2 ;; Source #14. Older version.
- 635. fSnowGeometrySpecPower=0.3 ;; Source #14. Older version.
- 636. bDeactivateAOOnSnow=0
- 637. ;; Misc (Source #14)
- 638. ;; -----------------------------------------------------------------------------
- 639. bEnableProjecteUVDiffuseNormals=1 ;; From the description of source #14, not the distributed .ini file.
- 640. iLandscapeMultiNormalTilingFactor=1 ;; The author of source #14 told me that this fixes a rendering bug in Skyrim.
- 641. ;; No benefits to changing
- 642. ;; -----------------------------------------------------------------------------
- 643. iTexMipMapSkip=0
- 644. iTexMipMapMinimum=0
- 645. ;; UI (Almost entirely unused!)
- 646. ;; -----------------------------------------------------------------------------
- 647. ;; This essentially maximises how high and low you can drag the in-game sliders.
- 648. fLightLODMinStartFade=0
- 649. fLightLODMaxStartFade=16896
- 650. fLightLODDefaultStartFade=8192
- 651. ;fLightLODStartFade=8192 ;; Supposed to be defined in the UI
- 652. fShadowLODMinStartFade=0
- 653. fShadowLODMaxStartFade=16896
- 654. fShadowLODDefaultStartFade=8192 ;; Should probably be a multiple of iShadowMapResolution.
- 655. ;fShadowLODStartFade=8192 ;; Supposed to be defined in the UI
- 656. fSpecularLODMinStartFade=0
- 657. fSpecularLODMaxStartFade=16896
- 658. fSpecularLODDefaultStartFade=8192
- 659. ;fSpecularLODStartFade=8192 ;; Supposed to be defined in the UI
- 660. ;; Unused toggles
- 661. ;; -----------------------------------------------------------------------------
- 662. bDoAmbientPass=1
- 663. bDoDiffusePass=1
- 664. bDoSpecularPass=1
- 665. bDoTexturePass=1
- 666. bAllowPartialPrecision=1
- 667. iWaterMultiSamples=0
- 668. ;; Unused NPatch and Tesselation
- 669. ;; -----------------------------------------------------------------------------
- 670. iNPatchNOrder=1
- 671. iNPatchPOrder=1
- 672. ;; Unused render types
- 673. ;; -----------------------------------------------------------------------------
- 674. bForce1XShaders=0
- 675. bAllow20HairShader=1
- 676. bAllow30Shaders=1
- 677. bForceMultiPass=1
- 678. bCompileOnRender=1
- 679. ;; Unused shadows
- 680. ;; -----------------------------------------------------------------------------
- 681. bDrawShadows=1
- 682. bEquippedTorchesCastShadows=1
- 683. iActorShadowCountInt=4
- 684. iActorShadowCountExt=4
- 685. ;fShadowFadeTime=
- 686. iShadowSplitCount=2 ;; How many shadow maps to render. Goes along with the below two settings. According to source #1, it's unused; according to source #23, that's because it's hardcoded into the game. Same goes for the below two settings.
- 687. iShadowMapResolutionPrimary=4096 ;; Used for close shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
- 688. iShadowMapResolutionSecondary=4096 ;; Used for distant shadow maps. Should be a power of 2. According to source #24, iShadowMapResolutionPrimary + iShadowMapResolutionSecondary should sum to iShadowMapResolution.
- 689. iShadowMaskQuarter=4 ;; Source #24 specifies '4' as the maximal value for this.
- 690. iShadowMode=3 ;; ``4`` recommended by source #23. Source #24 claims that ``4`` is buggy, and ``3`` is superior.
- 691. fShadowLODRange=16384 ;; Should probably be a multiple of iShadowMapResolution.
- 692. ;; Unused light
- 693. ;; -----------------------------------------------------------------------------
- 694. bUseSunbeams=1
- 695. bDynamicWindowReflections=1
- 696. fSpecularLODRange=16384
- 697. ;; Unused decals
- 698. ;; -----------------------------------------------------------------------------
- 699. bDecalsOnSkinnedGeometry=1
- 700. fDecalLOD1=6144
- 701. fSkinnedDecalLOD0=8192 ;; Might as well be equal to fTreesMidLODSwitchDist
- 702. ;; Unused plants
- 703. ;; -----------------------------------------------------------------------------
- 704. bDoTallGrassEffect=1
- 705. fLeafAnimDampenDistStart=0
- 706. fLeafAnimDampenDistEnd=16384
- 707. ;; Unused debug
- 708. ;; -----------------------------------------------------------------------------
- 709. bShowMenuTextureUse=0
- 710. bIgnoreResolutionCheck=0
- 711. bDoTestHDR=0
- 712. iDebugTextSubPage=0
- 713. ;; Nonexistent
- 714. ;; -----------------------------------------------------------------------------
- 715. ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
- 716. bEnablePerPixelLighting=1
- 717. bPerPixelLighting=1
- 718. iPerPixelLighting=1
- 719. iActorShadowIntMax=12 ;; This was a thing in Oblivion, but not in Skyrim.
- 720. ;; Debug
- 721. ;; -----------------------------------------------------------------------------
- 722. bShowMarkers=0
- 723. ;; Broken values, do not change!
- 724. ;; -----------------------------------------------------------------------------
- 725. iShadowFilter=3 ;; According to source #1, values of 1-4 are equivalent; everything else breaks shadows. According to source #24, 4 can cause CTDs. Best to leave at its default.
- 726. ;; Broken values, should be enabled
- 727. ;; -----------------------------------------------------------------------------
- 728. bStaticMenuBackground=1
- 729. bImageSpaceEffects=1
- 730. bUse Shaders=1
- 731. ;; Broken values, should be disabled
- 732. ;; -----------------------------------------------------------------------------
- 733. bMainZPrepass=0
- 734. bShadowMaskZPrepass=0 ;; Seemingly just unused, but since bMainZPrepass breaks everything, this probably breaks something, too. Source #24 recommends enabling it, though.
- 735. bAutoViewDistance=0
- 736. bForcePow2Textures=0
- 737. bMTRendering=0
- 738. bSimpleLighting=0
- 739. bEnableParallaxOcclusion=0 ;; Enabling causes parallax-enabled meshes to have no textures.
- 740. [FaceGen]
- 741. ;; =============================================================================
- 742. bUseCustomizationMorphs=1
- 743. bUseRaceMorph=1
- 744. [Fonts]
- 745. ;; =============================================================================
- 746. [FootIK]
- 747. ;; =============================================================================
- 748. ;; Unused
- 749. ;; -----------------------------------------------------------------------------
- 750. bFootPlacementOn=1
- 751. bRigidBodyController=1
- 752. [GethitShader]
- 753. ;; =============================================================================
- 754. ;; Everything in this section is unused.
- 755. [GrabIK]
- 756. ;; =============================================================================
- 757. [Grass]
- 758. ;; =============================================================================
- 759. bAllowCreateGrass=1
- 760. bDrawShaderGrass=1
- 761. iMaxGrassTypesPerTexure=7
- 762. ;; Sway
- 763. ;; -----------------------------------------------------------------------------
- 764. ;fGrassWindMagnitudeMin=5
- 765. ;fGrassWindMagnitudeMax=125
- 766. ;; Grass load distance
- 767. ;; -----------------------------------------------------------------------------
- 768. iGrassCellRadius=2 ;; Must be equal to ((uGridsToLoad - 1) / 2)
- 769. fGrassFadeRange=8192 ;; On Oldrim, any value much higher than around 7000 (the ultra default) will cause pop-in on cell-loads, according to source #23. I'm guessing that 8192 should be the theoretical maximum, since it's a multiple of the cell size: 4096.
- 770. iMinGrassSize=40 ;; Increase for FPS. No benefits for going below 40. Negative values make CTDs more likely. Source #1.
- 771. ;; UI (Almost entirely unused!)
- 772. ;; -----------------------------------------------------------------------------
- 773. fGrassMinStartFadeDistance=0
- 774. fGrassMaxStartFadeDistance=16896
- 775. fGrassDefaultStartFadeDistance=8192
- 776. ;fGrassStartFadeDistance=8192 ;; Supposed to be defined in the UI
- 777. ;; Unused
- 778. ;; -----------------------------------------------------------------------------
- 779. b30GrassVS=1
- 780. bGrassPointLighting=1
- 781. bGenerateGrassDataFiles=0
- 782. ;; Broken values, should be disabled
- 783. ;; -----------------------------------------------------------------------------
- 784. bAllowLoadGrass=0
- 785. [Havok]
- 786. ;; =============================================================================
- 787. bAllowCharacterBumper=1 ;; Default is 1. Not sure what this does.
- 788. bAllowDeactivationWhileWarmStarting=1 ;; Default is 0. This allows certain animations to stop mid-way through.
- 789. bDisablePlayerCollision=0 ;; Default is 0. Equivalent to running the 'tcl' command in-game.
- 790. bForceJumpingFromGraph=0 ;; Default is 0. Not sure what this does. Might make jumping animations more realistic.
- 791. iNumThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 792. ;; Physics framerate adjustments (Recalculated from source #22)
- 793. ;; -----------------------------------------------------------------------------
- 794. ;; These settings adjust the game's physics engine to match your desired VSync'd FPS. Uncomment the line that matches your monitor's refresh rate.
- 795. ;fMaxTime=0.03333333 ;; 30FPS
- 796. fMaxTime=0.01666667 ;; 60FPS (This just fixes a rounding error in vanilla.)
- 797. ;fMaxTime=0.01333333 ;; 75FPS
- 798. ;fMaxTime=0.01111111 ;; 90FPS
- 799. ;fMaxTime=0.00833333 ;; 120FPS
- 800. ;fMaxTime=0.00694444 ;; 144FPS
- 801. ;fMaxTime=0.00416667 ;; 240FPS
- 802. ;; Probably shouldn't change
- 803. ;; -----------------------------------------------------------------------------
- 804. ;fInAirFallingCharGravityMult=1.35 ;; Skyrim's default gravity is noticeably less than irl Earth's actual gravity, but increasing this value makes certain animations (most noticeably jumping) look a bit... off, since you ascend at 1.35 gravity and descend at whatever you set this value to. Better left at its vanilla value especially considering that increasing this also increases fall damage.
- 805. ;; Unused
- 806. ;; -----------------------------------------------------------------------------
- 807. bDebugMultithreaded=0
- 808. bHavokDebug=0
- 809. ;; Broken values, should be disabled
- 810. ;; -----------------------------------------------------------------------------
- 811. bAddBipedWhenKeyframed=0
- 812. [HeadTracking]
- 813. ;; =============================================================================
- 814. bDisableHeadTracking=0
- 815. [Imagespace] ;; (These go in SkyrimPrefs.ini.)
- 816. ;; =============================================================================
- 817. bDoDepthOfField=1 ;; Disable for FPS. This setting tells the game whether to blur things at a distance. It's most noticeable underwater, where it provides a murky appearance.
- 818. bDoRadialBlur=1 ;; This effect applies to things like night-eye and getting hit. Some people dislike this effect; it can be disabled altogether, right here.
- 819. ;; Broken values, should be disabled
- 820. ;; -----------------------------------------------------------------------------
- 821. iRadialBlurLevel=0
- 822. [LightingShader]
- 823. ;; =============================================================================
- 824. fDecalLODFadeStart=0.055 ;; Midway between the vanilla values for start and end.
- 825. fDecalLODFadeEnd=1.1 ;; As recommended by STEP. The original setting was way too low for you to ever see decals on distant landscape.
- 826. fEnvmapLODFadeStart=0.09 ;; Fixes a rounding error
- 827. fEnvmapLODFadeEnd=0.1 ;; Fixes a rounding error
- 828. fEyeEnvmapLODStart=0.04 ;; Missing from STEP documentation, so might not exist.
- 829. fEyeEnvmapLODEnd=0.05 ;; Fixes a rounding error
- 830. fRefractionLODFadeStart=0.025 ;; Fixes a rounding error
- 831. fRefractionLODFadeEnd=0.0333 ;; Rounded up to a third
- 832. fSpecularLODFadeStart=0.09 ;; Fixes a rounding error
- 833. fSpecularLODFadeEnd=0.1 ;; Fixes a rounding error
- 834. [LOD]
- 835. ;; =============================================================================
- 836. bDisplayLODLand=1
- 837. ;; Changeable in-game
- 838. ;; -----------------------------------------------------------------------------
- 839. ;fLODFadeOutMultActors=15
- 840. ;fLODFadeOutMultItems=15
- 841. ;fLODFadeOutMultObjects=15
- 842. ;; Do not change
- 843. ;; -----------------------------------------------------------------------------
- 844. fLODFadeOutMultSkyCell=1 ;; Multiplier for fSkyCellRefFadeDistance; should be set to its default of '1'.
- 845. [LookIK]
- 846. ;; =============================================================================
- 847. bAdditiveHeadAnim=1
- 848. [Particles] ;; SkyrimPrefs.ini
- 849. ;; =============================================================================
- 850. iMaxDesired=8192 ;; Should be equal to uParticlesCount. According to STEP, no point in going over 10k, and no lower than 250 is recommended.
- 851. [RagdollAnim] ;; I'm not *entirely* sure what these do.
- 852. ;; =============================================================================
- 853. bFootIK=1
- 854. bGrabIK=1
- 855. bRagdollAnim=1
- 856. ;; Unused
- 857. ;; -----------------------------------------------------------------------------
- 858. bLookIK=1
- 859. bRagdollFeedback=1
- 860. [ScreenSplatter]
- 861. ;; =============================================================================
- 862. bBloodSplatterEnabled=1 ;; Broken value, should be enabled
- 863. [SpeedTree]
- 864. ;; =============================================================================
- 865. [Terrain]
- 866. ;; =============================================================================
- 867. fHDLODSnowThresholdAngle=90
- 868. fLODSnowThresholdAngle=90
- 869. [TerrainManager]
- 870. ;; =============================================================================
- 871. bUseNewTerrainSystem=1 ;; INI: Skyrim. DEFAULT: 1. RATIONALE: No change from vanilla.
- 872. fSplitDistanceMult=0.0000 ;; INI: SkyrimPrefs. DEFAULT: 1.5. RATIONALE: Setting this higher than about ``0.1323`` allows for landscape LOD gradation, but this process is unfortunately bugged, and can cause cells to fail to load. Setting this to ``0.14`` will maximise performance, at the cost of very ugly LOD landscapes. The higher you set it, the further landscapes will render before resorting to LOD; but also the more likely cells are to just fail to load entirely. This mod can help with some of the worst cell drops: https://www.nexusmods.com/skyrimspecialedition/mods/6314.
- 873. fTreeLoadDistance=65536 ;; INI: SkyrimPrefs. DEFAULT: 75000. RATIONALE: Set to a power of 2 to max the Block*Distance settings.
- 874. fBlockLevel0Distance=32768 ;; INI: SkyrimPrefs. DEFAULT: 35000. RATIONALE: The medium value, 20480, would imply that it's best to set this with a multiple of a power of 2.
- 875. fBlockLevel1Distance=65536 ;; INI: SkyrimPrefs. DEFAULT: 70000. RATIONALE: The medium value, 32768, would imply that it's best to set this with a power of 2.
- 876. fBlockMaximumDistance=262144 ;; INI: SkyrimPrefs. DEFAULT: 250000. RATIONALE: Set to a power of 2 to max the other Block*Distance settings.
- 877. ;; Unused
- 878. ;; -----------------------------------------------------------------------------
- 879. bDisplayCloudLOD=1
- 880. bKeepLowDetailTerrain=1
- 881. bShowLODInEditor=0
- 882. [Trees]
- 883. ;; =============================================================================
- 884. bEnableTrees=1
- 885. bEnableTreeAnimations=1
- 886. fUpdateBudget=1.5
- 887. bRenderSkinnedTrees=1
- 888. uiMaxSkinnedTreesToRender=200 ;; SkyrimPrefs.ini
- 889. ;; Unused
- 890. ;; -----------------------------------------------------------------------------
- 891. bForceFullDetail=0
- 892. bPickSkinnedTrees=1
- 893. [Water]
- 894. ;; =============================================================================
- 895. bUsePerWorldSpaceWaterNoise=1
- 896. bUseWaterDisplacements=1 ;; SkyrimPrefs.ini
- 897. bUseWaterReflections=1 ;; SkyrimPrefs.ini
- 898. ;; Reflections
- 899. ;; -----------------------------------------------------------------------------
- 900. bReflectSky=1
- 901. bReflectLODLand=1
- 902. bReflectLODObjects=1
- 903. bReflectLODTrees=1
- 904. iWaterReflectHeight=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
- 905. iWaterReflectWidth=2048 ;; SkyrimPrefs.ini. Source #23 attest that higher than 2048 will cause terrible performance, and that 1024 is about the same performance as the default 512.
- 906. ;; Broken values, should be enabled
- 907. ;; -----------------------------------------------------------------------------
- 908. bUseWater=1
- 909. bUseCubeMapReflections=1
- 910. ;; Unused
- 911. ;; -----------------------------------------------------------------------------
- 912. bAutoWaterSilhouetteReflections=1
- 913. bForceHighDetailReflections=0
- 914. bForceLowDetailReflections=0
- 915. bForceLowDetailWater=0
- 916. bReflectExplosions=1
- 917. bUseBulletWaterDisplacements=1
- 918. bUseWaterDepth=1
- 919. bUseWaterHiRes=1
- 920. bUseWaterLOD=1
- 921. bUseWaterReflectionBlur=1
- 922. bUseWaterRefractions=1
- 923. bUseWaterShader=1
- 924. [Weather]
- 925. ;; =============================================================================
- 926. bPrecipitation=1
- 927. bFogEnabled=1 ;; Unused
- 928. ;; System sections
- 929. ;; ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- 930. [Archive]
- 931. ;; =============================================================================
- 932. ;; Unused
- 933. ;; -----------------------------------------------------------------------------
- 934. bCheckRuntimeCollisions=1
- 935. bTrackFileLoading=1
- 936. bUseArchives=1
- 937. [Audio]
- 938. ;; =============================================================================
- 939. bEnableAudio=1
- 940. bEnableAudioCache=1
- 941. uiAudioHWThread=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 942. uMaxSizeForCachedSound=4096 ;; From source #12
- 943. [BackgroundLoad]
- 944. ;; =============================================================================
- 945. bBackgroundCellLoads=1
- 946. bBackgroundLoadLipFiles=1
- 947. bLoadHelmetsInBackground=1
- 948. bSelectivePurgeUnusedOnFastTravel=1
- 949. bUseMultiThreadedFaceGen=1
- 950. ;; Unused
- 951. ;; -----------------------------------------------------------------------------
- 952. bLoadBackgroundFaceGen=1
- 953. bUseBackgroundFileLoader=1
- 954. bUseMultiThreadedTrees=1
- 955. [BSPathing]
- 956. ;; =============================================================================
- 957. [BudgetCaps]
- 958. ;; =============================================================================
- 959. ;; Everything in this section is unused.
- 960. ;; On the off-chance that the game just always uses the defaults for these values, I've gone ahead and based some of the .ini around them.
- 961. uActorRefCount=12 ;; Should probably be equal to or larger than uiMaxNumActorHit.
- 962. uDecalCount=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
- 963. uDecalCountInterior=288 ;; Should be equal to iMaxDecalsPerFrame and uMaxDecals.
- 964. uParticlesCount=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
- 965. uParticlesCountInterior=8192 ;; Should be equal to iMaxDesired. According to source #3, this value is hard-coded into the game; so this variable is completely useless.
- 966. [CopyProtectionStrings]
- 967. ;; =============================================================================
- 968. ;; Everything in this section is unused.
- 969. [Debug]
- 970. ;; =============================================================================
- 971. ;; Everything in this section is unused.
- 972. [GeneralWarnings]
- 973. ;; =============================================================================
- 974. [General]
- 975. ;; =============================================================================
- 976. ;; System
- 977. ;; -----------------------------------------------------------------------------
- 978. iNumHWThreads=4 ;; Seems to be unused in SkyrimSE. Set this equal to the output of ``(Get-WmiObject -Class Win32_Processor).NumberOfLogicalProcessors``. (Run this command in a PowerShell prompt. To open a PowerShell prompt, open your start menu and search for "PowerShell".)
- 979. bAlwaysActive=0 ;; Allow running in the background
- 980. bBackgroundLoadVMData=1
- 981. bMultiThreadMovement=1
- 982. bPreCullActors=1
- 983. bPreemptivelyUnloadCells=1
- 984. bPreloadIntroSequence=1
- 985. bTaskletCellTransformsUpdate=1
- 986. bTrackAllDeaths=0
- 987. bUseBodyMorphs=1
- 988. bUseFaceGenPreprocessedHeads=1
- 989. bUseHardDriveCache=0 ;; Disable to prevent stuttering
- 990. ;; Quality of life improvements
- 991. ;; -----------------------------------------------------------------------------
- 992. bBorderRegionsEnabled=1 ;; NOTE: Disable to deactivate the invisible walls at the edge of the worldspace
- 993. bFlyingMountFastTravelCruiseEnabled=1
- 994. bShowLoadingAreaMessage=0
- 995. fEncumberedReminderTimer=3600
- 996. sIntroSequence=
- 997. ;; Misc graphics
- 998. ;; -----------------------------------------------------------------------------
- 999. fFlickeringLightDistance=8192 ;; Fix light pop-in: source #1.
- 1000. bEnableBoundingVolumeOcclusion=1
- 1001. bDisableAllGore=0
- 1002. bFacegenDisableMorphs=0
- 1003. ;iFPSClamp=60 ;; Scales the game engine relative to the target FPS. Should be used alongside a hard FPS limiter. Can reduce the impact of microstutters.
- 1004. ;; Cell/grid buffers
- 1005. ;; -----------------------------------------------------------------------------
- 1006. uLargeRefLODGridSize=11 ;; Highest stable value (Source #7)
- 1007. uExterior Cell Buffer=36 ;; Must be ((uGridsToLoad + 1) ^ 2) or higher.
- 1008. ;; No benefits to changing
- 1009. ;; -----------------------------------------------------------------------------
- 1010. uInterior Cell Buffer=3 ;; Possibly unused in SkyrimSE, possibly unused in Oldrim; needs verification. Seems to work completely differently from how uExterior Cell Buffer works.
- 1011. ;; Unused
- 1012. ;; -----------------------------------------------------------------------------
- 1013. bAnimateDoorPhysics=1
- 1014. bCRTMemoryChecks=1
- 1015. bFaceMipMaps=1
- 1016. bParallelAnimUpdate=1
- 1017. bRunMiddleLowLevelProcess=0
- 1018. bRunVTuneTest=0
- 1019. bShowCheckMemoryOutput=0
- 1020. bShowGunTarget=0
- 1021. bTaskletActorSceneGraphUpdates=1
- 1022. bTintMipMaps=1
- 1023. bUseEyeEnvMapping=1
- 1024. bUseOptimizedTextureLoading=1
- 1025. bUseThreadedMorpher=1
- 1026. bUseThreadedParticleSystem=1
- 1027. bUseThreadedTempEffects=1
- 1028. bWarnOnMissingFileEntry=0
- 1029. fBrightLightColorR=1
- 1030. fBrightLightColorG=1
- 1031. fBrightLightColorB=1
- 1032. sIntroMovie=
- 1033. ;; Nonexistent
- 1034. ;; -----------------------------------------------------------------------------
- 1035. ;; I can't find any reputable sources for these settings. Some of them have only around 3 Google results!
- 1036. bRunHighLevelProcess=0 ;; Supposed to make Skyrim run with high priority. The creators of ProcessLasso, my favourite process auto-prioritizer, recommend against running processes with high priority, claiming that it can affect system stability. Because of that, I'm leaving this disabled.
- 1037. ;; Debug
- 1038. ;; -----------------------------------------------------------------------------
- 1039. bDisplayBoundingVolumes=0
- 1040. bQueueWarnings=0
- 1041. bReconstructIDTags=0
- 1042. bWarnOnMaterialCollisions=0
- 1043. bEnableStoryManagerLogging=0
- 1044. iStoryManagerLoggingEvent=-1
- 1045. ;; Broken values, do not change!
- 1046. ;; -----------------------------------------------------------------------------
- 1047. uGridsToLoad=5 ;; It might *seem* like 7 is okay, but it's risky! It will slowly corrupt your save (gradual corruption might be fixed in SE), and tons of events will fire long before you can get to them! Changing this setting is completely unnecessary in SkyrimSE -- look at uLargeRefLODGridSize instead!
- 1048. ;; Broken values, should be disabled
- 1049. ;; -----------------------------------------------------------------------------
- 1050. bEnableFileCaching=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
- 1051. bFixAIPackagesOnLoad=0 ;; Broken in SE, possibly also Oldrim. TODO: Report this to STEP!
- 1052. ;; Broken values, should be enabled
- 1053. ;; -----------------------------------------------------------------------------
- 1054. bDisableGearedUp=1
- 1055. [JobList] ;; SkyrimSE Only
- 1056. ;; =============================================================================
- 1057. ;; No-one knows what these settings do.
- 1058. [Jobs] ;; SkyrimSE Only
- 1059. ;; =============================================================================
- 1060. ;; No-one knows what these settings do.
- 1061. [Language]
- 1062. ;; =============================================================================
- 1063. ;; Everything in this section is unused.
- 1064. [Main]
- 1065. ;; =============================================================================
- 1066. bEnableLipLookup=1
- 1067. fSkyCellRefFadeDistance=598016 ;; SkyrimPrefs.ini. Source #1, then made divisible by 4096. Maximises the draw-distance for clouds. Minimal performance impact. Helps hide z-fighting in mountains.
- 1068. ;; Unused
- 1069. ;; -----------------------------------------------------------------------------
- 1070. bUseWaterHDR=1
- 1071. iLastHDRSetting=1
- 1072. [NavMesh]
- 1073. ;; =============================================================================
- 1074. ;; Everything in this section is unused.
- 1075. [NavMeshGeneration]
- 1076. ;; =============================================================================
- 1077. bGlobalNavMeshCheck=0 ;; Debug
- 1078. [Papyrus]
- 1079. ;; =============================================================================
- 1080. ;; Debug
- 1081. ;; -----------------------------------------------------------------------------
- 1082. bEnableLogging=1
- 1083. bEnableProfiling=1
- 1084. bEnableTrace=1
- 1085. bLoadDebugInformation=1
- 1086. [Pathfinding]
- 1087. ;; =============================================================================
- 1088. bAvoidBoxTriggersFailure=1
- 1089. bFacePathVector=1
- 1090. bFixNavmeshInfosOnLoad=1
- 1091. bUseActorAvoidance=1
- 1092. bUseRayCasts=1
- 1093. bUseTangentSmoothing=1
- 1094. bUseTweenedAnimations=1
- 1095. bUseVelocityObstacles=1
- 1096. ;; Optimizations
- 1097. ;; -----------------------------------------------------------------------------
- 1098. bBackgroundNavmeshUpdate=1
- 1099. bBackgroundPathing=1
- 1100. ;; Unused
- 1101. ;; -----------------------------------------------------------------------------
- 1102. bRebuildPathIfSmootherFailed=1
- 1103. ;bSlowDownForActorAvoidance=
- 1104. bUseOldPathSmoothing=0
- 1105. bUsePathSmoothing=1
- 1106. bUseTaskletsToRecomputeBounds=1
- 1107. bWarnIfHighLevelSearchFails=0
- 1108. ;; Debug
- 1109. ;; -----------------------------------------------------------------------------
- 1110. bCreateDebugInfo=0
- 1111. ;; Don't touch these
- 1112. ;; -----------------------------------------------------------------------------
- 1113. ;; Don't touch these. For why, see: https://www.reddit.com/r/skyrimmods/comments/2gwvwl/guide_papyrus_ini_settings_and_why_you_shouldnt
- 1114. ;; Documentation: https://www.creationkit.com/fallout4/index.php?title=INI_Settings_(Papyrus)#fPostLoadUpdateTimeMS
- 1115. fUpdateBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
- 1116. fExtraTaskletBudgetMS=1.2 ;; Fixes a rounding error from vanilla. NOTE: If you have a crapload of scripts and want to increase this, I would not recommend going above 1.6667, which is 1/10 of a frame at 60FPS.
- 1117. ;fPostLoadUpdateTimeMS=500 ;; All this does is add a delay to your load screens. Increasing this will make your load screens slower, with no benefit. Decreasing this can cause things to load before they are ready. Do not touch.
- 1118. ;iMaxAllocatedMemoryBytes=153600 ;; NOTE: Increasing this *might* help if you use a crapload of scripts, but it will cost you more RAM.
- 1119. ;iMaxMemoryPageSize=512 ;; Do not touch.
- 1120. ;iMinMemoryPageSize=128 ;; Do not touch.
- 1121. [Pathing]
- 1122. ;; =============================================================================
- 1123. [RagdollFeedback]
- 1124. ;; =============================================================================
- 1125. ;; Everything in this section is unused.
- 1126. [TestAllCells]
- 1127. ;; =============================================================================
- 1128. ;; Everything in this section is unused.
- 1129. [Voice]
- 1130. ;; =============================================================================
- 1131. ;; Everything in this section is unused.
- 1.