Starfield Gameplay, Combat, Systems Overhaul
Created 3 months ago
Updated 3 months ago
The objective was *** Enhance the inventory, crafting, and research UI for PC gameplay. The base game UI was designed for consoles and controllers, which was unacceptable for PC gamers. *** Enhance the Galactic Star Map, Add New and Improved HD Textures. *** Get rid of time-consuming Loading screens, lengthy Grav Jump waits, and increasing animation speeds. Make things snappy! *** Ensure your spaceship needs ammunition and fuel for more realistic space travel and increased immersion. *** Add a system where our character will need to manage oxygen depletion and restoration. *** Add systems that will monitor every planet's atmosphere, pressure, temperature, weather, radiaton and more. This will improve immersion, as our character will need to prepare every time they visit a moon or a planet. *** Make space mining, asteroid mining and salvage more interesting. *** Overhaul the main quest. Get rid of mindless artifact fetching and temples. Enjoy a streamlined and more fun experience. *** Get rid of NPC level scaling and ensure horizontal progression. No wild HP increases, which results in spammy combat. No more enemy bullet sponges. This makes combat tactical in nature, no matter how long you play. *** Update Skills. Away with your boring Bethesda skill/perk upgrades! No more "20% more damage with X" upgrades. This has to be replaced with more gameplay-oriented upgrades. *** Add new systems to update weapons, armor, and pack manufacturing/crafting/upgrades for mid- and late-gameplay. *** Add two or more laser weapons, five or more EM weapons, and one or two sci-fi weapons. Bethesda just gave in to the 'gun' crowd and added more ballistic weapons while totally ignoring energy and electromagnet weapons. They never even bothered to be creative by offering sci-fi weapons. My character lives in the 2300s and now happily wields lasers, EM and Sci-Fi weapons and won't touch two hundred year old tech - 9mm pistols, rifles and shotguns. *** Update the POI generation logic, which ensures you don't see the same POIs again and again. *** Add more dynamic random encounters when exploring planets.
Load Order Files
- 1. Address Library for SFSE Plugins
- 2. Baka Achievement Enabler (SFSE)
- 3. Starfield Community Patch (SFCP)
- 4. Spoken Hazard Alerts
- 5. StarUI Inventory
- 6. StarUI Outpost
- 7. StarUI HUD
- 8. StarUI Ship Builder
- 9. StarUI Configurator
- 10. Easy Read All In One Suite
- 11. StarUI Workbench
- 12. Show Star Names
- 13. See Distances in Light Years
- 14. Customisable Animation Speed
- 15. NO SOUND IN SPACE
- 16. No Combat Music - Combat Music Never Starts
- 17. Enhanced Milky Way
- 18. Stun-Baton
- 19. No Flight Take Off - Grav Jump Music (Muted - Silent - No Overlapping Sounds)
- 20. Lost Archives Radio
- 21. Player Speed Revised
- 22. TN's Realistic Oxygen Meter
- 23. Automatic Tank Replacer Patch (ESL) - Choose One
- 24. Deadly Hazards
- 25. Ship Weapons Use Ammo
- 26. Ships Need Gas and other immersive ship systems
- 27. Neon Announcements in Japanese
- 28. More Survey Missions
- 29. Eli's Renamed Survey Data - Better Sorting
- 30. Relaxed Jetpacks Sound
- 31. XP for EM Knockouts
- 32. Eclipse - Standalone EM Weapon
- 33. EM Stun Grenades
- 34. Pacifist Starter EM Weapon Kit
- 35. Real Laser Beams
- 36. Ship Builder Categories
- 37. TN's Space Mining and Salvage
- 38. TN's Textile Perk Restored (Clothing System Overhaul)
- 39. Starborn Ice Grenade Launcher - Standalone
- 40. Sylv's POI Field Research Outpost
- 41. DarkStar Manufacturing
- 42. Starfield HD Overhaul
- 43. Shades Immersive Looting (strip and loot equipped armor)
- 44. Non-Lethal Framework
- 45. Black Loading Screen Remover
- 46. Instant Grav Jump
- 47. Vitality - Sustenance Overhaul
- 48. Take Your Time - Quests Don't Autostart
- 49. Easier Ship Building
- 50. Desolation - POI Overhaul
- 51. Revelation - Main Quest Overhaul
- 52. Bedlam - Dungeon Randomizer
- 53. Ascension - Gameplay Overhaul
- 54. Ascension - Gameplay Overhaul Ship Needs Gas