The Badlands
by Rage
Created over 1 year ago
Updated 7 months ago
No description provided.
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. Fallout3.esm
- 9. Anchorage.esm
- 10. ThePitt.esm
- 11. BrokenSteel.esm
- 12. PointLookout.esm
- 13. Zeta.esm
- 14. CaravanPack.esm
- 15. ClassicPack.esm
- 16. MercenaryPack.esm
- 17. TribalPack.esm
- 18. TaleOfTwoWastelands.esm
- 19. YUPTTW.esm
- 20. Functional Post Game Ending.esm
- 21. QS3rdPerCamOverhaul.esm
- 22. SSTMojaveFlora - BOS & LOD.esm
- 23. A World of Pain Revised.esm
- 24. Sweet Pain NV.esm
- 25. SSTPleasantPrimm.esm
- 26. SSTMojaveVagabond.esm
- 27. Helmet Overlay.esm
- 28. Main And Pause Menus Overhaul.esm
- 29. FO3_Optimization.esm
- 30. Heatstroke.esm
- 31. Harder New Vegas Strip Access.esm
- 32. PCNV - Open CampMcCarran.esm
- 33. New Vegas Landscape Overhaul.esm
- 34. WestsideSuburbsUncut.esp
- 35. SpringvaleGarage.esm
- 36. SSTRemasteredQuarries.esp
- 37. Simple Open Strip.esm
- 38. Simple Open Freeside.esm
- 39. Independence_Overhaul.esp
- 40. Pentagon_Overhaul.esp
- 41. DMs Gun Runner Gone Shootin.esm
- 42. DM's Toxic Cave - Enclave Remnants Bunker.esm
- 43. Vault 19 Poseidon Pit Stop.esm
- 44. MTB.esm
- 45. Landscape Texture Improvements TTW.esm
- 46. SSTGoonCave.esm
- 47. PFTP - Merged.esm
- 48. CIBS-Customizable-Integrated-Backpack-System.esm
- 49. mil.esp
- 50. TweaksTTW.esm
- 51. TTW Reputations.esm
- 52. TTW New Vegas Speech Checks.esm
- 53. TTW New Vegas Speech Checks - TTW Reputations Patch.esm
- 54. mil-TTWPlacements.esp
- 55. BraveNewWorld.esm
- 56. NovaArizona.esm
- 57. Functional Post Game Ending - TTW Patch.esm
- 58. urbanoverhaul.esp
- 59. EnhancedMojaveLandscapes.esp
- 60. Lively Goodsprings.esp
- 61. Lively Goodsprings - Interiors.esp
- 62. Lively Goodsprings - People.esp
- 63. Lively Gourmand.esp
- 64. Lively 13th Floor Ultimate.esp
- 65. Lively Wrangler.esp
- 66. Enhanced Landscapes for NVLO.esm
- 67. fcgp.esp
- 68. fcmp.esm
- 69. HiddenValleyOverhauled.esm
- 70. Little More Lamplight.esp
- 71. Lively Barton.esp
- 72. Lively Billy.esp
- 73. Lively Cass.esp
- 74. Lively Chris.esp
- 75. Lively Ezekiel.esp
- 76. Lively Joe and Friends.esp
- 77. Lively Nellis Kids.esp
- 78. Lively Phebus.esp
- 79. Lively Street Vendor.esp
- 80. OpenStripMonorailTTW.esm
- 81. RagdollsTTW.esm
- 82. TheThornOverhauled.esm
- 83. TLD_Travelers.esm
- 84. VICE.esm
- 85. Lively Barton - Enhanced Landscapes Patch.esp
- 86. Lively Phebus - Simple Open Strip Compatibility Patch.esp
- 87. Lively 188.esp
- 88. Wasted LOD rocks.esp
- 89. YUPTTW PCNV OpenCampMcCarranPatch.esp
- 90. RocksGrass.esp
- 91. SP TTW Patch.esp
- 92. PAVE_NV.esp
- 93. PAVE_NV_TTW.esp
- 94. The Mod Configuration Menu.esp
- 95. PCNV - Open CampMcCarran FPGE Patch.esp
- 96. LOD additions and improvements - TTW Patch.esp
- 97. SSTNortheastWaterRestored.esp
- 98. SSTMojaveOutpostSecurityBooths.esp
- 99. The High Road - Building Density.esp
- 100. MTB NV Price Increase.esp
- 101. TallerDC.esp
- 102. Rockbiter68_Double_Barrel_Shotgun.esp
- 103. Rockbiter_SOSGTextureFix-TTW.esp
- 104. rockbiter_AnimationSounds.esp
- 105. Citadel Overhaul_opt.esp
- 106. Independence_Overhaul_Op.esp
- 107. ForMatty.esp
- 108. Coherent Follower's Outpost.esp
- 109. DelayDLCRedux.esp
- 110. DMsDirtyDinoDoneDirtCheap.esp
- 111. Lucky 38 Lights Redone.esp
- 112. Lucky38ExtRemasterNew.esp
- 113. SSTInsigniaOfTheBrotherhood.esp
- 114. NVMIM.esp
- 115. B42Inspect.esp
- 116. B42Bash.esp
- 117. B42Inertia.esp
- 118. B42Dropmag.esp
- 119. Quickthrow.esp
- 120. ItemCards.esp
- 121. Vanilla UI Plus.esp
- 122. PipBoyUITweaks.esp
- 123. FOVSlider.esp
- 124. QuickSelect.esp
- 125. B42Descriptions.esp
- 126. convkiller.esp
- 127. Pointlight Flashlight.esp
- 128. Classic Tactics Inspired Plasma Rifle.esp
- 129. Classic Fallout Weapons Remastered v1.2.esp
- 130. More Classic Fallout Outfits.esp
- 131. ATMOS Ambient Overhaul.esp
- 132. ATMOS Sound Overhaul - TTW.esp
- 133. SAS.esp
- 134. JSRS.esp
- 135. CharacterKitRemake-Hair.esp
- 136. CharacterKitRemakeHHandsFix.esp
- 137. JustAssortedMods.esp
- 138. Diagonal movement.esp
- 139. Enhanced Movement.esp
- 140. ImmersiveFastTravelEncountersTTW.esp
- 141. ImmersiveSleepEncounters.esp
- 142. RadiationVisuals.esp
- 143. NV_Securitrons_Lip_Sync.esp
- 144. HeadShotSplatter.esp
- 145. Flora Overhaul.esp
- 146. ImmersiveRecoil.esp
- 147. Handcraft.esp
- 148. Restricted Entry - Goodsprings General Store.esp
- 149. Restricted Entry - The Gourmand.esp
- 150. Restricted Entry - Tops 13th Floor (Lively 13th Ult Version).esp
- 151. DynamicWeaponSpread.esp
- 152. Realistic Movement.esp
- 153. Fire Weapon Any Time - No Bonus.esp
- 154. Follower Formula Redone.esp
- 155. RadDecay.esp
- 156. HitDrugs.esp
- 157. JSawyer Ultimate.esp
- 158. JSawyer Ultimate - TTW Patch.esp
- 159. Vicious Wastes.esp
- 160. Vicious Wastes - Complete.esp
- 161. Vicious Wastes - Tale of Two Wastelands.esp
- 162. Vicious Wastes - JSawyer Ultimate Edition.esp
- 163. Vicious Wastes - Ragdolls TTW.esp
- 164. Food Scraps.esp
- 165. Bleedout.esp
- 166. Bleedout - TTW.esp
- 167. Alternative Repairing.esp
- 168. Alternative Repairing - Tale of Two Wastelands.esp
- 169. Progressive Difficulty.esp
- 170. Titans of The New West.esp
- 171. Wasteland Starting Gear DC.esp
- 172. Benny Humbles You and Steals Your Stuff.esp
- 173. MigArmorDegen.esp
- 174. S6S Base Game Perks Redux.esp
- 175. S6S Base Game Perks Redux TTW Side.esp
- 176. S6S Perks.esp
- 177. Nevada Arsenal.esp
- 178. Nevada Arsenal TTW Patch.esp
- 179. DC Arsenal 2.esp
- 180. PointThatSomewhereElse!.esp
- 181. whatorthat_LivelyGeorge.esp
- 182. whatorthat_LivelyAndy.esp
- 183. YourBuddyIsDead.esp
- 184. Lock Those Doors.esp
- 185. NVFeralGhoulChildren.esp
- 186. Better Burned Man.esp
- 187. Heat Haze.esp
- 188. Longer Weather Transitions.esp
- 189. Cloud Shadows.esp
- 190. Interior Rain.esp
- 191. Interior Rain - TTW.esp
- 192. CC - Rain.esp
- 193. CC - 3D Rain.esp
- 194. WindowsAmbientLightAtNight.esp
- 195. DetailedNewVegas-Westside.esp
- 196. Lucky 38 Relit.esp
- 197. AfterglowNeonIllumination.esp
- 198. TTW - Robco Lights.esp
- 199. TTW - Energy Visuals Plus.esp
- 200. BraveNewWorld-FPGE.esp
- 201. BraveNewWorld-JSU.esp
- 202. Nova Arizona - Map Add-on.esp
- 203. Atmospheric Lighting Tweaks TTW.esp
- 204. DM GR Desert Landscapes Patch.esp
- 205. PleasantPrimm - EnhancedLandscapes & NVLO Patch.esp
- 206. DMsToxicCavesYUPTTWpatch.esp
- 207. Nova Arizona - Atmospheric Lighting Tweaks Patch.esp
- 208. ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
- 209. TB_Gameplay Tweaks.esp
- 210. SSTAtmospheresWeather.esp
- 211. True Weathers TTW.esp
- 212. TB_Modlist Patch.esp
- 213. TTW Quick Start.esp
- 214. TTW Quick Start Item Remover.esp
- 2. [NoDelete] Tale of Two Wastelands
- 3. [DEV] Tale of Two Wastelands
- 5. New Vegas Script Extender
- 6. Mod Configuration Menu
- 7. JIP LN NVSE Plugin
- 8. ROOGNVSE Plugin
- 9. JohnnyGuitar NVSE
- 10. ShowOff xNVSE Plugin
- 11. AnhNVSE
- 12. SUP NVSE
- 13. kNVSE Animation Plugin
- 14. zlib Updated - NVSE
- 15. UIO - User Interface Organizer
- 16. lStewieAl's Tweaks and Engine Fixes
- 17. lStewieAl's Engine Optimizations
- 18. Auto-Save Manager
- 19. Base Object Swapper
- 20. Improved Console (NVSE)
- 21. Console Paste Support
- 22. Basic Console Autocomplete
- 23. Faster Main Menu
- 24. Fog-based Object Culling
- 25. Real Time Reflections - NVSE
- 26. Fallout Alpha Rendering Tweaks - NVSE
- 27. OneTweak but Really Updated
- 28. Mobile Pip-Boy Light - NVSE
- 29. MoonlightNVSE
- 30. KEYWORDS
- 31. HIPControl - Weapon Idle Position Adjuster - ESPless
- 32. ISControl Enabler and Ironsights adjuster
- 33. Climate Control NVSE
- 34. Faster Sleep-Wait
- 35. Improved Lighting Shaders
- 36. Discord Rich Presence
- 37. Yvile's Crash Logger
- 38. Sound Extender
- 39. Functional Post Game Ending
- 41. Much Needed LOD
- 42. Much Needed LOD fixed rocks color
- 43. LOD additions and improvements
- 44. LOD additions and improvements - TTW Patch
- 45. FNV LOD Supplementation
- 46. TCM's LOD Overhaul
- 47. More LODs Additions and Fixes
- 48. Wasted LOD - Cliffs of Mojave
- 49. Wasted LOD - Cliffs of DC
- 50. LODIFY - Level of detail improvement for your Fallout
- 51. Contrasted LOD Noise Texture
- 53. Fallout 3 TTW Interior Optimization Project
- 54. New Vegas Tick Fix
- 55. Smooth True Iron Sights Camera
- 56. Combat Lag Fix (NVSE)
- 57. VATS Lag Fix
- 58. ActorCause Save Bloat Fix
- 59. FNV Mod Limit Fix
- 60. Muzzle Flash Light Fix - NVSE
- 61. Depth of Field Fix - NVSE
- 62. External Emittance Fix - NVSE
- 63. Pip-Boy Light Flicker Fix - NVSE
- 64. High Resolution Bloom NVSE
- 65. High Resolution Water Fog - Water Aliasing Fix
- 66. Pip-Boy Shading Fix NVSE
- 67. Aqua Performa - Strip Performance Fix
- 68. Viewmodel Shake Fix - NVSE
- 69. Viewmodel Shading Fix - NVSE
- 70. LOD Fixes and Improvements - NVSE
- 71. HDR Save Image Patch
- 72. Misc Audio Tweaks and Fixes
- 73. Vanilla Animations Weapon Scale Fix
- 74. Varmint Rifle Black Barrel Fix
- 75. Enhanced Camera Ground Sink Fix (NVSE)
- 76. Elijah Voice Audio Files Fix
- 77. Consistent Spread - Firearms Accuracy and Wobble Fix
- 78. Performance for the People - Exterior Occlusion Additions
- 79. Northeast Water Restored
- 80. Weapon Mod Description Fix (TTW)
- 81. free camp mccarran performance
- 82. free camp golf performance
- 84. MAPMO - Main and Pause Menus Overhaul
- 85. yUI - User Ynterface
- 86. ySI - Sorting Ycons
- 87. WASD Menu Controls
- 88. FOV Slider
- 89. Menu Search
- 90. Item Cards
- 91. Cool Clean Cursor Pack
- 92. Vanilla UI Plus
- 93. Vanilla UI Plus - Dialog Background Add-on
- 94. Pip-Boy UI Tweaks
- 95. Quick Select - A Zelda BOTW Style Quick Menu
- 96. B42 Descriptions
- 97. B42 Notify
- 98. Helmet Overlay
- 99. Two-Way Compass Fade
- 100. Fallout 76 Loading Menu
- 101. Consistent Pip-Boy Icons v5 - Framework Plugin
- 102. Consistent Pip-Boy Icons v5 - Items
- 103. Consistent Pip-Boy Icons v5 - Apparel
- 104. Consistent Pip-Boy Icons v5 - Weapons
- 105. Consistent Pip-Boy Icons v5 - DLC's Items
- 106. Consistent Pip-Boy Icons v5 - Reputation
- 107. Consistent Pip-Boy Icons v5 - Vault Girl Extension
- 108. Consistent Pip-Boy Icons v5 - Addendumb
- 109. Consistent Pip-Boy Icons v5 - Dynamicon
- 110. Consistent Pip-Boy Icons v5 - Extension
- 111. Consistent Pip-Boy Icons v5 - Stats (and Some Perks)
- 112. Map Marker Icons
- 113. TTW Goodies
- 114. High Resolution Screens
- 115. Pop-Up Message Icons
- 116. Clean Companion Wheel
- 117. Clean Vanilla Hud
- 118. Quick Trade
- 119. Vault Boy Paper Doll
- 120. Character Preset Menu
- 121. Sleep Wait Hardcore Needs
- 122. Faster Dialog Zoom
- 124. Ragdolls
- 125. Ragdolls TTW 3.3
- 126. 3rd Person Animation Fixpack
- 127. 3rd person Movement Animations Overhaul
- 128. Female Pipboy Aligned
- 129. Instant and Faster Pipboy (No Stutter)
- 130. Blended Locomotion
- 131. Anniversary Anim Pack
- 132. Hit's Anims - Season 2
- 133. Hit's Anims - Season 3
- 134. FNV Clean Animations
- 135. FNV Clean Animations - Ripper
- 136. FNV Clean Animations - Grenades Pack
- 137. FNV Clean Animations - Fat Man
- 138. FNV Clean Animations - Tesla Cannon
- 139. FNV Clean Animations - 12.7mm Pistol
- 140. FNV Clean Animations - Alien Disintegrator
- 141. FNV Clean Animations - That Gun
- 142. FNV Clean Animations - Grenade Machinegun
- 143. FNV Clean Animations - Explosive Mines Pack
- 144. FNV Clean Animations - Throwing Weapons Pack
- 145. FNV Clean Animations - Reborn - Part 1
- 146. FNV Clean Animations - Part 2
- 147. FNV Clean Animations - Part 3
- 148. FNV Clean Animations - Redux Pack
- 149. Clean Hit - Repeaters Re-Animated
- 150. New Vegas Animation Overhaul Guns
- 151. Wasteland Warrior - A Melee Animation Overhaul
- 152. Butcher Pete Complete - A Melee Animation Overhaul
- 153. Assume the Position - An Unarmed Animation Overhaul - Part 1
- 154. Hit - Millenia Animations - Part 1
- 155. Hit - Millenia Animations - Part 2
- 156. Hit - B42 Interact Skinning
- 157. Hit - B42 Interact Animation Pack
- 158. Hit - B42 Inject - Assorted Items 1
- 159. Hit - B42 Inject - Liquid Courage
- 160. Hit - B42 Inject - Sunset Sarsaparilla Animations
- 161. Hit - B42 Inject - Meat Animations
- 162. Hit - B42 Inject - Water Animations
- 163. Hit - B42 Inject Animation Pack - Season 1
- 164. Idle Variety
- 165. Animated Workbench
- 166. Animated Awnings of Vegas
- 167. Fallout Flag Animation Overhaul
- 169. NMCs Texture Pack for FO3
- 170. NMCs Texture Pack For New Vegas
- 171. Meshes and Collision - Totally Enhanced Nifs
- 172. New Vegas Mesh Improvement Mod
- 173. Textures Over A Very Long Time
- 174. Textures Over A Very Long Time - Rocks
- 175. Textures Over A Very Long Time - Rubble
- 176. Textures Over A Very Long Time - Sidewalks Cracks and Concrete
- 177. Legacy Reborn Texture Pack
- 178. Legacy Reborn - Mojave Cliffs
- 179. Landscape Texture Improvements
- 180. Better Grass
- 181. Rock Grass
- 182. Power Armor Visual Enhancement
- 183. Items Transformed - Enhanced Meshes (ITEM)
- 184. TheFriedTurkey 3 Creature Pack
- 185. Remastered Quarries
- 186. Decaying Ferals
- 187. Robots HD
- 188. Creatures HD
- 189. Clothes HD - Unique
- 190. Clothes HD - Brotherhood
- 191. Clothes HD - Kids
- 192. Clothes HD - Doctors
- 193. Clothes HD - Powder Gangers
- 194. Clothes HD - Great Khans
- 195. Clothes HD - Prewar
- 196. Clothes HD - Gamblers
- 197. Clothes HD - Kings
- 198. Clothes HD - Wasteland
- 199. Clothes HD - Workers
- 200. Flags HD
- 201. Casino Rugs HD
- 202. Sunset Sarsaparilla HD
- 203. Casino Posters and Signs HD
- 204. Various Signs HD
- 205. Unique Journals
- 206. Bulletin Board HD
- 207. Xander Root HD
- 208. Broc Flower HD
- 209. Capital Wasteland Billboards HD (TTW)
- 210. White Horsenettle HD
- 211. Hoover Dam Signs HD
- 212. Unique Books
- 213. Fabulous New Vegas
- 214. Billboards HD Remade
- 215. Posters HD Remade
- 216. Megaton Signs HD (TTW)
- 217. Paradise Falls HD (TTW)
- 218. Rivet City Signs HD (TTW)
- 219. Random Stuff HD
- 220. Food HD
- 221. Shot up Signs
- 222. Improved Security Booths
- 223. Physically Based Terminals
- 224. Physically Based Plasma Rifles
- 225. Physically Based Beverages
- 226. Physically Based Parkware
- 227. Physically Based Kitchenware
- 228. Physically Based Chems
- 229. Physically Based Wood Crates
- 230. Physically Based Rangers
- 231. Physically Based Blaster
- 232. Physically Based Collection
- 233. Physically Based Collection 2
- 234. Micro Clutter
- 235. Classic - Psycho
- 236. My Mommie Says I'm Special - Redrawn Special Book v5
- 237. Subtle Sandstorms
- 238. Harold Retextured (TTW)
- 239. Magazine Redux
- 240. Better TV Set
- 241. Better Hotel Lamp
- 242. Better Microscope
- 243. Better Cigarettes
- 244. Vintage Globe
- 245. Weapon Textures from Heaven
- 246. Improved Rock Variants (Mod and Resource)
- 247. Power Armor Station Crafting
- 248. Vanilla Loading Screens HD
- 250. ATMOS Ambience Overhaul
- 251. ATMOS Ambient Sound Overhaul - TTW
- 252. Brave New World
- 253. Some Additional Sounds (SAS)
- 254. JSRS Sound Mod 2.0
- 255. Bullet Snap Redux
- 257. Improved Vanilla Male Body
- 258. Character Kit Remake
- 259. Character Kit Remake - Teeth
- 260. Character Kit Remake - Hands
- 261. Character Kit Remake - Hair
- 262. Unlimited Beards
- 264. B42 Interact - Animated Items and Interactions Framework
- 265. B42 Loot - Animated Physical Item Pickup
- 266. B42 Inject - Animated Item Use
- 267. B42 Inspect - aka Animated Ammo and Weapon Condition Checking
- 268. B42 Melee Bash
- 269. B42 Weapon Inertia
- 270. B42 Dropmag
- 271. B42 Quickthrow
- 272. B42 Optics
- 273. Iron Sights Aligned
- 274. Immersive Fast Travel Encounters TTW Edition
- 275. Immersive Sleeping Encounters
- 276. Conversation Killer - Safely Exit Conversation at a Key press
- 277. Just Assorted Mods
- 278. Weapon Hotkey Icons
- 279. Clean Just Assorted Mods (JAM)
- 280. Hardcore Forever
- 281. Diagonal Movement
- 282. Enhanced Movement
- 283. Enhanced Camera
- 284. 3rd Person Camera Overhaul
- 285. Auto Activate Invisible Doors
- 286. Camping
- 287. Simply Less Junk
- 288. Irradiated Food and Drink
- 289. Immersive Recoil
- 290. Dynamic Weapon Spread
- 291. Harder New Vegas Strip Access
- 292. Follower Formula Redone
- 293. Handcraft
- 294. Oven Cooker
- 295. Barrel Cooker
- 296. Delay DLC Redux
- 297. Restricted Entry - Goodsprings General Store
- 298. Restricted Entry - The Tops 13th Floor
- 299. Restricted Entry - The Gourmand
- 300. Nail Gun Semi Auto Rework
- 301. Tweaks for TTW
- 302. Realistic Movement
- 303. No Reload Cancelling
- 304. Manual Reload and Ammo Memory
- 305. Fire Weapon Any Time
- 306. Cookable Grenades
- 307. Big Guns Patcher
- 308. Sit Down
- 309. JLM Grab Tweak
- 310. Bottle the Water
- 311. Disarm The Trap
- 312. Bury The Dead
- 313. Radiation Decay
- 314. Companions and Traders KEYWORDS
- 315. Hit - Drugs
- 317. JSawyer Ultimate Edition
- 318. Vicious Wastes
- 319. Food Scraps
- 320. Bleedout
- 321. Alternative Repairing
- 322. Heatstroke
- 323. Sweet Perk Overhaul
- 324. Sweet 6 Shooter Perks
- 325. Progressive Difficulty
- 326. Progressive Hardcore Needs
- 327. Physics' Based Ballistics
- 328. Caliber Based Damage
- 329. Armor Damage Overhaul
- 330. Titans of The New West
- 331. TTW Reputations
- 332. TTW New Vegas Speech Checks
- 333. Wasteland Starting Gear DC
- 334. (Benny Humbles You) and Steals Your Stuff
- 335. Nevada Arsenal
- 336. DC Arsenal
- 338. The Living Desert
- 339. Simple Headshots
- 340. Better Caravan
- 341. NPCs Sprint kNVSE
- 342. Inaccurate NPCs
- 343. George Lives His Life
- 344. Andy Lives His Life
- 345. Your Buddy Is Dead - Dynamic Dead Detection
- 346. Point that somewhere else
- 347. Lock Those Doors
- 348. Companion Vitality
- 350. NV Feral Ghoul Children
- 351. TTW Feral Ghoul Children ESPLess
- 353. Authentic Burned Man
- 355. Pointlight Flashlight (and Piplight)
- 356. Canvas Backpacks
- 357. Customizable Integrated Backpack System
- 358. More Classic Fallout Outfits
- 359. Another Millenia
- 360. Classic Fallout Weapons Remastered
- 361. Hit - Classic Fallout Weapon Animations - Part 1
- 362. Classic Tactics Inspired Plasma Rifle
- 363. Reanimated Classic Tactics Plasma Rifle
- 365. TTW - Springvale Garage
- 366. For Matty - A Tribute to Matthew Perry
- 367. Vault 19 Poseidon Pit stop
- 368. DM's Gun Runners Gone Shootin
- 369. DM's Dirty Dino Done Dirt Cheap
- 370. DM's Toxic Cave - Enclave Remnants Bunker
- 371. Mobile Truck Base Remastered
- 372. Mobile Truck Base Remastered Price Increase
- 373. Mobile Truck Base SFX Enhancer
- 374. Gap Adjuster and Sanitizer for the Prospector - GASP
- 375. The High Road - Building Density
- 376. Insignia of the Brotherhood
- 377. Industrialized Sloan
- 378. Coherent Follower's Outpost
- 379. Lucky 38 Exterior Remastered
- 380. Lucky 38 Lights Redone
- 381. Simple Open Strip
- 382. Simple Open Freeside
- 383. Open Strip Monorail
- 384. Lively Goodsprings
- 385. Lively Goodsprings - Interiors
- 386. Lively Goodsprings - People
- 387. Lively Gourmand
- 388. Lively 13th Floor Ultimate
- 389. Lively Wrangler
- 390. Lively 188
- 391. Lively Joe and Friends
- 392. Lively Barton
- 393. Lively Chris
- 394. Lively Billy
- 395. Lively Phebus
- 396. Lively Street Vendor
- 397. Lively Nellis Kids school and teacher
- 398. Lively Ezekiel
- 399. Lively Cass
- 401. VICE - Visuals Improved Content Expanded
- 402. New Vegas Landscape Overhaul Re-Remastered
- 403. A World of (Less) Pain
- 404. Sweet Pain NV
- 405. PCNV - Open Camp McCarran
- 406. Pleasant Primm
- 407. Mojave Vagabond
- 408. Enhanced Landscapes
- 409. New Vegas Suburban Overhaul
- 410. Detailed New Vegas - Westside
- 411. Westside Suburbs Uncut
- 412. Desert Landscapes
- 413. Hidden Valley Overhauled
- 414. The Thorn Overhauled
- 415. Fort Independence Overhaul - TTW
- 416. Citadel Overhaul - TTW
- 417. Taller DC TTW
- 419. TTW DC Flora Overhaul
- 420. Mojave Flora Project
- 421. Nut Water Overhaul
- 423. Nova Arizona - A Legion Lands Expansion
- 424. The Goon Cave
- 426. Radiation Visuals
- 427. Sneak Vignette
- 428. Drowning Visuals
- 429. Headshot Splatter
- 430. NV Securitrons Lip Sync
- 432. A Little More Lamplight
- 433. 3D Rain
- 434. Climate Control - Rain
- 435. Interior Rain
- 436. Cloud Upgrade NVSE
- 437. Cloud Shadows
- 438. Heat Haze
- 439. Lumen - Ambient Lighting
- 440. Lumen - Ambient Lighting - TTW
- 441. Window Ambient Light at Night
- 442. Better Fire Barrels
- 443. Vending Machine Flicker Emits Light
- 444. Lucky 38 Relit
- 445. TTW - Robco Lights
- 446. TTW - Megaton Lighting Overhaul
- 447. Afterglow - Neon illumination
- 448. Energy Visuals Plus 2.0
- 449. Longer Weather Transitions
- 450. Simple Interior Lighting Overhaul
- 451. Atmospheric Lighting Tweaks
- 452. Atmospheres - Weather and Lighting
- 453. True Weathers TTW
- 454. True Weathers TTW - Natural Edition
- 456. Webb's Titans of The New West Patch Emporium
- 457. Simple Interior Lighting Overhaul - TTW Patch
- 458. B42 Optics - Real Time Reflections Patch
- 459. Lumen - Ambient Lighting - Physically Based Beverages Patch
- 460. Lumen - Ambient Lighting - Physically Based Plasma Rifles Patch
- 461. TOTNW 2.0 - 3rd Person Movement Animations Overhaul Patch
- 462. Character Kit Remake - FGPE Facegen
- 463. Character Kit Remake - The Living Desert Facegen
- 464. Character Kit Remake - TTW Facegen
- 465. TTW New Vegas Speech Checks - TTW Reputations Patch
- 466. TTW - Springvale Garage - ySI Patch
- 467. Pleasant Primm Patches
- 468. Fallout 3 TTW Interior Optimization Project - Citadel Overhaul Patch
- 469. Fallout 3 TTW Interior Optimization Project - Fort Independance Overhaul Patch
- 470. B42 Quickthrow - Ragdoll Patch
- 471. Sweet 6 Shooter Perks - JSawyer Ultimate Edition Patch
- 472. Sweet Perk Overhaul - JSawyer Ultimate Edition Patch
- 473. TTW Patch for JSawyer Ultimate Edition
- 474. ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
- 475. Nova Arizona - A Legion Lands Expansion - ALT TTW Patch
- 476. PCNV - Open Camp McCarran - YUPTTW Patch
- 477. PCNV - Open Camp McCarran - FPGE Patch
- 478. DM's Gun Runners Gone Shootin - Desert Landscapes Patch
- 479. Pointlight Flashlight - ySI Patch
- 480. B42 Optics NV Patches
- 481. B42 Dropmag - Another Millenia Patch
- 482. B42 Dropmag - Classic Fallout Weapons Remastered Patch
- 485. NV Compatibility Skeleton
- 487. [OPTIONAL] TTW Quick Start
- 488. [OPTIONAL] TTW Quick Start Item Remover
- 499. [OPTIONAL] GECK Extender
- 505. [REQUIRED] Modlist Plugins
- 506. [REQUIRED] Configuration Files
- 507. [REQUIRED] LOD Data
- 508. [REQUIRED] NMCs Texture Pack Combined
- 509. [OPTIONAL] Custom Main Menu
- 511. [DEV] New Vegas Reloaded
- 512. [DEV] Log Files
- 514. [DEV] xEdit Output
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. Fallout3.esm
- 9. Anchorage.esm
- 10. ThePitt.esm
- 11. BrokenSteel.esm
- 12. PointLookout.esm
- 13. Zeta.esm
- 14. CaravanPack.esm
- 15. ClassicPack.esm
- 16. MercenaryPack.esm
- 17. TribalPack.esm
- 18. TaleOfTwoWastelands.esm
- 19. YUPTTW.esm
- 20. Functional Post Game Ending.esm
- 21. QS3rdPerCamOverhaul.esm
- 22. SSTMojaveFlora - BOS & LOD.esm
- 23. A World of Pain Revised.esm
- 24. Sweet Pain NV.esm
- 25. SSTPleasantPrimm.esm
- 26. SSTMojaveVagabond.esm
- 27. Helmet Overlay.esm
- 28. Main And Pause Menus Overhaul.esm
- 29. FO3_Optimization.esm
- 30. Heatstroke.esm
- 31. Harder New Vegas Strip Access.esm
- 32. PCNV - Open CampMcCarran.esm
- 33. New Vegas Landscape Overhaul.esm
- 34. WestsideSuburbsUncut.esp
- 35. SpringvaleGarage.esm
- 36. SSTRemasteredQuarries.esp
- 37. Simple Open Strip.esm
- 38. Simple Open Freeside.esm
- 39. Independence_Overhaul.esp
- 40. Pentagon_Overhaul.esp
- 41. DMs Gun Runner Gone Shootin.esm
- 42. DM's Toxic Cave - Enclave Remnants Bunker.esm
- 43. Vault 19 Poseidon Pit Stop.esm
- 44. MTB.esm
- 45. Landscape Texture Improvements TTW.esm
- 46. SSTGoonCave.esm
- 47. PFTP - Merged.esm
- 48. CIBS-Customizable-Integrated-Backpack-System.esm
- 49. mil.esp
- 50. TweaksTTW.esm
- 51. TTW Reputations.esm
- 52. TTW New Vegas Speech Checks.esm
- 53. TTW New Vegas Speech Checks - TTW Reputations Patch.esm
- 54. mil-TTWPlacements.esp
- 55. BraveNewWorld.esm
- 56. NovaArizona.esm
- 57. Functional Post Game Ending - TTW Patch.esm
- 58. urbanoverhaul.esp
- 59. EnhancedMojaveLandscapes.esp
- 60. Lively Goodsprings.esp
- 61. Lively Goodsprings - Interiors.esp
- 62. Lively Goodsprings - People.esp
- 63. Lively Gourmand.esp
- 64. Lively 13th Floor Ultimate.esp
- 65. Lively Wrangler.esp
- 66. Enhanced Landscapes for NVLO.esm
- 67. fcgp.esp
- 68. fcmp.esm
- 69. HiddenValleyOverhauled.esm
- 70. Little More Lamplight.esp
- 71. Lively Barton.esp
- 72. Lively Billy.esp
- 73. Lively Cass.esp
- 74. Lively Chris.esp
- 75. Lively Ezekiel.esp
- 76. Lively Joe and Friends.esp
- 77. Lively Nellis Kids.esp
- 78. Lively Phebus.esp
- 79. Lively Street Vendor.esp
- 80. OpenStripMonorailTTW.esm
- 81. RagdollsTTW.esm
- 82. TheThornOverhauled.esm
- 83. TLD_Travelers.esm
- 84. VICE.esm
- 85. Lively Barton - Enhanced Landscapes Patch.esp
- 86. Lively Phebus - Simple Open Strip Compatibility Patch.esp
- 87. Lively 188.esp
- 88. Wasted LOD rocks.esp
- 89. YUPTTW PCNV OpenCampMcCarranPatch.esp
- 90. RocksGrass.esp
- 91. SP TTW Patch.esp
- 92. PAVE_NV.esp
- 93. PAVE_NV_TTW.esp
- 94. The Mod Configuration Menu.esp
- 95. PCNV - Open CampMcCarran FPGE Patch.esp
- 96. LOD additions and improvements - TTW Patch.esp
- 97. SSTNortheastWaterRestored.esp
- 98. SSTMojaveOutpostSecurityBooths.esp
- 99. The High Road - Building Density.esp
- 100. MTB NV Price Increase.esp
- 101. TallerDC.esp
- 102. Rockbiter68_Double_Barrel_Shotgun.esp
- 103. Rockbiter_SOSGTextureFix-TTW.esp
- 104. rockbiter_AnimationSounds.esp
- 105. Citadel Overhaul_opt.esp
- 106. Independence_Overhaul_Op.esp
- 107. ForMatty.esp
- 108. Coherent Follower's Outpost.esp
- 109. DelayDLCRedux.esp
- 110. DMsDirtyDinoDoneDirtCheap.esp
- 111. Lucky 38 Lights Redone.esp
- 112. Lucky38ExtRemasterNew.esp
- 113. SSTInsigniaOfTheBrotherhood.esp
- 114. NVMIM.esp
- 115. B42Inspect.esp
- 116. B42Bash.esp
- 117. B42Inertia.esp
- 118. B42Dropmag.esp
- 119. Quickthrow.esp
- 120. ItemCards.esp
- 121. Vanilla UI Plus.esp
- 122. PipBoyUITweaks.esp
- 123. FOVSlider.esp
- 124. QuickSelect.esp
- 125. B42Descriptions.esp
- 126. convkiller.esp
- 127. Pointlight Flashlight.esp
- 128. Classic Tactics Inspired Plasma Rifle.esp
- 129. Classic Fallout Weapons Remastered v1.2.esp
- 130. More Classic Fallout Outfits.esp
- 131. ATMOS Ambient Overhaul.esp
- 132. ATMOS Sound Overhaul - TTW.esp
- 133. SAS.esp
- 134. JSRS.esp
- 135. CharacterKitRemake-Hair.esp
- 136. CharacterKitRemakeHHandsFix.esp
- 137. JustAssortedMods.esp
- 138. Diagonal movement.esp
- 139. Enhanced Movement.esp
- 140. ImmersiveFastTravelEncountersTTW.esp
- 141. ImmersiveSleepEncounters.esp
- 142. RadiationVisuals.esp
- 143. NV_Securitrons_Lip_Sync.esp
- 144. HeadShotSplatter.esp
- 145. Flora Overhaul.esp
- 146. ImmersiveRecoil.esp
- 147. Handcraft.esp
- 148. Restricted Entry - Goodsprings General Store.esp
- 149. Restricted Entry - The Gourmand.esp
- 150. Restricted Entry - Tops 13th Floor (Lively 13th Ult Version).esp
- 151. DynamicWeaponSpread.esp
- 152. Realistic Movement.esp
- 153. Fire Weapon Any Time - No Bonus.esp
- 154. Follower Formula Redone.esp
- 155. RadDecay.esp
- 156. HitDrugs.esp
- 157. JSawyer Ultimate.esp
- 158. JSawyer Ultimate - TTW Patch.esp
- 159. Vicious Wastes.esp
- 160. Vicious Wastes - Complete.esp
- 161. Vicious Wastes - Tale of Two Wastelands.esp
- 162. Vicious Wastes - JSawyer Ultimate Edition.esp
- 163. Vicious Wastes - Ragdolls TTW.esp
- 164. Food Scraps.esp
- 165. Bleedout.esp
- 166. Bleedout - TTW.esp
- 167. Alternative Repairing.esp
- 168. Alternative Repairing - Tale of Two Wastelands.esp
- 169. Progressive Difficulty.esp
- 170. Titans of The New West.esp
- 171. Wasteland Starting Gear DC.esp
- 172. Benny Humbles You and Steals Your Stuff.esp
- 173. MigArmorDegen.esp
- 174. S6S Base Game Perks Redux.esp
- 175. S6S Base Game Perks Redux TTW Side.esp
- 176. S6S Perks.esp
- 177. Nevada Arsenal.esp
- 178. Nevada Arsenal TTW Patch.esp
- 179. DC Arsenal 2.esp
- 180. PointThatSomewhereElse!.esp
- 181. whatorthat_LivelyGeorge.esp
- 182. whatorthat_LivelyAndy.esp
- 183. YourBuddyIsDead.esp
- 184. Lock Those Doors.esp
- 185. NVFeralGhoulChildren.esp
- 186. Better Burned Man.esp
- 187. Heat Haze.esp
- 188. Longer Weather Transitions.esp
- 189. Cloud Shadows.esp
- 190. Interior Rain.esp
- 191. Interior Rain - TTW.esp
- 192. CC - Rain.esp
- 193. CC - 3D Rain.esp
- 194. WindowsAmbientLightAtNight.esp
- 195. DetailedNewVegas-Westside.esp
- 196. Lucky 38 Relit.esp
- 197. AfterglowNeonIllumination.esp
- 198. TTW - Robco Lights.esp
- 199. TTW - Energy Visuals Plus.esp
- 200. BraveNewWorld-FPGE.esp
- 201. BraveNewWorld-JSU.esp
- 202. Nova Arizona - Map Add-on.esp
- 203. Atmospheric Lighting Tweaks TTW.esp
- 204. DM GR Desert Landscapes Patch.esp
- 205. PleasantPrimm - EnhancedLandscapes & NVLO Patch.esp
- 206. DMsToxicCavesYUPTTWpatch.esp
- 207. Nova Arizona - Atmospheric Lighting Tweaks Patch.esp
- 208. ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
- 209. TB_Gameplay Tweaks.esp
- 210. SSTAtmospheresWeather.esp
- 211. True Weathers TTW.esp
- 212. TB_Modlist Patch.esp
- 213. TTW Quick Start.esp
- 214. TTW Quick Start Item Remover.esp
Ini Files
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=__MO_Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. bUseMyGamesDirectory=1
- 92. [Display]
- 93. fDecalLifetime=10.0000
- 94. bEquippedTorchesCastShadows=0
- 95. bReportBadTangentSpace=0
- 96. bStaticMenuBackground=1
- 97. bForcePow2Textures=0
- 98. bForce1XShaders=0
- 99. bHighQuality20Lighting=0
- 100. bAllow20HairShader=1
- 101. bAllowScreenShot=1
- 102. iMultiSample=0
- 103. bDoTallGrassEffect=1
- 104. bForceMultiPass=1
- 105. bDoTexturePass=1
- 106. bDoSpecularPass=1
- 107. bDoDiffusePass=1
- 108. bDoAmbientPass=1
- 109. bImageSpaceEffects=1
- 110. bDoCanopyShadowPass=1
- 111. bDrawShadows=0
- 112. bUseRefractionShader=1
- 113. bUse Shaders=1
- 114. iNPatchNOrder=0
- 115. iNPatchPOrder=0
- 116. iNPatches=0
- 117. iLocation Y=5
- 118. iLocation X=5
- 119. bFull Screen=1
- 120. iAdapter=0
- 121. iScreenShotIndex=0
- 122. SScreenShotBaseName=ScreenShot
- 123. iAutoViewMinDistance=2000
- 124. iAutoViewHiFrameRate=40
- 125. iAutoViewLowFrameRate=20
- 126. bAutoViewDistance=0
- 127. fDefaultFOV=75.0000
- 128. fNearDistance=5
- 129. fFarDistance=1000.0000
- 130. iDebugTextLeftRightOffset=10
- 131. iDebugTextTopBottomOffset=20
- 132. bShowMenuTextureUse=1
- 133. fLightLODDefaultStartFade=1000.0
- 134. fLightLODRange=500.0
- 135. fLightLODMinStartFade=200.0
- 136. fLightLODMaxStartFade=3500.0
- 137. fShadowLODDefaultStartFade=200.0
- 138. fShadowLODRange=200.0
- 139. fShadowLODMinStartFade=100.0
- 140. fShadowLODMaxStartFade=1000.0
- 141. fSpecularLODDefaultStartFade=500.0
- 142. fSpecularLODRange=300.0
- 143. fSpecularLODMinStartFade=200.0
- 144. fSpecularLODMaxStartFade=2000.0
- 145. fGamma=1.0000
- 146. bAllow30Shaders=0
- 147. iTexMipMapMinimum=0
- 148. bDoStaticAndArchShadows=0
- 149. bDoActorShadows=1
- 150. fNoLODFarDistancePct=1.0000
- 151. fNoLODFarDistanceMax=10240.0000
- 152. fNoLODFarDistanceMin=100.0000
- 153. fEyeEnvMapLOD2=800.0000
- 154. fEyeEnvMapLOD1=500.0000
- 155. fEnvMapLOD2=1800.0000
- 156. fEnvMapLOD1=1500.0000
- 157. fGammaMax=0.6000
- 158. fGammaMin=1.4000
- 159. iMaxDecalsPerFrame=10
- 160. iActorShadowCount=4
- 161. bIgnoreResolutionCheck=0
- 162. fSpecualrStartMax=1000.0000
- 163. fSpecularStartMin=0.0000
- 164. iActorShadowIntMax=10
- 165. iActorShadowIntMin=0
- 166. iActorShadowExtMax=10
- 167. iActorShadowExtMin=0
- 168. bDynamicWindowReflections=1
- 169. fShadowFadeTime=1.0000
- 170. iPresentInterval=1
- 171. bDecalsOnSkinnedGeometry=1
- 172. uVideoDeviceIdentifierPart4=0
- 173. uVideoDeviceIdentifierPart3=0
- 174. uVideoDeviceIdentifierPart2=0
- 175. uVideoDeviceIdentifierPart1=0
- 176. iShadowFilter=0
- 177. bAllowPartialPrecision=1
- 178. iShadowMapResolution=256
- 179. bShadowsOnGrass=0
- 180. bActorSelfShadowing=0
- 181. iActorShadowCountInt=2
- 182. iActorShadowCountExt=2
- 183. fPipboy1stPersonFOV=47.0
- 184. fDefault1stPersonFOV=55.0000
- 185. bLODNoiseAniso=1
- 186. iMaxAnisotropy=8
- 187. fLandLOFadeSeconds=15.0
- 188. bEnableEyefinity=1
- 189. [Controls]
- 190. bAlwaysRunByDefault=1
- 191. bBackground Mouse=0
- 192. bBackground Keyboard=1
- 193. [Water]
- 194. bUseWaterShader=1
- 195. bUseWaterReflections=1
- 196. bUseWaterRefractions=1
- 197. bUseWaterDepth=1
- 198. bUseWaterHiRes=0
- 199. bUseWaterDisplacements=1
- 200. bUseWaterLOD=1
- 201. bReflectExplosions=0
- 202. bAutoWaterSilhouetteReflections=1
- 203. bForceHighDetailReflections=0
- 204. bForceLowDetailReflections=0
- 205. fTileTextureDivisor=4.7500
- 206. fSurfaceTileSize=2048.0000
- 207. fNearWaterOutdoorTolerance=1024.0000
- 208. fNearWaterIndoorTolerance=512.0000
- 209. fNearWaterUnderwaterVolume=0.9000
- 210. fNearWaterUnderwaterFreq=0.3000
- 211. uNearWaterPoints=8
- 212. uNearWaterRadius=1000
- 213. uSurfaceFPS=12
- 214. [Audio]
- 215. fASFadeInTime=2.0
- 216. fASFadeOutTime=10.0
- 217. fRegionLoopFadeInTime=5.0
- 218. fRegionLoopFadeOutTime=5.0
- 219. fAudioDebugDelay=0.0
- 220. bEnableAudio=1
- 221. bEnableAudioCache=1
- 222. bMultiThreadAudio=0
- 223. bEnableEnviroEffectsOnPC=0
- 224. ; cache sizes in kilobytes
- 225. iAudioCacheSize=2048
- 226. iMaxSizeForCachedSound=256
- 227. bUseAudioDebugInformation=1
- 228. fAudioDebugDelay=0.0000
- 229. fDefaultMasterVolume=1.0000
- 230. fDefaultFootVolume=0.5000
- 231. fDefaultMusicVolume=0.6000
- 232. fDefaultRadioVolume=0.5000
- 233. fDefaultEffectsVolume=1.0000
- 234. fDefaultVoiceVolume=0.6000
- 235. iMaxImpactSoundCount=32
- 236. fMaxFootstepDistance=1100.0000
- 237. fPlayerFootVolume=0.6500
- 238. iCollisionSoundTimeDelta=150
- 239. iRadioUpdateInterval=250
- 240. fDialogMinDistance=600.00
- 241. fDialogMaxDistance=2000.00
- 242. fMainMenuMusicVolume=0.6
- 243. fDBVoiceAttenuationIn2D=2.0
- 244. fCollisionSoundHeavyThreshold=60.0
- 245. fDialogueFadeDecibels=6.0
- 246. fDialogueFadeSecondsIn=2.0
- 247. fDialogueFadeSecondsOut=1.0
- 248. fDialogueHeadPitchExaggeration=2.0
- 249. fDialogueHeadRollExaggeration=2.0
- 250. fDialogueHeadYawExaggeration=2.0
- 251. fHardLandingDamageThreshold=500.0
- 252. fWoodMediumMassMin=7.0
- 253. fWoodLargeMassMin=15.0
- 254. fStoneMediumMassMin=5.0
- 255. fStoneLargeMassMin=30.0
- 256. fEarthMediumMassMin=5.0
- 257. fEarthLargeMassMin=30.0
- 258. fSkinMediumMassMin=5.0
- 259. fSkinLargeMassMin=30.0
- 260. fMetalMediumMassMin=8.0
- 261. fMetalLargeMassMin=25.0
- 262. fRadioDialogMute=0.50
- 263. fFilterDistortionGain=-7.5
- 264. fFilterPEQGain=-15.0
- 265. fFilterdBAttenuation=11.5
- 266. bEnableTextToSpeech=0
- 267. fTextToSpeechVolume=0.35
- 268. fDialogReverbAttenuation=0.15
- 269. [Pathfinding]
- 270. bDrawPathsDefault=0
- 271. bPathMovementOnly=0
- 272. bDrawSmoothFailures=0
- 273. bDebugSmoothing=0
- 274. bSmoothPaths=1
- 275. bSnapToAngle=0
- 276. bDebugAvoidance=0
- 277. bDisableAvoidance=0
- 278. bBackgroundPathing=1
- 279. bUseObstacleAvoidance=1
- 280. bBackgroundNavmeshUpdate=1
- 281. [MAIN]
- 282. bEnableBorderRegion=1
- 283. fLowPerfCombatantVoiceDistance=1000.0000
- 284. iDetectionHighNumPicks=40
- 285. fQuestScriptDelayTime=5.0000
- 286. bCloneModelsInBackground=0
- 287. iLastHDRSetting=-1
- 288. [HAVOK]
- 289. bDisablePlayerCollision=0
- 290. fJumpAnimDelay=0.7500
- 291. bTreeTops=0
- 292. iSimType=1
- 293. bPreventHavokAddAll=0
- 294. bPreventHavokAddClutter=0
- 295. fMaxTime=0.016
- 296. bHavokDebug=0
- 297. fRF=1000.0000
- 298. fOD=0.9000
- 299. fSE=0.3000
- 300. fSD=0.9800
- 301. iResetCounter=5
- 302. fMoveLimitMass=95.0000
- 303. iUpdateType=0
- 304. bHavokPick=0
- 305. fCameraCasterSize=10.0000
- 306. iHavokSkipFrameCountTEST=0
- 307. iNumHavokThreads=1
- 308. fChaseDeltaMult=0.0500
- 309. bAddBipedWhenKeyframed=1
- 310. fQuadrupedPitchMult=1.0000
- 311. iEntityBatchRemoveRate=100
- 312. iMaxPicks=40
- 313. [RagdollAnim]
- 314. bRagdollFeedback=0
- 315. fCameraDist=1000.0
- 316. fHierarchyGain=0.17
- 317. fVelocityDamping=0.0
- 318. fAccelerationGain=1.0
- 319. fVelocityGain=0.6
- 320. fPositionGain=0.05
- 321. fPositionMaxLinearVelocity=14.0
- 322. fPositionMaxAngularVelocity=18.0
- 323. fSnapGain=0.1
- 324. fSnapMaxLinearVelocity=3.0
- 325. fSnapMaxAngularVelocity=0.3
- 326. fSnapMaxLinearDistance=0.3
- 327. fSnapMaxAngularDistance=1.0
- 328. [FootIK]
- 329. fOnOffGain=0.5
- 330. fGroundAscendingGain=0.4
- 331. fGroundDescendingGain=0.4
- 332. fFootRaisedGain=0.9000
- 333. fFootPlantedGain=1.0000
- 334. bFootPlacementOn=1
- 335. fPelvisUpDownBias=0.75
- 336. fPelvisOffsetDamping=0.2
- 337. fVertErrorGain=0.5
- 338. fOriginalGroundHeightMS=-0.11
- 339. fAnkleOffset=0.2000
- 340. fRagdollFeedback=0.7
- 341. [LookIK]
- 342. fLookAtTargetGain=0.3
- 343. fLookAtGain=0.045
- 344. [Interface]
- 345. fKeyRepeatInterval=50.0000
- 346. fKeyRepeatTime=500.0000
- 347. fActivatePickSphereRadius=16.0000
- 348. fMenuModeAnimBlend=0.0000
- 349. iSafeZoneXWide=15
- 350. iSafeZoneYWide=15
- 351. iSafeZoneX=15
- 352. iSafeZoneY=15
- 353. bAllowConsole=1
- 354. bActivatePickUseGamebryoPick=0
- 355. bUseFuzzyPicking=1
- 356. fMenuBGBlurRadius=2.0000
- 357. fMenuPlayerLightDiffuseBlue=0.8000
- 358. fMenuPlayerLightDiffuseGreen=0.8000
- 359. fMenuPlayerLightDiffuseRed=0.8000
- 360. fMenuPlayerLightAmbientBlue=0.2500
- 361. fMenuPlayerLightAmbientGreen=0.2500
- 362. fMenuPlayerLightAmbientRed=0.2500
- 363. iMaxViewCasterPicksGamebryo=10
- 364. iMaxViewCasterPicksHavok=10
- 365. iMaxViewCasterPicksFuzzy=5
- 366. fInterfaceTintB=0.8824
- 367. fInterfaceTintG=0.9843
- 368. fInterfaceTintR=0.6314
- 369. bUseImageSpaceMenuFX=0
- 370. iSystemColorTerminalRed=33
- 371. iSystemColorTerminalGreen=231
- 372. iSystemColorTerminalBlue=121
- 373. iSystemColorSystemRed=26
- 374. iSystemColorSystemGreen=255
- 375. iSystemColorSystemBlue=128
- 376. iSystemColorMainMenuRed=199
- 377. iSystemColorMainMenuGreen=255
- 378. iSystemColorMainMenuBlue=165
- 379. iSystemColorPipboyRed=26
- 380. iSystemColorPipboyGreen=255
- 381. iSystemColorPipboyBlue=128
- 382. iSystemColorHUDAltRed=255
- 383. iSystemColorHUDAltGreen=67
- 384. iSystemColorHUDAltBlue=42
- 385. iSystemColorHUDMainRed=26
- 386. iSystemColorHUDMainGreen=255
- 387. iSystemColorHUDMainBlue=128
- 388. fRSMFaceSliderDefaultMin=-3.5
- 389. fRSMFaceSliderDefaultMax=3.5
- 390. fPopUpBackgroundOpacity=0.87
- 391. fMenuBackgroundOpacity=0.76
- 392. bHideUnavailablePerks=0
- 393. [Loading]
- 394. sWelcomeScreen1=loading_screen_legal
- 395. sWelcomeScreen2=loading_screen_bethsoft
- 396. sWelcomeScreen3=loading_screen_BGS
- 397. sWelcomeScreen4=loading_screen01
- 398. sMainMenuBackground=main_background
- 399. sTitleMusic=MainTitle
- 400. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 401. iMaxScreens=4
- 402. iMaxScreens_MainMenu=20
- 403. fLoadingTextUpdateInterval=10.0000
- 404. fLoadingBkgdUpdateInterval=10.0000
- 405. fMainMenuBkgdUpdateInterval=10.0000
- 406. fLoadingInitUpdateInterval=3.0000
- 407. iNumLocationSpecificScreens=1
- 408. [Menu]
- 409. fCreditsScrollSpeed=40.0000
- 410. iConsoleTextYPos=940
- 411. iConsoleTextXPos=30
- 412. iConsoleVisibleLines=15
- 413. iConsoleHistorySize=50
- 414. rDebugTextColor=255,251,233
- 415. iConsoleFont=2
- 416. iDebugTextFont=3
- 417. [GamePlay]
- 418. bHealthBarShowing=0
- 419. fHealthBarFadeOutSpeed=1.0000
- 420. fHealthBarSpeed=80.0000
- 421. fHealthBarHeight=4.0000
- 422. fHealthBarWidth=40.0000
- 423. fHealthBarEmittanceFadeTime=0.5000
- 424. fHealthBarEmittanceTime=1.5000
- 425. bAllowHavokGrabTheLiving=0
- 426. bEssentialTakeNoDamage=1
- 427. iDetectionPicks=21
- 428. [Fonts]
- 429. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 430. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 431. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 432. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 433. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 434. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 435. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 436. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 437. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 438. [SpeedTree]
- 439. iTreeClonesAllowed=1
- 440. fCanopyShadowGrassMult=1.0000
- 441. iCanopyShadowScale=512
- 442. fTreeForceMaxBudAngle=-1.0000
- 443. fTreeForceMinBudAngle=-1.0000
- 444. fTreeForceLeafDimming=-1.0000
- 445. fTreeForceBranchDimming=-1.0000
- 446. fTreeForceCS=-1.0000
- 447. fTreeForceLLA=-1.0000
- 448. fTreeLODExponent=1.0000
- 449. bEnableTrees=1
- 450. bForceFullLOD=0
- 451. fLODTreeMipMapLODBias=-0.7500
- 452. fLocalTreeMipMapLODBias=-0.2500
- 453. [Debug]
- 454. bDebugFaceGenCriticalSection=0
- 455. bDebugFaceGenMultithreading=0
- 456. bDebugSaveBuffer=0
- 457. [BackgroundLoad]
- 458. bBackgroundPathing=1
- 459. bUseMultiThreadedFaceGen=1
- 460. bBackgroundCellLoads=1
- 461. iAnimaitonClonePerLoop=5
- 462. bUseMultiThreadedTrees=1
- 463. iExteriorPriority=50
- 464. iBackgroundLoadFaceMult=200
- 465. fBackgroundLoadingPerLoop=20.0000
- 466. fBackgroundLoadClonedPerLoop=5.0000
- 467. iBackgroundLoadExtraMaxFPS=20
- 468. iBackgroundLoadExtraMinFPS=10
- 469. iBackgroundLoadExtraMax=3000
- 470. iBackgroundLoadExtraMin=5
- 471. iBackgroundLoadExtraMilliseconds=2
- 472. iBackgroundLoadTreeMilliseconds=7
- 473. iBackgroundLoadMilliseconds=1
- 474. iBackgroundLoadLoading=1
- 475. bUseBackgroundFileLoader=0
- 476. bBackgroundLoadLipFiles=0
- 477. bLoadBackgroundFaceGen=0
- 478. bLoadHelmetsInBackground=1
- 479. iAnimationClonePerLoop=5
- 480. bSelectivePurgeUnusedOnFastTravel=0
- 481. bCloneModelsInBackground=0
- 482. [LOD]
- 483. fLODLandDropAmount=230.0000
- 484. fLodDistance=500.0000
- 485. bUseFaceGenLOD=0
- 486. iLODTextureTiling=2
- 487. iLODTextureSizePow2=8
- 488. fLODNormalTextureBlend=0.5000
- 489. bDisplayLODLand=1
- 490. bDisplayLODBuildings=0
- 491. bLODPopTrees=0
- 492. bLODPopActors=0
- 493. bLODPopItems=0
- 494. bLODPopObjects=0
- 495. fLODFadeOutMultItems=3
- 496. fLODFadeOutMultObjects=5
- 497. fLODFadeOutMultActors=6
- 498. fLODMultLandscape=1.0000
- 499. fLODMultTrees=0.5000
- 500. fLODMultActors=1.0000
- 501. fLODMultItems=1.0000
- 502. fLODMultObjects=5
- 503. iFadeNodeMinNearDistance=500
- 504. fLODFadeOutPercent=0.6000
- 505. fFadeOutThreshold=0.3000
- 506. fFadeInThreshold=0.7000
- 507. fFadeInTimet=2.0
- 508. fFadeOutTime=2.0
- 509. fDistanceMultiplier=1
- 510. fLODBoundRadiusMult=10
- 511. fObjectLODMax=15.0
- 512. fObjectLODMin=1.0
- 513. fObjectLODDefault=5
- 514. fItemLODMax=15.0
- 515. fItemLODMin=1.0
- 516. fItemLODDefault=2
- 517. fActorLODMax=15.0
- 518. fActorLODMin=2.0
- 519. fActorLODDefault=5
- 520. fTreeLODMax=2.0000
- 521. fTreeLODMin=0.0200
- 522. fTreeLODDefault=0.5000
- 523. bLODUseCombinedLandNormalMaps=1
- 524. bForceHideLODLand=0
- 525. fLODLandVerticalBias=0.0000
- 526. fTalkingDistance=1000.0000
- 527. iBoneLODForce=-1
- 528. fLODQuadMinLoadDistance=65536.0000
- 529. bDisplayLODTrees=1
- 530. bDisplayLODBuildings=1
- 531. fLODFadeOutActorMultInterior=1.0000
- 532. fLODFadeOutItemMultInterior=1.0000
- 533. fLODFadeOutObjectMultInterior=1.0000
- 534. fLODFadeOutActorMultCity=1.0000
- 535. fLODFadeOutItemMultCity=1.0000
- 536. fLODFadeOutObjectMultCity=1.0000
- 537. fLODFadeOutActorMultComplex=1.0000
- 538. fLODFadeOutItemMultComplex=1.0000
- 539. fLODFadeOutObjectMultComplex=1.0000
- 540. [Weather]
- 541. fSunGlareSize=800.0000
- 542. fSunBaseSize=750.0000
- 543. bPrecipitation=1
- 544. fAlphaReduce=1.0000
- 545. SBumpFadeColor=255,255,255,255
- 546. SLerpCloseColor=255,255,255,255
- 547. SEnvReduceColor=255,255,255,255
- 548. [Voice]
- 549. SFileTypeLTF=ltf
- 550. SFileTypeLip=lip
- 551. SFileTypeSource=wav
- 552. SFileTypeGame=ogg
- 553. [Grass]
- 554. iMinGrassSize=80
- 555. bGrassPointLighting=0
- 556. bDrawShaderGrass=1
- 557. iGrassDensityEvalSize=2
- 558. iMaxGrassTypesPerTexure=2
- 559. fWaveOffsetRange=1.7500
- 560. fGrassWindMagnitudeMax=125.0000
- 561. fGrassWindMagnitudeMin=5.0000
- 562. fTexturePctThreshold=0.0000
- 563. fGrassMinStartFadeDistance=0.0
- 564. fGrassMaxStartFadeDistance=7000.0
- 565. fGrassDefaultStartFadeDistance=3500.0
- 566. fGrassFadeRange=1000.0
- 567. [Landscape]
- 568. bCurrentCellOnly=0
- 569. bPreventSafetyCheck=0
- 570. fLandTextureTilingMult=2.0000
- 571. fLandFriction=2.5000
- 572. iLandBorder2B=0
- 573. iLandBorder2G=0
- 574. iLandBorder2R=0
- 575. iLandBorder1B=0
- 576. iLandBorder1G=255
- 577. iLandBorder1R=255
- 578. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 579. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 580. [bLightAttenuation]
- 581. fQuadraticRadiusMult=1.0000
- 582. fLinearRadiusMult=1.0000
- 583. bOutQuadInLin=0
- 584. fConstantValue=0.0000
- 585. fQuadraticValue=16.0000
- 586. fLinearValue=3.0000
- 587. uQuadraticMethod=2
- 588. uLinearMethod=1
- 589. fFlickerMovement=8.0000
- 590. bUseQuadratic=1
- 591. bUseLinear=0
- 592. bUseConstant=0
- 593. [BlurShaderHDRInterior]
- 594. fTargetLUM=1.0000
- 595. fUpperLUMClamp=1.0000
- 596. fEmissiveHDRMult=1.0000
- 597. fEyeAdaptSpeed=0.5000
- 598. fBrightScale=2.2500
- 599. fBrightClamp=0.2250
- 600. fBlurRadius=7.0000
- 601. iNumBlurpasses=1
- 602. [BlurShaderHDR]
- 603. fTargetLUM=1.0000
- 604. fUpperLUMClamp=1.0000
- 605. fGrassDimmer=1.5000
- 606. fTreeDimmer=1.0000
- 607. fEmissiveHDRMult=1.0000
- 608. fEyeAdaptSpeed=0.5000
- 609. fSunlightDimmer=1.5000
- 610. fSIEmmisiveMult=1.0000
- 611. fSISpecularMult=1.0000
- 612. fSkyBrightness=0.5000
- 613. fSunBrightness=0.0000
- 614. fBrightScale=2.2500
- 615. fBrightClamp=0.2250
- 616. fBlurRadius=7.0000
- 617. iNumBlurpasses=1
- 618. iBlendType=2
- 619. bDoHighDynamicRange=1
- 620. [BlurShader]
- 621. fSunlightDimmer=1.0000
- 622. fSIEmmisiveMult=1.0000
- 623. fSISpecularMult=1.0000
- 624. fSkyBrightness=0.5000
- 625. fSunBrightness=0.0000
- 626. fAlphaAddExterior=0.2000
- 627. fAlphaAddInterior=0.7000
- 628. iBlurTexSize=256
- 629. fBlurRadius=0.0300
- 630. iNumBlurpasses=1
- 631. iBlendType=2
- 632. bUseBlurShader=1
- 633. [GethitShader]
- 634. fBlurAmmount=0.5000
- 635. fBlockedTexOffset=0.0010
- 636. fHitTexOffset=0.0050
- 637. [MESSAGES]
- 638. bBlockMessageBoxes=0
- 639. bSkipProgramFlows=1
- 640. bAllowYesToAll=1
- 641. bDisableWarning=1
- 642. iFileLogging=0
- 643. bSkipInitializationFlows=1
- 644. bUseWindowsMessageBox=0
- 645. [DistantLOD]
- 646. bUseLODLandData=0
- 647. fFadeDistance=12288.0000
- 648. iDistantLODGroupWidth=8
- 649. [GeneralWarnings]
- 650. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 651. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 652. This may result in errors. Saving again will clear this message
- 653. but not necessarily fix any errors.
- 654. [Archive]
- 655. SInvalidationFile=
- 656. iRetainFilenameOffsetTable=1
- 657. iRetainFilenameStringTable=1
- 658. iRetainDirectoryStringTable=1
- 659. bCheckRuntimeCollisions=0
- 660. bInvalidateOlderFiles=1
- 661. bUseArchives=1
- 662. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 663. [CameraPath]
- 664. iTake=0
- 665. SDirectoryName=TestCameraPath
- 666. iFPS=60
- 667. SNif=Test\CameraPath.nif
- 668. [Absorb]
- 669. fAbsorbGlowColorB=1.0000
- 670. fAbsorbGlowColorG=0.6000
- 671. fAbsorbGlowColorR=0.0000
- 672. fAbsorbCoreColorB=1.0000
- 673. fAbsorbCoreColorG=1.0000
- 674. fAbsorbCoreColorR=1.0000
- 675. iAbsorbNumBolts=1
- 676. fAbsorbBoltGrowWidth=0.0000
- 677. fAbsorbBoltSmallWidth=7.0000
- 678. fAbsorbTortuosityVariance=2.0000
- 679. fAbsorbSegmentVariance=7.0000
- 680. fAbsorbBoltsRadius=5.0000
- 681. [TestAllCells]
- 682. bFileShowTextures=1
- 683. bFileShowIcons=1
- 684. bFileSkipIconChecks=0
- 685. bFileTestLoad=0
- 686. bFileNeededMessage=1
- 687. bFileGoneMessage=1
- 688. bFileSkipModelChecks=0
- 689. bFileCheckModelCollision=0
- 690. [CopyProtectionStrings]
- 691. SCopyProtectionMessage2=Insert the Fallout Disc.
- 692. SCopyProtectionTitle2=Fallout Disc Not Found
- 693. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 694. SCopyProtectionTitle=CD-ROM Drive Not Found
- 695. [Pipboy]
- 696. fBlurRadiusPipboy=3.5
- 697. fBlurIntensityPipboy=0.25
- 698. fScanlineScalePipboy=50
- 699. bEnableFlickerPipboy=1
- 700. bUsePipboyMode=1
- 701. [InterfaceFX]
- 702. fDefaultBurstDuration=200
- 703. fDefaultBurstIntensity=2
- 704. fMiniBurstDuration=200
- 705. fMiniBurstIntensity=1.5
- 706. ;pulse effect
- 707. fPulseBrightenIntensity=0.25
- 708. fPulseRadiusIntensity=0.5
- 709. fPulseRate=0.0006
- 710. ;pipboy menu transitions
- 711. fVertHoldChance=0.08
- 712. fShudderChance=0.20
- 713. fScanlineScaleMenus=50.0000
- 714. bEnableFlickerMenus=1
- 715. bEnableScanlinesMenus=1
- 716. bEnableScanlinesPipboy=1
- 717. fBlurRadiusMenus=0.3000
- 718. fBrightenMenus=1.7000
- 719. fBrightenPipboy=1.3000
- 720. bUseImageSpaceMenuFX=1
- 721. fBlurIntensityHUD=1.2000
- 722. fBlurRadiusHUD=2.0000
- 723. fScanlineFrequencyHUD=0.0000
- 724. fScreenLightBaseIntensity=0.6
- 725. fScreenLightRadius=6
- 726. [RenderedTerminal]
- 727. bUseRenderedTerminals=1
- 728. fRenderedTerminalFOV=0.15
- 729. fRenderedTerminalZoom=36
- 730. bDoRenderedTerminalScanlines=1
- 731. fRenderedTerminalScanlineScale=130.000000
- 732. fRenderedTerminalHPos=0.0
- 733. fRenderedTerminalVPos=0.38
- 734. fScreenLightBaseIntensity=1.2
- 735. fScreenLightRadius=80
- 736. fScreenLightColorR=0.68
- 737. fScreenLightColorG=0.74
- 738. fScreenLightColorB=0.62
- 739. fRaceSexMenuHPos=0.0
- 740. fRaceSexMenuVPos=-0.6
- 741. fRaceSexMenuZoom=70.0
- 742. fRaceSexMenuScale=0.5
- 743. [Decals]
- 744. uMaxDecalCount=100
- 745. bProfileDecals=0
- 746. bDecalOcclusionQuery=1
- 747. [TerrainManager]
- 748. fSplitDistanceMult=0.75
- 749. fBlockMorphDistanceMult=0.70
- 750. bUseNewTerrainSystem=1
- 751. bUseDistantObjectBlocks=1
- 752. fBlockLoadDistance=125000.0
- 753. fDefaultBlockLoadDistanceLow=50000.0
- 754. fLowBlockLoadDistanceLow=25000.0
- 755. fHighBlockLoadDistanceLow=50000.0
- 756. fDefaultTreeLoadDistance=25000.0
- 757. fLowTreeLoadDistance=10000.0
- 758. fHighTreeLoadDistance=40000.0
- 759. [VATS]
- 760. fVATSLightLevelMin=20.0
- 761. fVATSLightLevelMax=65.0
- 762. fVATSLightAngle=0.0
- 763. fVATSLightDistance=100.0
- 764. fVATSLightElevation=100.0
- 765. fVatsLightColorR=0.35
- 766. fVatsLightColorG=0.35
- 767. fVatsLightColorB=0.35
- 768. [ScreenSplatter]
- 769. bScreenSplatterEnabled=1
- 770. [Launcher]
- 771. bEnableFileSelection=1
- 1. [Audio]
- 2. ; Enables additional worker thread for minor performance improvement
- 3. bMultiThreadAudio=1
- 4. ; Disables debug logging to save memory and CPU time
- 5. bUseAudioDebugInformation=0
- 6. ; Increase audio file cache size to reduce loading stutter
- 7. iAudioCacheSize=16384
- 8. iMaxSizeForCachedSound=2048
- 9. [BackgroundLoad]
- 10. ; Forces cell unload on fast travel to lessen memory usage
- 11. bSelectivePurgeUnusedOnFastTravel=1
- 12. ; Reduces stutter when loading multiple NPCs
- 13. bBackgroundLoadLipFiles=1
- 14. [Controls]
- 15. ; Disables mouse acceleration in menus
- 16. ; Game does not have mouse acceleration for the camera
- 17. fForegroundMouseAccelBase=0
- 18. fForegroundMouseAccelTop=0
- 19. fForegroundMouseBase=0
- 20. fForegroundMouseMult=0
- 21. [Display]
- 22. ; Enables Fullscreen mode for the best performance in D3D9
- 23. ; Refer to the Performance Guide for more info
- 24. bFull Screen=0
- 25. ; V-Sync control (the Launcher setting doesn't work)
- 26. ; 0 = Off, 1 = On
- 27. iPresentInterval=0
- 28. ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 29. iTexMipMapSkip=0
- 30. ; Disables actor shadows due to their low visual impact and high performance cost
- 31. bDrawShadows=0
- 32. iActorShadowCountInt=0
- 33. iActorShadowCountExt=0
- 34. ; World FOV
- 35. fDefaultWorldFOV=75.0000
- 36. ; 1st person FOV
- 37. fDefault1stPersonFOV=55.0000
- 38. ; Pip-Boy and terminal FOV
- 39. fPipboy1stPersonFOV=47.0
- 40. [General]
- 41. ; Forces faster cell unload to lessen memory usage
- 42. bPreemptivelyUnloadCells=1
- 43. ; Enables multithreaded AI
- 44. ; Values above 3 don't change anything
- 45. iNumHWThreads=3
- 46. ; Tale of Two Wastelands specific
- 47. ; Sets TTW's starting quest
- 48. SCharGenQuest=001FFFF8
- 49. ; Disables FNV intro movie
- 50. SIntroMovie=
- 51. bLoadFaceGenHeadEGTFiles=1
- 52. [Grass]
- 53. ; Increases grass draw distance
- 54. fGrassStartFadeDistance=11200
- 55. ; Ensures that 3.0 Vertex Shader is used.
- 56. ; Allows drawing more grass with better performance
- 57. b30GrassVS=1
- 58. [PipBoy]
- 59. ; Fixes flicker when opening Pip-Boy when its light is on
- 60. fLightEffectFadeDuration=400
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=4
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=0
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=0
- 119. iAdapter=0
- 120. iScreenShotIndex=1
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=0
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=2
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=512
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=0
- 181. iActorShadowCountExt=0
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=0
- 188. sD3DDevice="NVIDIA GeForce RTX 3070"
- 189. iTexMipMapSkip=0
- 190. iWaterMultisamples=4
- 191. bTransparencyMultisampling=1
- 192. fSpecularLODStartFade=2000.0000
- 193. fShadowLODStartFade=1000.0000
- 194. fLightLODStartFade=3500.0000
- 195. iSize W=2560
- 196. iSize H=1440
- 197. fDecalLOD2=1500.0000
- 198. fDecalLOD1=1000.0000
- 199. iShadowMode=3
- 200. iMaxSkinDecalsPerFrame=3
- 201. [Controls]
- 202. bAlwaysRunByDefault=1
- 203. bBackground Mouse=0
- 204. bBackground Keyboard=1
- 205. Forward=0011FF13
- 206. Back=001FFF14
- 207. Slide Left=001EFF17
- 208. Slide Right=0020FF16
- 209. Use=00FF0011
- 210. Activate=0021FF0D
- 211. Block=00000110
- 212. Ready Item=0013FF0C
- 213. Crouch/Sneak=001DFF0B
- 214. Run=00FFFFFF
- 215. Always Run=003AFFFF
- 216. Auto Move=00FFFFFF
- 217. Jump=0039FF0A
- 218. Toggle POV=00FF020F
- 219. Menu Mode=000FFF07
- 220. Rest=0014FFFF
- 221. Vats=002FFF0E
- 222. Hotkey1=0002FFFF
- 223. Ammo Swap=00FFFF01
- 224. Hotkey3=0004FFFF
- 225. Hotkey4=0005FFFF
- 226. Hotkey5=0006FFFF
- 227. Hotkey6=0007FFFF
- 228. Hotkey7=0008FFFF
- 229. Hotkey8=0009FFFF
- 230. QuickSave=003FFFFF
- 231. QuickLoad=0043FFFF
- 232. Grab=002CFF09
- 233. fXenonVertLookSpeed=1200.0000
- 234. fXenonHorizLookSpeed=1500.0000
- 235. bGamePadRumble=1
- 236. bInvertYValues=0
- 237. fMouseSensitivity=0.0024
- 238. [Water]
- 239. bUseWaterShader=1
- 240. bUseWaterReflections=1
- 241. bUseWaterRefractions=1
- 242. bUseWaterDepth=1
- 243. bUseWaterHiRes=0
- 244. bUseWaterDisplacements=1
- 245. bUseWaterLOD=1
- 246. bReflectExplosions=0
- 247. bAutoWaterSilhouetteReflections=1
- 248. bForceHighDetailReflections=0
- 249. bForceLowDetailReflections=0
- 250. fTileTextureDivisor=4.7500
- 251. fSurfaceTileSize=2048.0000
- 252. fNearWaterOutdoorTolerance=1024.0000
- 253. fNearWaterIndoorTolerance=512.0000
- 254. fNearWaterUnderwaterVolume=0.9000
- 255. fNearWaterUnderwaterFreq=0.3000
- 256. uNearWaterPoints=8
- 257. uNearWaterRadius=1000
- 258. uSurfaceFPS=12
- 259. iWaterReflectWidth=512
- 260. iWaterReflectHeight=512
- 261. bUseWaterReflectionBlur=1
- 262. iWaterBlurAmount=2
- 263. [Audio]
- 264. fASFadeInTime=2.0
- 265. fASFadeOutTime=10.0
- 266. fRegionLoopFadeInTime=5.0
- 267. fRegionLoopFadeOutTime=5.0
- 268. fAudioDebugDelay=0.0
- 269. bEnableAudio=1
- 270. bEnableAudioCache=1
- 271. bMultiThreadAudio=0
- 272. bEnableEnviroEffectsOnPC=0
- 273. ; cache sizes in kilobytes
- 274. iAudioCacheSize=2048
- 275. iMaxSizeForCachedSound=256
- 276. bUseAudioDebugInformation=1
- 277. fAudioDebugDelay=0.0000
- 278. fDefaultMasterVolume=1.0000
- 279. fDefaultFootVolume=1.0000
- 280. fDefaultMusicVolume=0.5200
- 281. fDefaultRadioVolume=0.3600
- 282. fDefaultEffectsVolume=1.0000
- 283. fDefaultVoiceVolume=1.0000
- 284. iMaxImpactSoundCount=32
- 285. fMaxFootstepDistance=1100.0000
- 286. fPlayerFootVolume=0.6500
- 287. iCollisionSoundTimeDelta=150
- 288. iRadioUpdateInterval=250
- 289. fDialogMinDistance=600.00
- 290. fDialogMaxDistance=2000.00
- 291. fMainMenuMusicVolume=0.6
- 292. fDBVoiceAttenuationIn2D=2.0
- 293. fCollisionSoundHeavyThreshold=60.0
- 294. fDialogueFadeDecibels=6.0
- 295. fDialogueFadeSecondsIn=2.0
- 296. fDialogueFadeSecondsOut=1.0
- 297. fDialogueHeadPitchExaggeration=2.0
- 298. fDialogueHeadRollExaggeration=2.0
- 299. fDialogueHeadYawExaggeration=2.0
- 300. fHardLandingDamageThreshold=500.0
- 301. fWoodMediumMassMin=7.0
- 302. fWoodLargeMassMin=15.0
- 303. fStoneMediumMassMin=5.0
- 304. fStoneLargeMassMin=30.0
- 305. fEarthMediumMassMin=5.0
- 306. fEarthLargeMassMin=30.0
- 307. fSkinMediumMassMin=5.0
- 308. fSkinLargeMassMin=30.0
- 309. fMetalMediumMassMin=8.0
- 310. fMetalLargeMassMin=25.0
- 311. fRadioDialogMute=0.50
- 312. fFilterDistortionGain=-7.5
- 313. fFilterPEQGain=-15.0
- 314. fFilterdBAttenuation=11.5
- 315. bEnableTextToSpeech=0
- 316. fTextToSpeechVolume=0.35
- 317. fDialogReverbAttenuation=0.15
- 318. [Pathfinding]
- 319. bDrawPathsDefault=0
- 320. bPathMovementOnly=0
- 321. bDrawSmoothFailures=0
- 322. bDebugSmoothing=0
- 323. bSmoothPaths=1
- 324. bSnapToAngle=0
- 325. bDebugAvoidance=0
- 326. bDisableAvoidance=0
- 327. bBackgroundPathing=1
- 328. bUseObstacleAvoidance=1
- 329. bBackgroundNavmeshUpdate=1
- 330. [MAIN]
- 331. bEnableBorderRegion=1
- 332. fLowPerfCombatantVoiceDistance=1000.0000
- 333. iDetectionHighNumPicks=40
- 334. fQuestScriptDelayTime=5.0000
- 335. bCloneModelsInBackground=0
- 336. iLastHDRSetting=-1
- 337. [HAVOK]
- 338. bDisablePlayerCollision=0
- 339. fJumpAnimDelay=0.7500
- 340. bTreeTops=0
- 341. iSimType=1
- 342. bPreventHavokAddAll=0
- 343. bPreventHavokAddClutter=0
- 344. fMaxTime=0.016
- 345. bHavokDebug=0
- 346. fRF=1000.0000
- 347. fOD=0.9000
- 348. fSE=0.3000
- 349. fSD=0.9800
- 350. iResetCounter=5
- 351. fMoveLimitMass=95.0000
- 352. iUpdateType=0
- 353. bHavokPick=0
- 354. fCameraCasterSize=10.0000
- 355. iHavokSkipFrameCountTEST=0
- 356. iNumHavokThreads=1
- 357. fChaseDeltaMult=0.0500
- 358. bAddBipedWhenKeyframed=1
- 359. fQuadrupedPitchMult=1.0000
- 360. iEntityBatchRemoveRate=100
- 361. iMaxPicks=40
- 362. [RagdollAnim]
- 363. bRagdollFeedback=0
- 364. fCameraDist=1000.0
- 365. fHierarchyGain=0.17
- 366. fVelocityDamping=0.0
- 367. fAccelerationGain=1.0
- 368. fVelocityGain=0.6
- 369. fPositionGain=0.05
- 370. fPositionMaxLinearVelocity=14.0
- 371. fPositionMaxAngularVelocity=18.0
- 372. fSnapGain=0.1
- 373. fSnapMaxLinearVelocity=3.0
- 374. fSnapMaxAngularVelocity=0.3
- 375. fSnapMaxLinearDistance=0.3
- 376. fSnapMaxAngularDistance=1.0
- 377. [FootIK]
- 378. fOnOffGain=0.5
- 379. fGroundAscendingGain=0.4
- 380. fGroundDescendingGain=0.4
- 381. fFootRaisedGain=0.9000
- 382. fFootPlantedGain=1.0000
- 383. bFootPlacementOn=1
- 384. fPelvisUpDownBias=0.75
- 385. fPelvisOffsetDamping=0.2
- 386. fVertErrorGain=0.5
- 387. fOriginalGroundHeightMS=-0.11
- 388. fAnkleOffset=0.2000
- 389. fRagdollFeedback=0.7
- 390. [LookIK]
- 391. fLookAtTargetGain=0.3
- 392. fLookAtGain=0.045
- 393. [Interface]
- 394. fKeyRepeatInterval=50.0000
- 395. fKeyRepeatTime=500.0000
- 396. fActivatePickSphereRadius=16.0000
- 397. fMenuModeAnimBlend=0.0000
- 398. iSafeZoneXWide=15
- 399. iSafeZoneYWide=15
- 400. iSafeZoneX=15
- 401. iSafeZoneY=15
- 402. bAllowConsole=1
- 403. bActivatePickUseGamebryoPick=0
- 404. bUseFuzzyPicking=1
- 405. fMenuBGBlurRadius=2.0000
- 406. fMenuPlayerLightDiffuseBlue=0.8000
- 407. fMenuPlayerLightDiffuseGreen=0.8000
- 408. fMenuPlayerLightDiffuseRed=0.8000
- 409. fMenuPlayerLightAmbientBlue=0.2500
- 410. fMenuPlayerLightAmbientGreen=0.2500
- 411. fMenuPlayerLightAmbientRed=0.2500
- 412. iMaxViewCasterPicksGamebryo=10
- 413. iMaxViewCasterPicksHavok=10
- 414. iMaxViewCasterPicksFuzzy=5
- 415. fInterfaceTintB=0.8824
- 416. fInterfaceTintG=0.9843
- 417. fInterfaceTintR=0.6314
- 418. bUseImageSpaceMenuFX=0
- 419. iSystemColorTerminalRed=33
- 420. iSystemColorTerminalGreen=231
- 421. iSystemColorTerminalBlue=121
- 422. iSystemColorSystemRed=26
- 423. iSystemColorSystemGreen=255
- 424. iSystemColorSystemBlue=128
- 425. iSystemColorMainMenuRed=199
- 426. iSystemColorMainMenuGreen=255
- 427. iSystemColorMainMenuBlue=165
- 428. iSystemColorPipboyRed=26
- 429. iSystemColorPipboyGreen=255
- 430. iSystemColorPipboyBlue=128
- 431. iSystemColorHUDAltRed=255
- 432. iSystemColorHUDAltGreen=67
- 433. iSystemColorHUDAltBlue=42
- 434. iSystemColorHUDMainRed=26
- 435. iSystemColorHUDMainGreen=255
- 436. iSystemColorHUDMainBlue=128
- 437. fRSMFaceSliderDefaultMin=-3.5
- 438. fRSMFaceSliderDefaultMax=3.5
- 439. fPopUpBackgroundOpacity=0.87
- 440. fMenuBackgroundOpacity=0.76
- 441. bHideUnavailablePerks=0
- 442. bHelpEnabled=1
- 443. fHudOpacity=1.0000
- 444. uPipboyColor=3355420159
- 445. uHUDColor=3355420159
- 446. bDisable360Controller=0
- 447. [Loading]
- 448. sWelcomeScreen1=loading_screen_legal
- 449. sWelcomeScreen2=loading_screen_bethsoft
- 450. sWelcomeScreen3=loading_screen_BGS
- 451. sWelcomeScreen4=loading_screen01
- 452. sMainMenuBackground=main_background
- 453. sTitleMusic=MainTitle
- 454. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455. iMaxScreens=4
- 456. iMaxScreens_MainMenu=20
- 457. fLoadingTextUpdateInterval=10.0000
- 458. fLoadingBkgdUpdateInterval=10.0000
- 459. fMainMenuBkgdUpdateInterval=10.0000
- 460. fLoadingInitUpdateInterval=3.0000
- 461. iNumLocationSpecificScreens=1
- 462. [Menu]
- 463. fCreditsScrollSpeed=40.0000
- 464. iConsoleTextYPos=940
- 465. iConsoleTextXPos=30
- 466. iConsoleVisibleLines=15
- 467. iConsoleHistorySize=50
- 468. rDebugTextColor=255,251,233
- 469. iConsoleFont=2
- 470. iDebugTextFont=3
- 471. [GamePlay]
- 472. bHealthBarShowing=0
- 473. fHealthBarFadeOutSpeed=1.0000
- 474. fHealthBarSpeed=80.0000
- 475. fHealthBarHeight=4.0000
- 476. fHealthBarWidth=40.0000
- 477. fHealthBarEmittanceFadeTime=0.5000
- 478. fHealthBarEmittanceTime=1.5000
- 479. bAllowHavokGrabTheLiving=0
- 480. bEssentialTakeNoDamage=1
- 481. iDetectionPicks=21
- 482. bShowQuestMarkers=1
- 483. iDifficulty=1
- 484. iKillCamera=2
- 485. uiRedeemedContent=0
- 486. bTrueIronSights=1
- 487. bDisableDynamicCrosshair=0
- 488. bSaveOnInteriorExteriorSwitch=1
- 489. bSaveOnTravel=1
- 490. bSaveOnWait=1
- 491. bSaveOnRest=1
- 492. bCrossHair=0
- 493. bGeneralSubtitles=0
- 494. bDialogueSubtitles=1
- 495. [Fonts]
- 496. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505. [SpeedTree]
- 506. iTreeClonesAllowed=1
- 507. fCanopyShadowGrassMult=1.0000
- 508. iCanopyShadowScale=512
- 509. fTreeForceMaxBudAngle=-1.0000
- 510. fTreeForceMinBudAngle=-1.0000
- 511. fTreeForceLeafDimming=-1.0000
- 512. fTreeForceBranchDimming=-1.0000
- 513. fTreeForceCS=-1.0000
- 514. fTreeForceLLA=-1.0000
- 515. fTreeLODExponent=1.0000
- 516. bEnableTrees=1
- 517. bForceFullLOD=0
- 518. fLODTreeMipMapLODBias=-0.7500
- 519. fLocalTreeMipMapLODBias=-0.2500
- 520. [Debug]
- 521. bDebugFaceGenCriticalSection=0
- 522. bDebugFaceGenMultithreading=0
- 523. bDebugSaveBuffer=0
- 524. [BackgroundLoad]
- 525. bBackgroundPathing=1
- 526. bUseMultiThreadedFaceGen=1
- 527. bBackgroundCellLoads=1
- 528. iAnimaitonClonePerLoop=5
- 529. bUseMultiThreadedTrees=1
- 530. iExteriorPriority=50
- 531. iBackgroundLoadFaceMult=200
- 532. fBackgroundLoadingPerLoop=20.0000
- 533. fBackgroundLoadClonedPerLoop=5.0000
- 534. iBackgroundLoadExtraMaxFPS=20
- 535. iBackgroundLoadExtraMinFPS=10
- 536. iBackgroundLoadExtraMax=3000
- 537. iBackgroundLoadExtraMin=5
- 538. iBackgroundLoadExtraMilliseconds=2
- 539. iBackgroundLoadTreeMilliseconds=7
- 540. iBackgroundLoadMilliseconds=1
- 541. iBackgroundLoadLoading=1
- 542. bUseBackgroundFileLoader=0
- 543. bBackgroundLoadLipFiles=0
- 544. bLoadBackgroundFaceGen=0
- 545. bLoadHelmetsInBackground=1
- 546. iAnimationClonePerLoop=5
- 547. bSelectivePurgeUnusedOnFastTravel=0
- 548. bCloneModelsInBackground=0
- 549. [LOD]
- 550. fLODLandDropAmount=230.0000
- 551. fLodDistance=500.0000
- 552. bUseFaceGenLOD=0
- 553. iLODTextureTiling=2
- 554. iLODTextureSizePow2=8
- 555. fLODNormalTextureBlend=0.5000
- 556. bDisplayLODLand=1
- 557. bDisplayLODBuildings=0
- 558. bLODPopTrees=0
- 559. bLODPopActors=0
- 560. bLODPopItems=0
- 561. bLODPopObjects=0
- 562. fLODFadeOutMultItems=4.5
- 563. fLODFadeOutMultObjects=7.5
- 564. fLODFadeOutMultActors=6
- 565. fLODMultLandscape=1.0000
- 566. fLODMultTrees=0.5000
- 567. fLODMultActors=1.0000
- 568. fLODMultItems=1.0000
- 569. fLODMultObjects=5
- 570. iFadeNodeMinNearDistance=500
- 571. fLODFadeOutPercent=0.6000
- 572. fFadeOutThreshold=0.3000
- 573. fFadeInThreshold=0.7000
- 574. fFadeInTimet=2.0
- 575. fFadeOutTime=2.0
- 576. fDistanceMultiplier=1
- 577. fLODBoundRadiusMult=10
- 578. fObjectLODMax=15.0
- 579. fObjectLODMin=1.0
- 580. fObjectLODDefault=5
- 581. fItemLODMax=15.0
- 582. fItemLODMin=1.0
- 583. fItemLODDefault=2
- 584. fActorLODMax=15.0
- 585. fActorLODMin=2.0
- 586. fActorLODDefault=5
- 587. fTreeLODMax=2.0000
- 588. fTreeLODMin=0.0200
- 589. fTreeLODDefault=0.5000
- 590. bLODUseCombinedLandNormalMaps=1
- 591. bForceHideLODLand=0
- 592. fLODLandVerticalBias=0.0000
- 593. fTalkingDistance=1000.0000
- 594. iBoneLODForce=-1
- 595. fLODQuadMinLoadDistance=65536.0000
- 596. bDisplayLODTrees=1
- 597. bDisplayLODBuildings=1
- 598. fLODFadeOutActorMultInterior=1.0000
- 599. fLODFadeOutItemMultInterior=1.0000
- 600. fLODFadeOutObjectMultInterior=1.0000
- 601. fLODFadeOutActorMultCity=1.0000
- 602. fLODFadeOutItemMultCity=1.0000
- 603. fLODFadeOutObjectMultCity=1.0000
- 604. fLODFadeOutActorMultComplex=1.0000
- 605. fLODFadeOutItemMultComplex=1.0000
- 606. fLODFadeOutObjectMultComplex=1.0000
- 607. [Weather]
- 608. fSunGlareSize=800.0000
- 609. fSunBaseSize=750.0000
- 610. bPrecipitation=1
- 611. fAlphaReduce=1.0000
- 612. SBumpFadeColor=255,255,255,255
- 613. SLerpCloseColor=255,255,255,255
- 614. SEnvReduceColor=255,255,255,255
- 615. [Voice]
- 616. SFileTypeLTF=ltf
- 617. SFileTypeLip=lip
- 618. SFileTypeSource=wav
- 619. SFileTypeGame=ogg
- 620. [Grass]
- 621. iMinGrassSize=80
- 622. bGrassPointLighting=0
- 623. bDrawShaderGrass=1
- 624. iGrassDensityEvalSize=2
- 625. iMaxGrassTypesPerTexure=2
- 626. fWaveOffsetRange=1.7500
- 627. fGrassWindMagnitudeMax=125.0000
- 628. fGrassWindMagnitudeMin=5.0000
- 629. fTexturePctThreshold=0.0000
- 630. fGrassMinStartFadeDistance=0.0
- 631. fGrassMaxStartFadeDistance=7000.0
- 632. fGrassDefaultStartFadeDistance=3500.0
- 633. fGrassFadeRange=1000.0
- 634. b30GrassVS=1
- 635. fGrassStartFadeDistance=6500.0000
- 636. [Landscape]
- 637. bCurrentCellOnly=0
- 638. bPreventSafetyCheck=0
- 639. fLandTextureTilingMult=2.0000
- 640. fLandFriction=2.5000
- 641. iLandBorder2B=0
- 642. iLandBorder2G=0
- 643. iLandBorder2R=0
- 644. iLandBorder1B=0
- 645. iLandBorder1G=255
- 646. iLandBorder1R=255
- 647. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649. [bLightAttenuation]
- 650. fQuadraticRadiusMult=1.0000
- 651. fLinearRadiusMult=1.0000
- 652. bOutQuadInLin=0
- 653. fConstantValue=0.0000
- 654. fQuadraticValue=16.0000
- 655. fLinearValue=3.0000
- 656. uQuadraticMethod=2
- 657. uLinearMethod=1
- 658. fFlickerMovement=8.0000
- 659. bUseQuadratic=1
- 660. bUseLinear=0
- 661. bUseConstant=0
- 662. [BlurShaderHDRInterior]
- 663. fTargetLUM=1.0000
- 664. fUpperLUMClamp=1.0000
- 665. fEmissiveHDRMult=1.0000
- 666. fEyeAdaptSpeed=0.5000
- 667. fBrightScale=2.2500
- 668. fBrightClamp=0.2250
- 669. fBlurRadius=7.0000
- 670. iNumBlurpasses=1
- 671. [BlurShaderHDR]
- 672. fTargetLUM=1.0000
- 673. fUpperLUMClamp=1.0000
- 674. fGrassDimmer=1.5000
- 675. fTreeDimmer=1.0000
- 676. fEmissiveHDRMult=1.0000
- 677. fEyeAdaptSpeed=0.5000
- 678. fSunlightDimmer=1.5000
- 679. fSIEmmisiveMult=1.0000
- 680. fSISpecularMult=1.0000
- 681. fSkyBrightness=0.5000
- 682. fSunBrightness=0.0000
- 683. fBrightScale=2.2500
- 684. fBrightClamp=0.2250
- 685. fBlurRadius=7.0000
- 686. iNumBlurpasses=1
- 687. iBlendType=2
- 688. bDoHighDynamicRange=1
- 689. [BlurShader]
- 690. fSunlightDimmer=1.0000
- 691. fSIEmmisiveMult=1.0000
- 692. fSISpecularMult=1.0000
- 693. fSkyBrightness=0.5000
- 694. fSunBrightness=0.0000
- 695. fAlphaAddExterior=0.2000
- 696. fAlphaAddInterior=0.7000
- 697. iBlurTexSize=256
- 698. fBlurRadius=0.0300
- 699. iNumBlurpasses=1
- 700. iBlendType=2
- 701. bUseBlurShader=0
- 702. [GethitShader]
- 703. fBlurAmmount=0.5000
- 704. fBlockedTexOffset=0.0010
- 705. fHitTexOffset=0.0050
- 706. [MESSAGES]
- 707. bBlockMessageBoxes=0
- 708. bSkipProgramFlows=1
- 709. bAllowYesToAll=1
- 710. bDisableWarning=1
- 711. iFileLogging=0
- 712. bSkipInitializationFlows=1
- 713. bUseWindowsMessageBox=0
- 714. [DistantLOD]
- 715. bUseLODLandData=0
- 716. fFadeDistance=12288.0000
- 717. iDistantLODGroupWidth=8
- 718. [GeneralWarnings]
- 719. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721. This may result in errors. Saving again will clear this message
- 722. but not necessarily fix any errors.
- 723. [Archive]
- 724. SInvalidationFile=ArchiveInvalidation.txt
- 725. iRetainFilenameOffsetTable=1
- 726. iRetainFilenameStringTable=1
- 727. iRetainDirectoryStringTable=1
- 728. bCheckRuntimeCollisions=0
- 729. bInvalidateOlderFiles=1
- 730. bUseArchives=1
- 731. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732. [CameraPath]
- 733. iTake=0
- 734. SDirectoryName=TestCameraPath
- 735. iFPS=60
- 736. SNif=Test\CameraPath.nif
- 737. [Absorb]
- 738. fAbsorbGlowColorB=1.0000
- 739. fAbsorbGlowColorG=0.6000
- 740. fAbsorbGlowColorR=0.0000
- 741. fAbsorbCoreColorB=1.0000
- 742. fAbsorbCoreColorG=1.0000
- 743. fAbsorbCoreColorR=1.0000
- 744. iAbsorbNumBolts=1
- 745. fAbsorbBoltGrowWidth=0.0000
- 746. fAbsorbBoltSmallWidth=7.0000
- 747. fAbsorbTortuosityVariance=2.0000
- 748. fAbsorbSegmentVariance=7.0000
- 749. fAbsorbBoltsRadius=5.0000
- 750. [TestAllCells]
- 751. bFileShowTextures=1
- 752. bFileShowIcons=1
- 753. bFileSkipIconChecks=0
- 754. bFileTestLoad=0
- 755. bFileNeededMessage=1
- 756. bFileGoneMessage=1
- 757. bFileSkipModelChecks=0
- 758. bFileCheckModelCollision=0
- 759. [CopyProtectionStrings]
- 760. SCopyProtectionMessage2=Insert the Fallout Disc.
- 761. SCopyProtectionTitle2=Fallout Disc Not Found
- 762. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763. SCopyProtectionTitle=CD-ROM Drive Not Found
- 764. [Pipboy]
- 765. fBlurRadiusPipboy=3.5
- 766. fBlurIntensityPipboy=0.25
- 767. fScanlineScalePipboy=50
- 768. bEnableFlickerPipboy=1
- 769. bUsePipboyMode=1
- 770. [InterfaceFX]
- 771. fDefaultBurstDuration=200
- 772. fDefaultBurstIntensity=2
- 773. fMiniBurstDuration=200
- 774. fMiniBurstIntensity=1.5
- 775. ;pulse effect
- 776. fPulseBrightenIntensity=0.25
- 777. fPulseRadiusIntensity=0.5
- 778. fPulseRate=0.0006
- 779. ;pipboy menu transitions
- 780. fVertHoldChance=0.08
- 781. fShudderChance=0.20
- 782. fScanlineScaleMenus=50.0000
- 783. bEnableFlickerMenus=1
- 784. bEnableScanlinesMenus=1
- 785. bEnableScanlinesPipboy=1
- 786. fBlurRadiusMenus=0.3000
- 787. fBrightenMenus=1.7000
- 788. fBrightenPipboy=1.3000
- 789. bUseImageSpaceMenuFX=1
- 790. fBlurIntensityHUD=1.2000
- 791. fBlurRadiusHUD=2.0000
- 792. fScanlineFrequencyHUD=0.0000
- 793. fScreenLightBaseIntensity=0.6
- 794. fScreenLightRadius=6
- 795. [RenderedTerminal]
- 796. bUseRenderedTerminals=1
- 797. fRenderedTerminalFOV=0.15
- 798. fRenderedTerminalZoom=36
- 799. bDoRenderedTerminalScanlines=1
- 800. fRenderedTerminalScanlineScale=130.000000
- 801. fRenderedTerminalHPos=0.0
- 802. fRenderedTerminalVPos=0.38
- 803. fScreenLightBaseIntensity=1.2
- 804. fScreenLightRadius=80
- 805. fScreenLightColorR=0.68
- 806. fScreenLightColorG=0.74
- 807. fScreenLightColorB=0.62
- 808. fRaceSexMenuHPos=0.0
- 809. fRaceSexMenuVPos=-0.6
- 810. fRaceSexMenuZoom=70.0
- 811. fRaceSexMenuScale=0.5
- 812. [Decals]
- 813. uMaxDecalCount=100
- 814. bProfileDecals=0
- 815. bDecalOcclusionQuery=1
- 816. uMaxDecals=100
- 817. [TerrainManager]
- 818. fSplitDistanceMult=1.0000
- 819. fBlockMorphDistanceMult=0.70
- 820. bUseNewTerrainSystem=1
- 821. bUseDistantObjectBlocks=1
- 822. fBlockLoadDistance=125000.0000
- 823. fDefaultBlockLoadDistanceLow=50000.0
- 824. fLowBlockLoadDistanceLow=25000.0
- 825. fHighBlockLoadDistanceLow=50000.0
- 826. fDefaultTreeLoadDistance=25000.0
- 827. fLowTreeLoadDistance=10000.0
- 828. fHighTreeLoadDistance=40000.0
- 829. fTreeLoadDistance=40000.0000
- 830. fBlockLoadDistanceLow=50000.0000
- 831. [VATS]
- 832. fVATSLightLevelMin=20.0
- 833. fVATSLightLevelMax=65.0
- 834. fVATSLightAngle=0.0
- 835. fVATSLightDistance=100.0
- 836. fVATSLightElevation=100.0
- 837. fVatsLightColorR=0.35
- 838. fVatsLightColorG=0.35
- 839. fVatsLightColorB=0.35
- 840. [ScreenSplatter]
- 841. bScreenSplatterEnabled=1
- 842. [Imagespace]
- 843. iRadialBlurLevel=1
- 844. bDoDepthOfField=0
- 845. [Launcher]
- 846. bShowAllResolutions=1
- 847. uLastAspectRatio=3
- 1. [HAVOK]
- 2. fCharControllerWarpDistSqr=6000000.0000
- 3. bFindContactPointsOnAdd=1
- 4. fMaxTime=0.0167
- 5. bHavokDebug=0
- 6. iMinNumSubSteps=8
- 7. fTimePerSubStep=0.0080
- 8. bWONameSync=1
- 9. bTreeTops=0
- 10. bAutoWaterUsesHavokShapes=0
- 11. iSimType=1
- 12. bPreventHavokAddAll=0
- 13. bPreventHavokAddClutter=0
- 14. fRF=1000.0000
- 15. fOD=0.9000
- 16. fSE=0.3000
- 17. fSD=0.9800
- 18. fChaseDeltaMult=0.0500
- 19. iEntityBatchRemoveRate=100
- 20. fMaxPickTimeDebugVATS=0.6000
- 21. fMaxPickTimeDebug=0.0600
- 22. fMaxPickTimeVATS=0.0400
- 23. fMaxPickTime=0.0040
- 24. bAddBipedWhenKeyframed=1
- 25. fMoveLimitMass=95.0000
- 26. iUpdateType=0
- 27. [FootIK]
- 28. bRigidBodyController=1
- 29. fRagdollFeedback=0.9000
- 30. fMaxFootCastMilliSec=0.6000
- 31. fMaxStepVertError=3.5000
- 32. fControllerTetherLen=6.0000
- 33. iNumFramesFootEaseOut=30
- 34. fVertErrorGain=0.5000
- 35. fPelvisOffsetDamping=0.2000
- 36. fPelvisUpDownBias=0.7500
- 37. fAnkleOffset=0.2000
- 38. fOriginalGroundHeightMS=-0.1100
- 39. bFootPlacementOn=1
- 40. fFootPlantedGain=1.0000
- 41. fFootRaisedGain=0.2000
- 42. fGroundDescendingGain=0.3000
- 43. fGroundAscendingGain=0.3500
- 44. fOnOffGain=0.0100
- 45. [RagdollFeedback]
- 46. uiFeedbackTimeout=1500
- 47. [GrabIK]
- 48. fDriveGain=0.2500
- 49. [LookIK]
- 50. fEaseAngleShutOff=0.5000
- 51. fAngleMaxEase=1.0000
- 52. fAngleMax=3.5000
- 53. fMinTrackingDist=12.0000
- 54. fMaxTrackingDist=1500.0000
- 55. [RagdollAnim]
- 56. fSnapMaxAngularDistance=1.0000
- 57. fSnapMaxLinearDistance=0.3000
- 58. fSnapMaxAngularVelocity=0.3000
- 59. fSnapMaxLinearVelocity=3.0000
- 60. fSnapGain=0.1000
- 61. fPositionMaxAngularVelocity=18.0000
- 62. fPositionMaxLinearVelocity=14.0000
- 63. fPositionGain=0.0500
- 64. fVelocityGain=0.6000
- 65. fAccelerationGain=1.0000
- 66. fVelocityDamping=0.0000
- 67. fHierarchyGain=0.1700
- 68. fCameraDist=1000.0000
- 69. bPoseMatching=1
- 70. bRagdollFeedback=1
- 71. bLookIK=1
- 72. bGrabIK=1
- 73. bFootIK=1
- 74. bRagdollAnim=1
- 75. [General]
- 76. iHWThread6=5
- 77. iHWThread5=5
- 78. iHWThread4=5
- 79. iHWThread3=4
- 80. iHWThread2=4
- 81. iHWThread1=4
- 82. iRenderingThread2HWThread=1
- 83. iRenderingThread1HWThread=0
- 84. bLoadFaceGenHeadEGTFiles=0
- 85. uiEGTClampSize=30
- 86. uiFaceGenMaxEGTDataSize=67108864
- 87. uiFaceGenMaxEGMDataSize=67108864
- 88. bUseEyeEnvMapping=1
- 89. bFixFaceNormals=0
- 90. bUseFaceGenHeads=1
- 91. bFaceMipMaps=1
- 92. bExternalLODDataFiles=1
- 93. bCheckOutWorldspacesOnInit=0
- 94. fVerticesInWaterThreshold=0.0500
- 95. bCheckLevActorsOnInit=0
- 96. bOnlyActiveFileForRefFix=1
- 97. bForceCheckOutOnRefFix=0
- 98. bFixPersistenceOnRefInit=0
- 99. fPortalTolerance=0.1000
- 100. bFindDanglingCellsOnInit=0
- 101. bFixBadLocRefsOnInit=0
- 102. iCheckCellRegionsOnInit=0
- 103. bUseMultibounds=1
- 104. bCheckDoorCollisionOnInit=0
- 105. bCheckOutOnBoundFix=0
- 106. fScriptBackgroundColorB=1.0000
- 107. fScriptBackgroundColorG=1.0000
- 108. fScriptBackgroundColorR=1.0000
- 109. fScriptForegroundColorB=0.0000
- 110. fScriptForegroundColorG=0.0000
- 111. fScriptForegroundColorR=0.0000
- 112. bWarnOnGameSettingLoad=0
- 113. bCheckOutOnTopicQuestSort=0
- 114. bFaceGenTexturing=1
- 115. bCheckEyesOnInit=0
- 116. bCheckHairOnInit=0
- 117. bKeepHeadOnRaceChange=0
- 118. bTintMipMaps=0
- 119. bCreateShaderPackage=0
- 120. uGridsToLoad=5
- 121. fAnimationDefaultBlend=0.2000
- 122. fAnimationMult=1.0000
- 123. bUpdateTextureSwapIndexesOnInit=0
- 124. bConfirmOnCheckDelete=1
- 125. bFixAIPackagesOnLoad=0
- 126. bAnimateDoorPhysics=1
- 127. SLocalBackupPath=Data\CheckInBackup
- 128. SNewVersionBackupPath=
- 129. bKeepPluginWhenMerging=0
- 130. bCreate Maps Enable=0
- 131. SLocalSavePath=Saves\
- 132. SLocalMasterPath=Data\
- 133. bDisableDuplicateReferenceCheck=1
- 134. bChangingLotsOfBaseObjects=0
- 135. bCheckForMultiFileForms=0
- 136. bAllowMultipleMasterLoads=1
- 137. bCheckDLCObjectChangesOnLoad=0
- 138. SLanguage=ENGLISH
- 139. bQueueWarnings=0
- 140. bCheckPurgedTextureList=0
- 141. bShowLoadingAreaMessage=0
- 142. iNumHWThreads=1
- 143. uExterior Cell Buffer=36
- 144. uInterior Cell Buffer=3
- 145. bPreemptivelyUnloadCells=0
- 146. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
- 147. iTextColorRegionFormB=160
- 148. iTextColorRegionFormG=160
- 149. iTextColorRegionFormR=160
- 150. iTextColorLockedChildFormB=0
- 151. iTextColorLockedChildFormG=255
- 152. iTextColorLockedChildFormR=255
- 153. iTextColorLockedFormB=0
- 154. iTextColorLockedFormG=0
- 155. iTextColorLockedFormR=255
- 156. iTextColorMyFormB=0
- 157. iTextColorMyFormG=120
- 158. iTextColorMyFormR=0
- 159. SNetworkMasterPath=
- 160. bClearPersistenceOnVCSort=0
- 161. bAllowNonGroupedVersionControl=0
- 162. iFullSaveCellThreshhold=20
- 163. uForcedNextID=0
- 164. iBorderColorOverLimitB=0
- 165. iBorderColorOverLimitG=0
- 166. iBorderColorOverLimitR=128
- 167. iBorderColorWarningB=0
- 168. iBorderColorWarningG=128
- 169. iBorderColorWarningR=128
- 170. iNPCCheckOutCount=500
- 171. iLandCheckOutCount=1024
- 172. bUpdateMNumberForSelected=0
- 173. bRotateCameraAroundLastSelection=0
- 174. fRaiseObjectDistance=3.0000
- 175. fPrimitiveDrawZSpeed=10.0000
- 176. fFlyRotSpeed=0.0500
- 177. fFlyMoveSpeed=10.0000
- 178. bStartInAllObjects=0
- 179. bShowHide=0
- 180. bPreview=0
- 181. bAllowMultipleEditors=0
- 182. bNo3D=0
- 183. SNetwork Path=
- 184. bUseMyGamesDirectory=1
- 185. bUseVersionControl=0
- 186. [BackgroundLoad]
- 187. iPostProcessTaskWarningMilliseconds=20
- 188. iPostProcessMillisecondsEditor=50
- 189. iPostProcessMillisecondsLoadingQueuedPriority=20
- 190. iPostProcessMilliseconds=5
- 191. bLoadBackgroundFaceGen=0
- 192. bUseMultiThreadedFaceGen=1
- 193. bBackgroundCellLoads=1
- 194. bLoadHelmetsInBackground=1
- 195. iAnimationClonePerLoop=5
- 196. bSelectivePurgeUnusedOnFastTravel=0
- 197. bUseMultiThreadedTrees=1
- 198. bUseBackgroundFileLoader=0
- 199. [Imagespace]
- 200. fRenderDepthMaxDepth=10000.0000
- 201. bDoMotionBlur=1
- 202. bDoRadialBlur=1
- 203. [DistantLOD]
- 204. iDistantLODGroupWidth=8
- 205. bUpdateDistantRefDataOnLoad=0
- 206. [Display]
- 207. bDoTestHDR=0
- 208. bImageSpaceEffects=1
- 209. bDo30VFog=1
- 210. bDynamicWindowReflections=0
- 211. fShadowFadeTime=1.0000
- 212. iPresentInterval=1
- 213. bDecalsOnSkinnedGeometry=1
- 214. uVideoDeviceIdentifierPart4=0
- 215. uVideoDeviceIdentifierPart3=0
- 216. uVideoDeviceIdentifierPart2=0
- 217. uVideoDeviceIdentifierPart1=0
- 218. bUseFakeFullScreenMotionBlur=0
- 219. bUseResolvableDepth=1
- 220. bAllowPartialPrecision=1
- 221. bShadowsOnGrass=0
- 222. bActorSelfShadowing=0
- 223. fLandLOFadeSeconds=15.0000
- 224. fLODNoiseMipBias=0.0000
- 225. bLODNoiseAniso=0
- 226. bMTRendering=0
- 227. fSkinnedDecalLOD2=800.0000
- 228. fSkinnedDecalLOD1=500.0000
- 229. fSkinnedDecalLOD0=300.0000
- 230. fDecalLOD0=800.0000
- 231. fEyeEnvMapLOD2=65.0000
- 232. fEyeEnvMapLOD1=45.0000
- 233. fEnvMapLOD2=1800.0000
- 234. fEnvMapLOD1=1500.0000
- 235. fSpecularLODMaxStartFade=600.0000
- 236. fSpecularLODMinStartFade=200.0000
- 237. fSpecularLODRange=300.0000
- 238. fSpecularLODDefaultStartFade=500.0000
- 239. fShadowLODMaxStartFade=300.0000
- 240. fShadowLODMinStartFade=100.0000
- 241. fShadowLODRange=200.0000
- 242. fShadowLODDefaultStartFade=200.0000
- 243. fLightLODMaxStartFade=1200.0000
- 244. fLightLODMinStartFade=200.0000
- 245. fLightLODRange=500.0000
- 246. fLightLODDefaultStartFade=1000.0000
- 247. bEquippedTorchesCastShadows=0
- 248. bReportBadTangentSpace=0
- 249. bStaticMenuBackground=1
- 250. bForcePow2Textures=0
- 251. bForce1XShaders=0
- 252. bAllow30Shaders=0
- 253. bAllow20HairShader=1
- 254. bAllowScreenShot=0
- 255. bDoTallGrassEffect=1
- 256. bForceMultiPass=1
- 257. bDoStaticAndArchShadows=0
- 258. bDoActorShadows=1
- 259. bDoTexturePass=1
- 260. bDoSpecularPass=1
- 261. bDoDiffusePass=1
- 262. bDoAmbientPass=1
- 263. bDoCanopyShadowPass=1
- 264. bUseRefractionShader=1
- 265. bUse Shaders=1
- 266. iNPatchNOrder=0
- 267. iNPatchPOrder=0
- 268. iNPatches=0
- 269. iLocation Y=0
- 270. iLocation X=0
- 271. bIgnoreResolutionCheck=0
- 272. fDecalLifetime=10.0000
- 273. [LOD]
- 274. fLODMultTrees=1.2000
- 275. iFadeNodeMinNearDistance=400
- 276. fTalkingDistance=2000.0000
- 277. fLodDistance=500.0000
- 278. bUseFaceGenLOD=0
- 279. fFadeOutTime=1.2000
- 280. fFadeInTime=1.2000
- 281. fFadeInThreshold=0.7000
- 282. fFadeOutThreshold=0.3000
- 283. fDistanceMultiplier=1.2000
- 284. fLODFadeOutPercent=0.9000
- 285. fLODBoundRadiusMult=3.0000
- 286. [Audio]
- 287. fFilterdBAttenuation=1.0000
- 288. fFilterPEQGain=-15.0000
- 289. fFilterDistortionGain=-18.2000
- 290. iVoiceDecodeBufferSize=32768
- 291. iMaxFX=128
- 292. bEnableEnviroEffectsOnPC=0
- 293. iAudioHWThread=2
- 294. iMaxSizeForCachedSound=256
- 295. iAudioCacheSize=2048
- 296. bEnableAudioCache=1
- 297. iAttenuationDialogMenuMute=3000
- 298. iAttenuationEffectiveSilence=9000
- 299. fDialogueFadeSecondsOut=1.0000
- 300. fDialogueFadeSecondsIn=2.0000
- 301. fDialogueFadeDecibels=6.0000
- 302. fMasterVolumeMult=1.3000
- 303. fAudioDebugDelay=0.0000
- 304. bUseAudioDebugInformation=1
- 305. bMultiThreadAudio=0
- 306. fNightTime=20.0000
- 307. fDuskTime=18.0000
- 308. fDayTime=8.0000
- 309. fDawnTime=5.0000
- 310. fDialogMaxDistance=50000.0000
- 311. fDialogMinDistance=70.0000
- 312. bEnableAudio=1
- 313. fDialogueHeadYawExaggeration=2.0000
- 314. fDialogueHeadRollExaggeration=2.0000
- 315. fDialogueHeadPitchExaggeration=2.0000
- 316. [Controls]
- 317. iLanguage=0
- 318. fForegroundMouseAccelBase=0.2000
- 319. fForegroundMouseAccelTop=50.0000
- 320. fForegroundMouseBase=0.2000
- 321. fForegroundMouseMult=4.0000
- 322. bBackground Mouse=0
- 323. bBackground Keyboard=1
- 324. bUse Joystick=1
- 325. [HeightMapEditor]
- 326. uPreviewSize=512
- 327. [TerrainManager]
- 328. bKeepLowDetailTerrain=1
- 329. uTerrainTextureFadeTime=1000
- 330. fDetailTextureScale=3.0000
- 331. fHighTreeLoadDistance=40000.0000
- 332. fLowTreeLoadDistance=10000.0000
- 333. fDefaultTreeLoadDistance=25000.0000
- 334. fHighBlockLoadDistanceLow=75000.0000
- 335. fLowBlockLoadDistanceLow=25000.0000
- 336. fDefaultBlockLoadDistanceLow=50000.0000
- 337. fMorphEndDistanceMult=0.6500
- 338. fMorphStartDistanceMult=0.7000
- 339. bUseDistantTrees=1
- 340. bUseDistantObjectBlocks=1
- 341. bUseNewTerrainSystem=1
- 342. uDistantTreeBlockCacheSizePerCell=1
- 343. [Pathfinding]
- 344. bCutDoors=1
- 345. fObstacleUpdateDeltaWhenUnknown=5.0000
- 346. fObstacleUpdateDeltaWhenMoving=1.0000
- 347. bBackgroundNavmeshUpdate=1
- 348. bDrawPathBounds=0
- 349. bBackgroundPathing=1
- 350. bUseAlternateSmoothingForPrime=1
- 351. bUseRayCasts=1
- 352. bUseOldPathSmoothing=0
- 353. bRebuildPathIfSmootherFailed=1
- 354. bCreateDebugInfo=0
- 355. bUsePathSmoothing=1
- 356. bUseObstacleAvoidance=1
- 357. bUseStraightLineCheckFirst=1
- 358. fPOVSmootherAvoidNodeCost=7.0000
- 359. [NavMeshGeneration]
- 360. bFinalizeNavMesh2=0
- 361. fMaxXYThreshold2=8.0000
- 362. fStepHeight2=25.0000
- 363. fCornerSimplifyThreshold2=0.9000
- 364. fLongestEdge2=512.0000
- 365. fShortestEdgeLength2=10.0000
- 366. fSimplifyEdgeSwapAngle2=25.0000
- 367. fMaxWalkableAngle2=45.0000
- 368. fSimplificationLevel2=2.5000
- 369. fMinIslandArea2=150.0000
- 370. fOverlapDistance2=128.0000
- 371. fWieldVertexDistance2=2.5000
- 372. bFinalizeNavMesh1=0
- 373. fMaxXYThreshold1=8.0000
- 374. fStepHeight1=25.0000
- 375. fCornerSimplifyThreshold1=0.9000
- 376. fLongestEdge1=512.0000
- 377. fShortestEdgeLength1=10.0000
- 378. fSimplifyEdgeSwapAngle1=25.0000
- 379. fMaxWalkableAngle1=45.0000
- 380. fSimplificationLevel1=2.5000
- 381. fMinIslandArea1=150.0000
- 382. fOverlapDistance1=128.0000
- 383. fWieldVertexDistance1=2.5000
- 384. fCellPortalZVertDistance=64.0000
- 385. fCellPortalXYVertDistance=16.0000
- 386. fCellPortalDistance=4.0000
- 387. bGlobalNavMeshCheck=0
- 388. [Pathing]
- 389. fFindClosestEdgesRadius=512.0000
- 390. [SpeedTree]
- 391. fCanopyShadowGrassMult=1.0000
- 392. iCanopyShadowScale=512
- 393. fTreeForceMaxBudAngle=-1.0000
- 394. fTreeForceMinBudAngle=-1.0000
- 395. fTreeForceLeafDimming=-1.0000
- 396. fTreeForceBranchDimming=-1.0000
- 397. fTreeForceCS=-1.0000
- 398. fTreeForceLLA=-1.0000
- 399. fTreeLODExponent=1.0000
- 400. bForceFullLOD=0
- 401. bEnableTrees=1
- 402. [Debug]
- 403. bDebugFaceGenCriticalSection=0
- 404. bDebugFaceGenMultithreading=0
- 405. [MAIN]
- 406. iConcentricLengthMaxVeryHard=200
- 407. iConcentricLengthMaxHard=200
- 408. iConcentricLengthMaxAverage=200
- 409. iConcentricLengthMaxEasy=200
- 410. iConcentricLengthMaxVeryEasy=200
- 411. iConcentricLengthMinVeryHard=200
- 412. iConcentricLengthMinHard=200
- 413. iConcentricLengthMinAverage=200
- 414. iConcentricLengthMinEasy=200
- 415. iConcentricLengthMinVeryEasy=200
- 416. iSweetSpotLengthMaxVeryHard=25
- 417. iSweetSpotLengthMaxHard=50
- 418. iSweetSpotLengthMaxAverage=100
- 419. iSweetSpotLengthMaxEasy=200
- 420. iSweetSpotLengthMaxVeryEasy=400
- 421. iSweetSpotLengthMinVeryHard=25
- 422. iSweetSpotLengthMinHard=50
- 423. iSweetSpotLengthMinAverage=100
- 424. iSweetSpotLengthMinEasy=200
- 425. iSweetSpotLengthMinVeryEasy=400
- 426. bPrimitivesOn=0
- 427. bDrawWaterRefLinks=1
- 428. bUseWaterHDR=1
- 429. iLastHDRSetting=-1
- 430. bRefSelectControlHasAnyOption=0
- 431. [Interface]
- 432. fMenuBackgroundOpacity=0.8000
- 433. fPopUpBackgroundOpacity=1.0000
- 434. fInterfaceTintB=0.8824
- 435. fInterfaceTintG=0.9843
- 436. fInterfaceTintR=0.6314
- 437. fMenuModeAnimBlend=0.0000
- 438. [Weather]
- 439. fSunGlareSize=350.0000
- 440. fSunBaseSize=250.0000
- 441. bPrecipitation=1
- 442. fAlphaReduce=1.0000
- 443. SBumpFadeColor=255,255,255,255
- 444. SLerpCloseColor=255,255,255,255
- 445. SEnvReduceColor=255,255,255,255
- 446. [Landscape]
- 447. fLandFriction=2.5000
- 448. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 449. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 450. iLandBorder2B=0
- 451. iLandBorder2G=0
- 452. iLandBorder2R=0
- 453. iLandBorder1B=0
- 454. iLandBorder1G=255
- 455. iLandBorder1R=255
- 456. bCurrentCellOnly=0
- 457. bPreventSafetyCheck=0
- 458. fLandTextureTilingMult=2.0000
- 459. [Water]
- 460. iWaterNoiseResolution=256
- 461. fRefractionWaterPlaneBias=3.0000
- 462. SSurfaceTexture=water
- 463. fInteriorWaterReflectionThreshold=10.0000
- 464. fExteriorWaterReflectionThreshold=300.0000
- 465. uMaxInteriorWaterReflections=4
- 466. uMaxExteriorWaterReflections=2
- 467. fWaterGroupHeightRange=10.0000
- 468. fWadingWaterTextureRes=512.0000
- 469. fWadingWaterQuadSize=2048.0000
- 470. bForceHighDetailLandReflections=0
- 471. bForceLowDetailReflections=0
- 472. bReflectExplosions=0
- 473. bUsePerWorldSpaceWaterNoise=1
- 474. bUseWaterHiRes=0
- 475. bUseWaterShader=1
- 476. bUseWater=1
- 477. fTileTextureDivisor=4.7500
- 478. fSurfaceTileSize=2048.0000
- 479. bUpdateRenderWindowWater=1
- 480. fAlpha=1.0000
- 481. [Grass]
- 482. fGrassWindMagnitudeMax=125.0000
- 483. fGrassWindMagnitudeMin=5.0000
- 484. iMinGrassSize=80
- 485. fGrassFadeRange=1000.0000
- 486. fGrassDefaultStartFadeDistance=3500.0000
- 487. fGrassMaxStartFadeDistance=7000.0000
- 488. fGrassMinStartFadeDistance=400.0000
- 489. bGrassPointLighting=0
- 490. bDrawShaderGrass=1
- 491. fTexturePctThreshold=0.3000
- 492. iGrassDensityEvalSize=2
- 493. iMaxGrassTypesPerTexure=2
- 494. fWaveOffsetRange=1.7500
- 495. [TestAllCells]
- 496. bFileControllerOnRoot=1
- 497. bFileShowTextures=1
- 498. bFileShowIcons=1
- 499. bFileSkipIconChecks=0
- 500. bFileUnusedObject=0
- 501. bFileTestLoad=0
- 502. bFileNeededMessage=1
- 503. bFileGoneMessage=1
- 504. bFileCheckModelCollision=0
- 505. bFileSkipModelChecks=0
- 506. [bLightAttenuation]
- 507. fQuadraticRadiusMult=1.0000
- 508. fLinearRadiusMult=1.0000
- 509. bOutQuadInLin=0
- 510. fConstantValue=0.0000
- 511. fQuadraticValue=16.0000
- 512. fLinearValue=3.0000
- 513. uQuadraticMethod=2
- 514. uLinearMethod=1
- 515. fFlickerMovement=8.0000
- 516. bUseQuadratic=1
- 517. bUseLinear=0
- 518. bUseConstant=0
- 519. [Localization]
- 520. iExtendedResponseLength=255
- 521. iExtendedTopicLength=50
- 522. bAllowExtendedText=0
- 523. [Voice]
- 524. SFileTypeLTF=ltf
- 525. SFileTypeLip=lip
- 526. SFileTypeSource=wav
- 527. SFileTypeGame=mp3
- 528. iWaveFormat=5
- 529. [GamePlay]
- 530. bShowChallengeUpdates=1
- 531. [BlurShaderHDRInterior]
- 532. fTargetLUM=1.0000
- 533. fUpperLUMClamp=1.0000
- 534. fEmissiveHDRMult=1.0000
- 535. fEyeAdaptSpeed=0.5000
- 536. fBrightScale=2.2500
- 537. fBrightClamp=0.2250
- 538. fBlurRadius=7.0000
- 539. iNumBlurpasses=1
- 540. [BlurShaderHDR]
- 541. fTargetLUM=1.2000
- 542. fUpperLUMClamp=1.0000
- 543. fGrassDimmer=1.3000
- 544. fTreeDimmer=1.2000
- 545. fEmissiveHDRMult=1.0000
- 546. fEyeAdaptSpeed=0.7000
- 547. fSunlightDimmer=1.3000
- 548. fSIEmmisiveMult=1.0000
- 549. fSISpecularMult=1.0000
- 550. fSkyBrightness=0.5000
- 551. fSunBrightness=0.0000
- 552. fBrightScale=1.5000
- 553. fBrightClamp=0.3500
- 554. fBlurRadius=4.0000
- 555. iNumBlurpasses=2
- 556. iBlendType=2
- 557. [BlurShader]
- 558. fSunlightDimmer=1.0000
- 559. fSIEmmisiveMult=1.0000
- 560. fSISpecularMult=1.0000
- 561. fSkyBrightness=0.5000
- 562. fSunBrightness=0.0000
- 563. fAlphaAddExterior=0.2000
- 564. fAlphaAddInterior=0.5000
- 565. iBlurTexSize=256
- 566. fBlurRadius=0.0300
- 567. iNumBlurpasses=1
- 568. iBlendType=2
- 569. [GethitShader]
- 570. fBlurAmmount=0.5000
- 571. fBlockedTexOffset=0.0010
- 572. fHitTexOffset=0.0050
- 573. [BudgetCaps]
- 574. bIncludeWaterInMNumberCalculations=1
- 575. uActorMemoryBudgetCap=10485760
- 576. uCityLODBudgetAdjustment=5242880
- 577. uWastelandLODBudgetAdjustment=20971520
- 578. uLoadedAreaNonActorMemoryBudgetCap=185597952
- 579. fMaxMsUsagePerFrame=28.0000
- 580. fMsHavokTriCount=0.0010
- 581. fMsDecalCount=0.0010
- 582. fMsLightCount=0.0100
- 583. fMsLightExcessGeometry=0.0100
- 584. fMsWaterCount=0.1000
- 585. fMsTriangleCount=0.0001
- 586. fMsGeometryCount=0.0100
- 587. fMsEmittersCount=0.0100
- 588. fMsParticlesCount=0.0010
- 589. fMsAnimatedObjectsCount=0.0500
- 590. fMsActiveRefCount=0.0500
- 591. fMsActorRefCount=0.2450
- 592. fMsRefCount=0.0210
- 593. uHavokTriCountInterior=5000
- 594. uDecalCountInterior=500
- 595. uLightExcessGeometryInterior=5
- 596. uLightCountInterior=10
- 597. uWaterMemoryInterior=10485760
- 598. uTextureMemoryInterior=104857600
- 599. uGeometryMemoryInterior=10485760
- 600. uWaterCountInterior=10
- 601. uTriangleCountInterior=100000
- 602. uGeometryCountInterior=1000
- 603. uEmittersCountInterior=50
- 604. uParticlesCountInterior=5000
- 605. uAnimatedObjectsCountInterior=50
- 606. uActiveRefCountInterior=100
- 607. uActorRefCountInterior=20
- 608. uRefCountInterior=1000
- 609. uHavokTriCount=5000
- 610. uDecalCount=500
- 611. uLightExcessGeometry=100
- 612. uLightCount=10
- 613. uWaterMemory=5242880
- 614. uTextureMemory=20971520
- 615. uGeometryMemory=5242880
- 616. uWaterCount=10
- 617. uTriangleCount=100000
- 618. uGeometryCount=1000
- 619. uEmittersCount=50
- 620. uParticlesCount=5000
- 621. uAnimatedObjectsCount=50
- 622. uActiveRefCount=100
- 623. uActorRefCount=20
- 624. uRefCount=700
- 625. [Decals]
- 626. bSkinnedDecals=1
- 627. bDecals=1
- 628. bDecalMultithreaded=0
- 629. bDecalOcclusionQuery=1
- 630. bDebugDecals=0
- 631. bProfileDecals=0
- 632. uMaxSkinDecalPerActor=3
- 633. uMaxSkinDecals=24
- 634. [AnimationWarning]
- 635. bPriorityWarning=0
- 636. bClampWarning=0
- 637. [GeneralWarnings]
- 638. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 639. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 640. [LANGUAGE]
- 641. SDPad=No Default string. Must be loaded from INIFile
- 642. SThumbstick=No Default string. Must be loaded from INIFile
- 643. SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
- 644. SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
- 645. SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
- 646. SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
- 647. SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
- 648. SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
- 649. SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
- 650. SSysUtil_Retry=No Default string. Must be loaded from INIFile
- 651. SFailureMessage=No Default string. Must be loaded from INIFile
- 652. [PreviewMovement]
- 653. bRecreateEveryUpdate=1
- 654. fPreviewLandTextureTiles=8.0000
- 655. SPreviewLandTextureNormal=Landscape\Default_n.dds
- 656. SPreviewLandTexture=Landscape\Default.dds
- 657. iPreviewTextureSize=256
- 658. [MESSAGES]
- 659. bSkipInitializationFlows=1
- 660. bSkipProgramFlows=1
- 661. bAllowYesToAll=1
- 662. bBlockMessageBoxes=0
- 663. iFileLogging=0
- 664. [Archive]
- 665. bInvalidateOlderFiles=1
- 666. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
- 667. SInvalidationFile=ArchiveInvalidation.txt
- 668. iRetainFilenameOffsetTable=1
- 669. iRetainFilenameStringTable=1
- 670. iRetainDirectoryStringTable=1
- 671. bCheckRuntimeCollisions=0
- 672. bUseArchives=1
- 673. [Sound]
- 674. SFaceFXLanguage=USEnglish
- 675. fDialogueGestureExaggeration=1.0000
- 676. SFaceFXPath=Data\Sound\Voice\Processing
- 677. [SpellCheck]
- 678. SUserSelLexiconFile=userdic.tlx
- 679. SUserLexiconFiles=userdic.tlx,correct.tlx
- 680. SUserLexiconDir=Lex\User
- 681. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
- 682. SLexiconDir=Lex
- 1. [General]
- 2. Object Category World Objects=2
- 3. Object Selection=11
- 4. Object Window X=0
- 5. Object Window Y=79
- 6. Object Window W=1077
- 7. Object Window H=1286
- 8. Object Tree X=0
- 9. Object Tree Y=28
- 10. Object Tree W=156
- 11. Object Tree H=1214
- 12. Object List X=161
- 13. Object List Y=0
- 14. Object List W=898
- 15. Object List H=1242
- 16. Cell View X=1061
- 17. Cell View Y=914
- 18. Cell View W=1500
- 19. Cell View H=450
- 20. bLoadTheUserPlugin=0
- 21. SFile Path=
- 22. bLight Radius=0
- 23. bMaximize Editor=1
- 24. bAllowUnsafeSave=0
- 25. SEditorStartingDir2=0.000000,-0.540303,0.841472
- 26. SEditorStartingDir1=0.999846,0.014819,0.009515
- 27. SEditorStartingDir0=0.017610,-0.841343,-0.540220
- 28. SEditorStartingPos=1461.724854,1892.940796,7557.919434
- 29. uEditorStartWorldSpaceID=0
- 30. uEditorStartInteriorID=1064441
- 31. iShowHideH=0
- 32. iShowHideW=0
- 33. iShowHideY=0
- 34. iShowHideX=0
- 35. iSceneInfoH=0
- 36. iSceneInfoW=0
- 37. iSceneInfoY=0
- 38. iSceneInfoX=0
- 39. iPreviewH=0
- 40. iPreviewW=0
- 41. iPreviewY=0
- 42. iPreviewX=0
- 43. iPickingPreferencesH=0
- 44. iPickingPreferencesW=0
- 45. iPickingPreferencesY=0
- 46. iPickingPreferencesX=0
- 47. SPaletteFileName=
- 48. Garden of Eden Creation Kit X=28
- 49. Garden of Eden Creation Kit Y=28
- 50. Garden of Eden Creation Kit W=1920
- 51. Garden of Eden Creation Kit H=1018
- 52. Render Window X=1062
- 53. Render Window Y=81
- 54. Render Window W=1499
- 55. Render Window H=838
- 56. Object Category Items=2
- 57. Object Category Miscellaneous=1
- 58. Object Category Special Effects=1
- 59. Object Category Game Effects=1
- 60. Object Category Audio=1
- 61. Object Category Actors=1
- 62. Object Category Actor Data=1
- 63. Object Type Activator=2
- 64. Object Type Weapon=2
- 65. [Audio]
- 66. fDefaultRadioVolume=0.5000
- 67. fDefaultMusicVolume=0.6000
- 68. fDefaultEffectsVolume=1.0000
- 69. fDefaultVoiceVolume=0.6000
- 70. fDefaultFootVolume=0.5000
- 71. fDefaultMasterVolume=1.0000
- 72. [HeightMapEditor]
- 73. uBrushSetting11=52531250
- 74. uBrushSetting10=52531250
- 75. uBrushSetting9=52531250
- 76. uBrushSetting8=52531250
- 77. uBrushSetting7=52531250
- 78. uBrushSetting6=52531250
- 79. uBrushSetting5=52531250
- 80. uBrushSetting4=52531250
- 81. uBrushSetting3=52531250
- 82. uBrushSetting2=52531250
- 83. uBrushSetting1=52531250
- 84. uBrushSetting0=52531250
- 85. iColorSchemeHeight9=65535
- 86. iColorSchemeHeight8=57344
- 87. iColorSchemeHeight7=49152
- 88. iColorSchemeHeight6=40960
- 89. iColorSchemeHeight5=32768
- 90. iColorSchemeHeight4=24576
- 91. iColorSchemeHeight3=16384
- 92. iColorSchemeHeight2=8192
- 93. iColorSchemeHeight1=4096
- 94. iColorSchemeHeight0=0
- 95. rColorSchemeBrush=0,255,0
- 96. rColorSchemeGrid=0,255,0
- 97. rColorScheme9=128,128,128
- 98. rColorScheme8=102,255,51
- 99. rColorScheme7=128,0,128
- 100. rColorScheme6=255,128,192
- 101. rColorScheme5=255,0,0
- 102. rColorScheme4=255,255,0
- 103. rColorScheme3=128,0,0
- 104. rColorScheme2=0,255,255
- 105. rColorScheme1=0,0,128
- 106. rColorScheme0=0,0,0
- 107. [Display]
- 108. fGamma=1.0000
- 109. [PreviewMovement]
- 110. iLightAmbientColor=8421504
- 111. iLightDiffuseColor=16777215
- 112. fCamera Pan=2.0000
- 113. fCamera Zoom Ortho=0.0010
- 114. fCamera Zoom=0.5000
- 115. fCamera Rotate=1.0000
- 116. [Landscape]
- 117. uDefColor15=0
- 118. uDefColor14=0
- 119. uDefColor13=0
- 120. uDefColor12=0
- 121. uDefColor11=0
- 122. uDefColor10=0
- 123. uDefColor09=0
- 124. uDefColor08=0
- 125. uDefColor07=0
- 126. uDefColor06=0
- 127. uDefColor05=0
- 128. uDefColor04=0
- 129. uDefColor03=0
- 130. uDefColor02=0
- 131. uDefColor01=0
- 132. uDefColor00=0
- 133. fRColorB=1.0000
- 134. fRColorG=1.0000
- 135. fRColorR=1.0000
- 136. fLColorB=0.0000
- 137. fLColorG=0.0000
- 138. fLColorR=0.0000
- 139. iOpacity=100
- 140. iFalloff=75
- 141. iRadius=5
- 142. iFlags=1
- 143. [Movement]
- 144. iAutoSave Time=0
- 145. fClip Dist=300000.0000
- 146. fLand Mult=1.0000
- 147. fCamera Pan=5.0000
- 148. fCamera Zoom Ortho=0.0010
- 149. fCamera Zoom=2.0000
- 150. fCamera Rotate=2.0000
- 151. fObj Move=1.0000
- 152. fObj Rotate=1.0000
- 153. iSnap Angle=45
- 154. iSnap Grid=64
- 155. uFlags=60
- 156. [MAIN]
- 157. bShowNonCollectibleObjects=1
- 158. bShowCollisionObjects=1
- 159. bShowSoundMarkers=1
- 160. bShowPortals=0
- 161. bShowOcclusionPlanes=1
- 162. bShowDynamics=1
- 163. bShowMultibounds=1
- 164. bShowActors=1
- 165. bShowStatics=1
- 166. bShowWater=1
- 167. bShowTerrain=1
- 168. bShowDoors=1
- 169. bShowActivators=1
- 170. bShowHelperObjects=1
- 171. bShowLightMarkers=1
- 172. bShowMarkers=1
- 173. bShowLights=1
- 1. [General]
- 2. LocalSaves=true
- 3. LocalSettings=true
- 4. AutomaticArchiveInvalidation=true
- 5. [custom_overwrites]
- 6. xFOEdit=[DEV] xEdit Output