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  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    bUseMyGamesDirectory=1
  • 92
    [Display]
  • 93
    fDecalLifetime=10.0000
  • 94
    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
  • 98
    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=1
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bImageSpaceEffects=1
  • 110
    bDoCanopyShadowPass=1
  • 111
    bDrawShadows=0
  • 112
    bUseRefractionShader=1
  • 113
    bUse Shaders=1
  • 114
    iNPatchNOrder=0
  • 115
    iNPatchPOrder=0
  • 116
    iNPatches=0
  • 117
    iLocation Y=5
  • 118
    iLocation X=5
  • 119
    bFull Screen=1
  • 120
    iAdapter=0
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
    [Controls]
  • 190
    bAlwaysRunByDefault=1
  • 191
    bBackground Mouse=0
  • 192
    bBackground Keyboard=1
  • 193
    [Water]
  • 194
    bUseWaterShader=1
  • 195
    bUseWaterReflections=1
  • 196
    bUseWaterRefractions=1
  • 197
    bUseWaterDepth=1
  • 198
    bUseWaterHiRes=0
  • 199
    bUseWaterDisplacements=1
  • 200
    bUseWaterLOD=1
  • 201
    bReflectExplosions=0
  • 202
    bAutoWaterSilhouetteReflections=1
  • 203
    bForceHighDetailReflections=0
  • 204
    bForceLowDetailReflections=0
  • 205
    fTileTextureDivisor=4.7500
  • 206
    fSurfaceTileSize=2048.0000
  • 207
    fNearWaterOutdoorTolerance=1024.0000
  • 208
    fNearWaterIndoorTolerance=512.0000
  • 209
    fNearWaterUnderwaterVolume=0.9000
  • 210
    fNearWaterUnderwaterFreq=0.3000
  • 211
    uNearWaterPoints=8
  • 212
    uNearWaterRadius=1000
  • 213
    uSurfaceFPS=12
  • 214
    [Audio]
  • 215
    fASFadeInTime=2.0
  • 216
    fASFadeOutTime=10.0
  • 217
    fRegionLoopFadeInTime=5.0
  • 218
    fRegionLoopFadeOutTime=5.0
  • 219
    fAudioDebugDelay=0.0
  • 220
    bEnableAudio=1
  • 221
    bEnableAudioCache=1
  • 222
    bMultiThreadAudio=0
  • 223
    bEnableEnviroEffectsOnPC=0
  • 224
    ; cache sizes in kilobytes
  • 225
    iAudioCacheSize=2048
  • 226
    iMaxSizeForCachedSound=256
  • 227
    bUseAudioDebugInformation=1
  • 228
    fAudioDebugDelay=0.0000
  • 229
    fDefaultMasterVolume=1.0000
  • 230
    fDefaultFootVolume=0.5000
  • 231
    fDefaultMusicVolume=0.6000
  • 232
    fDefaultRadioVolume=0.5000
  • 233
    fDefaultEffectsVolume=1.0000
  • 234
    fDefaultVoiceVolume=0.6000
  • 235
    iMaxImpactSoundCount=32
  • 236
    fMaxFootstepDistance=1100.0000
  • 237
    fPlayerFootVolume=0.6500
  • 238
    iCollisionSoundTimeDelta=150
  • 239
    iRadioUpdateInterval=250
  • 240
    fDialogMinDistance=600.00
  • 241
    fDialogMaxDistance=2000.00
  • 242
    fMainMenuMusicVolume=0.6
  • 243
    fDBVoiceAttenuationIn2D=2.0
  • 244
    fCollisionSoundHeavyThreshold=60.0
  • 245
    fDialogueFadeDecibels=6.0
  • 246
    fDialogueFadeSecondsIn=2.0
  • 247
    fDialogueFadeSecondsOut=1.0
  • 248
    fDialogueHeadPitchExaggeration=2.0
  • 249
    fDialogueHeadRollExaggeration=2.0
  • 250
    fDialogueHeadYawExaggeration=2.0
  • 251
    fHardLandingDamageThreshold=500.0
  • 252
    fWoodMediumMassMin=7.0
  • 253
    fWoodLargeMassMin=15.0
  • 254
    fStoneMediumMassMin=5.0
  • 255
    fStoneLargeMassMin=30.0
  • 256
    fEarthMediumMassMin=5.0
  • 257
    fEarthLargeMassMin=30.0
  • 258
    fSkinMediumMassMin=5.0
  • 259
    fSkinLargeMassMin=30.0
  • 260
    fMetalMediumMassMin=8.0
  • 261
    fMetalLargeMassMin=25.0
  • 262
    fRadioDialogMute=0.50
  • 263
    fFilterDistortionGain=-7.5
  • 264
    fFilterPEQGain=-15.0
  • 265
    fFilterdBAttenuation=11.5
  • 266
    bEnableTextToSpeech=0
  • 267
    fTextToSpeechVolume=0.35
  • 268
    fDialogReverbAttenuation=0.15
  • 269
    [Pathfinding]
  • 270
    bDrawPathsDefault=0
  • 271
    bPathMovementOnly=0
  • 272
    bDrawSmoothFailures=0
  • 273
    bDebugSmoothing=0
  • 274
    bSmoothPaths=1
  • 275
    bSnapToAngle=0
  • 276
    bDebugAvoidance=0
  • 277
    bDisableAvoidance=0
  • 278
    bBackgroundPathing=1
  • 279
    bUseObstacleAvoidance=1
  • 280
    bBackgroundNavmeshUpdate=1
  • 281
    [MAIN]
  • 282
    bEnableBorderRegion=1
  • 283
    fLowPerfCombatantVoiceDistance=1000.0000
  • 284
    iDetectionHighNumPicks=40
  • 285
    fQuestScriptDelayTime=5.0000
  • 286
    bCloneModelsInBackground=0
  • 287
    iLastHDRSetting=-1
  • 288
    [HAVOK]
  • 289
    bDisablePlayerCollision=0
  • 290
    fJumpAnimDelay=0.7500
  • 291
    bTreeTops=0
  • 292
    iSimType=1
  • 293
    bPreventHavokAddAll=0
  • 294
    bPreventHavokAddClutter=0
  • 295
    fMaxTime=0.016
  • 296
    bHavokDebug=0
  • 297
    fRF=1000.0000
  • 298
    fOD=0.9000
  • 299
    fSE=0.3000
  • 300
    fSD=0.9800
  • 301
    iResetCounter=5
  • 302
    fMoveLimitMass=95.0000
  • 303
    iUpdateType=0
  • 304
    bHavokPick=0
  • 305
    fCameraCasterSize=10.0000
  • 306
    iHavokSkipFrameCountTEST=0
  • 307
    iNumHavokThreads=1
  • 308
    fChaseDeltaMult=0.0500
  • 309
    bAddBipedWhenKeyframed=1
  • 310
    fQuadrupedPitchMult=1.0000
  • 311
    iEntityBatchRemoveRate=100
  • 312
    iMaxPicks=40
  • 313
    [RagdollAnim]
  • 314
    bRagdollFeedback=0
  • 315
    fCameraDist=1000.0
  • 316
    fHierarchyGain=0.17
  • 317
    fVelocityDamping=0.0
  • 318
    fAccelerationGain=1.0
  • 319
    fVelocityGain=0.6
  • 320
    fPositionGain=0.05
  • 321
    fPositionMaxLinearVelocity=14.0
  • 322
    fPositionMaxAngularVelocity=18.0
  • 323
    fSnapGain=0.1
  • 324
    fSnapMaxLinearVelocity=3.0
  • 325
    fSnapMaxAngularVelocity=0.3
  • 326
    fSnapMaxLinearDistance=0.3
  • 327
    fSnapMaxAngularDistance=1.0
  • 328
    [FootIK]
  • 329
    fOnOffGain=0.5
  • 330
    fGroundAscendingGain=0.4
  • 331
    fGroundDescendingGain=0.4
  • 332
    fFootRaisedGain=0.9000
  • 333
    fFootPlantedGain=1.0000
  • 334
    bFootPlacementOn=1
  • 335
    fPelvisUpDownBias=0.75
  • 336
    fPelvisOffsetDamping=0.2
  • 337
    fVertErrorGain=0.5
  • 338
    fOriginalGroundHeightMS=-0.11
  • 339
    fAnkleOffset=0.2000
  • 340
    fRagdollFeedback=0.7
  • 341
    [LookIK]
  • 342
    fLookAtTargetGain=0.3
  • 343
    fLookAtGain=0.045
  • 344
    [Interface]
  • 345
    fKeyRepeatInterval=50.0000
  • 346
    fKeyRepeatTime=500.0000
  • 347
    fActivatePickSphereRadius=16.0000
  • 348
    fMenuModeAnimBlend=0.0000
  • 349
    iSafeZoneXWide=15
  • 350
    iSafeZoneYWide=15
  • 351
    iSafeZoneX=15
  • 352
    iSafeZoneY=15
  • 353
    bAllowConsole=1
  • 354
    bActivatePickUseGamebryoPick=0
  • 355
    bUseFuzzyPicking=1
  • 356
    fMenuBGBlurRadius=2.0000
  • 357
    fMenuPlayerLightDiffuseBlue=0.8000
  • 358
    fMenuPlayerLightDiffuseGreen=0.8000
  • 359
    fMenuPlayerLightDiffuseRed=0.8000
  • 360
    fMenuPlayerLightAmbientBlue=0.2500
  • 361
    fMenuPlayerLightAmbientGreen=0.2500
  • 362
    fMenuPlayerLightAmbientRed=0.2500
  • 363
    iMaxViewCasterPicksGamebryo=10
  • 364
    iMaxViewCasterPicksHavok=10
  • 365
    iMaxViewCasterPicksFuzzy=5
  • 366
    fInterfaceTintB=0.8824
  • 367
    fInterfaceTintG=0.9843
  • 368
    fInterfaceTintR=0.6314
  • 369
    bUseImageSpaceMenuFX=0
  • 370
    iSystemColorTerminalRed=33
  • 371
    iSystemColorTerminalGreen=231
  • 372
    iSystemColorTerminalBlue=121
  • 373
    iSystemColorSystemRed=26
  • 374
    iSystemColorSystemGreen=255
  • 375
    iSystemColorSystemBlue=128
  • 376
    iSystemColorMainMenuRed=199
  • 377
    iSystemColorMainMenuGreen=255
  • 378
    iSystemColorMainMenuBlue=165
  • 379
    iSystemColorPipboyRed=26
  • 380
    iSystemColorPipboyGreen=255
  • 381
    iSystemColorPipboyBlue=128
  • 382
    iSystemColorHUDAltRed=255
  • 383
    iSystemColorHUDAltGreen=67
  • 384
    iSystemColorHUDAltBlue=42
  • 385
    iSystemColorHUDMainRed=26
  • 386
    iSystemColorHUDMainGreen=255
  • 387
    iSystemColorHUDMainBlue=128
  • 388
    fRSMFaceSliderDefaultMin=-3.5
  • 389
    fRSMFaceSliderDefaultMax=3.5
  • 390
    fPopUpBackgroundOpacity=0.87
  • 391
    fMenuBackgroundOpacity=0.76
  • 392
    bHideUnavailablePerks=0
  • 393
    [Loading]
  • 394
    sWelcomeScreen1=loading_screen_legal
  • 395
    sWelcomeScreen2=loading_screen_bethsoft
  • 396
    sWelcomeScreen3=loading_screen_BGS
  • 397
    sWelcomeScreen4=loading_screen01
  • 398
    sMainMenuBackground=main_background
  • 399
    sTitleMusic=MainTitle
  • 400
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 401
    iMaxScreens=4
  • 402
    iMaxScreens_MainMenu=20
  • 403
    fLoadingTextUpdateInterval=10.0000
  • 404
    fLoadingBkgdUpdateInterval=10.0000
  • 405
    fMainMenuBkgdUpdateInterval=10.0000
  • 406
    fLoadingInitUpdateInterval=3.0000
  • 407
    iNumLocationSpecificScreens=1
  • 408
    [Menu]
  • 409
    fCreditsScrollSpeed=40.0000
  • 410
    iConsoleTextYPos=940
  • 411
    iConsoleTextXPos=30
  • 412
    iConsoleVisibleLines=15
  • 413
    iConsoleHistorySize=50
  • 414
    rDebugTextColor=255,251,233
  • 415
    iConsoleFont=2
  • 416
    iDebugTextFont=3
  • 417
    [GamePlay]
  • 418
    bHealthBarShowing=0
  • 419
    fHealthBarFadeOutSpeed=1.0000
  • 420
    fHealthBarSpeed=80.0000
  • 421
    fHealthBarHeight=4.0000
  • 422
    fHealthBarWidth=40.0000
  • 423
    fHealthBarEmittanceFadeTime=0.5000
  • 424
    fHealthBarEmittanceTime=1.5000
  • 425
    bAllowHavokGrabTheLiving=0
  • 426
    bEssentialTakeNoDamage=1
  • 427
    iDetectionPicks=21
  • 428
    [Fonts]
  • 429
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 430
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 431
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 432
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 433
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 434
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 435
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 436
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 437
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 438
    [SpeedTree]
  • 439
    iTreeClonesAllowed=1
  • 440
    fCanopyShadowGrassMult=1.0000
  • 441
    iCanopyShadowScale=512
  • 442
    fTreeForceMaxBudAngle=-1.0000
  • 443
    fTreeForceMinBudAngle=-1.0000
  • 444
    fTreeForceLeafDimming=-1.0000
  • 445
    fTreeForceBranchDimming=-1.0000
  • 446
    fTreeForceCS=-1.0000
  • 447
    fTreeForceLLA=-1.0000
  • 448
    fTreeLODExponent=1.0000
  • 449
    bEnableTrees=1
  • 450
    bForceFullLOD=0
  • 451
    fLODTreeMipMapLODBias=-0.7500
  • 452
    fLocalTreeMipMapLODBias=-0.2500
  • 453
    [Debug]
  • 454
    bDebugFaceGenCriticalSection=0
  • 455
    bDebugFaceGenMultithreading=0
  • 456
    bDebugSaveBuffer=0
  • 457
    [BackgroundLoad]
  • 458
    bBackgroundPathing=1
  • 459
    bUseMultiThreadedFaceGen=1
  • 460
    bBackgroundCellLoads=1
  • 461
    iAnimaitonClonePerLoop=5
  • 462
    bUseMultiThreadedTrees=1
  • 463
    iExteriorPriority=50
  • 464
    iBackgroundLoadFaceMult=200
  • 465
    fBackgroundLoadingPerLoop=20.0000
  • 466
    fBackgroundLoadClonedPerLoop=5.0000
  • 467
    iBackgroundLoadExtraMaxFPS=20
  • 468
    iBackgroundLoadExtraMinFPS=10
  • 469
    iBackgroundLoadExtraMax=3000
  • 470
    iBackgroundLoadExtraMin=5
  • 471
    iBackgroundLoadExtraMilliseconds=2
  • 472
    iBackgroundLoadTreeMilliseconds=7
  • 473
    iBackgroundLoadMilliseconds=1
  • 474
    iBackgroundLoadLoading=1
  • 475
    bUseBackgroundFileLoader=0
  • 476
    bBackgroundLoadLipFiles=0
  • 477
    bLoadBackgroundFaceGen=0
  • 478
    bLoadHelmetsInBackground=1
  • 479
    iAnimationClonePerLoop=5
  • 480
    bSelectivePurgeUnusedOnFastTravel=0
  • 481
    bCloneModelsInBackground=0
  • 482
    [LOD]
  • 483
    fLODLandDropAmount=230.0000
  • 484
    fLodDistance=500.0000
  • 485
    bUseFaceGenLOD=0
  • 486
    iLODTextureTiling=2
  • 487
    iLODTextureSizePow2=8
  • 488
    fLODNormalTextureBlend=0.5000
  • 489
    bDisplayLODLand=1
  • 490
    bDisplayLODBuildings=0
  • 491
    bLODPopTrees=0
  • 492
    bLODPopActors=0
  • 493
    bLODPopItems=0
  • 494
    bLODPopObjects=0
  • 495
    fLODFadeOutMultItems=3
  • 496
    fLODFadeOutMultObjects=5
  • 497
    fLODFadeOutMultActors=6
  • 498
    fLODMultLandscape=1.0000
  • 499
    fLODMultTrees=0.5000
  • 500
    fLODMultActors=1.0000
  • 501
    fLODMultItems=1.0000
  • 502
    fLODMultObjects=5
  • 503
    iFadeNodeMinNearDistance=500
  • 504
    fLODFadeOutPercent=0.6000
  • 505
    fFadeOutThreshold=0.3000
  • 506
    fFadeInThreshold=0.7000
  • 507
    fFadeInTimet=2.0
  • 508
    fFadeOutTime=2.0
  • 509
    fDistanceMultiplier=1
  • 510
    fLODBoundRadiusMult=10
  • 511
    fObjectLODMax=15.0
  • 512
    fObjectLODMin=1.0
  • 513
    fObjectLODDefault=5
  • 514
    fItemLODMax=15.0
  • 515
    fItemLODMin=1.0
  • 516
    fItemLODDefault=2
  • 517
    fActorLODMax=15.0
  • 518
    fActorLODMin=2.0
  • 519
    fActorLODDefault=5
  • 520
    fTreeLODMax=2.0000
  • 521
    fTreeLODMin=0.0200
  • 522
    fTreeLODDefault=0.5000
  • 523
    bLODUseCombinedLandNormalMaps=1
  • 524
    bForceHideLODLand=0
  • 525
    fLODLandVerticalBias=0.0000
  • 526
    fTalkingDistance=1000.0000
  • 527
    iBoneLODForce=-1
  • 528
    fLODQuadMinLoadDistance=65536.0000
  • 529
    bDisplayLODTrees=1
  • 530
    bDisplayLODBuildings=1
  • 531
    fLODFadeOutActorMultInterior=1.0000
  • 532
    fLODFadeOutItemMultInterior=1.0000
  • 533
    fLODFadeOutObjectMultInterior=1.0000
  • 534
    fLODFadeOutActorMultCity=1.0000
  • 535
    fLODFadeOutItemMultCity=1.0000
  • 536
    fLODFadeOutObjectMultCity=1.0000
  • 537
    fLODFadeOutActorMultComplex=1.0000
  • 538
    fLODFadeOutItemMultComplex=1.0000
  • 539
    fLODFadeOutObjectMultComplex=1.0000
  • 540
    [Weather]
  • 541
    fSunGlareSize=800.0000
  • 542
    fSunBaseSize=750.0000
  • 543
    bPrecipitation=1
  • 544
    fAlphaReduce=1.0000
  • 545
    SBumpFadeColor=255,255,255,255
  • 546
    SLerpCloseColor=255,255,255,255
  • 547
    SEnvReduceColor=255,255,255,255
  • 548
    [Voice]
  • 549
    SFileTypeLTF=ltf
  • 550
    SFileTypeLip=lip
  • 551
    SFileTypeSource=wav
  • 552
    SFileTypeGame=ogg
  • 553
    [Grass]
  • 554
    iMinGrassSize=80
  • 555
    bGrassPointLighting=0
  • 556
    bDrawShaderGrass=1
  • 557
    iGrassDensityEvalSize=2
  • 558
    iMaxGrassTypesPerTexure=2
  • 559
    fWaveOffsetRange=1.7500
  • 560
    fGrassWindMagnitudeMax=125.0000
  • 561
    fGrassWindMagnitudeMin=5.0000
  • 562
    fTexturePctThreshold=0.0000
  • 563
    fGrassMinStartFadeDistance=0.0
  • 564
    fGrassMaxStartFadeDistance=7000.0
  • 565
    fGrassDefaultStartFadeDistance=3500.0
  • 566
    fGrassFadeRange=1000.0
  • 567
    [Landscape]
  • 568
    bCurrentCellOnly=0
  • 569
    bPreventSafetyCheck=0
  • 570
    fLandTextureTilingMult=2.0000
  • 571
    fLandFriction=2.5000
  • 572
    iLandBorder2B=0
  • 573
    iLandBorder2G=0
  • 574
    iLandBorder2R=0
  • 575
    iLandBorder1B=0
  • 576
    iLandBorder1G=255
  • 577
    iLandBorder1R=255
  • 578
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 579
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 580
    [bLightAttenuation]
  • 581
    fQuadraticRadiusMult=1.0000
  • 582
    fLinearRadiusMult=1.0000
  • 583
    bOutQuadInLin=0
  • 584
    fConstantValue=0.0000
  • 585
    fQuadraticValue=16.0000
  • 586
    fLinearValue=3.0000
  • 587
    uQuadraticMethod=2
  • 588
    uLinearMethod=1
  • 589
    fFlickerMovement=8.0000
  • 590
    bUseQuadratic=1
  • 591
    bUseLinear=0
  • 592
    bUseConstant=0
  • 593
    [BlurShaderHDRInterior]
  • 594
    fTargetLUM=1.0000
  • 595
    fUpperLUMClamp=1.0000
  • 596
    fEmissiveHDRMult=1.0000
  • 597
    fEyeAdaptSpeed=0.5000
  • 598
    fBrightScale=2.2500
  • 599
    fBrightClamp=0.2250
  • 600
    fBlurRadius=7.0000
  • 601
    iNumBlurpasses=1
  • 602
    [BlurShaderHDR]
  • 603
    fTargetLUM=1.0000
  • 604
    fUpperLUMClamp=1.0000
  • 605
    fGrassDimmer=1.5000
  • 606
    fTreeDimmer=1.0000
  • 607
    fEmissiveHDRMult=1.0000
  • 608
    fEyeAdaptSpeed=0.5000
  • 609
    fSunlightDimmer=1.5000
  • 610
    fSIEmmisiveMult=1.0000
  • 611
    fSISpecularMult=1.0000
  • 612
    fSkyBrightness=0.5000
  • 613
    fSunBrightness=0.0000
  • 614
    fBrightScale=2.2500
  • 615
    fBrightClamp=0.2250
  • 616
    fBlurRadius=7.0000
  • 617
    iNumBlurpasses=1
  • 618
    iBlendType=2
  • 619
    bDoHighDynamicRange=1
  • 620
    [BlurShader]
  • 621
    fSunlightDimmer=1.0000
  • 622
    fSIEmmisiveMult=1.0000
  • 623
    fSISpecularMult=1.0000
  • 624
    fSkyBrightness=0.5000
  • 625
    fSunBrightness=0.0000
  • 626
    fAlphaAddExterior=0.2000
  • 627
    fAlphaAddInterior=0.7000
  • 628
    iBlurTexSize=256
  • 629
    fBlurRadius=0.0300
  • 630
    iNumBlurpasses=1
  • 631
    iBlendType=2
  • 632
    bUseBlurShader=1
  • 633
    [GethitShader]
  • 634
    fBlurAmmount=0.5000
  • 635
    fBlockedTexOffset=0.0010
  • 636
    fHitTexOffset=0.0050
  • 637
    [MESSAGES]
  • 638
    bBlockMessageBoxes=0
  • 639
    bSkipProgramFlows=1
  • 640
    bAllowYesToAll=1
  • 641
    bDisableWarning=1
  • 642
    iFileLogging=0
  • 643
    bSkipInitializationFlows=1
  • 644
    bUseWindowsMessageBox=0
  • 645
    [DistantLOD]
  • 646
    bUseLODLandData=0
  • 647
    fFadeDistance=12288.0000
  • 648
    iDistantLODGroupWidth=8
  • 649
    [GeneralWarnings]
  • 650
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 651
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 652
    This may result in errors. Saving again will clear this message
  • 653
    but not necessarily fix any errors.
  • 654
    [Archive]
  • 655
    SInvalidationFile=
  • 656
    iRetainFilenameOffsetTable=1
  • 657
    iRetainFilenameStringTable=1
  • 658
    iRetainDirectoryStringTable=1
  • 659
    bCheckRuntimeCollisions=0
  • 660
    bInvalidateOlderFiles=1
  • 661
    bUseArchives=1
  • 662
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 663
    [CameraPath]
  • 664
    iTake=0
  • 665
    SDirectoryName=TestCameraPath
  • 666
    iFPS=60
  • 667
    SNif=Test\CameraPath.nif
  • 668
    [Absorb]
  • 669
    fAbsorbGlowColorB=1.0000
  • 670
    fAbsorbGlowColorG=0.6000
  • 671
    fAbsorbGlowColorR=0.0000
  • 672
    fAbsorbCoreColorB=1.0000
  • 673
    fAbsorbCoreColorG=1.0000
  • 674
    fAbsorbCoreColorR=1.0000
  • 675
    iAbsorbNumBolts=1
  • 676
    fAbsorbBoltGrowWidth=0.0000
  • 677
    fAbsorbBoltSmallWidth=7.0000
  • 678
    fAbsorbTortuosityVariance=2.0000
  • 679
    fAbsorbSegmentVariance=7.0000
  • 680
    fAbsorbBoltsRadius=5.0000
  • 681
    [TestAllCells]
  • 682
    bFileShowTextures=1
  • 683
    bFileShowIcons=1
  • 684
    bFileSkipIconChecks=0
  • 685
    bFileTestLoad=0
  • 686
    bFileNeededMessage=1
  • 687
    bFileGoneMessage=1
  • 688
    bFileSkipModelChecks=0
  • 689
    bFileCheckModelCollision=0
  • 690
    [CopyProtectionStrings]
  • 691
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 692
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 693
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 694
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 695
    [Pipboy]
  • 696
    fBlurRadiusPipboy=3.5
  • 697
    fBlurIntensityPipboy=0.25
  • 698
    fScanlineScalePipboy=50
  • 699
    bEnableFlickerPipboy=1
  • 700
    bUsePipboyMode=1
  • 701
    [InterfaceFX]
  • 702
    fDefaultBurstDuration=200
  • 703
    fDefaultBurstIntensity=2
  • 704
    fMiniBurstDuration=200
  • 705
    fMiniBurstIntensity=1.5
  • 706
    ;pulse effect
  • 707
    fPulseBrightenIntensity=0.25
  • 708
    fPulseRadiusIntensity=0.5
  • 709
    fPulseRate=0.0006
  • 710
    ;pipboy menu transitions
  • 711
    fVertHoldChance=0.08
  • 712
    fShudderChance=0.20
  • 713
    fScanlineScaleMenus=50.0000
  • 714
    bEnableFlickerMenus=1
  • 715
    bEnableScanlinesMenus=1
  • 716
    bEnableScanlinesPipboy=1
  • 717
    fBlurRadiusMenus=0.3000
  • 718
    fBrightenMenus=1.7000
  • 719
    fBrightenPipboy=1.3000
  • 720
    bUseImageSpaceMenuFX=1
  • 721
    fBlurIntensityHUD=1.2000
  • 722
    fBlurRadiusHUD=2.0000
  • 723
    fScanlineFrequencyHUD=0.0000
  • 724
    fScreenLightBaseIntensity=0.6
  • 725
    fScreenLightRadius=6
  • 726
    [RenderedTerminal]
  • 727
    bUseRenderedTerminals=1
  • 728
    fRenderedTerminalFOV=0.15
  • 729
    fRenderedTerminalZoom=36
  • 730
    bDoRenderedTerminalScanlines=1
  • 731
    fRenderedTerminalScanlineScale=130.000000
  • 732
    fRenderedTerminalHPos=0.0
  • 733
    fRenderedTerminalVPos=0.38
  • 734
    fScreenLightBaseIntensity=1.2
  • 735
    fScreenLightRadius=80
  • 736
    fScreenLightColorR=0.68
  • 737
    fScreenLightColorG=0.74
  • 738
    fScreenLightColorB=0.62
  • 739
    fRaceSexMenuHPos=0.0
  • 740
    fRaceSexMenuVPos=-0.6
  • 741
    fRaceSexMenuZoom=70.0
  • 742
    fRaceSexMenuScale=0.5
  • 743
    [Decals]
  • 744
    uMaxDecalCount=100
  • 745
    bProfileDecals=0
  • 746
    bDecalOcclusionQuery=1
  • 747
    [TerrainManager]
  • 748
    fSplitDistanceMult=0.75
  • 749
    fBlockMorphDistanceMult=0.70
  • 750
    bUseNewTerrainSystem=1
  • 751
    bUseDistantObjectBlocks=1
  • 752
    fBlockLoadDistance=125000.0
  • 753
    fDefaultBlockLoadDistanceLow=50000.0
  • 754
    fLowBlockLoadDistanceLow=25000.0
  • 755
    fHighBlockLoadDistanceLow=50000.0
  • 756
    fDefaultTreeLoadDistance=25000.0
  • 757
    fLowTreeLoadDistance=10000.0
  • 758
    fHighTreeLoadDistance=40000.0
  • 759
    [VATS]
  • 760
    fVATSLightLevelMin=20.0
  • 761
    fVATSLightLevelMax=65.0
  • 762
    fVATSLightAngle=0.0
  • 763
    fVATSLightDistance=100.0
  • 764
    fVATSLightElevation=100.0
  • 765
    fVatsLightColorR=0.35
  • 766
    fVatsLightColorG=0.35
  • 767
    fVatsLightColorB=0.35
  • 768
    [ScreenSplatter]
  • 769
    bScreenSplatterEnabled=1
  • 770
    [Launcher]
  • 771
    bEnableFileSelection=1

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    [Controls]
  • 13
    ; Disables mouse acceleration
  • 14
    fForegroundMouseAccelBase=0
  • 15
    fForegroundMouseAccelTop=0
  • 16
    fForegroundMouseBase=0
  • 17
    fForegroundMouseMult=0
  • 18
    [Display]
  • 19
    ; Enables Fullscreen mode
  • 20
    bFull Screen=1
  • 21
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 22
    iTexMipMapSkip=0
  • 23
    [General]
  • 24
    ; Forces faster cell unload to lessen memory usage
  • 25
    bPreemptivelyUnloadCells=1
  • 26
    ; Spawns additional AI worker threads
  • 27
    bUseThreadedAI=1
  • 28
    ; Enables multithreading for most operations
  • 29
    iNumHWThreads=2
  • 30
    ; Sets TTW's starting quest
  • 31
    SCharGenQuest=001FFFF8
  • 32
    ; Disables FNV intro movie
  • 33
    SIntroMovie=
  • 34
    [Grass]
  • 35
    ; Increases grass draw distance to Fallout 3's amount
  • 36
    fGrassStartFadeDistance=7000
  • 37
    [PipBoy]
  • 38
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 39
    fLightEffectFadeDuration=400

Filter
  • 1
    [General]
  • 2
    sLanguage=ENGLISH
  • 3
    [Display]
  • 4
    sD3DDevice="NVIDIA GeForce RTX 3070"
  • 5
    iMaxDecalsPerFrame=10
  • 6
    iTexMipMapSkip=0
  • 7
    iWaterMultisamples=4
  • 8
    bTransparencyMultisampling=1
  • 9
    fSpecularLODStartFade=1000
  • 10
    fShadowLODStartFade=460
  • 11
    fLightLODStartFade=2500
  • 12
    bDrawShadows=1
  • 13
    iActorShadowCountInt=4
  • 14
    iActorShadowCountExt=2
  • 15
    iShadowFilter=2
  • 16
    iShadowMapResolution=512
  • 17
    iAdapter=0
  • 18
    iSize W=1920
  • 19
    iSize H=1080
  • 20
    iMultiSample=4
  • 21
    iMaxAnisotropy=8
  • 22
    iPresentInterval=1
  • 23
    bFull Screen=0
  • 24
    bEnableEyefinity=0
  • 25
    fDecalLOD2=1500.0000
  • 26
    fDecalLOD1=1000.0000
  • 27
    iTexMipMapMinimum=0
  • 28
    iShadowMode=3
  • 29
    iMaxSkinDecalsPerFrame=3
  • 30
    iScreenShotIndex=3
  • 31
    fGamma=1.0000
  • 32
    [Grass]
  • 33
    b30GrassVS=1
  • 34
    fGrassStartFadeDistance=5000
  • 35
    [Imagespace]
  • 36
    iRadialBlurLevel=1
  • 37
    bDoDepthOfField=1
  • 38
    [Water]
  • 39
    bUseWaterRefractions=1
  • 40
    bUseWaterReflections=1
  • 41
    bForceHighDetailReflections=0
  • 42
    bAutoWaterSilhouetteReflections=1
  • 43
    bUseWaterDepth=1
  • 44
    bUseWaterDisplacements=1
  • 45
    iWaterReflectWidth=512
  • 46
    iWaterReflectHeight=512
  • 47
    bUseWaterReflectionBlur=1
  • 48
    iWaterBlurAmount=2
  • 49
    [TerrainManager]
  • 50
    fTreeLoadDistance=26000
  • 51
    fBlockLoadDistanceLow=50000
  • 52
    fSplitDistanceMult=1
  • 53
    fBlockLoadDistance=125000.0000
  • 54
    [LOD]
  • 55
    fLODFadeOutMultActors=6
  • 56
    fLODFadeOutMultItems=4.5
  • 57
    fLODFadeOutMultObjects=7.5
  • 58
    [BlurShaderHDR]
  • 59
    bDoHighDynamicRange=1
  • 60
    [BlurShader]
  • 61
    bUseBlurShader=0
  • 62
    [Launcher]
  • 63
    bShowAllResolutions=1
  • 64
    uLastAspectRatio=3
  • 65
    [Decals]
  • 66
    uMaxDecals=100
  • 67
    [Audio]
  • 68
    fDefaultRadioVolume=0.5000
  • 69
    fDefaultMusicVolume=0.6000
  • 70
    fDefaultEffectsVolume=1.0000
  • 71
    fDefaultVoiceVolume=0.8000
  • 72
    fDefaultFootVolume=0.7600
  • 73
    fDefaultMasterVolume=0.2800
  • 74
    [Controls]
  • 75
    fXenonVertLookSpeed=1200.0000
  • 76
    fXenonHorizLookSpeed=1500.0000
  • 77
    bGamePadRumble=1
  • 78
    bInvertYValues=0
  • 79
    fMouseSensitivity=0.0020
  • 80
    Forward=0011FF13
  • 81
    Back=001FFF14
  • 82
    Slide Left=001EFF17
  • 83
    Slide Right=0020FF16
  • 84
    Use=00FF0011
  • 85
    Activate=0012FF0A
  • 86
    Block=00FF0110
  • 87
    Ready Item=0013FF0C
  • 88
    Crouch/Sneak=001DFF08
  • 89
    Run=00FFFFFF
  • 90
    Always Run=003AFFFF
  • 91
    Auto Move=0033FFFF
  • 92
    Jump=0039FF0D
  • 93
    Toggle POV=0021020F
  • 94
    Menu Mode=000FFF0B
  • 95
    Rest=0014FF07
  • 96
    Vats=002FFF0E
  • 97
    Hotkey1=0002FFFF
  • 98
    Ammo Swap=0003FF01
  • 99
    Hotkey3=0004FFFF
  • 100
    Hotkey4=0005FFFF
  • 101
    Hotkey5=0006FFFF
  • 102
    Hotkey6=0007FFFF
  • 103
    Hotkey7=0008FFFF
  • 104
    Hotkey8=0009FFFF
  • 105
    QuickSave=00FFFFFF
  • 106
    QuickLoad=00FFFFFF
  • 107
    Grab=002CFF09
  • 108
    [GamePlay]
  • 109
    bShowQuestMarkers=1
  • 110
    iDifficulty=2
  • 111
    iKillCamera=0
  • 112
    uiRedeemedContent=0
  • 113
    bTrueIronSights=1
  • 114
    bDisableDynamicCrosshair=0
  • 115
    bSaveOnInteriorExteriorSwitch=1
  • 116
    bSaveOnTravel=1
  • 117
    bSaveOnWait=1
  • 118
    bSaveOnRest=1
  • 119
    bCrossHair=1
  • 120
    bGeneralSubtitles=1
  • 121
    bDialogueSubtitles=1
  • 122
    [Interface]
  • 123
    bHelpEnabled=1
  • 124
    fHudOpacity=1.0000
  • 125
    uPipboyColor=4290134783
  • 126
    uHUDColor=4290134783
  • 127
    bDisable360Controller=1

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    FNVLODGen.esp
  • 20
    TTW 3.3.2 Hotfix.esp
  • 21
    UX Toolkit.esp
  • 22
    Functional Post Game Ending.esm
  • 23
    Functional Post Game Ending - TTW Patch.esm
  • 24
    ACT.esp
  • 25
    DelayDLCRedux.esp
  • 26
    The Mod Configuration Menu.esp
  • 27
    RagdollsTTW.esm
  • 28
    HUD Caps.esm
  • 29
    SSTRedRockVisitorCenter.esm
  • 30
    Improved Desert Overpass.esm
  • 31
    SSTNiptonPitStop.esm
  • 32
    SSTQuarryJunctionStation.esm
  • 33
    AnotherInteriorMod.esm
  • 34
    SpringvaleGarage.esm
  • 35
    A Trail of Crumbs.esm
  • 36
    Badmothafucka.esm
  • 37
    NewVegasBounties.esm
  • 38
    NewVegasKiller.esm
  • 39
    Regulators.esm
  • 40
    Uncut Wasteland.esm
  • 41
    Uncut Extra Collection.esm
  • 42
    Simple Open Freeside.esm
  • 43
    Simple Open Strip.esm
  • 44
    Functional Post Game Ending - Uncut Wasteland & Extra Collection Patch.esm
  • 45
    MojaveExpressCourierWork.esm
  • 46
    TTW Reputations.esm
  • 47
    Desert Nomad.esm
  • 48
    QS3rdPerCamOverhaul.esm
  • 49
    TLD_Travelers.esm
  • 50
    SomeguySeries.esm
  • 51
    Helmet Overlay.esm
  • 52
    Molerat.esm
  • 53
    NVWillow.esp
  • 54
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 55
    BraveNewWorld.esm
  • 56
    DynamicWeaponDisplays.esm
  • 57
    Securitrons On Alert.esm
  • 58
    TTW Armored Wasteland.esm
  • 59
    Heatstroke.esm
  • 60
    Animated Player Interactions.esm
  • 61
    TTW - Energy Visuals Plus.esp
  • 62
    Wasted LOD rocks.esp
  • 63
    tmzLODadditions.esp
  • 64
    Strip Population Increased.esp
  • 65
    SunnyCompanion.esp
  • 66
    Lively Merge.esp
  • 67
    Lively Billy.esp
  • 68
    Lively Joe and Friends.esp
  • 69
    Lively Phebus.esp
  • 70
    Follower Formula Redone.esp
  • 71
    Strip Lights Region Fix.esp
  • 72
    JamFix.esp
  • 73
    Diagonal movement.esp
  • 74
    Animated Ingestibles.esp
  • 75
    TTW Quick Start.esp
  • 76
    Root 'n Loot.esp
  • 77
    Hitstop.esp
  • 78
    IMPACT.esp
  • 79
    Groundcover Overhaul.esp
  • 80
    TreePositions.esp
  • 81
    Vurt's WFO.esp
  • 82
    Flora Overhaul.esp
  • 83
    SSTL38CocktailLoungeSpires1.5x.esp
  • 84
    IOTB - Hidden Valley Overhauled.esp
  • 85
    SSTRedesignedQuarries.esp
  • 86
    SSTAtmospheresWeather.esp
  • 87
    Atmospheric Lighting Tweaks TTW.esp
  • 88
    CC - 3D Rain.esp
  • 89
    CC - Rain.esp
  • 90
    Interior Rain.esp
  • 91
    Interior Rain - TTW.esp
  • 92
    Longer Weather Transitions.esp
  • 93
    Project Reality Footsteps.esp
  • 94
    PAMS Light.esp
  • 95
    T4-plugin.esp
  • 96
    T4-modest.esp
  • 97
    T4-modest ttw.esp
  • 98
    MoHair.esp
  • 99
    zzjayHairsFNV.esp
  • 100
    FalloutMaleHair.esp
  • 101
    SimpleHairs.esp
  • 102
    SimpleHairs - Color.esp
  • 103
    Simple-Hairs-Replace-Vanilla-Hairs.esp
  • 104
    Vicious Wastes - Complete.esp
  • 105
    Vicious Wastes - Ragdolls TTW.esp
  • 106
    Vicious Wastes - SawyerBatty.esp
  • 107
    Vicious Wastes - Tale of Two Wastelands.esp
  • 108
    Vicious Wastes.esp
  • 109
    Bleedout - TTW.esp
  • 110
    Bleedout.esp
  • 111
    Food Scraps.esp
  • 112
    Alternative Repairing - Tale of Two Wastelands.esp
  • 113
    Alternative Repairing.esp
  • 114
    sawyerbatty.esp
  • 115
    JustAssortedMods.esp
  • 116
    Titans of The New West - Power Armor Sprint JAM.esp
  • 117
    Titans of The New West.esp
  • 118
    Desert Nomad - Craterside Supply Patch.esp
  • 119
    B42Dropmag.esp
  • 120
    realisticHeadshotDamage.esp
  • 121
    B42Inspect.esp
  • 122
    B42Inertia.esp
  • 123
    Quickthrow.esp
  • 124
    ArmedToTheTeethNV-Redux.esp
  • 125
    FOVSlider.esp
  • 126
    Casino Exchange All.esp
  • 127
    B42Bash.esp
  • 128
    JIP Companions Command & Control.esp
  • 129
    BMF_TTW.esp
  • 130
    AutumnLeaves.esp
  • 131
    NewVegasBountiesTTW.esp
  • 132
    NewVegasKiller - TTW.esp
  • 133
    B42Bows.esp
  • 134
    mil.esp
  • 135
    Classic Fallout Weapons Remastered v1.2.esp
  • 136
    Pointlight Flashlight.esp
  • 137
    Vanilla UI Plus.esp
  • 138
    M.U.X. Series - Enhanced Vanilla.esp
  • 139
    B42Descriptions.esp
  • 140
    CPI Icons.esp
  • 141
    AidUI.esp
  • 142
    Primm Remaster.esp
  • 143
    Freeside Reloaded.esp
  • 144
    Goodsprings.esp
  • 145
    DMMegatonHaus.esp
  • 146
    betterRCHydroponic.esp
  • 147
    HiddenValleyOverhauled1.2.esp
  • 148
    DWD - TTW Pack.esp
  • 149
    DWD-New Vegas Pack.esp
  • 150
    DWD-Springville Garage.esp
  • 151
    TFRP - L38 Control Room Overhaul.esp
  • 152
    AutoGatesRedux.esp
  • 153
    TTW - Megaton Lighting Overhaul.esp
  • 154
    Lively 13th Floor Ultimate.esp
  • 155
    Lively Goodsprings.esp
  • 156
    Lively Goodsprings - Interiors.esp
  • 157
    Lively Phebus - Simple Open Strip Compatibility Patch.esp
  • 158
    Item Explorer.esp
  • 159
    FNV Diagnostics.esp
  • 160
    HairPatcher.esp
  • 161
    AmaccurzerO's Animated Wastelands.esp
  • 162
    The Living Desert - TTW Patch.esp
  • 163
    SD_Transporters.esp
  • 164
    Willow TTW Patch.esp
  • 165
    BraveNewWorld-FPGE.esp
  • 166
    LOD Additions - TTW Patch.esp
  • 167
    P.A.M.S. - TTW Patch.esp
  • 168
    Strip Lights Region Fix - TTW Patch.esp
  • 169
    TTW Hardcore Zeta - TTW Patch.esp
  • 170
    TTW Armored Wasteland.esp
  • 171
    TB_Modlist Patch.esp

Filter
    Base Game Files
  • 2
    Patched Executables
  • 3
    [Dev] Tale of Two Wastelands
  • 4
    Tale of Two Wastelands
  • Essentials and Frameworks
  • 6
    New Vegas Script Extender
  • 7
    ROOGNVSE Plugin
  • 8
    JIP LN NVSE Plugin
  • 9
    JohnnyGuitar NVSE
  • 10
    Crash Logger
  • 11
    New Vegas Tick Fix
  • 12
    lStewieAl's Tweaks and Engine Fixes
  • 13
    Stewie Tweaks Essentials INI
  • 14
    Combat Lag Fix
  • 15
    FNV Mod Limit Fix
  • 16
    kNVSE Animation Plugin
  • 17
    Console Paste Support
  • 18
    ShowOff xNVSE Plugin
  • 19
    User Interface Organizer
  • 20
    SUP NVSE
  • 21
    AnhNVSE
  • 22
    UX Toolkit
  • 23
    Discord Rich Presence (NVSE)
  • 24
    Functional Post Game Ending
  • 25
    OneTweak but Really Updated
  • 26
    Controller Tweaks
  • 27
    Delay DLC Redux
  • 28
    The Mod Configuration Menu
  • 29
    Enhanced Camera
  • 30
    Enhanced Camera Ground Sink Fix
  • 31
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 32
    Hair Patcher Two
  • 33
    yGTM - Gameplay Tweaks and Madness
  • 34
    The Someguy Series
  • 35
    Fog-based Object Culling
  • Bug Fixes
  • 37
    Improved Lighting Shaders
  • 38
    Strip Lights Region Fix
  • 39
    Consistent Spread - Firearms Accuracy and Wobble Fix
  • 40
    Jamming Fix and Optional Tweaks
  • LOD Resources
  • 42
    Improved LOD Noise Texture
  • 43
    FNVLODGen Resources
  • 44
    LOD additions and improvements
  • 45
    Much Needed LOD
  • 46
    FNV LOD Texture Patches
  • 47
    TCM's LOD Overhaul
  • 48
    Wasted LOD - Cliffs of DC
  • Animations and Skeletons
  • 50
    Ragdolls
  • 51
    Anniversary Anim Pack
  • 52
    Anniversary Anim Pack - General Bugfix
  • 53
    Butcher Pete Complete - A Melee Animation Overhaul
  • 54
    Wasteland Warrior - A Melee Animation Overhaul
  • 55
    FNV Clean Animations - 12.7mm Submachine Gun
  • 56
    FNV Clean Animations - Silenced .22 Pistol and Dynamite
  • 57
    FNV Clean Animations - Marksman Carbine
  • 58
    FNV Clean Animations - .357 Magnum Revolver
  • 59
    FNV Clean Animations - .44 Revolver
  • 60
    FNV Clean Animations - Caravan Shotgun
  • 61
    FNV Clean Animations - Assault Carbine
  • 62
    FNV Clean Animations - Recharging Weapons Pack
  • 63
    FNV Clean Animations - Varmint Rifle
  • 64
    FNV Clean Animations - Part 1
  • 65
    FNV Clean Animations - Part 2
  • 66
    Hit - Classic Fallout Weapon Animations - Part 1
  • 67
    Hit - Millenia Animations - Part 1
  • 68
    Blended Locomotion
  • 69
    Smooth True Iron Sights Camera
  • 70
    Diagonal Movement
  • 71
    AmaccurzerO's Animated Wasteland
  • 72
    AmaccurzerO's Animated Mojave
  • 73
    Animated Microfilm Machines
  • 74
    Animated Wastelands TTW
  • 75
    Frozen 3rd Person Masculine Movement
  • 76
    Frozen 3rd Person Feminine Movement
  • 77
    Animated Player Interactions
  • 78
    Animated Ingestibles
  • 79
    Animated Ingestibles - Update
  • 80
    Fallout Flag Animation Overhaul
  • 81
    Cooking Equipment now with Idle Movements
  • 82
    Great Khan Assets Animated
  • 83
    Hanging Fish swaying replacer
  • 84
    The Swaying Bushes Of Honest Hearts
  • 85
    Some changes to vanilla Fences
  • 86
    Vanilla Ranch house Window shutter idle movement mod
  • 87
    Vault 22 Animated Foliage
  • 88
    Rotating FNV brahmin rotisserie
  • 89
    Animated Market stall cloth pack
  • 90
    Animated Vault 21 Hotel Sign
  • 91
    Animated nv campgolf holesigns
  • 92
    Animated Gomorrah
  • 93
    Animated Utility Pole cable pack
  • 94
    Animated Analog clock
  • 95
    Animated Maize Fields
  • 96
    Animated urban and suburban Architecture
  • 97
    Animated Interior Decorations
  • 98
    Animated Fallout New Vegas Tents
  • 99
    Animated Swaying bridges in FNV and DLC
  • 100
    Animated Industrial pack
  • 101
    Animated Raider Dressings
  • 102
    Animated Pylon wires
  • 103
    Animated Park Equipment Pack
  • Models and Textures
  • 105
    NMCs Texture Pack for FO3
  • 106
    NMCs Texture Pack for FNV
  • 107
    4K Capital Wastescape
  • 108
    Legacy Reborn Texture Pack
  • 109
    Legacy Reborn - Mojave Cliffs
  • 110
    HQ Metal Barrels
  • 111
    Quality Carts
  • 112
    Rectified Water Towers
  • 113
    IMPACT
  • 114
    IMPACT - Compatibility Edition
  • 115
    Groundcover Overhaul
  • 116
    Vurt's Improved Plants
  • 117
    Wasteland Flora and Terrain Overhaul
  • 118
    TTW DC Flora Overhaul
  • 119
    Lucky 38's Smooth Balls
  • 120
    Insignia of the Brotherhood
  • 121
    Redesigned Quarries
  • 122
    The Divine Bomb of Atom
  • 123
    Desolation Flora
  • 124
    Weapon Textures from Heaven
  • 125
    Simplified Fallout 3 Weapon Retexture Project
  • 126
    Simplified Fallout NV Weapon Retexture Project
  • 127
    Securitrons On Alert
  • 128
    TTW - Energy Visuals Plus
  • 129
    Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
  • 130
    High Quality Picket Fences
  • 131
    Field Ready Combat Rangers
  • 132
    Assorted Leather Armor Retexture
  • 133
    Assorted NCR Armor Retexture
  • 134
    Assorted Legion Armor Retexture
  • 135
    Architecture Retexture Pack
  • 136
    Physically Based Wood Crates
  • 137
    Physically Based Chems
  • 138
    Physically Based Parkware
  • 139
    Physically Based Collection
  • 140
    Physically Based Kitchenware
  • 141
    Micro Clutter
  • 142
    Weapon Retexture from EVE
  • 143
    Terrific Traffic Cones
  • 144
    Fantastic Fire Hydrants
  • 145
    Tasty Toasters
  • 146
    Marvelous Maize
  • 147
    Crunchy Carrots
  • 148
    Perfect Potatoes
  • 149
    Awesome Apples
  • 150
    Prettier Pears
  • 151
    Better Beans for Animated Ingestibles
  • 152
    Better Benches - Workbenches Retextured
  • 153
    aMidianBorn NV Superb Mutants
  • 154
    Chem Retex
  • 155
    Chip Worth Dying For - Better Platinum Chip
  • Lighting and Weather
  • 157
    Atmospheres - Weather and Lighting
  • 158
    Simple Interior Lighting Overhaul
  • 159
    Atmospheric Lighting Tweaks
  • 160
    Climate Control NVSE
  • 161
    3D Rain
  • 162
    Climate Control - Rain
  • 163
    Interior Rain
  • Sounds and Ambience
  • 165
    Project Reality Footsteps
  • 166
    P.A.M.S. - Power Armor Movement Sounds
  • Character Creation
  • 168
    TYPE4 - Body and Armors
  • 169
    Type 4 - Alternative Outfits
  • 170
    More Modest Type 4 Body and Armor
  • 171
    Improved Vanilla Male Body
  • 172
    Mo'Hair - Vanilla Haircuts Expansion
  • 173
    Simple Hairs
  • 174
    Simple Hairs Replace Vanilla Hairs
  • 175
    Natural eyes by zzjay
  • 176
    Megaton Hairs - Vegas Edition by zzjay
  • 177
    Male hair pack
  • 178
    Vanilla Hair - No Shine
  • Major Gameplay Tweaks
  • 180
    Vicious Wastes
  • 181
    Heatstroke
  • 182
    Bleedout
  • 183
    Food Scraps
  • 184
    Alternative Repairing
  • 185
    Helmet Overlay
  • 186
    SawyerBatty TTW
  • 187
    Just Assorted Mods
  • 188
    JAM or Just Sprint animation replacers
  • 189
    Titans of The New West
  • Minor Gameplay Tweaks
  • 191
    TTW Reputations
  • 192
    Desert Nomad - Simple Portable Camping
  • 193
    Desert Nomad - TTW DC Integration
  • 194
    B42 Dropmag and One in the chamber
  • 195
    Hardcore Forever
  • 196
    Realistic Headshot Damage
  • 197
    B42 Inspect
  • 198
    B42 Weapon Inertia
  • 199
    B42 Quickthrow
  • 200
    Armed to the Teeth - Redux
  • 201
    3rd Person Camera Overhaul
  • 202
    FOV Slider
  • 203
    Casino Exchange All
  • 204
    Transporters - Fast Travel Alternative
  • 205
    Tale of Two Wastelands Quick Start
  • 206
    Root 'n Loot TTW
  • 207
    Melee Hitstop Effects
  • 208
    Combat Radio Toggle
  • 209
    Radio Toggle Key
  • AI and Combat Tweaks
  • 211
    B42 Melee Bash
  • Creatures and Animals
    NPCs and Companions
  • 214
    Brave New World
  • 215
    JIP Companions Command and Control
  • 216
    The Living Desert
  • 217
    Willow - A Better Companion Experience
  • 218
    Molerat - New Fully Voiced Companion
  • 219
    Strip Crowds
  • 220
    Follower Formula Redone - TTW Version
  • 221
    Sunny Companion Hardcore
  • 222
    Lively Phebus
  • 223
    Lively Billy
  • 224
    Lively Joe and Friends
  • 225
    Lively Merge
  • Weapons and Apparel
  • 227
    B42 Bows
  • 228
    Another Millenia
  • 229
    Classic Fallout Weapons Remastered
  • 230
    Canvas Backpacks
  • 231
    Customizable Integrated Backpack System
  • 232
    Pointlight Flashlight (and Piplight)
  • 233
    TTW Armored Wasteland
  • Interface and Pip-Boy
  • 235
    Vanilla UI Plus
  • 236
    M.U.X. Series - Enhanced Vanilla
  • 237
    yUI - User Ynterface
  • 238
    ySI - Sorting Ycons
  • 239
    ySI - Categories
  • 240
    HUD Caps for FNV
  • 241
    Character Preset Menu
  • 242
    High Resolution Screens
  • 243
    B42 Descriptions
  • 244
    B42 Notify
  • 245
    Consistent Pip-Boy Icons
  • 246
    Simple Loadwheels
  • 247
    Pop-Up Message Icons
  • 248
    AidUI
  • 249
    JIP CCC HD icons
  • 250
    Clean Just Weapons Wheel
  • 251
    Perk Styled CCC Icons
  • 252
    Perk Styled CCC Icons - Modded Companions
  • New Locations and Edits
  • 254
    Primm Remaster
  • 255
    Freeside Reloaded Project
  • 256
    Goodsprings Remaster
  • 257
    TTW - Dexter's Megaton Player Home Reno
  • 258
    Better Rivet City Hydroponics TTW
  • 259
    Hidden Valley Overhauled
  • 260
    The Final Resting Place - A Lucky 38 Control Room Overhaul
  • 261
    Desert Bridges (Location Remake)
  • 262
    Quarry Junction Station (Location Remake)
  • 263
    Nipton Solitare Garage (Location Remake)
  • 264
    Red Rock Visitor Center (Location Remake)
  • 265
    TTW Another Interior Mod
  • 266
    TTW - Springvale Garage
  • 267
    Dynamic Weapon Displays
  • 268
    Auto Gates Redux
  • 269
    Uncut Wasteland
  • 270
    Uncut Extra Collection
  • 271
    Simple Open Freeside
  • 272
    Simple Open Strip
  • 273
    TTW - Megaton Lighting Overhaul
  • 274
    Lively Goodsprings
  • 275
    Lively 13th Floor Ultimate
  • New Quests and Edits
  • 277
    Autumn Leaves
  • 278
    New Vegas Bounties I LE
  • 279
    Bad Mothafucka LE
  • 280
    New Vegas Killer LE
  • 281
    TTW A Trail of Crumbs
  • 282
    TTW The Regulators
  • 283
    Mojave Express Courier Delivery Work
  • Patches
  • 285
    Vish's Patch Hub (TTW)
  • 286
    B42 Dropmag TTW Patches
  • 287
    Simple Interior Lighting Overhaul - TTW Patch
  • 288
    Diagonal Movement - Ragdoll Patch
  • 289
    Consistent Pip-Boy Icons - Mod Patches
  • 290
    Consistent Pip-Boy Icons - B42 Bows Patch
  • 291
    Consistent Pip-Boy Icons - CFWR Patch
  • 292
    Consistent Pip-Boy Icons - TTNW
  • 293
    Willow - A Better Companion Experience - TTW Patch
  • 294
    TTW - Springvale Garage - ySI Patch
  • 295
    New Vegas Bounties Series - B42 Descriptions Patch
  • 296
    Uncut Wasteland - FPGE Patch
  • 297
    Classic Fallout Weapons Remastered - Butcher Pete Animation Patch
  • 298
    Classic Fallout Weapons Remastered - Wasteland Warrior Animation Patch
  • 299
    Micro Clutter - Animated Ingestibles Patch
  • 300
    Animated Park Equipment Pack - Physically Based Parkware Patch
  • Required Overwrites
  • 302
    NV Compatibility Skeleton
  • The Badlands - Add-ons
  • 304
    [Required] LODGen Output
  • 305
    [Required] Modlist Patch
  • 306
    [Required] Configuration Files
  • 307
    [Optional] Character Presets
  • The Badlands - New Vegas Reloaded
  • 309
    [Optional] New Vegas Reloaded
  • 310
    [Optional] New Vegas Reloaded - Custom Preset
  • 311
    [Optional] New Vegas Reloaded - Enhanced Camera Patch
  • Workspace
  • 313
    [Dev] New Vegas Reloaded
  • 314
    [Dev] Item Explorer
  • 315
    [Dev] FNV Diagnostics
  • 316
    [Dev] LODGen Output
  • The Badlands

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    Fallout3.esm
  • 8
    Anchorage.esm
  • 9
    ThePitt.esm
  • 10
    BrokenSteel.esm
  • 11
    PointLookout.esm
  • 12
    Zeta.esm
  • 13
    CaravanPack.esm
  • 14
    ClassicPack.esm
  • 15
    MercenaryPack.esm
  • 16
    TribalPack.esm
  • 17
    TaleOfTwoWastelands.esm
  • 18
    YUPTTW.esm
  • 19
    FNVLODGen.esp
  • 20
    TTW 3.3.2 Hotfix.esp
  • 21
    UX Toolkit.esp
  • 22
    Functional Post Game Ending.esm
  • 23
    Functional Post Game Ending - TTW Patch.esm
  • 24
    ACT.esp
  • 25
    DelayDLCRedux.esp
  • 26
    The Mod Configuration Menu.esp
  • 27
    RagdollsTTW.esm
  • 28
    HUD Caps.esm
  • 29
    SSTRedRockVisitorCenter.esm
  • 30
    Improved Desert Overpass.esm
  • 31
    SSTNiptonPitStop.esm
  • 32
    SSTQuarryJunctionStation.esm
  • 33
    AnotherInteriorMod.esm
  • 34
    SpringvaleGarage.esm
  • 35
    A Trail of Crumbs.esm
  • 36
    Badmothafucka.esm
  • 37
    NewVegasBounties.esm
  • 38
    NewVegasKiller.esm
  • 39
    Regulators.esm
  • 40
    Uncut Wasteland.esm
  • 41
    Uncut Extra Collection.esm
  • 42
    Simple Open Freeside.esm
  • 43
    Simple Open Strip.esm
  • 44
    Functional Post Game Ending - Uncut Wasteland & Extra Collection Patch.esm
  • 45
    MojaveExpressCourierWork.esm
  • 46
    TTW Reputations.esm
  • 47
    Desert Nomad.esm
  • 48
    QS3rdPerCamOverhaul.esm
  • 49
    TLD_Travelers.esm
  • 50
    SomeguySeries.esm
  • 51
    Helmet Overlay.esm
  • 52
    Molerat.esm
  • 53
    NVWillow.esp
  • 54
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 55
    BraveNewWorld.esm
  • 56
    DynamicWeaponDisplays.esm
  • 57
    Securitrons On Alert.esm
  • 58
    TTW Armored Wasteland.esm
  • 59
    Heatstroke.esm
  • 60
    Animated Player Interactions.esm
  • 61
    TTW - Energy Visuals Plus.esp
  • 62
    Wasted LOD rocks.esp
  • 63
    tmzLODadditions.esp
  • 64
    Strip Population Increased.esp
  • 65
    SunnyCompanion.esp
  • 66
    Lively Merge.esp
  • 67
    Lively Billy.esp
  • 68
    Lively Joe and Friends.esp
  • 69
    Lively Phebus.esp
  • 70
    Follower Formula Redone.esp
  • 71
    Strip Lights Region Fix.esp
  • 72
    JamFix.esp
  • 73
    Diagonal movement.esp
  • 74
    Animated Ingestibles.esp
  • 75
    TTW Quick Start.esp
  • 76
    Root 'n Loot.esp
  • 77
    Hitstop.esp
  • 78
    IMPACT.esp
  • 79
    Groundcover Overhaul.esp
  • 80
    TreePositions.esp
  • 81
    Vurt's WFO.esp
  • 82
    Flora Overhaul.esp
  • 83
    SSTL38CocktailLoungeSpires1.5x.esp
  • 84
    IOTB - Hidden Valley Overhauled.esp
  • 85
    SSTRedesignedQuarries.esp
  • 86
    SSTAtmospheresWeather.esp
  • 87
    Atmospheric Lighting Tweaks TTW.esp
  • 88
    CC - 3D Rain.esp
  • 89
    CC - Rain.esp
  • 90
    Interior Rain.esp
  • 91
    Interior Rain - TTW.esp
  • 92
    Longer Weather Transitions.esp
  • 93
    Project Reality Footsteps.esp
  • 94
    PAMS Light.esp
  • 95
    T4-plugin.esp
  • 96
    T4-modest.esp
  • 97
    T4-modest ttw.esp
  • 98
    MoHair.esp
  • 99
    zzjayHairsFNV.esp
  • 100
    FalloutMaleHair.esp
  • 101
    SimpleHairs.esp
  • 102
    SimpleHairs - Color.esp
  • 103
    Simple-Hairs-Replace-Vanilla-Hairs.esp
  • 104
    Vicious Wastes - Complete.esp
  • 105
    Vicious Wastes - Ragdolls TTW.esp
  • 106
    Vicious Wastes - SawyerBatty.esp
  • 107
    Vicious Wastes - Tale of Two Wastelands.esp
  • 108
    Vicious Wastes.esp
  • 109
    Bleedout - TTW.esp
  • 110
    Bleedout.esp
  • 111
    Food Scraps.esp
  • 112
    Alternative Repairing - Tale of Two Wastelands.esp
  • 113
    Alternative Repairing.esp
  • 114
    sawyerbatty.esp
  • 115
    JustAssortedMods.esp
  • 116
    Titans of The New West - Power Armor Sprint JAM.esp
  • 117
    Titans of The New West.esp
  • 118
    Desert Nomad - Craterside Supply Patch.esp
  • 119
    B42Dropmag.esp
  • 120
    realisticHeadshotDamage.esp
  • 121
    B42Inspect.esp
  • 122
    B42Inertia.esp
  • 123
    Quickthrow.esp
  • 124
    ArmedToTheTeethNV-Redux.esp
  • 125
    FOVSlider.esp
  • 126
    Casino Exchange All.esp
  • 127
    B42Bash.esp
  • 128
    JIP Companions Command & Control.esp
  • 129
    BMF_TTW.esp
  • 130
    AutumnLeaves.esp
  • 131
    NewVegasBountiesTTW.esp
  • 132
    NewVegasKiller - TTW.esp
  • 133
    B42Bows.esp
  • 134
    mil.esp
  • 135
    Classic Fallout Weapons Remastered v1.2.esp
  • 136
    Pointlight Flashlight.esp
  • 137
    Vanilla UI Plus.esp
  • 138
    M.U.X. Series - Enhanced Vanilla.esp
  • 139
    B42Descriptions.esp
  • 140
    CPI Icons.esp
  • 141
    AidUI.esp
  • 142
    Primm Remaster.esp
  • 143
    Freeside Reloaded.esp
  • 144
    Goodsprings.esp
  • 145
    DMMegatonHaus.esp
  • 146
    betterRCHydroponic.esp
  • 147
    HiddenValleyOverhauled1.2.esp
  • 148
    DWD - TTW Pack.esp
  • 149
    DWD-New Vegas Pack.esp
  • 150
    DWD-Springville Garage.esp
  • 151
    TFRP - L38 Control Room Overhaul.esp
  • 152
    AutoGatesRedux.esp
  • 153
    TTW - Megaton Lighting Overhaul.esp
  • 154
    Lively 13th Floor Ultimate.esp
  • 155
    Lively Goodsprings.esp
  • 156
    Lively Goodsprings - Interiors.esp
  • 157
    Lively Phebus - Simple Open Strip Compatibility Patch.esp
  • 158
    Item Explorer.esp
  • 159
    FNV Diagnostics.esp
  • 160
    HairPatcher.esp
  • 161
    AmaccurzerO's Animated Wastelands.esp
  • 162
    The Living Desert - TTW Patch.esp
  • 163
    SD_Transporters.esp
  • 164
    Willow TTW Patch.esp
  • 165
    BraveNewWorld-FPGE.esp
  • 166
    LOD Additions - TTW Patch.esp
  • 167
    P.A.M.S. - TTW Patch.esp
  • 168
    Strip Lights Region Fix - TTW Patch.esp
  • 169
    TTW Hardcore Zeta - TTW Patch.esp
  • 170
    TTW Armored Wasteland.esp
  • 171
    TB_Modlist Patch.esp