The Midnight Ride is a lite modlist that tries to stay as close as possible to vanilla, with some bugfixes and improvement of the performance, and add in some quality of life features without being intrusive. This modlist makes use of Lunar Fallout Overhaul.

Filter
  • 1
    [General]
  • 2
    sLanguage=en
  • 3
    uGridsToLoad=5
  • 4
    uExterior Cell Buffer=36
  • 5
    bDisableAllGore=0
  • 6
    [ScreenSplatter]
  • 7
    bBloodSplatterEnabled=1
  • 8
    [Display]
  • 9
    iPresentInterval=1
  • 10
    bDeferredCommands=1
  • 11
    fShadowLODMaxStartFade=1000.0
  • 12
    fSpecularLODMaxStartFade=2000.0
  • 13
    fLightLODMaxStartFade=3500.0
  • 14
    iShadowMapResolutionPrimary=2048
  • 15
    bAllowScreenshot=1
  • 16
    fMeshLODLevel1FadeDist=3500.0000
  • 17
    fMeshLODLevel2FadeDist=2000.0000
  • 18
    fMeshLODFadePercentDefault=1.2000
  • 19
    bNvGodraysEnable=1
  • 20
    bDynamicObjectQueryManager=1
  • 21
    bMultiThreadedAccumulation=1
  • 22
    bMultiThreadedRenderingUNP=1
  • 23
    fSAORadius=108.2
  • 24
    fSAOBias=0.6
  • 25
    fSAOIntensity=7.1
  • 26
    fSunUpdateThreshold:Display=0.5f
  • 27
    fSunShadowUpdateTime=1.0
  • 28
    [HairLighting]
  • 29
    fHairPrimSpecScale=0.02
  • 30
    fHairPrimSpecPow=125.0
  • 31
    fHairPrimSpecShift=0.36
  • 32
    fHairSecSpecScale=1.2
  • 33
    fHairSecSpecPow=160.0
  • 34
    fHairSecSpecShift=-0.40
  • 35
    [SSSSS]
  • 36
    fSSSSSPower = 4.0
  • 37
    [Audio]
  • 38
    bEnableAudio=1
  • 39
    [Interface]
  • 40
    fDefaultWorldFOV=70
  • 41
    fDefault1stPersonFOV=80
  • 42
    fSafeZoneX=15.0
  • 43
    fSafeZoneY=15.0
  • 44
    fSafeZoneXWide=64.0
  • 45
    fSafeZoneYWid=36.0
  • 46
    fSafeZoneXWide16x10=64.0
  • 47
    fSafeZoneYWide16x10=36.0
  • 48
    [MapMenu]
  • 49
    uLockedObjectMapLOD=16
  • 50
    uLockedTerrainLOD=32
  • 51
    [Controls]
  • 52
    fMouseHeadingXScale=.021
  • 53
    fMouseHeadingYScale=.021
  • 54
    [Grass]
  • 55
    iMinGrassSize=20
  • 56
    bAllowCreateGrass=1
  • 57
    [ImageSpace]
  • 58
    bDoRadialBlur=1
  • 59
    [Weather]
  • 60
    bPrecipitation=1
  • 61
    [Archive]
  • 62
    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  • 63
    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  • 64
    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  • 65
    SResourceArchiveList2=Fallout4 - Animations.ba2
  • 66
    sResourceDataDirsFinal=STRINGS\
  • 67
    SGeometryPackageList=Fallout4 - Geometry.csg
  • 68
    SCellResourceIndexFileList=Fallout4.cdx
  • 69
    SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  • 70
    [Papyrus]
  • 71
    fPostLoadUpdateTimeMS=500.0
  • 72
    bEnableLogging=0
  • 73
    bEnableTrace=0
  • 74
    bLoadDebugInformation=0
  • 75
    [LOD]
  • 76
    fLODFadeOutMultObjects=4.5000
  • 77
    fLODFadeOutMultItems=2.5000
  • 78
    [Pathfinding]
  • 79
    fWarpMaxTime=4
  • 80
    iWarpMaxPathFailureCount=3
  • 81
    [Water]
  • 82
    bReflectLODObjects=0
  • 83
    bReflectLODLand=0
  • 84
    bReflectSky=0
  • 85
    bReflectLODTrees=0
  • 86
    [Launcher]
  • 87
    bEnableFileSelection=1

Filter
  • 1
    [Archive]
  • 2
    bInvalidateOlderFiles=1
  • 3
    sResourceDataDirsFinal=

Filter
  • 1
    [Display]
  • 2
    flocalShadowMapHalveEveryXUnit=750.0000
  • 3
    focusShadowMapDoubleEveryXUnit=450.0000
  • 4
    fShadowBiasScale=1.0000
  • 5
    fDirShadowDistance=7000
  • 6
    fShadowDistance=7000
  • 7
    uiOrthoShadowFilter=2
  • 8
    uiShadowFilter=3
  • 9
    iShadowMapResolution=2048
  • 10
    uPipboyTargetHeight=700
  • 11
    uPipboyTargetWidth=876
  • 12
    iVolumetricLightingQuality=1
  • 13
    bVolumetricLightingEnable=1
  • 14
    bSAOEnable=1
  • 15
    iDirShadowSplits=3
  • 16
    bVolumetricLightingForceCasters=0
  • 17
    iTiledLightingMinLights=40
  • 18
    bComputeShaderDeferredTiledLighting=1
  • 19
    iMaxFocusShadowsDialogue=3
  • 20
    iMaxFocusShadows=3
  • 21
    bForceIgnoreSmoothness=0
  • 22
    fBlendSplitDirShadow=96
  • 23
    bSinglePassDirShadow=1
  • 24
    bEnableWetnessMaterials=1
  • 25
    fTessFactorMaxDistanceScale=100.0000
  • 26
    sAntiAliasing=TAA
  • 27
    fLeafAnimDampenDistEnd=4600.0000
  • 28
    fLeafAnimDampenDistStart=3600.0000
  • 29
    fMeshLODFadePercentDefault=1.2000
  • 30
    fMeshLODFadeBoundDefault=256.0000
  • 31
    fMeshLODFadeScalar=1.0000
  • 32
    fMeshLODLevel2FadeTreeDistance=2048.0000
  • 33
    fMeshLODLevel1FadeTreeDistance=2844.0000
  • 34
    fInteriorMeshLODLevel2FadeDist=1950.0000
  • 35
    fInteriorMeshLODLevel1FadeDist=2600.0000
  • 36
    fMeshLODLevel2FadeDist=4000.0000
  • 37
    fMeshLODLevel1FadeDist=8000.0000
  • 38
    iMaxAnisotropy=16
  • 39
    iPresentInterval=1
  • 40
    bTopMostWindow=0
  • 41
    bMaximizeWindow=0
  • 42
    bBorderless=1
  • 43
    bFull Screen=0
  • 44
    iSize H=1080
  • 45
    iSize W=1920
  • 46
    bAllowShadowcasterNPCLights=0
  • 47
    iScreenShotIndex=0
  • 48
    fMaxFocusShadowMapDistance=450.0000
  • 49
    bPrecipitationOcclusion=1
  • 50
    iMaxSkinDecalsPerFrame=25
  • 51
    iMaxDecalsPerFrame=100
  • 52
    sD3DDevice="NVIDIA GeForce GTX 1070"
  • 53
    iTexMipMapSkip=0
  • 54
    bEnableRainOcclusion=1
  • 55
    iAdapter=0
  • 56
    [Imagespace]
  • 57
    bDoDepthOfField=1
  • 58
    bScreenSpaceBokeh=1
  • 59
    bMBEnable=1
  • 60
    bLensFlare=1
  • 61
    [Pipboy]
  • 62
    fPipboyEffectColorB=0.0900
  • 63
    fPipboyEffectColorG=1.0000
  • 64
    fPipboyEffectColorR=0.0800
  • 65
    [VATS]
  • 66
    fModMenuEffectHighlightPAColorB=0.4100
  • 67
    fModMenuEffectHighlightPAColorG=0.8200
  • 68
    fModMenuEffectHighlightPAColorR=1.0000
  • 69
    fModMenuEffectPAColorB=0.4100
  • 70
    fModMenuEffectPAColorG=0.8200
  • 71
    fModMenuEffectPAColorR=1.0000
  • 72
    fModMenuEffectHighlightColorB=0.0824
  • 73
    fModMenuEffectHighlightColorG=1.0000
  • 74
    fModMenuEffectHighlightColorR=0.0706
  • 75
    fModMenuEffectColorB=0.4200
  • 76
    fModMenuEffectColorG=0.9900
  • 77
    fModMenuEffectColorR=0.4900
  • 78
    [MAIN]
  • 79
    fSkyCellRefFadeDistance=150000.0000
  • 80
    bCrosshairEnabled=1
  • 81
    fHUDOpacity=1.0000
  • 82
    bSaveOnPause=1
  • 83
    bSaveOnTravel=1
  • 84
    bSaveOnWait=1
  • 85
    bSaveOnRest=1
  • 86
    [LightingShader]
  • 87
    bScreenSpaceSubsurfaceScattering=1
  • 88
    bScreenSpaceReflections=1
  • 89
    [General]
  • 90
    bGamepadEnable=1
  • 91
    bPipboyCompanionEnabled=0
  • 92
    iStoryManagerLoggingEvent=-1
  • 93
    bEnableStoryManagerLogging=0
  • 94
    uGridsToLoad=5
  • 95
    [Interface]
  • 96
    bDialogueSubtitles=0
  • 97
    bGeneralSubtitles=0
  • 98
    iHUDColorB=21
  • 99
    iHUDColorG=255
  • 100
    iHUDColorR=18
  • 101
    bDialogueCameraEnable=1
  • 102
    bShowCompass=1
  • 103
    uHUDActiveEffectWidget=2
  • 104
    [Controls]
  • 105
    fMouseHeadingSensitivity=0.0300
  • 106
    fGamepadHeadingSensitivity=0.6667
  • 107
    bAlwaysRunByDefault=1
  • 108
    bInvertYValues=0
  • 109
    bGamePadRumble=1
  • 110
    [GamePlay]
  • 111
    iDifficulty=2
  • 112
    bShowFloatingQuestMarkers=1
  • 113
    bShowQuestMarkers=1
  • 114
    [Particles]
  • 115
    iMaxDesired=750
  • 116
    [SaveGame]
  • 117
    fAutosaveEveryXMins=10.0000
  • 118
    [AudioMenu]
  • 119
    fAudioMasterVolume=1.0000
  • 120
    fVal7=1.0000
  • 121
    uID7=0
  • 122
    fVal6=1.0000
  • 123
    uID6=0
  • 124
    fVal5=1.0000
  • 125
    uID5=0
  • 126
    fVal4=0.6500
  • 127
    uID4=138006
  • 128
    fVal3=0.6500
  • 129
    uID3=1007612
  • 130
    fVal2=1.0000
  • 131
    uID2=94881
  • 132
    fVal1=0.6500
  • 133
    uID1=466532
  • 134
    fVal0=0.6500
  • 135
    uID0=554685
  • 136
    [Water]
  • 137
    bUseWaterDisplacements=1
  • 138
    bUseWaterRefractions=1
  • 139
    bUseWaterReflections=1
  • 140
    bUseWaterDepth=1
  • 141
    [TerrainManager]
  • 142
    fTreeLoadDistance=75000.0000
  • 143
    fBlockMaximumDistance=180000.0000
  • 144
    fBlockLevel2Distance=110000.0000
  • 145
    fBlockLevel1Distance=60000.0000
  • 146
    fBlockLevel0Distance=30000.0000
  • 147
    fSplitDistanceMult=1.1000
  • 148
    bShowLODInEditor=0
  • 149
    [Grass]
  • 150
    fGrassStartFadeDistance=4000.0000
  • 151
    fGrassMaxStartFadeDistance=7000.0000
  • 152
    fGrassMinStartFadeDistance=400.0000
  • 153
    [Decals]
  • 154
    uMaxDecals=250
  • 155
    bDecals=1
  • 156
    bSkinnedDecals=1
  • 157
    uMaxSkinDecals=50
  • 158
    uMaxSkinDecalsPerActor=40
  • 159
    [LOD]
  • 160
    fLODFadeOutMultSkyCell=1.0000
  • 161
    fLODFadeOutMultObjects=9.0000
  • 162
    fLODFadeOutMultItems=6.0000
  • 163
    fLODFadeOutMultActors=9.0000
  • 164
    [NVHBAO]
  • 165
    bEnable=0
  • 166
    fBackgroundAOViewDepth=750.0000
  • 167
    bBackgroundAOEnable=1
  • 168
    fDepthThresholdSharpness=100.0000
  • 169
    fDepthThresholdMaxViewDepth=500.0000
  • 170
    bDepthThresholdEnable=0
  • 171
    iDepthClampModeEnum=0
  • 172
    fCoarseAO=1.0000
  • 173
    fDetailAO=0.6500
  • 174
    fBlurSharpnessProfileBackgroundViewDepth=1.0000
  • 175
    fBlurSharpnessProfileForegroundViewDepth=0.0000
  • 176
    fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  • 177
    bBlurSharpnessProfileEnable=0
  • 178
    fBlurSharpness=16.0000
  • 179
    iBlurRadiusEnum=1
  • 180
    bBlurEnable=1
  • 181
    fPowerExponent=2.5000
  • 182
    fBias=0.1000
  • 183
    fRadius=0.6500
  • 184
    [NVFlex]
  • 185
    bNVFlexEnable=0
  • 186
    iQuality=0
  • 187
    iMaxNeighbors2=64
  • 188
    iMaxNeighbors1=48
  • 189
    iMaxNeighbors0=32
  • 190
    iMaxParticles2=32768
  • 191
    iMaxParticles1=16000
  • 192
    iMaxParticles0=6000
  • 193
    fKillRadius2=4000.0000
  • 194
    fKillRadius1=3000.0000
  • 195
    fKillRadius0=2000.0000
  • 196
    bNVFlexInstanceDebris=1
  • 197
    bNVFlexDrawDebris=1
  • 198
    [BlurShaderHDR]
  • 199
    bDoHighDynamicRange=0
  • 200
    [BlurShader]
  • 201
    bUseBlurShader=0
  • 202
    [Launcher]
  • 203
    uLastAspectRatio=1
  • 204
    [Bethesda.net]
  • 205
    uPersistentUuidData3=492033772
  • 206
    uPersistentUuidData2=2913809060
  • 207
    uPersistentUuidData1=2333491485
  • 208
    uPersistentUuidData0=694696345

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=false

Filter
  • 1
    Fallout4.esm
  • 2
    DLCRobot.esm
  • 3
    DLCworkshop01.esm
  • 4
    DLCCoast.esm
  • 5
    DLCworkshop02.esm
  • 6
    DLCworkshop03.esm
  • 7
    DLCNukaWorld.esm
  • 8
    HUDFramework.esm
  • 9
    XDI.esm
  • 10
    BetterCoastalWaves.esl
  • 11
    Unofficial Fallout 4 Patch.esp
  • 12
    FOVSlider.esl
  • 13
    Flicker Fixer.esp
  • 14
    PrestonNoRadiant.esp
  • 15
    No Preston Radiants - UF4P Patch.esp
  • 16
    Keep Radiants In Commonwealth.esp
  • 17
    Keep Radiants in Commonwealth - UF4P Patch.esp
  • 18
    No Aggro Impact Landing.esp
  • 19
    Fortune Finder 4 Fix.esp
  • 20
    RAW INPUT.esp
  • 21
    Immersive HUD.esp
  • 22
    InstitWeapPosit.esp
  • 23
    AORobcoReconScope.esl
  • 24
    RustDevilRedux.esp
  • 25
    LunarFalloutOverhaul.esp
  • 26
    Lunar Overhaul - UF4P Patch.esp
  • 27
    Lunar Overhaul - Laser Reposition Patch.esp
  • 28
    Some_Assembly_Required_Repair_Kits.esp
  • 29
    Lunar Overhaul - PARK Patch.esp
  • 30
    Complex Vendors.esp
  • 31
    Lunar Overhaul - Complex Vendors.esp
  • 32
    SalvageBeacons.esp
  • 33
    TrueInvisibility.esp
  • 34
    Lunar Overhaul - True Invisibility Patch.esp
  • 35
    SurvivalSaving_Holotapes.esp
  • 36
    Simple Sorter.esp
  • 37
    Clarity.esp
  • 38
    Commonwealth Climate.esp
  • 39
    InteriorsEnhanced-All-In-One.esp
  • 40
    PRP.esp
  • 41
    PRP-Compat-IntEnh.esp

Filter
    The Midnight Ride - v1.0.0
  • 2
    DLC: Automatron
  • 3
    DLC: Wasteland Workshop
  • 4
    DLC: Far Harbor
  • 5
    DLC: Contraptions Workshop
  • 6
    DLC: Vault-Tec Workshop
  • 7
    DLC: Nuka-World
  • Utilities
  • 9
    F4SE Scripts
  • 10
    Address Library for F4SE Plugins
  • 11
    Buffout 4
  • 12
    High FPS Physics Fix
  • Bug Fix + QoL
  • 14
    Unofficial Fallout 4 Patch
  • 15
    Sprint Stuttering Fix
  • 16
    Weapon Debris Crash Fix
  • 17
    Previs Repair Pack
  • 18
    Bullet Counted Reload System (BCR)
  • 19
    Bullet Counted Reload System (BCR) - Lever Action Rifle
  • 20
    Flicker Fixer
  • Tweaks
  • 22
    Keep Radiants in the Commonwealth
  • 23
    Preston Garvey No Radiant Settlement Quests
  • 24
    No Aggro Impact Landing (Power Armor)
  • 25
    No PA Battery Pathing
  • 26
    Fortune Finder 4 Fix - Basic Bottlecap Mine
  • 27
    Crafting Highlight Fix
  • 28
    Raw Input - 100%
  • 29
    FOV Slider and Player Height
  • 30
    Unlimited Survival Mode - F4SE
  • HUD + UI
  • 32
    Mod Configuration Menu
  • 33
    DEF_UI
  • 34
    DEF_UI Iconlibs Rescaled and Fixed - Uncolored
  • 35
    HUDFramework
  • 36
    HUDFramework - DEF_UI Compatibility Patch
  • 37
    Immersive HUD - iHUD
  • 38
    Yet Another HUD Preset
  • 39
    Extended Dialogue Interface
  • 40
    Power Armor HoloHUD
  • Visuals
  • 42
    Laser weapons 1st person reposition
  • 43
    Better Coastal Waves - Wilder Water
  • 44
    RobCo Recon Scope Replacer
  • 45
    No Holotape Tease - Texture Replacement
  • 46
    Clarity - A Visual Overhaul
  • 47
    Commonwealth Climate - A Vanilla Plus Weather Mod
  • 48
    Interiors Enhanced - Darker Ambient Light and Fog
  • 49
    Interiors Inhanced - Previs Repair Pack Patch
  • 50
    No More Glowing Mouths
  • Gameplay
  • 52
    Lunar Fallout Overhaul
  • 53
    Kat's Power Armor Repair Kits
  • 54
    Encounter Zone Recalculation
  • 55
    Decreased Automatron Encounters - Rust Devil Redux
  • 56
    Complex Vendors
  • 57
    Salvage Beacons
  • 58
    True Invisibility
  • 59
    Survival Saving - Holotapes
  • 61
    TMR Conflict Resolution
  • 62
    Ruddy88's Simple Sorter
  • 63
    Ruddy88's Simple Sorter Plugin
  • Final Steps

Filter
  • 1
    HUDFramework.esm
  • 2
    XDI.esm
  • 3
    BetterCoastalWaves.esl
  • 4
    Unofficial Fallout 4 Patch.esp
  • 5
    FOVSlider.esl
  • 6
    Flicker Fixer.esp
  • 7
    PrestonNoRadiant.esp
  • 8
    No Preston Radiants - UF4P Patch.esp
  • 9
    Keep Radiants In Commonwealth.esp
  • 10
    Keep Radiants in Commonwealth - UF4P Patch.esp
  • 11
    No Aggro Impact Landing.esp
  • 12
    Fortune Finder 4 Fix.esp
  • 13
    RAW INPUT.esp
  • 14
    Immersive HUD.esp
  • 15
    InstitWeapPosit.esp
  • 16
    AORobcoReconScope.esl
  • 17
    RustDevilRedux.esp
  • 18
    LunarFalloutOverhaul.esp
  • 19
    Lunar Overhaul - UF4P Patch.esp
  • 20
    Lunar Overhaul - Laser Reposition Patch.esp
  • 21
    Some_Assembly_Required_Repair_Kits.esp
  • 22
    Lunar Overhaul - PARK Patch.esp
  • 23
    Complex Vendors.esp
  • 24
    Lunar Overhaul - Complex Vendors.esp
  • 25
    SalvageBeacons.esp
  • 26
    TrueInvisibility.esp
  • 27
    Lunar Overhaul - True Invisibility Patch.esp
  • 28
    SurvivalSaving_Holotapes.esp
  • 29
    Simple Sorter.esp
  • 30
    Clarity.esp
  • 31
    Commonwealth Climate.esp
  • 32
    InteriorsEnhanced-All-In-One.esp
  • 33
    PRP.esp
  • 34
    PRP-Compat-IntEnh.esp