The Midnight Ride is a lite modlist that tries to stay as close as possible to vanilla, with some bugfixes and improvement of the performance, and add in some quality of life features without being intrusive. This modlist makes use of Lunar Fallout Overhaul.

Filter
  • 1
    [General]
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    sLanguage=en
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    uGridsToLoad=5
  • 4
    uExterior Cell Buffer=36
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    bDisableAllGore=0
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    [ScreenSplatter]
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    bBloodSplatterEnabled=1
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    [Display]
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    iPresentInterval=1
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    bDeferredCommands=1
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    fShadowLODMaxStartFade=1000.0
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    fSpecularLODMaxStartFade=2000.0
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    fLightLODMaxStartFade=3500.0
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    iShadowMapResolutionPrimary=2048
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    bAllowScreenshot=1
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    fMeshLODLevel1FadeDist=3500.0000
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    fMeshLODLevel2FadeDist=2000.0000
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    fMeshLODFadePercentDefault=1.2000
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    bNvGodraysEnable=1
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    bDynamicObjectQueryManager=1
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    bMultiThreadedAccumulation=1
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    bMultiThreadedRenderingUNP=1
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    fSAORadius=108.2
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    fSAOBias=0.6
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    fSAOIntensity=7.1
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    fSunUpdateThreshold:Display=0.5f
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    fSunShadowUpdateTime=1.0
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    [HairLighting]
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    fHairPrimSpecScale=0.02
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    fHairPrimSpecPow=125.0
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    fHairPrimSpecShift=0.36
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    fHairSecSpecScale=1.2
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    fHairSecSpecPow=160.0
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    fHairSecSpecShift=-0.40
  • 35
    [SSSSS]
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    fSSSSSPower = 4.0
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    [Audio]
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    bEnableAudio=1
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    [Interface]
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    fDefaultWorldFOV=70
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    fDefault1stPersonFOV=80
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    fSafeZoneX=15.0
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    fSafeZoneY=15.0
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    fSafeZoneXWide=64.0
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    fSafeZoneYWid=36.0
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    fSafeZoneXWide16x10=64.0
  • 47
    fSafeZoneYWide16x10=36.0
  • 48
    [MapMenu]
  • 49
    uLockedObjectMapLOD=16
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    uLockedTerrainLOD=32
  • 51
    [Controls]
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    fMouseHeadingXScale=.021
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    fMouseHeadingYScale=.021
  • 54
    [Grass]
  • 55
    iMinGrassSize=20
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    bAllowCreateGrass=1
  • 57
    [ImageSpace]
  • 58
    bDoRadialBlur=1
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    [Weather]
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    bPrecipitation=1
  • 61
    [Archive]
  • 62
    sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
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    sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
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    SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
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    SResourceArchiveList2=Fallout4 - Animations.ba2
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    sResourceDataDirsFinal=STRINGS\
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    SGeometryPackageList=Fallout4 - Geometry.csg
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    SCellResourceIndexFileList=Fallout4.cdx
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    SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  • 70
    [Papyrus]
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    fPostLoadUpdateTimeMS=500.0
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    bEnableLogging=0
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    bEnableTrace=0
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    bLoadDebugInformation=0
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    [LOD]
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    fLODFadeOutMultObjects=4.5000
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    fLODFadeOutMultItems=2.5000
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    [Pathfinding]
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    fWarpMaxTime=4
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    iWarpMaxPathFailureCount=3
  • 81
    [Water]
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    bReflectLODObjects=0
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    bReflectLODLand=0
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    bReflectSky=0
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    bReflectLODTrees=0
  • 86
    [Launcher]
  • 87
    bEnableFileSelection=1

Filter
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    [Archive]
  • 2
    bInvalidateOlderFiles=1
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    sResourceDataDirsFinal=

Filter
  • 1
    [Display]
  • 2
    flocalShadowMapHalveEveryXUnit=750.0000
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    focusShadowMapDoubleEveryXUnit=450.0000
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    fShadowBiasScale=1.0000
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    fDirShadowDistance=7000
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    fShadowDistance=7000
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    uiOrthoShadowFilter=2
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    uiShadowFilter=3
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    iShadowMapResolution=2048
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    uPipboyTargetHeight=700
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    uPipboyTargetWidth=876
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    iVolumetricLightingQuality=1
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    bVolumetricLightingEnable=1
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    bSAOEnable=1
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    iDirShadowSplits=3
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    bVolumetricLightingForceCasters=0
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    iTiledLightingMinLights=40
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    bComputeShaderDeferredTiledLighting=1
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    iMaxFocusShadowsDialogue=3
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    iMaxFocusShadows=3
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    bForceIgnoreSmoothness=0
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    fBlendSplitDirShadow=96
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    bSinglePassDirShadow=1
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    bEnableWetnessMaterials=1
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    fTessFactorMaxDistanceScale=100.0000
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    sAntiAliasing=TAA
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    fLeafAnimDampenDistEnd=4600.0000
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    fLeafAnimDampenDistStart=3600.0000
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    fMeshLODFadePercentDefault=1.2000
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    fMeshLODFadeBoundDefault=256.0000
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    fMeshLODFadeScalar=1.0000
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    fMeshLODLevel2FadeTreeDistance=2048.0000
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    fMeshLODLevel1FadeTreeDistance=2844.0000
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    fInteriorMeshLODLevel2FadeDist=1950.0000
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    fInteriorMeshLODLevel1FadeDist=2600.0000
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    fMeshLODLevel2FadeDist=4000.0000
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    fMeshLODLevel1FadeDist=8000.0000
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    iMaxAnisotropy=16
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    iPresentInterval=1
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    bTopMostWindow=0
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    bMaximizeWindow=0
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    bBorderless=1
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    bFull Screen=0
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    iSize H=1080
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    iSize W=1920
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    bAllowShadowcasterNPCLights=0
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    iScreenShotIndex=0
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    fMaxFocusShadowMapDistance=450.0000
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    bPrecipitationOcclusion=1
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    iMaxSkinDecalsPerFrame=25
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    iMaxDecalsPerFrame=100
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    sD3DDevice="NVIDIA GeForce GTX 1070"
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    iTexMipMapSkip=0
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    bEnableRainOcclusion=1
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    iAdapter=0
  • 56
    [Imagespace]
  • 57
    bDoDepthOfField=1
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    bScreenSpaceBokeh=1
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    bMBEnable=1
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    bLensFlare=1
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    [Pipboy]
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    fPipboyEffectColorB=0.0900
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    fPipboyEffectColorG=1.0000
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    fPipboyEffectColorR=0.0800
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    [VATS]
  • 66
    fModMenuEffectHighlightPAColorB=0.4100
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    fModMenuEffectHighlightPAColorG=0.8200
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    fModMenuEffectHighlightPAColorR=1.0000
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    fModMenuEffectPAColorB=0.4100
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    fModMenuEffectPAColorG=0.8200
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    fModMenuEffectPAColorR=1.0000
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    fModMenuEffectHighlightColorB=0.0824
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    fModMenuEffectHighlightColorG=1.0000
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    fModMenuEffectHighlightColorR=0.0706
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    fModMenuEffectColorB=0.4200
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    fModMenuEffectColorG=0.9900
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    fModMenuEffectColorR=0.4900
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    [MAIN]
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    fSkyCellRefFadeDistance=150000.0000
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    bCrosshairEnabled=1
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    fHUDOpacity=1.0000
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    bSaveOnPause=1
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    bSaveOnTravel=1
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    bSaveOnWait=1
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    bSaveOnRest=1
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    [LightingShader]
  • 87
    bScreenSpaceSubsurfaceScattering=1
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    bScreenSpaceReflections=1
  • 89
    [General]
  • 90
    bGamepadEnable=1
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    bPipboyCompanionEnabled=0
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    iStoryManagerLoggingEvent=-1
  • 93
    bEnableStoryManagerLogging=0
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    uGridsToLoad=5
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    [Interface]
  • 96
    bDialogueSubtitles=0
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    bGeneralSubtitles=0
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    iHUDColorB=21
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    iHUDColorG=255
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    iHUDColorR=18
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    bDialogueCameraEnable=1
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    bShowCompass=1
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    uHUDActiveEffectWidget=2
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    [Controls]
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    fMouseHeadingSensitivity=0.0300
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    fGamepadHeadingSensitivity=0.6667
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    bAlwaysRunByDefault=1
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    bInvertYValues=0
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    bGamePadRumble=1
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    [GamePlay]
  • 111
    iDifficulty=2
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    bShowFloatingQuestMarkers=1
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    bShowQuestMarkers=1
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    [Particles]
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    iMaxDesired=750
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    [SaveGame]
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    fAutosaveEveryXMins=10.0000
  • 118
    [AudioMenu]
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    fAudioMasterVolume=1.0000
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    fVal7=1.0000
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    uID7=0
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    fVal6=1.0000
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    uID6=0
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    fVal5=1.0000
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    uID5=0
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    fVal4=0.6500
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    uID4=138006
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    fVal3=0.6500
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    uID3=1007612
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    fVal2=1.0000
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    uID2=94881
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    fVal1=0.6500
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    uID1=466532
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    fVal0=0.6500
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    uID0=554685
  • 136
    [Water]
  • 137
    bUseWaterDisplacements=1
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    bUseWaterRefractions=1
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    bUseWaterReflections=1
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    bUseWaterDepth=1
  • 141
    [TerrainManager]
  • 142
    fTreeLoadDistance=75000.0000
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    fBlockMaximumDistance=180000.0000
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    fBlockLevel2Distance=110000.0000
  • 145
    fBlockLevel1Distance=60000.0000
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    fBlockLevel0Distance=30000.0000
  • 147
    fSplitDistanceMult=1.1000
  • 148
    bShowLODInEditor=0
  • 149
    [Grass]
  • 150
    fGrassStartFadeDistance=4000.0000
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    fGrassMaxStartFadeDistance=7000.0000
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    fGrassMinStartFadeDistance=400.0000
  • 153
    [Decals]
  • 154
    uMaxDecals=250
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    bDecals=1
  • 156
    bSkinnedDecals=1
  • 157
    uMaxSkinDecals=50
  • 158
    uMaxSkinDecalsPerActor=40
  • 159
    [LOD]
  • 160
    fLODFadeOutMultSkyCell=1.0000
  • 161
    fLODFadeOutMultObjects=9.0000
  • 162
    fLODFadeOutMultItems=6.0000
  • 163
    fLODFadeOutMultActors=9.0000
  • 164
    [NVHBAO]
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    bEnable=0
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    fBackgroundAOViewDepth=750.0000
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    bBackgroundAOEnable=1
  • 168
    fDepthThresholdSharpness=100.0000
  • 169
    fDepthThresholdMaxViewDepth=500.0000
  • 170
    bDepthThresholdEnable=0
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    iDepthClampModeEnum=0
  • 172
    fCoarseAO=1.0000
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    fDetailAO=0.6500
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    fBlurSharpnessProfileBackgroundViewDepth=1.0000
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    fBlurSharpnessProfileForegroundViewDepth=0.0000
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    fBlurSharpnessProfileForegroundSharpnessScale=4.0000
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    bBlurSharpnessProfileEnable=0
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    fBlurSharpness=16.0000
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    iBlurRadiusEnum=1
  • 180
    bBlurEnable=1
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    fPowerExponent=2.5000
  • 182
    fBias=0.1000
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    fRadius=0.6500
  • 184
    [NVFlex]
  • 185
    bNVFlexEnable=0
  • 186
    iQuality=0
  • 187
    iMaxNeighbors2=64
  • 188
    iMaxNeighbors1=48
  • 189
    iMaxNeighbors0=32
  • 190
    iMaxParticles2=32768
  • 191
    iMaxParticles1=16000
  • 192
    iMaxParticles0=6000
  • 193
    fKillRadius2=4000.0000
  • 194
    fKillRadius1=3000.0000
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    fKillRadius0=2000.0000
  • 196
    bNVFlexInstanceDebris=1
  • 197
    bNVFlexDrawDebris=1
  • 198
    [BlurShaderHDR]
  • 199
    bDoHighDynamicRange=0
  • 200
    [BlurShader]
  • 201
    bUseBlurShader=0
  • 202
    [Launcher]
  • 203
    uLastAspectRatio=1
  • 204
    [Bethesda.net]
  • 205
    uPersistentUuidData3=492033772
  • 206
    uPersistentUuidData2=2913809060
  • 207
    uPersistentUuidData1=2333491485
  • 208
    uPersistentUuidData0=694696345

Filter
  • 1
    [General]
  • 2
    LocalSaves=false
  • 3
    LocalSettings=true
  • 4
    AutomaticArchiveInvalidation=false

Filter
  • 1
    Fallout4.esm
  • 2
    DLCRobot.esm
  • 3
    DLCworkshop01.esm
  • 4
    DLCCoast.esm
  • 5
    DLCworkshop02.esm
  • 6
    DLCworkshop03.esm
  • 7
    DLCNukaWorld.esm
  • 8
    HUDFramework.esm
  • 9
    XDI.esm
  • 10
    BetterCoastalWaves.esl
  • 11
    Unofficial Fallout 4 Patch.esp
  • 12
    FOVSlider.esl
  • 13
    Flicker Fixer.esp
  • 14
    PrestonNoRadiant.esp
  • 15
    No Preston Radiants - UF4P Patch.esp
  • 16
    Keep Radiants In Commonwealth.esp
  • 17
    Keep Radiants in Commonwealth - UF4P Patch.esp
  • 18
    No Aggro Impact Landing.esp
  • 19
    Fortune Finder 4 Fix.esp
  • 20
    RAW INPUT.esp
  • 21
    Immersive HUD.esp
  • 22
    InstitWeapPosit.esp
  • 23
    AORobcoReconScope.esl
  • 24
    RustDevilRedux.esp
  • 25
    LunarFalloutOverhaul.esp
  • 26
    Lunar Overhaul - UF4P Patch.esp
  • 27
    Lunar Overhaul - Laser Reposition Patch.esp
  • 28
    Some_Assembly_Required_Repair_Kits.esp
  • 29
    Lunar Overhaul - PARK Patch.esp
  • 30
    Complex Vendors.esp
  • 31
    Lunar Overhaul - Complex Vendors.esp
  • 32
    SalvageBeacons.esp
  • 33
    TrueInvisibility.esp
  • 34
    Lunar Overhaul - True Invisibility Patch.esp
  • 35
    SurvivalSaving_Holotapes.esp
  • 36
    Simple Sorter.esp
  • 37
    Clarity.esp
  • 38
    Commonwealth Climate.esp
  • 39
    InteriorsEnhanced-All-In-One.esp
  • 40
    PRP.esp
  • 41
    PRP-Compat-IntEnh.esp

Filter
  • 1
    The Midnight Ride - v1.0.0
  • 2
    DLC: Automatron
  • 3
    DLC: Wasteland Workshop
  • 4
    DLC: Far Harbor
  • 5
    DLC: Contraptions Workshop
  • 6
    DLC: Vault-Tec Workshop
  • 7
    DLC: Nuka-World
  • 8
    Utilities
  • 9
    F4SE Scripts
  • 10
    Address Library for F4SE Plugins
  • 11
    Buffout 4
  • 12
    High FPS Physics Fix
  • 13
    Bug Fix + QoL
  • 14
    Unofficial Fallout 4 Patch
  • 15
    Sprint Stuttering Fix
  • 16
    Weapon Debris Crash Fix
  • 17
    Previs Repair Pack
  • 18
    Bullet Counted Reload System (BCR)
  • 19
    Bullet Counted Reload System (BCR) - Lever Action Rifle
  • 20
    Flicker Fixer
  • 21
    Tweaks
  • 22
    Keep Radiants in the Commonwealth
  • 23
    Preston Garvey No Radiant Settlement Quests
  • 24
    No Aggro Impact Landing (Power Armor)
  • 25
    No PA Battery Pathing
  • 26
    Fortune Finder 4 Fix - Basic Bottlecap Mine
  • 27
    Crafting Highlight Fix
  • 28
    Raw Input - 100%
  • 29
    FOV Slider and Player Height
  • 30
    Unlimited Survival Mode - F4SE
  • 31
    HUD + UI
  • 32
    Mod Configuration Menu
  • 33
    DEF_UI
  • 34
    DEF_UI Iconlibs Rescaled and Fixed - Uncolored
  • 35
    HUDFramework
  • 36
    HUDFramework - DEF_UI Compatibility Patch
  • 37
    Immersive HUD - iHUD
  • 38
    Yet Another HUD Preset
  • 39
    Extended Dialogue Interface
  • 40
    Power Armor HoloHUD
  • 41
    Visuals
  • 42
    Laser weapons 1st person reposition
  • 43
    Better Coastal Waves - Wilder Water
  • 44
    RobCo Recon Scope Replacer
  • 45
    No Holotape Tease - Texture Replacement
  • 46
    Clarity - A Visual Overhaul
  • 47
    Commonwealth Climate - A Vanilla Plus Weather Mod
  • 48
    Interiors Enhanced - Darker Ambient Light and Fog
  • 49
    Interiors Inhanced - Previs Repair Pack Patch
  • 50
    No More Glowing Mouths
  • 51
    Gameplay
  • 52
    Lunar Fallout Overhaul
  • 53
    Kat's Power Armor Repair Kits
  • 54
    Encounter Zone Recalculation
  • 55
    Decreased Automatron Encounters - Rust Devil Redux
  • 56
    Complex Vendors
  • 57
    Salvage Beacons
  • 58
    True Invisibility
  • 59
    Survival Saving - Holotapes
  • 60
    Final Steps
  • 61
    TMR Conflict Resolution
  • 62
    Ruddy88's Simple Sorter
  • 63
    Ruddy88's Simple Sorter Plugin

Filter
  • 1
    HUDFramework.esm
  • 2
    XDI.esm
  • 3
    BetterCoastalWaves.esl
  • 4
    Unofficial Fallout 4 Patch.esp
  • 5
    FOVSlider.esl
  • 6
    Flicker Fixer.esp
  • 7
    PrestonNoRadiant.esp
  • 8
    No Preston Radiants - UF4P Patch.esp
  • 9
    Keep Radiants In Commonwealth.esp
  • 10
    Keep Radiants in Commonwealth - UF4P Patch.esp
  • 11
    No Aggro Impact Landing.esp
  • 12
    Fortune Finder 4 Fix.esp
  • 13
    RAW INPUT.esp
  • 14
    Immersive HUD.esp
  • 15
    InstitWeapPosit.esp
  • 16
    AORobcoReconScope.esl
  • 17
    RustDevilRedux.esp
  • 18
    LunarFalloutOverhaul.esp
  • 19
    Lunar Overhaul - UF4P Patch.esp
  • 20
    Lunar Overhaul - Laser Reposition Patch.esp
  • 21
    Some_Assembly_Required_Repair_Kits.esp
  • 22
    Lunar Overhaul - PARK Patch.esp
  • 23
    Complex Vendors.esp
  • 24
    Lunar Overhaul - Complex Vendors.esp
  • 25
    SalvageBeacons.esp
  • 26
    TrueInvisibility.esp
  • 27
    Lunar Overhaul - True Invisibility Patch.esp
  • 28
    SurvivalSaving_Holotapes.esp
  • 29
    Simple Sorter.esp
  • 30
    Clarity.esp
  • 31
    Commonwealth Climate.esp
  • 32
    InteriorsEnhanced-All-In-One.esp
  • 33
    PRP.esp
  • 34
    PRP-Compat-IntEnh.esp