Through the Valleys is a lightweight but comprehensive overhaul of Oblivion tailored to provide a stable, high performing, and most importantly fun, vanilla+ experience. The original guide was created by PushTheWinButton, and the Wabbajack version is created and maintained by yours truly.

Filter
  • 1
    Oblivion.esm
  • 2
    Unofficial Oblivion Patch.esp
  • 3
    Oblivion Citadel Door Fix.esp
  • 4
    UOP Vampire Aging & Face Fix.esp
  • 5
    DLCShiveringIsles.esp
  • 6
    Unofficial Shivering Isles Patch.esp
  • 7
    DLCHorseArmor.esp
  • 8
    DLCHorseArmor - Unofficial Patch.esp
  • 9
    DLCOrrery.esp
  • 10
    DLCOrrery - Unofficial Patch.esp
  • 11
    DLCVileLair.esp
  • 12
    DLCVileLair - Unofficial Patch.esp
  • 13
    DLCMehrunesRazor.esp
  • 14
    DLCMehrunesRazor - Unofficial Patch.esp
  • 15
    DLCSpellTomes.esp
  • 16
    DLCSpellTomes - Unofficial Patch.esp
  • 17
    DLCThievesDen.esp
  • 18
    DLCThievesDen - Unofficial Patch.esp
  • 19
    DLCThievesDen - Unofficial Patch - SSSB.esp
  • 20
    DLCBattlehornCastle.esp
  • 21
    DLCBattlehornCastle - Unofficial Patch.esp
  • 22
    DLCFrostcrag.esp
  • 23
    DLCFrostcrag - Unofficial Patch.esp
  • 24
    Knights.esp
  • 25
    Knights - Unofficial Patch.esp
  • 26
    DLCThievesDen - BarterForUpgrd.esp
  • 27
    Leveled Creature Flag Fix.esp
  • 28
    Knights Infamy.esp
  • 29
    Mercantile Fix.esp
  • 30
    Simple Saves Plus.esp
  • 31
    No Backwards Running.esp
  • 32
    Practical Training.esp
  • 33
    Area Harvest.esp
  • 34
    Dungeon Surprise Attacks.esp
  • 35
    Skill Diary Redone.esp
  • 36
    LightSpellWhiteDimmer.esp
  • 37
    Enhanced Water v2.0 HDMI.esp
  • 38
    MankarMythic.esp
  • 39
    Combat Groans and Taunts Disabled.esp
  • 40
    Level Requires 15 Skill Increases.esp
  • 41
    No Starting Map Markers.esp
  • 42
    Potion Bottle Variation.esp
  • 43
    Better Bell Sounds.esp
  • 44
    Hidden Treasures.esp
  • 45
    Glowing Wonders.esp
  • 46
    County Gates.esp
  • 47
    RoadLights.esp
  • 48
    Simple Shield on Back.esp
  • 49
    StoneMarkers.esp
  • 50
    WayshrineMapMarkers.esp
  • 51
    lLet there be Flowers.esp
  • 52
    Let There Be Flowers - Custom Density.esp
  • 53
    WindowLightingSystem.esp
  • 54
    Diverse Chapels Vanilla.esp
  • 55
    Faction Followers.esp
  • 56
    ORM -Travelers' Cloaks.esp
  • 57
    GOSH.esp
  • 58
    Quest NPCs Run.esp
  • 59
    Simple Horse Utilities.esp
  • 60
    Static Alchemy and Ingredient Storage.esp
  • 61
    Teleportation Services.esp
  • 62
    Oblivion_Character_Overhaul.esp
  • 63
    OCO Cleaned - Vanilla Hair.esp
  • 64
    OCO DLC Faces.esp
  • 65
    EVE_StockEquipmentReplacer.esp
  • 66
    EVE_ShiveringIslesEasterEggs.esp
  • 67
    EVE_KnightsoftheNine.esp
  • 68
    APFA_Refined.esp
  • 69
    Wooden Bow Names.esp
  • 70
    Hooded Outlaws.esp
  • 71
    Clutter and Container Ownership.esp
  • 72
    IC Circular Canal.esp
  • 73
    AttributeProgressionRedesign.esp
  • 74
    Alternative Start by Robert Evrae.esp
  • 75
    NAO.esp
  • 76
    NAO - Even Brighter Nights and Closer Fog.esp
  • 77
    Balanced Creatures.esp
  • 78
    Balanced Creatures - DLC.esp
  • 79
    Balanced NPC Level Cap.esp
  • 80
    Balanced NPC Level Cap - DLC Patches.esp
  • 81
    PikachunoTM Delayed DLC.esp
  • 82
    Knights Infamy - Pik's DLC Delayer Patch.esp
  • 83
    Ascension.esp
  • 84
    Ascension - UOP Patch.esp
  • 85
    Balanced Unleveled Rewards - Complete.esp
  • 86
    Enhanced Vegetation [100%].esp
  • 87
    Through the Valleys Patch.esp
  • 88
    Creature Spawn Chance Fix.esp

Filter
  • 1
    DLC: Knights
  • 2
    DLC: DLCVileLair
  • 3
    DLC: DLCThievesDen
  • 4
    DLC: DLCSpellTomes
  • 5
    DLC: DLCShiveringIsles
  • 6
    DLC: DLCOrrery
  • 7
    DLC: DLCMehrunesRazor
  • 8
    DLC: DLCHorseArmor
  • 9
    DLC: DLCFrostcrag
  • 10
    DLC: DLCBattlehornCastle
  • Official DLC
    Utilities
  • 13
    xOBSE Data Files
  • 14
    SkyBSA
  • 15
    Oblivion Display Tweaks
  • 16
    OBL Mod Limit Fix
  • 17
    EngineBugFixes
  • 18
    Blockhead
  • 19
    WalkBlessed OBSE Plugin (diagonal move)
  • Bug Fixes
  • 21
    Unofficial Oblivion Patch
  • 22
    Unofficial Shivering Isles Patch
  • 23
    Unofficial Oblivion DLC Patches
  • 24
    Creature Spawn Chance Fix
  • 25
    Mercantile Experience Fix - Simplified
  • User Interface
  • 27
    Simple Better Inventory And Map
  • Gameplay
  • 29
    Ascension - Immersive Vanilla 'Overhaul'
  • 30
    Attribute Progression Redesign
  • 31
    Balanced Creature Stats - Fixed Level Scaling
  • 32
    Balanced NPC Level Cap - Logical Levels for All NPCs
  • 33
    Balanced Unleveled Rewards
  • 34
    Complete Clutter and Container Ownership
  • 35
    Practical Training
  • 36
    Simple Saves Plus
  • 37
    Area Harvest - Gather Nearby Plant Clusters
  • 38
    Doomstone and Runestone Map Markers
  • 39
    Faster Dungeon Doors
  • 40
    Faster Horse Dismount
  • 41
    PikachunoTMs DLC Delayer
  • 42
    Dungeon Surprise Attacks - Extra Spawns
  • 43
    Knights of the Nine - Improved Infamy System
  • 44
    No Backwards Running - Simplified and Improved
  • 45
    Simple Horse Utilities - Saddlebags and Follow-Wait Commands
  • 46
    Skill Diary Redone
  • 47
    Quest NPCs Run
  • 48
    Static Alchemy and Ingredient Storage
  • 49
    Teleportation Services - Simple Fast Travel Alternatives
  • 50
    Thieves Den Barter for Upgrades
  • 51
    Wayshrine Map Markers - Redux
  • 52
    Alternative Beginnings
  • 53
    Alternative Start Arrive by Ship
  • World Building
  • 55
    Faction Followers
  • 56
    Hooded Outlaws
  • 57
    Wooden Bow Names
  • 58
    Animated Window Lighting System and Chimneys - AWLS
  • 59
    County Gates
  • 60
    Diverse Chapels Vanilla
  • 61
    Glowing Stones
  • 62
    Hidden Treasures of Tamriel
  • 63
    Imperial City Canal Overhaul
  • 64
    Lights of Oblivion - Road Lanterns
  • 65
    Travelers Cloaks
  • Sounds and Audio
  • 67
    Silent Tracks Expanded
  • 68
    Better Bell Sounds
  • 69
    GOSH - Gecko's Oblivion Sound overHaul
  • Character Visuals
  • 71
    Oblivion Character Overhaul version 2
  • 72
    Oblivion Character Overhaul Cleaned - OCO Cleaned
  • 73
    Oblivion Character Overhaul V2 - DLC Faces
  • 74
    Seamless - OCOv2
  • 75
    EVE HGEC Eyecandy Variants Expansion
  • 76
    Seamless - HGEC Female
  • 77
    Seamless - Robert Male
  • 78
    Assorted Protective Female Armors
  • 79
    Assorted Protective Female Armors - Refined
  • Graphics
  • 81
    NAO - Natural and Atmospheric Oblivion
  • 82
    NAO - Even Brighter Nights and Closer Fog
  • 83
    Landscape LOD Textures by Xerus
  • 84
    Far Cry inspired Grass - Expanded
  • 85
    Enhanced Water v20 HDMI
  • 86
    Let there be Flowers
  • 87
    Let There Be Flowers - Custom Density
  • 88
    Better Necks for OCOv2
  • 89
    TIBs Compact Quivers - Thinner Arrow Holders
  • 90
    Lunas Darker Glass Equipment Textures
  • 91
    Golden Elven Armour
  • 92
    Golden Elven Weapons
  • 93
    Lifelike Eye Normalmaps
  • 94
    Light Spell Recolor
  • 95
    Mankar Camoran - Mythic Styled Robe Replacer
  • 96
    New Brows for OCO v2
  • 97
    New Eyes for OCO v2
  • 98
    No more crosshair on Rythe's painting
  • 99
    Oblivion OCO Face Paint Remover
  • 100
    Potion Bottle Variation Restoration
  • 101
    Really Better Tiling Grass
  • 102
    Simple Sunglare with Lens Flare
  • 103
    Vanilla Hair Replacer
  • 104
    Really Textured Normal Maps - Updated
  • 105
    Enhanced Vegetation
  • 106
    Simple Shield on Back
  • LOD
  • 108
    Optimized VWD
  • 109
    VWD for Leyawiin
  • 110
    VWD for Town Houses
  • 111
    VWD Ships
  • 112
    J3 Atlassed VWD 2
  • 113
    LOD (EXPERIMENTAL)
  • 115
    Through the Valleys - Complete Patch
  • Final Steps

Filter
  • 1
    [General]
  • 2
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  • 3
    SStartingCellY=
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  • 21
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  • 32
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  • 35
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  • 36
    bForceReloadOnEssentialCharacterDeath=1
  • 37
    bKeepPluginWhenMerging=0
  • 38
    bCreate Maps Enable=0
  • 39
    SLocalSavePath=Saves\
  • 40
    SLocalMasterPath=Data\
  • 41
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  • 42
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  • 43
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  • 44
    uExterior Cell Buffer=36
  • 45
    iIntroSequencePriority=3
  • 46
    bPreloadIntroSequence=1
  • 47
    fStaticScreenWaitTime=3.0000
  • 48
    SCreditsMenuMovie=CreditsMenu.bik
  • 49
    SMainMenuMovie=Map loop.bik
  • 50
    SMainMenuMovieIntro=Oblivion iv logo.bik
  • 51
    SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
  • 52
    iFPSClamp=0
  • 53
    bRunVTuneTest=0
  • 54
    STestFile1=
  • 55
    bActivateAllQuestScripts=0
  • 56
    fQuestScriptDelayTime=5.0000
  • 57
    SMainMenuMusic=Special\TES4Title.mp3
  • 58
    bUseThreadedBlood=0
  • 59
    bUseThreadedMorpher=0
  • 60
    bExternalLODDataFiles=1
  • 61
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  • 62
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  • 63
    bTrackAllDeaths=0
  • 64
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  • 65
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  • 70
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  • 71
    uGridDistantCountCity=4
  • 72
    bWarnOnMissingFileEntry=0
  • 73
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  • 74
    bDisplayMissingContentDialogue=1
  • 75
    SSaveGameSafeCellID=2AEEA
  • 76
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  • 78
    bCheckIDsOnInit=0
  • 79
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  • 80
    iPreloadSizeLimit=26214400
  • 81
    SOblivionIntro=OblivionIntro.bik
  • 82
    bUseHardDriveCache=0
  • 83
    bEnableBoundingVolumeOcclusion=0
  • 84
    bDisplayBoundingVolumes=0
  • 85
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  • 86
    bUseThreadedParticleSystem=0
  • 87
    bUseMyGamesDirectory=1
  • 88
    [Display]
  • 89
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    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
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    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=0
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bDoCanopyShadowPass=1
  • 110
    bDrawShadows=0
  • 111
    bUseRefractionShader=1
  • 112
    bUse Shaders=1
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    iNPatchNOrder=0
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    iNPatchPOrder=0
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    iNPatches=0
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    iLocation Y=0
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    iLocation X=0
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    bFull Screen=0
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    iSize W=2560
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    iSize H=1440
  • 121
    iAdapter=0
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    iScreenShotIndex=0
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  • 124
    iAutoViewMinDistance=2000
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    iAutoViewHiFrameRate=40
  • 126
    iAutoViewLowFrameRate=20
  • 127
    bAutoViewDistance=0
  • 128
    fDefaultFOV=75.0000
  • 129
    fNearDistance=10.0000
  • 130
    fFarDistance=10000.0000
  • 131
    iDebugTextLeftRightOffset=10
  • 132
    iDebugTextTopBottomOffset=10
  • 133
    bShowMenuTextureUse=1
  • 134
    iDebugText=2
  • 135
    bLocalMapShader=1
  • 136
    bDoImageSpaceEffects=1
  • 137
    fShadowLOD2=400.0000
  • 138
    fShadowLOD1=200.0000
  • 139
    fLightLOD2=1500.0000
  • 140
    fLightLOD1=1000.0000
  • 141
    fSpecularLOD2=1300.0000
  • 142
    fSpecularLOD1=1000.0000
  • 143
    fEnvMapLOD2=800.0000
  • 144
    fEnvMapLOD1=500.0000
  • 145
    fEyeEnvMapLOD2=190.0000
  • 146
    fEyeEnvMapLOD1=130.0000
  • 147
    iPresentInterval=1
  • 148
    iShadowFilter=2
  • 149
    iActorShadowCountExt=3
  • 150
    iActorShadowCountInt=5
  • 151
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  • 152
    bShadowsOnGrass=0
  • 153
    bDynamicWindowReflections=1
  • 154
    iTexMipMapSkip=0
  • 155
    fGrassStartFadeDistance=6000.0
  • 156
    fGrassEndDistance=7000.0
  • 157
    bDecalsOnSkinnedGeometry=1
  • 158
    bFullBrightLighting=0
  • 159
    iMaxLandscapeTextures=0
  • 160
    bLODPopActors=0
  • 161
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  • 162
    bLODPopObjects=0
  • 163
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    fSpecularStartMin=0.0000
  • 165
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  • 166
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  • 167
    iActorShadowExtMax=10
  • 168
    iActorShadowExtMin=0
  • 169
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  • 170
    fGammaMin=1.4000
  • 171
    iMaxDecalsPerFrame=10
  • 172
    bLandscapeBlend=1
  • 173
    fShadowFadeTime=1.0000
  • 174
    fGamma=1.0000
  • 175
    bAllowPartialPrecision=1
  • 176
    iShadowMapResolution=256
  • 177
    bAllow30Shaders=0
  • 178
    iTexMipMapMinimum=0
  • 179
    bDoStaticAndArchShadows=0
  • 180
    bDoActorShadows=0
  • 181
    bIgnoreResolutionCheck=0
  • 182
    fNoLODFarDistancePct=1.0000
  • 183
    fNoLODFarDistanceMax=10240.0000
  • 184
    fNoLODFarDistanceMin=1700.0000
  • 185
    [Controls]
  • 186
    fVersion=1.8000
  • 187
    Forward=0011FFFF
  • 188
    Back=001FFFFF
  • 189
    Slide Left=001EFFFF
  • 190
    Slide Right=0020FFFF
  • 191
    Use=001900FF
  • 192
    Activate=0012FFFF
  • 193
    Block=003801FF
  • 194
    Cast=002EFFFF
  • 195
    Ready Item=0013FFFF
  • 196
    Crouch/Sneak=001DFFFF
  • 197
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  • 198
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  • 199
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  • 200
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  • 201
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  • 202
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  • 204
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  • 213
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  • 214
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  • 215
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  • 216
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    fMouseSensitivity=0.0020
  • 219
    ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
  • 220
    iJoystickMoveFrontBack=2
  • 221
    iJoystickMoveLeftRight=1
  • 222
    fJoystickMoveFBMult=1.0000
  • 223
    fJoystickMoveLRMult=1.0000
  • 224
    iJoystickLookUpDown=6
  • 225
    iJoystickLookLeftRight=3
  • 226
    fJoystickLookUDMult=0.0020
  • 227
    fJoystickLookLRMult=0.0020
  • 228
    fXenonMenuMouseXYMult=0.0003
  • 229
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  • 230
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  • 231
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  • 232
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  • 234
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    iXenonMenuStickThreshold=1000
  • 236
    ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
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    [Water]
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    [Audio]
  • 276
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  • 308
    fEarthLargeMassMin=30.0000
  • 309
    fEarthMediumMassMin=5.0000
  • 310
    bUseSpeedForWeaponSwish=1
  • 311
    fLargeWeaponSpeedMax=0.9500
  • 312
    fMediumWeaponSpeedMax=1.1000
  • 313
    fPlayerFootVolume=0.9000
  • 314
    fDSoundRolloffFactor=4.0000
  • 315
    fMaxFootstepDistance=1100.0000
  • 316
    fHeadroomdB=2.0000
  • 317
    iMaxImpactSoundCount=32
  • 318
    fMainMenuMusicVolume=0.6000
  • 319
    [ShockBolt]
  • 320
    bDebug=0
  • 321
    fGlowColorB=1.0000
  • 322
    fGlowColorG=0.6000
  • 323
    fGlowColorR=0.0000
  • 324
    fCoreColorB=1.0000
  • 325
    fCoreColorG=1.0000
  • 326
    fCoreColorR=1.0000
  • 327
    fCastVOffset=-10.0000
  • 328
    iNumBolts=7
  • 329
    fBoltGrowWidth=1.0000
  • 330
    fBoltSmallWidth=3.0000
  • 331
    fTortuosityVariance=8.0000
  • 332
    fSegmentVariance=35.0000
  • 333
    fBoltsRadius=24.0000
  • 334
    [Pathfinding]
  • 335
    bDrawPathsDefault=0
  • 336
    bPathMovementOnly=0
  • 337
    bDrawSmoothFailures=0
  • 338
    bDebugSmoothing=0
  • 339
    bSmoothPaths=1
  • 340
    bSnapToAngle=0
  • 341
    bDebugAvoidance=0
  • 342
    bDisableAvoidance=0
  • 343
    bBackgroundPathing=0
  • 344
    bUseBackgroundPathing=1
  • 345
    [MAIN]
  • 346
    bEnableBorderRegion=1
  • 347
    fLowPerfCombatantVoiceDistance=1000.0000
  • 348
    iDetectionHighNumPicks=40
  • 349
    fQuestScriptDelayTime=5.0000
  • 350
    iLastHDRSetting=-1
  • 351
    [Combat]
  • 352
    bEnableBowZoom=1
  • 353
    bDebugCombatAvoidance=0
  • 354
    fMinBloodDamage=1.0000
  • 355
    fHitVectorDelay=0.4000
  • 356
    iShowHitVector=0
  • 357
    fLowPerfNPCTargetLOSTimer=1.0000
  • 358
    fHiPerfNPCTargetLOSTimer=0.5000
  • 359
    iMaxHiPerfNPCTargetCount=4
  • 360
    fLowPerfPCTargetLOSTimer=0.5000
  • 361
    fHiPerfPCTargetLOSTimer=0.2500
  • 362
    iMaxHiPerfPCTargetCount=4
  • 363
    iMaxHiPerfCombatCount=4
  • 364
    [HAVOK]
  • 365
    bDisablePlayerCollision=0
  • 366
    fJumpAnimDelay=0.7500
  • 367
    bTreeTops=0
  • 368
    iSimType=1
  • 369
    bPreventHavokAddAll=0
  • 370
    bPreventHavokAddClutter=0
  • 371
    fMaxTime=0.0167
  • 372
    bHavokDebug=0
  • 373
    fRF=1000.0000
  • 374
    fOD=0.9000
  • 375
    fSE=0.3000
  • 376
    fSD=0.9800
  • 377
    iResetCounter=5
  • 378
    fMoveLimitMass=95.0000
  • 379
    iUpdateType=0
  • 380
    bHavokPick=0
  • 381
    fCameraCasterSize=1.0000
  • 382
    iHavokSkipFrameCountTEST=0
  • 383
    fHorseRunGravity=3.0000
  • 384
    fQuadrupedPitchMult=1.0000
  • 385
    iNumHavokThreads=1
  • 386
    fChaseDeltaMult=0.0500
  • 387
    iEntityBatchRemoveRate=100
  • 388
    iMaxPicks=40
  • 389
    bAddBipedWhenKeyframed=0
  • 390
    [Interface]
  • 391
    fDlgLookMult=0.3000
  • 392
    fDlgLookAdj=0.0000
  • 393
    fDlgLookDegStop=0.2000
  • 394
    fDlgLookDegStart=2.0000
  • 395
    fDlgFocus=2.1000
  • 396
    fKeyRepeatInterval=50.0000
  • 397
    fKeyRepeatTime=500.0000
  • 398
    fActivatePickSphereRadius=16.0000
  • 399
    fMenuModeAnimBlend=0.0000
  • 400
    iSafeZoneX=20
  • 401
    iSafeZoneY=20
  • 402
    iSafeZoneXWide=20
  • 403
    iSafeZoneYWide=20
  • 404
    fMenuPlayerLightDiffuseBlue=0.8000
  • 405
    fMenuPlayerLightDiffuseGreen=0.8000
  • 406
    fMenuPlayerLightDiffuseRed=0.8000
  • 407
    fMenuPlayerLightAmbientBlue=0.2500
  • 408
    fMenuPlayerLightAmbientGreen=0.2500
  • 409
    fMenuPlayerLightAmbientRed=0.2500
  • 410
    bAllowConsole=1
  • 411
    bActivatePickUseGamebryoPick=0
  • 412
    iMaxViewCasterPicksGamebryo=10
  • 413
    iMaxViewCasterPicksHavok=10
  • 414
    iMaxViewCasterPicksFuzzy=5
  • 415
    bUseFuzzyPicking=1
  • 416
    fMenuBGBlurRadius=2.0000
  • 417
    [LoadingBar]
  • 418
    iMoveBarWaitingMilliseconds=10
  • 419
    iMoveBarChaseMilliseconds=100
  • 420
    iMoveBarMaxMilliseconds=2500
  • 421
    fLoadingSlideDelay=15.0000
  • 422
    fPercentageOfBar3=0.1500
  • 423
    fPercentageOfBar2=0.4400
  • 424
    fPercentageOfBar1=0.3500
  • 425
    fPercentageOfBar0=0.0600
  • 426
    bShowSectionTimes=0
  • 427
    [Menu]
  • 428
    fCreditsScrollSpeed=40.0000
  • 429
    iConsoleTextYPos=890
  • 430
    iConsoleTextXPos=30
  • 431
    iConsoleVisibleLines=15
  • 432
    iConsoleHistorySize=50
  • 433
    rDebugTextColor=255,251,233
  • 434
    iConsoleFont=3
  • 435
    iDebugTextFont=3
  • 436
    [GamePlay]
  • 437
    bDisableDynamicCrosshair=0
  • 438
    bSaveOnTravel=0
  • 439
    bSaveOnWait=0
  • 440
    bSaveOnRest=0
  • 441
    bCrossHair=1
  • 442
    iDifficultyLevel=50
  • 443
    bGeneralSubtitles=1
  • 444
    bDialogueSubtitles=1
  • 445
    bInstantLevelUp=0
  • 446
    bHealthBarShowing=0
  • 447
    fHealthBarFadeOutSpeed=1.0000
  • 448
    fHealthBarSpeed=80.0000
  • 449
    fHealthBarHeight=4.0000
  • 450
    fHealthBarWidth=40.0000
  • 451
    fHealthBarEmittanceFadeTime=0.5000
  • 452
    fHealthBarEmittanceTime=1.5000
  • 453
    STrackLevelUpPath=\\vault\TES4\LevelData\
  • 454
    fDifficulty=0.0000
  • 455
    bTrackLevelUps=1
  • 456
    bAllowHavokGrabTheLiving=0
  • 457
    bEssentialTakeNoDamage=1
  • 458
    iDetectionPicks=21
  • 459
    bSaveOnInteriorExteriorSwitch=1
  • 460
    [Fonts]
  • 461
    SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
  • 462
    SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
  • 463
    SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
  • 464
    SFontFile_4=Data\Fonts\Daedric_Font.fnt
  • 465
    SFontFile_5=Data\Fonts\Handwritten.fnt
  • 466
    [SpeedTree]
  • 467
    iTreeClonesAllowed=1
  • 468
    fCanopyShadowGrassMult=1.0000
  • 469
    iCanopyShadowScale=512
  • 470
    fTreeForceMaxBudAngle=-1.0000
  • 471
    fTreeForceMinBudAngle=-1.0000
  • 472
    fTreeForceLeafDimming=-1.0000
  • 473
    fTreeForceBranchDimming=-1.0000
  • 474
    fTreeForceCS=-1.0000
  • 475
    fTreeForceLLA=-1.0000
  • 476
    fTreeLODExponent=1.0000
  • 477
    bEnableTrees=1
  • 478
    bForceFullLOD=0
  • 479
    fLODTreeMipMapLODBias=-0.7500
  • 480
    fLocalTreeMipMapLODBias=-0.2500
  • 481
    [Debug]
  • 482
    bDebugFaceGenCriticalSection=0
  • 483
    bDebugFaceGenMultithreading=0
  • 484
    bDebugSaveBuffer=0
  • 485
    [BackgroundLoad]
  • 486
    bBackgroundLoadLipFiles=0
  • 487
    bLoadBackgroundFaceGen=0
  • 488
    bUseMultiThreadedFaceGen=1
  • 489
    bBackgroundCellLoads=1
  • 490
    bLoadHelmetsInBackground=1
  • 491
    iAnimationClonePerLoop=5
  • 492
    bSelectivePurgeUnusedOnFastTravel=0
  • 493
    bUseMultiThreadedTrees=1
  • 494
    iPostProcessMillisecondsEditor=50
  • 495
    iPostProcessMillisecondsLoadingQueuedPriority=30
  • 496
    iPostProcessMilliseconds=7
  • 497
    bUseBackgroundFileLoader=0
  • 498
    [LOD]
  • 499
    fLodDistance=500.0000
  • 500
    bUseFaceGenLOD=0
  • 501
    iLODTextureTiling=2
  • 502
    iLODTextureSizePow2=8
  • 503
    fLODNormalTextureBlend=0.5000
  • 504
    bDisplayLODLand=1
  • 505
    bDisplayLODBuildings=1
  • 506
    bDisplayLODTrees=1
  • 507
    bLODPopTrees=0
  • 508
    bLODPopActors=0
  • 509
    bLODPopItems=0
  • 510
    bLODPopObjects=0
  • 511
    fLODFadeOutMultActors=11.2300
  • 512
    fLODFadeOutMultItems=11.0800
  • 513
    fLODFadeOutMultObjects=11.0800
  • 514
    fLODMultLandscape=1.0000
  • 515
    fLODMultTrees=1.8000
  • 516
    fLODMultActors=10.0000
  • 517
    fLODMultItems=10.0000
  • 518
    fLODMultObjects=10.0000
  • 519
    iFadeNodeMinNearDistance=400
  • 520
    fLODFadeOutPercent=0.9000
  • 521
    fLODBoundRadiusMult=3.0000
  • 522
    fTalkingDistance=2000.0000
  • 523
    fTreeLODMax=2.0000
  • 524
    fTreeLODMin=0.0200
  • 525
    fTreeLODDefault=1.2000
  • 526
    fObjectLODMax=15.0000
  • 527
    fObjectLODMin=1.0000
  • 528
    fObjectLODDefault=5.0000
  • 529
    fItemLODMax=15.0000
  • 530
    fItemLODMin=1.0000
  • 531
    fItemLODDefault=2.0000
  • 532
    fActorLODMax=15.0000
  • 533
    fActorLODMin=2.0000
  • 534
    fActorLODDefault=5.0000
  • 535
    bLODUseCombinedLandNormalMaps=1
  • 536
    bForceHideLODLand=0
  • 537
    fLODQuadMinLoadDistance=65536.0000
  • 538
    fLODFadeOutActorMultInterior=1.0000
  • 539
    fLODFadeOutItemMultInterior=1.0000
  • 540
    fLODFadeOutObjectMultInterior=1.0000
  • 541
    fLODFadeOutActorMultCity=1.0000
  • 542
    fLODFadeOutItemMultCity=1.0000
  • 543
    fLODFadeOutObjectMultCity=1.0000
  • 544
    fLODFadeOutActorMultComplex=1.0000
  • 545
    fLODFadeOutItemMultComplex=1.0000
  • 546
    fLODFadeOutObjectMultComplex=1.0000
  • 547
    fLODLandVerticalBias=0.0000
  • 548
    [Weather]
  • 549
    fSunGlareSize=350.0000
  • 550
    fSunBaseSize=250.0000
  • 551
    bPrecipitation=1
  • 552
    fAlphaReduce=1.0000
  • 553
    SBumpFadeColor=255,255,255,255
  • 554
    SLerpCloseColor=255,255,255,255
  • 555
    SEnvReduceColor=255,255,255,255
  • 556
    [Voice]
  • 557
    SFileTypeLTF=ltf
  • 558
    SFileTypeLip=lip
  • 559
    SFileTypeSource=wav
  • 560
    SFileTypeGame=mp3
  • 561
    [Grass]
  • 562
    iMinGrassSize=80
  • 563
    fGrassEndDistance=5948.0000
  • 564
    fGrassStartFadeDistance=4948.0000
  • 565
    bGrassPointLighting=1
  • 566
    bDrawShaderGrass=1
  • 567
    iGrassDensityEvalSize=2
  • 568
    iMaxGrassTypesPerTexure=5
  • 569
    fWaveOffsetRange=1.7500
  • 570
    fGrassWindMagnitudeMax=125.0000
  • 571
    fGrassWindMagnitudeMin=5.0000
  • 572
    fTexturePctThreshold=0.3000
  • 573
    [Landscape]
  • 574
    bCurrentCellOnly=0
  • 575
    bPreventSafetyCheck=0
  • 576
    fLandTextureTilingMult=2.0000
  • 577
    fLandFriction=2.5000
  • 578
    iLandBorder2B=0
  • 579
    iLandBorder2G=0
  • 580
    iLandBorder2R=0
  • 581
    iLandBorder1B=0
  • 582
    iLandBorder1G=255
  • 583
    iLandBorder1R=255
  • 584
    [bLightAttenuation]
  • 585
    fQuadraticRadiusMult=1.0000
  • 586
    fLinearRadiusMult=1.0000
  • 587
    bOutQuadInLin=0
  • 588
    fConstantValue=0.0000
  • 589
    fQuadraticValue=16.0000
  • 590
    fLinearValue=3.0000
  • 591
    uQuadraticMethod=2
  • 592
    uLinearMethod=1
  • 593
    fFlickerMovement=8.0000
  • 594
    bUseQuadratic=1
  • 595
    bUseLinear=0
  • 596
    bUseConstant=0
  • 597
    [BlurShaderHDRInterior]
  • 598
    fTargetLUM=1.0000
  • 599
    fUpperLUMClamp=1.0000
  • 600
    fEmissiveHDRMult=1.0000
  • 601
    fEyeAdaptSpeed=0.5000
  • 602
    fBrightScale=2.2500
  • 603
    fBrightClamp=0.2250
  • 604
    fBlurRadius=7.0000
  • 605
    iNumBlurpasses=1
  • 606
    [BlurShaderHDR]
  • 607
    fTargetLUM=1.2000
  • 608
    fUpperLUMClamp=1.0000
  • 609
    fGrassDimmer=1.3000
  • 610
    fTreeDimmer=1.2000
  • 611
    fEmissiveHDRMult=1.0000
  • 612
    fEyeAdaptSpeed=0.7000
  • 613
    fSunlightDimmer=1.3000
  • 614
    fSIEmmisiveMult=1.0000
  • 615
    fSISpecularMult=1.0000
  • 616
    fSkyBrightness=0.5000
  • 617
    fSunBrightness=0.0000
  • 618
    fBrightScale=1.5000
  • 619
    fBrightClamp=0.3500
  • 620
    fBlurRadius=4.0000
  • 621
    iNumBlurpasses=2
  • 622
    iBlendType=2
  • 623
    bDoHighDynamicRange=1
  • 624
    [BlurShader]
  • 625
    fSunlightDimmer=1.0000
  • 626
    fSIEmmisiveMult=1.0000
  • 627
    fSISpecularMult=1.0000
  • 628
    fSkyBrightness=0.5000
  • 629
    fSunBrightness=0.0000
  • 630
    fAlphaAddExterior=0.2000
  • 631
    fAlphaAddInterior=0.5000
  • 632
    iBlurTexSize=256
  • 633
    fBlurRadius=0.0300
  • 634
    iNumBlurpasses=1
  • 635
    iBlendType=2
  • 636
    bUseBlurShader=0
  • 637
    [GethitShader]
  • 638
    fBlurAmmount=0.5000
  • 639
    fBlockedTexOffset=0.0010
  • 640
    fHitTexOffset=0.0050
  • 641
    [MESSAGES]
  • 642
    bBlockMessageBoxes=0
  • 643
    bSkipProgramFlows=1
  • 644
    bAllowYesToAll=1
  • 645
    bDisableWarning=1
  • 646
    iFileLogging=0
  • 647
    bSkipInitializationFlows=1
  • 648
    [DistantLOD]
  • 649
    bUseLODLandData=0
  • 650
    fFadeDistance=12288.0000
  • 651
    iDistantLODGroupWidth=8
  • 652
    [GeneralWarnings]
  • 653
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 654
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 655
    This may result in errors. Saving again will clear this message
  • 656
    but not necessarily fix any errors.
  • 657
    [Archive]
  • 658
    SMasterMiscArchiveFileName=Oblivion - Misc.bsa
  • 659
    SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
  • 660
    SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
  • 661
    SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
  • 662
    SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
  • 663
    SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
  • 664
    SInvalidationFile=
  • 665
    iRetainFilenameOffsetTable=1
  • 666
    iRetainFilenameStringTable=1
  • 667
    iRetainDirectoryStringTable=1
  • 668
    bCheckRuntimeCollisions=0
  • 669
    bInvalidateOlderFiles=1
  • 670
    bUseArchives=1
  • 671
    SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
  • 672
    [CameraPath]
  • 673
    iTake=0
  • 674
    SDirectoryName=TestCameraPath
  • 675
    iFPS=60
  • 676
    SNif=Test\CameraPath.nif
  • 677
    [Absorb]
  • 678
    fAbsorbGlowColorB=1.0000
  • 679
    fAbsorbGlowColorG=0.6000
  • 680
    fAbsorbGlowColorR=0.0000
  • 681
    fAbsorbCoreColorB=1.0000
  • 682
    fAbsorbCoreColorG=1.0000
  • 683
    fAbsorbCoreColorR=1.0000
  • 684
    iAbsorbNumBolts=1
  • 685
    fAbsorbBoltGrowWidth=0.0000
  • 686
    fAbsorbBoltSmallWidth=7.0000
  • 687
    fAbsorbTortuosityVariance=2.0000
  • 688
    fAbsorbSegmentVariance=7.0000
  • 689
    fAbsorbBoltsRadius=5.0000
  • 690
    [OPENMP]
  • 691
    iThreads=3
  • 692
    iOpenMPLevel=10
  • 693
    [TestAllCells]
  • 694
    bFileShowTextures=1
  • 695
    bFileShowIcons=1
  • 696
    bFileSkipIconChecks=0
  • 697
    bFileTestLoad=0
  • 698
    bFileNeededMessage=1
  • 699
    bFileGoneMessage=1
  • 700
    bFileSkipModelChecks=0
  • 701
    bFileCheckModelCollision=0
  • 702
    [CopyProtectionStrings]
  • 703
    SCopyProtectionMessage2=Insert the Oblivion Disc.
  • 704
    SCopyProtectionTitle2=Oblivion Disc Not Found
  • 705
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 706
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 707
    [Launcher]
  • 708
    bEnableFileSelection=1

Filter
  • 1
    [General]
  • 2
    fGlobalTimeMultiplier=1.0

Filter
  • 1
    Oblivion.esm
  • 2
    Unofficial Oblivion Patch.esp
  • 3
    Oblivion Citadel Door Fix.esp
  • 4
    UOP Vampire Aging & Face Fix.esp
  • 5
    DLCShiveringIsles.esp
  • 6
    Unofficial Shivering Isles Patch.esp
  • 7
    DLCHorseArmor.esp
  • 8
    DLCHorseArmor - Unofficial Patch.esp
  • 9
    DLCOrrery.esp
  • 10
    DLCOrrery - Unofficial Patch.esp
  • 11
    DLCVileLair.esp
  • 12
    DLCVileLair - Unofficial Patch.esp
  • 13
    DLCMehrunesRazor.esp
  • 14
    DLCMehrunesRazor - Unofficial Patch.esp
  • 15
    DLCSpellTomes.esp
  • 16
    DLCSpellTomes - Unofficial Patch.esp
  • 17
    DLCThievesDen.esp
  • 18
    DLCThievesDen - Unofficial Patch.esp
  • 19
    DLCThievesDen - Unofficial Patch - SSSB.esp
  • 20
    DLCBattlehornCastle.esp
  • 21
    DLCBattlehornCastle - Unofficial Patch.esp
  • 22
    DLCFrostcrag.esp
  • 23
    DLCFrostcrag - Unofficial Patch.esp
  • 24
    Knights.esp
  • 25
    Knights - Unofficial Patch.esp
  • 26
    DLCThievesDen - BarterForUpgrd.esp
  • 27
    Leveled Creature Flag Fix.esp
  • 28
    Knights Infamy.esp
  • 29
    Mercantile Fix.esp
  • 30
    Simple Saves Plus.esp
  • 31
    No Backwards Running.esp
  • 32
    Practical Training.esp
  • 33
    Area Harvest.esp
  • 34
    Dungeon Surprise Attacks.esp
  • 35
    Skill Diary Redone.esp
  • 36
    LightSpellWhiteDimmer.esp
  • 37
    Enhanced Water v2.0 HDMI.esp
  • 38
    MankarMythic.esp
  • 39
    Combat Groans and Taunts Disabled.esp
  • 40
    Level Requires 15 Skill Increases.esp
  • 41
    No Starting Map Markers.esp
  • 42
    Potion Bottle Variation.esp
  • 43
    Better Bell Sounds.esp
  • 44
    Hidden Treasures.esp
  • 45
    Glowing Wonders.esp
  • 46
    County Gates.esp
  • 47
    RoadLights.esp
  • 48
    Simple Shield on Back.esp
  • 49
    StoneMarkers.esp
  • 50
    WayshrineMapMarkers.esp
  • 51
    lLet there be Flowers.esp
  • 52
    Let There Be Flowers - Custom Density.esp
  • 53
    WindowLightingSystem.esp
  • 54
    Diverse Chapels Vanilla.esp
  • 55
    Faction Followers.esp
  • 56
    ORM -Travelers' Cloaks.esp
  • 57
    GOSH.esp
  • 58
    Quest NPCs Run.esp
  • 59
    Simple Horse Utilities.esp
  • 60
    Static Alchemy and Ingredient Storage.esp
  • 61
    Teleportation Services.esp
  • 62
    Oblivion_Character_Overhaul.esp
  • 63
    OCO Cleaned - Vanilla Hair.esp
  • 64
    OCO DLC Faces.esp
  • 65
    EVE_StockEquipmentReplacer.esp
  • 66
    EVE_ShiveringIslesEasterEggs.esp
  • 67
    EVE_KnightsoftheNine.esp
  • 68
    APFA_Refined.esp
  • 69
    Wooden Bow Names.esp
  • 70
    Hooded Outlaws.esp
  • 71
    Clutter and Container Ownership.esp
  • 72
    IC Circular Canal.esp
  • 73
    AttributeProgressionRedesign.esp
  • 74
    Alternative Start by Robert Evrae.esp
  • 75
    NAO.esp
  • 76
    NAO - Even Brighter Nights and Closer Fog.esp
  • 77
    Balanced Creatures.esp
  • 78
    Balanced Creatures - DLC.esp
  • 79
    Balanced NPC Level Cap.esp
  • 80
    Balanced NPC Level Cap - DLC Patches.esp
  • 81
    PikachunoTM Delayed DLC.esp
  • 82
    Knights Infamy - Pik's DLC Delayer Patch.esp
  • 83
    Ascension.esp
  • 84
    Ascension - UOP Patch.esp
  • 85
    Balanced Unleveled Rewards - Complete.esp
  • 86
    Enhanced Vegetation [100%].esp
  • 87
    Through the Valleys Patch.esp
  • 88
    Creature Spawn Chance Fix.esp

Filter
  • 1
    [General]
  • 2
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    LocalSettings=true
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    AutomaticArchiveInvalidation=true
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    [forced_libraries]
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    Oblivion\1\enabled=true
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    Oblivion\1\library=obse_1_2_416.dll
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    Oblivion\1\process=Oblivion.exe
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    Oblivion\2\enabled=false
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    Oblivion\2\library=obse_editor_1_2.dll
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    Oblivion\2\process=TESConstructionSet.exe
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    Oblivion\size=2
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    OBSE\enabled=false
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    OBSE\1\enabled=false
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    OBSE\1\library=obse_1_2_416.dll
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    OBSE\1\process=Oblivion.exe
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    OBSE\2\enabled=false
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    OBSE\2\library=obse_editor_1_2.dll
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    OBSE\2\process=TESConstructionSet.exe
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    OBSE\size=2
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    Oblivion%20Launcher\enabled=true
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    Oblivion%20Launcher\1\enabled=true
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    Oblivion%20Launcher\1\library=obse_1_2_416.dll
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    Oblivion%20Launcher\1\process=Oblivion.exe
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    Oblivion%20Launcher\2\enabled=false
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    Oblivion%20Launcher\2\library=obse_editor_1_2.dll
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    Oblivion%20Launcher\2\process=TESConstructionSet.exe
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    Oblivion%20Launcher\size=2
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    Explore%20Virtual%20Folder\enabled=false
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    Explore%20Virtual%20Folder\1\enabled=false
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    Explore%20Virtual%20Folder\1\library=obse_1_2_416.dll
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    Explore%20Virtual%20Folder\1\process=Oblivion.exe
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    Explore%20Virtual%20Folder\2\enabled=false
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    Explore%20Virtual%20Folder\2\library=obse_editor_1_2.dll
  • 36
    Explore%20Virtual%20Folder\2\process=TESConstructionSet.exe
  • 37
    Explore%20Virtual%20Folder\size=2