No description provided.

Filter
  • 1
    [Audio]
  • 2
    ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
  • 3
    bMultiThreadAudio=1
  • 4
    ; Disables debug logging to save memory and CPU time
  • 5
    bUseAudioDebugInformation=0
  • 6
    ; Increases memory buffers to reduce audio issues
  • 7
    iAudioCacheSize=8192
  • 8
    iMaxSizeForCachedSound=1024
  • 9
    [BackgroundLoad]
  • 10
    ; Forces cell unload on fast travel to lessen memory usage
  • 11
    bSelectivePurgeUnusedOnFastTravel=1
  • 12
    ; Reduces stutter when loading multiple NPCs
  • 13
    bBackgroundLoadLipFiles=1
  • 14
    [Controls]
  • 15
    ; Disables mouse acceleration
  • 16
    fForegroundMouseAccelBase=0
  • 17
    fForegroundMouseAccelTop=0
  • 18
    fForegroundMouseBase=0
  • 19
    fForegroundMouseMult=0
  • 20
    [Display]
  • 21
    iSize H=1440
  • 22
    iSize W=2560
  • 23
    ; Enables Fullscreen mode
  • 24
    bFull Screen=0
  • 25
    ; Forces highest texture quality so the game won't crash if you had it set to anything lower
  • 26
    iTexMipMapSkip=0
  • 27
    ; World FOV
  • 28
    fDefaultWorldFOV=75.0000
  • 29
    ; 1st person FOV
  • 30
    fDefault1stPersonFOV=55.0000
  • 31
    ; Pip-Boy and terminal FOV
  • 32
    fPipboy1stPersonFOV=47.0
  • 33
    fDecalLOD2=24000.0000
  • 34
    fDecalLOD1=16000.0000
  • 35
    fLightLODStartFade=16000
  • 36
    fLightLODMaxStartFade=16000
  • 37
    fSpecularLODStartFade=16000
  • 38
    fSpecularLODMaxStartFade=16000
  • 39
    fEnvMapLOD1=16000
  • 40
    fEnvMapLOD2=24000
  • 41
    fEyeEnvMapLOD2=24000.0000
  • 42
    fEyeEnvMapLOD1=16000.000
  • 43
    ;Transparency MSAA at 8x has notable dithering artifacts
  • 44
    iMultiSample=0
  • 45
    iWaterMultisamples=4
  • 46
    bTransparencyMultisampling=1
  • 47
    [General]
  • 48
    ; Forces faster cell unload to lessen memory usage
  • 49
    bPreemptivelyUnloadCells=1
  • 50
    ; Enables multithreaded AI
  • 51
    iNumHWThreads=3
  • 52
    [Grass]
  • 53
    ; Increases grass draw distance
  • 54
    fGrassStartFadeDistance=11200
  • 55
    [PipBoy]
  • 56
    ; Fixes flicker when opening Pip-Boy when its light is on
  • 57
    fLightEffectFadeDuration=400
  • 58
    [TerrainManager]
  • 59
    ; Increases the maximum distance of LOD
  • 60
    fBlockLoadDistanceLow=100000
  • 61
    fBlockLoadDistance=250000
  • 62
    [SpeedTree]
  • 63
    ; Makes flora use the highest LOD quality, removing the pop-in (not related to Tree LOD)
  • 64
    bForceFullLOD=1

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    fixy crap ue.esp
  • 13
    NavmeshOverhaul.esm
  • 14
    BraveNewWorld.esm
  • 15
    Uncut Wasteland.esm
  • 16
    Functional Post Game Ending.esm
  • 17
    Landscape Texture Improvements.esm
  • 18
    Vanilla Enhancements.esm
  • 19
    TLD_Travelers.esm
  • 20
    SSTMojaveVagabond.esm
  • 21
    Mojave Wildlife (FO3-Style).esp
  • 22
    mil.esp
  • 23
    Better Brotherhood.esm
  • 24
    Bad Touch.esm
  • 25
    Landscape Texture Improvements - YUP Patch.esm
  • 26
    Functional Post Game Ending - YUP Patch.esm
  • 27
    Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
  • 28
    Better Character Creation.esm
  • 29
    Walking_Inertia.esm
  • 30
    Beloved Race - Master.esp
  • 31
    More Perks.esm
  • 32
    Ragdolls.esm
  • 33
    Lootable Statics.esm
  • 34
    Mojave Backdrop Overhaul.esp
  • 35
    QS3rdPerCamOverhaul.esm
  • 36
    DVA - Distributed Variety Armors.esm
  • 37
    VNVExtendedNavmeshPatch.esm
  • 38
    Vurt's WFO.esp
  • 39
    WMIMNV.esp
  • 40
    Unofficial Patch NVSE Plus.esp
  • 41
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 42
    Performance Of The Gods.esp
  • 43
    ExRB.esp
  • 44
    Vigor.esp
  • 45
    YamsPinupParade.esp
  • 46
    NVMIM.esp
  • 47
    Crafting Consistency Fix.esp
  • 48
    Little More Lamplight.esp
  • 49
    DLC Enhancements.esp
  • 50
    AWOW.esp
  • 51
    Atmospheric Lighting Tweaks.esp
  • 52
    More Perks Update.esp
  • 53
    BraveNewWorld-FPGE.esp
  • 54
    Functional Post Game Ending - Uncut Extra Collection Patch.esp
  • 55
    FyTy - NPCs Use Ammo New.esp
  • 56
    Street Light Corrections.esp
  • 57
    The Mod Configuration Menu.esp
  • 58
    Vanilla UI Plus.esp
  • 59
    ImmersiveRecoil.esp
  • 60
    Follower Tweaks.esp
  • 61
    DelayDLCRedux.esp
  • 62
    HighHeels.esp
  • 63
    dD - Enhanced Blood Main NV.esp
  • 64
    BLEEDLESSNV.esp
  • 65
    T4-plugin.esp
  • 66
    Vigor - SMIM Patch.esp
  • 67
    EVEM - YUP Patch.esp
  • 68
    EVEM - SMIM Patch.esp
  • 69
    EVEM - Crafting Consistency Fix Patch.esp
  • 70
    EVEM - Vigor Patch.esp
  • 71
    Trap Tweaks.esp
  • 72
    Better Brotherhood - YUP Patch.esp
  • 73
    Bobblehunt.esp
  • 74
    Atmosfear.esp
  • 75
    Digital_Nightmare.esp
  • 76
    Misc Content Restoration.esp
  • 77
    Misc Content Restoration - YUP Patch.esp
  • 78
    Uncut Wasteland - YUP Patch.esp
  • 79
    T6M Unique Item.esp
  • 80
    NukaCola-Ojo.esp
  • 81
    Cazaclaw Resource.esp
  • 82
    zzClothes.esp
  • 83
    Uncut Wasteland (VNV) - EVEM Patch.esp
  • 84
    Uncut Wasteland (VNV) - Vigor Patch.esp
  • 85
    FPGE - EVEM Patch.esp
  • 86
    Essential DLC Enhancements Merged - JSUE Patch.esp
  • 87
    TLD - FaceGen Tint Fix.esp
  • 88
    FNV FaceGen Fix.esp
  • 89
    rockbiter_AnimationSounds.esp
  • 90
    Strip Lights Region Fix - Uncut Wasteland.esp
  • 91
    SSTMV - DL Patch.esp
  • 92
    The Living Desert - EVEM Patch.esp
  • 93
    The Living Desert - Strip Lights Region Fix Patch.esp
  • 94
    Atmospheric Lighting Tweaks - EVEM Patch.esp
  • 95
    Project Reality Footsteps.esp
  • 96
    B42Inertia.esp
  • 97
    B42Bash.esp
  • 98
    Mannequin Rce.esp
  • 99
    360Movement.esp
  • 100
    BraveNewWorld-YUP.esp
  • 101
    ParticleShishkebabs.esp
  • 102
    HairPatcher.esp
  • 103
    AidUI.esp
  • 104
    JustAssortedMods.esp
  • 105
    MorePerksFixed.esp
  • 106
    VK_VGExtraIcons.esp
  • 107
    ArmedToTheTeethNV-Redux.esp
  • 108
    SexyFarts.esp
  • 109
    WastelandCourier.esp
  • 110
    WishesComeTrue.esp
  • 111
    BulletTrails.esp
  • 112
    Hitstop.esp
  • 113
    LeaveNoWitnesses.esp
  • 114
    Distributed Necklaces and Chains.esp
  • 115
    Lootable_Necklaces.esp
  • 116
    SimpleHairs.esp
  • 117
    SimpleHairs - Color.esp
  • 118
    M.U.X. Series - Interface Overhaul.esp
  • 119
    Immersive Hit Reactions.esp
  • 120
    Just Sprint Plus - JAM.esp
  • 121
    FPS Weapon Lowering.esp
  • 122
    GearListsMCM.esp
  • 123
    DerangedCourier.esp
  • 124
    Interior Rain.esp
  • 125
    T6M CH Raider Armor.esp
  • 126
    T6M Honest Herts Replace.esp
  • 127
    Forced Entry.esp
  • 128
    dD - R.B.E.T Main NV.esp
  • 129
    LiveDismember.esp
  • 130
    Less Constant Music.esp
  • 131
    DerangedCourier-InteriorRain.esp
  • 132
    PAMS Light.esp
  • 133
    More Accurate Geiger Clicking.esp
  • 134
    BulletTimeSounds.esp
  • 135
    AwareNPCs.esp
  • 136
    NuclearArmageckonHH.esp
  • 137
    FNV Psychic Pistol.esp
  • 138
    HeinzLmao.esp
  • 139
    WWP Cowboy Repeater.esp
  • 140
    Macho Claws.esp
  • 141
    Better Brotherhood - FPGE Patch.esp
  • 142
    HeightRandomizer.esp
  • 143
    Ragdolls - BLEEDLESSNV Patch.esp
  • 144
    SD_Clockwork.esp
  • 145
    1st Person Sliding Fix.esp
  • 146
    Hardcore Needs Revisited.esp
  • 147
    B - YenniferZzR.esp
  • 148
    FPS Dash.esp
  • 149
    WindowsAmbientLightAtNight.esp
  • 150
    FNV - Energy Visuals Plus.esp
  • 151
    VulpesFurry.esp
  • 152
    FOVSlider.esp
  • 153
    Strip Lights Region Fix.esp
  • 154
    AfterglowNeonIllumination.esp
  • 155
    CC - Rain.esp
  • 156
    CC - 3D Rain.esp
  • 157
    IRNPC.esp
  • 158
    ENBGOO.esp
  • 159
    Groundcover Overhaul.esp
  • 160
    FNVLODGen.esp
  • 161
    tmzLODadditions.esp
  • 162
    LOD additions and improvements - YUP Patch.esp
  • 163
    Corn LOD.esp
  • 164
    LODIFY_FNV.esp
  • 165
    Impostors and LOD Flicker Fix.esp
  • 166
    TreePositions.esp
  • 167
    Wasted Mojave Rock LOD.esp
  • 168
    EnhancedMojaveLandscapes.esp
  • 169
    SSTNortheastWaterRestored.esp
  • 170
    hooverdambridgeoverhaul.esp
  • 171
    goodspringsshack - nodwd.esp
  • 172
    More LOD for Wasteland Flora Overhaul.esp
  • 173
    NavResound.esp
  • 174
    JBTImproved.esp
  • 175
    DNWeathers.esp

Filter
  • 1
    DLC: TribalPack
  • 2
    DLC: OldWorldBlues
  • 3
    DLC: MercenaryPack
  • 4
    DLC: LonesomeRoad
  • 5
    DLC: HonestHearts
  • 6
    DLC: GunRunnersArsenal
  • 7
    DLC: DeadMoney
  • 8
    DLC: ClassicPack
  • 9
    DLC: CaravanPack
  • Utilities
  • 11
    xNVSE (Script Extender)
  • 12
    Ultimate Edition ESM Fixes
  • 13
    JIP LN NVSE Plugin
  • 14
    JIP LN Settings INI
  • 15
    JohnnyGuitar NVSE
  • 16
    NVTF - New Vegas Tick Fix
  • 17
    NVTF - Viva Default Preset
  • 18
    NVTF - Texture Modding and High Res Preset
  • 19
    Yvile's Crash Logger
  • 20
    FNV Mod Limit Fix
  • 21
    kNVSE Animation Plugin
  • 22
    Improved Console (NVSE)
  • 23
    Console Paste Support
  • 24
    Basic Console Autocomplete
  • 25
    ShowOff xNVSE Plugin
  • 26
    UIO - User Interface Organizer
  • 27
    KEYWORDS
  • 28
    DXVK 2.3 - Async
  • 29
    DXVK 2.2 - Async - HDR
  • 30
    DXVK 1.10.1 - Async
  • 31
    DXVK 1.10.3 - Async
  • 32
    NVHR
  • 33
    SUP NVSE
  • 34
    OneTweak but Really Updated
  • 35
    Base Object Swapper
  • 36
    ROOGNVSE Plugin
  • 37
    Sound Extender
  • 38
    AnhNVSE
  • 39
    Gear Lists - MCM
  • 40
    High Heels script
  • 41
    FOV Slider
  • 42
    Simple Total Fog Remover - NVSE
  • 43
    Kaleidoscope - A Same-Object Variety Swapper
  • Bug Fixes
  • 45
    Yukichigai Unofficial Patch - YUP
  • 46
    Unofficial Patch NVSE Plus
  • 47
    Improved AI (Navmesh Overhaul Mod)
  • 48
    Navmesh Overhaul YUP Patch
  • 49
    lStewieAl's Tweaks and Engine Fixes
  • 50
    Stewie Tweaks Essentials INI
  • 51
    lStewieAl's Engine Optimizations
  • 52
    Combat Lag Fix (NVSE)
  • 53
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 54
    Iron Sights Aligned
  • 55
    New Vegas Mesh Improvement Mod - NVMIM
  • 56
    Michael Angelo's Workshop Windows Restored
  • 57
    skinned mesh improvement mod
  • 58
    skinned mesh improvement mod - Dead Money Crash Fix
  • 59
    Preferred Pathing Combat Fix
  • 60
    PipBoyOn Node Fixes
  • 61
    Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
  • 62
    Improved Lighting Shaders
  • 63
    Climate Control NVSE
  • 64
    Misc Audio Tweaks and Fixes
  • 65
    Misc Audio Tweaks and Fixes - Elijah Missing Distortion Fix
  • 66
    ActorCause Save Bloat Fix
  • 67
    MoonlightNVSE
  • 68
    Pip-Boy Shading Fix NVSE
  • 69
    High Resolution Water Fog - Water Aliasing Fix
  • 70
    Aqua Performa - Strip Performance Fix
  • 71
    Fog-based Object Culling
  • 72
    Fallout Alpha Rendering Tweaks - NVSE
  • 73
    External Emittance Fix - NVSE
  • 74
    Depth of Field Fix - NVSE
  • 75
    Muzzle Flash Light Fix - NVSE
  • 76
    Strip Street Light Corrections
  • 77
    Crafting Consistency Fix
  • 78
    ExRB - Extended Roombounds
  • 79
    Strip Lights Region Fix
  • 80
    Swimming Creatures Fix - ESPless
  • 81
    zlib Updated - NVSE
  • 82
    Height Randomizer NVSE
  • 83
    Viewmodel Shading Fix - NVSE
  • 84
    Pip-Boy Light Flicker Fix - NVSE
  • 85
    VATS Lag Fix
  • 86
    1st Person Sliding Fix
  • 87
    Mainframes Litter Flickering Fix
  • 88
    HDR Save Image Patch
  • 89
    No More Pip-Boy Glove
  • User Interface
  • 91
    The Mod Configuration Menu
  • 92
    MCM BugFix 2
  • 93
    Vanilla UI Plus
  • 94
    Vanilla UI Extended
  • 95
    High Res Local Maps
  • 96
    Faster Main Menu
  • 97
    Menu Search
  • 98
    JIP Improved Recipe Menu ESPless
  • 99
    JAM - Just Assorted Mods
  • 100
    More Perks
  • 101
    dree74 More Perks Upscaled (and Regular-ified Art pack)
  • 102
    More Perks Fixed
  • 103
    AidUI
  • 104
    Clean AidUI
  • 105
    New World Map Texture for New Vegas
  • 106
    bigcman123's NFSW Vault Meat Icons (Upscaled)
  • 107
    Forno and Vaan Knight's Sexy Vault Girl Interface
  • 108
    Forno and VK's Vault Girl Interface Patch Compendium
  • 109
    Clean Just Assorted Mods (JAM)
  • 110
    Two-Way Compass Fade
  • 111
    MAPMO - Main and Pause Menus Overhaul
  • 112
    UHD Main Menu Logo for MAPMO - FNV FO3 TTW
  • 113
    Smooth HUD - Clean VUI Plus Version
  • 114
    Vanilla Fonts Revisited
  • 115
    CBD - Cinematic Bars in Dialogues
  • 116
    High Resolution Screens
  • 117
    yUI - User Ynterface
  • 118
    ySI - Sorting Ycons
  • 119
    M.U.X. Series - Interface Overhaul
  • 120
    M.U.X. Series- Weapon Icons
  • 121
    Colorful Inventory Ycons
  • 122
    ySI - Colorful Icons Fix
  • 123
    ySI - Pick Up Prompts
  • 124
    Bullet Time Improved - a JAM addon
  • Gameplay
  • 126
    Immersive Recoil 2.0
  • 127
    Immersive Recoil NPC
  • 128
    Follower Tweaks
  • 129
    Delay DLC Redux
  • 130
    Better Caravan
  • 131
    Cookable Grenades
  • 132
    Faster Sleep-Wait
  • 133
    Auto-Save Manager
  • 134
    Bad Touch NVSE
  • 135
    Keep Big MT Active - ESP Free
  • 136
    Mojave Wildlife
  • 137
    New Vegas - Enhanced Camera
  • 138
    Consistent Spread - Firearms Accuracy and Wobble Fix
  • 139
    Bobblehunt - A Bobblehead Scavenger Hunt
  • 140
    Forno and VK's Sexy Vault Girl Bobble Heads - Official Release
  • 141
    Bullet Trails
  • 142
    Subtler Bullet Trails - Retexture
  • 143
    Melee Hitstop Effects
  • 144
    Leave No Witnesses
  • 145
    BLEEDLESS
  • 146
    Bad Touch NVSE - Extended
  • 147
    Dynamic Pip-Boy Light - NVSE
  • 148
    PMS - Proper Movement Speed
  • 149
    Forced Entry
  • 150
    Live Dismemberment
  • 151
    Quicksave Aware NPCs
  • 152
    Nuclear Armageckon - Exploding Geckos
  • 153
    Animated Workbench - ESPless
  • 154
    Agility Actually Matters - ESPless
  • 155
    Bullet Snap Redux - Espless
  • 156
    Physics' Based Spread - espless
  • 157
    Radiation Visuals - ESPless
  • 158
    Just Bullet Time DoF - ESPless
  • 159
    Just Loot Menu DoF - ESPless
  • 160
    HIPControl - Weapon Idle Position Adjuster - ESPless
  • 161
    Lethal Radiation - ESPless
  • 162
    Equip and Movement Speed Fix - ESPless
  • 163
    Height Randomizer - ESPless
  • 164
    Clockwork Vegas - Calendar Overhaul and Time-based Mechanics
  • 165
    Hardcore Needs Revisited
  • 166
    Realistic AI Overhaul
  • 167
    Universal Antivenom Scriptrunner
  • 168
    NPCs Use Ammo Redux
  • 169
    FPS Dashing
  • 170
    SMAC - Simple Melee Attack Canceling
  • 171
    Realistic Player Speeds
  • 172
    Realistic Movement
  • Overhauls
  • 174
    Vigor - A Vanilla JSawyer Fork
  • 175
    Vigor - SMIM Patch
  • 176
    Essential Vanilla Enhancements Merged
  • 177
    EVEM - YUP Patch
  • 178
    EVEM - SMIM Patch
  • 179
    EVEM - Crafting Consistency Fix Patch
  • 180
    EVEM - Vigor Patch
  • 181
    Better Character Creation
  • 182
    Traps Tweaks - Traps Use Other Skills
  • 183
    Harder Barter Faster Stronger
  • 184
    Better Brotherhood - YUP Patch
  • 185
    Energy Visuals Plus 2.0 - NV and TTW
  • 186
    Essential DLC Enhancements Merged
  • 187
    Essential DLC Enhancements Merged - JSUE Patch
  • Content
  • 189
    Uncut Wasteland
  • 190
    Strip Lights Region Fix - Uncut Wasteland
  • 191
    Uncut Wasteland (VNV) - EVEM Patch
  • 192
    Uncut Wasteland (VNV) - Vigor Patch
  • 193
    VNV Extended Navmesh Patch
  • 194
    Misc Content Restoration
  • 195
    Misc Content Restoration - YUP Patch
  • 196
    FPGE - Functional Post Game Ending
  • 197
    FPGE - EVEM Patch
  • 198
    The Living Desert
  • 199
    The Living Desert FaceGen Tint Fix
  • 200
    The Living Desert - Strip Lights Region Fix Patch
  • 201
    The Living Desert - EVEM Patch
  • 202
    Vanilla Loading Screens HD
  • 203
    AWOW - A World of Wacky
  • 204
    Wishes Come True - Nuclear Winter
  • 205
    Cazaclaws
  • 206
    Nova Arizona - an Arizona Expansion
  • 207
    Call Vulpes a Furry - A Must-Have Mod
  • 208
    Goodsprings Shack - Redux
  • 209
    LightBright Strip Overhaul
  • Visuals
  • 211
    Real Time Reflections - NVSE
  • 212
    Mostly Fixed FaceGen Tints
  • 213
    No Muzzle Flash Lights
  • 214
    Improved LOD Noise Texture
  • 215
    Landscape Texture Improvements
  • 216
    Wasted Rocks Normals
  • 217
    More Consistent Vanilla Rock Textures (Less Green Clifftops)
  • 218
    A Little More Lamplight
  • 219
    Atmospheric Lighting Tweaks
  • 220
    Atmospheric Lighting Tweaks - EVEM Patch
  • 221
    Weathers Revised
  • 222
    High Resolution Bloom NVSE
  • 223
    Cloud Upgrade NVSE
  • 224
    Climate Control - Rain
  • 225
    Interior Rain
  • 226
    3D Rain
  • 227
    Climate Control - 3D Rain
  • 228
    Better Grass
  • 229
    Dusty Distance Redone - Random (no nights tweaks)
  • 230
    Nut Water Overhaul
  • 231
    Performance Of The Gods
  • 232
    Afterglow -- Neon illumination
  • 233
    General Lighting Overhaul
  • 234
    Lumen - Ambient Lighting
  • 235
    Particle Shishkebabs - with Lumen
  • 236
    Ojo Bueno Texture Pack for FNV - HIGH
  • 237
    Remastered Quarries
  • 238
    Subtle Sandstorms
  • 239
    Vurt's Improved Plants
  • 240
    Groundcover Overhaul
  • 241
    Desert Natural Weathers
  • 242
    Accurate NASA Stars
  • 243
    Yams Pinup Parade
  • 244
    Enhanced Blood Textures
  • 245
    EXE - Effect teXtures Enhanced
  • 246
    MGs Neat Clutter Retextures
  • 247
    Sierra Madre Reskinned
  • 248
    Micro Clutter
  • 249
    Fractal Crystals
  • 250
    Authentic High Quality Cubemap - Modder's Resource
  • 251
    FO4 Enhanced Blood Textures for FNV
  • 252
    ETJ Realistic Enhanced Blood Textures
  • 253
    Procedural Dirt Ground Retexture
  • 254
    Architecture Retexture Pack (4k - 2k)
  • 255
    Clear Windows
  • 256
    Rectified Water Towers
  • 257
    The High Road - Building Density
  • 258
    Lootable Statics Compatibility Edition - Base Object Swapper
  • 259
    Random Magazines - Base Object Swapper
  • 260
    Window Ambient Light at Night
  • 261
    Hoover Dam Bridge Overhaul
  • 262
    Mojave Vagabond Location Pack
  • 263
    Desert Landscapes
  • 264
    Mojave Vagabond - Desert Landscapes Patch
  • 265
    Neutral Weathers - DNW for NVR - NV - TTW
  • 266
    Sun and Glare Reworked
  • 267
    NewVegasReloaded - newest
  • 268
    NVR - New Vegas Reloaded
  • 269
    NVR - Multi
  • 270
    Vibrant Blues NVR Visuals Preset
  • 271
    Vibrant Blues NVR Multi Preset More Fog
  • 272
    Vibrant Blues Reshade and NVR
  • 273
    Vibrant Blues Reshade Preset
  • 274
    ENB Glowing Objects Overhaul PART 1
  • 275
    Physically Based Collection
  • 276
    Physically Based Collection 2
  • Audio
  • 278
    Project Reality Footsteps FNV
  • 279
    JSRS Sound Mod 2.0 for Fallout New Vegas
  • 280
    Ambient Wasteland 2
  • 281
    Animal Sounds
  • 282
    Deranged Courier - Horror Audio Overhaul (NV - TTW)
  • 283
    ATMOS-FEAR - Complete Soundtrack Overhaul
  • 284
    Sexy Farts
  • 285
    Digital Nightmare - Music Mod
  • 286
    Some UI Sounds (SUS)
  • 287
    Less Constant Music
  • 288
    Real heartbeat sounds
  • 289
    X-Files Wild Wasteland Sound Replacer
  • 290
    The Michael Rosen karma sounds
  • 291
    Good Karma - Aww Sound Replacer
  • 292
    Markiplier's Woof
  • 293
    Melee Impact Sound Replacer
  • 294
    Sexy Female Voice Set
  • 295
    P.A.M.S. - Power Armor Movement Sounds
  • 296
    Fallout Meme Vegas
  • 297
    Marty Robbins 'Big Iron' Main Theme Music Replacer
  • 298
    Mmm Whatcha Say Death Sound Replacer
  • 299
    Female Nuka-Cola Drinking Sound Replacer
  • 300
    Micheal Rosen level up
  • 301
    Spaghetti Western Ricochet Sounds for New Vegas
  • 302
    More Accurate Geiger Clicking
  • 303
    John Cena Nuclear Explosion Replacer Sound
  • 304
    Lego Yoda Death Sound
  • 305
    Bullet Time Sounds for Bullet Time mods
  • 306
    Driver Nephi Death Sound Replacer
  • 307
    Raul gets his D out for Harambe
  • 308
    Cazador Buzz Sound Replaced With Johnny Guitar
  • 309
    Macho Claws
  • 310
    All Weapon Sound Overhaul Modern Edition Redone - AWSOMER
  • 311
    Fallout New Vegas - Weapon Resound Project
  • Character
  • 313
    Eyes of Torment - Ghost People Retexture
  • 314
    TYPE4 - Body and Armors
  • 315
    Character Kit Remake - Hands
  • 316
    Mannequin Races
  • 317
    Beloved Race
  • 318
    Mannequin Races - TYPE4
  • 319
    Brave New World
  • 320
    NVR BNW REDESiGNed - TYPE4
  • 321
    Simple Hairs - New Vegas
  • 322
    Adjusted Hats for Simple Hairs
  • 323
    Hair Patcher Two
  • 324
    Yennefer Race - FNV
  • 325
    Beloved Veronica
  • 326
    Man Face replacer for Yes Man
  • 327
    Creatures HD
  • Weapons & Armors
  • 329
    Weapon Mesh Improvement Mod
  • 330
    Hall Of Equipment
  • 331
    All Non DLC Clothing Retex 4K-2K-1K (HD) with mipmap
  • 332
    All DLC Clothing Retex 4K-2K-1K (HD) with mipmap
  • 333
    More Modest Type 4 Body and Armor
  • 334
    WTH - Weapon Textures from Heaven
  • 335
    Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW)
  • 336
    Type4 Mute Signals Armor
  • 337
    Unzipped Armored Vault Suit
  • 338
    Salvaged Courier Armor - Type 6
  • 339
    Wasteland Courier Type 3
  • 340
    Adamowicz Vault Suits
  • 341
    Aradia Kato armor for Fallout - t6m body
  • 342
    New Vegas clothes by zzjay V3
  • 343
    T6M Unique Item
  • 344
    T6M CH Raider Armor
  • 345
    Ghosts - Cross Explorer Outfit
  • 346
    GLOW Evil Detective Collection for T4 and T3M
  • 347
    Animated Rogue Outfit
  • 348
    Lootable Necklaces with effects for DNC
  • 349
    Armor Dump
  • 350
    Female Outfits Reimaged Eulogy Jones' Suit T3mT4T6m
  • 351
    Chinese Stealth Armor Remastered
  • 352
    Female Outfits Reimaged King's faction Pack T3mT4T6m
  • 353
    Female Outfit Reimaged - Dean's Tux T3mT4T6m
  • 354
    Female outfits reimaged - Benny's Suit T3mT4T6m
  • 355
    Fallout 2 Tribal Outfit - TYPE4
  • 356
    Female Outfits Reimaged General Oliver Uniform T3MT4T6M
  • 357
    Female Outfit Reimaged - Enclave Officer Uniform T3mT4T6m
  • 358
    Starlet Overhaul - Vera Keyes Improved
  • 359
    Another Millenia
  • 360
    Armed to the Teeth - Redux
  • 361
    Simplified Weapon Retexture Project - WRP
  • 362
    WeaponTexturesH - MilleniaSWRP Patch
  • 363
    Morinn's Upscaled Vanilla Armor Textures
  • 364
    Atompunk Vault Suits - HD Retexture
  • 365
    F4NV - Anti Material Rifle Replacer
  • 366
    F4NV Anti-material Rifle - reconfigured for scriptrunner
  • 367
    PSRO - Peripheral Scope Reticle Overhaul
  • 368
    iscontroller
  • 369
    PipBoy DoF Disabler
  • 370
    Pip-Boy 2500A - The Arm Mounted Pipboy 2500
  • 371
    Pip-Boy 2500A 'Glowing Tubes Edition' - The Arm Mounted Pipboy 2500
  • 372
    Simply Clothes for T4
  • 373
    Wasteland Stealth Armor NV
  • 374
    TroubleMaker Outfit T6M
  • 375
    Shifting Shadows - 2k Assassin and Stealth Suit Retextures
  • 376
    VK's Desert Fox Set
  • 377
    Valerian Armor (FO4 port)
  • 378
    VK's Commission Shares - Nova's Stealth Armour
  • 379
    Johnny Silverhand
  • 380
    Banshee Armor
  • 381
    Wasteland Imperator Armour
  • 382
    Field Agent Outfit
  • 383
    Emoji Masks
  • 384
    Psychic Pistol
  • 385
    Pip-Boy 2000
  • 386
    DVA - Distributed Variety Armors - Hats Headgears Accessories
  • 387
    Ghost Bodysuit - T3MB
  • 388
    WAP Year One and Bonus
  • Animations
  • 390
    NV Compatibility Skeleton
  • 391
    Anniversary Anim Pack
  • 392
    FNV Clean Animations - Anniversary Edition
  • 393
    Smooth True Iron Sights Camera
  • 394
    B42 Weapon Inertia
  • 395
    B42 Notify - Corner Messages Overhaul - ESPless
  • 396
    B42 Optics - ESPless
  • 397
    B42 Optics NV Patches
  • 398
    WAP B42 Optics Patch
  • 399
    B42 Optics - Real Time Reflections Patch
  • 400
    B42 Inject - Animated Item Use - ESPless
  • 401
    Vanilla Animations Weapon Scale Fix
  • 402
    B42 Melee Bash
  • 403
    B42 Interact - Animated Items and Interactions Framework - ESPless
  • 404
    Hit - B42 Inject Animation Pack - Season 1
  • 405
    Hit - B42 Interact Animation Pack
  • 406
    Walking Inertia
  • 407
    360 Movement
  • 408
    3rd person Movement Animations Overhaul (and bugfix)
  • 409
    360 Movement Patch for 3rd person Movement Animations Overhaul
  • 410
    Modern Stagger animations
  • 411
    Immersive Hit Reactions - Makes Combat Responsive
  • 412
    FPS Weapon Lowering
  • 413
    Combined melee animation pack
  • 414
    SIGMA - Katana animations - kNVSE
  • 415
    Just Sprint Plus - Expansion for JAM and JVS
  • 416
    Just Sprint Plus - Alt Female run
  • 417
    NPCs Sprint kNVSE - ESPless
  • 418
    Different PipBoy Animations
  • 419
    Ragdolls
  • 420
    Death Throes - Reactive Ragdolls
  • 421
    Diagonal movement
  • 422
    3rd Person Camera Overhaul
  • 423
    Dramatic Inertia - 3rd Person Movement Overhaul
  • 424
    SIGMA - Melee animation overhaul - Chapter 1 - kNVSE
  • 425
    Butcher Pete - A Melee Animation Overhaul (Part 2)
  • 426
    Faster Melee Recoil Animations
  • 427
    Hit - Millenia Animations - Part 1
  • 428
    Hit - Millenia Animations - Part 2
  • 429
    ETJ kNVSE Animation Pack
  • LOD
  • 431
    LOD Fixes and Improvements - NVSE
  • 432
    FNVLODGen Resources
  • 433
    LOD additions and improvements
  • 434
    LOD additions and improvements - YUP Patch
  • 435
    TCM's LOD Overhaul
  • 436
    More LODs Additions and fixes
  • 437
    Wasted LOD - Cliffs of Mojave
  • 438
    LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
  • 439
    Impostors and LOD Flicker Fix
  • 440
    Corn LOD
  • 441
    Dust Bowl - Animated LOD for Dust Storms (ESPless)
  • 442
    Smoke on the Desert - Animated LOD for Nipton (ESPless)
  • 443
    Joshua Tree LOD Fixed and Enhanced
  • 444
    Wasteland Flora and Terrain Overhaul
  • 445
    Legacy Reborn Texture Pack
  • 446
    Rock Remesh
  • 447
    Wasteland Flora and Terrain Overhaul (Patched)
  • 448
    More LOD for Wasteland Flora Overhaul
  • 449
    Mojave Backdrop Overhaul
  • 450
    Sprayed and Neutered - Animated LOD for Hoover Dam Jets (ESPless)
  • 451
    Northeast Water Restored
  • 452
    VNV NEW TERRAIN LOD
  • 453
    VNV NEW LOD OUTPUT
  • 454
    FNVLODGen 3.2.1
  • 455
    Config OUTPUT
  • 457
    Animated Foliage for Fallout New vegas
  • 458
    Bouncing Natural Botany(BnB)
  • 459
    Animated Pylon wires
  • 460
    Animated all Poseidon Energy company Sign polls now with Rotations and flashing lights
  • 461
    Animated Park Equipment Pack
  • 462
    Cables Of fallout Animated
  • 463
    Animated Maize Fields
  • 464
    Animated Raider Dressings
  • 465
    Vault 22 Animated Foliage
  • 466
    Animated Interior Decorations
  • 467
    Adds some more things to Wild wasteland
  • 468
    creosote bush Tweak
  • 469
    Wasteland Trees Given Idle movement
  • 470
    Animated Fallout New Vegas Tents
  • 471
    Animated Swaying bridges in FNV and DLC
  • 472
    Great Khan Assets Animated
  • 473
    Animated urban and suburban Architecture
  • 474
    Hanging Fish swaying replacer
  • 475
    Rotating FNV brahmin rotisserie
  • 476
    sunset sarsaparilla Rotary entrance Animation
  • Animated World Objects

Filter
  • 1
    [General]
  • 2
    SStartingCell=
  • 3
    SCharGenQuest=00102037
  • 4
    SStartingCellY=
  • 5
    SStartingCellX=
  • 6
    SStartingWorld=
  • 7
    STestFile10=
  • 8
    STestFile9=
  • 9
    STestFile8=
  • 10
    STestFile7=
  • 11
    STestFile6=
  • 12
    STestFile5=
  • 13
    STestFile4=
  • 14
    STestFile3=
  • 15
    STestFile2=
  • 16
    STestFile1=FalloutNV.esm
  • 17
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 18
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 19
    bPreCullActors=1
  • 20
    bTaskletActorSceneGraphUpdates=0
  • 21
    bTaskletActorAnimMovementUpdates=1
  • 22
    bAnimationUseBlendFromPose=1
  • 23
    bEnableProfile=0
  • 24
    bDrawSpellContact=0
  • 25
    bRunMiddleLowLevelProcess=1
  • 26
    iHoursToSleep=3
  • 27
    bActorLookWithHavok=0
  • 28
    SMainMenuMusicTrack=special\maintitle.mp3
  • 29
    bUseEyeEnvMapping=1
  • 30
    bFixFaceNormals=0
  • 31
    bUseFaceGenHeads=1
  • 32
    bFaceMipMaps=1
  • 33
    bFaceGenTexturing=1
  • 34
    bDefaultCOCPlacement=0
  • 35
    uGridDistantCount=20
  • 36
    uGridsToLoad=5
  • 37
    fGlobalTimeMultiplier=1.0000
  • 38
    bNewAnimation=1
  • 39
    bFixAIPackagesOnLoad=0
  • 40
    bForceReloadOnEssentialCharacterDeath=1
  • 41
    bKeepPluginWhenMerging=0
  • 42
    bCreate Maps Enable=0
  • 43
    SLocalSavePath=__MO_Saves\
  • 44
    SLocalMasterPath=Data\
  • 45
    bDisableDuplicateReferenceCheck=1
  • 46
    bTintMipMaps=0
  • 47
    uInterior Cell Buffer=3
  • 48
    uExterior Cell Buffer=36
  • 49
    iIntroSequencePriority=3
  • 50
    bPreloadIntroSequence=1
  • 51
    fStaticScreenWaitTime=3.0000
  • 52
    SMainMenuMovieIntro=
  • 53
    SIntroSequence=
  • 54
    sIntroMovie=Fallout INTRO Vsk.bik
  • 55
    iFPSClamp=0
  • 56
    bRunVTuneTest=0
  • 57
    STestFile1=
  • 58
    bActivateAllQuestScripts=0
  • 59
    bUseThreadedBlood=0
  • 60
    bUseThreadedMorpher=0
  • 61
    bBorderRegionsEnabled=1
  • 62
    bDisableHeadTracking=0
  • 63
    bTrackAllDeaths=0
  • 64
    uiFaceGenMaxEGTDataSize=67108864
  • 65
    uiFaceGenMaxEGMDataSize=67108864
  • 66
    bPreemptivelyUnloadCells=0
  • 67
    iNumBitsForFullySeen=248
  • 68
    iPreloadSizeLimit=26214400
  • 69
    bUseHardDriveCache=0
  • 70
    bEnableBoundingVolumeOcclusion=1
  • 71
    bDisplayBoundingVolumes=0
  • 72
    bUseThreadedTempEffects=1
  • 73
    bUseThreadedParticleSystem=0
  • 74
    bExternalLODDataFiles=1
  • 75
    bCheckCellOffsetsOnInit=0
  • 76
    uGridDistantTreeRange=5
  • 77
    bCreateShaderPackage=0
  • 78
    bWarnOnMissingFileEntry=0
  • 79
    bAllowScriptedAutosave=0
  • 80
    uGridDistantTreeRangeCity=4
  • 81
    uGridDistantCountCity=4
  • 82
    iSaveGameBackupCount=1
  • 83
    bDisplayMissingContentDialogue=1
  • 84
    SSaveGameSafeCellID=2AEEA
  • 85
    bUseThreadedAI=0
  • 86
    bChangeTimeMultSlowly=1
  • 87
    bCheckPurgedTextureList=0
  • 88
    bAnimateDoorPhysics=0
  • 89
    sLanguage=ENGLISH
  • 90
    bLoadFaceGenHeadEGTFiles=0
  • 91
    bUseMyGamesDirectory=1
  • 92
    [Display]
  • 93
    fDecalLifetime=10.0000
  • 94
    bEquippedTorchesCastShadows=0
  • 95
    bReportBadTangentSpace=0
  • 96
    bStaticMenuBackground=1
  • 97
    bForcePow2Textures=0
  • 98
    bForce1XShaders=0
  • 99
    bHighQuality20Lighting=0
  • 100
    bAllow20HairShader=1
  • 101
    bAllowScreenShot=1
  • 102
    iMultiSample=0
  • 103
    bDoTallGrassEffect=1
  • 104
    bForceMultiPass=1
  • 105
    bDoTexturePass=1
  • 106
    bDoSpecularPass=1
  • 107
    bDoDiffusePass=1
  • 108
    bDoAmbientPass=1
  • 109
    bImageSpaceEffects=1
  • 110
    bDoCanopyShadowPass=1
  • 111
    bDrawShadows=0
  • 112
    bUseRefractionShader=1
  • 113
    bUse Shaders=1
  • 114
    iNPatchNOrder=0
  • 115
    iNPatchPOrder=0
  • 116
    iNPatches=0
  • 117
    iLocation Y=5
  • 118
    iLocation X=5
  • 119
    bFull Screen=1
  • 120
    iAdapter=0
  • 121
    iScreenShotIndex=0
  • 122
    SScreenShotBaseName=ScreenShot
  • 123
    iAutoViewMinDistance=2000
  • 124
    iAutoViewHiFrameRate=40
  • 125
    iAutoViewLowFrameRate=20
  • 126
    bAutoViewDistance=0
  • 127
    fDefaultFOV=75.0000
  • 128
    fNearDistance=5
  • 129
    fFarDistance=1000.0000
  • 130
    iDebugTextLeftRightOffset=10
  • 131
    iDebugTextTopBottomOffset=20
  • 132
    bShowMenuTextureUse=1
  • 133
    fLightLODDefaultStartFade=1000.0
  • 134
    fLightLODRange=500.0
  • 135
    fLightLODMinStartFade=200.0
  • 136
    fLightLODMaxStartFade=3500.0
  • 137
    fShadowLODDefaultStartFade=200.0
  • 138
    fShadowLODRange=200.0
  • 139
    fShadowLODMinStartFade=100.0
  • 140
    fShadowLODMaxStartFade=1000.0
  • 141
    fSpecularLODDefaultStartFade=500.0
  • 142
    fSpecularLODRange=300.0
  • 143
    fSpecularLODMinStartFade=200.0
  • 144
    fSpecularLODMaxStartFade=2000.0
  • 145
    fGamma=1.0000
  • 146
    bAllow30Shaders=0
  • 147
    iTexMipMapMinimum=0
  • 148
    bDoStaticAndArchShadows=0
  • 149
    bDoActorShadows=1
  • 150
    fNoLODFarDistancePct=1.0000
  • 151
    fNoLODFarDistanceMax=10240.0000
  • 152
    fNoLODFarDistanceMin=100.0000
  • 153
    fEyeEnvMapLOD2=800.0000
  • 154
    fEyeEnvMapLOD1=500.0000
  • 155
    fEnvMapLOD2=1800.0000
  • 156
    fEnvMapLOD1=1500.0000
  • 157
    fGammaMax=0.6000
  • 158
    fGammaMin=1.4000
  • 159
    iMaxDecalsPerFrame=10
  • 160
    iActorShadowCount=4
  • 161
    bIgnoreResolutionCheck=0
  • 162
    fSpecualrStartMax=1000.0000
  • 163
    fSpecularStartMin=0.0000
  • 164
    iActorShadowIntMax=10
  • 165
    iActorShadowIntMin=0
  • 166
    iActorShadowExtMax=10
  • 167
    iActorShadowExtMin=0
  • 168
    bDynamicWindowReflections=1
  • 169
    fShadowFadeTime=1.0000
  • 170
    iPresentInterval=1
  • 171
    bDecalsOnSkinnedGeometry=1
  • 172
    uVideoDeviceIdentifierPart4=0
  • 173
    uVideoDeviceIdentifierPart3=0
  • 174
    uVideoDeviceIdentifierPart2=0
  • 175
    uVideoDeviceIdentifierPart1=0
  • 176
    iShadowFilter=0
  • 177
    bAllowPartialPrecision=1
  • 178
    iShadowMapResolution=256
  • 179
    bShadowsOnGrass=0
  • 180
    bActorSelfShadowing=0
  • 181
    iActorShadowCountInt=2
  • 182
    iActorShadowCountExt=2
  • 183
    fPipboy1stPersonFOV=47.0
  • 184
    fDefault1stPersonFOV=55.0000
  • 185
    bLODNoiseAniso=1
  • 186
    iMaxAnisotropy=8
  • 187
    fLandLOFadeSeconds=15.0
  • 188
    bEnableEyefinity=1
  • 189
    [Controls]
  • 190
    bAlwaysRunByDefault=1
  • 191
    bBackground Mouse=0
  • 192
    bBackground Keyboard=1
  • 193
    [Water]
  • 194
    bUseWaterShader=1
  • 195
    bUseWaterReflections=1
  • 196
    bUseWaterRefractions=1
  • 197
    bUseWaterDepth=1
  • 198
    bUseWaterHiRes=0
  • 199
    bUseWaterDisplacements=1
  • 200
    bUseWaterLOD=1
  • 201
    bReflectExplosions=0
  • 202
    bAutoWaterSilhouetteReflections=1
  • 203
    bForceHighDetailReflections=0
  • 204
    bForceLowDetailReflections=0
  • 205
    fTileTextureDivisor=4.7500
  • 206
    fSurfaceTileSize=2048.0000
  • 207
    fNearWaterOutdoorTolerance=1024.0000
  • 208
    fNearWaterIndoorTolerance=512.0000
  • 209
    fNearWaterUnderwaterVolume=0.9000
  • 210
    fNearWaterUnderwaterFreq=0.3000
  • 211
    uNearWaterPoints=8
  • 212
    uNearWaterRadius=1000
  • 213
    uSurfaceFPS=12
  • 214
    [Audio]
  • 215
    fASFadeInTime=2.0
  • 216
    fASFadeOutTime=10.0
  • 217
    fRegionLoopFadeInTime=5.0
  • 218
    fRegionLoopFadeOutTime=5.0
  • 219
    fAudioDebugDelay=0.0
  • 220
    bEnableAudio=1
  • 221
    bEnableAudioCache=1
  • 222
    bMultiThreadAudio=0
  • 223
    bEnableEnviroEffectsOnPC=0
  • 224
    ; cache sizes in kilobytes
  • 225
    iAudioCacheSize=2048
  • 226
    iMaxSizeForCachedSound=256
  • 227
    bUseAudioDebugInformation=1
  • 228
    fAudioDebugDelay=0.0000
  • 229
    fDefaultMasterVolume=1.0000
  • 230
    fDefaultFootVolume=0.5000
  • 231
    fDefaultMusicVolume=0.6000
  • 232
    fDefaultRadioVolume=0.5000
  • 233
    fDefaultEffectsVolume=1.0000
  • 234
    fDefaultVoiceVolume=0.6000
  • 235
    iMaxImpactSoundCount=32
  • 236
    fMaxFootstepDistance=1100.0000
  • 237
    fPlayerFootVolume=0.6500
  • 238
    iCollisionSoundTimeDelta=150
  • 239
    iRadioUpdateInterval=250
  • 240
    fDialogMinDistance=600.00
  • 241
    fDialogMaxDistance=2000.00
  • 242
    fMainMenuMusicVolume=0.6
  • 243
    fDBVoiceAttenuationIn2D=2.0
  • 244
    fCollisionSoundHeavyThreshold=60.0
  • 245
    fDialogueFadeDecibels=6.0
  • 246
    fDialogueFadeSecondsIn=2.0
  • 247
    fDialogueFadeSecondsOut=1.0
  • 248
    fDialogueHeadPitchExaggeration=2.0
  • 249
    fDialogueHeadRollExaggeration=2.0
  • 250
    fDialogueHeadYawExaggeration=2.0
  • 251
    fHardLandingDamageThreshold=500.0
  • 252
    fWoodMediumMassMin=7.0
  • 253
    fWoodLargeMassMin=15.0
  • 254
    fStoneMediumMassMin=5.0
  • 255
    fStoneLargeMassMin=30.0
  • 256
    fEarthMediumMassMin=5.0
  • 257
    fEarthLargeMassMin=30.0
  • 258
    fSkinMediumMassMin=5.0
  • 259
    fSkinLargeMassMin=30.0
  • 260
    fMetalMediumMassMin=8.0
  • 261
    fMetalLargeMassMin=25.0
  • 262
    fRadioDialogMute=0.50
  • 263
    fFilterDistortionGain=-7.5
  • 264
    fFilterPEQGain=-15.0
  • 265
    fFilterdBAttenuation=11.5
  • 266
    bEnableTextToSpeech=0
  • 267
    fTextToSpeechVolume=0.35
  • 268
    fDialogReverbAttenuation=0.15
  • 269
    [Pathfinding]
  • 270
    bDrawPathsDefault=0
  • 271
    bPathMovementOnly=0
  • 272
    bDrawSmoothFailures=0
  • 273
    bDebugSmoothing=0
  • 274
    bSmoothPaths=1
  • 275
    bSnapToAngle=0
  • 276
    bDebugAvoidance=0
  • 277
    bDisableAvoidance=0
  • 278
    bBackgroundPathing=1
  • 279
    bUseObstacleAvoidance=1
  • 280
    bBackgroundNavmeshUpdate=1
  • 281
    [MAIN]
  • 282
    bEnableBorderRegion=1
  • 283
    fLowPerfCombatantVoiceDistance=1000.0000
  • 284
    iDetectionHighNumPicks=40
  • 285
    fQuestScriptDelayTime=5.0000
  • 286
    bCloneModelsInBackground=0
  • 287
    iLastHDRSetting=-1
  • 288
    [HAVOK]
  • 289
    bDisablePlayerCollision=0
  • 290
    fJumpAnimDelay=0.7500
  • 291
    bTreeTops=0
  • 292
    iSimType=1
  • 293
    bPreventHavokAddAll=0
  • 294
    bPreventHavokAddClutter=0
  • 295
    fMaxTime=0.016
  • 296
    bHavokDebug=0
  • 297
    fRF=1000.0000
  • 298
    fOD=0.9000
  • 299
    fSE=0.3000
  • 300
    fSD=0.9800
  • 301
    iResetCounter=5
  • 302
    fMoveLimitMass=95.0000
  • 303
    iUpdateType=0
  • 304
    bHavokPick=0
  • 305
    fCameraCasterSize=10.0000
  • 306
    iHavokSkipFrameCountTEST=0
  • 307
    iNumHavokThreads=1
  • 308
    fChaseDeltaMult=0.0500
  • 309
    bAddBipedWhenKeyframed=1
  • 310
    fQuadrupedPitchMult=1.0000
  • 311
    iEntityBatchRemoveRate=100
  • 312
    iMaxPicks=40
  • 313
    [RagdollAnim]
  • 314
    bRagdollFeedback=0
  • 315
    fCameraDist=1000.0
  • 316
    fHierarchyGain=0.17
  • 317
    fVelocityDamping=0.0
  • 318
    fAccelerationGain=1.0
  • 319
    fVelocityGain=0.6
  • 320
    fPositionGain=0.05
  • 321
    fPositionMaxLinearVelocity=14.0
  • 322
    fPositionMaxAngularVelocity=18.0
  • 323
    fSnapGain=0.1
  • 324
    fSnapMaxLinearVelocity=3.0
  • 325
    fSnapMaxAngularVelocity=0.3
  • 326
    fSnapMaxLinearDistance=0.3
  • 327
    fSnapMaxAngularDistance=1.0
  • 328
    [FootIK]
  • 329
    fOnOffGain=0.5
  • 330
    fGroundAscendingGain=0.4
  • 331
    fGroundDescendingGain=0.4
  • 332
    fFootRaisedGain=0.9000
  • 333
    fFootPlantedGain=1.0000
  • 334
    bFootPlacementOn=1
  • 335
    fPelvisUpDownBias=0.75
  • 336
    fPelvisOffsetDamping=0.2
  • 337
    fVertErrorGain=0.5
  • 338
    fOriginalGroundHeightMS=-0.11
  • 339
    fAnkleOffset=0.2000
  • 340
    fRagdollFeedback=0.7
  • 341
    [LookIK]
  • 342
    fLookAtTargetGain=0.3
  • 343
    fLookAtGain=0.045
  • 344
    [Interface]
  • 345
    fKeyRepeatInterval=50.0000
  • 346
    fKeyRepeatTime=500.0000
  • 347
    fActivatePickSphereRadius=16.0000
  • 348
    fMenuModeAnimBlend=0.0000
  • 349
    iSafeZoneXWide=15
  • 350
    iSafeZoneYWide=15
  • 351
    iSafeZoneX=15
  • 352
    iSafeZoneY=15
  • 353
    bAllowConsole=1
  • 354
    bActivatePickUseGamebryoPick=0
  • 355
    bUseFuzzyPicking=1
  • 356
    fMenuBGBlurRadius=2.0000
  • 357
    fMenuPlayerLightDiffuseBlue=0.8000
  • 358
    fMenuPlayerLightDiffuseGreen=0.8000
  • 359
    fMenuPlayerLightDiffuseRed=0.8000
  • 360
    fMenuPlayerLightAmbientBlue=0.2500
  • 361
    fMenuPlayerLightAmbientGreen=0.2500
  • 362
    fMenuPlayerLightAmbientRed=0.2500
  • 363
    iMaxViewCasterPicksGamebryo=10
  • 364
    iMaxViewCasterPicksHavok=10
  • 365
    iMaxViewCasterPicksFuzzy=5
  • 366
    fInterfaceTintB=0.8824
  • 367
    fInterfaceTintG=0.9843
  • 368
    fInterfaceTintR=0.6314
  • 369
    bUseImageSpaceMenuFX=0
  • 370
    iSystemColorTerminalRed=33
  • 371
    iSystemColorTerminalGreen=231
  • 372
    iSystemColorTerminalBlue=121
  • 373
    iSystemColorSystemRed=26
  • 374
    iSystemColorSystemGreen=255
  • 375
    iSystemColorSystemBlue=128
  • 376
    iSystemColorMainMenuRed=199
  • 377
    iSystemColorMainMenuGreen=255
  • 378
    iSystemColorMainMenuBlue=165
  • 379
    iSystemColorPipboyRed=26
  • 380
    iSystemColorPipboyGreen=255
  • 381
    iSystemColorPipboyBlue=128
  • 382
    iSystemColorHUDAltRed=255
  • 383
    iSystemColorHUDAltGreen=67
  • 384
    iSystemColorHUDAltBlue=42
  • 385
    iSystemColorHUDMainRed=26
  • 386
    iSystemColorHUDMainGreen=255
  • 387
    iSystemColorHUDMainBlue=128
  • 388
    fRSMFaceSliderDefaultMin=-3.5
  • 389
    fRSMFaceSliderDefaultMax=3.5
  • 390
    fPopUpBackgroundOpacity=0.87
  • 391
    fMenuBackgroundOpacity=0.76
  • 392
    bHideUnavailablePerks=0
  • 393
    [Loading]
  • 394
    sWelcomeScreen1=loading_screen_legal
  • 395
    sWelcomeScreen2=loading_screen_bethsoft
  • 396
    sWelcomeScreen3=loading_screen_BGS
  • 397
    sWelcomeScreen4=loading_screen01
  • 398
    sMainMenuBackground=main_background
  • 399
    sTitleMusic=MainTitle
  • 400
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 401
    iMaxScreens=4
  • 402
    iMaxScreens_MainMenu=20
  • 403
    fLoadingTextUpdateInterval=10.0000
  • 404
    fLoadingBkgdUpdateInterval=10.0000
  • 405
    fMainMenuBkgdUpdateInterval=10.0000
  • 406
    fLoadingInitUpdateInterval=3.0000
  • 407
    iNumLocationSpecificScreens=1
  • 408
    [Menu]
  • 409
    fCreditsScrollSpeed=40.0000
  • 410
    iConsoleTextYPos=940
  • 411
    iConsoleTextXPos=30
  • 412
    iConsoleVisibleLines=15
  • 413
    iConsoleHistorySize=50
  • 414
    rDebugTextColor=255,251,233
  • 415
    iConsoleFont=2
  • 416
    iDebugTextFont=3
  • 417
    [GamePlay]
  • 418
    bHealthBarShowing=0
  • 419
    fHealthBarFadeOutSpeed=1.0000
  • 420
    fHealthBarSpeed=80.0000
  • 421
    fHealthBarHeight=4.0000
  • 422
    fHealthBarWidth=40.0000
  • 423
    fHealthBarEmittanceFadeTime=0.5000
  • 424
    fHealthBarEmittanceTime=1.5000
  • 425
    bAllowHavokGrabTheLiving=0
  • 426
    bEssentialTakeNoDamage=1
  • 427
    iDetectionPicks=21
  • 428
    [Fonts]
  • 429
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 430
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 431
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 432
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 433
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 434
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 435
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 436
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 437
    sFontFile_9=Textures\Fonts\NVFont_Test.fnt
  • 438
    [SpeedTree]
  • 439
    iTreeClonesAllowed=1
  • 440
    fCanopyShadowGrassMult=1.0000
  • 441
    iCanopyShadowScale=512
  • 442
    fTreeForceMaxBudAngle=-1.0000
  • 443
    fTreeForceMinBudAngle=-1.0000
  • 444
    fTreeForceLeafDimming=-1.0000
  • 445
    fTreeForceBranchDimming=-1.0000
  • 446
    fTreeForceCS=-1.0000
  • 447
    fTreeForceLLA=-1.0000
  • 448
    fTreeLODExponent=1.0000
  • 449
    bEnableTrees=1
  • 450
    bForceFullLOD=0
  • 451
    fLODTreeMipMapLODBias=-0.7500
  • 452
    fLocalTreeMipMapLODBias=-0.2500
  • 453
    [Debug]
  • 454
    bDebugFaceGenCriticalSection=0
  • 455
    bDebugFaceGenMultithreading=0
  • 456
    bDebugSaveBuffer=0
  • 457
    [BackgroundLoad]
  • 458
    bBackgroundPathing=1
  • 459
    bUseMultiThreadedFaceGen=1
  • 460
    bBackgroundCellLoads=1
  • 461
    iAnimaitonClonePerLoop=5
  • 462
    bUseMultiThreadedTrees=1
  • 463
    iExteriorPriority=50
  • 464
    iBackgroundLoadFaceMult=200
  • 465
    fBackgroundLoadingPerLoop=20.0000
  • 466
    fBackgroundLoadClonedPerLoop=5.0000
  • 467
    iBackgroundLoadExtraMaxFPS=20
  • 468
    iBackgroundLoadExtraMinFPS=10
  • 469
    iBackgroundLoadExtraMax=3000
  • 470
    iBackgroundLoadExtraMin=5
  • 471
    iBackgroundLoadExtraMilliseconds=2
  • 472
    iBackgroundLoadTreeMilliseconds=7
  • 473
    iBackgroundLoadMilliseconds=1
  • 474
    iBackgroundLoadLoading=1
  • 475
    bUseBackgroundFileLoader=0
  • 476
    bBackgroundLoadLipFiles=0
  • 477
    bLoadBackgroundFaceGen=0
  • 478
    bLoadHelmetsInBackground=1
  • 479
    iAnimationClonePerLoop=5
  • 480
    bSelectivePurgeUnusedOnFastTravel=0
  • 481
    bCloneModelsInBackground=0
  • 482
    [LOD]
  • 483
    fLODLandDropAmount=230.0000
  • 484
    fLodDistance=500.0000
  • 485
    bUseFaceGenLOD=0
  • 486
    iLODTextureTiling=2
  • 487
    iLODTextureSizePow2=8
  • 488
    fLODNormalTextureBlend=0.5000
  • 489
    bDisplayLODLand=1
  • 490
    bDisplayLODBuildings=0
  • 491
    bLODPopTrees=0
  • 492
    bLODPopActors=0
  • 493
    bLODPopItems=0
  • 494
    bLODPopObjects=0
  • 495
    fLODFadeOutMultItems=3
  • 496
    fLODFadeOutMultObjects=5
  • 497
    fLODFadeOutMultActors=6
  • 498
    fLODMultLandscape=1.0000
  • 499
    fLODMultTrees=0.5000
  • 500
    fLODMultActors=1.0000
  • 501
    fLODMultItems=1.0000
  • 502
    fLODMultObjects=5
  • 503
    iFadeNodeMinNearDistance=500
  • 504
    fLODFadeOutPercent=0.6000
  • 505
    fFadeOutThreshold=0.3000
  • 506
    fFadeInThreshold=0.7000
  • 507
    fFadeInTimet=2.0
  • 508
    fFadeOutTime=2.0
  • 509
    fDistanceMultiplier=1
  • 510
    fLODBoundRadiusMult=10
  • 511
    fObjectLODMax=15.0
  • 512
    fObjectLODMin=1.0
  • 513
    fObjectLODDefault=5
  • 514
    fItemLODMax=15.0
  • 515
    fItemLODMin=1.0
  • 516
    fItemLODDefault=2
  • 517
    fActorLODMax=15.0
  • 518
    fActorLODMin=2.0
  • 519
    fActorLODDefault=5
  • 520
    fTreeLODMax=2.0000
  • 521
    fTreeLODMin=0.0200
  • 522
    fTreeLODDefault=0.5000
  • 523
    bLODUseCombinedLandNormalMaps=1
  • 524
    bForceHideLODLand=0
  • 525
    fLODLandVerticalBias=0.0000
  • 526
    fTalkingDistance=1000.0000
  • 527
    iBoneLODForce=-1
  • 528
    fLODQuadMinLoadDistance=65536.0000
  • 529
    bDisplayLODTrees=1
  • 530
    bDisplayLODBuildings=1
  • 531
    fLODFadeOutActorMultInterior=1.0000
  • 532
    fLODFadeOutItemMultInterior=1.0000
  • 533
    fLODFadeOutObjectMultInterior=1.0000
  • 534
    fLODFadeOutActorMultCity=1.0000
  • 535
    fLODFadeOutItemMultCity=1.0000
  • 536
    fLODFadeOutObjectMultCity=1.0000
  • 537
    fLODFadeOutActorMultComplex=1.0000
  • 538
    fLODFadeOutItemMultComplex=1.0000
  • 539
    fLODFadeOutObjectMultComplex=1.0000
  • 540
    [Weather]
  • 541
    fSunGlareSize=800.0000
  • 542
    fSunBaseSize=750.0000
  • 543
    bPrecipitation=1
  • 544
    fAlphaReduce=1.0000
  • 545
    SBumpFadeColor=255,255,255,255
  • 546
    SLerpCloseColor=255,255,255,255
  • 547
    SEnvReduceColor=255,255,255,255
  • 548
    [Voice]
  • 549
    SFileTypeLTF=ltf
  • 550
    SFileTypeLip=lip
  • 551
    SFileTypeSource=wav
  • 552
    SFileTypeGame=ogg
  • 553
    [Grass]
  • 554
    iMinGrassSize=80
  • 555
    bGrassPointLighting=0
  • 556
    bDrawShaderGrass=1
  • 557
    iGrassDensityEvalSize=2
  • 558
    iMaxGrassTypesPerTexure=2
  • 559
    fWaveOffsetRange=1.7500
  • 560
    fGrassWindMagnitudeMax=125.0000
  • 561
    fGrassWindMagnitudeMin=5.0000
  • 562
    fTexturePctThreshold=0.0000
  • 563
    fGrassMinStartFadeDistance=0.0
  • 564
    fGrassMaxStartFadeDistance=7000.0
  • 565
    fGrassDefaultStartFadeDistance=3500.0
  • 566
    fGrassFadeRange=1000.0
  • 567
    [Landscape]
  • 568
    bCurrentCellOnly=0
  • 569
    bPreventSafetyCheck=0
  • 570
    fLandTextureTilingMult=2.0000
  • 571
    fLandFriction=2.5000
  • 572
    iLandBorder2B=0
  • 573
    iLandBorder2G=0
  • 574
    iLandBorder2R=0
  • 575
    iLandBorder1B=0
  • 576
    iLandBorder1G=255
  • 577
    iLandBorder1R=255
  • 578
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 579
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 580
    [bLightAttenuation]
  • 581
    fQuadraticRadiusMult=1.0000
  • 582
    fLinearRadiusMult=1.0000
  • 583
    bOutQuadInLin=0
  • 584
    fConstantValue=0.0000
  • 585
    fQuadraticValue=16.0000
  • 586
    fLinearValue=3.0000
  • 587
    uQuadraticMethod=2
  • 588
    uLinearMethod=1
  • 589
    fFlickerMovement=8.0000
  • 590
    bUseQuadratic=1
  • 591
    bUseLinear=0
  • 592
    bUseConstant=0
  • 593
    [BlurShaderHDRInterior]
  • 594
    fTargetLUM=1.0000
  • 595
    fUpperLUMClamp=1.0000
  • 596
    fEmissiveHDRMult=1.0000
  • 597
    fEyeAdaptSpeed=0.5000
  • 598
    fBrightScale=2.2500
  • 599
    fBrightClamp=0.2250
  • 600
    fBlurRadius=7.0000
  • 601
    iNumBlurpasses=1
  • 602
    [BlurShaderHDR]
  • 603
    fTargetLUM=1.0000
  • 604
    fUpperLUMClamp=1.0000
  • 605
    fGrassDimmer=1.5000
  • 606
    fTreeDimmer=1.0000
  • 607
    fEmissiveHDRMult=1.0000
  • 608
    fEyeAdaptSpeed=0.5000
  • 609
    fSunlightDimmer=1.5000
  • 610
    fSIEmmisiveMult=1.0000
  • 611
    fSISpecularMult=1.0000
  • 612
    fSkyBrightness=0.5000
  • 613
    fSunBrightness=0.0000
  • 614
    fBrightScale=2.2500
  • 615
    fBrightClamp=0.2250
  • 616
    fBlurRadius=7.0000
  • 617
    iNumBlurpasses=1
  • 618
    iBlendType=2
  • 619
    bDoHighDynamicRange=1
  • 620
    [BlurShader]
  • 621
    fSunlightDimmer=1.0000
  • 622
    fSIEmmisiveMult=1.0000
  • 623
    fSISpecularMult=1.0000
  • 624
    fSkyBrightness=0.5000
  • 625
    fSunBrightness=0.0000
  • 626
    fAlphaAddExterior=0.2000
  • 627
    fAlphaAddInterior=0.7000
  • 628
    iBlurTexSize=256
  • 629
    fBlurRadius=0.0300
  • 630
    iNumBlurpasses=1
  • 631
    iBlendType=2
  • 632
    bUseBlurShader=1
  • 633
    [GethitShader]
  • 634
    fBlurAmmount=0.5000
  • 635
    fBlockedTexOffset=0.0010
  • 636
    fHitTexOffset=0.0050
  • 637
    [MESSAGES]
  • 638
    bBlockMessageBoxes=0
  • 639
    bSkipProgramFlows=1
  • 640
    bAllowYesToAll=1
  • 641
    bDisableWarning=1
  • 642
    iFileLogging=0
  • 643
    bSkipInitializationFlows=1
  • 644
    bUseWindowsMessageBox=0
  • 645
    [DistantLOD]
  • 646
    bUseLODLandData=0
  • 647
    fFadeDistance=12288.0000
  • 648
    iDistantLODGroupWidth=8
  • 649
    [GeneralWarnings]
  • 650
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 651
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 652
    This may result in errors. Saving again will clear this message
  • 653
    but not necessarily fix any errors.
  • 654
    [Archive]
  • 655
    SInvalidationFile=
  • 656
    iRetainFilenameOffsetTable=1
  • 657
    iRetainFilenameStringTable=1
  • 658
    iRetainDirectoryStringTable=1
  • 659
    bCheckRuntimeCollisions=0
  • 660
    bInvalidateOlderFiles=1
  • 661
    bUseArchives=1
  • 662
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 663
    [CameraPath]
  • 664
    iTake=0
  • 665
    SDirectoryName=TestCameraPath
  • 666
    iFPS=60
  • 667
    SNif=Test\CameraPath.nif
  • 668
    [Absorb]
  • 669
    fAbsorbGlowColorB=1.0000
  • 670
    fAbsorbGlowColorG=0.6000
  • 671
    fAbsorbGlowColorR=0.0000
  • 672
    fAbsorbCoreColorB=1.0000
  • 673
    fAbsorbCoreColorG=1.0000
  • 674
    fAbsorbCoreColorR=1.0000
  • 675
    iAbsorbNumBolts=1
  • 676
    fAbsorbBoltGrowWidth=0.0000
  • 677
    fAbsorbBoltSmallWidth=7.0000
  • 678
    fAbsorbTortuosityVariance=2.0000
  • 679
    fAbsorbSegmentVariance=7.0000
  • 680
    fAbsorbBoltsRadius=5.0000
  • 681
    [TestAllCells]
  • 682
    bFileShowTextures=1
  • 683
    bFileShowIcons=1
  • 684
    bFileSkipIconChecks=0
  • 685
    bFileTestLoad=0
  • 686
    bFileNeededMessage=1
  • 687
    bFileGoneMessage=1
  • 688
    bFileSkipModelChecks=0
  • 689
    bFileCheckModelCollision=0
  • 690
    [CopyProtectionStrings]
  • 691
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 692
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 693
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 694
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 695
    [Pipboy]
  • 696
    fBlurRadiusPipboy=3.5
  • 697
    fBlurIntensityPipboy=0.25
  • 698
    fScanlineScalePipboy=50
  • 699
    bEnableFlickerPipboy=1
  • 700
    bUsePipboyMode=1
  • 701
    [InterfaceFX]
  • 702
    fDefaultBurstDuration=200
  • 703
    fDefaultBurstIntensity=2
  • 704
    fMiniBurstDuration=200
  • 705
    fMiniBurstIntensity=1.5
  • 706
    ;pulse effect
  • 707
    fPulseBrightenIntensity=0.25
  • 708
    fPulseRadiusIntensity=0.5
  • 709
    fPulseRate=0.0006
  • 710
    ;pipboy menu transitions
  • 711
    fVertHoldChance=0.08
  • 712
    fShudderChance=0.20
  • 713
    fScanlineScaleMenus=50.0000
  • 714
    bEnableFlickerMenus=1
  • 715
    bEnableScanlinesMenus=1
  • 716
    bEnableScanlinesPipboy=1
  • 717
    fBlurRadiusMenus=0.3000
  • 718
    fBrightenMenus=1.7000
  • 719
    fBrightenPipboy=1.3000
  • 720
    bUseImageSpaceMenuFX=1
  • 721
    fBlurIntensityHUD=1.2000
  • 722
    fBlurRadiusHUD=2.0000
  • 723
    fScanlineFrequencyHUD=0.0000
  • 724
    fScreenLightBaseIntensity=0.6
  • 725
    fScreenLightRadius=6
  • 726
    [RenderedTerminal]
  • 727
    bUseRenderedTerminals=1
  • 728
    fRenderedTerminalFOV=0.15
  • 729
    fRenderedTerminalZoom=36
  • 730
    bDoRenderedTerminalScanlines=1
  • 731
    fRenderedTerminalScanlineScale=130.000000
  • 732
    fRenderedTerminalHPos=0.0
  • 733
    fRenderedTerminalVPos=0.38
  • 734
    fScreenLightBaseIntensity=1.2
  • 735
    fScreenLightRadius=80
  • 736
    fScreenLightColorR=0.68
  • 737
    fScreenLightColorG=0.74
  • 738
    fScreenLightColorB=0.62
  • 739
    fRaceSexMenuHPos=0.0
  • 740
    fRaceSexMenuVPos=-0.6
  • 741
    fRaceSexMenuZoom=70.0
  • 742
    fRaceSexMenuScale=0.5
  • 743
    [Decals]
  • 744
    uMaxDecalCount=100
  • 745
    bProfileDecals=0
  • 746
    bDecalOcclusionQuery=1
  • 747
    [TerrainManager]
  • 748
    fSplitDistanceMult=0.75
  • 749
    fBlockMorphDistanceMult=0.70
  • 750
    bUseNewTerrainSystem=1
  • 751
    bUseDistantObjectBlocks=1
  • 752
    fBlockLoadDistance=125000.0
  • 753
    fDefaultBlockLoadDistanceLow=50000.0
  • 754
    fLowBlockLoadDistanceLow=25000.0
  • 755
    fHighBlockLoadDistanceLow=50000.0
  • 756
    fDefaultTreeLoadDistance=25000.0
  • 757
    fLowTreeLoadDistance=10000.0
  • 758
    fHighTreeLoadDistance=40000.0
  • 759
    [VATS]
  • 760
    fVATSLightLevelMin=20.0
  • 761
    fVATSLightLevelMax=65.0
  • 762
    fVATSLightAngle=0.0
  • 763
    fVATSLightDistance=100.0
  • 764
    fVATSLightElevation=100.0
  • 765
    fVatsLightColorR=0.35
  • 766
    fVatsLightColorG=0.35
  • 767
    fVatsLightColorB=0.35
  • 768
    [ScreenSplatter]
  • 769
    bScreenSplatterEnabled=1
  • 770
    [Launcher]
  • 771
    bEnableFileSelection=1

Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions=0
  • 3
    bInvalidateOlderFiles=1
  • 4
    bUseArchives=1
  • 5
    iRetainDirectoryStringTable=1
  • 6
    iRetainFilenameOffsetTable=1
  • 7
    iRetainFilenameStringTable=1
  • 8
    sArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    sInvalidationFile=
  • 10
    [Audio]
  • 11
    bEnableAudio=1
  • 12
    bEnableAudioCache=1
  • 13
    bEnableEnviroEffectsOnPC=0
  • 14
    bMultiThreadAudio=1
  • 15
    bUseAudioDebugInformation=0
  • 16
    fASFadeInTime=2.0
  • 17
    fASFadeOutTime=10.0
  • 18
    fAudioDebugDelay=0.0
  • 19
    fCollisionSoundHeavyThreshold=60.0
  • 20
    fDBVoiceAttenuationIn2D=2.0
  • 21
    fDefaultEffectsVolume=1.0000
  • 22
    fDefaultFootVolume=1.0000
  • 23
    fDefaultMasterVolume=1.0000
  • 24
    fDefaultMusicVolume=0.6000
  • 25
    fDefaultRadioVolume=0.5000
  • 26
    fDefaultVoiceVolume=1.0000
  • 27
    fDialogMaxDistance=2000.00
  • 28
    fDialogMinDistance=600.00
  • 29
    fDialogueFadeDecibels=6.0
  • 30
    fDialogueFadeSecondsIn=2.0
  • 31
    fDialogueFadeSecondsOut=1.0
  • 32
    fDialogueHeadPitchExaggeration=2.0
  • 33
    fDialogueHeadRollExaggeration=2.0
  • 34
    fDialogueHeadYawExaggeration=2.0
  • 35
    fEarthLargeMassMin=30.0
  • 36
    fEarthMediumMassMin=5.0
  • 37
    fFilterdBAttenuation=11.5
  • 38
    fFilterDistortionGain=-7.5
  • 39
    fFilterPEQGain=-15.0
  • 40
    fHardLandingDamageThreshold=500.0
  • 41
    fMainMenuMusicVolume=0.6
  • 42
    fMaxFootstepDistance=1100.0000
  • 43
    fMetalLargeMassMin=25.0
  • 44
    fMetalMediumMassMin=8.0
  • 45
    fPlayerFootVolume=0.65
  • 46
    fRadioDialogMute=0.50
  • 47
    fRegionLoopFadeInTime=5.0
  • 48
    fRegionLoopFadeOutTime=5.0
  • 49
    fSkinLargeMassMin=30.0
  • 50
    fSkinMediumMassMin=5.0
  • 51
    fStoneLargeMassMin=30.0
  • 52
    fStoneMediumMassMin=5.0
  • 53
    fWoodLargeMassMin=15.0
  • 54
    fWoodMediumMassMin=7.0
  • 55
    iAudioCacheSize=8192
  • 56
    iCollisionSoundTimeDelta=150
  • 57
    iMaxImpactSoundCount=32
  • 58
    iMaxSizeForCachedSound=1024
  • 59
    iRadioUpdateInterval=250
  • 60
    [AudioMenu]
  • 61
    [BackgroundLoad]
  • 62
    bBackgroundCellLoads=1
  • 63
    bBackgroundLoadLipFiles=1
  • 64
    bLoadBackgroundFaceGen=0
  • 65
    bLoadHelmetsInBackground=1
  • 66
    bSelectivePurgeUnusedOnFastTravel=1
  • 67
    bUseBackgroundFileLoader=0
  • 68
    bUseMultiThreadedFaceGen=1
  • 69
    bUseMultiThreadedTrees=1
  • 70
    iAnimationClonePerLoop=5
  • 71
    [bLightAttenuation]
  • 72
    bOutQuadInLin=0
  • 73
    bUseConstant=0
  • 74
    bUseLinear=0
  • 75
    bUseQuadratic=1
  • 76
    fConstantValue=0.0000
  • 77
    fFlickerMovement=8.0000
  • 78
    fLinearRadiusMult=1.0000
  • 79
    fLinearValue=3.0000
  • 80
    fQuadraticRadiusMult=1.0000
  • 81
    fQuadraticValue=16.0000
  • 82
    uLinearMethod=1
  • 83
    uQuadraticMethod=2
  • 84
    [BlurShader]
  • 85
    bUseBlurShader=0
  • 86
    fAlphaAddExterior=0.2000
  • 87
    fAlphaAddInterior=0.7000
  • 88
    fBlurRadius=0.0300
  • 89
    fSIEmmisiveMult=1.0000
  • 90
    fSISpecularMult=1.0000
  • 91
    fSkyBrightness=0.5000
  • 92
    fSunBrightness=0.0000
  • 93
    fSunlightDimmer=1.0000
  • 94
    iBlendType=2
  • 95
    iBlurTexSize=256
  • 96
    iNumBlurpasses=1
  • 97
    [BlurShaderHDR]
  • 98
    bDoHighDynamicRange=1
  • 99
    fBlurRadius=7.0000
  • 100
    fBrightClamp=0.2250
  • 101
    fBrightScale=2.2500
  • 102
    fEmissiveHDRMult=1.0000
  • 103
    fEyeAdaptSpeed=0.5000
  • 104
    fGrassDimmer=1.5000
  • 105
    fSIEmmisiveMult=1.0000
  • 106
    fSISpecularMult=1.0000
  • 107
    fSkyBrightness=0.5000
  • 108
    fSunBrightness=0.0000
  • 109
    fSunlightDimmer=1.5000
  • 110
    fTargetLUM=1.0000
  • 111
    fTreeDimmer=1.0000
  • 112
    fUpperLUMClamp=1.0000
  • 113
    iBlendType=2
  • 114
    iNumBlurpasses=1
  • 115
    [BlurShaderHDRInterior]
  • 116
    fBlurRadius=7.0000
  • 117
    fBrightClamp=0.2250
  • 118
    fBrightScale=2.2500
  • 119
    fEmissiveHDRMult=1.0000
  • 120
    fEyeAdaptSpeed=0.5000
  • 121
    fTargetLUM=1.0000
  • 122
    fUpperLUMClamp=1.0000
  • 123
    iNumBlurpasses=1
  • 124
    [CameraPath]
  • 125
    iFPS=60
  • 126
    iTake=0
  • 127
    SDirectoryName=TestCameraPath
  • 128
    SNif=Test\CameraPath.nif
  • 129
    [Combat]
  • 130
    bForceNPCsUseAmmo=1
  • 131
    [Controls]
  • 132
    Activate=0012FF0A
  • 133
    Always Run=003AFFFF
  • 134
    Ammo Swap=0003FF01
  • 135
    Auto Move=0010FFFF
  • 136
    Back=001FFF14
  • 137
    bAlwaysRunByDefault=1
  • 138
    bBackground Keyboard=1
  • 139
    bBackground Mouse=0
  • 140
    bGamePadRumble=1
  • 141
    bInvertYValues=0
  • 142
    Block=00000110
  • 143
    Crouch/Sneak=001DFF08
  • 144
    fForegroundMouseAccelBase=0
  • 145
    fForegroundMouseAccelTop=0
  • 146
    fForegroundMouseBase=0
  • 147
    fForegroundMouseMult=0
  • 148
    fMouseSensitivity=0.0020
  • 149
    Forward=0011FF13
  • 150
    fXenonHorizLookSpeed=1500.0000
  • 151
    fXenonVertLookSpeed=1200.0000
  • 152
    Grab=002CFF09
  • 153
    Hotkey1=0002FFFF
  • 154
    Hotkey3=0004FFFF
  • 155
    Hotkey4=0005FFFF
  • 156
    Hotkey5=0006FFFF
  • 157
    Hotkey6=0007FFFF
  • 158
    Hotkey7=0008FFFF
  • 159
    Hotkey8=0009FFFF
  • 160
    Jump=0039FF0D
  • 161
    Menu Mode=000FFF0B
  • 162
    QuickLoad=0043FFFF
  • 163
    QuickSave=003FFFFF
  • 164
    Ready Item=0013FF0C
  • 165
    Rest=0014FF07
  • 166
    Run=00FFFFFF
  • 167
    Slide Left=001EFF17
  • 168
    Slide Right=0020FF16
  • 169
    Toggle POV=0021020F
  • 170
    Use=00FF0011
  • 171
    Vats=002FFF0E
  • 172
    [CopyProtectionStrings]
  • 173
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 174
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 175
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 176
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 177
    [Debug]
  • 178
    bDebugFaceGenCriticalSection=0
  • 179
    bDebugFaceGenMultithreading=0
  • 180
    bDebugSaveBuffer=0
  • 181
    [Decals]
  • 182
    bDecalOcclusionQuery=1
  • 183
    bDecals=1
  • 184
    bProfileDecals=0
  • 185
    uMaxDecals=100
  • 186
    uMaxSkinDecalPerActor=60
  • 187
    uMaxSkinDecals=100
  • 188
    [Display]
  • 189
    bActorSelfShadowing=0
  • 190
    bAllow20HairShader=1
  • 191
    bAllow30Shaders=1
  • 192
    bAllowPartialPrecision=1
  • 193
    bAllowScreenShot=1
  • 194
    bAutoViewDistance=0
  • 195
    bDecalsOnSkinnedGeometry=1
  • 196
    bDoActorShadows=1
  • 197
    bDoAmbientPass=1
  • 198
    bDoCanopyShadowPass=1
  • 199
    bDoDiffusePass=1
  • 200
    bDoSpecularPass=1
  • 201
    bDoStaticAndArchShadows=0
  • 202
    bDoTallGrassEffect=1
  • 203
    bDoTexturePass=1
  • 204
    bDrawShadows=1
  • 205
    bDynamicWindowReflections=1
  • 206
    bEnableEyefinity=0
  • 207
    bEquippedTorchesCastShadows=0
  • 208
    bForce1XShaders=0
  • 209
    bForceMultiPass=1
  • 210
    bForcePow2Textures=0
  • 211
    bFull Screen=0
  • 212
    bIgnoreResolutionCheck=0
  • 213
    bImageSpaceEffects=1
  • 214
    bLODNoiseAniso=1
  • 215
    bReportBadTangentSpace=0
  • 216
    bShadowsOnGrass=0
  • 217
    bShowMenuTextureUse=1
  • 218
    bStaticMenuBackground=1
  • 219
    bTransparencyMultisampling=1
  • 220
    bUse Shaders=1
  • 221
    bUseRefractionShader=1
  • 222
    fDecalLifetime=10.0000
  • 223
    fDecalLOD1=16000.0000
  • 224
    fDecalLOD2=24000.0000
  • 225
    fDefault1stPersonFOV=75.0000
  • 226
    fDefaultFOV=75.0000
  • 227
    fDefaultWorldFOV=75.0000
  • 228
    fEnvMapLOD1=1500.0000
  • 229
    fEnvMapLOD2=1800.0000
  • 230
    fEyeEnvMapLOD1=500.0000
  • 231
    fEyeEnvMapLOD2=800.0000
  • 232
    fGamma=1.0000
  • 233
    fGammaMax=0.6000
  • 234
    fGammaMin=1.4000
  • 235
    fLandLOFadeSeconds=15.0
  • 236
    fLightLODDefaultStartFade=1000.0
  • 237
    fLightLODMaxStartFade=6144
  • 238
    fLightLODMinStartFade=200.0
  • 239
    fLightLODRange=34816
  • 240
    fLightLODStartFade=16000.0000
  • 241
    fNearDistance=5
  • 242
    fNoLODFarDistanceMax=10240.0000
  • 243
    fNoLODFarDistanceMin=100.0000
  • 244
    fNoLODFarDistancePct=1.0000
  • 245
    fPipboy1stPersonFOV=50.0
  • 246
    fShadowFadeTime=1.00
  • 247
    fShadowLODDefaultStartFade=200.0
  • 248
    fShadowLODMaxStartFade=1000.0
  • 249
    fShadowLODMinStartFade=100.0
  • 250
    fShadowLODRange=200.0
  • 251
    fShadowLODStartFade=1000.0000
  • 252
    fSpecularLODDefaultStartFade=500.0
  • 253
    fSpecularLODMaxStartFade=2000.0
  • 254
    fSpecularLODMinStartFade=200.0
  • 255
    fSpecularLODRange=300.0
  • 256
    fSpecularLODStartFade=16000.0000
  • 257
    iActorShadowCountExt=6
  • 258
    iActorShadowCountInt=6
  • 259
    iAdapter=0
  • 260
    iAutoViewHiFrameRate=40
  • 261
    iAutoViewLowFrameRate=20
  • 262
    iAutoViewMinDistance=2000
  • 263
    iDebugTextLeftRightOffset=10
  • 264
    iDebugTextTopBottomOffset=20
  • 265
    iLocation X=5
  • 266
    iLocation Y=5
  • 267
    iMaxAnisotropy=0
  • 268
    iMaxDecalsPerFrame=10
  • 269
    iMaxSkinDecalsPerFrame=100
  • 270
    iMultiSample=0
  • 271
    iNPatches=0
  • 272
    iNPatchNOrder=0
  • 273
    iNPatchPOrder=0
  • 274
    iPresentInterval=0
  • 275
    iScreenShotIndex=0
  • 276
    iShadowFilter=2
  • 277
    iShadowMapResolution=1024
  • 278
    iShadowMode=3
  • 279
    iSize H=1440
  • 280
    iSize W=2560
  • 281
    iTexMipMapMinimum=0
  • 282
    iTexMipMapSkip=0
  • 283
    iWaterMultiSamples=4
  • 284
    sD3DDevice="AMD Radeon RX 6600"
  • 285
    sScreenShotBaseName=E:\SteamLibrary\steamapps\common\Fallout New Vegas\ScreenShot
  • 286
    uVideoDeviceIdentifierPart1=0
  • 287
    uVideoDeviceIdentifierPart2=0
  • 288
    uVideoDeviceIdentifierPart3=0
  • 289
    uVideoDeviceIdentifierPart4=0
  • 290
    [DistantLOD]
  • 291
    iDistantLODGroupWidth=8
  • 292
    [Fonts]
  • 293
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 294
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 295
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 296
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 297
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 298
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 299
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 300
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 301
    [FootIK]
  • 302
    bFootPlacementOn=1
  • 303
    fAnkleOffset=0.2000
  • 304
    fFootPlantedGain=1.0000
  • 305
    fFootRaisedGain=0.9000
  • 306
    fGroundAscendingGain=0.4
  • 307
    fGroundDescendingGain=0.4
  • 308
    fOnOffGain=0.5
  • 309
    fOriginalGroundHeightMS=-0.11
  • 310
    fPelvisOffsetDamping=0.2
  • 311
    fPelvisUpDownBias=0.75
  • 312
    fRagdollFeedback=0.7
  • 313
    fVertErrorGain=0.5
  • 314
    [GamePlay]
  • 315
    bAllowHavokGrabTheLiving=0
  • 316
    bCrossHair=1
  • 317
    bDialogueSubtitles=1
  • 318
    bDisableDynamicCrosshair=0
  • 319
    bEssentialTakeNoDamage=1
  • 320
    bGeneralSubtitles=1
  • 321
    bHealthBarShowing=0
  • 322
    bSaveOnInteriorExteriorSwitch=1
  • 323
    bSaveOnRest=0
  • 324
    bSaveOnTravel=0
  • 325
    bSaveOnWait=0
  • 326
    bShowQuestMarkers=1
  • 327
    bTrueIronSights=1
  • 328
    fHealthBarEmittanceFadeTime=0.5000
  • 329
    fHealthBarEmittanceTime=1.5000
  • 330
    fHealthBarFadeOutSpeed=1.0000
  • 331
    fHealthBarHeight=4.0000
  • 332
    fHealthBarSpeed=80.0000
  • 333
    fHealthBarWidth=40.0000
  • 334
    iDetectionPicks=21
  • 335
    iDifficulty=2
  • 336
    iKillCamera=1
  • 337
    uiRedeemedContent=0
  • 338
    [General]
  • 339
    bActivateAllQuestScripts=0
  • 340
    bActorLookWithHavok=0
  • 341
    bAlwaysActive=1
  • 342
    bAnimateDoorPhysics=0
  • 343
    bBorderRegionsEnabled=1
  • 344
    bChangeTimeMultSlowly=1
  • 345
    bCheckCellOffsetsOnInit=0
  • 346
    bCheckPurgedTextureList=0
  • 347
    bCreate Maps Enable=0
  • 348
    bCreateShaderPackage=0
  • 349
    bDefaultCOCPlacement=0
  • 350
    bDisableDuplicateReferenceCheck=1
  • 351
    bDisplayBoundingVolumes=0
  • 352
    bDrawSpellContact=0
  • 353
    bEnableBoundingVolumeOcclusion=1
  • 354
    bExternalLODDataFiles=1
  • 355
    bFaceGenTexturing=1
  • 356
    bFaceMipMaps=1
  • 357
    bFixAIPackagesOnLoad=0
  • 358
    bFixFaceNormals=0
  • 359
    bKeepPluginWhenMerging=0
  • 360
    bLoadFaceGenHeadEGTFiles=0
  • 361
    bPreCullActors=1
  • 362
    bPreemptivelyUnloadCells=1
  • 363
    bPreloadIntroSequence=1
  • 364
    bRunMiddleLowLevelProcess=1
  • 365
    bRunVTuneTest=0
  • 366
    bTaskletActorAnimMovementUpdates=1
  • 367
    bTaskletActorSceneGraphUpdates=0
  • 368
    bTintMipMaps=0
  • 369
    bTrackAllDeaths=0
  • 370
    bUseEyeEnvMapping=1
  • 371
    bUseFaceGenHeads=1
  • 372
    bUseHardDriveCache=0
  • 373
    bUseMyGamesDirectory=1
  • 374
    bUseThreadedAI=0
  • 375
    bUseThreadedMorpher=0
  • 376
    bUseThreadedParticleSystem=0
  • 377
    bUseThreadedTempEffects=1
  • 378
    bWarnOnMissingFileEntry=0
  • 379
    iFPSClamp=0
  • 380
    iHoursToSleep=3
  • 381
    iIntroSequencePriority=3
  • 382
    iNumBitsForFullySeen=248
  • 383
    iNumHWThreads=3
  • 384
    iPreloadSizeLimit=26214400
  • 385
    sCharGenQuest=00102037
  • 386
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 387
    sIntroMovie=Fallout INTRO Vsk.bik
  • 388
    SIntroSequence=
  • 389
    sLanguage=ENGLISH
  • 390
    SLocalMasterPath=Data\
  • 391
    sLocalSavePath=__MO_Saves\
  • 392
    SMainMenuMovieIntro=0
  • 393
    SStartingCell=
  • 394
    SStartingCellX=
  • 395
    SStartingCellY=
  • 396
    SStartingWorld=
  • 397
    STestFile1=FalloutNV.esm
  • 398
    STestFile10=
  • 399
    STestFile2=
  • 400
    STestFile3=
  • 401
    STestFile4=
  • 402
    STestFile5=
  • 403
    STestFile6=
  • 404
    STestFile7=
  • 405
    STestFile8=
  • 406
    STestFile9=
  • 407
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 408
    uExterior Cell Buffer=36
  • 409
    uGridsToLoad=5
  • 410
    uiFaceGenMaxEGMDataSize=67108864
  • 411
    uiFaceGenMaxEGTDataSize=67108864
  • 412
    uInterior Cell Buffer=3
  • 413
    [GeneralWarnings]
  • 414
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 415
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 416
    [GethitShader]
  • 417
    fBlockedTexOffset=0.0010
  • 418
    fBlurAmmount=0.5000
  • 419
    fHitTexOffset=0.0050
  • 420
    [Grass]
  • 421
    b30GrassVS=1
  • 422
    bDrawShaderGrass=1
  • 423
    bGrassPointLighting=0
  • 424
    fGrassDefaultStartFadeDistance=3500.0
  • 425
    fGrassFadeRange=14128
  • 426
    fGrassMaxStartFadeDistance=6144
  • 427
    fGrassMinStartFadeDistance=0
  • 428
    fGrassStartFadeDistance=7000.0000
  • 429
    fGrassWindMagnitudeMax=125
  • 430
    fGrassWindMagnitudeMin=5
  • 431
    fTexturePctThreshold=0.0000
  • 432
    fWaveOffsetRange=1.7500
  • 433
    iGrassDensityEvalSize=2
  • 434
    iMaxGrassTypesPerTexure=6
  • 435
    iMinGrassSize=95
  • 436
    [HAVOK]
  • 437
    bAddBipedWhenKeyframed=1
  • 438
    bDisablePlayerCollision=0
  • 439
    bHavokDebug=0
  • 440
    bPreventHavokAddAll=0
  • 441
    bPreventHavokAddClutter=0
  • 442
    bTreeTops=0
  • 443
    fCameraCasterSize=10.0000
  • 444
    fChaseDeltaMult=0.0500
  • 445
    fJumpAnimDelay=0.7500
  • 446
    fMaxTime=0.01587302
  • 447
    fMoveLimitMass=95.0000
  • 448
    fOD=0.9000
  • 449
    fQuadrupedPitchMult=1.0000
  • 450
    fRF=1000.0000
  • 451
    fSD=0.9800
  • 452
    fSE=0.3000
  • 453
    iEntityBatchRemoveRate=100
  • 454
    iHavokSkipFrameCountTEST=0
  • 455
    iSimType=1
  • 456
    iUpdateType=0
  • 457
    [Imagespace]
  • 458
    bDoDepthOfField=0
  • 459
    iRadialBlurLevel=2
  • 460
    [Interface]
  • 461
    bActivatePickUseGamebryoPick=0
  • 462
    bAllowConsole=1
  • 463
    bDisable360Controller=1
  • 464
    bHelpEnabled=1
  • 465
    bHideUnavailablePerks=0
  • 466
    bUseFuzzyPicking=1
  • 467
    fActivatePickSphereRadius=16.0000
  • 468
    fHudOpacity=1.0000
  • 469
    fInterfaceTintB=0.8824
  • 470
    fInterfaceTintG=0.9843
  • 471
    fInterfaceTintR=0.6314
  • 472
    fKeyRepeatInterval=50.0000
  • 473
    fKeyRepeatTime=500.0000
  • 474
    fMenuBackgroundOpacity=0.76
  • 475
    fMenuBGBlurRadius=2.0000
  • 476
    fMenuModeAnimBlend=0.0000
  • 477
    fMenuPlayerLightAmbientBlue=0.2500
  • 478
    fMenuPlayerLightAmbientGreen=0.2500
  • 479
    fMenuPlayerLightAmbientRed=0.2500
  • 480
    fMenuPlayerLightDiffuseBlue=0.8000
  • 481
    fMenuPlayerLightDiffuseGreen=0.8000
  • 482
    fMenuPlayerLightDiffuseRed=0.8000
  • 483
    fPopUpBackgroundOpacity=0.87
  • 484
    fRSMFaceSliderDefaultMax=3.5
  • 485
    fRSMFaceSliderDefaultMin=-3.5
  • 486
    iMaxViewCasterPicksFuzzy=5
  • 487
    iMaxViewCasterPicksGamebryo=10
  • 488
    iMaxViewCasterPicksHavok=10
  • 489
    iSafeZoneX=15
  • 490
    iSafeZoneXWide=15
  • 491
    iSafeZoneY=15
  • 492
    iSafeZoneYWide=15
  • 493
    uHUDColor=4294967295
  • 494
    uPipboyColor=4294967295
  • 495
    [InterfaceFX]
  • 496
    bUseImageSpaceMenuFX=1
  • 497
    fBlurIntensityHUD=1.2000
  • 498
    fBlurRadiusHUD=2.0000
  • 499
    fBlurRadiusMenus=0.3000
  • 500
    fDefaultBurstDuration=200
  • 501
    fDefaultBurstIntensity=2
  • 502
    fMiniBurstDuration=200
  • 503
    fMiniBurstIntensity=1.5
  • 504
    fPulseBrightenIntensity=0.25
  • 505
    fPulseRadiusIntensity=0.5
  • 506
    fPulseRate=0.0006
  • 507
    fScanlineFrequencyHUD=0.0000
  • 508
    fScreenLightBaseIntensity=0.6
  • 509
    fScreenLightRadius=6
  • 510
    fShudderChance=0.20
  • 511
    fVertHoldChance=0.08
  • 512
    [Landscape]
  • 513
    bCurrentCellOnly=0
  • 514
    bPreventSafetyCheck=0
  • 515
    fLandFriction=2.5000
  • 516
    fLandTextureTilingMult=2.0000
  • 517
    iLandBorder1B=0
  • 518
    iLandBorder1G=255
  • 519
    iLandBorder1R=255
  • 520
    iLandBorder2B=0
  • 521
    iLandBorder2G=0
  • 522
    iLandBorder2R=0
  • 523
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 524
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 525
    [Launcher]
  • 526
    bEnableFileSelection=1
  • 527
    bShowAllResolutions=1
  • 528
    uLastAspectRatio=3
  • 529
    [Loading]
  • 530
    fLoadingBkgdUpdateInterval=10.0000
  • 531
    fLoadingInitUpdateInterval=3.0000
  • 532
    fLoadingTextUpdateInterval=10.0000
  • 533
    fMainMenuBkgdUpdateInterval=10.0000
  • 534
    iMaxScreens=4
  • 535
    iMaxScreens_MainMenu=20
  • 536
    iNumLocationSpecificScreens=1
  • 537
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 538
    sMainMenuBackground=main_background
  • 539
    sTitleMusic=MainTitle
  • 540
    sWelcomeScreen1=loading_screen_legal
  • 541
    sWelcomeScreen2=loading_screen_bethsoft
  • 542
    sWelcomeScreen3=loading_screen_BGS
  • 543
    sWelcomeScreen4=loading_screen01
  • 544
    [LOD]
  • 545
    bDisplayLODLand=1
  • 546
    bUseFaceGenLOD=0
  • 547
    fActorLODDefault=5
  • 548
    fActorLODMax=15.0
  • 549
    fActorLODMin=2.0
  • 550
    fDistanceMultiplier=1.20
  • 551
    fFadeInThreshold=0.7000
  • 552
    fFadeOutThreshold=0.3000
  • 553
    fFadeOutTime=2.0
  • 554
    fItemLODDefault=2
  • 555
    fItemLODMax=15.0
  • 556
    fItemLODMin=1.0
  • 557
    fLODBoundRadiusMult=10
  • 558
    fLodDistance=500.0000
  • 559
    fLODFadeOutActorMultCity=1.0000
  • 560
    fLODFadeOutActorMultComplex=1.0000
  • 561
    fLODFadeOutActorMultInterior=1.0000
  • 562
    fLODFadeOutItemMultCity=1.0000
  • 563
    fLODFadeOutItemMultComplex=1.0000
  • 564
    fLODFadeOutItemMultInterior=1.0000
  • 565
    fLODFadeOutMultActors=9.8000
  • 566
    fLODFadeOutMultItems=15.0000
  • 567
    fLODFadeOutMultObjects=15.0000
  • 568
    fLODFadeOutObjectMultCity=1.0000
  • 569
    fLODFadeOutObjectMultComplex=1.0000
  • 570
    fLODFadeOutObjectMultInterior=1.0000
  • 571
    fLODFadeOutPercent=0.6000
  • 572
    fLODLandDropAmount=230.0000
  • 573
    fLODLandVerticalBias=0.0000
  • 574
    fLODMultTrees=0.5000
  • 575
    fObjectLODDefault=5
  • 576
    fObjectLODMax=15.0
  • 577
    fObjectLODMin=1.0
  • 578
    fTalkingDistance=1000.0000
  • 579
    iFadeNodeMinNearDistance=500
  • 580
    [LookIK]
  • 581
    [MAIN]
  • 582
    fLowPerfCombatantVoiceDistance=1000.0000
  • 583
    fQuestScriptDelayTime=5.0000
  • 584
    iDetectionHighNumPicks=40
  • 585
    iLastHDRSetting=-1
  • 586
    [Menu]
  • 587
    fCreditsScrollSpeed=40.0000
  • 588
    iConsoleFont=2
  • 589
    iConsoleHistorySize=50
  • 590
    iConsoleTextXPos=30
  • 591
    iConsoleTextYPos=940
  • 592
    iConsoleVisibleLines=15
  • 593
    iDebugTextFont=3
  • 594
    rDebugTextColor=255,251,233
  • 595
    [MESSAGES]
  • 596
    bAllowYesToAll=1
  • 597
    bBlockMessageBoxes=0
  • 598
    bSkipInitializationFlows=1
  • 599
    bSkipProgramFlows=1
  • 600
    bUseWindowsMessageBox=0
  • 601
    iFileLogging=0
  • 602
    [Pathfinding]
  • 603
    bBackgroundNavmeshUpdate=1
  • 604
    bBackgroundPathing=1
  • 605
    bUseObstacleAvoidance=1
  • 606
    [Pipboy]
  • 607
    bEnableFlickerPipboy=1
  • 608
    bUsePipboyMode=1
  • 609
    fBlurIntensityPipboy=0.25
  • 610
    fBlurRadiusPipboy=3.5
  • 611
    fLightEffectFadeDuration=400
  • 612
    [RagdollAnim]
  • 613
    bRagdollFeedback=0
  • 614
    fAccelerationGain=1.0
  • 615
    fCameraDist=1000.0
  • 616
    fHierarchyGain=0.17
  • 617
    fPositionGain=0.05
  • 618
    fPositionMaxAngularVelocity=18.0
  • 619
    fPositionMaxLinearVelocity=14.0
  • 620
    fSnapGain=0.1
  • 621
    fSnapMaxAngularDistance=1.0
  • 622
    fSnapMaxAngularVelocity=0.3
  • 623
    fSnapMaxLinearDistance=0.3
  • 624
    fSnapMaxLinearVelocity=3.0
  • 625
    fVelocityDamping=0.0
  • 626
    fVelocityGain=0.6
  • 627
    [RenderedTerminal]
  • 628
    bUseRenderedTerminals=1
  • 629
    fRaceSexMenuHPos=0.0
  • 630
    fRaceSexMenuScale=0.5
  • 631
    fRaceSexMenuVPos=-0.6
  • 632
    fRaceSexMenuZoom=70.0
  • 633
    fRenderedTerminalFOV=0.15
  • 634
    fRenderedTerminalHPos=0.0
  • 635
    fRenderedTerminalScanlineScale=130.000000
  • 636
    fRenderedTerminalVPos=0.38
  • 637
    fRenderedTerminalZoom=36
  • 638
    fScreenLightBaseIntensity=1.2
  • 639
    fScreenLightColorB=0.62
  • 640
    fScreenLightColorG=0.74
  • 641
    fScreenLightColorR=0.68
  • 642
    fScreenLightRadius=80
  • 643
    [ScreenSplatter]
  • 644
    [SpeedTree]
  • 645
    bEnableTrees=1
  • 646
    bForceFullLOD=1
  • 647
    fCanopyShadowGrassMult=1.0000
  • 648
    fLocalTreeMipMapLODBias=-0.2500
  • 649
    fLODTreeMipMapLODBias=-0.7500
  • 650
    fTreeForceBranchDimming=-1.0000
  • 651
    fTreeForceCS=-1.0000
  • 652
    fTreeForceLeafDimming=-1.0000
  • 653
    fTreeForceLLA=-1.0000
  • 654
    fTreeForceMaxBudAngle=-1.0000
  • 655
    fTreeForceMinBudAngle=-1.0000
  • 656
    fTreeLODExponent=1.0000
  • 657
    iCanopyShadowScale=512
  • 658
    [TerrainManager]
  • 659
    bUseDistantObjectBlocks=1
  • 660
    bUseNewTerrainSystem=1
  • 661
    fBlockLoadDistance=250000.0000
  • 662
    fBlockLoadDistanceLow=100000.0000
  • 663
    fDefaultBlockLoadDistanceLow=50000.0
  • 664
    fDefaultTreeLoadDistance=25000.0
  • 665
    fHighBlockLoadDistanceLow=50000.0
  • 666
    fHighTreeLoadDistance=40000.0
  • 667
    fLowBlockLoadDistanceLow=25000.0
  • 668
    fLowTreeLoadDistance=10000.0
  • 669
    fSplitDistanceMult=1.5000
  • 670
    fTreeLoadDistance=40000.0000
  • 671
    [TestAllCells]
  • 672
    bFileCheckModelCollision=0
  • 673
    bFileGoneMessage=1
  • 674
    bFileNeededMessage=1
  • 675
    bFileShowIcons=1
  • 676
    bFileShowTextures=1
  • 677
    bFileSkipIconChecks=0
  • 678
    bFileSkipModelChecks=0
  • 679
    bFileTestLoad=0
  • 680
    [VATS]
  • 681
    fVATSLightAngle=0.0
  • 682
    fVatsLightColorB=0.35
  • 683
    fVatsLightColorG=0.35
  • 684
    fVatsLightColorR=0.35
  • 685
    fVATSLightDistance=100.0
  • 686
    fVATSLightElevation=100.0
  • 687
    fVATSLightLevelMax=65.0
  • 688
    fVATSLightLevelMin=20.0
  • 689
    [Voice]
  • 690
    sFileTypeGame=ogg
  • 691
    SFileTypeLip=lip
  • 692
    SFileTypeLTF=ltf
  • 693
    SFileTypeSource=wav
  • 694
    [Water]
  • 695
    bAutoWaterSilhouetteReflections=0
  • 696
    bForceHighDetailReflections=1
  • 697
    bForceLowDetailReflections=0
  • 698
    bReflectExplosions=0
  • 699
    bUseWaterDepth=1
  • 700
    bUseWaterDisplacements=0
  • 701
    bUseWaterHiRes=1
  • 702
    bUseWaterLOD=1
  • 703
    bUseWaterReflectionBlur=1
  • 704
    bUseWaterReflections=1
  • 705
    bUseWaterRefractions=1
  • 706
    bUseWaterShader=1
  • 707
    fNearWaterIndoorTolerance=512.0000
  • 708
    fNearWaterOutdoorTolerance=1024.0000
  • 709
    fNearWaterUnderwaterFreq=0.3000
  • 710
    fNearWaterUnderwaterVolume=0.9000
  • 711
    fSurfaceTileSize=2048.0000
  • 712
    fTileTextureDivisor=4.7500
  • 713
    iWaterBlurAmount=4
  • 714
    iWaterReflectHeight=1024
  • 715
    iWaterReflectWidth=1024
  • 716
    uNearWaterPoints=8
  • 717
    uNearWaterRadius=1000
  • 718
    uSurfaceFPS=12
  • 719
    [Weather]
  • 720
    bPrecipitation=1
  • 721
    fAlphaReduce=1.0000
  • 722
    fSunBaseSize=750.0000
  • 723
    fSunGlareSize=800.0000
  • 724
    SBumpFadeColor=255,255,255,255
  • 725
    SEnvReduceColor=255,255,255,255
  • 726
    SLerpCloseColor=255,255,255,255