Viva New Vegas & Tambahan laen
by DaBlake
Created 8 months ago
Updated 8 months ago
No description provided.
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. YUP - Base Game + All DLC.esm
- 13. fixy crap ue.esp
- 14. NavmeshOverhaul.esm
- 15. BraveNewWorld.esm
- 16. Uncut Wasteland.esm
- 17. Functional Post Game Ending.esm
- 18. Landscape Texture Improvements.esm
- 19. Vanilla Enhancements.esm
- 20. TLD_Travelers.esm
- 21. SSTMojaveVagabond.esm
- 22. Mojave Wildlife (FO3-Style).esp
- 23. mil.esp
- 24. Better Brotherhood.esm
- 25. Bad Touch.esm
- 26. Landscape Texture Improvements - YUP Patch.esm
- 27. Functional Post Game Ending - YUP Patch.esm
- 28. Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
- 29. Better Character Creation.esm
- 30. Walking_Inertia.esm
- 31. Beloved Race - Master.esp
- 32. More Perks.esm
- 33. Ragdolls.esm
- 34. Lootable Statics.esm
- 35. Mojave Backdrop Overhaul.esp
- 36. QS3rdPerCamOverhaul.esm
- 37. DVA - Distributed Variety Armors.esm
- 38. VNVExtendedNavmeshPatch.esm
- 39. Vurt's WFO.esp
- 40. WMIMNV.esp
- 41. Unofficial Patch NVSE Plus.esp
- 42. YUP - NPC Fixes (Base Game + All DLC).esp
- 43. Performance Of The Gods.esp
- 44. ExRB.esp
- 45. Vigor.esp
- 46. YamsPinupParade.esp
- 47. NVMIM.esp
- 48. Crafting Consistency Fix.esp
- 49. Little More Lamplight.esp
- 50. DLC Enhancements.esp
- 51. AWOW.esp
- 52. Atmospheric Lighting Tweaks.esp
- 53. More Perks Update.esp
- 54. BraveNewWorld-FPGE.esp
- 55. Functional Post Game Ending - Uncut Extra Collection Patch.esp
- 56. FyTy - NPCs Use Ammo New.esp
- 57. Street Light Corrections.esp
- 58. The Mod Configuration Menu.esp
- 59. Vanilla UI Plus.esp
- 60. ImmersiveRecoil.esp
- 61. Follower Tweaks.esp
- 62. DelayDLCRedux.esp
- 63. HighHeels.esp
- 64. dD - Enhanced Blood Main NV.esp
- 65. BLEEDLESSNV.esp
- 66. T4-plugin.esp
- 67. Vigor - SMIM Patch.esp
- 68. EVEM - YUP Patch.esp
- 69. EVEM - SMIM Patch.esp
- 70. EVEM - Crafting Consistency Fix Patch.esp
- 71. EVEM - Vigor Patch.esp
- 72. Trap Tweaks.esp
- 73. Better Brotherhood - YUP Patch.esp
- 74. Bobblehunt.esp
- 75. Atmosfear.esp
- 76. Digital_Nightmare.esp
- 77. Misc Content Restoration.esp
- 78. Misc Content Restoration - YUP Patch.esp
- 79. Uncut Wasteland - YUP Patch.esp
- 80. T6M Unique Item.esp
- 81. NukaCola-Ojo.esp
- 82. Cazaclaw Resource.esp
- 83. zzClothes.esp
- 84. Uncut Wasteland (VNV) - EVEM Patch.esp
- 85. Uncut Wasteland (VNV) - Vigor Patch.esp
- 86. FPGE - EVEM Patch.esp
- 87. Essential DLC Enhancements Merged - JSUE Patch.esp
- 88. TLD - FaceGen Tint Fix.esp
- 89. FNV FaceGen Fix.esp
- 90. rockbiter_AnimationSounds.esp
- 91. Strip Lights Region Fix - Uncut Wasteland.esp
- 92. SSTMV - DL Patch.esp
- 93. The Living Desert - EVEM Patch.esp
- 94. The Living Desert - Strip Lights Region Fix Patch.esp
- 95. Atmospheric Lighting Tweaks - EVEM Patch.esp
- 96. Project Reality Footsteps.esp
- 97. B42Inertia.esp
- 98. B42Bash.esp
- 99. Mannequin Rce.esp
- 100. 360Movement.esp
- 101. BraveNewWorld-YUP.esp
- 102. ParticleShishkebabs.esp
- 103. HairPatcher.esp
- 104. AidUI.esp
- 105. JustAssortedMods.esp
- 106. MorePerksFixed.esp
- 107. VK_VGExtraIcons.esp
- 108. ArmedToTheTeethNV-Redux.esp
- 109. SexyFarts.esp
- 110. WastelandCourier.esp
- 111. WishesComeTrue.esp
- 112. BulletTrails.esp
- 113. Hitstop.esp
- 114. LeaveNoWitnesses.esp
- 115. Distributed Necklaces and Chains.esp
- 116. Lootable_Necklaces.esp
- 117. SimpleHairs.esp
- 118. SimpleHairs - Color.esp
- 119. M.U.X. Series - Interface Overhaul.esp
- 120. Immersive Hit Reactions.esp
- 121. Just Sprint Plus - JAM.esp
- 122. FPS Weapon Lowering.esp
- 123. GearListsMCM.esp
- 124. DerangedCourier.esp
- 125. Interior Rain.esp
- 126. T6M CH Raider Armor.esp
- 127. T6M Honest Herts Replace.esp
- 128. Forced Entry.esp
- 129. dD - R.B.E.T Main NV.esp
- 130. LiveDismember.esp
- 131. Less Constant Music.esp
- 132. DerangedCourier-InteriorRain.esp
- 133. PAMS Light.esp
- 134. More Accurate Geiger Clicking.esp
- 135. BulletTimeSounds.esp
- 136. AwareNPCs.esp
- 137. NuclearArmageckonHH.esp
- 138. FNV Psychic Pistol.esp
- 139. HeinzLmao.esp
- 140. WWP Cowboy Repeater.esp
- 141. Macho Claws.esp
- 142. Better Brotherhood - FPGE Patch.esp
- 143. HeightRandomizer.esp
- 144. Ragdolls - BLEEDLESSNV Patch.esp
- 145. SD_Clockwork.esp
- 146. 1st Person Sliding Fix.esp
- 147. Hardcore Needs Revisited.esp
- 148. B - YenniferZzR.esp
- 149. FPS Dash.esp
- 150. WindowsAmbientLightAtNight.esp
- 151. FNV - Energy Visuals Plus.esp
- 152. VulpesFurry.esp
- 153. FOVSlider.esp
- 154. Strip Lights Region Fix.esp
- 155. AfterglowNeonIllumination.esp
- 156. CC - Rain.esp
- 157. CC - 3D Rain.esp
- 158. IRNPC.esp
- 159. ENBGOO.esp
- 160. Groundcover Overhaul.esp
- 161. FNVLODGen.esp
- 162. tmzLODadditions.esp
- 163. LOD additions and improvements - YUP Patch.esp
- 164. Corn LOD.esp
- 165. LODIFY_FNV.esp
- 166. Impostors and LOD Flicker Fix.esp
- 167. TreePositions.esp
- 168. Wasted Mojave Rock LOD.esp
- 169. EnhancedMojaveLandscapes.esp
- 170. SSTNortheastWaterRestored.esp
- 171. hooverdambridgeoverhaul.esp
- 172. goodspringsshack - nodwd.esp
- 173. More LOD for Wasteland Flora Overhaul.esp
- 174. NavResound.esp
- 175. JBTImproved.esp
- 176. DNWeathers.esp
- 1. DLC: TribalPack
- 2. DLC: OldWorldBlues
- 3. DLC: MercenaryPack
- 4. DLC: LonesomeRoad
- 5. DLC: HonestHearts
- 6. DLC: GunRunnersArsenal
- 7. DLC: DeadMoney
- 8. DLC: ClassicPack
- 9. DLC: CaravanPack
- 11. xNVSE (Script Extender)
- 12. Ultimate Edition ESM Fixes
- 13. JIP LN NVSE Plugin
- 14. JIP LN Settings INI
- 15. JohnnyGuitar NVSE
- 16. NVTF - New Vegas Tick Fix
- 18. NVTF - Texture Modding and High Res Preset
- 19. Yvile's Crash Logger
- 20. FNV Mod Limit Fix
- 21. kNVSE Animation Plugin
- 22. Improved Console (NVSE)
- 23. Console Paste Support
- 24. Basic Console Autocomplete
- 25. ShowOff xNVSE Plugin
- 26. UIO - User Interface Organizer
- 27. KEYWORDS
- 33. SUP NVSE
- 34. OneTweak but Really Updated
- 35. Base Object Swapper
- 36. ROOGNVSE Plugin
- 37. Sound Extender
- 38. AnhNVSE
- 39. Gear Lists - MCM
- 40. High Heels script
- 41. FOV Slider
- 43. Kaleidoscope - A Same-Object Variety Swapper
- 45. Yukichigai Unofficial Patch - YUP
- 46. Unofficial Patch NVSE Plus
- 47. Improved AI (Navmesh Overhaul Mod)
- 49. lStewieAl's Tweaks and Engine Fixes
- 50. Stewie Tweaks Essentials INI
- 51. lStewieAl's Engine Optimizations
- 52. Combat Lag Fix (NVSE)
- 53. ISControl Enabler and Ironsights adjuster (now ESPless)
- 54. Iron Sights Aligned
- 55. New Vegas Mesh Improvement Mod - NVMIM
- 56. Michael Angelo's Workshop Windows Restored
- 57. skinned mesh improvement mod
- 59. Preferred Pathing Combat Fix
- 60. PipBoyOn Node Fixes
- 61. Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- 63. Climate Control NVSE
- 64. Misc Audio Tweaks and Fixes
- 65. Misc Audio Tweaks and Fixes - Elijah Missing Distortion Fix
- 66. ActorCause Save Bloat Fix
- 67. MoonlightNVSE
- 68. Pip-Boy Shading Fix NVSE
- 70. Aqua Performa - Strip Performance Fix
- 71. Fog-based Object Culling
- 72. Fallout Alpha Rendering Tweaks - NVSE
- 73. External Emittance Fix - NVSE
- 74. Depth of Field Fix - NVSE
- 75. Muzzle Flash Light Fix - NVSE
- 76. Strip Street Light Corrections
- 77. Crafting Consistency Fix
- 78. ExRB - Extended Roombounds
- 79. Strip Lights Region Fix
- 80. Swimming Creatures Fix - ESPless
- 81. zlib Updated - NVSE
- 82. Height Randomizer NVSE
- 83. Viewmodel Shading Fix - NVSE
- 84. Pip-Boy Light Flicker Fix - NVSE
- 85. VATS Lag Fix
- 86. 1st Person Sliding Fix
- 87. Mainframes Litter Flickering Fix
- 88. HDR Save Image Patch
- 89. No More Pip-Boy Glove
- 91. The Mod Configuration Menu
- 92. MCM BugFix 2
- 93. Vanilla UI Plus
- 94. Vanilla UI Extended
- 95. High Res Local Maps
- 96. Faster Main Menu
- 97. Menu Search
- 98. JIP Improved Recipe Menu ESPless
- 99. JAM - Just Assorted Mods
- 100. More Perks
- 101. dree74 More Perks Upscaled (and Regular-ified Art pack)
- 102. More Perks Fixed
- 103. AidUI
- 104. Clean AidUI
- 105. New World Map Texture for New Vegas
- 106. bigcman123's NFSW Vault Meat Icons (Upscaled)
- 107. Forno and Vaan Knight's Sexy Vault Girl Interface
- 109. Clean Just Assorted Mods (JAM)
- 110. Two-Way Compass Fade
- 114. Vanilla Fonts Revisited
- 115. CBD - Cinematic Bars in Dialogues
- 116. High Resolution Screens
- 117. yUI - User Ynterface
- 118. ySI - Sorting Ycons
- 119. M.U.X. Series - Interface Overhaul
- 120. M.U.X. Series- Weapon Icons
- 121. Colorful Inventory Ycons
- 122. ySI - Colorful Icons Fix
- 123. ySI - Pick Up Prompts
- 124. Bullet Time Improved - a JAM addon
- 126. Immersive Recoil 2.0
- 127. Immersive Recoil NPC
- 128. Follower Tweaks
- 129. Delay DLC Redux
- 130. Better Caravan
- 131. Cookable Grenades
- 132. Faster Sleep-Wait
- 133. Auto-Save Manager
- 134. Bad Touch NVSE
- 135. Keep Big MT Active - ESP Free
- 136. Mojave Wildlife
- 138. Consistent Spread - Firearms Accuracy and Wobble Fix
- 139. Bobblehunt - A Bobblehead Scavenger Hunt
- 140. Forno and VK's Sexy Vault Girl Bobble Heads - Official Release
- 141. Bullet Trails
- 142. Subtler Bullet Trails - Retexture
- 143. Melee Hitstop Effects
- 144. Leave No Witnesses
- 145. BLEEDLESS
- 146. Bad Touch NVSE - Extended
- 147. Dynamic Pip-Boy Light - NVSE
- 149. Forced Entry
- 150. Live Dismemberment
- 151. Quicksave Aware NPCs
- 152. Nuclear Armageckon - Exploding Geckos
- 153. Animated Workbench - ESPless
- 154. Agility Actually Matters - ESPless
- 155. Bullet Snap Redux - Espless
- 156. Physics' Based Spread - espless
- 157. Radiation Visuals - ESPless
- 160. HIPControl - Weapon Idle Position Adjuster - ESPless
- 161. Lethal Radiation - ESPless
- 162. Equip and Movement Speed Fix - ESPless
- 163. Height Randomizer - ESPless
- 164. Clockwork Vegas - Calendar Overhaul and Time-based Mechanics
- 165. Hardcore Needs Revisited
- 167. Universal Antivenom Scriptrunner
- 168. NPCs Use Ammo Redux
- 169. FPS Dashing
- 170. SMAC - Simple Melee Attack Canceling
- 174. Vigor - A Vanilla JSawyer Fork
- 175. Vigor - SMIM Patch
- 176. Essential Vanilla Enhancements Merged
- 177. EVEM - YUP Patch
- 178. EVEM - SMIM Patch
- 179. EVEM - Crafting Consistency Fix Patch
- 180. EVEM - Vigor Patch
- 181. Better Character Creation
- 182. Traps Tweaks - Traps Use Other Skills
- 183. Harder Barter Faster Stronger
- 184. Better Brotherhood - YUP Patch
- 185. Energy Visuals Plus 2.0 - NV and TTW
- 186. Essential DLC Enhancements Merged
- 187. Essential DLC Enhancements Merged - JSUE Patch
- 189. Uncut Wasteland
- 190. Strip Lights Region Fix - Uncut Wasteland
- 191. Uncut Wasteland (VNV) - EVEM Patch
- 192. Uncut Wasteland (VNV) - Vigor Patch
- 193. VNV Extended Navmesh Patch
- 194. Misc Content Restoration
- 195. Misc Content Restoration - YUP Patch
- 196. FPGE - Functional Post Game Ending
- 197. FPGE - EVEM Patch
- 198. The Living Desert
- 199. The Living Desert FaceGen Tint Fix
- 200. The Living Desert - Strip Lights Region Fix Patch
- 201. The Living Desert - EVEM Patch
- 202. Vanilla Loading Screens HD
- 203. AWOW - A World of Wacky
- 204. Wishes Come True - Nuclear Winter
- 205. Cazaclaws
- 207. Call Vulpes a Furry - A Must-Have Mod
- 208. Goodsprings Shack - Redux
- 211. Real Time Reflections - NVSE
- 212. Mostly Fixed FaceGen Tints
- 213. No Muzzle Flash Lights
- 214. Improved LOD Noise Texture
- 215. Landscape Texture Improvements
- 218. A Little More Lamplight
- 219. Atmospheric Lighting Tweaks
- 220. Atmospheric Lighting Tweaks - EVEM Patch
- 222. High Resolution Bloom NVSE
- 223. Cloud Upgrade NVSE
- 224. Climate Control - Rain
- 225. Interior Rain
- 226. 3D Rain
- 227. Climate Control - 3D Rain
- 228. Better Grass
- 229. Dusty Distance Redone - Random (no nights tweaks)
- 230. Nut Water Overhaul
- 231. Performance Of The Gods
- 232. Afterglow -- Neon illumination
- 234. Lumen - Ambient Lighting
- 235. Particle Shishkebabs - with Lumen
- 236. Ojo Bueno Texture Pack for FNV - HIGH
- 238. Subtle Sandstorms
- 239. Vurt's Improved Plants
- 240. Groundcover Overhaul
- 241. Desert Natural Weathers
- 242. Accurate NASA Stars
- 243. Yams Pinup Parade
- 244. Enhanced Blood Textures
- 245. EXE - Effect teXtures Enhanced
- 246. MGs Neat Clutter Retextures
- 247. Sierra Madre Reskinned
- 248. Micro Clutter
- 249. Fractal Crystals
- 250. Authentic High Quality Cubemap - Modder's Resource
- 251. FO4 Enhanced Blood Textures for FNV
- 252. ETJ Realistic Enhanced Blood Textures
- 253. Procedural Dirt Ground Retexture
- 254. Architecture Retexture Pack (4k - 2k)
- 256. Rectified Water Towers
- 258. Lootable Statics Compatibility Edition - Base Object Swapper
- 259. Random Magazines - Base Object Swapper
- 260. Window Ambient Light at Night
- 261. Hoover Dam Bridge Overhaul
- 262. Mojave Vagabond Location Pack
- 263. Desert Landscapes
- 264. Mojave Vagabond - Desert Landscapes Patch
- 266. Sun and Glare Reworked
- 274. ENB Glowing Objects Overhaul PART 1
- 275. Physically Based Collection
- 276. Physically Based Collection 2
- 278. Project Reality Footsteps FNV
- 280. Ambient Wasteland 2
- 281. Animal Sounds
- 282. Deranged Courier - Horror Audio Overhaul (NV - TTW)
- 283. ATMOS-FEAR - Complete Soundtrack Overhaul
- 284. Sexy Farts
- 285. Digital Nightmare - Music Mod
- 286. Some UI Sounds (SUS)
- 287. Less Constant Music
- 288. Real heartbeat sounds
- 289. X-Files Wild Wasteland Sound Replacer
- 290. The Michael Rosen karma sounds
- 291. Good Karma - Aww Sound Replacer
- 292. Markiplier's Woof
- 293. Melee Impact Sound Replacer
- 295. P.A.M.S. - Power Armor Movement Sounds
- 296. Fallout Meme Vegas
- 297. Marty Robbins 'Big Iron' Main Theme Music Replacer
- 298. Mmm Whatcha Say Death Sound Replacer
- 299. Female Nuka-Cola Drinking Sound Replacer
- 300. Micheal Rosen level up
- 301. Spaghetti Western Ricochet Sounds for New Vegas
- 302. More Accurate Geiger Clicking
- 305. Bullet Time Sounds for Bullet Time mods
- 307. Raul gets his D out for Harambe
- 308. Cazador Buzz Sound Replaced With Johnny Guitar
- 309. Macho Claws
- 311. Fallout New Vegas - Weapon Resound Project
- 313. Eyes of Torment - Ghost People Retexture
- 314. TYPE4 - Body and Armors
- 316. Mannequin Races
- 317. Beloved Race
- 318. Mannequin Races - TYPE4
- 319. Brave New World
- 320. NVR BNW REDESiGNed - TYPE4
- 321. Simple Hairs - New Vegas
- 322. Adjusted Hats for Simple Hairs
- 323. Hair Patcher Two
- 324. Yennefer Race - FNV
- 326. Man Face replacer for Yes Man
- 327. Creatures HD
- 329. Weapon Mesh Improvement Mod
- 330. Hall Of Equipment
- 331. All Non DLC Clothing Retex 4K-2K-1K (HD) with mipmap
- 332. All DLC Clothing Retex 4K-2K-1K (HD) with mipmap
- 334. WTH - Weapon Textures from Heaven
- 335. Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW)
- 337. Unzipped Armored Vault Suit
- 338. Salvaged Courier Armor - Type 6
- 339. Wasteland Courier Type 3
- 341. Aradia Kato armor for Fallout - t6m body
- 342. New Vegas clothes by zzjay V3
- 343. T6M Unique Item
- 344. T6M CH Raider Armor
- 348. Lootable Necklaces with effects for DNC
- 349. Armor Dump
- 350. Female Outfits Reimaged Eulogy Jones' Suit T3mT4T6m
- 351. Chinese Stealth Armor Remastered
- 352. Female Outfits Reimaged King's faction Pack T3mT4T6m
- 353. Female Outfit Reimaged - Dean's Tux T3mT4T6m
- 354. Female outfits reimaged - Benny's Suit T3mT4T6m
- 356. Female Outfits Reimaged General Oliver Uniform T3MT4T6M
- 357. Female Outfit Reimaged - Enclave Officer Uniform T3mT4T6m
- 358. Starlet Overhaul - Vera Keyes Improved
- 359. Another Millenia
- 360. Armed to the Teeth - Redux
- 361. Simplified Weapon Retexture Project - WRP
- 362. WeaponTexturesH - MilleniaSWRP Patch
- 363. Morinn's Upscaled Vanilla Armor Textures
- 364. Atompunk Vault Suits - HD Retexture
- 369. PipBoy DoF Disabler
- 370. Pip-Boy 2500A - The Arm Mounted Pipboy 2500
- 371. Pip-Boy 2500A 'Glowing Tubes Edition' - The Arm Mounted Pipboy 2500
- 374. TroubleMaker Outfit T6M
- 375. Shifting Shadows - 2k Assassin and Stealth Suit Retextures
- 376. VK's Desert Fox Set
- 383. Emoji Masks
- 384. Psychic Pistol
- 386. DVA - Distributed Variety Armors - Hats Headgears Accessories
- 387. Ghost Bodysuit - T3MB
- 388. WAP Year One and Bonus
- 390. NV Compatibility Skeleton
- 391. Anniversary Anim Pack
- 392. FNV Clean Animations - Anniversary Edition
- 393. Smooth True Iron Sights Camera
- 394. B42 Weapon Inertia
- 395. B42 Notify - Corner Messages Overhaul - ESPless
- 396. B42 Optics - ESPless
- 397. B42 Optics NV Patches
- 398. WAP B42 Optics Patch
- 399. B42 Optics - Real Time Reflections Patch
- 400. B42 Inject - Animated Item Use - ESPless
- 401. Vanilla Animations Weapon Scale Fix
- 402. B42 Melee Bash
- 403. B42 Interact - Animated Items and Interactions Framework - ESPless
- 404. Hit - B42 Inject Animation Pack - Season 1
- 405. Hit - B42 Interact Animation Pack
- 406. Walking Inertia
- 407. 360 Movement
- 408. 3rd person Movement Animations Overhaul (and bugfix)
- 409. 360 Movement Patch for 3rd person Movement Animations Overhaul
- 410. Modern Stagger animations
- 411. Immersive Hit Reactions - Makes Combat Responsive
- 412. FPS Weapon Lowering
- 415. Just Sprint Plus - Expansion for JAM and JVS
- 416. Just Sprint Plus - Alt Female run
- 417. NPCs Sprint kNVSE - ESPless
- 418. Different PipBoy Animations
- 419. Ragdolls
- 420. Death Throes - Reactive Ragdolls
- 422. 3rd Person Camera Overhaul
- 424. SIGMA - Melee animation overhaul - Chapter 1 - kNVSE
- 425. Butcher Pete - A Melee Animation Overhaul (Part 2)
- 427. Hit - Millenia Animations - Part 1
- 428. Hit - Millenia Animations - Part 2
- 429. ETJ kNVSE Animation Pack
- 431. LOD Fixes and Improvements - NVSE
- 432. FNVLODGen Resources
- 433. LOD additions and improvements
- 434. LOD additions and improvements - YUP Patch
- 435. TCM's LOD Overhaul
- 436. More LODs Additions and fixes
- 437. Wasted LOD - Cliffs of Mojave
- 438. LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
- 439. Impostors and LOD Flicker Fix
- 440. Corn LOD
- 441. Dust Bowl - Animated LOD for Dust Storms (ESPless)
- 442. Smoke on the Desert - Animated LOD for Nipton (ESPless)
- 443. Joshua Tree LOD Fixed and Enhanced
- 444. Wasteland Flora and Terrain Overhaul
- 445. Legacy Reborn Texture Pack
- 446. Rock Remesh
- 447. Wasteland Flora and Terrain Overhaul (Patched)
- 448. More LOD for Wasteland Flora Overhaul
- 449. Mojave Backdrop Overhaul
- 450. Sprayed and Neutered - Animated LOD for Hoover Dam Jets (ESPless)
- 451. Northeast Water Restored
- 452. VNV NEW TERRAIN LOD
- 453. VNV NEW LOD OUTPUT
- 455. Config OUTPUT
Ini Files
- 1. [Audio]
- 2. ; Enables additional worker thread for minor performance improvement. Disable if you encounter audio stutter.
- 3. bMultiThreadAudio=1
- 4. ; Disables debug logging to save memory and CPU time
- 5. bUseAudioDebugInformation=0
- 6. ; Increases memory buffers to reduce audio issues
- 7. iAudioCacheSize=8192
- 8. iMaxSizeForCachedSound=1024
- 9. [BackgroundLoad]
- 10. ; Forces cell unload on fast travel to lessen memory usage
- 11. bSelectivePurgeUnusedOnFastTravel=1
- 12. ; Reduces stutter when loading multiple NPCs
- 13. bBackgroundLoadLipFiles=1
- 14. [Controls]
- 15. ; Disables mouse acceleration
- 16. fForegroundMouseAccelBase=0
- 17. fForegroundMouseAccelTop=0
- 18. fForegroundMouseBase=0
- 19. fForegroundMouseMult=0
- 20. [Display]
- 21. iSize H=1440
- 22. iSize W=2560
- 23. ; Enables Fullscreen mode
- 24. bFull Screen=0
- 25. ; Forces highest texture quality so the game won't crash if you had it set to anything lower
- 26. iTexMipMapSkip=0
- 27. ; World FOV
- 28. fDefaultWorldFOV=75.0000
- 29. ; 1st person FOV
- 30. fDefault1stPersonFOV=55.0000
- 31. ; Pip-Boy and terminal FOV
- 32. fPipboy1stPersonFOV=47.0
- 33. fDecalLOD2=24000.0000
- 34. fDecalLOD1=16000.0000
- 35. fLightLODStartFade=16000
- 36. fLightLODMaxStartFade=16000
- 37. fSpecularLODStartFade=16000
- 38. fSpecularLODMaxStartFade=16000
- 39. fEnvMapLOD1=16000
- 40. fEnvMapLOD2=24000
- 41. fEyeEnvMapLOD2=24000.0000
- 42. fEyeEnvMapLOD1=16000.000
- 43. ;Transparency MSAA at 8x has notable dithering artifacts
- 44. iMultiSample=0
- 45. iWaterMultisamples=4
- 46. bTransparencyMultisampling=1
- 47. [General]
- 48. ; Forces faster cell unload to lessen memory usage
- 49. bPreemptivelyUnloadCells=1
- 50. ; Enables multithreaded AI
- 51. iNumHWThreads=3
- 52. [Grass]
- 53. ; Increases grass draw distance
- 54. fGrassStartFadeDistance=11200
- 55. [PipBoy]
- 56. ; Fixes flicker when opening Pip-Boy when its light is on
- 57. fLightEffectFadeDuration=400
- 58. [TerrainManager]
- 59. ; Increases the maximum distance of LOD
- 60. fBlockLoadDistanceLow=100000
- 61. fBlockLoadDistance=250000
- 62. [SpeedTree]
- 63. ; Makes flora use the highest LOD quality, removing the pop-in (not related to Tree LOD)
- 64. bForceFullLOD=1
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=__MO_Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. bUseMyGamesDirectory=1
- 92. [Display]
- 93. fDecalLifetime=10.0000
- 94. bEquippedTorchesCastShadows=0
- 95. bReportBadTangentSpace=0
- 96. bStaticMenuBackground=1
- 97. bForcePow2Textures=0
- 98. bForce1XShaders=0
- 99. bHighQuality20Lighting=0
- 100. bAllow20HairShader=1
- 101. bAllowScreenShot=1
- 102. iMultiSample=0
- 103. bDoTallGrassEffect=1
- 104. bForceMultiPass=1
- 105. bDoTexturePass=1
- 106. bDoSpecularPass=1
- 107. bDoDiffusePass=1
- 108. bDoAmbientPass=1
- 109. bImageSpaceEffects=1
- 110. bDoCanopyShadowPass=1
- 111. bDrawShadows=0
- 112. bUseRefractionShader=1
- 113. bUse Shaders=1
- 114. iNPatchNOrder=0
- 115. iNPatchPOrder=0
- 116. iNPatches=0
- 117. iLocation Y=5
- 118. iLocation X=5
- 119. bFull Screen=1
- 120. iAdapter=0
- 121. iScreenShotIndex=0
- 122. SScreenShotBaseName=ScreenShot
- 123. iAutoViewMinDistance=2000
- 124. iAutoViewHiFrameRate=40
- 125. iAutoViewLowFrameRate=20
- 126. bAutoViewDistance=0
- 127. fDefaultFOV=75.0000
- 128. fNearDistance=5
- 129. fFarDistance=1000.0000
- 130. iDebugTextLeftRightOffset=10
- 131. iDebugTextTopBottomOffset=20
- 132. bShowMenuTextureUse=1
- 133. fLightLODDefaultStartFade=1000.0
- 134. fLightLODRange=500.0
- 135. fLightLODMinStartFade=200.0
- 136. fLightLODMaxStartFade=3500.0
- 137. fShadowLODDefaultStartFade=200.0
- 138. fShadowLODRange=200.0
- 139. fShadowLODMinStartFade=100.0
- 140. fShadowLODMaxStartFade=1000.0
- 141. fSpecularLODDefaultStartFade=500.0
- 142. fSpecularLODRange=300.0
- 143. fSpecularLODMinStartFade=200.0
- 144. fSpecularLODMaxStartFade=2000.0
- 145. fGamma=1.0000
- 146. bAllow30Shaders=0
- 147. iTexMipMapMinimum=0
- 148. bDoStaticAndArchShadows=0
- 149. bDoActorShadows=1
- 150. fNoLODFarDistancePct=1.0000
- 151. fNoLODFarDistanceMax=10240.0000
- 152. fNoLODFarDistanceMin=100.0000
- 153. fEyeEnvMapLOD2=800.0000
- 154. fEyeEnvMapLOD1=500.0000
- 155. fEnvMapLOD2=1800.0000
- 156. fEnvMapLOD1=1500.0000
- 157. fGammaMax=0.6000
- 158. fGammaMin=1.4000
- 159. iMaxDecalsPerFrame=10
- 160. iActorShadowCount=4
- 161. bIgnoreResolutionCheck=0
- 162. fSpecualrStartMax=1000.0000
- 163. fSpecularStartMin=0.0000
- 164. iActorShadowIntMax=10
- 165. iActorShadowIntMin=0
- 166. iActorShadowExtMax=10
- 167. iActorShadowExtMin=0
- 168. bDynamicWindowReflections=1
- 169. fShadowFadeTime=1.0000
- 170. iPresentInterval=1
- 171. bDecalsOnSkinnedGeometry=1
- 172. uVideoDeviceIdentifierPart4=0
- 173. uVideoDeviceIdentifierPart3=0
- 174. uVideoDeviceIdentifierPart2=0
- 175. uVideoDeviceIdentifierPart1=0
- 176. iShadowFilter=0
- 177. bAllowPartialPrecision=1
- 178. iShadowMapResolution=256
- 179. bShadowsOnGrass=0
- 180. bActorSelfShadowing=0
- 181. iActorShadowCountInt=2
- 182. iActorShadowCountExt=2
- 183. fPipboy1stPersonFOV=47.0
- 184. fDefault1stPersonFOV=55.0000
- 185. bLODNoiseAniso=1
- 186. iMaxAnisotropy=8
- 187. fLandLOFadeSeconds=15.0
- 188. bEnableEyefinity=1
- 189. [Controls]
- 190. bAlwaysRunByDefault=1
- 191. bBackground Mouse=0
- 192. bBackground Keyboard=1
- 193. [Water]
- 194. bUseWaterShader=1
- 195. bUseWaterReflections=1
- 196. bUseWaterRefractions=1
- 197. bUseWaterDepth=1
- 198. bUseWaterHiRes=0
- 199. bUseWaterDisplacements=1
- 200. bUseWaterLOD=1
- 201. bReflectExplosions=0
- 202. bAutoWaterSilhouetteReflections=1
- 203. bForceHighDetailReflections=0
- 204. bForceLowDetailReflections=0
- 205. fTileTextureDivisor=4.7500
- 206. fSurfaceTileSize=2048.0000
- 207. fNearWaterOutdoorTolerance=1024.0000
- 208. fNearWaterIndoorTolerance=512.0000
- 209. fNearWaterUnderwaterVolume=0.9000
- 210. fNearWaterUnderwaterFreq=0.3000
- 211. uNearWaterPoints=8
- 212. uNearWaterRadius=1000
- 213. uSurfaceFPS=12
- 214. [Audio]
- 215. fASFadeInTime=2.0
- 216. fASFadeOutTime=10.0
- 217. fRegionLoopFadeInTime=5.0
- 218. fRegionLoopFadeOutTime=5.0
- 219. fAudioDebugDelay=0.0
- 220. bEnableAudio=1
- 221. bEnableAudioCache=1
- 222. bMultiThreadAudio=0
- 223. bEnableEnviroEffectsOnPC=0
- 224. ; cache sizes in kilobytes
- 225. iAudioCacheSize=2048
- 226. iMaxSizeForCachedSound=256
- 227. bUseAudioDebugInformation=1
- 228. fAudioDebugDelay=0.0000
- 229. fDefaultMasterVolume=1.0000
- 230. fDefaultFootVolume=0.5000
- 231. fDefaultMusicVolume=0.6000
- 232. fDefaultRadioVolume=0.5000
- 233. fDefaultEffectsVolume=1.0000
- 234. fDefaultVoiceVolume=0.6000
- 235. iMaxImpactSoundCount=32
- 236. fMaxFootstepDistance=1100.0000
- 237. fPlayerFootVolume=0.6500
- 238. iCollisionSoundTimeDelta=150
- 239. iRadioUpdateInterval=250
- 240. fDialogMinDistance=600.00
- 241. fDialogMaxDistance=2000.00
- 242. fMainMenuMusicVolume=0.6
- 243. fDBVoiceAttenuationIn2D=2.0
- 244. fCollisionSoundHeavyThreshold=60.0
- 245. fDialogueFadeDecibels=6.0
- 246. fDialogueFadeSecondsIn=2.0
- 247. fDialogueFadeSecondsOut=1.0
- 248. fDialogueHeadPitchExaggeration=2.0
- 249. fDialogueHeadRollExaggeration=2.0
- 250. fDialogueHeadYawExaggeration=2.0
- 251. fHardLandingDamageThreshold=500.0
- 252. fWoodMediumMassMin=7.0
- 253. fWoodLargeMassMin=15.0
- 254. fStoneMediumMassMin=5.0
- 255. fStoneLargeMassMin=30.0
- 256. fEarthMediumMassMin=5.0
- 257. fEarthLargeMassMin=30.0
- 258. fSkinMediumMassMin=5.0
- 259. fSkinLargeMassMin=30.0
- 260. fMetalMediumMassMin=8.0
- 261. fMetalLargeMassMin=25.0
- 262. fRadioDialogMute=0.50
- 263. fFilterDistortionGain=-7.5
- 264. fFilterPEQGain=-15.0
- 265. fFilterdBAttenuation=11.5
- 266. bEnableTextToSpeech=0
- 267. fTextToSpeechVolume=0.35
- 268. fDialogReverbAttenuation=0.15
- 269. [Pathfinding]
- 270. bDrawPathsDefault=0
- 271. bPathMovementOnly=0
- 272. bDrawSmoothFailures=0
- 273. bDebugSmoothing=0
- 274. bSmoothPaths=1
- 275. bSnapToAngle=0
- 276. bDebugAvoidance=0
- 277. bDisableAvoidance=0
- 278. bBackgroundPathing=1
- 279. bUseObstacleAvoidance=1
- 280. bBackgroundNavmeshUpdate=1
- 281. [MAIN]
- 282. bEnableBorderRegion=1
- 283. fLowPerfCombatantVoiceDistance=1000.0000
- 284. iDetectionHighNumPicks=40
- 285. fQuestScriptDelayTime=5.0000
- 286. bCloneModelsInBackground=0
- 287. iLastHDRSetting=-1
- 288. [HAVOK]
- 289. bDisablePlayerCollision=0
- 290. fJumpAnimDelay=0.7500
- 291. bTreeTops=0
- 292. iSimType=1
- 293. bPreventHavokAddAll=0
- 294. bPreventHavokAddClutter=0
- 295. fMaxTime=0.016
- 296. bHavokDebug=0
- 297. fRF=1000.0000
- 298. fOD=0.9000
- 299. fSE=0.3000
- 300. fSD=0.9800
- 301. iResetCounter=5
- 302. fMoveLimitMass=95.0000
- 303. iUpdateType=0
- 304. bHavokPick=0
- 305. fCameraCasterSize=10.0000
- 306. iHavokSkipFrameCountTEST=0
- 307. iNumHavokThreads=1
- 308. fChaseDeltaMult=0.0500
- 309. bAddBipedWhenKeyframed=1
- 310. fQuadrupedPitchMult=1.0000
- 311. iEntityBatchRemoveRate=100
- 312. iMaxPicks=40
- 313. [RagdollAnim]
- 314. bRagdollFeedback=0
- 315. fCameraDist=1000.0
- 316. fHierarchyGain=0.17
- 317. fVelocityDamping=0.0
- 318. fAccelerationGain=1.0
- 319. fVelocityGain=0.6
- 320. fPositionGain=0.05
- 321. fPositionMaxLinearVelocity=14.0
- 322. fPositionMaxAngularVelocity=18.0
- 323. fSnapGain=0.1
- 324. fSnapMaxLinearVelocity=3.0
- 325. fSnapMaxAngularVelocity=0.3
- 326. fSnapMaxLinearDistance=0.3
- 327. fSnapMaxAngularDistance=1.0
- 328. [FootIK]
- 329. fOnOffGain=0.5
- 330. fGroundAscendingGain=0.4
- 331. fGroundDescendingGain=0.4
- 332. fFootRaisedGain=0.9000
- 333. fFootPlantedGain=1.0000
- 334. bFootPlacementOn=1
- 335. fPelvisUpDownBias=0.75
- 336. fPelvisOffsetDamping=0.2
- 337. fVertErrorGain=0.5
- 338. fOriginalGroundHeightMS=-0.11
- 339. fAnkleOffset=0.2000
- 340. fRagdollFeedback=0.7
- 341. [LookIK]
- 342. fLookAtTargetGain=0.3
- 343. fLookAtGain=0.045
- 344. [Interface]
- 345. fKeyRepeatInterval=50.0000
- 346. fKeyRepeatTime=500.0000
- 347. fActivatePickSphereRadius=16.0000
- 348. fMenuModeAnimBlend=0.0000
- 349. iSafeZoneXWide=15
- 350. iSafeZoneYWide=15
- 351. iSafeZoneX=15
- 352. iSafeZoneY=15
- 353. bAllowConsole=1
- 354. bActivatePickUseGamebryoPick=0
- 355. bUseFuzzyPicking=1
- 356. fMenuBGBlurRadius=2.0000
- 357. fMenuPlayerLightDiffuseBlue=0.8000
- 358. fMenuPlayerLightDiffuseGreen=0.8000
- 359. fMenuPlayerLightDiffuseRed=0.8000
- 360. fMenuPlayerLightAmbientBlue=0.2500
- 361. fMenuPlayerLightAmbientGreen=0.2500
- 362. fMenuPlayerLightAmbientRed=0.2500
- 363. iMaxViewCasterPicksGamebryo=10
- 364. iMaxViewCasterPicksHavok=10
- 365. iMaxViewCasterPicksFuzzy=5
- 366. fInterfaceTintB=0.8824
- 367. fInterfaceTintG=0.9843
- 368. fInterfaceTintR=0.6314
- 369. bUseImageSpaceMenuFX=0
- 370. iSystemColorTerminalRed=33
- 371. iSystemColorTerminalGreen=231
- 372. iSystemColorTerminalBlue=121
- 373. iSystemColorSystemRed=26
- 374. iSystemColorSystemGreen=255
- 375. iSystemColorSystemBlue=128
- 376. iSystemColorMainMenuRed=199
- 377. iSystemColorMainMenuGreen=255
- 378. iSystemColorMainMenuBlue=165
- 379. iSystemColorPipboyRed=26
- 380. iSystemColorPipboyGreen=255
- 381. iSystemColorPipboyBlue=128
- 382. iSystemColorHUDAltRed=255
- 383. iSystemColorHUDAltGreen=67
- 384. iSystemColorHUDAltBlue=42
- 385. iSystemColorHUDMainRed=26
- 386. iSystemColorHUDMainGreen=255
- 387. iSystemColorHUDMainBlue=128
- 388. fRSMFaceSliderDefaultMin=-3.5
- 389. fRSMFaceSliderDefaultMax=3.5
- 390. fPopUpBackgroundOpacity=0.87
- 391. fMenuBackgroundOpacity=0.76
- 392. bHideUnavailablePerks=0
- 393. [Loading]
- 394. sWelcomeScreen1=loading_screen_legal
- 395. sWelcomeScreen2=loading_screen_bethsoft
- 396. sWelcomeScreen3=loading_screen_BGS
- 397. sWelcomeScreen4=loading_screen01
- 398. sMainMenuBackground=main_background
- 399. sTitleMusic=MainTitle
- 400. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 401. iMaxScreens=4
- 402. iMaxScreens_MainMenu=20
- 403. fLoadingTextUpdateInterval=10.0000
- 404. fLoadingBkgdUpdateInterval=10.0000
- 405. fMainMenuBkgdUpdateInterval=10.0000
- 406. fLoadingInitUpdateInterval=3.0000
- 407. iNumLocationSpecificScreens=1
- 408. [Menu]
- 409. fCreditsScrollSpeed=40.0000
- 410. iConsoleTextYPos=940
- 411. iConsoleTextXPos=30
- 412. iConsoleVisibleLines=15
- 413. iConsoleHistorySize=50
- 414. rDebugTextColor=255,251,233
- 415. iConsoleFont=2
- 416. iDebugTextFont=3
- 417. [GamePlay]
- 418. bHealthBarShowing=0
- 419. fHealthBarFadeOutSpeed=1.0000
- 420. fHealthBarSpeed=80.0000
- 421. fHealthBarHeight=4.0000
- 422. fHealthBarWidth=40.0000
- 423. fHealthBarEmittanceFadeTime=0.5000
- 424. fHealthBarEmittanceTime=1.5000
- 425. bAllowHavokGrabTheLiving=0
- 426. bEssentialTakeNoDamage=1
- 427. iDetectionPicks=21
- 428. [Fonts]
- 429. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 430. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 431. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 432. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 433. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 434. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 435. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 436. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 437. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 438. [SpeedTree]
- 439. iTreeClonesAllowed=1
- 440. fCanopyShadowGrassMult=1.0000
- 441. iCanopyShadowScale=512
- 442. fTreeForceMaxBudAngle=-1.0000
- 443. fTreeForceMinBudAngle=-1.0000
- 444. fTreeForceLeafDimming=-1.0000
- 445. fTreeForceBranchDimming=-1.0000
- 446. fTreeForceCS=-1.0000
- 447. fTreeForceLLA=-1.0000
- 448. fTreeLODExponent=1.0000
- 449. bEnableTrees=1
- 450. bForceFullLOD=0
- 451. fLODTreeMipMapLODBias=-0.7500
- 452. fLocalTreeMipMapLODBias=-0.2500
- 453. [Debug]
- 454. bDebugFaceGenCriticalSection=0
- 455. bDebugFaceGenMultithreading=0
- 456. bDebugSaveBuffer=0
- 457. [BackgroundLoad]
- 458. bBackgroundPathing=1
- 459. bUseMultiThreadedFaceGen=1
- 460. bBackgroundCellLoads=1
- 461. iAnimaitonClonePerLoop=5
- 462. bUseMultiThreadedTrees=1
- 463. iExteriorPriority=50
- 464. iBackgroundLoadFaceMult=200
- 465. fBackgroundLoadingPerLoop=20.0000
- 466. fBackgroundLoadClonedPerLoop=5.0000
- 467. iBackgroundLoadExtraMaxFPS=20
- 468. iBackgroundLoadExtraMinFPS=10
- 469. iBackgroundLoadExtraMax=3000
- 470. iBackgroundLoadExtraMin=5
- 471. iBackgroundLoadExtraMilliseconds=2
- 472. iBackgroundLoadTreeMilliseconds=7
- 473. iBackgroundLoadMilliseconds=1
- 474. iBackgroundLoadLoading=1
- 475. bUseBackgroundFileLoader=0
- 476. bBackgroundLoadLipFiles=0
- 477. bLoadBackgroundFaceGen=0
- 478. bLoadHelmetsInBackground=1
- 479. iAnimationClonePerLoop=5
- 480. bSelectivePurgeUnusedOnFastTravel=0
- 481. bCloneModelsInBackground=0
- 482. [LOD]
- 483. fLODLandDropAmount=230.0000
- 484. fLodDistance=500.0000
- 485. bUseFaceGenLOD=0
- 486. iLODTextureTiling=2
- 487. iLODTextureSizePow2=8
- 488. fLODNormalTextureBlend=0.5000
- 489. bDisplayLODLand=1
- 490. bDisplayLODBuildings=0
- 491. bLODPopTrees=0
- 492. bLODPopActors=0
- 493. bLODPopItems=0
- 494. bLODPopObjects=0
- 495. fLODFadeOutMultItems=3
- 496. fLODFadeOutMultObjects=5
- 497. fLODFadeOutMultActors=6
- 498. fLODMultLandscape=1.0000
- 499. fLODMultTrees=0.5000
- 500. fLODMultActors=1.0000
- 501. fLODMultItems=1.0000
- 502. fLODMultObjects=5
- 503. iFadeNodeMinNearDistance=500
- 504. fLODFadeOutPercent=0.6000
- 505. fFadeOutThreshold=0.3000
- 506. fFadeInThreshold=0.7000
- 507. fFadeInTimet=2.0
- 508. fFadeOutTime=2.0
- 509. fDistanceMultiplier=1
- 510. fLODBoundRadiusMult=10
- 511. fObjectLODMax=15.0
- 512. fObjectLODMin=1.0
- 513. fObjectLODDefault=5
- 514. fItemLODMax=15.0
- 515. fItemLODMin=1.0
- 516. fItemLODDefault=2
- 517. fActorLODMax=15.0
- 518. fActorLODMin=2.0
- 519. fActorLODDefault=5
- 520. fTreeLODMax=2.0000
- 521. fTreeLODMin=0.0200
- 522. fTreeLODDefault=0.5000
- 523. bLODUseCombinedLandNormalMaps=1
- 524. bForceHideLODLand=0
- 525. fLODLandVerticalBias=0.0000
- 526. fTalkingDistance=1000.0000
- 527. iBoneLODForce=-1
- 528. fLODQuadMinLoadDistance=65536.0000
- 529. bDisplayLODTrees=1
- 530. bDisplayLODBuildings=1
- 531. fLODFadeOutActorMultInterior=1.0000
- 532. fLODFadeOutItemMultInterior=1.0000
- 533. fLODFadeOutObjectMultInterior=1.0000
- 534. fLODFadeOutActorMultCity=1.0000
- 535. fLODFadeOutItemMultCity=1.0000
- 536. fLODFadeOutObjectMultCity=1.0000
- 537. fLODFadeOutActorMultComplex=1.0000
- 538. fLODFadeOutItemMultComplex=1.0000
- 539. fLODFadeOutObjectMultComplex=1.0000
- 540. [Weather]
- 541. fSunGlareSize=800.0000
- 542. fSunBaseSize=750.0000
- 543. bPrecipitation=1
- 544. fAlphaReduce=1.0000
- 545. SBumpFadeColor=255,255,255,255
- 546. SLerpCloseColor=255,255,255,255
- 547. SEnvReduceColor=255,255,255,255
- 548. [Voice]
- 549. SFileTypeLTF=ltf
- 550. SFileTypeLip=lip
- 551. SFileTypeSource=wav
- 552. SFileTypeGame=ogg
- 553. [Grass]
- 554. iMinGrassSize=80
- 555. bGrassPointLighting=0
- 556. bDrawShaderGrass=1
- 557. iGrassDensityEvalSize=2
- 558. iMaxGrassTypesPerTexure=2
- 559. fWaveOffsetRange=1.7500
- 560. fGrassWindMagnitudeMax=125.0000
- 561. fGrassWindMagnitudeMin=5.0000
- 562. fTexturePctThreshold=0.0000
- 563. fGrassMinStartFadeDistance=0.0
- 564. fGrassMaxStartFadeDistance=7000.0
- 565. fGrassDefaultStartFadeDistance=3500.0
- 566. fGrassFadeRange=1000.0
- 567. [Landscape]
- 568. bCurrentCellOnly=0
- 569. bPreventSafetyCheck=0
- 570. fLandTextureTilingMult=2.0000
- 571. fLandFriction=2.5000
- 572. iLandBorder2B=0
- 573. iLandBorder2G=0
- 574. iLandBorder2R=0
- 575. iLandBorder1B=0
- 576. iLandBorder1G=255
- 577. iLandBorder1R=255
- 578. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 579. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 580. [bLightAttenuation]
- 581. fQuadraticRadiusMult=1.0000
- 582. fLinearRadiusMult=1.0000
- 583. bOutQuadInLin=0
- 584. fConstantValue=0.0000
- 585. fQuadraticValue=16.0000
- 586. fLinearValue=3.0000
- 587. uQuadraticMethod=2
- 588. uLinearMethod=1
- 589. fFlickerMovement=8.0000
- 590. bUseQuadratic=1
- 591. bUseLinear=0
- 592. bUseConstant=0
- 593. [BlurShaderHDRInterior]
- 594. fTargetLUM=1.0000
- 595. fUpperLUMClamp=1.0000
- 596. fEmissiveHDRMult=1.0000
- 597. fEyeAdaptSpeed=0.5000
- 598. fBrightScale=2.2500
- 599. fBrightClamp=0.2250
- 600. fBlurRadius=7.0000
- 601. iNumBlurpasses=1
- 602. [BlurShaderHDR]
- 603. fTargetLUM=1.0000
- 604. fUpperLUMClamp=1.0000
- 605. fGrassDimmer=1.5000
- 606. fTreeDimmer=1.0000
- 607. fEmissiveHDRMult=1.0000
- 608. fEyeAdaptSpeed=0.5000
- 609. fSunlightDimmer=1.5000
- 610. fSIEmmisiveMult=1.0000
- 611. fSISpecularMult=1.0000
- 612. fSkyBrightness=0.5000
- 613. fSunBrightness=0.0000
- 614. fBrightScale=2.2500
- 615. fBrightClamp=0.2250
- 616. fBlurRadius=7.0000
- 617. iNumBlurpasses=1
- 618. iBlendType=2
- 619. bDoHighDynamicRange=1
- 620. [BlurShader]
- 621. fSunlightDimmer=1.0000
- 622. fSIEmmisiveMult=1.0000
- 623. fSISpecularMult=1.0000
- 624. fSkyBrightness=0.5000
- 625. fSunBrightness=0.0000
- 626. fAlphaAddExterior=0.2000
- 627. fAlphaAddInterior=0.7000
- 628. iBlurTexSize=256
- 629. fBlurRadius=0.0300
- 630. iNumBlurpasses=1
- 631. iBlendType=2
- 632. bUseBlurShader=1
- 633. [GethitShader]
- 634. fBlurAmmount=0.5000
- 635. fBlockedTexOffset=0.0010
- 636. fHitTexOffset=0.0050
- 637. [MESSAGES]
- 638. bBlockMessageBoxes=0
- 639. bSkipProgramFlows=1
- 640. bAllowYesToAll=1
- 641. bDisableWarning=1
- 642. iFileLogging=0
- 643. bSkipInitializationFlows=1
- 644. bUseWindowsMessageBox=0
- 645. [DistantLOD]
- 646. bUseLODLandData=0
- 647. fFadeDistance=12288.0000
- 648. iDistantLODGroupWidth=8
- 649. [GeneralWarnings]
- 650. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 651. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 652. This may result in errors. Saving again will clear this message
- 653. but not necessarily fix any errors.
- 654. [Archive]
- 655. SInvalidationFile=
- 656. iRetainFilenameOffsetTable=1
- 657. iRetainFilenameStringTable=1
- 658. iRetainDirectoryStringTable=1
- 659. bCheckRuntimeCollisions=0
- 660. bInvalidateOlderFiles=1
- 661. bUseArchives=1
- 662. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 663. [CameraPath]
- 664. iTake=0
- 665. SDirectoryName=TestCameraPath
- 666. iFPS=60
- 667. SNif=Test\CameraPath.nif
- 668. [Absorb]
- 669. fAbsorbGlowColorB=1.0000
- 670. fAbsorbGlowColorG=0.6000
- 671. fAbsorbGlowColorR=0.0000
- 672. fAbsorbCoreColorB=1.0000
- 673. fAbsorbCoreColorG=1.0000
- 674. fAbsorbCoreColorR=1.0000
- 675. iAbsorbNumBolts=1
- 676. fAbsorbBoltGrowWidth=0.0000
- 677. fAbsorbBoltSmallWidth=7.0000
- 678. fAbsorbTortuosityVariance=2.0000
- 679. fAbsorbSegmentVariance=7.0000
- 680. fAbsorbBoltsRadius=5.0000
- 681. [TestAllCells]
- 682. bFileShowTextures=1
- 683. bFileShowIcons=1
- 684. bFileSkipIconChecks=0
- 685. bFileTestLoad=0
- 686. bFileNeededMessage=1
- 687. bFileGoneMessage=1
- 688. bFileSkipModelChecks=0
- 689. bFileCheckModelCollision=0
- 690. [CopyProtectionStrings]
- 691. SCopyProtectionMessage2=Insert the Fallout Disc.
- 692. SCopyProtectionTitle2=Fallout Disc Not Found
- 693. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 694. SCopyProtectionTitle=CD-ROM Drive Not Found
- 695. [Pipboy]
- 696. fBlurRadiusPipboy=3.5
- 697. fBlurIntensityPipboy=0.25
- 698. fScanlineScalePipboy=50
- 699. bEnableFlickerPipboy=1
- 700. bUsePipboyMode=1
- 701. [InterfaceFX]
- 702. fDefaultBurstDuration=200
- 703. fDefaultBurstIntensity=2
- 704. fMiniBurstDuration=200
- 705. fMiniBurstIntensity=1.5
- 706. ;pulse effect
- 707. fPulseBrightenIntensity=0.25
- 708. fPulseRadiusIntensity=0.5
- 709. fPulseRate=0.0006
- 710. ;pipboy menu transitions
- 711. fVertHoldChance=0.08
- 712. fShudderChance=0.20
- 713. fScanlineScaleMenus=50.0000
- 714. bEnableFlickerMenus=1
- 715. bEnableScanlinesMenus=1
- 716. bEnableScanlinesPipboy=1
- 717. fBlurRadiusMenus=0.3000
- 718. fBrightenMenus=1.7000
- 719. fBrightenPipboy=1.3000
- 720. bUseImageSpaceMenuFX=1
- 721. fBlurIntensityHUD=1.2000
- 722. fBlurRadiusHUD=2.0000
- 723. fScanlineFrequencyHUD=0.0000
- 724. fScreenLightBaseIntensity=0.6
- 725. fScreenLightRadius=6
- 726. [RenderedTerminal]
- 727. bUseRenderedTerminals=1
- 728. fRenderedTerminalFOV=0.15
- 729. fRenderedTerminalZoom=36
- 730. bDoRenderedTerminalScanlines=1
- 731. fRenderedTerminalScanlineScale=130.000000
- 732. fRenderedTerminalHPos=0.0
- 733. fRenderedTerminalVPos=0.38
- 734. fScreenLightBaseIntensity=1.2
- 735. fScreenLightRadius=80
- 736. fScreenLightColorR=0.68
- 737. fScreenLightColorG=0.74
- 738. fScreenLightColorB=0.62
- 739. fRaceSexMenuHPos=0.0
- 740. fRaceSexMenuVPos=-0.6
- 741. fRaceSexMenuZoom=70.0
- 742. fRaceSexMenuScale=0.5
- 743. [Decals]
- 744. uMaxDecalCount=100
- 745. bProfileDecals=0
- 746. bDecalOcclusionQuery=1
- 747. [TerrainManager]
- 748. fSplitDistanceMult=0.75
- 749. fBlockMorphDistanceMult=0.70
- 750. bUseNewTerrainSystem=1
- 751. bUseDistantObjectBlocks=1
- 752. fBlockLoadDistance=125000.0
- 753. fDefaultBlockLoadDistanceLow=50000.0
- 754. fLowBlockLoadDistanceLow=25000.0
- 755. fHighBlockLoadDistanceLow=50000.0
- 756. fDefaultTreeLoadDistance=25000.0
- 757. fLowTreeLoadDistance=10000.0
- 758. fHighTreeLoadDistance=40000.0
- 759. [VATS]
- 760. fVATSLightLevelMin=20.0
- 761. fVATSLightLevelMax=65.0
- 762. fVATSLightAngle=0.0
- 763. fVATSLightDistance=100.0
- 764. fVATSLightElevation=100.0
- 765. fVatsLightColorR=0.35
- 766. fVatsLightColorG=0.35
- 767. fVatsLightColorB=0.35
- 768. [ScreenSplatter]
- 769. bScreenSplatterEnabled=1
- 770. [Launcher]
- 771. bEnableFileSelection=1
- 1. [Archive]
- 2. bCheckRuntimeCollisions=0
- 3. bInvalidateOlderFiles=1
- 4. bUseArchives=1
- 5. iRetainDirectoryStringTable=1
- 6. iRetainFilenameOffsetTable=1
- 7. iRetainFilenameStringTable=1
- 8. sArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 9. sInvalidationFile=
- 10. [Audio]
- 11. bEnableAudio=1
- 12. bEnableAudioCache=1
- 13. bEnableEnviroEffectsOnPC=0
- 14. bMultiThreadAudio=1
- 15. bUseAudioDebugInformation=0
- 16. fASFadeInTime=2.0
- 17. fASFadeOutTime=10.0
- 18. fAudioDebugDelay=0.0
- 19. fCollisionSoundHeavyThreshold=60.0
- 20. fDBVoiceAttenuationIn2D=2.0
- 21. fDefaultEffectsVolume=1.0000
- 22. fDefaultFootVolume=1.0000
- 23. fDefaultMasterVolume=1.0000
- 24. fDefaultMusicVolume=0.6000
- 25. fDefaultRadioVolume=0.5000
- 26. fDefaultVoiceVolume=1.0000
- 27. fDialogMaxDistance=2000.00
- 28. fDialogMinDistance=600.00
- 29. fDialogueFadeDecibels=6.0
- 30. fDialogueFadeSecondsIn=2.0
- 31. fDialogueFadeSecondsOut=1.0
- 32. fDialogueHeadPitchExaggeration=2.0
- 33. fDialogueHeadRollExaggeration=2.0
- 34. fDialogueHeadYawExaggeration=2.0
- 35. fEarthLargeMassMin=30.0
- 36. fEarthMediumMassMin=5.0
- 37. fFilterdBAttenuation=11.5
- 38. fFilterDistortionGain=-7.5
- 39. fFilterPEQGain=-15.0
- 40. fHardLandingDamageThreshold=500.0
- 41. fMainMenuMusicVolume=0.6
- 42. fMaxFootstepDistance=1100.0000
- 43. fMetalLargeMassMin=25.0
- 44. fMetalMediumMassMin=8.0
- 45. fPlayerFootVolume=0.65
- 46. fRadioDialogMute=0.50
- 47. fRegionLoopFadeInTime=5.0
- 48. fRegionLoopFadeOutTime=5.0
- 49. fSkinLargeMassMin=30.0
- 50. fSkinMediumMassMin=5.0
- 51. fStoneLargeMassMin=30.0
- 52. fStoneMediumMassMin=5.0
- 53. fWoodLargeMassMin=15.0
- 54. fWoodMediumMassMin=7.0
- 55. iAudioCacheSize=8192
- 56. iCollisionSoundTimeDelta=150
- 57. iMaxImpactSoundCount=32
- 58. iMaxSizeForCachedSound=1024
- 59. iRadioUpdateInterval=250
- 60. [AudioMenu]
- 61. [BackgroundLoad]
- 62. bBackgroundCellLoads=1
- 63. bBackgroundLoadLipFiles=1
- 64. bLoadBackgroundFaceGen=0
- 65. bLoadHelmetsInBackground=1
- 66. bSelectivePurgeUnusedOnFastTravel=1
- 67. bUseBackgroundFileLoader=0
- 68. bUseMultiThreadedFaceGen=1
- 69. bUseMultiThreadedTrees=1
- 70. iAnimationClonePerLoop=5
- 71. [bLightAttenuation]
- 72. bOutQuadInLin=0
- 73. bUseConstant=0
- 74. bUseLinear=0
- 75. bUseQuadratic=1
- 76. fConstantValue=0.0000
- 77. fFlickerMovement=8.0000
- 78. fLinearRadiusMult=1.0000
- 79. fLinearValue=3.0000
- 80. fQuadraticRadiusMult=1.0000
- 81. fQuadraticValue=16.0000
- 82. uLinearMethod=1
- 83. uQuadraticMethod=2
- 84. [BlurShader]
- 85. bUseBlurShader=0
- 86. fAlphaAddExterior=0.2000
- 87. fAlphaAddInterior=0.7000
- 88. fBlurRadius=0.0300
- 89. fSIEmmisiveMult=1.0000
- 90. fSISpecularMult=1.0000
- 91. fSkyBrightness=0.5000
- 92. fSunBrightness=0.0000
- 93. fSunlightDimmer=1.0000
- 94. iBlendType=2
- 95. iBlurTexSize=256
- 96. iNumBlurpasses=1
- 97. [BlurShaderHDR]
- 98. bDoHighDynamicRange=1
- 99. fBlurRadius=7.0000
- 100. fBrightClamp=0.2250
- 101. fBrightScale=2.2500
- 102. fEmissiveHDRMult=1.0000
- 103. fEyeAdaptSpeed=0.5000
- 104. fGrassDimmer=1.5000
- 105. fSIEmmisiveMult=1.0000
- 106. fSISpecularMult=1.0000
- 107. fSkyBrightness=0.5000
- 108. fSunBrightness=0.0000
- 109. fSunlightDimmer=1.5000
- 110. fTargetLUM=1.0000
- 111. fTreeDimmer=1.0000
- 112. fUpperLUMClamp=1.0000
- 113. iBlendType=2
- 114. iNumBlurpasses=1
- 115. [BlurShaderHDRInterior]
- 116. fBlurRadius=7.0000
- 117. fBrightClamp=0.2250
- 118. fBrightScale=2.2500
- 119. fEmissiveHDRMult=1.0000
- 120. fEyeAdaptSpeed=0.5000
- 121. fTargetLUM=1.0000
- 122. fUpperLUMClamp=1.0000
- 123. iNumBlurpasses=1
- 124. [CameraPath]
- 125. iFPS=60
- 126. iTake=0
- 127. SDirectoryName=TestCameraPath
- 128. SNif=Test\CameraPath.nif
- 129. [Combat]
- 130. bForceNPCsUseAmmo=1
- 131. [Controls]
- 132. Activate=0012FF0A
- 133. Always Run=003AFFFF
- 134. Ammo Swap=0003FF01
- 135. Auto Move=0010FFFF
- 136. Back=001FFF14
- 137. bAlwaysRunByDefault=1
- 138. bBackground Keyboard=1
- 139. bBackground Mouse=0
- 140. bGamePadRumble=1
- 141. bInvertYValues=0
- 142. Block=00000110
- 143. Crouch/Sneak=001DFF08
- 144. fForegroundMouseAccelBase=0
- 145. fForegroundMouseAccelTop=0
- 146. fForegroundMouseBase=0
- 147. fForegroundMouseMult=0
- 148. fMouseSensitivity=0.0020
- 149. Forward=0011FF13
- 150. fXenonHorizLookSpeed=1500.0000
- 151. fXenonVertLookSpeed=1200.0000
- 152. Grab=002CFF09
- 153. Hotkey1=0002FFFF
- 154. Hotkey3=0004FFFF
- 155. Hotkey4=0005FFFF
- 156. Hotkey5=0006FFFF
- 157. Hotkey6=0007FFFF
- 158. Hotkey7=0008FFFF
- 159. Hotkey8=0009FFFF
- 160. Jump=0039FF0D
- 161. Menu Mode=000FFF0B
- 162. QuickLoad=0043FFFF
- 163. QuickSave=003FFFFF
- 164. Ready Item=0013FF0C
- 165. Rest=0014FF07
- 166. Run=00FFFFFF
- 167. Slide Left=001EFF17
- 168. Slide Right=0020FF16
- 169. Toggle POV=0021020F
- 170. Use=00FF0011
- 171. Vats=002FFF0E
- 172. [CopyProtectionStrings]
- 173. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 174. SCopyProtectionMessage2=Insert the Fallout Disc.
- 175. SCopyProtectionTitle=CD-ROM Drive Not Found
- 176. SCopyProtectionTitle2=Fallout Disc Not Found
- 177. [Debug]
- 178. bDebugFaceGenCriticalSection=0
- 179. bDebugFaceGenMultithreading=0
- 180. bDebugSaveBuffer=0
- 181. [Decals]
- 182. bDecalOcclusionQuery=1
- 183. bDecals=1
- 184. bProfileDecals=0
- 185. uMaxDecals=100
- 186. uMaxSkinDecalPerActor=60
- 187. uMaxSkinDecals=100
- 188. [Display]
- 189. bActorSelfShadowing=0
- 190. bAllow20HairShader=1
- 191. bAllow30Shaders=1
- 192. bAllowPartialPrecision=1
- 193. bAllowScreenShot=1
- 194. bAutoViewDistance=0
- 195. bDecalsOnSkinnedGeometry=1
- 196. bDoActorShadows=1
- 197. bDoAmbientPass=1
- 198. bDoCanopyShadowPass=1
- 199. bDoDiffusePass=1
- 200. bDoSpecularPass=1
- 201. bDoStaticAndArchShadows=0
- 202. bDoTallGrassEffect=1
- 203. bDoTexturePass=1
- 204. bDrawShadows=1
- 205. bDynamicWindowReflections=1
- 206. bEnableEyefinity=0
- 207. bEquippedTorchesCastShadows=0
- 208. bForce1XShaders=0
- 209. bForceMultiPass=1
- 210. bForcePow2Textures=0
- 211. bFull Screen=0
- 212. bIgnoreResolutionCheck=0
- 213. bImageSpaceEffects=1
- 214. bLODNoiseAniso=1
- 215. bReportBadTangentSpace=0
- 216. bShadowsOnGrass=0
- 217. bShowMenuTextureUse=1
- 218. bStaticMenuBackground=1
- 219. bTransparencyMultisampling=1
- 220. bUse Shaders=1
- 221. bUseRefractionShader=1
- 222. fDecalLifetime=10.0000
- 223. fDecalLOD1=16000.0000
- 224. fDecalLOD2=24000.0000
- 225. fDefault1stPersonFOV=75.0000
- 226. fDefaultFOV=75.0000
- 227. fDefaultWorldFOV=75.0000
- 228. fEnvMapLOD1=1500.0000
- 229. fEnvMapLOD2=1800.0000
- 230. fEyeEnvMapLOD1=500.0000
- 231. fEyeEnvMapLOD2=800.0000
- 232. fGamma=1.0000
- 233. fGammaMax=0.6000
- 234. fGammaMin=1.4000
- 235. fLandLOFadeSeconds=15.0
- 236. fLightLODDefaultStartFade=1000.0
- 237. fLightLODMaxStartFade=6144
- 238. fLightLODMinStartFade=200.0
- 239. fLightLODRange=34816
- 240. fLightLODStartFade=16000.0000
- 241. fNearDistance=5
- 242. fNoLODFarDistanceMax=10240.0000
- 243. fNoLODFarDistanceMin=100.0000
- 244. fNoLODFarDistancePct=1.0000
- 245. fPipboy1stPersonFOV=50.0
- 246. fShadowFadeTime=1.00
- 247. fShadowLODDefaultStartFade=200.0
- 248. fShadowLODMaxStartFade=1000.0
- 249. fShadowLODMinStartFade=100.0
- 250. fShadowLODRange=200.0
- 251. fShadowLODStartFade=1000.0000
- 252. fSpecularLODDefaultStartFade=500.0
- 253. fSpecularLODMaxStartFade=2000.0
- 254. fSpecularLODMinStartFade=200.0
- 255. fSpecularLODRange=300.0
- 256. fSpecularLODStartFade=16000.0000
- 257. iActorShadowCountExt=6
- 258. iActorShadowCountInt=6
- 259. iAdapter=0
- 260. iAutoViewHiFrameRate=40
- 261. iAutoViewLowFrameRate=20
- 262. iAutoViewMinDistance=2000
- 263. iDebugTextLeftRightOffset=10
- 264. iDebugTextTopBottomOffset=20
- 265. iLocation X=5
- 266. iLocation Y=5
- 267. iMaxAnisotropy=0
- 268. iMaxDecalsPerFrame=10
- 269. iMaxSkinDecalsPerFrame=100
- 270. iMultiSample=0
- 271. iNPatches=0
- 272. iNPatchNOrder=0
- 273. iNPatchPOrder=0
- 274. iPresentInterval=0
- 275. iScreenShotIndex=0
- 276. iShadowFilter=2
- 277. iShadowMapResolution=1024
- 278. iShadowMode=3
- 279. iSize H=1440
- 280. iSize W=2560
- 281. iTexMipMapMinimum=0
- 282. iTexMipMapSkip=0
- 283. iWaterMultiSamples=4
- 284. sD3DDevice="AMD Radeon RX 6600"
- 285. sScreenShotBaseName=E:\SteamLibrary\steamapps\common\Fallout New Vegas\ScreenShot
- 286. uVideoDeviceIdentifierPart1=0
- 287. uVideoDeviceIdentifierPart2=0
- 288. uVideoDeviceIdentifierPart3=0
- 289. uVideoDeviceIdentifierPart4=0
- 290. [DistantLOD]
- 291. iDistantLODGroupWidth=8
- 292. [Fonts]
- 293. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 294. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 295. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 296. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 297. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 298. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 299. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 300. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 301. [FootIK]
- 302. bFootPlacementOn=1
- 303. fAnkleOffset=0.2000
- 304. fFootPlantedGain=1.0000
- 305. fFootRaisedGain=0.9000
- 306. fGroundAscendingGain=0.4
- 307. fGroundDescendingGain=0.4
- 308. fOnOffGain=0.5
- 309. fOriginalGroundHeightMS=-0.11
- 310. fPelvisOffsetDamping=0.2
- 311. fPelvisUpDownBias=0.75
- 312. fRagdollFeedback=0.7
- 313. fVertErrorGain=0.5
- 314. [GamePlay]
- 315. bAllowHavokGrabTheLiving=0
- 316. bCrossHair=1
- 317. bDialogueSubtitles=1
- 318. bDisableDynamicCrosshair=0
- 319. bEssentialTakeNoDamage=1
- 320. bGeneralSubtitles=1
- 321. bHealthBarShowing=0
- 322. bSaveOnInteriorExteriorSwitch=1
- 323. bSaveOnRest=0
- 324. bSaveOnTravel=0
- 325. bSaveOnWait=0
- 326. bShowQuestMarkers=1
- 327. bTrueIronSights=1
- 328. fHealthBarEmittanceFadeTime=0.5000
- 329. fHealthBarEmittanceTime=1.5000
- 330. fHealthBarFadeOutSpeed=1.0000
- 331. fHealthBarHeight=4.0000
- 332. fHealthBarSpeed=80.0000
- 333. fHealthBarWidth=40.0000
- 334. iDetectionPicks=21
- 335. iDifficulty=2
- 336. iKillCamera=1
- 337. uiRedeemedContent=0
- 338. [General]
- 339. bActivateAllQuestScripts=0
- 340. bActorLookWithHavok=0
- 341. bAlwaysActive=1
- 342. bAnimateDoorPhysics=0
- 343. bBorderRegionsEnabled=1
- 344. bChangeTimeMultSlowly=1
- 345. bCheckCellOffsetsOnInit=0
- 346. bCheckPurgedTextureList=0
- 347. bCreate Maps Enable=0
- 348. bCreateShaderPackage=0
- 349. bDefaultCOCPlacement=0
- 350. bDisableDuplicateReferenceCheck=1
- 351. bDisplayBoundingVolumes=0
- 352. bDrawSpellContact=0
- 353. bEnableBoundingVolumeOcclusion=1
- 354. bExternalLODDataFiles=1
- 355. bFaceGenTexturing=1
- 356. bFaceMipMaps=1
- 357. bFixAIPackagesOnLoad=0
- 358. bFixFaceNormals=0
- 359. bKeepPluginWhenMerging=0
- 360. bLoadFaceGenHeadEGTFiles=0
- 361. bPreCullActors=1
- 362. bPreemptivelyUnloadCells=1
- 363. bPreloadIntroSequence=1
- 364. bRunMiddleLowLevelProcess=1
- 365. bRunVTuneTest=0
- 366. bTaskletActorAnimMovementUpdates=1
- 367. bTaskletActorSceneGraphUpdates=0
- 368. bTintMipMaps=0
- 369. bTrackAllDeaths=0
- 370. bUseEyeEnvMapping=1
- 371. bUseFaceGenHeads=1
- 372. bUseHardDriveCache=0
- 373. bUseMyGamesDirectory=1
- 374. bUseThreadedAI=0
- 375. bUseThreadedMorpher=0
- 376. bUseThreadedParticleSystem=0
- 377. bUseThreadedTempEffects=1
- 378. bWarnOnMissingFileEntry=0
- 379. iFPSClamp=0
- 380. iHoursToSleep=3
- 381. iIntroSequencePriority=3
- 382. iNumBitsForFullySeen=248
- 383. iNumHWThreads=3
- 384. iPreloadSizeLimit=26214400
- 385. sCharGenQuest=00102037
- 386. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 387. sIntroMovie=Fallout INTRO Vsk.bik
- 388. SIntroSequence=
- 389. sLanguage=ENGLISH
- 390. SLocalMasterPath=Data\
- 391. sLocalSavePath=__MO_Saves\
- 392. SMainMenuMovieIntro=0
- 393. SStartingCell=
- 394. SStartingCellX=
- 395. SStartingCellY=
- 396. SStartingWorld=
- 397. STestFile1=FalloutNV.esm
- 398. STestFile10=
- 399. STestFile2=
- 400. STestFile3=
- 401. STestFile4=
- 402. STestFile5=
- 403. STestFile6=
- 404. STestFile7=
- 405. STestFile8=
- 406. STestFile9=
- 407. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 408. uExterior Cell Buffer=36
- 409. uGridsToLoad=5
- 410. uiFaceGenMaxEGMDataSize=67108864
- 411. uiFaceGenMaxEGTDataSize=67108864
- 412. uInterior Cell Buffer=3
- 413. [GeneralWarnings]
- 414. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 415. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 416. [GethitShader]
- 417. fBlockedTexOffset=0.0010
- 418. fBlurAmmount=0.5000
- 419. fHitTexOffset=0.0050
- 420. [Grass]
- 421. b30GrassVS=1
- 422. bDrawShaderGrass=1
- 423. bGrassPointLighting=0
- 424. fGrassDefaultStartFadeDistance=3500.0
- 425. fGrassFadeRange=14128
- 426. fGrassMaxStartFadeDistance=6144
- 427. fGrassMinStartFadeDistance=0
- 428. fGrassStartFadeDistance=7000.0000
- 429. fGrassWindMagnitudeMax=125
- 430. fGrassWindMagnitudeMin=5
- 431. fTexturePctThreshold=0.0000
- 432. fWaveOffsetRange=1.7500
- 433. iGrassDensityEvalSize=2
- 434. iMaxGrassTypesPerTexure=6
- 435. iMinGrassSize=95
- 436. [HAVOK]
- 437. bAddBipedWhenKeyframed=1
- 438. bDisablePlayerCollision=0
- 439. bHavokDebug=0
- 440. bPreventHavokAddAll=0
- 441. bPreventHavokAddClutter=0
- 442. bTreeTops=0
- 443. fCameraCasterSize=10.0000
- 444. fChaseDeltaMult=0.0500
- 445. fJumpAnimDelay=0.7500
- 446. fMaxTime=0.01587302
- 447. fMoveLimitMass=95.0000
- 448. fOD=0.9000
- 449. fQuadrupedPitchMult=1.0000
- 450. fRF=1000.0000
- 451. fSD=0.9800
- 452. fSE=0.3000
- 453. iEntityBatchRemoveRate=100
- 454. iHavokSkipFrameCountTEST=0
- 455. iSimType=1
- 456. iUpdateType=0
- 457. [Imagespace]
- 458. bDoDepthOfField=0
- 459. iRadialBlurLevel=2
- 460. [Interface]
- 461. bActivatePickUseGamebryoPick=0
- 462. bAllowConsole=1
- 463. bDisable360Controller=1
- 464. bHelpEnabled=1
- 465. bHideUnavailablePerks=0
- 466. bUseFuzzyPicking=1
- 467. fActivatePickSphereRadius=16.0000
- 468. fHudOpacity=1.0000
- 469. fInterfaceTintB=0.8824
- 470. fInterfaceTintG=0.9843
- 471. fInterfaceTintR=0.6314
- 472. fKeyRepeatInterval=50.0000
- 473. fKeyRepeatTime=500.0000
- 474. fMenuBackgroundOpacity=0.76
- 475. fMenuBGBlurRadius=2.0000
- 476. fMenuModeAnimBlend=0.0000
- 477. fMenuPlayerLightAmbientBlue=0.2500
- 478. fMenuPlayerLightAmbientGreen=0.2500
- 479. fMenuPlayerLightAmbientRed=0.2500
- 480. fMenuPlayerLightDiffuseBlue=0.8000
- 481. fMenuPlayerLightDiffuseGreen=0.8000
- 482. fMenuPlayerLightDiffuseRed=0.8000
- 483. fPopUpBackgroundOpacity=0.87
- 484. fRSMFaceSliderDefaultMax=3.5
- 485. fRSMFaceSliderDefaultMin=-3.5
- 486. iMaxViewCasterPicksFuzzy=5
- 487. iMaxViewCasterPicksGamebryo=10
- 488. iMaxViewCasterPicksHavok=10
- 489. iSafeZoneX=15
- 490. iSafeZoneXWide=15
- 491. iSafeZoneY=15
- 492. iSafeZoneYWide=15
- 493. uHUDColor=4294967295
- 494. uPipboyColor=4294967295
- 495. [InterfaceFX]
- 496. bUseImageSpaceMenuFX=1
- 497. fBlurIntensityHUD=1.2000
- 498. fBlurRadiusHUD=2.0000
- 499. fBlurRadiusMenus=0.3000
- 500. fDefaultBurstDuration=200
- 501. fDefaultBurstIntensity=2
- 502. fMiniBurstDuration=200
- 503. fMiniBurstIntensity=1.5
- 504. fPulseBrightenIntensity=0.25
- 505. fPulseRadiusIntensity=0.5
- 506. fPulseRate=0.0006
- 507. fScanlineFrequencyHUD=0.0000
- 508. fScreenLightBaseIntensity=0.6
- 509. fScreenLightRadius=6
- 510. fShudderChance=0.20
- 511. fVertHoldChance=0.08
- 512. [Landscape]
- 513. bCurrentCellOnly=0
- 514. bPreventSafetyCheck=0
- 515. fLandFriction=2.5000
- 516. fLandTextureTilingMult=2.0000
- 517. iLandBorder1B=0
- 518. iLandBorder1G=255
- 519. iLandBorder1R=255
- 520. iLandBorder2B=0
- 521. iLandBorder2G=0
- 522. iLandBorder2R=0
- 523. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 524. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 525. [Launcher]
- 526. bEnableFileSelection=1
- 527. bShowAllResolutions=1
- 528. uLastAspectRatio=3
- 529. [Loading]
- 530. fLoadingBkgdUpdateInterval=10.0000
- 531. fLoadingInitUpdateInterval=3.0000
- 532. fLoadingTextUpdateInterval=10.0000
- 533. fMainMenuBkgdUpdateInterval=10.0000
- 534. iMaxScreens=4
- 535. iMaxScreens_MainMenu=20
- 536. iNumLocationSpecificScreens=1
- 537. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 538. sMainMenuBackground=main_background
- 539. sTitleMusic=MainTitle
- 540. sWelcomeScreen1=loading_screen_legal
- 541. sWelcomeScreen2=loading_screen_bethsoft
- 542. sWelcomeScreen3=loading_screen_BGS
- 543. sWelcomeScreen4=loading_screen01
- 544. [LOD]
- 545. bDisplayLODLand=1
- 546. bUseFaceGenLOD=0
- 547. fActorLODDefault=5
- 548. fActorLODMax=15.0
- 549. fActorLODMin=2.0
- 550. fDistanceMultiplier=1.20
- 551. fFadeInThreshold=0.7000
- 552. fFadeOutThreshold=0.3000
- 553. fFadeOutTime=2.0
- 554. fItemLODDefault=2
- 555. fItemLODMax=15.0
- 556. fItemLODMin=1.0
- 557. fLODBoundRadiusMult=10
- 558. fLodDistance=500.0000
- 559. fLODFadeOutActorMultCity=1.0000
- 560. fLODFadeOutActorMultComplex=1.0000
- 561. fLODFadeOutActorMultInterior=1.0000
- 562. fLODFadeOutItemMultCity=1.0000
- 563. fLODFadeOutItemMultComplex=1.0000
- 564. fLODFadeOutItemMultInterior=1.0000
- 565. fLODFadeOutMultActors=9.8000
- 566. fLODFadeOutMultItems=15.0000
- 567. fLODFadeOutMultObjects=15.0000
- 568. fLODFadeOutObjectMultCity=1.0000
- 569. fLODFadeOutObjectMultComplex=1.0000
- 570. fLODFadeOutObjectMultInterior=1.0000
- 571. fLODFadeOutPercent=0.6000
- 572. fLODLandDropAmount=230.0000
- 573. fLODLandVerticalBias=0.0000
- 574. fLODMultTrees=0.5000
- 575. fObjectLODDefault=5
- 576. fObjectLODMax=15.0
- 577. fObjectLODMin=1.0
- 578. fTalkingDistance=1000.0000
- 579. iFadeNodeMinNearDistance=500
- 580. [LookIK]
- 581. [MAIN]
- 582. fLowPerfCombatantVoiceDistance=1000.0000
- 583. fQuestScriptDelayTime=5.0000
- 584. iDetectionHighNumPicks=40
- 585. iLastHDRSetting=-1
- 586. [Menu]
- 587. fCreditsScrollSpeed=40.0000
- 588. iConsoleFont=2
- 589. iConsoleHistorySize=50
- 590. iConsoleTextXPos=30
- 591. iConsoleTextYPos=940
- 592. iConsoleVisibleLines=15
- 593. iDebugTextFont=3
- 594. rDebugTextColor=255,251,233
- 595. [MESSAGES]
- 596. bAllowYesToAll=1
- 597. bBlockMessageBoxes=0
- 598. bSkipInitializationFlows=1
- 599. bSkipProgramFlows=1
- 600. bUseWindowsMessageBox=0
- 601. iFileLogging=0
- 602. [Pathfinding]
- 603. bBackgroundNavmeshUpdate=1
- 604. bBackgroundPathing=1
- 605. bUseObstacleAvoidance=1
- 606. [Pipboy]
- 607. bEnableFlickerPipboy=1
- 608. bUsePipboyMode=1
- 609. fBlurIntensityPipboy=0.25
- 610. fBlurRadiusPipboy=3.5
- 611. fLightEffectFadeDuration=400
- 612. [RagdollAnim]
- 613. bRagdollFeedback=0
- 614. fAccelerationGain=1.0
- 615. fCameraDist=1000.0
- 616. fHierarchyGain=0.17
- 617. fPositionGain=0.05
- 618. fPositionMaxAngularVelocity=18.0
- 619. fPositionMaxLinearVelocity=14.0
- 620. fSnapGain=0.1
- 621. fSnapMaxAngularDistance=1.0
- 622. fSnapMaxAngularVelocity=0.3
- 623. fSnapMaxLinearDistance=0.3
- 624. fSnapMaxLinearVelocity=3.0
- 625. fVelocityDamping=0.0
- 626. fVelocityGain=0.6
- 627. [RenderedTerminal]
- 628. bUseRenderedTerminals=1
- 629. fRaceSexMenuHPos=0.0
- 630. fRaceSexMenuScale=0.5
- 631. fRaceSexMenuVPos=-0.6
- 632. fRaceSexMenuZoom=70.0
- 633. fRenderedTerminalFOV=0.15
- 634. fRenderedTerminalHPos=0.0
- 635. fRenderedTerminalScanlineScale=130.000000
- 636. fRenderedTerminalVPos=0.38
- 637. fRenderedTerminalZoom=36
- 638. fScreenLightBaseIntensity=1.2
- 639. fScreenLightColorB=0.62
- 640. fScreenLightColorG=0.74
- 641. fScreenLightColorR=0.68
- 642. fScreenLightRadius=80
- 643. [ScreenSplatter]
- 644. [SpeedTree]
- 645. bEnableTrees=1
- 646. bForceFullLOD=1
- 647. fCanopyShadowGrassMult=1.0000
- 648. fLocalTreeMipMapLODBias=-0.2500
- 649. fLODTreeMipMapLODBias=-0.7500
- 650. fTreeForceBranchDimming=-1.0000
- 651. fTreeForceCS=-1.0000
- 652. fTreeForceLeafDimming=-1.0000
- 653. fTreeForceLLA=-1.0000
- 654. fTreeForceMaxBudAngle=-1.0000
- 655. fTreeForceMinBudAngle=-1.0000
- 656. fTreeLODExponent=1.0000
- 657. iCanopyShadowScale=512
- 658. [TerrainManager]
- 659. bUseDistantObjectBlocks=1
- 660. bUseNewTerrainSystem=1
- 661. fBlockLoadDistance=250000.0000
- 662. fBlockLoadDistanceLow=100000.0000
- 663. fDefaultBlockLoadDistanceLow=50000.0
- 664. fDefaultTreeLoadDistance=25000.0
- 665. fHighBlockLoadDistanceLow=50000.0
- 666. fHighTreeLoadDistance=40000.0
- 667. fLowBlockLoadDistanceLow=25000.0
- 668. fLowTreeLoadDistance=10000.0
- 669. fSplitDistanceMult=1.5000
- 670. fTreeLoadDistance=40000.0000
- 671. [TestAllCells]
- 672. bFileCheckModelCollision=0
- 673. bFileGoneMessage=1
- 674. bFileNeededMessage=1
- 675. bFileShowIcons=1
- 676. bFileShowTextures=1
- 677. bFileSkipIconChecks=0
- 678. bFileSkipModelChecks=0
- 679. bFileTestLoad=0
- 680. [VATS]
- 681. fVATSLightAngle=0.0
- 682. fVatsLightColorB=0.35
- 683. fVatsLightColorG=0.35
- 684. fVatsLightColorR=0.35
- 685. fVATSLightDistance=100.0
- 686. fVATSLightElevation=100.0
- 687. fVATSLightLevelMax=65.0
- 688. fVATSLightLevelMin=20.0
- 689. [Voice]
- 690. sFileTypeGame=ogg
- 691. SFileTypeLip=lip
- 692. SFileTypeLTF=ltf
- 693. SFileTypeSource=wav
- 694. [Water]
- 695. bAutoWaterSilhouetteReflections=0
- 696. bForceHighDetailReflections=1
- 697. bForceLowDetailReflections=0
- 698. bReflectExplosions=0
- 699. bUseWaterDepth=1
- 700. bUseWaterDisplacements=0
- 701. bUseWaterHiRes=1
- 702. bUseWaterLOD=1
- 703. bUseWaterReflectionBlur=1
- 704. bUseWaterReflections=1
- 705. bUseWaterRefractions=1
- 706. bUseWaterShader=1
- 707. fNearWaterIndoorTolerance=512.0000
- 708. fNearWaterOutdoorTolerance=1024.0000
- 709. fNearWaterUnderwaterFreq=0.3000
- 710. fNearWaterUnderwaterVolume=0.9000
- 711. fSurfaceTileSize=2048.0000
- 712. fTileTextureDivisor=4.7500
- 713. iWaterBlurAmount=4
- 714. iWaterReflectHeight=1024
- 715. iWaterReflectWidth=1024
- 716. uNearWaterPoints=8
- 717. uNearWaterRadius=1000
- 718. uSurfaceFPS=12
- 719. [Weather]
- 720. bPrecipitation=1
- 721. fAlphaReduce=1.0000
- 722. fSunBaseSize=750.0000
- 723. fSunGlareSize=800.0000
- 724. SBumpFadeColor=255,255,255,255
- 725. SEnvReduceColor=255,255,255,255
- 726. SLerpCloseColor=255,255,255,255