Explore Nevada all over again, with a new and invigorating look on the Wasteland. Explore new areas, meet new friends, take on challenging enemies, and see what New Vegas is all about. Featured as just a New Vegas modlist, you won't be restricted to a complex setup with TTW, but instead focus your travels on Nevada. Take on a new look of New Vegas, with an ever growing list of graphical adjustments and improvements. Experience classic weapons with completely fresh and new animations and discover new weapons and equipment.

Filter
  • 1
    [General]
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    LocalSaves=true
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    LocalSettings=true
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    AutomaticArchiveInvalidation=true

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    TribalPack.esm
  • 9
    MercenaryPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    BraveNewWorld.esm
  • 13
    Uncut Wasteland.esm
  • 14
    New Vegas Landscape Overhaul.esm
  • 15
    TGMIO.esm
  • 16
    Functional Post Game Ending.esm
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    Vanilla Enhancements.esm
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    SomeguySeries.esm
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    AkarionCoreESM.esp
  • 20
    Functional Post Game Ending - YUP Patch.esm
  • 21
    Sortomatic.esm
  • 22
    New Vegas Redesigned 3.esm
  • 23
    DynamicWeaponDisplays.esm
  • 24
    Helmet Overlay.esm
  • 25
    Walking_Inertia.esm
  • 26
    Animated Player Interactions.esm
  • 27
    QS3rdPerCamOverhaul.esm
  • 28
    Ragdolls.esm
  • 29
    JIP Selective-Fire.esm
  • 30
    Beyond the Black Mountain - Landscape Overhaul.esm
  • 31
    TLD_Travelers.esm
  • 32
    GomorrahUncut.esm
  • 33
    VICE.esm
  • 34
    Enhanced Vegas Ruins.esp
  • 35
    Masters of the Madre.esm
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    Simple Open Strip.esm
  • 37
    A World of Pain Revised.esm
  • 38
    MOTM FPGE Add-On.esm
  • 39
    Mojave Raiders.esm
  • 40
    NVWillow.esp
  • 41
    NewVegasKiller.esm
  • 42
    SSTPleasantPrimm.esm
  • 43
    NewVegasBounties.esm
  • 44
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 45
    CaravanTournament.esp
  • 46
    Badmothafucka.esm
  • 47
    MojaveExpressCourierWork.esm
  • 48
    Fort_Open.esm
  • 49
    Vikki and Vance Improvements.esm
  • 50
    Sierra Madre.esp
  • 51
    Desert Nomad.esm
  • 52
    FCOMaster.esm
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    Main And Pause Menus Overhaul.esm
  • 54
    House and Fiends Truce.esm
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    Mr. House Surrenders to the NCR.esm
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    House and Kings Truce.esm
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    Brotherhood and House Truce.esm
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    Brotherhood and Legion Truce.esm
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    Hardin and NCR Truce.esm
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    Harder New Vegas Strip Access.esm
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    MTB.esm
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    DMCaffiend.esm
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    Heatstroke.esm
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    SSTNiptonPitStop.esm
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    Animated Ingestibles.esp
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    SSTBiggerL38CocktainLoungeBalls.esp
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    PerkPackPlus.esp
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    Perkaholic.esp
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    MTB NV Price Increase.esp
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    Follower Formula Redone.esp
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    SunnyCompanion.esp
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    The Mod Configuration Menu.esp
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    DLC Enhancements.esp
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    tmzLODadditions.esp
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    FNVLODGen.esp
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    YUP - NPC Fixes (Base Game + All DLC).esp
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    NVMIM.esp
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    AidUI.esp
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    Vanilla UI Plus.esp
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    M.U.X. Series - Enhanced Vanilla.esp
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    ySI - Categories.esp
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    CPI Icons.esp
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    B42Descriptions.esp
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    Unofficial Patch NVSE Plus.esp
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    AAM.esp
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    AnimGrill.esp
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    Animated_WorkBench&ReloadingBench.esp
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    Functional_Dino_Thermometer.esp
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    NV_Securitrons_Lip_Sync.esp
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    NVxMcCarranMonorailAnimation.esp
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    NVxAnimatedJukeBox.esp
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    B42Inertia.esp
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    Uncut Wasteland.esp
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    Uncut Extra Collection.esp
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    JSawyer Ultimate.esp
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    Vicious Wastes.esp
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    Vicious Wastes - Complete.esp
  • 98
    TFRP - L38 Control Room Overhaul.esp
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    Little More Lamplight.esp
  • 100
    Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
  • 101
    NVR3_YUP Patch.esp
  • 102
    Mojave Raiders.esp
  • 103
    Lively Merge.esp
  • 104
    Sweet Bounties.esp
  • 105
    BraveNewWorld-FPGE.esp
  • 106
    Functional Post Game Ending - Uncut Extra Collection Patch.esp
  • 107
    HiddenValleyOverhauled1.2.esp
  • 108
    Lively 13th Floor Ultimate.esp
  • 109
    B42Bows.esp
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    B42Dropmag.esp
  • 111
    B42Inspect.esp
  • 112
    CC - Rain.esp
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    CC - 3D Rain.esp
  • 114
    Cloud Shadows.esp
  • 115
    Cloud Shadows - Clear Weather.esp
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    Diagonal movement.esp
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    FOVSlider.esp
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    Heat Haze.esp
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    Interior Rain.esp
  • 120
    JIP Realistic Weapon Overheating.esp
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    JustAssortedMods.esp
  • 122
    Player Headtracking.esp
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    Quickthrow.esp
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    Titans of The New West.esp
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    Titans of The New West - Power Armor Sprint JAM.esp
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    UX Toolkit.esp
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    YourBuddyIsDead.esp
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    DWD-CasinoSuites.esp
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    DWD-MTB.esp
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    DWD-NovacMotelRoom.esp
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    DWD-Safehouses.esp
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    DWD-The Sink.esp
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    10YearPack.esp
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    MoHair.esp
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    JSawyer Ultimate - Mojave Raiders Patch.esp
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    NVR3_MojaveRaiders Patch.esp
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    Functional Post Game Ending - Uncut Wasteland Patch.esp
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    FPGE Patch - Mojave Raiders.esp
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    GSCH.esp
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    FPGE Patch - Simple Open Strip.esp
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    BraveNewWorld-YUP.esp
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    Mojave Raiders - Essential Vanilla Enhancements Merged Patch.esp
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    B42Bash.esp
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    ShovelsBuryPeople.esp
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    MMDD.esp
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    Mojave Arsenal.esp
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    BrigComp.esp
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    CFAwattz2000demo.esp
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    Water Overhaul.esp
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    Player Combat Priority.esp
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    Handcraft.esp
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    Food Scraps.esp
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    Vicious Wastes - Water Overhaul.esp
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    FO3AssaultRifle.esp
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    CaravanTournamentLessRewards.esp
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    Casino Exchange All.esp
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    ImmersiveFastTravelEncounters.esp
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    ImmersiveSleepEncounters.esp
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    JBTImproved.esp
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    DynamicWeaponSpread.esp
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    ImmersiveRecoil.esp
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    NPCsSprint.esp
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    PointThatSomewhereElse!.esp
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    RadDecay.esp
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    Lime'sDebugTool.esp
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    BraveNewWorld-UncutExtraCollection.esp
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    realisticHeadshotDamage.esp
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    PAMS Light.esp
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    Project Reality Footsteps.esp
  • 170
    Progressive Difficulty.esp
  • 171
    Willow by Dracomies v2.esp
  • 172
    JIP Companions Command & Control.esp
  • 173
    JIP CCC Plugin Limit Nag Fix.esp
  • 174
    JIP CCC - Dialogue Topics Restored.esp
  • 175
    mil.esp
  • 176
    Vicious Wastes - JSawyer Ultimate Edition.esp
  • 177
    MojaveOutpostCarApocalypseUncut.esp
  • 178
    AutumnLeaves.esp
  • 179
    DelayDLCRedux.esp
  • 180
    Classic Fallout Weapons Remastered v1.2.esp
  • 181
    whatorthat_LivelyGeorge.esp
  • 182
    CasinoHeists.esp
  • 183
    Essential Enclave Remnants Redux.esp
  • 184
    Friendly Strip Factions.esp
  • 185
    Uncut Strip NPCs.esp
  • 186
    Overlook Cabin.esp
  • 187
    FreePostMojave.esp
  • 188
    Better Character Creation.esp
  • 189
    B42Wristwatch.esp
  • 190
    GrenadeMachinegunsReborn.esp
  • 191
    MOTM - Sierra Madre Grand Entrance Patch.esp
  • 192
    Bleedout.esp
  • 193
    Pointlight Flashlight.esp
  • 194
    Qwib-WastelandRadSuit.esp
  • 195
    QwibCourier6Armor.esp
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    Strip Crowds.esp
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    Lively Phebus.esp
  • 198
    Lively Phebus - Simple Open Strip Compatibility Patch.esp
  • 199
    Lively Joe and Friends.esp
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    Lively Joe and Friends - Mojave Raiders Patch.esp
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    Lively Billy.esp
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    Lively Goodsprings.esp
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    Lively Cass.esp
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    Lively Street Vendor.esp
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    Lively Gourmand.esp
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    DiceRoll&CapFlip.esp
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    BraveNewWorld-JSU.esp
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    AWOPR - TLD Patch.esp
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    Lazarus - Interesting GunRunners.esp
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    Alternative Repairing.esp
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    AWSOME.esp
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    whatorthat_LivelyAndy.esp
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    NVR3_UncutWasteland.esp
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    Uncut Wasteland - YUP Patch.esp
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    Mojave Raiders Tweaks.esp
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    WeaponRepairKitRepaired.esp
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    Vicious Wastes - Ragdolls.esp
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    Nevada Arsenal.esp
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    The Living Desert - Essential Vanilla Enhancements Merged Patch.esp
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    Monorail_Home.esp
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    TwinRocksAbode Sortomatic.esp
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    ClassicAdobeRaoul.esp
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    ADOBE_DosOsosVeteransClub.esp
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    ADOBE_DustDevil.esp
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    ADOBE_LittleApocalypse.esp
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    ADOBE_WhenInRome.esp
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    tarkovhideout - Copy.esp
  • 228
    FPGE Patch - JSawyer Ultimate.esp
  • 229
    FPGE Patch - Uncut Strip NPCs.esp
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    NVR3_JSU Patch.esp
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    NVLO + EVR.esp
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    ArmedToTheTeethNV-Redux.esp
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    QwibWasterBackpack.esp
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    BtBM-YUP-Rockmoved.esp
  • 235
    CouriersRoadArmor.esp
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    Wandering Remnants PA.esp
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    PAVE TOTNW Patch.esp
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    SSTAtmospheresWeather.esp
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    SSTAtmospheresWeather_DLCEnhancementsPatch.esp
  • 240
    Mr. House Surrenders to the NCR FPGE Patch.esp
  • 241
    Friendly Strip Factions - YUP Patch.esp
  • 242
    WP_Models and Textures.esp
  • 243
    WP_New Locations and Edits.esp
  • 244
    WP_Landscape Patch.esp
  • 245
    WP_Modlist Patch.esp
  • 246
    WP_Gameplay Tweaks.esp

Filter
  • 1
    [Archive]
  • 2
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    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 240
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 241
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 242
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 243
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 244
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 245
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 246
    [FootIK]
  • 247
    bFootPlacementOn=1
  • 248
    fAnkleOffset=0.2000
  • 249
    fFootPlantedGain=1.0000
  • 250
    fFootRaisedGain=0.9000
  • 251
    fGroundAscendingGain=0.4
  • 252
    fGroundDescendingGain=0.4
  • 253
    fOnOffGain=0.5
  • 254
    fOriginalGroundHeightMS=-0.11
  • 255
    fPelvisOffsetDamping=0.2
  • 256
    fPelvisUpDownBias=0.75
  • 257
    fRagdollFeedback=0.7
  • 258
    fVertErrorGain=0.5
  • 259
    [GamePlay]
  • 260
    bAllowHavokGrabTheLiving=0
  • 261
    bEssentialTakeNoDamage=1
  • 262
    bHealthBarShowing=0
  • 263
    fHealthBarEmittanceFadeTime=0.5000
  • 264
    fHealthBarEmittanceTime=1.5000
  • 265
    fHealthBarFadeOutSpeed=1.0000
  • 266
    fHealthBarHeight=4.0000
  • 267
    fHealthBarSpeed=80.0000
  • 268
    fHealthBarWidth=40.0000
  • 269
    iDetectionPicks=21
  • 270
    [General]
  • 271
    bActivateAllQuestScripts=0
  • 272
    bActorLookWithHavok=0
  • 273
    bAlwaysActive=1
  • 274
    bAnimateDoorPhysics=0
  • 275
    bBorderRegionsEnabled=1
  • 276
    bChangeTimeMultSlowly=1
  • 277
    bCheckCellOffsetsOnInit=0
  • 278
    bCheckPurgedTextureList=0
  • 279
    bCreate Maps Enable=0
  • 280
    bCreateShaderPackage=0
  • 281
    bDefaultCOCPlacement=0
  • 282
    bDisableDuplicateReferenceCheck=1
  • 283
    bDisplayBoundingVolumes=0
  • 284
    bDrawSpellContact=0
  • 285
    bEnableBoundingVolumeOcclusion=1
  • 286
    bExternalLODDataFiles=1
  • 287
    bFaceGenTexturing=1
  • 288
    bFaceMipMaps=1
  • 289
    bFixAIPackagesOnLoad=0
  • 290
    bFixFaceNormals=0
  • 291
    bKeepPluginWhenMerging=0
  • 292
    bLoadFaceGenHeadEGTFiles=0
  • 293
    bPreCullActors=1
  • 294
    bPreemptivelyUnloadCells=0
  • 295
    bPreloadIntroSequence=1
  • 296
    bRunMiddleLowLevelProcess=1
  • 297
    bRunVTuneTest=0
  • 298
    bTaskletActorAnimMovementUpdates=1
  • 299
    bTaskletActorSceneGraphUpdates=0
  • 300
    bTintMipMaps=0
  • 301
    bTrackAllDeaths=0
  • 302
    bUseEyeEnvMapping=1
  • 303
    bUseFaceGenHeads=1
  • 304
    bUseHardDriveCache=0
  • 305
    bUseMyGamesDirectory=1
  • 306
    bUseThreadedAI=0
  • 307
    bUseThreadedMorpher=0
  • 308
    bUseThreadedParticleSystem=0
  • 309
    bUseThreadedTempEffects=1
  • 310
    bWarnOnMissingFileEntry=0
  • 311
    iFPSClamp=0
  • 312
    iHoursToSleep=3
  • 313
    iIntroSequencePriority=3
  • 314
    iNumBitsForFullySeen=248
  • 315
    iPreloadSizeLimit=26214400
  • 316
    SCharGenQuest=00102037
  • 317
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 318
    sIntroMovie=Fallout INTRO Vsk.bik
  • 319
    SIntroSequence=
  • 320
    sLanguage=ENGLISH
  • 321
    SLocalMasterPath=Data\
  • 322
    SLocalSavePath=__MO_Saves\
  • 323
    SMainMenuMovieIntro=0
  • 324
    SStartingCell=
  • 325
    SStartingCellX=
  • 326
    SStartingCellY=
  • 327
    SStartingWorld=
  • 328
    STestFile1=FalloutNV.esm
  • 329
    STestFile10=
  • 330
    STestFile2=
  • 331
    STestFile3=
  • 332
    STestFile4=
  • 333
    STestFile5=
  • 334
    STestFile6=
  • 335
    STestFile7=
  • 336
    STestFile8=
  • 337
    STestFile9=
  • 338
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 339
    uExterior Cell Buffer=36
  • 340
    uGridsToLoad=5
  • 341
    uiFaceGenMaxEGMDataSize=67108864
  • 342
    uiFaceGenMaxEGTDataSize=67108864
  • 343
    uInterior Cell Buffer=3
  • 344
    [GeneralWarnings]
  • 345
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 346
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 347
    [GethitShader]
  • 348
    fBlockedTexOffset=0.0010
  • 349
    fBlurAmmount=0.5000
  • 350
    fHitTexOffset=0.0050
  • 351
    [Grass]
  • 352
    bDrawShaderGrass=1
  • 353
    bGrassPointLighting=0
  • 354
    fGrassDefaultStartFadeDistance=3500.0
  • 355
    fGrassFadeRange=6144
  • 356
    fGrassMaxStartFadeDistance=6144
  • 357
    fGrassMinStartFadeDistance=0
  • 358
    fGrassWindMagnitudeMax=125
  • 359
    fGrassWindMagnitudeMin=5
  • 360
    fTexturePctThreshold=0.0000
  • 361
    fWaveOffsetRange=1.7500
  • 362
    iGrassDensityEvalSize=2
  • 363
    iMaxGrassTypesPerTexure=2
  • 364
    iMinGrassSize=80
  • 365
    [HAVOK]
  • 366
    bAddBipedWhenKeyframed=1
  • 367
    bDisablePlayerCollision=0
  • 368
    bHavokDebug=0
  • 369
    bPreventHavokAddAll=0
  • 370
    bPreventHavokAddClutter=0
  • 371
    bTreeTops=0
  • 372
    fCameraCasterSize=10.0000
  • 373
    fChaseDeltaMult=0.0500
  • 374
    fJumpAnimDelay=0.7500
  • 375
    fMaxTime=0.01587302
  • 376
    fMoveLimitMass=95.0000
  • 377
    fOD=0.9000
  • 378
    fQuadrupedPitchMult=1.0000
  • 379
    fRF=1000.0000
  • 380
    fSD=0.9800
  • 381
    fSE=0.3000
  • 382
    iEntityBatchRemoveRate=100
  • 383
    iHavokSkipFrameCountTEST=0
  • 384
    iSimType=1
  • 385
    iUpdateType=0
  • 386
    [Interface]
  • 387
    bActivatePickUseGamebryoPick=0
  • 388
    bAllowConsole=1
  • 389
    bHideUnavailablePerks=0
  • 390
    bUseFuzzyPicking=1
  • 391
    fActivatePickSphereRadius=16.0000
  • 392
    fInterfaceTintB=0.8824
  • 393
    fInterfaceTintG=0.9843
  • 394
    fInterfaceTintR=0.6314
  • 395
    fKeyRepeatInterval=50.0000
  • 396
    fKeyRepeatTime=500.0000
  • 397
    fMenuBackgroundOpacity=0.76
  • 398
    fMenuBGBlurRadius=2.0000
  • 399
    fMenuModeAnimBlend=0.0000
  • 400
    fMenuPlayerLightAmbientBlue=0.2500
  • 401
    fMenuPlayerLightAmbientGreen=0.2500
  • 402
    fMenuPlayerLightAmbientRed=0.2500
  • 403
    fMenuPlayerLightDiffuseBlue=0.8000
  • 404
    fMenuPlayerLightDiffuseGreen=0.8000
  • 405
    fMenuPlayerLightDiffuseRed=0.8000
  • 406
    fPopUpBackgroundOpacity=0.87
  • 407
    fRSMFaceSliderDefaultMax=3.5
  • 408
    fRSMFaceSliderDefaultMin=-3.5
  • 409
    iMaxViewCasterPicksFuzzy=5
  • 410
    iMaxViewCasterPicksGamebryo=10
  • 411
    iMaxViewCasterPicksHavok=10
  • 412
    iSafeZoneX=15
  • 413
    iSafeZoneXWide=15
  • 414
    iSafeZoneY=15
  • 415
    iSafeZoneYWide=15
  • 416
    [InterfaceFX]
  • 417
    bUseImageSpaceMenuFX=1
  • 418
    fBlurIntensityHUD=1.2000
  • 419
    fBlurRadiusHUD=2.0000
  • 420
    fBlurRadiusMenus=0.3000
  • 421
    fDefaultBurstDuration=200
  • 422
    fDefaultBurstIntensity=2
  • 423
    fMiniBurstDuration=200
  • 424
    fMiniBurstIntensity=1.5
  • 425
    fPulseBrightenIntensity=0.25
  • 426
    fPulseRadiusIntensity=0.5
  • 427
    fPulseRate=0.0006
  • 428
    fScanlineFrequencyHUD=0.0000
  • 429
    fScreenLightBaseIntensity=0.6
  • 430
    fScreenLightRadius=6
  • 431
    fShudderChance=0.20
  • 432
    fVertHoldChance=0.08
  • 433
    [Landscape]
  • 434
    bCurrentCellOnly=0
  • 435
    bPreventSafetyCheck=0
  • 436
    fLandFriction=2.5000
  • 437
    fLandTextureTilingMult=2.0000
  • 438
    iLandBorder1B=0
  • 439
    iLandBorder1G=255
  • 440
    iLandBorder1R=255
  • 441
    iLandBorder2B=0
  • 442
    iLandBorder2G=0
  • 443
    iLandBorder2R=0
  • 444
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 445
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 446
    [Launcher]
  • 447
    bEnableFileSelection=1
  • 448
    [Loading]
  • 449
    fLoadingBkgdUpdateInterval=10.0000
  • 450
    fLoadingInitUpdateInterval=3.0000
  • 451
    fLoadingTextUpdateInterval=10.0000
  • 452
    fMainMenuBkgdUpdateInterval=10.0000
  • 453
    iMaxScreens=4
  • 454
    iMaxScreens_MainMenu=20
  • 455
    iNumLocationSpecificScreens=1
  • 456
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 457
    sMainMenuBackground=main_background
  • 458
    sTitleMusic=MainTitle
  • 459
    sWelcomeScreen1=loading_screen_legal
  • 460
    sWelcomeScreen2=loading_screen_bethsoft
  • 461
    sWelcomeScreen3=loading_screen_BGS
  • 462
    sWelcomeScreen4=loading_screen01
  • 463
    [LOD]
  • 464
    bDisplayLODLand=1
  • 465
    bUseFaceGenLOD=0
  • 466
    fActorLODDefault=5
  • 467
    fActorLODMax=15.0
  • 468
    fActorLODMin=2.0
  • 469
    fDistanceMultiplier=1.20
  • 470
    fFadeInThreshold=0.7000
  • 471
    fFadeOutThreshold=0.3000
  • 472
    fFadeOutTime=2.0
  • 473
    fItemLODDefault=2
  • 474
    fItemLODMax=15.0
  • 475
    fItemLODMin=1.0
  • 476
    fLODBoundRadiusMult=10
  • 477
    fLodDistance=500.0000
  • 478
    fLODFadeOutActorMultCity=1.0000
  • 479
    fLODFadeOutActorMultComplex=1.0000
  • 480
    fLODFadeOutActorMultInterior=1.0000
  • 481
    fLODFadeOutItemMultCity=1.0000
  • 482
    fLODFadeOutItemMultComplex=1.0000
  • 483
    fLODFadeOutItemMultInterior=1.0000
  • 484
    fLODFadeOutMultActors=6
  • 485
    fLODFadeOutMultItems=3
  • 486
    fLODFadeOutMultObjects=5
  • 487
    fLODFadeOutObjectMultCity=1.0000
  • 488
    fLODFadeOutObjectMultComplex=1.0000
  • 489
    fLODFadeOutObjectMultInterior=1.0000
  • 490
    fLODFadeOutPercent=0.6000
  • 491
    fLODLandDropAmount=230.0000
  • 492
    fLODLandVerticalBias=0.0000
  • 493
    fLODMultTrees=0.5000
  • 494
    fObjectLODDefault=5
  • 495
    fObjectLODMax=15.0
  • 496
    fObjectLODMin=1.0
  • 497
    fTalkingDistance=1000.0000
  • 498
    iFadeNodeMinNearDistance=500
  • 499
    [LookIK]
  • 500
    [MAIN]
  • 501
    fLowPerfCombatantVoiceDistance=1000.0000
  • 502
    fQuestScriptDelayTime=5.0000
  • 503
    iDetectionHighNumPicks=40
  • 504
    iLastHDRSetting=-1
  • 505
    [Menu]
  • 506
    fCreditsScrollSpeed=40.0000
  • 507
    iConsoleFont=2
  • 508
    iConsoleHistorySize=50
  • 509
    iConsoleTextXPos=30
  • 510
    iConsoleTextYPos=940
  • 511
    iConsoleVisibleLines=15
  • 512
    iDebugTextFont=3
  • 513
    rDebugTextColor=255,251,233
  • 514
    [MESSAGES]
  • 515
    bAllowYesToAll=1
  • 516
    bBlockMessageBoxes=0
  • 517
    bSkipInitializationFlows=1
  • 518
    bSkipProgramFlows=1
  • 519
    bUseWindowsMessageBox=0
  • 520
    iFileLogging=0
  • 521
    [Pathfinding]
  • 522
    bBackgroundNavmeshUpdate=1
  • 523
    bBackgroundPathing=1
  • 524
    bUseObstacleAvoidance=1
  • 525
    [Pipboy]
  • 526
    bEnableFlickerPipboy=1
  • 527
    bUsePipboyMode=1
  • 528
    fBlurIntensityPipboy=0.25
  • 529
    fBlurRadiusPipboy=3.5
  • 530
    [RagdollAnim]
  • 531
    bRagdollFeedback=0
  • 532
    fAccelerationGain=1.0
  • 533
    fCameraDist=1000.0
  • 534
    fHierarchyGain=0.17
  • 535
    fPositionGain=0.05
  • 536
    fPositionMaxAngularVelocity=18.0
  • 537
    fPositionMaxLinearVelocity=14.0
  • 538
    fSnapGain=0.1
  • 539
    fSnapMaxAngularDistance=1.0
  • 540
    fSnapMaxAngularVelocity=0.3
  • 541
    fSnapMaxLinearDistance=0.3
  • 542
    fSnapMaxLinearVelocity=3.0
  • 543
    fVelocityDamping=0.0
  • 544
    fVelocityGain=0.6
  • 545
    [RenderedTerminal]
  • 546
    bUseRenderedTerminals=1
  • 547
    fRaceSexMenuHPos=0.0
  • 548
    fRaceSexMenuScale=0.5
  • 549
    fRaceSexMenuVPos=-0.6
  • 550
    fRaceSexMenuZoom=70.0
  • 551
    fRenderedTerminalFOV=0.15
  • 552
    fRenderedTerminalHPos=0.0
  • 553
    fRenderedTerminalScanlineScale=130.000000
  • 554
    fRenderedTerminalVPos=0.38
  • 555
    fRenderedTerminalZoom=36
  • 556
    fScreenLightBaseIntensity=1.2
  • 557
    fScreenLightColorB=0.62
  • 558
    fScreenLightColorG=0.74
  • 559
    fScreenLightColorR=0.68
  • 560
    fScreenLightRadius=80
  • 561
    [ScreenSplatter]
  • 562
    [SpeedTree]
  • 563
    bEnableTrees=1
  • 564
    bForceFullLOD=0
  • 565
    fCanopyShadowGrassMult=1.0000
  • 566
    fLocalTreeMipMapLODBias=-0.2500
  • 567
    fLODTreeMipMapLODBias=-0.7500
  • 568
    fTreeForceBranchDimming=-1.0000
  • 569
    fTreeForceCS=-1.0000
  • 570
    fTreeForceLeafDimming=-1.0000
  • 571
    fTreeForceLLA=-1.0000
  • 572
    fTreeForceMaxBudAngle=-1.0000
  • 573
    fTreeForceMinBudAngle=-1.0000
  • 574
    fTreeLODExponent=1.0000
  • 575
    iCanopyShadowScale=512
  • 576
    [TerrainManager]
  • 577
    bUseDistantObjectBlocks=1
  • 578
    bUseNewTerrainSystem=1
  • 579
    fBlockLoadDistance=125000.0
  • 580
    fDefaultBlockLoadDistanceLow=50000.0
  • 581
    fDefaultTreeLoadDistance=25000.0
  • 582
    fHighBlockLoadDistanceLow=50000.0
  • 583
    fHighTreeLoadDistance=40000.0
  • 584
    fLowBlockLoadDistanceLow=25000.0
  • 585
    fLowTreeLoadDistance=10000.0
  • 586
    fSplitDistanceMult=0.75
  • 587
    [TestAllCells]
  • 588
    bFileCheckModelCollision=0
  • 589
    bFileGoneMessage=1
  • 590
    bFileNeededMessage=1
  • 591
    bFileShowIcons=1
  • 592
    bFileShowTextures=1
  • 593
    bFileSkipIconChecks=0
  • 594
    bFileSkipModelChecks=0
  • 595
    bFileTestLoad=0
  • 596
    [VATS]
  • 597
    fVATSLightAngle=0.0
  • 598
    fVatsLightColorB=0.35
  • 599
    fVatsLightColorG=0.35
  • 600
    fVatsLightColorR=0.35
  • 601
    fVATSLightDistance=100.0
  • 602
    fVATSLightElevation=100.0
  • 603
    fVATSLightLevelMax=65.0
  • 604
    fVATSLightLevelMin=20.0
  • 605
    [Voice]
  • 606
    SFileTypeGame=ogg
  • 607
    SFileTypeLip=lip
  • 608
    SFileTypeLTF=ltf
  • 609
    SFileTypeSource=wav
  • 610
    [Water]
  • 611
    bAutoWaterSilhouetteReflections=1
  • 612
    bForceHighDetailReflections=0
  • 613
    bForceLowDetailReflections=0
  • 614
    bReflectExplosions=0
  • 615
    bUseWaterDepth=1
  • 616
    bUseWaterDisplacements=1
  • 617
    bUseWaterHiRes=0
  • 618
    bUseWaterLOD=1
  • 619
    bUseWaterReflections=1
  • 620
    bUseWaterRefractions=1
  • 621
    bUseWaterShader=1
  • 622
    fNearWaterIndoorTolerance=512.0000
  • 623
    fNearWaterOutdoorTolerance=1024.0000
  • 624
    fNearWaterUnderwaterFreq=0.3000
  • 625
    fNearWaterUnderwaterVolume=0.9000
  • 626
    fSurfaceTileSize=2048.0000
  • 627
    fTileTextureDivisor=4.7500
  • 628
    uNearWaterPoints=8
  • 629
    uNearWaterRadius=1000
  • 630
    uSurfaceFPS=12
  • 631
    [Weather]
  • 632
    bPrecipitation=1
  • 633
    fAlphaReduce=1.0000
  • 634
    fSunBaseSize=750.0000
  • 635
    fSunGlareSize=800.0000
  • 636
    SBumpFadeColor=255,255,255,255
  • 637
    SEnvReduceColor=255,255,255,255
  • 638
    SLerpCloseColor=255,255,255,255

Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions=0
  • 3
    bInvalidateOlderFiles=1
  • 4
    bUseArchives=1
  • 5
    iRetainDirectoryStringTable=1
  • 6
    iRetainFilenameOffsetTable=1
  • 7
    iRetainFilenameStringTable=1
  • 8
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    SInvalidationFile=
  • 10
    [Audio]
  • 11
    bEnableAudio=1
  • 12
    bEnableAudioCache=1
  • 13
    bEnableEnviroEffectsOnPC=0
  • 14
    bMultiThreadAudio=0
  • 15
    bUseAudioDebugInformation=1
  • 16
    fASFadeInTime=2.0
  • 17
    fASFadeOutTime=10.0
  • 18
    fAudioDebugDelay=0.0
  • 19
    fCollisionSoundHeavyThreshold=60.0
  • 20
    fDBVoiceAttenuationIn2D=2.0
  • 21
    fDefaultEffectsVolume=1.0000
  • 22
    fDefaultFootVolume=0.5000
  • 23
    fDefaultMasterVolume=1.0000
  • 24
    fDefaultMusicVolume=0.6000
  • 25
    fDefaultRadioVolume=0.5000
  • 26
    fDefaultVoiceVolume=0.6000
  • 27
    fDialogMaxDistance=2000.00
  • 28
    fDialogMinDistance=600.00
  • 29
    fDialogueFadeDecibels=6.0
  • 30
    fDialogueFadeSecondsIn=2.0
  • 31
    fDialogueFadeSecondsOut=1.0
  • 32
    fDialogueHeadPitchExaggeration=2.0
  • 33
    fDialogueHeadRollExaggeration=2.0
  • 34
    fDialogueHeadYawExaggeration=2.0
  • 35
    fEarthLargeMassMin=30.0
  • 36
    fEarthMediumMassMin=5.0
  • 37
    fFilterdBAttenuation=11.5
  • 38
    fFilterDistortionGain=-7.5
  • 39
    fFilterPEQGain=-15.0
  • 40
    fHardLandingDamageThreshold=500.0
  • 41
    fMainMenuMusicVolume=0.6
  • 42
    fMaxFootstepDistance=1100.0000
  • 43
    fMetalLargeMassMin=25.0
  • 44
    fMetalMediumMassMin=8.0
  • 45
    fPlayerFootVolume=0.65
  • 46
    fRadioDialogMute=0.50
  • 47
    fRegionLoopFadeInTime=5.0
  • 48
    fRegionLoopFadeOutTime=5.0
  • 49
    fSkinLargeMassMin=30.0
  • 50
    fSkinMediumMassMin=5.0
  • 51
    fStoneLargeMassMin=30.0
  • 52
    fStoneMediumMassMin=5.0
  • 53
    fWoodLargeMassMin=15.0
  • 54
    fWoodMediumMassMin=7.0
  • 55
    iAudioCacheSize=2048
  • 56
    iCollisionSoundTimeDelta=150
  • 57
    iMaxImpactSoundCount=32
  • 58
    iMaxSizeForCachedSound=256
  • 59
    iRadioUpdateInterval=250
  • 60
    [BackgroundLoad]
  • 61
    bBackgroundCellLoads=1
  • 62
    bBackgroundLoadLipFiles=0
  • 63
    bLoadBackgroundFaceGen=0
  • 64
    bLoadHelmetsInBackground=1
  • 65
    bSelectivePurgeUnusedOnFastTravel=0
  • 66
    bUseBackgroundFileLoader=0
  • 67
    bUseMultiThreadedFaceGen=1
  • 68
    bUseMultiThreadedTrees=1
  • 69
    iAnimationClonePerLoop=5
  • 70
    [bLightAttenuation]
  • 71
    bOutQuadInLin=0
  • 72
    bUseConstant=0
  • 73
    bUseLinear=0
  • 74
    bUseQuadratic=1
  • 75
    fConstantValue=0.0000
  • 76
    fFlickerMovement=8.0000
  • 77
    fLinearRadiusMult=1.0000
  • 78
    fLinearValue=3.0000
  • 79
    fQuadraticRadiusMult=1.0000
  • 80
    fQuadraticValue=16.0000
  • 81
    uLinearMethod=1
  • 82
    uQuadraticMethod=2
  • 83
    [BlurShader]
  • 84
    bUseBlurShader=1
  • 85
    fAlphaAddExterior=0.2000
  • 86
    fAlphaAddInterior=0.7000
  • 87
    fBlurRadius=0.0300
  • 88
    fSIEmmisiveMult=1.0000
  • 89
    fSISpecularMult=1.0000
  • 90
    fSkyBrightness=0.5000
  • 91
    fSunBrightness=0.0000
  • 92
    fSunlightDimmer=1.0000
  • 93
    iBlendType=2
  • 94
    iBlurTexSize=256
  • 95
    iNumBlurpasses=1
  • 96
    [BlurShaderHDR]
  • 97
    bDoHighDynamicRange=1
  • 98
    fBlurRadius=7.0000
  • 99
    fBrightClamp=0.2250
  • 100
    fBrightScale=2.2500
  • 101
    fEmissiveHDRMult=1.0000
  • 102
    fEyeAdaptSpeed=0.5000
  • 103
    fGrassDimmer=1.5000
  • 104
    fSIEmmisiveMult=1.0000
  • 105
    fSISpecularMult=1.0000
  • 106
    fSkyBrightness=0.5000
  • 107
    fSunBrightness=0.0000
  • 108
    fSunlightDimmer=1.5000
  • 109
    fTargetLUM=1.0000
  • 110
    fTreeDimmer=1.0000
  • 111
    fUpperLUMClamp=1.0000
  • 112
    iBlendType=2
  • 113
    iNumBlurpasses=1
  • 114
    [BlurShaderHDRInterior]
  • 115
    fBlurRadius=7.0000
  • 116
    fBrightClamp=0.2250
  • 117
    fBrightScale=2.2500
  • 118
    fEmissiveHDRMult=1.0000
  • 119
    fEyeAdaptSpeed=0.5000
  • 120
    fTargetLUM=1.0000
  • 121
    fUpperLUMClamp=1.0000
  • 122
    iNumBlurpasses=1
  • 123
    [CameraPath]
  • 124
    iFPS=60
  • 125
    iTake=0
  • 126
    SDirectoryName=TestCameraPath
  • 127
    SNif=Test\CameraPath.nif
  • 128
    [Controls]
  • 129
    bAlwaysRunByDefault=1
  • 130
    bBackground Keyboard=1
  • 131
    bBackground Mouse=1
  • 132
    fForegroundMouseAccelBase=0
  • 133
    fForegroundMouseAccelTop=0
  • 134
    fForegroundMouseBase=0
  • 135
    fForegroundMouseMult=0
  • 136
    [CopyProtectionStrings]
  • 137
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 138
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 139
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 140
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 141
    [Debug]
  • 142
    bDebugFaceGenCriticalSection=0
  • 143
    bDebugFaceGenMultithreading=0
  • 144
    bDebugSaveBuffer=0
  • 145
    [Decals]
  • 146
    bDecalOcclusionQuery=1
  • 147
    bDecals=1
  • 148
    bProfileDecals=0
  • 149
    uMaxSkinDecalPerActor=40
  • 150
    uMaxSkinDecals=50
  • 151
    [Display]
  • 152
    bActorSelfShadowing=0
  • 153
    bAllow20HairShader=1
  • 154
    bAllow30Shaders=0
  • 155
    bAllowPartialPrecision=1
  • 156
    bAllowScreenShot=1
  • 157
    bAutoViewDistance=0
  • 158
    bDecalsOnSkinnedGeometry=1
  • 159
    bDoActorShadows=1
  • 160
    bDoAmbientPass=1
  • 161
    bDoCanopyShadowPass=1
  • 162
    bDoDiffusePass=1
  • 163
    bDoSpecularPass=1
  • 164
    bDoStaticAndArchShadows=0
  • 165
    bDoTallGrassEffect=1
  • 166
    bDoTexturePass=1
  • 167
    bDrawShadows=0
  • 168
    bDynamicWindowReflections=1
  • 169
    bEnableEyefinity=1
  • 170
    bEquippedTorchesCastShadows=0
  • 171
    bForce1XShaders=0
  • 172
    bForceMultiPass=1
  • 173
    bForcePow2Textures=0
  • 174
    bFull Screen=0
  • 175
    bIgnoreResolutionCheck=0
  • 176
    bImageSpaceEffects=1
  • 177
    bLODNoiseAniso=1
  • 178
    bReportBadTangentSpace=0
  • 179
    bShadowsOnGrass=1
  • 180
    bShowMenuTextureUse=1
  • 181
    bStaticMenuBackground=1
  • 182
    bUse Shaders=1
  • 183
    bUseRefractionShader=1
  • 184
    fDecalLifetime=10.0000
  • 185
    fDefault1stPersonFOV=55.0000
  • 186
    fDefaultFOV=75.0000
  • 187
    fEnvMapLOD1=1500.0000
  • 188
    fEnvMapLOD2=1800.0000
  • 189
    fEyeEnvMapLOD1=500.0000
  • 190
    fEyeEnvMapLOD2=800.0000
  • 191
    fGamma=1.0000
  • 192
    fGammaMax=0.6000
  • 193
    fGammaMin=1.4000
  • 194
    fLandLOFadeSeconds=15.0
  • 195
    fLightLODDefaultStartFade=1000.0
  • 196
    fLightLODMaxStartFade=6144
  • 197
    fLightLODMinStartFade=200.0
  • 198
    fLightLODRange=24576
  • 199
    fNearDistance=5
  • 200
    fNoLODFarDistanceMax=10240.0000
  • 201
    fNoLODFarDistanceMin=100.0000
  • 202
    fNoLODFarDistancePct=1.0000
  • 203
    fPipboy1stPersonFOV=47.0
  • 204
    fShadowFadeTime=1.00
  • 205
    fShadowLODDefaultStartFade=200.0
  • 206
    fShadowLODMaxStartFade=1000.0
  • 207
    fShadowLODMinStartFade=100.0
  • 208
    fShadowLODRange=200.0
  • 209
    fSpecularLODDefaultStartFade=500.0
  • 210
    fSpecularLODMaxStartFade=2000.0
  • 211
    fSpecularLODMinStartFade=200.0
  • 212
    fSpecularLODRange=300.0
  • 213
    iActorShadowCountExt=2
  • 214
    iActorShadowCountInt=2
  • 215
    iAdapter=0
  • 216
    iAutoViewHiFrameRate=40
  • 217
    iAutoViewLowFrameRate=20
  • 218
    iAutoViewMinDistance=2000
  • 219
    iDebugTextLeftRightOffset=10
  • 220
    iDebugTextTopBottomOffset=20
  • 221
    iLocation X=5
  • 222
    iLocation Y=5
  • 223
    iMaxAnisotropy=8
  • 224
    iMaxDecalsPerFrame=10
  • 225
    iMultiSample=0
  • 226
    iNPatches=0
  • 227
    iNPatchNOrder=0
  • 228
    iNPatchPOrder=0
  • 229
    iPresentInterval=0
  • 230
    iScreenShotIndex=0
  • 231
    iShadowFilter=0
  • 232
    iShadowMapResolution=256
  • 233
    iTexMipMapMinimum=0
  • 234
    SScreenShotBaseName=E:\Programs\Steam\steamapps\common\Fallout New Vegas\ScreenShot
  • 235
    uVideoDeviceIdentifierPart1=0
  • 236
    uVideoDeviceIdentifierPart2=0
  • 237
    uVideoDeviceIdentifierPart3=0
  • 238
    uVideoDeviceIdentifierPart4=0
  • 239
    [DistantLOD]
  • 240
    iDistantLODGroupWidth=8
  • 241
    [Fonts]
  • 242
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 243
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 244
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 245
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 246
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 247
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 248
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 249
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 250
    [FootIK]
  • 251
    bFootPlacementOn=1
  • 252
    fAnkleOffset=0.2000
  • 253
    fFootPlantedGain=1.0000
  • 254
    fFootRaisedGain=0.9000
  • 255
    fGroundAscendingGain=0.4
  • 256
    fGroundDescendingGain=0.4
  • 257
    fOnOffGain=0.5
  • 258
    fOriginalGroundHeightMS=-0.11
  • 259
    fPelvisOffsetDamping=0.2
  • 260
    fPelvisUpDownBias=0.75
  • 261
    fRagdollFeedback=0.7
  • 262
    fVertErrorGain=0.5
  • 263
    [GamePlay]
  • 264
    bAllowHavokGrabTheLiving=0
  • 265
    bEssentialTakeNoDamage=1
  • 266
    bHealthBarShowing=0
  • 267
    fHealthBarEmittanceFadeTime=0.5000
  • 268
    fHealthBarEmittanceTime=1.5000
  • 269
    fHealthBarFadeOutSpeed=1.0000
  • 270
    fHealthBarHeight=4.0000
  • 271
    fHealthBarSpeed=80.0000
  • 272
    fHealthBarWidth=40.0000
  • 273
    iDetectionPicks=21
  • 274
    [General]
  • 275
    bActivateAllQuestScripts=0
  • 276
    bActorLookWithHavok=0
  • 277
    bAlwaysActive=1
  • 278
    bAnimateDoorPhysics=0
  • 279
    bBorderRegionsEnabled=1
  • 280
    bChangeTimeMultSlowly=1
  • 281
    bCheckCellOffsetsOnInit=0
  • 282
    bCheckPurgedTextureList=0
  • 283
    bCreate Maps Enable=0
  • 284
    bCreateShaderPackage=0
  • 285
    bDefaultCOCPlacement=0
  • 286
    bDisableDuplicateReferenceCheck=1
  • 287
    bDisplayBoundingVolumes=0
  • 288
    bDrawSpellContact=0
  • 289
    bEnableBoundingVolumeOcclusion=1
  • 290
    bExternalLODDataFiles=1
  • 291
    bFaceGenTexturing=1
  • 292
    bFaceMipMaps=1
  • 293
    bFixAIPackagesOnLoad=0
  • 294
    bFixFaceNormals=0
  • 295
    bKeepPluginWhenMerging=0
  • 296
    bLoadFaceGenHeadEGTFiles=0
  • 297
    bPreCullActors=1
  • 298
    bPreemptivelyUnloadCells=0
  • 299
    bPreloadIntroSequence=1
  • 300
    bRunMiddleLowLevelProcess=1
  • 301
    bRunVTuneTest=0
  • 302
    bTaskletActorAnimMovementUpdates=1
  • 303
    bTaskletActorSceneGraphUpdates=0
  • 304
    bTintMipMaps=0
  • 305
    bTrackAllDeaths=0
  • 306
    bUseEyeEnvMapping=1
  • 307
    bUseFaceGenHeads=1
  • 308
    bUseHardDriveCache=0
  • 309
    bUseMyGamesDirectory=1
  • 310
    bUseThreadedAI=0
  • 311
    bUseThreadedMorpher=0
  • 312
    bUseThreadedParticleSystem=0
  • 313
    bUseThreadedTempEffects=1
  • 314
    bWarnOnMissingFileEntry=0
  • 315
    iFPSClamp=0
  • 316
    iHoursToSleep=3
  • 317
    iIntroSequencePriority=3
  • 318
    iNumBitsForFullySeen=248
  • 319
    iPreloadSizeLimit=26214400
  • 320
    SCharGenQuest=00102037
  • 321
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 322
    sIntroMovie=Fallout INTRO Vsk.bik
  • 323
    SIntroSequence=
  • 324
    sLanguage=ENGLISH
  • 325
    SLocalMasterPath=Data\
  • 326
    SLocalSavePath=__MO_Saves\
  • 327
    SMainMenuMovieIntro=0
  • 328
    SStartingCell=
  • 329
    SStartingCellX=
  • 330
    SStartingCellY=
  • 331
    SStartingWorld=
  • 332
    STestFile1=FalloutNV.esm
  • 333
    STestFile10=
  • 334
    STestFile2=
  • 335
    STestFile3=
  • 336
    STestFile4=
  • 337
    STestFile5=
  • 338
    STestFile6=
  • 339
    STestFile7=
  • 340
    STestFile8=
  • 341
    STestFile9=
  • 342
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 343
    uExterior Cell Buffer=36
  • 344
    uGridsToLoad=5
  • 345
    uiFaceGenMaxEGMDataSize=67108864
  • 346
    uiFaceGenMaxEGTDataSize=67108864
  • 347
    uInterior Cell Buffer=3
  • 348
    [GeneralWarnings]
  • 349
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 350
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 351
    [GethitShader]
  • 352
    fBlockedTexOffset=0.0010
  • 353
    fBlurAmmount=0.5000
  • 354
    fHitTexOffset=0.0050
  • 355
    [Grass]
  • 356
    bDrawShaderGrass=1
  • 357
    bGrassPointLighting=0
  • 358
    fGrassDefaultStartFadeDistance=3500.0
  • 359
    fGrassFadeRange=6144
  • 360
    fGrassMaxStartFadeDistance=6144
  • 361
    fGrassMinStartFadeDistance=0
  • 362
    fGrassWindMagnitudeMax=125
  • 363
    fGrassWindMagnitudeMin=5
  • 364
    fTexturePctThreshold=0.0000
  • 365
    fWaveOffsetRange=1.7500
  • 366
    iGrassDensityEvalSize=2
  • 367
    iMaxGrassTypesPerTexure=2
  • 368
    iMinGrassSize=80
  • 369
    [HAVOK]
  • 370
    bAddBipedWhenKeyframed=1
  • 371
    bDisablePlayerCollision=0
  • 372
    bHavokDebug=0
  • 373
    bPreventHavokAddAll=0
  • 374
    bPreventHavokAddClutter=0
  • 375
    bTreeTops=0
  • 376
    fCameraCasterSize=10.0000
  • 377
    fChaseDeltaMult=0.0500
  • 378
    fJumpAnimDelay=0.7500
  • 379
    fMaxTime=0.01587302
  • 380
    fMoveLimitMass=95.0000
  • 381
    fOD=0.9000
  • 382
    fQuadrupedPitchMult=1.0000
  • 383
    fRF=1000.0000
  • 384
    fSD=0.9800
  • 385
    fSE=0.3000
  • 386
    iEntityBatchRemoveRate=100
  • 387
    iHavokSkipFrameCountTEST=0
  • 388
    iSimType=1
  • 389
    iUpdateType=0
  • 390
    [Interface]
  • 391
    bActivatePickUseGamebryoPick=0
  • 392
    bAllowConsole=1
  • 393
    bHideUnavailablePerks=0
  • 394
    bUseFuzzyPicking=1
  • 395
    fActivatePickSphereRadius=16.0000
  • 396
    fInterfaceTintB=0.8824
  • 397
    fInterfaceTintG=0.9843
  • 398
    fInterfaceTintR=0.6314
  • 399
    fKeyRepeatInterval=50.0000
  • 400
    fKeyRepeatTime=500.0000
  • 401
    fMenuBackgroundOpacity=0.76
  • 402
    fMenuBGBlurRadius=2.0000
  • 403
    fMenuModeAnimBlend=0.0000
  • 404
    fMenuPlayerLightAmbientBlue=0.2500
  • 405
    fMenuPlayerLightAmbientGreen=0.2500
  • 406
    fMenuPlayerLightAmbientRed=0.2500
  • 407
    fMenuPlayerLightDiffuseBlue=0.8000
  • 408
    fMenuPlayerLightDiffuseGreen=0.8000
  • 409
    fMenuPlayerLightDiffuseRed=0.8000
  • 410
    fPopUpBackgroundOpacity=0.87
  • 411
    fRSMFaceSliderDefaultMax=3.5
  • 412
    fRSMFaceSliderDefaultMin=-3.5
  • 413
    iMaxViewCasterPicksFuzzy=5
  • 414
    iMaxViewCasterPicksGamebryo=10
  • 415
    iMaxViewCasterPicksHavok=10
  • 416
    iSafeZoneX=15
  • 417
    iSafeZoneXWide=15
  • 418
    iSafeZoneY=15
  • 419
    iSafeZoneYWide=15
  • 420
    [InterfaceFX]
  • 421
    bUseImageSpaceMenuFX=1
  • 422
    fBlurIntensityHUD=1.2000
  • 423
    fBlurRadiusHUD=2.0000
  • 424
    fBlurRadiusMenus=0.3000
  • 425
    fDefaultBurstDuration=200
  • 426
    fDefaultBurstIntensity=2
  • 427
    fMiniBurstDuration=200
  • 428
    fMiniBurstIntensity=1.5
  • 429
    fPulseBrightenIntensity=0.25
  • 430
    fPulseRadiusIntensity=0.5
  • 431
    fPulseRate=0.0006
  • 432
    fScanlineFrequencyHUD=0.0000
  • 433
    fScreenLightBaseIntensity=0.6
  • 434
    fScreenLightRadius=6
  • 435
    fShudderChance=0.20
  • 436
    fVertHoldChance=0.08
  • 437
    [Landscape]
  • 438
    bCurrentCellOnly=0
  • 439
    bPreventSafetyCheck=0
  • 440
    fLandFriction=2.5000
  • 441
    fLandTextureTilingMult=2.0000
  • 442
    iLandBorder1B=0
  • 443
    iLandBorder1G=255
  • 444
    iLandBorder1R=255
  • 445
    iLandBorder2B=0
  • 446
    iLandBorder2G=0
  • 447
    iLandBorder2R=0
  • 448
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 449
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 450
    [Launcher]
  • 451
    bEnableFileSelection=1
  • 452
    [Loading]
  • 453
    fLoadingBkgdUpdateInterval=10.0000
  • 454
    fLoadingInitUpdateInterval=3.0000
  • 455
    fLoadingTextUpdateInterval=10.0000
  • 456
    fMainMenuBkgdUpdateInterval=10.0000
  • 457
    iMaxScreens=4
  • 458
    iMaxScreens_MainMenu=20
  • 459
    iNumLocationSpecificScreens=1
  • 460
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 461
    sMainMenuBackground=main_background
  • 462
    sTitleMusic=MainTitle
  • 463
    sWelcomeScreen1=loading_screen_legal
  • 464
    sWelcomeScreen2=loading_screen_bethsoft
  • 465
    sWelcomeScreen3=loading_screen_BGS
  • 466
    sWelcomeScreen4=loading_screen01
  • 467
    [LOD]
  • 468
    bDisplayLODLand=1
  • 469
    bUseFaceGenLOD=0
  • 470
    fActorLODDefault=5
  • 471
    fActorLODMax=15.0
  • 472
    fActorLODMin=2.0
  • 473
    fDistanceMultiplier=1.20
  • 474
    fFadeInThreshold=0.7000
  • 475
    fFadeOutThreshold=0.3000
  • 476
    fFadeOutTime=2.0
  • 477
    fItemLODDefault=2
  • 478
    fItemLODMax=15.0
  • 479
    fItemLODMin=1.0
  • 480
    fLODBoundRadiusMult=10
  • 481
    fLodDistance=500.0000
  • 482
    fLODFadeOutActorMultCity=1.0000
  • 483
    fLODFadeOutActorMultComplex=1.0000
  • 484
    fLODFadeOutActorMultInterior=1.0000
  • 485
    fLODFadeOutItemMultCity=1.0000
  • 486
    fLODFadeOutItemMultComplex=1.0000
  • 487
    fLODFadeOutItemMultInterior=1.0000
  • 488
    fLODFadeOutMultActors=6
  • 489
    fLODFadeOutMultItems=3
  • 490
    fLODFadeOutMultObjects=5
  • 491
    fLODFadeOutObjectMultCity=1.0000
  • 492
    fLODFadeOutObjectMultComplex=1.0000
  • 493
    fLODFadeOutObjectMultInterior=1.0000
  • 494
    fLODFadeOutPercent=0.6000
  • 495
    fLODLandDropAmount=230.0000
  • 496
    fLODLandVerticalBias=0.0000
  • 497
    fLODMultTrees=0.5000
  • 498
    fObjectLODDefault=5
  • 499
    fObjectLODMax=15.0
  • 500
    fObjectLODMin=1.0
  • 501
    fTalkingDistance=1000.0000
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    [LookIK]
  • 504
    [MAIN]
  • 505
    fLowPerfCombatantVoiceDistance=1000.0000
  • 506
    fQuestScriptDelayTime=5.0000
  • 507
    iDetectionHighNumPicks=40
  • 508
    iLastHDRSetting=-1
  • 509
    [Menu]
  • 510
    fCreditsScrollSpeed=40.0000
  • 511
    iConsoleFont=2
  • 512
    iConsoleHistorySize=50
  • 513
    iConsoleTextXPos=30
  • 514
    iConsoleTextYPos=940
  • 515
    iConsoleVisibleLines=15
  • 516
    iDebugTextFont=3
  • 517
    rDebugTextColor=255,251,233
  • 518
    [MESSAGES]
  • 519
    bAllowYesToAll=1
  • 520
    bBlockMessageBoxes=0
  • 521
    bSkipInitializationFlows=1
  • 522
    bSkipProgramFlows=1
  • 523
    bUseWindowsMessageBox=0
  • 524
    iFileLogging=0
  • 525
    [Pathfinding]
  • 526
    bBackgroundNavmeshUpdate=1
  • 527
    bBackgroundPathing=1
  • 528
    bUseObstacleAvoidance=1
  • 529
    [Pipboy]
  • 530
    bEnableFlickerPipboy=1
  • 531
    bUsePipboyMode=1
  • 532
    fBlurIntensityPipboy=0.25
  • 533
    fBlurRadiusPipboy=3.5
  • 534
    [RagdollAnim]
  • 535
    bRagdollFeedback=0
  • 536
    fAccelerationGain=1.0
  • 537
    fCameraDist=1000.0
  • 538
    fHierarchyGain=0.17
  • 539
    fPositionGain=0.05
  • 540
    fPositionMaxAngularVelocity=18.0
  • 541
    fPositionMaxLinearVelocity=14.0
  • 542
    fSnapGain=0.1
  • 543
    fSnapMaxAngularDistance=1.0
  • 544
    fSnapMaxAngularVelocity=0.3
  • 545
    fSnapMaxLinearDistance=0.3
  • 546
    fSnapMaxLinearVelocity=3.0
  • 547
    fVelocityDamping=0.0
  • 548
    fVelocityGain=0.6
  • 549
    [RenderedTerminal]
  • 550
    bUseRenderedTerminals=1
  • 551
    fRaceSexMenuHPos=0.0
  • 552
    fRaceSexMenuScale=0.5
  • 553
    fRaceSexMenuVPos=-0.6
  • 554
    fRaceSexMenuZoom=70.0
  • 555
    fRenderedTerminalFOV=0.15
  • 556
    fRenderedTerminalHPos=0.0
  • 557
    fRenderedTerminalScanlineScale=130.000000
  • 558
    fRenderedTerminalVPos=0.38
  • 559
    fRenderedTerminalZoom=36
  • 560
    fScreenLightBaseIntensity=1.2
  • 561
    fScreenLightColorB=0.62
  • 562
    fScreenLightColorG=0.74
  • 563
    fScreenLightColorR=0.68
  • 564
    fScreenLightRadius=80
  • 565
    [ScreenSplatter]
  • 566
    [SpeedTree]
  • 567
    bEnableTrees=1
  • 568
    bForceFullLOD=0
  • 569
    fCanopyShadowGrassMult=1.0000
  • 570
    fLocalTreeMipMapLODBias=-0.2500
  • 571
    fLODTreeMipMapLODBias=-0.7500
  • 572
    fTreeForceBranchDimming=-1.0000
  • 573
    fTreeForceCS=-1.0000
  • 574
    fTreeForceLeafDimming=-1.0000
  • 575
    fTreeForceLLA=-1.0000
  • 576
    fTreeForceMaxBudAngle=-1.0000
  • 577
    fTreeForceMinBudAngle=-1.0000
  • 578
    fTreeLODExponent=1.0000
  • 579
    iCanopyShadowScale=512
  • 580
    [TerrainManager]
  • 581
    bUseDistantObjectBlocks=1
  • 582
    bUseNewTerrainSystem=1
  • 583
    fBlockLoadDistance=125000.0
  • 584
    fDefaultBlockLoadDistanceLow=50000.0
  • 585
    fDefaultTreeLoadDistance=25000.0
  • 586
    fHighBlockLoadDistanceLow=50000.0
  • 587
    fHighTreeLoadDistance=40000.0
  • 588
    fLowBlockLoadDistanceLow=25000.0
  • 589
    fLowTreeLoadDistance=10000.0
  • 590
    fSplitDistanceMult=0.75
  • 591
    [TestAllCells]
  • 592
    bFileCheckModelCollision=0
  • 593
    bFileGoneMessage=1
  • 594
    bFileNeededMessage=1
  • 595
    bFileShowIcons=1
  • 596
    bFileShowTextures=1
  • 597
    bFileSkipIconChecks=0
  • 598
    bFileSkipModelChecks=0
  • 599
    bFileTestLoad=0
  • 600
    [VATS]
  • 601
    fVATSLightAngle=0.0
  • 602
    fVatsLightColorB=0.35
  • 603
    fVatsLightColorG=0.35
  • 604
    fVatsLightColorR=0.35
  • 605
    fVATSLightDistance=100.0
  • 606
    fVATSLightElevation=100.0
  • 607
    fVATSLightLevelMax=65.0
  • 608
    fVATSLightLevelMin=20.0
  • 609
    [Voice]
  • 610
    SFileTypeGame=ogg
  • 611
    SFileTypeLip=lip
  • 612
    SFileTypeLTF=ltf
  • 613
    SFileTypeSource=wav
  • 614
    [Water]
  • 615
    bAutoWaterSilhouetteReflections=1
  • 616
    bForceHighDetailReflections=0
  • 617
    bForceLowDetailReflections=0
  • 618
    bReflectExplosions=0
  • 619
    bUseWaterDepth=1
  • 620
    bUseWaterDisplacements=1
  • 621
    bUseWaterHiRes=0
  • 622
    bUseWaterLOD=1
  • 623
    bUseWaterReflections=1
  • 624
    bUseWaterRefractions=1
  • 625
    bUseWaterShader=1
  • 626
    fNearWaterIndoorTolerance=512.0000
  • 627
    fNearWaterOutdoorTolerance=1024.0000
  • 628
    fNearWaterUnderwaterFreq=0.3000
  • 629
    fNearWaterUnderwaterVolume=0.9000
  • 630
    fSurfaceTileSize=2048.0000
  • 631
    fTileTextureDivisor=4.7500
  • 632
    uNearWaterPoints=8
  • 633
    uNearWaterRadius=1000
  • 634
    uSurfaceFPS=12
  • 635
    [Weather]
  • 636
    bPrecipitation=1
  • 637
    fAlphaReduce=1.0000
  • 638
    fSunBaseSize=750.0000
  • 639
    fSunGlareSize=800.0000
  • 640
    SBumpFadeColor=255,255,255,255
  • 641
    SEnvReduceColor=255,255,255,255
  • 642
    SLerpCloseColor=255,255,255,255

Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions=0
  • 3
    bInvalidateOlderFiles=1
  • 4
    bUseArchives=1
  • 5
    iRetainDirectoryStringTable=1
  • 6
    iRetainFilenameOffsetTable=1
  • 7
    iRetainFilenameStringTable=1
  • 8
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    SInvalidationFile=
  • 10
    [Audio]
  • 11
    bEnableAudio=1
  • 12
    bEnableAudioCache=1
  • 13
    bEnableEnviroEffectsOnPC=0
  • 14
    bMultiThreadAudio=0
  • 15
    bUseAudioDebugInformation=1
  • 16
    fASFadeInTime=2.0
  • 17
    fASFadeOutTime=10.0
  • 18
    fAudioDebugDelay=0.0
  • 19
    fCollisionSoundHeavyThreshold=60.0
  • 20
    fDBVoiceAttenuationIn2D=2.0
  • 21
    fDefaultEffectsVolume=1.0000
  • 22
    fDefaultFootVolume=0.5000
  • 23
    fDefaultMasterVolume=0.5600
  • 24
    fDefaultMusicVolume=0.6000
  • 25
    fDefaultRadioVolume=0.5000
  • 26
    fDefaultVoiceVolume=0.6000
  • 27
    fDialogMaxDistance=2000.00
  • 28
    fDialogMinDistance=600.00
  • 29
    fDialogueFadeDecibels=6.0
  • 30
    fDialogueFadeSecondsIn=2.0
  • 31
    fDialogueFadeSecondsOut=1.0
  • 32
    fDialogueHeadPitchExaggeration=2.0
  • 33
    fDialogueHeadRollExaggeration=2.0
  • 34
    fDialogueHeadYawExaggeration=2.0
  • 35
    fEarthLargeMassMin=30.0
  • 36
    fEarthMediumMassMin=5.0
  • 37
    fFilterdBAttenuation=11.5
  • 38
    fFilterDistortionGain=-7.5
  • 39
    fFilterPEQGain=-15.0
  • 40
    fHardLandingDamageThreshold=500.0
  • 41
    fMainMenuMusicVolume=0.6
  • 42
    fMaxFootstepDistance=1100.0000
  • 43
    fMetalLargeMassMin=25.0
  • 44
    fMetalMediumMassMin=8.0
  • 45
    fPlayerFootVolume=0.65
  • 46
    fRadioDialogMute=0.50
  • 47
    fRegionLoopFadeInTime=5.0
  • 48
    fRegionLoopFadeOutTime=5.0
  • 49
    fSkinLargeMassMin=30.0
  • 50
    fSkinMediumMassMin=5.0
  • 51
    fStoneLargeMassMin=30.0
  • 52
    fStoneMediumMassMin=5.0
  • 53
    fWoodLargeMassMin=15.0
  • 54
    fWoodMediumMassMin=7.0
  • 55
    iAudioCacheSize=2048
  • 56
    iCollisionSoundTimeDelta=150
  • 57
    iMaxImpactSoundCount=32
  • 58
    iMaxSizeForCachedSound=256
  • 59
    iRadioUpdateInterval=250
  • 60
    [BackgroundLoad]
  • 61
    bBackgroundCellLoads=1
  • 62
    bBackgroundLoadLipFiles=0
  • 63
    bLoadBackgroundFaceGen=0
  • 64
    bLoadHelmetsInBackground=1
  • 65
    bSelectivePurgeUnusedOnFastTravel=0
  • 66
    bUseBackgroundFileLoader=0
  • 67
    bUseMultiThreadedFaceGen=1
  • 68
    bUseMultiThreadedTrees=1
  • 69
    iAnimationClonePerLoop=5
  • 70
    [bLightAttenuation]
  • 71
    bOutQuadInLin=0
  • 72
    bUseConstant=0
  • 73
    bUseLinear=0
  • 74
    bUseQuadratic=1
  • 75
    fConstantValue=0.0000
  • 76
    fFlickerMovement=8.0000
  • 77
    fLinearRadiusMult=1.0000
  • 78
    fLinearValue=3.0000
  • 79
    fQuadraticRadiusMult=1.0000
  • 80
    fQuadraticValue=16.0000
  • 81
    uLinearMethod=1
  • 82
    uQuadraticMethod=2
  • 83
    [BlurShader]
  • 84
    bUseBlurShader=1
  • 85
    fAlphaAddExterior=0.2000
  • 86
    fAlphaAddInterior=0.7000
  • 87
    fBlurRadius=0.0300
  • 88
    fSIEmmisiveMult=1.0000
  • 89
    fSISpecularMult=1.0000
  • 90
    fSkyBrightness=0.5000
  • 91
    fSunBrightness=0.0000
  • 92
    fSunlightDimmer=1.0000
  • 93
    iBlendType=2
  • 94
    iBlurTexSize=256
  • 95
    iNumBlurpasses=1
  • 96
    [BlurShaderHDR]
  • 97
    bDoHighDynamicRange=1
  • 98
    fBlurRadius=7.0000
  • 99
    fBrightClamp=0.2250
  • 100
    fBrightScale=2.2500
  • 101
    fEmissiveHDRMult=1.0000
  • 102
    fEyeAdaptSpeed=0.5000
  • 103
    fGrassDimmer=1.5000
  • 104
    fSIEmmisiveMult=1.0000
  • 105
    fSISpecularMult=1.0000
  • 106
    fSkyBrightness=0.5000
  • 107
    fSunBrightness=0.0000
  • 108
    fSunlightDimmer=1.5000
  • 109
    fTargetLUM=1.0000
  • 110
    fTreeDimmer=1.0000
  • 111
    fUpperLUMClamp=1.0000
  • 112
    iBlendType=2
  • 113
    iNumBlurpasses=1
  • 114
    [BlurShaderHDRInterior]
  • 115
    fBlurRadius=7.0000
  • 116
    fBrightClamp=0.2250
  • 117
    fBrightScale=2.2500
  • 118
    fEmissiveHDRMult=1.0000
  • 119
    fEyeAdaptSpeed=0.5000
  • 120
    fTargetLUM=1.0000
  • 121
    fUpperLUMClamp=1.0000
  • 122
    iNumBlurpasses=1
  • 123
    [CameraPath]
  • 124
    iFPS=60
  • 125
    iTake=0
  • 126
    SDirectoryName=TestCameraPath
  • 127
    SNif=Test\CameraPath.nif
  • 128
    [Controls]
  • 129
    Activate=0012FF0A
  • 130
    Always Run=003AFFFF
  • 131
    Ammo Swap=0003FF01
  • 132
    Auto Move=0033FFFF
  • 133
    Back=001FFF14
  • 134
    bAlwaysRunByDefault=1
  • 135
    bBackground Keyboard=1
  • 136
    bBackground Mouse=1
  • 137
    bGamePadRumble=1
  • 138
    bInvertYValues=0
  • 139
    Block=001A0110
  • 140
    Crouch/Sneak=001DFF08
  • 141
    fMouseSensitivity=0.0020
  • 142
    Forward=0011FF13
  • 143
    fXenonHorizLookSpeed=1500.0000
  • 144
    fXenonVertLookSpeed=1200.0000
  • 145
    Grab=002CFF09
  • 146
    Hotkey1=0002FFFF
  • 147
    Hotkey3=0004FFFF
  • 148
    Hotkey4=0005FFFF
  • 149
    Hotkey5=0006FFFF
  • 150
    Hotkey6=0007FFFF
  • 151
    Hotkey7=0008FFFF
  • 152
    Hotkey8=0009FFFF
  • 153
    Jump=0039FF0D
  • 154
    Menu Mode=000FFF0B
  • 155
    QuickLoad=0043FFFF
  • 156
    QuickSave=0034FFFF
  • 157
    Ready Item=0013FF0C
  • 158
    Rest=0014FF07
  • 159
    Run=0000FFFF
  • 160
    Slide Left=001EFF17
  • 161
    Slide Right=0020FF16
  • 162
    Toggle POV=0021020F
  • 163
    Use=00FF0011
  • 164
    Vats=002FFF0E
  • 165
    [CopyProtectionStrings]
  • 166
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 167
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 168
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 169
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 170
    [Debug]
  • 171
    bDebugFaceGenCriticalSection=0
  • 172
    bDebugFaceGenMultithreading=0
  • 173
    bDebugSaveBuffer=0
  • 174
    [Decals]
  • 175
    bDecalOcclusionQuery=1
  • 176
    bDecals=1
  • 177
    bProfileDecals=0
  • 178
    uMaxDecals=100
  • 179
    uMaxSkinDecalPerActor=40
  • 180
    uMaxSkinDecals=50
  • 181
    [Display]
  • 182
    bActorSelfShadowing=0
  • 183
    bAllow20HairShader=1
  • 184
    bAllow30Shaders=0
  • 185
    bAllowPartialPrecision=1
  • 186
    bAllowScreenShot=1
  • 187
    bAutoViewDistance=0
  • 188
    bDecalsOnSkinnedGeometry=1
  • 189
    bDoActorShadows=1
  • 190
    bDoAmbientPass=1
  • 191
    bDoCanopyShadowPass=1
  • 192
    bDoDiffusePass=1
  • 193
    bDoSpecularPass=1
  • 194
    bDoStaticAndArchShadows=0
  • 195
    bDoTallGrassEffect=1
  • 196
    bDoTexturePass=1
  • 197
    bDrawShadows=0
  • 198
    bDynamicWindowReflections=1
  • 199
    bEnableEyefinity=1
  • 200
    bEquippedTorchesCastShadows=0
  • 201
    bForce1XShaders=0
  • 202
    bForceMultiPass=1
  • 203
    bForcePow2Textures=0
  • 204
    bFull Screen=0
  • 205
    bIgnoreResolutionCheck=0
  • 206
    bImageSpaceEffects=1
  • 207
    bLODNoiseAniso=1
  • 208
    bReportBadTangentSpace=0
  • 209
    bShadowsOnGrass=1
  • 210
    bShowMenuTextureUse=1
  • 211
    bStaticMenuBackground=1
  • 212
    bTransparencyMultisampling=1
  • 213
    bUse Shaders=1
  • 214
    bUseRefractionShader=1
  • 215
    fDecalLifetime=10.0000
  • 216
    fDecalLOD1=1000.0000
  • 217
    fDecalLOD2=1500.0000
  • 218
    fDefault1stPersonFOV=55.0000
  • 219
    fDefaultFOV=75.0000
  • 220
    fEnvMapLOD1=1500.0000
  • 221
    fEnvMapLOD2=1800.0000
  • 222
    fEyeEnvMapLOD1=500.0000
  • 223
    fEyeEnvMapLOD2=800.0000
  • 224
    fGamma=1.0000
  • 225
    fGammaMax=0.6000
  • 226
    fGammaMin=1.4000
  • 227
    fLandLOFadeSeconds=15.0
  • 228
    fLightLODDefaultStartFade=1000.0
  • 229
    fLightLODMaxStartFade=6144
  • 230
    fLightLODMinStartFade=200.0
  • 231
    fLightLODRange=24576
  • 232
    fLightLODStartFade=6144.0000
  • 233
    fNearDistance=5
  • 234
    fNoLODFarDistanceMax=10240.0000
  • 235
    fNoLODFarDistanceMin=100.0000
  • 236
    fNoLODFarDistancePct=1.0000
  • 237
    fPipboy1stPersonFOV=47.0
  • 238
    fShadowFadeTime=1.00
  • 239
    fShadowLODDefaultStartFade=200.0
  • 240
    fShadowLODMaxStartFade=1000.0
  • 241
    fShadowLODMinStartFade=100.0
  • 242
    fShadowLODRange=200.0
  • 243
    fShadowLODStartFade=1000.0000
  • 244
    fSpecularLODDefaultStartFade=500.0
  • 245
    fSpecularLODMaxStartFade=2000.0
  • 246
    fSpecularLODMinStartFade=200.0
  • 247
    fSpecularLODRange=300.0
  • 248
    fSpecularLODStartFade=2000.0000
  • 249
    iActorShadowCountExt=2
  • 250
    iActorShadowCountInt=2
  • 251
    iAdapter=0
  • 252
    iAutoViewHiFrameRate=40
  • 253
    iAutoViewLowFrameRate=20
  • 254
    iAutoViewMinDistance=2000
  • 255
    iDebugTextLeftRightOffset=10
  • 256
    iDebugTextTopBottomOffset=20
  • 257
    iLocation X=5
  • 258
    iLocation Y=5
  • 259
    iMaxAnisotropy=8
  • 260
    iMaxDecalsPerFrame=10
  • 261
    iMaxSkinDecalsPerFrame=50
  • 262
    iMultiSample=0
  • 263
    iNPatches=0
  • 264
    iNPatchNOrder=0
  • 265
    iNPatchPOrder=0
  • 266
    iPresentInterval=0
  • 267
    iScreenShotIndex=0
  • 268
    iShadowFilter=0
  • 269
    iShadowMapResolution=256
  • 270
    iShadowMode=3
  • 271
    iSize H=1440
  • 272
    iSize W=2560
  • 273
    iTexMipMapMinimum=0
  • 274
    iTexMipMapSkip=0
  • 275
    iWaterMultisamples=4
  • 276
    sD3DDevice="NVIDIA GeForce RTX 3070"
  • 277
    SScreenShotBaseName=E:\Programs\Steam\steamapps\common\Fallout New Vegas\ScreenShot
  • 278
    uVideoDeviceIdentifierPart1=0
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    uVideoDeviceIdentifierPart2=0
  • 280
    uVideoDeviceIdentifierPart3=0
  • 281
    uVideoDeviceIdentifierPart4=0
  • 282
    [DistantLOD]
  • 283
    iDistantLODGroupWidth=8
  • 284
    [Fonts]
  • 285
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 286
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 287
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 288
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 289
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 290
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 291
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 292
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 293
    [FootIK]
  • 294
    bFootPlacementOn=1
  • 295
    fAnkleOffset=0.2000
  • 296
    fFootPlantedGain=1.0000
  • 297
    fFootRaisedGain=0.9000
  • 298
    fGroundAscendingGain=0.4
  • 299
    fGroundDescendingGain=0.4
  • 300
    fOnOffGain=0.5
  • 301
    fOriginalGroundHeightMS=-0.11
  • 302
    fPelvisOffsetDamping=0.2
  • 303
    fPelvisUpDownBias=0.75
  • 304
    fRagdollFeedback=0.7
  • 305
    fVertErrorGain=0.5
  • 306
    [GamePlay]
  • 307
    bAllowHavokGrabTheLiving=0
  • 308
    bCrossHair=1
  • 309
    bDialogueSubtitles=1
  • 310
    bDisableDynamicCrosshair=0
  • 311
    bEssentialTakeNoDamage=1
  • 312
    bGeneralSubtitles=1
  • 313
    bHealthBarShowing=0
  • 314
    bSaveOnInteriorExteriorSwitch=1
  • 315
    bSaveOnRest=1
  • 316
    bSaveOnTravel=1
  • 317
    bSaveOnWait=1
  • 318
    bShowQuestMarkers=1
  • 319
    bTrueIronSights=1
  • 320
    fHealthBarEmittanceFadeTime=0.5000
  • 321
    fHealthBarEmittanceTime=1.5000
  • 322
    fHealthBarFadeOutSpeed=1.0000
  • 323
    fHealthBarHeight=4.0000
  • 324
    fHealthBarSpeed=80.0000
  • 325
    fHealthBarWidth=40.0000
  • 326
    iDetectionPicks=21
  • 327
    iDifficulty=2
  • 328
    iKillCamera=2
  • 329
    uiRedeemedContent=0
  • 330
    [General]
  • 331
    bActivateAllQuestScripts=0
  • 332
    bActorLookWithHavok=0
  • 333
    bAlwaysActive=1
  • 334
    bAnimateDoorPhysics=0
  • 335
    bBorderRegionsEnabled=1
  • 336
    bChangeTimeMultSlowly=1
  • 337
    bCheckCellOffsetsOnInit=0
  • 338
    bCheckPurgedTextureList=0
  • 339
    bCreate Maps Enable=0
  • 340
    bCreateShaderPackage=0
  • 341
    bDefaultCOCPlacement=0
  • 342
    bDisableDuplicateReferenceCheck=1
  • 343
    bDisplayBoundingVolumes=0
  • 344
    bDrawSpellContact=0
  • 345
    bEnableBoundingVolumeOcclusion=1
  • 346
    bExternalLODDataFiles=1
  • 347
    bFaceGenTexturing=1
  • 348
    bFaceMipMaps=1
  • 349
    bFixAIPackagesOnLoad=0
  • 350
    bFixFaceNormals=0
  • 351
    bKeepPluginWhenMerging=0
  • 352
    bLoadFaceGenHeadEGTFiles=0
  • 353
    bPreCullActors=1
  • 354
    bPreemptivelyUnloadCells=0
  • 355
    bPreloadIntroSequence=1
  • 356
    bRunMiddleLowLevelProcess=1
  • 357
    bRunVTuneTest=0
  • 358
    bTaskletActorAnimMovementUpdates=1
  • 359
    bTaskletActorSceneGraphUpdates=0
  • 360
    bTintMipMaps=0
  • 361
    bTrackAllDeaths=0
  • 362
    bUseEyeEnvMapping=1
  • 363
    bUseFaceGenHeads=1
  • 364
    bUseHardDriveCache=0
  • 365
    bUseMyGamesDirectory=1
  • 366
    bUseThreadedAI=0
  • 367
    bUseThreadedMorpher=0
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    bUseThreadedParticleSystem=0
  • 369
    bUseThreadedTempEffects=1
  • 370
    bWarnOnMissingFileEntry=0
  • 371
    iFPSClamp=0
  • 372
    iHoursToSleep=3
  • 373
    iIntroSequencePriority=3
  • 374
    iNumBitsForFullySeen=248
  • 375
    iPreloadSizeLimit=26214400
  • 376
    SCharGenQuest=00102037
  • 377
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 378
    sIntroMovie=Fallout INTRO Vsk.bik
  • 379
    SIntroSequence=
  • 380
    sLanguage=ENGLISH
  • 381
    SLocalMasterPath=Data\
  • 382
    SLocalSavePath=__MO_Saves\
  • 383
    SMainMenuMovieIntro=0
  • 384
    SStartingCell=
  • 385
    SStartingCellX=
  • 386
    SStartingCellY=
  • 387
    SStartingWorld=
  • 388
    STestFile1=FalloutNV.esm
  • 389
    STestFile10=
  • 390
    STestFile2=
  • 391
    STestFile3=
  • 392
    STestFile4=
  • 393
    STestFile5=
  • 394
    STestFile6=
  • 395
    STestFile7=
  • 396
    STestFile8=
  • 397
    STestFile9=
  • 398
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 399
    uExterior Cell Buffer=36
  • 400
    uGridsToLoad=5
  • 401
    uiFaceGenMaxEGMDataSize=67108864
  • 402
    uiFaceGenMaxEGTDataSize=67108864
  • 403
    uInterior Cell Buffer=3
  • 404
    [GeneralWarnings]
  • 405
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 406
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 407
    [GethitShader]
  • 408
    fBlockedTexOffset=0.0010
  • 409
    fBlurAmmount=0.5000
  • 410
    fHitTexOffset=0.0050
  • 411
    [Grass]
  • 412
    b30GrassVS=0
  • 413
    bDrawShaderGrass=1
  • 414
    bGrassPointLighting=0
  • 415
    fGrassDefaultStartFadeDistance=3500.0
  • 416
    fGrassFadeRange=6144
  • 417
    fGrassMaxStartFadeDistance=6144
  • 418
    fGrassMinStartFadeDistance=0
  • 419
    fGrassStartFadeDistance=6144.0000
  • 420
    fGrassWindMagnitudeMax=125
  • 421
    fGrassWindMagnitudeMin=5
  • 422
    fTexturePctThreshold=0.0000
  • 423
    fWaveOffsetRange=1.7500
  • 424
    iGrassDensityEvalSize=2
  • 425
    iMaxGrassTypesPerTexure=2
  • 426
    iMinGrassSize=80
  • 427
    [HAVOK]
  • 428
    bAddBipedWhenKeyframed=1
  • 429
    bDisablePlayerCollision=0
  • 430
    bHavokDebug=0
  • 431
    bPreventHavokAddAll=0
  • 432
    bPreventHavokAddClutter=0
  • 433
    bTreeTops=0
  • 434
    fCameraCasterSize=10.0000
  • 435
    fChaseDeltaMult=0.0500
  • 436
    fJumpAnimDelay=0.7500
  • 437
    fMaxTime=0.01587302
  • 438
    fMoveLimitMass=95.0000
  • 439
    fOD=0.9000
  • 440
    fQuadrupedPitchMult=1.0000
  • 441
    fRF=1000.0000
  • 442
    fSD=0.9800
  • 443
    fSE=0.3000
  • 444
    iEntityBatchRemoveRate=100
  • 445
    iHavokSkipFrameCountTEST=0
  • 446
    iSimType=1
  • 447
    iUpdateType=0
  • 448
    [Imagespace]
  • 449
    bDoDepthOfField=0
  • 450
    iRadialBlurLevel=1
  • 451
    [Interface]
  • 452
    bActivatePickUseGamebryoPick=0
  • 453
    bAllowConsole=1
  • 454
    bDisable360Controller=1
  • 455
    bHelpEnabled=1
  • 456
    bHideUnavailablePerks=0
  • 457
    bUseFuzzyPicking=1
  • 458
    fActivatePickSphereRadius=16.0000
  • 459
    fHudOpacity=1.0000
  • 460
    fInterfaceTintB=0.8824
  • 461
    fInterfaceTintG=0.9843
  • 462
    fInterfaceTintR=0.6314
  • 463
    fKeyRepeatInterval=50.0000
  • 464
    fKeyRepeatTime=500.0000
  • 465
    fMenuBackgroundOpacity=0.76
  • 466
    fMenuBGBlurRadius=2.0000
  • 467
    fMenuModeAnimBlend=0.0000
  • 468
    fMenuPlayerLightAmbientBlue=0.2500
  • 469
    fMenuPlayerLightAmbientGreen=0.2500
  • 470
    fMenuPlayerLightAmbientRed=0.2500
  • 471
    fMenuPlayerLightDiffuseBlue=0.8000
  • 472
    fMenuPlayerLightDiffuseGreen=0.8000
  • 473
    fMenuPlayerLightDiffuseRed=0.8000
  • 474
    fPopUpBackgroundOpacity=0.87
  • 475
    fRSMFaceSliderDefaultMax=3.5
  • 476
    fRSMFaceSliderDefaultMin=-3.5
  • 477
    iMaxViewCasterPicksFuzzy=5
  • 478
    iMaxViewCasterPicksGamebryo=10
  • 479
    iMaxViewCasterPicksHavok=10
  • 480
    iSafeZoneX=15
  • 481
    iSafeZoneXWide=15
  • 482
    iSafeZoneY=15
  • 483
    iSafeZoneYWide=15
  • 484
    uHUDColor=4292700159
  • 485
    uPipboyColor=4292700159
  • 486
    [InterfaceFX]
  • 487
    bUseImageSpaceMenuFX=1
  • 488
    fBlurIntensityHUD=1.2000
  • 489
    fBlurRadiusHUD=2.0000
  • 490
    fBlurRadiusMenus=0.3000
  • 491
    fDefaultBurstDuration=200
  • 492
    fDefaultBurstIntensity=2
  • 493
    fMiniBurstDuration=200
  • 494
    fMiniBurstIntensity=1.5
  • 495
    fPulseBrightenIntensity=0.25
  • 496
    fPulseRadiusIntensity=0.5
  • 497
    fPulseRate=0.0006
  • 498
    fScanlineFrequencyHUD=0.0000
  • 499
    fScreenLightBaseIntensity=0.6
  • 500
    fScreenLightRadius=6
  • 501
    fShudderChance=0.20
  • 502
    fVertHoldChance=0.08
  • 503
    [Landscape]
  • 504
    bCurrentCellOnly=0
  • 505
    bPreventSafetyCheck=0
  • 506
    fLandFriction=2.5000
  • 507
    fLandTextureTilingMult=2.0000
  • 508
    iLandBorder1B=0
  • 509
    iLandBorder1G=255
  • 510
    iLandBorder1R=255
  • 511
    iLandBorder2B=0
  • 512
    iLandBorder2G=0
  • 513
    iLandBorder2R=0
  • 514
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 515
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 516
    [Launcher]
  • 517
    bEnableFileSelection=1
  • 518
    bShowAllResolutions=1
  • 519
    uLastAspectRatio=3
  • 520
    [Loading]
  • 521
    fLoadingBkgdUpdateInterval=10.0000
  • 522
    fLoadingInitUpdateInterval=3.0000
  • 523
    fLoadingTextUpdateInterval=10.0000
  • 524
    fMainMenuBkgdUpdateInterval=10.0000
  • 525
    iMaxScreens=4
  • 526
    iMaxScreens_MainMenu=20
  • 527
    iNumLocationSpecificScreens=1
  • 528
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 529
    sMainMenuBackground=main_background
  • 530
    sTitleMusic=MainTitle
  • 531
    sWelcomeScreen1=loading_screen_legal
  • 532
    sWelcomeScreen2=loading_screen_bethsoft
  • 533
    sWelcomeScreen3=loading_screen_BGS
  • 534
    sWelcomeScreen4=loading_screen01
  • 535
    [LOD]
  • 536
    bDisplayLODLand=1
  • 537
    bUseFaceGenLOD=0
  • 538
    fActorLODDefault=5
  • 539
    fActorLODMax=15.0
  • 540
    fActorLODMin=2.0
  • 541
    fDistanceMultiplier=1.20
  • 542
    fFadeInThreshold=0.7000
  • 543
    fFadeOutThreshold=0.3000
  • 544
    fFadeOutTime=2.0
  • 545
    fItemLODDefault=2
  • 546
    fItemLODMax=15.0
  • 547
    fItemLODMin=1.0
  • 548
    fLODBoundRadiusMult=10
  • 549
    fLodDistance=500.0000
  • 550
    fLODFadeOutActorMultCity=1.0000
  • 551
    fLODFadeOutActorMultComplex=1.0000
  • 552
    fLODFadeOutActorMultInterior=1.0000
  • 553
    fLODFadeOutItemMultCity=1.0000
  • 554
    fLODFadeOutItemMultComplex=1.0000
  • 555
    fLODFadeOutItemMultInterior=1.0000
  • 556
    fLODFadeOutMultActors=15.0000
  • 557
    fLODFadeOutMultItems=15.0000
  • 558
    fLODFadeOutMultObjects=15.0000
  • 559
    fLODFadeOutObjectMultCity=1.0000
  • 560
    fLODFadeOutObjectMultComplex=1.0000
  • 561
    fLODFadeOutObjectMultInterior=1.0000
  • 562
    fLODFadeOutPercent=0.6000
  • 563
    fLODLandDropAmount=230.0000
  • 564
    fLODLandVerticalBias=0.0000
  • 565
    fLODMultTrees=0.5000
  • 566
    fObjectLODDefault=5
  • 567
    fObjectLODMax=15.0
  • 568
    fObjectLODMin=1.0
  • 569
    fTalkingDistance=1000.0000
  • 570
    iFadeNodeMinNearDistance=500
  • 571
    [LookIK]
  • 572
    [MAIN]
  • 573
    fLowPerfCombatantVoiceDistance=1000.0000
  • 574
    fQuestScriptDelayTime=5.0000
  • 575
    iDetectionHighNumPicks=40
  • 576
    iLastHDRSetting=-1
  • 577
    [Menu]
  • 578
    fCreditsScrollSpeed=40.0000
  • 579
    iConsoleFont=2
  • 580
    iConsoleHistorySize=50
  • 581
    iConsoleTextXPos=30
  • 582
    iConsoleTextYPos=940
  • 583
    iConsoleVisibleLines=15
  • 584
    iDebugTextFont=3
  • 585
    rDebugTextColor=255,251,233
  • 586
    [MESSAGES]
  • 587
    bAllowYesToAll=1
  • 588
    bBlockMessageBoxes=0
  • 589
    bSkipInitializationFlows=1
  • 590
    bSkipProgramFlows=1
  • 591
    bUseWindowsMessageBox=0
  • 592
    iFileLogging=0
  • 593
    [Pathfinding]
  • 594
    bBackgroundNavmeshUpdate=1
  • 595
    bBackgroundPathing=1
  • 596
    bUseObstacleAvoidance=1
  • 597
    [Pipboy]
  • 598
    bEnableFlickerPipboy=1
  • 599
    bUsePipboyMode=1
  • 600
    fBlurIntensityPipboy=0.25
  • 601
    fBlurRadiusPipboy=3.5
  • 602
    [RagdollAnim]
  • 603
    bRagdollFeedback=0
  • 604
    fAccelerationGain=1.0
  • 605
    fCameraDist=1000.0
  • 606
    fHierarchyGain=0.17
  • 607
    fPositionGain=0.05
  • 608
    fPositionMaxAngularVelocity=18.0
  • 609
    fPositionMaxLinearVelocity=14.0
  • 610
    fSnapGain=0.1
  • 611
    fSnapMaxAngularDistance=1.0
  • 612
    fSnapMaxAngularVelocity=0.3
  • 613
    fSnapMaxLinearDistance=0.3
  • 614
    fSnapMaxLinearVelocity=3.0
  • 615
    fVelocityDamping=0.0
  • 616
    fVelocityGain=0.6
  • 617
    [RenderedTerminal]
  • 618
    bUseRenderedTerminals=1
  • 619
    fRaceSexMenuHPos=0.0
  • 620
    fRaceSexMenuScale=0.5
  • 621
    fRaceSexMenuVPos=-0.6
  • 622
    fRaceSexMenuZoom=70.0
  • 623
    fRenderedTerminalFOV=0.15
  • 624
    fRenderedTerminalHPos=0.0
  • 625
    fRenderedTerminalScanlineScale=130.000000
  • 626
    fRenderedTerminalVPos=0.38
  • 627
    fRenderedTerminalZoom=36
  • 628
    fScreenLightBaseIntensity=1.2
  • 629
    fScreenLightColorB=0.62
  • 630
    fScreenLightColorG=0.74
  • 631
    fScreenLightColorR=0.68
  • 632
    fScreenLightRadius=80
  • 633
    [ScreenSplatter]
  • 634
    [SpeedTree]
  • 635
    bEnableTrees=1
  • 636
    bForceFullLOD=0
  • 637
    fCanopyShadowGrassMult=1.0000
  • 638
    fLocalTreeMipMapLODBias=-0.2500
  • 639
    fLODTreeMipMapLODBias=-0.7500
  • 640
    fTreeForceBranchDimming=-1.0000
  • 641
    fTreeForceCS=-1.0000
  • 642
    fTreeForceLeafDimming=-1.0000
  • 643
    fTreeForceLLA=-1.0000
  • 644
    fTreeForceMaxBudAngle=-1.0000
  • 645
    fTreeForceMinBudAngle=-1.0000
  • 646
    fTreeLODExponent=1.0000
  • 647
    iCanopyShadowScale=512
  • 648
    [TerrainManager]
  • 649
    bUseDistantObjectBlocks=1
  • 650
    bUseNewTerrainSystem=1
  • 651
    fBlockLoadDistance=125000.0000
  • 652
    fBlockLoadDistanceLow=65536.0000
  • 653
    fDefaultBlockLoadDistanceLow=50000.0
  • 654
    fDefaultTreeLoadDistance=25000.0
  • 655
    fHighBlockLoadDistanceLow=50000.0
  • 656
    fHighTreeLoadDistance=40000.0
  • 657
    fLowBlockLoadDistanceLow=25000.0
  • 658
    fLowTreeLoadDistance=10000.0
  • 659
    fSplitDistanceMult=0.7500
  • 660
    fTreeLoadDistance=40960.0000
  • 661
    [TestAllCells]
  • 662
    bFileCheckModelCollision=0
  • 663
    bFileGoneMessage=1
  • 664
    bFileNeededMessage=1
  • 665
    bFileShowIcons=1
  • 666
    bFileShowTextures=1
  • 667
    bFileSkipIconChecks=0
  • 668
    bFileSkipModelChecks=0
  • 669
    bFileTestLoad=0
  • 670
    [VATS]
  • 671
    fVATSLightAngle=0.0
  • 672
    fVatsLightColorB=0.35
  • 673
    fVatsLightColorG=0.35
  • 674
    fVatsLightColorR=0.35
  • 675
    fVATSLightDistance=100.0
  • 676
    fVATSLightElevation=100.0
  • 677
    fVATSLightLevelMax=65.0
  • 678
    fVATSLightLevelMin=20.0
  • 679
    [Voice]
  • 680
    SFileTypeGame=ogg
  • 681
    SFileTypeLip=lip
  • 682
    SFileTypeLTF=ltf
  • 683
    SFileTypeSource=wav
  • 684
    [Water]
  • 685
    bAutoWaterSilhouetteReflections=1
  • 686
    bForceHighDetailReflections=0
  • 687
    bForceLowDetailReflections=0
  • 688
    bReflectExplosions=0
  • 689
    bUseWaterDepth=1
  • 690
    bUseWaterDisplacements=1
  • 691
    bUseWaterHiRes=0
  • 692
    bUseWaterLOD=1
  • 693
    bUseWaterReflectionBlur=0
  • 694
    bUseWaterReflections=1
  • 695
    bUseWaterRefractions=1
  • 696
    bUseWaterShader=1
  • 697
    fNearWaterIndoorTolerance=512.0000
  • 698
    fNearWaterOutdoorTolerance=1024.0000
  • 699
    fNearWaterUnderwaterFreq=0.3000
  • 700
    fNearWaterUnderwaterVolume=0.9000
  • 701
    fSurfaceTileSize=2048.0000
  • 702
    fTileTextureDivisor=4.7500
  • 703
    iWaterBlurAmount=2
  • 704
    iWaterReflectHeight=512
  • 705
    iWaterReflectWidth=512
  • 706
    uNearWaterPoints=8
  • 707
    uNearWaterRadius=1000
  • 708
    uSurfaceFPS=12
  • 709
    [Weather]
  • 710
    bPrecipitation=1
  • 711
    fAlphaReduce=1.0000
  • 712
    fSunBaseSize=750.0000
  • 713
    fSunGlareSize=800.0000
  • 714
    SBumpFadeColor=255,255,255,255
  • 715
    SEnvReduceColor=255,255,255,255
  • 716
    SLerpCloseColor=255,255,255,255

Filter
    DLC
  • 2
    DLC: TribalPack
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: MercenaryPack
  • 5
    DLC: LonesomeRoad
  • 6
    DLC: HonestHearts
  • 7
    DLC: GunRunnersArsenal
  • 8
    DLC: DeadMoney
  • 9
    DLC: ClassicPack
  • 10
    DLC: CaravanPack
  • Base Game Files
  • 12
    Patched Executables
  • Essentials and Frameworks
  • 14
    New Vegas Script Extender
  • 15
    Unofficial Patch NVSE Plus
  • 16
    The Mod Configuration Menu
  • 17
    JohnnyGuitar NVSE
  • 18
    JIP LN NVSE Plugin
  • 19
    ShowOff xNVSE Plugin
  • 20
    SUP NVSE
  • 21
    kNVSE Animation Plugin
  • 22
    User Interface Organizer
  • 23
    AnhNVSE
  • 24
    The Someguy Series
  • 25
    Essential Vanilla Enhancements Merged
  • 26
    Essential DLC Enhancements Merged
  • 27
    New Vegas Anti Crash
  • 28
    Yvile's Crash Logger
  • 29
    Discord Rich Presence (NVSE)
  • 30
    Akarion's Core ESM
  • 31
    Functional Post Game Ending
  • 32
    OneTweak but Really Updated
  • 33
    ROOGNVSE Plugin
  • 34
    Sortomatic
  • 35
    Sound Extender
  • 36
    Auto-Save Manager
  • 37
    Faster Sleep-Wait
  • 38
    KEYWORDS
  • 39
    Real Time Reflections - NVSE
  • 40
    Dynamic Pip-Boy Light - NVSE
  • 41
    High Resolution Bloom NVSE
  • LOD Resources
  • 43
    FNVLODGen Resources
  • 44
    FNVLODGen Resources - NMC LOD Fix
  • 45
    LOD Additions and Improvements
  • 46
    Much Needed LOD - NMC Patch
  • 47
    FNV LOD Texture Patches - NMC LOD Patch
  • 48
    TCM's LOD Overhaul
  • 49
    Aqua Performa - Strip Performance Fix - LOD Generation
  • Bug Fixes and Optimization
  • 51
    lStewieAl's Tweaks and Engine Fixes
  • 52
    lStewieAl's Engine Optimizations
  • 53
    Stewie Tweaks Essentials INI
  • 54
    Yukichigai Unofficial Patch - YUP
  • 55
    NVTF - New Vegas Tick Fix
  • 56
    HDR Save Image Patch
  • 57
    Muzzle Flash Light Fix - NVSE
  • 58
    Depth of Field Fix - NVSE
  • 59
    External Emittance Fix - NVSE
  • 60
    Pip-Boy Light Flicker Fix - NVSE
  • 61
    High Resolution Water Fog - Water Aliasing Fix
  • 62
    Combat Lag Fix (NVSE)
  • 63
    Collision Meshes
  • 64
    New Vegas Mesh Improvement Mod
  • 65
    Improved Lighting Shaders
  • 66
    Elijah Voice Audio Files Fix
  • 67
    Aqua Performa - Strip Performance Fix
  • 68
    Fog-based Object Culling
  • 69
    FNV Mod Limit Fix
  • 70
    Weapon Repair Kit Repaired
  • 71
    MoonlightNVSE
  • 72
    Pip-Boy Shading Fix NVSE
  • 73
    Smooth True Iron Sights Camera
  • 74
    Consistent Spread - Firearms Accuracy and Wobble Fix
  • 75
    Fallout Alpha Rendering Tweaks
  • 76
    ActorCause Save Bloat Fix
  • 77
    Performance for the People - Exterior Occlusion Additions
  • 78
    Vanilla Animations Weapon Scale Fix
  • 79
    Better Caravan
  • 80
    Landscape Texture Improvements
  • Interface and HUD
  • 82
    Vanilla UI Plus (New Vegas)
  • 83
    M.U.X. Series - Interface Overhaul
  • 84
    M.U.X. Series - OX Toolkit
  • 85
    yUI - User Ynterface
  • 86
    ySI - Sorting Ycons
  • 87
    ySI - Categories
  • 88
    Helmet Overlay
  • 89
    B42 Descriptions
  • 90
    Clockwork Vegas
  • 91
    High Resolution Screens
  • 92
    High Res Local Maps
  • 93
    Consistent Pip-Man Icons
  • 94
    Consistent Pip-Boy Icons v5 - Items
  • 95
    Consistent Pip-Boy Icons v5 - Weapons
  • 96
    Consistent Pip-Boy Icons v5 - Apparel
  • 97
    Consistent Pip-Boy Icons v5 - Reputation
  • 98
    Consistent Pip-Boy Icons v5 - Extension
  • 99
    Consistent Pip-Boy Icons v5 - DLC's Items
  • 100
    Clean Companion Wheel
  • 101
    Character Preset Menu
  • 102
    Modern NV Loading Interfaces
  • 103
    Improved Console (NVSE)
  • 104
    JIP Improved Recipe Menu ESPless
  • 105
    Clean Just Weapons Wheel
  • 106
    B42 Notify - Corner Messages Overhaul
  • 107
    Pop-Up Message Icons
  • 108
    Recent Loot Log
  • 109
    Diamond Objective Markers - A Height-Based Objective Marker Replacer
  • 110
    JIP CCC HD icons
  • 111
    Perk Styled CCC Icons
  • 112
    Main and Pause Menus Overhaul
  • 113
    AidUI
  • 114
    Console Paste Support
  • 115
    WASD Menu Controls
  • 116
    Menu Search
  • 117
    Dynamic Depth-Of-Field - ESPless
  • Animations and Skeletons
  • 119
    ISControl Enabler and Ironsights Adjuster
  • 120
    B42 Inject
  • 121
    B42 Interact
  • 122
    B42 Loot
  • 123
    B42 Weapon Inertia
  • 124
    Hit - B42 Interact Skinning
  • 125
    Hit - B42 Interact Animation Pack
  • 126
    Hit - B42 Inject - Water Animations
  • 127
    Wasteland Warrior - A Melee Animation Overhaul
  • 128
    Butcher Pete Complete - A Melee Animation Overhaul
  • 129
    Blended Locomotion
  • 130
    FNV Clean Animations - Silenced .22 Pistol and Dynamite
  • 131
    FNV Clean Animations - 12.7mm Submachine Gun
  • 132
    FNV Clean Animations - Marksman Carbine
  • 133
    FNV Clean Animations - .357 Magnum Revolver
  • 134
    FNV Clean Animations - Incinerator
  • 135
    FNV Clean Animations - Service Rifle
  • 136
    FNV Clean Animations - Varmint Rifle
  • 137
    FNV Clean Animations - Recharging Weapons Pack
  • 138
    FNV Clean Animations - Lever-Action Rifles
  • 139
    FNV Clean Animations - That Gun
  • 140
    FNV Clean Animations - 12.7mm Pistol
  • 141
    FNV Clean Animations - Part 1
  • 142
    FNV Clean Animations - Part 2
  • 143
    FNV Clean Animations - Part 3
  • 144
    FNV Clean Animations - Grenade Rifle Redux
  • 145
    FNV Clean Animations - Grenades Pack
  • 146
    Hit - Classic Fallout Weapon Animations - Part 1
  • 147
    Hit - Wattz Laser Rifle
  • 148
    Hit - Cowboy Victor
  • 149
    Hit's Anims - Animation Fixes
  • 150
    Hit - B42 Inject Animation Pack - Season 1
  • 151
    Anniversary Anim Pack
  • 152
    3rd Person Camera Overhaul
  • 153
    New Vegas - Enhanced Camera
  • 154
    Animated Player Interactions
  • 155
    3rd person Movement Animations Overhaul
  • 156
    AmaccurzerO's Animated Mojave
  • 157
    Animated Functional Grills
  • 158
    Novac Dino Animated Functional Thermometer
  • 159
    NV Securitrons Lip Sync
  • 160
    NV Animation for Not Animated Containers
  • 161
    NV Animated Immersive Lanterns
  • 162
    NV Animation for Vehicles Containers
  • 163
    NV Animated Functional Jukebox
  • 164
    NV Animated Neon Pole Dancer for Gomorrah
  • 165
    NV Gutsy Handy Animated Eyes
  • 166
    Work Bench and Reloading Bench Interactive Animation
  • 167
    Camp McCarran Animated Monorail
  • 168
    Modern Stagger animations
  • 169
    Animated Ingestibles
  • 170
    Different PipBoy Animations
  • 171
    WAR MiX
  • Models and Textures
  • 173
    NMCs Texture Pack
  • 174
    Meshes and Collision - Totally Enhanced Nifs
  • 175
    Legacy Reborn - Texture Pack
  • 176
    Legacy Reborn - Mojave Cliffs
  • 177
    Wasteland Flora and Terrain Overhaul
  • 178
    Wasteland Flora and Terrain Overhaul (Patched)
  • 179
    6IXES Clutter Texture Pack NV Edition
  • 180
    NV Armor Clothing Upscale Project
  • 181
    Redesigned Quarries
  • 182
    EXE - Effect teXtures Enhanced
  • 183
    IMPACT
  • 184
    IMPACT - Compatibility Edition
  • 185
    Micro Clutter
  • 186
    Nut Vegas - Water Overhaul
  • 187
    Physically Based Collection
  • 188
    Physically Based Wood Crates
  • 189
    Physically Based Chems
  • 190
    Physically Based Parkware
  • 191
    Physically Based Kitchenware
  • 192
    Physically Based Beverages
  • 193
    Physically Based Plasma Rifles
  • 194
    Physics Based Foliage
  • 195
    Tops Lights Clipping Fix
  • 196
    Awesome Apples
  • 197
    Prettier Pears
  • 198
    Perfect Potatoes
  • 199
    Crunchy Carrots
  • 200
    Marvelous Maize
  • 201
    Tasty Toasters
  • 202
    Fantastic Fire Hydrants
  • 203
    Terrific Traffic Cones
  • 204
    Better Beans for Animated Ingestibles
  • 205
    Better Benches - Workbenches Retextured
  • 206
    Improved ED-E Textures
  • 207
    Super Mutants HD
  • 208
    PM's HD Legion Overhaul
  • 209
    PM's HD Ranger Outfits
  • 210
    PM's HD Ammo Boxes
  • 211
    Weapon Textures from Heaven
  • 212
    Weapon Textures from Heaven - AMR Suppressor Fix
  • 213
    Weapon Retexture from EVE
  • 214
    High Quality Picket Fences
  • 215
    Improved Robots Textures
  • 216
    Chip Worth Dying For - Better Platinum Chip
  • 217
    Higher Poly Rocks
  • 218
    Natural Duster Coats
  • 219
    Quality Carts
  • 220
    Rectified Water Towers
  • 221
    Insignia of the Brotherhood
  • 222
    Fallout Flag Animation Overhaul
  • 223
    Animated Utility Pole cable pack
  • 224
    Animated Analog clock
  • 225
    Cooking Equipment now with Idle Movements
  • 226
    Hanging Fish swaying replacer
  • 227
    Great Khan Assets Animated
  • 228
    Animated Swaying bridges in FNV and DLC
  • 229
    Animated Market stall cloth pack
  • 230
    Easy Pete's Rocking Chair
  • 231
    Cables Of fallout Animated
  • 232
    Animated Raider Dressings
  • 233
    Animated Maize Fields
  • 234
    Vanilla Ranch house Window shutter idle movement mod
  • 235
    Some changes to vanilla Fences
  • 236
    Animated Industrial pack
  • 237
    Vault 22 Animated Foliage
  • 238
    Animated Interior Decorations
  • 239
    Animated Fallout New Vegas Tents
  • 240
    Wasteland Trees Given Idle movement
  • 241
    Dinky the Deluxe Dinosaur - Definitive Dinky Retexture
  • 242
    Sierra Madre Reskinned
  • 243
    Architecture Retexture Pack
  • 244
    Field Ready Combat Rangers
  • 245
    Assorted NCR Armor Retexture
  • 246
    Assorted Leather Armor Retexture
  • 247
    Assorted Legion Armor Retexture
  • 248
    Trail Carbine Retexture
  • 249
    Lucky 38's Smooth Balls
  • 250
    Western Flair - Leather Armor
  • 251
    That Gun Remastered
  • 252
    WAP Trail Carbine
  • 253
    WAP Hunting and Riot Shotgun
  • 254
    WAP 10MM SMG
  • 255
    WAP 10mm Pistol Remaster
  • 256
    WAP 9mm Pistol Remaster
  • 257
    WAP Automatic Rifle and .45 SMG
  • 258
    WAP Sawed Off Shotgun
  • 259
    WAP Gauss Rifle
  • 260
    WAP That Gun and 556 Pistol
  • 261
    WAP Police Pistols
  • 262
    WAP Brush gun
  • 263
    WAP Caravan Shotgun
  • 264
    WAP Hunting Rifle
  • 265
    WAP 357 Magnum Replacer
  • 266
    WAP Lever Action Shotgun
  • 267
    WAP Bozar and LMG
  • 268
    WAP Laser RCW
  • 269
    WAP Year One and Bonus
  • 270
    Nuka World Imports - a Nuka Cola Overhaul
  • 271
    Nuka Cola World - Nuka overhaul by zzjay
  • 272
    Energy Visuals Plus 2
  • 273
    Better Barbecue Grill
  • 274
    Better Jukebox
  • 275
    Better Cash Register
  • 276
    Better Coffee Mug
  • 277
    Hatchet Remade
  • 278
    Power Armor Visual Enhancement
  • 279
    Improved Heavy Weapons Textures
  • 280
    Old World Blues - Roboscorpion Retextures
  • 281
    Old World Blues - Unique Think Tank Members
  • 282
    Old World Blues - Sweet Switches
  • 283
    Old World Blues - Seedy Research Station
  • 284
    Old World Blues - Toaster Of Doom
  • 285
    The True Blade of the West
  • 286
    Improved Pickaxe
  • 287
    Magazine Redux
  • 288
    Elegant Lockpick Retexture
  • 289
    Dpillari Stealth Boy
  • 290
    Improved Security Booths
  • 291
    Subtle Sandstorms
  • Sounds and Ambience
  • 293
    All Weapon Sounds Overhaul Modern Edition
  • 294
    Project Reality Footsteps
  • 295
    Power Armor Movement Sounds
  • 296
    Bullet Cracks
  • 297
    A Music Addition Project
  • Character Creation
  • 299
    Character Kit Remake
  • 300
    Character Kit Remake - Hair
  • 301
    Character Kit Remake - Hands
  • 302
    Character Kit Remake - Teeth
  • 303
    Mo'Hair - Vanilla Haircuts Expansion
  • Major Gameplay Tweaks
  • 305
    JSawyer Ultimate Edition
  • 306
    Just Assorted Mods
  • 307
    Just Assorted Mods - Bullet Time Improved
  • 308
    Just Assorted Mods - Sprint Animations Replacer
  • 309
    Heatstroke - Wasteland Survival
  • 310
    Hardcore Forever
  • 311
    Vicious Wastes
  • 312
    Bleedout
  • 313
    Alternative Repairing
  • 314
    Food Scraps
  • 315
    Water Overhaul
  • 316
    Player Combat Priority
  • 317
    Mojave Arsenal
  • 318
    Titans of The New West
  • 319
    New Vegas Killer LE
  • 320
    New Vegas Bounties I LE
  • 321
    Sweet Style Bounties
  • 322
    Nevada Arsenal
  • 323
    Better Character Creation
  • 324
    PerkPackPlus
  • 325
    Perkaholic
  • 326
    Immersive Recoil
  • Minor Gameplay Tweaks
  • 328
    Immersive Fast Travel Encounters
  • 329
    Immersive Sleep Encounters
  • 330
    B42 Wristwatch
  • 331
    B42 Dropmag and One in The Chamber
  • 332
    B42 Inspect
  • 333
    B42 Quickthrow
  • 334
    B42 FireMode
  • 335
    B42 Optics
  • 336
    B42 Optics Aligned
  • 337
    Your Buddy Is Dead - Dynamic Dead Detection
  • 338
    Dynamic Weapon Displays
  • 339
    Diagonal Movement
  • 340
    Player Headtracking
  • 341
    Desert Nomad - Simple Portable Camping
  • 342
    FOV Slider
  • 343
    Casino Exchange All
  • 344
    NPCs Sprint In Combat
  • 345
    Bottlecap Flip and Dice Roll
  • 346
    The Freepost Mojave Express Expansion
  • 347
    Radiation Decay
  • 348
    Point That Somewhere Else
  • 349
    Lime's Debug Tool
  • 350
    Delay DLC Redux
  • 351
    Progressive Difficulty
  • 352
    Progressive Hardcore Needs
  • 353
    B42 Melee Bash
  • 354
    Armed to the Teeth - Redux
  • 355
    Shovels Bury People
  • 356
    Grenade Machineguns Reborn
  • 357
    Follower Formula Redone
  • 358
    Harder New Vegas Strip Access
  • 359
    Mobile Truck Base Remastered
  • 360
    Mobile Truck Base Remastered Price Increase
  • 361
    Mobile Truck Base SFX Enhancer
  • 362
    Caffiend
  • 363
    Handcraft
  • 364
    Auto Activate Invisible Doors
  • 365
    Cookable Grenades
  • 366
    Unlimited Beards
  • AI and Combat Tweaks
  • 368
    JIP Realistic Weapon Overheating
  • 369
    Inaccurate NPCs
  • 370
    NPCs Sprint kNVSE
  • 371
    George Lives His Life
  • 372
    Realistic Headshot Damage
  • 373
    Andy Lives His Life
  • 374
    Strip Crowds
  • Creatures and Animals
  • 376
    TheFriedTurkey 3 Creature Pack
  • 377
    TheFriedTurkey's Bighorners
  • 378
    10 Year Anniversary Celebration Pack
  • 379
    Decaying Ferals
  • 380
    Ragdolls
  • NPCs and Companions
  • 382
    Brave New World
  • 383
    The Living Desert
  • 384
    Mojave Raiders
  • 385
    Mojave Raiders Tweaks
  • 386
    Bad Mothafucka LE
  • 387
    JIP Companions Command and Control
  • 388
    JIP Companions Command and Control - Plugin Limit Nag Fix
  • 389
    JIP Companions Command and Control - Dialogue Topics Restored
  • 390
    Four Legged Friends
  • 391
    Sunny Smiles Companion
  • 392
    Sunny Companion Hardcore
  • 393
    Hit - Mojave Barbers
  • Weapons and Apparel
  • 395
    Canvas Backpacks - FNV - TTW
  • 396
    Customizable Integrated Backpack System
  • 397
    Courier's Road Armor
  • 398
    B42 Bows
  • 399
    Classic Fallout Weapons Remastered
  • 400
    Classic Wattz 2000 Laser Rifle
  • 401
    Assault Rifle Remastered
  • 402
    Assault Rifle Re-Remastered
  • 403
    Another Millenia
  • 404
    WAP F4NV Laser Pistol and Pew-Pew
  • 405
    Hit - Millenia Animations - Part 1
  • 406
    Waster Gear
  • 407
    Wandering Remnants Power Armor
  • 408
    Pointlight Flashlight
  • 409
    Wasteland Radiation Suit
  • 410
    Courier 6 Armor
  • New Locations and Edits
  • 412
    The High Road - Building Density
  • 413
    Simple Open Strip
  • 414
    Strip Palm Trees
  • 415
    The Great Mojave Interior Overhaul
  • 416
    Casa De New Vegas
  • 417
    Uncut Wasteland
  • 418
    Uncut Wasteland - Viva New Vegas Resources
  • 419
    Uncut Wasteland - Extra Collection
  • 420
    Sierra Madre Grand Entrance
  • 421
    Lively 13th Floor Ultimate
  • 422
    Lively Billy
  • 423
    Lively Phebus
  • 424
    Lively Joe and Friends
  • 425
    Lively Goodsprings
  • 426
    Lively Street Vendor
  • 427
    Lively Cass
  • 428
    Lively Gourmand
  • 429
    Lively Merge
  • 430
    Red Rock Visitor Center (Location Remake)
  • 431
    Nipton Solitare Garage (Location Remake)
  • 432
    Desert Bridges (Location Remake)
  • 433
    Quarry Junction Station (Location Remake)
  • 434
    Hidden Valley Overhauled
  • 435
    Gomorrah Casino Uncut
  • 436
    Mojave Outpost Car Apocalypse Uncut
  • 437
    The Final Resting Place - A Lucky 38 Control Room Overhaul
  • 438
    The Goodsprings Coffee House
  • 439
    Lime's Better Victor's Shack
  • 440
    Lime's Casino Suite Overhaul
  • 441
    Lime's Faction Safehouse Overhaul
  • 442
    Lime's Fort Overhaul
  • 443
    Lime's Better Beer Bootlegging
  • 444
    Mojave Merchants and Desert Dealers
  • 445
    Overlook Cabin
  • 446
    Abandoned Monorail Player Home
  • 447
    Legion Fort Open
  • 448
    Enhanced Vegas Ruins
  • 449
    Slightly more interesting - Gun Runners
  • 450
    New Vegas Landscape Overhaul Re-Remastered
  • 451
    Beyond the Black Mountain - Landscape Overhaul
  • 452
    Classic Adobe Raul's home
  • 453
    Twin Rocks Abode
  • 454
    Dust Devil Adobe Home
  • 455
    Little Apocalypse
  • 456
    Centurion Homestead
  • 457
    Dos Osos Veterans Club
  • 458
    The Hideout
  • 459
    Pleasant Primm (Location Redesign)
  • 460
    Vikki and Vance Improvements
  • 461
    Dexterized Lucky 38
  • 462
    Mojave Vagabond
  • New Quests and Edits
  • 464
    A World of (Less) Pain
  • 465
    Casino Heists
  • 466
    Masters of the Madre
  • 467
    The Caravan Tournament
  • 468
    Mojave Express Courier Delivery Work
  • 469
    Autumn Leaves
  • 470
    Essential Enclave Remnants Redux
  • 471
    Brotherhood and House Truce
  • 472
    Brotherhood and Legion Truce
  • 473
    House and Fiends Truce
  • 474
    House and Kings Truce
  • 475
    Hardin and NCR Truce
  • 476
    Mr. House Surrenders to the NCR
  • 477
    Friendly Strip Factions
  • Lighting and Weather
  • 479
    Climate Control NVSE
  • 480
    Night Sky Tweaks
  • 481
    Simple Interior Lighting Overhaul
  • 482
    Afterglow -- Neon illumination
  • 483
    3D Rain
  • 484
    Heat Haze
  • 485
    A Little More Lamplight
  • 486
    Cloud Shadows
  • 487
    Climate Control - Rain
  • 488
    Interior Rain
  • 489
    Atmospheres - Weather and Lighting
  • 490
    Accurate NASA Stars
  • Patches
  • 492
    Vish's Patch Hub (TTW)
  • 493
    Player Headtracking - Ragdoll Patch
  • 494
    B42 Quickthrow - Ragdoll Patch
  • 495
    B42 Dropmag - Another Millenia Patch
  • 496
    B42 Dropmag NV Patches
  • 497
    B42 Inject - Animated Item Use - B42 Bows Patch
  • 498
    Consistent Pip-Man Icons - Patches
  • 499
    Consistent Pip-Man Icons - VUI+ Patches
  • 500
    Anniversary Anim Pack - General Bugfix
  • 501
    Lively Phebus - Simple Open Strip Patch
  • 502
    Functional Post Game Ending - Uncut Wasteland Patch
  • 503
    Masters of the Madre - Functional Post Game Ending Patch
  • 504
    Masters of the Madre - Sierra Madre Grand Entrance Patch
  • 505
    Atmospheres - Weather and Lighting - DLC Enhancement Patch
  • 506
    A World of (Less) Pain - A Living Desert Patch
  • 507
    FPGE Patch Collection
  • 508
    Pointlight Flashlight - ySI Patch
  • 509
    WAP Bozar and LMG - Hit's Anim Patch
  • 510
    ySI - Sorting Ycons - Autumn Leaves Patch
  • 511
    ySI - Sorting Ycons - Nuka World Imports Patch
  • 512
    Lively Joe and Friends - Patches
  • 513
    Lively Merge - Simple Open Strip Patch
  • 514
    Webb's Titans of The New West Patch Emporium
  • 515
    Mr. House Surrenders to the NCR - FPGE Patch
  • 516
    Friendly Strip Factions - YUP Patch
  • 517
    Enhanced Vegas Ruins - NVLO Patch
  • 518
    Enhanced Vegas Ruins - Mojave Vagabond Patch
  • 519
    Animated Ingestibles - B42 Inject Patch
  • 520
    Animated Ingestibles - B42 Inject Patch - JS Ultimate Patch
  • 521
    Wandering Remnants Power Armor - PAVE Patch
  • 522
    Hit - B42 Interact Animation Pack - New Vegas Bounties I LE Patch
  • 523
    Gomorrah Casino Uncut - Uncut Wasteland Patch
  • 524
    B42 Optics - Real Time Reflections Patch
  • 525
    M.U.X. Series - Interface Overhaul - B42 Description Patch
  • 526
    M.U.X. Series - Interface Overhaul - B42 Inspect Patch
  • 527
    M.U.X. Series - Interface Overhaul - B42 Recent Loot Patch
  • 528
    M.U.X. Series - Interface Overhaul - B42 Notify Patch
  • 529
    Character Kit Remake Facegen Patches For Many Mods
  • 530
    NPCs Sprint kNVSE - Titans of the New West Patch
  • 531
    Another Millenia and Addon - B42 Optics Patch
  • Required Overwrites
  • 533
    NV Compatibility Skeleton
  • 534
    CFWR x consistent pip-man icons - Classic Weapons icons
  • 535
    B42 Bows x consistent pip-man icons - Bows and Perk Icons
  • Wasteland Prospects - Merged Mods
  • 537
    [Required] Models and Textures
  • 538
    [Required] New Locations and Edits
  • 539
    [Required] Patches
  • Wasteland Prospects - Controller Support
  • 541
    [Optional] Soft-Lock Aim-Assist
  • Wasteland Prospects - NVIDIA GPUs
  • 543
    [Optional] DXVK
  • Wasteland Prospects - New Vegas Reloaded
  • 545
    [NoDelete] [Optional] New Vegas Reloaded
  • Wasteland Prospects - Add-ons
  • 547
    [Required] Modlist Plugins
  • 548
    [Required] Configuration Files
  • 549
    [Required] LODGen Output
  • 550
    [Optional] Character Presets
  • 551
    [Optional] Custom Main Menu
  • Wasteland Prospects
    Workspace
  • 554
    [Dev] New Vegas Reloaded
  • 555
    [Dev] DXVK
  • 556
    [Dev] SpecialK
  • Unmanaged

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
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    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
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  • 9
    MercenaryPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    OX Toolkit.esm
  • 13
    PFTP - Merged - No Strip or Freeside.esm
  • 14
    Better Character Creation.esm
  • 15
    BraveNewWorld.esm
  • 16
    Uncut Wasteland.esm
  • 17
    New Vegas Landscape Overhaul.esm
  • 18
    Landscape Texture Improvements.esm
  • 19
    Landscape Texture Improvements - YUP Patch.esm
  • 20
    Landscape Texture Improvements - NVLORR Patch.esm
  • 21
    TGMIO.esm
  • 22
    Functional Post Game Ending.esm
  • 23
    Vanilla Enhancements.esm
  • 24
    SomeguySeries.esm
  • 25
    AkarionCoreESM.esp
  • 26
    Sortomatic.esm
  • 27
    DynamicWeaponDisplays.esm
  • 28
    Main And Pause Menus Overhaul.esm
  • 29
    Helmet Overlay.esm
  • 30
    Animated Player Interactions.esm
  • 31
    QS3rdPerCamOverhaul.esm
  • 32
    Ragdolls.esm
  • 33
    Beyond the Black Mountain - Landscape Overhaul.esm
  • 34
    TLD_Travelers.esm
  • 35
    GomorrahUncut.esm
  • 36
    Enhanced Vegas Ruins.esp
  • 37
    Masters of the Madre.esm
  • 38
    Simple Open Strip.esm
  • 39
    A World of Pain Revised.esm
  • 40
    MOTM FPGE Add-On.esm
  • 41
    Mojave Raiders.esm
  • 42
    NewVegasKiller.esm
  • 43
    SSTPleasantPrimm.esm
  • 44
    NewVegasBounties.esm
  • 45
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 46
    CaravanTournament.esp
  • 47
    Badmothafucka.esm
  • 48
    MojaveExpressCourierWork.esm
  • 49
    Fort_Open.esm
  • 50
    Vikki and Vance Improvements.esm
  • 51
    HiddenValleyOverhauled.esm
  • 52
    Sierra Madre.esp
  • 53
    Desert Nomad.esm
  • 54
    House and Fiends Truce.esm
  • 55
    Mr. House Surrenders to the NCR.esm
  • 56
    Friendly Strip Factions.esm
  • 57
    House and Kings Truce.esm
  • 58
    Brotherhood and House Truce.esm
  • 59
    Brotherhood and Legion Truce.esm
  • 60
    Hardin and NCR Truce.esm
  • 61
    Harder New Vegas Strip Access.esm
  • 62
    MTB.esm
  • 63
    DMCaffiend.esm
  • 64
    Heatstroke.esm
  • 65
    SSTNiptonPitStop.esm
  • 66
    SSTMojaveVagabond.esm
  • 67
    ADOBE_RingaDingDing.esm
  • 68
    ADOBE_LittleApocalypse.esp
  • 69
    ADOBE_DosOsosClub.esp
  • 70
    ADOBE_WhenInRome.esp
  • 71
    HitBarbers.esp
  • 72
    House and Fiends Truce FPGE Patch.esm
  • 73
    House and Fiends Truce TLD Patch.esm
  • 74
    House and Kings Truce FPGE Patch.esm
  • 75
    Functional Post Game Ending - YUP Patch.esm
  • 76
    Unofficial Patch NVSE Plus.esp
  • 77
    YUP - NPC Fixes (Base Game + All DLC).esp
  • 78
    StripWaterLOD.esp
  • 79
    Animated Ingestibles.esp
  • 80
    Rockbiter_SOSGTextureFix.esp
  • 81
    DoubleBarrelShotgun.esp
  • 82
    SSTBiggerL38CocktainLoungeBalls.esp
  • 83
    FNV - Energy Visuals Plus.esp
  • 84
    PerkPackPlus.esp
  • 85
    Perkaholic.esp
  • 86
    MTB NV Price Increase.esp
  • 87
    Follower Formula Redone.esp
  • 88
    SunnyCompanion.esp
  • 89
    The Mod Configuration Menu.esp
  • 90
    DLC Enhancements.esp
  • 91
    tmzLODadditions.esp
  • 92
    FNVLODGen.esp
  • 93
    NVMIM.esp
  • 94
    AidUI.esp
  • 95
    Vanilla UI Plus.esp
  • 96
    M.U.X. Series - Interface Overhaul.esp
  • 97
    ySI - Categories.esp
  • 98
    CPI Icons.esp
  • 99
    B42Descriptions.esp
  • 100
    AAM.esp
  • 101
    AnimGrill.esp
  • 102
    Animated_WorkBench&ReloadingBench.esp
  • 103
    Functional_Dino_Thermometer.esp
  • 104
    NV_Securitrons_Lip_Sync.esp
  • 105
    NVxMcCarranMonorailAnimation.esp
  • 106
    NVxAnimatedJukeBox.esp
  • 107
    B42Inertia.esp
  • 108
    Uncut Wasteland.esp
  • 109
    Uncut Extra Collection.esp
  • 110
    JSawyer Ultimate.esp
  • 111
    Vicious Wastes.esp
  • 112
    Vicious Wastes - Complete.esp
  • 113
    TFRP - L38 Control Room Overhaul.esp
  • 114
    Mojave Raiders.esp
  • 115
    Lively Merge.esp
  • 116
    Sweet Bounties.esp
  • 117
    BraveNewWorld-FPGE.esp
  • 118
    HiddenValleyOverhauled1.2.esp
  • 119
    Lively 13th Floor Ultimate.esp
  • 120
    B42Bows.esp
  • 121
    B42Dropmag.esp
  • 122
    B42Inspect.esp
  • 123
    Diagonal movement.esp
  • 124
    FOVSlider.esp
  • 125
    JIP Realistic Weapon Overheating.esp
  • 126
    JustAssortedMods.esp
  • 127
    Player Headtracking.esp
  • 128
    Quickthrow.esp
  • 129
    Titans of The New West.esp
  • 130
    Titans of The New West - Power Armor Sprint JAM.esp
  • 131
    YourBuddyIsDead.esp
  • 132
    DWD-CasinoSuites.esp
  • 133
    DWD-MTB.esp
  • 134
    DWD-NovacMotelRoom.esp
  • 135
    DWD-Safehouses.esp
  • 136
    DWD-The Sink.esp
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    10YearPack.esp
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    MoHair.esp
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    CharacterKitRemake-Hair.esp
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    GSCH.esp
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    Vicious Wastes - Ragdolls.esp
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    Vicious Wastes - JSawyer Ultimate Edition.esp
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    Vicious Wastes - Water Overhaul.esp
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    FO3AssaultRifle.esp
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    SD_Clockwork.esp
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    PointThatSomewhereElse!.esp
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    BraveNewWorld-UncutExtraCollection.esp
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    JIP Companions Command & Control.esp
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    JIP CCC - Dialogue Topics Restored.esp
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    mil.esp
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    MojaveOutpostCarApocalypseUncut.esp
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    DelayDLCRedux.esp
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    Classic Fallout Weapons Remastered v1.2.esp
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    CasinoHeists.esp
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    Lively Cass.esp
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    Alternative Repairing.esp
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    AWSOME.esp
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    NV Music Addition.esp
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    whatorthat_LivelyAndy.esp
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    Uncut Wasteland - YUP Patch.esp
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    Mojave Raiders Tweaks.esp
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    Nevada Arsenal.esp
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    Monorail_Home.esp
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    TwinRocksAbode Sortomatic.esp
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    ADOBE_DosOsosVeteransClub.esp
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    ADOBE_DustDevil.esp
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    tarkovhideout - Copy.esp
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    ArmedToTheTeethNV-Redux.esp
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    QwibWasterBackpack.esp
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    BtBM-YUP-Rockmoved.esp
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    Wandering Remnants PA.esp
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    AfterglowNeonIllumination.esp
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    Little More Lamplight.esp
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    Cloud Shadows.esp
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    Cloud Shadows - Clear Weather.esp
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    CC - Rain.esp
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    CC - 3D Rain.esp
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    Longer Weather Transitions.esp
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    Heat Haze.esp
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    Interior Rain.esp
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    WP_Models and Textures.esp
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    WP_New Locations and Edits.esp
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    WP_Patches.esp
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    WP_Landscape Patch.esp
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    WP_Modlist Patch.esp
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    WP_Gameplay Tweaks.esp
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    SSTAtmospheresWeather.esp
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    SSTAtmospheresWeather_DLCEnhancementsPatch.esp