Wasteland Prospects
v3.6.0
Fallout New Vegasby Rage
Created 10 months ago
Updated 14 days ago
Explore Nevada all over again, with a new and invigorating look on the Wasteland. Explore new areas, meet new friends, take on challenging enemies, and see what New Vegas all is about. Featured as just a New Vegas modlist, you won’t be restricted to a complex setup with TTW, but instead focus your travels on Nevada.
Load Order Files
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. YUP - Base Game + All DLC.esm
- 13. YUPDate.esm
- 14. NavmeshOverhaul.esm
- 15. Landscape Texture Improvements.esm
- 16. Landscape Texture Improvements - YUP Patch.esm
- 17. BraveNewWorld.esm
- 18. AkarionCoreESM.esp
- 19. A World of Pain Revised.esm
- 20. New Vegas Landscape Overhaul.esm
- 21. Enhanced Landscapes for NVLO.esm
- 22. Landscape Texture Improvements - NVLORR Patch.esm
- 23. TGMIO.esm
- 24. (gutted) Enhanced Vegas Ruins.esp
- 25. Simple Open Strip.esm
- 26. Simple Open Freeside.esm
- 27. Lime's Fort Overhaul.esm
- 28. Fort_Open.esm
- 29. MTB.esm
- 30. LVS.esm
- 31. LCSO.esm
- 32. FreePostMojave.esm
- 33. TLD_Travelers.esm
- 34. DMs Gun Runner Gone Shootin.esm
- 35. LFSO.esm
- 36. Lime's BBB.esm
- 37. mil.esp
- 38. Freeside Facelift.esm
- 39. OpenStripMonorail.esm
- 40. Sweet Pain NV.esm
- 41. Landscape Texture Improvements - AWOLP Patch.esm
- 42. CIBS-Customizable-Integrated-Backpack-System.esm
- 43. Coherent Follower's Outpost.esm
- 44. Bad Touch.esm
- 45. Helmet Overlay.esm
- 46. QS3rdPerCamOverhaul.esm
- 47. Ragdolls.esm
- 48. DetailedNewVegas-Westside.esp
- 49. Harder New Vegas Strip Access.esm
- 50. DM's Toxic Cave - Enclave Remnants Bunker.esm
- 51. DMsDirtyDinoDoneDirtCheap.esp
- 52. DM's Mick's Gun Store How Little We Know.esm
- 53. DM's Van Graff Runnin With The Devil.esm
- 54. GSCH.esp
- 55. SUPER Lively Goodsprings.esm
- 56. SUPER Lively New Vegas.esm
- 57. Overlook Cabin.esp
- 58. Strip Lighting Overhaul.esp
- 59. CookCompanion.esp
- 60. PCNV - Open CampMcCarran.esm
- 61. PFTP - Merged - No Strip or Freeside.esm
- 62. CaravanTournament.esp
- 63. WP_Lootable Vehicles.esp
- 64. Contextual HUD.esm
- 65. Main And Pause Menus Overhaul.esm
- 66. Functional Post Game Ending.esm
- 67. Functional Post Game Ending - YUP Patch.esm
- 68. Better Character Creation.esm
- 69. WP_Manual Navmesh Patch.esm
- 70. Uncut Wasteland Navmeshed.esm
- 71. Overlook Cabin.esm
- 72. AutumnLeaves.esp
- 73. mil_Add-On.esp
- 74. EnhancedMojaveLandscapes.esp
- 75. fixy crap ue.esp
- 76. New Vegas Redesigned II.esm
- 77. NVR2 CKR Patch.esm
- 78. WP_Navmesh Patch.esm
- 79. T4-plugin.esp
- 80. T4-modest.esp
- 81. CharacterKitRemakeHHandsFix.esp
- 82. CharacterKitRemake-Hair.esp
- 83. NVR2 YUP CKR.esp
- 84. NVR2 JSUE CKR Patch.esp
- 85. NVR2 BNW CKR Patch.esp
- 86. YUP PCNV OpenCampMcCarranPatch.esp
- 87. PCNV - Open CampMcCarran FPGE Patch.esp
- 88. Uncut Wasteland.esp
- 89. Uncut Extra Collection.esp
- 90. Functional Post Game Ending - Uncut Wasteland Patch.esp
- 91. Functional Post Game Ending - Uncut Extra Collection Patch.esp
- 92. The Mod Configuration Menu.esp
- 93. Unofficial Patch NVSE Plus.esp
- 94. NVMIM.esp
- 95. WMIMNV.esp
- 96. Disguise Descript.esp
- 97. Vurt's WFO.esp
- 98. AmmoScriptFixes.esp
- 99. ScriptedAmmoFix.esp
- 100. LaserRifleReplacer.esp
- 101. Impostors and LOD Flicker Fix.esp
- 102. Hanlon dialogue fix.esp
- 103. Nuclear_LOD.esp
- 104. TreeLOD_Vanilla.esp
- 105. HighPriorityLOD.esp
- 106. HighPriorityLOD_NVMIM.esp
- 107. TreeLOD_DesertLandscapes.esp
- 108. HighPriorityLOD_FreesideOpen.esp
- 109. Crafting Consistency Fix.esp
- 110. OSM - HNVSA Patch.esp
- 111. NVAnimatedEDEFace.esp
- 112. ExRB.esp
- 113. QuickSelect.esp
- 114. 3DGrenadeIndicator.esp
- 115. KeybindQuickDisplay.esp
- 116. ATMOS Ambient Overhaul.esp
- 117. AAM.esp
- 118. krCamShake.esp
- 119. Little More Lamplight.esp
- 120. VNV LOD Guide Plugins Merge.esp
- 121. FNV - Energy Visuals Plus.esp
- 122. BraveNewWorld-FPGE.esp
- 123. Lively 188.esp
- 124. BraveNewWorld-YUP.esp
- 125. urbanoverhaul.esp
- 126. NVFeralGhoulChildren.esp
- 127. PAVE_NV.esp
- 128. NV_Securitrons_Lip_Sync.esp
- 129. Vanilla UI Plus.esp
- 130. PipBoyUITweaks.esp
- 131. ItemCards.esp
- 132. RadiationVisuals.esp
- 133. FOVSlider.esp
- 134. rockbiter_AnimationSounds.esp
- 135. RocksGrass.esp
- 136. PreWarMoney.esp
- 137. B42Dropmag.esp
- 138. B42Inertia.esp
- 139. B42Inspect.esp
- 140. B42Descriptions.esp
- 141. Veronica Outfit Replacer.esp
- 142. Lock Those Doors.esp
- 143. NV Music Addition.esp
- 144. ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
- 145. DMsToxicCavesYUPpatch.esp
- 146. Classic Fallout Weapons Remastered v1.2.esp
- 147. GhoulPistol.esp
- 148. T60Pistol.esp
- 149. Lively Chris.esp
- 150. DMsLittleRedRock.esp
- 151. Lively Ezekiel.esp
- 152. Lively Cass.esp
- 153. Lively Nellis Kids.esp
- 154. Lively Bodyguards watching over Benny's ass.esp
- 155. ForMatty.esp
- 156. Hotplates and Campfires.esp
- 157. Off Limits.esp
- 158. JSawyer Ultimate.esp
- 159. Vicious Wastes.esp
- 160. Vicious Wastes - Complete.esp
- 161. Vicious Wastes - Ragdolls.esp
- 162. Vicious Wastes - JSawyer Ultimate Edition.esp
- 163. Alternative Repairing.esp
- 164. Gun Runners' Arsenal Merged.esp
- 165. Food Scraps.esp
- 166. Bleedout.esp
- 167. JustAssortedMods.esp
- 168. Diagonal movement.esp
- 169. Enhanced Movement.esp
- 170. Titans of The New West.esp
- 171. Realistic Movement.esp
- 172. Follower Tweaks.esp
- 173. DelayDLCRedux.esp
- 174. SimpleNightVision.esp
- 175. 00BulletForBenny.esp
- 176. convkiller.esp
- 177. ImmersiveFastTravelEncounters.esp
- 178. ImmersiveSleepEncounters.esp
- 179. YourBuddyIsDead.esp
- 180. PointThatSomewhereElse!.esp
- 181. HitDrugs.esp
- 182. Mass Ownership Fix.esp
- 183. PrimmReputationRestored.esp
- 184. SD_RadiantInfinium.esp
- 185. Pointlight Flashlight.esp
- 186. AWOPR - TLD Patch.esp
- 187. WindowsAmbientLightAtNight.esp
- 188. NVxMcCarranMonorailAnimation.esp
- 189. MTB Rebalance.esp
- 190. MTB NV Price Increase.esp
- 191. ImmersiveGoodspringsHome.esp
- 192. LucyWastelandOutfit.esp
- 193. Functional_Dino_Thermometer.esp
- 194. DM GR Desert Landscapes Patch.esp
- 195. Better Weapon Restrictions & Fixes.esp
- 196. DiceRoll&CapFlip.esp
- 197. SAS.esp
- 198. AWSOME.esp
- 199. CCF Alternative Repairing Patch.esp
- 200. Universal Pip-Boy Customization.esp
- 201. Quickthrow.esp
- 202. HitVATS.esp
- 203. ArmedToTheTeethNV-Redux.esp
- 204. S6S Perks.esp
- 205. (Patch) SUPER Lively Goodsprings - Enhanced Landscapes.esp
- 206. BraveNewWorld-JSU.esp
- 207. Lively Street Vendor - Simple Open Strip Patch.esp
- 208. Lively 13th Floor Ultimate - ExRB Full Patch.esp
- 209. Primm Reputation Restored - YUP Patch.esp
- 210. Simple Open Freeside - FPGE Patch.esp
- 211. Simple Open Strip - FPGE Patch.esp
- 212. Fort Open - FPGE Patch.esp
- 213. HitExplosives.esp
- 214. MojaveRadioSelects.esp
- 215. BigGunsSkillBooks.esp
- 216. ExpandedRecipes-MolassesBread.esp
- 217. JIP Companions Command & Control.esp
- 218. HitGilaCompanion.esp
- 219. TheAIMerge.esp
- 220. WeaponRequirementSystem.esp
- 221. Detonator Overhaul.esp
- 222. FO4PowerArmor.esp
- 223. FreePostMojave_SimpleOpenFreeside_Patch.esp
- 224. LegionArenaExpanded.esp
- 225. MentalStabilitySystem.esp
- 226. SanityIntegrated.esp
- 227. FO4PowerArmor-JSU.esp
- 228. Interior Rain.esp
- 229. PFTP - Black Mountain and Sloan.esp
- 230. PFTP - Goodsprings.esp
- 231. PFTP - Mojave Outpost.esp
- 232. PFTP - Novac.esp
- 233. PFTP - Primm.esp
- 234. AfterglowNeonIllumination.esp
- 235. Afterglow_MonorailLights.esp
- 236. TGMIO_FPGE_Patch.esp
- 237. Strip Lights Region Fix.esp
- 238. Lucky38ExtRemasterNew.esp
- 239. Longer Weather Transitions.esp
- 240. Heat Haze.esp
- 241. Atmospheric Lighting Tweaks.esp
- 242. StripCinematicLighting.esp
- 243. StripCinematic_38Remaster.esp
- 244. DNWeathers.esp
- 245. NeutralWeathers.esp
- 246. Cartographer.esp
- 247. NewVegasQuickStart.esp
- 248. WP_Gameplay Tweaks.esp
- 249. WP_Bashed Patch.esp
- 250. WP_Modlist Patch.esp
- 2. DLC: TribalPack
- 3. DLC: OldWorldBlues
- 4. DLC: MercenaryPack
- 5. DLC: LonesomeRoad
- 6. DLC: HonestHearts
- 7. DLC: GunRunnersArsenal
- 8. DLC: DeadMoney
- 9. DLC: ClassicPack
- 10. DLC: CaravanPack
- 11. Fixed ESMs
- 12. FNV 2K Texture Pack for Vanilla
- 13. FNV 2K Texture Packs for All DLC
- 15. New Vegas Script Extender
- 16. JIP LN NVSE Plugin
- 17. JohnnyGuitar NVSE
- 18. JohnnyGuitar NVSE - INI Presets
- 19. AnhNVSE
- 20. SUP NVSE
- 21. NVTF - New Vegas Tick Fix
- 22. NVTF - Texture Modding Preset
- 23. OneTweak but Really Updated
- 24. Crash Logger
- 25. FNV Mod Limit Fix
- 26. kNVSE Animation Plugin
- 27. Console Paste Support
- 28. Improved Console (NVSE)
- 29. Basic Console Autocomplete
- 30. ShowOff xNVSE Plugin
- 31. UIO - User Interface Organizer
- 32. Base Object Swapper
- 33. KEYWORDS
- 34. zlib Updated - NVSE
- 35. Real Time Reflections - NVSE
- 36. Akarion's Core ESM
- 37. Functional Post Game Ending
- 38. Uncut Wasteland - VNV Edit
- 39. Uncut Wasteland Navmeshed
- 40. BodySlide and Outfit Studio
- 42. Discord Rich Presence
- 43. FNV BSA Decompressor
- 44. GECK Extender
- 45. Wrye Bash
- 46. FNVEdit
- 48. LOD Fixes and Improvements - NVSE
- 49. FNVLODGen Resources
- 50. FNVLODGen Resources - Trees LOD Billboards Vanilla
- 51. Much Needed LOD
- 52. Much Needed LOD fixed rocks color
- 53. LOD additions and improvements
- 54. FNV LOD Supplementation
- 55. TCM's LOD Overhaul
- 56. More LODs Additions and fixes
- 57. Wasted LOD - Cliffs of Mojave
- 58. Different LOD mods little tweaks and additions
- 59. LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
- 60. Impostors and LOD Flicker Fix
- 61. VNV LOD Guide Plugins Merge
- 62. Nuclear LOD
- 63. Nuclear LOD - Vanilla Trees
- 64. High Priority LOD
- 65. High Priority LOD - Vanilla Trees
- 67. Yukichigai Unofficial Patch - YUP
- 68. YUPDate - YUP Tweaks and Fixes
- 69. YUPDate - Config
- 70. Unofficial Patch NVSE Plus
- 71. Improved AI (Navmesh Overhaul Mod)
- 72. lStewieAl's Tweaks and Engine Fixes
- 73. lStewieAl's Engine Optimizations
- 74. Performance for the People - Exterior Occlusion Additions
- 75. Landscape Texture Improvements
- 76. Weapon Mesh Improvement Mod
- 77. Combat Lag Fix (NVSE)
- 78. Consistent Spread - Firearms Accuracy and Wobble Fix
- 79. Ammo Script Fixes
- 80. Scripted Ammo Fix
- 81. VATS Lag Fix
- 82. Viewmodel Shake Fix - NVSE
- 83. ISControl Enabler and Ironsights adjuster
- 84. HIPControl - Weapon Idle Position Adjuster
- 85. New Vegas Mesh Improvement Mod - NVMIM
- 86. skinned mesh improvement mod
- 87. PipBoyOn Node Fixes
- 88. Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
- 89. Items Transformed - Enhanced Meshes (ITEM)
- 90. Improved Lighting Shaders
- 91. Pip-Boy Shading Fix NVSE
- 92. Climate Control NVSE
- 93. Misc Audio Tweaks and Fixes
- 94. ActorCause Save Bloat Fix
- 95. MoonlightNVSE
- 96. High Resolution Water Fog - Water Aliasing Fix
- 97. Muzzle Flash Light Fix - NVSE
- 98. Viewmodel Shading Fix - NVSE
- 99. Pip-Boy Light Flicker Fix - NVSE
- 100. Aqua Performa - Strip Performance Fix
- 101. Fallout Alpha Rendering Tweaks - NVSE
- 102. External Emittance Fix - NVSE
- 103. Depth of Field Fix - NVSE
- 104. Crafting Consistency Fix
- 105. ExRB - Extended Roombounds
- 106. Strip Lights Region Fix
- 107. Swimming Creatures Fix
- 108. Smooth True Iron Sights Camera
- 109. Clicking Ambient Sound FIX
- 110. Fog-based Object Culling
- 111. Chief Hanlon Dialogue Restored
- 112. Doc Mitchell's Window Sunlight Fix
- 113. Flashbang Tutorial Remover
- 114. Faction Disguise De-Scripter
- 115. Slideshow FOV Fix
- 117. The Mod Configuration Menu
- 118. Main And Pause Menus Overhaul
- 119. Character Preset Menu
- 120. WASD Menu Controls
- 121. yUI - User Ynterface
- 122. ySI - Sorting Ycons
- 123. ySI - Assorted Fixes
- 124. Vanilla UI Plus
- 125. Vanilla UI Plus - Dialog Background Add-on
- 126. Contextual HUD
- 127. Clean Vanilla Hud
- 128. Pipboy Holo Panel
- 129. Pip-Boy UI Tweaks
- 130. Challenges Tracker and Rewards Hints
- 131. Keybind Quick Display
- 132. Quick Select - A Zelda BOTW Style Quick Menu
- 133. FOV Slider
- 134. Item Cards
- 135. 3D Grenade Indicator
- 136. B42 Descriptions
- 137. B42 Notify
- 138. High Res Local Maps
- 139. High Resolution Screens
- 140. Faster Main Menu
- 141. Menu Search
- 142. JIP Improved Recipe Menu
- 143. Auto-Save Manager
- 144. Faster Sleep-Wait
- 145. Radiation Visuals
- 146. Drowning Visuals
- 147. Compass Height Indicator
- 148. Consistent Pip-Boy Icons v4
- 149. Consistent Pip-Boy Icons v5 - Framework Plugin
- 150. Consistent Pip-Boy Icons v5 - Items
- 151. Consistent Pip-Boy Icons v5 - Extension
- 152. Consistent Pip-Boy Icons v5 - Apparel
- 153. Consistent Pip-Boy Icons v5 - Weapons
- 154. Consistent Pip-Boy Icons v5 - Reputation
- 155. Consistent Pip-Boy Icons v5 - DLC's Items
- 156. Consistent Pip-Boy Icons v5 - Addendumb
- 157. Consistent Pip-Boy Icons v5 - Dynamicon
- 158. Consistent Pip-Boy Icons v5 - Stats (and Some Perks)
- 159. Consistent Pip-Boy Icons v5 - Vault Girl Extension
- 160. Pop-Up Message Icons
- 161. Map Marker Icons
- 162. Fallout 76 Loading Menu
- 163. Reset Settings Prompt
- 164. Barter Categories Icons
- 166. AmaccurzerO's Animated Mojave
- 167. 3rd Person Animation Fixpack
- 169. Dialogue Emotion Manager (NVSE)
- 170. Dialogue Emotion Presets - Misc
- 171. Idle Variety
- 172. Instant and Faster Pipboy (No Stutter)
- 173. B42 Dynamic Pip-Boy
- 174. B42 Inject
- 175. B42 Loot
- 176. B42 Interact
- 177. Hit - B42 Interact Animation Pack
- 178. Hit - B42 Interact Skinning
- 179. Hit - B42 Inject - Liquid Courage
- 180. Hit - B42 Inject - Water Animations
- 181. Hit - B42 Inject - Sunset Sarsaparilla Animations
- 182. Hit - B42 Inject - Meat Animations
- 183. Hit - B42 Inject Animation Pack - Season 1
- 184. Hit - B42 Inject - Assorted Items 1
- 185. Hit - Daniel's Hat Animated
- 186. MG - NCR Emergency Radio - B42 Inject
- 187. Anniversary Anim Pack
- 188. FNV Clean Animations
- 189. New Vegas Animation Overhaul Guns
- 190. Assume the Position - An Unarmed Animation Overhaul - Part 1
- 191. Wasteland Warrior - A Melee Animation Overhaul
- 192. Butcher Pete Complete - A Melee Animation Overhaul
- 193. Ingestible Queue Addon
- 194. NV Securitrons Lip Sync
- 195. Camp McCarran Animated Monorail
- 196. NV Robobrains from FO4
- 197. NV Gutsy Handy Animated Eyes
- 198. NV Animated EDE Face
- 199. Super Mutants Blink Animation
- 200. NV Animated Neon Pole Dancer for Gomorrah
- 201. NV Animation for Not Animated Containers
- 202. Animated Interactive Faces for Automated Personalities of Old World Blues
- 203. Novac Dino Animated Functional Thermometer
- 204. 3rd person Movement Animations Overhaul (and bugfix)
- 205. Animated Workbench
- 206. Novac Sign Animated
- 207. Blended Locomotion
- 208. Simple Subtle Camera Shake (NVSE)
- 209. B42 Inject - Coffee
- 210. Animated Pylon wires
- 211. Animated Interior Decorations
- 212. Animated Fallout New Vegas Tents
- 213. Animated Park Equipment Pack
- 214. Animated Swaying bridges in FNV and DLC
- 215. Animated Maize Fields
- 216. Animated urban and suburban Architecture
- 217. Animated Industrial pack
- 218. Animated Utility Pole cable pack
- 219. Animated Vault 21 Hotel Sign
- 220. Animated Market stall cloth pack
- 221. Animated Gomorrah
- 222. Cables Of fallout Animated
- 223. Wasteland Trees Given Idle movement
- 224. Great Khan Assets Animated
- 225. Vanilla Ranch house Window shutter idle movement mod
- 226. Freeside
- 227. Better Ghouls - No Roar Animation
- 228. NCR Salute
- 229. Legion Salute
- 231. NMCs Texture Pack
- 232. Textures Over Time
- 233. Textures Over A Very Long Time - Landscape
- 234. Textures Over A Very Long Time - Rocks
- 235. Textures Over A Very Long Time - Grass
- 236. Textures Over A Very Long Time - Rubble
- 237. Textures Over A Very Long Time - Critters
- 238. Textures Over A Very Long Time - Roads and Asphalts
- 239. Textures Over A Very Long Time - Sidewalks Cracks and Concrete
- 240. Textures Over A Very Long Time - Flagstone Retaining Walls
- 241. Micro Clutter
- 242. Energy Visuals Plus 2.0
- 243. Simplified Weapon Retexture Project - WRP
- 244. WAP Year One and Bonus
- 245. WAP 12.7MM Pistol
- 246. WAP F4NV Laser Pistol and Pew-Pew
- 247. WAP Grenade Launchers
- 248. WAP F4NV Recharger Weaponry
- 249. WAP Single Shotgun
- 250. WAP Sniper Rifle
- 251. WAP Bozar and LMG
- 252. WAP Laser RCW
- 253. WAP Automatic Rifle and .45 SMG
- 254. Laser Rifle Rebirth
- 255. Physically Based Collection
- 256. Physically Based Collection 2
- 257. Physically Based Chems
- 258. Physically Based Kitchenware
- 259. Physically Based Wood Crates
- 260. Physically Based Terminals
- 261. Physically Based Plasma Rifles
- 262. Physically Based Parkware
- 263. Physically Based Blaster
- 264. Physically Based Beverages
- 265. Physically Based Rangers
- 266. Glowing Ranger Visors
- 267. Power Armor Visual Enhancement
- 268. Clothes HD - Brotherhood
- 269. Clothes HD - Doctors
- 270. Clothes HD - Gamblers
- 271. Clothes HD - Great Khans
- 272. Clothes HD - Kids
- 273. Clothes HD - Kings
- 274. Clothes HD - Powder Gangers
- 275. Clothes HD - Prewar
- 276. Clothes HD - Unique
- 277. Clothes HD - Wasteland
- 278. Clothes HD - Workers
- 279. Super Mutants HD
- 280. Creatures HD
- 281. Robots HD
- 282. Random Stuff HD
- 283. Clocks HD
- 284. Flags HD
- 285. Broc Flower HD
- 286. White Horsenettle HD
- 287. Fire Extinguisher HD
- 288. Sunset Sarsaparilla HD
- 289. Pre-War Money HD
- 290. Xander Root HD
- 291. Lily Outfit HD
- 292. Unique Journals
- 293. Unique Books
- 294. Fabulous New Vegas
- 295. Shot up Signs
- 296. Rock Grass
- 297. Signs HD - Honest Hearts
- 298. Street Signs HD Overhaul
- 299. HQ Freeside Shop Signs
- 300. Billboards HD Remade
- 301. Posters HD Remade
- 302. Red Rock Canyon Sign HD retexture
- 303. HQ Ash Piles
- 304. HQ Goo Piles
- 305. Various Signs HD
- 306. Casino Posters and Signs HD
- 307. HD Signs Overhaul - Part 2
- 308. HD Signs Overhaul - Part 3
- 309. Ending and Intro Slides HD
- 310. Ascended Stools
- 311. Alcohol Bottles OVERHAUL
- 312. PipBoy 3000 HD Retexture
- 313. Subtle Sandstorms
- 314. Chip Worth Dying For - Better Platinum Chip
- 315. Ascended Telephone
- 316. Better Fire Barrels
- 317. FO4 Enhanced Blood Textures for FNV
- 318. Fallout Texture Overhaul - Robots - Eyebot
- 319. Fallout Texture Overhaul - Robots - Sentry bot
- 320. Fallout Texture Overhaul - Robots - Sentry turrets
- 321. Fallout Texture Overhaul - Robots - Mister Handy
- 322. Fallout Texture Overhaul - Robots - Robobrain
- 323. Fallout Texture Overhaul - Robots - Mister Gutsy
- 324. Fallout Texture Overhaul - Robots - ED-E
- 325. Fallout Texture Overhaul - Robots - Protectron
- 326. Earthblighted Tunnelers
- 327. Rugs Plus
- 328. Pillow Talk
- 330. TYPE4 - Body and Armors
- 331. More Modest Type 4 Body and Armor
- 332. Type CBBE - Caliente's Beautiful Bodies Enhancer
- 333. Improved Vanilla Male Body
- 334. Character Kit Remake
- 335. Character Kit Remake - Hair
- 336. Character Kit Remake - Teeth
- 337. Character Kit Remake - Hands
- 338. Character Kit Remake - IVMB - T4
- 339. Bouncing Natural Breasts - LITE
- 340. Type CBBE - Character Kit Remake Patch
- 341. New Vegas Redesigned 2 Revised
- 342. New Vegas Redesigned 2 Revised Character Kit Remake Patch
- 344. Brave New World
- 345. NV Feral Ghoul Children
- 346. Veronica Outfit Replacer
- 348. Universal Pip-Boy Customization
- 349. Manual Reload and Ammo Memory
- 350. Mental Stability System
- 351. Mental Stability System - Hotfix
- 352. Mental Stability System - Sanity Integrated
- 353. No Reload Cancelling
- 354. B42 Weapon Inertia
- 355. B42 Quickthrow
- 356. B42 Inspect
- 357. B42 Optics
- 358. B42 Dropmag
- 359. B42 True Leaning
- 360. Follower Tweaks
- 361. Better Caravan
- 362. Simple Headshots
- 363. Simple Night Vision
- 364. Delay DLC Redux
- 365. Cookable Grenades
- 366. NPCs Sprint kNVSE
- 367. Ghouls Inflict Radiation Damage
- 368. Your Buddy Is Dead - Dynamic Dead Detection
- 369. Jump While Aiming
- 370. Immersive Fast Travel Encounters
- 371. Immersive Sleeping Encounters
- 372. Point That Somewhere Else
- 373. Conversation Killer - Safely Exit Conversation at a Key press
- 374. Radiation Decay
- 375. Sit Down
- 376. JLM Grab Tweak
- 377. Super Simple Water Bottling (ESPless)
- 378. Bottle the Water
- 379. Camping
- 380. Disarm The Trap
- 381. Barrel Cooker
- 382. Bury The Dead
- 383. Oven Cooker
- 384. Companion Vitality
- 385. Big Guns Patcher
- 386. Real Campfires - Base Object Swapper
- 387. Hit - Drugs
- 388. Hit - VATS Restored
- 389. The Freepost Mojave Express Expansion
- 390. Vanilla Recipes Expanded for Food and Aid (LMs VRE)
- 391. Harder New Vegas Strip Access
- 392. Mass Ownership Tweaks
- 393. Primm Reputation Restored Revised
- 394. Lock Those Doors
- 395. Complex Vendors
- 396. Lootable Vehicles - A Base Object Swapper Mod
- 397. Auto Activate Invisible Doors
- 398. A Bullet With Bennys Name On It
- 399. Respawn Timers
- 400. Nail Gun Semi Auto Rework
- 401. Auto-Equip Weapon If Unarmed
- 402. Big Guns Skill Books
- 403. Grab n' Throw
- 404. No Useless Beds
- 405. Ghoul Dismemberment
- 406. Inaccurate NPCs
- 407. Bottlecap and Dice Toss
- 408. No Dead-Money Collar and Cloud Messages
- 409. Better Weapon Restrictions and Fixes
- 410. Simply Overhauled Dialogue - Ontologically Metaphorical Yapping
- 412. JSawyer Ultimate Edition
- 413. Vicious Wastes
- 414. Alternative Repairing
- 415. Helmet Overlay
- 416. Food Scraps
- 417. Bleedout
- 418. Gun Runners' Arsenal Merged
- 419. Better Character Creation
- 420. Just Assorted Mods
- 421. B42 Recoil
- 422. Physics' Based Spread
- 423. Physics' Based Ballistics
- 424. Weapon Requirements System
- 425. Detonator Overhaul
- 426. Bad Touch NVSE
- 427. Bad Touch NVSE - Extended
- 428. 3rd Person Camera Overhaul
- 429. Enhanced Movement
- 430. Enhanced Movement INI
- 431. Realistic Movement
- 432. Diagonal Movement
- 433. Armed to the Teeth - Redux
- 434. Legion Arena Expanded - The Fort Arena Overhauled
- 435. Titans of The New West
- 436. Fallout 4 Power Armor Features
- 437. Sweet 6 Shooter Perks
- 438. Simple AI Merge
- 440. Canvas Backpacks
- 441. Customizable Integrated Backpack System
- 442. Pointlight Flashlight (and Piplight)
- 443. Fallout TV - Lucy's Wasteland Vault Suit
- 445. Another Millenia
- 446. Another Millenia - Update
- 447. Another Millenia Gun Add-on
- 448. Another Millenia Gun Add-on - Update
- 449. Hit - Millenia Animations - Part 1
- 450. Hit - Millenia Animations - Part 2
- 451. Hit - Explosives
- 452. Classic Fallout Weapons Remastered
- 453. Hit - Classic Fallout Weapon Animations - Part 1
- 454. Fallout TV - The Ghoul's Handcannon
- 455. T60P - Power Armor Sidearm
- 457. Sound Extender
- 458. Bullet Snap Redux
- 459. Some Additional Sounds (SAS)
- 460. All Weapon Sounds Overhaul Modern Edition
- 461. ATMOS Ambience Overhaul
- 462. A Music Addition Project - Revised
- 463. Mojave Radio Selects
- 465. New Vegas Landscape Overhaul Re-Remastered
- 466. Wasteland Flora and Terrain Overhaul
- 467. Less Fertile Wasteland Flora Overhaul
- 468. Enhanced Landscapes for NVLO
- 469. The Great Mojave Interior Overhaul
- 470. Desert Landscapes
- 471. PCNV - Open Camp McCarran
- 472. Detailed New Vegas - Westside
- 473. Gutted Enhanced Vegas Ruins
- 474. New Vegas Suburban Overhaul
- 475. OSM - Open Strip Monorail
- 476. Simple Open Strip
- 477. Simple Open Freeside
- 478. Lime's Fort Overhaul
- 479. Legion Fort Open
- 480. Lucky 38 Exterior Remastered
- 481. L38 Exterior Remastered - Compatibility Edition
- 482. L38 Exterior Remastered - Real Time Reflections
- 483. Freeside Facelift LITE
- 484. A World of (Less) Pain
- 485. Sweet Pain NV
- 486. The Living Desert
- 487. A Little More Lamplight
- 488. Lime's Faction Safehouse Overhaul
- 490. Lively Ezekiel
- 491. Lively Chris
- 492. Lively Cass
- 493. Lively 188
- 494. Lively Bodyguards watching over Benny's ass
- 495. Lively Nellis Kids school and teacher
- 496. SUPER Lively Goodsprings
- 497. SUPER Lively New Vegas
- 498. Lime's Better Victor's Shack
- 499. Lime's Better Beer Bootlegging
- 500. DM's Little Red Rock
- 501. DM's Toxic Cave - Enclave Remnants Bunker
- 502. DM's Gun Runners Gone Shootin
- 503. DM's Dirty Dino Done Dirt Cheap
- 504. DM's Mick's Gun Store How Little We Know
- 505. DM's Van Graff Runnin with the Devil
- 506. Coherent Follower's Outpost
- 507. For Matty - A Tribute to Matthew Perry
- 508. Window Ambient Light at Night
- 509. Campfires and Hotplates
- 510. Off Limits
- 512. Lime's Casino Suite Overhaul
- 513. Mobile Truck Base Remastered
- 514. Mobile Truck Base Remastered Price Increase
- 515. Mobile Truck Base Remastered Rebalance
- 516. The Goodsprings Coffee House
- 517. Overlook Cabin
- 518. Immersive Goodsprings Home
- 520. JIP Companions Command and Control
- 521. Cook - A Fully Voiced Companion
- 522. One Gilava Time - Gila Monster Companion
- 524. The Caravan Tournament
- 525. Autumn Leaves
- 526. Autumn Leaves Uncreative Edition
- 527. Radiant Infinium - Endless Questing Framework
- 528. Radiant Infinium - Config File
- 530. Mobile Pip-Boy Light - NVSE
- 531. Edmond's Strip Lighting Overhaul
- 532. Afterglow - Neon illumination
- 533. Lumen - Ambient Lighting
- 534. Lumen - Lamps Lightbulbs Lanterns (LLL)
- 535. High Resolution Bloom NVSE
- 536. Interior Rain
- 537. Dusty Distance Redone
- 538. Heat Haze
- 539. Atmospheric Lighting Tweaks
- 540. Strip Cinematic Lighting Overhaul
- 542. A Very Uncreative Collection of YUP Patches
- 543. A Very Uncreative Collection of FPGE Patches
- 544. The Great Mojave Interior Overhaul Patches and Guides
- 545. Webb's Titans of The New West Patch Emporium
- 546. High Priority LOD - NVMIM Patch
- 547. High Priority LOD - Simple Freeside Open Patch
- 548. High Priority Trees - Desert Landscapes Patch
- 549. ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
- 550. Lumen - Ambient Lighting - Physically Based Beverages Patch
- 551. Lumen - Ambient Lighting - Physically Based Plasma Rifles Patch
- 552. Afterglow - Open Strip Monorail Patch
- 553. DM's Gun Runners Gone Shootin - Desert Landscapes Patch
- 554. Fallout 4 Power Armor Features - JSawyer Ultimate Edition Patch
- 555. PCNV - Open Camp McCarran - YUP Patch
- 556. PCNV - Open Camp McCarran - FPGE Patch
- 557. Classic Fallout Weapons Remastered - Butcher Pete Animation Patch
- 558. Idle Variety ESPless Patches for Various Mods
- 559. B42 Optics NV Patches
- 560. B42 Dropmag - CFWR Patch
- 561. B42 Dropmag - Another Millenia Patch
- 562. B42 Optics - Real Time Reflections Patch
- 563. Hit - B42 Inject Animation Pack - Season 1 - JSawyer Ulimate Edition Patch
- 564. Alcohol Bottles Overhaul - B42 Inject
- 565. Crafting Consistency Fix - Alternative Repairing Patch
- 566. Sweet Perk Overhaul - JSawyer Ultimate Edition Patch
- 567. Sweet 6 Shooter Perks - JSawyer Ultimate Edition Patch
- 568. The Freepost Mojave Express Expansion - Simple Open Freeside Patch
- 569. Open Strip Monorail - Harder New Vegas Strip Access Patch
- 570. A World of (Less) Pain - A Living Desert Compatibility Patch
- 571. Lively Merge - Simple Open Strip Patch
- 572. SUPER Lively Goodsprings - Patches
- 573. Contextual HUD - Clean Vanilla HUD Patch
- 574. Contextual HUD - Quick Greande Hotkey Patch
- 575. Animated Park Equipment Pack - Physically Based Parkware Patch
- 576. Lively 13th Floor Ultimate - ExRB FULL Patch
- 577. Much Needed LOD - NMC Patch
- 578. WAP F4NV Laser Pistol and Pew-Pew - EVE Patch
- 579. Enhanced Movement BNB Compatibility First Person Skeleton
- 581. Iron Sights Aligned
- 582. Ragdolls
- 583. Death Throes - Reactive Ragdolls
- 584. NV Compatibility Skeleton
- 585. New Vegas Quick Start
- 596. [OPTIONAL] Desert Natural Weathers
- 597. [OPTIONAL] Neutral Weathers
- 599. [OPTIONAL] Hardcore Forever
- 611. [REQUIRED] xLODGen Ouput
- 612. [INCLUDE] Modlist Data
- 613. [INCLUDE] Configuration Files
- 614. [INCLUDE] Navmesh Patch
- 615. [INCLUDE] Character Presets
- 616. [INCLUDE] BodySlide Output
- 617. [ADDON] Custom Main Menu
- 620. [DEV] Custom Main Menu
- 621. [DEV] xLODGen Output
- 623. [DEV] New Vegas Reloaded
- 624. [DEV] Cartographer
- 625. [DEV] H2O - NVR Preset
- 2. FalloutNV.esm
- 3. DeadMoney.esm
- 4. HonestHearts.esm
- 5. OldWorldBlues.esm
- 6. LonesomeRoad.esm
- 7. GunRunnersArsenal.esm
- 8. ClassicPack.esm
- 9. MercenaryPack.esm
- 10. TribalPack.esm
- 11. CaravanPack.esm
- 12. YUP - Base Game + All DLC.esm
- 13. YUPDate.esm
- 14. NavmeshOverhaul.esm
- 15. Landscape Texture Improvements.esm
- 16. Landscape Texture Improvements - YUP Patch.esm
- 17. BraveNewWorld.esm
- 18. AkarionCoreESM.esp
- 19. A World of Pain Revised.esm
- 20. New Vegas Landscape Overhaul.esm
- 21. Enhanced Landscapes for NVLO.esm
- 22. Landscape Texture Improvements - NVLORR Patch.esm
- 23. TGMIO.esm
- 24. (gutted) Enhanced Vegas Ruins.esp
- 25. Simple Open Strip.esm
- 26. Simple Open Freeside.esm
- 27. Lime's Fort Overhaul.esm
- 28. Fort_Open.esm
- 29. MTB.esm
- 30. LVS.esm
- 31. LCSO.esm
- 32. FreePostMojave.esm
- 33. TLD_Travelers.esm
- 34. DMs Gun Runner Gone Shootin.esm
- 35. LFSO.esm
- 36. Lime's BBB.esm
- 37. mil.esp
- 38. Freeside Facelift.esm
- 39. OpenStripMonorail.esm
- 40. Sweet Pain NV.esm
- 41. Landscape Texture Improvements - AWOLP Patch.esm
- 42. CIBS-Customizable-Integrated-Backpack-System.esm
- 43. Coherent Follower's Outpost.esm
- 44. Bad Touch.esm
- 45. Helmet Overlay.esm
- 46. QS3rdPerCamOverhaul.esm
- 47. Ragdolls.esm
- 48. DetailedNewVegas-Westside.esp
- 49. Harder New Vegas Strip Access.esm
- 50. DM's Toxic Cave - Enclave Remnants Bunker.esm
- 51. DMsDirtyDinoDoneDirtCheap.esp
- 52. DM's Mick's Gun Store How Little We Know.esm
- 53. DM's Van Graff Runnin With The Devil.esm
- 54. GSCH.esp
- 55. SUPER Lively Goodsprings.esm
- 56. SUPER Lively New Vegas.esm
- 57. Overlook Cabin.esp
- 58. Strip Lighting Overhaul.esp
- 59. CookCompanion.esp
- 60. PCNV - Open CampMcCarran.esm
- 61. PFTP - Merged - No Strip or Freeside.esm
- 62. CaravanTournament.esp
- 63. WP_Lootable Vehicles.esp
- 64. Contextual HUD.esm
- 65. Main And Pause Menus Overhaul.esm
- 66. Functional Post Game Ending.esm
- 67. Functional Post Game Ending - YUP Patch.esm
- 68. Better Character Creation.esm
- 69. WP_Manual Navmesh Patch.esm
- 70. Uncut Wasteland Navmeshed.esm
- 71. Overlook Cabin.esm
- 72. AutumnLeaves.esp
- 73. mil_Add-On.esp
- 74. EnhancedMojaveLandscapes.esp
- 75. fixy crap ue.esp
- 76. New Vegas Redesigned II.esm
- 77. NVR2 CKR Patch.esm
- 78. WP_Navmesh Patch.esm
- 79. T4-plugin.esp
- 80. T4-modest.esp
- 81. CharacterKitRemakeHHandsFix.esp
- 82. CharacterKitRemake-Hair.esp
- 83. NVR2 YUP CKR.esp
- 84. NVR2 JSUE CKR Patch.esp
- 85. NVR2 BNW CKR Patch.esp
- 86. YUP PCNV OpenCampMcCarranPatch.esp
- 87. PCNV - Open CampMcCarran FPGE Patch.esp
- 88. Uncut Wasteland.esp
- 89. Uncut Extra Collection.esp
- 90. Functional Post Game Ending - Uncut Wasteland Patch.esp
- 91. Functional Post Game Ending - Uncut Extra Collection Patch.esp
- 92. The Mod Configuration Menu.esp
- 93. Unofficial Patch NVSE Plus.esp
- 94. NVMIM.esp
- 95. WMIMNV.esp
- 96. Disguise Descript.esp
- 97. Vurt's WFO.esp
- 98. AmmoScriptFixes.esp
- 99. ScriptedAmmoFix.esp
- 100. LaserRifleReplacer.esp
- 101. Impostors and LOD Flicker Fix.esp
- 102. Hanlon dialogue fix.esp
- 103. Nuclear_LOD.esp
- 104. TreeLOD_Vanilla.esp
- 105. HighPriorityLOD.esp
- 106. HighPriorityLOD_NVMIM.esp
- 107. TreeLOD_DesertLandscapes.esp
- 108. HighPriorityLOD_FreesideOpen.esp
- 109. Crafting Consistency Fix.esp
- 110. OSM - HNVSA Patch.esp
- 111. NVAnimatedEDEFace.esp
- 112. ExRB.esp
- 113. QuickSelect.esp
- 114. 3DGrenadeIndicator.esp
- 115. KeybindQuickDisplay.esp
- 116. ATMOS Ambient Overhaul.esp
- 117. AAM.esp
- 118. krCamShake.esp
- 119. Little More Lamplight.esp
- 120. VNV LOD Guide Plugins Merge.esp
- 121. FNV - Energy Visuals Plus.esp
- 122. BraveNewWorld-FPGE.esp
- 123. Lively 188.esp
- 124. BraveNewWorld-YUP.esp
- 125. urbanoverhaul.esp
- 126. NVFeralGhoulChildren.esp
- 127. PAVE_NV.esp
- 128. NV_Securitrons_Lip_Sync.esp
- 129. Vanilla UI Plus.esp
- 130. PipBoyUITweaks.esp
- 131. ItemCards.esp
- 132. RadiationVisuals.esp
- 133. FOVSlider.esp
- 134. rockbiter_AnimationSounds.esp
- 135. RocksGrass.esp
- 136. PreWarMoney.esp
- 137. B42Dropmag.esp
- 138. B42Inertia.esp
- 139. B42Inspect.esp
- 140. B42Descriptions.esp
- 141. Veronica Outfit Replacer.esp
- 142. Lock Those Doors.esp
- 143. NV Music Addition.esp
- 144. ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
- 145. DMsToxicCavesYUPpatch.esp
- 146. Classic Fallout Weapons Remastered v1.2.esp
- 147. GhoulPistol.esp
- 148. T60Pistol.esp
- 149. Lively Chris.esp
- 150. DMsLittleRedRock.esp
- 151. Lively Ezekiel.esp
- 152. Lively Cass.esp
- 153. Lively Nellis Kids.esp
- 154. Lively Bodyguards watching over Benny's ass.esp
- 155. ForMatty.esp
- 156. Hotplates and Campfires.esp
- 157. Off Limits.esp
- 158. JSawyer Ultimate.esp
- 159. Vicious Wastes.esp
- 160. Vicious Wastes - Complete.esp
- 161. Vicious Wastes - Ragdolls.esp
- 162. Vicious Wastes - JSawyer Ultimate Edition.esp
- 163. Alternative Repairing.esp
- 164. Gun Runners' Arsenal Merged.esp
- 165. Food Scraps.esp
- 166. Bleedout.esp
- 167. JustAssortedMods.esp
- 168. Diagonal movement.esp
- 169. Enhanced Movement.esp
- 170. Titans of The New West.esp
- 171. Realistic Movement.esp
- 172. Follower Tweaks.esp
- 173. DelayDLCRedux.esp
- 174. SimpleNightVision.esp
- 175. 00BulletForBenny.esp
- 176. convkiller.esp
- 177. ImmersiveFastTravelEncounters.esp
- 178. ImmersiveSleepEncounters.esp
- 179. YourBuddyIsDead.esp
- 180. PointThatSomewhereElse!.esp
- 181. HitDrugs.esp
- 182. Mass Ownership Fix.esp
- 183. PrimmReputationRestored.esp
- 184. SD_RadiantInfinium.esp
- 185. Pointlight Flashlight.esp
- 186. AWOPR - TLD Patch.esp
- 187. WindowsAmbientLightAtNight.esp
- 188. NVxMcCarranMonorailAnimation.esp
- 189. MTB Rebalance.esp
- 190. MTB NV Price Increase.esp
- 191. ImmersiveGoodspringsHome.esp
- 192. LucyWastelandOutfit.esp
- 193. Functional_Dino_Thermometer.esp
- 194. DM GR Desert Landscapes Patch.esp
- 195. Better Weapon Restrictions & Fixes.esp
- 196. DiceRoll&CapFlip.esp
- 197. SAS.esp
- 198. AWSOME.esp
- 199. CCF Alternative Repairing Patch.esp
- 200. Universal Pip-Boy Customization.esp
- 201. Quickthrow.esp
- 202. HitVATS.esp
- 203. ArmedToTheTeethNV-Redux.esp
- 204. S6S Perks.esp
- 205. (Patch) SUPER Lively Goodsprings - Enhanced Landscapes.esp
- 206. BraveNewWorld-JSU.esp
- 207. Lively Street Vendor - Simple Open Strip Patch.esp
- 208. Lively 13th Floor Ultimate - ExRB Full Patch.esp
- 209. Primm Reputation Restored - YUP Patch.esp
- 210. Simple Open Freeside - FPGE Patch.esp
- 211. Simple Open Strip - FPGE Patch.esp
- 212. Fort Open - FPGE Patch.esp
- 213. HitExplosives.esp
- 214. MojaveRadioSelects.esp
- 215. BigGunsSkillBooks.esp
- 216. ExpandedRecipes-MolassesBread.esp
- 217. JIP Companions Command & Control.esp
- 218. HitGilaCompanion.esp
- 219. TheAIMerge.esp
- 220. WeaponRequirementSystem.esp
- 221. Detonator Overhaul.esp
- 222. FO4PowerArmor.esp
- 223. FreePostMojave_SimpleOpenFreeside_Patch.esp
- 224. LegionArenaExpanded.esp
- 225. MentalStabilitySystem.esp
- 226. SanityIntegrated.esp
- 227. FO4PowerArmor-JSU.esp
- 228. Interior Rain.esp
- 229. PFTP - Black Mountain and Sloan.esp
- 230. PFTP - Goodsprings.esp
- 231. PFTP - Mojave Outpost.esp
- 232. PFTP - Novac.esp
- 233. PFTP - Primm.esp
- 234. AfterglowNeonIllumination.esp
- 235. Afterglow_MonorailLights.esp
- 236. TGMIO_FPGE_Patch.esp
- 237. Strip Lights Region Fix.esp
- 238. Lucky38ExtRemasterNew.esp
- 239. Longer Weather Transitions.esp
- 240. Heat Haze.esp
- 241. Atmospheric Lighting Tweaks.esp
- 242. StripCinematicLighting.esp
- 243. StripCinematic_38Remaster.esp
- 244. DNWeathers.esp
- 245. NeutralWeathers.esp
- 246. Cartographer.esp
- 247. NewVegasQuickStart.esp
- 248. WP_Gameplay Tweaks.esp
- 249. WP_Modlist Patch.esp
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- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=__MO_Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. bUseMyGamesDirectory=1
- 92. [Display]
- 93. fDecalLifetime=10.0000
- 94. bEquippedTorchesCastShadows=0
- 95. bReportBadTangentSpace=0
- 96. bStaticMenuBackground=1
- 97. bForcePow2Textures=0
- 98. bForce1XShaders=0
- 99. bHighQuality20Lighting=0
- 100. bAllow20HairShader=1
- 101. bAllowScreenShot=1
- 102. iMultiSample=0
- 103. bDoTallGrassEffect=1
- 104. bForceMultiPass=1
- 105. bDoTexturePass=1
- 106. bDoSpecularPass=1
- 107. bDoDiffusePass=1
- 108. bDoAmbientPass=1
- 109. bImageSpaceEffects=1
- 110. bDoCanopyShadowPass=1
- 111. bDrawShadows=0
- 112. bUseRefractionShader=1
- 113. bUse Shaders=1
- 114. iNPatchNOrder=0
- 115. iNPatchPOrder=0
- 116. iNPatches=0
- 117. iLocation Y=5
- 118. iLocation X=5
- 119. bFull Screen=0
- 120. iAdapter=0
- 121. iScreenShotIndex=0
- 122. SScreenShotBaseName=ScreenShot
- 123. iAutoViewMinDistance=2000
- 124. iAutoViewHiFrameRate=40
- 125. iAutoViewLowFrameRate=20
- 126. bAutoViewDistance=0
- 127. fDefaultFOV=75.0000
- 128. fNearDistance=5
- 129. fFarDistance=1000.0000
- 130. iDebugTextLeftRightOffset=10
- 131. iDebugTextTopBottomOffset=20
- 132. bShowMenuTextureUse=1
- 133. fLightLODDefaultStartFade=1000.0
- 134. fLightLODRange=500.0
- 135. fLightLODMinStartFade=200.0
- 136. fLightLODMaxStartFade=3500.0
- 137. fShadowLODDefaultStartFade=200.0
- 138. fShadowLODRange=200.0
- 139. fShadowLODMinStartFade=100.0
- 140. fShadowLODMaxStartFade=1000.0
- 141. fSpecularLODDefaultStartFade=500.0
- 142. fSpecularLODRange=300.0
- 143. fSpecularLODMinStartFade=200.0
- 144. fSpecularLODMaxStartFade=2000.0
- 145. fGamma=1.0000
- 146. bAllow30Shaders=0
- 147. iTexMipMapMinimum=0
- 148. bDoStaticAndArchShadows=0
- 149. bDoActorShadows=1
- 150. fNoLODFarDistancePct=1.0000
- 151. fNoLODFarDistanceMax=10240.0000
- 152. fNoLODFarDistanceMin=100.0000
- 153. fEyeEnvMapLOD2=800.0000
- 154. fEyeEnvMapLOD1=500.0000
- 155. fEnvMapLOD2=1800.0000
- 156. fEnvMapLOD1=1500.0000
- 157. fGammaMax=0.6000
- 158. fGammaMin=1.4000
- 159. iMaxDecalsPerFrame=10
- 160. iActorShadowCount=4
- 161. bIgnoreResolutionCheck=0
- 162. fSpecualrStartMax=1000.0000
- 163. fSpecularStartMin=0.0000
- 164. iActorShadowIntMax=10
- 165. iActorShadowIntMin=0
- 166. iActorShadowExtMax=10
- 167. iActorShadowExtMin=0
- 168. bDynamicWindowReflections=1
- 169. fShadowFadeTime=1.0000
- 170. iPresentInterval=1
- 171. bDecalsOnSkinnedGeometry=1
- 172. uVideoDeviceIdentifierPart4=0
- 173. uVideoDeviceIdentifierPart3=0
- 174. uVideoDeviceIdentifierPart2=0
- 175. uVideoDeviceIdentifierPart1=0
- 176. iShadowFilter=0
- 177. bAllowPartialPrecision=1
- 178. iShadowMapResolution=256
- 179. bShadowsOnGrass=0
- 180. bActorSelfShadowing=0
- 181. iActorShadowCountInt=2
- 182. iActorShadowCountExt=2
- 183. fPipboy1stPersonFOV=47.0
- 184. fDefault1stPersonFOV=55.0000
- 185. bLODNoiseAniso=1
- 186. iMaxAnisotropy=8
- 187. fLandLOFadeSeconds=15.0
- 188. bEnableEyefinity=1
- 189. [Controls]
- 190. bAlwaysRunByDefault=1
- 191. bBackground Mouse=0
- 192. bBackground Keyboard=1
- 193. [Water]
- 194. bUseWaterShader=1
- 195. bUseWaterReflections=1
- 196. bUseWaterRefractions=1
- 197. bUseWaterDepth=1
- 198. bUseWaterHiRes=0
- 199. bUseWaterDisplacements=1
- 200. bUseWaterLOD=1
- 201. bReflectExplosions=0
- 202. bAutoWaterSilhouetteReflections=1
- 203. bForceHighDetailReflections=0
- 204. bForceLowDetailReflections=0
- 205. fTileTextureDivisor=4.7500
- 206. fSurfaceTileSize=2048.0000
- 207. fNearWaterOutdoorTolerance=1024.0000
- 208. fNearWaterIndoorTolerance=512.0000
- 209. fNearWaterUnderwaterVolume=0.9000
- 210. fNearWaterUnderwaterFreq=0.3000
- 211. uNearWaterPoints=8
- 212. uNearWaterRadius=1000
- 213. uSurfaceFPS=12
- 214. [Audio]
- 215. fASFadeInTime=2.0
- 216. fASFadeOutTime=10.0
- 217. fRegionLoopFadeInTime=5.0
- 218. fRegionLoopFadeOutTime=5.0
- 219. fAudioDebugDelay=0.0
- 220. bEnableAudio=1
- 221. bEnableAudioCache=1
- 222. bMultiThreadAudio=0
- 223. bEnableEnviroEffectsOnPC=0
- 224. ; cache sizes in kilobytes
- 225. iAudioCacheSize=2048
- 226. iMaxSizeForCachedSound=256
- 227. bUseAudioDebugInformation=1
- 228. fAudioDebugDelay=0.0000
- 229. fDefaultMasterVolume=1.0000
- 230. fDefaultFootVolume=0.5000
- 231. fDefaultMusicVolume=0.6000
- 232. fDefaultRadioVolume=0.5000
- 233. fDefaultEffectsVolume=1.0000
- 234. fDefaultVoiceVolume=0.6000
- 235. iMaxImpactSoundCount=32
- 236. fMaxFootstepDistance=1100.0000
- 237. fPlayerFootVolume=0.6500
- 238. iCollisionSoundTimeDelta=150
- 239. iRadioUpdateInterval=250
- 240. fDialogMinDistance=600.00
- 241. fDialogMaxDistance=2000.00
- 242. fMainMenuMusicVolume=0.6
- 243. fDBVoiceAttenuationIn2D=2.0
- 244. fCollisionSoundHeavyThreshold=60.0
- 245. fDialogueFadeDecibels=6.0
- 246. fDialogueFadeSecondsIn=2.0
- 247. fDialogueFadeSecondsOut=1.0
- 248. fDialogueHeadPitchExaggeration=2.0
- 249. fDialogueHeadRollExaggeration=2.0
- 250. fDialogueHeadYawExaggeration=2.0
- 251. fHardLandingDamageThreshold=500.0
- 252. fWoodMediumMassMin=7.0
- 253. fWoodLargeMassMin=15.0
- 254. fStoneMediumMassMin=5.0
- 255. fStoneLargeMassMin=30.0
- 256. fEarthMediumMassMin=5.0
- 257. fEarthLargeMassMin=30.0
- 258. fSkinMediumMassMin=5.0
- 259. fSkinLargeMassMin=30.0
- 260. fMetalMediumMassMin=8.0
- 261. fMetalLargeMassMin=25.0
- 262. fRadioDialogMute=0.50
- 263. fFilterDistortionGain=-7.5
- 264. fFilterPEQGain=-15.0
- 265. fFilterdBAttenuation=11.5
- 266. bEnableTextToSpeech=0
- 267. fTextToSpeechVolume=0.35
- 268. fDialogReverbAttenuation=0.15
- 269. [Pathfinding]
- 270. bDrawPathsDefault=0
- 271. bPathMovementOnly=0
- 272. bDrawSmoothFailures=0
- 273. bDebugSmoothing=0
- 274. bSmoothPaths=1
- 275. bSnapToAngle=0
- 276. bDebugAvoidance=0
- 277. bDisableAvoidance=0
- 278. bBackgroundPathing=1
- 279. bUseObstacleAvoidance=1
- 280. bBackgroundNavmeshUpdate=1
- 281. [MAIN]
- 282. bEnableBorderRegion=1
- 283. fLowPerfCombatantVoiceDistance=1000.0000
- 284. iDetectionHighNumPicks=40
- 285. fQuestScriptDelayTime=5.0000
- 286. bCloneModelsInBackground=0
- 287. iLastHDRSetting=-1
- 288. [HAVOK]
- 289. bDisablePlayerCollision=0
- 290. fJumpAnimDelay=0.7500
- 291. bTreeTops=0
- 292. iSimType=1
- 293. bPreventHavokAddAll=0
- 294. bPreventHavokAddClutter=0
- 295. fMaxTime=0.016
- 296. bHavokDebug=0
- 297. fRF=1000.0000
- 298. fOD=0.9000
- 299. fSE=0.3000
- 300. fSD=0.9800
- 301. iResetCounter=5
- 302. fMoveLimitMass=95.0000
- 303. iUpdateType=0
- 304. bHavokPick=0
- 305. fCameraCasterSize=10.0000
- 306. iHavokSkipFrameCountTEST=0
- 307. iNumHavokThreads=1
- 308. fChaseDeltaMult=0.0500
- 309. bAddBipedWhenKeyframed=1
- 310. fQuadrupedPitchMult=1.0000
- 311. iEntityBatchRemoveRate=100
- 312. iMaxPicks=40
- 313. [RagdollAnim]
- 314. bRagdollFeedback=0
- 315. fCameraDist=1000.0
- 316. fHierarchyGain=0.17
- 317. fVelocityDamping=0.0
- 318. fAccelerationGain=1.0
- 319. fVelocityGain=0.6
- 320. fPositionGain=0.05
- 321. fPositionMaxLinearVelocity=14.0
- 322. fPositionMaxAngularVelocity=18.0
- 323. fSnapGain=0.1
- 324. fSnapMaxLinearVelocity=3.0
- 325. fSnapMaxAngularVelocity=0.3
- 326. fSnapMaxLinearDistance=0.3
- 327. fSnapMaxAngularDistance=1.0
- 328. [FootIK]
- 329. fOnOffGain=0.5
- 330. fGroundAscendingGain=0.4
- 331. fGroundDescendingGain=0.4
- 332. fFootRaisedGain=0.9000
- 333. fFootPlantedGain=1.0000
- 334. bFootPlacementOn=1
- 335. fPelvisUpDownBias=0.75
- 336. fPelvisOffsetDamping=0.2
- 337. fVertErrorGain=0.5
- 338. fOriginalGroundHeightMS=-0.11
- 339. fAnkleOffset=0.2000
- 340. fRagdollFeedback=0.7
- 341. [LookIK]
- 342. fLookAtTargetGain=0.3
- 343. fLookAtGain=0.045
- 344. [Interface]
- 345. fKeyRepeatInterval=50.0000
- 346. fKeyRepeatTime=500.0000
- 347. fActivatePickSphereRadius=16.0000
- 348. fMenuModeAnimBlend=0.0000
- 349. iSafeZoneXWide=15
- 350. iSafeZoneYWide=15
- 351. iSafeZoneX=15
- 352. iSafeZoneY=15
- 353. bAllowConsole=1
- 354. bActivatePickUseGamebryoPick=0
- 355. bUseFuzzyPicking=1
- 356. fMenuBGBlurRadius=2.0000
- 357. fMenuPlayerLightDiffuseBlue=0.8000
- 358. fMenuPlayerLightDiffuseGreen=0.8000
- 359. fMenuPlayerLightDiffuseRed=0.8000
- 360. fMenuPlayerLightAmbientBlue=0.2500
- 361. fMenuPlayerLightAmbientGreen=0.2500
- 362. fMenuPlayerLightAmbientRed=0.2500
- 363. iMaxViewCasterPicksGamebryo=10
- 364. iMaxViewCasterPicksHavok=10
- 365. iMaxViewCasterPicksFuzzy=5
- 366. fInterfaceTintB=0.8824
- 367. fInterfaceTintG=0.9843
- 368. fInterfaceTintR=0.6314
- 369. bUseImageSpaceMenuFX=0
- 370. iSystemColorTerminalRed=33
- 371. iSystemColorTerminalGreen=231
- 372. iSystemColorTerminalBlue=121
- 373. iSystemColorSystemRed=26
- 374. iSystemColorSystemGreen=255
- 375. iSystemColorSystemBlue=128
- 376. iSystemColorMainMenuRed=199
- 377. iSystemColorMainMenuGreen=255
- 378. iSystemColorMainMenuBlue=165
- 379. iSystemColorPipboyRed=26
- 380. iSystemColorPipboyGreen=255
- 381. iSystemColorPipboyBlue=128
- 382. iSystemColorHUDAltRed=255
- 383. iSystemColorHUDAltGreen=67
- 384. iSystemColorHUDAltBlue=42
- 385. iSystemColorHUDMainRed=26
- 386. iSystemColorHUDMainGreen=255
- 387. iSystemColorHUDMainBlue=128
- 388. fRSMFaceSliderDefaultMin=-3.5
- 389. fRSMFaceSliderDefaultMax=3.5
- 390. fPopUpBackgroundOpacity=0.87
- 391. fMenuBackgroundOpacity=0.76
- 392. bHideUnavailablePerks=0
- 393. [Loading]
- 394. sWelcomeScreen1=loading_screen_legal
- 395. sWelcomeScreen2=loading_screen_bethsoft
- 396. sWelcomeScreen3=loading_screen_BGS
- 397. sWelcomeScreen4=loading_screen01
- 398. sMainMenuBackground=main_background
- 399. sTitleMusic=MainTitle
- 400. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 401. iMaxScreens=4
- 402. iMaxScreens_MainMenu=20
- 403. fLoadingTextUpdateInterval=10.0000
- 404. fLoadingBkgdUpdateInterval=10.0000
- 405. fMainMenuBkgdUpdateInterval=10.0000
- 406. fLoadingInitUpdateInterval=3.0000
- 407. iNumLocationSpecificScreens=1
- 408. [Menu]
- 409. fCreditsScrollSpeed=40.0000
- 410. iConsoleTextYPos=940
- 411. iConsoleTextXPos=30
- 412. iConsoleVisibleLines=15
- 413. iConsoleHistorySize=50
- 414. rDebugTextColor=255,251,233
- 415. iConsoleFont=2
- 416. iDebugTextFont=3
- 417. [GamePlay]
- 418. bHealthBarShowing=0
- 419. fHealthBarFadeOutSpeed=1.0000
- 420. fHealthBarSpeed=80.0000
- 421. fHealthBarHeight=4.0000
- 422. fHealthBarWidth=40.0000
- 423. fHealthBarEmittanceFadeTime=0.5000
- 424. fHealthBarEmittanceTime=1.5000
- 425. bAllowHavokGrabTheLiving=0
- 426. bEssentialTakeNoDamage=1
- 427. iDetectionPicks=21
- 428. [Fonts]
- 429. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 430. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 431. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 432. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 433. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 434. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 435. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 436. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 437. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 438. [SpeedTree]
- 439. iTreeClonesAllowed=1
- 440. fCanopyShadowGrassMult=1.0000
- 441. iCanopyShadowScale=512
- 442. fTreeForceMaxBudAngle=-1.0000
- 443. fTreeForceMinBudAngle=-1.0000
- 444. fTreeForceLeafDimming=-1.0000
- 445. fTreeForceBranchDimming=-1.0000
- 446. fTreeForceCS=-1.0000
- 447. fTreeForceLLA=-1.0000
- 448. fTreeLODExponent=1.0000
- 449. bEnableTrees=1
- 450. bForceFullLOD=0
- 451. fLODTreeMipMapLODBias=-0.7500
- 452. fLocalTreeMipMapLODBias=-0.2500
- 453. [Debug]
- 454. bDebugFaceGenCriticalSection=0
- 455. bDebugFaceGenMultithreading=0
- 456. bDebugSaveBuffer=0
- 457. [BackgroundLoad]
- 458. bBackgroundPathing=1
- 459. bUseMultiThreadedFaceGen=1
- 460. bBackgroundCellLoads=1
- 461. iAnimaitonClonePerLoop=5
- 462. bUseMultiThreadedTrees=1
- 463. iExteriorPriority=50
- 464. iBackgroundLoadFaceMult=200
- 465. fBackgroundLoadingPerLoop=20.0000
- 466. fBackgroundLoadClonedPerLoop=5.0000
- 467. iBackgroundLoadExtraMaxFPS=20
- 468. iBackgroundLoadExtraMinFPS=10
- 469. iBackgroundLoadExtraMax=3000
- 470. iBackgroundLoadExtraMin=5
- 471. iBackgroundLoadExtraMilliseconds=2
- 472. iBackgroundLoadTreeMilliseconds=7
- 473. iBackgroundLoadMilliseconds=1
- 474. iBackgroundLoadLoading=1
- 475. bUseBackgroundFileLoader=0
- 476. bBackgroundLoadLipFiles=0
- 477. bLoadBackgroundFaceGen=0
- 478. bLoadHelmetsInBackground=1
- 479. iAnimationClonePerLoop=5
- 480. bSelectivePurgeUnusedOnFastTravel=0
- 481. bCloneModelsInBackground=0
- 482. [LOD]
- 483. fLODLandDropAmount=230.0000
- 484. fLodDistance=500.0000
- 485. bUseFaceGenLOD=0
- 486. iLODTextureTiling=2
- 487. iLODTextureSizePow2=8
- 488. fLODNormalTextureBlend=0.5000
- 489. bDisplayLODLand=1
- 490. bDisplayLODBuildings=0
- 491. bLODPopTrees=0
- 492. bLODPopActors=0
- 493. bLODPopItems=0
- 494. bLODPopObjects=0
- 495. fLODFadeOutMultItems=3
- 496. fLODFadeOutMultObjects=5
- 497. fLODFadeOutMultActors=6
- 498. fLODMultLandscape=1.0000
- 499. fLODMultTrees=0.5000
- 500. fLODMultActors=1.0000
- 501. fLODMultItems=1.0000
- 502. fLODMultObjects=5
- 503. iFadeNodeMinNearDistance=500
- 504. fLODFadeOutPercent=0.6000
- 505. fFadeOutThreshold=0.3000
- 506. fFadeInThreshold=0.7000
- 507. fFadeInTimet=2.0
- 508. fFadeOutTime=2.0
- 509. fDistanceMultiplier=1
- 510. fLODBoundRadiusMult=10
- 511. fObjectLODMax=15.0
- 512. fObjectLODMin=1.0
- 513. fObjectLODDefault=5
- 514. fItemLODMax=15.0
- 515. fItemLODMin=1.0
- 516. fItemLODDefault=2
- 517. fActorLODMax=15.0
- 518. fActorLODMin=2.0
- 519. fActorLODDefault=5
- 520. fTreeLODMax=2.0000
- 521. fTreeLODMin=0.0200
- 522. fTreeLODDefault=0.5000
- 523. bLODUseCombinedLandNormalMaps=1
- 524. bForceHideLODLand=0
- 525. fLODLandVerticalBias=0.0000
- 526. fTalkingDistance=1000.0000
- 527. iBoneLODForce=-1
- 528. fLODQuadMinLoadDistance=65536.0000
- 529. bDisplayLODTrees=1
- 530. bDisplayLODBuildings=1
- 531. fLODFadeOutActorMultInterior=1.0000
- 532. fLODFadeOutItemMultInterior=1.0000
- 533. fLODFadeOutObjectMultInterior=1.0000
- 534. fLODFadeOutActorMultCity=1.0000
- 535. fLODFadeOutItemMultCity=1.0000
- 536. fLODFadeOutObjectMultCity=1.0000
- 537. fLODFadeOutActorMultComplex=1.0000
- 538. fLODFadeOutItemMultComplex=1.0000
- 539. fLODFadeOutObjectMultComplex=1.0000
- 540. [Weather]
- 541. fSunGlareSize=800.0000
- 542. fSunBaseSize=750.0000
- 543. bPrecipitation=1
- 544. fAlphaReduce=1.0000
- 545. SBumpFadeColor=255,255,255,255
- 546. SLerpCloseColor=255,255,255,255
- 547. SEnvReduceColor=255,255,255,255
- 548. [Voice]
- 549. SFileTypeLTF=ltf
- 550. SFileTypeLip=lip
- 551. SFileTypeSource=wav
- 552. SFileTypeGame=ogg
- 553. [Grass]
- 554. iMinGrassSize=80
- 555. bGrassPointLighting=0
- 556. bDrawShaderGrass=1
- 557. iGrassDensityEvalSize=2
- 558. iMaxGrassTypesPerTexure=2
- 559. fWaveOffsetRange=1.7500
- 560. fGrassWindMagnitudeMax=125.0000
- 561. fGrassWindMagnitudeMin=5.0000
- 562. fTexturePctThreshold=0.0000
- 563. fGrassMinStartFadeDistance=0.0
- 564. fGrassMaxStartFadeDistance=7000.0
- 565. fGrassDefaultStartFadeDistance=3500.0
- 566. fGrassFadeRange=1000.0
- 567. [Landscape]
- 568. bCurrentCellOnly=0
- 569. bPreventSafetyCheck=0
- 570. fLandTextureTilingMult=2.0000
- 571. fLandFriction=2.5000
- 572. iLandBorder2B=0
- 573. iLandBorder2G=0
- 574. iLandBorder2R=0
- 575. iLandBorder1B=0
- 576. iLandBorder1G=255
- 577. iLandBorder1R=255
- 578. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 579. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 580. [bLightAttenuation]
- 581. fQuadraticRadiusMult=1.0000
- 582. fLinearRadiusMult=1.0000
- 583. bOutQuadInLin=0
- 584. fConstantValue=0.0000
- 585. fQuadraticValue=16.0000
- 586. fLinearValue=3.0000
- 587. uQuadraticMethod=2
- 588. uLinearMethod=1
- 589. fFlickerMovement=8.0000
- 590. bUseQuadratic=1
- 591. bUseLinear=0
- 592. bUseConstant=0
- 593. [BlurShaderHDRInterior]
- 594. fTargetLUM=1.0000
- 595. fUpperLUMClamp=1.0000
- 596. fEmissiveHDRMult=1.0000
- 597. fEyeAdaptSpeed=0.5000
- 598. fBrightScale=2.2500
- 599. fBrightClamp=0.2250
- 600. fBlurRadius=7.0000
- 601. iNumBlurpasses=1
- 602. [BlurShaderHDR]
- 603. fTargetLUM=1.0000
- 604. fUpperLUMClamp=1.0000
- 605. fGrassDimmer=1.5000
- 606. fTreeDimmer=1.0000
- 607. fEmissiveHDRMult=1.0000
- 608. fEyeAdaptSpeed=0.5000
- 609. fSunlightDimmer=1.5000
- 610. fSIEmmisiveMult=1.0000
- 611. fSISpecularMult=1.0000
- 612. fSkyBrightness=0.5000
- 613. fSunBrightness=0.0000
- 614. fBrightScale=2.2500
- 615. fBrightClamp=0.2250
- 616. fBlurRadius=7.0000
- 617. iNumBlurpasses=1
- 618. iBlendType=2
- 619. bDoHighDynamicRange=1
- 620. [BlurShader]
- 621. fSunlightDimmer=1.0000
- 622. fSIEmmisiveMult=1.0000
- 623. fSISpecularMult=1.0000
- 624. fSkyBrightness=0.5000
- 625. fSunBrightness=0.0000
- 626. fAlphaAddExterior=0.2000
- 627. fAlphaAddInterior=0.7000
- 628. iBlurTexSize=256
- 629. fBlurRadius=0.0300
- 630. iNumBlurpasses=1
- 631. iBlendType=2
- 632. bUseBlurShader=1
- 633. [GethitShader]
- 634. fBlurAmmount=0.5000
- 635. fBlockedTexOffset=0.0010
- 636. fHitTexOffset=0.0050
- 637. [MESSAGES]
- 638. bBlockMessageBoxes=0
- 639. bSkipProgramFlows=1
- 640. bAllowYesToAll=1
- 641. bDisableWarning=1
- 642. iFileLogging=0
- 643. bSkipInitializationFlows=1
- 644. bUseWindowsMessageBox=0
- 645. [DistantLOD]
- 646. bUseLODLandData=0
- 647. fFadeDistance=12288.0000
- 648. iDistantLODGroupWidth=8
- 649. [GeneralWarnings]
- 650. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 651. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 652. This may result in errors. Saving again will clear this message
- 653. but not necessarily fix any errors.
- 654. [Archive]
- 655. SInvalidationFile=
- 656. iRetainFilenameOffsetTable=1
- 657. iRetainFilenameStringTable=1
- 658. iRetainDirectoryStringTable=1
- 659. bCheckRuntimeCollisions=0
- 660. bInvalidateOlderFiles=1
- 661. bUseArchives=1
- 662. SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 663. [CameraPath]
- 664. iTake=0
- 665. SDirectoryName=TestCameraPath
- 666. iFPS=60
- 667. SNif=Test\CameraPath.nif
- 668. [Absorb]
- 669. fAbsorbGlowColorB=1.0000
- 670. fAbsorbGlowColorG=0.6000
- 671. fAbsorbGlowColorR=0.0000
- 672. fAbsorbCoreColorB=1.0000
- 673. fAbsorbCoreColorG=1.0000
- 674. fAbsorbCoreColorR=1.0000
- 675. iAbsorbNumBolts=1
- 676. fAbsorbBoltGrowWidth=0.0000
- 677. fAbsorbBoltSmallWidth=7.0000
- 678. fAbsorbTortuosityVariance=2.0000
- 679. fAbsorbSegmentVariance=7.0000
- 680. fAbsorbBoltsRadius=5.0000
- 681. [TestAllCells]
- 682. bFileShowTextures=1
- 683. bFileShowIcons=1
- 684. bFileSkipIconChecks=0
- 685. bFileTestLoad=0
- 686. bFileNeededMessage=1
- 687. bFileGoneMessage=1
- 688. bFileSkipModelChecks=0
- 689. bFileCheckModelCollision=0
- 690. [CopyProtectionStrings]
- 691. SCopyProtectionMessage2=Insert the Fallout Disc.
- 692. SCopyProtectionTitle2=Fallout Disc Not Found
- 693. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 694. SCopyProtectionTitle=CD-ROM Drive Not Found
- 695. [Pipboy]
- 696. fBlurRadiusPipboy=3.5
- 697. fBlurIntensityPipboy=0.25
- 698. fScanlineScalePipboy=50
- 699. bEnableFlickerPipboy=1
- 700. bUsePipboyMode=1
- 701. [InterfaceFX]
- 702. fDefaultBurstDuration=200
- 703. fDefaultBurstIntensity=2
- 704. fMiniBurstDuration=200
- 705. fMiniBurstIntensity=1.5
- 706. ;pulse effect
- 707. fPulseBrightenIntensity=0.25
- 708. fPulseRadiusIntensity=0.5
- 709. fPulseRate=0.0006
- 710. ;pipboy menu transitions
- 711. fVertHoldChance=0.08
- 712. fShudderChance=0.20
- 713. fScanlineScaleMenus=50.0000
- 714. bEnableFlickerMenus=1
- 715. bEnableScanlinesMenus=1
- 716. bEnableScanlinesPipboy=1
- 717. fBlurRadiusMenus=0.3000
- 718. fBrightenMenus=1.7000
- 719. fBrightenPipboy=1.3000
- 720. bUseImageSpaceMenuFX=1
- 721. fBlurIntensityHUD=1.2000
- 722. fBlurRadiusHUD=2.0000
- 723. fScanlineFrequencyHUD=0.0000
- 724. fScreenLightBaseIntensity=0.6
- 725. fScreenLightRadius=6
- 726. [RenderedTerminal]
- 727. bUseRenderedTerminals=1
- 728. fRenderedTerminalFOV=0.15
- 729. fRenderedTerminalZoom=36
- 730. bDoRenderedTerminalScanlines=1
- 731. fRenderedTerminalScanlineScale=130.000000
- 732. fRenderedTerminalHPos=0.0
- 733. fRenderedTerminalVPos=0.38
- 734. fScreenLightBaseIntensity=1.2
- 735. fScreenLightRadius=80
- 736. fScreenLightColorR=0.68
- 737. fScreenLightColorG=0.74
- 738. fScreenLightColorB=0.62
- 739. fRaceSexMenuHPos=0.0
- 740. fRaceSexMenuVPos=-0.6
- 741. fRaceSexMenuZoom=70.0
- 742. fRaceSexMenuScale=0.5
- 743. [Decals]
- 744. uMaxDecalCount=100
- 745. bProfileDecals=0
- 746. bDecalOcclusionQuery=1
- 747. [TerrainManager]
- 748. fSplitDistanceMult=0.75
- 749. fBlockMorphDistanceMult=0.70
- 750. bUseNewTerrainSystem=1
- 751. bUseDistantObjectBlocks=1
- 752. fBlockLoadDistance=125000.0
- 753. fDefaultBlockLoadDistanceLow=50000.0
- 754. fLowBlockLoadDistanceLow=25000.0
- 755. fHighBlockLoadDistanceLow=50000.0
- 756. fDefaultTreeLoadDistance=25000.0
- 757. fLowTreeLoadDistance=10000.0
- 758. fHighTreeLoadDistance=40000.0
- 759. [VATS]
- 760. fVATSLightLevelMin=20.0
- 761. fVATSLightLevelMax=65.0
- 762. fVATSLightAngle=0.0
- 763. fVATSLightDistance=100.0
- 764. fVATSLightElevation=100.0
- 765. fVatsLightColorR=0.35
- 766. fVatsLightColorG=0.35
- 767. fVatsLightColorB=0.35
- 768. [ScreenSplatter]
- 769. bScreenSplatterEnabled=1
- 770. [Launcher]
- 771. bEnableFileSelection=1
- 1. ; Value types (prefixes):
- 2. ; i = integer (whole number)
- 3. ; f = float (decimal number)
- 4. ; s = string (text)
- 5. ; b = boolean (0 = Off, 1 = On)
- 6. [Audio]
- 7. ; Enables additional worker thread for minor performance improvement
- 8. bMultiThreadAudio=1
- 9. ; Disables debug logging to save memory and CPU time
- 10. bUseAudioDebugInformation=0
- 11. ; Increase audio file cache size to reduce loading stutter
- 12. iAudioCacheSize=16384
- 13. iMaxSizeForCachedSound=2048
- 14. [BackgroundLoad]
- 15. ; Forces cell unload on fast travel to lessen memory usage
- 16. bSelectivePurgeUnusedOnFastTravel=1
- 17. ; Reduces stutter when loading multiple NPCs
- 18. bBackgroundLoadLipFiles=1
- 19. [Controls]
- 20. ; Disables mouse acceleration in menus
- 21. ; Game does not have mouse acceleration for the camera
- 22. fForegroundMouseAccelBase=0
- 23. fForegroundMouseAccelTop=0
- 24. fForegroundMouseBase=0
- 25. fForegroundMouseMult=0
- 26. [Display]
- 27. ; Enables Fullscreen mode for the best performance in D3D9
- 28. ; Refer to the Performance Guide for more info
- 29. bFull Screen=0
- 30. ; Use this for V-Sync control (the Launcher setting doesn't work)
- 31. ; 0 = Off, 1 = On, Higher values toggle fractional V-Sync (not recommended, very laggy and disables Variable Refresh Rate)
- 32. iPresentInterval=0
- 33. ; Forces highest texture quality so textures won't break if you had it set to anything lower
- 34. iTexMipMapSkip=0
- 35. ; Disables actor shadows due to their low visual impact and high performance cost
- 36. bDrawShadows=0
- 37. iActorShadowCountInt=0
- 38. iActorShadowCountExt=0
- 39. ; Camera FOV
- 40. fDefaultWorldFOV=75.0000
- 41. ; Viewmodel FOV
- 42. fDefault1stPersonFOV=55.0000
- 43. ; Pip-Boy and terminal FOV
- 44. fPipboy1stPersonFOV=47.0
- 45. [General]
- 46. ; Forces faster cell unload to lessen memory usage
- 47. bPreemptivelyUnloadCells=1
- 48. ; Spreads AI and game logic updates across 2 threads for better performance
- 49. ; Values above 3 don't change anything, and the setting has nothing to do with the number of CPU cores
- 50. iNumHWThreads=3
- 51. [Grass]
- 52. ; Increases grass draw distance
- 53. fGrassStartFadeDistance=11200
- 54. ; Ensures that 3.0 Vertex Shader is used.
- 55. ; Allows drawing more grass with better performance
- 56. b30GrassVS=1
- 57. [Water]
- 58. ; Disables full scene reflections for a massive performance boost
- 59. ; Water will use reflect LOD instead of drawing the entire world twice
- 60. bForceHighDetailReflections=0
- 61. [PipBoy]
- 62. ; Fixes flicker when opening Pip-Boy when its light is on
- 63. fLightEffectFadeDuration=400
- 64. [TerrainManager]
- 65. ; Increases the maximum distance of LOD
- 66. fBlockLoadDistanceLow=30000
- 67. fBlockLoadDistance=130000
- 68. [SpeedTree]
- 69. ; Makes flora use the highest LOD quality, removing the pop-in (not related to Tree LOD)
- 70. bForceFullLOD=1
- 1. [General]
- 2. SStartingCell=
- 3. SCharGenQuest=00102037
- 4. SStartingCellY=
- 5. SStartingCellX=
- 6. SStartingWorld=
- 7. STestFile10=
- 8. STestFile9=
- 9. STestFile8=
- 10. STestFile7=
- 11. STestFile6=
- 12. STestFile5=
- 13. STestFile4=
- 14. STestFile3=
- 15. STestFile2=
- 16. STestFile1=FalloutNV.esm
- 17. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
- 18. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
- 19. bPreCullActors=1
- 20. bTaskletActorSceneGraphUpdates=0
- 21. bTaskletActorAnimMovementUpdates=1
- 22. bAnimationUseBlendFromPose=1
- 23. bEnableProfile=0
- 24. bDrawSpellContact=0
- 25. bRunMiddleLowLevelProcess=1
- 26. iHoursToSleep=3
- 27. bActorLookWithHavok=0
- 28. SMainMenuMusicTrack=special\maintitle.mp3
- 29. bUseEyeEnvMapping=1
- 30. bFixFaceNormals=0
- 31. bUseFaceGenHeads=1
- 32. bFaceMipMaps=1
- 33. bFaceGenTexturing=1
- 34. bDefaultCOCPlacement=0
- 35. uGridDistantCount=20
- 36. uGridsToLoad=5
- 37. fGlobalTimeMultiplier=1.0000
- 38. bNewAnimation=1
- 39. bFixAIPackagesOnLoad=0
- 40. bForceReloadOnEssentialCharacterDeath=1
- 41. bKeepPluginWhenMerging=0
- 42. bCreate Maps Enable=0
- 43. SLocalSavePath=Saves\
- 44. SLocalMasterPath=Data\
- 45. bDisableDuplicateReferenceCheck=1
- 46. bTintMipMaps=0
- 47. uInterior Cell Buffer=3
- 48. uExterior Cell Buffer=36
- 49. iIntroSequencePriority=3
- 50. bPreloadIntroSequence=1
- 51. fStaticScreenWaitTime=3.0000
- 52. SMainMenuMovieIntro=
- 53. SIntroSequence=
- 54. sIntroMovie=Fallout INTRO Vsk.bik
- 55. iFPSClamp=0
- 56. bRunVTuneTest=0
- 57. STestFile1=
- 58. bActivateAllQuestScripts=0
- 59. bUseThreadedBlood=0
- 60. bUseThreadedMorpher=0
- 61. bBorderRegionsEnabled=1
- 62. bDisableHeadTracking=0
- 63. bTrackAllDeaths=0
- 64. uiFaceGenMaxEGTDataSize=67108864
- 65. uiFaceGenMaxEGMDataSize=67108864
- 66. bPreemptivelyUnloadCells=0
- 67. iNumBitsForFullySeen=248
- 68. iPreloadSizeLimit=26214400
- 69. bUseHardDriveCache=0
- 70. bEnableBoundingVolumeOcclusion=1
- 71. bDisplayBoundingVolumes=0
- 72. bUseThreadedTempEffects=1
- 73. bUseThreadedParticleSystem=0
- 74. bExternalLODDataFiles=1
- 75. bCheckCellOffsetsOnInit=0
- 76. uGridDistantTreeRange=5
- 77. bCreateShaderPackage=0
- 78. bWarnOnMissingFileEntry=0
- 79. bAllowScriptedAutosave=0
- 80. uGridDistantTreeRangeCity=4
- 81. uGridDistantCountCity=4
- 82. iSaveGameBackupCount=1
- 83. bDisplayMissingContentDialogue=1
- 84. SSaveGameSafeCellID=2AEEA
- 85. bUseThreadedAI=0
- 86. bChangeTimeMultSlowly=1
- 87. bCheckPurgedTextureList=0
- 88. bAnimateDoorPhysics=0
- 89. sLanguage=ENGLISH
- 90. bLoadFaceGenHeadEGTFiles=0
- 91. [Display]
- 92. fDecalLifetime=10.0000
- 93. bEquippedTorchesCastShadows=0
- 94. bReportBadTangentSpace=0
- 95. bStaticMenuBackground=1
- 96. bForcePow2Textures=0
- 97. bForce1XShaders=0
- 98. bHighQuality20Lighting=0
- 99. bAllow20HairShader=1
- 100. bAllowScreenShot=1
- 101. iMultiSample=4
- 102. bDoTallGrassEffect=1
- 103. bForceMultiPass=1
- 104. bDoTexturePass=1
- 105. bDoSpecularPass=1
- 106. bDoDiffusePass=1
- 107. bDoAmbientPass=1
- 108. bImageSpaceEffects=1
- 109. bDoCanopyShadowPass=1
- 110. bDrawShadows=0
- 111. bUseRefractionShader=1
- 112. bUse Shaders=1
- 113. iNPatchNOrder=0
- 114. iNPatchPOrder=0
- 115. iNPatches=0
- 116. iLocation Y=5
- 117. iLocation X=5
- 118. bFull Screen=0
- 119. iAdapter=0
- 120. iScreenShotIndex=0
- 121. SScreenShotBaseName=ScreenShot
- 122. iAutoViewMinDistance=2000
- 123. iAutoViewHiFrameRate=40
- 124. iAutoViewLowFrameRate=20
- 125. bAutoViewDistance=0
- 126. fDefaultFOV=75.0000
- 127. fNearDistance=5
- 128. fFarDistance=1000.0000
- 129. iDebugTextLeftRightOffset=10
- 130. iDebugTextTopBottomOffset=20
- 131. bShowMenuTextureUse=1
- 132. fLightLODDefaultStartFade=1000.0
- 133. fLightLODRange=500.0
- 134. fLightLODMinStartFade=200.0
- 135. fLightLODMaxStartFade=3500.0
- 136. fShadowLODDefaultStartFade=200.0
- 137. fShadowLODRange=200.0
- 138. fShadowLODMinStartFade=100.0
- 139. fShadowLODMaxStartFade=1000.0
- 140. fSpecularLODDefaultStartFade=500.0
- 141. fSpecularLODRange=300.0
- 142. fSpecularLODMinStartFade=200.0
- 143. fSpecularLODMaxStartFade=2000.0
- 144. fGamma=1.0000
- 145. bAllow30Shaders=0
- 146. iTexMipMapMinimum=0
- 147. bDoStaticAndArchShadows=0
- 148. bDoActorShadows=1
- 149. fNoLODFarDistancePct=1.0000
- 150. fNoLODFarDistanceMax=10240.0000
- 151. fNoLODFarDistanceMin=100.0000
- 152. fEyeEnvMapLOD2=800.0000
- 153. fEyeEnvMapLOD1=500.0000
- 154. fEnvMapLOD2=1800.0000
- 155. fEnvMapLOD1=1500.0000
- 156. fGammaMax=0.6000
- 157. fGammaMin=1.4000
- 158. iMaxDecalsPerFrame=10
- 159. iActorShadowCount=4
- 160. bIgnoreResolutionCheck=0
- 161. fSpecualrStartMax=1000.0000
- 162. fSpecularStartMin=0.0000
- 163. iActorShadowIntMax=10
- 164. iActorShadowIntMin=0
- 165. iActorShadowExtMax=10
- 166. iActorShadowExtMin=0
- 167. bDynamicWindowReflections=1
- 168. fShadowFadeTime=1.0000
- 169. iPresentInterval=0
- 170. bDecalsOnSkinnedGeometry=1
- 171. uVideoDeviceIdentifierPart4=0
- 172. uVideoDeviceIdentifierPart3=0
- 173. uVideoDeviceIdentifierPart2=0
- 174. uVideoDeviceIdentifierPart1=0
- 175. iShadowFilter=2
- 176. bAllowPartialPrecision=1
- 177. iShadowMapResolution=512
- 178. bShadowsOnGrass=0
- 179. bActorSelfShadowing=0
- 180. iActorShadowCountInt=0
- 181. iActorShadowCountExt=0
- 182. fPipboy1stPersonFOV=47.0
- 183. fDefault1stPersonFOV=55.0000
- 184. bLODNoiseAniso=1
- 185. iMaxAnisotropy=8
- 186. fLandLOFadeSeconds=15.0
- 187. bEnableEyefinity=0
- 188. sD3DDevice="NVIDIA GeForce RTX 4070 Ti SUPER"
- 189. iTexMipMapSkip=0
- 190. iWaterMultisamples=4
- 191. bTransparencyMultisampling=1
- 192. fSpecularLODStartFade=1000.0000
- 193. fShadowLODStartFade=460.0000
- 194. fLightLODStartFade=2500.0000
- 195. iSize W=2560
- 196. iSize H=1440
- 197. fDecalLOD2=1500.0000
- 198. fDecalLOD1=1000.0000
- 199. iShadowMode=3
- 200. iMaxSkinDecalsPerFrame=3
- 201. [Controls]
- 202. bAlwaysRunByDefault=1
- 203. bBackground Mouse=0
- 204. bBackground Keyboard=1
- 205. Forward=0011FF13
- 206. Back=001FFF14
- 207. Slide Left=001EFF17
- 208. Slide Right=0020FF16
- 209. Use=00FF0011
- 210. Activate=0021FF0A
- 211. Block=00380110
- 212. Ready Item=0013FF0C
- 213. Crouch/Sneak=001DFF08
- 214. Run=0000FFFF
- 215. Always Run=003AFFFF
- 216. Auto Move=0035FFFF
- 217. Jump=0039FF0D
- 218. Toggle POV=002D020F
- 219. Menu Mode=000FFF0B
- 220. Rest=0014FF07
- 221. Vats=002FFF0E
- 222. Hotkey1=0002FFFF
- 223. Ammo Swap=0003FF01
- 224. Hotkey3=0004FFFF
- 225. Hotkey4=0005FFFF
- 226. Hotkey5=0006FFFF
- 227. Hotkey6=0007FFFF
- 228. Hotkey7=0008FFFF
- 229. Hotkey8=0009FFFF
- 230. QuickSave=003FFFFF
- 231. QuickLoad=0043FFFF
- 232. Grab=002CFF09
- 233. fXenonVertLookSpeed=1200.0000
- 234. fXenonHorizLookSpeed=1500.0000
- 235. bGamePadRumble=1
- 236. bInvertYValues=0
- 237. fMouseSensitivity=0.0011
- 238. [Water]
- 239. bUseWaterShader=1
- 240. bUseWaterReflections=1
- 241. bUseWaterRefractions=1
- 242. bUseWaterDepth=1
- 243. bUseWaterHiRes=0
- 244. bUseWaterDisplacements=1
- 245. bUseWaterLOD=1
- 246. bReflectExplosions=0
- 247. bAutoWaterSilhouetteReflections=1
- 248. bForceHighDetailReflections=0
- 249. bForceLowDetailReflections=0
- 250. fTileTextureDivisor=4.7500
- 251. fSurfaceTileSize=2048.0000
- 252. fNearWaterOutdoorTolerance=1024.0000
- 253. fNearWaterIndoorTolerance=512.0000
- 254. fNearWaterUnderwaterVolume=0.9000
- 255. fNearWaterUnderwaterFreq=0.3000
- 256. uNearWaterPoints=8
- 257. uNearWaterRadius=1000
- 258. uSurfaceFPS=12
- 259. iWaterReflectWidth=512
- 260. iWaterReflectHeight=512
- 261. bUseWaterReflectionBlur=1
- 262. iWaterBlurAmount=2
- 263. [Audio]
- 264. fASFadeInTime=2.0
- 265. fASFadeOutTime=10.0
- 266. fRegionLoopFadeInTime=5.0
- 267. fRegionLoopFadeOutTime=5.0
- 268. fAudioDebugDelay=0.0
- 269. bEnableAudio=1
- 270. bEnableAudioCache=1
- 271. bMultiThreadAudio=0
- 272. bEnableEnviroEffectsOnPC=0
- 273. ; cache sizes in kilobytes
- 274. iAudioCacheSize=2048
- 275. iMaxSizeForCachedSound=256
- 276. bUseAudioDebugInformation=1
- 277. fAudioDebugDelay=0.0000
- 278. fDefaultMasterVolume=1.0000
- 279. fDefaultFootVolume=0.5000
- 280. fDefaultMusicVolume=0.6000
- 281. fDefaultRadioVolume=0.5000
- 282. fDefaultEffectsVolume=1.0000
- 283. fDefaultVoiceVolume=0.6000
- 284. iMaxImpactSoundCount=32
- 285. fMaxFootstepDistance=1100.0000
- 286. fPlayerFootVolume=0.6500
- 287. iCollisionSoundTimeDelta=150
- 288. iRadioUpdateInterval=250
- 289. fDialogMinDistance=600.00
- 290. fDialogMaxDistance=2000.00
- 291. fMainMenuMusicVolume=0.6
- 292. fDBVoiceAttenuationIn2D=2.0
- 293. fCollisionSoundHeavyThreshold=60.0
- 294. fDialogueFadeDecibels=6.0
- 295. fDialogueFadeSecondsIn=2.0
- 296. fDialogueFadeSecondsOut=1.0
- 297. fDialogueHeadPitchExaggeration=2.0
- 298. fDialogueHeadRollExaggeration=2.0
- 299. fDialogueHeadYawExaggeration=2.0
- 300. fHardLandingDamageThreshold=500.0
- 301. fWoodMediumMassMin=7.0
- 302. fWoodLargeMassMin=15.0
- 303. fStoneMediumMassMin=5.0
- 304. fStoneLargeMassMin=30.0
- 305. fEarthMediumMassMin=5.0
- 306. fEarthLargeMassMin=30.0
- 307. fSkinMediumMassMin=5.0
- 308. fSkinLargeMassMin=30.0
- 309. fMetalMediumMassMin=8.0
- 310. fMetalLargeMassMin=25.0
- 311. fRadioDialogMute=0.50
- 312. fFilterDistortionGain=-7.5
- 313. fFilterPEQGain=-15.0
- 314. fFilterdBAttenuation=11.5
- 315. bEnableTextToSpeech=0
- 316. fTextToSpeechVolume=0.35
- 317. fDialogReverbAttenuation=0.15
- 318. [Pathfinding]
- 319. bDrawPathsDefault=0
- 320. bPathMovementOnly=0
- 321. bDrawSmoothFailures=0
- 322. bDebugSmoothing=0
- 323. bSmoothPaths=1
- 324. bSnapToAngle=0
- 325. bDebugAvoidance=0
- 326. bDisableAvoidance=0
- 327. bBackgroundPathing=1
- 328. bUseObstacleAvoidance=1
- 329. bBackgroundNavmeshUpdate=1
- 330. [MAIN]
- 331. bEnableBorderRegion=1
- 332. fLowPerfCombatantVoiceDistance=1000.0000
- 333. iDetectionHighNumPicks=40
- 334. fQuestScriptDelayTime=5.0000
- 335. bCloneModelsInBackground=0
- 336. iLastHDRSetting=-1
- 337. [HAVOK]
- 338. bDisablePlayerCollision=0
- 339. fJumpAnimDelay=0.7500
- 340. bTreeTops=0
- 341. iSimType=1
- 342. bPreventHavokAddAll=0
- 343. bPreventHavokAddClutter=0
- 344. fMaxTime=0.016
- 345. bHavokDebug=0
- 346. fRF=1000.0000
- 347. fOD=0.9000
- 348. fSE=0.3000
- 349. fSD=0.9800
- 350. iResetCounter=5
- 351. fMoveLimitMass=95.0000
- 352. iUpdateType=0
- 353. bHavokPick=0
- 354. fCameraCasterSize=10.0000
- 355. iHavokSkipFrameCountTEST=0
- 356. iNumHavokThreads=1
- 357. fChaseDeltaMult=0.0500
- 358. bAddBipedWhenKeyframed=1
- 359. fQuadrupedPitchMult=1.0000
- 360. iEntityBatchRemoveRate=100
- 361. iMaxPicks=40
- 362. [RagdollAnim]
- 363. bRagdollFeedback=0
- 364. fCameraDist=1000.0
- 365. fHierarchyGain=0.17
- 366. fVelocityDamping=0.0
- 367. fAccelerationGain=1.0
- 368. fVelocityGain=0.6
- 369. fPositionGain=0.05
- 370. fPositionMaxLinearVelocity=14.0
- 371. fPositionMaxAngularVelocity=18.0
- 372. fSnapGain=0.1
- 373. fSnapMaxLinearVelocity=3.0
- 374. fSnapMaxAngularVelocity=0.3
- 375. fSnapMaxLinearDistance=0.3
- 376. fSnapMaxAngularDistance=1.0
- 377. [FootIK]
- 378. fOnOffGain=0.5
- 379. fGroundAscendingGain=0.4
- 380. fGroundDescendingGain=0.4
- 381. fFootRaisedGain=0.9000
- 382. fFootPlantedGain=1.0000
- 383. bFootPlacementOn=1
- 384. fPelvisUpDownBias=0.75
- 385. fPelvisOffsetDamping=0.2
- 386. fVertErrorGain=0.5
- 387. fOriginalGroundHeightMS=-0.11
- 388. fAnkleOffset=0.2000
- 389. fRagdollFeedback=0.7
- 390. [LookIK]
- 391. fLookAtTargetGain=0.3
- 392. fLookAtGain=0.045
- 393. [Interface]
- 394. fKeyRepeatInterval=50.0000
- 395. fKeyRepeatTime=500.0000
- 396. fActivatePickSphereRadius=16.0000
- 397. fMenuModeAnimBlend=0.0000
- 398. iSafeZoneXWide=15
- 399. iSafeZoneYWide=15
- 400. iSafeZoneX=15
- 401. iSafeZoneY=15
- 402. bAllowConsole=1
- 403. bActivatePickUseGamebryoPick=0
- 404. bUseFuzzyPicking=1
- 405. fMenuBGBlurRadius=2.0000
- 406. fMenuPlayerLightDiffuseBlue=0.8000
- 407. fMenuPlayerLightDiffuseGreen=0.8000
- 408. fMenuPlayerLightDiffuseRed=0.8000
- 409. fMenuPlayerLightAmbientBlue=0.2500
- 410. fMenuPlayerLightAmbientGreen=0.2500
- 411. fMenuPlayerLightAmbientRed=0.2500
- 412. iMaxViewCasterPicksGamebryo=10
- 413. iMaxViewCasterPicksHavok=10
- 414. iMaxViewCasterPicksFuzzy=5
- 415. fInterfaceTintB=0.8824
- 416. fInterfaceTintG=0.9843
- 417. fInterfaceTintR=0.6314
- 418. bUseImageSpaceMenuFX=0
- 419. iSystemColorTerminalRed=33
- 420. iSystemColorTerminalGreen=231
- 421. iSystemColorTerminalBlue=121
- 422. iSystemColorSystemRed=26
- 423. iSystemColorSystemGreen=255
- 424. iSystemColorSystemBlue=128
- 425. iSystemColorMainMenuRed=199
- 426. iSystemColorMainMenuGreen=255
- 427. iSystemColorMainMenuBlue=165
- 428. iSystemColorPipboyRed=26
- 429. iSystemColorPipboyGreen=255
- 430. iSystemColorPipboyBlue=128
- 431. iSystemColorHUDAltRed=255
- 432. iSystemColorHUDAltGreen=67
- 433. iSystemColorHUDAltBlue=42
- 434. iSystemColorHUDMainRed=26
- 435. iSystemColorHUDMainGreen=255
- 436. iSystemColorHUDMainBlue=128
- 437. fRSMFaceSliderDefaultMin=-3.5
- 438. fRSMFaceSliderDefaultMax=3.5
- 439. fPopUpBackgroundOpacity=0.87
- 440. fMenuBackgroundOpacity=0.76
- 441. bHideUnavailablePerks=0
- 442. bHelpEnabled=1
- 443. fHudOpacity=1.0000
- 444. uPipboyColor=4256514815
- 445. uHUDColor=4256514815
- 446. bDisable360Controller=0
- 447. [Loading]
- 448. sWelcomeScreen1=loading_screen_legal
- 449. sWelcomeScreen2=loading_screen_bethsoft
- 450. sWelcomeScreen3=loading_screen_BGS
- 451. sWelcomeScreen4=loading_screen01
- 452. sMainMenuBackground=main_background
- 453. sTitleMusic=MainTitle
- 454. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
- 455. iMaxScreens=4
- 456. iMaxScreens_MainMenu=20
- 457. fLoadingTextUpdateInterval=10.0000
- 458. fLoadingBkgdUpdateInterval=10.0000
- 459. fMainMenuBkgdUpdateInterval=10.0000
- 460. fLoadingInitUpdateInterval=3.0000
- 461. iNumLocationSpecificScreens=1
- 462. [Menu]
- 463. fCreditsScrollSpeed=40.0000
- 464. iConsoleTextYPos=940
- 465. iConsoleTextXPos=30
- 466. iConsoleVisibleLines=15
- 467. iConsoleHistorySize=50
- 468. rDebugTextColor=255,251,233
- 469. iConsoleFont=2
- 470. iDebugTextFont=3
- 471. [GamePlay]
- 472. bHealthBarShowing=0
- 473. fHealthBarFadeOutSpeed=1.0000
- 474. fHealthBarSpeed=80.0000
- 475. fHealthBarHeight=4.0000
- 476. fHealthBarWidth=40.0000
- 477. fHealthBarEmittanceFadeTime=0.5000
- 478. fHealthBarEmittanceTime=1.5000
- 479. bAllowHavokGrabTheLiving=0
- 480. bEssentialTakeNoDamage=1
- 481. iDetectionPicks=21
- 482. bShowQuestMarkers=1
- 483. iDifficulty=2
- 484. iKillCamera=2
- 485. uiRedeemedContent=0
- 486. bTrueIronSights=1
- 487. bDisableDynamicCrosshair=0
- 488. bSaveOnInteriorExteriorSwitch=1
- 489. bSaveOnTravel=1
- 490. bSaveOnWait=1
- 491. bSaveOnRest=1
- 492. bCrossHair=1
- 493. bGeneralSubtitles=0
- 494. bDialogueSubtitles=1
- 495. [Fonts]
- 496. sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
- 497. sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
- 498. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
- 499. sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
- 500. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
- 501. sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
- 502. sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
- 503. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
- 504. sFontFile_9=Textures\Fonts\NVFont_Test.fnt
- 505. [SpeedTree]
- 506. iTreeClonesAllowed=1
- 507. fCanopyShadowGrassMult=1.0000
- 508. iCanopyShadowScale=512
- 509. fTreeForceMaxBudAngle=-1.0000
- 510. fTreeForceMinBudAngle=-1.0000
- 511. fTreeForceLeafDimming=-1.0000
- 512. fTreeForceBranchDimming=-1.0000
- 513. fTreeForceCS=-1.0000
- 514. fTreeForceLLA=-1.0000
- 515. fTreeLODExponent=1.0000
- 516. bEnableTrees=1
- 517. bForceFullLOD=0
- 518. fLODTreeMipMapLODBias=-0.7500
- 519. fLocalTreeMipMapLODBias=-0.2500
- 520. [Debug]
- 521. bDebugFaceGenCriticalSection=0
- 522. bDebugFaceGenMultithreading=0
- 523. bDebugSaveBuffer=0
- 524. [BackgroundLoad]
- 525. bBackgroundPathing=1
- 526. bUseMultiThreadedFaceGen=1
- 527. bBackgroundCellLoads=1
- 528. iAnimaitonClonePerLoop=5
- 529. bUseMultiThreadedTrees=1
- 530. iExteriorPriority=50
- 531. iBackgroundLoadFaceMult=200
- 532. fBackgroundLoadingPerLoop=20.0000
- 533. fBackgroundLoadClonedPerLoop=5.0000
- 534. iBackgroundLoadExtraMaxFPS=20
- 535. iBackgroundLoadExtraMinFPS=10
- 536. iBackgroundLoadExtraMax=3000
- 537. iBackgroundLoadExtraMin=5
- 538. iBackgroundLoadExtraMilliseconds=2
- 539. iBackgroundLoadTreeMilliseconds=7
- 540. iBackgroundLoadMilliseconds=1
- 541. iBackgroundLoadLoading=1
- 542. bUseBackgroundFileLoader=0
- 543. bBackgroundLoadLipFiles=0
- 544. bLoadBackgroundFaceGen=0
- 545. bLoadHelmetsInBackground=1
- 546. iAnimationClonePerLoop=5
- 547. bSelectivePurgeUnusedOnFastTravel=0
- 548. bCloneModelsInBackground=0
- 549. [LOD]
- 550. fLODLandDropAmount=230.0000
- 551. fLodDistance=500.0000
- 552. bUseFaceGenLOD=0
- 553. iLODTextureTiling=2
- 554. iLODTextureSizePow2=8
- 555. fLODNormalTextureBlend=0.5000
- 556. bDisplayLODLand=1
- 557. bDisplayLODBuildings=0
- 558. bLODPopTrees=0
- 559. bLODPopActors=0
- 560. bLODPopItems=0
- 561. bLODPopObjects=0
- 562. fLODFadeOutMultItems=4.5
- 563. fLODFadeOutMultObjects=7.5
- 564. fLODFadeOutMultActors=6
- 565. fLODMultLandscape=1.0000
- 566. fLODMultTrees=0.5000
- 567. fLODMultActors=1.0000
- 568. fLODMultItems=1.0000
- 569. fLODMultObjects=5
- 570. iFadeNodeMinNearDistance=500
- 571. fLODFadeOutPercent=0.6000
- 572. fFadeOutThreshold=0.3000
- 573. fFadeInThreshold=0.7000
- 574. fFadeInTimet=2.0
- 575. fFadeOutTime=2.0
- 576. fDistanceMultiplier=1
- 577. fLODBoundRadiusMult=10
- 578. fObjectLODMax=15.0
- 579. fObjectLODMin=1.0
- 580. fObjectLODDefault=5
- 581. fItemLODMax=15.0
- 582. fItemLODMin=1.0
- 583. fItemLODDefault=2
- 584. fActorLODMax=15.0
- 585. fActorLODMin=2.0
- 586. fActorLODDefault=5
- 587. fTreeLODMax=2.0000
- 588. fTreeLODMin=0.0200
- 589. fTreeLODDefault=0.5000
- 590. bLODUseCombinedLandNormalMaps=1
- 591. bForceHideLODLand=0
- 592. fLODLandVerticalBias=0.0000
- 593. fTalkingDistance=1000.0000
- 594. iBoneLODForce=-1
- 595. fLODQuadMinLoadDistance=65536.0000
- 596. bDisplayLODTrees=1
- 597. bDisplayLODBuildings=1
- 598. fLODFadeOutActorMultInterior=1.0000
- 599. fLODFadeOutItemMultInterior=1.0000
- 600. fLODFadeOutObjectMultInterior=1.0000
- 601. fLODFadeOutActorMultCity=1.0000
- 602. fLODFadeOutItemMultCity=1.0000
- 603. fLODFadeOutObjectMultCity=1.0000
- 604. fLODFadeOutActorMultComplex=1.0000
- 605. fLODFadeOutItemMultComplex=1.0000
- 606. fLODFadeOutObjectMultComplex=1.0000
- 607. [Weather]
- 608. fSunGlareSize=800.0000
- 609. fSunBaseSize=750.0000
- 610. bPrecipitation=1
- 611. fAlphaReduce=1.0000
- 612. SBumpFadeColor=255,255,255,255
- 613. SLerpCloseColor=255,255,255,255
- 614. SEnvReduceColor=255,255,255,255
- 615. [Voice]
- 616. SFileTypeLTF=ltf
- 617. SFileTypeLip=lip
- 618. SFileTypeSource=wav
- 619. SFileTypeGame=ogg
- 620. [Grass]
- 621. iMinGrassSize=80
- 622. bGrassPointLighting=0
- 623. bDrawShaderGrass=1
- 624. iGrassDensityEvalSize=2
- 625. iMaxGrassTypesPerTexure=2
- 626. fWaveOffsetRange=1.7500
- 627. fGrassWindMagnitudeMax=125.0000
- 628. fGrassWindMagnitudeMin=5.0000
- 629. fTexturePctThreshold=0.0000
- 630. fGrassMinStartFadeDistance=0.0
- 631. fGrassMaxStartFadeDistance=7000.0
- 632. fGrassDefaultStartFadeDistance=3500.0
- 633. fGrassFadeRange=1000.0
- 634. b30GrassVS=1
- 635. fGrassStartFadeDistance=11200.0000
- 636. [Landscape]
- 637. bCurrentCellOnly=0
- 638. bPreventSafetyCheck=0
- 639. fLandTextureTilingMult=2.0000
- 640. fLandFriction=2.5000
- 641. iLandBorder2B=0
- 642. iLandBorder2G=0
- 643. iLandBorder2R=0
- 644. iLandBorder1B=0
- 645. iLandBorder1G=255
- 646. iLandBorder1R=255
- 647. SDefaultLandDiffuseTexture=DirtWasteland01.dds
- 648. SDefaultLandNormalTexture=DirtWasteland01_N.dds
- 649. [bLightAttenuation]
- 650. fQuadraticRadiusMult=1.0000
- 651. fLinearRadiusMult=1.0000
- 652. bOutQuadInLin=0
- 653. fConstantValue=0.0000
- 654. fQuadraticValue=16.0000
- 655. fLinearValue=3.0000
- 656. uQuadraticMethod=2
- 657. uLinearMethod=1
- 658. fFlickerMovement=8.0000
- 659. bUseQuadratic=1
- 660. bUseLinear=0
- 661. bUseConstant=0
- 662. [BlurShaderHDRInterior]
- 663. fTargetLUM=1.0000
- 664. fUpperLUMClamp=1.0000
- 665. fEmissiveHDRMult=1.0000
- 666. fEyeAdaptSpeed=0.5000
- 667. fBrightScale=2.2500
- 668. fBrightClamp=0.2250
- 669. fBlurRadius=7.0000
- 670. iNumBlurpasses=1
- 671. [BlurShaderHDR]
- 672. fTargetLUM=1.0000
- 673. fUpperLUMClamp=1.0000
- 674. fGrassDimmer=1.5000
- 675. fTreeDimmer=1.0000
- 676. fEmissiveHDRMult=1.0000
- 677. fEyeAdaptSpeed=0.5000
- 678. fSunlightDimmer=1.5000
- 679. fSIEmmisiveMult=1.0000
- 680. fSISpecularMult=1.0000
- 681. fSkyBrightness=0.5000
- 682. fSunBrightness=0.0000
- 683. fBrightScale=2.2500
- 684. fBrightClamp=0.2250
- 685. fBlurRadius=7.0000
- 686. iNumBlurpasses=1
- 687. iBlendType=2
- 688. bDoHighDynamicRange=1
- 689. [BlurShader]
- 690. fSunlightDimmer=1.0000
- 691. fSIEmmisiveMult=1.0000
- 692. fSISpecularMult=1.0000
- 693. fSkyBrightness=0.5000
- 694. fSunBrightness=0.0000
- 695. fAlphaAddExterior=0.2000
- 696. fAlphaAddInterior=0.7000
- 697. iBlurTexSize=256
- 698. fBlurRadius=0.0300
- 699. iNumBlurpasses=1
- 700. iBlendType=2
- 701. bUseBlurShader=0
- 702. [GethitShader]
- 703. fBlurAmmount=0.5000
- 704. fBlockedTexOffset=0.0010
- 705. fHitTexOffset=0.0050
- 706. [MESSAGES]
- 707. bBlockMessageBoxes=0
- 708. bSkipProgramFlows=1
- 709. bAllowYesToAll=1
- 710. bDisableWarning=1
- 711. iFileLogging=0
- 712. bSkipInitializationFlows=1
- 713. bUseWindowsMessageBox=0
- 714. [DistantLOD]
- 715. bUseLODLandData=0
- 716. fFadeDistance=12288.0000
- 717. iDistantLODGroupWidth=8
- 718. [GeneralWarnings]
- 719. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
- 720. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
- 721. This may result in errors. Saving again will clear this message
- 722. but not necessarily fix any errors.
- 723. [Archive]
- 724. SInvalidationFile=ArchiveInvalidation.txt
- 725. iRetainFilenameOffsetTable=1
- 726. iRetainFilenameStringTable=1
- 727. iRetainDirectoryStringTable=1
- 728. bCheckRuntimeCollisions=0
- 729. bInvalidateOlderFiles=1
- 730. bUseArchives=1
- 731. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
- 732. [CameraPath]
- 733. iTake=0
- 734. SDirectoryName=TestCameraPath
- 735. iFPS=60
- 736. SNif=Test\CameraPath.nif
- 737. [Absorb]
- 738. fAbsorbGlowColorB=1.0000
- 739. fAbsorbGlowColorG=0.6000
- 740. fAbsorbGlowColorR=0.0000
- 741. fAbsorbCoreColorB=1.0000
- 742. fAbsorbCoreColorG=1.0000
- 743. fAbsorbCoreColorR=1.0000
- 744. iAbsorbNumBolts=1
- 745. fAbsorbBoltGrowWidth=0.0000
- 746. fAbsorbBoltSmallWidth=7.0000
- 747. fAbsorbTortuosityVariance=2.0000
- 748. fAbsorbSegmentVariance=7.0000
- 749. fAbsorbBoltsRadius=5.0000
- 750. [TestAllCells]
- 751. bFileShowTextures=1
- 752. bFileShowIcons=1
- 753. bFileSkipIconChecks=0
- 754. bFileTestLoad=0
- 755. bFileNeededMessage=1
- 756. bFileGoneMessage=1
- 757. bFileSkipModelChecks=0
- 758. bFileCheckModelCollision=0
- 759. [CopyProtectionStrings]
- 760. SCopyProtectionMessage2=Insert the Fallout Disc.
- 761. SCopyProtectionTitle2=Fallout Disc Not Found
- 762. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
- 763. SCopyProtectionTitle=CD-ROM Drive Not Found
- 764. [Pipboy]
- 765. fBlurRadiusPipboy=3.5
- 766. fBlurIntensityPipboy=0.25
- 767. fScanlineScalePipboy=50
- 768. bEnableFlickerPipboy=1
- 769. bUsePipboyMode=1
- 770. [InterfaceFX]
- 771. fDefaultBurstDuration=200
- 772. fDefaultBurstIntensity=2
- 773. fMiniBurstDuration=200
- 774. fMiniBurstIntensity=1.5
- 775. ;pulse effect
- 776. fPulseBrightenIntensity=0.25
- 777. fPulseRadiusIntensity=0.5
- 778. fPulseRate=0.0006
- 779. ;pipboy menu transitions
- 780. fVertHoldChance=0.08
- 781. fShudderChance=0.20
- 782. fScanlineScaleMenus=50.0000
- 783. bEnableFlickerMenus=1
- 784. bEnableScanlinesMenus=1
- 785. bEnableScanlinesPipboy=1
- 786. fBlurRadiusMenus=0.3000
- 787. fBrightenMenus=1.7000
- 788. fBrightenPipboy=1.3000
- 789. bUseImageSpaceMenuFX=1
- 790. fBlurIntensityHUD=1.2000
- 791. fBlurRadiusHUD=2.0000
- 792. fScanlineFrequencyHUD=0.0000
- 793. fScreenLightBaseIntensity=0.6
- 794. fScreenLightRadius=6
- 795. [RenderedTerminal]
- 796. bUseRenderedTerminals=1
- 797. fRenderedTerminalFOV=0.15
- 798. fRenderedTerminalZoom=36
- 799. bDoRenderedTerminalScanlines=1
- 800. fRenderedTerminalScanlineScale=130.000000
- 801. fRenderedTerminalHPos=0.0
- 802. fRenderedTerminalVPos=0.38
- 803. fScreenLightBaseIntensity=1.2
- 804. fScreenLightRadius=80
- 805. fScreenLightColorR=0.68
- 806. fScreenLightColorG=0.74
- 807. fScreenLightColorB=0.62
- 808. fRaceSexMenuHPos=0.0
- 809. fRaceSexMenuVPos=-0.6
- 810. fRaceSexMenuZoom=70.0
- 811. fRaceSexMenuScale=0.5
- 812. [Decals]
- 813. uMaxDecalCount=100
- 814. bProfileDecals=0
- 815. bDecalOcclusionQuery=1
- 816. uMaxDecals=100
- 817. [TerrainManager]
- 818. fSplitDistanceMult=1.0000
- 819. fBlockMorphDistanceMult=0.70
- 820. bUseNewTerrainSystem=1
- 821. bUseDistantObjectBlocks=1
- 822. fBlockLoadDistance=130000.0000
- 823. fDefaultBlockLoadDistanceLow=50000.0
- 824. fLowBlockLoadDistanceLow=25000.0
- 825. fHighBlockLoadDistanceLow=50000.0
- 826. fDefaultTreeLoadDistance=25000.0
- 827. fLowTreeLoadDistance=10000.0
- 828. fHighTreeLoadDistance=40000.0
- 829. fTreeLoadDistance=26000.0000
- 830. fBlockLoadDistanceLow=30000.0000
- 831. [VATS]
- 832. fVATSLightLevelMin=20.0
- 833. fVATSLightLevelMax=65.0
- 834. fVATSLightAngle=0.0
- 835. fVATSLightDistance=100.0
- 836. fVATSLightElevation=100.0
- 837. fVatsLightColorR=0.35
- 838. fVatsLightColorG=0.35
- 839. fVatsLightColorB=0.35
- 840. [ScreenSplatter]
- 841. bScreenSplatterEnabled=1
- 842. [Imagespace]
- 843. iRadialBlurLevel=1
- 844. bDoDepthOfField=0
- 845. [Launcher]
- 846. bShowAllResolutions=1
- 847. uLastAspectRatio=3