Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions=0
  • 3
    bInvalidateOlderFiles=1
  • 4
    bUseArchives=1
  • 5
    iRetainDirectoryStringTable=1
  • 6
    iRetainFilenameOffsetTable=1
  • 7
    iRetainFilenameStringTable=1
  • 8
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    SInvalidationFile=
  • 10
    [Audio]
  • 11
    bEnableAudio=1
  • 12
    bEnableAudioCache=1
  • 13
    bEnableEnviroEffectsOnPC=0
  • 14
    bMultiThreadAudio=0
  • 15
    bUseAudioDebugInformation=1
  • 16
    fASFadeInTime=2.0
  • 17
    fASFadeOutTime=10.0
  • 18
    fAudioDebugDelay=0.0
  • 19
    fCollisionSoundHeavyThreshold=60.0
  • 20
    fDBVoiceAttenuationIn2D=2.0
  • 21
    fDefaultEffectsVolume=1.0000
  • 22
    fDefaultFootVolume=0.5000
  • 23
    fDefaultMasterVolume=1.0000
  • 24
    fDefaultMusicVolume=0.6000
  • 25
    fDefaultRadioVolume=0.5000
  • 26
    fDefaultVoiceVolume=0.6000
  • 27
    fDialogMaxDistance=2000.00
  • 28
    fDialogMinDistance=600.00
  • 29
    fDialogueFadeDecibels=6.0
  • 30
    fDialogueFadeSecondsIn=2.0
  • 31
    fDialogueFadeSecondsOut=1.0
  • 32
    fDialogueHeadPitchExaggeration=2.0
  • 33
    fDialogueHeadRollExaggeration=2.0
  • 34
    fDialogueHeadYawExaggeration=2.0
  • 35
    fEarthLargeMassMin=30.0
  • 36
    fEarthMediumMassMin=5.0
  • 37
    fFilterdBAttenuation=11.5
  • 38
    fFilterDistortionGain=-7.5
  • 39
    fFilterPEQGain=-15.0
  • 40
    fHardLandingDamageThreshold=500.0
  • 41
    fMainMenuMusicVolume=0.6
  • 42
    fMaxFootstepDistance=1100.0000
  • 43
    fMetalLargeMassMin=25.0
  • 44
    fMetalMediumMassMin=8.0
  • 45
    fPlayerFootVolume=0.65
  • 46
    fRadioDialogMute=0.50
  • 47
    fRegionLoopFadeInTime=5.0
  • 48
    fRegionLoopFadeOutTime=5.0
  • 49
    fSkinLargeMassMin=30.0
  • 50
    fSkinMediumMassMin=5.0
  • 51
    fStoneLargeMassMin=30.0
  • 52
    fStoneMediumMassMin=5.0
  • 53
    fWoodLargeMassMin=15.0
  • 54
    fWoodMediumMassMin=7.0
  • 55
    iAudioCacheSize=2048
  • 56
    iCollisionSoundTimeDelta=150
  • 57
    iMaxImpactSoundCount=32
  • 58
    iMaxSizeForCachedSound=256
  • 59
    iRadioUpdateInterval=250
  • 60
    [BackgroundLoad]
  • 61
    bBackgroundCellLoads=1
  • 62
    bBackgroundLoadLipFiles=0
  • 63
    bLoadBackgroundFaceGen=0
  • 64
    bLoadHelmetsInBackground=1
  • 65
    bSelectivePurgeUnusedOnFastTravel=0
  • 66
    bUseBackgroundFileLoader=0
  • 67
    bUseMultiThreadedFaceGen=1
  • 68
    bUseMultiThreadedTrees=1
  • 69
    iAnimationClonePerLoop=5
  • 70
    [bLightAttenuation]
  • 71
    bOutQuadInLin=0
  • 72
    bUseConstant=0
  • 73
    bUseLinear=0
  • 74
    bUseQuadratic=1
  • 75
    fConstantValue=0.0000
  • 76
    fFlickerMovement=8.0000
  • 77
    fLinearRadiusMult=1.0000
  • 78
    fLinearValue=3.0000
  • 79
    fQuadraticRadiusMult=1.0000
  • 80
    fQuadraticValue=16.0000
  • 81
    uLinearMethod=1
  • 82
    uQuadraticMethod=2
  • 83
    [BlurShader]
  • 84
    bUseBlurShader=1
  • 85
    fAlphaAddExterior=0.2000
  • 86
    fAlphaAddInterior=0.7000
  • 87
    fBlurRadius=0.0300
  • 88
    fSIEmmisiveMult=1.0000
  • 89
    fSISpecularMult=1.0000
  • 90
    fSkyBrightness=0.5000
  • 91
    fSunBrightness=0.0000
  • 92
    fSunlightDimmer=1.0000
  • 93
    iBlendType=2
  • 94
    iBlurTexSize=256
  • 95
    iNumBlurpasses=1
  • 96
    [BlurShaderHDR]
  • 97
    bDoHighDynamicRange=1
  • 98
    fBlurRadius=7.0000
  • 99
    fBrightClamp=0.2250
  • 100
    fBrightScale=2.2500
  • 101
    fEmissiveHDRMult=1.0000
  • 102
    fEyeAdaptSpeed=0.5000
  • 103
    fGrassDimmer=1.5000
  • 104
    fSIEmmisiveMult=1.0000
  • 105
    fSISpecularMult=1.0000
  • 106
    fSkyBrightness=0.5000
  • 107
    fSunBrightness=0.0000
  • 108
    fSunlightDimmer=1.5000
  • 109
    fTargetLUM=1.0000
  • 110
    fTreeDimmer=1.0000
  • 111
    fUpperLUMClamp=1.0000
  • 112
    iBlendType=2
  • 113
    iNumBlurpasses=1
  • 114
    [BlurShaderHDRInterior]
  • 115
    fBlurRadius=7.0000
  • 116
    fBrightClamp=0.2250
  • 117
    fBrightScale=2.2500
  • 118
    fEmissiveHDRMult=1.0000
  • 119
    fEyeAdaptSpeed=0.5000
  • 120
    fTargetLUM=1.0000
  • 121
    fUpperLUMClamp=1.0000
  • 122
    iNumBlurpasses=1
  • 123
    [CameraPath]
  • 124
    iFPS=60
  • 125
    iTake=0
  • 126
    SDirectoryName=TestCameraPath
  • 127
    SNif=Test\CameraPath.nif
  • 128
    [Controls]
  • 129
    bAlwaysRunByDefault=1
  • 130
    bBackground Keyboard=1
  • 131
    bBackground Mouse=1
  • 132
    fForegroundMouseAccelBase=0
  • 133
    fForegroundMouseBase=0
  • 134
    fForegroundMouseAccelTop=0
  • 135
    fForegroundMouseMult=0
  • 136
    [CopyProtectionStrings]
  • 137
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 138
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 139
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 140
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 141
    [Debug]
  • 142
    bDebugFaceGenCriticalSection=0
  • 143
    bDebugFaceGenMultithreading=0
  • 144
    bDebugSaveBuffer=0
  • 145
    [Decals]
  • 146
    bDecalOcclusionQuery=1
  • 147
    bDecals=1
  • 148
    bProfileDecals=0
  • 149
    uMaxSkinDecalPerActor=40
  • 150
    uMaxSkinDecals=50
  • 151
    [Display]
  • 152
    bActorSelfShadowing=0
  • 153
    bAllow20HairShader=1
  • 154
    bAllow30Shaders=0
  • 155
    bAllowPartialPrecision=1
  • 156
    bAllowScreenShot=1
  • 157
    bAutoViewDistance=0
  • 158
    bDecalsOnSkinnedGeometry=1
  • 159
    bDoActorShadows=1
  • 160
    bDoAmbientPass=1
  • 161
    bDoCanopyShadowPass=1
  • 162
    bDoDiffusePass=1
  • 163
    bDoSpecularPass=1
  • 164
    bDoStaticAndArchShadows=0
  • 165
    bDoTallGrassEffect=1
  • 166
    bDoTexturePass=1
  • 167
    bDrawShadows=0
  • 168
    bDynamicWindowReflections=1
  • 169
    bEnableEyefinity=1
  • 170
    bEquippedTorchesCastShadows=0
  • 171
    bForce1XShaders=0
  • 172
    bForceMultiPass=1
  • 173
    bForcePow2Textures=0
  • 174
    bFull Screen=0
  • 175
    bIgnoreResolutionCheck=0
  • 176
    bImageSpaceEffects=1
  • 177
    bLODNoiseAniso=1
  • 178
    bReportBadTangentSpace=0
  • 179
    bShadowsOnGrass=1
  • 180
    bShowMenuTextureUse=1
  • 181
    bStaticMenuBackground=1
  • 182
    bUse Shaders=1
  • 183
    bUseRefractionShader=1
  • 184
    fDecalLifetime=10.0000
  • 185
    fDefault1stPersonFOV=55.0000
  • 186
    fDefaultFOV=75.0000
  • 187
    fEnvMapLOD1=1500.0000
  • 188
    fEnvMapLOD2=1800.0000
  • 189
    fEyeEnvMapLOD1=500.0000
  • 190
    fEyeEnvMapLOD2=800.0000
  • 191
    fGamma=1.0000
  • 192
    fGammaMax=0.6000
  • 193
    fGammaMin=1.4000
  • 194
    fLandLOFadeSeconds=15.0
  • 195
    fLightLODDefaultStartFade=1000.0
  • 196
    fLightLODMaxStartFade=6144
  • 197
    fLightLODMinStartFade=200.0
  • 198
    fLightLODRange=24576
  • 199
    fNearDistance=5
  • 200
    fNoLODFarDistanceMax=10240.0000
  • 201
    fNoLODFarDistanceMin=100.0000
  • 202
    fNoLODFarDistancePct=1.0000
  • 203
    fPipboy1stPersonFOV=47.0
  • 204
    fShadowFadeTime=1.00
  • 205
    fShadowLODDefaultStartFade=200.0
  • 206
    fShadowLODMaxStartFade=1000.0
  • 207
    fShadowLODMinStartFade=100.0
  • 208
    fShadowLODRange=200.0
  • 209
    fSpecularLODDefaultStartFade=500.0
  • 210
    fSpecularLODMaxStartFade=2000.0
  • 211
    fSpecularLODMinStartFade=200.0
  • 212
    fSpecularLODRange=300.0
  • 213
    iActorShadowCountExt=2
  • 214
    iActorShadowCountInt=2
  • 215
    iAdapter=0
  • 216
    iAutoViewHiFrameRate=40
  • 217
    iAutoViewLowFrameRate=20
  • 218
    iAutoViewMinDistance=2000
  • 219
    iDebugTextLeftRightOffset=10
  • 220
    iDebugTextTopBottomOffset=20
  • 221
    iLocation X=5
  • 222
    iLocation Y=5
  • 223
    iMaxAnisotropy=8
  • 224
    iMaxDecalsPerFrame=10
  • 225
    iMultiSample=0
  • 226
    iNPatches=0
  • 227
    iNPatchNOrder=0
  • 228
    iNPatchPOrder=0
  • 229
    iPresentInterval=0
  • 230
    iScreenShotIndex=0
  • 231
    iShadowFilter=0
  • 232
    iShadowMapResolution=256
  • 233
    iTexMipMapMinimum=0
  • 234
    SScreenShotBaseName=E:\Programs\Steam\steamapps\common\Fallout New Vegas\ScreenShot
  • 235
    uVideoDeviceIdentifierPart1=0
  • 236
    uVideoDeviceIdentifierPart2=0
  • 237
    uVideoDeviceIdentifierPart3=0
  • 238
    uVideoDeviceIdentifierPart4=0
  • 239
    [DistantLOD]
  • 240
    iDistantLODGroupWidth=8
  • 241
    [Fonts]
  • 242
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 243
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 244
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 245
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 246
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 247
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 248
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 249
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 250
    [FootIK]
  • 251
    bFootPlacementOn=1
  • 252
    fAnkleOffset=0.2000
  • 253
    fFootPlantedGain=1.0000
  • 254
    fFootRaisedGain=0.9000
  • 255
    fGroundAscendingGain=0.4
  • 256
    fGroundDescendingGain=0.4
  • 257
    fOnOffGain=0.5
  • 258
    fOriginalGroundHeightMS=-0.11
  • 259
    fPelvisOffsetDamping=0.2
  • 260
    fPelvisUpDownBias=0.75
  • 261
    fRagdollFeedback=0.7
  • 262
    fVertErrorGain=0.5
  • 263
    [GamePlay]
  • 264
    bAllowHavokGrabTheLiving=0
  • 265
    bEssentialTakeNoDamage=1
  • 266
    bHealthBarShowing=0
  • 267
    fHealthBarEmittanceFadeTime=0.5000
  • 268
    fHealthBarEmittanceTime=1.5000
  • 269
    fHealthBarFadeOutSpeed=1.0000
  • 270
    fHealthBarHeight=4.0000
  • 271
    fHealthBarSpeed=80.0000
  • 272
    fHealthBarWidth=40.0000
  • 273
    iDetectionPicks=21
  • 274
    [General]
  • 275
    bActivateAllQuestScripts=0
  • 276
    bActorLookWithHavok=0
  • 277
    bAlwaysActive=1
  • 278
    bAnimateDoorPhysics=0
  • 279
    bBorderRegionsEnabled=1
  • 280
    bChangeTimeMultSlowly=1
  • 281
    bCheckCellOffsetsOnInit=0
  • 282
    bCheckPurgedTextureList=0
  • 283
    bCreate Maps Enable=0
  • 284
    bCreateShaderPackage=0
  • 285
    bDefaultCOCPlacement=0
  • 286
    bDisableDuplicateReferenceCheck=1
  • 287
    bDisplayBoundingVolumes=0
  • 288
    bDrawSpellContact=0
  • 289
    bEnableBoundingVolumeOcclusion=1
  • 290
    bExternalLODDataFiles=1
  • 291
    bFaceGenTexturing=1
  • 292
    bFaceMipMaps=1
  • 293
    bFixAIPackagesOnLoad=0
  • 294
    bFixFaceNormals=0
  • 295
    bKeepPluginWhenMerging=0
  • 296
    bLoadFaceGenHeadEGTFiles=0
  • 297
    bPreCullActors=1
  • 298
    bPreemptivelyUnloadCells=0
  • 299
    bPreloadIntroSequence=1
  • 300
    bRunMiddleLowLevelProcess=1
  • 301
    bRunVTuneTest=0
  • 302
    bTaskletActorAnimMovementUpdates=1
  • 303
    bTaskletActorSceneGraphUpdates=0
  • 304
    bTintMipMaps=0
  • 305
    bTrackAllDeaths=0
  • 306
    bUseEyeEnvMapping=1
  • 307
    bUseFaceGenHeads=1
  • 308
    bUseHardDriveCache=0
  • 309
    bUseMyGamesDirectory=1
  • 310
    bUseThreadedAI=0
  • 311
    bUseThreadedMorpher=0
  • 312
    bUseThreadedParticleSystem=0
  • 313
    bUseThreadedTempEffects=1
  • 314
    bWarnOnMissingFileEntry=0
  • 315
    iFPSClamp=0
  • 316
    iHoursToSleep=3
  • 317
    iIntroSequencePriority=3
  • 318
    iNumBitsForFullySeen=248
  • 319
    iPreloadSizeLimit=26214400
  • 320
    SCharGenQuest=00102037
  • 321
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 322
    sIntroMovie=Fallout INTRO Vsk.bik
  • 323
    SIntroSequence=
  • 324
    sLanguage=ENGLISH
  • 325
    SLocalMasterPath=Data\
  • 326
    SLocalSavePath=__MO_Saves\
  • 327
    SMainMenuMovieIntro=0
  • 328
    SStartingCell=
  • 329
    SStartingCellX=
  • 330
    SStartingCellY=
  • 331
    SStartingWorld=
  • 332
    STestFile1=FalloutNV.esm
  • 333
    STestFile10=
  • 334
    STestFile2=
  • 335
    STestFile3=
  • 336
    STestFile4=
  • 337
    STestFile5=
  • 338
    STestFile6=
  • 339
    STestFile7=
  • 340
    STestFile8=
  • 341
    STestFile9=
  • 342
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 343
    uExterior Cell Buffer=36
  • 344
    uGridsToLoad=5
  • 345
    uiFaceGenMaxEGMDataSize=67108864
  • 346
    uiFaceGenMaxEGTDataSize=67108864
  • 347
    uInterior Cell Buffer=3
  • 348
    [GeneralWarnings]
  • 349
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 350
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 351
    [GethitShader]
  • 352
    fBlockedTexOffset=0.0010
  • 353
    fBlurAmmount=0.5000
  • 354
    fHitTexOffset=0.0050
  • 355
    [Grass]
  • 356
    bDrawShaderGrass=1
  • 357
    bGrassPointLighting=0
  • 358
    fGrassDefaultStartFadeDistance=3500.0
  • 359
    fGrassFadeRange=6144
  • 360
    fGrassMaxStartFadeDistance=6144
  • 361
    fGrassMinStartFadeDistance=0
  • 362
    fGrassWindMagnitudeMax=125
  • 363
    fGrassWindMagnitudeMin=5
  • 364
    fTexturePctThreshold=0.0000
  • 365
    fWaveOffsetRange=1.7500
  • 366
    iGrassDensityEvalSize=2
  • 367
    iMaxGrassTypesPerTexure=2
  • 368
    iMinGrassSize=80
  • 369
    [HAVOK]
  • 370
    bAddBipedWhenKeyframed=1
  • 371
    bDisablePlayerCollision=0
  • 372
    bHavokDebug=0
  • 373
    bPreventHavokAddAll=0
  • 374
    bPreventHavokAddClutter=0
  • 375
    bTreeTops=0
  • 376
    fCameraCasterSize=10.0000
  • 377
    fChaseDeltaMult=0.0500
  • 378
    fJumpAnimDelay=0.7500
  • 379
    fMaxTime=0.01587302
  • 380
    fMoveLimitMass=95.0000
  • 381
    fOD=0.9000
  • 382
    fQuadrupedPitchMult=1.0000
  • 383
    fRF=1000.0000
  • 384
    fSD=0.9800
  • 385
    fSE=0.3000
  • 386
    iEntityBatchRemoveRate=100
  • 387
    iHavokSkipFrameCountTEST=0
  • 388
    iSimType=1
  • 389
    iUpdateType=0
  • 390
    [Interface]
  • 391
    bActivatePickUseGamebryoPick=0
  • 392
    bAllowConsole=1
  • 393
    bHideUnavailablePerks=0
  • 394
    bUseFuzzyPicking=1
  • 395
    fActivatePickSphereRadius=16.0000
  • 396
    fInterfaceTintB=0.8824
  • 397
    fInterfaceTintG=0.9843
  • 398
    fInterfaceTintR=0.6314
  • 399
    fKeyRepeatInterval=50.0000
  • 400
    fKeyRepeatTime=500.0000
  • 401
    fMenuBackgroundOpacity=0.76
  • 402
    fMenuBGBlurRadius=2.0000
  • 403
    fMenuModeAnimBlend=0.0000
  • 404
    fMenuPlayerLightAmbientBlue=0.2500
  • 405
    fMenuPlayerLightAmbientGreen=0.2500
  • 406
    fMenuPlayerLightAmbientRed=0.2500
  • 407
    fMenuPlayerLightDiffuseBlue=0.8000
  • 408
    fMenuPlayerLightDiffuseGreen=0.8000
  • 409
    fMenuPlayerLightDiffuseRed=0.8000
  • 410
    fPopUpBackgroundOpacity=0.87
  • 411
    fRSMFaceSliderDefaultMax=3.5
  • 412
    fRSMFaceSliderDefaultMin=-3.5
  • 413
    iMaxViewCasterPicksFuzzy=5
  • 414
    iMaxViewCasterPicksGamebryo=10
  • 415
    iMaxViewCasterPicksHavok=10
  • 416
    iSafeZoneX=15
  • 417
    iSafeZoneXWide=15
  • 418
    iSafeZoneY=15
  • 419
    iSafeZoneYWide=15
  • 420
    [InterfaceFX]
  • 421
    bUseImageSpaceMenuFX=1
  • 422
    fBlurIntensityHUD=1.2000
  • 423
    fBlurRadiusHUD=2.0000
  • 424
    fBlurRadiusMenus=0.3000
  • 425
    fDefaultBurstDuration=200
  • 426
    fDefaultBurstIntensity=2
  • 427
    fMiniBurstDuration=200
  • 428
    fMiniBurstIntensity=1.5
  • 429
    fPulseBrightenIntensity=0.25
  • 430
    fPulseRadiusIntensity=0.5
  • 431
    fPulseRate=0.0006
  • 432
    fScanlineFrequencyHUD=0.0000
  • 433
    fScreenLightBaseIntensity=0.6
  • 434
    fScreenLightRadius=6
  • 435
    fShudderChance=0.20
  • 436
    fVertHoldChance=0.08
  • 437
    [Landscape]
  • 438
    bCurrentCellOnly=0
  • 439
    bPreventSafetyCheck=0
  • 440
    fLandFriction=2.5000
  • 441
    fLandTextureTilingMult=2.0000
  • 442
    iLandBorder1B=0
  • 443
    iLandBorder1G=255
  • 444
    iLandBorder1R=255
  • 445
    iLandBorder2B=0
  • 446
    iLandBorder2G=0
  • 447
    iLandBorder2R=0
  • 448
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 449
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 450
    [Launcher]
  • 451
    bEnableFileSelection=1
  • 452
    [Loading]
  • 453
    fLoadingBkgdUpdateInterval=10.0000
  • 454
    fLoadingInitUpdateInterval=3.0000
  • 455
    fLoadingTextUpdateInterval=10.0000
  • 456
    fMainMenuBkgdUpdateInterval=10.0000
  • 457
    iMaxScreens=4
  • 458
    iMaxScreens_MainMenu=20
  • 459
    iNumLocationSpecificScreens=1
  • 460
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 461
    sMainMenuBackground=main_background
  • 462
    sTitleMusic=MainTitle
  • 463
    sWelcomeScreen1=loading_screen_legal
  • 464
    sWelcomeScreen2=loading_screen_bethsoft
  • 465
    sWelcomeScreen3=loading_screen_BGS
  • 466
    sWelcomeScreen4=loading_screen01
  • 467
    [LOD]
  • 468
    bDisplayLODLand=1
  • 469
    bUseFaceGenLOD=0
  • 470
    fActorLODDefault=5
  • 471
    fActorLODMax=15.0
  • 472
    fActorLODMin=2.0
  • 473
    fDistanceMultiplier=1.20
  • 474
    fFadeInThreshold=0.7000
  • 475
    fFadeOutThreshold=0.3000
  • 476
    fFadeOutTime=2.0
  • 477
    fItemLODDefault=2
  • 478
    fItemLODMax=15.0
  • 479
    fItemLODMin=1.0
  • 480
    fLODBoundRadiusMult=10
  • 481
    fLodDistance=500.0000
  • 482
    fLODFadeOutActorMultCity=1.0000
  • 483
    fLODFadeOutActorMultComplex=1.0000
  • 484
    fLODFadeOutActorMultInterior=1.0000
  • 485
    fLODFadeOutItemMultCity=1.0000
  • 486
    fLODFadeOutItemMultComplex=1.0000
  • 487
    fLODFadeOutItemMultInterior=1.0000
  • 488
    fLODFadeOutMultActors=6
  • 489
    fLODFadeOutMultItems=3
  • 490
    fLODFadeOutMultObjects=5
  • 491
    fLODFadeOutObjectMultCity=1.0000
  • 492
    fLODFadeOutObjectMultComplex=1.0000
  • 493
    fLODFadeOutObjectMultInterior=1.0000
  • 494
    fLODFadeOutPercent=0.6000
  • 495
    fLODLandDropAmount=230.0000
  • 496
    fLODLandVerticalBias=0.0000
  • 497
    fLODMultTrees=0.5000
  • 498
    fObjectLODDefault=5
  • 499
    fObjectLODMax=15.0
  • 500
    fObjectLODMin=1.0
  • 501
    fTalkingDistance=1000.0000
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    [LookIK]
  • 504
    [MAIN]
  • 505
    fLowPerfCombatantVoiceDistance=1000.0000
  • 506
    fQuestScriptDelayTime=5.0000
  • 507
    iDetectionHighNumPicks=40
  • 508
    iLastHDRSetting=-1
  • 509
    [Menu]
  • 510
    fCreditsScrollSpeed=40.0000
  • 511
    iConsoleFont=2
  • 512
    iConsoleHistorySize=50
  • 513
    iConsoleTextXPos=30
  • 514
    iConsoleTextYPos=940
  • 515
    iConsoleVisibleLines=15
  • 516
    iDebugTextFont=3
  • 517
    rDebugTextColor=255,251,233
  • 518
    [MESSAGES]
  • 519
    bAllowYesToAll=1
  • 520
    bBlockMessageBoxes=0
  • 521
    bSkipInitializationFlows=1
  • 522
    bSkipProgramFlows=1
  • 523
    bUseWindowsMessageBox=0
  • 524
    iFileLogging=0
  • 525
    [Pathfinding]
  • 526
    bBackgroundNavmeshUpdate=1
  • 527
    bBackgroundPathing=1
  • 528
    bUseObstacleAvoidance=1
  • 529
    [Pipboy]
  • 530
    bEnableFlickerPipboy=1
  • 531
    bUsePipboyMode=1
  • 532
    fBlurIntensityPipboy=0.25
  • 533
    fBlurRadiusPipboy=3.5
  • 534
    [RagdollAnim]
  • 535
    bRagdollFeedback=0
  • 536
    fAccelerationGain=1.0
  • 537
    fCameraDist=1000.0
  • 538
    fHierarchyGain=0.17
  • 539
    fPositionGain=0.05
  • 540
    fPositionMaxAngularVelocity=18.0
  • 541
    fPositionMaxLinearVelocity=14.0
  • 542
    fSnapGain=0.1
  • 543
    fSnapMaxAngularDistance=1.0
  • 544
    fSnapMaxAngularVelocity=0.3
  • 545
    fSnapMaxLinearDistance=0.3
  • 546
    fSnapMaxLinearVelocity=3.0
  • 547
    fVelocityDamping=0.0
  • 548
    fVelocityGain=0.6
  • 549
    [RenderedTerminal]
  • 550
    bUseRenderedTerminals=1
  • 551
    fRaceSexMenuHPos=0.0
  • 552
    fRaceSexMenuScale=0.5
  • 553
    fRaceSexMenuVPos=-0.6
  • 554
    fRaceSexMenuZoom=70.0
  • 555
    fRenderedTerminalFOV=0.15
  • 556
    fRenderedTerminalHPos=0.0
  • 557
    fRenderedTerminalScanlineScale=130.000000
  • 558
    fRenderedTerminalVPos=0.38
  • 559
    fRenderedTerminalZoom=36
  • 560
    fScreenLightBaseIntensity=1.2
  • 561
    fScreenLightColorB=0.62
  • 562
    fScreenLightColorG=0.74
  • 563
    fScreenLightColorR=0.68
  • 564
    fScreenLightRadius=80
  • 565
    [ScreenSplatter]
  • 566
    [SpeedTree]
  • 567
    bEnableTrees=1
  • 568
    bForceFullLOD=0
  • 569
    fCanopyShadowGrassMult=1.0000
  • 570
    fLocalTreeMipMapLODBias=-0.2500
  • 571
    fLODTreeMipMapLODBias=-0.7500
  • 572
    fTreeForceBranchDimming=-1.0000
  • 573
    fTreeForceCS=-1.0000
  • 574
    fTreeForceLeafDimming=-1.0000
  • 575
    fTreeForceLLA=-1.0000
  • 576
    fTreeForceMaxBudAngle=-1.0000
  • 577
    fTreeForceMinBudAngle=-1.0000
  • 578
    fTreeLODExponent=1.0000
  • 579
    iCanopyShadowScale=512
  • 580
    [TerrainManager]
  • 581
    bUseDistantObjectBlocks=1
  • 582
    bUseNewTerrainSystem=1
  • 583
    fBlockLoadDistance=125000.0
  • 584
    fDefaultBlockLoadDistanceLow=50000.0
  • 585
    fDefaultTreeLoadDistance=25000.0
  • 586
    fHighBlockLoadDistanceLow=50000.0
  • 587
    fHighTreeLoadDistance=40000.0
  • 588
    fLowBlockLoadDistanceLow=25000.0
  • 589
    fLowTreeLoadDistance=10000.0
  • 590
    fSplitDistanceMult=0.75
  • 591
    [TestAllCells]
  • 592
    bFileCheckModelCollision=0
  • 593
    bFileGoneMessage=1
  • 594
    bFileNeededMessage=1
  • 595
    bFileShowIcons=1
  • 596
    bFileShowTextures=1
  • 597
    bFileSkipIconChecks=0
  • 598
    bFileSkipModelChecks=0
  • 599
    bFileTestLoad=0
  • 600
    [VATS]
  • 601
    fVATSLightAngle=0.0
  • 602
    fVatsLightColorB=0.35
  • 603
    fVatsLightColorG=0.35
  • 604
    fVatsLightColorR=0.35
  • 605
    fVATSLightDistance=100.0
  • 606
    fVATSLightElevation=100.0
  • 607
    fVATSLightLevelMax=65.0
  • 608
    fVATSLightLevelMin=20.0
  • 609
    [Voice]
  • 610
    SFileTypeGame=ogg
  • 611
    SFileTypeLip=lip
  • 612
    SFileTypeLTF=ltf
  • 613
    SFileTypeSource=wav
  • 614
    [Water]
  • 615
    bAutoWaterSilhouetteReflections=1
  • 616
    bForceHighDetailReflections=0
  • 617
    bForceLowDetailReflections=0
  • 618
    bReflectExplosions=0
  • 619
    bUseWaterDepth=1
  • 620
    bUseWaterDisplacements=1
  • 621
    bUseWaterHiRes=0
  • 622
    bUseWaterLOD=1
  • 623
    bUseWaterReflections=1
  • 624
    bUseWaterRefractions=1
  • 625
    bUseWaterShader=1
  • 626
    fNearWaterIndoorTolerance=512.0000
  • 627
    fNearWaterOutdoorTolerance=1024.0000
  • 628
    fNearWaterUnderwaterFreq=0.3000
  • 629
    fNearWaterUnderwaterVolume=0.9000
  • 630
    fSurfaceTileSize=2048.0000
  • 631
    fTileTextureDivisor=4.7500
  • 632
    uNearWaterPoints=8
  • 633
    uNearWaterRadius=1000
  • 634
    uSurfaceFPS=12
  • 635
    [Weather]
  • 636
    bPrecipitation=1
  • 637
    fAlphaReduce=1.0000
  • 638
    fSunBaseSize=750.0000
  • 639
    fSunGlareSize=800.0000
  • 640
    SBumpFadeColor=255,255,255,255
  • 641
    SEnvReduceColor=255,255,255,255
  • 642
    SLerpCloseColor=255,255,255,255

Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions=0
  • 3
    bInvalidateOlderFiles=1
  • 4
    bUseArchives=1
  • 5
    iRetainDirectoryStringTable=1
  • 6
    iRetainFilenameOffsetTable=1
  • 7
    iRetainFilenameStringTable=1
  • 8
    SArchiveList=Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    SInvalidationFile=
  • 10
    [Audio]
  • 11
    bEnableAudio=1
  • 12
    bEnableAudioCache=1
  • 13
    bEnableEnviroEffectsOnPC=0
  • 14
    bMultiThreadAudio=0
  • 15
    bUseAudioDebugInformation=1
  • 16
    fASFadeInTime=2.0
  • 17
    fASFadeOutTime=10.0
  • 18
    fAudioDebugDelay=0.0
  • 19
    fCollisionSoundHeavyThreshold=60.0
  • 20
    fDBVoiceAttenuationIn2D=2.0
  • 21
    fDefaultEffectsVolume=1.0000
  • 22
    fDefaultFootVolume=0.5000
  • 23
    fDefaultMasterVolume=1.0000
  • 24
    fDefaultMusicVolume=0.6000
  • 25
    fDefaultRadioVolume=0.5000
  • 26
    fDefaultVoiceVolume=0.6000
  • 27
    fDialogMaxDistance=2000.00
  • 28
    fDialogMinDistance=600.00
  • 29
    fDialogueFadeDecibels=6.0
  • 30
    fDialogueFadeSecondsIn=2.0
  • 31
    fDialogueFadeSecondsOut=1.0
  • 32
    fDialogueHeadPitchExaggeration=2.0
  • 33
    fDialogueHeadRollExaggeration=2.0
  • 34
    fDialogueHeadYawExaggeration=2.0
  • 35
    fEarthLargeMassMin=30.0
  • 36
    fEarthMediumMassMin=5.0
  • 37
    fFilterdBAttenuation=11.5
  • 38
    fFilterDistortionGain=-7.5
  • 39
    fFilterPEQGain=-15.0
  • 40
    fHardLandingDamageThreshold=500.0
  • 41
    fMainMenuMusicVolume=0.6
  • 42
    fMaxFootstepDistance=1100.0000
  • 43
    fMetalLargeMassMin=25.0
  • 44
    fMetalMediumMassMin=8.0
  • 45
    fPlayerFootVolume=0.65
  • 46
    fRadioDialogMute=0.50
  • 47
    fRegionLoopFadeInTime=5.0
  • 48
    fRegionLoopFadeOutTime=5.0
  • 49
    fSkinLargeMassMin=30.0
  • 50
    fSkinMediumMassMin=5.0
  • 51
    fStoneLargeMassMin=30.0
  • 52
    fStoneMediumMassMin=5.0
  • 53
    fWoodLargeMassMin=15.0
  • 54
    fWoodMediumMassMin=7.0
  • 55
    iAudioCacheSize=2048
  • 56
    iCollisionSoundTimeDelta=150
  • 57
    iMaxImpactSoundCount=32
  • 58
    iMaxSizeForCachedSound=256
  • 59
    iRadioUpdateInterval=250
  • 60
    [BackgroundLoad]
  • 61
    bBackgroundCellLoads=1
  • 62
    bBackgroundLoadLipFiles=0
  • 63
    bLoadBackgroundFaceGen=0
  • 64
    bLoadHelmetsInBackground=1
  • 65
    bSelectivePurgeUnusedOnFastTravel=0
  • 66
    bUseBackgroundFileLoader=0
  • 67
    bUseMultiThreadedFaceGen=1
  • 68
    bUseMultiThreadedTrees=1
  • 69
    iAnimationClonePerLoop=5
  • 70
    [bLightAttenuation]
  • 71
    bOutQuadInLin=0
  • 72
    bUseConstant=0
  • 73
    bUseLinear=0
  • 74
    bUseQuadratic=1
  • 75
    fConstantValue=0.0000
  • 76
    fFlickerMovement=8.0000
  • 77
    fLinearRadiusMult=1.0000
  • 78
    fLinearValue=3.0000
  • 79
    fQuadraticRadiusMult=1.0000
  • 80
    fQuadraticValue=16.0000
  • 81
    uLinearMethod=1
  • 82
    uQuadraticMethod=2
  • 83
    [BlurShader]
  • 84
    bUseBlurShader=1
  • 85
    fAlphaAddExterior=0.2000
  • 86
    fAlphaAddInterior=0.7000
  • 87
    fBlurRadius=0.0300
  • 88
    fSIEmmisiveMult=1.0000
  • 89
    fSISpecularMult=1.0000
  • 90
    fSkyBrightness=0.5000
  • 91
    fSunBrightness=0.0000
  • 92
    fSunlightDimmer=1.0000
  • 93
    iBlendType=2
  • 94
    iBlurTexSize=256
  • 95
    iNumBlurpasses=1
  • 96
    [BlurShaderHDR]
  • 97
    bDoHighDynamicRange=1
  • 98
    fBlurRadius=7.0000
  • 99
    fBrightClamp=0.2250
  • 100
    fBrightScale=2.2500
  • 101
    fEmissiveHDRMult=1.0000
  • 102
    fEyeAdaptSpeed=0.5000
  • 103
    fGrassDimmer=1.5000
  • 104
    fSIEmmisiveMult=1.0000
  • 105
    fSISpecularMult=1.0000
  • 106
    fSkyBrightness=0.5000
  • 107
    fSunBrightness=0.0000
  • 108
    fSunlightDimmer=1.5000
  • 109
    fTargetLUM=1.0000
  • 110
    fTreeDimmer=1.0000
  • 111
    fUpperLUMClamp=1.0000
  • 112
    iBlendType=2
  • 113
    iNumBlurpasses=1
  • 114
    [BlurShaderHDRInterior]
  • 115
    fBlurRadius=7.0000
  • 116
    fBrightClamp=0.2250
  • 117
    fBrightScale=2.2500
  • 118
    fEmissiveHDRMult=1.0000
  • 119
    fEyeAdaptSpeed=0.5000
  • 120
    fTargetLUM=1.0000
  • 121
    fUpperLUMClamp=1.0000
  • 122
    iNumBlurpasses=1
  • 123
    [CameraPath]
  • 124
    iFPS=60
  • 125
    iTake=0
  • 126
    SDirectoryName=TestCameraPath
  • 127
    SNif=Test\CameraPath.nif
  • 128
    [Controls]
  • 129
    bAlwaysRunByDefault=1
  • 130
    bBackground Keyboard=1
  • 131
    bBackground Mouse=1
  • 132
    fForegroundMouseAccelBase=0
  • 133
    fForegroundMouseAccelTop=0
  • 134
    fForegroundMouseBase=0
  • 135
    fForegroundMouseMult=0
  • 136
    [CopyProtectionStrings]
  • 137
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  • 138
    SCopyProtectionMessage2=Insert the Fallout Disc.
  • 139
    SCopyProtectionTitle=CD-ROM Drive Not Found
  • 140
    SCopyProtectionTitle2=Fallout Disc Not Found
  • 141
    [Debug]
  • 142
    bDebugFaceGenCriticalSection=0
  • 143
    bDebugFaceGenMultithreading=0
  • 144
    bDebugSaveBuffer=0
  • 145
    [Decals]
  • 146
    bDecalOcclusionQuery=1
  • 147
    bDecals=1
  • 148
    bProfileDecals=0
  • 149
    uMaxSkinDecalPerActor=40
  • 150
    uMaxSkinDecals=50
  • 151
    [Display]
  • 152
    bActorSelfShadowing=0
  • 153
    bAllow20HairShader=1
  • 154
    bAllow30Shaders=0
  • 155
    bAllowPartialPrecision=1
  • 156
    bAllowScreenShot=1
  • 157
    bAutoViewDistance=0
  • 158
    bDecalsOnSkinnedGeometry=1
  • 159
    bDoActorShadows=1
  • 160
    bDoAmbientPass=1
  • 161
    bDoCanopyShadowPass=1
  • 162
    bDoDiffusePass=1
  • 163
    bDoSpecularPass=1
  • 164
    bDoStaticAndArchShadows=0
  • 165
    bDoTallGrassEffect=1
  • 166
    bDoTexturePass=1
  • 167
    bDrawShadows=0
  • 168
    bDynamicWindowReflections=1
  • 169
    bEnableEyefinity=1
  • 170
    bEquippedTorchesCastShadows=0
  • 171
    bForce1XShaders=0
  • 172
    bForceMultiPass=1
  • 173
    bForcePow2Textures=0
  • 174
    bFull Screen=0
  • 175
    bIgnoreResolutionCheck=0
  • 176
    bImageSpaceEffects=1
  • 177
    bLODNoiseAniso=1
  • 178
    bReportBadTangentSpace=0
  • 179
    bShadowsOnGrass=1
  • 180
    bShowMenuTextureUse=1
  • 181
    bStaticMenuBackground=1
  • 182
    bUse Shaders=1
  • 183
    bUseRefractionShader=1
  • 184
    fDecalLifetime=10.0000
  • 185
    fDefault1stPersonFOV=55.0000
  • 186
    fDefaultFOV=75.0000
  • 187
    fEnvMapLOD1=1500.0000
  • 188
    fEnvMapLOD2=1800.0000
  • 189
    fEyeEnvMapLOD1=500.0000
  • 190
    fEyeEnvMapLOD2=800.0000
  • 191
    fGamma=1.0000
  • 192
    fGammaMax=0.6000
  • 193
    fGammaMin=1.4000
  • 194
    fLandLOFadeSeconds=15.0
  • 195
    fLightLODDefaultStartFade=1000.0
  • 196
    fLightLODMaxStartFade=6144
  • 197
    fLightLODMinStartFade=200.0
  • 198
    fLightLODRange=24576
  • 199
    fNearDistance=5
  • 200
    fNoLODFarDistanceMax=10240.0000
  • 201
    fNoLODFarDistanceMin=100.0000
  • 202
    fNoLODFarDistancePct=1.0000
  • 203
    fPipboy1stPersonFOV=47.0
  • 204
    fShadowFadeTime=1.00
  • 205
    fShadowLODDefaultStartFade=200.0
  • 206
    fShadowLODMaxStartFade=1000.0
  • 207
    fShadowLODMinStartFade=100.0
  • 208
    fShadowLODRange=200.0
  • 209
    fSpecularLODDefaultStartFade=500.0
  • 210
    fSpecularLODMaxStartFade=2000.0
  • 211
    fSpecularLODMinStartFade=200.0
  • 212
    fSpecularLODRange=300.0
  • 213
    iActorShadowCountExt=2
  • 214
    iActorShadowCountInt=2
  • 215
    iAdapter=0
  • 216
    iAutoViewHiFrameRate=40
  • 217
    iAutoViewLowFrameRate=20
  • 218
    iAutoViewMinDistance=2000
  • 219
    iDebugTextLeftRightOffset=10
  • 220
    iDebugTextTopBottomOffset=20
  • 221
    iLocation X=5
  • 222
    iLocation Y=5
  • 223
    iMaxAnisotropy=8
  • 224
    iMaxDecalsPerFrame=10
  • 225
    iMultiSample=0
  • 226
    iNPatches=0
  • 227
    iNPatchNOrder=0
  • 228
    iNPatchPOrder=0
  • 229
    iPresentInterval=0
  • 230
    iScreenShotIndex=0
  • 231
    iShadowFilter=0
  • 232
    iShadowMapResolution=256
  • 233
    iTexMipMapMinimum=0
  • 234
    SScreenShotBaseName=E:\Programs\Steam\steamapps\common\Fallout New Vegas\ScreenShot
  • 235
    uVideoDeviceIdentifierPart1=0
  • 236
    uVideoDeviceIdentifierPart2=0
  • 237
    uVideoDeviceIdentifierPart3=0
  • 238
    uVideoDeviceIdentifierPart4=0
  • 239
    [DistantLOD]
  • 240
    iDistantLODGroupWidth=8
  • 241
    [Fonts]
  • 242
    sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
  • 243
    sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
  • 244
    sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 245
    sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 246
    sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 247
    sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 248
    sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 249
    sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 250
    [FootIK]
  • 251
    bFootPlacementOn=1
  • 252
    fAnkleOffset=0.2000
  • 253
    fFootPlantedGain=1.0000
  • 254
    fFootRaisedGain=0.9000
  • 255
    fGroundAscendingGain=0.4
  • 256
    fGroundDescendingGain=0.4
  • 257
    fOnOffGain=0.5
  • 258
    fOriginalGroundHeightMS=-0.11
  • 259
    fPelvisOffsetDamping=0.2
  • 260
    fPelvisUpDownBias=0.75
  • 261
    fRagdollFeedback=0.7
  • 262
    fVertErrorGain=0.5
  • 263
    [GamePlay]
  • 264
    bAllowHavokGrabTheLiving=0
  • 265
    bEssentialTakeNoDamage=1
  • 266
    bHealthBarShowing=0
  • 267
    fHealthBarEmittanceFadeTime=0.5000
  • 268
    fHealthBarEmittanceTime=1.5000
  • 269
    fHealthBarFadeOutSpeed=1.0000
  • 270
    fHealthBarHeight=4.0000
  • 271
    fHealthBarSpeed=80.0000
  • 272
    fHealthBarWidth=40.0000
  • 273
    iDetectionPicks=21
  • 274
    [General]
  • 275
    bActivateAllQuestScripts=0
  • 276
    bActorLookWithHavok=0
  • 277
    bAlwaysActive=1
  • 278
    bAnimateDoorPhysics=0
  • 279
    bBorderRegionsEnabled=1
  • 280
    bChangeTimeMultSlowly=1
  • 281
    bCheckCellOffsetsOnInit=0
  • 282
    bCheckPurgedTextureList=0
  • 283
    bCreate Maps Enable=0
  • 284
    bCreateShaderPackage=0
  • 285
    bDefaultCOCPlacement=0
  • 286
    bDisableDuplicateReferenceCheck=1
  • 287
    bDisplayBoundingVolumes=0
  • 288
    bDrawSpellContact=0
  • 289
    bEnableBoundingVolumeOcclusion=1
  • 290
    bExternalLODDataFiles=1
  • 291
    bFaceGenTexturing=1
  • 292
    bFaceMipMaps=1
  • 293
    bFixAIPackagesOnLoad=0
  • 294
    bFixFaceNormals=0
  • 295
    bKeepPluginWhenMerging=0
  • 296
    bLoadFaceGenHeadEGTFiles=0
  • 297
    bPreCullActors=1
  • 298
    bPreemptivelyUnloadCells=0
  • 299
    bPreloadIntroSequence=1
  • 300
    bRunMiddleLowLevelProcess=1
  • 301
    bRunVTuneTest=0
  • 302
    bTaskletActorAnimMovementUpdates=1
  • 303
    bTaskletActorSceneGraphUpdates=0
  • 304
    bTintMipMaps=0
  • 305
    bTrackAllDeaths=0
  • 306
    bUseEyeEnvMapping=1
  • 307
    bUseFaceGenHeads=1
  • 308
    bUseHardDriveCache=0
  • 309
    bUseMyGamesDirectory=1
  • 310
    bUseThreadedAI=0
  • 311
    bUseThreadedMorpher=0
  • 312
    bUseThreadedParticleSystem=0
  • 313
    bUseThreadedTempEffects=1
  • 314
    bWarnOnMissingFileEntry=0
  • 315
    iFPSClamp=0
  • 316
    iHoursToSleep=3
  • 317
    iIntroSequencePriority=3
  • 318
    iNumBitsForFullySeen=248
  • 319
    iPreloadSizeLimit=26214400
  • 320
    SCharGenQuest=00102037
  • 321
    sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 322
    sIntroMovie=Fallout INTRO Vsk.bik
  • 323
    SIntroSequence=
  • 324
    sLanguage=ENGLISH
  • 325
    SLocalMasterPath=Data\
  • 326
    SLocalSavePath=__MO_Saves\
  • 327
    SMainMenuMovieIntro=0
  • 328
    SStartingCell=
  • 329
    SStartingCellX=
  • 330
    SStartingCellY=
  • 331
    SStartingWorld=
  • 332
    STestFile1=FalloutNV.esm
  • 333
    STestFile10=
  • 334
    STestFile2=
  • 335
    STestFile3=
  • 336
    STestFile4=
  • 337
    STestFile5=
  • 338
    STestFile6=
  • 339
    STestFile7=
  • 340
    STestFile8=
  • 341
    STestFile9=
  • 342
    sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 343
    uExterior Cell Buffer=36
  • 344
    uGridsToLoad=5
  • 345
    uiFaceGenMaxEGMDataSize=67108864
  • 346
    uiFaceGenMaxEGTDataSize=67108864
  • 347
    uInterior Cell Buffer=3
  • 348
    [GeneralWarnings]
  • 349
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 350
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  • 351
    [GethitShader]
  • 352
    fBlockedTexOffset=0.0010
  • 353
    fBlurAmmount=0.5000
  • 354
    fHitTexOffset=0.0050
  • 355
    [Grass]
  • 356
    bDrawShaderGrass=1
  • 357
    bGrassPointLighting=0
  • 358
    fGrassDefaultStartFadeDistance=3500.0
  • 359
    fGrassFadeRange=6144
  • 360
    fGrassMaxStartFadeDistance=6144
  • 361
    fGrassMinStartFadeDistance=0
  • 362
    fGrassWindMagnitudeMax=125
  • 363
    fGrassWindMagnitudeMin=5
  • 364
    fTexturePctThreshold=0.0000
  • 365
    fWaveOffsetRange=1.7500
  • 366
    iGrassDensityEvalSize=2
  • 367
    iMaxGrassTypesPerTexure=2
  • 368
    iMinGrassSize=80
  • 369
    [HAVOK]
  • 370
    bAddBipedWhenKeyframed=1
  • 371
    bDisablePlayerCollision=0
  • 372
    bHavokDebug=0
  • 373
    bPreventHavokAddAll=0
  • 374
    bPreventHavokAddClutter=0
  • 375
    bTreeTops=0
  • 376
    fCameraCasterSize=10.0000
  • 377
    fChaseDeltaMult=0.0500
  • 378
    fJumpAnimDelay=0.7500
  • 379
    fMaxTime=0.01587302
  • 380
    fMoveLimitMass=95.0000
  • 381
    fOD=0.9000
  • 382
    fQuadrupedPitchMult=1.0000
  • 383
    fRF=1000.0000
  • 384
    fSD=0.9800
  • 385
    fSE=0.3000
  • 386
    iEntityBatchRemoveRate=100
  • 387
    iHavokSkipFrameCountTEST=0
  • 388
    iSimType=1
  • 389
    iUpdateType=0
  • 390
    [Interface]
  • 391
    bActivatePickUseGamebryoPick=0
  • 392
    bAllowConsole=1
  • 393
    bHideUnavailablePerks=0
  • 394
    bUseFuzzyPicking=1
  • 395
    fActivatePickSphereRadius=16.0000
  • 396
    fInterfaceTintB=0.8824
  • 397
    fInterfaceTintG=0.9843
  • 398
    fInterfaceTintR=0.6314
  • 399
    fKeyRepeatInterval=50.0000
  • 400
    fKeyRepeatTime=500.0000
  • 401
    fMenuBackgroundOpacity=0.76
  • 402
    fMenuBGBlurRadius=2.0000
  • 403
    fMenuModeAnimBlend=0.0000
  • 404
    fMenuPlayerLightAmbientBlue=0.2500
  • 405
    fMenuPlayerLightAmbientGreen=0.2500
  • 406
    fMenuPlayerLightAmbientRed=0.2500
  • 407
    fMenuPlayerLightDiffuseBlue=0.8000
  • 408
    fMenuPlayerLightDiffuseGreen=0.8000
  • 409
    fMenuPlayerLightDiffuseRed=0.8000
  • 410
    fPopUpBackgroundOpacity=0.87
  • 411
    fRSMFaceSliderDefaultMax=3.5
  • 412
    fRSMFaceSliderDefaultMin=-3.5
  • 413
    iMaxViewCasterPicksFuzzy=5
  • 414
    iMaxViewCasterPicksGamebryo=10
  • 415
    iMaxViewCasterPicksHavok=10
  • 416
    iSafeZoneX=15
  • 417
    iSafeZoneXWide=15
  • 418
    iSafeZoneY=15
  • 419
    iSafeZoneYWide=15
  • 420
    [InterfaceFX]
  • 421
    bUseImageSpaceMenuFX=1
  • 422
    fBlurIntensityHUD=1.2000
  • 423
    fBlurRadiusHUD=2.0000
  • 424
    fBlurRadiusMenus=0.3000
  • 425
    fDefaultBurstDuration=200
  • 426
    fDefaultBurstIntensity=2
  • 427
    fMiniBurstDuration=200
  • 428
    fMiniBurstIntensity=1.5
  • 429
    fPulseBrightenIntensity=0.25
  • 430
    fPulseRadiusIntensity=0.5
  • 431
    fPulseRate=0.0006
  • 432
    fScanlineFrequencyHUD=0.0000
  • 433
    fScreenLightBaseIntensity=0.6
  • 434
    fScreenLightRadius=6
  • 435
    fShudderChance=0.20
  • 436
    fVertHoldChance=0.08
  • 437
    [Landscape]
  • 438
    bCurrentCellOnly=0
  • 439
    bPreventSafetyCheck=0
  • 440
    fLandFriction=2.5000
  • 441
    fLandTextureTilingMult=2.0000
  • 442
    iLandBorder1B=0
  • 443
    iLandBorder1G=255
  • 444
    iLandBorder1R=255
  • 445
    iLandBorder2B=0
  • 446
    iLandBorder2G=0
  • 447
    iLandBorder2R=0
  • 448
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
  • 449
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
  • 450
    [Launcher]
  • 451
    bEnableFileSelection=1
  • 452
    [Loading]
  • 453
    fLoadingBkgdUpdateInterval=10.0000
  • 454
    fLoadingInitUpdateInterval=3.0000
  • 455
    fLoadingTextUpdateInterval=10.0000
  • 456
    fMainMenuBkgdUpdateInterval=10.0000
  • 457
    iMaxScreens=4
  • 458
    iMaxScreens_MainMenu=20
  • 459
    iNumLocationSpecificScreens=1
  • 460
    sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 461
    sMainMenuBackground=main_background
  • 462
    sTitleMusic=MainTitle
  • 463
    sWelcomeScreen1=loading_screen_legal
  • 464
    sWelcomeScreen2=loading_screen_bethsoft
  • 465
    sWelcomeScreen3=loading_screen_BGS
  • 466
    sWelcomeScreen4=loading_screen01
  • 467
    [LOD]
  • 468
    bDisplayLODLand=1
  • 469
    bUseFaceGenLOD=0
  • 470
    fActorLODDefault=5
  • 471
    fActorLODMax=15.0
  • 472
    fActorLODMin=2.0
  • 473
    fDistanceMultiplier=1.20
  • 474
    fFadeInThreshold=0.7000
  • 475
    fFadeOutThreshold=0.3000
  • 476
    fFadeOutTime=2.0
  • 477
    fItemLODDefault=2
  • 478
    fItemLODMax=15.0
  • 479
    fItemLODMin=1.0
  • 480
    fLODBoundRadiusMult=10
  • 481
    fLodDistance=500.0000
  • 482
    fLODFadeOutActorMultCity=1.0000
  • 483
    fLODFadeOutActorMultComplex=1.0000
  • 484
    fLODFadeOutActorMultInterior=1.0000
  • 485
    fLODFadeOutItemMultCity=1.0000
  • 486
    fLODFadeOutItemMultComplex=1.0000
  • 487
    fLODFadeOutItemMultInterior=1.0000
  • 488
    fLODFadeOutMultActors=6
  • 489
    fLODFadeOutMultItems=3
  • 490
    fLODFadeOutMultObjects=5
  • 491
    fLODFadeOutObjectMultCity=1.0000
  • 492
    fLODFadeOutObjectMultComplex=1.0000
  • 493
    fLODFadeOutObjectMultInterior=1.0000
  • 494
    fLODFadeOutPercent=0.6000
  • 495
    fLODLandDropAmount=230.0000
  • 496
    fLODLandVerticalBias=0.0000
  • 497
    fLODMultTrees=0.5000
  • 498
    fObjectLODDefault=5
  • 499
    fObjectLODMax=15.0
  • 500
    fObjectLODMin=1.0
  • 501
    fTalkingDistance=1000.0000
  • 502
    iFadeNodeMinNearDistance=500
  • 503
    [LookIK]
  • 504
    [MAIN]
  • 505
    fLowPerfCombatantVoiceDistance=1000.0000
  • 506
    fQuestScriptDelayTime=5.0000
  • 507
    iDetectionHighNumPicks=40
  • 508
    iLastHDRSetting=-1
  • 509
    [Menu]
  • 510
    fCreditsScrollSpeed=40.0000
  • 511
    iConsoleFont=2
  • 512
    iConsoleHistorySize=50
  • 513
    iConsoleTextXPos=30
  • 514
    iConsoleTextYPos=940
  • 515
    iConsoleVisibleLines=15
  • 516
    iDebugTextFont=3
  • 517
    rDebugTextColor=255,251,233
  • 518
    [MESSAGES]
  • 519
    bAllowYesToAll=1
  • 520
    bBlockMessageBoxes=0
  • 521
    bSkipInitializationFlows=1
  • 522
    bSkipProgramFlows=1
  • 523
    bUseWindowsMessageBox=0
  • 524
    iFileLogging=0
  • 525
    [Pathfinding]
  • 526
    bBackgroundNavmeshUpdate=1
  • 527
    bBackgroundPathing=1
  • 528
    bUseObstacleAvoidance=1
  • 529
    [Pipboy]
  • 530
    bEnableFlickerPipboy=1
  • 531
    bUsePipboyMode=1
  • 532
    fBlurIntensityPipboy=0.25
  • 533
    fBlurRadiusPipboy=3.5
  • 534
    [RagdollAnim]
  • 535
    bRagdollFeedback=0
  • 536
    fAccelerationGain=1.0
  • 537
    fCameraDist=1000.0
  • 538
    fHierarchyGain=0.17
  • 539
    fPositionGain=0.05
  • 540
    fPositionMaxAngularVelocity=18.0
  • 541
    fPositionMaxLinearVelocity=14.0
  • 542
    fSnapGain=0.1
  • 543
    fSnapMaxAngularDistance=1.0
  • 544
    fSnapMaxAngularVelocity=0.3
  • 545
    fSnapMaxLinearDistance=0.3
  • 546
    fSnapMaxLinearVelocity=3.0
  • 547
    fVelocityDamping=0.0
  • 548
    fVelocityGain=0.6
  • 549
    [RenderedTerminal]
  • 550
    bUseRenderedTerminals=1
  • 551
    fRaceSexMenuHPos=0.0
  • 552
    fRaceSexMenuScale=0.5
  • 553
    fRaceSexMenuVPos=-0.6
  • 554
    fRaceSexMenuZoom=70.0
  • 555
    fRenderedTerminalFOV=0.15
  • 556
    fRenderedTerminalHPos=0.0
  • 557
    fRenderedTerminalScanlineScale=130.000000
  • 558
    fRenderedTerminalVPos=0.38
  • 559
    fRenderedTerminalZoom=36
  • 560
    fScreenLightBaseIntensity=1.2
  • 561
    fScreenLightColorB=0.62
  • 562
    fScreenLightColorG=0.74
  • 563
    fScreenLightColorR=0.68
  • 564
    fScreenLightRadius=80
  • 565
    [ScreenSplatter]
  • 566
    [SpeedTree]
  • 567
    bEnableTrees=1
  • 568
    bForceFullLOD=1
  • 569
    fCanopyShadowGrassMult=1.0000
  • 570
    fLocalTreeMipMapLODBias=-0.2500
  • 571
    fLODTreeMipMapLODBias=-0.7500
  • 572
    fTreeForceBranchDimming=-1.0000
  • 573
    fTreeForceCS=-1.0000
  • 574
    fTreeForceLeafDimming=-1.0000
  • 575
    fTreeForceLLA=-1.0000
  • 576
    fTreeForceMaxBudAngle=-1.0000
  • 577
    fTreeForceMinBudAngle=-1.0000
  • 578
    fTreeLODExponent=1.0000
  • 579
    iCanopyShadowScale=512
  • 580
    [TerrainManager]
  • 581
    bUseDistantObjectBlocks=1
  • 582
    bUseNewTerrainSystem=1
  • 583
    fBlockLoadDistanceLow=100000
  • 584
    fBlockLoadDistance=250000
  • 585
    fDefaultBlockLoadDistanceLow=50000.0
  • 586
    fDefaultTreeLoadDistance=25000.0
  • 587
    fHighBlockLoadDistanceLow=50000.0
  • 588
    fHighTreeLoadDistance=40000.0
  • 589
    fLowBlockLoadDistanceLow=25000.0
  • 590
    fLowTreeLoadDistance=10000.0
  • 591
    fSplitDistanceMult=0.75
  • 592
    [TestAllCells]
  • 593
    bFileCheckModelCollision=0
  • 594
    bFileGoneMessage=1
  • 595
    bFileNeededMessage=1
  • 596
    bFileShowIcons=1
  • 597
    bFileShowTextures=1
  • 598
    bFileSkipIconChecks=0
  • 599
    bFileSkipModelChecks=0
  • 600
    bFileTestLoad=0
  • 601
    [VATS]
  • 602
    fVATSLightAngle=0.0
  • 603
    fVatsLightColorB=0.35
  • 604
    fVatsLightColorG=0.35
  • 605
    fVatsLightColorR=0.35
  • 606
    fVATSLightDistance=100.0
  • 607
    fVATSLightElevation=100.0
  • 608
    fVATSLightLevelMax=65.0
  • 609
    fVATSLightLevelMin=20.0
  • 610
    [Voice]
  • 611
    SFileTypeGame=ogg
  • 612
    SFileTypeLip=lip
  • 613
    SFileTypeLTF=ltf
  • 614
    SFileTypeSource=wav
  • 615
    [Water]
  • 616
    bAutoWaterSilhouetteReflections=1
  • 617
    bForceHighDetailReflections=0
  • 618
    bForceLowDetailReflections=0
  • 619
    bReflectExplosions=0
  • 620
    bUseWaterDepth=1
  • 621
    bUseWaterDisplacements=1
  • 622
    bUseWaterHiRes=0
  • 623
    bUseWaterLOD=1
  • 624
    bUseWaterReflections=1
  • 625
    bUseWaterRefractions=1
  • 626
    bUseWaterShader=1
  • 627
    fNearWaterIndoorTolerance=512.0000
  • 628
    fNearWaterOutdoorTolerance=1024.0000
  • 629
    fNearWaterUnderwaterFreq=0.3000
  • 630
    fNearWaterUnderwaterVolume=0.9000
  • 631
    fSurfaceTileSize=2048.0000
  • 632
    fTileTextureDivisor=4.7500
  • 633
    uNearWaterPoints=8
  • 634
    uNearWaterRadius=1000
  • 635
    uSurfaceFPS=12
  • 636
    [Weather]
  • 637
    bPrecipitation=1
  • 638
    fAlphaReduce=1.0000
  • 639
    fSunBaseSize=750.0000
  • 640
    fSunGlareSize=800.0000
  • 641
    SBumpFadeColor=255,255,255,255
  • 642
    SEnvReduceColor=255,255,255,255
  • 643
    SLerpCloseColor=255,255,255,255

Filter
  • 1
    [Archive]
  • 2
    bCheckRuntimeCollisions = 0
  • 3
    bInvalidateOlderFiles = 1
  • 4
    bUseArchives = 1
  • 5
    iRetainDirectoryStringTable = 1
  • 6
    iRetainFilenameOffsetTable = 1
  • 7
    iRetainFilenameStringTable = 1
  • 8
    SArchiveList = Fallout - Invalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
  • 9
    SInvalidationFile =
  • 10
    [Audio]
  • 11
    bEnableAudio = 1
  • 12
    bEnableAudioCache = 1
  • 13
    bEnableEnviroEffectsOnPC = 0
  • 14
    bMultiThreadAudio = 0
  • 15
    bUseAudioDebugInformation = 1
  • 16
    fASFadeInTime = 2.0
  • 17
    fASFadeOutTime = 10.0
  • 18
    fAudioDebugDelay = 0.0
  • 19
    fCollisionSoundHeavyThreshold = 60.0
  • 20
    fDBVoiceAttenuationIn2D = 2.0
  • 21
    fDefaultEffectsVolume =1.0000
  • 22
    fDefaultFootVolume =0.5000
  • 23
    fDefaultMasterVolume =1.0000
  • 24
    fDefaultMusicVolume =0.6000
  • 25
    fDefaultRadioVolume =0.5000
  • 26
    fDefaultVoiceVolume =0.6000
  • 27
    fDialogMaxDistance = 2000.00
  • 28
    fDialogMinDistance = 600.00
  • 29
    fDialogueFadeDecibels = 6.0
  • 30
    fDialogueFadeSecondsIn = 2.0
  • 31
    fDialogueFadeSecondsOut = 1.0
  • 32
    fDialogueHeadPitchExaggeration = 2.0
  • 33
    fDialogueHeadRollExaggeration = 2.0
  • 34
    fDialogueHeadYawExaggeration = 2.0
  • 35
    fEarthLargeMassMin = 30.0
  • 36
    fEarthMediumMassMin = 5.0
  • 37
    fFilterdBAttenuation = 11.5
  • 38
    fFilterDistortionGain = -7.5
  • 39
    fFilterPEQGain = -15.0
  • 40
    fHardLandingDamageThreshold = 500.0
  • 41
    fMainMenuMusicVolume = 0.6
  • 42
    fMaxFootstepDistance = 1100.0000
  • 43
    fMetalLargeMassMin = 25.0
  • 44
    fMetalMediumMassMin = 8.0
  • 45
    fPlayerFootVolume = 0.65
  • 46
    fRadioDialogMute = 0.50
  • 47
    fRegionLoopFadeInTime = 5.0
  • 48
    fRegionLoopFadeOutTime = 5.0
  • 49
    fSkinLargeMassMin = 30.0
  • 50
    fSkinMediumMassMin = 5.0
  • 51
    fStoneLargeMassMin = 30.0
  • 52
    fStoneMediumMassMin = 5.0
  • 53
    fWoodLargeMassMin = 15.0
  • 54
    fWoodMediumMassMin = 7.0
  • 55
    iAudioCacheSize = 2048
  • 56
    iCollisionSoundTimeDelta = 150
  • 57
    iMaxImpactSoundCount = 32
  • 58
    iMaxSizeForCachedSound = 256
  • 59
    iRadioUpdateInterval = 250
  • 60
    [BackgroundLoad]
  • 61
    bBackgroundCellLoads = 1
  • 62
    bBackgroundLoadLipFiles = 0
  • 63
    bLoadBackgroundFaceGen = 0
  • 64
    bLoadHelmetsInBackground = 1
  • 65
    bSelectivePurgeUnusedOnFastTravel = 0
  • 66
    bUseBackgroundFileLoader = 0
  • 67
    bUseMultiThreadedFaceGen = 1
  • 68
    bUseMultiThreadedTrees = 1
  • 69
    iAnimationClonePerLoop = 5
  • 70
    [bLightAttenuation]
  • 71
    bOutQuadInLin = 0
  • 72
    bUseConstant = 0
  • 73
    bUseLinear = 0
  • 74
    bUseQuadratic = 1
  • 75
    fConstantValue = 0.0000
  • 76
    fFlickerMovement = 8.0000
  • 77
    fLinearRadiusMult = 1.0000
  • 78
    fLinearValue = 3.0000
  • 79
    fQuadraticRadiusMult = 1.0000
  • 80
    fQuadraticValue = 16.0000
  • 81
    uLinearMethod = 1
  • 82
    uQuadraticMethod = 2
  • 83
    [BlurShader]
  • 84
    bUseBlurShader =1
  • 85
    fAlphaAddExterior = 0.2000
  • 86
    fAlphaAddInterior = 0.7000
  • 87
    fBlurRadius = 0.0300
  • 88
    fSIEmmisiveMult = 1.0000
  • 89
    fSISpecularMult = 1.0000
  • 90
    fSkyBrightness = 0.5000
  • 91
    fSunBrightness = 0.0000
  • 92
    fSunlightDimmer = 1.0000
  • 93
    iBlendType = 2
  • 94
    iBlurTexSize = 256
  • 95
    iNumBlurpasses = 1
  • 96
    [BlurShaderHDR]
  • 97
    bDoHighDynamicRange =1
  • 98
    fBlurRadius = 7.0000
  • 99
    fBrightClamp = 0.2250
  • 100
    fBrightScale = 2.2500
  • 101
    fEmissiveHDRMult = 1.0000
  • 102
    fEyeAdaptSpeed = 0.5000
  • 103
    fGrassDimmer = 1.5000
  • 104
    fSIEmmisiveMult = 1.0000
  • 105
    fSISpecularMult = 1.0000
  • 106
    fSkyBrightness = 0.5000
  • 107
    fSunBrightness = 0.0000
  • 108
    fSunlightDimmer = 1.5000
  • 109
    fTargetLUM = 1.0000
  • 110
    fTreeDimmer = 1.0000
  • 111
    fUpperLUMClamp = 1.0000
  • 112
    iBlendType = 2
  • 113
    iNumBlurpasses = 1
  • 114
    [BlurShaderHDRInterior]
  • 115
    fBlurRadius = 7.0000
  • 116
    fBrightClamp = 0.2250
  • 117
    fBrightScale = 2.2500
  • 118
    fEmissiveHDRMult = 1.0000
  • 119
    fEyeAdaptSpeed = 0.5000
  • 120
    fTargetLUM = 1.0000
  • 121
    fUpperLUMClamp = 1.0000
  • 122
    iNumBlurpasses = 1
  • 123
    [CameraPath]
  • 124
    iFPS = 60
  • 125
    iTake = 0
  • 126
    SDirectoryName = TestCameraPath
  • 127
    SNif = Test\CameraPath.nif
  • 128
    [Controls]
  • 129
    Activate =0021FF0A
  • 130
    Always Run =003AFFFF
  • 131
    Ammo Swap =0003FF01
  • 132
    Auto Move =0033FFFF
  • 133
    Back =001FFF14
  • 134
    bAlwaysRunByDefault = 1
  • 135
    bBackground Keyboard = 1
  • 136
    bBackground Mouse = 1
  • 137
    bGamePadRumble =1
  • 138
    bInvertYValues =0
  • 139
    Block =00FF0110
  • 140
    Crouch/Sneak =001DFF08
  • 141
    fMouseSensitivity =0.0024
  • 142
    Forward =0011FF13
  • 143
    fXenonHorizLookSpeed =1500.0000
  • 144
    fXenonVertLookSpeed =1200.0000
  • 145
    Grab =002CFF09
  • 146
    Hotkey1 =0002FFFF
  • 147
    Hotkey3 =0004FFFF
  • 148
    Hotkey4 =0005FFFF
  • 149
    Hotkey5 =0006FFFF
  • 150
    Hotkey6 =0007FFFF
  • 151
    Hotkey7 =0008FFFF
  • 152
    Hotkey8 =0009FFFF
  • 153
    Jump =0039FF0D
  • 154
    Menu Mode =000FFF0B
  • 155
    QuickLoad =0043FFFF
  • 156
    QuickSave =003FFFFF
  • 157
    Ready Item =0013FF0C
  • 158
    Rest =0014FF07
  • 159
    Run =00FFFFFF
  • 160
    Slide Left =001EFF17
  • 161
    Slide Right =0020FF16
  • 162
    Toggle POV =00B8020F
  • 163
    Use =00FF0011
  • 164
    Vats =002FFF0E
  • 165
    [CopyProtectionStrings]
  • 166
    SCopyProtectionMessage = Unable to find a CD-ROM/DVD drive on this computer.
  • 167
    SCopyProtectionMessage2 = Insert the Fallout Disc.
  • 168
    SCopyProtectionTitle = CD-ROM Drive Not Found
  • 169
    SCopyProtectionTitle2 = Fallout Disc Not Found
  • 170
    [Debug]
  • 171
    bDebugFaceGenCriticalSection = 0
  • 172
    bDebugFaceGenMultithreading = 0
  • 173
    bDebugSaveBuffer = 0
  • 174
    [Decals]
  • 175
    bDecalOcclusionQuery = 1
  • 176
    bDecals = 1
  • 177
    bProfileDecals = 0
  • 178
    uMaxDecals =100
  • 179
    uMaxSkinDecalPerActor = 40
  • 180
    uMaxSkinDecals = 50
  • 181
    [Display]
  • 182
    bActorSelfShadowing = 0
  • 183
    bAllow20HairShader = 1
  • 184
    bAllow30Shaders = 0
  • 185
    bAllowPartialPrecision = 1
  • 186
    bAllowScreenShot = 1
  • 187
    bAutoViewDistance = 0
  • 188
    bDecalsOnSkinnedGeometry = 1
  • 189
    bDoActorShadows = 1
  • 190
    bDoAmbientPass = 1
  • 191
    bDoCanopyShadowPass = 1
  • 192
    bDoDiffusePass = 1
  • 193
    bDoSpecularPass = 1
  • 194
    bDoStaticAndArchShadows = 0
  • 195
    bDoTallGrassEffect = 1
  • 196
    bDoTexturePass = 1
  • 197
    bDrawShadows =0
  • 198
    bDynamicWindowReflections = 1
  • 199
    bEnableEyefinity =1
  • 200
    bEquippedTorchesCastShadows = 0
  • 201
    bForce1XShaders = 0
  • 202
    bForceMultiPass = 1
  • 203
    bForcePow2Textures = 0
  • 204
    bFull Screen =0
  • 205
    bIgnoreResolutionCheck = 0
  • 206
    bImageSpaceEffects = 1
  • 207
    bLODNoiseAniso = 1
  • 208
    bReportBadTangentSpace = 0
  • 209
    bShadowsOnGrass = 1
  • 210
    bShowMenuTextureUse = 1
  • 211
    bStaticMenuBackground = 1
  • 212
    bTransparencyMultisampling =1
  • 213
    bUse Shaders = 1
  • 214
    bUseRefractionShader = 1
  • 215
    fDecalLifetime = 10.0000
  • 216
    fDecalLOD1 =1000.0000
  • 217
    fDecalLOD2 =1500.0000
  • 218
    fDefault1stPersonFOV = 55.0000
  • 219
    fDefaultFOV = 75.0000
  • 220
    fEnvMapLOD1 = 1500.0000
  • 221
    fEnvMapLOD2 = 1800.0000
  • 222
    fEyeEnvMapLOD1 = 500.0000
  • 223
    fEyeEnvMapLOD2 = 800.0000
  • 224
    fGamma =1.0000
  • 225
    fGammaMax = 0.6000
  • 226
    fGammaMin = 1.4000
  • 227
    fLandLOFadeSeconds = 15.0
  • 228
    fLightLODDefaultStartFade = 1000.0
  • 229
    fLightLODMaxStartFade = 6144
  • 230
    fLightLODMinStartFade = 200.0
  • 231
    fLightLODRange = 24576
  • 232
    fLightLODStartFade =6144.0000
  • 233
    fNearDistance = 5
  • 234
    fNoLODFarDistanceMax = 10240.0000
  • 235
    fNoLODFarDistanceMin = 100.0000
  • 236
    fNoLODFarDistancePct = 1.0000
  • 237
    fPipboy1stPersonFOV = 47.0
  • 238
    fShadowFadeTime = 1.00
  • 239
    fShadowLODDefaultStartFade = 200.0
  • 240
    fShadowLODMaxStartFade = 1000.0
  • 241
    fShadowLODMinStartFade = 100.0
  • 242
    fShadowLODRange = 200.0
  • 243
    fShadowLODStartFade =1000.0000
  • 244
    fSpecularLODDefaultStartFade = 500.0
  • 245
    fSpecularLODMaxStartFade = 2000.0
  • 246
    fSpecularLODMinStartFade = 200.0
  • 247
    fSpecularLODRange = 300.0
  • 248
    fSpecularLODStartFade =2000.0000
  • 249
    iActorShadowCountExt =2
  • 250
    iActorShadowCountInt =2
  • 251
    iAdapter =0
  • 252
    iAutoViewHiFrameRate = 40
  • 253
    iAutoViewLowFrameRate = 20
  • 254
    iAutoViewMinDistance = 2000
  • 255
    iDebugTextLeftRightOffset = 10
  • 256
    iDebugTextTopBottomOffset = 20
  • 257
    iLocation X = 5
  • 258
    iLocation Y = 5
  • 259
    iMaxAnisotropy =8
  • 260
    iMaxDecalsPerFrame =10
  • 261
    iMaxSkinDecalsPerFrame =50
  • 262
    iMultiSample =0
  • 263
    iNPatches = 0
  • 264
    iNPatchNOrder = 0
  • 265
    iNPatchPOrder = 0
  • 266
    iPresentInterval = 0
  • 267
    iScreenShotIndex =1
  • 268
    iShadowFilter =0
  • 269
    iShadowMapResolution =256
  • 270
    iShadowMode =3
  • 271
    iSize H =1440
  • 272
    iSize W =2560
  • 273
    iTexMipMapMinimum =0
  • 274
    iTexMipMapSkip =0
  • 275
    iWaterMultisamples =4
  • 276
    sD3DDevice ="NVIDIA GeForce RTX 3070"
  • 277
    SScreenShotBaseName = E:\Programs\Steam\steamapps\common\Fallout New Vegas\ScreenShot
  • 278
    uVideoDeviceIdentifierPart1 = 0
  • 279
    uVideoDeviceIdentifierPart2 = 0
  • 280
    uVideoDeviceIdentifierPart3 = 0
  • 281
    uVideoDeviceIdentifierPart4 = 0
  • 282
    [DistantLOD]
  • 283
    iDistantLODGroupWidth = 8
  • 284
    [Fonts]
  • 285
    sFontFile_1 = Textures\Fonts\Glow_Monofonto_Large.fnt
  • 286
    sFontFile_2 = Textures\Fonts\Monofonto_Large.fnt
  • 287
    sFontFile_3 = Textures\Fonts\Glow_Monofonto_Medium.fnt
  • 288
    sFontFile_4 = Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
  • 289
    sFontFile_5 = Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  • 290
    sFontFile_6 = Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
  • 291
    sFontFile_7 = Textures\Fonts\Baked-in_Monofonto_Large.fnt
  • 292
    sFontFile_8 = Textures\Fonts\Glow_Futura_Caps_Large.fnt
  • 293
    [FootIK]
  • 294
    bFootPlacementOn = 1
  • 295
    fAnkleOffset = 0.2000
  • 296
    fFootPlantedGain = 1.0000
  • 297
    fFootRaisedGain = 0.9000
  • 298
    fGroundAscendingGain = 0.4
  • 299
    fGroundDescendingGain = 0.4
  • 300
    fOnOffGain = 0.5
  • 301
    fOriginalGroundHeightMS = -0.11
  • 302
    fPelvisOffsetDamping = 0.2
  • 303
    fPelvisUpDownBias = 0.75
  • 304
    fRagdollFeedback = 0.7
  • 305
    fVertErrorGain = 0.5
  • 306
    [GamePlay]
  • 307
    bAllowHavokGrabTheLiving = 0
  • 308
    bCrossHair =1
  • 309
    bDialogueSubtitles =1
  • 310
    bDisableDynamicCrosshair =0
  • 311
    bEssentialTakeNoDamage = 1
  • 312
    bGeneralSubtitles =0
  • 313
    bHealthBarShowing = 0
  • 314
    bSaveOnInteriorExteriorSwitch =1
  • 315
    bSaveOnRest =1
  • 316
    bSaveOnTravel =1
  • 317
    bSaveOnWait =1
  • 318
    bShowQuestMarkers =1
  • 319
    bTrueIronSights =1
  • 320
    fHealthBarEmittanceFadeTime = 0.5000
  • 321
    fHealthBarEmittanceTime = 1.5000
  • 322
    fHealthBarFadeOutSpeed = 1.0000
  • 323
    fHealthBarHeight = 4.0000
  • 324
    fHealthBarSpeed = 80.0000
  • 325
    fHealthBarWidth = 40.0000
  • 326
    iDetectionPicks = 21
  • 327
    iDifficulty =2
  • 328
    iKillCamera =2
  • 329
    uiRedeemedContent =0
  • 330
    [General]
  • 331
    bActivateAllQuestScripts = 0
  • 332
    bActorLookWithHavok = 0
  • 333
    bAlwaysActive = 1
  • 334
    bAnimateDoorPhysics = 0
  • 335
    bBorderRegionsEnabled = 1
  • 336
    bChangeTimeMultSlowly = 1
  • 337
    bCheckCellOffsetsOnInit = 0
  • 338
    bCheckPurgedTextureList = 0
  • 339
    bCreate Maps Enable = 0
  • 340
    bCreateShaderPackage = 0
  • 341
    bDefaultCOCPlacement = 0
  • 342
    bDisableDuplicateReferenceCheck = 1
  • 343
    bDisplayBoundingVolumes = 0
  • 344
    bDrawSpellContact = 0
  • 345
    bEnableBoundingVolumeOcclusion = 1
  • 346
    bExternalLODDataFiles = 1
  • 347
    bFaceGenTexturing = 1
  • 348
    bFaceMipMaps = 1
  • 349
    bFixAIPackagesOnLoad = 0
  • 350
    bFixFaceNormals = 0
  • 351
    bKeepPluginWhenMerging = 0
  • 352
    bLoadFaceGenHeadEGTFiles = 0
  • 353
    bPreCullActors = 1
  • 354
    bPreemptivelyUnloadCells = 0
  • 355
    bPreloadIntroSequence = 1
  • 356
    bRunMiddleLowLevelProcess = 1
  • 357
    bRunVTuneTest = 0
  • 358
    bTaskletActorAnimMovementUpdates = 1
  • 359
    bTaskletActorSceneGraphUpdates = 0
  • 360
    bTintMipMaps = 0
  • 361
    bTrackAllDeaths = 0
  • 362
    bUseEyeEnvMapping = 1
  • 363
    bUseFaceGenHeads = 1
  • 364
    bUseHardDriveCache = 0
  • 365
    bUseMyGamesDirectory = 1
  • 366
    bUseThreadedAI = 0
  • 367
    bUseThreadedMorpher = 0
  • 368
    bUseThreadedParticleSystem = 0
  • 369
    bUseThreadedTempEffects = 1
  • 370
    bWarnOnMissingFileEntry = 0
  • 371
    iFPSClamp = 0
  • 372
    iHoursToSleep = 3
  • 373
    iIntroSequencePriority = 3
  • 374
    iNumBitsForFullySeen = 248
  • 375
    iPreloadSizeLimit = 26214400
  • 376
    SCharGenQuest = 00102037
  • 377
    sEssentialFileCacheList = Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
  • 378
    sIntroMovie = Fallout INTRO Vsk.bik
  • 379
    SIntroSequence =
  • 380
    sLanguage = ENGLISH
  • 381
    SLocalMasterPath = Data\
  • 382
    SLocalSavePath = __MO_Saves\
  • 383
    SMainMenuMovieIntro = 0
  • 384
    SStartingCell =
  • 385
    SStartingCellX =
  • 386
    SStartingCellY =
  • 387
    SStartingWorld =
  • 388
    STestFile1 = FalloutNV.esm
  • 389
    STestFile10 =
  • 390
    STestFile2 =
  • 391
    STestFile3 =
  • 392
    STestFile4 =
  • 393
    STestFile5 =
  • 394
    STestFile6 =
  • 395
    STestFile7 =
  • 396
    STestFile8 =
  • 397
    STestFile9 =
  • 398
    sUnessentialFileCacheList = Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  • 399
    uExterior Cell Buffer = 36
  • 400
    uGridsToLoad = 5
  • 401
    uiFaceGenMaxEGMDataSize = 67108864
  • 402
    uiFaceGenMaxEGTDataSize = 67108864
  • 403
    uInterior Cell Buffer = 3
  • 404
    [GeneralWarnings]
  • 405
    SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  • 406
    SMasterMismatchWarning = One of the files that "%s" is dependent on has changed since the last save.
  • 407
    [GethitShader]
  • 408
    fBlockedTexOffset = 0.0010
  • 409
    fBlurAmmount = 0.5000
  • 410
    fHitTexOffset = 0.0050
  • 411
    [Grass]
  • 412
    b30GrassVS =0
  • 413
    bDrawShaderGrass = 1
  • 414
    bGrassPointLighting = 0
  • 415
    fGrassDefaultStartFadeDistance = 3500.0
  • 416
    fGrassFadeRange = 6144
  • 417
    fGrassMaxStartFadeDistance = 6144
  • 418
    fGrassMinStartFadeDistance = 0
  • 419
    fGrassStartFadeDistance =6144.0000
  • 420
    fGrassWindMagnitudeMax = 125
  • 421
    fGrassWindMagnitudeMin = 5
  • 422
    fTexturePctThreshold = 0.0000
  • 423
    fWaveOffsetRange = 1.7500
  • 424
    iGrassDensityEvalSize = 2
  • 425
    iMaxGrassTypesPerTexure = 2
  • 426
    iMinGrassSize = 80
  • 427
    [HAVOK]
  • 428
    bAddBipedWhenKeyframed = 1
  • 429
    bDisablePlayerCollision = 0
  • 430
    bHavokDebug = 0
  • 431
    bPreventHavokAddAll = 0
  • 432
    bPreventHavokAddClutter = 0
  • 433
    bTreeTops = 0
  • 434
    fCameraCasterSize = 10.0000
  • 435
    fChaseDeltaMult = 0.0500
  • 436
    fJumpAnimDelay = 0.7500
  • 437
    fMaxTime = 0.01587302
  • 438
    fMoveLimitMass = 95.0000
  • 439
    fOD = 0.9000
  • 440
    fQuadrupedPitchMult = 1.0000
  • 441
    fRF = 1000.0000
  • 442
    fSD = 0.9800
  • 443
    fSE = 0.3000
  • 444
    iEntityBatchRemoveRate = 100
  • 445
    iHavokSkipFrameCountTEST = 0
  • 446
    iSimType = 1
  • 447
    iUpdateType = 0
  • 448
    [Imagespace]
  • 449
    bDoDepthOfField =0
  • 450
    iRadialBlurLevel =1
  • 451
    [Interface]
  • 452
    bActivatePickUseGamebryoPick = 0
  • 453
    bAllowConsole = 1
  • 454
    bDisable360Controller =1
  • 455
    bHelpEnabled =1
  • 456
    bHideUnavailablePerks = 0
  • 457
    bUseFuzzyPicking = 1
  • 458
    fActivatePickSphereRadius = 16.0000
  • 459
    fHudOpacity =1.0000
  • 460
    fInterfaceTintB = 0.8824
  • 461
    fInterfaceTintG = 0.9843
  • 462
    fInterfaceTintR = 0.6314
  • 463
    fKeyRepeatInterval = 50.0000
  • 464
    fKeyRepeatTime = 500.0000
  • 465
    fMenuBackgroundOpacity = 0.76
  • 466
    fMenuBGBlurRadius = 2.0000
  • 467
    fMenuModeAnimBlend = 0.0000
  • 468
    fMenuPlayerLightAmbientBlue = 0.2500
  • 469
    fMenuPlayerLightAmbientGreen = 0.2500
  • 470
    fMenuPlayerLightAmbientRed = 0.2500
  • 471
    fMenuPlayerLightDiffuseBlue = 0.8000
  • 472
    fMenuPlayerLightDiffuseGreen = 0.8000
  • 473
    fMenuPlayerLightDiffuseRed = 0.8000
  • 474
    fPopUpBackgroundOpacity = 0.87
  • 475
    fRSMFaceSliderDefaultMax = 3.5
  • 476
    fRSMFaceSliderDefaultMin = -3.5
  • 477
    iMaxViewCasterPicksFuzzy = 5
  • 478
    iMaxViewCasterPicksGamebryo = 10
  • 479
    iMaxViewCasterPicksHavok = 10
  • 480
    iSafeZoneX = 15
  • 481
    iSafeZoneXWide = 15
  • 482
    iSafeZoneY = 15
  • 483
    iSafeZoneYWide = 15
  • 484
    uHUDColor =4256514815
  • 485
    uPipboyColor =4256514815
  • 486
    [InterfaceFX]
  • 487
    bUseImageSpaceMenuFX = 1
  • 488
    fBlurIntensityHUD = 1.2000
  • 489
    fBlurRadiusHUD = 2.0000
  • 490
    fBlurRadiusMenus = 0.3000
  • 491
    fDefaultBurstDuration = 200
  • 492
    fDefaultBurstIntensity = 2
  • 493
    fMiniBurstDuration = 200
  • 494
    fMiniBurstIntensity = 1.5
  • 495
    fPulseBrightenIntensity = 0.25
  • 496
    fPulseRadiusIntensity = 0.5
  • 497
    fPulseRate = 0.0006
  • 498
    fScanlineFrequencyHUD = 0.0000
  • 499
    fScreenLightBaseIntensity = 0.6
  • 500
    fScreenLightRadius = 6
  • 501
    fShudderChance = 0.20
  • 502
    fVertHoldChance = 0.08
  • 503
    [Landscape]
  • 504
    bCurrentCellOnly = 0
  • 505
    bPreventSafetyCheck = 0
  • 506
    fLandFriction = 2.5000
  • 507
    fLandTextureTilingMult = 2.0000
  • 508
    iLandBorder1B = 0
  • 509
    iLandBorder1G = 255
  • 510
    iLandBorder1R = 255
  • 511
    iLandBorder2B = 0
  • 512
    iLandBorder2G = 0
  • 513
    iLandBorder2R = 0
  • 514
    SDefaultLandDiffuseTexture = DirtWasteland01.dds
  • 515
    SDefaultLandNormalTexture = DirtWasteland01_N.dds
  • 516
    [Launcher]
  • 517
    bEnableFileSelection = 1
  • 518
    bShowAllResolutions = 1
  • 519
    uLastAspectRatio = 3
  • 520
    [Loading]
  • 521
    fLoadingBkgdUpdateInterval = 10.0000
  • 522
    fLoadingInitUpdateInterval = 3.0000
  • 523
    fLoadingTextUpdateInterval = 10.0000
  • 524
    fMainMenuBkgdUpdateInterval = 10.0000
  • 525
    iMaxScreens = 4
  • 526
    iMaxScreens_MainMenu = 20
  • 527
    iNumLocationSpecificScreens = 1
  • 528
    sInitialSound = fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  • 529
    sMainMenuBackground = main_background
  • 530
    sTitleMusic = MainTitle
  • 531
    sWelcomeScreen1 = loading_screen_legal
  • 532
    sWelcomeScreen2 = loading_screen_bethsoft
  • 533
    sWelcomeScreen3 = loading_screen_BGS
  • 534
    sWelcomeScreen4 = loading_screen01
  • 535
    [LOD]
  • 536
    bDisplayLODLand = 1
  • 537
    bUseFaceGenLOD = 0
  • 538
    fActorLODDefault = 5
  • 539
    fActorLODMax = 15.0
  • 540
    fActorLODMin = 2.0
  • 541
    fDistanceMultiplier = 1.20
  • 542
    fFadeInThreshold = 0.7000
  • 543
    fFadeOutThreshold = 0.3000
  • 544
    fFadeOutTime = 2.0
  • 545
    fItemLODDefault = 2
  • 546
    fItemLODMax = 15.0
  • 547
    fItemLODMin = 1.0
  • 548
    fLODBoundRadiusMult = 10
  • 549
    fLodDistance = 500.0000
  • 550
    fLODFadeOutActorMultCity = 1.0000
  • 551
    fLODFadeOutActorMultComplex = 1.0000
  • 552
    fLODFadeOutActorMultInterior = 1.0000
  • 553
    fLODFadeOutItemMultCity = 1.0000
  • 554
    fLODFadeOutItemMultComplex = 1.0000
  • 555
    fLODFadeOutItemMultInterior = 1.0000
  • 556
    fLODFadeOutMultActors =15.0000
  • 557
    fLODFadeOutMultItems =3.0000
  • 558
    fLODFadeOutMultObjects =5.0000
  • 559
    fLODFadeOutObjectMultCity = 1.0000
  • 560
    fLODFadeOutObjectMultComplex = 1.0000
  • 561
    fLODFadeOutObjectMultInterior = 1.0000
  • 562
    fLODFadeOutPercent = 0.6000
  • 563
    fLODLandDropAmount = 230.0000
  • 564
    fLODLandVerticalBias = 0.0000
  • 565
    fLODMultTrees = 0.5000
  • 566
    fObjectLODDefault = 5
  • 567
    fObjectLODMax = 15.0
  • 568
    fObjectLODMin = 1.0
  • 569
    fTalkingDistance = 1000.0000
  • 570
    iFadeNodeMinNearDistance = 500
  • 571
    [LookIK]
  • 572
    [MAIN]
  • 573
    fLowPerfCombatantVoiceDistance = 1000.0000
  • 574
    fQuestScriptDelayTime = 5.0000
  • 575
    iDetectionHighNumPicks = 40
  • 576
    iLastHDRSetting = -1
  • 577
    [Menu]
  • 578
    fCreditsScrollSpeed = 40.0000
  • 579
    iConsoleFont = 2
  • 580
    iConsoleHistorySize = 50
  • 581
    iConsoleTextXPos = 30
  • 582
    iConsoleTextYPos = 940
  • 583
    iConsoleVisibleLines = 15
  • 584
    iDebugTextFont = 3
  • 585
    rDebugTextColor = 255,251,233
  • 586
    [MESSAGES]
  • 587
    bAllowYesToAll = 1
  • 588
    bBlockMessageBoxes = 0
  • 589
    bSkipInitializationFlows = 1
  • 590
    bSkipProgramFlows = 1
  • 591
    bUseWindowsMessageBox = 0
  • 592
    iFileLogging = 0
  • 593
    [Pathfinding]
  • 594
    bBackgroundNavmeshUpdate = 1
  • 595
    bBackgroundPathing = 1
  • 596
    bUseObstacleAvoidance = 1
  • 597
    [Pipboy]
  • 598
    bEnableFlickerPipboy = 1
  • 599
    bUsePipboyMode = 1
  • 600
    fBlurIntensityPipboy = 0.25
  • 601
    fBlurRadiusPipboy = 3.5
  • 602
    [RagdollAnim]
  • 603
    bRagdollFeedback = 0
  • 604
    fAccelerationGain = 1.0
  • 605
    fCameraDist = 1000.0
  • 606
    fHierarchyGain = 0.17
  • 607
    fPositionGain = 0.05
  • 608
    fPositionMaxAngularVelocity = 18.0
  • 609
    fPositionMaxLinearVelocity = 14.0
  • 610
    fSnapGain = 0.1
  • 611
    fSnapMaxAngularDistance = 1.0
  • 612
    fSnapMaxAngularVelocity = 0.3
  • 613
    fSnapMaxLinearDistance = 0.3
  • 614
    fSnapMaxLinearVelocity = 3.0
  • 615
    fVelocityDamping = 0.0
  • 616
    fVelocityGain = 0.6
  • 617
    [RenderedTerminal]
  • 618
    bUseRenderedTerminals = 1
  • 619
    fRaceSexMenuHPos = 0.0
  • 620
    fRaceSexMenuScale = 0.5
  • 621
    fRaceSexMenuVPos = -0.6
  • 622
    fRaceSexMenuZoom = 70.0
  • 623
    fRenderedTerminalFOV = 0.15
  • 624
    fRenderedTerminalHPos = 0.0
  • 625
    fRenderedTerminalScanlineScale = 130.000000
  • 626
    fRenderedTerminalVPos = 0.38
  • 627
    fRenderedTerminalZoom = 36
  • 628
    fScreenLightBaseIntensity = 1.2
  • 629
    fScreenLightColorB = 0.62
  • 630
    fScreenLightColorG = 0.74
  • 631
    fScreenLightColorR = 0.68
  • 632
    fScreenLightRadius = 80
  • 633
    [ScreenSplatter]
  • 634
    [SpeedTree]
  • 635
    bEnableTrees = 1
  • 636
    bForceFullLOD = 0
  • 637
    fCanopyShadowGrassMult = 1.0000
  • 638
    fLocalTreeMipMapLODBias = -0.2500
  • 639
    fLODTreeMipMapLODBias = -0.7500
  • 640
    fTreeForceBranchDimming = -1.0000
  • 641
    fTreeForceCS = -1.0000
  • 642
    fTreeForceLeafDimming = -1.0000
  • 643
    fTreeForceLLA = -1.0000
  • 644
    fTreeForceMaxBudAngle = -1.0000
  • 645
    fTreeForceMinBudAngle = -1.0000
  • 646
    fTreeLODExponent = 1.0000
  • 647
    iCanopyShadowScale = 512
  • 648
    [TerrainManager]
  • 649
    bUseDistantObjectBlocks = 1
  • 650
    bUseNewTerrainSystem = 1
  • 651
    fBlockLoadDistance =125000.0000
  • 652
    fBlockLoadDistanceLow =65536.0000
  • 653
    fDefaultBlockLoadDistanceLow = 50000.0
  • 654
    fDefaultTreeLoadDistance = 25000.0
  • 655
    fHighBlockLoadDistanceLow = 50000.0
  • 656
    fHighTreeLoadDistance = 40000.0
  • 657
    fLowBlockLoadDistanceLow = 25000.0
  • 658
    fLowTreeLoadDistance = 10000.0
  • 659
    fSplitDistanceMult =0.7500
  • 660
    fTreeLoadDistance =40960.0000
  • 661
    [TestAllCells]
  • 662
    bFileCheckModelCollision = 0
  • 663
    bFileGoneMessage = 1
  • 664
    bFileNeededMessage = 1
  • 665
    bFileShowIcons = 1
  • 666
    bFileShowTextures = 1
  • 667
    bFileSkipIconChecks = 0
  • 668
    bFileSkipModelChecks = 0
  • 669
    bFileTestLoad = 0
  • 670
    [VATS]
  • 671
    fVATSLightAngle = 0.0
  • 672
    fVatsLightColorB = 0.35
  • 673
    fVatsLightColorG = 0.35
  • 674
    fVatsLightColorR = 0.35
  • 675
    fVATSLightDistance = 100.0
  • 676
    fVATSLightElevation = 100.0
  • 677
    fVATSLightLevelMax = 65.0
  • 678
    fVATSLightLevelMin = 20.0
  • 679
    [Voice]
  • 680
    SFileTypeGame = ogg
  • 681
    SFileTypeLip = lip
  • 682
    SFileTypeLTF = ltf
  • 683
    SFileTypeSource = wav
  • 684
    [Water]
  • 685
    bAutoWaterSilhouetteReflections =1
  • 686
    bForceHighDetailReflections =0
  • 687
    bForceLowDetailReflections = 0
  • 688
    bReflectExplosions = 0
  • 689
    bUseWaterDepth =1
  • 690
    bUseWaterDisplacements =1
  • 691
    bUseWaterHiRes = 0
  • 692
    bUseWaterLOD = 1
  • 693
    bUseWaterReflectionBlur =0
  • 694
    bUseWaterReflections =1
  • 695
    bUseWaterRefractions =1
  • 696
    bUseWaterShader = 1
  • 697
    fNearWaterIndoorTolerance = 512.0000
  • 698
    fNearWaterOutdoorTolerance = 1024.0000
  • 699
    fNearWaterUnderwaterFreq = 0.3000
  • 700
    fNearWaterUnderwaterVolume = 0.9000
  • 701
    fSurfaceTileSize = 2048.0000
  • 702
    fTileTextureDivisor = 4.7500
  • 703
    iWaterBlurAmount =2
  • 704
    iWaterReflectHeight =512
  • 705
    iWaterReflectWidth =512
  • 706
    uNearWaterPoints = 8
  • 707
    uNearWaterRadius = 1000
  • 708
    uSurfaceFPS = 12
  • 709
    [Weather]
  • 710
    bPrecipitation = 1
  • 711
    fAlphaReduce = 1.0000
  • 712
    fSunBaseSize = 750.0000
  • 713
    fSunGlareSize = 800.0000
  • 714
    SBumpFadeColor = 255,255,255,255
  • 715
    SEnvReduceColor = 255,255,255,255
  • 716
    SLerpCloseColor = 255,255,255,255

Filter
  • 1
    [General]
  • 2
    bUseMultibounds=0
  • 3
    bAllowMultipleMasterLoads=1
  • 4
    bAllowMultipleEditors=1
  • 5
    [Localization]
  • 6
    iExtendedTopicLength=255
  • 7
    bAllowExtendedText=1

Filter
  • 1
    [General]
  • 2
    Object Category World Objects=2
  • 3
    Object Selection=12
  • 4
    Object Window X=345
  • 5
    Object Window Y=420
  • 6
    Object Window W=951
  • 7
    Object Window H=900
  • 8
    Object Tree X=0
  • 9
    Object Tree Y=28
  • 10
    Object Tree W=156
  • 11
    Object Tree H=831
  • 12
    Object List X=161
  • 13
    Object List Y=0
  • 14
    Object List W=774
  • 15
    Object List H=859
  • 16
    Cell View X=1296
  • 17
    Cell View Y=870
  • 18
    Cell View W=951
  • 19
    Cell View H=450
  • 20
    bLoadTheUserPlugin=0
  • 21
    SFile Path=
  • 22
    bLight Radius=0
  • 23
    bMaximize Editor=0
  • 24
    bAllowUnsafeSave=0
  • 25
    SEditorStartingDir2=0.000000,-1.000000,-0.000000
  • 26
    SEditorStartingDir1=0.000000,-0.000000,1.000000
  • 27
    SEditorStartingDir0=1.000000,0.000000,0.000000
  • 28
    SEditorStartingPos=0.000000,0.000000,8192.000000
  • 29
    uEditorStartWorldSpaceID=0
  • 30
    uEditorStartInteriorID=0
  • 31
    iShowHideH=0
  • 32
    iShowHideW=0
  • 33
    iShowHideY=0
  • 34
    iShowHideX=0
  • 35
    iSceneInfoH=0
  • 36
    iSceneInfoW=0
  • 37
    iSceneInfoY=0
  • 38
    iSceneInfoX=0
  • 39
    iPreviewH=0
  • 40
    iPreviewW=0
  • 41
    iPreviewY=0
  • 42
    iPreviewX=0
  • 43
    iPickingPreferencesH=0
  • 44
    iPickingPreferencesW=0
  • 45
    iPickingPreferencesY=0
  • 46
    iPickingPreferencesX=0
  • 47
    SPaletteFileName=
  • 48
    Garden of Eden Creation Kit X=336
  • 49
    Garden of Eden Creation Kit Y=336
  • 50
    Garden of Eden Creation Kit W=1920
  • 51
    Garden of Eden Creation Kit H=1018
  • 52
    Render Window X=1296
  • 53
    Render Window Y=420
  • 54
    Render Window W=951
  • 55
    Render Window H=450
  • 56
    Object Category Actors=2
  • 57
    Object Type NPC=2
  • 58
    [Audio]
  • 59
    fDefaultRadioVolume=0.5000
  • 60
    fDefaultMusicVolume=0.6000
  • 61
    fDefaultEffectsVolume=1.0000
  • 62
    fDefaultVoiceVolume=0.6000
  • 63
    fDefaultFootVolume=0.5000
  • 64
    fDefaultMasterVolume=1.0000
  • 65
    [HeightMapEditor]
  • 66
    uBrushSetting11=52531250
  • 67
    uBrushSetting10=52531250
  • 68
    uBrushSetting9=52531250
  • 69
    uBrushSetting8=52531250
  • 70
    uBrushSetting7=52531250
  • 71
    uBrushSetting6=52531250
  • 72
    uBrushSetting5=52531250
  • 73
    uBrushSetting4=52531250
  • 74
    uBrushSetting3=52531250
  • 75
    uBrushSetting2=52531250
  • 76
    uBrushSetting1=52531250
  • 77
    uBrushSetting0=52531250
  • 78
    iColorSchemeHeight9=65535
  • 79
    iColorSchemeHeight8=57344
  • 80
    iColorSchemeHeight7=49152
  • 81
    iColorSchemeHeight6=40960
  • 82
    iColorSchemeHeight5=32768
  • 83
    iColorSchemeHeight4=24576
  • 84
    iColorSchemeHeight3=16384
  • 85
    iColorSchemeHeight2=8192
  • 86
    iColorSchemeHeight1=4096
  • 87
    iColorSchemeHeight0=0
  • 88
    rColorSchemeBrush=0,255,0
  • 89
    rColorSchemeGrid=0,255,0
  • 90
    rColorScheme9=128,128,128
  • 91
    rColorScheme8=102,255,51
  • 92
    rColorScheme7=128,0,128
  • 93
    rColorScheme6=255,128,192
  • 94
    rColorScheme5=255,0,0
  • 95
    rColorScheme4=255,255,0
  • 96
    rColorScheme3=128,0,0
  • 97
    rColorScheme2=0,255,255
  • 98
    rColorScheme1=0,0,128
  • 99
    rColorScheme0=0,0,0
  • 100
    [Display]
  • 101
    fGamma=1.0000
  • 102
    [PreviewMovement]
  • 103
    iLightAmbientColor=8421504
  • 104
    iLightDiffuseColor=16777215
  • 105
    fCamera Pan=1.0000
  • 106
    fCamera Zoom Ortho=0.0010
  • 107
    fCamera Zoom=0.2500
  • 108
    fCamera Rotate=0.7500
  • 109
    [Landscape]
  • 110
    uDefColor15=0
  • 111
    uDefColor14=0
  • 112
    uDefColor13=0
  • 113
    uDefColor12=0
  • 114
    uDefColor11=0
  • 115
    uDefColor10=0
  • 116
    uDefColor09=0
  • 117
    uDefColor08=0
  • 118
    uDefColor07=0
  • 119
    uDefColor06=0
  • 120
    uDefColor05=0
  • 121
    uDefColor04=0
  • 122
    uDefColor03=0
  • 123
    uDefColor02=0
  • 124
    uDefColor01=0
  • 125
    uDefColor00=0
  • 126
    fRColorB=1.0000
  • 127
    fRColorG=1.0000
  • 128
    fRColorR=1.0000
  • 129
    fLColorB=0.0000
  • 130
    fLColorG=0.0000
  • 131
    fLColorR=0.0000
  • 132
    iOpacity=100
  • 133
    iFalloff=75
  • 134
    iRadius=5
  • 135
    iFlags=1
  • 136
    [Movement]
  • 137
    iAutoSave Time=0
  • 138
    fClip Dist=300000.0000
  • 139
    fLand Mult=1.0000
  • 140
    fCamera Pan=5.0000
  • 141
    fCamera Zoom Ortho=0.0010
  • 142
    fCamera Zoom=2.0000
  • 143
    fCamera Rotate=1.0000
  • 144
    fObj Move=1.0000
  • 145
    fObj Rotate=1.0000
  • 146
    iSnap Angle=45
  • 147
    iSnap Grid=64
  • 148
    uFlags=60
  • 149
    [MAIN]
  • 150
    bShowNonCollectibleObjects=1
  • 151
    bShowCollisionObjects=1
  • 152
    bShowSoundMarkers=1
  • 153
    bShowPortals=0
  • 154
    bShowOcclusionPlanes=1
  • 155
    bShowDynamics=1
  • 156
    bShowMultibounds=1
  • 157
    bShowActors=1
  • 158
    bShowStatics=1
  • 159
    bShowWater=1
  • 160
    bShowTerrain=1
  • 161
    bShowDoors=1
  • 162
    bShowActivators=1
  • 163
    bShowHelperObjects=1
  • 164
    bShowLightMarkers=1
  • 165
    bShowMarkers=1
  • 166
    bShowLights=1

Filter
    DLC
  • 2
    DLC: TribalPack
  • 3
    DLC: OldWorldBlues
  • 4
    DLC: MercenaryPack
  • 5
    DLC: LonesomeRoad
  • 6
    DLC: HonestHearts
  • 7
    DLC: GunRunnersArsenal
  • 8
    DLC: DeadMoney
  • 9
    DLC: ClassicPack
  • 10
    DLC: CaravanPack
  • Base Game Files
  • 12
    Patched Executables
  • 13
    Fixed ESMs
  • Core and Frameworks
  • 15
    New Vegas Script Extender
  • 16
    JIP LN NVSE Plugin
  • 17
    JohnnyGuitar NVSE
  • 18
    AnhNVSE
  • 19
    NVTF - New Vegas Tick Fix
  • 20
    NVTF - INI Presets
  • 21
    OneTweak but Really Updated
  • 22
    Yvile's Crash Logger
  • 23
    FNV Mod Limit Fix
  • 24
    kNVSE Animation Plugin
  • 25
    Console Paste Support
  • 26
    Improved Console (NVSE)
  • 27
    Basic Console Autocomplete
  • 28
    ShowOff xNVSE Plugin
  • 29
    UIO - User Interface Organizer
  • 30
    Base Object Swapper
  • 31
    KEYWORDS
  • 32
    Functional Post Game Ending
  • 33
    zlib Updated - NVSE
  • 34
    Real Time Reflections - NVSE
  • 35
    Simple Total Fog Remover - NVSE
  • Utilities and Tools
  • 37
    Discord Rich Presence
  • 38
    FNV BSA Decompressor
  • 39
    Ultimate Edition ESM Fixes
  • 40
    GECK Extender
  • LOD Resources
  • 42
    FNVLODGen
  • 43
    Much Needed LOD
  • 44
    Much Needed LOD fixed rocks color
  • 45
    LOD additions and improvements
  • 46
    FNV LOD Supplementation
  • 47
    TCM's LOD Overhaul
  • 48
    More LODs Additions and fixes
  • 49
    Wasted LOD - Cliffs of Mojave
  • 50
    Different LOD mods little tweaks and additions
  • 51
    LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
  • Fixes and Optimizations
  • 53
    Yukichigai Unofficial Patch - YUP
  • 54
    Unofficial Patch NVSE Plus
  • 55
    Improved AI (Navmesh Overhaul Mod)
  • 56
    lStewieAl's Tweaks and Engine Fixes
  • 57
    lStewieAl's Engine Optimizations
  • 58
    Combat Lag Fix (NVSE)
  • 59
    Consistent Spread - Firearms Accuracy and Wobble Fix
  • 60
    VATS Lag Fix
  • 61
    Viewmodel Shake Fix - NVSE
  • 62
    ISControl Enabler and Ironsights adjuster (now ESPless)
  • 63
    HIPControl - Weapon Idle Position Adjuster
  • 64
    New Vegas Mesh Improvement Mod - NVMIM
  • 65
    skinned mesh improvement mod
  • 66
    PipBoyOn Node Fixes
  • 67
    Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
  • 68
    Improved Lighting Shaders
  • 69
    Pip-Boy Shading Fix NVSE
  • 70
    Climate Control NVSE
  • 71
    Misc Audio Tweaks and Fixes
  • 72
    ActorCause Save Bloat Fix
  • 73
    MoonlightNVSE
  • 74
    High Resolution Water Fog - Water Aliasing Fix
  • 75
    Muzzle Flash Light Fix - NVSE
  • 76
    Viewmodel Shading Fix - NVSE
  • 77
    Pip-Boy Light Flicker Fix - NVSE
  • 78
    Aqua Performa - Strip Performance Fix
  • 79
    Fallout Alpha Rendering Tweaks - NVSE
  • 80
    External Emittance Fix - NVSE
  • 81
    Depth of Field Fix - NVSE
  • 82
    Crafting Consistency Fix
  • 83
    ExRB - Extended Roombounds
  • 84
    Strip Lights Region Fix
  • 85
    Swimming Creatures Fix - ESPless
  • 86
    Impostors and LOD Flicker Fix
  • 87
    Enhanced Camera Ground Sink Fix (NVSE)
  • 88
    Smooth True Iron Sights Camera
  • 89
    Vanilla Animations Weapon Scale Fix
  • 90
    Clicking Ambient Sound FIX
  • 91
    Fog-based Object Culling
  • 92
    LOD Fixes and Improvements - NVSE
  • 93
    Chief Hanlon Dialogue Restored
  • Interface and HUD
  • 95
    The Mod Configuration Menu
  • 96
    Main and Pause Menus Overhaul
  • 97
    Character Preset Menu
  • 98
    WASD Menu Controls
  • 99
    yUI - User Ynterface
  • 100
    ySI - Sorting Ycons
  • 101
    Vanilla UI Plus
  • 102
    Vanilla UI Plus - Dialog Background Add-on
  • 103
    Clean Vanilla Hud
  • 104
    Pip-Boy UI Tweaks
  • 105
    Keybind Quick Display
  • 106
    FOV Slider
  • 107
    Item Cards
  • 108
    B42 Descriptions
  • 109
    B42 Notify
  • 110
    High Res Local Maps
  • 111
    High Resolution Screens
  • 112
    Faster Main Menu
  • 113
    Menu Search
  • 114
    JIP Improved Recipe Menu ESPless
  • 115
    Auto-Save Manager
  • 116
    Faster Sleep-Wait
  • 117
    No Exit to Main Menu
  • 118
    Radiation Visuals
  • 119
    Drowning Visuals
  • 120
    Compass Height Indicator
  • 121
    Consistent Pip-Boy Icons v4
  • 122
    Consistent Pip-Boy Icons v5 - Framework Plugin
  • 123
    Consistent Pip-Boy Icons v5 - Items
  • 124
    Consistent Pip-Boy Icons v5 - Extension
  • 125
    Consistent Pip-Boy Icons v5 - Apparel
  • 126
    Consistent Pip-Boy Icons v5 - Weapons
  • 127
    Consistent Pip-Boy Icons v5 - Reputation
  • 128
    Consistent Pip-Boy Icons v5 - DLC's Items
  • 129
    Consistent Pip-Boy Icons v5 - Addendumb
  • 130
    Consistent Pip-Boy Icons v5 - Dynamicon
  • 131
    Consistent Pip-Boy Icons v5 - Stats (and Some Perks)
  • 132
    Consistent Pip-Boy Icons v5 - Vault Girl Extension
  • 133
    Pop-Up Message Icons
  • 134
    Map Marker Icons
  • 135
    Fallout 76 Loading Menu
  • Animations and Skeletons
  • 137
    AmaccurzerO's Animated Mojave
  • 138
    3rd Person Animation Fixpack
  • 139
    Idle Variety ESPless
  • 140
    Female Pipboy Aligned
  • 141
    Instant and Faster Pipboy (No Stutter)
  • 142
    B42 Inject
  • 143
    B42 Loot
  • 144
    B42 Interact
  • 145
    Hit - B42 Interact Animation Pack
  • 146
    Hit - B42 Interact Skinning
  • 147
    Hit - B42 Inject - Liquid Courage
  • 148
    Hit - B42 Inject - Water Animations
  • 149
    Hit - B42 Inject - Sunset Sarsaparilla Animations
  • 150
    Hit - B42 Inject - Meat Animations
  • 151
    Hit's Anims - Season 1
  • 152
    Hit's Anims - Season 2
  • 153
    Hit's Anims - Season 3
  • 154
    Anniversary Anim Pack
  • 155
    Clean Hit - Repeaters Re-Animated
  • 156
    FNV Clean Animations
  • 157
    FNV Clean Animations - Reborn - Part 1
  • 158
    FNV Clean Animations - Part 2
  • 159
    FNV Clean Animations - Part 3
  • 160
    FNV Clean Animations - Redux Pack
  • 161
    Assume the Position - An Unarmed Animation Overhaul - Part 1
  • 162
    Wasteland Warrior - A Melee Animation Overhaul
  • 163
    Butcher Pete Complete - A Melee Animation Overhaul
  • 164
    Ingestible Queue Addon
  • 165
    NV Securitrons Lip Sync
  • 166
    Camp McCarran Animated Monorail
  • 167
    NV Robobrains from FO4
  • 168
    NV Gutsy Handy Animated Eyes
  • 169
    Super Mutants Blink Animation
  • 170
    NV Animated Neon Pole Dancer for Gomorrah
  • 171
    NV Animation for Not Animated Containers
  • 172
    Animated Interactive Faces for Automated Personalities of Old World Blues
  • 173
    Novac Dino Animated Functional Thermometer
  • 174
    Mr House Animated Interactive Face Beta
  • 175
    3rd person Movement Animations Overhaul (and bugfix)
  • 176
    Animated Workbench
  • 177
    Novac Sign Animated
  • 178
    Blended Locomotion
  • Models and Textures
  • 180
    NMCs Texture Pack
  • 181
    Textures Over A Very Long Time
  • 182
    Legacy Reborn Texture Pack
  • 183
    Micro Clutter
  • 184
    Simplified Weapon Retexture Project - WRP
  • 185
    Physically Based Collection
  • 186
    Physically Based Collection 2
  • 187
    Physically Based Chems
  • 188
    Physically Based Kitchenware
  • 189
    Physically Based Wood Crates
  • 190
    Physically Based Terminals
  • 191
    Physically Based Plasma Rifles
  • 192
    Physically Based Parkware
  • 193
    Physically Based Blaster
  • 194
    Physically Based Beverages
  • 195
    Power Armor Visual Enhancement
  • 196
    Clothes HD - Brotherhood
  • 197
    Clothes HD - Doctors
  • 198
    Clothes HD - Gamblers
  • 199
    Clothes HD - Great Khans
  • 200
    Clothes HD - Kids
  • 201
    Clothes HD - Kings
  • 202
    Clothes HD - Powder Gangers
  • 203
    Clothes HD - Prewar
  • 204
    Clothes HD - Unique
  • 205
    Clothes HD - Wasteland
  • 206
    Clothes HD - Workers
  • 207
    Creatures HD
  • 208
    Robots HD
  • 209
    Random Stuff HD
  • 210
    Clocks HD
  • 211
    Flags HD
  • 212
    Broc Flower HD
  • 213
    White Horsenettle HD
  • 214
    Fire Extinguisher HD
  • 215
    Sunset Sarsaparilla HD
  • 216
    Pre-War Money HD
  • 217
    Xander Root HD
  • 218
    Lily Outfit HD
  • 219
    Unique Journals
  • 220
    Unique Books
  • 221
    Fabulous New Vegas
  • 222
    Headshot Splatter
  • 223
    Shot up Signs
  • 224
    Rock Grass
  • 225
    Signs HD - Honest Hearts
  • 226
    Street Signs HD Overhaul
  • 227
    HQ Freeside Shop Signs
  • 228
    Billboards HD Remade
  • 229
    Posters HD Remade
  • 230
    Red Rock Canyon Sign HD retexture
  • 231
    HQ Ash Piles
  • 232
    HQ Goo Piles
  • 233
    Various Signs HD
  • 234
    Casino Posters and Signs HD
  • 235
    HD Signs Overhaul - Part 2
  • 236
    HD Signs Overhaul - Part 3
  • 237
    Ending and Intro Slides HD
  • 238
    NillaPlus MIRROR MIRROR
  • 239
    Alcohol Bottles OVERHAUL
  • 240
    Bloodverhaul (Blood Texture)
  • 241
    Nut Water Overhaul
  • 242
    PipBoy 3000 HD Retexture
  • Character Appearance
  • 244
    Improved Vanilla Male Body
  • 245
    Character Kit Remake
  • 246
    Character Kit Remake - Hair
  • 247
    Character Kit Remake - Teeth
  • 248
    Character Kit Remake - Hands
  • NPCs and Creatures
  • 250
    Brave New World
  • 251
    NV Feral Ghoul Children
  • 252
    Veronica Outfit Replacer
  • Gameplay Overhauls
  • 254
    JSawyer Ultimate Edition
  • 255
    Vicious Wastes
  • 256
    Alternative Repairing
  • 257
    Helmet Overlay
  • 258
    Food Scraps
  • 259
    Bleedout
  • 260
    Gun Runners' Arsenal Merged
  • 261
    Better Character Creation
  • 262
    JAM - Just Assorted Mods
  • 263
    Immersive Recoil 2.0
  • 264
    Physics' Based Spread
  • 265
    Physics' Based Ballistics
  • 266
    Bad Touch NVSE
  • 267
    3rd Person Camera Overhaul
  • 268
    Enhanced Camera
  • 269
    Enhanced Movement
  • 270
    Diagonal Movement
  • 271
    Armed to the Teeth - Redux
  • 272
    Titans of The New West
  • 273
    Sweet 6 Shooter Perks
  • Gameplay Tweaks
  • 275
    Universal Pip-Boy Customization
  • 276
    Manual Reload and Ammo Memory
  • 277
    No Reload Cancelling
  • 278
    B42 Weapon Inertia
  • 279
    B42 Quickthrow
  • 280
    B42 Inspect
  • 281
    B42 Optics
  • 282
    B42 Dropmag
  • 283
    Follower Tweaks
  • 284
    Better Caravan
  • 285
    Simple Headshots
  • 286
    Simple Night Vision
  • 287
    Delay DLC Redux
  • 288
    Cookable Grenades
  • 289
    NPCs Sprint kNVSE
  • 290
    Ghouls Inflict Radiation Damage - ESPless
  • 291
    Jump While Aiming
  • 292
    Immersive Fast Travel Encounters
  • 293
    Immersive Sleeping Encounters
  • 294
    Point that somewhere else - NPCs react to you pointing a gun at them
  • 295
    Conversation Killer - Safely Exit Conversation at a Key press
  • 296
    Radiation Decay
  • 297
    Sit Down
  • 298
    JLM Grab Tweak
  • 299
    Bottle the Water
  • 300
    Camping - ESPless
  • 301
    Disarm The Trap
  • 302
    Barrel Cooker - ESPless
  • 303
    Bury The Dead
  • 304
    Oven Cooker - ESPless
  • 305
    Companion Vitality
  • 306
    Big Guns Patcher
  • 307
    Real Campfires - Base Object Swapper
  • 308
    Combat Enhancer Updated
  • 309
    Hit - Drugs
  • 310
    Vanilla Recipes Expanded for Food and Aid (LMs VRE)
  • 311
    Harder New Vegas Strip Access
  • Armor and Apparel
  • 313
    Canvas Backpacks
  • 314
    Customizable Integrated Backpack System
  • 315
    Pointlight Flashlight (and Piplight)
  • 316
    Fallout TV - Lucy's Wasteland Vault Suit
  • Melee Weapons and Guns
  • 318
    Another Millenia
  • 319
    Hit - Millenia Animations - Part 1
  • 320
    Hit - Millenia Animations - Part 2
  • 321
    Classic Fallout Weapons Remastered
  • 322
    Hit - Classic Fallout Weapon Animations - Part 1
  • Location and Worldspace Overhauls
  • 324
    Visuals Improved Content Expanded
  • 325
    New Vegas Landscape Overhaul Re-Remastered
  • 326
    Wasteland Flora and Terrain Overhaul
  • 327
    Wasteland Flora and Terrain Overhaul (Patched)
  • 328
    Enhanced Landscapes for NVLO
  • 329
    Desert Landscapes
  • 330
    Detailed New Vegas - Westside
  • 331
    Gutted Enhanced Vegas Ruins
  • 332
    New Vegas Suburban Overhaul
  • 333
    OSM - Open Strip Monorail
  • 334
    Simple Open Strip
  • 335
    Simple Open Freeside
  • 336
    Lucky 38 Lights Redone
  • 337
    Freeside Facelift LITE
  • 338
    The Living Desert
  • 339
    A Little More Lamplight
  • 340
    Remastered Quarries
  • 341
    Lime's Faction Safehouse Overhaul
  • Location Edits and Tweaks
  • 343
    Lively Merge
  • 344
    Lively Joe and Friends
  • 345
    Lively Gourmand
  • 346
    Lively Goodsprings - People
  • 347
    Lively Ezekiel
  • 348
    Lively Chris
  • 349
    Lively Cass
  • 350
    Lively Barton
  • 351
    Lively 188
  • 352
    Lively 13th Floor Ultimate
  • 353
    Lime's Better Victor's Shack
  • 354
    Lime's Better Beer Bootlegging
  • 355
    DM's Little Red Rock
  • 356
    DM's Toxic Cave - Enclave Remnants Bunker
  • 357
    DM's Gun Runners Gone Shootin
  • 358
    DM's Dirty Dino Done Dirt Cheap
  • 359
    Coherent Follower's Outpost
  • 360
    Window Ambient Light at Night
  • Player Homes
  • 362
    Mobile Truck Base Remastered
  • 363
    Mobile Truck Base Remastered Price Increase
  • 364
    Mobile Truck Base Remastered Rebalance
  • 365
    The Goodsprings Coffee House
  • 366
    Overlook Cabin
  • Quests and Expansions
  • 368
    Nova Arizona - A Legion Lands Expansion
  • Sounds and Music
  • 370
    Sound Extender
  • 371
    Bullet Cracks
  • 372
    Some Additional Sounds (SAS)
  • 373
    All Weapon Sounds Overhaul Modern Edition
  • 374
    ATMOS Ambience Overhaul
  • Weather and Lighting
  • 376
    Mobile Pip-Boy Light - NVSE
  • 377
    Edmond's Strip Lighting Overhaul
  • 378
    Afterglow -- Neon illumination
  • 379
    Lumen - Ambient Lighting
  • 380
    High Resolution Bloom NVSE
  • 381
    3D Rain
  • 382
    Climate Control - Rain
  • 383
    Climate Control - 3D Rain
  • 384
    Interior Rain
  • 385
    Atmospheric Lighting Tweaks
  • 386
    Atmospheres - Weather and Lighting
  • Patches
  • 388
    Character Kit Remake Facegen Patches For Many Mods
  • 389
    Webb's Titans of The New West Patch Emporium
  • 390
    ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
  • 391
    Lumen - Ambient Lighting - Physically Based Beverages Patch
  • 392
    Lumen - Ambient Lighting - Physically Based Plasma Rifles Patch
  • 393
    VICE - A Little More Lamplight Patch
  • 394
    VICE - Desert Landscapes Patch
  • 395
    VICE - DM's Gun Runners Gone Shootin' (AIO) Patch
  • 396
    VICE - Enhanced Landscapes for NVLO Patch
  • 397
    VICE - Functional Post Game Ending Patch
  • 398
    VICE - Gutted Enhanced Vegas Ruins Patch
  • 399
    VICE - The Living Desert Patch
  • 400
    DM's Gun Runners Gone Shootin - Desert Landscapes Patch
  • 401
    B42 Optics NV Patches
  • 402
    B42 Dropmag - CFWR Patch
  • 403
    B42 Dropmag - Another Millenia Patch
  • 404
    B42 Optics - Real Time Reflections Patch
  • 405
    Alcohol Bottles Overhaul - B42 Inject
  • 406
    Crafting Consistency Fix - Alternative Repairing Patch
  • 407
    Sweet Perk Overhaul - JSawyer Ultimate Edition Patch
  • 408
    Sweet 6 Shooter Perks - JSawyer Ultimate Edition Patch
  • 409
    Open Strip Monorail - Harder New Vegas Strip Access Patch
  • 410
    Lively Merge - Simple Open Strip Patch
  • Last Loads and Overrides
  • 412
    Iron Sights Aligned
  • 413
    Ragdolls
  • 414
    Death Throes - Reactive Ragdolls
  • 415
    NV Compatibility Skeleton
  • Wasteland Prospects - Optional Mods
  • 417
    [OPTIONAL] DSOAL - True 3D Sound for Headphones
  • Wasteland Prospects - New Vegas Reloaded
  • 419
    [NoDelete] [OPTIONAL] New Vegas Reloaded
  • 420
    [OPTIONAL] Wasteland Prospects - NVR Preset
  • 421
    [OPTIONAL] HDR Save Image Patch
  • Wasteland Prospects - DXVK and Special K
  • 423
    [OPTIONAL] DXVK - Async
  • 424
    [OPTIONAL] DXVK - Async HDR
  • 425
    [OPTIONAL] DXVK - Async (Compatible Version)
  • 426
    [OPTIONAL] Special K
  • Wasteland Prospects - Custom Addons
  • 428
    [REQUIRED] Modlist Plugins
  • 429
    [REQUIRED] Configuration Files
  • 430
    [OPTIONAL] Character Presets
  • 431
    [OPTIONAL] Custom Main Menu
  • Wasteland Prospects - Developer Addons
  • 433
    [DEV] New Vegas Reloaded
  • 434
    [DEV] Log FIles
  • Wasteland Prospects - Developer Workspace
  • 436
    [DEV] xLODGen Output
  • 437
    [DEV] xFOEdit Output
  • 438
    [DEV] Wrye Bash Output
  • 439
    [DEV] Decompressed BSAs
  • 440
    [DEV] Navmesh Patch
  • 441
    [DEV] Facegen Output
  • 442
    [DEV] Recompressed BSAs
  • Unmanaged

Filter
  • 1
    FalloutNV.esm
  • 2
    DeadMoney.esm
  • 3
    HonestHearts.esm
  • 4
    OldWorldBlues.esm
  • 5
    LonesomeRoad.esm
  • 6
    GunRunnersArsenal.esm
  • 7
    ClassicPack.esm
  • 8
    MercenaryPack.esm
  • 9
    TribalPack.esm
  • 10
    CaravanPack.esm
  • 11
    YUP - Base Game + All DLC.esm
  • 12
    NavmeshOverhaul.esm
  • 13
    fixy crap ue.esp
  • 14
    NovaArizona.esm
  • 15
    Vurt's WFO.esp
  • 16
    BraveNewWorld.esm
  • 17
    New Vegas Landscape Overhaul.esm
  • 18
    Simple Open Freeside.esm
  • 19
    Functional Post Game Ending.esm
  • 20
    VICE.esm
  • 21
    Enhanced Landscapes for NVLO.esm
  • 22
    TLD_Travelers.esm
  • 23
    DMs Gun Runner Gone Shootin.esm
  • 24
    VICE - DM's Gun Runners Gone Shootin.esm
  • 25
    LFSO.esm
  • 26
    Simple Open Strip.esm
  • 27
    Lime's BBB.esm
  • 28
    mil.esp
  • 29
    Freeside Facelift.esm
  • 30
    OpenStripMonorail.esm
  • 31
    (gutted) Enhanced Vegas Ruins.esp
  • 32
    CIBS-Customizable-Integrated-Backpack-System.esm
  • 33
    DM's Toxic Cave - Enclave Remnants Bunker.esm
  • 34
    Coherent Follower's Outpost.esm
  • 35
    Functional Post Game Ending - YUP Patch.esm
  • 36
    Bad Touch.esm
  • 37
    Helmet Overlay.esm
  • 38
    Better Character Creation.esm
  • 39
    Main And Pause Menus Overhaul.esm
  • 40
    QS3rdPerCamOverhaul.esm
  • 41
    Ragdolls.esm
  • 42
    DetailedNewVegas-Westside.esp
  • 43
    DMsDirtyDinoDoneDirtCheap.esp
  • 44
    GSCH.esp
  • 45
    Overlook Cabin.esp
  • 46
    Strip Lighting Overhaul.esp
  • 47
    MTB.esm
  • 48
    Harder New Vegas Strip Access.esm
  • 49
    MyNavmeshCompatibilityPatch.esm
  • 50
    Unofficial Patch NVSE Plus.esp
  • 51
    NVMIM.esp
  • 52
    Impostors and LOD Flicker Fix.esp
  • 53
    Hanlon dialogue fix.esp
  • 54
    Crafting Consistency Fix.esp
  • 55
    EnhancedMojaveLandscapes.esp
  • 56
    SSTRemasteredQuarries.esp
  • 57
    ExRB.esp
  • 58
    The Mod Configuration Menu.esp
  • 59
    KeybindQuickDisplay.esp
  • 60
    CharacterKitRemake-Hair.esp
  • 61
    JSawyer Ultimate.esp
  • 62
    ATMOS Ambient Overhaul.esp
  • 63
    Vicious Wastes.esp
  • 64
    VICE - FPGE.esp
  • 65
    AAM.esp
  • 66
    Vicious Wastes - Complete.esp
  • 67
    Little More Lamplight.esp
  • 68
    BraveNewWorld-FPGE.esp
  • 69
    Lively 13th Floor Ultimate.esp
  • 70
    VICE - Enhanced Landscapes for NVLORR.esp
  • 71
    LVS.esp
  • 72
    Lively 188.esp
  • 73
    BraveNewWorld-YUP.esp
  • 74
    Lively Goodsprings - People.esp
  • 75
    VICE - Enhanced Mojave Landscapes.esp
  • 76
    urbanoverhaul.esp
  • 77
    Alternative Repairing.esp
  • 78
    NVFeralGhoulChildren.esp
  • 79
    PAVE_NV.esp
  • 80
    Lively Merge.esp
  • 81
    Lively Barton.esp
  • 82
    VICE - (gutted) Enhanced Vegas Ruins.esp
  • 83
    VICE - The Living Desert.esp
  • 84
    NV_Securitrons_Lip_Sync.esp
  • 85
    Vanilla UI Plus.esp
  • 86
    PipBoyUITweaks.esp
  • 87
    ItemCards.esp
  • 88
    RadiationVisuals.esp
  • 89
    FOVSlider.esp
  • 90
    DoubleBarrelShotgun.esp
  • 91
    rockbiter_AnimationSounds.esp
  • 92
    RocksGrass.esp
  • 93
    HeadShotSplatter.esp
  • 94
    PreWarMoney.esp
  • 95
    B42Dropmag.esp
  • 96
    B42Inertia.esp
  • 97
    B42Inspect.esp
  • 98
    Quickthrow.esp
  • 99
    B42Descriptions.esp
  • 100
    Veronica Outfit Replacer.esp
  • 101
    VICE - A Little More Lamplight.esp
  • 102
    Lively Joe and Friends.esp
  • 103
    Lively Gourmand.esp
  • 104
    ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
  • 105
    Vicious Wastes - JSawyer Ultimate Edition.esp
  • 106
    DMsToxicCavesYUPpatch.esp
  • 107
    Classic Fallout Weapons Remastered v1.2.esp
  • 108
    Lively Barton - Enhanced Landscapes Patch.esp
  • 109
    AfterglowNeonIllumination.esp
  • 110
    Lively Chris.esp
  • 111
    DMsLittleRedRock.esp
  • 112
    Lively Ezekiel.esp
  • 113
    Lively Cass.esp
  • 114
    Gun Runners' Arsenal Merged.esp
  • 115
    Food Scraps.esp
  • 116
    Bleedout.esp
  • 117
    JustAssortedMods.esp
  • 118
    Diagonal movement.esp
  • 119
    Enhanced Movement.esp
  • 120
    Titans of The New West.esp
  • 121
    ImmersiveRecoil.esp
  • 122
    DelayDLCRedux.esp
  • 123
    SimpleNightVision.esp
  • 124
    convkiller.esp
  • 125
    ImmersiveFastTravelEncounters.esp
  • 126
    ImmersiveSleepEncounters.esp
  • 127
    PointThatSomewhereElse!.esp
  • 128
    RadDecay.esp
  • 129
    HitDrugs.esp
  • 130
    Pointlight Flashlight.esp
  • 131
    NVxMcCarranMonorailAnimation.esp
  • 132
    MTB Rebalance.esp
  • 133
    MTB NV Price Increase.esp
  • 134
    LucyWastelandOutfit.esp
  • 135
    Functional_Dino_Thermometer.esp
  • 136
    DM GR Desert Landscapes Patch.esp
  • 137
    SAS.esp
  • 138
    AWSOME.esp
  • 139
    SSTAtmospheresWeather.esp
  • 140
    NVxInteractiveMrHouse.esp
  • 141
    Universal Pip-Boy Customization.esp
  • 142
    ArmedToTheTeethNV-Redux.esp
  • 143
    S6S Perks.esp
  • 144
    BraveNewWorld-JSU.esp
  • 145
    Interior Rain.esp
  • 146
    ExpandedRecipes-MolassesBread.esp
  • 147
    Nova Arizona - Map Add-on.esp
  • 148
    Atmospheric Lighting Tweaks.esp
  • 149
    Strip Lights Region Fix.esp
  • 150
    Lucky 38 Lights Redone.esp
  • 151
    Longer Weather Transitions.esp
  • 152
    TB_Modlist Patch.esp
  • 153
    TB_Bashed Patch.esp